Copyright 2014-2020 The Khronos Group Inc.
This Specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos. Khronos grants a conditional copyright license to use and reproduce the unmodified Specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms.
Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.
This Specification has been created under the Khronos Intellectual Property Rights Policy, which is Attachment A of the Khronos Group Membership Agreement available at https://www.khronos.org/files/member_agreement.pdf, and which defines the terms 'Scope', 'Compliant Portion', and 'Necessary Patent Claims'. Parties desiring to implement the Specification and make use of Khronos trademarks in relation to that implementation, and receive reciprocal patent license protection under the Khronos Intellectual Property Rights Policy must become Adopters and confirm the implementation as conformant under the process defined by Khronos for this Specification; see https://www.khronos.org/adopters.
This Specification contains substantially unmodified functionality from, and is a successor to, Khronos specifications including OpenGL, OpenGL ES and OpenCL.
Some parts of this Specification are purely informative and so are EXCLUDED from the Scope of this Specification. The Document Conventions section of the Introduction defines how these parts of the Specification are identified.
Where this Specification uses technical terminology, defined in the Glossary or otherwise, that refer to enabling technologies that are not expressly set forth in this Specification, those enabling technologies are EXCLUDED from the Scope of this Specification. For clarity, enabling technologies not disclosed with particularity in this Specification (e.g. semiconductor manufacturing technology, hardware architecture, processor architecture or microarchitecture, memory architecture, compiler technology, object oriented technology, basic operating system technology, compression technology, algorithms, and so on) are NOT to be considered expressly set forth; only those application program interfaces and data structures disclosed with particularity are included in the Scope of this Specification.
For purposes of the Khronos Intellectual Property Rights Policy as it relates to the definition of Necessary Patent Claims, all recommended or optional features, behaviors and functionality set forth in this Specification, if implemented, are considered to be included as Compliant Portions.
Where this Specification includes normative references to external documents, only the specifically identified sections of those external documents are INCLUDED in the Scope of this Specification. If not created by Khronos, those external documents may contain contributions from non-members of Khronos not covered by the Khronos Intellectual Property Rights Policy.
This document contains extensions which are not ratified by Khronos, and as such is not a ratified Specification, though it contains text from (and is a superset of) the ratified Vulkan Specification. The ratified versions of the Vulkan Specification can be found at https://www.khronos.org/registry/vulkan/specs/1.2/html/vkspec.html (core only) and https://www.khronos.org/registry/vulkan/specs/1.2-khr-extensions/html/vkspec.html (core with KHR extensions).
Vulkan and Khronos are registered trademarks of The Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC; OpenCL is a trademark of Apple Inc.; and OpenGL and OpenGL ES are registered trademarks of Hewlett Packard Enterprise, all used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
1. Introduction
This document, referred to as the “Vulkan Specification” or just the “Specification” hereafter, describes the Vulkan Application Programming Interface (API). Vulkan is a C99 API designed for explicit control of low-level graphics and compute functionality.
The canonical version of the Specification is available in the official Vulkan Registry (https://www.khronos.org/registry/vulkan/). The source files used to generate the Vulkan specification are stored in the Vulkan Documentation Repository (https://github.com/KhronosGroup/Vulkan-Docs). The source repository additionally has a public issue tracker and allows the submission of pull requests that improve the specification.
1.1. Document Conventions
The Vulkan specification is intended for use by both implementors of the API and application developers seeking to make use of the API, forming a contract between these parties. Specification text may address either party; typically the intended audience can be inferred from context, though some sections are defined to address only one of these parties. (For example, Valid Usage sections only address application developers). Any requirements, prohibitions, recommendations or options defined by normative terminology are imposed only on the audience of that text.
Note
Structure and enumerated types defined in extensions that were promoted to core in Vulkan 1.1 are now defined in terms of the equivalent Vulkan 1.1 interfaces. This affects the Vulkan Specification, the Vulkan header files, and the corresponding XML Registry. |
1.1.1. Normative Terminology
Within this specification, the key words must, required, should, recommended, may, and optional are to be interpreted as described in RFC 2119 - Key words for use in RFCs to Indicate Requirement Levels (https://www.ietf.org/rfc/rfc2119.txt). These key words are highlighted in the specification for clarity. In text addressing application developers, their use expresses requirements that apply to application behavior. In text addressing implementors, their use expresses requirements that apply to implementations.
In text addressing application developers, the additional key words can and cannot are to be interpreted as describing the capabilities of an application, as follows:
- can
-
This word means that the application is able to perform the action described.
- cannot
-
This word means that the API and/or the execution environment provide no mechanism through which the application can express or accomplish the action described.
These key words are never used in text addressing implementors.
Note
There is an important distinction between cannot and must not, as used in this Specification. Cannot means something the application literally is unable to express or accomplish through the API, while must not means something that the application is capable of expressing through the API, but that the consequences of doing so are undefined and potentially unrecoverable for the implementation (see Errors). |
Unless otherwise noted in the section heading, all sections and appendices in this document are normative.
1.1.2. Technical Terminology
The Vulkan Specification makes use of common engineering and graphics terms such as Pipeline, Shader, and Host to identify and describe Vulkan API constructs and their attributes, states, and behaviors. The Glossary defines the basic meanings of these terms in the context of the Specification. The Specification text provides fuller definitions of the terms and may elaborate, extend, or clarify the Glossary definitions. When a term defined in the Glossary is used in normative language within the Specification, the definitions within the Specification govern and supersede any meanings the terms may have in other technical contexts (i.e. outside the Specification).
1.1.3. Normative References
References to external documents are considered normative references if the Specification uses any of the normative terms defined in Normative Terminology to refer to them or their requirements, either as a whole or in part.
The following documents are referenced by normative sections of the specification:
IEEE. August, 2008. IEEE Standard for Floating-Point Arithmetic. IEEE Std 754-2008. https://dx.doi.org/10.1109/IEEESTD.2008.4610935 .
Andrew Garrard. Khronos Data Format Specification, version 1.3. https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html .
John Kessenich. SPIR-V Extended Instructions for GLSL, Version 1.00 (February 10, 2016). https://www.khronos.org/registry/spir-v/ .
John Kessenich, Boaz Ouriel, and Raun Krisch. SPIR-V Specification, Version 1.5, Revision 3, Unified (April 24, 2020). https://www.khronos.org/registry/spir-v/ .
Jon Leech. The Khronos Vulkan API Registry. https://www.khronos.org/registry/vulkan/specs/1.2/registry.html .
Jon Leech and Tobias Hector. Vulkan Documentation and Extensions: Procedures and Conventions. https://www.khronos.org/registry/vulkan/specs/1.2/styleguide.html .
Vulkan Loader Specification and Architecture Overview (August, 2016). https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md .
2. Fundamentals
This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders. It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification.
2.1. Host and Device Environment
The Vulkan Specification assumes and requires: the following properties of the host environment with respect to Vulkan implementations:
-
The host must have runtime support for 8, 16, 32 and 64-bit signed and unsigned twos-complement integers, all addressable at the granularity of their size in bytes.
-
The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating Point Computation section.
-
The representation and endianness of these types on the host must match the representation and endianness of the same types on every physical device supported.
Note
Since a variety of data types and structures in Vulkan may be accessible by both host and physical device operations, the implementation should be able to access such data efficiently in both paths in order to facilitate writing portable and performant applications. |
2.2. Execution Model
This section outlines the execution model of a Vulkan system.
Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into families. Each family supports one or more types of functionality and may contain multiple queues with similar characteristics. Queues within a single family are considered compatible with one another, and work produced for a family of queues can be executed on any queue within that family. This Specification defines four types of functionality that queues may support: graphics, compute, transfer, and sparse memory management.
Note
A single device may report multiple similar queue families rather than, or as well as, reporting multiple members of one or more of those families. This indicates that while members of those families have similar capabilities, they are not directly compatible with one another. |
Device memory is explicitly managed by the application. Each device may advertise one or more heaps, representing different areas of memory. Memory heaps are either device local or host local, but are always visible to the device. Further detail about memory heaps is exposed via memory types available on that heap. Examples of memory areas that may be available on an implementation include:
-
device local is memory that is physically connected to the device.
-
device local, host visible is device local memory that is visible to the host.
-
host local, host visible is memory that is local to the host and visible to the device and host.
On other architectures, there may only be a single heap that can be used for any purpose.
A Vulkan application controls a set of devices through the submission of command buffers which have recorded device commands issued via Vulkan library calls. The content of command buffers is specific to the underlying implementation and is opaque to the application. Once constructed, a command buffer can be submitted once or many times to a queue for execution. Multiple command buffers can be built in parallel by employing multiple threads within the application.
Command buffers submitted to different queues may execute in parallel or even out of order with respect to one another. Command buffers submitted to a single queue respect submission order, as described further in synchronization chapter. Command buffer execution by the device is also asynchronous to host execution. Once a command buffer is submitted to a queue, control may return to the application immediately. Synchronization between the device and host, and between different queues is the responsibility of the application.
2.2.1. Queue Operation
Vulkan queues provide an interface to the execution engines of a device. Commands for these execution engines are recorded into command buffers ahead of execution time. These command buffers are then submitted to queues with a queue submission command for execution in a number of batches. Once submitted to a queue, these commands will begin and complete execution without further application intervention, though the order of this execution is dependent on a number of implicit and explicit ordering constraints.
Work is submitted to queues using queue submission commands that typically
take the form vkQueue*
(e.g. vkQueueSubmit,
vkQueueBindSparse), and optionally take a list of semaphores upon
which to wait before work begins and a list of semaphores to signal once
work has completed.
The work itself, as well as signaling and waiting on the semaphores are all
queue operations.
Queue operations on different queues have no implicit ordering constraints, and may execute in any order. Explicit ordering constraints between queues can be expressed with semaphores and fences.
Command buffer submissions to a single queue respect submission order and other implicit ordering guarantees, but otherwise may overlap or execute out of order. Other types of batches and queue submissions against a single queue (e.g. sparse memory binding) have no implicit ordering constraints with any other queue submission or batch. Additional explicit ordering constraints between queue submissions and individual batches can be expressed with semaphores and fences.
Before a fence or semaphore is signaled, it is guaranteed that any previously submitted queue operations have completed execution, and that memory writes from those queue operations are available to future queue operations. Waiting on a signaled semaphore or fence guarantees that previous writes that are available are also visible to subsequent commands.
Command buffer boundaries, both between primary command buffers of the same or different batches or submissions as well as between primary and secondary command buffers, do not introduce any additional ordering constraints. In other words, submitting the set of command buffers (which can include executing secondary command buffers) between any semaphore or fence operations execute the recorded commands as if they had all been recorded into a single primary command buffer, except that the current state is reset on each boundary. Explicit ordering constraints can be expressed with explicit synchronization primitives.
There are a few implicit ordering guarantees between commands within a command buffer, but only covering a subset of execution. Additional explicit ordering constraints can be expressed with the various explicit synchronization primitives.
Note
Implementations have significant freedom to overlap execution of work submitted to a queue, and this is common due to deep pipelining and parallelism in Vulkan devices. |
Commands recorded in command buffers either perform actions (draw, dispatch, clear, copy, query/timestamp operations, begin/end subpass operations), set state (bind pipelines, descriptor sets, and buffers, set dynamic state, push constants, set render pass/subpass state), or perform synchronization (set/wait events, pipeline barrier, render pass/subpass dependencies). Some commands perform more than one of these tasks. State setting commands update the current state of the command buffer. Some commands that perform actions (e.g. draw/dispatch) do so based on the current state set cumulatively since the start of the command buffer. The work involved in performing action commands is often allowed to overlap or to be reordered, but doing so must not alter the state to be used by each action command. In general, action commands are those commands that alter framebuffer attachments, read/write buffer or image memory, or write to query pools.
Synchronization commands introduce explicit execution and memory dependencies between two sets of action commands, where the second set of commands depends on the first set of commands. These dependencies enforce that both the execution of certain pipeline stages in the later set occur after the execution of certain stages in the source set, and that the effects of memory accesses performed by certain pipeline stages occur in order and are visible to each other. When not enforced by an explicit dependency or implicit ordering guarantees, action commands may overlap execution or execute out of order, and may not see the side effects of each other’s memory accesses.
The device executes queue operations asynchronously with respect to the host. Control is returned to an application immediately following command buffer submission to a queue. The application must synchronize work between the host and device as needed.
2.3. Object Model
The devices, queues, and other entities in Vulkan are represented by Vulkan objects. At the API level, all objects are referred to by handles. There are two classes of handles, dispatchable and non-dispatchable. Dispatchable handle types are a pointer to an opaque type. This pointer may be used by layers as part of intercepting API commands, and thus each API command takes a dispatchable type as its first parameter. Each object of a dispatchable type must have a unique handle value during its lifetime.
Non-dispatchable handle types are a 64-bit integer type whose meaning is implementation-dependent, and may encode object information directly in the handle rather than acting as a reference to an underlying object. Objects of a non-dispatchable type may not have unique handle values within a type or across types. If handle values are not unique, then destroying one such handle must not cause identical handles of other types to become invalid, and must not cause identical handles of the same type to become invalid if that handle value has been created more times than it has been destroyed.
All objects created or allocated from a VkDevice
(i.e. with a
VkDevice
as the first parameter) are private to that device, and must
not be used on other devices.
2.3.1. Object Lifetime
Objects are created or allocated by vkCreate*
and vkAllocate*
commands, respectively.
Once an object is created or allocated, its “structure” is considered to
be immutable, though the contents of certain object types is still free to
change.
Objects are destroyed or freed by vkDestroy*
and vkFree*
commands, respectively.
Objects that are allocated (rather than created) take resources from an existing pool object or memory heap, and when freed return resources to that pool or heap. While object creation and destruction are generally expected to be low-frequency occurrences during runtime, allocating and freeing objects can occur at high frequency. Pool objects help accommodate improved performance of the allocations and frees.
It is an application’s responsibility to track the lifetime of Vulkan objects, and not to destroy them while they are still in use.
The ownership of application-owned memory is immediately acquired by any Vulkan command it is passed into. Ownership of such memory must be released back to the application at the end of the duration of the command, so that the application can alter or free this memory as soon as all the commands that acquired it have returned.
The following object types are consumed when they are passed into a Vulkan command and not further accessed by the objects they are used to create. They must not be destroyed in the duration of any API command they are passed into:
-
VkShaderModule
-
VkPipelineCache
-
VkValidationCacheEXT
A VkRenderPass
object passed as a parameter to create another object
is not further accessed by that object after the duration of the command it
is passed into.
A VkRenderPass
used in a command buffer follows the rules described
below.
A VkPipelineLayout
object must not be destroyed while any command
buffer that uses it is in the recording state.
VkDescriptorSetLayout
objects may be accessed by commands that
operate on descriptor sets allocated using that layout, and those descriptor
sets must not be updated with vkUpdateDescriptorSets after the
descriptor set layout has been destroyed.
Otherwise, a VkDescriptorSetLayout
object passed as a parameter to
create another object is not further accessed by that object after the
duration of the command it is passed into.
The application must not destroy any other type of Vulkan object until all uses of that object by the device (such as via command buffer execution) have completed.
The following Vulkan objects must not be destroyed while any command buffers using the object are in the pending state:
-
VkEvent
-
VkQueryPool
-
VkBuffer
-
VkBufferView
-
VkImage
-
VkImageView
-
VkPipeline
-
VkSampler
-
VkDescriptorPool
-
VkFramebuffer
-
VkRenderPass
-
VkCommandBuffer
-
VkCommandPool
-
VkDeviceMemory
-
VkDescriptorSet
-
VkIndirectCommandsLayoutNV
Destroying these objects will move any command buffers that are in the recording or executable state, and are using those objects, to the invalid state.
The following Vulkan objects must not be destroyed while any queue is executing commands that use the object:
-
VkFence
-
VkSemaphore
-
VkCommandBuffer
-
VkCommandPool
In general, objects can be destroyed or freed in any order, even if the object being freed is involved in the use of another object (e.g. use of a resource in a view, use of a view in a descriptor set, use of a pipeline library in another pipeline, use of a referenced pipeline for additional graphics shader groups in another pipeline, use of an object in a command buffer, binding of a memory allocation to a resource), as long as any object that uses the freed object is not further used in any way except to be destroyed or to be reset in such a way that it no longer uses the other object (such as resetting a command buffer). If the object has been reset, then it can be used as if it never used the freed object. An exception to this is when there is a parent/child relationship between objects. In this case, the application must not destroy a parent object before its children, except when the parent is explicitly defined to free its children when it is destroyed (e.g. for pool objects, as defined below).
VkCommandPool
objects are parents of VkCommandBuffer
objects.
VkDescriptorPool
objects are parents of VkDescriptorSet
objects.
VkDevice
objects are parents of many object types (all that take a
VkDevice
as a parameter to their creation).
The following Vulkan objects have specific restrictions for when they can be destroyed:
-
VkQueue
objects cannot be explicitly destroyed. Instead, they are implicitly destroyed when theVkDevice
object they are retrieved from is destroyed. -
Destroying a pool object implicitly frees all objects allocated from that pool. Specifically, destroying
VkCommandPool
frees allVkCommandBuffer
objects that were allocated from it, and destroyingVkDescriptorPool
frees allVkDescriptorSet
objects that were allocated from it. -
VkDevice
objects can be destroyed when allVkQueue
objects retrieved from them are idle, and all objects created from them have been destroyed. This includes the following objects:-
VkFence
-
VkSemaphore
-
VkEvent
-
VkQueryPool
-
VkBuffer
-
VkBufferView
-
VkImage
-
VkImageView
-
VkShaderModule
-
VkPipelineCache
-
VkPipeline
-
VkPipelineLayout
-
VkSampler
-
VkDescriptorSetLayout
-
VkDescriptorPool
-
VkFramebuffer
-
VkRenderPass
-
VkCommandPool
-
VkCommandBuffer
-
VkDeviceMemory
-
VkValidationCacheEXT
-
-
VkPhysicalDevice
objects cannot be explicitly destroyed. Instead, they are implicitly destroyed when theVkInstance
object they are retrieved from is destroyed. -
VkInstance
objects can be destroyed once allVkDevice
objects created from any of itsVkPhysicalDevice
objects have been destroyed.
2.3.2. External Object Handles
As defined above, the scope of object handles created or allocated from a
VkDevice
is limited to that logical device.
Objects which are not in scope are said to be external.
To bring an external object into scope, an external handle must be exported
from the object in the source scope and imported into the destination scope.
Note
The scope of external handles and their associated resources may vary according to their type, but they can generally be shared across process and API boundaries. |
2.4. Application Binary Interface
The mechanism by which Vulkan is made available to applications is platform- or implementation- defined. On many platforms the C interface described in this Specification is provided by a shared library. Since shared libraries can be changed independently of the applications that use them, they present particular compatibility challenges, and this Specification places some requirements on them.
Shared library implementations must use the default Application Binary
Interface (ABI) of the standard C compiler for the platform, or provide
customized API headers that cause application code to use the
implementation’s non-default ABI.
An ABI in this context means the size, alignment, and layout of C data
types; the procedure calling convention; and the naming convention for
shared library symbols corresponding to C functions.
Customizing the calling convention for a platform is usually accomplished by
defining calling
convention macros appropriately in vk_platform.h
.
On platforms where Vulkan is provided as a shared library, library symbols beginning with “vk” and followed by a digit or uppercase letter are reserved for use by the implementation. Applications which use Vulkan must not provide definitions of these symbols. This allows the Vulkan shared library to be updated with additional symbols for new API versions or extensions without causing symbol conflicts with existing applications.
Shared library implementations should provide library symbols for commands in the highest version of this Specification they support, and for Window System Integration extensions relevant to the platform. They may also provide library symbols for commands defined by additional extensions.
Note
These requirements and recommendations are intended to allow implementors to take advantage of platform-specific conventions for SDKs, ABIs, library versioning mechanisms, etc. while still minimizing the code changes necessary to port applications or libraries between platforms. Platform vendors, or providers of the de facto standard Vulkan shared library for a platform, are encouraged to document what symbols the shared library provides and how it will be versioned when new symbols are added. Applications should only rely on shared library symbols for commands in the minimum core version required by the application. vkGetInstanceProcAddr and vkGetDeviceProcAddr should be used to obtain function pointers for commands in core versions beyond the application’s minimum required version. |
2.5. Command Syntax and Duration
The Specification describes Vulkan commands as functions or procedures using C99 syntax. Language bindings for other languages such as C++ and JavaScript may allow for stricter parameter passing, or object-oriented interfaces.
Vulkan uses the standard C types for the base type of scalar parameters
(e.g. types from <stdint.h>
), with exceptions described below, or
elsewhere in the text when appropriate:
VkBool32
represents boolean True
and False
values, since C does
not have a sufficiently portable built-in boolean type:
// Provided by VK_VERSION_1_0
typedef uint32_t VkBool32;
VK_TRUE
represents a boolean True (integer 1) value, and
VK_FALSE
a boolean False (integer 0) value.
All values returned from a Vulkan implementation in a VkBool32
will
be either VK_TRUE
or VK_FALSE
.
Applications must not pass any other values than VK_TRUE
or
VK_FALSE
into a Vulkan implementation where a VkBool32
is
expected.
VkDeviceSize
represents device memory size and offset values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceSize;
VkDeviceAddress
represents device buffer address values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceAddress;
Commands that create Vulkan objects are of the form vkCreate*
and take
Vk*CreateInfo
structures with the parameters needed to create the
object.
These Vulkan objects are destroyed with commands of the form
vkDestroy*
.
The last in-parameter to each command that creates or destroys a Vulkan
object is pAllocator
.
The pAllocator
parameter can be set to a non-NULL
value such that
allocations for the given object are delegated to an application provided
callback; refer to the Memory Allocation chapter for
further details.
Commands that allocate Vulkan objects owned by pool objects are of the form
vkAllocate*
, and take Vk*AllocateInfo
structures.
These Vulkan objects are freed with commands of the form vkFree*
.
These objects do not take allocators; if host memory is needed, they will
use the allocator that was specified when their parent pool was created.
Commands are recorded into a command buffer by calling API commands of the
form vkCmd*
.
Each such command may have different restrictions on where it can be used:
in a primary and/or secondary command buffer, inside and/or outside a render
pass, and in one or more of the supported queue types.
These restrictions are documented together with the definition of each such
command.
The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.
2.5.1. Lifetime of Retrieved Results
Information is retrieved from the implementation with commands of the form
vkGet*
and vkEnumerate*
.
Unless otherwise specified for an individual command, the results are invariant; that is, they will remain unchanged when retrieved again by calling the same command with the same parameters, so long as those parameters themselves all remain valid.
2.6. Threading Behavior
Vulkan is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is using such a parameter at a given time.
More precisely, Vulkan commands use simple stores to update the state of Vulkan objects. A parameter declared as externally synchronized may have its contents updated at any time during the host execution of the command. If two commands operate on the same object and at least one of the commands declares the object to be externally synchronized, then the caller must guarantee not only that the commands do not execute simultaneously, but also that the two commands are separated by an appropriate memory barrier (if needed).
Note
Memory barriers are particularly relevant for hosts based on the ARM CPU architecture, which is more weakly ordered than many developers are accustomed to from x86/x64 programming. Fortunately, most higher-level synchronization primitives (like the pthread library) perform memory barriers as a part of mutual exclusion, so mutexing Vulkan objects via these primitives will have the desired effect. |
Similarly the application must avoid any potential data hazard of
application-owned memory that has its
ownership temporarily acquired
by a Vulkan command.
While the ownership of application-owned memory remains acquired by a
command the implementation may read the memory at any point, and it may
write non-const
qualified memory at any point.
Parameters referring to non-const
qualified application-owned memory
are not marked explicitly as externally synchronized in the Specification.
If an application is using deferred host operations in a command, and that operation is successfully deferred, object parameters and application-owned memory passed to that command may be accessed at any time until the deferred operation is complete.
Many object types are immutable, meaning the objects cannot change once they have been created. These types of objects never need external synchronization, except that they must not be destroyed while they are in use on another thread. In certain special cases mutable object parameters are internally synchronized, making external synchronization unnecessary. Any command parameters that are not labeled as externally synchronized are either not mutated by the command or are internally synchronized. Additionally, certain objects related to a command’s parameters (e.g. command pools and descriptor pools) may be affected by a command, and must also be externally synchronized. These implicit parameters are documented as described below.
Parameters of commands that are externally synchronized are listed below.
For VkPipelineCache objects created with flags
containing
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
, the above
table is extended with the pipelineCache
parameter to
vkCreate*Pipelines
being externally synchronized.
There are also a few instances where a command can take in a user allocated list whose contents are externally synchronized parameters. In these cases, the caller must guarantee that at most one thread is using a given element within the list at a given time. These parameters are listed below.
In addition, there are some implicit parameters that need to be externally
synchronized.
For example, all commandBuffer
parameters that need to be externally
synchronized imply that the commandPool
that was passed in when
creating that command buffer also needs to be externally synchronized.
The implicit parameters and their associated object are listed below.
2.7. Errors
Vulkan is a layered API. The lowest layer is the core Vulkan layer, as defined by this Specification. The application can use additional layers above the core for debugging, validation, and other purposes.
One of the core principles of Vulkan is that building and submitting command buffers should be highly efficient. Thus error checking and validation of state in the core layer is minimal, although more rigorous validation can be enabled through the use of layers.
The core layer assumes applications are using the API correctly. Except as documented elsewhere in the Specification, the behavior of the core layer to an application using the API incorrectly is undefined, and may include program termination. However, implementations must ensure that incorrect usage by an application does not affect the integrity of the operating system, the Vulkan implementation, or other Vulkan client applications in the system. In particular, any guarantees made by an operating system about whether memory from one process can be visible to another process or not must not be violated by a Vulkan implementation for any memory allocation. Vulkan implementations are not required to make additional security or integrity guarantees beyond those provided by the OS unless explicitly directed by the application’s use of a particular feature or extension.
Note
For instance, if an operating system guarantees that data in all its memory allocations are set to zero when newly allocated, the Vulkan implementation must make the same guarantees for any allocations it controls (e.g. VkDeviceMemory). Similarly, if an operating system guarantees that use-after-free of host allocations will not result in values written by another process becoming visible, the same guarantees must be made by the Vulkan implementation for device memory. |
Validation of correct API usage is left to validation layers. Applications should be developed with validation layers enabled, to help catch and eliminate errors. Once validated, released applications should not enable validation layers by default.
2.7.1. Valid Usage
Valid usage defines a set of conditions which must be met in order to achieve well-defined runtime behavior in an application. These conditions depend only on Vulkan state, and the parameters or objects whose usage is constrained by the condition.
Some valid usage conditions have dependencies on runtime limits or feature availability. It is possible to validate these conditions against Vulkan’s minimum supported values for these limits and features, or some subset of other known values.
Valid usage conditions do not cover conditions where well-defined behavior (including returning an error code) exists.
Valid usage conditions should apply to the command or structure where complete information about the condition would be known during execution of an application. This is such that a validation layer or linter can be written directly against these statements at the point they are specified.
Note
This does lead to some non-obvious places for valid usage statements. For instance, the valid values for a structure might depend on a separate value in the calling command. In this case, the structure itself will not reference this valid usage as it is impossible to determine validity from the structure that it is invalid - instead this valid usage would be attached to the calling command. Another example is draw state - the state setters are independent, and can cause a legitimately invalid state configuration between draw calls; so the valid usage statements are attached to the place where all state needs to be valid - at the draw command. |
Valid usage conditions are described in a block labelled “Valid Usage” following each command or structure they apply to.
2.7.2. Implicit Valid Usage
Some valid usage conditions apply to all commands and structures in the API, unless explicitly denoted otherwise for a specific command or structure. These conditions are considered implicit, and are described in a block labelled “Valid Usage (Implicit)” following each command or structure they apply to. Implicit valid usage conditions are described in detail below.
Valid Usage for Object Handles
Any input parameter to a command that is an object handle must be a valid object handle, unless otherwise specified. An object handle is valid if:
-
It has been created or allocated by a previous, successful call to the API. Such calls are noted in the Specification.
-
It has not been deleted or freed by a previous call to the API. Such calls are noted in the Specification.
-
Any objects used by that object, either as part of creation or execution, must also be valid.
The reserved values VK_NULL_HANDLE and NULL
can be used in place of
valid non-dispatchable handles and dispatchable handles, respectively, when
explicitly called out in the Specification.
Any command that creates an object successfully must not return these
values.
It is valid to pass these values to vkDestroy*
or vkFree*
commands, which will silently ignore these values.
Valid Usage for Pointers
Any parameter that is a pointer must be a valid pointer only if it is explicitly called out by a Valid Usage statement.
A pointer is “valid” if it points at memory containing values of the number and type(s) expected by the command, and all fundamental types accessed through the pointer (e.g. as elements of an array or as members of a structure) satisfy the alignment requirements of the host processor.
Valid Usage for Strings
Any parameter that is a pointer to char
must be a finite sequence of
values terminated by a null character, or if explicitly called out in the
Specification, can be NULL
.
Valid Usage for Enumerated Types
Any parameter of an enumerated type must be a valid enumerant for that type. A enumerant is valid if:
-
The enumerant is defined as part of the enumerated type.
-
The enumerant is not the special value (suffixed with
_MAX_ENUM
1) defined for the enumerated type.- 1
-
This special value exists only to ensure that C
enum
types are 32 bits in size. It is not part of the API, and should not be used by applications.
Any enumerated type returned from a query command or otherwise output from Vulkan to the application must not have a reserved value. Reserved values are values not defined by any extension for that enumerated type.
Note
This language is intended to accommodate cases such as “hidden” extensions known only to driver internals, or layers enabling extensions without knowledge of the application, without allowing return of values not defined by any extension. |
Note
Application developers are encouraged to be careful when using |
Valid Usage for Flags
A collection of flags is represented by a bitmask using the type
VkFlags
:
// Provided by VK_VERSION_1_0
typedef uint32_t VkFlags;
Bitmasks are passed to many commands and structures to compactly represent
options, but VkFlags
is not used directly in the API.
Instead, a Vk*Flags
type which is an alias of VkFlags
, and
whose name matches the corresponding Vk*FlagBits
that are valid for
that type, is used.
Any Vk*Flags
member or parameter used in the API as an input must be
a valid combination of bit flags.
A valid combination is either zero or the bitwise OR of valid bit flags.
A bit flag is valid if:
-
The bit flag is defined as part of the
Vk*FlagBits
type, where the bits type is obtained by taking the flag type and replacing the trailingFlags
withFlagBits
. For example, a flag value of type VkColorComponentFlags must contain only bit flags defined by VkColorComponentFlagBits. -
The flag is allowed in the context in which it is being used. For example, in some cases, certain bit flags or combinations of bit flags are mutually exclusive.
Any Vk*Flags
member or parameter returned from a query command or
otherwise output from Vulkan to the application may contain bit flags
undefined in its corresponding Vk*FlagBits
type.
An application cannot rely on the state of these unspecified bits.
Only the low-order 31 bits (bit positions zero through 30) are available for use as flag bits.
Note
This restriction is due to poorly defined behavior by C compilers given a C
enumerant value of |
Valid Usage for Structure Types
Any parameter that is a structure containing a sType
member must have
a value of sType
which is a valid VkStructureType value matching
the type of the structure.
Structure types supported by the Vulkan API include:
// Provided by VK_VERSION_1_0, VK_VERSION_1_0
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
// Provided by VK_KHR_display_swapchain
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
// Provided by VK_KHR_xlib_surface
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
// Provided by VK_KHR_xcb_surface
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
// Provided by VK_KHR_wayland_surface
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
// Provided by VK_KHR_android_surface
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
// Provided by VK_KHR_win32_surface
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
// Provided by VK_EXT_debug_report
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
// Provided by VK_AMD_rasterization_order
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
// Provided by VK_NVX_image_view_handle
VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
// Provided by VK_NVX_image_view_handle
VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001,
// Provided by VK_AMD_texture_gather_bias_lod
VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
// Provided by VK_GGP_stream_descriptor_surface
VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000,
// Provided by VK_NV_corner_sampled_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
// Provided by VK_NV_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
// Provided by VK_NV_external_memory
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
// Provided by VK_NV_external_memory_win32
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
// Provided by VK_NV_external_memory_win32
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
// Provided by VK_NV_win32_keyed_mutex
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
// Provided by VK_EXT_validation_flags
VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
// Provided by VK_NN_vi_surface
VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = 1000066000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
// Provided by VK_KHR_win32_keyed_mutex
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
// Provided by VK_KHR_push_descriptor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
// Provided by VK_KHR_incremental_present
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
// Provided by VK_NV_clip_space_w_scaling
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
// Provided by VK_EXT_display_surface_counter
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
// Provided by VK_GOOGLE_display_timing
VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
// Provided by VK_NVX_multiview_per_view_attributes
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
// Provided by VK_NV_viewport_swizzle
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
// Provided by VK_EXT_hdr_metadata
VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
// Provided by VK_KHR_shared_presentable_image
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
// Provided by VK_MVK_ios_surface
VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
// Provided by VK_MVK_macos_surface
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = 1000138000,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = 1000138001,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = 1000138002,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = 1000138003,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
// Provided by VK_NV_fragment_coverage_to_color
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR = 1000165006,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000165007,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR = 1000150001,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR = 1000150008,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_KHR = 1000150009,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR = 1000150013,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR = 1000150014,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018,
// Provided by VK_NV_framebuffer_mixed_samples
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
// Provided by VK_NV_shader_sm_builtins
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000,
// Provided by VK_NV_shader_sm_builtins
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158001,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
// Provided by VK_EXT_validation_cache
VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
// Provided by VK_EXT_validation_cache
VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
// Provided by VK_NV_representative_fragment_test
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
// Provided by VK_NV_representative_fragment_test
VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
// Provided by VK_EXT_global_priority
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
// Provided by VK_KHR_shader_clock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
// Provided by VK_AMD_pipeline_compiler_control
VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000,
// Provided by VK_EXT_calibrated_timestamps
VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
// Provided by VK_AMD_shader_core_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
// Provided by VK_AMD_memory_overallocation_behavior
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
// Provided by VK_GGP_frame_token
VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000,
// Provided by VK_EXT_pipeline_creation_feedback
VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000192000,
// Provided by VK_NV_compute_shader_derivatives
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
// Provided by VK_NV_mesh_shader
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
// Provided by VK_NV_mesh_shader
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
// Provided by VK_NV_fragment_shader_barycentric
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
// Provided by VK_NV_shader_image_footprint
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
// Provided by VK_NV_scissor_exclusive
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
// Provided by VK_NV_scissor_exclusive
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
// Provided by VK_NV_device_diagnostic_checkpoints
VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
// Provided by VK_NV_device_diagnostic_checkpoints
VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
// Provided by VK_INTEL_shader_integer_functions2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005,
// Provided by VK_EXT_pci_bus_info
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
// Provided by VK_AMD_display_native_hdr
VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000,
// Provided by VK_AMD_display_native_hdr
VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001,
// Provided by VK_FUCHSIA_imagepipe_surface
VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
// Provided by VK_EXT_metal_surface
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = 1000225000,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = 1000225001,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = 1000225002,
// Provided by VK_AMD_shader_core_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000,
// Provided by VK_AMD_device_coherent_memory
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000,
// Provided by VK_EXT_memory_budget
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
// Provided by VK_EXT_memory_priority
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
// Provided by VK_EXT_memory_priority
VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
// Provided by VK_KHR_surface_protected_capabilities
VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000,
// Provided by VK_NV_dedicated_allocation_image_aliasing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
// Provided by VK_EXT_tooling_info
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = 1000245000,
// Provided by VK_EXT_validation_features
VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002,
// Provided by VK_EXT_fragment_shader_interlock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
// Provided by VK_EXT_ycbcr_image_arrays
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
// Provided by VK_EXT_full_screen_exclusive
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000,
// Provided by VK_EXT_full_screen_exclusive
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002,
// Provided by VK_EXT_full_screen_exclusive with VK_KHR_win32_surface
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001,
// Provided by VK_EXT_headless_surface
VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002,
// Provided by VK_EXT_shader_atomic_float
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
// Provided by VK_EXT_index_type_uint8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000,
// Provided by VK_EXT_extended_dynamic_state
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
// Provided by VK_KHR_deferred_host_operations
VK_STRUCTURE_TYPE_DEFERRED_OPERATION_INFO_KHR = 1000268000,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005,
// Provided by VK_EXT_shader_demote_to_helper_invocation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = 1000276000,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = 1000281001,
// Provided by VK_QCOM_render_pass_transform
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000,
// Provided by VK_QCOM_render_pass_transform
VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
// Provided by VK_KHR_pipeline_library
VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = 1000295000,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = 1000295001,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = 1000295002,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = 1000297000,
// Provided by VK_NV_device_diagnostics_config
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000,
// Provided by VK_NV_device_diagnostics_config
VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001,
// Provided by VK_EXT_fragment_density_map2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000,
// Provided by VK_EXT_fragment_density_map2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001,
// Provided by VK_EXT_image_robustness
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = 1000335000,
// Provided by VK_EXT_directfb_surface
VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
// Provided by VK_KHR_device_group_creation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
// Provided by VK_KHR_device_group_creation
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
// Provided by VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
// Provided by VK_KHR_external_semaphore_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
// Provided by VK_KHR_external_semaphore_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
// Provided by VK_KHR_external_semaphore
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
// Provided by VK_KHR_shader_float16_int8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
// Provided by VK_KHR_shader_float16_int8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
// Provided by VK_KHR_16bit_storage
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
// Provided by VK_KHR_descriptor_update_template
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
// Provided by VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
// Provided by VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
// Provided by VK_KHR_external_fence
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
// Provided by VK_KHR_variable_pointers
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR,
// Provided by VK_KHR_dedicated_allocation
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
// Provided by VK_KHR_dedicated_allocation
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
// Provided by VK_EXT_sampler_filter_minmax
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES,
// Provided by VK_EXT_sampler_filter_minmax
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
// Provided by VK_KHR_image_format_list
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
// Provided by VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
// Provided by VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
// Provided by VK_KHR_maintenance3
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
// Provided by VK_KHR_maintenance3
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
// Provided by VK_KHR_shader_subgroup_extended_types
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES,
// Provided by VK_KHR_8bit_storage
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES,
// Provided by VK_KHR_shader_atomic_int64
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES,
// Provided by VK_KHR_driver_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
// Provided by VK_KHR_shader_float_controls
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES,
// Provided by VK_KHR_depth_stencil_resolve
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES,
// Provided by VK_KHR_depth_stencil_resolve
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL,
// Provided by VK_KHR_vulkan_memory_model
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
// Provided by VK_EXT_scalar_block_layout
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
// Provided by VK_EXT_separate_stencil_usage
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO,
// Provided by VK_KHR_uniform_buffer_standard_layout
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO,
// Provided by VK_EXT_host_query_reset
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES,
} VkStructureType;
Each value corresponds to a particular structure with a sType
member
with a matching name.
As a general rule, the name of each VkStructureType value is obtained
by taking the name of the structure, stripping the leading Vk
,
prefixing each capital letter with _
, converting the entire resulting
string to upper case, and prefixing it with VK_STRUCTURE_TYPE_
.
For example, structures of type VkImageCreateInfo correspond to a
VkStructureType of VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
, and thus
its sType
member must equal that when it is passed to the API.
The values VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO
and
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO
are reserved for internal
use by the loader, and do not have corresponding Vulkan structures in this
Specification.
Valid Usage for Structure Pointer Chains
Any parameter that is a structure containing a void*
pNext
member
must have a value of pNext
that is either NULL
, or is a pointer to
a valid extending structure, containing sType
and pNext
members as described in the Vulkan Documentation and
Extensions document in the section “Extension Interactions”.
The set of structures connected by pNext
pointers is referred to as a
pNext
chain.
Each structure present in the pNext
chain must be defined at runtime
by either:
-
a core version which is supported
-
an extension which is enabled
-
a supported device extension in the case of physical-device-level functionality added by the device extension
Each type of extending structure must not appear more than once in a
pNext
chain, including any
aliases.
This general rule may be explicitly overridden for specific structures.
Any component of the implementation (the loader, any enabled layers, and
drivers) must skip over, without processing (other than reading the
sType
and pNext
members) any extending structures in the chain
not defined by core versions or extensions supported by that component.
As a convenience to implementations and layers needing to iterate through a structure pointer chain, the Vulkan API provides two base structures. These structures allow for some type safety, and can be used by Vulkan API functions that operate on generic inputs and outputs.
The VkBaseInStructure
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseInStructure {
VkStructureType sType;
const struct VkBaseInStructure* pNext;
} VkBaseInStructure;
-
sType
is the structure type of the structure being iterated through. -
pNext
isNULL
or a pointer to the next structure in a structure chain.
VkBaseInStructure
can be used to facilitate iterating through a
read-only structure pointer chain.
The VkBaseOutStructure
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseOutStructure {
VkStructureType sType;
struct VkBaseOutStructure* pNext;
} VkBaseOutStructure;
-
sType
is the structure type of the structure being iterated through. -
pNext
isNULL
or a pointer to the next structure in a structure chain.
VkBaseOutStructure
can be used to facilitate iterating through a
structure pointer chain that returns data back to the application.
Valid Usage for Nested Structures
The above conditions also apply recursively to members of structures provided as input to a command, either as a direct argument to the command, or themselves a member of another structure.
Specifics on valid usage of each command are covered in their individual sections.
Valid Usage for Extensions
Instance-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by a device extension to the API must not be used unless the conditions described in Extending Physical Device Core Functionality are met.
Device functionality or behavior added by a device extension to the API must not be used unless that extension is supported by the device as determined by vkEnumerateDeviceExtensionProperties, and that extension is enabled in VkDeviceCreateInfo.
Valid Usage for Newer Core Versions
Physical-device-level functionality or behavior added by a new
core version of the API must not be used unless it is supported by the
physical device as determined by
VkPhysicalDeviceProperties::apiVersion
and the specified version
of VkApplicationInfo::apiVersion
.
Device-level functionality or behavior added by a new core
version of the API must not be used unless it is supported by the device
as determined by VkPhysicalDeviceProperties::apiVersion
and the
specified version of VkApplicationInfo::apiVersion
.
2.7.3. Return Codes
While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:
-
Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.
-
Run time error codes are returned when a command needs to communicate a failure that could only be detected at runtime. All runtime error codes are negative values.
All return codes in Vulkan are reported via VkResult return values. The possible codes are:
// Provided by VK_VERSION_1_0
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_FRAGMENTED_POOL = -12,
VK_ERROR_UNKNOWN = -13,
// Provided by VK_VERSION_1_1
VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
// Provided by VK_VERSION_1_1
VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
// Provided by VK_VERSION_1_2
VK_ERROR_FRAGMENTATION = -1000161000,
// Provided by VK_VERSION_1_2
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
// Provided by VK_KHR_surface
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
// Provided by VK_KHR_surface
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
// Provided by VK_KHR_swapchain
VK_SUBOPTIMAL_KHR = 1000001003,
// Provided by VK_KHR_swapchain
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
// Provided by VK_KHR_display_swapchain
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
// Provided by VK_EXT_debug_report
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
// Provided by VK_NV_glsl_shader
VK_ERROR_INVALID_SHADER_NV = -1000012000,
// Provided by VK_KHR_ray_tracing
VK_ERROR_INCOMPATIBLE_VERSION_KHR = -1000150000,
// Provided by VK_EXT_image_drm_format_modifier
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
// Provided by VK_EXT_global_priority
VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
// Provided by VK_EXT_full_screen_exclusive
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000,
// Provided by VK_KHR_deferred_host_operations
VK_THREAD_IDLE_KHR = 1000268000,
// Provided by VK_KHR_deferred_host_operations
VK_THREAD_DONE_KHR = 1000268001,
// Provided by VK_KHR_deferred_host_operations
VK_OPERATION_DEFERRED_KHR = 1000268002,
// Provided by VK_KHR_deferred_host_operations
VK_OPERATION_NOT_DEFERRED_KHR = 1000268003,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_COMPILE_REQUIRED_EXT = 1000297000,
// Provided by VK_KHR_maintenance1
VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
// Provided by VK_KHR_external_memory
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
// Provided by VK_EXT_descriptor_indexing
VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION,
// Provided by VK_EXT_buffer_device_address
VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
// Provided by VK_KHR_buffer_device_address
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED_EXT,
} VkResult;
-
VK_SUCCESS
Command successfully completed -
VK_NOT_READY
A fence or query has not yet completed -
VK_TIMEOUT
A wait operation has not completed in the specified time -
VK_EVENT_SET
An event is signaled -
VK_EVENT_RESET
An event is unsignaled -
VK_INCOMPLETE
A return array was too small for the result -
VK_SUBOPTIMAL_KHR
A swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully. -
VK_THREAD_IDLE_KHR
A deferred operation is not complete but there is currently no work for this thread to do at the time of this call. -
VK_THREAD_DONE_KHR
A deferred operation is not complete but there is no work remaining to assign to additional threads. -
VK_OPERATION_DEFERRED_KHR
A deferred operation was requested and at least some of the work was deferred. -
VK_OPERATION_NOT_DEFERRED_KHR
A deferred operation was requested and no operations were deferred. -
VK_PIPELINE_COMPILE_REQUIRED_EXT
A requested pipeline creation would have required compilation, but the application requested compilation to not be performed.
-
VK_ERROR_OUT_OF_HOST_MEMORY
A host memory allocation has failed. -
VK_ERROR_OUT_OF_DEVICE_MEMORY
A device memory allocation has failed. -
VK_ERROR_INITIALIZATION_FAILED
Initialization of an object could not be completed for implementation-specific reasons. -
VK_ERROR_DEVICE_LOST
The logical or physical device has been lost. See Lost Device -
VK_ERROR_MEMORY_MAP_FAILED
Mapping of a memory object has failed. -
VK_ERROR_LAYER_NOT_PRESENT
A requested layer is not present or could not be loaded. -
VK_ERROR_EXTENSION_NOT_PRESENT
A requested extension is not supported. -
VK_ERROR_FEATURE_NOT_PRESENT
A requested feature is not supported. -
VK_ERROR_INCOMPATIBLE_DRIVER
The requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons. -
VK_ERROR_TOO_MANY_OBJECTS
Too many objects of the type have already been created. -
VK_ERROR_FORMAT_NOT_SUPPORTED
A requested format is not supported on this device. -
VK_ERROR_FRAGMENTED_POOL
A pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. This should be returned in preference toVK_ERROR_OUT_OF_POOL_MEMORY
, but only if the implementation is certain that the pool allocation failure was due to fragmentation. -
VK_ERROR_SURFACE_LOST_KHR
A surface is no longer available. -
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
The requested window is already in use by Vulkan or another API in a manner which prevents it from being used again. -
VK_ERROR_OUT_OF_DATE_KHR
A surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface. -
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR
The display used by a swapchain does not use the same presentable image layout, or is incompatible in a way that prevents sharing an image. -
VK_ERROR_INVALID_SHADER_NV
One or more shaders failed to compile or link. More details are reported back to the application viaVK_EXT_debug_report
if enabled. -
VK_ERROR_OUT_OF_POOL_MEMORY
A pool memory allocation has failed. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. If the failure was definitely due to fragmentation of the pool,VK_ERROR_FRAGMENTED_POOL
should be returned instead. -
VK_ERROR_INVALID_EXTERNAL_HANDLE
An external handle is not a valid handle of the specified type. -
VK_ERROR_FRAGMENTATION
A descriptor pool creation has failed due to fragmentation. -
VK_ERROR_INVALID_DEVICE_ADDRESS_EXT
A buffer creation failed because the requested address is not available. -
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS
A buffer creation or memory allocation failed because the requested address is not available. A shader group handle assignment failed because the requested shader group handle information is no longer valid. -
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
An operation on a swapchain created withVK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
failed as it did not have exlusive full-screen access. This may occur due to implementation-dependent reasons, outside of the application’s control. -
VK_ERROR_UNKNOWN
An unknown error has occurred; either the application has provided invalid input, or an implementation failure has occurred.
If a command returns a runtime error, unless otherwise specified any output
parameters will have undefined contents, except that if the output
parameter is a structure with sType
and pNext
fields, those
fields will be unmodified.
Any structures chained from pNext
will also have undefined contents,
except that sType
and pNext
will be unmodified.
Out of memory errors do not damage any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.
VK_ERROR_UNKNOWN
will be returned by an implementation when an
unexpected error occurs that cannot be attributed to valid behavior of the
application and implementation.
Under these conditions, it may be returned from any command returning a
VkResult.
Note
|
Performance-critical commands generally do not have return codes.
If a runtime error occurs in such commands, the implementation will defer
reporting the error until a specified point.
For commands that record into command buffers (vkCmd*
) runtime errors
are reported by vkEndCommandBuffer
.
2.8. Numeric Representation and Computation
Implementations normally perform computations in floating-point, and must meet the range and precision requirements defined under “Floating-Point Computation” below.
These requirements only apply to computations performed in Vulkan operations outside of shader execution, such as texture image specification and sampling, and per-fragment operations. Range and precision requirements during shader execution differ and are specified by the Precision and Operation of SPIR-V Instructions section.
In some cases, the representation and/or precision of operations is implicitly limited by the specified format of vertex or texel data consumed by Vulkan. Specific floating-point formats are described later in this section.
2.8.1. Floating-Point Computation
Most floating-point computation is performed in SPIR-V shader modules. The properties of computation within shaders are constrained as defined by the Precision and Operation of SPIR-V Instructions section.
Some floating-point computation is performed outside of shaders, such as viewport and depth range calculations. For these computations, we do not specify how floating-point numbers are to be represented, or the details of how operations on them are performed, but only place minimal requirements on representation and precision as described in the remainder of this section.
editing-note
(Jon, Bug 14966) This is a rat’s nest of complexity, both in terms of describing/enumerating places such computation may take place (other than “not shader code”) and in how implementations may do it. We have consciously deferred the resolution of this issue to post-1.0, and in the meantime, the following language inherited from the OpenGL Specification is inserted as a placeholder. Hopefully it can be tightened up considerably. |
We require simply that numbers’ floating-point parts contain enough bits and that their exponent fields are large enough so that individual results of floating-point operations are accurate to about 1 part in 105. The maximum representable magnitude for all floating-point values must be at least 232.
-
x × 0 = 0 × x = 0 for any non-infinite and non-NaN x.
-
1 × x = x × 1 = x.
-
x + 0 = 0 + x = x.
-
00 = 1.
Occasionally, further requirements will be specified. Most single-precision floating-point formats meet these requirements.
The special values Inf and -Inf encode values with magnitudes too large to be represented; the special value NaN encodes “Not A Number” values resulting from undefined arithmetic operations such as 0 / 0. Implementations may support Inf and NaN in their floating-point computations.
2.8.2. Floating-Point Format Conversions
When a value is converted to a defined floating-point representation, finite values falling between two representable finite values are rounded to one or the other. The rounding mode is not defined. Finite values whose magnitude is larger than that of any representable finite value may be rounded either to the closest representable finite value or to the appropriately signed infinity. For unsigned destination formats any negative values are converted to zero. Positive infinity is converted to positive infinity; negative infinity is converted to negative infinity in signed formats and to zero in unsigned formats; and any NaN is converted to a NaN.
2.8.3. 16-Bit Floating-Point Numbers
16-bit floating point numbers are defined in the “16-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.4. Unsigned 11-Bit Floating-Point Numbers
Unsigned 11-bit floating point numbers are defined in the “Unsigned 11-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.5. Unsigned 10-Bit Floating-Point Numbers
Unsigned 10-bit floating point numbers are defined in the “Unsigned 10-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.6. General Requirements
Any representable floating-point value in the appropriate format is legal as input to a Vulkan command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to Vulkan interruption or termination. For example, providing a negative zero (where applicable) or a denormalized number to a Vulkan command must yield deterministic results, while providing a NaN or Inf yields unspecified results.
Some calculations require division. In such cases (including implied divisions performed by vector normalization), division by zero produces an unspecified result but must not lead to Vulkan interruption or termination.
2.9. Fixed-Point Data Conversions
When generic vertex attributes and pixel color or depth components are represented as integers, they are often (but not always) considered to be normalized. Normalized integer values are treated specially when being converted to and from floating-point values, and are usually referred to as normalized fixed-point.
In the remainder of this section, b denotes the bit width of the fixed-point integer representation. When the integer is one of the types defined by the API, b is the bit width of that type. When the integer comes from an image containing color or depth component texels, b is the number of bits allocated to that component in its specified image format.
The signed and unsigned fixed-point representations are assumed to be b-bit binary two’s-complement integers and binary unsigned integers, respectively.
2.9.1. Conversion from Normalized Fixed-Point to Floating-Point
Unsigned normalized fixed-point integers represent numbers in the range [0,1]. The conversion from an unsigned normalized fixed-point value c to the corresponding floating-point value f is defined as
Signed normalized fixed-point integers represent numbers in the range [-1,1]. The conversion from a signed normalized fixed-point value c to the corresponding floating-point value f is performed using
Only the range [-2b-1 + 1, 2b-1 - 1] is used to represent signed fixed-point values in the range [-1,1]. For example, if b = 8, then the integer value -127 corresponds to -1.0 and the value 127 corresponds to 1.0. Note that while zero is exactly expressible in this representation, one value (-128 in the example) is outside the representable range, and must be clamped before use. This equation is used everywhere that signed normalized fixed-point values are converted to floating-point.
2.9.2. Conversion from Floating-Point to Normalized Fixed-Point
The conversion from a floating-point value f to the corresponding unsigned normalized fixed-point value c is defined by first clamping f to the range [0,1], then computing
-
c = convertFloatToUint(f × (2b - 1), b)
where convertFloatToUint}(r,b) returns one of the two unsigned binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to 0.0 or 1.0, then c must be assigned 0 or 2b - 1, respectively.
The conversion from a floating-point value f to the corresponding signed normalized fixed-point value c is performed by clamping f to the range [-1,1], then computing
-
c = convertFloatToInt(f × (2b-1 - 1), b)
where convertFloatToInt(r,b) returns one of the two signed two’s-complement binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to -1.0, 0.0, or 1.0, then c must be assigned -(2b-1 - 1), 0, or 2b-1 - 1, respectively.
This equation is used everywhere that floating-point values are converted to signed normalized fixed-point.
2.10. Common Object Types
Some types of Vulkan objects are used in many different structures and command parameters, and are described here. These types include offsets, extents, and rectangles.
2.10.1. Offsets
Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images.
A two-dimensional offsets is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D;
-
x
is the x offset. -
y
is the y offset.
A three-dimensional offset is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
-
x
is the x offset. -
y
is the y offset. -
z
is the z offset.
2.10.2. Extents
Extents are used to describe the size of a rectangular region of pixels within an image or framebuffer, as (width,height) for two-dimensional images, or as (width,height,depth) for three-dimensional images.
A two-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D;
-
width
is the width of the extent. -
height
is the height of the extent.
A three-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D;
-
width
is the width of the extent. -
height
is the height of the extent. -
depth
is the depth of the extent.
2.10.3. Rectangles
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
-
offset
is a VkOffset2D specifying the rectangle offset. -
extent
is a VkExtent2D specifying the rectangle extent.
3. Initialization
Before using Vulkan, an application must initialize it by loading the
Vulkan commands, and creating a VkInstance
object.
3.1. Command Function Pointers
Vulkan commands are not necessarily exposed by static linking on a platform. Commands to query function pointers for Vulkan commands are described below.
Note
When extensions are promoted or otherwise incorporated into another extension or Vulkan core version, command aliases may be included. Whilst the behavior of each command alias is identical, the behavior of retrieving each alias’s function pointer is not. A function pointer for a given alias can only be retrieved if the extension or version that introduced that alias is supported and enabled, irrespective of whether any other alias is available. |
Function pointers for all Vulkan commands can be obtained with the command:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
-
instance
is the instance that the function pointer will be compatible with, orNULL
for commands not dependent on any instance. -
pName
is the name of the command to obtain.
vkGetInstanceProcAddr
itself is obtained in a platform- and loader-
specific manner.
Typically, the loader library will export this command as a function symbol,
so applications can link against the loader library, or load it dynamically
and look up the symbol using platform-specific APIs.
The table below defines the various use cases for
vkGetInstanceProcAddr
and expected return value (“fp” is “function
pointer”) for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use.
instance |
pName |
return value |
---|---|---|
*1 |
|
undefined |
invalid non- |
*1 |
undefined |
|
fp |
|
|
fp |
|
|
fp |
|
instance |
core Vulkan command |
fp2 |
instance |
enabled instance extension commands for |
fp2 |
instance |
available device extension3 commands for |
fp2 |
any other case, not covered above |
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL
). - 2
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
instance
or a child ofinstance
, e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer. - 3
-
An “available device extension” is a device extension supported by any physical device enumerated by
instance
.
In order to support systems with multiple Vulkan implementations, the
function pointers returned by vkGetInstanceProcAddr
may point to
dispatch code that calls a different real implementation for different
VkDevice objects or their child objects.
The overhead of the internal dispatch for VkDevice objects can be
avoided by obtaining device-specific function pointers for any commands that
use a device or device-child object as their dispatchable object.
Such function pointers can be obtained with the command:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
The table below defines the various use cases for vkGetDeviceProcAddr
and expected return value for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must
be cast to the type of the command being queried before use.
The function pointer must only be called with a dispatchable object (the
first parameter) that is device
or a child of device
.
device |
pName |
return value |
---|---|---|
|
*1 |
undefined |
invalid device |
*1 |
undefined |
device |
|
undefined |
device |
core device-level Vulkan command |
fp2 |
device |
enabled extension device-level commands |
fp2 |
any other case, not covered above |
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL
). - 2
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
device
or a child ofdevice
e.g. VkDevice, VkQueue, or VkCommandBuffer.
The definition of PFN_vkVoidFunction is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
3.1.1. Extending Physical Device From Device Extensions
When the VK_KHR_get_physical_device_properties2
extension is enabled,
physical-device-level functionality of a device extension can be used with
a physical device if the corresponding extension is enumerated by
vkEnumerateDeviceExtensionProperties for that physical device, even
before a logical device has been created.
To obtain a function pointer for a physical-device-level command from a
device extension, an application can use vkGetInstanceProcAddr.
This function pointer may point to dispatch code, which calls a different
real implementation for different VkPhysicalDevice
objects.
Applications must not use a VkPhysicalDevice in any command added by
an extension or core version that is not supported by that physical device.
Device extensions may define structures that can be added to the
pNext
chain of physical-device-level commands.
3.2. Instances
There is no global state in Vulkan and all per-application state is stored
in a VkInstance
object.
Creating a VkInstance
object initializes the Vulkan library and allows
the application to pass information about itself to the implementation.
Instances are represented by VkInstance
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkInstance)
To create an instance object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
-
pCreateInfo
is a pointer to a VkInstanceCreateInfo structure controlling creation of the instance. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pInstance
points a VkInstance handle in which the resulting instance is returned.
vkCreateInstance
verifies that the requested layers exist.
If not, vkCreateInstance
will return VK_ERROR_LAYER_NOT_PRESENT
.
Next vkCreateInstance
verifies that the requested extensions are
supported (e.g. in the implementation or in any enabled instance layer) and
if any requested extension is not supported, vkCreateInstance
must
return VK_ERROR_EXTENSION_NOT_PRESENT
.
After verifying and enabling the instance layers and extensions the
VkInstance
object is created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance
time for the
creation to succeed.
The VkInstanceCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
pApplicationInfo
isNULL
or a pointer to aVkApplicationInfo
structure. If notNULL
, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below. -
enabledLayerCount
is the number of global layers to enable. -
ppEnabledLayerNames
is a pointer to an array ofenabledLayerCount
null-terminated UTF-8 strings containing the names of layers to enable for the created instance. The layers are loaded in the order they are listed in this array, with the first array element being the closest to the application, and the last array element being the closest to the driver. See the Layers section for further details. -
enabledExtensionCount
is the number of global extensions to enable. -
ppEnabledExtensionNames
is a pointer to an array ofenabledExtensionCount
null-terminated UTF-8 strings containing the names of extensions to enable.
// Provided by VK_VERSION_1_0
typedef VkFlags VkInstanceCreateFlags;
VkInstanceCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
When creating a Vulkan instance for which you wish to disable validation
checks, add a VkValidationFlagsEXT structure to the pNext
chain
of the VkInstanceCreateInfo structure, specifying the checks to be
disabled.
// Provided by VK_EXT_validation_flags
typedef struct VkValidationFlagsEXT {
VkStructureType sType;
const void* pNext;
uint32_t disabledValidationCheckCount;
const VkValidationCheckEXT* pDisabledValidationChecks;
} VkValidationFlagsEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
disabledValidationCheckCount
is the number of checks to disable. -
pDisabledValidationChecks
is a pointer to an array of VkValidationCheckEXT values specifying the validation checks to be disabled.
Possible values of elements of the
VkValidationFlagsEXT::pDisabledValidationChecks
array,
specifying validation checks to be disabled, are:
// Provided by VK_EXT_validation_flags
typedef enum VkValidationCheckEXT {
VK_VALIDATION_CHECK_ALL_EXT = 0,
VK_VALIDATION_CHECK_SHADERS_EXT = 1,
} VkValidationCheckEXT;
-
VK_VALIDATION_CHECK_ALL_EXT
specifies that all validation checks are disabled. -
VK_VALIDATION_CHECK_SHADERS_EXT
specifies that shader validation is disabled.
When creating a Vulkan instance for which you wish to enable or disable
specific validation features, add a VkValidationFeaturesEXT structure
to the pNext
chain of the VkInstanceCreateInfo structure,
specifying the features to be enabled or disabled.
// Provided by VK_EXT_validation_features
typedef struct VkValidationFeaturesEXT {
VkStructureType sType;
const void* pNext;
uint32_t enabledValidationFeatureCount;
const VkValidationFeatureEnableEXT* pEnabledValidationFeatures;
uint32_t disabledValidationFeatureCount;
const VkValidationFeatureDisableEXT* pDisabledValidationFeatures;
} VkValidationFeaturesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
enabledValidationFeatureCount
is the number of features to enable. -
pEnabledValidationFeatures
is a pointer to an array of VkValidationFeatureEnableEXT values specifying the validation features to be enabled. -
disabledValidationFeatureCount
is the number of features to disable. -
pDisabledValidationFeatures
is a pointer to an array of VkValidationFeatureDisableEXT values specifying the validation features to be disabled.
Possible values of elements of the
VkValidationFeaturesEXT::pEnabledValidationFeatures
array,
specifying validation features to be enabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureEnableEXT {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
} VkValidationFeatureEnableEXT;
-
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT
specifies that GPU-assisted validation is enabled. Activating this feature instruments shader programs to generate additional diagnostic data. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT
specifies that the validation layers reserve a descriptor set binding slot for their own use. The layer reports a value for VkPhysicalDeviceLimits::maxBoundDescriptorSets
that is one less than the value reported by the device. If the device supports the binding of only one descriptor set, the validation layer does not perform GPU-assisted validation. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT
specifies that Vulkan best-practices validation is enabled. Activating this feature enables the output of warnings related to common misuse of the API, but which are not explicitly prohibited by the specification. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT
specifies that the layers will processdebugPrintfEXT
operations in shaders and send the resulting output to the debug callback. This feature is disabled by default.
Possible values of elements of the
VkValidationFeaturesEXT::pDisabledValidationFeatures
array,
specifying validation features to be disabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureDisableEXT {
VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
} VkValidationFeatureDisableEXT;
-
VK_VALIDATION_FEATURE_DISABLE_ALL_EXT
specifies that all validation checks are disabled. -
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT
specifies that shader validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT
specifies that thread safety validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT
specifies that stateless parameter validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT
specifies that object lifetime validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT
specifies that core validation checks are disabled. This feature is enabled by default. If this feature is disabled, the shader validation and GPU-assisted validation features are also disabled. -
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT
specifies that protection against duplicate non-dispatchable object handles is disabled. This feature is enabled by default.
Note
Disabling checks such as parameter validation and object lifetime validation prevents the reporting of error conditions that can cause other validation checks to behave incorrectly or crash. Some validation checks assume that their inputs are already valid and do not always revalidate them. |
Note
The |
The VkApplicationInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pApplicationName
isNULL
or is a pointer to a null-terminated UTF-8 string containing the name of the application. -
applicationVersion
is an unsigned integer variable containing the developer-supplied version number of the application. -
pEngineName
isNULL
or is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application. -
engineVersion
is an unsigned integer variable containing the developer-supplied version number of the engine used to create the application. -
apiVersion
is the version of the Vulkan API against which the application expects to run, encoded as described in Version Numbers. IfapiVersion
is 0 the implementation must ignore it, otherwise if the implementation does not support the requestedapiVersion
, or an effective substitute forapiVersion
, it must returnVK_ERROR_INCOMPATIBLE_DRIVER
. The patch version number specified inapiVersion
is ignored when creating an instance object. Only the major and minor versions of the instance must match those requested inapiVersion
.
To destroy an instance, call:
// Provided by VK_VERSION_1_0
void vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
-
instance
is the handle of the instance to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
4. Devices and Queues
Once Vulkan is initialized, devices and queues are the primary objects used to interact with a Vulkan implementation.
Vulkan separates the concept of physical and logical devices. A physical device usually represents a single complete implementation of Vulkan (excluding instance-level functionality) available to the host, of which there are a finite number. A logical device represents an instance of that implementation with its own state and resources independent of other logical devices.
Physical devices are represented by VkPhysicalDevice
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkPhysicalDevice)
4.1. Physical Devices
To retrieve a list of physical device objects representing the physical devices installed in the system, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
-
instance
is a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceCount
is a pointer to an integer related to the number of physical devices available or queried, as described below. -
pPhysicalDevices
is eitherNULL
or a pointer to an array ofVkPhysicalDevice
handles.
If pPhysicalDevices
is NULL
, then the number of physical devices
available is returned in pPhysicalDeviceCount
.
Otherwise, pPhysicalDeviceCount
must point to a variable set by the
user to the number of elements in the pPhysicalDevices
array, and on
return the variable is overwritten with the number of handles actually
written to pPhysicalDevices
.
If pPhysicalDeviceCount
is less than the number of physical devices
available, at most pPhysicalDeviceCount
structures will be written.
If pPhysicalDeviceCount
is smaller than the number of physical devices
available, VK_INCOMPLETE
will be returned instead of VK_SUCCESS
,
to indicate that not all the available physical devices were returned.
To query general properties of physical devices once enumerated, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
-
physicalDevice
is the handle to the physical device whose properties will be queried. -
pProperties
is a pointer to a VkPhysicalDeviceProperties structure in which properties are returned.
The VkPhysicalDeviceProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties;
-
apiVersion
is the version of Vulkan supported by the device, encoded as described in Version Numbers. -
driverVersion
is the vendor-specified version of the driver. -
vendorID
is a unique identifier for the vendor (see below) of the physical device. -
deviceID
is a unique identifier for the physical device among devices available from the vendor. -
deviceType
is a VkPhysicalDeviceType specifying the type of device. -
deviceName
is an array ofVK_MAX_PHYSICAL_DEVICE_NAME_SIZE
char
containing a null-terminated UTF-8 string which is the name of the device. -
pipelineCacheUUID
is an array ofVK_UUID_SIZE
uint8_t
values representing a universally unique identifier for the device. -
limits
is the VkPhysicalDeviceLimits structure specifying device-specific limits of the physical device. See Limits for details. -
sparseProperties
is the VkPhysicalDeviceSparseProperties structure specifying various sparse related properties of the physical device. See Sparse Properties for details.
The vendorID
and deviceID
fields are provided to allow
applications to adapt to device characteristics that are not adequately
exposed by other Vulkan queries.
Note
These may include performance profiles, hardware errata, or other characteristics. |
The vendor identified by vendorID
is the entity responsible for the
most salient characteristics of the underlying implementation of the
VkPhysicalDevice being queried.
Note
For example, in the case of a discrete GPU implementation, this should be the GPU chipset vendor. In the case of a hardware accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the accelerator. |
If the vendor has a PCI
vendor ID, the low 16 bits of vendorID
must contain that PCI vendor
ID, and the remaining bits must be set to zero.
Otherwise, the value returned must be a valid Khronos vendor ID, obtained
as described in the Vulkan Documentation and Extensions:
Procedures and Conventions document in the section “Registering a Vendor
ID with Khronos”.
Khronos vendor IDs are allocated starting at 0x10000, to distinguish them
from the PCI vendor ID namespace.
Khronos vendor IDs are symbolically defined in the VkVendorId type.
The vendor is also responsible for the value returned in deviceID
.
If the implementation is driven primarily by a PCI
device with a PCI device ID, the low 16 bits of
deviceID
must contain that PCI device ID, and the remaining bits
must be set to zero.
Otherwise, the choice of what values to return may be dictated by operating
system or platform policies - but should uniquely identify both the device
version and any major configuration options (for example, core count in the
case of multicore devices).
Note
The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs. |
Khronos vendor IDs which may be returned in
VkPhysicalDeviceProperties::vendorID
are:
// Provided by VK_VERSION_1_0
typedef enum VkVendorId {
VK_VENDOR_ID_VIV = 0x10001,
VK_VENDOR_ID_VSI = 0x10002,
VK_VENDOR_ID_KAZAN = 0x10003,
VK_VENDOR_ID_CODEPLAY = 0x10004,
VK_VENDOR_ID_MESA = 0x10005,
} VkVendorId;
Note
Khronos vendor IDs may be allocated by vendors at any time.
Only the latest canonical versions of this Specification, of the
corresponding Only Khronos vendor IDs are given symbolic names at present. PCI vendor IDs returned by the implementation can be looked up in the PCI-SIG database. |
The physical device types which may be returned in
VkPhysicalDeviceProperties::deviceType
are:
// Provided by VK_VERSION_1_0
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;
-
VK_PHYSICAL_DEVICE_TYPE_OTHER
- the device does not match any other available types. -
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
- the device is typically one embedded in or tightly coupled with the host. -
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
- the device is typically a separate processor connected to the host via an interlink. -
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU
- the device is typically a virtual node in a virtualization environment. -
VK_PHYSICAL_DEVICE_TYPE_CPU
- the device is typically running on the same processors as the host.
The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.
To query general properties of physical devices once enumerated, call:
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceProperties2KHR(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties2* pProperties);
-
physicalDevice
is the handle to the physical device whose properties will be queried. -
pProperties
is a pointer to a VkPhysicalDeviceProperties2 structure in which properties are returned.
Each structure in pProperties
and its pNext
chain contain
members corresponding to properties or implementation-dependent limits.
vkGetPhysicalDeviceProperties2
writes each member to a value
indicating the value of that property or limit.
The VkPhysicalDeviceProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceProperties properties;
} VkPhysicalDeviceProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
properties
is a VkPhysicalDeviceProperties structure describing properties of the physical device. This structure is written with the same values as if it were written by vkGetPhysicalDeviceProperties.
The pNext
chain of this structure is used to extend the structure with
properties defined by extensions.
To query the UUID and LUID of a device, add a
VkPhysicalDeviceIDProperties structure to the pNext
chain of the
VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceIDProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceIDProperties {
VkStructureType sType;
void* pNext;
uint8_t deviceUUID[VK_UUID_SIZE];
uint8_t driverUUID[VK_UUID_SIZE];
uint8_t deviceLUID[VK_LUID_SIZE];
uint32_t deviceNodeMask;
VkBool32 deviceLUIDValid;
} VkPhysicalDeviceIDProperties;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_KHR_external_fence_capabilities
typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
deviceUUID
is an array ofVK_UUID_SIZE
uint8_t
values representing a universally unique identifier for the device. -
driverUUID
is an array ofVK_UUID_SIZE
uint8_t
values representing a universally unique identifier for the driver build in use by the device. -
deviceLUID
is an array ofVK_LUID_SIZE
uint8_t
values representing a locally unique identifier for the device. -
deviceNodeMask
is auint32_t
bitfield identifying the node within a linked device adapter corresponding to the device. -
deviceLUIDValid
is a boolean value that will beVK_TRUE
ifdeviceLUID
contains a valid LUID anddeviceNodeMask
contains a valid node mask, andVK_FALSE
if they do not.
deviceUUID
must be immutable for a given device across instances,
processes, driver APIs, driver versions, and system reboots.
Applications can compare the driverUUID
value across instance and
process boundaries, and can make similar queries in external APIs to
determine whether they are capable of sharing memory objects and resources
using them with the device.
deviceUUID
and/or driverUUID
must be used to determine whether
a particular external object can be shared between driver components, where
such a restriction exists as defined in the compatibility table for the
particular object type:
If deviceLUIDValid
is VK_FALSE
, the values of deviceLUID
and deviceNodeMask
are undefined.
If deviceLUIDValid
is VK_TRUE
and Vulkan is running on the
Windows operating system, the contents of deviceLUID
can be cast to
an LUID
object and must be equal to the locally unique identifier of a
IDXGIAdapter1
object that corresponds to physicalDevice
.
If deviceLUIDValid
is VK_TRUE
, deviceNodeMask
must
contain exactly one bit.
If Vulkan is running on an operating system that supports the Direct3D 12
API and physicalDevice
corresponds to an individual device in a linked
device adapter, deviceNodeMask
identifies the Direct3D 12 node
corresponding to physicalDevice
.
Otherwise, deviceNodeMask
must be 1
.
Note
Although they have identical descriptions,
VkPhysicalDeviceIDProperties:: Implementations should return Khronos' conformance testing can not guarantee that A combination of values unique to the vendor, the driver, and the hardware
environment can be used to provide a
|
Note
While VkPhysicalDeviceIDProperties:: |
To query the properties of the driver corresponding to a physical device,
add a VkPhysicalDeviceDriverProperties structure to the pNext
chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceDriverProperties
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDriverProperties {
VkStructureType sType;
void* pNext;
VkDriverId driverID;
char driverName[VK_MAX_DRIVER_NAME_SIZE];
char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
VkConformanceVersion conformanceVersion;
} VkPhysicalDeviceDriverProperties;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
driverID
is a unique identifier for the driver of the physical device. -
driverName
is an array ofVK_MAX_DRIVER_NAME_SIZE
char
containing a null-terminated UTF-8 string which is the name of the driver. -
driverInfo
is an array ofVK_MAX_DRIVER_INFO_SIZE
char
containing a null-terminated UTF-8 string with additional information about the driver. -
conformanceVersion
is the version of the Vulkan conformance test this driver is conformant against (see VkConformanceVersion).
driverID
must be immutable for a given driver across instances,
processes, driver versions, and system reboots.
Khronos driver IDs which may be returned in
VkPhysicalDeviceDriverProperties::driverID
are:
// Provided by VK_VERSION_1_2
typedef enum VkDriverId {
VK_DRIVER_ID_AMD_PROPRIETARY = 1,
VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
VK_DRIVER_ID_MESA_RADV = 3,
VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
VK_DRIVER_ID_ARM_PROPRIETARY = 9,
VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
VK_DRIVER_ID_GGP_PROPRIETARY = 11,
VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
VK_DRIVER_ID_MESA_LLVMPIPE = 13,
VK_DRIVER_ID_MOLTENVK = 14,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
} VkDriverId;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkDriverId VkDriverIdKHR;
Note
Khronos driver IDs may be allocated by vendors at any time.
There may be multiple driver IDs for the same vendor, representing different
drivers (for e.g. different platforms, proprietary or open source, etc.).
Only the latest canonical versions of this Specification, of the
corresponding Only driver IDs registered with Khronos are given symbolic names. There may be unregistered driver IDs returned. |
The conformance test suite version an implementation is compliant with is
described with the VkConformanceVersion
structure:
// Provided by VK_VERSION_1_2
typedef struct VkConformanceVersion {
uint8_t major;
uint8_t minor;
uint8_t subminor;
uint8_t patch;
} VkConformanceVersion;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkConformanceVersion VkConformanceVersionKHR;
-
major
is the major version number of the conformance test suite. -
minor
is the minor version number of the conformance test suite. -
subminor
is the subminor version number of the conformance test suite. -
patch
is the patch version number of the conformance test suite.
To query the PCI bus information of a physical device, add a
VkPhysicalDevicePCIBusInfoPropertiesEXT structure to the pNext
chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDevicePCIBusInfoPropertiesEXT
structure is defined as:
// Provided by VK_EXT_pci_bus_info
typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t pciDomain;
uint32_t pciBus;
uint32_t pciDevice;
uint32_t pciFunction;
} VkPhysicalDevicePCIBusInfoPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pciDomain
is the PCI bus domain. -
pciBus
is the PCI bus identifier. -
pciDevice
is the PCI device identifier. -
pciFunction
is the PCI device function identifier.
To query properties of queues available on a physical device, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties);
-
physicalDevice
is the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCount
is a pointer to an integer related to the number of queue families available or queried, as described below. -
pQueueFamilyProperties
is eitherNULL
or a pointer to an array of VkQueueFamilyProperties structures.
If pQueueFamilyProperties
is NULL
, then the number of queue families
available is returned in pQueueFamilyPropertyCount
.
Implementations must support at least one queue family.
Otherwise, pQueueFamilyPropertyCount
must point to a variable set by
the user to the number of elements in the pQueueFamilyProperties
array, and on return the variable is overwritten with the number of
structures actually written to pQueueFamilyProperties
.
If pQueueFamilyPropertyCount
is less than the number of queue families
available, at most pQueueFamilyPropertyCount
structures will be
written.
The VkQueueFamilyProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties;
-
queueFlags
is a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family. -
queueCount
is the unsigned integer count of queues in this queue family. Each queue family must support at least one queue. -
timestampValidBits
is the unsigned integer count of meaningful bits in the timestamps written viavkCmdWriteTimestamp
. The valid range for the count is 36..64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros. -
minImageTransferGranularity
is the minimum granularity supported for image transfer operations on the queues in this queue family.
The value returned in minImageTransferGranularity
has a unit of
compressed texel blocks for images having a block-compressed format, and a
unit of texels otherwise.
Possible values of minImageTransferGranularity
are:
-
(0,0,0) which indicates that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:
-
The
x
,y
, andz
members of a VkOffset3D parameter must always be zero. -
The
width
,height
, anddepth
members of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.
-
-
(Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:
-
x
,y
, andz
of a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively. -
width
of a VkExtent3D parameter must be an integer multiple of Ax, or elsex
+width
must equal the width of the image subresource corresponding to the parameter. -
height
of a VkExtent3D parameter must be an integer multiple of Ay, or elsey
+height
must equal the height of the image subresource corresponding to the parameter. -
depth
of a VkExtent3D parameter must be an integer multiple of Az, or elsez
+depth
must equal the depth of the image subresource corresponding to the parameter. -
If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.
-
Queues supporting graphics and/or compute operations must report
(1,1,1) in minImageTransferGranularity
, meaning that there are
no additional restrictions on the granularity of image transfer operations
for these queues.
Other queues supporting image transfer operations are only required to
support whole mip level transfers, thus minImageTransferGranularity
for queues belonging to such queue families may be (0,0,0).
The Device Memory section describes memory properties queried from the physical device.
For physical device feature queries see the Features chapter.
Bits which may be set in VkQueueFamilyProperties::queueFlags
indicating capabilities of queues in a queue family are:
// Provided by VK_VERSION_1_0
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_QUEUE_PROTECTED_BIT = 0x00000010,
} VkQueueFlagBits;
-
VK_QUEUE_GRAPHICS_BIT
specifies that queues in this queue family support graphics operations. -
VK_QUEUE_COMPUTE_BIT
specifies that queues in this queue family support compute operations. -
VK_QUEUE_TRANSFER_BIT
specifies that queues in this queue family support transfer operations. -
VK_QUEUE_SPARSE_BINDING_BIT
specifies that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit.
If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.
Note
All commands that are allowed on a queue that supports transfer operations
are also allowed on a queue that supports either graphics or compute
operations.
Thus, if the capabilities of a queue family include
|
For further details see Queues.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueueFlags;
VkQueueFlags
is a bitmask type for setting a mask of zero or more
VkQueueFlagBits.
To query properties of queues available on a physical device, call:
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceQueueFamilyProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties);
-
physicalDevice
is the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCount
is a pointer to an integer related to the number of queue families available or queried, as described in vkGetPhysicalDeviceQueueFamilyProperties. -
pQueueFamilyProperties
is eitherNULL
or a pointer to an array of VkQueueFamilyProperties2 structures.
vkGetPhysicalDeviceQueueFamilyProperties2
behaves similarly to
vkGetPhysicalDeviceQueueFamilyProperties, with the ability to return
extended information in a pNext
chain of output structures.
The VkQueueFamilyProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkQueueFamilyProperties2 {
VkStructureType sType;
void* pNext;
VkQueueFamilyProperties queueFamilyProperties;
} VkQueueFamilyProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
queueFamilyProperties
is a VkQueueFamilyProperties structure which is populated with the same values as in vkGetPhysicalDeviceQueueFamilyProperties.
Additional queue family information can be queried by setting
VkQueueFamilyProperties2::pNext
to point to a
VkQueueFamilyCheckpointPropertiesNV structure.
The VkQueueFamilyCheckpointPropertiesNV structure is defined as:
// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkQueueFamilyCheckpointPropertiesNV {
VkStructureType sType;
void* pNext;
VkPipelineStageFlags checkpointExecutionStageMask;
} VkQueueFamilyCheckpointPropertiesNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
checkpointExecutionStageMask
is a mask indicating which pipeline stages the implementation can execute checkpoint markers in.
To enumerate the performance query counters available on a queue family of a physical device, call:
// Provided by VK_KHR_performance_query
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
uint32_t* pCounterCount,
VkPerformanceCounterKHR* pCounters,
VkPerformanceCounterDescriptionKHR* pCounterDescriptions);
-
physicalDevice
is the handle to the physical device whose queue family performance query counter properties will be queried. -
queueFamilyIndex
is the index into the queue family of the physical device we want to get properties for. -
pCounterCount
is a pointer to an integer related to the number of counters available or queried, as described below. -
pCounters
is eitherNULL
or a pointer to an array of VkPerformanceCounterKHR structures. -
pCounterDescriptions
is eitherNULL
or a pointer to an array of VkPerformanceCounterDescriptionKHR structures.
If pCounters
is NULL
and pCounterDescriptions
is NULL
, then
the number of counters available is returned in pCounterCount
.
Otherwise, pCounterCount
must point to a variable set by the user to
the number of elements in the pCounters
, pCounterDescriptions
,
or both arrays and on return the variable is overwritten with the number of
structures actually written out.
If pCounterCount
is less than the number of counters available, at
most pCounterCount
structures will be written and VK_INCOMPLETE
will be returned instead of VK_SUCCESS
.
The VkPerformanceCounterKHR
structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterKHR {
VkStructureType sType;
const void* pNext;
VkPerformanceCounterUnitKHR unit;
VkPerformanceCounterScopeKHR scope;
VkPerformanceCounterStorageKHR storage;
uint8_t uuid[VK_UUID_SIZE];
} VkPerformanceCounterKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
unit
is a VkPerformanceCounterUnitKHR specifying the unit that the counter data will record. -
scope
is a VkPerformanceCounterScopeKHR specifying the scope that the counter belongs to. -
storage
is a VkPerformanceCounterStorageKHR specifying the storage type that the counter’s data uses. -
uuid
is an array of sizeVK_UUID_SIZE
, containing 8-bit values that represent a universally unique identifier for the counter of the physical device.
Performance counters have an associated unit. This unit describes how to interpret the performance counter result.
The performance counter unit types which may be returned in
VkPerformanceCounterKHR::unit
are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterUnitKHR {
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
} VkPerformanceCounterUnitKHR;
-
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR
- the performance counter unit is a generic data point. -
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR
- the performance counter unit is a percentage (%). -
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR
- the performance counter unit is a value of nanoseconds (ns). -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR
- the performance counter unit is a value of bytes. -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR
- the performance counter unit is a value of bytes/s. -
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR
- the performance counter unit is a temperature reported in Kelvin. -
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR
- the performance counter unit is a value of watts (W). -
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR
- the performance counter unit is a value of volts (V). -
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR
- the performance counter unit is a value of amps (A). -
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR
- the performance counter unit is a value of hertz (Hz). -
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR
- the performance counter unit is a value of cycles.
Performance counters have an associated scope. This scope describes the granularity of a performance counter.
The performance counter scope types which may be returned in
VkPerformanceCounterKHR::scope
are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterScopeKHR {
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
} VkPerformanceCounterScopeKHR;
-
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR
- the performance counter scope is a single complete command buffer. -
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR
- the performance counter scope is zero or more complete render passes. The performance query containing the performance counter must begin and end outside a render pass instance. -
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR
- the performance counter scope is zero or more commands.
Performance counters have an associated storage. This storage describes the payload of a counter result.
The performance counter storage types which may be returned in
VkPerformanceCounterKHR::storage
are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterStorageKHR {
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
} VkPerformanceCounterStorageKHR;
-
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR
- the performance counter storage is a 32-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR
- the performance counter storage is a 64-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR
- the performance counter storage is a 32-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR
- the performance counter storage is a 64-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR
- the performance counter storage is a 32-bit floating-point. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR
- the performance counter storage is a 64-bit floating-point.
The VkPerformanceCounterDescriptionKHR
structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterDescriptionKHR {
VkStructureType sType;
const void* pNext;
VkPerformanceCounterDescriptionFlagsKHR flags;
char name[VK_MAX_DESCRIPTION_SIZE];
char category[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPerformanceCounterDescriptionFlagBitsKHR indicating the usage behavior for the counter. -
name
is an array of sizeVK_MAX_DESCRIPTION_SIZE
, containing a null-terminated UTF-8 string specifying the name of the counter. -
category
is an array of sizeVK_MAX_DESCRIPTION_SIZE
, containing a null-terminated UTF-8 string specifying the category of the counter. -
description
is an array of sizeVK_MAX_DESCRIPTION_SIZE
, containing a null-terminated UTF-8 string specifying the description of the counter.
Bits which can be set in
VkPerformanceCounterDescriptionKHR::flags
to specify usage
behavior for a command pool are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = 0x00000001,
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = 0x00000002,
} VkPerformanceCounterDescriptionFlagBitsKHR;
-
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR
specifies that recording the counter may have a noticeable performance impact. -
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR
specifies that concurrently recording the counter while other submitted command buffers are running may impact the accuracy of the recording.
// Provided by VK_KHR_performance_query
typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;
VkPerformanceCounterDescriptionFlagsKHR is a bitmask type for setting a mask of zero or more VkPerformanceCounterDescriptionFlagBitsKHR.
4.2. Devices
Device objects represent logical connections to physical devices. Each device exposes a number of queue families each having one or more queues. All queues in a queue family support the same operations.
As described in Physical Devices, a Vulkan application will first query for all physical devices in a system. Each physical device can then be queried for its capabilities, including its queue and queue family properties. Once an acceptable physical device is identified, an application will create a corresponding logical device. An application must create a separate logical device for each physical device it will use. The created logical device is then the primary interface to the physical device.
How to enumerate the physical devices in a system and query those physical devices for their queue family properties is described in the Physical Device Enumeration section above.
A single logical device can also be created from multiple physical devices, if those physical devices belong to the same device group. A device group is a set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices. Device groups are enumerated by calling vkEnumeratePhysicalDeviceGroups, and a logical device is created from a subset of the physical devices in a device group by passing the physical devices through VkDeviceGroupDeviceCreateInfo. For two physical devices to be in the same device group, they must support identical extensions, features, and properties.
Note
Physical devices in the same device group must be so similar because there
are no rules for how different features/properties would interact.
They must return the same values for nearly every invariant
|
To retrieve a list of the device groups present in the system, call:
// Provided by VK_KHR_device_group_creation
VkResult vkEnumeratePhysicalDeviceGroupsKHR(
VkInstance instance,
uint32_t* pPhysicalDeviceGroupCount,
VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
-
instance
is a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceGroupCount
is a pointer to an integer related to the number of device groups available or queried, as described below. -
pPhysicalDeviceGroupProperties
is eitherNULL
or a pointer to an array of VkPhysicalDeviceGroupProperties structures.
If pPhysicalDeviceGroupProperties
is NULL
, then the number of device
groups available is returned in pPhysicalDeviceGroupCount
.
Otherwise, pPhysicalDeviceGroupCount
must point to a variable set by
the user to the number of elements in the
pPhysicalDeviceGroupProperties
array, and on return the variable is
overwritten with the number of structures actually written to
pPhysicalDeviceGroupProperties
.
If pPhysicalDeviceGroupCount
is less than the number of device groups
available, at most pPhysicalDeviceGroupCount
structures will be
written.
If pPhysicalDeviceGroupCount
is smaller than the number of device
groups available, VK_INCOMPLETE
will be returned instead of
VK_SUCCESS
, to indicate that not all the available device groups were
returned.
Every physical device must be in exactly one device group.
The VkPhysicalDeviceGroupProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceGroupProperties {
VkStructureType sType;
void* pNext;
uint32_t physicalDeviceCount;
VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
VkBool32 subsetAllocation;
} VkPhysicalDeviceGroupProperties;
or the equivalent
// Provided by VK_KHR_device_group_creation
typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
physicalDeviceCount
is the number of physical devices in the group. -
physicalDevices
is an array ofVK_MAX_DEVICE_GROUP_SIZE
VkPhysicalDevice handles representing all physical devices in the group. The firstphysicalDeviceCount
elements of the array will be valid. -
subsetAllocation
specifies whether logical devices created from the group support allocating device memory on a subset of devices, via thedeviceMask
member of the VkMemoryAllocateFlagsInfo. If this isVK_FALSE
, then all device memory allocations are made across all physical devices in the group. IfphysicalDeviceCount
is1
, thensubsetAllocation
must beVK_FALSE
.
4.2.1. Device Creation
Logical devices are represented by VkDevice
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkDevice)
A logical device is created as a connection to a physical device. To create a logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
-
physicalDevice
must be one of the device handles returned from a call tovkEnumeratePhysicalDevices
(see Physical Device Enumeration). -
pCreateInfo
is a pointer to a VkDeviceCreateInfo structure containing information about how to create the device. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pDevice
is a pointer to a handle in which the created VkDevice is returned.
vkCreateDevice
verifies that extensions and features requested in the
ppEnabledExtensionNames
and pEnabledFeatures
members of
pCreateInfo
, respectively, are supported by the implementation.
If any requested extension is not supported, vkCreateDevice
must
return VK_ERROR_EXTENSION_NOT_PRESENT
.
If any requested feature is not supported, vkCreateDevice
must return
VK_ERROR_FEATURE_NOT_PRESENT
.
Support for extensions can be checked before creating a device by querying
vkEnumerateDeviceExtensionProperties.
Support for features can similarly be checked by querying
vkGetPhysicalDeviceFeatures.
After verifying and enabling the extensions the VkDevice
object is
created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance
time for the
creation to succeed.
Multiple logical devices can be created from the same physical device.
Logical device creation may fail due to lack of device-specific resources
(in addition to the other errors).
If that occurs, vkCreateDevice
will return
VK_ERROR_TOO_MANY_OBJECTS
.
The VkDeviceCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
queueCreateInfoCount
is the unsigned integer size of thepQueueCreateInfos
array. Refer to the Queue Creation section below for further details. -
pQueueCreateInfos
is a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details. -
enabledLayerCount
is deprecated and ignored. -
ppEnabledLayerNames
is deprecated and ignored. See Device Layer Deprecation. -
enabledExtensionCount
is the number of device extensions to enable. -
ppEnabledExtensionNames
is a pointer to an array ofenabledExtensionCount
null-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details. -
pEnabledFeatures
isNULL
or a pointer to a VkPhysicalDeviceFeatures structure containing boolean indicators of all the features to be enabled. Refer to the Features section for further details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceCreateFlags;
VkDeviceCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
A logical device can be created that connects to one or more physical
devices by adding a VkDeviceGroupDeviceCreateInfo
structure to the
pNext
chain of VkDeviceCreateInfo.
The VkDeviceGroupDeviceCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t physicalDeviceCount;
const VkPhysicalDevice* pPhysicalDevices;
} VkDeviceGroupDeviceCreateInfo;
or the equivalent
// Provided by VK_KHR_device_group_creation
typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
physicalDeviceCount
is the number of elements in thepPhysicalDevices
array. -
pPhysicalDevices
is a pointer to an array of physical device handles belonging to the same device group.
The elements of the pPhysicalDevices
array are an ordered list of the
physical devices that the logical device represents.
These must be a subset of a single device group, and need not be in the
same order as they were enumerated.
The order of the physical devices in the pPhysicalDevices
array
determines the device index of each physical device, with element i
being assigned a device index of i.
Certain commands and structures refer to one or more physical devices by
using device indices or device masks formed using device indices.
A logical device created without using VkDeviceGroupDeviceCreateInfo
,
or with physicalDeviceCount
equal to zero, is equivalent to a
physicalDeviceCount
of one and pPhysicalDevices
pointing to the
physicalDevice
parameter to vkCreateDevice.
In particular, the device index of that physical device is zero.
To specify whether device memory allocation is allowed beyond the size
reported by VkPhysicalDeviceMemoryProperties, add a
VkDeviceMemoryOverallocationCreateInfoAMD structure to the pNext
chain of the VkDeviceCreateInfo structure.
If this structure is not specified, it is as if the
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD
value is used.
// Provided by VK_AMD_memory_overallocation_behavior
typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
VkStructureType sType;
const void* pNext;
VkMemoryOverallocationBehaviorAMD overallocationBehavior;
} VkDeviceMemoryOverallocationCreateInfoAMD;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
overallocationBehavior
is the desired overallocation behavior.
Possible values for VkDeviceMemoryOverallocationCreateInfoAMD::overallocationBehavior include:
// Provided by VK_AMD_memory_overallocation_behavior
typedef enum VkMemoryOverallocationBehaviorAMD {
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
} VkMemoryOverallocationBehaviorAMD;
-
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD
lets the implementation decide if overallocation is allowed. -
VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD
specifies overallocation is allowed if platform permits. -
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD
specifies the application is not allowed to allocate device memory beyond the heap sizes reported by VkPhysicalDeviceMemoryProperties. Allocations that are not explicitly made by the application within the scope of the Vulkan instance are not accounted for.
When using the Nsight™ Aftermath SDK, to configure how device crash
dumps are created, add a VkDeviceDiagnosticsConfigCreateInfoNV
structure to the pNext
chain of the VkDeviceCreateInfo
structure.
// Provided by VK_NV_device_diagnostics_config
typedef struct VkDeviceDiagnosticsConfigCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceDiagnosticsConfigFlagsNV flags;
} VkDeviceDiagnosticsConfigCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkDeviceDiagnosticsConfigFlagBitsNV specifying addtional parameters for configuring diagnostic tools.
Bits which can be set in VkDeviceDiagnosticsConfigCreateInfoNV::flags include:
// Provided by VK_NV_device_diagnostics_config
typedef enum VkDeviceDiagnosticsConfigFlagBitsNV {
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001,
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002,
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004,
} VkDeviceDiagnosticsConfigFlagBitsNV;
-
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV
enables the generation of debug information for shaders. -
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV
enables driver side tracking of resources (images, buffers, etc.) used to augment the device fault information. -
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV
enables automatic insertion of diagnostic checkpoints for draw calls, dispatches, trace rays, and copies. The CPU call stack at the time of the command will be associated as the marker data for the automatically inserted checkpoints.
// Provided by VK_NV_device_diagnostics_config
typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV;
VkDeviceDiagnosticsConfigFlagsNV
is a bitmask type for setting a mask
of zero or more VkDeviceDiagnosticsConfigFlagBitsNV.
To reserve private data storage slots, add a
VkDevicePrivateDataCreateInfoEXT structure to the pNext
chain of
the VkDeviceCreateInfo structure.
Reserving slots in this manner is not strictly necessary, but doing so may
improve performance.
// Provided by VK_EXT_private_data
typedef struct VkDevicePrivateDataCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t privateDataSlotRequestCount;
} VkDevicePrivateDataCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
privateDataSlotRequestCount
is the amount of slots to reserve.
4.2.2. Device Use
The following is a high-level list of VkDevice
uses along with
references on where to find more information:
-
Creation of queues. See the Queues section below for further details.
-
Creation and tracking of various synchronization constructs. See Synchronization and Cache Control for further details.
-
Allocating, freeing, and managing memory. See Memory Allocation and Resource Creation for further details.
-
Creation and destruction of command buffers and command buffer pools. See Command Buffers for further details.
-
Creation, destruction, and management of graphics state. See Pipelines and Resource Descriptors, among others, for further details.
4.2.3. Lost Device
A logical device may become lost for a number of implementation-specific reasons, indicating that pending and future command execution may fail and cause resources and backing memory to become undefined.
Note
Typical reasons for device loss will include things like execution timing out (to prevent denial of service), power management events, platform resource management, implementation errors. Applications not adhering to valid usage may also result in device loss being reported, however this is not guaranteed. Even if device loss is reported, the system may be in an unrecoverable state, and further usage of the API is still considered invalid. |
When this happens, certain commands will return VK_ERROR_DEVICE_LOST
.
After any such event, the logical device is considered lost.
It is not possible to reset the logical device to a non-lost state, however
the lost state is specific to a logical device (VkDevice
), and the
corresponding physical device (VkPhysicalDevice
) may be otherwise
unaffected.
In some cases, the physical device may also be lost, and attempting to
create a new logical device will fail, returning VK_ERROR_DEVICE_LOST
.
This is usually indicative of a problem with the underlying implementation,
or its connection to the host.
If the physical device has not been lost, and a new logical device is
successfully created from that physical device, it must be in the non-lost
state.
Note
Whilst logical device loss may be recoverable, in the case of physical device loss, it is unlikely that an application will be able to recover unless additional, unaffected physical devices exist on the system. The error is largely informational and intended only to inform the user that a platform issue has occurred, and should be investigated further. For example, underlying hardware may have developed a fault or become physically disconnected from the rest of the system. In many cases, physical device loss may cause other more serious issues such as the operating system crashing; in which case it may not be reported via the Vulkan API. |
When a device is lost, its child objects are not implicitly destroyed and their handles are still valid. Those objects must still be destroyed before their parents or the device can be destroyed (see the Object Lifetime section). The host address space corresponding to device memory mapped using vkMapMemory is still valid, and host memory accesses to these mapped regions are still valid, but the contents are undefined. It is still legal to call any API command on the device and child objects.
Once a device is lost, command execution may fail, and commands that return
a VkResult may return VK_ERROR_DEVICE_LOST
.
Commands that do not allow runtime errors must still operate correctly for
valid usage and, if applicable, return valid data.
Commands that wait indefinitely for device execution (namely
vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences
or vkAcquireNextImageKHR
with a maximum timeout
, and vkGetQueryPoolResults with the
VK_QUERY_RESULT_WAIT_BIT
bit set in flags
) must return in
finite time even in the case of a lost device, and return either
VK_SUCCESS
or VK_ERROR_DEVICE_LOST
.
For any command that may return VK_ERROR_DEVICE_LOST
, for the purpose
of determining whether a command buffer is in the
pending state, or whether resources are
considered in-use by the device, a return value of
VK_ERROR_DEVICE_LOST
is equivalent to VK_SUCCESS
.
The content of any external memory objects that have been exported from or
imported to a lost device become undefined.
Objects on other logical devices or in other APIs which are associated with
the same underlying memory resource as the external memory objects on the
lost device are unaffected other than their content becoming undefined.
The layout of subresources of images on other logical devices that are bound
to VkDeviceMemory
objects associated with the same underlying memory
resources as external memory objects on the lost device becomes
VK_IMAGE_LAYOUT_UNDEFINED
.
The state of VkSemaphore
objects on other logical devices created by
importing a semaphore payload with
temporary permanence which was exported from the lost device is undefined.
The state of VkSemaphore
objects on other logical devices that
permanently share a semaphore payload with a VkSemaphore
object on the
lost device is undefined, and remains undefined following any subsequent
signal operations.
Implementations must ensure pending and subsequently submitted wait
operations on such semaphores behave as defined in
Semaphore State Requirements For
Wait Operations for external semaphores not in a valid state for a wait
operation.
editing-note
TODO (piman) - I do not think we are very clear about what “in-use by the device” means. |
4.2.4. Device Destruction
To destroy a device, call:
// Provided by VK_VERSION_1_0
void vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
To ensure that no work is active on the device, vkDeviceWaitIdle can
be used to gate the destruction of the device.
Prior to destroying a device, an application is responsible for
destroying/freeing any Vulkan objects that were created using that device as
the first parameter of the corresponding vkCreate*
or
vkAllocate*
command.
Note
The lifetime of each of these objects is bound by the lifetime of the
|
4.3. Queues
4.3.1. Queue Family Properties
As discussed in the Physical Device Enumeration section above, the vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve details about the queue families and queues supported by a device.
Each index in the pQueueFamilyProperties
array returned by
vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
family on that physical device.
These indices are used when creating queues, and they correspond directly
with the queueFamilyIndex
that is passed to the vkCreateDevice
command via the VkDeviceQueueCreateInfo structure as described in the
Queue Creation section below.
Grouping of queue families within a physical device is implementation-dependent.
Note
The general expectation is that a physical device groups all queues of matching capabilities into a single family. However, while implementations should do this, it is possible that a physical device may return two separate queue families with the same capabilities. |
Once an application has identified a physical device with the queue(s) that it desires to use, it will create those queues in conjunction with a logical device. This is described in the following section.
4.3.2. Queue Creation
Creating a logical device also creates the queues associated with that
device.
The queues to create are described by a set of VkDeviceQueueCreateInfo
structures that are passed to vkCreateDevice in
pQueueCreateInfos
.
Queues are represented by VkQueue
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkQueue)
The VkDeviceQueueCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
queueFamilyIndex
is an unsigned integer indicating the index of the queue family to create on this device. This index corresponds to the index of an element of thepQueueFamilyProperties
array that was returned byvkGetPhysicalDeviceQueueFamilyProperties
. -
queueCount
is an unsigned integer specifying the number of queues to create in the queue family indicated byqueueFamilyIndex
. -
pQueuePriorities
is a pointer to an array ofqueueCount
normalized floating point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceQueueCreateFlags;
VkDeviceQueueCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
A queue can be created with a system-wide priority by adding a
VkDeviceQueueGlobalPriorityCreateInfoEXT
structure to the pNext
chain of VkDeviceQueueCreateInfo.
The VkDeviceQueueGlobalPriorityCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_global_priority
typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkQueueGlobalPriorityEXT globalPriority;
} VkDeviceQueueGlobalPriorityCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
globalPriority
is the system-wide priority associated to this queue as specified by VkQueueGlobalPriorityEXT
A queue created without specifying
VkDeviceQueueGlobalPriorityCreateInfoEXT
will default to
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
.
Possible values of
VkDeviceQueueGlobalPriorityCreateInfoEXT::globalPriority
,
specifying a system-wide priority level are:
// Provided by VK_EXT_global_priority
typedef enum VkQueueGlobalPriorityEXT {
VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
} VkQueueGlobalPriorityEXT;
Priority values are sorted in ascending order. A comparison operation on the enum values can be used to determine the priority order.
-
VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT
is below the system default. Useful for non-interactive tasks. -
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
is the system default priority. -
VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT
is above the system default. -
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT
is the highest priority. Useful for critical tasks.
Queues with higher system priority may be allotted more processing time than queues with lower priority. An implementation may allow a higher-priority queue to starve a lower-priority queue until the higher-priority queue has no further commands to execute.
Priorities imply no ordering or scheduling constraints.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
The global priority level of a queue takes precedence over the per-process
queue priority (VkDeviceQueueCreateInfo::pQueuePriorities
).
Abuse of this feature may result in starving the rest of the system of
implementation resources.
Therefore, the driver implementation may deny requests to acquire a
priority above the default priority
(VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
) if the caller does not have
sufficient privileges.
In this scenario VK_ERROR_NOT_PERMITTED_EXT
is returned.
The driver implementation may fail the queue allocation request if
resources required to complete the operation have been exhausted (either by
the same process or a different process).
In this scenario VK_ERROR_INITIALIZATION_FAILED
is returned.
To retrieve a handle to a VkQueue object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue);
-
device
is the logical device that owns the queue. -
queueFamilyIndex
is the index of the queue family to which the queue belongs. -
queueIndex
is the index within this queue family of the queue to retrieve. -
pQueue
is a pointer to a VkQueue object that will be filled with the handle for the requested queue.
4.3.3. Queue Family Index
The queue family index is used in multiple places in Vulkan in order to tie operations to a specific family of queues.
When retrieving a handle to the queue via vkGetDeviceQueue
, the queue
family index is used to select which queue family to retrieve the
VkQueue
handle from as described in the previous section.
When creating a VkCommandPool
object (see
Command Pools), a queue family index is specified
in the VkCommandPoolCreateInfo structure.
Command buffers from this pool can only be submitted on queues
corresponding to this queue family.
When creating VkImage
(see Images) and
VkBuffer
(see Buffers) resources, a set of queue
families is included in the VkImageCreateInfo and
VkBufferCreateInfo structures to specify the queue families that can
access the resource.
When inserting a VkBufferMemoryBarrier or VkImageMemoryBarrier (see Pipeline Barriers), a source and destination queue family index is specified to allow the ownership of a buffer or image to be transferred from one queue family to another. See the Resource Sharing section for details.
4.3.4. Queue Priority
Each queue is assigned a priority, as set in the VkDeviceQueueCreateInfo structures when creating the device. The priority of each queue is a normalized floating point value between 0.0 and 1.0, which is then translated to a discrete priority level by the implementation. Higher values indicate a higher priority, with 0.0 being the lowest priority and 1.0 being the highest.
Within the same device, queues with higher priority may be allotted more processing time than queues with lower priority. The implementation makes no guarantees with regards to ordering or scheduling among queues with the same priority, other than the constraints defined by any explicit synchronization primitives. The implementation make no guarantees with regards to queues across different devices.
An implementation may allow a higher-priority queue to starve a
lower-priority queue on the same VkDevice
until the higher-priority
queue has no further commands to execute.
The relationship of queue priorities must not cause queues on one
VkDevice
to starve queues on another VkDevice
.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
4.3.5. Queue Submission
Work is submitted to a queue via queue submission commands such as vkQueueSubmit. Queue submission commands define a set of queue operations to be executed by the underlying physical device, including synchronization with semaphores and fences.
Submission commands take as parameters a target queue, zero or more batches of work, and an optional fence to signal upon completion. Each batch consists of three distinct parts:
-
Zero or more semaphores to wait on before execution of the rest of the batch.
-
If present, these describe a semaphore wait operation.
-
-
Zero or more work items to execute.
-
If present, these describe a queue operation matching the work described.
-
-
Zero or more semaphores to signal upon completion of the work items.
-
If present, these describe a semaphore signal operation.
-
If a fence is present in a queue submission, it describes a fence signal operation.
All work described by a queue submission command must be submitted to the queue before the command returns.
Sparse Memory Binding
In Vulkan it is possible to sparsely bind memory to buffers and images as
described in the Sparse Resource chapter.
Sparse memory binding is a queue operation.
A queue whose flags include the VK_QUEUE_SPARSE_BINDING_BIT
must be
able to support the mapping of a virtual address to a physical address on
the device.
This causes an update to the page table mappings on the device.
This update must be synchronized on a queue to avoid corrupting page table
mappings during execution of graphics commands.
By binding the sparse memory resources on queues, all commands that are
dependent on the updated bindings are synchronized to only execute after the
binding is updated.
See the Synchronization and Cache Control chapter for
how this synchronization is accomplished.
5. Command Buffers
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
Command buffers are represented by VkCommandBuffer
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkCommandBuffer)
Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering), commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands.
Each command buffer manages state independently of other command buffers. There is no inheritance of state across primary and secondary command buffers, or between secondary command buffers. When a command buffer begins recording, all state in that command buffer is undefined. When secondary command buffer(s) are recorded to execute on a primary command buffer, the secondary command buffer inherits no state from the primary command buffer, and all state of the primary command buffer is undefined after an execute secondary command buffer command is recorded. There is one exception to this rule - if the primary command buffer is inside a render pass instance, then the render pass and subpass state is not disturbed by executing secondary command buffers. For state dependent commands (such as draws and dispatches), any state consumed by those commands must not be undefined.
Unless otherwise specified, and without explicit synchronization, the various commands submitted to a queue via command buffers may execute in arbitrary order relative to each other, and/or concurrently. Also, the memory side-effects of those commands may not be directly visible to other commands without explicit memory dependencies. This is true within a command buffer, and across command buffers submitted to a given queue. See the synchronization chapter for information on implicit and explicit synchronization between commands.
5.1. Command Buffer Lifecycle
Each command buffer is always in one of the following states:
- Initial
-
When a command buffer is allocated, it is in the initial state. Some commands are able to reset a command buffer (or a set of command buffers) back to this state from any of the executable, recording or invalid state. Command buffers in the initial state can only be moved to the recording state, or freed.
- Recording
-
vkBeginCommandBuffer changes the state of a command buffer from the initial state to the recording state. Once a command buffer is in the recording state,
vkCmd*
commands can be used to record to the command buffer. - Executable
-
vkEndCommandBuffer ends the recording of a command buffer, and moves it from the recording state to the executable state. Executable command buffers can be submitted, reset, or recorded to another command buffer.
- Pending
-
Queue submission of a command buffer changes the state of a command buffer from the executable state to the pending state. Whilst in the pending state, applications must not attempt to modify the command buffer in any way - as the device may be processing the commands recorded to it. Once execution of a command buffer completes, the command buffer either reverts back to the executable state, or if it was recorded with
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
, it moves to the invalid state. A synchronization command should be used to detect when this occurs. - Invalid
-
Some operations, such as modifying or deleting a resource that was used in a command recorded to a command buffer, will transition the state of that command buffer into the invalid state. Command buffers in the invalid state can only be reset or freed.
Any given command that operates on a command buffer has its own requirements on what state a command buffer must be in, which are detailed in the valid usage constraints for that command.
Resetting a command buffer is an operation that discards any previously recorded commands and puts a command buffer in the initial state. Resetting occurs as a result of vkResetCommandBuffer or vkResetCommandPool, or as part of vkBeginCommandBuffer (which additionally puts the command buffer in the recording state).
Secondary command buffers can be recorded to a primary command buffer via vkCmdExecuteCommands. This partially ties the lifecycle of the two command buffers together - if the primary is submitted to a queue, both the primary and any secondaries recorded to it move to the pending state. Once execution of the primary completes, so it does for any secondary recorded within it. After all executions of each command buffer complete, they each move to their appropriate completion state (either to the execution state or the invalid state, as specified above).
If a secondary moves to the invalid state or the initial state, then all primary buffers it is recorded in move to the invalid state. A primary moving to any other state does not affect the state of a secondary recorded in it.
Note
Resetting or freeing a primary command buffer removes the lifecycle linkage to all secondary command buffers that were recorded into it. |
5.2. Command Pools
Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.
Command pools are represented by VkCommandPool
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
To create a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
-
device
is the logical device that creates the command pool. -
pCreateInfo
is a pointer to a VkCommandPoolCreateInfo structure specifying the state of the command pool object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pCommandPool
is a pointer to a VkCommandPool handle in which the created pool is returned.
The VkCommandPoolCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it. -
queueFamilyIndex
designates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.
Bits which can be set in VkCommandPoolCreateInfo::flags
to
specify usage behavior for a command pool are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
// Provided by VK_VERSION_1_1
VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
} VkCommandPoolCreateFlagBits;
-
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT
specifies that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool. -
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
allows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, thenvkResetCommandBuffer
must not be called for any command buffer allocated from that pool.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolCreateFlags;
VkCommandPoolCreateFlags
is a bitmask type for setting a mask of zero
or more VkCommandPoolCreateFlagBits.
To trim a command pool, call:
// Provided by VK_KHR_maintenance1
void vkTrimCommandPoolKHR(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolTrimFlags flags);
-
device
is the logical device that owns the command pool. -
commandPool
is the command pool to trim. -
flags
is reserved for future use.
Trimming a command pool recycles unused memory from the command pool back to the system. Command buffers allocated from the pool are not affected by the command.
Note
This command provides applications with some control over the internal memory allocations used by command pools. Unused memory normally arises from command buffers that have been recorded and later reset, such that they are no longer using the memory. On reset, a command buffer can return memory to its command pool, but the only way to release memory from a command pool to the system requires calling vkResetCommandPool, which cannot be executed while any command buffers from that pool are still in use. Subsequent recording operations into command buffers will re-use this memory but since total memory requirements fluctuate over time, unused memory can accumulate. In this situation, trimming a command pool may be useful to return unused memory back to the system, returning the total outstanding memory allocated by the pool back to a more “average” value. Implementations utilize many internal allocation strategies that make it impossible to guarantee that all unused memory is released back to the system. For instance, an implementation of a command pool may involve allocating memory in bulk from the system and sub-allocating from that memory. In such an implementation any live command buffer that holds a reference to a bulk allocation would prevent that allocation from being freed, even if only a small proportion of the bulk allocation is in use. In most cases trimming will result in a reduction in allocated but unused memory, but it does not guarantee the “ideal” behavior. Trimming may be an expensive operation, and should not be called frequently. Trimming should be treated as a way to relieve memory pressure after application-known points when there exists enough unused memory that the cost of trimming is “worth” it. |
// Provided by VK_VERSION_1_1
typedef VkFlags VkCommandPoolTrimFlags;
or the equivalent
// Provided by VK_KHR_maintenance1
typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;
VkCommandPoolTrimFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
To reset a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags);
-
device
is the logical device that owns the command pool. -
commandPool
is the command pool to reset. -
flags
is a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.
Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool
recorded
into it, becomes invalid.
Bits which can be set in vkResetCommandPool::flags
to control
the reset operation are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolResetFlagBits {
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits;
-
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT
specifies that resetting a command pool recycles all of the resources from the command pool back to the system.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolResetFlags;
VkCommandPoolResetFlags
is a bitmask type for setting a mask of zero
or more VkCommandPoolResetFlagBits.
To destroy a command pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyCommandPool(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the command pool. -
commandPool
is the handle of the command pool to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
When a pool is destroyed, all command buffers allocated from the pool are freed.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool
recorded
into it, becomes invalid.
5.3. Command Buffer Allocation and Management
To allocate command buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers);
-
device
is the logical device that owns the command pool. -
pAllocateInfo
is a pointer to aVkCommandBufferAllocateInfo
structure describing parameters of the allocation. -
pCommandBuffers
is a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by thecommandBufferCount
member ofpAllocateInfo
. Each allocated command buffer begins in the initial state.
vkAllocateCommandBuffers
can be used to create multiple command
buffers.
If the creation of any of those command buffers fails, the implementation
must destroy all successfully created command buffer objects from this
command, set all entries of the pCommandBuffers
array to NULL
and
return the error.
When command buffers are first allocated, they are in the initial state.
The VkCommandBufferAllocateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
commandPool
is the command pool from which the command buffers are allocated. -
level
is a VkCommandBufferLevel value specifying the command buffer level. -
commandBufferCount
is the number of command buffers to allocate from the pool.
Possible values of VkCommandBufferAllocateInfo::level
,
specifying the command buffer level, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;
-
VK_COMMAND_BUFFER_LEVEL_PRIMARY
specifies a primary command buffer. -
VK_COMMAND_BUFFER_LEVEL_SECONDARY
specifies a secondary command buffer.
To reset command buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags);
-
commandBuffer
is the command buffer to reset. The command buffer can be in any state other than pending, and is moved into the initial state. -
flags
is a bitmask of VkCommandBufferResetFlagBits controlling the reset operation.
Any primary command buffer that is in the recording or executable state and has commandBuffer
recorded into
it, becomes invalid.
Bits which can be set in vkResetCommandBuffer::flags
to control
the reset operation are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
-
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT
specifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands.commandBuffer
is moved to the initial state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferResetFlags;
VkCommandBufferResetFlags
is a bitmask type for setting a mask of zero
or more VkCommandBufferResetFlagBits.
To free command buffers, call:
// Provided by VK_VERSION_1_0
void vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
device
is the logical device that owns the command pool. -
commandPool
is the command pool from which the command buffers were allocated. -
commandBufferCount
is the length of thepCommandBuffers
array. -
pCommandBuffers
is a pointer to an array of handles of command buffers to free.
Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers
recorded into it, becomes invalid.
5.4. Command Buffer Recording
To begin recording a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo);
-
commandBuffer
is the handle of the command buffer which is to be put in the recording state. -
pBeginInfo
points to a VkCommandBufferBeginInfo structure defining additional information about how the command buffer begins recording.
The VkCommandBufferBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer. -
pInheritanceInfo
is a pointer to aVkCommandBufferInheritanceInfo
structure, used ifcommandBuffer
is a secondary command buffer. If this is a primary command buffer, then this value is ignored.
Bits which can be set in VkCommandBufferBeginInfo::flags
to
specify usage behavior for a command buffer are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
-
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
specifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission. -
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
specifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored. -
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
specifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferUsageFlags;
VkCommandBufferUsageFlags
is a bitmask type for setting a mask of zero
or more VkCommandBufferUsageFlagBits.
If the command buffer is a secondary command buffer, then the
VkCommandBufferInheritanceInfo
structure defines any state that will
be inherited from the primary command buffer:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
renderPass
is a VkRenderPass object defining which render passes theVkCommandBuffer
will be compatible with and can be executed within. If theVkCommandBuffer
will not be executed within a render pass instance,renderPass
is ignored. -
subpass
is the index of the subpass within the render pass instance that theVkCommandBuffer
will be executed within. If theVkCommandBuffer
will not be executed within a render pass instance,subpass
is ignored. -
framebuffer
optionally refers to the VkFramebuffer object that theVkCommandBuffer
will be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known, or if theVkCommandBuffer
will not be executed within a render pass instance.NoteSpecifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.
-
occlusionQueryEnable
specifies whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this isVK_TRUE
, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this isVK_FALSE
, then the primary command buffer must not have an occlusion query active. -
queryFlags
specifies the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes theVK_QUERY_CONTROL_PRECISE_BIT
bit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use theVK_QUERY_CONTROL_PRECISE_BIT
bit. -
pipelineStatistics
is a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.
Note
On some implementations, not using the
|
If a command buffer is in the invalid, or
executable state, and the command buffer was allocated from a command pool
with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
flag set,
then vkBeginCommandBuffer
implicitly resets the command buffer,
behaving as if vkResetCommandBuffer
had been called with
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT
not set.
After the implicit reset, commandBuffer
is moved to the
recording state.
If the pNext
chain of VkCommandBufferInheritanceInfo includes a
VkCommandBufferInheritanceConditionalRenderingInfoEXT
structure, then
that structure controls whether a command buffer can be executed while
conditional rendering is active in the
primary command buffer.
The VkCommandBufferInheritanceConditionalRenderingInfoEXT
structure is
defined as:
// Provided by VK_EXT_conditional_rendering
typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 conditionalRenderingEnable;
} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure -
conditionalRenderingEnable
specifies whether the command buffer can be executed while conditional rendering is active in the primary command buffer. If this isVK_TRUE
, then this command buffer can be executed whether the primary command buffer has active conditional rendering or not. If this isVK_FALSE
, then the primary command buffer must not have conditional rendering active.
If this structure is not present, the behavior is as if
conditionalRenderingEnable
is VK_FALSE
.
To begin recording a secondary command buffer compatible with execution
inside a render pass using render
pass transform, add the
VkCommandBufferInheritanceRenderPassTransformInfoQCOM to the
pNext
chain of VkCommandBufferInheritanceInfo structure passed
to the vkBeginCommandBuffer command specifying the parameters for
transformed rasterization.
The VkCommandBufferInheritanceRenderPassTransformInfoQCOM
structure is
defined as:
// Provided by VK_QCOM_render_pass_transform
typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM {
VkStructureType sType;
void* pNext;
VkSurfaceTransformFlagBitsKHR transform;
VkRect2D renderArea;
} VkCommandBufferInheritanceRenderPassTransformInfoQCOM;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
transform
is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to the render pass. -
renderArea
is the render area that is affected by the command buffer.
When the secondary is recorded to execute within a render pass instance
using vkCmdExecuteCommands, the render pass transform parameters of
the secondary command buffer must be consistent with the render pass
transform parameters specified for the render pass instance.
In particular, the transform
and renderArea
for command buffer
must be identical to the transform
and renderArea
of the render
pass instance.
Once recording starts, an application records a sequence of commands
(vkCmd*
) to set state in the command buffer, draw, dispatch, and other
commands.
Several commands can also be recorded indirectly from VkBuffer
content, see Device-Generated Commands.
To complete recording of a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkEndCommandBuffer(
VkCommandBuffer commandBuffer);
-
commandBuffer
is the command buffer to complete recording.
If there was an error during recording, the application will be notified by
an unsuccessful return code returned by vkEndCommandBuffer
.
If the application wishes to further use the command buffer, the command
buffer must be reset.
The command buffer must have been in the recording state, and is moved to the executable state.
When a command buffer is in the executable state, it can be submitted to a queue for execution.
5.5. Command Buffer Submission
Note
Submission can be a high overhead operation, and applications should
attempt to batch work together into as few calls to |
To submit command buffers to a queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
-
queue
is the queue that the command buffers will be submitted to. -
submitCount
is the number of elements in thepSubmits
array. -
pSubmits
is a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. -
fence
is an optional handle to a fence to be signaled once all submitted command buffers have completed execution. Iffence
is not VK_NULL_HANDLE, it defines a fence signal operation.
vkQueueSubmit
is a queue submission
command, with each batch defined by an element of pSubmits
.
Batches begin execution in the order they appear in pSubmits
, but may
complete out of order.
Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.
Details on the interaction of pWaitDstStageMask
with synchronization
are described in the semaphore wait
operation section of the synchronization chapter.
The order that batches appear in pSubmits
is used to determine
submission order, and thus all the
implicit ordering guarantees that respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or
otherwise execute out of order.
If any command buffer submitted to this queue is in the
executable state, it is moved to the
pending state.
Once execution of all submissions of a command buffer complete, it moves
from the pending state, back to the
executable state.
If a command buffer was recorded with the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
flag, it instead moves to
the invalid state.
If vkQueueSubmit
fails, it may return
VK_ERROR_OUT_OF_HOST_MEMORY
or VK_ERROR_OUT_OF_DEVICE_MEMORY
.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced by the submitted
command buffers and any semaphores referenced by pSubmits
is
unaffected by the call or its failure.
If vkQueueSubmit
fails in such a way that the implementation is unable
to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST
.
See Lost Device.
The VkSubmitInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreCount
is the number of semaphores upon which to wait before executing the command buffers for the batch. -
pWaitSemaphores
is a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
pWaitDstStageMask
is a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. -
commandBufferCount
is the number of command buffers to execute in the batch. -
pCommandBuffers
is a pointer to an array of VkCommandBuffer handles to execute in the batch. -
signalSemaphoreCount
is the number of semaphores to be signaled once the commands specified inpCommandBuffers
have completed execution. -
pSignalSemaphores
is a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
The order that command buffers appear in pCommandBuffers
is used to
determine submission order, and thus
all the implicit ordering guarantees that
respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or
otherwise execute out of order.
To specify the values to use when waiting for and signaling semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE
,
add a VkTimelineSemaphoreSubmitInfo structure to the pNext
chain
of the VkSubmitInfo structure when using vkQueueSubmit or the
VkBindSparseInfo structure when using vkQueueBindSparse.
The VkTimelineSemaphoreSubmitInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkTimelineSemaphoreSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValueCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValueCount;
const uint64_t* pSignalSemaphoreValues;
} VkTimelineSemaphoreSubmitInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreValueCount
is the number of semaphore wait values specified inpWaitSemaphoreValues
. -
pWaitSemaphoreValues
is an array of lengthwaitSemaphoreValueCount
containing values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores
to wait for. -
signalSemaphoreValueCount
is the number of semaphore signal values specified inpSignalSemaphoreValues
. -
pSignalSemaphoreValues
is an array of lengthsignalSemaphoreValueCount
containing values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores
to set when signaled.
If the semaphore in VkSubmitInfo::pWaitSemaphores
or
VkSubmitInfo::pSignalSemaphores
corresponding to an entry in
pWaitSemaphoreValues
or pSignalSemaphoreValues
respectively was
not created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE
, the implementation must ignore the value
in the pWaitSemaphoreValues
or pSignalSemaphoreValues
entry.
To specify the values to use when waiting for and signaling semaphores whose
current payload refers to a
Direct3D 12 fence, add a VkD3D12FenceSubmitInfoKHR structure to the
pNext
chain of the VkSubmitInfo structure.
The VkD3D12FenceSubmitInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkD3D12FenceSubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValuesCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValuesCount;
const uint64_t* pSignalSemaphoreValues;
} VkD3D12FenceSubmitInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreValuesCount
is the number of semaphore wait values specified inpWaitSemaphoreValues
. -
pWaitSemaphoreValues
is a pointer to an array ofwaitSemaphoreValuesCount
values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphores
to wait for. -
signalSemaphoreValuesCount
is the number of semaphore signal values specified inpSignalSemaphoreValues
. -
pSignalSemaphoreValues
is a pointer to an array ofsignalSemaphoreValuesCount
values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphores
to set when signaled.
If the semaphore in VkSubmitInfo::pWaitSemaphores
or
VkSubmitInfo::pSignalSemaphores
corresponding to an entry in
pWaitSemaphoreValues
or pSignalSemaphoreValues
respectively does
not currently have a payload
referring to a Direct3D 12 fence, the implementation must ignore the value
in the pWaitSemaphoreValues
or pSignalSemaphoreValues
entry.
Note
As the introduction of the external semaphore handle type
|
When submitting work that operates on memory imported from a Direct3D 11
resource to a queue, the keyed mutex mechanism may be used in addition to
Vulkan semaphores to synchronize the work.
Keyed mutexes are a property of a properly created shareable Direct3D 11
resource.
They can only be used if the imported resource was created with the
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
flag.
To acquire keyed mutexes before submitted work and/or release them after,
add a VkWin32KeyedMutexAcquireReleaseInfoKHR structure to the
pNext
chain of the VkSubmitInfo structure.
The VkWin32KeyedMutexAcquireReleaseInfoKHR
structure is defined as:
// Provided by VK_KHR_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeouts;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoKHR;
-
acquireCount
is the number of entries in thepAcquireSyncs
,pAcquireKeys
, andpAcquireTimeoutMilliseconds
arrays. -
pAcquireSyncs
is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pAcquireKeys
is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries inpAcquireSyncs
. -
pAcquireTimeoutMilliseconds
is a pointer to an array of timeout values, in millisecond units, for each acquire specified inpAcquireKeys
. -
releaseCount
is the number of entries in thepReleaseSyncs
andpReleaseKeys
arrays. -
pReleaseSyncs
is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pReleaseKeys
is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries inpReleaseSyncs
.
When submitting work that operates on memory imported from a Direct3D 11
resource to a queue, the keyed mutex mechanism may be used in addition to
Vulkan semaphores to synchronize the work.
Keyed mutexes are a property of a properly created shareable Direct3D 11
resource.
They can only be used if the imported resource was created with the
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
flag.
To acquire keyed mutexes before submitted work and/or release them after,
add a VkWin32KeyedMutexAcquireReleaseInfoNV structure to the
pNext
chain of the VkSubmitInfo structure.
The VkWin32KeyedMutexAcquireReleaseInfoNV
structure is defined as:
// Provided by VK_NV_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeoutMilliseconds;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoNV;
-
acquireCount
is the number of entries in thepAcquireSyncs
,pAcquireKeys
, andpAcquireTimeoutMilliseconds
arrays. -
pAcquireSyncs
is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pAcquireKeys
is a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries inpAcquireSyncs
. -
pAcquireTimeoutMilliseconds
is a pointer to an array of timeout values, in millisecond units, for each acquire specified inpAcquireKeys
. -
releaseCount
is the number of entries in thepReleaseSyncs
andpReleaseKeys
arrays. -
pReleaseSyncs
is a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pReleaseKeys
is a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries inpReleaseSyncs
.
If the pNext
chain of VkSubmitInfo includes a
VkDeviceGroupSubmitInfo
structure, then that structure includes device
indices and masks specifying which physical devices execute semaphore
operations and command buffers.
The VkDeviceGroupSubmitInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const uint32_t* pWaitSemaphoreDeviceIndices;
uint32_t commandBufferCount;
const uint32_t* pCommandBufferDeviceMasks;
uint32_t signalSemaphoreCount;
const uint32_t* pSignalSemaphoreDeviceIndices;
} VkDeviceGroupSubmitInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreCount
is the number of elements in thepWaitSemaphoreDeviceIndices
array. -
pWaitSemaphoreDeviceIndices
is a pointer to an array ofwaitSemaphoreCount
device indices indicating which physical device executes the semaphore wait operation in the corresponding element of VkSubmitInfo::pWaitSemaphores
. -
commandBufferCount
is the number of elements in thepCommandBufferDeviceMasks
array. -
pCommandBufferDeviceMasks
is a pointer to an array ofcommandBufferCount
device masks indicating which physical devices execute the command buffer in the corresponding element of VkSubmitInfo::pCommandBuffers
. A physical device executes the command buffer if the corresponding bit is set in the mask. -
signalSemaphoreCount
is the number of elements in thepSignalSemaphoreDeviceIndices
array. -
pSignalSemaphoreDeviceIndices
is a pointer to an array ofsignalSemaphoreCount
device indices indicating which physical device executes the semaphore signal operation in the corresponding element of VkSubmitInfo::pSignalSemaphores
.
If this structure is not present, semaphore operations and command buffers execute on device index zero.
If the pNext
chain of VkSubmitInfo includes a
VkPerformanceQuerySubmitInfoKHR structure, then the structure
indicates which counter pass is active for the batch in that submit.
The VkPerformanceQuerySubmitInfoKHR
structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceQuerySubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t counterPassIndex;
} VkPerformanceQuerySubmitInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
counterPassIndex
specifies which counter pass index is active.
If the VkSubmitInfo
::pNext
chain does not include this
structure, the batch defaults to use counter pass index 0.
5.6. Queue Forward Progress
When using binary semaphores, the application must ensure that command
buffer submissions will be able to complete without any subsequent
operations by the application on any queue.
After any call to vkQueueSubmit
(or other queue operation), for every
queued wait on a semaphore
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
there must be a prior signal of that semaphore that will not be consumed by
a different wait on the semaphore.
When using timeline semaphores, wait-before-signal behavior is well-defined
and applications can submit work via vkQueueSubmit
which defines a
timeline semaphore wait operation
before submitting a corresponding semaphore signal operation.
For each timeline semaphore wait
operation defined by a call to vkQueueSubmit
, the application must
ensure that a corresponding semaphore signal operation is executed before forward progress can be
made.
Command buffers in the submission can include vkCmdWaitEvents
commands that wait on events that will not be signaled by earlier commands
in the queue.
Such events must be signaled by the application using vkSetEvent, and
the vkCmdWaitEvents
commands that wait upon them must not be inside a
render pass instance.
The event must be set before the vkCmdWaitEvents command is executed.
Note
Implementations may have some tolerance for waiting on events to be set, but this is defined outside of the scope of Vulkan. |
5.7. Secondary Command Buffer Execution
A secondary command buffer must not be directly submitted to a queue. Instead, secondary command buffers are recorded to execute as part of a primary command buffer with the command:
// Provided by VK_VERSION_1_0
void vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
commandBuffer
is a handle to a primary command buffer that the secondary command buffers are executed in. -
commandBufferCount
is the length of thepCommandBuffers
array. -
pCommandBuffers
is a pointer to an array ofcommandBufferCount
secondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.
If any element of pCommandBuffers
was not recorded with the
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT
flag, and it was recorded
into any other primary command buffer which is currently in the
executable or recording state, that primary
command buffer becomes invalid.
5.8. Command Buffer Device Mask
Each command buffer has a piece of state storing the current device mask of the command buffer. This mask controls which physical devices within the logical device all subsequent commands will execute on, including state-setting commands, action commands, and synchronization commands.
Scissor, exclusive scissor, and viewport state (excluding the count of each) can be set to different values on each physical device (only when set as dynamic state), and each physical device will render using its local copy of the state. Other state is shared between physical devices, such that all physical devices use the most recently set values for the state. However, when recording an action command that uses a piece of state, the most recent command that set that state must have included all physical devices that execute the action command in its current device mask.
The command buffer’s device mask is orthogonal to the
pCommandBufferDeviceMasks
member of VkDeviceGroupSubmitInfo.
Commands only execute on a physical device if the device index is set in
both device masks.
If the pNext
chain of VkCommandBufferBeginInfo includes a
VkDeviceGroupCommandBufferBeginInfo
structure, then that structure
includes an initial device mask for the command buffer.
The VkDeviceGroupCommandBufferBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
} VkDeviceGroupCommandBufferBeginInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceMask
is the initial value of the command buffer’s device mask.
The initial device mask also acts as an upper bound on the set of devices that can ever be in the device mask in the command buffer.
If this structure is not present, the initial value of a command buffer’s device mask is set to include all physical devices in the logical device when the command buffer begins recording.
To update the current device mask of a command buffer, call:
// Provided by VK_KHR_device_group
void vkCmdSetDeviceMaskKHR(
VkCommandBuffer commandBuffer,
uint32_t deviceMask);
-
commandBuffer
is command buffer whose current device mask is modified. -
deviceMask
is the new value of the current device mask.
deviceMask
is used to filter out subsequent commands from executing on
all physical devices whose bit indices are not set in the mask, except
commands beginning a render pass instance, commands transitioning to the
next subpass in the render pass instance, and commands ending a render pass
instance, which always execute on the set of physical devices whose bit
indices are included in the deviceMask
member of the
VkDeviceGroupRenderPassBeginInfo structure passed to the command
beginning the corresponding render pass instance.
6. Synchronization and Cache Control
Synchronization of access to resources is primarily the responsibility of the application in Vulkan. The order of execution of commands with respect to the host and other commands on the device has few implicit guarantees, and needs to be explicitly specified. Memory caches and other optimizations are also explicitly managed, requiring that the flow of data through the system is largely under application control.
Whilst some implicit guarantees exist between commands, five explicit synchronization mechanisms are exposed by Vulkan:
- Fences
-
Fences can be used to communicate to the host that execution of some task on the device has completed.
- Semaphores
-
Semaphores can be used to control resource access across multiple queues.
- Events
-
Events provide a fine-grained synchronization primitive which can be signaled either within a command buffer or by the host, and can be waited upon within a command buffer or queried on the host.
- Pipeline Barriers
-
Pipeline barriers also provide synchronization control within a command buffer, but at a single point, rather than with separate signal and wait operations.
- Render Passes
-
Render passes provide a useful synchronization framework for most rendering tasks, built upon the concepts in this chapter. Many cases that would otherwise need an application to use other synchronization primitives can be expressed more efficiently as part of a render pass.
6.1. Execution and Memory Dependencies
An operation is an arbitrary amount of work to be executed on the host, a device, or an external entity such as a presentation engine. Synchronization commands introduce explicit execution dependencies, and memory dependencies between two sets of operations defined by the command’s two synchronization scopes.
The synchronization scopes define which other operations a synchronization command is able to create execution dependencies with. Any type of operation that is not in a synchronization command’s synchronization scopes will not be included in the resulting dependency. For example, for many synchronization commands, the synchronization scopes can be limited to just operations executing in specific pipeline stages, which allows other pipeline stages to be excluded from a dependency. Other scoping options are possible, depending on the particular command.
An execution dependency is a guarantee that for two sets of operations, the first set must happen-before the second set. If an operation happens-before another operation, then the first operation must complete before the second operation is initiated. More precisely:
-
Let A and B be separate sets of operations.
-
Let S be a synchronization command.
-
Let AS and BS be the synchronization scopes of S.
-
Let A' be the intersection of sets A and AS.
-
Let B' be the intersection of sets B and BS.
-
Submitting A, S and B for execution, in that order, will result in execution dependency E between A' and B'.
-
Execution dependency E guarantees that A' happens-before B'.
An execution dependency chain is a sequence of execution dependencies that form a happens-before relation between the first dependency’s A' and the final dependency’s B'. For each consecutive pair of execution dependencies, a chain exists if the intersection of BS in the first dependency and AS in the second dependency is not an empty set. The formation of a single execution dependency from an execution dependency chain can be described by substituting the following in the description of execution dependencies:
-
Let S be a set of synchronization commands that generate an execution dependency chain.
-
Let AS be the first synchronization scope of the first command in S.
-
Let BS be the second synchronization scope of the last command in S.
Execution dependencies alone are not sufficient to guarantee that values resulting from writes in one set of operations can be read from another set of operations.
Three additional types of operation are used to control memory access. Availability operations cause the values generated by specified memory write accesses to become available to a memory domain for future access. Any available value remains available until a subsequent write to the same memory location occurs (whether it is made available or not) or the memory is freed. Memory domain operations cause writes that are available to a source memory domain to become available to a destination memory domain (an example of this is making writes available to the host domain available to the device domain). Visibility operations cause values available to a memory domain to become visible to specified memory accesses.
Availability, visibility, memory domains, and memory domain operations are formally defined in the Availability and Visibility section of the Memory Model chapter. Which API operations perform each of these operations is defined in Availability, Visibility, and Domain Operations.
A memory dependency is an execution dependency which includes availability and visibility operations such that:
-
The first set of operations happens-before the availability operation.
-
The availability operation happens-before the visibility operation.
-
The visibility operation happens-before the second set of operations.
Once written values are made visible to a particular type of memory access, they can be read or written by that type of memory access. Most synchronization commands in Vulkan define a memory dependency.
The specific memory accesses that are made available and visible are defined by the access scopes of a memory dependency. Any type of access that is in a memory dependency’s first access scope and occurs in A' is made available. Any type of access that is in a memory dependency’s second access scope and occurs in B' has any available writes made visible to it. Any type of operation that is not in a synchronization command’s access scopes will not be included in the resulting dependency.
A memory dependency enforces availability and visibility of memory accesses and execution order between two sets of operations. Adding to the description of execution dependency chains:
-
Let a be the set of memory accesses performed by A'.
-
Let b be the set of memory accesses performed by B'.
-
Let aS be the first access scope of the first command in S.
-
Let bS be the second access scope of the last command in S.
-
Let a' be the intersection of sets a and aS.
-
Let b' be the intersection of sets b and bS.
-
Submitting A, S and B for execution, in that order, will result in a memory dependency m between A' and B'.
-
Memory dependency m guarantees that:
-
Memory writes in a' are made available.
-
Available memory writes, including those from a', are made visible to b'.
-
Note
Execution and memory dependencies are used to solve data hazards, i.e. to ensure that read and write operations occur in a well-defined order. Write-after-read hazards can be solved with just an execution dependency, but read-after-write and write-after-write hazards need appropriate memory dependencies to be included between them. If an application does not include dependencies to solve these hazards, the results and execution orders of memory accesses are undefined. |
6.1.1. Image Layout Transitions
Image subresources can be transitioned from one layout to another as part of a memory dependency (e.g. by using an image memory barrier). When a layout transition is specified in a memory dependency, it happens-after the availability operations in the memory dependency, and happens-before the visibility operations. Image layout transitions may perform read and write accesses on all memory bound to the image subresource range, so applications must ensure that all memory writes have been made available before a layout transition is executed. Available memory is automatically made visible to a layout transition, and writes performed by a layout transition are automatically made available.
Layout transitions always apply to a particular image subresource range, and
specify both an old layout and new layout.
The old layout must either be VK_IMAGE_LAYOUT_UNDEFINED
, or match the
current layout of the image subresource range.
If the old layout matches the current layout of the image subresource range,
the transition preserves the contents of that range.
If the old layout is VK_IMAGE_LAYOUT_UNDEFINED
, the contents of that
range may be discarded.
As image layout transitions may perform read and write accesses on the
memory bound to the image, if the image subresource affected by the layout
transition is bound to peer memory for any device in the current device mask
then the memory heap the bound memory comes from must support the
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT
and
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT
capabilities as returned by
vkGetDeviceGroupPeerMemoryFeatures.
Note
Applications must ensure that layout transitions happen-after all operations accessing the image with the old layout, and happen-before any operations that will access the image with the new layout. Layout transitions are potentially read/write operations, so not defining appropriate memory dependencies to guarantee this will result in a data race. |
Image layout transitions interact with memory aliasing.
Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus when the image
member
of an image memory barrier is an
image created with this flag the application can chain a
VkSampleLocationsInfoEXT structure to the pNext
chain of
VkImageMemoryBarrier to specify the sample locations to use during any
image layout transition.
If the VkSampleLocationsInfoEXT
structure does not match the sample
location state last used to render to the image subresource range specified
by subresourceRange
, or if no VkSampleLocationsInfoEXT
structure
is present, then the contents of the given image subresource range becomes
undefined as if oldLayout
would equal
VK_IMAGE_LAYOUT_UNDEFINED
.
6.1.2. Pipeline Stages
The work performed by an action or synchronization command consists of multiple operations, which are performed as a sequence of logically independent steps known as pipeline stages. The exact pipeline stages executed depend on the particular command that is used, and current command buffer state when the command was recorded. Drawing commands, dispatching commands, copy commands, clear commands, and synchronization commands all execute in different sets of pipeline stages. Synchronization commands do not execute in a defined pipeline.
Note
Operations performed by synchronization commands (e.g. availability and visibility operations) are not executed by a defined pipeline stage. However other commands can still synchronize with them by using the synchronization scopes to create a dependency chain. |
Execution of operations across pipeline stages must adhere to implicit ordering guarantees, particularly including pipeline stage order. Otherwise, execution across pipeline stages may overlap or execute out of order with regards to other stages, unless otherwise enforced by an execution dependency.
Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.
The VkPipelineStageFlagBits
enum is defined as:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
// Provided by VK_EXT_transform_feedback
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
// Provided by VK_EXT_conditional_rendering
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000,
// Provided by VK_NV_shading_rate_image
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00400000,
// Provided by VK_NV_mesh_shader
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
// Provided by VK_NV_mesh_shader
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
// Provided by VK_EXT_fragment_density_map
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
// Provided by VK_NV_device_generated_commands
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
} VkPipelineStageFlagBits;
-
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
is equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT
with VkAccessFlags set to0
when specified in the second synchronization scope, but specifies no stages in the first scope. -
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
specifies the stage of the pipeline where Draw/DispatchIndirect data structures are consumed. This stage also includes reading commands written by vkCmdExecuteGeneratedCommandsNV. -
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
specifies the task shader stage. -
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
specifies the mesh shader stage. -
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
specifies the stage of the pipeline where vertex and index buffers are consumed. -
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
specifies the vertex shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
specifies the tessellation control shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
specifies the tessellation evaluation shader stage. -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
specifies the geometry shader stage. -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
specifies the fragment shader stage. -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
specifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
specifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
specifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations and multisample resolve operations for framebuffer attachments with a color or depth/stencil format. -
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
specifies the execution of a compute shader. -
VK_PIPELINE_STAGE_TRANSFER_BIT
specifies the following commands:-
All copy commands, including vkCmdCopyQueryPoolResults
-
All clear commands, with the exception of vkCmdClearAttachments
-
-
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
is equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BIT
with VkAccessFlags set to0
when specified in the first synchronization scope, but specifies no stages in the second scope. -
VK_PIPELINE_STAGE_HOST_BIT
specifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. -
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
specifies the execution of the ray tracing shader stages. -
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
specifies the execution of acceleration structure commands. -
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
specifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
-
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
-
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
-
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
-
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
-
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
-
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
-
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
-
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
-
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
-
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
-
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
-
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
specifies all commands supported on the queue it is used with. -
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
specifies the stage of the pipeline where the predicate of conditional rendering is consumed. -
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
specifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers. -
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
specifies the stage of the pipeline where device-side preprocessing for generated commands via vkCmdPreprocessGeneratedCommandsNV is handled. -
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
specifies the stage of the pipeline where the shading rate image is read to determine the shading rate for portions of a rasterized primitive. -
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
specifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineStageFlags;
VkPipelineStageFlags
is a bitmask type for setting a mask of zero or
more VkPipelineStageFlagBits.
If a synchronization command includes a source stage mask, its first synchronization scope only includes execution of the pipeline stages specified in that mask, and its first access scope only includes memory access performed by pipeline stages specified in that mask. If a synchronization command includes a destination stage mask, its second synchronization scope only includes execution of the pipeline stages specified in that mask, and its second access scope only includes memory access performed by pipeline stages specified in that mask.
Note
Including a particular pipeline stage in the first synchronization scope of a command implicitly includes logically earlier pipeline stages in the synchronization scope. Similarly, the second synchronization scope includes logically later pipeline stages. However, note that access scopes are not affected in this way - only the precise stages specified are considered part of each access scope. |
Certain pipeline stages are only available on queues that support a particular set of operations. The following table lists, for each pipeline stage flag, which queue capability flag must be supported by the queue. When multiple flags are enumerated in the second column of the table, it means that the pipeline stage is supported on the queue if it supports any of the listed capability flags. For further details on queue capabilities see Physical Device Enumeration and Queues.
Pipeline stage flag | Required queue capability flag |
---|---|
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
None required |
|
None required |
|
|
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pipeline stages that execute as a result of a command logically complete execution in a specific order, such that completion of a logically later pipeline stage must not happen-before completion of a logically earlier stage. This means that including any stage in the source stage mask for a particular synchronization command also implies that any logically earlier stages are included in AS for that command.
Similarly, initiation of a logically earlier pipeline stage must not happen-after initiation of a logically later pipeline stage. Including any given stage in the destination stage mask for a particular synchronization command also implies that any logically later stages are included in BS for that command.
Note
Implementations may not support synchronization at every pipeline stage for every synchronization operation. If a pipeline stage that an implementation does not support synchronization for appears in a source stage mask, it may substitute any logically later stage in its place for the first synchronization scope. If a pipeline stage that an implementation does not support synchronization for appears in a destination stage mask, it may substitute any logically earlier stage in its place for the second synchronization scope. For example, if an implementation is unable to signal an event immediately after vertex shader execution is complete, it may instead signal the event after color attachment output has completed. If an implementation makes such a substitution, it must not affect the semantics of execution or memory dependencies or image and buffer memory barriers. |
Graphics pipelines are executable on queues
supporting VK_QUEUE_GRAPHICS_BIT
.
Stages executed by graphics pipelines can only be specified in commands
recorded for queues supporting VK_QUEUE_GRAPHICS_BIT
.
The graphics primitive pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
-
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
-
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
-
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
-
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
-
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
-
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
-
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
-
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
The graphics mesh pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
-
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
-
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
-
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
-
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
For the compute pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
For graphics pipeline commands executing in a render pass with a fragment
density map attachment, the following pipeline stage where the fragment
density map read happens has no particular order relative to the other
stages, except that it is logically earlier than
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
:
-
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
The conditional rendering stage is formally part of both the graphics, and the compute pipeline. The pipeline stage where the predicate read happens has unspecified order relative to other stages of these pipelines:
-
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
For the transfer pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_TRANSFER_BIT
For host operations, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_HOST_BIT
For the command preprocessing pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
For the ray tracing shader pipeline, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
For ray tracing acceleration structure operations, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
6.1.3. Access Types
Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory.
Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.
The VkAccessFlagBits
enums is defined as:
// Provided by VK_VERSION_1_0
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
// Provided by VK_EXT_conditional_rendering
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
// Provided by VK_EXT_blend_operation_advanced
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
// Provided by VK_KHR_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
// Provided by VK_KHR_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
// Provided by VK_NV_shading_rate_image
VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000,
// Provided by VK_EXT_fragment_density_map
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
// Provided by VK_NV_device_generated_commands
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000,
// Provided by VK_NV_device_generated_commands
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000,
// Provided by VK_NV_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
} VkAccessFlagBits;
-
VK_ACCESS_INDIRECT_COMMAND_READ_BIT
specifies read access to indirect command data read as part of an indirect drawing or dispatch command. -
VK_ACCESS_INDEX_READ_BIT
specifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. -
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
specifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. -
VK_ACCESS_UNIFORM_READ_BIT
specifies read access to a uniform buffer. -
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
specifies read access to an input attachment within a render pass during fragment shading. -
VK_ACCESS_SHADER_READ_BIT
specifies read access to a storage buffer, physical storage buffer, shader binding table, uniform texel buffer, storage texel buffer, sampled image, or storage image. -
VK_ACCESS_SHADER_WRITE_BIT
specifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image. -
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
specifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. It does not include advanced blend operations. -
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
specifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain subpass load and store operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
specifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
specifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. -
VK_ACCESS_TRANSFER_READ_BIT
specifies read access to an image or buffer in a copy operation. -
VK_ACCESS_TRANSFER_WRITE_BIT
specifies write access to an image or buffer in a clear or copy operation. -
VK_ACCESS_HOST_READ_BIT
specifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_HOST_WRITE_BIT
specifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_MEMORY_READ_BIT
specifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting allREAD
access flags that are valid where it is used. -
VK_ACCESS_MEMORY_WRITE_BIT
specifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting allWRITE
access flags that are valid where it is used. -
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT
specifies read access to a predicate as part of conditional rendering. -
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
specifies write access to a transform feedback buffer made when transform feedback is active. -
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
specifies read access to a transform feedback counter buffer which is read whenvkCmdBeginTransformFeedbackEXT
executes. -
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
specifies write access to a transform feedback counter buffer which is written whenvkCmdEndTransformFeedbackEXT
executes. -
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV
specifies reads fromVkBuffer
inputs to vkCmdPreprocessGeneratedCommandsNV. -
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV
specifies writes to theVkBuffer
preprocess outputs in vkCmdPreprocessGeneratedCommandsNV. -
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
is similar toVK_ACCESS_COLOR_ATTACHMENT_READ_BIT
, but also includes advanced blend operations. -
VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV
specifies read access to a shading rate image as part of a drawing command, as bound by vkCmdBindShadingRateImageNV. -
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR
specifies read access to an acceleration structure as part of a trace or build command, or to an acceleration structure scratch buffer as part of a build command. -
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
specifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build command. -
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT
specifies read access to a fragment density map attachment during dynamic fragment density map operations
Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.
Access flag | Supported pipeline stages |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Any |
|
Any |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkAccessFlags;
VkAccessFlags
is a bitmask type for setting a mask of zero or more
VkAccessFlagBits.
If a memory object does not have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
property, then
vkFlushMappedMemoryRanges must be called in order to guarantee that
writes to the memory object from the host are made available to the host
domain, where they can be further made available to the device domain via a
domain operation.
Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee
that writes which are available to the host domain are made visible to host
operations.
If the memory object does have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
property flag, writes to the
memory object from the host are automatically made available to the host
domain.
Similarly, writes made available to the host domain are automatically made
visible to the host.
Note
Queue submission commands automatically perform a domain operation from host to device for all writes performed before the command executes, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier. |
6.1.4. Framebuffer Region Dependencies
Pipeline stages that operate on, or with respect to, the framebuffer are collectively the framebuffer-space pipeline stages. These stages are:
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
-
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
-
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
For these pipeline stages, an execution or memory dependency from the first set of operations to the second set can either be a single framebuffer-global dependency, or split into multiple framebuffer-local dependencies. A dependency with non-framebuffer-space pipeline stages is neither framebuffer-global nor framebuffer-local.
A framebuffer region is a subset of the entire framebuffer, and can either be:
-
A sample region, which is set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer, or
-
A fragment region, which is a set of fragment (x, y, layer) coordinates that is a subset of the entire framebuffer.
Both synchronization scopes of a framebuffer-local dependency include only the operations performed within corresponding framebuffer regions (as defined below). No ordering guarantees are made between different framebuffer regions for a framebuffer-local dependency.
Both synchronization scopes of a framebuffer-global dependency include operations on all framebuffer-regions.
If the first synchronization scope includes operations on pixels/fragments
with N samples and the second synchronization scope includes operations on
pixels/fragments with M samples, where N does not equal M, then a
framebuffer region containing all samples at a given (x, y, layer)
coordinate in the first synchronization scope corresponds to a region
containing all samples at the same coordinate in the second synchronization
scope.
In other words, the framebuffer region is a fragment region and it is a
pixel granularity dependency.
If N equals M,
and if the VkSubpassDescription
::flags
does not specify the
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM
flag,
then a framebuffer region containing a single (x, y, layer, sample)
coordinate in the first synchronization scope corresponds to a region
containing the same sample at the same coordinate in the second
synchronization scope.
In other words, the framebuffer region is a sample region and it is a sample
granularity dependency.
Note
Since fragment invocations are not specified to run in any particular groupings, the size of a framebuffer region is implementation-dependent, not known to the application, and must be assumed to be no larger than specified above. |
Note
Practically, the pixel vs sample granularity dependency means that if an
input attachment has a different number of samples than the pipeline’s
|
If a synchronization command includes a dependencyFlags
parameter, and
specifies the VK_DEPENDENCY_BY_REGION_BIT
flag, then it defines
framebuffer-local dependencies for the framebuffer-space pipeline stages in
that synchronization command, for all framebuffer regions.
If no dependencyFlags
parameter is included, or the
VK_DEPENDENCY_BY_REGION_BIT
flag is not specified, then a
framebuffer-global dependency is specified for those stages.
The VK_DEPENDENCY_BY_REGION_BIT
flag does not affect the dependencies
between non-framebuffer-space pipeline stages, nor does it affect the
dependencies between framebuffer-space and non-framebuffer-space pipeline
stages.
Note
Framebuffer-local dependencies are more optimal for most architectures; particularly tile-based architectures - which can keep framebuffer-regions entirely in on-chip registers and thus avoid external bandwidth across such a dependency. Including a framebuffer-global dependency in your rendering will usually force all implementations to flush data to memory, or to a higher level cache, breaking any potential locality optimizations. |
6.1.5. View-Local Dependencies
In a render pass instance that has multiview enabled, dependencies can be either view-local or view-global.
A view-local dependency only includes operations from a single source view from the source subpass in the first synchronization scope, and only includes operations from a single destination view from the destination subpass in the second synchronization scope. A view-global dependency includes all views in the view mask of the source and destination subpasses in the corresponding synchronization scopes.
If a synchronization command includes a dependencyFlags
parameter and
specifies the VK_DEPENDENCY_VIEW_LOCAL_BIT
flag, then it defines
view-local dependencies for that synchronization command, for all views.
If no dependencyFlags
parameter is included or the
VK_DEPENDENCY_VIEW_LOCAL_BIT
flag is not specified, then a view-global
dependency is specified.
6.1.6. Device-Local Dependencies
Dependencies can be either device-local or non-device-local.
A device-local dependency acts as multiple separate dependencies, one for
each physical device that executes the synchronization command, where each
dependency only includes operations from that physical device in both
synchronization scopes.
A non-device-local dependency is a single dependency where both
synchronization scopes include operations from all physical devices that
participate in the synchronization command.
For subpass dependencies, all physical devices in the
VkDeviceGroupRenderPassBeginInfo::deviceMask
participate in the
dependency, and for pipeline barriers all physical devices that are set in
the command buffer’s current device mask participate in the dependency.
If a synchronization command includes a dependencyFlags
parameter and
specifies the VK_DEPENDENCY_DEVICE_GROUP_BIT
flag, then it defines a
non-device-local dependency for that synchronization command.
If no dependencyFlags
parameter is included or the
VK_DEPENDENCY_DEVICE_GROUP_BIT
flag is not specified, then it defines
device-local dependencies for that synchronization command, for all
participating physical devices.
Semaphore and event dependencies are device-local and only execute on the one physical device that performs the dependency.
6.2. Implicit Synchronization Guarantees
A small number of implicit ordering guarantees are provided by Vulkan, ensuring that the order in which commands are submitted is meaningful, and avoiding unnecessary complexity in common operations.
Submission order is a fundamental ordering in Vulkan, giving meaning to the order in which action and synchronization commands are recorded and submitted to a single queue. Explicit and implicit ordering guarantees between commands in Vulkan all work on the premise that this ordering is meaningful. This order does not itself define any execution or memory dependencies; synchronization commands and other orderings within the API use this ordering to define their scopes.
Submission order for any given set of commands is based on the order in which they were recorded to command buffers and then submitted. This order is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmits
parameter of vkQueueSubmit, from lowest index to highest. -
The order in which command buffers are specified in the
pCommandBuffers
member of VkSubmitInfo, from lowest index to highest. -
The order in which commands were recorded to a command buffer on the host, from first to last:
-
For commands recorded outside a render pass, this includes all other commands recorded outside a render pass, including vkCmdBeginRenderPass and vkCmdEndRenderPass commands; it does not directly include commands inside a render pass.
-
For commands recorded inside a render pass, this includes all other commands recorded inside the same subpass, including the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the same render pass instance; it does not include commands recorded to other subpasses.
-
State commands do not execute any operations on the device, instead they set the state of the command buffer when they execute on the host, in the order that they are recorded. Action commands consume the current state of the command buffer when they are recorded, and will execute state changes on the device as required to match the recorded state.
Query commands, the order of primitives passing through the graphics pipeline and image layout transitions as part of an image memory barrier provide additional guarantees based on submission order.
Execution of pipeline stages within a given command also has a loose ordering, dependent only on a single command.
Signal operation order is a fundamental ordering in Vulkan, giving meaning to the order in which semaphore and fence signal operations occur when submitted to a single queue. The signal operation order for queue operations is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmits
parameter of vkQueueSubmit, from lowest index to highest. -
The fence signal operation defined by the
fence
parameter of a vkQueueSubmit or vkQueueBindSparse command is ordered after all semaphore signal operations defined by that command.
Semaphore signal operations defined by a single VkSubmitInfo or VkBindSparseInfo structure are unordered with respect to other semaphore signal operations defined within the same VkSubmitInfo or VkBindSparseInfo structure.
The vkSignalSemaphore command does not execute on a queue but instead performs the signal operation from the host. The semaphore signal operation defined by executing a vkSignalSemaphore command happens-after the vkSignalSemaphore command is invoked and happens-before the command returns.
Note
When signaling timeline semaphores, it is the responsibility of the application to ensure that they are ordered such that the semaphore value is strictly increasing. Because the first synchronization scope for a semaphore signal operation contains all semaphore signal operations which occur earlier in submission order, all semaphore signal operations contained in any given batch are guaranteed to happen-after all semaphore signal operations contained in any previous batches. However, no ordering guarantee is provided between the semaphore signal operations defined within a single batch. This, combined with the requirement that timeline semaphore values strictly increase, means that it is invalid to signal the same timeline semaphore twice within a single batch. If an application wishes to ensure that some semaphore signal operation happens-after some other semaphore signal operation, it can submit a separate batch containing only semaphore signal operations, which will happen-after the semaphore signal operations in any earlier batches. When signaling a semaphore from the host, the only ordering guarantee is
that the signal operation happens-after when vkSignalSemaphore is
called and happens-before it returns.
Therefore, it is invalid to call |
6.3. Fences
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.
As with most objects in Vulkan, fences are an interface to internal data which is typically opaque to applications. This internal data is referred to as a fence’s payload.
However, in order to enable communication with agents outside of the current device, it is necessary to be able to export that payload to a commonly understood format, and subsequently import from that format as well.
The internal data of a fence may include a reference to any resources and pending work associated with signal or unsignal operations performed on that fence object. Mechanisms to import and export that internal data to and from fences are provided below. These mechanisms indirectly enable applications to share fence state between two or more fences and other synchronization primitives across process and API boundaries.
Fences are represented by VkFence
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
To create a fence, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
device
is the logical device that creates the fence. -
pCreateInfo
is a pointer to a VkFenceCreateInfo structure containing information about how the fence is to be created. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pFence
is a pointer to a handle in which the resulting fence object is returned.
The VkFenceCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.
// Provided by VK_VERSION_1_0
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
-
VK_FENCE_CREATE_SIGNALED_BIT
specifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFenceCreateFlags;
VkFenceCreateFlags
is a bitmask type for setting a mask of zero or
more VkFenceCreateFlagBits.
To create a fence whose payload can be exported to external handles, add a
VkExportFenceCreateInfo structure to the pNext
chain of the
VkFenceCreateInfo structure.
The VkExportFenceCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalFenceHandleTypeFlags handleTypes;
} VkExportFenceCreateInfo;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalFenceHandleTypeFlagBits specifying one or more fence handle types the application can export from the resulting fence. The application can request multiple handle types for the same fence.
To specify additional attributes of NT handles exported from a fence, add a
VkExportFenceWin32HandleInfoKHR structure to the pNext
chain of
the VkFenceCreateInfo structure.
The VkExportFenceWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkExportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportFenceWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pAttributes
is a pointer to a WindowsSECURITY_ATTRIBUTES
structure specifying security attributes of the handle. -
dwAccess
is aDWORD
specifying access rights of the handle. -
name
is a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created fence.
If VkExportFenceCreateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportFenceCreateInfo is present in the pNext
chain of
VkFenceCreateInfo with a Windows handleType
, but either
VkExportFenceWin32HandleInfoKHR
is not present in the pNext
chain, or if it is but pAttributes
is set to NULL
, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights will be
DXGI_SHARED_RESOURCE_READ
| DXGI_SHARED_RESOURCE_WRITE
for handles of the following types:
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT
To export a Windows handle representing the state of a fence, call:
// Provided by VK_KHR_external_fence_win32
VkResult vkGetFenceWin32HandleKHR(
VkDevice device,
const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
device
is the logical device that created the fence being exported. -
pGetWin32HandleInfo
is a pointer to a VkFenceGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandle
will return the Windows handle representing the fence state.
For handle types defined as NT handles, the handles returned by
vkGetFenceWin32HandleKHR
are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle
system call when they are no longer needed.
Exporting a Windows handle from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence Payloads.
The VkFenceGetWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkFenceGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fence
is the fence from which state will be exported. -
handleType
is the type of handle requested.
The properties of the handle returned depend on the value of
handleType
.
See VkExternalFenceHandleTypeFlagBits for a description of the
properties of the defined external fence handle types.
To export a POSIX file descriptor representing the payload of a fence, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkGetFenceFdKHR(
VkDevice device,
const VkFenceGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
device
is the logical device that created the fence being exported. -
pGetFdInfo
is a pointer to a VkFenceGetFdInfoKHR structure containing parameters of the export operation. -
pFd
will return the file descriptor representing the fence payload.
Each call to vkGetFenceFdKHR
must create a new file descriptor and
transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
Note
Ownership can be released in many ways.
For example, the application can call |
If pGetFdInfo->handleType
is
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT
and the fence is signaled at
the time vkGetFenceFdKHR
is called, pFd
may return the value
-1
instead of a valid file descriptor.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve
system call
is made.
Exporting a file descriptor from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence State.
The VkFenceGetFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkFenceGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fence
is the fence from which state will be exported. -
handleType
is the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType
.
See VkExternalFenceHandleTypeFlagBits for a description of the
properties of the defined external fence handle types.
To destroy a fence, call:
// Provided by VK_VERSION_1_0
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the fence. -
fence
is the handle of the fence to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
To query the status of a fence from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetFenceStatus(
VkDevice device,
VkFence fence);
-
device
is the logical device that owns the fence. -
fence
is the handle of the fence to query.
Upon success, vkGetFenceStatus
returns the status of the fence object,
with the following return codes:
Status | Meaning |
---|---|
|
The fence specified by |
|
The fence specified by |
|
The device has been lost. See Lost Device. |
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.
If the device has been lost (see Lost Device),
vkGetFenceStatus
may return any of the above status codes.
If the device has been lost and vkGetFenceStatus
is called repeatedly,
it will eventually return either VK_SUCCESS
or
VK_ERROR_DEVICE_LOST
.
To set the state of fences to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
-
device
is the logical device that owns the fences. -
fenceCount
is the number of fences to reset. -
pFences
is a pointer to an array of fence handles to reset.
If any member of pFences
currently has its
payload imported with temporary
permanence, that fence’s prior permanent payload is first restored.
The remaining operations described therefore operate on the restored
payload.
When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.
If any member of pFences
is already in the unsignaled state when
vkResetFences is executed, then vkResetFences has no effect on
that fence.
When a fence is submitted to a queue as part of a queue submission command, it defines a memory dependency on the batches that were submitted as part of that command, and defines a fence signal operation which sets the fence to the signaled state.
The first synchronization scope includes every batch submitted in the same queue submission command. Fence signal operations that are defined by vkQueueSubmit additionally include in the first synchronization scope all commands that occur earlier in submission order. Fence signal operations that are defined by vkQueueSubmit or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.
The second synchronization scope only includes the fence signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
To wait for one or more fences to enter the signaled state on the host, call:
// Provided by VK_VERSION_1_0
VkResult vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout);
-
device
is the logical device that owns the fences. -
fenceCount
is the number of fences to wait on. -
pFences
is a pointer to an array offenceCount
fence handles. -
waitAll
is the condition that must be satisfied to successfully unblock the wait. IfwaitAll
isVK_TRUE
, then the condition is that all fences inpFences
are signaled. Otherwise, the condition is that at least one fence inpFences
is signaled. -
timeout
is the timeout period in units of nanoseconds.timeout
is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitForFences
is called, then
vkWaitForFences
returns immediately.
If the condition is not satisfied at the time vkWaitForFences
is
called, then vkWaitForFences
will block and wait until the condition
is satisfied or the timeout
has expired, whichever is sooner.
If timeout
is zero, then vkWaitForFences
does not wait, but
simply returns the current state of the fences.
VK_TIMEOUT
will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout
has expired,
vkWaitForFences
returns VK_SUCCESS
.
Otherwise, vkWaitForFences
returns VK_TIMEOUT
after the
timeout
has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitForFences
must return in finite time
with either VK_SUCCESS
or VK_ERROR_DEVICE_LOST
.
Note
While we guarantee that |
An execution dependency is defined by waiting for a fence to become signaled, either via vkWaitForFences or by polling on vkGetFenceStatus.
The first synchronization scope includes only the fence signal operation.
The second synchronization scope includes the host operations of vkWaitForFences or vkGetFenceStatus indicating that the fence has become signaled.
Note
Signaling a fence and waiting on the host does not guarantee that the results of memory accesses will be visible to the host, as the access scope of a memory dependency defined by a fence only includes device access. A memory barrier or other memory dependency must be used to guarantee this. See the description of host access types for more information. |
6.3.1. Alternate Methods to Signal Fences
Besides submitting a fence to a queue as part of a queue submission command, a fence may also be signaled when a particular event occurs on a device or display.
To create a fence that will be signaled when an event occurs on a device, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDeviceEventEXT(
VkDevice device,
const VkDeviceEventInfoEXT* pDeviceEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
device
is a logical device on which the event may occur. -
pDeviceEventInfo
is a pointer to a VkDeviceEventInfoEXT structure describing the event of interest to the application. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pFence
is a pointer to a handle in which the resulting fence object is returned.
The VkDeviceEventInfoEXT
structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDeviceEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceEventTypeEXT deviceEvent;
} VkDeviceEventInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
device
is a VkDeviceEventTypeEXT value specifying when the fence will be signaled.
Possible values of VkDeviceEventInfoEXT::device
, specifying when
a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDeviceEventTypeEXT {
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
} VkDeviceEventTypeEXT;
-
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT
specifies that the fence is signaled when a display is plugged into or unplugged from the specified device. Applications can use this notification to determine when they need to re-enumerate the available displays on a device.
To create a fence that will be signaled when an event occurs on a VkDisplayKHR object, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDisplayEventEXT(
VkDevice device,
VkDisplayKHR display,
const VkDisplayEventInfoEXT* pDisplayEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
device
is a logical device associated withdisplay
-
display
is the display on which the event may occur. -
pDisplayEventInfo
is a pointer to a VkDisplayEventInfoEXT structure describing the event of interest to the application. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pFence
is a pointer to a handle in which the resulting fence object is returned.
The VkDisplayEventInfoEXT
structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDisplayEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDisplayEventTypeEXT displayEvent;
} VkDisplayEventInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
displayEvent
is a VkDisplayEventTypeEXT specifying when the fence will be signaled.
Possible values of VkDisplayEventInfoEXT::displayEvent
,
specifying when a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDisplayEventTypeEXT {
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
} VkDisplayEventTypeEXT;
-
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT
specifies that the fence is signaled when the first pixel of the next display refresh cycle leaves the display engine for the display.
6.3.2. Importing Fence Payloads
Applications can import a fence payload into an existing fence using an external fence handle. The effects of the import operation will be either temporary or permanent, as specified by the application. If the import is temporary, the fence will be restored to its permanent state the next time that fence is passed to vkResetFences.
Note
Restoring a fence to its prior permanent payload is a distinct operation from resetting a fence payload. See vkResetFences for more detail. |
Performing a subsequent temporary import on a fence before resetting it has
no effect on this requirement; the next unsignal of the fence must still
restore its last permanent state.
A permanent payload import behaves as if the target fence was destroyed, and
a new fence was created with the same handle but the imported payload.
Because importing a fence payload temporarily or permanently detaches the
existing payload from a fence, similar usage restrictions to those applied
to vkDestroyFence
are applied to any command that imports a fence
payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external fence handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a fence adds the fence to the set of all fences sharing that payload. This set includes the fence from which the payload was exported. Fence signaling, waiting, and resetting operations performed on any fence in the set must behave as if the set were a single fence. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Fence signaling, waiting, and resetting operations performed on the target of copy imports must not affect any other fence or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a fence payload to a handle with copy transference has the same side effects on the source fence’s payload as executing a fence reset operation. If the fence was using a temporarily imported payload, the fence’s prior permanent payload will be restored.
Note
The
tables
Handle Types Supported by
|
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for fences sharing a payload across processes, satisfying the
external synchronization requirements of VkFence
parameters as if all
fences in the set were the same object is sometimes infeasible.
Satisfying valid usage constraints on the state of a fence would similarly
require impractical coordination or levels of trust between processes.
Therefore, these constraints only apply to a specific fence handle, not to
its payload.
For distinct fence objects which share a payload:
-
If multiple commands which queue a signal operation, or which unsignal a fence, are called concurrently, behavior will be as if the commands were called in an arbitrary sequential order.
-
If a queue submission command is called with a fence that is sharing a payload, and the payload is already associated with another queue command that has not yet completed execution, either one or both of the commands will cause the fence to become signaled when they complete execution.
-
If a fence payload is reset while it is associated with a queue command that has not yet completed execution, the payload will become unsignaled, but may become signaled again when the command completes execution.
-
In the preceding cases, any of the devices associated with the fences sharing the payload may be lost, or any of the queue submission or fence reset commands may return
VK_ERROR_INITIALIZATION_FAILED
.
Other than these non-deterministic results, behavior is well defined. In particular:
-
The implementation must not crash or enter an internally inconsistent state where future valid Vulkan commands might cause undefined results,
-
Timeouts on future wait commands on fences sharing the payload must be effective.
Note
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared fence for more than synchronizing access to the shared memory. For example, a process should not use a fence with shared payload to tell when commands it submitted to a queue have completed and objects used by those commands may be destroyed, since the other process can accidentally or maliciously cause the fence to signal before the commands actually complete. |
When a fence is using an imported payload, its
VkExportFenceCreateInfo::handleTypes
value is that specified
when creating the fence from which the payload was exported, rather than
that specified when creating the fence.
Additionally,
VkExternalFenceProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a fence based on the
specific handle type used to import the current payload.
Passing a fence to vkAcquireNextImageKHR is equivalent to temporarily
importing a fence payload to that fence.
Note
Because the exportable handle types of an imported fence correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source fence is opaque to the application, applications have no way of determining whether any external handle types can be exported from a fence in this state. Therefore, applications must not attempt to export handles from fences using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a fence payload, it is the responsibility of the application
to ensure the external handles meet all valid usage requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid fence which will not
cause program termination, device loss, queue stalls, host thread stalls, or
corruption of other resources when used as allowed according to its import
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the fence payload import operation with the error
code VK_ERROR_INVALID_EXTERNAL_HANDLE
.
To import a fence payload from a Windows handle, call:
// Provided by VK_KHR_external_fence_win32
VkResult vkImportFenceWin32HandleKHR(
VkDevice device,
const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
-
device
is the logical device that created the fence. -
pImportFenceWin32HandleInfo
is a pointer to a VkImportFenceWin32HandleInfoKHR structure specifying the fence and import parameters.
Importing a fence payload from Windows handles does not transfer ownership
of the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle
system call when the handle is no
longer needed.
Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportFenceWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkImportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportFenceWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fence
is the fence into which the state will be imported. -
flags
is a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation. -
handleType
specifies the type ofhandle
. -
handle
is the external handle to import, orNULL
. -
name
is a null-terminated UTF-16 string naming the underlying synchronization primitive to import, orNULL
.
The handle types supported by handleType
are:
Handle Type | Transference | Permanence Supported |
---|---|---|
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
To import a fence payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkImportFenceFdKHR(
VkDevice device,
const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
-
device
is the logical device that created the fence. -
pImportFenceFdInfo
is a pointer to a VkImportFenceFdInfoKHR structure specifying the fence and import parameters.
Importing a fence payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportFenceFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkImportFenceFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
int fd;
} VkImportFenceFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fence
is the fence into which the payload will be imported. -
flags
is a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation. -
handleType
specifies the type offd
. -
fd
is the external handle to import.
The handle types supported by handleType
are:
Handle Type | Transference | Permanence Supported |
---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
If handleType
is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT
, the
special value -1
for fd
is treated like a valid sync file descriptor
referring to an object that has already signaled.
The import operation will succeed and the VkFence
will have a
temporarily imported payload as if a valid file descriptor had been
provided.
Note
This special behavior for importing an invalid sync file descriptor allows
easier interoperability with other system APIs which use the convention that
an invalid sync file descriptor represents work that has already completed
and does not need to be waited for.
It is consistent with the option for implementations to return a |
Bits which can be set in
VkImportFenceWin32HandleInfoKHR::flags
and
VkImportFenceFdInfoKHR::flags
specifying additional parameters of a fence import operation are:
// Provided by VK_VERSION_1_1
typedef enum VkFenceImportFlagBits {
VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
// Provided by VK_KHR_external_fence
VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
} VkFenceImportFlagBits;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
-
VK_FENCE_IMPORT_TEMPORARY_BIT
specifies that the fence payload will be imported only temporarily, as described in Importing Fence Payloads, regardless of the permanence ofhandleType
.
// Provided by VK_VERSION_1_1
typedef VkFlags VkFenceImportFlags;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkFenceImportFlags VkFenceImportFlagsKHR;
VkFenceImportFlags
is a bitmask type for setting a mask of zero or
more VkFenceImportFlagBits.
6.4. Semaphores
Semaphores are a synchronization primitive that can be used to insert a dependency between queue operations or between a queue operation and the host. Binary semaphores have two states - signaled and unsignaled. Timeline semaphores have a monotonically increasing 64-bit unsigned integer payload and are signaled with respect to a particular reference value. A semaphore can be signaled after execution of a queue operation is completed, and a queue operation can wait for a semaphore to become signaled before it begins execution. A timeline semaphore can additionally be signaled from the host with the vkSignalSemaphore command and waited on from the host with the vkWaitSemaphores command.
As with most objects in Vulkan, semaphores are an interface to internal data which is typically opaque to applications. This internal data is referred to as a semaphore’s payload.
However, in order to enable communication with agents outside of the current device, it is necessary to be able to export that payload to a commonly understood format, and subsequently import from that format as well.
The internal data of a semaphore may include a reference to any resources and pending work associated with signal or unsignal operations performed on that semaphore object. Mechanisms to import and export that internal data to and from semaphores are provided below. These mechanisms indirectly enable applications to share semaphore state between two or more semaphores and other synchronization primitives across process and API boundaries.
Semaphores are represented by VkSemaphore
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
To create a semaphore, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore);
-
device
is the logical device that creates the semaphore. -
pCreateInfo
is a pointer to a VkSemaphoreCreateInfo structure containing information about how the semaphore is to be created. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pSemaphore
is a pointer to a handle in which the resulting semaphore object is returned.
The VkSemaphoreCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSemaphoreCreateFlags;
VkSemaphoreCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
To create a semaphore of a specific type, add a
VkSemaphoreTypeCreateInfo structure to the pNext
chain of the
VkSemaphoreCreateInfo structure.
The VkSemaphoreTypeCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreTypeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreType semaphoreType;
uint64_t initialValue;
} VkSemaphoreTypeCreateInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphoreType
is a VkSemaphoreType value specifying the type of the semaphore. -
initialValue
is the initial payload value ifsemaphoreType
isVK_SEMAPHORE_TYPE_TIMELINE
.
If no VkSemaphoreTypeCreateInfo
structure is included in the
pNext
chain of VkSemaphoreCreateInfo, then the created semaphore
will have a default VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
.
Possible values of VkSemaphoreTypeCreateInfo::semaphoreType
,
specifying the type of a semaphore, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreType {
VK_SEMAPHORE_TYPE_BINARY = 0,
VK_SEMAPHORE_TYPE_TIMELINE = 1,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE,
} VkSemaphoreType;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreType VkSemaphoreTypeKHR;
-
VK_SEMAPHORE_TYPE_BINARY
specifies a binary semaphore type that has a boolean payload indicating whether the semaphore is currently signaled or unsignaled. When created, the semaphore is in the unsignaled state. -
VK_SEMAPHORE_TYPE_TIMELINE
specifies a timeline semaphore type that has a monotonically increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. When created, the semaphore payload has the value given by theinitialValue
field of VkSemaphoreTypeCreateInfo.
To create a semaphore whose payload can be exported to external handles,
add a VkExportSemaphoreCreateInfo structure to the pNext
chain
of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalSemaphoreHandleTypeFlags handleTypes;
} VkExportSemaphoreCreateInfo;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying one or more semaphore handle types the application can export from the resulting semaphore. The application can request multiple handle types for the same semaphore.
To specify additional attributes of NT handles exported from a semaphore,
add a VkExportSemaphoreWin32HandleInfoKHR
structure to the pNext
chain of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkExportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportSemaphoreWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pAttributes
is a pointer to a WindowsSECURITY_ATTRIBUTES
structure specifying security attributes of the handle. -
dwAccess
is aDWORD
specifying access rights of the handle. -
name
is a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created semaphore.
If VkExportSemaphoreCreateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportSemaphoreCreateInfo is present in the pNext
chain of
VkSemaphoreCreateInfo with a Windows handleType
, but either
VkExportSemaphoreWin32HandleInfoKHR
is not present in the pNext
chain, or if it is but pAttributes
is set to NULL
, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights used depend on
the handle type.
For handles of the following types:
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT
The implementation must ensure the access rights allow both signal and wait operations on the semaphore.
For handles of the following types:
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT
The access rights must be:
GENERIC_ALL
To export a Windows handle representing the payload of a semaphore, call:
// Provided by VK_KHR_external_semaphore_win32
VkResult vkGetSemaphoreWin32HandleKHR(
VkDevice device,
const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
device
is the logical device that created the semaphore being exported. -
pGetWin32HandleInfo
is a pointer to a VkSemaphoreGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandle
will return the Windows handle representing the semaphore state.
For handle types defined as NT handles, the handles returned by
vkGetSemaphoreWin32HandleKHR
are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle
system call when they are no longer needed.
Exporting a Windows handle from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore Payloads.
The VkSemaphoreGetWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkSemaphoreGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphore
is the semaphore from which state will be exported. -
handleType
is the type of handle requested.
The properties of the handle returned depend on the value of
handleType
.
See VkExternalSemaphoreHandleTypeFlagBits for a description of the
properties of the defined external semaphore handle types.
To export a POSIX file descriptor representing the payload of a semaphore, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkGetSemaphoreFdKHR(
VkDevice device,
const VkSemaphoreGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
device
is the logical device that created the semaphore being exported. -
pGetFdInfo
is a pointer to a VkSemaphoreGetFdInfoKHR structure containing parameters of the export operation. -
pFd
will return the file descriptor representing the semaphore payload.
Each call to vkGetSemaphoreFdKHR
must create a new file descriptor
and transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
Note
Ownership can be released in many ways.
For example, the application can call |
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve
system call
is made.
Exporting a file descriptor from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore State.
The VkSemaphoreGetFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkSemaphoreGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphore
is the semaphore from which state will be exported. -
handleType
is the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType
.
See VkExternalSemaphoreHandleTypeFlagBits for a description of the
properties of the defined external semaphore handle types.
To destroy a semaphore, call:
// Provided by VK_VERSION_1_0
void vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the semaphore. -
semaphore
is the handle of the semaphore to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
6.4.1. Semaphore Signaling
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be signaled, it defines a memory dependency on the batch, and defines semaphore signal operations which set the semaphores to the signaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE
the semaphore is considered signaled with
respect to the counter value set to be signaled as specified in
VkTimelineSemaphoreSubmitInfo or VkSemaphoreSignalInfo.
The first synchronization scope includes every command submitted in the same batch. Semaphore signal operations that are defined by vkQueueSubmit additionally include all commands that occur earlier in submission order. Semaphore signal operations that are defined by vkQueueSubmit or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.
The second synchronization scope includes only the semaphore signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
6.4.2. Semaphore Waiting
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be waited on, it defines a memory dependency between prior semaphore signal operations and the batch, and defines semaphore wait operations.
Such semaphore wait operations set the semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
to the unsignaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE
a prior semaphore signal operation defines
a memory dependency with a semaphore wait operation if the value the
semaphore is signaled with is greater than or equal to the value the
semaphore is waited with, thus the semaphore will continue to be considered
signaled with respect to the counter value waited on as specified in
VkTimelineSemaphoreSubmitInfo.
The first synchronization scope includes all semaphore signal operations that operate on semaphores waited on in the same batch, and that happen-before the wait completes.
The second synchronization scope
includes every command submitted in the same batch.
In the case of vkQueueSubmit, the second synchronization scope is
limited to operations on the pipeline stages determined by the
destination stage mask specified
by the corresponding element of pWaitDstStageMask
.
Also, in the case of vkQueueSubmit, the second synchronization scope
additionally includes all commands that occur later in
submission order.
The first access scope is empty.
The second access scope includes all memory access performed by the device.
The semaphore wait operation happens-after the first set of operations in the execution dependency, and happens-before the second set of operations in the execution dependency.
Note
Unlike timeline semaphores, fences or events, the act of waiting for a binary semaphore also unsignals that semaphore. Applications must ensure that between two such wait operations, the semaphore is signaled again, with execution dependencies used to ensure these occur in order. Binary semaphore waits and signals should thus occur in discrete 1:1 pairs. |
Note
A common scenario for using If an image layout transition needs to be performed on a presentable image
before it is used in a framebuffer, that can be performed as the first
operation submitted to the queue after acquiring the image, and should not
prevent other work from overlapping with the presentation operation.
For example, a
Alternatively, This barrier accomplishes a dependency chain between previous presentation
operations and subsequent color attachment output operations, with the
layout transition performed in between, and does not introduce a dependency
between previous work and any vertex processing stages.
More precisely, the semaphore signals after the presentation operation
completes, the semaphore wait stalls the
|
6.4.3. Semaphore State Requirements For Wait Operations
Before waiting on a semaphore, the application must ensure the semaphore is in a valid state for a wait operation. Specifically, when a semaphore wait operation is submitted to a queue:
-
A binary semaphore must be signaled, or have an associated semaphore signal operation that is pending execution.
-
Any semaphore signal operations on which the pending binary semaphore signal operation depends must also be completed or pending execution.
-
There must be no other queue waiting on the same binary semaphore when the operation executes.
6.4.4. Host Operations on Semaphores
In addition to semaphore signal operations and semaphore wait operations submitted to device queues, timeline semaphores support the following host operations:
-
Query the current counter value of the semaphore using the vkGetSemaphoreCounterValue command.
-
Wait for a set of semaphores to reach particular counter values using the vkWaitSemaphores command.
-
Signal the semaphore with a particular counter value from the host using the vkSignalSemaphore command.
To query the current counter value of a semaphore created with a
VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE
from the host,
call:
// Provided by VK_KHR_timeline_semaphore
VkResult vkGetSemaphoreCounterValueKHR(
VkDevice device,
VkSemaphore semaphore,
uint64_t* pValue);
-
device
is the logical device that owns the semaphore. -
semaphore
is the handle of the semaphore to query. -
pValue
is a pointer to a 64-bit integer value in which the current counter value of the semaphore is returned.
Note
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date. |
To wait for a set of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE
to reach particular counter values on the
host, call:
// Provided by VK_KHR_timeline_semaphore
VkResult vkWaitSemaphoresKHR(
VkDevice device,
const VkSemaphoreWaitInfo* pWaitInfo,
uint64_t timeout);
-
device
is the logical device that owns the semaphore. -
pWaitInfo
is a pointer to a VkSemaphoreWaitInfo structure containing information about the wait condition. -
timeout
is the timeout period in units of nanoseconds.timeout
is adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitSemaphores
is called, then
vkWaitSemaphores
returns immediately.
If the condition is not satisfied at the time vkWaitSemaphores
is
called, then vkWaitSemaphores
will block and wait until the condition
is satisfied or the timeout
has expired, whichever is sooner.
If timeout
is zero, then vkWaitSemaphores
does not wait, but
simply returns information about the current state of the semaphore.
VK_TIMEOUT
will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout
has expired,
vkWaitSemaphores
returns VK_SUCCESS
.
Otherwise, vkWaitSemaphores
returns VK_TIMEOUT
after the
timeout
has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitSemaphores
must return in finite time
with either VK_SUCCESS
or VK_ERROR_DEVICE_LOST
.
The VkSemaphoreWaitInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreWaitInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreWaitFlags flags;
uint32_t semaphoreCount;
const VkSemaphore* pSemaphores;
const uint64_t* pValues;
} VkSemaphoreWaitInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkSemaphoreWaitFlagBits specifying additional parameters for the semaphore wait operation. -
semaphoreCount
is the number of semaphores to wait on. -
pSemaphores
is a pointer to an array ofsemaphoreCount
semaphore handles to wait on. -
pValues
is a pointer to an array ofsemaphoreCount
timeline semaphore values.
Bits which can be set in VkSemaphoreWaitInfo::flags
, specifying
additional parameters of a semaphore wait operation, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreWaitFlagBits {
VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT,
} VkSemaphoreWaitFlagBits;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR;
-
VK_SEMAPHORE_WAIT_ANY_BIT
specifies that the semaphore wait condition is that at least one of the semaphores inVkSemaphoreWaitInfo
::pSemaphores
has reached the value specified by the corresponding element ofVkSemaphoreWaitInfo
::pValues
. IfVK_SEMAPHORE_WAIT_ANY_BIT
is not set, the semaphore wait condition is that all of the semaphores inVkSemaphoreWaitInfo
::pSemaphores
have reached the value specified by the corresponding element ofVkSemaphoreWaitInfo
::pValues
.
// Provided by VK_VERSION_1_2
typedef VkFlags VkSemaphoreWaitFlags;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR;
VkSemaphoreWaitFlags
is a bitmask type for setting a mask of zero or
more VkSemaphoreWaitFlagBits.
To signal a semaphore created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE
with a particular counter value, on the
host, call:
// Provided by VK_KHR_timeline_semaphore
VkResult vkSignalSemaphoreKHR(
VkDevice device,
const VkSemaphoreSignalInfo* pSignalInfo);
-
device
is the logical device that owns the semaphore. -
pSignalInfo
is a pointer to a VkSemaphoreSignalInfo structure containing information about the signal operation.
When vkSignalSemaphore
is executed on the host, it defines and
immediately executes a semaphore
signal operation which sets the timeline semaphore to the given value.
The first synchronization scope is defined by the host execution model, but
includes execution of vkSignalSemaphore
on the host and anything that
happened-before it.
The second synchronization scope is empty.
The VkSemaphoreSignalInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreSignalInfo {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
uint64_t value;
} VkSemaphoreSignalInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphore
is the handle of the semaphore to signal. -
value
is the value to signal.
6.4.5. Importing Semaphore Payloads
Applications can import a semaphore payload into an existing semaphore
using an external semaphore handle.
The effects of the import operation will be either temporary or permanent,
as specified by the application.
If the import is temporary, the implementation must restore the semaphore
to its prior permanent state after submitting the next semaphore wait
operation.
Performing a subsequent temporary import on a semaphore before performing a
semaphore wait has no effect on this requirement; the next wait submitted on
the semaphore must still restore its last permanent state.
A permanent payload import behaves as if the target semaphore was destroyed,
and a new semaphore was created with the same handle but the imported
payload.
Because importing a semaphore payload temporarily or permanently detaches
the existing payload from a semaphore, similar usage restrictions to those
applied to vkDestroySemaphore
are applied to any command that imports
a semaphore payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external semaphore handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a semaphore adds the semaphore to the set of all semaphores sharing that payload. This set includes the semaphore from which the payload was exported. Semaphore signaling and waiting operations performed on any semaphore in the set must behave as if the set were a single semaphore. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Semaphore signaling and waiting operations performed on the target of copy imports must not affect any other semaphore or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a semaphore payload to a handle with copy transference has the same side effects on the source semaphore’s payload as executing a semaphore wait operation. If the semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload will be restored.
Note
The
tables
Handle Types Supported by
|
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for semaphores sharing a payload across processes, satisfying the
external synchronization requirements of VkSemaphore
parameters as if
all semaphores in the set were the same object is sometimes infeasible.
Satisfying the wait operation
state requirements would similarly require impractical coordination or
levels of trust between processes.
Therefore, these constraints only apply to a specific semaphore handle, not
to its payload.
For distinct semaphore objects which share a payload, if the semaphores are
passed to separate queue submission commands concurrently, behavior will be
as if the commands were called in an arbitrary sequential order.
If the wait operation state
requirements are violated for the shared payload by a queue submission
command, or if a signal operation is queued for a shared payload that is
already signaled or has a pending signal operation, effects must be limited
to one or more of the following:
-
Returning
VK_ERROR_INITIALIZATION_FAILED
from the command which resulted in the violation. -
Losing the logical device on which the violation occurred immediately or at a future time, resulting in a
VK_ERROR_DEVICE_LOST
error from subsequent commands, including the one causing the violation. -
Continuing execution of the violating command or operation as if the semaphore wait completed successfully after an implementation-dependent timeout. In this case, the state of the payload becomes undefined, and future operations on semaphores sharing the payload will be subject to these same rules. The semaphore must be destroyed or have its payload replaced by an import operation to again have a well-defined state.
Note
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared semaphore for more than synchronizing access to the shared memory. For example, a process should not use a shared semaphore as part of an execution dependency chain that, when complete, leads to objects being destroyed, if it does not trust other processes sharing the semaphore payload. |
When a semaphore is using an imported payload, its
VkExportSemaphoreCreateInfo::handleTypes
value is that specified
when creating the semaphore from which the payload was exported, rather than
that specified when creating the semaphore.
Additionally,
VkExternalSemaphoreProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a semaphore based on
the specific handle type used to import the current payload.
Passing a semaphore to vkAcquireNextImageKHR is equivalent to
temporarily importing a semaphore payload to that semaphore.
Note
Because the exportable handle types of an imported semaphore correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source semaphore is opaque to the application, applications have no way of determining whether any external handle types can be exported from a semaphore in this state. Therefore, applications must not attempt to export external handles from semaphores using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a semaphore payload, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid semaphore which will
not cause program termination, device loss, queue stalls, or corruption of
other resources when used as allowed according to its import parameters, and
excepting those side effects allowed for violations of the
valid semaphore state for wait
operations rules.
If the external handle provided does not meet these requirements, the
implementation must fail the semaphore payload import operation with the
error code VK_ERROR_INVALID_EXTERNAL_HANDLE
.
In addition, when importing a semaphore payload that is not compatible with
the payload type corresponding to the VkSemaphoreType the semaphore
was created with, the implementation may fail the semaphore payload import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE
.
Note
As the introduction of the external semaphore handle type
|
To import a semaphore payload from a Windows handle, call:
// Provided by VK_KHR_external_semaphore_win32
VkResult vkImportSemaphoreWin32HandleKHR(
VkDevice device,
const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
-
device
is the logical device that created the semaphore. -
pImportSemaphoreWin32HandleInfo
is a pointer to a VkImportSemaphoreWin32HandleInfoKHR structure specifying the semaphore and import parameters.
Importing a semaphore payload from Windows handles does not transfer
ownership of the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle
system call when the handle is no
longer needed.
Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportSemaphoreWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkImportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportSemaphoreWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphore
is the semaphore into which the payload will be imported. -
flags
is a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation. -
handleType
specifies the type ofhandle
. -
handle
is the external handle to import, orNULL
. -
name
is a null-terminated UTF-16 string naming the underlying synchronization primitive to import, orNULL
.
The handle types supported by handleType
are:
Handle Type | Transference | Permanence Supported |
---|---|---|
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
To import a semaphore payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkImportSemaphoreFdKHR(
VkDevice device,
const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
-
device
is the logical device that created the semaphore. -
pImportSemaphoreFdInfo
is a pointer to a VkImportSemaphoreFdInfoKHR structure specifying the semaphore and import parameters.
Importing a semaphore payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportSemaphoreFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkImportSemaphoreFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
int fd;
} VkImportSemaphoreFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
semaphore
is the semaphore into which the payload will be imported. -
flags
is a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation. -
handleType
specifies the type offd
. -
fd
is the external handle to import.
The handle types supported by handleType
are:
Handle Type | Transference | Permanence Supported |
---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
Additional parameters of a semaphore import operation are specified by
VkImportSemaphoreWin32HandleInfoKHR::flags
or
VkImportSemaphoreFdInfoKHR::flags
.
Bits which can be set include:
// Provided by VK_VERSION_1_1
typedef enum VkSemaphoreImportFlagBits {
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
// Provided by VK_KHR_external_semaphore
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
} VkSemaphoreImportFlagBits;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;
These bits have the following meanings:
-
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT
specifies that the semaphore payload will be imported only temporarily, as described in Importing Semaphore Payloads, regardless of the permanence ofhandleType
.
// Provided by VK_VERSION_1_1
typedef VkFlags VkSemaphoreImportFlags;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;
VkSemaphoreImportFlags
is a bitmask type for setting a mask of zero or
more VkSemaphoreImportFlagBits.
6.5. Events
Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events must not be used to insert a dependency between commands submitted to different queues. Events have two states - signaled and unsignaled. An application can signal or unsignal an event either on the host or on the device. A device can be made to wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.
Events are represented by VkEvent
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
To create an event, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent);
-
device
is the logical device that creates the event. -
pCreateInfo
is a pointer to a VkEventCreateInfo structure containing information about how the event is to be created. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pEvent
is a pointer to a handle in which the resulting event object is returned.
When created, the event object is in the unsignaled state.
The VkEventCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use.
// Provided by VK_VERSION_1_0
typedef VkFlags VkEventCreateFlags;
VkEventCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy an event, call:
// Provided by VK_VERSION_1_0
void vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the event. -
event
is the handle of the event to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
To query the state of an event from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetEventStatus(
VkDevice device,
VkEvent event);
-
device
is the logical device that owns the event. -
event
is the handle of the event to query.
Upon success, vkGetEventStatus
returns the state of the event object
with the following return codes:
Status | Meaning |
---|---|
|
The event specified by |
|
The event specified by |
If a vkCmdSetEvent
or vkCmdResetEvent
command is in a command
buffer that is in the pending state, then the
value returned by this command may immediately be out of date.
The state of an event can be updated by the host.
The state of the event is immediately changed, and subsequent calls to
vkGetEventStatus
will return the new state.
If an event is already in the requested state, then updating it to the same
state has no effect.
To set the state of an event to signaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkSetEvent(
VkDevice device,
VkEvent event);
-
device
is the logical device that owns the event. -
event
is the event to set.
When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.
If event
is already in the signaled state when vkSetEvent is
executed, then vkSetEvent has no effect, and no event signal operation
occurs.
To set the state of an event to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetEvent(
VkDevice device,
VkEvent event);
-
device
is the logical device that owns the event. -
event
is the event to reset.
When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.
If event
is already in the unsignaled state when vkResetEvent is
executed, then vkResetEvent has no effect, and no event unsignal
operation occurs.
The state of an event can also be updated on the device by commands inserted in command buffers.
To set the state of an event to signaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBuffer
is the command buffer into which the command is recorded. -
event
is the event that will be signaled. -
stageMask
specifies the source stage mask used to determine the first synchronization scope.
When vkCmdSetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event signal operation which sets the event to the signaled state.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask
.
The second synchronization scope includes only the event signal operation.
If event
is already in the signaled state when vkCmdSetEvent is
executed on the device, then vkCmdSetEvent has no effect, no event
signal operation occurs, and no execution dependency is generated.
To set the state of an event to unsignaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBuffer
is the command buffer into which the command is recorded. -
event
is the event that will be unsignaled. -
stageMask
is a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when theevent
is unsignaled.
When vkCmdResetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask
.
The second synchronization scope includes only the event unsignal operation.
If event
is already in the unsignaled state when vkCmdResetEvent
is executed on the device, then vkCmdResetEvent has no effect, no
event unsignal operation occurs, and no execution dependency is generated.
To wait for one or more events to enter the signaled state on a device, call:
// Provided by VK_VERSION_1_0
void vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBuffer
is the command buffer into which the command is recorded. -
eventCount
is the length of thepEvents
array. -
pEvents
is a pointer to an array of event object handles to wait on. -
srcStageMask
is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMask
is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
memoryBarrierCount
is the length of thepMemoryBarriers
array. -
pMemoryBarriers
is a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCount
is the length of thepBufferMemoryBarriers
array. -
pBufferMemoryBarriers
is a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCount
is the length of thepImageMemoryBarriers
array. -
pImageMemoryBarriers
is a pointer to an array of VkImageMemoryBarrier structures.
When vkCmdWaitEvents
is submitted to a queue, it defines a memory
dependency between prior event signal operations on the same queue or the
host, and subsequent commands.
vkCmdWaitEvents
must not be used to wait on event signal operations
occurring on other queues.
The first synchronization scope only includes event signal operations that
operate on members of pEvents
, and the operations that happened-before
the event signal operations.
Event signal operations performed by vkCmdSetEvent that occur earlier
in submission order are included in the
first synchronization scope, if the logically latest pipeline stage in their stageMask
parameter is
logically earlier than or equal
to the logically latest pipeline
stage in srcStageMask
.
Event signal operations performed by vkSetEvent are only included in
the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT
is
included in srcStageMask
.
The second synchronization scope
includes all commands that occur later in
submission order.
The second synchronization scope is limited to operations on the pipeline
stages determined by the destination stage mask specified by dstStageMask
.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask
.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers
,
pBufferMemoryBarriers
and pImageMemoryBarriers
arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask
.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers
,
pBufferMemoryBarriers
and pImageMemoryBarriers
arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
Note
vkCmdWaitEvents is used with vkCmdSetEvent to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered. Unlike vkCmdPipelineBarrier, a queue family ownership transfer cannot be performed using vkCmdWaitEvents. |
Note
Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between a vkCmdResetEvent command and a vkCmdWaitEvents command submitted after it, so some other execution dependency must be included between these commands (e.g. a semaphore). |
6.6. Pipeline Barriers
To record a pipeline barrier, call:
// Provided by VK_VERSION_1_0
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBuffer
is the command buffer into which the command is recorded. -
srcStageMask
is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMask
is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
dependencyFlags
is a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. -
memoryBarrierCount
is the length of thepMemoryBarriers
array. -
pMemoryBarriers
is a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCount
is the length of thepBufferMemoryBarriers
array. -
pBufferMemoryBarriers
is a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCount
is the length of thepImageMemoryBarriers
array. -
pImageMemoryBarriers
is a pointer to an array of VkImageMemoryBarrier structures.
When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the first synchronization scope
includes all commands that occur earlier in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the first synchronization scope includes only commands that occur earlier in
submission order within the same
subpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask
.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the second synchronization scope
includes all commands that occur later in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the second synchronization scope includes only commands that occur later in
submission order within the same
subpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask
.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask
.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers
,
pBufferMemoryBarriers
and pImageMemoryBarriers
arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask
.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers
,
pBufferMemoryBarriers
and pImageMemoryBarriers
arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
If dependencyFlags
includes VK_DEPENDENCY_BY_REGION_BIT
, then
any dependency between framebuffer-space pipeline stages is
framebuffer-local - otherwise it is
framebuffer-global.
Bits which can be set in vkCmdPipelineBarrier
::dependencyFlags
,
specifying how execution and memory dependencies are formed, are:
// Provided by VK_VERSION_1_0
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
// Provided by VK_KHR_multiview
VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
// Provided by VK_KHR_device_group
VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
} VkDependencyFlagBits;
-
VK_DEPENDENCY_BY_REGION_BIT
specifies that dependencies will be framebuffer-local. -
VK_DEPENDENCY_VIEW_LOCAL_BIT
specifies that a subpass has more than one view. -
VK_DEPENDENCY_DEVICE_GROUP_BIT
specifies that dependencies are non-device-local dependency.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDependencyFlags;
VkDependencyFlags
is a bitmask type for setting a mask of zero or more
VkDependencyFlagBits.
6.6.1. Subpass Self-dependency
If vkCmdPipelineBarrier
is called inside a render pass instance, the
following restrictions apply.
For a given subpass to allow a pipeline barrier, the render pass must
declare a self-dependency from that subpass to itself.
That is, there must exist a subpass dependency with srcSubpass
and
dstSubpass
both equal to that subpass index.
More than one self-dependency can be declared for each subpass.
Self-dependencies must only include pipeline stage bits that are graphics
stages.
If any of the stages in srcStages
are
framebuffer-space stages,
dstStages
must only contain
framebuffer-space stages.
This means that pseudo-stages like VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
which include the execution of both framebuffer-space stages and
non-framebuffer-space stages must not be used.
If the source and destination stage masks both include framebuffer-space
stages, then dependencyFlags
must include
VK_DEPENDENCY_BY_REGION_BIT
.
If the subpass has more than one view, then dependencyFlags
must
include VK_DEPENDENCY_VIEW_LOCAL_BIT
.
Each of the synchronization scopes and access scopes of a vkCmdPipelineBarrier command inside a render pass instance must be a subset of the scopes of one of the self-dependencies for the current subpass.
If the self-dependency has VK_DEPENDENCY_BY_REGION_BIT
or VK_DEPENDENCY_VIEW_LOCAL_BIT
set, then so must the pipeline barrier.
Pipeline barriers within a render pass instance must not include buffer
memory barriers.
Image memory barriers must only specify image subresources that are used as
attachments within the subpass, and must not define an
image layout transition or
queue family ownership transfer.
6.7. Memory Barriers
Memory barriers are used to explicitly control access to buffer and image subresource ranges. Memory barriers are used to transfer ownership between queue families, change image layouts, and define availability and visibility operations. They explicitly define the access types and buffer and image subresource ranges that are included in the access scopes of a memory dependency that is created by a synchronization command that includes them.
6.7.1. Global Memory Barriers
Global memory barriers apply to memory accesses involving all memory objects that exist at the time of its execution.
The VkMemoryBarrier
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcAccessMask
is a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMask
is a bitmask of VkAccessFlagBits specifying a destination access mask.
The first access scope is
limited to access types in the source access
mask specified by srcAccessMask
.
The second access scope is
limited to access types in the destination
access mask specified by dstAccessMask
.
6.7.2. Buffer Memory Barriers
Buffer memory barriers only apply to memory accesses involving a specific buffer range. That is, a memory dependency formed from a buffer memory barrier is scoped to access via the specified buffer range. Buffer memory barriers can also be used to define a queue family ownership transfer for the specified buffer range.
The VkBufferMemoryBarrier
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcAccessMask
is a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMask
is a bitmask of VkAccessFlagBits specifying a destination access mask. -
srcQueueFamilyIndex
is the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndex
is the destination queue family for a queue family ownership transfer. -
buffer
is a handle to the buffer whose backing memory is affected by the barrier. -
offset
is an offset in bytes into the backing memory forbuffer
; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). -
size
is a size in bytes of the affected area of backing memory forbuffer
, orVK_WHOLE_SIZE
to use the range fromoffset
to the end of the buffer.
The first access scope is
limited to access to memory through the specified buffer range, via access
types in the source access mask specified
by srcAccessMask
.
If srcAccessMask
includes VK_ACCESS_HOST_WRITE_BIT
, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified buffer range, via access
types in the destination access mask
specified by dstAccessMask
.
If dstAccessMask
includes VK_ACCESS_HOST_WRITE_BIT
or
VK_ACCESS_HOST_READ_BIT
, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex
is not equal to dstQueueFamilyIndex
, and
srcQueueFamilyIndex
is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified buffer range, and the second
access scope includes no access, as if dstAccessMask
was 0
.
If dstQueueFamilyIndex
is not equal to srcQueueFamilyIndex
, and
dstQueueFamilyIndex
is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified buffer range, and the first
access scope includes no access, as if srcAccessMask
was 0
.
6.7.3. Image Memory Barriers
Image memory barriers only apply to memory accesses involving a specific image subresource range. That is, a memory dependency formed from an image memory barrier is scoped to access via the specified image subresource range. Image memory barriers can also be used to define image layout transitions or a queue family ownership transfer for the specified image subresource range.
The VkImageMemoryBarrier
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcAccessMask
is a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMask
is a bitmask of VkAccessFlagBits specifying a destination access mask. -
oldLayout
is the old layout in an image layout transition. -
newLayout
is the new layout in an image layout transition. -
srcQueueFamilyIndex
is the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndex
is the destination queue family for a queue family ownership transfer. -
image
is a handle to the image affected by this barrier. -
subresourceRange
describes the image subresource range withinimage
that is affected by this barrier.
The first access scope is
limited to access to memory through the specified image subresource range,
via access types in the source access mask
specified by srcAccessMask
.
If srcAccessMask
includes VK_ACCESS_HOST_WRITE_BIT
, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified image subresource range,
via access types in the destination access
mask specified by dstAccessMask
.
If dstAccessMask
includes VK_ACCESS_HOST_WRITE_BIT
or
VK_ACCESS_HOST_READ_BIT
, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex
is not equal to dstQueueFamilyIndex
, and
srcQueueFamilyIndex
is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified image subresource range, and
the second access scope includes no access, as if dstAccessMask
was
0
.
If dstQueueFamilyIndex
is not equal to srcQueueFamilyIndex
, and
dstQueueFamilyIndex
is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified image subresource range, and
the first access scope includes no access, as if srcAccessMask
was
0
.
oldLayout
and newLayout
define an
image layout transition for
the specified image subresource range.
If image
has a multi-planar format and the image is disjoint, then
including VK_IMAGE_ASPECT_COLOR_BIT
in the aspectMask
member of
subresourceRange
is equivalent to including
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, and
(for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT
.
6.7.4. Queue Family Ownership Transfer
Resources created with a VkSharingMode of
VK_SHARING_MODE_EXCLUSIVE
must have their ownership explicitly
transferred from one queue family to another in order to access their
content in a well-defined manner on a queue in a different queue family.
Resources shared with external APIs or instances using external memory must
also explicitly manage ownership transfers between local and external queues
(or equivalent constructs in external APIs) regardless of the
VkSharingMode specified when creating them.
The special queue family index VK_QUEUE_FAMILY_EXTERNAL
represents any
queue external to the resource’s current Vulkan instance, as long as the
queue uses the same underlying physical device
or device group
and uses the same driver version as the resource’s VkDevice, as
indicated by VkPhysicalDeviceIDProperties::deviceUUID
and
VkPhysicalDeviceIDProperties::driverUUID
.
The special queue family index VK_QUEUE_FAMILY_FOREIGN_EXT
represents
any queue external to the resource’s current Vulkan instance, regardless of
the queue’s underlying physical device or driver version.
This includes, for example, queues for fixed-function image processing
devices, media codec devices, and display devices, as well as all queues
that use the same underlying physical device
(or device group)
and driver version as the resource’s VkDevice.
If memory dependencies are correctly expressed between uses of such a
resource between two queues in different families, but no ownership transfer
is defined, the contents of that resource are undefined for any read
accesses performed by the second queue family.
Note
If an application does not need the contents of a resource to remain valid when transferring from one queue family to another, then the ownership transfer should be skipped. |
Note
Applications should expect transfers to/from
|
A queue family ownership transfer consists of two distinct parts:
-
Release exclusive ownership from the source queue family
-
Acquire exclusive ownership for the destination queue family
An application must ensure that these operations occur in the correct order by defining an execution dependency between them, e.g. using a semaphore.
A release operation is used to
release exclusive ownership of a range of a buffer or image subresource
range.
A release operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using vkCmdPipelineBarrier,
on a queue from the source queue family.
The srcQueueFamilyIndex
parameter of the barrier must be set to the
source queue family index, and the dstQueueFamilyIndex
parameter to
the destination queue family index.
dstAccessMask
is ignored for such a barrier, such that no visibility
operation is executed - the value of this mask does not affect the validity
of the barrier.
The release operation happens-after the availability operation, and
happens-before operations specified in the second synchronization scope of
the calling command.
An acquire operation is used
to acquire exclusive ownership of a range of a buffer or image subresource
range.
An acquire operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using vkCmdPipelineBarrier,
on a queue from the destination queue family.
The buffer range or image subresource range specified in an acquire
operation must match exactly that of a previous release operation.
The srcQueueFamilyIndex
parameter of the barrier must be set to the
source queue family index, and the dstQueueFamilyIndex
parameter to
the destination queue family index.
srcAccessMask
is ignored for such a barrier, such that no availability
operation is executed - the value of this mask does not affect the validity
of the barrier.
The acquire operation happens-after operations in the first synchronization
scope of the calling command, and happens-before the visibility operation.
Note
Whilst it is not invalid to provide destination or source access masks for memory barriers used for release or acquire operations, respectively, they have no practical effect. Access after a release operation has undefined results, and so visibility for those accesses has no practical effect. Similarly, write access before an acquire operation will produce undefined results for future access, so availability of those writes has no practical use. In an earlier version of the specification, these were required to match on both sides - but this was subsequently relaxed. These masks should be set to 0. |
If the transfer is via an image memory barrier, and an
image layout transition is
desired, then the values of oldLayout
and newLayout
in the
release operation's memory barrier must be equal to values of
oldLayout
and newLayout
in the acquire operation's memory
barrier.
Although the image layout transition is submitted twice, it will only be
executed once.
A layout transition specified in this way happens-after the release
operation and happens-before the acquire operation.
If the values of srcQueueFamilyIndex
and dstQueueFamilyIndex
are
equal, no ownership transfer is performed, and the barrier operates as if
they were both set to VK_QUEUE_FAMILY_IGNORED
.
Queue family ownership transfers may perform read and write accesses on all memory bound to the image subresource or buffer range, so applications must ensure that all memory writes have been made available before a queue family ownership transfer is executed. Available memory is automatically made visible to queue family release and acquire operations, and writes performed by those operations are automatically made available.
Once a queue family has acquired ownership of a buffer range or image
subresource range of a VK_SHARING_MODE_EXCLUSIVE
resource, its
contents are undefined to other queue families unless ownership is
transferred.
The contents of any portion of another resource which aliases memory that is
bound to the transferred buffer or image subresource range are undefined
after a release or acquire operation.
Note
Because events cannot be used directly for inter-queue synchronization, and because vkCmdSetEvent does not have the queue family index or memory barrier parameters needed by a release operation, the release and acquire operations of a queue family ownership transfer can only be performed using vkCmdPipelineBarrier. |
6.8. Wait Idle Operations
To wait on the host for the completion of outstanding queue operations for a given queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueWaitIdle(
VkQueue queue);
-
queue
is the queue on which to wait.
vkQueueWaitIdle
is equivalent to submitting a fence to a queue and
waiting with an infinite timeout for that fence to signal.
To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkDeviceWaitIdle(
VkDevice device);
-
device
is the logical device to idle.
vkDeviceWaitIdle
is equivalent to calling vkQueueWaitIdle
for
all queues owned by device
.
6.9. Host Write Ordering Guarantees
When batches of command buffers are submitted to a queue via a queue submission command, it defines a memory dependency with prior host operations, and execution of command buffers submitted to the queue.
The first synchronization scope is defined by the host execution model, but includes execution of vkQueueSubmit on the host and anything that happened-before it.
The second synchronization scope includes all commands submitted in the same queue submission, and all commands that occur later in submission order.
The first access scope includes all host writes to mappable device memory that are available to the host memory domain.
The second access scope includes all memory access performed by the device.
6.10. Synchronization and Multiple Physical Devices
If a logical device includes more than one physical device, then fences, semaphores, and events all still have a single instance of the signaled state.
A fence becomes signaled when all physical devices complete the necessary queue operations.
Semaphore wait and signal operations all include a device index that is the sole physical device that performs the operation. These indices are provided in the VkDeviceGroupSubmitInfo and VkDeviceGroupBindSparseInfo structures. Semaphores are not exclusively owned by any physical device. For example, a semaphore can be signaled by one physical device and then waited on by a different physical device.
An event can only be waited on by the same physical device that signaled it (or the host).
6.11. Calibrated timestamps
In order to be able to correlate the time a particular operation took place at on timelines of different time domains (e.g. a device operation vs a host operation), Vulkan allows querying calibrated timestamps from multiple time domains.
To query calibrated timestamps from a set of time domains, call:
// Provided by VK_EXT_calibrated_timestamps
VkResult vkGetCalibratedTimestampsEXT(
VkDevice device,
uint32_t timestampCount,
const VkCalibratedTimestampInfoEXT* pTimestampInfos,
uint64_t* pTimestamps,
uint64_t* pMaxDeviation);
-
device
is the logical device used to perform the query. -
timestampCount
is the number of timestamps to query. -
pTimestampInfos
is a pointer to an array oftimestampCount
VkCalibratedTimestampInfoEXT structures, describing the time domains the calibrated timestamps should be captured from. -
pTimestamps
is a pointer to an array oftimestampCount
64-bit unsigned integer values in which the requested calibrated timestamp values are returned. -
pMaxDeviation
is a pointer to a 64-bit unsigned integer value in which the strictly positive maximum deviation, in nanoseconds, of the calibrated timestamp values is returned.
Note
The maximum deviation may vary between calls to
|
Calibrated timestamp values can be extrapolated to estimate future coinciding timestamp values, however, depending on the nature of the time domains and other properties of the platform extrapolating values over a sufficiently long period of time may no longer be accurate enough to fit any particular purpose so applications are expected to re-calibrate the timestamps on a regular basis.
The VkCalibratedTimestampInfoEXT
structure is defined as:
// Provided by VK_EXT_calibrated_timestamps
typedef struct VkCalibratedTimestampInfoEXT {
VkStructureType sType;
const void* pNext;
VkTimeDomainEXT timeDomain;
} VkCalibratedTimestampInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
timeDomain
is a VkTimeDomainEXT value specifying the time domain from which the calibrated timestamp value should be returned.
The set of supported time domains consists of:
// Provided by VK_EXT_calibrated_timestamps
typedef enum VkTimeDomainEXT {
VK_TIME_DOMAIN_DEVICE_EXT = 0,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
} VkTimeDomainEXT;
-
VK_TIME_DOMAIN_DEVICE_EXT
specifies the device time domain. Timestamp values in this time domain use the same units and are comparable with device timestamp values captured using vkCmdWriteTimestamp and are defined to be incrementing according to the timestampPeriod of the device. -
VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT
specifies the CLOCK_MONOTONIC time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT
specifies the CLOCK_MONOTONIC_RAW time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC_RAW, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT
specifies the performance counter (QPC) time domain available on Windows. Timestamp values in this time domain are in the same units as those provided by the Windows QueryPerformanceCounter API and are comparable with platform timestamp values captured using that API as computed by this example:
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;
7. Render Pass
A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
Render passes are represented by VkRenderPass
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
An attachment description describes the properties of an attachment including its format, sample count, and how its contents are treated at the beginning and end of each render pass instance.
A subpass represents a phase of rendering that reads and writes a subset of the attachments in a render pass. Rendering commands are recorded into a particular subpass of a render pass instance.
A subpass description describes the subset of attachments that is involved in the execution of a subpass. Each subpass can read from some attachments as input attachments, write to some as color attachments or depth/stencil attachments, perform shader resolve operations to color_attachments or depth/stencil_attachments, and perform multisample resolve operations to resolve attachments. A subpass description can also include a set of preserve attachments, which are attachments that are not read or written by the subpass but whose contents must be preserved throughout the subpass.
A subpass uses an attachment if the attachment is a color, depth/stencil,
resolve,
depth/stencil resolve,
or input attachment for that subpass (as determined by the
pColorAttachments
, pDepthStencilAttachment
,
pResolveAttachments
,
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment
,
and pInputAttachments
members of VkSubpassDescription,
respectively).
A subpass does not use an attachment if that attachment is preserved by the
subpass.
The first use of an attachment is in the lowest numbered subpass that uses
that attachment.
Similarly, the last use of an attachment is in the highest numbered
subpass that uses that attachment.
The subpasses in a render pass all render to the same dimensions, and fragments for pixel (x,y,layer) in one subpass can only read attachment contents written by previous subpasses at that same (x,y,layer) location.
Note
By describing a complete set of subpasses in advance, render passes provide the implementation an opportunity to optimize the storage and transfer of attachment data between subpasses. In practice, this means that subpasses with a simple framebuffer-space dependency may be merged into a single tiled rendering pass, keeping the attachment data on-chip for the duration of a render pass instance. However, it is also quite common for a render pass to only contain a single subpass. |
Subpass dependencies describe execution and memory dependencies between subpasses.
A subpass dependency chain is a sequence of subpass dependencies in a render pass, where the source subpass of each subpass dependency (after the first) equals the destination subpass of the previous dependency.
Execution of subpasses may overlap or execute out of order with regards to other subpasses, unless otherwise enforced by an execution dependency. Each subpass only respects submission order for commands recorded in the same subpass, and the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the render pass - commands within other subpasses are not included. This affects most other implicit ordering guarantees.
A render pass describes the structure of subpasses and attachments
independent of any specific image views for the attachments.
The specific image views that will be used for the attachments, and their
dimensions, are specified in VkFramebuffer
objects.
Framebuffers are created with respect to a specific render pass that the
framebuffer is compatible with (see Render Pass
Compatibility).
Collectively, a render pass and a framebuffer define the complete render
target state for one or more subpasses as well as the algorithmic
dependencies between the subpasses.
The various pipeline stages of the drawing commands for a given subpass may execute concurrently and/or out of order, both within and across drawing commands, whilst still respecting pipeline order. However for a given (x,y,layer,sample) sample location, certain per-sample operations are performed in rasterization order.
7.1. Render Pass Creation
To create a render pass, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
device
is the logical device that creates the render pass. -
pCreateInfo
is a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pRenderPass
is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
The VkRenderPassCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkRenderPassCreateFlagBits -
attachmentCount
is the number of attachments used by this render pass. -
pAttachments
is a pointer to an array ofattachmentCount
VkAttachmentDescription structures describing the attachments used by the render pass. -
subpassCount
is the number of subpasses to create. -
pSubpasses
is a pointer to an array ofsubpassCount
VkSubpassDescription structures describing each subpass. -
dependencyCount
is the number of memory dependencies between pairs of subpasses. -
pDependencies
is a pointer to an array ofdependencyCount
VkSubpassDependency structures describing dependencies between pairs of subpasses.
Note
Care should be taken to avoid a data race here; if any subpasses access attachments with overlapping memory locations, and one of those accesses is a write, a subpass dependency needs to be included between them. |
Bits which can be set in VkRenderPassCreateInfo::flags
describing additional properties of the render pass are:
// Provided by VK_VERSION_1_0
typedef enum VkRenderPassCreateFlagBits {
// Provided by VK_QCOM_render_pass_transform
VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002,
} VkRenderPassCreateFlagBits;
-
VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM
specifies that the created renderpass is compatible with render pass transform.
// Provided by VK_VERSION_1_0
typedef VkFlags VkRenderPassCreateFlags;
VkRenderPassCreateFlags
is a bitmask type for setting a mask of zero
or more VkRenderPassCreateFlagBits.
If the VkRenderPassCreateInfo::pNext
chain includes a
VkRenderPassMultiviewCreateInfo
structure, then that structure
includes an array of view masks, view offsets, and correlation masks for the
render pass.
The VkRenderPassMultiviewCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassMultiviewCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t subpassCount;
const uint32_t* pViewMasks;
uint32_t dependencyCount;
const int32_t* pViewOffsets;
uint32_t correlationMaskCount;
const uint32_t* pCorrelationMasks;
} VkRenderPassMultiviewCreateInfo;
or the equivalent
// Provided by VK_KHR_multiview
typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
subpassCount
is zero or the number of subpasses in the render pass. -
pViewMasks
is a pointer to an array ofsubpassCount
view masks, where each mask is a bitfield of view indices describing which views rendering is broadcast to in each subpass, when multiview is enabled. IfsubpassCount
is zero, each view mask is treated as zero. -
dependencyCount
is zero or the number of dependencies in the render pass. -
pViewOffsets
is a pointer to an array ofdependencyCount
view offsets, one for each dependency. IfdependencyCount
is zero, each dependency’s view offset is treated as zero. Each view offset controls which views in the source subpass the views in the destination subpass depend on. -
correlationMaskCount
is zero or the number of correlation masks. -
pCorrelationMasks
is a pointer to an array ofcorrelationMaskCount
view masks indicating sets of views that may be more efficient to render concurrently.
When a subpass uses a non-zero view mask, multiview functionality is
considered to be enabled.
Multiview is all-or-nothing for a render pass - that is, either all
subpasses must have a non-zero view mask (though some subpasses may have
only one view) or all must be zero.
Multiview causes all drawing and clear commands in the subpass to behave as
if they were broadcast to each view, where a view is represented by one
layer of the framebuffer attachments.
All draws and clears are broadcast to each view index whose bit is set in
the view mask.
The view index is provided in the ViewIndex
shader input variable, and
color, depth/stencil, and input attachments all read/write the layer of the
framebuffer corresponding to the view index.
If the view mask is zero for all subpasses, multiview is considered to be disabled and all drawing commands execute normally, without this additional broadcasting.
Some implementations may not support multiview in conjunction with geometry shaders or tessellation shaders.
When multiview is enabled, the VK_DEPENDENCY_VIEW_LOCAL_BIT
bit in a
dependency can be used to express a view-local dependency, meaning that
each view in the destination subpass depends on a single view in the source
subpass.
Unlike pipeline barriers, a subpass dependency can potentially have a
different view mask in the source subpass and the destination subpass.
If the dependency is view-local, then each view (dstView) in the
destination subpass depends on the view dstView +
pViewOffsets
[dependency] in the source subpass.
If there is not such a view in the source subpass, then this dependency does
not affect that view in the destination subpass.
If the dependency is not view-local, then all views in the destination
subpass depend on all views in the source subpass, and the view offset is
ignored.
A non-zero view offset is not allowed in a self-dependency.
The elements of pCorrelationMasks
are a set of masks of views
indicating that views in the same mask may exhibit spatial coherency
between the views, making it more efficient to render them concurrently.
Correlation masks must not have a functional effect on the results of the
multiview rendering.
When multiview is enabled, at the beginning of each subpass all non-render pass state is undefined. In particular, each time vkCmdBeginRenderPass or vkCmdNextSubpass is called the graphics pipeline must be bound, any relevant descriptor sets or vertex/index buffers must be bound, and any relevant dynamic state or push constants must be set before they are used.
A multiview subpass can declare that its shaders will write per-view
attributes for all views in a single invocation, by setting the
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
bit in the subpass
description.
The only supported per-view attributes are position and viewport mask, and
per-view position and viewport masks are written to output array variables
decorated with PositionPerViewNV
and ViewportMaskPerViewNV
,
respectively.
If VK_NV_viewport_array2
is not supported and enabled,
ViewportMaskPerViewNV
must not be used.
Values written to elements of PositionPerViewNV
and
ViewportMaskPerViewNV
must not depend on the ViewIndex
.
The shader must also write to an output variable decorated with
Position
, and the value written to Position
must equal the value
written to PositionPerViewNV
[ViewIndex
].
Similarly, if ViewportMaskPerViewNV
is written to then the shader must
also write to an output variable decorated with ViewportMaskNV
, and the
value written to ViewportMaskNV
must equal the value written to
ViewportMaskPerViewNV
[ViewIndex
].
Implementations will either use values taken from Position
and
ViewportMaskNV
and invoke the shader once for each view, or will use
values taken from PositionPerViewNV
and ViewportMaskPerViewNV
and
invoke the shader fewer times.
The values written to Position
and ViewportMaskNV
must not depend
on the values written to PositionPerViewNV
and
ViewportMaskPerViewNV
, or vice versa (to allow compilers to eliminate
the unused outputs).
All attributes that do not have *PerViewNV
counterparts must not depend
on ViewIndex
.
Per-view attributes are all-or-nothing for a subpass.
That is, all pipelines compiled against a subpass that includes the
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
bit must write
per-view attributes to the *PerViewNV[]
shader outputs, in addition to the
non-per-view (e.g. Position
) outputs.
Pipelines compiled against a subpass that does not include this bit must
not include the *PerViewNV[]
outputs in their interfaces.
If the VkRenderPassCreateInfo::pNext
chain includes a
VkRenderPassFragmentDensityMapCreateInfoEXT
structure, then that
structure includes a fragment density map attachment for the render pass.
The VkRenderPassFragmentDensityMapCreateInfoEXT
structure is defined
as:
// Provided by VK_EXT_fragment_density_map
typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkAttachmentReference fragmentDensityMapAttachment;
} VkRenderPassFragmentDensityMapCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fragmentDensityMapAttachment
is the fragment density map to use for the render pass.
The fragment density map is read at an implementation-dependent time with
the following constraints determined by the attachment’s image view
flags
:
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT
specifies that the fragment density map will be read by the device duringVK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT
specifies that the fragment density map will be read by the host during vkEndCommandBuffer of the primary command buffer that the render pass is recorded into -
Otherwise the fragment density map will be read by the host during vkCmdBeginRenderPass
The fragment density map may additionally be read by the device during
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
for any mode.
If this structure is not present, it is as if
fragmentDensityMapAttachment
was given as VK_ATTACHMENT_UNUSED
.
The VkAttachmentDescription
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription;
-
flags
is a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
format
is a VkFormat value specifying the format of the image view that will be used for the attachment. -
samples
is the number of samples of the image as defined in VkSampleCountFlagBits. -
loadOp
is a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOp
is a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOp
is a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOp
is a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayout
is the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayout
is the layout the attachment image subresource will be transitioned to when a render pass instance ends.
If the attachment uses a color format, then loadOp
and storeOp
are used, and stencilLoadOp
and stencilStoreOp
are ignored.
If the format has depth and/or stencil components, loadOp
and
storeOp
apply only to the depth data, while stencilLoadOp
and
stencilStoreOp
define how the stencil data is handled.
loadOp
and stencilLoadOp
define the load operations that
execute as part of the first subpass that uses the attachment.
storeOp
and stencilStoreOp
define the store operations that
execute as part of the last subpass that uses the attachment.
The load operation for each sample in an attachment happens-before any
recorded command which accesses the sample in the first subpass where the
attachment is used.
Load operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
pipeline stage.
Load operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
pipeline stage.
The store operation for each sample in an attachment happens-after any
recorded command which accesses the sample in the last subpass where the
attachment is used.
Store operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
pipeline stage.
Store operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
pipeline stage.
If an attachment is not used by any subpass, then loadOp
,
storeOp
, stencilStoreOp
, and stencilLoadOp
are ignored,
and the attachment’s memory contents will not be modified by execution of a
render pass instance.
The load and store operations apply on the first and last use of each view in the render pass, respectively. If a view index of an attachment is not included in the view mask in any subpass that uses it, then the load and store operations are ignored, and the attachment’s memory contents will not be modified by execution of a render pass instance.
During a render pass instance, input/color attachments with color formats
that have a component size of 8, 16, or 32 bits must be represented in the
attachment’s format throughout the instance.
Attachments with other floating- or fixed-point color formats, or with depth
components may be represented in a format with a precision higher than the
attachment format, but must be represented with the same range.
When such a component is loaded via the loadOp
, it will be converted
into an implementation-dependent format used by the render pass.
Such components must be converted from the render pass format, to the
format of the attachment, before they are resolved or stored at the end of a
render pass instance via storeOp
.
Conversions occur as described in Numeric
Representation and Computation and Fixed-Point
Data Conversions.
If flags
includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
, then
the attachment is treated as if it shares physical memory with another
attachment in the same render pass.
This information limits the ability of the implementation to reorder certain
operations (like layout transitions and the loadOp
) such that it is
not improperly reordered against other uses of the same physical memory via
a different attachment.
This is described in more detail below.
If a render pass uses multiple attachments that alias the same device
memory, those attachments must each include the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
bit in their attachment
description flags.
Attachments aliasing the same memory occurs in multiple ways:
-
Multiple attachments being assigned the same image view as part of framebuffer creation.
-
Attachments using distinct image views that correspond to the same image subresource of an image.
-
Attachments using views of distinct image subresources which are bound to overlapping memory ranges.
Note
Render passes must include subpass dependencies (either directly or via a
subpass dependency chain) between any two subpasses that operate on the same
attachment or aliasing attachments and those subpass dependencies must
include execution and memory dependencies separating uses of the aliases, if
at least one of those subpasses writes to one of the aliases.
These dependencies must not include the |
Multiple attachments that alias the same memory must not be used in a single subpass. A given attachment index must not be used multiple times in a single subpass, with one exception: two subpass attachments can use the same attachment index if at least one use is as an input attachment and neither use is as a resolve or preserve attachment. In other words, the same view can be used simultaneously as an input and color or depth/stencil attachment, but must not be used as multiple color or depth/stencil attachments nor as resolve or preserve attachments. The precise set of valid scenarios is described in more detail below.
If a set of attachments alias each other, then all except the first to be
used in the render pass must use an initialLayout
of
VK_IMAGE_LAYOUT_UNDEFINED
, since the earlier uses of the other aliases
make their contents undefined.
Once an alias has been used and a different alias has been used after it,
the first alias must not be used in any later subpasses.
However, an application can assign the same image view to multiple aliasing
attachment indices, which allows that image view to be used multiple times
even if other aliases are used in between.
Note
Once an attachment needs the |
Bits which can be set in VkAttachmentDescription::flags
describing additional properties of the attachment are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits;
-
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
specifies that the attachment aliases the same device memory as other attachments.
// Provided by VK_VERSION_1_0
typedef VkFlags VkAttachmentDescriptionFlags;
VkAttachmentDescriptionFlags
is a bitmask type for setting a mask of
zero or more VkAttachmentDescriptionFlagBits.
Possible values of VkAttachmentDescription::loadOp
and
stencilLoadOp
, specifying how the contents of the attachment are
treated, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
} VkAttachmentLoadOp;
-
VK_ATTACHMENT_LOAD_OP_LOAD
specifies that the previous contents of the image within the render area will be preserved. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_READ_BIT
. -
VK_ATTACHMENT_LOAD_OP_CLEAR
specifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
. -
VK_ATTACHMENT_LOAD_OP_DONT_CARE
specifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
.
Possible values of VkAttachmentDescription::storeOp
and
stencilStoreOp
, specifying how the contents of the attachment are
treated, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
// Provided by VK_QCOM_render_pass_store_ops
VK_ATTACHMENT_STORE_OP_NONE_QCOM = 1000301000,
} VkAttachmentStoreOp;
-
VK_ATTACHMENT_STORE_OP_STORE
specifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
. -
VK_ATTACHMENT_STORE_OP_DONT_CARE
specifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
. -
VK_ATTACHMENT_STORE_OP_NONE_QCOM
specifies that the contents within the render area were not written during rendering, and may not be written to memory. If the attachment was written to during the renderpass, the contents of the attachment will be undefined inside the render area.
Note
|
To specify which aspects of an input attachment can be read, add a
VkRenderPassInputAttachmentAspectCreateInfo structure to the
pNext
chain of the VkRenderPassCreateInfo structure:
The VkRenderPassInputAttachmentAspectCreateInfo
structure is defined
as:
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t aspectReferenceCount;
const VkInputAttachmentAspectReference* pAspectReferences;
} VkRenderPassInputAttachmentAspectCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
aspectReferenceCount
is the number of elements in thepAspectReferences
array. -
pAspectReferences
is a pointer to an array ofaspectReferenceCount
VkInputAttachmentAspectReference structures containing a mask describing which aspect(s) can be accessed for a given input attachment within a given subpass.
An application can access any aspect of an input attachment that does not
have a specified aspect mask in the pAspectReferences
array.
Otherwise, an application must not access aspect(s) of an input attachment
other than those in its specified aspect mask.
The VkInputAttachmentAspectReference
structure specifies an aspect
mask for a specific input attachment of a specific subpass in the render
pass.
subpass
and inputAttachmentIndex
index into the render pass as:
pCreateInfo->pSubpasses
[subpass].pInputAttachments[inputAttachmentIndex]
// Provided by VK_VERSION_1_1
typedef struct VkInputAttachmentAspectReference {
uint32_t subpass;
uint32_t inputAttachmentIndex;
VkImageAspectFlags aspectMask;
} VkInputAttachmentAspectReference;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
-
subpass
is an index into thepSubpasses
array of the parentVkRenderPassCreateInfo
structure. -
inputAttachmentIndex
is an index into thepInputAttachments
of the specified subpass. -
aspectMask
is a mask of which aspect(s) can be accessed within the specified subpass.
The VkSubpassDescription
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription;
-
flags
is a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPoint
is a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
inputAttachmentCount
is the number of input attachments. -
pInputAttachments
is a pointer to an array of VkAttachmentReference structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCount
is the number of color attachments. -
pColorAttachments
is a pointer to an array of VkAttachmentReference structures defining the color attachments for this subpass and their layouts. -
pResolveAttachments
is an optional array ofcolorAttachmentCount
VkAttachmentReference structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachment
is a pointer to a VkAttachmentReference structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCount
is the number of preserved attachments. -
pPreserveAttachments
is a pointer to an array ofpreserveAttachmentCount
render pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Each element of the pInputAttachments
array corresponds to an input
attachment index in a fragment shader, i.e. if a shader declares an image
variable decorated with a InputAttachmentIndex
value of X, then it
uses the attachment provided in pInputAttachments
[X].
Input attachments must also be bound to the pipeline in a descriptor set.
If the attachment
member of any element of pInputAttachments
is
VK_ATTACHMENT_UNUSED
, the application must not read from the
corresponding input attachment index.
Fragment shaders can use subpass input variables to access the contents of
an input attachment at the fragment’s (x, y, layer) framebuffer coordinates.
Input attachments must not be used by any subpasses within a renderpass
that enables render pass transform.
Each element of the pColorAttachments
array corresponds to an output
location in the shader, i.e. if the shader declares an output variable
decorated with a Location
value of X, then it uses the attachment
provided in pColorAttachments
[X].
If the attachment
member of any element of pColorAttachments
is
VK_ATTACHMENT_UNUSED
, writes to the corresponding location by a
fragment are discarded.
If
flags
does not include
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM
, and if
pResolveAttachments
is not NULL
, each of its elements corresponds to
a color attachment (the element in pColorAttachments
at the same
index), and a multisample resolve operation is defined for each attachment.
At the end of each subpass, multisample resolve operations read the
subpass’s color attachments, and resolve the samples for each pixel within
the render area to the same pixel location in the corresponding resolve
attachments, unless the resolve attachment index is
VK_ATTACHMENT_UNUSED
.
Similarly, if
flags
does not include
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM
, and
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment
is not NULL
and does not have the value VK_ATTACHMENT_UNUSED
, it
corresponds to the depth/stencil attachment in
pDepthStencilAttachment
, and multisample resolve operations for depth
and stencil are defined by
VkSubpassDescriptionDepthStencilResolve::depthResolveMode
and
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode
,
respectively.
At the end of each subpass, multisample resolve operations read the
subpass’s depth/stencil attachment, and resolve the samples for each pixel
to the same pixel location in the corresponding resolve attachment.
If VkSubpassDescriptionDepthStencilResolve::depthResolveMode
is
VK_RESOLVE_MODE_NONE
, then the depth component of the resolve
attachment is not written to and its contents are preserved.
Similarly, if
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode
is
VK_RESOLVE_MODE_NONE
, then the stencil component of the resolve
attachment is not written to and its contents are preserved.
VkSubpassDescriptionDepthStencilResolve::depthResolveMode
is
ignored if the VkFormat of the pDepthStencilResolveAttachment
does not have a depth component.
Similarly,
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode
is
ignored if the VkFormat of the pDepthStencilResolveAttachment
does not have a stencil component.
If the image subresource range referenced by the depth/stencil attachment is
created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
, then the
multisample resolve operation uses the sample locations state specified in
the sampleLocationsInfo
member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT
::pPostSubpassSampleLocations
for the subpass.
If pDepthStencilAttachment
is NULL
, or if its attachment index is
VK_ATTACHMENT_UNUSED
, it indicates that no depth/stencil attachment
will be used in the subpass.
The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
The attachment is used as a color, depth/stencil, or resolve attachment in any subpass in the render pass.
-
There is a subpass S1 that uses or preserves the attachment, and a subpass dependency from S1 to S.
-
The attachment is not used or preserved in subpass S.
In addition, the contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM
is set. -
The attachment is used as a color or depth/stencil in the subpass.
Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if those subpasses use or preserve the attachment.
Bits which can be set in VkSubpassDescription::flags
,
specifying usage of the subpass, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassDescriptionFlagBits {
// Provided by VK_NVX_multiview_per_view_attributes
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
// Provided by VK_NVX_multiview_per_view_attributes
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
// Provided by VK_QCOM_render_pass_shader_resolve
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004,
// Provided by VK_QCOM_render_pass_shader_resolve
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008,
} VkSubpassDescriptionFlagBits;
-
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
specifies that shaders compiled for this subpass write the attributes for all views in a single invocation of each vertex processing stage. All pipelines compiled against a subpass that includes this bit must write per-view attributes to the*PerViewNV[]
shader outputs, in addition to the non-per-view (e.g.Position
) outputs. -
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
specifies that shaders compiled for this subpass use per-view positions which only differ in value in the x component. Per-view viewport mask can also be used. -
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM
specifies that the framebuffer region is the fragment region, that is, the minimum region dependencies are by pixel rather than by sample, such that any fragment shader invocation can access any sample associated with that fragment shader invocation. -
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM
specifies that the subpass performs shader resolve operations.
Note
Shader resolve operations allow for custom resolve operations, but overdrawing pixels may have a performance and/or power cost. Furthermore, since the content of any depth stencil attachment or color attachment is undefined at the begining of a shader resolve subpass, any depth testing, stencil testing, or blending operation which sources these undefined values also has undefined result value. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkSubpassDescriptionFlags;
VkSubpassDescriptionFlags
is a bitmask type for setting a mask of zero
or more VkSubpassDescriptionFlagBits.
The VkAttachmentReference
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference;
-
attachment
is either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments
, orVK_ATTACHMENT_UNUSED
to signify that this attachment is not used. -
layout
is a VkImageLayout value specifying the layout the attachment uses during the subpass.
The VkSubpassDependency
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
-
srcSubpass
is the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL
. -
dstSubpass
is the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL
. -
srcStageMask
is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMask
is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask -
srcAccessMask
is a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMask
is a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlags
is a bitmask of VkDependencyFlagBits.
If srcSubpass
is equal to dstSubpass
then the
VkSubpassDependency describes a
subpass
self-dependency, and only constrains the pipeline barriers allowed within
a subpass instance.
Otherwise, when a render pass instance which includes a subpass dependency
is submitted to a queue, it defines a memory dependency between the
subpasses identified by srcSubpass
and dstSubpass
.
If srcSubpass
is equal to VK_SUBPASS_EXTERNAL
, the first
synchronization scope includes
commands that occur earlier in submission
order than the vkCmdBeginRenderPass used to begin the render pass
instance.
Otherwise, the first set of commands includes all commands submitted as part
of the subpass instance identified by srcSubpass
and any load, store
or multisample resolve operations on attachments used in srcSubpass
.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask
.
If dstSubpass
is equal to VK_SUBPASS_EXTERNAL
, the second
synchronization scope includes
commands that occur later in submission
order than the vkCmdEndRenderPass used to end the render pass
instance.
Otherwise, the second set of commands includes all commands submitted as
part of the subpass instance identified by dstSubpass
and any load,
store or multisample resolve operations on attachments used in
dstSubpass
.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask
.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask
.
It is also limited to access types in the source access mask specified by srcAccessMask
.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask
.
It is also limited to access types in the destination access mask specified by dstAccessMask
.
The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.
Note
For non-attachment resources, the memory dependency expressed by subpass
dependency is nearly identical to that of a VkMemoryBarrier (with
matching For attachments however, subpass dependencies work more like a
VkImageMemoryBarrier defined similarly to the VkMemoryBarrier
above, the queue family indices set to
|
When multiview is enabled, the execution of the multiple views of one
subpass may not occur simultaneously or even back-to-back, and rather may
be interleaved with the execution of other subpasses.
The load and store operations apply to attachments on a per-view basis.
For example, an attachment using VK_ATTACHMENT_LOAD_OP_CLEAR
will have
each view cleared on first use, but the first use of one view may be
temporally distant from the first use of another view.
Note
A good mental model for multiview is to think of a multiview subpass as if it were a collection of individual (per-view) subpasses that are logically grouped together and described as a single multiview subpass in the API. Similarly, a multiview attachment can be thought of like several individual attachments that happen to be layers in a single image. A view-local dependency between two multiview subpasses acts like a set of one-to-one dependencies between corresponding pairs of per-view subpasses. A view-global dependency between two multiview subpasses acts like a set of N × M dependencies between all pairs of per-view subpasses in the source and destination. Thus, it is a more compact representation which also makes clear the commonality and reuse that is present between views in a subpass. This interpretation motivates the answers to questions like “when does the load op apply” - it is on the first use of each view of an attachment, as if each view were a separate attachment. |
If any two subpasses of a render pass activate transform feedback to the same bound transform feedback buffers, a subpass dependency must be included (either directly or via some intermediate subpasses) between them.
editing-note
The following two alleged implicit dependencies are practically no-ops, as the operations they describe are already guaranteed by semaphores and submission order (so they are almost entirely no-ops on their own). The only reason they exist is because it simplifies reasoning about where automatic layout transitions happen. Further rewrites of this chapter could potentially remove the need for these. |
If there is no subpass dependency from VK_SUBPASS_EXTERNAL
to the
first subpass that uses an attachment, then an implicit subpass dependency
exists from VK_SUBPASS_EXTERNAL
to the first subpass it is used in.
The implicit subpass dependency only exists if there exists an automatic
layout transition away from initialLayout
.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = VK_SUBPASS_EXTERNAL;
.dstSubpass = firstSubpass; // First subpass attachment is used in
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
.dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
.srcAccessMask = 0;
.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
.dependencyFlags = 0;
};
Similarly, if there is no subpass dependency from the last subpass that uses
an attachment to VK_SUBPASS_EXTERNAL
, then an implicit subpass
dependency exists from the last subpass it is used in to
VK_SUBPASS_EXTERNAL
.
The implicit subpass dependency only exists if there exists an automatic
layout transition into finalLayout
.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = lastSubpass; // Last subpass attachment is used in
.dstSubpass = VK_SUBPASS_EXTERNAL;
.srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
.srcAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
.dstAccessMask = 0;
.dependencyFlags = 0;
};
As subpasses may overlap or execute out of order with regards to other subpasses unless a subpass dependency chain describes otherwise, the layout transitions required between subpasses cannot be known to an application. Instead, an application provides the layout that each attachment must be in at the start and end of a render pass, and the layout it must be in during each subpass it is used in. The implementation then must execute layout transitions between subpasses in order to guarantee that the images are in the layouts required by each subpass, and in the final layout at the end of the render pass.
Automatic layout transitions apply to the entire image subresource attached to the framebuffer. If the attachment view is a 2D or 2D array view of a 3D image, even if the attachment view only refers to a subset of the slices of the selected mip level of the 3D image, automatic layout transitions apply to the entire subresource referenced which is the entire mip level in this case.
Automatic layout transitions away from the layout used in a subpass
happen-after the availability operations for all dependencies with that
subpass as the srcSubpass
.
Automatic layout transitions into the layout used in a subpass happen-before
the visibility operations for all dependencies with that subpass as the
dstSubpass
.
Automatic layout transitions away from initialLayout
happens-after the
availability operations for all dependencies with a srcSubpass
equal
to VK_SUBPASS_EXTERNAL
, where dstSubpass
uses the attachment
that will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
,
automatic layout transitions away from initialLayout
happen-after the
availability operations for all dependencies with a srcSubpass
equal
to VK_SUBPASS_EXTERNAL
, where dstSubpass
uses any aliased
attachment.
Automatic layout transitions into finalLayout
happens-before the
visibility operations for all dependencies with a dstSubpass
equal to
VK_SUBPASS_EXTERNAL
, where srcSubpass
uses the attachment that
will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
,
automatic layout transitions into finalLayout
happen-before the
visibility operations for all dependencies with a dstSubpass
equal to
VK_SUBPASS_EXTERNAL
, where srcSubpass
uses any aliased
attachment.
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
is dependent
on the last sample locations used to render to the attachment, thus
automatic layout transitions use the sample locations state specified in
VkRenderPassSampleLocationsBeginInfoEXT.
Automatic layout transitions of an attachment referring to a depth/stencil
image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
use the
sample locations the image subresource range referenced by the attachment
was last rendered with.
If the current render pass does not use the attachment as a depth/stencil
attachment in any subpass that happens-before, the automatic layout
transition uses the sample locations state specified in the
sampleLocationsInfo
member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT
::pAttachmentInitialSampleLocations
array for which the attachmentIndex
member equals the attachment index
of the attachment, if one is specified.
Otherwise, the automatic layout transition uses the sample locations state
specified in the sampleLocationsInfo
member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT
::pPostSubpassSampleLocations
array for which the subpassIndex
member equals the index of the
subpass that last used the attachment as a depth/stencil attachment, if one
is specified.
If no sample locations state has been specified for an automatic layout
transition performed on an attachment referring to a depth/stencil image
created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
the contents of the depth aspect of the depth/stencil attachment become
undefined as if the layout of the attachment was transitioned from the
VK_IMAGE_LAYOUT_UNDEFINED
layout.
If two subpasses use the same attachment, and both subpasses use the attachment in a read-only layout, no subpass dependency needs to be specified between those subpasses. If an implementation treats those layouts separately, it must insert an implicit subpass dependency between those subpasses to separate the uses in each layout. The subpass dependency operates as if defined with the following parameters:
// Used for input attachments
VkPipelineStageFlags inputAttachmentStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags inputAttachmentAccess = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
// Used for depth/stencil attachments
VkPipelineStageFlags depthStencilAttachmentStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
VkAccessFlags depthStencilAttachmentAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
VkSubpassDependency implicitDependency = {
.srcSubpass = firstSubpass;
.dstSubpass = secondSubpass;
.srcStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.dstStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.srcAccessMask = inputAttachmentAccess | depthStencilAttachmentAccess;
.dstAccessMask = inputAttachmentAccess | depthStencilAttachmentAccess;
.dependencyFlags = 0;
};
If a subpass uses the same attachment as both an input attachment and either a color attachment or a depth/stencil attachment, writes via the color or depth/stencil attachment are not automatically made visible to reads via the input attachment, causing a feedback loop, except in any of the following conditions:
-
If the color components or depth/stencil components read by the input attachment are mutually exclusive with the components written by the color or depth/stencil attachments, then there is no feedback loop. This requires the graphics pipelines used by the subpass to disable writes to color components that are read as inputs via the
colorWriteMask
, and to disable writes to depth/stencil components that are read as inputs viadepthWriteEnable
orstencilTestEnable
. -
If the attachment is used as an input attachment and depth/stencil attachment only, and the depth/stencil attachment is not written to.
-
If a memory dependency is inserted between when the attachment is written and when it is subsequently read by later fragments. Pipeline barriers expressing a subpass self-dependency are the only way to achieve this, and one must be inserted every time a fragment will read values at a particular sample (x, y, layer, sample) coordinate, if those values have been written since the most recent pipeline barrier; or the since start of the subpass if there have been no pipeline barriers since the start of the subpass.
An attachment used as both an input attachment and a color attachment must
be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
or
VK_IMAGE_LAYOUT_GENERAL
layout.
An attachment used as an input attachment and depth/stencil attachment must
be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
, or
VK_IMAGE_LAYOUT_GENERAL
layout.
An attachment must not be used as both a depth/stencil attachment and a
color attachment.
A more extensible version of render pass creation is also defined below.
To create a render pass, call:
// Provided by VK_KHR_create_renderpass2
VkResult vkCreateRenderPass2KHR(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
device
is the logical device that creates the render pass. -
pCreateInfo
is a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pRenderPass
is a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
This command is functionally identical to vkCreateRenderPass, but
includes extensible sub-structures that include sType
and pNext
parameters, allowing them to be more easily extended.
The VkRenderPassCreateInfo2
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassCreateInfo2 {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription2* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription2* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency2* pDependencies;
uint32_t correlatedViewMaskCount;
const uint32_t* pCorrelatedViewMasks;
} VkRenderPassCreateInfo2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
attachmentCount
is the number of attachments used by this render pass. -
pAttachments
is a pointer to an array ofattachmentCount
VkAttachmentDescription2 structures describing the attachments used by the render pass. -
subpassCount
is the number of subpasses to create. -
pSubpasses
is a pointer to an array ofsubpassCount
VkSubpassDescription2 structures describing each subpass. -
dependencyCount
is the number of dependencies between pairs of subpasses. -
pDependencies
is a pointer to an array ofdependencyCount
VkSubpassDependency structures describing dependencies between pairs of subpasses. -
correlatedViewMaskCount
is the number of correlation masks. -
pCorrelatedViewMasks
is a pointer to an array of view masks indicating sets of views that may be more efficient to render concurrently.
Parameters defined by this structure with the same name as those in
VkRenderPassCreateInfo have the identical effect to those parameters;
the child structures are variants of those used in
VkRenderPassCreateInfo which add sType
and pNext
parameters, allowing them to be extended.
If the VkSubpassDescription2::viewMask
member of any element of
pSubpasses
is not zero, multiview functionality is considered to be
enabled for this render pass.
correlatedViewMaskCount
and pCorrelatedViewMasks
have the same
effect as VkRenderPassMultiviewCreateInfo::correlationMaskCount
and VkRenderPassMultiviewCreateInfo::pCorrelationMasks
,
respectively.
The VkAttachmentDescription2
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescription2 {
VkStructureType sType;
const void* pNext;
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentDescription2 VkAttachmentDescription2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
format
is a VkFormat value specifying the format of the image that will be used for the attachment. -
samples
is the number of samples of the image as defined in VkSampleCountFlagBits. -
loadOp
is a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOp
is a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOp
is a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOp
is a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayout
is the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayout
is the layout the attachment image subresource will be transitioned to when a render pass instance ends.
Parameters defined by this structure with the same name as those in VkAttachmentDescription have the identical effect to those parameters.
If the separateDepthStencilLayouts
feature is enabled, and format
is
a depth/stencil format, initialLayout
and finalLayout
can be
set to a layout that only specifies the layout of the depth aspect.
If format
is a depth/stencil format, and initialLayout
only
specifies the initial layout of the depth aspect of the attachment, the
initial layout of the stencil aspect is specified by the
stencilInitialLayout
member of a
VkAttachmentDescriptionStencilLayout structure included in the
pNext
chain.
Otherwise, initialLayout
describes the initial layout for all relevant
image aspects.
If format
is a depth/stencil format, and finalLayout
only
specifies the final layout of the depth aspect of the attachment, the final
layout of the stencil aspect is specified by the stencilFinalLayout
member of a VkAttachmentDescriptionStencilLayout structure included in
the pNext
chain.
Otherwise, finalLayout
describes the final layout for all relevant
image aspects.
The VkAttachmentDescriptionStencilLayout
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescriptionStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilInitialLayout;
VkImageLayout stencilFinalLayout;
} VkAttachmentDescriptionStencilLayout;
or the equivalent
// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
stencilInitialLayout
is the layout the stencil aspect of the attachment image subresource will be in when a render pass instance begins. -
stencilFinalLayout
is the layout the stencil aspect of the attachment image subresource will be transitioned to when a render pass instance ends.
The VkSubpassDescription2
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescription2 {
VkStructureType sType;
const void* pNext;
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t viewMask;
uint32_t inputAttachmentCount;
const VkAttachmentReference2* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference2* pColorAttachments;
const VkAttachmentReference2* pResolveAttachments;
const VkAttachmentReference2* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDescription2 VkSubpassDescription2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPoint
is a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
viewMask
is a bitfield of view indices describing which views rendering is broadcast to in this subpass, when multiview is enabled. -
inputAttachmentCount
is the number of input attachments. -
pInputAttachments
is a pointer to an array of VkAttachmentReference2 structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCount
is the number of color attachments. -
pColorAttachments
is a pointer to an array of VkAttachmentReference2 structures defining the color attachments for this subpass and their layouts. -
pResolveAttachments
is an optional array ofcolorAttachmentCount
VkAttachmentReference2 structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachment
is a pointer to a VkAttachmentReference2 structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCount
is the number of preserved attachments. -
pPreserveAttachments
is a pointer to an array ofpreserveAttachmentCount
render pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Parameters defined by this structure with the same name as those in VkSubpassDescription have the identical effect to those parameters.
viewMask
has the same effect for the described subpass as
VkRenderPassMultiviewCreateInfo::pViewMasks
has on each
corresponding subpass.
If the pNext
list of VkSubpassDescription2
includes a
VkSubpassDescriptionDepthStencilResolve
structure, then that structure
describes multisample resolve operations for the depth/stencil attachment in
a subpass.
The VkSubpassDescriptionDepthStencilResolve
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescriptionDepthStencilResolve {
VkStructureType sType;
const void* pNext;
VkResolveModeFlagBits depthResolveMode;
VkResolveModeFlagBits stencilResolveMode;
const VkAttachmentReference2* pDepthStencilResolveAttachment;
} VkSubpassDescriptionDepthStencilResolve;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
depthResolveMode
is a bitmask of VkResolveModeFlagBits describing the depth resolve mode. -
stencilResolveMode
is a bitmask of VkResolveModeFlagBits describing the stencil resolve mode. -
pDepthStencilResolveAttachment
is an optional VkAttachmentReference structure defining the depth/stencil resolve attachment for this subpass and its layout.
Possible values of
VkSubpassDescriptionDepthStencilResolve::depthResolveMode
and
stencilResolveMode
, specifying the depth and stencil resolve modes,
are:
// Provided by VK_VERSION_1_2
typedef enum VkResolveModeFlagBits {
VK_RESOLVE_MODE_NONE = 0,
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001,
VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002,
VK_RESOLVE_MODE_MIN_BIT = 0x00000004,
VK_RESOLVE_MODE_MAX_BIT = 0x00000008,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT,
} VkResolveModeFlagBits;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR;
-
VK_RESOLVE_MODE_NONE
indicates that no resolve operation is done. -
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
indicates that result of the resolve operation is equal to the value of sample 0. -
VK_RESOLVE_MODE_AVERAGE_BIT
indicates that result of the resolve operation is the average of the sample values. -
VK_RESOLVE_MODE_MIN_BIT
indicates that result of the resolve operation is the minimum of the sample values. -
VK_RESOLVE_MODE_MAX_BIT
indicates that result of the resolve operation is the maximum of the sample values.
// Provided by VK_VERSION_1_2
typedef VkFlags VkResolveModeFlags;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlags VkResolveModeFlagsKHR;
VkResolveModeFlags
is a bitmask type for setting a mask of zero or
more VkResolveModeFlagBits.
The VkAttachmentReference2
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReference2 {
VkStructureType sType;
const void* pNext;
uint32_t attachment;
VkImageLayout layout;
VkImageAspectFlags aspectMask;
} VkAttachmentReference2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentReference2 VkAttachmentReference2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
attachment
is either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments
, orVK_ATTACHMENT_UNUSED
to signify that this attachment is not used. -
layout
is a VkImageLayout value specifying the layout the attachment uses during the subpass. -
aspectMask
is a mask of which aspect(s) can be accessed within the specified subpass as an input attachment.
Parameters defined by this structure with the same name as those in VkAttachmentReference have the identical effect to those parameters.
aspectMask
is ignored when this structure is used to describe anything
other than an input attachment reference.
If the separateDepthStencilLayouts
feature is enabled, and attachment
has a depth/stencil format, layout
can be set to a layout that only
specifies the layout of the depth aspect.
If layout
only specifies the layout of the depth aspect of the
attachment, the layout of the stencil aspect is specified by the
stencilLayout
member of a VkAttachmentReferenceStencilLayout
structure included in the pNext
chain.
Otherwise, layout
describes the layout for all relevant image aspects.
The VkAttachmentReferenceStencilLayout
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReferenceStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilLayout;
} VkAttachmentReferenceStencilLayout;
or the equivalent
// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
stencilLayout
is a VkImageLayout value specifying the layout the stencil aspect of the attachment uses during the subpass.
The VkSubpassDependency2
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDependency2 {
VkStructureType sType;
const void* pNext;
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
int32_t viewOffset;
} VkSubpassDependency2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDependency2 VkSubpassDependency2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcSubpass
is the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL
. -
dstSubpass
is the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL
. -
srcStageMask
is a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMask
is a bitmask of VkPipelineStageFlagBits specifying the destination stage mask -
srcAccessMask
is a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMask
is a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlags
is a bitmask of VkDependencyFlagBits. -
viewOffset
controls which views in the source subpass the views in the destination subpass depend on.
Parameters defined by this structure with the same name as those in VkSubpassDependency have the identical effect to those parameters.
viewOffset
has the same effect for the described subpass dependency as
VkRenderPassMultiviewCreateInfo::pViewOffsets
has on each
corresponding subpass dependency.
To destroy a render pass, call:
// Provided by VK_VERSION_1_0
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the render pass. -
renderPass
is the handle of the render pass to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
7.2. Render Pass Compatibility
Framebuffers and graphics pipelines are created based on a specific render pass object. They must only be used with that render pass object, or one compatible with it.
Two attachment references are compatible if they have matching format and
sample count, or are both VK_ATTACHMENT_UNUSED
or the pointer that
would contain the reference is NULL
.
Two arrays of attachment references are compatible if all corresponding
pairs of attachments are compatible.
If the arrays are of different lengths, attachment references not present in
the smaller array are treated as VK_ATTACHMENT_UNUSED
.
Two render passes are compatible if their corresponding color, input, resolve, and depth/stencil attachment references are compatible and if they are otherwise identical except for:
-
Initial and final image layout in attachment descriptions
-
Load and store operations in attachment descriptions
-
Image layout in attachment references
As an additional special case, if two render passes have a single subpass, the resolve attachment reference and depth/stencil resolve mode compatibility requirements are ignored.
A framebuffer is compatible with a render pass if it was created using the same render pass or a compatible render pass.
7.3. Framebuffers
Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.
Framebuffers are represented by VkFramebuffer
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
To create a framebuffer, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer);
-
device
is the logical device that creates the framebuffer. -
pCreateInfo
is a pointer to a VkFramebufferCreateInfo structure describing additional information about framebuffer creation. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pFramebuffer
is a pointer to a VkFramebuffer handle in which the resulting framebuffer object is returned.
The VkFramebufferCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkFramebufferCreateFlagBits -
renderPass
is a render pass defining what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details. -
attachmentCount
is the number of attachments. -
pAttachments
is a pointer to an array of VkImageView handles, each of which will be used as the corresponding attachment in a render pass instance. Ifflags
includesVK_FRAMEBUFFER_CREATE_IMAGELESS_BIT
, this parameter is ignored. -
width
,height
andlayers
define the dimensions of the framebuffer. If the render pass uses multiview, thenlayers
must be one and each attachment requires a number of layers that is greater than the maximum bit index set in the view mask in the subpasses in which it is used.
Applications must ensure that all accesses to memory that backs image subresources used as attachments in a given renderpass instance either happen-before the load operations for those attachments, or happen-after the store operations for those attachments.
For depth/stencil attachments, each aspect can be used separately as
attachments and non-attachments as long as the non-attachment accesses are
also via an image subresource in either the
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
layout or
the VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
layout,
and the attachment resource uses whichever of those two layouts the image
accesses do not.
Use of non-attachment aspects in this case is only well defined if the
attachment is used in the subpass where the non-attachment access is being
made, or the layout of the image subresource is constant throughout the
entire render pass instance, including the initialLayout
and
finalLayout
.
Note
These restrictions mean that the render pass has full knowledge of all uses of all of the attachments, so that the implementation is able to make correct decisions about when and how to perform layout transitions, when to overlap execution of subpasses, etc. |
It is legal for a subpass to use no color or depth/stencil attachments,
either because it has no attachment references or because all of them are
VK_ATTACHMENT_UNUSED
.
This kind of subpass can use shader side effects such as image stores and
atomics to produce an output.
In this case, the subpass continues to use the width
, height
,
and layers
of the framebuffer to define the dimensions of the
rendering area, and the rasterizationSamples
from each pipeline’s
VkPipelineMultisampleStateCreateInfo to define the number of samples
used in rasterization; however, if
VkPhysicalDeviceFeatures::variableMultisampleRate
is
VK_FALSE
, then all pipelines to be bound with the subpass must have
the same value for
VkPipelineMultisampleStateCreateInfo::rasterizationSamples
.
The VkFramebufferAttachmentsCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentImageInfoCount;
const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
} VkFramebufferAttachmentsCreateInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
attachmentImageInfoCount
is the number of attachments being described. -
pAttachmentImageInfos
is a pointer to an array of VkFramebufferAttachmentImageInfo instances, each of which describes a number of parameters of the corresponding attachment in a render pass instance.
The VkFramebufferAttachmentImageInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentImageInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageUsageFlags usage;
uint32_t width;
uint32_t height;
uint32_t layerCount;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkFramebufferAttachmentImageInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkImageCreateFlagBits, matching the value of VkImageCreateInfo::flags
used to create an image that will be used with this framebuffer. -
usage
is a bitmask of VkImageUsageFlagBits, matching the value of VkImageCreateInfo::usage
used to create an image used with this framebuffer. -
width
is the width of the image view used for rendering. -
height
is the height of the image view used for rendering. -
viewFormatCount
is the number of entries in thepViewFormats
array, matching the value of VkImageFormatListCreateInfo::viewFormatCount
used to create an image used with this framebuffer. -
pViewFormats
is an array which lists of all formats which can be used when creating views of the image, matching the value of VkImageFormatListCreateInfo::pViewFormats used to create an image used with this framebuffer.
Images that can be used with the framebuffer when beginning a render pass, as specified by VkRenderPassAttachmentBeginInfo, must be created with parameters that are identical to those specified here.
Bits which can be set in VkFramebufferCreateInfo::flags
to
specify options for framebuffers are:
// Provided by VK_VERSION_1_0
typedef enum VkFramebufferCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001,
// Provided by VK_KHR_imageless_framebuffer
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT,
} VkFramebufferCreateFlagBits;
-
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT
specifies that image views are not specified, and only attachment compatibility information will be provided via a VkFramebufferAttachmentImageInfo structure.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFramebufferCreateFlags;
VkFramebufferCreateFlags
is a bitmask type for setting a mask of zero
or more VkFramebufferCreateFlagBits.
To destroy a framebuffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the framebuffer. -
framebuffer
is the handle of the framebuffer to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
7.4. Render Pass Commands
An application records the commands for a render pass instance one subpass at a time, by beginning a render pass instance, iterating over the subpasses to record commands for that subpass, and then ending the render pass instance.
To begin a render pass instance, call:
// Provided by VK_VERSION_1_0
void vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
-
commandBuffer
is the command buffer in which to record the command. -
pRenderPassBegin
is a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
contents
is a VkSubpassContents value specifying how the commands in the first subpass will be provided.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Alternatively to begin a render pass, call:
// Provided by VK_VERSION_1_2
void vkCmdBeginRenderPass2(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
// Provided by VK_KHR_create_renderpass2
void vkCmdBeginRenderPass2KHR(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
-
commandBuffer
is the command buffer in which to record the command. -
pRenderPassBegin
is a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
pSubpassBeginInfo
is a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
The VkRenderPassBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
renderPass
is the render pass to begin an instance of. -
framebuffer
is the framebuffer containing the attachments that are used with the render pass. -
renderArea
is the render area that is affected by the render pass instance, and is described in more detail below. -
clearValueCount
is the number of elements inpClearValues
. -
pClearValues
is a pointer to an array ofclearValueCount
VkClearValue structures that contains clear values for each attachment, if the attachment uses aloadOp
value ofVK_ATTACHMENT_LOAD_OP_CLEAR
or if the attachment has a depth/stencil format and uses astencilLoadOp
value ofVK_ATTACHMENT_LOAD_OP_CLEAR
. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements ofpClearValues
are ignored.
renderArea
is the render area that is affected by the render pass
instance.
The effects of attachment load, store and multisample resolve operations are
restricted to the pixels whose x and y coordinates fall within the render
area on all attachments.
The render area extends to all layers of framebuffer
.
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
The render area, after any transform specified by
VkRenderPassTransformBeginInfoQCOM::transform
is applied, must
be contained within the framebuffer dimensions.
If render pass transform is
enabled, then renderArea
must equal the framebuffer pre-transformed
dimensions.
After renderArea
has been transformed by
VkRenderPassTransformBeginInfoQCOM::transform
, the resulting
render area must be equal to the framebuffer dimensions.
When multiview is enabled, the resolve operation at the end of a subpass applies to all views in the view mask.
Note
There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass. |
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
is dependent
on the last sample locations used to render to the image subresource, thus
preserving the contents of such depth/stencil attachments across subpass
boundaries requires the application to specify these sample locations
whenever a layout transition of the attachment may occur.
This information can be provided by adding a
VkRenderPassSampleLocationsBeginInfoEXT
structure to the pNext
chain of VkRenderPassBeginInfo
.
The VkRenderPassSampleLocationsBeginInfoEXT
structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t attachmentInitialSampleLocationsCount;
const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations;
uint32_t postSubpassSampleLocationsCount;
const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations;
} VkRenderPassSampleLocationsBeginInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
attachmentInitialSampleLocationsCount
is the number of elements in thepAttachmentInitialSampleLocations
array. -
pAttachmentInitialSampleLocations
is a pointer to an array ofattachmentInitialSampleLocationsCount
VkAttachmentSampleLocationsEXT structures specifying the attachment indices and their corresponding sample location state. Each element ofpAttachmentInitialSampleLocations
can specify the sample location state to use in the automatic layout transition performed to transition a depth/stencil attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it. -
postSubpassSampleLocationsCount
is the number of elements in thepPostSubpassSampleLocations
array. -
pPostSubpassSampleLocations
is a pointer to an array ofpostSubpassSampleLocationsCount
VkSubpassSampleLocationsEXT structures specifying the subpass indices and their corresponding sample location state. Each element ofpPostSubpassSampleLocations
can specify the sample location state to use in the automatic layout transition performed to transition the depth/stencil attachment used by the specified subpass to the image layout specified in a dependent subpass or to the final layout of the attachment in case the specified subpass is the last subpass using that attachment. In addition, if VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations
isVK_FALSE
, each element ofpPostSubpassSampleLocations
must specify the sample location state that matches the sample locations used by all pipelines that will be bound to a command buffer during the specified subpass. IfvariableSampleLocations
isVK_TRUE
, the sample locations used for rasterization do not depend onpPostSubpassSampleLocations
.
The VkAttachmentSampleLocationsEXT
structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkAttachmentSampleLocationsEXT {
uint32_t attachmentIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkAttachmentSampleLocationsEXT;
-
attachmentIndex
is the index of the attachment for which the sample locations state is provided. -
sampleLocationsInfo
is the sample locations state to use for the layout transition of the given attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it.
If the image referenced by the framebuffer attachment at index
attachmentIndex
was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
then the
values specified in sampleLocationsInfo
are ignored.
The VkSubpassSampleLocationsEXT
structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSubpassSampleLocationsEXT {
uint32_t subpassIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkSubpassSampleLocationsEXT;
-
subpassIndex
is the index of the subpass for which the sample locations state is provided. -
sampleLocationsInfo
is the sample locations state to use for the layout transition of the depth/stencil attachment away from the image layout the attachment is used with in the subpass specified insubpassIndex
.
If the image referenced by the depth/stencil attachment used in the subpass
identified by subpassIndex
was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
or if the
subpass does not use a depth/stencil attachment, and
VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations
is VK_TRUE
then the values specified in sampleLocationsInfo
are
ignored.
To begin a renderpass instance with render pass transform enabled, add the
VkRenderPassTransformBeginInfoQCOM to the pNext
chain of
VkRenderPassBeginInfo structure passed to the
vkCmdBeginRenderPass command specifying the renderpass transform.
The VkRenderPassTransformBeginInfoQCOM
structure is defined as:
// Provided by VK_QCOM_render_pass_transform
typedef struct VkRenderPassTransformBeginInfoQCOM {
VkStructureType sType;
void* pNext;
VkSurfaceTransformFlagBitsKHR transform;
} VkRenderPassTransformBeginInfoQCOM;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
transform
is a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to rasterization.
The VkSubpassBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassBeginInfo {
VkStructureType sType;
const void* pNext;
VkSubpassContents contents;
} VkSubpassBeginInfo;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
contents
is a VkSubpassContents value specifying how the commands in the next subpass will be provided.
Possible values of vkCmdBeginRenderPass::contents
, specifying
how the commands in the first subpass will be provided, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents;
-
VK_SUBPASS_CONTENTS_INLINE
specifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass. -
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
specifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.
If the pNext
chain of VkRenderPassBeginInfo includes a
VkDeviceGroupRenderPassBeginInfo
structure, then that structure
includes a device mask and set of render areas for the render pass instance.
The VkDeviceGroupRenderPassBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
uint32_t deviceRenderAreaCount;
const VkRect2D* pDeviceRenderAreas;
} VkDeviceGroupRenderPassBeginInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceMask
is the device mask for the render pass instance. -
deviceRenderAreaCount
is the number of elements in thepDeviceRenderAreas
array. -
pDeviceRenderAreas
is a pointer to an array of VkRect2D structures defining the render area for each physical device.
The deviceMask
serves several purposes.
It is an upper bound on the set of physical devices that can be used during
the render pass instance, and the initial device mask when the render pass
instance begins.
In addition, commands transitioning to the next subpass in the render pass
instance and commands ending the render pass instance, and, accordingly
render pass attachment load, store, and resolve operations and subpass
dependencies corresponding to the render pass instance, are executed on the
physical devices included in the device mask provided here.
If deviceRenderAreaCount
is not zero, then the elements of
pDeviceRenderAreas
override the value of
VkRenderPassBeginInfo::renderArea
, and provide a render area
specific to each physical device.
These render areas serve the same purpose as
VkRenderPassBeginInfo::renderArea
, including controlling the
region of attachments that are cleared by VK_ATTACHMENT_LOAD_OP_CLEAR
and that are resolved into resolve attachments.
If this structure is not present, the render pass instance’s device mask is
the value of VkDeviceGroupCommandBufferBeginInfo::deviceMask
.
If this structure is not present or if deviceRenderAreaCount
is zero,
VkRenderPassBeginInfo::renderArea
is used for all physical
devices.
The VkRenderPassAttachmentBeginInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassAttachmentBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentCount;
const VkImageView* pAttachments;
} VkRenderPassAttachmentBeginInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
attachmentCount
is the number of attachments. -
pAttachments
is a pointer to an array ofVkImageView
handles, each of which will be used as the corresponding attachment in the render pass instance.
To query the render area granularity, call:
// Provided by VK_VERSION_1_0
void vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity);
-
device
is the logical device that owns the render pass. -
renderPass
is a handle to a render pass. -
pGranularity
is a pointer to a VkExtent2D structure in which the granularity is returned.
The conditions leading to an optimal renderArea
are:
-
the
offset.x
member inrenderArea
is a multiple of thewidth
member of the returned VkExtent2D (the horizontal granularity). -
the
offset.y
member inrenderArea
is a multiple of theheight
of the returned VkExtent2D (the vertical granularity). -
either the
offset.width
member inrenderArea
is a multiple of the horizontal granularity oroffset.x
+offset.width
is equal to thewidth
of theframebuffer
in the VkRenderPassBeginInfo. -
either the
offset.height
member inrenderArea
is a multiple of the vertical granularity oroffset.y
+offset.height
is equal to theheight
of theframebuffer
in the VkRenderPassBeginInfo.
Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer as specified in the description of automatic layout transitions. Similarly, pipeline barriers are valid even if their effect extends outside the render area.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_0
void vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents);
-
commandBuffer
is the command buffer in which to record the command. -
contents
specifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.
The subpass index for a render pass begins at zero when
vkCmdBeginRenderPass
is recorded, and increments each time
vkCmdNextSubpass
is recorded.
Moving to the next subpass automatically performs any multisample resolve
operations in the subpass being ended.
End-of-subpass multisample resolves are treated as color attachment writes
for the purposes of synchronization.
This applies to resolve operations for both color and depth/stencil
attachments.
That is, they are considered to execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
pipeline stage and their
writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
.
Synchronization between rendering within a subpass and any resolve
operations at the end of the subpass occurs automatically, without need for
explicit dependencies or pipeline barriers.
However, if the resolve attachment is also used in a different subpass, an
explicit dependency is needed.
After transitioning to the next subpass, the application can record the commands for that subpass.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdNextSubpass2(
VkCommandBuffer commandBuffer,
const VkSubpassBeginInfo* pSubpassBeginInfo,
const VkSubpassEndInfo* pSubpassEndInfo);
// Provided by VK_KHR_create_renderpass2
void vkCmdNextSubpass2KHR(
VkCommandBuffer commandBuffer,
const VkSubpassBeginInfo* pSubpassBeginInfo,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBuffer
is the command buffer in which to record the command. -
pSubpassBeginInfo
is a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering. -
pSubpassEndInfo
is a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdNextSubpass2
is semantically identical to vkCmdNextSubpass,
except that it is extensible, and that contents
is provided as part of
an extensible structure instead of as a flat parameter.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
// Provided by VK_VERSION_1_0
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
-
commandBuffer
is the command buffer in which to end the current render pass instance.
Ending a render pass instance performs any multisample resolve operations on the final subpass.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdEndRenderPass2(
VkCommandBuffer commandBuffer,
const VkSubpassEndInfo* pSubpassEndInfo);
// Provided by VK_KHR_create_renderpass2
void vkCmdEndRenderPass2KHR(
VkCommandBuffer commandBuffer,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBuffer
is the command buffer in which to end the current render pass instance. -
pSubpassEndInfo
is a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdEndRenderPass2
is semantically identical to
vkCmdEndRenderPass, except that it is extensible.
The VkSubpassEndInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassEndInfo {
VkStructureType sType;
const void* pNext;
} VkSubpassEndInfo;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassEndInfo VkSubpassEndInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
8. Shaders
A shader specifies programmable operations that execute for each vertex, control point, tessellated vertex, primitive, fragment, or workgroup in the corresponding stage(s) of the graphics and compute pipelines.
Graphics pipelines include vertex shader execution as a result of primitive assembly, followed, if enabled, by tessellation control and evaluation shaders operating on patches, geometry shaders, if enabled, operating on primitives, and fragment shaders, if present, operating on fragments generated by Rasterization. In this specification, vertex, tessellation control, tessellation evaluation and geometry shaders are collectively referred to as vertex processing stages and occur in the logical pipeline before rasterization. The fragment shader occurs logically after rasterization.
Only the compute shader stage is included in a compute pipeline. Compute shaders operate on compute invocations in a workgroup.
Shaders can read from input variables, and read from and write to output variables. Input and output variables can be used to transfer data between shader stages, or to allow the shader to interact with values that exist in the execution environment. Similarly, the execution environment provides constants that describe capabilities.
Shader variables are associated with execution environment-provided inputs and outputs using built-in decorations in the shader. The available decorations for each stage are documented in the following subsections.
8.1. Shader Modules
Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.
Shader modules are represented by VkShaderModule
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
To create a shader module, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule);
-
device
is the logical device that creates the shader module. -
pCreateInfo
is a pointer to a VkShaderModuleCreateInfo structure. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pShaderModule
is a pointer to a VkShaderModule handle in which the resulting shader module object is returned.
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
If the shader stage fails to compile VK_ERROR_INVALID_SHADER_NV
will
be generated and the compile log will be reported back to the application by
VK_EXT_debug_report
if enabled.
The VkShaderModuleCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void* pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t* pCode;
} VkShaderModuleCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
codeSize
is the size, in bytes, of the code pointed to bypCode
. -
pCode
is a pointer to code that is used to create the shader module. The type and format of the code is determined from the content of the memory addressed bypCode
.
// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderModuleCreateFlags;
VkShaderModuleCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
To use a VkValidationCacheEXT to cache shader validation results, add
a VkShaderModuleValidationCacheCreateInfoEXT structure to the
pNext
chain of the VkShaderModuleCreateInfo structure,
specifying the cache object to use.
The VkShaderModuleValidationCacheCreateInfoEXT
struct is defined as:
// Provided by VK_EXT_validation_cache
typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkValidationCacheEXT validationCache;
} VkShaderModuleValidationCacheCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
validationCache
is the validation cache object from which the results of prior validation attempts will be written, and to which new validation results for this VkShaderModule will be written (if not already present).
To destroy a shader module, call:
// Provided by VK_VERSION_1_0
void vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the shader module. -
shaderModule
is the handle of the shader module to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
A shader module can be destroyed while pipelines created using its shaders are still in use.
8.2. Shader Execution
At each stage of the pipeline, multiple invocations of a shader may execute simultaneously. Further, invocations of a single shader produced as the result of different commands may execute simultaneously. The relative execution order of invocations of the same shader type is undefined. Shader invocations may complete in a different order than that in which the primitives they originated from were drawn or dispatched by the application. However, fragment shader outputs are written to attachments in rasterization order.
The relative execution order of invocations of different shader types is largely undefined. However, when invoking a shader whose inputs are generated from a previous pipeline stage, the shader invocations from the previous stage are guaranteed to have executed far enough to generate input values for all required inputs.
8.3. Shader Memory Access Ordering
The order in which image or buffer memory is read or written by shaders is largely undefined. For some shader types (vertex, tessellation evaluation, and in some cases, fragment), even the number of shader invocations that may perform loads and stores is undefined.
In particular, the following rules apply:
-
Vertex and tessellation evaluation shaders will be invoked at least once for each unique vertex, as defined in those sections.
-
Fragment shaders will be invoked zero or more times, as defined in that section.
-
The relative execution order of invocations of the same shader type is undefined. A store issued by a shader when working on primitive B might complete prior to a store for primitive A, even if primitive A is specified prior to primitive B. This applies even to fragment shaders; while fragment shader outputs are always written to the framebuffer in rasterization order, stores executed by fragment shader invocations are not.
-
The relative execution order of invocations of different shader types is largely undefined.
Note
The above limitations on shader invocation order make some forms of synchronization between shader invocations within a single set of primitives unimplementable. For example, having one invocation poll memory written by another invocation assumes that the other invocation has been launched and will complete its writes in finite time. |
The Memory Model appendix defines the terminology and rules for how to correctly communicate between shader invocations, such as when a write is Visible-To a read, and what constitutes a Data Race.
Applications must not cause a data race.
8.4. Shader Inputs and Outputs
Data is passed into and out of shaders using variables with input or output
storage class, respectively.
User-defined inputs and outputs are connected between stages by matching
their Location
decorations.
Additionally, data can be provided by or communicated to special functions
provided by the execution environment using BuiltIn
decorations.
In many cases, the same BuiltIn
decoration can be used in multiple
shader stages with similar meaning.
The specific behavior of variables decorated as BuiltIn
is documented
in the following sections.
8.5. Task Shaders
Task shaders operate in conjunction with the mesh shaders to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Its primary purpose is to create a variable amount of subsequent mesh shader invocations.
Task shaders are invoked via the execution of the programmable mesh shading pipeline.
The task shader has no fixed-function inputs other than variables identifying the specific workgroup and invocation. The only fixed output of the task shader is a task count, identifying the number of mesh shader workgroups to create. The task shader can write additional outputs to task memory, which can be read by all of the mesh shader workgroups it created.
8.5.1. Task Shader Execution
Task workloads are formed from groups of work items called workgroups and
processed by the task shader in the current graphics pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Task shaders execute in global workgroups which are divided into a number
of local workgroups with a size that can be set by assigning a value to
the LocalSize
execution mode or via an object decorated by the
WorkgroupSize
decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
8.6. Mesh Shaders
Mesh shaders operate in workgroups to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Each workgroup emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.
Mesh shaders are invoked via the execution of the programmable mesh shading pipeline.
The only inputs available to the mesh shader are variables identifying the specific workgroup and invocation and, if applicable, any outputs written to task memory by the task shader that spawned the mesh shader’s workgroup. The mesh shader can operate without a task shader as well.
The invocations of the mesh shader workgroup write an output mesh, comprising a set of primitives with per-primitive attributes, a set of vertices with per-vertex attributes, and an array of indices identifying the mesh vertices that belong to each primitive. The primitives of this mesh are then processed by subsequent graphics pipeline stages, where the outputs of the mesh shader form an interface with the fragment shader.
8.6.1. Mesh Shader Execution
Mesh workloads are formed from groups of work items called workgroups and
processed by the mesh shader in the current graphics pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Mesh shaders execute in global workgroups which are divided into a number
of local workgroups with a size that can be set by assigning a value to
the LocalSize
execution mode or via an object decorated by the
WorkgroupSize
decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
The global workgroups may be generated explcitly via the API, or implicitly through the task shader’s work creation mechanism.
8.7. Vertex Shaders
Each vertex shader invocation operates on one vertex and its associated vertex attribute data, and outputs one vertex and associated data. Graphics pipelines using primitive shading must include a vertex shader, and the vertex shader stage is always the first shader stage in the graphics pipeline.
8.7.1. Vertex Shader Execution
A vertex shader must be executed at least once for each vertex specified by a draw command. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view. During execution, the shader is presented with the index of the vertex and instance for which it has been invoked. Input variables declared in the vertex shader are filled by the implementation with the values of vertex attributes associated with the invocation being executed.
If the same vertex is specified multiple times in a draw command (e.g. by including the same index value multiple times in an index buffer) the implementation may reuse the results of vertex shading if it can statically determine that the vertex shader invocations will produce identical results.
Note
It is implementation-dependent when and if results of vertex shading are
reused, and thus how many times the vertex shader will be executed.
This is true also if the vertex shader contains stores or atomic operations
(see |
8.8. Tessellation Control Shaders
The tessellation control shader is used to read an input patch provided by
the application and to produce an output patch.
Each tessellation control shader invocation operates on an input patch
(after all control points in the patch are processed by a vertex shader) and
its associated data, and outputs a single control point of the output patch
and its associated data, and can also output additional per-patch data.
The input patch is sized according to the patchControlPoints
member of
VkPipelineTessellationStateCreateInfo, as part of input assembly.
The size of the output patch is controlled by the OpExecutionMode
OutputVertices
specified in the tessellation control or tessellation
evaluation shaders, which must be specified in at least one of the shaders.
The size of the input and output patches must each be greater than zero and
less than or equal to
VkPhysicalDeviceLimits
::maxTessellationPatchSize
.
8.8.1. Tessellation Control Shader Execution
A tessellation control shader is invoked at least once for each output vertex in a patch. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
Inputs to the tessellation control shader are generated by the vertex
shader.
Each invocation of the tessellation control shader can read the attributes
of any incoming vertices and their associated data.
The invocations corresponding to a given patch execute logically in
parallel, with undefined relative execution order.
However, the OpControlBarrier
instruction can be used to provide
limited control of the execution order by synchronizing invocations within a
patch, effectively dividing tessellation control shader execution into a set
of phases.
Tessellation control shaders will read undefined values if one invocation
reads a per-vertex or per-patch attribute written by another invocation at
any point during the same phase, or if two invocations attempt to write
different values to the same per-patch output in a single phase.
8.9. Tessellation Evaluation Shaders
The Tessellation Evaluation Shader operates on an input patch of control points and their associated data, and a single input barycentric coordinate indicating the invocation’s relative position within the subdivided patch, and outputs a single vertex and its associated data.
8.10. Geometry Shaders
The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.
8.10.1. Geometry Shader Execution
A geometry shader is invoked at least once for each primitive produced by the tessellation stages, or at least once for each primitive generated by primitive assembly when tessellation is not in use. A shader can request that the geometry shader runs multiple instances. A geometry shader is invoked at least once for each instance. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
8.11. Fragment Shaders
Fragment shaders are invoked as the result of rasterization in a graphics pipeline. Each fragment shader invocation operates on a single fragment and its associated data. With few exceptions, fragment shaders do not have access to any data associated with other fragments and are considered to execute in isolation of fragment shader invocations associated with other fragments.
8.11.1. Fragment Shader Execution
Fragment shaders are invoked for each fragment generated by rasterization, or as helper invocations.
For fragment shaders invoked by fragments, the following rules apply:
-
A fragment shader must not be executed if a fragment operation that executes before fragment shading discards the fragment.
-
A fragment shader may not be executed if:
-
An implementation determines that another fragment shader, invoked by a subsequent primitive in primitive order, overwrites all results computed by the shader (including writes to storage resources).
-
Any other fragment operation discards the fragment, and the shader does not write to any storage resources.
-
-
Otherwise, at least one fragment shader must be executed.
-
If sample shading is enabled and multiple invocations per fragment are required, additional invocations must be executed as specified.
-
If a shading rate image is used and multiple invocations per fragment are required, additional invocations must be executed as specified.
-
Each covered sample must be included in at least one fragment shader invocation.
-
Note
Multiple fragment shader invocations may be executed for the same fragment for any number of implementation dependent reasons. When there is more than one fragment shader invocation per fragment, the association of samples to invocations is implementation-dependent. Stores and atomics performed by these additional invocations have the normal effect. For example, if the subpass includes multiple views in its view mask, a fragment shader may be invoked separately for each view. Similarly, if the render pass has a fragment density map attachment, more
than one fragment shader invocation may be invoked for each covered sample.
Such additional invocations are only produced if
|
Note
Relative ordering of execution of different fragment shader invocations is explicitly not defined. |
8.11.2. Early Fragment Tests
An explicit control is provided to allow fragment shaders to enable early
fragment tests.
If the fragment shader specifies the EarlyFragmentTests
OpExecutionMode
, additional per-fragment tests are
performed prior to fragment shader execution.
If the fragment shader additionally specifies the PostDepthCoverage
OpExecutionMode
, the value of a variable decorated with the
SampleMask
built-in
reflects the coverage after the early fragment tests.
Otherwise, it reflects the coverage before the early fragment tests.
If early fragment tests are enabled, any depth value computed by the fragment shader has no effect.
8.11.3. Fragment Shader Interlock
In normal operation, it is possible for more than one fragment shader invocation to be executed simultaneously for the same pixel if there are overlapping primitives. If the fragmentShaderSampleInterlock, fragmentShaderPixelInterlock, or fragmentShaderShadingRateInterlock features are enabled, it is possible to define a critical section within the fragment shader that is guaranteed to not run simultaneously with another fragment shader invocation for the same sample(s) or pixel(s). It is also possible to control the relative ordering of execution of these critical sections across different fragment shader invovations.
If the FragmentShaderSampleInterlockEXT
, FragmentShaderPixelInterlockEXT
,
or FragmentShaderShadingRateInterlockEXT
capabilities are declared in
the fragment shader, the OpBeginInvocationInterlockEXT
and
OpEndInvocationInterlockEXT
instructions must be used to delimit a
critical section of fragment shader code.
To ensure each invocation of the critical section is executed in
primitive order, declare one of the
PixelInterlockOrderedEXT
, SampleInterlockOrderedEXT
, or
ShadingRateInterlockOrderedEXT
execution modes.
If the order of execution of each invocation of the critical section does
not matter, declare one of the PixelInterlockUnorderedEXT
,
SampleInterlockUnorderedEXT
, or ShadingRateInterlockUnorderedEXT
execution modes.
The PixelInterlockOrderedEXT
and PixelInterlockUnorderedEXT
execution modes provide mutual exclusion in the critical section for any
pair of fragments corresponding to the same pixel, or pixels if the fragment
covers more than one pixel.
With sample shading enabled, these execution modes are treated like
SampleInterlockOrderedEXT
or SampleInterlockUnorderedEXT
respectively.
The SampleInterlockOrderedEXT
and SampleInterlockUnorderedEXT
execution modes only provide mutual exclusion for pairs of fragments that
both cover at least one common sample in the same pixel; these are
recommended for performance if shaders use per-sample data structures.
If these execution modes are used in single-sample mode they are treated
like PixelInterlockOrderedEXT
or PixelInterlockUnorderedEXT
respectively.
The ShadingRateInterlockOrderedEXT
and
ShadingRateInterlockUnorderedEXT
execution modes provide mutual
exclusion for pairs of fragments that both have at least one common sample
in the same pixel, even if none of the common samples are covered by both
fragments.
With sample shading enabled, these execution modes are treated like
SampleInterlockOrderedEXT
or SampleInterlockUnorderedEXT
respectively.
8.12. Compute Shaders
Compute shaders are invoked via vkCmdDispatch and vkCmdDispatchIndirect commands. In general, they have access to similar resources as shader stages executing as part of a graphics pipeline.
Compute workloads are formed from groups of work items called workgroups and
processed by the compute shader in the current compute pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Compute shaders execute in global workgroups which are divided into a
number of local workgroups with a size that can be set by assigning a
value to the LocalSize
execution mode or via an object decorated by the
WorkgroupSize
decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
8.13. Interpolation Decorations
Interpolation decorations control the behavior of attribute interpolation in
the fragment shader stage.
Interpolation decorations can be applied to Input
storage class
variables in the fragment shader stage’s interface, and control the
interpolation behavior of those variables.
Inputs that could be interpolated can be decorated by at most one of the following decorations:
Fragment input variables decorated with neither Flat
nor
NoPerspective
use perspective-correct interpolation (for
lines and
polygons).
The presence of and type of interpolation is controlled by the above
interpolation decorations as well as the auxiliary decorations Centroid
and Sample
.
A variable decorated with Flat
will not be interpolated.
Instead, it will have the same value for every fragment within a triangle.
This value will come from a single provoking
vertex.
A variable decorated with Flat
can also be decorated with
Centroid
or Sample
, which will mean the same thing as decorating
it only as Flat
.
For fragment shader input variables decorated with neither Centroid
nor
Sample
, the assigned variable may be interpolated anywhere within the
fragment and a single value may be assigned to each sample within the
fragment.
If a fragment shader input is decorated with Centroid
, a single value
may be assigned to that variable for all samples in the fragment, but that
value must be interpolated to a location that lies in both the fragment and
in the primitive being rendered, including any of the fragment’s samples
covered by the primitive.
Because the location at which the variable is interpolated may be different
in neighboring fragments, and derivatives may be computed by computing
differences between neighboring fragments, derivatives of centroid-sampled
inputs may be less accurate than those for non-centroid interpolated
variables.
The PostDepthCoverage
execution mode does not affect the determination of the centroid location.
If a fragment shader input is decorated with Sample
, a separate value
must be assigned to that variable for each covered sample in the fragment,
and that value must be sampled at the location of the individual sample.
When rasterizationSamples
is VK_SAMPLE_COUNT_1_BIT
, the fragment
center must be used for Centroid
, Sample
, and undecorated
attribute interpolation.
Fragment shader inputs that are signed or unsigned integers, integer
vectors, or any double-precision floating-point type must be decorated with
Flat
.
When the VK_AMD_shader_explicit_vertex_parameter
device extension is
enabled inputs can be also decorated with the CustomInterpAMD
interpolation decoration, including fragment shader inputs that are signed
or unsigned integers, integer vectors, or any double-precision
floating-point type.
Inputs decorated with CustomInterpAMD
can only be accessed by the
extended instruction InterpolateAtVertexAMD
and allows accessing the
value of the input for individual vertices of the primitive.
When the fragmentShaderBarycentric
feature is enabled, inputs can be
also decorated with the PerVertexNV
interpolation decoration, including
fragment shader inputs that are signed or unsigned integers, integer
vectors, or any double-precision floating-point type.
Inputs decorated with PerVertexNV
can only be accessed using an extra
array dimension, where the extra index identifies one of the vertices of the
primitive that produced the fragment.
8.14. Ray Generation Shaders
A ray generation shader is similar to a compute shader.
Its main purpose is to execute ray tracing queries using OpTraceRayKHR
instructions and process the results.
8.14.1. Ray Generation Shader Execution
One ray generation shader is executed per ray tracing dispatch.
Its location in the shader binding table (see Shader
Binding Table for details) is passed directly into vkCmdTraceRaysKHR
using the raygenShaderBindingTableBuffer
and
raygenShaderBindingOffset
parameters.
8.15. Intersection Shaders
Intersection shaders enable the implementation of arbitrary, application defined geometric primitives. An intersection shader for a primitive is executed whenever its axis-aligned bounding box is hit by a ray.
Like other ray tracing shader domains, an intersection shader operates on a
single ray at a time.
It also operates on a single primitive at a time.
It is therefore the purpose of an intersection shader to compute the
ray-primitive intersections and report them.
To report an intersection, the shader calls the OpReportIntersectionKHR
instruction.
An intersection shader communicates with any-hit and closest shaders by generating attribute values that they can read. Intersection shaders cannot read or modify the ray payload.
8.15.1. Intersection Shader Execution
The order in which intersections are found along a ray, and therefore the order in which intersection shaders are executed, is unspecified.
The intersection shader of the closest AABB which intersects the ray is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.
8.16. Any-Hit Shaders
The any-hit shader is executed after the intersection shader reports an
intersection that lies within the current [tmin,tmax] of the ray.
The main use of any-hit shaders is to programmatically decide whether or not
an intersection will be accepted.
The intersection will be accepted unless the shader calls the
OpIgnoreIntersectionKHR
instruction.
Any-hit shaders have read-only access to the attributes generated by the
corresponding intersection shader, and can read or modify the ray payload.
8.16.1. Any-Hit Shader Execution
The order in which intersections are found along a ray, and therefore the order in which any-hit shaders are executed, is unspecified.
The any-hit shader of the closest hit is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.
8.17. Closest Hit Shaders
Closest hit shaders have read-only access to the attributes generated by the
corresponding intersection shader, and can read or modify the ray payload.
They also have access to a number of system-generated values.
Closest hit shaders can call OpTraceRayKHR
to recursively trace rays.
8.18. Miss Shaders
Miss shaders can access the ray payload and can trace new rays through the
OpTraceRayKHR
instruction, but cannot access attributes since they are
not associated with an intersection.
8.19. Callable Shaders
Callable shaders can access a callable payload that works similarly to ray payloads to do subroutine work.
8.20. Static Use
A SPIR-V module declares a global object in memory using the OpVariable
instruction, which results in a pointer x
to that object.
A specific entry point in a SPIR-V module is said to statically use that
object if that entry point’s call tree contains a function containing a
memory instruction or image instruction with x
as an id
operand.
See the “Memory Instructions” and “Image Instructions” subsections of
section 3 “Binary Form” of the SPIR-V specification for the complete list
of SPIR-V memory instructions.
Static use is not used to control the behavior of variables with Input
and Output
storage.
The effects of those variables are applied based only on whether they are
present in a shader entry point’s interface.
8.21. Scope
A scope describes a set of shader invocations, where each such set is a scope instance. Each invocation belongs to one or more scope instances, but belongs to no more than one scope instance for each scope.
The operations available between invocations in a given scope instance vary, with smaller scopes generally able to perform more operations, and with greater efficiency.
8.21.1. Cross Device
All invocations executed in a Vulkan instance fall into a single cross device scope instance.
Whilst the CrossDevice
scope is defined in SPIR-V, it is disallowed in
Vulkan.
API synchronization commands can be used to
communicate between devices.
8.21.2. Device
All invocations executed on a single device form a device scope instance.
If the vulkanMemoryModel
and
vulkanMemoryModelDeviceScope
features are enabled, this scope is
represented in SPIR-V by the Device
Scope
, which can be used as a
Memory
Scope
for barrier and atomic operations.
If both the shaderDeviceClock
and
vulkanMemoryModelDeviceScope
features are enabled, using the
Device
Scope
with the OpReadClockKHR
instruction will read
from a clock that is consistent across invocations in the same device scope
instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Invocations executing on different devices in a device group operate in separate device scope instances.
8.21.3. Queue Family
Invocations executed by queues in a given queue family form a queue family scope instance.
This scope is identified in SPIR-V as the
QueueFamily
Scope
if the
vulkanMemoryModel
feature is enabled,
or if not, the
Device
Scope
, which can be used as a Memory
Scope
for
barrier and atomic operations.
If the shaderDeviceClock
feature is
enabled,
but the vulkanMemoryModelDeviceScope
feature is not enabled,
using the Device
Scope
with the OpReadClockKHR
instruction
will read from a clock that is consistent across invocations in the same
queue family scope instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Each invocation in a queue family scope instance must be in the same device scope instance.
8.21.4. Command
Any shader invocations executed as the result of a single command such as
vkCmdDispatch or vkCmdDraw form a command scope instance.
For indirect drawing commands with drawCount
greater than one,
invocations from separate draws are in separate command scope instances.
For ray tracing shaders, an invocation group is an implementation-dependent
subset of the set of shader invocations of a given shader stage which are
produced by a single trace rays command.
There is no specific Scope
for communication across invocations in a
command scope instance.
As this has a clear boundary at the API level, coordination here can be
performed in the API, rather than in SPIR-V.
Each invocation in a command scope instance must be in the same queue-family scope instance.
For shaders without defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
8.21.5. Primitive
Any fragment shader invocations executed as the result of rasterization of a single primitive form a primitive scope instance.
There is no specific Scope
for communication across invocations in a
primitive scope instance.
Any generated helper invocations are included in this scope instance.
Each invocation in a primitive scope instance must be in the same command scope instance.
Any input variables decorated with Flat
are uniform within a primitive
scope instance.
8.21.6. Shader Call
Any shader-call-related invocations that are executed in one or more ray tracing execution models form a shader call scope instance.
The ShaderCallKHR
Scope
can be used as Memory
Scope
for
barrier and atomic operations.
Each invocation in a shader call scope instance must be in the same queue family scope instance.
8.21.7. Workgroup
A local workgroup is a set of invocations that can synchronize and share
data with each other using memory in the Workgroup
storage class.
The Workgroup
Scope
can be used as both an Execution
Scope
and Memory
Scope
for barrier and atomic operations.
Each invocation in a local workgroup must be in the same command scope instance.
Only task, mesh, and compute shaders have defined workgroups - other shader types cannot use workgroup functionality. For shaders that have defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
8.21.8. Quad
A quad scope instance is formed of four shader invocations.
In a fragment shader, each invocation in a quad scope instance is formed of invocations in neighboring framebuffer locations (xi, yi), where:
-
i is the index of the invocation within the scope instance.
-
w and h are the number of pixels the fragment covers in the x and y axes.
-
w and h are identical for all participating invocations.
-
(x0) = (x1 - w) = (x2) = (x3 - w)
-
(y0) = (y1) = (y2 - h) = (y3 - h)
-
Each invocation has the same layer and sample indices.
In a compute shader, if the DerivativeGroupQuadsNV
execution mode is
specified, each invocation in a quad scope instance is formed of invocations
with adjacent local invocation IDs (xi, yi), where:
-
i is the index of the invocation within the quad scope instance.
-
(x0) = (x1 - 1) = (x2) = (x3 - 1)
-
(y0) = (y1) = (y2 - 1) = (y3 - 1)
-
x0 and y0 are integer multiples of 2.
-
Each invocation has the same z coordinate.
In a compute shader, if the DerivativeGroupLinearNV
execution mode is
specified, each invocation in a quad scope instance is formed of invocations
with adjacent local invocation indices (li), where:
-
i is the index of the invocation within the quad scope instance.
-
(l0) = (l1 - 1) = (l2 - 2) = (l3 - 3)
-
l0 is an integer multiple of 4.
The specific set of invocations that make up a quad scope instance in other shader stages is undefined.
In a fragment shader, each invocation in a quad scope instance must be in the same primitive scope instance.
For shaders that have defined workgroups, each invocation in a quad scope instance must be in the same local workgroup.
In other shader stages, each invocation in a quad scope instance must be in the same device scope instance.
Fragment and compute shaders have defined quad scope instances.
8.21.9. Fragment Interlock
A fragment interlock scope instance is formed of fragment shader invocations based on their framebuffer locations (x,y,layer,sample), executed by commands inside a single subpass.
The specific set of invocations included varies based on the execution mode as follows:
-
If the
SampleInterlockOrderedEXT
orSampleInterlockUnorderedEXT
execution modes are used, only invocations with identical framebuffer locations (x,y,layer,sample) are included. -
If the
PixelInterlockOrderedEXT
orPixelInterlockUnorderedEXT
execution modes are used, fragments with different sample ids are also included. -
If the
ShadingRateInterlockOrderedEXT
orShadingRateInterlockUnorderedEXT
execution modes are used, fragments from neighbouring framebuffer locations are also included, as determined by the shading rate.
Only fragment shaders with one of the above execution modes have defined fragment interlock scope instances.
There is no specific Scope
value for communication across invocations
in a fragment interlock scope instance.
However, this is implicitly used as a memory scope by
OpBeginInvocationInterlockEXT
and OpEndInvocationInterlockEXT
.
Each invocation in a fragment interlock scope instance must be in the same queue family scope instance.
8.21.10. Invocation
The smallest scope is a single invocation; this is represented by the
Invocation
Scope
in SPIR-V.
Fragment shader invocations must be in a primitive scope instance.
Invocations in fragment shaders that have a defined fragment interlock scope must be in a fragment interlock scope instance.
Invocations in shaders that have defined workgroups must be in a local workgroup.
Invocations in shaders that have a defined quad scope must be in a quad scope instance.
All invocations in all stages must be in a command scope instance.
8.22. Derivative Operations
Derivative operations calculate the partial derivative for an expression P as a function of an invocation’s x and y coordinates.
Derivative operations operate on a set of invocations known as a derivative group as defined in the SPIR-V specification. A derivative group is equivalent to the local workgroup for a compute shader invocation, or the primitive scope instance for a fragment shader invocation.
Derivatives are calculated assuming that P is piecewise linear and
continuous within the derivative group.
All dynamic instances of explicit derivative instructions (OpDPdx
*,
OpDPdy
*, and OpFwidth
*) must be executed in control flow that is
uniform within a derivative group.
For other derivative operations, results are undefined if a dynamic
instance is executed in control flow is not uniform within the derivative
group.
Fragment shaders that statically execute derivative operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.
Note
In a compute shader, it is the application’s responsibility to ensure that sufficient invocations are launched. |
Derivative operations calculate their results as the difference between the
result of P across invocations in the quad.
For fine derivative operations (OpDPdxFine
and OpDPdyFine
), the
values of DPdx(Pi) are calculated as
-
DPdx(P0) = DPdx(P1) = P1 - P0
-
DPdx(P2) = DPdx(P3) = P3 - P2
and the values of DPdy(Pi) are calculated as
-
DPdy(P0) = DPdy(P2) = P2 - P0
-
DPdy(P1) = DPdy(P3) = P3 - P1
where i is the index of each invocation as described in Quad.
Coarse derivative operations (OpDPdxCoarse
and OpDPdyCoarse
),
calculate their results in roughly the same manner, but may only calculate
two values instead of four (one for each of DPdx and DPdy),
reusing the same result no matter the originating invocation.
If an implementation does this, it should use the fine derivative
calculations described for P0.
Note
Derivative values are calculated between fragments rather than pixels. If the fragment shader invocations involved in the calculation covers multiple pixels, these operations cover a wider area, resulting in larger derivative values. This in turn will result in a coarser level of detail being selected for image sampling operations using derivatives. Applications may want to account for this when using multi-pixel fragments; if pixel derivatives are desired, applications should use explicit derivative operations and divide the results by the size of the fragment in each dimension as follows:
where w and h are the size of the fragments in the quad, and DPdx(Pn)' and DPdy(Pn)' are the pixel derivatives. |
The results for OpDPdx
and OpDPdy
may be calculated as either
fine or coarse derivatives, with implementations favouring the most
efficient approach.
Implementations must choose coarse or fine consistently between the two.
Executing OpFwidthFine
, OpFwidthCoarse
, or OpFwidth
is
equivalent to executing the corresponding OpDPdx
* and OpDPdy
*
instructions, taking the absolute value of the results, and summing them.
Executing a OpImage
*Sample*ImplicitLod instruction is equivalent to
executing OpDPdx
(Coordinate
) and OpDPdy
(Coordinate
), and
passing the results as the Grad
operands dx
and dy
.
Note
It is expected that using the |
8.23. Helper Invocations
When performing derivative
operations in a fragment shader, additional invocations may be spawned in
order to ensure correct results.
These additional invocations are known as helper invocations and can be
identified by a non-zero value in the HelperInvocation
built-in.
Stores and atomics performed by helper invocations must not have any effect
on memory, and values returned by atomic instructions in helper invocations
are undefined.
Helper invocations may become inactive at any time for any reason, with one exception. If a helper invocation would be active if it were not a helper invocation, it must be active for derivative operations.
Helper invocations may become permanently inactive if all invocations in a quad scope instance become helper invocations.
8.24. Cooperative Matrices
A cooperative matrix type is a SPIR-V type where the storage for and computations performed on the matrix are spread across the invocations in a scope instance. These types give the implementation freedom in how to optimize matrix multiplies.
SPIR-V defines the types and instructions, but does not specify rules about what sizes/combinations are valid, and it is expected that different implementations may support different sizes.
To enumerate the supported cooperative matrix types and operations, call:
// Provided by VK_NV_cooperative_matrix
VkResult vkGetPhysicalDeviceCooperativeMatrixPropertiesNV(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkCooperativeMatrixPropertiesNV* pProperties);
-
physicalDevice
is the physical device. -
pPropertyCount
is a pointer to an integer related to the number of cooperative matrix properties available or queried. -
pProperties
is eitherNULL
or a pointer to an array of VkCooperativeMatrixPropertiesNV structures.
If pProperties
is NULL
, then the number of cooperative matrix
properties available is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pPropertyCount
is less than the number of cooperative matrix
properties available, at most pPropertyCount
structures will be
written.
If pPropertyCount
is smaller than the number of cooperative matrix
properties available, VK_INCOMPLETE
will be returned instead of
VK_SUCCESS
, to indicate that not all the available cooperative matrix
properties were returned.
Each VkCooperativeMatrixPropertiesNV
structure describes a single
supported combination of types for a matrix multiply/add operation
(OpCooperativeMatrixMulAddNV
).
The multiply can be described in terms of the following variables and types
(in SPIR-V pseudocode):
%A is of type OpTypeCooperativeMatrixNV %AType %scope %MSize %KSize
%B is of type OpTypeCooperativeMatrixNV %BType %scope %KSize %NSize
%C is of type OpTypeCooperativeMatrixNV %CType %scope %MSize %NSize
%D is of type OpTypeCooperativeMatrixNV %DType %scope %MSize %NSize
%D = %A * %B + %C // using OpCooperativeMatrixMulAddNV
A matrix multiply with these dimensions is known as an MxNxK matrix multiply.
The VkCooperativeMatrixPropertiesNV
structure is defined as:
// Provided by VK_NV_cooperative_matrix
typedef struct VkCooperativeMatrixPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t MSize;
uint32_t NSize;
uint32_t KSize;
VkComponentTypeNV AType;
VkComponentTypeNV BType;
VkComponentTypeNV CType;
VkComponentTypeNV DType;
VkScopeNV scope;
} VkCooperativeMatrixPropertiesNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
MSize
is the number of rows in matrices A, C, and D. -
KSize
is the number of columns in matrix A and rows in matrix B. -
NSize
is the number of columns in matrices B, C, D. -
AType
is the component type of matrix A, of type VkComponentTypeNV. -
BType
is the component type of matrix B, of type VkComponentTypeNV. -
CType
is the component type of matrix C, of type VkComponentTypeNV. -
DType
is the component type of matrix D, of type VkComponentTypeNV. -
scope
is the scope of all the matrix types, of type VkScopeNV.
If some types are preferred over other types (e.g. for performance), they should appear earlier in the list enumerated by vkGetPhysicalDeviceCooperativeMatrixPropertiesNV.
At least one entry in the list must have power of two values for all of
MSize
, KSize
, and NSize
.
Possible values for VkScopeNV include:
// Provided by VK_NV_cooperative_matrix
typedef enum VkScopeNV {
VK_SCOPE_DEVICE_NV = 1,
VK_SCOPE_WORKGROUP_NV = 2,
VK_SCOPE_SUBGROUP_NV = 3,
VK_SCOPE_QUEUE_FAMILY_NV = 5,
} VkScopeNV;
-
VK_SCOPE_DEVICE_NV
corresponds to SPIR-VDevice
scope. -
VK_SCOPE_WORKGROUP_NV
corresponds to SPIR-VWorkgroup
scope. -
VK_SCOPE_SUBGROUP_NV
corresponds to SPIR-VSubgroup
scope. -
VK_SCOPE_QUEUE_FAMILY_NV
corresponds to SPIR-VQueueFamily
scope.
All enum values match the corresponding SPIR-V value.
Possible values for VkComponentTypeNV include:
// Provided by VK_NV_cooperative_matrix
typedef enum VkComponentTypeNV {
VK_COMPONENT_TYPE_FLOAT16_NV = 0,
VK_COMPONENT_TYPE_FLOAT32_NV = 1,
VK_COMPONENT_TYPE_FLOAT64_NV = 2,
VK_COMPONENT_TYPE_SINT8_NV = 3,
VK_COMPONENT_TYPE_SINT16_NV = 4,
VK_COMPONENT_TYPE_SINT32_NV = 5,
VK_COMPONENT_TYPE_SINT64_NV = 6,
VK_COMPONENT_TYPE_UINT8_NV = 7,
VK_COMPONENT_TYPE_UINT16_NV = 8,
VK_COMPONENT_TYPE_UINT32_NV = 9,
VK_COMPONENT_TYPE_UINT64_NV = 10,
} VkComponentTypeNV;
-
VK_COMPONENT_TYPE_FLOAT16_NV
corresponds to SPIR-VOpTypeFloat
16. -
VK_COMPONENT_TYPE_FLOAT32_NV
corresponds to SPIR-VOpTypeFloat
32. -
VK_COMPONENT_TYPE_FLOAT64_NV
corresponds to SPIR-VOpTypeFloat
64. -
VK_COMPONENT_TYPE_SINT8_NV
corresponds to SPIR-VOpTypeInt
8 1. -
VK_COMPONENT_TYPE_SINT16_NV
corresponds to SPIR-VOpTypeInt
16 1. -
VK_COMPONENT_TYPE_SINT32_NV
corresponds to SPIR-VOpTypeInt
32 1. -
VK_COMPONENT_TYPE_SINT64_NV
corresponds to SPIR-VOpTypeInt
64 1. -
VK_COMPONENT_TYPE_UINT8_NV
corresponds to SPIR-VOpTypeInt
8 0. -
VK_COMPONENT_TYPE_UINT16_NV
corresponds to SPIR-VOpTypeInt
16 0. -
VK_COMPONENT_TYPE_UINT32_NV
corresponds to SPIR-VOpTypeInt
32 0. -
VK_COMPONENT_TYPE_UINT64_NV
corresponds to SPIR-VOpTypeInt
64 0.
8.25. Validation Cache
Validation cache objects allow the result of internal validation to be reused, both within a single application run and between multiple runs. Reuse within a single run is achieved by passing the same validation cache object when creating supported Vulkan objects. Reuse across runs of an application is achieved by retrieving validation cache contents in one run of an application, saving the contents, and using them to preinitialize a validation cache on a subsequent run. The contents of the validation cache objects are managed by the validation layers. Applications can manage the host memory consumed by a validation cache object and control the amount of data retrieved from a validation cache object.
Validation cache objects are represented by VkValidationCacheEXT
handles:
// Provided by VK_EXT_validation_cache
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
To create validation cache objects, call:
// Provided by VK_EXT_validation_cache
VkResult vkCreateValidationCacheEXT(
VkDevice device,
const VkValidationCacheCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkValidationCacheEXT* pValidationCache);
-
device
is the logical device that creates the validation cache object. -
pCreateInfo
is a pointer to a VkValidationCacheCreateInfoEXT structure containing the initial parameters for the validation cache object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pValidationCache
is a pointer to a VkValidationCacheEXT handle in which the resulting validation cache object is returned.
Note
Applications can track and manage the total host memory size of a
validation cache object using the |
Once created, a validation cache can be passed to the
vkCreateShaderModule
command by adding this object to the
VkShaderModuleCreateInfo structure’s pNext
chain.
If a VkShaderModuleValidationCacheCreateInfoEXT object is included in
the VkShaderModuleCreateInfo::pNext
chain, and its
validationCache
field is not VK_NULL_HANDLE, the implementation
will query it for possible reuse opportunities and update it with new
content.
The use of the validation cache object in these commands is internally
synchronized, and the same validation cache object can be used in multiple
threads simultaneously.
Note
Implementations should make every effort to limit any critical sections to
the actual accesses to the cache, which is expected to be significantly
shorter than the duration of the |
The VkValidationCacheCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_validation_cache
typedef struct VkValidationCacheCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkValidationCacheCreateFlagsEXT flags;
size_t initialDataSize;
const void* pInitialData;
} VkValidationCacheCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
initialDataSize
is the number of bytes inpInitialData
. IfinitialDataSize
is zero, the validation cache will initially be empty. -
pInitialData
is a pointer to previously retrieved validation cache data. If the validation cache data is incompatible (as defined below) with the device, the validation cache will be initially empty. IfinitialDataSize
is zero,pInitialData
is ignored.
// Provided by VK_EXT_validation_cache
typedef VkFlags VkValidationCacheCreateFlagsEXT;
VkValidationCacheCreateFlagsEXT
is a bitmask type for setting a mask,
but is currently reserved for future use.
Validation cache objects can be merged using the command:
// Provided by VK_EXT_validation_cache
VkResult vkMergeValidationCachesEXT(
VkDevice device,
VkValidationCacheEXT dstCache,
uint32_t srcCacheCount,
const VkValidationCacheEXT* pSrcCaches);
-
device
is the logical device that owns the validation cache objects. -
dstCache
is the handle of the validation cache to merge results into. -
srcCacheCount
is the length of thepSrcCaches
array. -
pSrcCaches
is a pointer to an array of validation cache handles, which will be merged intodstCache
. The previous contents ofdstCache
are included after the merge.
Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified validation caches and prune duplicate entries. |
Data can be retrieved from a validation cache object using the command:
// Provided by VK_EXT_validation_cache
VkResult vkGetValidationCacheDataEXT(
VkDevice device,
VkValidationCacheEXT validationCache,
size_t* pDataSize,
void* pData);
-
device
is the logical device that owns the validation cache. -
validationCache
is the validation cache to retrieve data from. -
pDataSize
is a pointer to a value related to the amount of data in the validation cache, as described below. -
pData
is eitherNULL
or a pointer to a buffer.
If pData
is NULL
, then the maximum size of the data that can be
retrieved from the validation cache, in bytes, is returned in
pDataSize
.
Otherwise, pDataSize
must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pData
, and on return the
variable is overwritten with the amount of data actually written to
pData
.
If pDataSize
is less than the maximum size that can be retrieved by
the validation cache, at most pDataSize
bytes will be written to
pData
, and vkGetValidationCacheDataEXT
will return
VK_INCOMPLETE
.
Any data written to pData
is valid and can be provided as the
pInitialData
member of the VkValidationCacheCreateInfoEXT
structure passed to vkCreateValidationCacheEXT
.
Two calls to vkGetValidationCacheDataEXT
with the same parameters
must retrieve the same data unless a command that modifies the contents of
the cache is called between them.
Applications can store the data retrieved from the validation cache, and
use these data, possibly in a future run of the application, to populate new
validation cache objects.
The results of validation, however, may depend on the vendor ID, device ID,
driver version, and other details of the device.
To enable applications to detect when previously retrieved data is
incompatible with the device, the initial bytes written to pData
must
be a header consisting of the following members:
Offset | Size | Meaning |
---|---|---|
0 |
4 |
length in bytes of the entire validation cache header written as a stream of bytes, with the least significant byte first |
4 |
4 |
a VkValidationCacheHeaderVersionEXT value written as a stream of bytes, with the least significant byte first |
8 |
|
a layer commit ID expressed as a UUID, which uniquely identifies the version of the validation layers used to generate these validation results |
The first four bytes encode the length of the entire validation cache header, in bytes. This value includes all fields in the header including the validation cache version field and the size of the length field.
The next four bytes encode the validation cache version, as described for VkValidationCacheHeaderVersionEXT. A consumer of the validation cache should use the cache version to interpret the remainder of the cache header.
If pDataSize
is less than what is necessary to store this header,
nothing will be written to pData
and zero will be written to
pDataSize
.
Possible values of the second group of four bytes in the header returned by vkGetValidationCacheDataEXT, encoding the validation cache version, are:
// Provided by VK_EXT_validation_cache
typedef enum VkValidationCacheHeaderVersionEXT {
VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
} VkValidationCacheHeaderVersionEXT;
-
VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT
specifies version one of the validation cache.
To destroy a validation cache, call:
// Provided by VK_EXT_validation_cache
void vkDestroyValidationCacheEXT(
VkDevice device,
VkValidationCacheEXT validationCache,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the validation cache object. -
validationCache
is the handle of the validation cache to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
9. Pipelines
The following figure shows a block diagram of the Vulkan pipelines. Some Vulkan commands specify geometric objects to be drawn or computational work to be performed, while others specify state controlling how objects are handled by the various pipeline stages, or control data transfer between memory organized as images and buffers. Commands are effectively sent through a processing pipeline, either a graphics pipeline, a ray tracing pipeline, or a compute pipeline.
The graphics pipeline can be operated in two modes, as either primitive shading or mesh shading pipeline.
Primitive Shading
The first stage of the graphics pipeline (Input Assembler) assembles vertices to form geometric primitives such as points, lines, and triangles, based on a requested primitive topology. In the next stage (Vertex Shader) vertices can be transformed, computing positions and attributes for each vertex. If tessellation and/or geometry shaders are supported, they can then generate multiple primitives from a single input primitive, possibly changing the primitive topology or generating additional attribute data in the process.
Mesh Shading
When using the mesh shading pipeline input primitives are not assembled implicitly, but explicitly through the (Mesh Shader). The work on the mesh pipeline is initiated by the application drawing a set of mesh tasks.
If an optional (Task Shader) is active, each task triggers the execution of a task shader workgroup that will generate a new set of tasks upon completion. Each of these spawned tasks, or each of the original dispatched tasks if no task shader is present, triggers the execution of a mesh shader workgroup that produces an output mesh with a variable-sized number of primitives assembled from vertices stored in the output mesh.
Common
The final resulting primitives are clipped to a clip volume in preparation for the next stage, Rasterization. The rasterizer produces a series of fragments associated with a region of the framebuffer, from a two-dimensional description of a point, line segment, or triangle. These fragments are processed by fragment operations to determine whether generated values will be written to the framebuffer. fragment shading determines the values to be written to the framebuffer attachments. Framebuffer operations then read and write the color and depth/stencil attachments of the framebuffer for a given subpass of a render pass instance. The attachments can be used as input attachments in the fragment shader in a later subpass of the same render pass.
The compute pipeline is a separate pipeline from the graphics pipeline, which operates on one-, two-, or three-dimensional workgroups which can read from and write to buffer and image memory.
This ordering is meant only as a tool for describing Vulkan, not as a strict rule of how Vulkan is implemented, and we present it only as a means to organize the various operations of the pipelines. Actual ordering guarantees between pipeline stages are explained in detail in the synchronization chapter.
Each pipeline is controlled by a monolithic object created from a description of all of the shader stages and any relevant fixed-function stages. Linking the whole pipeline together allows the optimization of shaders based on their input/outputs and eliminates expensive draw time state validation.
A pipeline object is bound to the current state using vkCmdBindPipeline. Any pipeline object state that is specified as dynamic is not applied to the current state when the pipeline object is bound, but is instead set by dynamic state setting commands.
No state, including dynamic state, is inherited from one command buffer to another.
Compute,
ray tracing,
and graphics pipelines are each represented by VkPipeline
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
9.1. Compute Pipelines
Compute pipelines consist of a single static compute shader stage and the pipeline layout.
The compute pipeline represents a compute shader and is created by calling
vkCreateComputePipelines
with module
and pName
selecting
an entry point from a shader module, where that entry point defines a valid
compute shader, in the VkPipelineShaderStageCreateInfo structure
contained within the VkComputePipelineCreateInfo structure.
To create compute pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
device
is the logical device that creates the compute pipelines. -
pipelineCache
is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCount
is the length of thepCreateInfos
andpPipelines
arrays. -
pCreateInfos
is a pointer to an array of VkComputePipelineCreateInfo structures. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelines
is a pointer to an array of VkPipeline handles in which the resulting compute pipeline objects are returned.editing-noteTODO (Jon) - Should we say something like “the i’th element of the
pPipelines
array is created based on the corresponding element of thepCreateInfos
array”? Also for vkCreateGraphicsPipelines below.
The VkComputePipelineCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stage
is a VkPipelineShaderStageCreateInfo structure describing the compute shader. -
layout
is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandle
is a pipeline to derive from -
basePipelineIndex
is an index into thepCreateInfos
parameter to use as a pipeline to derive from
The parameters basePipelineHandle
and basePipelineIndex
are
described in more detail in Pipeline
Derivatives.
The VkPipelineShaderStageCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineShaderStageCreateFlagBits specifying how the pipeline shader stage will be generated. -
stage
is a VkShaderStageFlagBits value specifying a single pipeline stage. -
module
is a VkShaderModule object containing the shader for this stage. -
pName
is a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage. -
pSpecializationInfo
is a pointer to a VkSpecializationInfo structure, as described in Specialization Constants, orNULL
.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineShaderStageCreateFlags;
VkPipelineShaderStageCreateFlags
is a bitmask type for setting a mask
of zero or more VkPipelineShaderStageCreateFlagBits.
Possible values of the flags
member of
VkPipelineShaderStageCreateInfo specifying how a pipeline shader stage
is created, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineShaderStageCreateFlagBits {
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = 0x00000001,
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = 0x00000002,
} VkPipelineShaderStageCreateFlagBits;
-
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
specifies that theSubgroupSize
may vary in the shader stage. -
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
specifies that the subgroup sizes must be launched with all invocations active in the compute stage.
Note
If |
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
// Provided by VK_VERSION_1_0
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
// Provided by VK_NV_mesh_shader
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
// Provided by VK_NV_mesh_shader
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
} VkShaderStageFlagBits;
-
VK_SHADER_STAGE_VERTEX_BIT
specifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
specifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
specifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BIT
specifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BIT
specifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BIT
specifies the compute stage. -
VK_SHADER_STAGE_ALL_GRAPHICS
is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALL
is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions. -
VK_SHADER_STAGE_TASK_BIT_NV
specifies the task stage. -
VK_SHADER_STAGE_MESH_BIT_NV
specifies the mesh stage. -
VK_SHADER_STAGE_RAYGEN_BIT_KHR
specifies the ray generation stage. -
VK_SHADER_STAGE_ANY_HIT_BIT_KHR
specifies the any-hit stage. -
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
specifies the closest hit stage. -
VK_SHADER_STAGE_MISS_BIT_KHR
specifies the miss stage. -
VK_SHADER_STAGE_INTERSECTION_BIT_KHR
specifies the intersection stage. -
VK_SHADER_STAGE_CALLABLE_BIT_KHR
specifies the callable stage.
Note
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderStageFlags;
VkShaderStageFlags
is a bitmask type for setting a mask of zero or
more VkShaderStageFlagBits.
The VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
structure
is defined as:
// Provided by VK_EXT_subgroup_size_control
typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT {
VkStructureType sType;
void* pNext;
uint32_t requiredSubgroupSize;
} VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
structure
is included in the pNext
chain of
VkPipelineShaderStageCreateInfo, it specifies that the pipeline shader
stage being compiled has a required subgroup size.
9.2. Graphics Pipelines
Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.
To create graphics pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
device
is the logical device that creates the graphics pipelines. -
pipelineCache
is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCount
is the length of thepCreateInfos
andpPipelines
arrays. -
pCreateInfos
is a pointer to an array of VkGraphicsPipelineCreateInfo structures. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelines
is a pointer to an array of VkPipeline handles in which the resulting graphics pipeline objects are returned.
The VkGraphicsPipelineCreateInfo structure includes an array of shader create info structures containing all the desired active shader stages, as well as creation info to define all relevant fixed-function stages, and a pipeline layout.
Note
An implicit cache may be provided by the implementation or a layer.
For this reason, it is still valid to set
|
The VkGraphicsPipelineCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCount
is the number of entries in thepStages
array. -
pStages
is a pointer to an array ofstageCount
VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline. -
pVertexInputState
is a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage. -
pInputAssemblyState
is a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior, as described in Drawing Commands. It is ignored if the pipeline includes a mesh shader stage. -
pTessellationState
is a pointer to a VkPipelineTessellationStateCreateInfo structure, and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage. -
pViewportState
is a pointer to a VkPipelineViewportStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. -
pRasterizationState
is a pointer to a VkPipelineRasterizationStateCreateInfo structure. -
pMultisampleState
is a pointer to a VkPipelineMultisampleStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. -
pDepthStencilState
is a pointer to a VkPipelineDepthStencilStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment. -
pColorBlendState
is a pointer to a VkPipelineColorBlendStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use any color attachments. -
pDynamicState
is a pointer to a VkPipelineDynamicStateCreateInfo structure, and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can beNULL
, which means no state in the pipeline is considered dynamic. -
layout
is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
renderPass
is a handle to a render pass object describing the environment in which the pipeline will be used; the pipeline must only be used with an instance of any render pass compatible with the one provided. See Render Pass Compatibility for more information. -
subpass
is the index of the subpass in the render pass where this pipeline will be used. -
basePipelineHandle
is a pipeline to derive from. -
basePipelineIndex
is an index into thepCreateInfos
parameter to use as a pipeline to derive from.
The parameters basePipelineHandle
and basePipelineIndex
are
described in more detail in Pipeline
Derivatives.
If any shader stage fails to compile,
the compile log will be reported back to the application, and
VK_ERROR_INVALID_SHADER_NV
will be generated.
Possible values of the flags
member of
VkGraphicsPipelineCreateInfo,
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
and VkComputePipelineCreateInfo, specifying how a pipeline is created,
are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
// Provided by VK_KHR_pipeline_executable_properties
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040,
// Provided by VK_KHR_pipeline_executable_properties
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080,
// Provided by VK_NV_device_generated_commands
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000,
// Provided by VK_KHR_pipeline_library
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = 0x00000100,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = 0x00000200,
VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
// Provided by VK_KHR_device_group
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
// Provided by VK_KHR_device_group
VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
} VkPipelineCreateFlagBits;
-
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
specifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline. -
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
specifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent pipeline creation call. -
VK_PIPELINE_CREATE_DERIVATIVE_BIT
specifies that the pipeline to be created will be a child of a previously created parent pipeline. -
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT
specifies that any shader input variables decorated asViewIndex
will be assigned values as if they were decorated asDeviceIndex
. -
VK_PIPELINE_CREATE_DISPATCH_BASE
specifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup. -
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV
specifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline. -
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR
specifies that the shader compiler should capture statistics for the executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. -
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
specifies that the shader compiler should capture the internal representations of executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. -
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
specifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in raytracing pipelines. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR
specifies that an any hit shader will always be present when an any hit shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR
specifies that a closest hit shader will always be present when a closest hit shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR
specifies that a miss shader will always be present when a miss shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR
specifies that an intersection shader will always be present when an intersection shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
specifies that triangle primitives will be skipped during traversal usingOpTraceKHR
. -
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR
specifies that AABB primitives will be skipped during traversal usingOpTraceKHR
. -
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV
specifies that the pipeline can be used in combination with Device-Generated Commands. -
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
specifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object;VK_PIPELINE_COMPILE_REQUIRED_EXT
will be returned by pipeline creation, and the VkPipeline will be set to VK_NULL_HANDLE. -
When creating multiple pipelines,
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
specifies that control will be returned to the application on failure of the corresponding pipeline rather than continuing to create additional pipelines.
It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
and
VK_PIPELINE_CREATE_DERIVATIVE_BIT
.
This allows a pipeline to be both a parent and possibly a child in a
pipeline hierarchy.
See Pipeline Derivatives for more
information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCreateFlags;
VkPipelineCreateFlags
is a bitmask type for setting a mask of zero or
more VkPipelineCreateFlagBits.
The VkPipelineDynamicStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
dynamicStateCount
is the number of elements in thepDynamicStates
array. -
pDynamicStates
is a pointer to an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation info.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDynamicStateCreateFlags;
VkPipelineDynamicStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
The source of different pieces of dynamic state is specified by the
VkPipelineDynamicStateCreateInfo::pDynamicStates
property of the
currently active pipeline, each of whose elements must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
// Provided by VK_NV_clip_space_w_scaling
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
// Provided by VK_EXT_discard_rectangles
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
// Provided by VK_EXT_sample_locations
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
// Provided by VK_NV_shading_rate_image
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
// Provided by VK_NV_shading_rate_image
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
// Provided by VK_NV_scissor_exclusive
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
// Provided by VK_EXT_line_rasterization
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_CULL_MODE_EXT = 1000267000,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_FRONT_FACE_EXT = 1000267001,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = 1000267002,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = 1000267003,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = 1000267004,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = 1000267005,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = 1000267006,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = 1000267007,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = 1000267008,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = 1000267009,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = 1000267010,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_OP_EXT = 1000267011,
} VkDynamicState;
-
VK_DYNAMIC_STATE_VIEWPORT
specifies that thepViewports
state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewport before any draw commands. The number of viewports used by a pipeline is still specified by theviewportCount
member of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_SCISSOR
specifies that thepScissors
state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissor before any draw commands. The number of scissor rectangles used by a pipeline is still specified by thescissorCount
member of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_LINE_WIDTH
specifies that thelineWidth
state in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLineWidth before any draw commands that generate line primitives for the rasterizer. -
VK_DYNAMIC_STATE_DEPTH_BIAS
specifies that thedepthBiasConstantFactor
,depthBiasClamp
anddepthBiasSlopeFactor
states in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBias before any draws are performed withdepthBiasEnable
in VkPipelineRasterizationStateCreateInfo set toVK_TRUE
. -
VK_DYNAMIC_STATE_BLEND_CONSTANTS
specifies that theblendConstants
state in VkPipelineColorBlendStateCreateInfo will be ignored and must be set dynamically with vkCmdSetBlendConstants before any draws are performed with a pipeline state withVkPipelineColorBlendAttachmentState
memberblendEnable
set toVK_TRUE
and any of the blend functions using a constant blend color. -
VK_DYNAMIC_STATE_DEPTH_BOUNDS
specifies that theminDepthBounds
andmaxDepthBounds
states of VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBounds before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberdepthBoundsTestEnable
set toVK_TRUE
. -
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
specifies that thecompareMask
state in VkPipelineDepthStencilStateCreateInfo for bothfront
andback
will be ignored and must be set dynamically with vkCmdSetStencilCompareMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnable
set toVK_TRUE
-
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
specifies that thewriteMask
state in VkPipelineDepthStencilStateCreateInfo for bothfront
andback
will be ignored and must be set dynamically with vkCmdSetStencilWriteMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnable
set toVK_TRUE
-
VK_DYNAMIC_STATE_STENCIL_REFERENCE
specifies that thereference
state in VkPipelineDepthStencilStateCreateInfo for bothfront
andback
will be ignored and must be set dynamically with vkCmdSetStencilReference before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnable
set toVK_TRUE
-
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
specifies that thepViewportScalings
state in VkPipelineViewportWScalingStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetViewportWScalingNV before any draws are performed with a pipeline state with VkPipelineViewportWScalingStateCreateInfoNV memberviewportScalingEnable
set toVK_TRUE
-
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
specifies that thepDiscardRectangles
state in VkPipelineDiscardRectangleStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetDiscardRectangleEXT before any draw or clear commands. The VkDiscardRectangleModeEXT and the number of active discard rectangles is still specified by thediscardRectangleMode
anddiscardRectangleCount
members of VkPipelineDiscardRectangleStateCreateInfoEXT. -
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
specifies that thesampleLocationsInfo
state in VkPipelineSampleLocationsStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetSampleLocationsEXT before any draw or clear commands. Enabling custom sample locations is still indicated by thesampleLocationsEnable
member of VkPipelineSampleLocationsStateCreateInfoEXT. -
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
specifies that thepExclusiveScissors
state in VkPipelineViewportExclusiveScissorStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetExclusiveScissorNV before any draw commands. The number of exclusive scissor rectangles used by a pipeline is still specified by theexclusiveScissorCount
member of VkPipelineViewportExclusiveScissorStateCreateInfoNV. -
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
specifies that thepShadingRatePalettes
state in VkPipelineViewportShadingRateImageStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetViewportShadingRatePaletteNV before any draw commands. -
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV
specifies that the coarse sample order state in VkPipelineViewportCoarseSampleOrderStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetCoarseSampleOrderNV before any draw commands. -
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
specifies that thelineStippleFactor
andlineStipplePattern
state in VkPipelineRasterizationLineStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetLineStippleEXT before any draws are performed with a pipeline state with VkPipelineRasterizationLineStateCreateInfoEXT memberstippledLineEnable
set toVK_TRUE
. -
VK_DYNAMIC_STATE_CULL_MODE_EXT
specifies that thecullMode
state in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetCullModeEXT before any draw commands. -
VK_DYNAMIC_STATE_FRONT_FACE_EXT
specifies that thefrontFace
state in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetFrontFaceEXT before any draw commands. -
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT
specifies that thetopology
state in VkPipelineInputAssemblyStateCreateInfo only specifies the topology class, and the specific topology order and adjacency must be set dynamically with vkCmdSetPrimitiveTopologyEXT before any draw commands. -
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
specifies that theviewportCount
andpViewports
state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewportWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT
specifies that thescissorCount
andpScissors
state in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissorWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
specifies that thestride
state in VkVertexInputBindingDescription will be ignored and must be set dynamically with vkCmdBindVertexBuffers2EXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT
specifies that thedepthTestEnable
state in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT
specifies that thedepthWriteEnable
state in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthWriteEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT
specifies that thedepthCompareOp
state in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthCompareOpEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT
specifies that thedepthBoundsTestEnable
state in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBoundsTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT
specifies that thestencilTestEnable
state in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetStencilTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_OP_EXT
specifies that thefailOp
,passOp
,depthFailOp
, andcompareOp
states inVkPipelineDepthStencilStateCreateInfo
for bothfront
andback
will be ignored and must be set dynamically with vkCmdSetStencilOpEXT before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfo
memberstencilTestEnable
set toVK_TRUE
9.2.1. Valid Combinations of Stages for Graphics Pipelines
The geometric primitive processing can either be handled on a per primitive basis by the vertex, tessellation, and geometry shader stages, or on a per mesh basis using task and mesh shader stages. If the pipeline includes a mesh shader stage, it uses the mesh pipeline, otherwise it uses the primitive pipeline.
If a task shader is omitted, the task shading stage is skipped.
If tessellation shader stages are omitted, the tessellation shading and fixed-function stages of the pipeline are skipped.
If a geometry shader is omitted, the geometry shading stage is skipped.
If a fragment shader is omitted, fragment color outputs have undefined values, and the fragment depth value is unmodified. This can be useful for depth-only rendering.
Presence of a shader stage in a pipeline is indicated by including a valid
VkPipelineShaderStageCreateInfo with module
and pName
selecting an entry point from a shader module, where that entry point is
valid for the stage specified by stage
.
Presence of some of the fixed-function stages in the pipeline is implicitly derived from enabled shaders and provided state. For example, the fixed-function tessellator is always present when the pipeline has valid Tessellation Control and Tessellation Evaluation shaders.
-
Depth/stencil-only rendering in a subpass with no color attachments
-
Active Pipeline Shader Stages
-
Vertex Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Color-only rendering in a subpass with no depth/stencil attachment
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Rendering pipeline with tessellation and geometry shaders
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Tessellation Control Shader
-
Tessellation Evaluation Shader
-
Geometry Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Rendering pipeline with task and mesh shaders
-
Active Pipeline Shader Stages
-
Task Shader
-
Mesh Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
9.2.2. Graphics Pipeline Shader Groups
Graphics pipelines can contain multiple shader groups that can be bound
individually.
Each shader group behaves as if it was a pipeline using the shader group’s
state.
When the pipeline is bound by regular means, it behaves as if the state of
group 0
is active, use vkCmdBindPipelineShaderGroupNV to bind an
invidual shader group.
The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.
The VkGraphicsPipelineShaderGroupsCreateInfoNV
structure is defined
as:
// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t groupCount;
const VkGraphicsShaderGroupCreateInfoNV* pGroups;
uint32_t pipelineCount;
const VkPipeline* pPipelines;
} VkGraphicsPipelineShaderGroupsCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
groupCount
is the number of elements in thepGroups
array. -
pGroups
is an array of VkGraphicsShaderGroupCreateInfoNV values specifying which state of the original VkGraphicsPipelineCreateInfo each shader group overrides. -
pipelineCount
is the number of elements in thepPipelines
array. -
pPipelines
is an array of graphicsVkPipeline
, which are referenced within the created pipeline, including all their shader groups.
When referencing shader groups by index, groups defined in the referenced
pipelines are treated as if they were defined as additional entries in
pGroups
.
They are appended in the order they appear in the pPipelines
array and
in the pGroups
array when those pipelines were defined.
The application must maintain the lifetime of all such referenced pipelines based on the pipelines that make use of them.
The VkGraphicsShaderGroupCreateInfoNV
structure provides the state
overrides for each shader group.
Each shader group behaves like a pipeline that was created from its state as
well as the remaining parent’s state.
It is defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsShaderGroupCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
} VkGraphicsShaderGroupCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
stageCount
is the number of entries in thepStages
array. -
pStages
is an array of sizestageCount
structures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in this shader group. -
pVertexInputState
is a pointer to an instance of the VkPipelineVertexInputStateCreateInfo structure. -
pTessellationState
is a pointer to an instance of the VkPipelineTessellationStateCreateInfo structure, and is ignored if the shader group does not include a tessellation control shader stage and tessellation evaluation shader stage.
9.3. Pipeline destruction
To destroy a graphics or compute pipeline, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the pipeline. -
pipeline
is the handle of the pipeline to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
9.4. Multiple Pipeline Creation
Multiple pipelines can be created simultaneously by passing an array of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkComputePipelineCreateInfo structures into the vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands, respectively. Applications can group together similar pipelines to be created in a single call, and implementations are encouraged to look for reuse opportunities within a group-create.
When an application attempts to create many pipelines in a single command,
it is possible that some subset may fail creation.
In that case, the corresponding entries in the pPipelines
output array
will be filled with VK_NULL_HANDLE values.
If any pipeline fails creation despite valid arguments (for example, due to
out of memory errors), the VkResult code returned by
vkCreate*Pipelines
will indicate why.
The implementation will attempt to create all pipelines, and only return
VK_NULL_HANDLE values for those that actually failed.
If creation fails for a pipeline that had
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
set, pipelines at
an index in the pPipelines
array greater than or equal to that of the
failing pipeline must be set to VK_NULL_HANDLE.
9.5. Pipeline Derivatives
A pipeline derivative is a child pipeline created from a parent pipeline, where the child and parent are expected to have much commonality. The goal of derivative pipelines is that they be cheaper to create using the parent as a starting point, and that it be more efficient (on either host or device) to switch/bind between children of the same parent.
A derivative pipeline is created by setting the
VK_PIPELINE_CREATE_DERIVATIVE_BIT
flag in the
Vk*PipelineCreateInfo
structure.
If this is set, then exactly one of basePipelineHandle
or
basePipelineIndex
members of the structure must have a valid
handle/index, and specifies the parent pipeline.
If basePipelineHandle
is used, the parent pipeline must have already
been created.
If basePipelineIndex
is used, then the parent is being created in the
same command.
VK_NULL_HANDLE acts as the invalid handle for
basePipelineHandle
, and -1 is the invalid index for
basePipelineIndex
.
If basePipelineIndex
is used, the base pipeline must appear earlier
in the array.
The base pipeline must have been created with the
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
flag set.
9.6. Pipeline Cache
Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.
Pipeline cache objects are represented by VkPipelineCache
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
To create pipeline cache objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache);
-
device
is the logical device that creates the pipeline cache object. -
pCreateInfo
is a pointer to a VkPipelineCacheCreateInfo structure containing initial parameters for the pipeline cache object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelineCache
is a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned.
Note
Applications can track and manage the total host memory size of a pipeline
cache object using the |
Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands. If the pipeline cache passed into these commands is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.
If flags
of pCreateInfo
includes
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
, all commands
that modify the returned pipeline cache object must be
externally synchronized.
Note
Implementations should make every effort to limit any critical sections to
the actual accesses to the cache, which is expected to be significantly
shorter than the duration of the |
The VkPipelineCacheCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineCacheCreateFlagBits specifying the behavior of the pipeline cache. -
initialDataSize
is the number of bytes inpInitialData
. IfinitialDataSize
is zero, the pipeline cache will initially be empty. -
pInitialData
is a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. IfinitialDataSize
is zero,pInitialData
is ignored.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCacheCreateFlags;
VkPipelineCacheCreateFlags
is a bitmask type for setting a mask of
zero or more VkPipelineCacheCreateFlagBits.
Possible values of the flags
member of
VkPipelineCacheCreateInfo, specifying the behavior of the pipeline
cache, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheCreateFlagBits {
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = 0x00000001,
} VkPipelineCacheCreateFlagBits;
-
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
specifies that all commands that modify the created VkPipelineCache will be externally synchronized. When set, the implementation may skip any unnecessary processing needed to support simultaneous modification from multiple threads where allowed.
Pipeline cache objects can be merged using the command:
// Provided by VK_VERSION_1_0
VkResult vkMergePipelineCaches(
VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches);
-
device
is the logical device that owns the pipeline cache objects. -
dstCache
is the handle of the pipeline cache to merge results into. -
srcCacheCount
is the length of thepSrcCaches
array. -
pSrcCaches
is a pointer to an array of pipeline cache handles, which will be merged intodstCache
. The previous contents ofdstCache
are included after the merge.
Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries. |
Data can be retrieved from a pipeline cache object using the command:
// Provided by VK_VERSION_1_0
VkResult vkGetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
size_t* pDataSize,
void* pData);
-
device
is the logical device that owns the pipeline cache. -
pipelineCache
is the pipeline cache to retrieve data from. -
pDataSize
is a pointer to asize_t
value related to the amount of data in the pipeline cache, as described below. -
pData
is eitherNULL
or a pointer to a buffer.
If pData
is NULL
, then the maximum size of the data that can be
retrieved from the pipeline cache, in bytes, is returned in pDataSize
.
Otherwise, pDataSize
must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pData
, and on return the
variable is overwritten with the amount of data actually written to
pData
.
If pDataSize
is less than the maximum size that can be retrieved by
the pipeline cache, at most pDataSize
bytes will be written to
pData
, and vkGetPipelineCacheData
will return
VK_INCOMPLETE
.
Any data written to pData
is valid and can be provided as the
pInitialData
member of the VkPipelineCacheCreateInfo structure
passed to vkCreatePipelineCache
.
Two calls to vkGetPipelineCacheData
with the same parameters must
retrieve the same data unless a command that modifies the contents of the
cache is called between them.
Applications can store the data retrieved from the pipeline cache, and use
these data, possibly in a future run of the application, to populate new
pipeline cache objects.
The results of pipeline compiles, however, may depend on the vendor ID,
device ID, driver version, and other details of the device.
To enable applications to detect when previously retrieved data is
incompatible with the device, the initial bytes written to pData
must
be a header consisting of the following members:
Offset | Size | Meaning |
---|---|---|
0 |
4 |
length in bytes of the entire pipeline cache header written as a stream of bytes, with the least significant byte first |
4 |
4 |
a VkPipelineCacheHeaderVersion value written as a stream of bytes, with the least significant byte first |
8 |
4 |
a vendor ID equal to
|
12 |
4 |
a device ID equal to
|
16 |
|
a pipeline cache ID equal to
|
The first four bytes encode the length of the entire pipeline cache header, in bytes. This value includes all fields in the header including the pipeline cache version field and the size of the length field.
The next four bytes encode the pipeline cache version, as described for VkPipelineCacheHeaderVersion. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.
If pDataSize
is less than what is necessary to store this header,
nothing will be written to pData
and zero will be written to
pDataSize
.
Possible values of the second group of four bytes in the header returned by vkGetPipelineCacheData, encoding the pipeline cache version, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion;
-
VK_PIPELINE_CACHE_HEADER_VERSION_ONE
specifies version one of the pipeline cache.
To destroy a pipeline cache, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the pipeline cache object. -
pipelineCache
is the handle of the pipeline cache to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
9.7. Specialization Constants
Specialization constants are a mechanism whereby constants in a SPIR-V
module can have their constant value specified at the time the
VkPipeline
is created.
This allows a SPIR-V module to have constants that can be modified while
executing an application that uses the Vulkan API.
Note
Specialization constants are useful to allow a compute shader to have its local workgroup size changed at runtime by the user, for example. |
Each VkPipelineShaderStageCreateInfo structure contains a
pSpecializationInfo
member, which can be NULL
to indicate no
specialization constants, or point to a VkSpecializationInfo
structure.
The VkSpecializationInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo;
-
mapEntryCount
is the number of entries in thepMapEntries
array. -
pMapEntries
is a pointer to an array ofVkSpecializationMapEntry
structures which map constant IDs to offsets inpData
. -
dataSize
is the byte size of thepData
buffer. -
pData
contains the actual constant values to specialize with.
pMapEntries
is a pointer to a VkSpecializationMapEntry
structure.
The VkSpecializationMapEntry
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
-
constantID
is the ID of the specialization constant in SPIR-V. -
offset
is the byte offset of the specialization constant value within the supplied data buffer. -
size
is the byte size of the specialization constant value within the supplied data buffer.
If a constantID
value is not a specialization constant ID used in the
shader, that map entry does not affect the behavior of the pipeline.
In human readable SPIR-V:
OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
OpDecorate %z SpecId 3 ; decorate .z component of WorkgroupSize with ID 3
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize
From the above we have three specialization constants, one for each of the x, y & z elements of the WorkgroupSize vector.
Now to specialize the above via the specialization constants mechanism:
const VkSpecializationMapEntry entries[] =
{
{
13, // constantID
0 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
},
{
42, // constantID
1 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
},
{
3, // constantID
2 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
}
};
const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4
const VkSpecializationInfo info =
{
3, // mapEntryCount
entries, // pMapEntries
3 * sizeof(uint32_t), // dataSize
data, // pData
};
Then when calling vkCreateComputePipelines, and passing the
VkSpecializationInfo
we defined as the pSpecializationInfo
parameter of VkPipelineShaderStageCreateInfo, we will create a compute
pipeline with the runtime specified local workgroup size.
Another example would be that an application has a SPIR-V module that has some platform-dependent constants they wish to use.
In human readable SPIR-V:
OpDecorate %1 SpecId 0 ; decorate our signed 32-bit integer constant
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
%i32 = OpTypeInt 32 1 ; declare a signed 32-bit type
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant
From the above we have two specialization constants, one is a signed 32-bit integer and the second is a 32-bit floating-point.
Now to specialize the above via the specialization constants mechanism:
struct SpecializationData {
int32_t data0;
float data1;
};
const VkSpecializationMapEntry entries[] =
{
{
0, // constantID
offsetof(SpecializationData, data0), // offset
sizeof(SpecializationData::data0) // size
},
{
12, // constantID
offsetof(SpecializationData, data1), // offset
sizeof(SpecializationData::data1) // size
}
};
SpecializationData data;
data.data0 = -42; // set the data for the 32-bit integer
data.data1 = 42.0f; // set the data for the 32-bit floating-point
const VkSpecializationInfo info =
{
2, // mapEntryCount
entries, // pMapEntries
sizeof(data), // dataSize
&data, // pData
};
It is legal for a SPIR-V module with specializations to be compiled into a pipeline where no specialization info was provided. SPIR-V specialization constants contain default values such that if a specialization is not provided, the default value will be used. In the examples above, it would be valid for an application to only specialize some of the specialization constants within the SPIR-V module, and let the other constants use their default values encoded within the OpSpecConstant declarations.
9.8. Pipeline Libraries
A pipeline library is a special pipeline that was created using the
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
and cannot be bound, instead it
defines a set of pipeline state which can be linked into other pipelines.
For ray tracing pipelines this includes shaders and shader groups.
The application must maintain the lifetime of pipeline libraries based on
the pipelines that link with it.
A pipeline library is considered in-use, as long as one of the linking
pipelines is in-use.
This linkage is achieved by using the following structure within the appropriate creation mechanisms:
The VkPipelineLibraryCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_pipeline_library
typedef struct VkPipelineLibraryCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t libraryCount;
const VkPipeline* pLibraries;
} VkPipelineLibraryCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
libraryCount
is the number of pipeline libraries inpLibraries
. -
pLibraries
is an array of pipeline libraries to use when creating a pipeline.
9.9. Pipeline Binding
Once a pipeline has been created, it can be bound to the command buffer using the command:
// Provided by VK_VERSION_1_0
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
-
commandBuffer
is the command buffer that the pipeline will be bound to. -
pipelineBindPoint
is a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other. -
pipeline
is the pipeline to be bound.
Once bound, a pipeline binding affects subsequent graphics or compute
commands in the command buffer until a different pipeline is bound to the
bind point.
The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE
controls the
behavior of vkCmdDispatch and vkCmdDispatchIndirect.
The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS
controls the
behavior of all drawing commands.
The pipeline bound to VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR
controls
the behavior of vkCmdTraceRaysKHR.
No other commands are affected by the pipeline state.
Possible values of vkCmdBindPipeline::pipelineBindPoint
,
specifying the bind point of a pipeline object, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
} VkPipelineBindPoint;
-
VK_PIPELINE_BIND_POINT_COMPUTE
specifies binding as a compute pipeline. -
VK_PIPELINE_BIND_POINT_GRAPHICS
specifies binding as a graphics pipeline. -
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR
specifies binding as a ray tracing pipeline.
For pipelines that were created with the support of multiple shader groups
(see Graphics Pipeline Shader Groups), the regular
vkCmdBindPipeline
command will bind Shader Group 0
.
To explicitly bind a shader group use:
// Provided by VK_NV_device_generated_commands
void vkCmdBindPipelineShaderGroupNV(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline,
uint32_t groupIndex);
-
commandBuffer
is the command buffer that the pipeline will be bound to. -
pipelineBindPoint
is a VkPipelineBindPoint value specifying to which bind point the pipeline is bound. -
pipeline
is the pipeline to be bound. -
groupIndex
is the shader group to be bound.
9.10. Dynamic State
When a pipeline object is bound, any pipeline object state that is not specified as dynamic is applied to the command buffer state. Pipeline object state that is specified as dynamic is not applied to the command buffer state at this time. Instead, dynamic state can be modified at any time and persists for the lifetime of the command buffer, or until modified by another dynamic state setting command or another pipeline bind.
When a pipeline object is bound, the following applies to each state parameter:
-
If the state is not specified as dynamic in the new pipeline object, then that command buffer state is overwritten by the state in the new pipeline object. Before any draw or dispatch call with this pipeline there must not have been any call to any of the corresponding dynamic state setting commands after this pipeline was bound
-
If the state is specified as dynamic in the new pipeline object, then that command buffer state is not disturbed. Before any draw or dispatch call with this pipeline there must have been at least one call to each of the corresponding dynamic state setting commands since the command buffer recording was begun, or the last bound pipeline object with that state specified as static, whichever was the latter
Dynamic state that does not affect the result of operations can be left undefined.
Note
For example, if blending is disabled by the pipeline object state then the dynamic color blend constants do not need to be specified in the command buffer, even if this state is specified as dynamic in the pipeline object. |
9.11. Pipeline Shader Information
When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. To query the properties of these executables, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutablePropertiesKHR(
VkDevice device,
const VkPipelineInfoKHR* pPipelineInfo,
uint32_t* pExecutableCount,
VkPipelineExecutablePropertiesKHR* pProperties);
-
device
is the device that created the pipeline. -
pPipelineInfo
describes the pipeline being queried. -
pExecutableCount
is a pointer to an integer related to the number of pipeline executables available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array of VkPipelineExecutablePropertiesKHR structures.
If pProperties
is NULL
, then the number of executables associated
with the pipeline is returned in pExecutableCount
.
Otherwise, pExecutableCount
must point to a variable set by the user
to the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pExecutableCount
is less than the number of executables associated
with the pipeline, at most pExecutableCount
structures will be written
and vkGetPipelineExecutablePropertiesKHR
will return
VK_INCOMPLETE
.
The VkPipelineInfoKHR
structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipeline pipeline;
} VkPipelineInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pipeline
is aVkPipeline
handle.
The VkPipelineExecutablePropertiesKHR
structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutablePropertiesKHR {
VkStructureType sType;
void* pNext;
VkShaderStageFlags stages;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
uint32_t subgroupSize;
} VkPipelineExecutablePropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
stages
is a bitmask of VkShaderStageFlagBits indicating which shader stages (if any) were principally used as inputs to compile this pipeline executable. -
name
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a short human readable name for this executable. -
description
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a human readable description for this executable. -
subgroupSize
is the subgroup size with which this executable is dispatched.
The stages
field may be zero or it may contain one or more bits
describing the stages principally used to compile this pipeline.
Not all implementations have a 1:1 mapping between shader stages and
pipeline executables and some implementations may reduce a given shader
stage to fixed function hardware programming such that no executable is
available.
No guarantees are provided about the mapping between shader stages and
pipeline executables and stages
should be considered a best effort
hint.
Because the application cannot rely on the stages
field to provide an
exact description, name
and description
provide a human readable
name and description which more accurately describes the given pipeline
executable.
Each pipeline executable may have a set of statistics associated with it that are generated by the pipeline compilation process. These statistics may include things such as instruction counts, amount of spilling (if any), maximum number of simultaneous threads, or anything else which may aid developers in evaluating the expected performance of a shader. To query the compile-time statistics associated with a pipeline executable, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableStatisticsKHR(
VkDevice device,
const VkPipelineExecutableInfoKHR* pExecutableInfo,
uint32_t* pStatisticCount,
VkPipelineExecutableStatisticKHR* pStatistics);
-
device
is the device that created the pipeline. -
pExecutableInfo
describes the pipeline executable being queried. -
pStatisticCount
is a pointer to an integer related to the number of statistics available or queried, as described below. -
pStatistics
is eitherNULL
or a pointer to an array of VkPipelineExecutableStatisticKHR structures.
If pStatistics
is NULL
, then the number of statistics associated
with the pipeline executable is returned in pStatisticCount
.
Otherwise, pStatisticCount
must point to a variable set by the user
to the number of elements in the pStatistics
array, and on return the
variable is overwritten with the number of structures actually written to
pStatistics
.
If pStatisticCount
is less than the number of statistics associated
with the pipeline executable, at most pStatisticCount
structures will
be written and vkGetPipelineExecutableStatisticsKHR
will return
VK_INCOMPLETE
.
The VkPipelineExecutableInfoKHR
structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipeline pipeline;
uint32_t executableIndex;
} VkPipelineExecutableInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pipeline
is the pipeline to query. -
executableIndex
is the index of the executable to query in the array of executable properties returned by vkGetPipelineExecutablePropertiesKHR.
The VkPipelineExecutableStatisticKHR
structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableStatisticKHR {
VkStructureType sType;
void* pNext;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
VkPipelineExecutableStatisticFormatKHR format;
VkPipelineExecutableStatisticValueKHR value;
} VkPipelineExecutableStatisticKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
name
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a short human readable name for this statistic. -
description
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a human readable description for this statistic. -
format
is a VkPipelineExecutableStatisticFormatKHR value specifying the format of the data found invalue
. -
value
is the value of this statistic.
The VkPipelineExecutableStatisticFormatKHR
enum is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef enum VkPipelineExecutableStatisticFormatKHR {
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3,
} VkPipelineExecutableStatisticFormatKHR;
-
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR
specifies that the statistic is returned as a 32-bit boolean value which must be eitherVK_TRUE
orVK_FALSE
and should be read from theb32
field ofVkPipelineExecutableStatisticValueKHR
. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR
specifies that the statistic is returned as a signed 64-bit integer and should be read from thei64
field ofVkPipelineExecutableStatisticValueKHR
. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
specifies that the statistic is returned as an unsigned 64-bit integer and should be read from theu64
field ofVkPipelineExecutableStatisticValueKHR
. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR
specifies that the statistic is returned as a 64-bit floating-point value and should be read from thef64
field ofVkPipelineExecutableStatisticValueKHR
.
The VkPipelineExecutableStatisticValueKHR
union is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef union VkPipelineExecutableStatisticValueKHR {
VkBool32 b32;
int64_t i64;
uint64_t u64;
double f64;
} VkPipelineExecutableStatisticValueKHR;
-
b32
is the 32-bit boolean value if theVkPipelineExecutableStatisticFormatKHR
isVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR
. -
i64
is the signed 64-bit integer value if theVkPipelineExecutableStatisticFormatKHR
isVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR
. -
u64
is the unsigned 64-bit integer value if theVkPipelineExecutableStatisticFormatKHR
isVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
. -
f64
is the 64-bit floating-point value if theVkPipelineExecutableStatisticFormatKHR
isVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR
.
Each pipeline executable may have one or more text or binary internal representations associated with it which are generated as part of the compile process. These may include the final shader assembly, a binary form of the compiled shader, or the shader compiler’s internal representation at any number of intermediate compile steps. To query the internal representations associated with a pipeline executable, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableInternalRepresentationsKHR(
VkDevice device,
const VkPipelineExecutableInfoKHR* pExecutableInfo,
uint32_t* pInternalRepresentationCount,
VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
-
device
is the device that created the pipeline. -
pExecutableInfo
describes the pipeline executable being queried. -
pInternalRepresentationCount
is a pointer to an integer related to the number of internal representations available or queried, as described below. -
pInternalRepresentations
is eitherNULL
or a pointer to an array of VkPipelineExecutableInternalRepresentationKHR structures.
If pInternalRepresentations
is NULL
, then the number of internal
representations associated with the pipeline executable is returned in
pInternalRepresentationCount
.
Otherwise, pInternalRepresentationCount
must point to a variable set
by the user to the number of elements in the pInternalRepresentations
array, and on return the variable is overwritten with the number of
structures actually written to pInternalRepresentations
.
If pInternalRepresentationCount
is less than the number of internal
representations associated with the pipeline executable, at most
pInternalRepresentationCount
structures will be written and
vkGetPipelineExecutableInternalRepresentationsKHR
will return
VK_INCOMPLETE
.
While the details of the internal representations remain implementation dependent, the implementation should order the internal representations in the order in which they occur in the compile pipeline with the final shader assembly (if any) last.
The VkPipelineExecutableInternalRepresentationKHR
structure is defined
as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInternalRepresentationKHR {
VkStructureType sType;
void* pNext;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
VkBool32 isText;
size_t dataSize;
void* pData;
} VkPipelineExecutableInternalRepresentationKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
name
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a short human readable name for this internal representation. -
description
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which is a human readable description for this internal representation. -
isText
specifies whether the returned data is text or opaque data. IfisText
isVK_TRUE
then the data returned inpData
is text and is guaranteed to be a null-terminated UTF-8 string. -
dataSize
is an integer related to the size, in bytes, of the internal representation data, as described below. -
pData
is eitherNULL
or a pointer to an block of data into which the implementation will write the textual form of the internal representation.
If pData
is NULL
, then the size, in bytes, of the internal
representation data is returned in dataSize
.
Otherwise, dataSize
must be the size of the buffer, in bytes, pointed
to by pData
and on return dataSize
is overwritten with the
number of bytes of data actually written to pData
including any
trailing null character.
If dataSize
is less than the size, in bytes, of the internal
representation data, at most dataSize
bytes of data will be written to
pData
and vkGetPipelineExecutableInternalRepresentationsKHR
will
return VK_INCOMPLETE
.
If isText
is VK_TRUE
and pData
is not NULL
and
dataSize
is not zero, the last byte written to pData
will be a
null character.
Information about a particular shader that has been compiled as part of a pipeline object can be extracted by calling:
// Provided by VK_AMD_shader_info
VkResult vkGetShaderInfoAMD(
VkDevice device,
VkPipeline pipeline,
VkShaderStageFlagBits shaderStage,
VkShaderInfoTypeAMD infoType,
size_t* pInfoSize,
void* pInfo);
-
device
is the device that createdpipeline
. -
pipeline
is the target of the query. -
shaderStage
identifies the particular shader within the pipeline about which information is being queried. -
infoType
describes what kind of information is being queried. -
pInfoSize
is a pointer to a value related to the amount of data the query returns, as described below. -
pInfo
is eitherNULL
or a pointer to a buffer.
If pInfo
is NULL
, then the maximum size of the information that can
be retrieved about the shader, in bytes, is returned in pInfoSize
.
Otherwise, pInfoSize
must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pInfo
, and on return the
variable is overwritten with the amount of data actually written to
pInfo
.
If pInfoSize
is less than the maximum size that can be retrieved by
the pipeline cache, then at most pInfoSize
bytes will be written to
pInfo
, and vkGetShaderInfoAMD
will return VK_INCOMPLETE
.
Not all information is available for every shader and implementations may
not support all kinds of information for any shader.
When a certain type of information is unavailable, the function returns
VK_ERROR_FEATURE_NOT_PRESENT
.
If information is successfully and fully queried, the function will return
VK_SUCCESS
.
For infoType
VK_SHADER_INFO_TYPE_STATISTICS_AMD
, a
VkShaderStatisticsInfoAMD
structure will be written to the buffer
pointed to by pInfo
.
This structure will be populated with statistics regarding the physical
device resources used by that shader along with other miscellaneous
information and is described in further detail below.
For infoType
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
, pInfo
is
a pointer to a UTF-8 null-terminated string containing human-readable
disassembly.
The exact formatting and contents of the disassembly string are
vendor-specific.
The formatting and contents of all other types of information, including
infoType
VK_SHADER_INFO_TYPE_BINARY_AMD
, are left to the vendor
and are not further specified by this extension.
Possible values of vkGetShaderInfoAMD::infoType
, specifying the
information being queried from a shader, are:
// Provided by VK_AMD_shader_info
typedef enum VkShaderInfoTypeAMD {
VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
} VkShaderInfoTypeAMD;
-
VK_SHADER_INFO_TYPE_STATISTICS_AMD
specifies that device resources used by a shader will be queried. -
VK_SHADER_INFO_TYPE_BINARY_AMD
specifies that implementation-specific information will be queried. -
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
specifies that human-readable dissassembly of a shader.
The VkShaderStatisticsInfoAMD
structure is defined as:
// Provided by VK_AMD_shader_info
typedef struct VkShaderStatisticsInfoAMD {
VkShaderStageFlags shaderStageMask;
VkShaderResourceUsageAMD resourceUsage;
uint32_t numPhysicalVgprs;
uint32_t numPhysicalSgprs;
uint32_t numAvailableVgprs;
uint32_t numAvailableSgprs;
uint32_t computeWorkGroupSize[3];
} VkShaderStatisticsInfoAMD;
-
shaderStageMask
are the combination of logical shader stages contained within this shader. -
resourceUsage
is a VkShaderResourceUsageAMD structure describing internal physical device resources used by this shader. -
numPhysicalVgprs
is the maximum number of vector instruction general-purpose registers (VGPRs) available to the physical device. -
numPhysicalSgprs
is the maximum number of scalar instruction general-purpose registers (SGPRs) available to the physical device. -
numAvailableVgprs
is the maximum limit of VGPRs made available to the shader compiler. -
numAvailableSgprs
is the maximum limit of SGPRs made available to the shader compiler. -
computeWorkGroupSize
is the local workgroup size of this shader in { X, Y, Z } dimensions.
Some implementations may merge multiple logical shader stages together in a
single shader.
In such cases, shaderStageMask
will contain a bitmask of all of the
stages that are active within that shader.
Consequently, if specifying those stages as input to
vkGetShaderInfoAMD, the same output information may be returned for
all such shader stage queries.
The number of available VGPRs and SGPRs (numAvailableVgprs
and
numAvailableSgprs
respectively) are the shader-addressable subset of
physical registers that is given as a limit to the compiler for register
assignment.
These values may further be limited by implementations due to performance
optimizations where register pressure is a bottleneck.
The VkShaderResourceUsageAMD
structure is defined as:
// Provided by VK_AMD_shader_info
typedef struct VkShaderResourceUsageAMD {
uint32_t numUsedVgprs;
uint32_t numUsedSgprs;
uint32_t ldsSizePerLocalWorkGroup;
size_t ldsUsageSizeInBytes;
size_t scratchMemUsageInBytes;
} VkShaderResourceUsageAMD;
-
numUsedVgprs
is the number of vector instruction general-purpose registers used by this shader. -
numUsedSgprs
is the number of scalar instruction general-purpose registers used by this shader. -
ldsSizePerLocalWorkGroup
is the maximum local data store size per work group in bytes. -
ldsUsageSizeInBytes
is the LDS usage size in bytes per work group by this shader. -
scratchMemUsageInBytes
is the scratch memory usage in bytes by this shader.
9.12. Pipeline Compiler Control
The compilation of a pipeline can be tuned by adding a
VkPipelineCompilerControlCreateInfoAMD
structure to the pNext
chain of VkGraphicsPipelineCreateInfo or
VkComputePipelineCreateInfo.
// Provided by VK_AMD_pipeline_compiler_control
typedef struct VkPipelineCompilerControlCreateInfoAMD {
VkStructureType sType;
const void* pNext;
VkPipelineCompilerControlFlagsAMD compilerControlFlags;
} VkPipelineCompilerControlCreateInfoAMD;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
compilerControlFlags
is a bitmask of VkPipelineCompilerControlFlagBitsAMD affecting how the pipeline will be compiled.
There are currently no available flags for this extension; flags will be added by future versions of this extension.
// Provided by VK_AMD_pipeline_compiler_control
typedef enum VkPipelineCompilerControlFlagBitsAMD {
} VkPipelineCompilerControlFlagBitsAMD;
// Provided by VK_AMD_pipeline_compiler_control
typedef VkFlags VkPipelineCompilerControlFlagsAMD;
VkPipelineCompilerControlFlagsAMD
is a bitmask type for setting a mask
of zero or more VkPipelineCompilerControlFlagBitsAMD.
9.13. Ray Tracing Pipeline
Ray tracing pipelines consist of multiple shader stages, fixed-function traversal stages, and a pipeline layout.
To create ray tracing pipelines, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateRayTracingPipelinesNV(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkRayTracingPipelineCreateInfoNV* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
device
is the logical device that creates the ray tracing pipelines. -
pipelineCache
is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCount
is the length of thepCreateInfos
andpPipelines
arrays. -
pCreateInfos
is a pointer to an array of VkRayTracingPipelineCreateInfoNV structures. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelines
is a pointer to an array in which the resulting ray tracing pipeline objects are returned.
To create ray tracing pipelines, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCreateRayTracingPipelinesKHR(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
device
is the logical device that creates the ray tracing pipelines. -
pipelineCache
is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCount
is the length of thepCreateInfos
andpPipelines
arrays. -
pCreateInfos
is a pointer to an array of VkRayTracingPipelineCreateInfoKHR structures. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelines
is a pointer to an array in which the resulting ray tracing pipeline objects are returned.
The VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS
error is returned if the
implementation is unable to re-use the shader group handles provided in
VkRayTracingShaderGroupCreateInfoKHR::pShaderGroupCaptureReplayHandle
when
VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay
is enabled.
The VkRayTracingPipelineCreateInfoNV
structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingPipelineCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
uint32_t groupCount;
const VkRayTracingShaderGroupCreateInfoNV* pGroups;
uint32_t maxRecursionDepth;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkRayTracingPipelineCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCount
is the number of entries in thepStages
array. -
pStages
is an array of sizestageCount
structures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in the ray tracing pipeline. -
groupCount
is the number of entries in thepGroups
array. -
pGroups
is an array of sizegroupCount
structures of type VkRayTracingShaderGroupCreateInfoNV describing the set of the shader stages to be included in each shader group in the ray tracing pipeline. -
maxRecursionDepth
is the maximum recursion depth of shaders executed by this pipeline. -
layout
is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandle
is a pipeline to derive from. -
basePipelineIndex
is an index into thepCreateInfos
parameter to use as a pipeline to derive from.
The parameters basePipelineHandle
and basePipelineIndex
are
described in more detail in Pipeline
Derivatives.
The VkRayTracingPipelineCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingPipelineCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
uint32_t groupCount;
const VkRayTracingShaderGroupCreateInfoKHR* pGroups;
uint32_t maxRecursionDepth;
VkPipelineLibraryCreateInfoKHR libraries;
const VkRayTracingPipelineInterfaceCreateInfoKHR* pLibraryInterface;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkRayTracingPipelineCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCount
is the number of entries in thepStages
array. -
pStages
is a pointer to an array ofstageCount
VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the ray tracing pipeline. -
groupCount
is the number of entries in thepGroups
array. -
pGroups
is a pointer to an array ofgroupCount
VkRayTracingShaderGroupCreateInfoKHR structures describing the set of the shader stages to be included in each shader group in the ray tracing pipeline. -
maxRecursionDepth
is the maximum recursion depth of shaders executed by this pipeline. -
libraries
is a VkPipelineLibraryCreateInfoKHR structure defining pipeline libraries to include. -
pLibraryInterface
is a pointer to a VkRayTracingPipelineInterfaceCreateInfoKHR structure defining additional information when using pipeline libraries. -
layout
is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandle
is a pipeline to derive from. -
basePipelineIndex
is an index into thepCreateInfos
parameter to use as a pipeline to derive from.
The parameters basePipelineHandle
and basePipelineIndex
are
described in more detail in Pipeline
Derivatives.
When VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
is specified, this pipeline
defines a pipeline library which cannot be bound as a ray tracing
pipeline directly.
Instead, pipeline libraries define common shaders and shader groups which
can be included in future pipeline creation.
If pipeline libraries are included in libraries
, shaders defined in
those libraries are treated as if they were defined as additional entries in
pStages
, appended in the order they appear in the pLibraries
array and in the pStages
array when those libraries were defined.
When referencing shader groups in order to obtain a shader group handle,
groups defined in those libraries are treated as if they were defined as
additional entries in pGroups
, appended in the order they appear in
the pLibraries
array and in the pGroups
array when those
libraries were defined.
The shaders these groups reference are set when the pipeline library is
created, referencing those specified in the pipeline library, not in the
pipeline that includes it.
If the VkDeferredOperationInfoKHR structure is included in the
pNext
chain of VkRayTracingPipelineCreateInfoKHR, the operation
of this pipeline creation is deferred, as defined in the
Deferred Host Operations chapter.
The VkRayTracingShaderGroupCreateInfoNV
structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingShaderGroupCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkRayTracingShaderGroupTypeKHR type;
uint32_t generalShader;
uint32_t closestHitShader;
uint32_t anyHitShader;
uint32_t intersectionShader;
} VkRayTracingShaderGroupCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
is the type of hit group specified in this structure. -
generalShader
is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoNV::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV
, andVK_SHADER_UNUSED_NV
otherwise. -
closestHitShader
is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoNV::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV
orVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
, andVK_SHADER_UNUSED_NV
otherwise. -
anyHitShader
is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoNV::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV
orVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
, andVK_SHADER_UNUSED_NV
otherwise. -
intersectionShader
is the index of the intersection shader from VkRayTracingPipelineCreateInfoNV::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
, andVK_SHADER_UNUSED_NV
otherwise.
The VkRayTracingShaderGroupCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingShaderGroupCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkRayTracingShaderGroupTypeKHR type;
uint32_t generalShader;
uint32_t closestHitShader;
uint32_t anyHitShader;
uint32_t intersectionShader;
const void* pShaderGroupCaptureReplayHandle;
} VkRayTracingShaderGroupCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
is the type of hit group specified in this structure. -
generalShader
is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoKHR::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR
, andVK_SHADER_UNUSED_KHR
otherwise. -
closestHitShader
is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoKHR::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR
orVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR
, andVK_SHADER_UNUSED_KHR
otherwise. -
anyHitShader
is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoKHR::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR
orVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR
, andVK_SHADER_UNUSED_KHR
otherwise. -
intersectionShader
is the index of the intersection shader from VkRayTracingPipelineCreateInfoKHR::pStages
in the group if the shader group hastype
ofVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR
, andVK_SHADER_UNUSED_KHR
otherwise. -
pShaderGroupCaptureReplayHandle
is an optional pointer to replay information for this shader group. Ignored if VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay
isVK_FALSE
.
Possible values of type
in VkRayTracingShaderGroupCreateInfoKHR
are:
// Provided by VK_KHR_ray_tracing
typedef enum VkRayTracingShaderGroupTypeKHR {
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0,
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1,
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR,
} VkRayTracingShaderGroupTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV;
-
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR
indicates a shader group with a singleVK_SHADER_STAGE_RAYGEN_BIT_KHR
,VK_SHADER_STAGE_MISS_BIT_KHR
, orVK_SHADER_STAGE_CALLABLE_BIT_KHR
shader in it. -
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR
specifies a shader group that only hits triangles and must not contain an intersection shader, only closest hit and any-hit shaders. -
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR
specifies a shader group that only intersects with custom geometry and must contain an intersection shader and may contain closest hit and any-hit shaders.
Note
For current group types, the hit group type could be inferred from the presence or absence of the intersection shader, but we provide the type explicitly for future hit groups that do not have that property. |
The VkRayTracingPipelineInterfaceCreateInfoKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t maxPayloadSize;
uint32_t maxAttributeSize;
uint32_t maxCallableSize;
} VkRayTracingPipelineInterfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxPayloadSize
is the maximum payload size in bytes used by any shader in the pipeline. -
maxAttributeSize
is the maximum attribute structure size in bytes used by any shader in the pipeline. -
maxCallableSize
is the maximum callable data size in bytes used by any shader in the pipeline.
maxPayloadSize
is calculated as the maximum number of bytes used by
any block declared in the RayPayloadKHR
or IncomingRayPayloadKHR
storage classes.
maxAttributeSize
is calculated as the maximum number of bytes used by
any block declared in the HitAttributeKHR
storage class.
maxCallableSize
is calculated as the maximum number of bytes used by
any block declred in the CallableDataKHR
or
IncomingCallableDataKHR
.
As variables in these storage classes do not have explicit offsets, the size
should be calculated as if each variable has a
scalar alignment equal to the largest
scalar alignment of any of the block’s members.
To query the opaque handles of shaders in the ray tracing pipeline, call:
// Provided by VK_KHR_ray_tracing
VkResult vkGetRayTracingShaderGroupHandlesKHR(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
or the equivalent command
// Provided by VK_NV_ray_tracing
VkResult vkGetRayTracingShaderGroupHandlesNV(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
-
device
is the logical device containing the ray tracing pipeline. -
pipeline
is the ray tracing pipeline object containing the shaders. -
firstGroup
is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups
or VkRayTracingPipelineCreateInfoNV::pGroups
array. -
groupCount
is the number of shader handles to retrieve. -
dataSize
is the size in bytes of the buffer pointed to bypData
. -
pData
is a pointer to a user-allocated buffer where the results will be written.
To query the optional capture handle information of shaders in the ray tracing pipeline, call:
// Provided by VK_KHR_ray_tracing
VkResult vkGetRayTracingCaptureReplayShaderGroupHandlesKHR(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
-
device
is the logical device containing the ray tracing pipeline. -
pipeline
is the ray tracing pipeline object containing the shaders. -
firstGroup
is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups
array. -
groupCount
is the number of shader handles to retrieve. -
dataSize
is the size in bytes of the buffer pointed to bypData
. -
pData
is a pointer to a user-allocated buffer where the results will be written.
Ray tracing pipelines can contain more shaders than a graphics or compute pipeline, so to allow parallel compilation of shaders within a pipeline, an application can choose to defer compilation until a later point in time.
To compile a deferred shader in a pipeline call:
// Provided by VK_NV_ray_tracing
VkResult vkCompileDeferredNV(
VkDevice device,
VkPipeline pipeline,
uint32_t shader);
-
device
is the logical device containing the ray tracing pipeline. -
pipeline
is the ray tracing pipeline object containing the shaders. -
shader
is the index of the shader to compile.
9.14. Pipeline Creation Feedback
Feedback about the creation of a particular pipeline object can be obtained
by adding a VkPipelineCreationFeedbackCreateInfoEXT
structure to the
pNext
chain of VkGraphicsPipelineCreateInfo,
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
or VkComputePipelineCreateInfo.
The VkPipelineCreationFeedbackCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_pipeline_creation_feedback
typedef struct VkPipelineCreationFeedbackCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineCreationFeedbackEXT* pPipelineCreationFeedback;
uint32_t pipelineStageCreationFeedbackCount;
VkPipelineCreationFeedbackEXT* pPipelineStageCreationFeedbacks;
} VkPipelineCreationFeedbackCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pPipelineCreationFeedback
is a pointer to a VkPipelineCreationFeedbackEXT structure. -
pipelineStageCreationFeedbackCount
is the number of elements inpPipelineStageCreationFeedbacks
. -
pPipelineStageCreationFeedbacks
is a pointer to an array ofpipelineStageCreationFeedbackCount
VkPipelineCreationFeedbackEXT structures.
An implementation should write pipeline creation feedback to
pPipelineCreationFeedback
and may write pipeline stage creation
feedback to pPipelineStageCreationFeedbacks
.
An implementation must set or clear the
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
in
VkPipelineCreationFeedbackEXT::flags
for
pPipelineCreationFeedback
and every element of
pPipelineStageCreationFeedbacks
.
Note
One common scenario for an implementation to skip per-stage feedback is when
|
When chained to
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
or
VkGraphicsPipelineCreateInfo, the i
element of
pPipelineStageCreationFeedbacks
corresponds to the i
element of
VkRayTracingPipelineCreateInfoKHR::pStages
,
VkRayTracingPipelineCreateInfoNV::pStages
,
or
VkGraphicsPipelineCreateInfo::pStages
.
When chained to VkComputePipelineCreateInfo, the first element of
pPipelineStageCreationFeedbacks
corresponds to
VkComputePipelineCreateInfo::stage
.
The VkPipelineCreationFeedbackEXT
structure is defined as:
// Provided by VK_EXT_pipeline_creation_feedback
typedef struct VkPipelineCreationFeedbackEXT {
VkPipelineCreationFeedbackFlagsEXT flags;
uint64_t duration;
} VkPipelineCreationFeedbackEXT;
-
flags
is a bitmask of VkPipelineCreationFeedbackFlagBitsEXT providing feedback about the creation of a pipeline or of a pipeline stage. -
duration
is the duration spent creating a pipeline or pipeline stage in nanoseconds.
If the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
is not set in
flags
, an implementation must not set any other bits in flags
,
and the values of all other VkPipelineCreationFeedbackEXT
data members
are undefined.
Possible values of the flags
member of
VkPipelineCreationFeedbackEXT are:
// Provided by VK_EXT_pipeline_creation_feedback
typedef enum VkPipelineCreationFeedbackFlagBitsEXT {
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = 0x00000001,
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = 0x00000002,
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = 0x00000004,
} VkPipelineCreationFeedbackFlagBitsEXT;
-
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
indicates that the feedback information is valid. -
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
indicates that a readily usable pipeline or pipeline stage was found in thepipelineCache
specified by the application in the pipeline creation command.An implementation should set the
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
bit if it was able to avoid the large majority of pipeline or pipeline stage creation work by using thepipelineCache
parameter of vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, or vkCreateComputePipelines. When an implementation sets this bit for the entire pipeline, it may leave it unset for any stage.NoteImplementations are encouraged to provide a meaningful signal to applications using this bit. The intention is to communicate to the application that the pipeline or pipeline stage was created "as fast as it gets" using the pipeline cache provided by the application. If an implementation uses an internal cache, it is discouraged from setting this bit as the feedback would be unactionable.
-
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT
indicates that the base pipeline specified by thebasePipelineHandle
orbasePipelineIndex
member of theVk*PipelineCreateInfo
structure was used to accelerate the creation of the pipeline.An implementation should set the
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT
bit if it was able to avoid a significant amount of work by using the base pipeline.NoteWhile "significant amount of work" is subjective, implementations are encouraged to provide a meaningful signal to applications using this bit. For example, a 1% reduction in duration may not warrant setting this bit, while a 50% reduction would.
// Provided by VK_EXT_pipeline_creation_feedback
typedef VkFlags VkPipelineCreationFeedbackFlagsEXT;
VkPipelineCreationFeedbackFlagsEXT
is a bitmask type for providing
zero or more VkPipelineCreationFeedbackFlagBitsEXT.
10. Memory Allocation
Vulkan memory is broken up into two categories, host memory and device memory.
10.1. Host Memory
Host memory is memory needed by the Vulkan implementation for non-device-visible storage.
Note
This memory may be used to store the implementation’s representation and state of Vulkan objects. |
Vulkan provides applications the opportunity to perform host memory allocations on behalf of the Vulkan implementation. If this feature is not used, the implementation will perform its own memory allocations. Since most memory allocations are off the critical path, this is not meant as a performance feature. Rather, this can be useful for certain embedded systems, for debugging purposes (e.g. putting a guard page after all host allocations), or for memory allocation logging.
Allocators are provided by the application as a pointer to a
VkAllocationCallbacks
structure:
// Provided by VK_VERSION_1_0
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks;
-
pUserData
is a value to be interpreted by the implementation of the callbacks. When any of the callbacks inVkAllocationCallbacks
are called, the Vulkan implementation will pass this value as the first parameter to the callback. This value can vary each time an allocator is passed into a command, even when the same object takes an allocator in multiple commands. -
pfnAllocation
is a PFN_vkAllocationFunction pointer to an application-defined memory allocation function. -
pfnReallocation
is a PFN_vkReallocationFunction pointer to an application-defined memory reallocation function. -
pfnFree
is a PFN_vkFreeFunction pointer to an application-defined memory free function. -
pfnInternalAllocation
is a PFN_vkInternalAllocationNotification pointer to an application-defined function that is called by the implementation when the implementation makes internal allocations. -
pfnInternalFree
is a PFN_vkInternalFreeNotification pointer to an application-defined function that is called by the implementation when the implementation frees internal allocations.
The type of pfnAllocation
is:
// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
-
pUserData
is the value specified for VkAllocationCallbacks::pUserData
in the allocator specified by the application. -
size
is the size in bytes of the requested allocation. -
alignment
is the requested alignment of the allocation in bytes and must be a power of two. -
allocationScope
is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
If pfnAllocation
is unable to allocate the requested memory, it must
return NULL
.
If the allocation was successful, it must return a valid pointer to memory
allocation containing at least size
bytes, and with the pointer value
being a multiple of alignment
.
Note
Correct Vulkan operation cannot be assumed if the application does not follow these rules. For example, |
If pfnAllocation
returns NULL
, and if the implementation is unable
to continue correct processing of the current command without the requested
allocation, it must treat this as a runtime error, and generate
VK_ERROR_OUT_OF_HOST_MEMORY
at the appropriate time for the command in
which the condition was detected, as described in Return Codes.
If the implementation is able to continue correct processing of the current
command without the requested allocation, then it may do so, and must not
generate VK_ERROR_OUT_OF_HOST_MEMORY
as a result of this failed
allocation.
The type of pfnReallocation
is:
// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
void* pUserData,
void* pOriginal,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
-
pUserData
is the value specified for VkAllocationCallbacks::pUserData
in the allocator specified by the application. -
pOriginal
must be eitherNULL
or a pointer previously returned bypfnReallocation
orpfnAllocation
of a compatible allocator. -
size
is the size in bytes of the requested allocation. -
alignment
is the requested alignment of the allocation in bytes and must be a power of two. -
allocationScope
is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
pfnReallocation
must return an allocation with enough space for
size
bytes, and the contents of the original allocation from bytes
zero to min(original size, new size) - 1 must be preserved in the
returned allocation.
If size
is larger than the old size, the contents of the additional
space are undefined.
If satisfying these requirements involves creating a new allocation, then
the old allocation should be freed.
If pOriginal
is NULL
, then pfnReallocation
must behave
equivalently to a call to PFN_vkAllocationFunction with the same
parameter values (without pOriginal
).
If size
is zero, then pfnReallocation
must behave equivalently
to a call to PFN_vkFreeFunction with the same pUserData
parameter value, and pMemory
equal to pOriginal
.
If pOriginal
is non-NULL
, the implementation must ensure that
alignment
is equal to the alignment
used to originally allocate
pOriginal
.
If this function fails and pOriginal
is non-NULL
the application
must not free the old allocation.
pfnReallocation
must follow the same
rules for return values as
PFN_vkAllocationFunction
.
The type of pfnFree
is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
void* pUserData,
void* pMemory);
-
pUserData
is the value specified for VkAllocationCallbacks::pUserData
in the allocator specified by the application. -
pMemory
is the allocation to be freed.
pMemory
may be NULL
, which the callback must handle safely.
If pMemory
is non-NULL
, it must be a pointer previously allocated
by pfnAllocation
or pfnReallocation
.
The application should free this memory.
The type of pfnInternalAllocation
is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
-
pUserData
is the value specified for VkAllocationCallbacks::pUserData
in the allocator specified by the application. -
size
is the requested size of an allocation. -
allocationType
is a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScope
is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
This is a purely informational callback.
The type of pfnInternalFree
is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
-
pUserData
is the value specified for VkAllocationCallbacks::pUserData
in the allocator specified by the application. -
size
is the requested size of an allocation. -
allocationType
is a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScope
is a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Each allocation has an allocation scope defining its lifetime and which
object it is associated with.
Possible values passed to the allocationScope
parameter of the
callback functions specified by VkAllocationCallbacks, indicating the
allocation scope, are:
// Provided by VK_VERSION_1_0
typedef enum VkSystemAllocationScope {
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
} VkSystemAllocationScope;
-
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
specifies that the allocation is scoped to the duration of the Vulkan command. -
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
specifies that the allocation is scoped to the lifetime of the Vulkan object that is being created or used. -
VK_SYSTEM_ALLOCATION_SCOPE_CACHE
specifies that the allocation is scoped to the lifetime of aVkPipelineCache
orVkValidationCacheEXT
object. -
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE
specifies that the allocation is scoped to the lifetime of the Vulkan device. -
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
specifies that the allocation is scoped to the lifetime of the Vulkan instance.
Most Vulkan commands operate on a single object, or there is a sole object
that is being created or manipulated.
When an allocation uses an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
or
VK_SYSTEM_ALLOCATION_SCOPE_CACHE
, the allocation is scoped to the
object being created or manipulated.
When an implementation requires host memory, it will make callbacks to the application using the most specific allocator and allocation scope available:
-
If an allocation is scoped to the duration of a command, the allocator will use the
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND
allocation scope. The most specific allocator available is used: if the object being created or manipulated has an allocator, that object’s allocator will be used, else if the parentVkDevice
has an allocator it will be used, else if the parentVkInstance
has an allocator it will be used. Else, -
If an allocation is associated with a
VkValidationCacheEXT
orVkPipelineCache
object, the allocator will use theVK_SYSTEM_ALLOCATION_SCOPE_CACHE
allocation scope. The most specific allocator available is used (cache, else device, else instance). Else, -
If an allocation is scoped to the lifetime of an object, that object is being created or manipulated by the command, and that object’s type is not
VkDevice
orVkInstance
, the allocator will use an allocation scope ofVK_SYSTEM_ALLOCATION_SCOPE_OBJECT
. The most specific allocator available is used (object, else device, else instance). Else, -
If an allocation is scoped to the lifetime of a device, the allocator will use an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE
. The most specific allocator available is used (device, else instance). Else, -
If the allocation is scoped to the lifetime of an instance and the instance has an allocator, its allocator will be used with an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE
. -
Otherwise an implementation will allocate memory through an alternative mechanism that is unspecified.
Objects that are allocated from pools do not specify their own allocator. When an implementation requires host memory for such an object, that memory is sourced from the object’s parent pool’s allocator.
The application is not expected to handle allocating memory that is intended
for execution by the host due to the complexities of differing security
implementations across multiple platforms.
The implementation will allocate such memory internally and invoke an
application provided informational callback when these internal
allocations are allocated and freed.
Upon allocation of executable memory, pfnInternalAllocation
will be
called.
Upon freeing executable memory, pfnInternalFree
will be called.
An implementation will only call an informational callback for executable
memory allocations and frees.
The allocationType
parameter to the pfnInternalAllocation
and
pfnInternalFree
functions may be one of the following values:
// Provided by VK_VERSION_1_0
typedef enum VkInternalAllocationType {
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
} VkInternalAllocationType;
-
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE
specifies that the allocation is intended for execution by the host.
An implementation must only make calls into an application-provided allocator during the execution of an API command. An implementation must only make calls into an application-provided allocator from the same thread that called the provoking API command. The implementation should not synchronize calls to any of the callbacks. If synchronization is needed, the callbacks must provide it themselves. The informational callbacks are subject to the same restrictions as the allocation callbacks.
If an implementation intends to make calls through a
VkAllocationCallbacks
structure between the time a vkCreate*
command returns and the time a corresponding vkDestroy*
command
begins, that implementation must save a copy of the allocator before the
vkCreate*
command returns.
The callback functions and any data structures they rely upon must remain
valid for the lifetime of the object they are associated with.
If an allocator is provided to a vkCreate*
command, a compatible
allocator must be provided to the corresponding vkDestroy*
command.
Two VkAllocationCallbacks
structures are compatible if memory
allocated with pfnAllocation
or pfnReallocation
in each can be
freed with pfnReallocation
or pfnFree
in the other.
An allocator must not be provided to a vkDestroy*
command if an
allocator was not provided to the corresponding vkCreate*
command.
If a non-NULL
allocator is used, the pfnAllocation
,
pfnReallocation
and pfnFree
members must be non-NULL
and
point to valid implementations of the callbacks.
An application can choose to not provide informational callbacks by setting
both pfnInternalAllocation
and pfnInternalFree
to NULL
.
pfnInternalAllocation
and pfnInternalFree
must either both be
NULL
or both be non-NULL
.
If pfnAllocation
or pfnReallocation
fail, the implementation
may fail object creation and/or generate a
VK_ERROR_OUT_OF_HOST_MEMORY
error, as appropriate.
Allocation callbacks must not call any Vulkan commands.
The following sets of rules define when an implementation is permitted to call the allocator callbacks.
pfnAllocation
or pfnReallocation
may be called in the following
situations:
-
Allocations scoped to a
VkDevice
orVkInstance
may be allocated from any API command. -
Allocations scoped to a command may be allocated from any API command.
-
Allocations scoped to a
VkPipelineCache
may only be allocated from:-
vkCreatePipelineCache
-
vkMergePipelineCaches
fordstCache
-
vkCreateGraphicsPipelines
forpipelineCache
-
vkCreateComputePipelines
forpipelineCache
-
-
Allocations scoped to a
VkValidationCacheEXT
may only be allocated from:-
vkCreateValidationCacheEXT
-
vkMergeValidationCachesEXT
fordstCache
-
vkCreateShaderModule
forvalidationCache
in VkShaderModuleValidationCacheCreateInfoEXT
-
-
Allocations scoped to a
VkDescriptorPool
may only be allocated from:-
any command that takes the pool as a direct argument
-
vkAllocateDescriptorSets
for thedescriptorPool
member of itspAllocateInfo
parameter -
vkCreateDescriptorPool
-
-
Allocations scoped to a
VkCommandPool
may only be allocated from:-
any command that takes the pool as a direct argument
-
vkCreateCommandPool
-
vkAllocateCommandBuffers
for thecommandPool
member of itspAllocateInfo
parameter -
any
vkCmd*
command whosecommandBuffer
was allocated from thatVkCommandPool
-
-
Allocations scoped to any other object may only be allocated in that object’s
vkCreate*
command.
pfnFree
, or pfnReallocation
with zero size
, may be called
in the following situations:
-
Allocations scoped to a
VkDevice
orVkInstance
may be freed from any API command. -
Allocations scoped to a command must be freed by any API command which allocates such memory.
-
Allocations scoped to a
VkPipelineCache
may be freed fromvkDestroyPipelineCache
. -
Allocations scoped to a
VkValidationCacheEXT
may be freed fromvkDestroyValidationCacheEXT
. -
Allocations scoped to a
VkDescriptorPool
may be freed from-
any command that takes the pool as a direct argument
-
-
Allocations scoped to a
VkCommandPool
may be freed from:-
any command that takes the pool as a direct argument
-
vkResetCommandBuffer
whosecommandBuffer
was allocated from thatVkCommandPool
-
-
Allocations scoped to any other object may be freed in that object’s
vkDestroy*
command. -
Any command that allocates host memory may also free host memory of the same scope.
10.2. Device Memory
Device memory is memory that is visible to the device — for example the contents of the image or buffer objects, which can be natively used by the device.
Memory properties of a physical device describe the memory heaps and memory types available.
To query memory properties, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-
physicalDevice
is the handle to the device to query. -
pMemoryProperties
is a pointer to a VkPhysicalDeviceMemoryProperties structure in which the properties are returned.
The VkPhysicalDeviceMemoryProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
-
memoryTypeCount
is the number of valid elements in thememoryTypes
array. -
memoryTypes
is an array ofVK_MAX_MEMORY_TYPES
VkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified bymemoryHeaps
. -
memoryHeapCount
is the number of valid elements in thememoryHeaps
array. -
memoryHeaps
is an array ofVK_MAX_MEMORY_HEAPS
VkMemoryHeap structures describing the memory heaps from which memory can be allocated.
The VkPhysicalDeviceMemoryProperties
structure describes a number of
memory heaps as well as a number of memory types that can be used to
access memory allocated in those heaps.
Each heap describes a memory resource of a particular size, and each memory
type describes a set of memory properties (e.g. host cached vs uncached)
that can be used with a given memory heap.
Allocations using a particular memory type will consume resources from the
heap indicated by that memory type’s heap index.
More than one memory type may share each heap, and the heaps and memory
types provide a mechanism to advertise an accurate size of the physical
memory resources while allowing the memory to be used with a variety of
different properties.
The number of memory heaps is given by memoryHeapCount
and is less
than or equal to VK_MAX_MEMORY_HEAPS
.
Each heap is described by an element of the memoryHeaps
array as a
VkMemoryHeap structure.
The number of memory types available across all memory heaps is given by
memoryTypeCount
and is less than or equal to
VK_MAX_MEMORY_TYPES
.
Each memory type is described by an element of the memoryTypes
array
as a VkMemoryType structure.
At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
in
VkMemoryHeap::flags
.
If there are multiple heaps that all have similar performance
characteristics, they may all include
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
.
In a unified memory architecture (UMA) system there is often only a single
memory heap which is considered to be equally “local” to the host and to
the device, and such an implementation must advertise the heap as
device-local.
Each memory type returned by vkGetPhysicalDeviceMemoryProperties must
have its propertyFlags
set to one of the following values:
-
0
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
There must be at least one memory type with both the
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
and
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
bits set in its
propertyFlags
.
There must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
bit set in its
propertyFlags
.
If the deviceCoherentMemory
feature
is enabled, there must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
bit set in its
propertyFlags
.
For each pair of elements X and Y returned in memoryTypes
, X
must be placed at a lower index position than Y if:
-
the set of bit flags returned in the
propertyFlags
member of X is a strict subset of the set of bit flags returned in thepropertyFlags
member of Y; or -
the
propertyFlags
members of X and Y are equal, and X belongs to a memory heap with greater performance (as determined in an implementation-specific manner) ; or -
the
propertyFlags
members of Y includesVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
orVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
and X does not
Note
There is no ordering requirement between X and Y elements for the case
their There may be a performance penalty for using device coherent or uncached device memory types, and using these accidentally is undesirable. In order to avoid this, memory types with these properties always appear at the end of the list; but are subject to the same rules otherwise. |
This ordering requirement enables applications to use a simple search loop to select the desired memory type along the lines of:
// Find a memory in `memoryTypeBitsRequirement` that includes all of `requiredProperties`
int32_t findProperties(const VkPhysicalDeviceMemoryProperties* pMemoryProperties,
uint32_t memoryTypeBitsRequirement,
VkMemoryPropertyFlags requiredProperties) {
const uint32_t memoryCount = pMemoryProperties->memoryTypeCount;
for (uint32_t memoryIndex = 0; memoryIndex < memoryCount; ++memoryIndex) {
const uint32_t memoryTypeBits = (1 << memoryIndex);
const bool isRequiredMemoryType = memoryTypeBitsRequirement & memoryTypeBits;
const VkMemoryPropertyFlags properties =
pMemoryProperties->memoryTypes[memoryIndex].propertyFlags;
const bool hasRequiredProperties =
(properties & requiredProperties) == requiredProperties;
if (isRequiredMemoryType && hasRequiredProperties)
return static_cast<int32_t>(memoryIndex);
}
// failed to find memory type
return -1;
}
// Try to find an optimal memory type, or if it does not exist try fallback memory type
// `device` is the VkDevice
// `image` is the VkImage that requires memory to be bound
// `memoryProperties` properties as returned by vkGetPhysicalDeviceMemoryProperties
// `requiredProperties` are the property flags that must be present
// `optimalProperties` are the property flags that are preferred by the application
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1) // not found; try fallback properties
memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, requiredProperties);
To query memory properties, call:
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceMemoryProperties2KHR(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
-
physicalDevice
is the handle to the device to query. -
pMemoryProperties
is a pointer to a VkPhysicalDeviceMemoryProperties2 structure in which the properties are returned.
vkGetPhysicalDeviceMemoryProperties2
behaves similarly to
vkGetPhysicalDeviceMemoryProperties, with the ability to return
extended information in a pNext
chain of output structures.
The VkPhysicalDeviceMemoryProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMemoryProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceMemoryProperties memoryProperties;
} VkPhysicalDeviceMemoryProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryProperties
is a VkPhysicalDeviceMemoryProperties structure which is populated with the same values as in vkGetPhysicalDeviceMemoryProperties.
The VkMemoryHeap
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap;
-
size
is the total memory size in bytes in the heap. -
flags
is a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap.
Bits which may be set in VkMemoryHeap::flags
, indicating
attribute flags for the heap, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
// Provided by VK_KHR_device_group_creation
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
} VkMemoryHeapFlagBits;
-
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
specifies that the heap corresponds to device local memory. Device local memory may have different performance characteristics than host local memory, and may support different memory property flags. -
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
specifies that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap.
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryHeapFlags;
VkMemoryHeapFlags
is a bitmask type for setting a mask of zero or more
VkMemoryHeapFlagBits.
The VkMemoryType
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType;
-
heapIndex
describes which memory heap this memory type corresponds to, and must be less thanmemoryHeapCount
from the VkPhysicalDeviceMemoryProperties structure. -
propertyFlags
is a bitmask of VkMemoryPropertyFlagBits of properties for this memory type.
Bits which may be set in VkMemoryType::propertyFlags
,
indicating properties of a memory heap, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
// Provided by VK_AMD_device_coherent_memory
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040,
// Provided by VK_AMD_device_coherent_memory
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080,
} VkMemoryPropertyFlagBits;
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
bit specifies that memory allocated with this type is the most efficient for device access. This property will be set if and only if the memory type belongs to a heap with theVK_MEMORY_HEAP_DEVICE_LOCAL_BIT
set. -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
bit specifies that memory allocated with this type can be mapped for host access using vkMapMemory. -
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
bit specifies that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to flush host writes to the device or make device writes visible to the host, respectively. -
VK_MEMORY_PROPERTY_HOST_CACHED_BIT
bit specifies that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent. -
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
bit specifies that the memory type only allows device access to the memory. Memory types must not have bothVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
andVK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
set. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory. -
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
bit specifies that device accesses to allocations of this memory type are automatically made available and visible. -
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
bit specifies that memory allocated with this type is not cached on the device. Uncached device memory is always device coherent.
For any memory allocated with both the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
and the
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
, host or device accesses
also perform automatic memory domain transfer operations, such that writes
are always automatically available and visible to both host and device
memory domains.
Note
Device coherence is a useful property for certain debugging use cases (e.g. crash analysis, where performing separate coherence actions could mean values are not reported correctly). However, device coherent accesses may be slower than equivalent accesses without device coherence, particularly if they are also device uncached. For device uncached memory in particular, repeated accesses to the same or neighbouring memory locations over a short time period (e.g. within a frame) may be slower than it would be for the equivalent cached memory type. As such, it is generally inadvisable to use device coherent or device uncached memory except when really needed. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryPropertyFlags;
VkMemoryPropertyFlags
is a bitmask type for setting a mask of zero or
more VkMemoryPropertyFlagBits.
If the VkPhysicalDeviceMemoryBudgetPropertiesEXT
structure is included
in the pNext
chain of VkPhysicalDeviceMemoryProperties2, it is
filled with the current memory budgets and usages.
The VkPhysicalDeviceMemoryBudgetPropertiesEXT
structure is defined as:
// Provided by VK_EXT_memory_budget
typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS];
VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
heapBudget
is an array ofVK_MAX_MEMORY_HEAPS
VkDeviceSize
values in which memory budgets are returned, with one element for each memory heap. A heap’s budget is a rough estimate of how much memory the process can allocate from that heap before allocations may fail or cause performance degradation. The budget includes any currently allocated device memory. -
heapUsage
is an array ofVK_MAX_MEMORY_HEAPS
VkDeviceSize
values in which memory usages are returned, with one element for each memory heap. A heap’s usage is an estimate of how much memory the process is currently using in that heap.
The values returned in this structure are not invariant.
The heapBudget
and heapUsage
values must be zero for array
elements greater than or equal to
VkPhysicalDeviceMemoryProperties::memoryHeapCount
.
The heapBudget
value must be non-zero for array elements less than
VkPhysicalDeviceMemoryProperties::memoryHeapCount
.
The heapBudget
value must be less than or equal to
VkMemoryHeap::size
for each heap.
A Vulkan device operates on data in device memory via memory objects that
are represented in the API by a VkDeviceMemory
handle:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
To allocate memory objects, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory);
-
device
is the logical device that owns the memory. -
pAllocateInfo
is a pointer to a VkMemoryAllocateInfo structure describing parameters of the allocation. A successful returned allocation must use the requested parameters — no substitution is permitted by the implementation. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pMemory
is a pointer to a VkDeviceMemory handle in which information about the allocated memory is returned.
Allocations returned by vkAllocateMemory
are guaranteed to meet any
alignment requirement of the implementation.
For example, if an implementation requires 128 byte alignment for images and
64 byte alignment for buffers, the device memory returned through this
mechanism would be 128-byte aligned.
This ensures that applications can correctly suballocate objects of
different types (with potentially different alignment requirements) in the
same memory object.
When memory is allocated, its contents are undefined.
The maximum number of valid memory allocations that can exist
simultaneously within a VkDevice may be restricted by implementation-
or platform-dependent limits.
If a call to vkAllocateMemory would cause the total number of
allocations to exceed these limits, such a call will fail and must return
VK_ERROR_TOO_MANY_OBJECTS
.
The maxMemoryAllocationCount
feature describes the number of allocations that can exist simultaneously
before encountering these internal limits.
Some platforms may have a limit on the maximum size of a single allocation.
For example, certain systems may fail to create allocations with a size
greater than or equal to 4GB.
Such a limit is implementation-dependent, and if such a failure occurs then
the error VK_ERROR_OUT_OF_DEVICE_MEMORY
must be returned.
This limit is advertised in
VkPhysicalDeviceMaintenance3Properties::maxMemoryAllocationSize
.
The cumulative memory size allocated to a heap can be limited by the size
of the specified heap.
In such cases, allocated memory is tracked on a per-device and per-heap
basis.
Some platforms allow overallocation into other heaps.
The overallocation behavior can be specified through the
VK_AMD_memory_overallocation_behavior
extension.
The VkMemoryAllocateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
allocationSize
is the size of the allocation in bytes -
memoryTypeIndex
is an index identifying a memory type from thememoryTypes
array of the VkPhysicalDeviceMemoryProperties structure
A VkMemoryAllocateInfo
structure defines a memory import operation if
its pNext
chain includes one of the following structures:
-
VkImportMemoryWin32HandleInfoKHR with non-zero
handleType
value -
VkImportMemoryFdInfoKHR with a non-zero
handleType
value -
VkImportMemoryHostPointerInfoEXT with a non-zero
handleType
value -
VkImportAndroidHardwareBufferInfoANDROID with a non-
NULL
buffer
value
If the parameters define an import operation and the external handle type is
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT
, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
,
allocationSize
is ignored.
The implementation must query the size of these allocations from the OS.
Importing memory must not modify the content of the memory. Implementations must ensure that importing memory does not enable the importing Vulkan instance to access any memory or resources in other Vulkan instances other than that corresponding to the memory object imported. Implementations must also ensure accessing imported memory which has not been initialized does not allow the importing Vulkan instance to obtain data from the exporting Vulkan instance or vice-versa.
Note
How exported and imported memory is isolated is left to the implementation, but applications should be aware that such isolation may prevent implementations from placing multiple exportable memory objects in the same physical or virtual page. Hence, applications should avoid creating many small external memory objects whenever possible. |
When performing a memory import operation, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid memory object which
will not cause program termination, device loss, queue stalls, or corruption
of other resources when used as allowed according to its allocation
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the memory import operation with the error code
VK_ERROR_INVALID_EXTERNAL_HANDLE
.
If the pNext
chain includes a VkMemoryDedicatedAllocateInfo
structure, then that structure includes a handle of the sole buffer or image
resource that the memory can be bound to.
The VkMemoryDedicatedAllocateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedAllocateInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkBuffer buffer;
} VkMemoryDedicatedAllocateInfo;
or the equivalent
// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
image
is VK_NULL_HANDLE or a handle of an image which this memory will be bound to. -
buffer
is VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.
If the pNext
chain includes a
VkDedicatedAllocationMemoryAllocateInfoNV
structure, then that
structure includes a handle of the sole buffer or image resource that the
memory can be bound to.
The VkDedicatedAllocationMemoryAllocateInfoNV
structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
VkStructureType sType;
const void* pNext;
VkImage image;
VkBuffer buffer;
} VkDedicatedAllocationMemoryAllocateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
image
is VK_NULL_HANDLE or a handle of an image which this memory will be bound to. -
buffer
is VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.
If the pNext
chain includes a VkMemoryPriorityAllocateInfoEXT
structure, then that structure includes a priority for the memory.
The VkMemoryPriorityAllocateInfoEXT
structure is defined as:
// Provided by VK_EXT_memory_priority
typedef struct VkMemoryPriorityAllocateInfoEXT {
VkStructureType sType;
const void* pNext;
float priority;
} VkMemoryPriorityAllocateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
priority
is a floating-point value between0
and1
, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent.
Memory allocations with higher priority may be more likely to stay in device-local memory when the system is under memory pressure.
If this structure is not included, it is as if the priority
value were
0.5
.
When allocating memory that may be exported to another process or Vulkan
instance, add a VkExportMemoryAllocateInfo structure to the
pNext
chain of the VkMemoryAllocateInfo structure, specifying
the handle types that may be exported.
The VkExportMemoryAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExportMemoryAllocateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more memory handle types the application can export from the resulting allocation. The application can request multiple handle types for the same allocation.
To specify additional attributes of NT handles exported from a memory
object, add a VkExportMemoryWin32HandleInfoKHR structure to the
pNext
chain of the VkMemoryAllocateInfo structure.
The VkExportMemoryWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportMemoryWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pAttributes
is a pointer to a WindowsSECURITY_ATTRIBUTES
structure specifying security attributes of the handle. -
dwAccess
is aDWORD
specifying access rights of the handle. -
name
is a null-terminated UTF-16 string to associate with the underlying resource referenced by NT handles exported from the created memory.
If VkExportMemoryAllocateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportMemoryAllocateInfo is present in the pNext
chain of
VkMemoryAllocateInfo with a Windows handleType
, but either
VkExportMemoryWin32HandleInfoKHR
is not present in the pNext
chain, or if it is but pAttributes
is set to NULL
, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights used depend on
the handle type.
For handles of the following types:
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
The implementation must ensure the access rights allow read and write access to the memory.
For handles of the following types:
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
The access rights must be:
GENERIC_ALL
To import memory from a Windows handle, add a
VkImportMemoryWin32HandleInfoKHR structure to the pNext
chain of
the VkMemoryAllocateInfo structure.
The VkImportMemoryWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportMemoryWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
specifies the type ofhandle
orname
. -
handle
is the external handle to import, orNULL
. -
name
is a null-terminated UTF-16 string naming the underlying memory resource to import, orNULL
.
Importing memory objects from Windows handles does not transfer ownership of
the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle
system call when the handle is no
longer needed.
Applications can import the same underlying memory into multiple instances
of Vulkan, into the same instance from which it was exported, and multiple
times into a given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory
object.
To export a Windows handle representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandleKHR(
VkDevice device,
const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
device
is the logical device that created the device memory being exported. -
pGetWin32HandleInfo
is a pointer to a VkMemoryGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandle
will return the Windows handle representing the underlying resources of the device memory object.
For handle types defined as NT handles, the handles returned by
vkGetMemoryWin32HandleKHR
are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle
system call when they are no longer needed.
The VkMemoryGetWin32HandleInfoKHR
structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetWin32HandleInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memory
is the memory object from which the handle will be exported. -
handleType
is the type of handle requested.
The properties of the handle returned depend on the value of
handleType
.
See VkExternalMemoryHandleTypeFlagBits for a description of the
properties of the defined external memory handle types.
Windows memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:
// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandlePropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
HANDLE handle,
VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
-
device
is the logical device that will be importinghandle
. -
handleType
is the type of the handlehandle
. -
handle
is the handle which will be imported. -
pMemoryWin32HandleProperties
will return properties ofhandle
.
The VkMemoryWin32HandlePropertiesKHR
structure returned is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryWin32HandlePropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryWin32HandlePropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryTypeBits
is a bitmask containing one bit set for every memory type which the specified windows handle can be imported as.
To import memory from a POSIX file descriptor handle, add a
VkImportMemoryFdInfoKHR structure to the pNext
chain of the
VkMemoryAllocateInfo structure.
The VkImportMemoryFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkImportMemoryFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
int fd;
} VkImportMemoryFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
specifies the handle type offd
. -
fd
is the external handle to import.
Importing memory from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same underlying memory into multiple instances
of Vulkan, into the same instance from which it was exported, and multiple
times into a given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory
object.
To export a POSIX file descriptor representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdKHR(
VkDevice device,
const VkMemoryGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
device
is the logical device that created the device memory being exported. -
pGetFdInfo
is a pointer to a VkMemoryGetFdInfoKHR structure containing parameters of the export operation. -
pFd
will return a file descriptor representing the underlying resources of the device memory object.
Each call to vkGetMemoryFdKHR
must create a new file descriptor and
transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor using the close
system call when it is no longer
needed, or by importing a Vulkan memory object from it.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve
system call
is made.
The VkMemoryGetFdInfoKHR
structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetFdInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memory
is the memory object from which the handle will be exported. -
handleType
is the type of handle requested.
The properties of the file descriptor exported depend on the value of
handleType
.
See VkExternalMemoryHandleTypeFlagBits for a description of the
properties of the defined external memory handle types.
Note
The size of the exported file may be larger than the size requested by
VkMemoryAllocateInfo::allocationSize.
If |
POSIX file descriptor memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdPropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
int fd,
VkMemoryFdPropertiesKHR* pMemoryFdProperties);
-
device
is the logical device that will be importingfd
. -
handleType
is the type of the handlefd
. -
fd
is the handle which will be imported. -
pMemoryFdProperties
is a pointer to a VkMemoryFdPropertiesKHR structure in which the properties of the handlefd
are returned.
The VkMemoryFdPropertiesKHR
structure returned is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryFdPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryFdPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryTypeBits
is a bitmask containing one bit set for every memory type which the specified file descriptor can be imported as.
To import memory from a host pointer, add a
VkImportMemoryHostPointerInfoEXT structure to the pNext
chain of
the VkMemoryAllocateInfo structure.
The VkImportMemoryHostPointerInfoEXT
structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkImportMemoryHostPointerInfoEXT {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
void* pHostPointer;
} VkImportMemoryHostPointerInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
specifies the handle type. -
pHostPointer
is the host pointer to import from.
Importing memory from a host pointer shares ownership of the memory between the host and the Vulkan implementation. The application can continue to access the memory through the host pointer but it is the application’s responsibility to synchronize device and non-device access to the underlying memory as defined in Host Access to Device Memory Objects.
Applications can import the same underlying memory into multiple instances of Vulkan and multiple times into a given Vulkan instance. However, implementations may fail to import the same underlying memory multiple times into a given physical device due to platform constraints.
Importing memory from a particular host pointer may not be possible due to
additional platform-specific restrictions beyond the scope of this
specification in which case the implementation must fail the memory import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR
.
The application must ensure that the imported memory range remains valid and accessible for the lifetime of the imported memory object.
To determine the correct parameters to use when importing host pointers, call:
// Provided by VK_EXT_external_memory_host
VkResult vkGetMemoryHostPointerPropertiesEXT(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
const void* pHostPointer,
VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
-
device
is the logical device that will be importingpHostPointer
. -
handleType
is the type of the handlepHostPointer
. -
pHostPointer
is the host pointer to import from. -
pMemoryHostPointerProperties
is a pointer to a VkMemoryHostPointerPropertiesEXT structure in which the host pointer properties are returned.
The VkMemoryHostPointerPropertiesEXT
structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkMemoryHostPointerPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryHostPointerPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryTypeBits
is a bitmask containing one bit set for every memory type which the specified host pointer can be imported as.
The value returned by memoryTypeBits
must only include bits that
identify memory types which are host visible.
To import memory created outside of the current Vulkan instance from an
Android hardware buffer, add a
VkImportAndroidHardwareBufferInfoANDROID
structure to the pNext
chain of the VkMemoryAllocateInfo structure.
The VkImportAndroidHardwareBufferInfoANDROID
structure is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkImportAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
struct AHardwareBuffer* buffer;
} VkImportAndroidHardwareBufferInfoANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buffer
is the Android hardware buffer to import.
If the vkAllocateMemory command succeeds, the implementation must acquire a reference to the imported hardware buffer, which it must release when the device memory object is freed. If the command fails, the implementation must not retain a reference.
To export an Android hardware buffer representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetMemoryAndroidHardwareBufferANDROID(
VkDevice device,
const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
struct AHardwareBuffer** pBuffer);
-
device
is the logical device that created the device memory being exported. -
pInfo
is a pointer to a VkMemoryGetAndroidHardwareBufferInfoANDROID structure containing parameters of the export operation. -
pBuffer
will return an Android hardware buffer representing the underlying resources of the device memory object.
Each call to vkGetMemoryAndroidHardwareBufferANDROID
must return an
Android hardware buffer with a new reference acquired in addition to the
reference held by the VkDeviceMemory.
To avoid leaking resources, the application must release the reference by
calling AHardwareBuffer_release
when it is no longer needed.
When called with the same handle in
VkMemoryGetAndroidHardwareBufferInfoANDROID::memory
,
vkGetMemoryAndroidHardwareBufferANDROID
must return the same Android
hardware buffer object.
If the device memory was created by importing an Android hardware buffer,
vkGetMemoryAndroidHardwareBufferANDROID
must return that same Android
hardware buffer object.
The VkMemoryGetAndroidHardwareBufferInfoANDROID
structure is defined
as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkMemoryGetAndroidHardwareBufferInfoANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memory
is the memory object from which the Android hardware buffer will be exported.
To determine the memory parameters to use when importing an Android hardware buffer, call:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetAndroidHardwareBufferPropertiesANDROID(
VkDevice device,
const struct AHardwareBuffer* buffer,
VkAndroidHardwareBufferPropertiesANDROID* pProperties);
-
device
is the logical device that will be importingbuffer
. -
buffer
is the Android hardware buffer which will be imported. -
pProperties
is a pointer to a VkAndroidHardwareBufferPropertiesANDROID structure in which the properties ofbuffer
are returned.
The VkAndroidHardwareBufferPropertiesANDROID
structure returned is
defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeBits;
} VkAndroidHardwareBufferPropertiesANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
allocationSize
is the size of the external memory -
memoryTypeBits
is a bitmask containing one bit set for every memory type which the specified Android hardware buffer can be imported as.
To obtain format properties of an Android hardware buffer, include a
VkAndroidHardwareBufferFormatPropertiesANDROID
structure in the
pNext
chain of the VkAndroidHardwareBufferPropertiesANDROID
structure passed to vkGetAndroidHardwareBufferPropertiesANDROID.
This structure is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
VkFormatFeatureFlags formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatPropertiesANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
format
is the Vulkan format corresponding to the Android hardware buffer’s format, orVK_FORMAT_UNDEFINED
if there is not an equivalent Vulkan format. -
externalFormat
is an implementation-defined external format identifier for use with VkExternalFormatANDROID. It must not be zero. -
formatFeatures
describes the capabilities of this external format when used with an image bound to memory imported frombuffer
. -
samplerYcbcrConversionComponents
is the component swizzle that should be used in VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrModel
is a suggested color model to use in the VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrRange
is a suggested numerical value range to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedXChromaOffset
is a suggested X chroma offset to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedYChromaOffset
is a suggested Y chroma offset to use in VkSamplerYcbcrConversionCreateInfo.
If the Android hardware buffer has one of the formats listed in the
Format Equivalence
table, then format
must have the equivalent Vulkan format listed in
the table.
Otherwise, format
may be VK_FORMAT_UNDEFINED
, indicating the
Android hardware buffer can only be used with an external format.
The formatFeatures
member must include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
and at least one of
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
or
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT
, and should include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
and
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT
.
Note
The |
Android hardware buffers with the same external format must have the same
support for VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
,
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
,
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT
,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT
,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT
,
and
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT
.
in formatFeatures
.
Other format features may differ between Android hardware buffers that have
the same external format.
This allows applications to use the same VkSamplerYcbcrConversion
object (and samplers and pipelines created from them) for any Android
hardware buffers that have the same external format.
If format
is not VK_FORMAT_UNDEFINED
, then the value of
samplerYcbcrConversionComponents
must be valid when used as the
components
member of VkSamplerYcbcrConversionCreateInfo with
that format.
If format
is VK_FORMAT_UNDEFINED
, all members of
samplerYcbcrConversionComponents
must be the
identity swizzle.
Implementations may not always be able to determine the color model,
numerical range, or chroma offsets of the image contents, so the values in
VkAndroidHardwareBufferFormatPropertiesANDROID
are only suggestions.
Applications should treat these values as sensible defaults to use in the
absence of more reliable information obtained through some other means.
If the underlying physical device is also usable via OpenGL ES with the
GL_OES_EGL_image_external
extension, the implementation should suggest values that will produce
similar sampled values as would be obtained by sampling the same external
image via samplerExternalOES
in OpenGL ES using equivalent sampler
parameters.
Note
Since
|
When allocating memory that may be exported to another process or Vulkan
instance, add a VkExportMemoryAllocateInfoNV structure to the
pNext
chain of the VkMemoryAllocateInfo structure, specifying
the handle types that may be exported.
The VkExportMemoryAllocateInfoNV structure is defined as:
// Provided by VK_NV_external_memory
typedef struct VkExportMemoryAllocateInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleTypes;
} VkExportMemoryAllocateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more memory handle types that may be exported. Multiple handle types may be requested for the same allocation as long as they are compatible, as reported by vkGetPhysicalDeviceExternalImageFormatPropertiesNV.
When VkExportMemoryAllocateInfoNV::handleTypes
includes
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV
, add a
VkExportMemoryWin32HandleInfoNV
structure to the pNext
chain of
the VkExportMemoryAllocateInfoNV structure to specify security
attributes and access rights for the memory object’s external handle.
The VkExportMemoryWin32HandleInfoNV
structure is defined as:
// Provided by VK_NV_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
} VkExportMemoryWin32HandleInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pAttributes
is a pointer to a WindowsSECURITY_ATTRIBUTES
structure specifying security attributes of the handle. -
dwAccess
is aDWORD
specifying access rights of the handle.
If this structure is not present, or if pAttributes
is set to NULL
,
default security descriptor values will be used, and child processes created
by the application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights will be
DXGI_SHARED_RESOURCE_READ
| DXGI_SHARED_RESOURCE_WRITE
To import memory created on the same physical device but outside of the
current Vulkan instance, add a VkImportMemoryWin32HandleInfoNV
structure to the pNext
chain of the VkMemoryAllocateInfo
structure, specifying a handle to and the type of the memory.
The VkImportMemoryWin32HandleInfoNV
structure is defined as:
// Provided by VK_NV_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleType;
HANDLE handle;
} VkImportMemoryWin32HandleInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
is0
or a VkExternalMemoryHandleTypeFlagBitsNV value specifying the type of memory handle inhandle
. -
handle
is a WindowsHANDLE
referring to the memory.
If handleType
is 0
, this structure is ignored by consumers of the
VkMemoryAllocateInfo structure it is chained from.
Bits which can be set in handleType
are:
Possible values of VkImportMemoryWin32HandleInfoNV::handleType
,
specifying the type of an external memory handle, are:
// Provided by VK_NV_external_memory_capabilities
typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
} VkExternalMemoryHandleTypeFlagBitsNV;
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV
specifies a handle to memory returned by vkGetMemoryWin32HandleNV. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV
specifies a handle to memory returned by vkGetMemoryWin32HandleNV, or one duplicated from such a handle usingDuplicateHandle()
. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV
specifies a valid NT handle to memory returned byIDXGIResource1::CreateSharedHandle
, or a handle duplicated from such a handle usingDuplicateHandle()
. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV
specifies a handle to memory returned byIDXGIResource::GetSharedHandle()
.
editing-note
(Jon) If additional (non-Win32) bits are added to the possible memory types,
this type should move to the |
// Provided by VK_NV_external_memory_capabilities
typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
VkExternalMemoryHandleTypeFlagsNV
is a bitmask type for setting a mask
of zero or more VkExternalMemoryHandleTypeFlagBitsNV.
To retrieve the handle corresponding to a device memory object created with
VkExportMemoryAllocateInfoNV::handleTypes
set to include
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV
or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV
, call:
// Provided by VK_NV_external_memory_win32
VkResult vkGetMemoryWin32HandleNV(
VkDevice device,
VkDeviceMemory memory,
VkExternalMemoryHandleTypeFlagsNV handleType,
HANDLE* pHandle);
-
device
is the logical device that owns the memory. -
memory
is the VkDeviceMemory object. -
handleType
is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV containing a single bit specifying the type of handle requested. -
handle
is a pointer to a WindowsHANDLE
in which the handle is returned.
If the pNext
chain of VkMemoryAllocateInfo includes a
VkMemoryAllocateFlagsInfo
structure, then that structure includes
flags and a device mask controlling how many instances of the memory will be
allocated.
The VkMemoryAllocateFlagsInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryAllocateFlagsInfo {
VkStructureType sType;
const void* pNext;
VkMemoryAllocateFlags flags;
uint32_t deviceMask;
} VkMemoryAllocateFlagsInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkMemoryAllocateFlagBits controlling the allocation. -
deviceMask
is a mask of physical devices in the logical device, indicating that memory must be allocated on each device in the mask, ifVK_MEMORY_ALLOCATE_DEVICE_MASK_BIT
is set inflags
.
If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT
is not set, the number of
instances allocated depends on whether
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
is set in the memory heap.
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
is set, then memory is allocated
for every physical device in the logical device (as if deviceMask
has
bits set for all device indices).
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
is not set, then a single
instance of memory is allocated (as if deviceMask
is set to one).
On some implementations, allocations from a multi-instance heap may consume
memory on all physical devices even if the deviceMask
excludes some
devices.
If VkPhysicalDeviceGroupProperties::subsetAllocation
is
VK_TRUE
, then memory is only consumed for the devices in the device
mask.
Note
In practice, most allocations on a multi-instance heap will be allocated across all physical devices. Unicast allocation support is an optional optimization for a minority of allocations. |
Bits which can be set in VkMemoryAllocateFlagsInfo::flags
,
controlling device memory allocation, are:
// Provided by VK_VERSION_1_1
typedef enum VkMemoryAllocateFlagBits {
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004,
// Provided by VK_KHR_device_group
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
// Provided by VK_KHR_buffer_device_address
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT,
// Provided by VK_KHR_buffer_device_address
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkMemoryAllocateFlagBits;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
-
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT
specifies that memory will be allocated for the devices in VkMemoryAllocateFlagsInfo::deviceMask
. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT
specifies that the memory can be attached to a buffer object created with theVK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
bit set inusage
, and that the memory handle can be used to retrieve an opaque address via vkGetDeviceMemoryOpaqueCaptureAddress. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT
specifies that the memory’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
// Provided by VK_VERSION_1_1
typedef VkFlags VkMemoryAllocateFlags;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;
VkMemoryAllocateFlags
is a bitmask type for setting a mask of zero or
more VkMemoryAllocateFlagBits.
To request a specific device address for a memory allocation, add a
VkMemoryOpaqueCaptureAddressAllocateInfo structure to the pNext
chain of the VkMemoryAllocateInfo structure.
The VkMemoryOpaqueCaptureAddressAllocateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkMemoryOpaqueCaptureAddressAllocateInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
opaqueCaptureAddress
is the opaque capture address requested for the memory allocation.
If opaqueCaptureAddress
is zero, no specific address is requested.
If opaqueCaptureAddress
is not zero, it should be an address
retrieved from vkGetDeviceMemoryOpaqueCaptureAddress on an identically
created memory allocation on the same implementation.
Note
In most cases, it is expected that a non-zero This is, however, not a strict requirement because trace capture/replay tools may need to adjust memory allocation parameters for imported memory. |
If this structure is not present, it is as if opaqueCaptureAddress
is
zero.
To free a memory object, call:
// Provided by VK_VERSION_1_0
void vkFreeMemory(
VkDevice device,
VkDeviceMemory memory,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that owns the memory. -
memory
is the VkDeviceMemory object to be freed. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Before freeing a memory object, an application must ensure the memory object is no longer in use by the device—for example by command buffers in the pending state. Memory can be freed whilst still bound to resources, but those resources must not be used afterwards. If there are still any bound images or buffers, the memory may not be immediately released by the implementation, but must be released by the time all bound images and buffers have been destroyed. Once memory is released, it is returned to the heap from which it was allocated.
How memory objects are bound to Images and Buffers is described in detail in the Resource Memory Association section.
If a memory object is mapped at the time it is freed, it is implicitly unmapped.
Note
As described below, host writes are not implicitly flushed when the memory object is unmapped, but the implementation must guarantee that writes that have not been flushed do not affect any other memory. |
10.2.1. Host Access to Device Memory Objects
Memory objects created with vkAllocateMemory are not directly host accessible.
Memory objects created with the memory property
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
are considered mappable.
Memory objects must be mappable in order to be successfully mapped on the
host.
To retrieve a host virtual address pointer to a region of a mappable memory object, call:
// Provided by VK_VERSION_1_0
VkResult vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
-
device
is the logical device that owns the memory. -
memory
is the VkDeviceMemory object to be mapped. -
offset
is a zero-based byte offset from the beginning of the memory object. -
size
is the size of the memory range to map, orVK_WHOLE_SIZE
to map fromoffset
to the end of the allocation. -
flags
is reserved for future use. -
ppData
is a pointer to avoid *
variable in which is returned a host-accessible pointer to the beginning of the mapped range. This pointer minusoffset
must be aligned to at least VkPhysicalDeviceLimits::minMemoryMapAlignment
.
After a successful call to vkMapMemory
the memory object memory
is considered to be currently host mapped.
Note
It is an application error to call |
Note
|
vkMapMemory
does not check whether the device memory is currently in
use before returning the host-accessible pointer.
The application must guarantee that any previously submitted command that
writes to this range has completed before the host reads from or writes to
that range, and that any previously submitted command that reads from that
range has completed before the host writes to that region (see
here for details on fulfilling
such a guarantee).
If the device memory was allocated without the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
set, these guarantees must be
made for an extended range: the application must round down the start of
the range to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize
, and round the end
of the range up to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize
.
While a range of device memory is host mapped, the application is responsible for synchronizing both device and host access to that memory range.
Note
It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryMapFlags;
VkMemoryMapFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
Two commands are provided to enable applications to work with non-coherent
memory allocations: vkFlushMappedMemoryRanges
and
vkInvalidateMappedMemoryRanges
.
Note
If the memory object was created with the
|
Note
While memory objects imported from a handle type of
|
To flush ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
device
is the logical device that owns the memory ranges. -
memoryRangeCount
is the length of thepMemoryRanges
array. -
pMemoryRanges
is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush.
vkFlushMappedMemoryRanges
guarantees that host writes to the memory
ranges described by pMemoryRanges
are made available to the host
memory domain, such that they can be made available to the device memory
domain via memory
domain operations using the VK_ACCESS_HOST_WRITE_BIT
access type.
Within each range described by pMemoryRanges
, each set of
nonCoherentAtomSize
bytes in that range is flushed if any byte in that
set has been written by the host since it was first host mapped, or the last
time it was flushed.
If pMemoryRanges
includes sets of nonCoherentAtomSize
bytes
where no bytes have been written by the host, those bytes must not be
flushed.
Unmapping non-coherent memory does not implicitly flush the host mapped memory, and host writes that have not been flushed may not ever be visible to the device. However, implementations must ensure that writes that have not been flushed do not become visible to any other memory.
Note
The above guarantee avoids a potential memory corruption in scenarios where host writes to a mapped memory object have not been flushed before the memory is unmapped (or freed), and the virtual address range is subsequently reused for a different mapping (or memory allocation). |
To invalidate ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
device
is the logical device that owns the memory ranges. -
memoryRangeCount
is the length of thepMemoryRanges
array. -
pMemoryRanges
is a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate.
vkInvalidateMappedMemoryRanges
guarantees that device writes to the
memory ranges described by pMemoryRanges
, which have been made
available to the host memory domain using the VK_ACCESS_HOST_WRITE_BIT
and VK_ACCESS_HOST_READ_BIT
access
types, are made visible to the host.
If a range of non-coherent memory is written by the host and then
invalidated without first being flushed, its contents are undefined.
Within each range described by pMemoryRanges
, each set of
nonCoherentAtomSize
bytes in that range is invalidated if any byte in
that set has been written by the device since it was first host mapped, or
the last time it was invalidated.
Note
Mapping non-coherent memory does not implicitly invalidate that memory. |
The VkMappedMemoryRange
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memory
is the memory object to which this range belongs. -
offset
is the zero-based byte offset from the beginning of the memory object. -
size
is either the size of range, orVK_WHOLE_SIZE
to affect the range fromoffset
to the end of the current mapping of the allocation.
To unmap a memory object once host access to it is no longer needed by the application, call:
// Provided by VK_VERSION_1_0
void vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory);
-
device
is the logical device that owns the memory. -
memory
is the memory object to be unmapped.
10.2.2. Lazily Allocated Memory
If the memory object is allocated from a heap with the
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
bit set, that object’s backing
memory may be provided by the implementation lazily.
The actual committed size of the memory may initially be as small as zero
(or as large as the requested size), and monotonically increases as
additional memory is needed.
A memory type with this flag set is only allowed to be bound to a
VkImage
whose usage flags include
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
.
Note
Using lazily allocated memory objects for framebuffer attachments that are not needed once a render pass instance has completed may allow some implementations to never allocate memory for such attachments. |
To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes);
-
device
is the logical device that owns the memory. -
memory
is the memory object being queried. -
pCommittedMemoryInBytes
is a pointer to aVkDeviceSize
value in which the number of bytes currently committed is returned, on success.
The implementation may update the commitment at any time, and the value returned by this query may be out of date.
The implementation guarantees to allocate any committed memory from the
heapIndex
indicated by the memory type that the memory object was
created with.
10.2.3. External Memory Handle Types
Android Hardware Buffer
Android’s NDK defines AHardwareBuffer
objects, which represent
device memory that is shareable across processes and that can be accessed
by a variety of media APIs and the hardware used to implement them.
These Android hardware buffer objects may be imported into
VkDeviceMemory objects for access via Vulkan, or exported from Vulkan.
An VkImage or VkBuffer can be bound to the imported or exported
VkDeviceMemory object if it is created with
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
.
To remove an unnecessary compile-time dependency, an incomplete type
definition of AHardwareBuffer
is provided in the Vulkan headers:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
struct AHardwareBuffer;
The actual AHardwareBuffer
type is defined in Android NDK headers.
Note
The NDK format, usage, and size/dimensions of an |
Android hardware buffer objects are reference-counted using Android NDK
functions outside of the scope of this specification.
A VkDeviceMemory imported from an Android hardware buffer or that can
be exported to an Android hardware buffer must acquire a reference to its
AHardwareBuffer
object, and must release this reference when the
device memory is freed.
During the host execution of a Vulkan command that has an Android hardware
buffer as a parameter (including indirect parameters via pNext
chains), the application must not decrement the Android hardware buffer’s
reference count to zero.
Android hardware buffers can be mapped and unmapped for CPU access using the NDK functions. These lock and unlock APIs are considered to acquire and release ownership of the Android hardware buffer, and applications must follow the rules described in External Resource Sharing to transfer ownership between the Vulkan instance and these native APIs.
Android hardware buffers can be shared with external APIs and Vulkan instances on the same device, and also with foreign devices. When transferring ownership of the Android hardware buffer, the external and foreign special queue families described in Queue Family Ownership Transfer are not identical. All APIs which produce or consume Android hardware buffers are considered to use foreign devices, except OpenGL ES contexts and Vulkan logical devices that have matching device and driver UUIDs. Implementations may treat a transfer to or from the foreign queue family as if it were a transfer to or from the external queue family when the Android hardware buffer’s usage only permits it to be used on the same physical device.
Android Hardware Buffer Optimal Usages
Vulkan buffer and image usage flags do not correspond exactly to Android
hardware buffer usage flags.
When allocating Android hardware buffers with non-Vulkan APIs, if any
AHARDWAREBUFFER_USAGE_GPU_
* usage bits are included, by default the
allocator must allocate the memory in such a way that it supports Vulkan
usages and creation flags in the
usage equivalence table
which do not have Android hardware buffer equivalents.
An VkAndroidHardwareBufferUsageANDROID structure can be included in
the pNext
chain of a VkImageFormatProperties2 instance passed to
vkGetPhysicalDeviceImageFormatProperties2 to obtain optimal Android
hardware buffer usage flags for specific Vulkan resource creation
parameters.
Some usage flags returned by these commands are required based on the input
parameters, but additional vendor-specific usage flags
(AHARDWAREBUFFER_USAGE_VENDOR_
*) may also be returned.
Any Android hardware buffer allocated with these vendor-specific usage flags
and imported to Vulkan must only be bound to resources created with
parameters that are a subset of the parameters used to obtain the Android
hardware buffer usage, since the memory may have been allocated in a way
incompatible with other parameters.
If an Android hardware buffer is successfully allocated with additional
non-vendor-specific usage flags in addition to the recommended usage, it
must support being used in the same ways as an Android hardware buffer
allocated with only the recommended usage, and also in ways indicated by the
additional usage.
Android Hardware Buffer External Formats
Android hardware buffers may represent images using implementation-specific formats, layouts, color models, etc., which do not have Vulkan equivalents. Such external formats are commonly used by external image sources such as video decoders or cameras. Vulkan can import Android hardware buffers that have external formats, but since the image contents are in an undiscoverable and possibly proprietary representation, images with external formats must only be used as sampled images, must only be sampled with a sampler that has Y′CBCR conversion enabled, and must have optimal tiling.
Images that will be backed by an Android hardware buffer can use an
external format by setting VkImageCreateInfo::format
to
VK_FORMAT_UNDEFINED
and including a VkExternalFormatANDROID
structure in the pNext
chain.
Images can be created with an external format even if the Android hardware
buffer has a format which has an
equivalent Vulkan format
to enable consistent handling of images from sources that might use either
category of format.
However, all images created with an external format are subject to the valid
usage requirements associated with external formats, even if the Android
hardware buffer’s format has a Vulkan equivalent.
The external format of an Android hardware buffer can be obtained by
passing a VkAndroidHardwareBufferFormatPropertiesANDROID structure to
vkGetAndroidHardwareBufferPropertiesANDROID.
Android Hardware Buffer Image Resources
Android hardware buffers have intrinsic width, height, format, and usage
properties, so Vulkan images bound to memory imported from an Android
hardware buffer must use dedicated allocations:
VkMemoryDedicatedRequirements
::requiresDedicatedAllocation
must
be VK_TRUE
for images created with
VkExternalMemoryImageCreateInfo::handleTypes
that includes
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
.
When creating an image that will be bound to an imported Android hardware
buffer, the image creation parameters must be equivalent to the
AHardwareBuffer
properties as described by the valid usage of
VkMemoryAllocateInfo.
Similarly, device memory allocated for a dedicated image must not be
exported to an Android hardware buffer until it has been bound to that
image, and the implementation must return an Android hardware buffer with
properties derived from the image:
-
The
width
andheight
members ofAHardwareBuffer_Desc
must be the same as thewidth
andheight
members of VkImageCreateInfo::extent
, respectively. -
The
layers
member ofAHardwareBuffer_Desc
must be the same as thearrayLayers
member of VkImageCreateInfo. -
The
format
member ofAHardwareBuffer_Desc
must be equivalent to VkImageCreateInfo::format
as defined by AHardwareBuffer Format Equivalence. -
The
usage
member ofAHardwareBuffer_Desc
must include bits corresponding to bits included in VkImageCreateInfo::usage
and VkImageCreateInfo::flags
where such a correspondence exists according to AHardwareBuffer Usage Equivalence. It may also include additional usage bits, including vendor-specific usages. Presence of vendor usage bits may make the Android hardware buffer only usable in ways indicated by the image creation parameters, even when used outside Vulkan, in a similar way that allocating the Android hardware buffer with usage returned in VkAndroidHardwareBufferUsageANDROID does.
Implementations may support fewer combinations of image creation parameters
for images with Android hardware buffer external handle type than for
non-external images.
Support for a given set of parameters can be determined by passing
VkExternalImageFormatProperties to
vkGetPhysicalDeviceImageFormatProperties2 with handleType
set to
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
.
Any Android hardware buffer successfully allocated outside Vulkan with usage
that includes AHARDWAREBUFFER_USAGE_GPU_
* must be supported when using
equivalent Vulkan image parameters.
If a given choice of image parameters are supported for import, they can
also be used to create an image and memory that will be exported to an
Android hardware buffer.
AHardwareBuffer Format | Vulkan Format |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
AHardwareBuffer Usage | Vulkan Usage or Creation Flag |
---|---|
None |
|
None |
|
|
|
|
|
|
|
|
|
|
|
|
None 2 |
None |
|
None |
|
- 1
-
Vulkan does not differentiate between
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM
andAHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM
: they both behave asVK_FORMAT_R8G8B8A8_UNORM
. After an external entity writes to aAHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM
Android hardware buffer, the values read by Vulkan from the X/A channel are undefined. To emulate the traditional behavior of the X channel during sampling or blending, applications should useVK_COMPONENT_SWIZZLE_ONE
in image view component mappings andVK_BLEND_FACTOR_ONE
in color blend factors. There is no way to avoid copying these undefined values when copying from such an image to another image or buffer. - 2
-
The
AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE
flag does not correspond to a Vulkan image usage or creation flag. Instead, its presence indicates that the Android hardware buffer contains a complete mipmap chain, and its absence indicates that the Android hardware buffer contains only a single mip level. - 3
-
Only image usages valid for the format are valid. It would be invalid to take a Android Hardware Buffer with a format of
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM
that has aAHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER
usage and try to create an image withVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
.
Note
When using |
Android Hardware Buffer Buffer Resources
Android hardware buffers with a format of AHARDWAREBUFFER_FORMAT_BLOB
and usage that includes AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER
can be
used as the backing store for VkBuffer objects.
Such Android hardware buffers have a size in bytes specified by their
width
; height
and layers
are both 1
.
Unlike images, buffer resources backed by Android hardware buffers do not require dedicated allocations.
Exported AHardwareBuffer
objects that do not have dedicated images
must have a format of AHARDWAREBUFFER_FORMAT_BLOB
, usage must include
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER
, width
must equal the
device memory allocation size, and height
and layers
must be 1
.
10.2.4. Peer Memory Features
Peer memory is memory that is allocated for a given physical device and then bound to a resource and accessed by a different physical device, in a logical device that represents multiple physical devices. Some ways of reading and writing peer memory may not be supported by a device.
To determine how peer memory can be accessed, call:
// Provided by VK_KHR_device_group
void vkGetDeviceGroupPeerMemoryFeaturesKHR(
VkDevice device,
uint32_t heapIndex,
uint32_t localDeviceIndex,
uint32_t remoteDeviceIndex,
VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
-
device
is the logical device that owns the memory. -
heapIndex
is the index of the memory heap from which the memory is allocated. -
localDeviceIndex
is the device index of the physical device that performs the memory access. -
remoteDeviceIndex
is the device index of the physical device that the memory is allocated for. -
pPeerMemoryFeatures
is a pointer to a VkPeerMemoryFeatureFlags bitmask indicating which types of memory accesses are supported for the combination of heap, local, and remote devices.
Bits which may be set in the value returned for
vkGetDeviceGroupPeerMemoryFeatures::pPeerMemoryFeatures
,
indicating the supported peer memory features, are:
// Provided by VK_VERSION_1_1
typedef enum VkPeerMemoryFeatureFlagBits {
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
} VkPeerMemoryFeatureFlagBits;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
-
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT
specifies that the memory can be accessed as the source of a vkCmdCopyBuffer, vkCmdCopyImage, vkCmdCopyBufferToImage, or vkCmdCopyImageToBuffer command. -
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT
specifies that the memory can be accessed as the destination of a vkCmdCopyBuffer, vkCmdCopyImage, vkCmdCopyBufferToImage, or vkCmdCopyImageToBuffer command. -
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT
specifies that the memory can be read as any memory access type. -
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT
specifies that the memory can be written as any memory access type. Shader atomics are considered to be writes.
Note
The peer memory features of a memory heap also apply to any accesses that may be performed during image layout transitions. |
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT
must be supported for all host
local heaps and for at least one device local heap.
If a device does not support a peer memory feature, it is still valid to use a resource that includes both local and peer memory bindings with the corresponding access type as long as only the local bindings are actually accessed. For example, an application doing split-frame rendering would use framebuffer attachments that include both local and peer memory bindings, but would scissor the rendering to only update local memory.
// Provided by VK_VERSION_1_1
typedef VkFlags VkPeerMemoryFeatureFlags;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;
VkPeerMemoryFeatureFlags
is a bitmask type for setting a mask of zero
or more VkPeerMemoryFeatureFlagBits.
To query a 64-bit opaque capture address value from a memory object, call:
// Provided by VK_KHR_buffer_device_address
uint64_t vkGetDeviceMemoryOpaqueCaptureAddressKHR(
VkDevice device,
const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
-
device
is the logical device that the memory object was allocated on. -
pInfo
is a pointer to a VkDeviceMemoryOpaqueCaptureAddressInfo structure specifying the memory object to retrieve an address for.
The 64-bit return value is an opaque address representing the start of
pInfo->memory
.
If the memory object was allocated with a non-zero value of
VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress
,
the return value must be the same address.
Note
The expected usage for these opaque addresses is only for trace capture/replay tools to store these addresses in a trace and subsequently specify them during replay. |
The VkDeviceMemoryOpaqueCaptureAddressInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkDeviceMemoryOpaqueCaptureAddressInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memory
specifies the memory whose address is being queried.
11. Resource Creation
Vulkan supports two primary resource types: buffers and images. Resources are views of memory with associated formatting and dimensionality. Buffers are essentially unformatted arrays of bytes whereas images contain format information, can be multidimensional and may have associated metadata.
11.1. Buffers
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
To create buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
-
device
is the logical device that creates the buffer object. -
pCreateInfo
is a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pBuffer
is a pointer to a VkBuffer handle in which the resulting buffer object is returned.
The VkBufferCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. -
size
is the size in bytes of the buffer to be created. -
usage
is a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. -
sharingMode
is a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. -
queueFamilyIndexCount
is the number of entries in thepQueueFamilyIndices
array. -
pQueueFamilyIndices
is a list of queue families that will access this buffer (ignored ifsharingMode
is notVK_SHARING_MODE_CONCURRENT
).
Bits which can be set in VkBufferCreateInfo::usage
, specifying
usage behavior of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
// Provided by VK_VERSION_1_2
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
// Provided by VK_EXT_conditional_rendering
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
// Provided by VK_KHR_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR = 0x00000400,
// Provided by VK_NV_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
} VkBufferUsageFlagBits;
-
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
specifies that the buffer can be used as the source of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT
). -
VK_BUFFER_USAGE_TRANSFER_DST_BIT
specifies that the buffer can be used as the destination of a transfer command. -
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
specifies that the buffer can be used to create aVkBufferView
suitable for occupying aVkDescriptorSet
slot of typeVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
. -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
specifies that the buffer can be used to create aVkBufferView
suitable for occupying aVkDescriptorSet
slot of typeVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
. -
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
specifies that the buffer can be used in aVkDescriptorBufferInfo
suitable for occupying aVkDescriptorSet
slot either of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
. -
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
specifies that the buffer can be used in aVkDescriptorBufferInfo
suitable for occupying aVkDescriptorSet
slot either of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
. -
VK_BUFFER_USAGE_INDEX_BUFFER_BIT
specifies that the buffer is suitable for passing as thebuffer
parameter tovkCmdBindIndexBuffer
. -
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
specifies that the buffer is suitable for passing as an element of thepBuffers
array tovkCmdBindVertexBuffers
. -
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
specifies that the buffer is suitable for passing as thebuffer
parameter tovkCmdDrawIndirect
,vkCmdDrawIndexedIndirect
,vkCmdDrawMeshTasksIndirectNV
,vkCmdDrawMeshTasksIndirectCountNV
, orvkCmdDispatchIndirect
. It is also suitable for passing as thebuffer
member ofVkIndirectCommandsStreamNV
, orsequencesCountBuffer
orsequencesIndexBuffer
orpreprocessedBuffer
member ofVkGeneratedCommandsInfoNV
-
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT
specifies that the buffer is suitable for passing as thebuffer
parameter to vkCmdBeginConditionalRenderingEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
specifies that the buffer is suitable for using for binding as a transform feedback buffer with vkCmdBindTransformFeedbackBuffersEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
specifies that the buffer is suitable for using as a counter buffer with vkCmdBeginTransformFeedbackEXT and vkCmdEndTransformFeedbackEXT. -
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR
specifies that the buffer is suitable for use in vkCmdTraceRaysKHR and vkCmdBuildAccelerationStructureKHR. -
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
specifies that the buffer can be used to retrieve a buffer device address via vkGetBufferDeviceAddress and use that address to access the buffer’s memory from a shader.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferUsageFlags;
VkBufferUsageFlags
is a bitmask type for setting a mask of zero or
more VkBufferUsageFlagBits.
Bits which can be set in VkBufferCreateInfo::flags
, specifying
additional parameters of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
// Provided by VK_VERSION_1_2
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkBufferCreateFlagBits;
-
VK_BUFFER_CREATE_SPARSE_BINDING_BIT
specifies that the buffer will be backed using sparse memory binding. -
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
specifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BIT
flag. -
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT
specifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BIT
flag. -
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT
specifies that the buffer’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferCreateFlags;
VkBufferCreateFlags
is a bitmask type for setting a mask of zero or
more VkBufferCreateFlagBits.
If the pNext
chain includes a
VkDedicatedAllocationBufferCreateInfoNV
structure, then that structure
includes an enable controlling whether the buffer will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationBufferCreateInfoNV
structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationBufferCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationBufferCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
dedicatedAllocation
specifies whether the buffer will have a dedicated allocation bound to it.
To define a set of external memory handle types that may be used as backing
store for a buffer, add a VkExternalMemoryBufferCreateInfo structure
to the pNext
chain of the VkBufferCreateInfo structure.
The VkExternalMemoryBufferCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryBufferCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
Note
A |
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
To request a specific device address for a buffer, add a
VkBufferOpaqueCaptureAddressCreateInfo structure to the pNext
chain of the VkBufferCreateInfo structure.
The VkBufferOpaqueCaptureAddressCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkBufferOpaqueCaptureAddressCreateInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
opaqueCaptureAddress
is the opaque capture address requested for the buffer.
If opaqueCaptureAddress
is zero, no specific address is requested.
If opaqueCaptureAddress
is not zero, then it should be an address
retrieved from vkGetBufferOpaqueCaptureAddress for an identically
created buffer on the same implementation.
If this structure is not present, it is as if opaqueCaptureAddress
is
zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS
errors.
Note
The expected usage for this is that a trace capture/replay tool will add the
Implementations are expected to separate such buffers in the GPU address
space so normal allocations will avoid using these addresses.
Apps/tools should avoid mixing app-provided and implementation-provided
addresses for buffers created with
|
Alternatively, to
request a specific device address for a buffer, add a
VkBufferDeviceAddressCreateInfoEXT structure to the pNext
chain
of the VkBufferCreateInfo structure.
The VkBufferDeviceAddressCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_buffer_device_address
typedef struct VkBufferDeviceAddressCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceAddress deviceAddress;
} VkBufferDeviceAddressCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceAddress
is the device address requested for the buffer.
If deviceAddress
is zero, no specific address is requested.
If deviceAddress
is not zero, then it must be an address retrieved
from an identically created buffer on the same implementation.
The buffer must also be bound to an identically created
VkDeviceMemory
object.
If this structure is not present, it is as if deviceAddress
is zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_DEVICE_ADDRESS_EXT
errors.
To destroy a buffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the buffer. -
buffer
is the buffer to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
11.2. Buffer Views
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
-
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
-
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
Buffer views are represented by VkBufferView
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
To create a buffer view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
-
device
is the logical device that creates the buffer view. -
pCreateInfo
is a pointer to a VkBufferViewCreateInfo structure containing parameters to be used to create the buffer. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pView
is a pointer to a VkBufferView handle in which the resulting buffer view object is returned.
The VkBufferViewCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
buffer
is a VkBuffer on which the view will be created. -
format
is a VkFormat describing the format of the data elements in the buffer. -
offset
is an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. -
range
is a size in bytes of the buffer view. Ifrange
is equal toVK_WHOLE_SIZE
, the range fromoffset
to the end of the buffer is used. IfVK_WHOLE_SIZE
is used and the remaining size of the buffer is not a multiple of the texel block size offormat
, the nearest smaller multiple is used.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferViewCreateFlags;
VkBufferViewCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy a buffer view, call:
// Provided by VK_VERSION_1_0
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the buffer view. -
bufferView
is the buffer view to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
11.3. Images
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
To create images, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
-
device
is the logical device that creates the image. -
pCreateInfo
is a pointer to a VkImageCreateInfo structure containing parameters to be used to create the image. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pImage
is a pointer to a VkImage handle in which the resulting image object is returned.
The VkImageCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkImageCreateFlagBits describing additional parameters of the image. -
imageType
is a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. -
format
is a VkFormat describing the format and type of the texel blocks that will be contained in the image. -
extent
is a VkExtent3D describing the number of data elements in each dimension of the base level. -
mipLevels
describes the number of levels of detail available for minified sampling of the image. -
arrayLayers
is the number of layers in the image. -
samples
is a VkSampleCountFlagBits specifying the number of samples per texel. -
tiling
is a VkImageTiling value specifying the tiling arrangement of the texel blocks in memory. -
usage
is a bitmask of VkImageUsageFlagBits describing the intended usage of the image. -
sharingMode
is a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. -
queueFamilyIndexCount
is the number of entries in thepQueueFamilyIndices
array. -
pQueueFamilyIndices
is a list of queue families that will access this image (ignored ifsharingMode
is notVK_SHARING_MODE_CONCURRENT
). -
initialLayout
is a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts.
Images created with tiling
equal to VK_IMAGE_TILING_LINEAR
have
further restrictions on their limits and capabilities compared to images
created with tiling
equal to VK_IMAGE_TILING_OPTIMAL
.
Creation of images with tiling VK_IMAGE_TILING_LINEAR
may not be
supported unless other parameters meet all of the constraints:
-
imageType
isVK_IMAGE_TYPE_2D
-
format
is not a depth/stencil format -
mipLevels
is 1 -
arrayLayers
is 1 -
samples
isVK_SAMPLE_COUNT_1_BIT
-
usage
only includesVK_IMAGE_USAGE_TRANSFER_SRC_BIT
and/orVK_IMAGE_USAGE_TRANSFER_DST_BIT
Images created with a format
from one of those listed in
Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT
image views have further restrictions on
their limits and capabilities compared to images created with other formats.
Creation of images with a format requiring
Y′CBCR conversion may not
be supported unless other parameters meet all of the constraints:
-
imageType
isVK_IMAGE_TYPE_2D
-
mipLevels
is 1 -
arrayLayers
is 1 -
samples
isVK_SAMPLE_COUNT_1_BIT
Implementations may support additional limits and capabilities beyond those listed above.
To determine the set of valid usage
bits for a given format, call
vkGetPhysicalDeviceFormatProperties.
If the size of the resultant image would exceed maxResourceSize
, then
vkCreateImage
must fail and return
VK_ERROR_OUT_OF_DEVICE_MEMORY
.
This failure may occur even when all image creation parameters satisfy
their valid usage requirements.
Note
For images created without For images created with |
The VkImageStencilUsageCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageStencilUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags stencilUsage;
} VkImageStencilUsageCreateInfo;
or the equivalent
// Provided by VK_EXT_separate_stencil_usage
typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
stencilUsage
is a bitmask of VkImageUsageFlagBits describing the intended usage of the stencil aspect of the image.
If the pNext
chain of VkImageCreateInfo includes a
VkImageStencilUsageCreateInfo
structure, then that structure includes
the usage flags specific to the stencil aspect of the image for an image
with a depth-stencil format.
This structure specifies image usages which only apply to the stencil aspect
of a depth/stencil format image.
When this structure is included in the pNext
chain of
VkImageCreateInfo, the stencil aspect of the image must only be used
as specified by stencilUsage
.
When this structure is not included in the pNext
chain of
VkImageCreateInfo, the stencil aspect of an image must only be used
as specified VkImageCreateInfo::usage
.
Use of other aspects of an image are unaffected by this structure.
This structure can also be included in the pNext
chain of
VkPhysicalDeviceImageFormatInfo2 to query additional capabilities
specific to image creation parameter combinations including a separate set
of usage flags for the stencil aspect of the image using
vkGetPhysicalDeviceImageFormatProperties2.
When this structure is not included in the pNext
chain of
VkPhysicalDeviceImageFormatInfo2
then the implicit value of
stencilUsage
matches that of
VkPhysicalDeviceImageFormatInfo2
::usage
.
If the pNext
chain includes a
VkDedicatedAllocationImageCreateInfoNV
structure, then that structure
includes an enable controlling whether the image will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationImageCreateInfoNV
structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationImageCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
dedicatedAllocation
specifies whether the image will have a dedicated allocation bound to it.
Note
Using a dedicated allocation for color and depth/stencil attachments or other large images may improve performance on some devices. |
To define a set of external memory handle types that may be used as backing
store for an image, add a VkExternalMemoryImageCreateInfo structure to
the pNext
chain of the VkImageCreateInfo structure.
The VkExternalMemoryImageCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryImageCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
Note
A |
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
If the pNext
chain includes a VkExternalMemoryImageCreateInfoNV
structure, then that structure defines a set of external memory handle types
that may be used as backing store for the image.
The VkExternalMemoryImageCreateInfoNV
structure is defined as:
// Provided by VK_NV_external_memory
typedef struct VkExternalMemoryImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleTypes;
} VkExternalMemoryImageCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more external memory handle types.
To create an image with an
external
format, add a VkExternalFormatANDROID
structure in the pNext
chain of VkImageCreateInfo.
VkExternalFormatANDROID
is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkExternalFormatANDROID {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
externalFormat
is an implementation-defined identifier for the external format
If externalFormat
is zero, the effect is as if the
VkExternalFormatANDROID
structure was not present.
Otherwise, the image
will have the specified external format.
If the pNext
chain of VkImageCreateInfo includes a
VkImageSwapchainCreateInfoKHR
structure, then that structure includes
a swapchain handle indicating that the image will be bound to memory from
that swapchain.
The VkImageSwapchainCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkImageSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
} VkImageSwapchainCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchain
is VK_NULL_HANDLE or a handle of a swapchain that the image will be bound to.
If the pNext
list of VkImageCreateInfo includes a
VkImageFormatListCreateInfo
structure, then that structure contains a
list of all formats that can be used when creating views of this image.
The VkImageFormatListCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageFormatListCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkImageFormatListCreateInfo;
or the equivalent
// Provided by VK_KHR_image_format_list
typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
viewFormatCount
is the number of entries in thepViewFormats
array. -
pViewFormats
is an array which lists of all formats which can be used when creating views of this image.
If viewFormatCount
is zero, pViewFormats
is ignored and the
image is created as if the VkImageFormatListCreateInfo
structure were
not included in the pNext
list of VkImageCreateInfo.
If the pNext
chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierListCreateInfoEXT structure, then the image
will be created with one of the Linux DRM
format modifiers listed in the structure.
The choice of modifier is implementation-dependent.
The VkImageDrmFormatModifierListCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t drmFormatModifierCount;
const uint64_t* pDrmFormatModifiers;
} VkImageDrmFormatModifierListCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
drmFormatModifierCount
is the length of thepDrmFormatModifiers
array. -
pDrmFormatModifiers
is a pointer to an array of Linux DRM format modifiers.
If the pNext
chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then the
image will be created with the Linux DRM
format modifier and memory layout defined by the structure.
The VkImageDrmFormatModifierExplicitCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
const VkSubresourceLayout* pPlaneLayouts;
} VkImageDrmFormatModifierExplicitCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
drmFormatModifier
is the Linux DRM format modifier with which the image will be created. -
drmFormatModifierPlaneCount
is the number of memory planes in the image (as reported by VkDrmFormatModifierPropertiesEXT) as well as the length of thepPlaneLayouts
array. -
pPlaneLayouts
is a pointer to an array of VkSubresourceLayout structures describing the image’s memory planes.
The i
th member of pPlaneLayouts
describes the layout of the
image’s i
th memory plane (that is,
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT
).
In each element of pPlaneLayouts
, the implementation must ignore
size
.
The implementation calculates the size of each plane, which the application
can query with vkGetImageSubresourceLayout.
When creating an image with
VkImageDrmFormatModifierExplicitCreateInfoEXT, it is the application’s
responsibility to satisfy all valid usage requirements.
However, the implementation must validate that the provided
pPlaneLayouts
, when combined with the provided drmFormatModifier
and other creation parameters in VkImageCreateInfo and its pNext
chain, produce a valid image.
(This validation is necessarily implementation-dependent and outside the
scope of Vulkan, and therefore not described by valid usage requirements).
If this validation fails, then vkCreateImage returns
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT
.
Bits which can be set in VkImageCreateInfo::usage
, specifying
intended usage of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
} VkImageUsageFlagBits;
-
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
specifies that the image can be used as the source of a transfer command. -
VK_IMAGE_USAGE_TRANSFER_DST_BIT
specifies that the image can be used as the destination of a transfer command. -
VK_IMAGE_USAGE_SAMPLED_BIT
specifies that the image can be used to create aVkImageView
suitable for occupying aVkDescriptorSet
slot either of typeVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, and be sampled by a shader. -
VK_IMAGE_USAGE_STORAGE_BIT
specifies that the image can be used to create aVkImageView
suitable for occupying aVkDescriptorSet
slot of typeVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
. -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
specifies that the image can be used to create aVkImageView
suitable for use as a color or resolve attachment in aVkFramebuffer
. -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
specifies that the image can be used to create aVkImageView
suitable for use as a depth/stencil or depth/stencil resolve attachment in aVkFramebuffer
. -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
specifies that the memory bound to this image will have been allocated with theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
(see Memory Allocation for more detail). This bit can be set for any image that can be used to create aVkImageView
suitable for use as a color, resolve, depth/stencil, or input attachment. -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
specifies that the image can be used to create aVkImageView
suitable for occupyingVkDescriptorSet
slot of typeVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer. -
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
specifies that the image can be used to create aVkImageView
suitable for use as a shading rate image. -
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
specifies that the image can be used to create aVkImageView
suitable for use as a fragment density map image.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageUsageFlags;
VkImageUsageFlags
is a bitmask type for setting a mask of zero or more
VkImageUsageFlagBits.
Bits which can be set in VkImageCreateInfo::flags
, specifying
additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
// Provided by VK_NV_corner_sampled_image
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
// Provided by VK_EXT_sample_locations
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
// Provided by VK_KHR_maintenance1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
// Provided by VK_KHR_bind_memory2
VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
} VkImageCreateFlagBits;
-
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
specifies that the image will be backed using sparse memory binding. -
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
specifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BIT
flag. -
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT
specifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BIT
flag -
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
specifies that the image can be used to create aVkImageView
with a different format from the image. For multi-planar formats,VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
specifies that aVkImageView
can be created of a plane of the image. -
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
specifies that the image can be used to create aVkImageView
of typeVK_IMAGE_VIEW_TYPE_CUBE
orVK_IMAGE_VIEW_TYPE_CUBE_ARRAY
. -
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
specifies that the image can be used to create aVkImageView
of typeVK_IMAGE_VIEW_TYPE_2D
orVK_IMAGE_VIEW_TYPE_2D_ARRAY
. -
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT
specifies that the image can be used with a non-zero value of thesplitInstanceBindRegionCount
member of a VkBindImageMemoryDeviceGroupInfo structure passed into vkBindImageMemory2. This flag also has the effect of making the image use the standard sparse image block dimensions. -
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT
specifies that the image having a compressed format can be used to create aVkImageView
with an uncompressed format where each texel in the image view corresponds to a compressed texel block of the image. -
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
specifies that the image can be created with usage flags that are not supported for the format the image is created with but are supported for at least one format aVkImageView
created from the image can have. -
VK_IMAGE_CREATE_DISJOINT_BIT
specifies that an image with a multi-planar format must have each plane separately bound to memory, rather than having a single memory binding for the whole image; the presence of this bit distinguishes a disjoint image from an image without this bit set. -
VK_IMAGE_CREATE_ALIAS_BIT
specifies that two images created with the same creation parameters and aliased to the same memory can interpret the contents of the memory consistently with each other, subject to the rules described in the Memory Aliasing section. This flag further specifies that each plane of a disjoint image can share an in-memory non-linear representation with single-plane images, and that a single-plane image can share an in-memory non-linear representation with a plane of a multi-planar disjoint image, according to the rules in Compatible formats of planes of multi-planar formats. If thepNext
chain includes a VkExternalMemoryImageCreateInfo or VkExternalMemoryImageCreateInfoNV structure whosehandleTypes
member is not0
, it is as ifVK_IMAGE_CREATE_ALIAS_BIT
is set. -
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
specifies that an image with a depth or depth/stencil format can be used with custom sample locations when used as a depth/stencil attachment. -
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
specifies that the image is a corner-sampled image. -
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
specifies that an image can be in a subsampled format which may be more optimal when written as an attachment by a render pass that has a fragment density map attachment. Accessing a subsampled image has additional considerations:-
Image data read as an image sampler will have undefined values if the sampler was not created with
flags
containingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
or was not sampled through the use of a combined image sampler with an immutable sampler inVkDescriptorSetLayoutBinding
. -
Image data read with an input attachment will have undefined values if the contents were not written as an attachment in an earlier subpass of the same render pass.
-
Image data read as an image sampler in the fragment shader will be additionally be read by the device during
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
ifVkPhysicalDeviceFragmentDensityMap2PropertiesEXT
::subsampledCoarseReconstructionEarlyAccess
isVK_TRUE
and the sampler was created withflags
containingVK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT
. -
Image data read with load operations are resampled to the fragment density of the render pass if
VkPhysicalDeviceFragmentDensityMap2PropertiesEXT
::subsampledLoads
isVK_TRUE
. Otherwise, values of image data are undefined. -
Image contents outside of the render area take on undefined values if the image is stored as a render pass attachment.
-
See Sparse Resource Features and Sparse Physical Device Features for more details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageCreateFlags;
VkImageCreateFlags
is a bitmask type for setting a mask of zero or
more VkImageCreateFlagBits.
Possible values of VkImageCreateInfo::imageType
, specifying the
basic dimensionality of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType;
-
VK_IMAGE_TYPE_1D
specifies a one-dimensional image. -
VK_IMAGE_TYPE_2D
specifies a two-dimensional image. -
VK_IMAGE_TYPE_3D
specifies a three-dimensional image.
Possible values of VkImageCreateInfo::tiling
, specifying the
tiling arrangement of texel blocks in an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
} VkImageTiling;
-
VK_IMAGE_TILING_OPTIMAL
specifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more optimal memory access). -
VK_IMAGE_TILING_LINEAR
specifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row). -
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
indicates that the image’s tiling is defined by a Linux DRM format modifier. The modifier is specified at image creation with VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT, and can be queried with vkGetImageDrmFormatModifierPropertiesEXT.
To query the memory layout of an image subresource, call:
// Provided by VK_VERSION_1_0
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
-
device
is the logical device that owns the image. -
image
is the image whose layout is being queried. -
pSubresource
is a pointer to a VkImageSubresource structure selecting a specific image for the image subresource. -
pLayout
is a pointer to a VkSubresourceLayout structure in which the layout is returned.
If the image is linear, then the returned layout is valid for host access.
If the image’s
tiling is VK_IMAGE_TILING_LINEAR
and its
format is a multi-planar
format, then vkGetImageSubresourceLayout
describes one
format plane
of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, then
vkGetImageSubresourceLayout
describes one memory plane of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
and
the image is non-linear, then the returned
layout has an implementation-dependent meaning; the vendor of the image’s
DRM format modifier may provide
documentation that explains how to interpret the returned layout.
vkGetImageSubresourceLayout
is invariant for the lifetime of a single
image.
However, the subresource layout of images in Android hardware buffer
external memory is not known until the image has been bound to memory, so
applications must not call vkGetImageSubresourceLayout for such an
image before it has been bound.
The VkImageSubresource
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
-
aspectMask
is a VkImageAspectFlags selecting the image aspect. -
mipLevel
selects the mipmap level. -
arrayLayer
selects the array layer.
Information about the layout of the image subresource is returned in a
VkSubresourceLayout
structure:
// Provided by VK_VERSION_1_0
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
-
offset
is the byte offset from the start of the image or the plane where the image subresource begins. -
size
is the size in bytes of the image subresource.size
includes any extra memory that is required based onrowPitch
. -
rowPitch
describes the number of bytes between each row of texels in an image. -
arrayPitch
describes the number of bytes between each array layer of an image. -
depthPitch
describes the number of bytes between each slice of 3D image.
If the image is linear, then rowPitch
,
arrayPitch
and depthPitch
describe the layout of the image
subresource in linear memory.
For uncompressed formats, rowPitch
is the number of bytes between
texels with the same x coordinate in adjacent rows (y coordinates differ by
one).
arrayPitch
is the number of bytes between texels with the same x and y
coordinate in adjacent array layers of the image (array layer values differ
by one).
depthPitch
is the number of bytes between texels with the same x and y
coordinate in adjacent slices of a 3D image (z coordinates differ by one).
Expressed as an addressing formula, the starting byte of a texel in the
image subresource has address:
// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch
is the number of bytes between
compressed texel blocks in adjacent rows.
arrayPitch
is the number of bytes between compressed texel blocks in
adjacent array layers.
depthPitch
is the number of bytes between compressed texel blocks in
adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
The value of arrayPitch
is undefined for images that were not created
as arrays.
depthPitch
is defined only for 3D images.
If the image has a
single-plane
color format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask
member of VkImageSubresource
must be
VK_IMAGE_ASPECT_COLOR_BIT
.
If the image has a depth/stencil format
and its tiling is VK_IMAGE_TILING_LINEAR
, then aspectMask
must be either VK_IMAGE_ASPECT_DEPTH_BIT
or
VK_IMAGE_ASPECT_STENCIL_BIT
.
On implementations that store depth and stencil aspects separately, querying
each of these image subresource layouts will return a different offset
and size
representing the region of memory used for that aspect.
On implementations that store depth and stencil aspects interleaved, the
same offset
and size
are returned and represent the interleaved
memory allocation.
If the image has a multi-planar
format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask
member of VkImageSubresource
must be
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, or
(for 3-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT
.
Querying each of these image subresource layouts will return a different
offset
and size
representing the region of memory used for that
plane.
If the image is disjoint, then the offset
is relative to the base
address of the plane.
If the image is non-disjoint, then the offset
is relative to the
base address of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, then
the aspectMask
member of VkImageSubresource
must be one of
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT
, where the maximum allowed
plane index i
is defined by the
VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount
associated with the image’s VkImageCreateInfo::format
and
modifier.
The memory range used by the subresource is described by offset
and
size
.
If the image is disjoint, then the offset
is relative to the base
address of the memory plane.
If the image is non-disjoint, then the offset
is relative to the
base address of the image.
If the image is non-linear, then
rowPitch
, arrayPitch
, and depthPitch
have an
implementation-dependent meaning.
If an image was created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
,
then the image has a Linux DRM format
modifier.
To query the modifier, call:
// Provided by VK_EXT_image_drm_format_modifier
VkResult vkGetImageDrmFormatModifierPropertiesEXT(
VkDevice device,
VkImage image,
VkImageDrmFormatModifierPropertiesEXT* pProperties);
-
device
is the logical device that owns the image. -
image
is the queried image. -
pProperties
will return properties of the image’s DRM format modifier.
The VkImageDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierPropertiesEXT {
VkStructureType sType;
void* pNext;
uint64_t drmFormatModifier;
} VkImageDrmFormatModifierPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
drmFormatModifier
returns the image’s Linux DRM format modifier.
If the image
was created with
VkImageDrmFormatModifierListCreateInfoEXT, then the returned
drmFormatModifier
must belong to the list of modifiers provided at
time of image creation in
VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers
.
If the image
was created with
VkImageDrmFormatModifierExplicitCreateInfoEXT, then the returned
drmFormatModifier
must be the modifier provided at time of image
creation in
VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifier
.
To destroy an image, call:
// Provided by VK_VERSION_1_0
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the image. -
image
is the image to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
11.3.1. Image Format Features
Valid uses of a VkImage may depend on the image’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If the image was created with
VK_IMAGE_TILING_LINEAR
, then its set of format features is the value of VkFormatProperties::linearTilingFeatures
found by calling vkGetPhysicalDeviceFormatProperties on the sameformat
as VkImageCreateInfo::format
. -
If the image was created with
VK_IMAGE_TILING_OPTIMAL
, but without an Android hardware buffer external format, then its set of format features is the value of VkFormatProperties::optimalTilingFeatures
found by calling vkGetPhysicalDeviceFormatProperties on the sameformat
as VkImageCreateInfo::format
. -
If the image was created with an Android hardware buffer external format, then its set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::
formatFeatures
found by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the image is bound. -
If the image was created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifier
found by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierProperties
be the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformat
as VkImageCreateInfo::format
. -
Let
VkDrmFormatModifierPropertiesEXT prop
be an array element whosedrmFormatModifier
member is the value of the image’s DRM format modifier. -
Then the image set of format features is the value of taking the bitwise intersection over the collected
prop
::drmFormatModifierTilingFeatures
.
-
11.3.2. Corner-Sampled Images
A corner-sampled image is an image where unnormalized texel coordinates are centered on integer values rather than half-integer values.
A corner-sampled image has a number of differences compared to conventional texture image:
-
Texels are centered on integer coordinates. See Unnormalized Texel Coordinate Operations
-
Normalized coordinates are scaled using coord × (dim - 1) rather than coord × dim, where dim is the size of one dimension of the image. See normalized texel coordinate transform.
-
Partial derivatives are scaled using coord × (dim - 1) rather than coord × dim. See Scale Factor Operation.
-
Calculation of the next higher lod size goes according to ⌈dim / 2⌉ rather than ⌊dim / 2⌋. See Image Miplevel Sizing.
-
The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images. See Image Miplevel Sizing.
Corner-sampling is only supported for 2D and 3D images.
When sampling a corner-sampled image, the sampler addressing mode must be
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
.
Corner-sampled images are not supported as cubemaps or depth/stencil images.
11.3.3. Image Miplevel Sizing
A complete mipmap chain is the full set of miplevels, from the largest miplevel provided, down to the minimum miplevel size.
Conventional Images
For conventional images, the dimensions of each successive miplevel, n+1, are:
-
width
n+1 = max(⌊width
n/2⌋, 1) -
height
n+1 = max(⌊height
n/2⌋, 1) -
depth
n+1 = max(⌊depth
n/2⌋, 1)
where width
n, height
n, and depth
n
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
1 for one-dimensional images,
-
1x1 for two-dimensional images, and
-
1x1x1 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌊log2(max(
width
0,height
0,depth
0))⌋ + 1
where width
0, height
0, and depth
0
are the dimensions of the largest (most detailed) miplevel, 0
.
Corner-Sampled Images
For corner-sampled images, the dimensions of each successive miplevel, n+1, are:
-
width
n+1 = max(⌈width
n/2⌉, 2) -
height
n+1 = max(⌈height
n/2⌉, 2) -
depth
n+1 = max(⌈depth
n/2⌉, 2)
where width
n, height
n, and depth
n
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
2x2 for two-dimensional images, and
-
2x2x2 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌈log2(max(
width
0,height
0,depth
0))⌉
where width
0, height
0, and depth
0
are the dimensions of the largest (most detailed) miplevel, 0
.
11.4. Image Layouts
Images are stored in implementation-dependent opaque layouts in memory.
Each layout has limitations on what kinds of operations are supported for
image subresources using the layout.
At any given time, the data representing an image subresource in memory
exists in a particular layout which is determined by the most recent layout
transition that was performed on that image subresource.
Applications have control over which layout each image subresource uses, and
can transition an image subresource from one layout to another.
Transitions can happen with an image memory barrier, included as part of a
vkCmdPipelineBarrier or a vkCmdWaitEvents command buffer command
(see Image Memory Barriers), or as part of a subpass
dependency within a render pass (see VkSubpassDependency
).
The image layout is per-image subresource, and separate image subresources
of the same image can be in different layouts at the same time with one
exception - depth and stencil aspects of a given image subresource must
always be in the same layout.
Note
Each layout may offer optimal performance for a specific usage of image
memory.
For example, an image with a layout of
|
Upon creation, all image subresources of an image are initially in the same
layout, where that layout is selected by the
VkImageCreateInfo
::initialLayout
member.
The initialLayout
must be either VK_IMAGE_LAYOUT_UNDEFINED
or
VK_IMAGE_LAYOUT_PREINITIALIZED
.
If it is VK_IMAGE_LAYOUT_PREINITIALIZED
, then the image data can be
preinitialized by the host while using this layout, and the transition away
from this layout will preserve that data.
If it is VK_IMAGE_LAYOUT_UNDEFINED
, then the contents of the data are
considered to be undefined, and the transition away from this layout is not
guaranteed to preserve that data.
For either of these initial layouts, any image subresources must be
transitioned to another layout before they are accessed by the device.
Host access to image memory is only well-defined for
linear images and for image subresources of
those images which are currently in either the
VK_IMAGE_LAYOUT_PREINITIALIZED
or VK_IMAGE_LAYOUT_GENERAL
layout.
Calling vkGetImageSubresourceLayout for a linear image returns a
subresource layout mapping that is valid for either of those image layouts.
The set of image layouts consists of:
// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
// Provided by VK_KHR_swapchain
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
// Provided by VK_KHR_shared_presentable_image
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
} VkImageLayout;
The type(s) of device access supported by each layout are:
-
VK_IMAGE_LAYOUT_UNDEFINED
does not support device access. This layout must only be used as theinitialLayout
member of VkImageCreateInfo orVkAttachmentDescription
, or as theoldLayout
in an image transition. When transitioning out of this layout, the contents of the memory are not guaranteed to be preserved. -
VK_IMAGE_LAYOUT_PREINITIALIZED
does not support device access. This layout must only be used as theinitialLayout
member of VkImageCreateInfo orVkAttachmentDescription
, or as theoldLayout
in an image transition. When transitioning out of this layout, the contents of the memory are preserved. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently,VK_IMAGE_LAYOUT_PREINITIALIZED
is only useful with linear images because there is not a standard layout defined forVK_IMAGE_TILING_OPTIMAL
images. -
VK_IMAGE_LAYOUT_GENERAL
supports all types of device access. -
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
must only be used as a color or resolve attachment in aVkFramebuffer
. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
usage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
specifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read and write access as a depth/stencil attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL
andVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL
. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
specifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read only access as a depth/stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL
andVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL
. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
specifies a layout for depth/stencil format images allowing read and write access to the stencil aspect as a stencil attachment, and read only access to the depth aspect as a depth attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL
andVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL
. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
specifies a layout for depth/stencil format images allowing read and write access to the depth aspect as a depth attachment, and read only access to the stencil aspect as a stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL
andVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL
. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL
specifies a layout for the depth aspect of a depth/stencil format image allowing read and write access as a depth attachment. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL
specifies a layout for the depth aspect of a depth/stencil format image allowing read-only access as a depth attachment or in shaders. -
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL
specifies a layout for the stencil aspect of a depth/stencil format image allowing read and write access as a stencil attachment. -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL
specifies a layout for the stencil aspect of a depth/stencil format image allowing read-only access as a stencil attachment or in shaders. -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
must only be used as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SAMPLED_BIT
orVK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
usage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
must only be used as a source image of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT
). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_SRC_BIT
usage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
must only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_DST_BIT
usage bit enabled. -
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
must only be used for presenting a presentable image for display. A swapchain’s image must be transitioned to this layout before calling vkQueuePresentKHR, and must be transitioned away from this layout after calling vkAcquireNextImageKHR. -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
is valid only for shared presentable images, and must be used for any usage the image supports. -
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV
must only be used as a read-only shading-rate-image. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
usage bit enabled. -
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT
must only be used as a fragment density map attachment in aVkRenderPass
. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
usage bit enabled.
The layout of each image subresource is not a state of the image subresource
itself, but is rather a property of how the data in memory is organized, and
thus for each mechanism of accessing an image in the API the application
must specify a parameter or structure member that indicates which image
layout the image subresource(s) are considered to be in when the image will
be accessed.
For transfer commands, this is a parameter to the command (see Clear Commands
and Copy Commands).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo
structure (see Descriptor Set Updates).
11.4.1. Image Layout Matching Rules
At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match exactly the layout specified via the API controlling those accesses , except in case of accesses to an image with a depth/stencil format performed through descriptors referring to only a single aspect of the image, where the following relaxed matching rules apply:
-
Descriptors referring just to the depth aspect of a depth/stencil image only need to match in the image layout of the depth aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
andVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
are considered to match. -
Descriptors referring just to the stencil aspect of a depth/stencil image only need to match in the image layout of the stencil aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
andVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
are considered to match .
When performing a layout transition on an image subresource, the old layout
value must either equal the current layout of the image subresource (at the
time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED
(implying that the contents of the image subresource need not be preserved).
The new layout used in a transition must not be
VK_IMAGE_LAYOUT_UNDEFINED
or VK_IMAGE_LAYOUT_PREINITIALIZED
.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus applications must provide
the same sample locations that were last used to render to the given image
subresource whenever a layout transition of the image subresource happens,
otherwise the contents of the depth aspect of the image subresource become
undefined.
In addition, depth reads from a depth/stencil attachment referring to an
image subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range return
undefined values.
Similarly, depth writes to a depth/stencil attachment referring to an image
subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range make
the contents of the depth aspect of those image subresources undefined.
11.5. Image Views
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
The types of image views that can be created are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;
The exact image view type is partially implicit, based on the image’s type
and sample count, as well as the view creation parameters as described in
the image view compatibility table
for vkCreateImageView.
This table also shows which SPIR-V OpTypeImage
Dim
and
Arrayed
parameters correspond to each image view type.
To create an image view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
-
device
is the logical device that creates the image view. -
pCreateInfo
is a pointer to aVkImageViewCreateInfo
structure containing parameters to be used to create the image view. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pView
is a pointer to a VkImageView handle in which the resulting image view object is returned.
The VkImageViewCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkImageViewCreateFlagBits describing additional parameters of the image view. -
image
is a VkImage on which the view will be created. -
viewType
is a VkImageViewType value specifying the type of the image view. -
format
is a VkFormat describing the format and type used to interpret texel blocks in the image. -
components
is a VkComponentMapping specifies a remapping of color components (or of depth or stencil components after they have been converted into color components). -
subresourceRange
is a VkImageSubresourceRange selecting the set of mipmap levels and array layers to be accessible to the view.
Some of the image
creation parameters are inherited by the view.
In particular, image view creation inherits the implicit parameter
usage
specifying the allowed usages of the image view that, by
default, takes the value of the corresponding usage
parameter
specified in VkImageCreateInfo at image creation time.
If the image was has a depth-stencil format and was created with a
VkImageStencilUsageCreateInfo structure included in the pNext
chain of VkImageCreateInfo, the usage is calculated based on the
subresource.aspectMask
provided:
-
If
aspectMask
includes onlyVK_IMAGE_ASPECT_STENCIL_BIT
, the implicitusage
is equal to VkImageStencilUsageCreateInfo::stencilUsage
. -
If
aspectMask
includes onlyVK_IMAGE_ASPECT_DEPTH_BIT
, the implicitusage
is equal to VkImageCreateInfo::usage
. -
If both aspects are included in
aspectMask
, the implicitusage
is equal to the intersection of VkImageCreateInfo::usage
and VkImageStencilUsageCreateInfo::stencilUsage
. The implicitusage
can be overriden by adding a VkImageViewUsageCreateInfo structure to thepNext
chain.
If image
was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
flag,
and if the format
of the image is not
multi-planar,
format
can be different from the image’s format, but if
image
was created without the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT
flag and
they are not equal they must be compatible.
Image format compatibility is defined in the
Format Compatibility Classes section.
Views of compatible formats will have the same mapping between texel
coordinates and memory locations irrespective of the format
, with only
the interpretation of the bit pattern changing.
Note
Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point. |
If image
was created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT
flag, format
must be compatible with the image’s format as described above, or must
be an uncompressed format in which case it must be size-compatible with
the image’s format, as defined for
copying data between images In
this case the resulting image view’s texel dimensions equal the dimensions
of the selected mip level divided by the compressed texel block size and
rounded up.
The VkComponentMapping components
member describes a remapping
from components of the image to components of the vector returned by shader
image instructions.
This remapping must be the identity swizzle for storage image descriptors,
input attachment descriptors,
framebuffer attachments, and any VkImageView
used with a combined
image sampler that enables sampler Y’CBCR
conversion.
If the image view is to be used with a sampler which supports
sampler Y′CBCR conversion, an identically
defined object of type VkSamplerYcbcrConversion to that used to
create the sampler must be passed to vkCreateImageView in a
VkSamplerYcbcrConversionInfo included in the pNext
chain of
VkImageViewCreateInfo.
Conversely, if a VkSamplerYcbcrConversion object is passed to
vkCreateImageView, an identically defined
VkSamplerYcbcrConversion object must be used when sampling the image.
If the image has a
multi-planar format
and
subresourceRange.aspectMask
is VK_IMAGE_ASPECT_COLOR_BIT
,
format
must be identical to the image format
, and the sampler
to be used with the image view must enable
sampler Y′CBCR conversion.
If image
was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
and the image has a
multi-planar format
,
and if subresourceRange.aspectMask
is
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, or
VK_IMAGE_ASPECT_PLANE_2_BIT
, format
must be
compatible with the corresponding plane of the
image, and the sampler to be used with the image view must not enable
sampler Y′CBCR conversion.
The width
and height
of the single-plane image view must be
derived from the multi-planar image’s dimensions in the manner listed for
plane compatibility for the plane.
Any view of an image plane will have the same mapping between texel coordinates and memory locations as used by the channels of the color aspect, subject to the formulae relating texel coordinates to lower-resolution planes as described in Chroma Reconstruction. That is, if an R or B plane has a reduced resolution relative to the G plane of the multi-planar image, the image view operates using the (uplane, vplane) unnormalized coordinates of the reduced-resolution plane, and these coordinates access the same memory locations as the (ucolor, vcolor) unnormalized coordinates of the color aspect for which chroma reconstruction operations operate on the same (uplane, vplane) or (iplane, jplane) coordinates.
Dim, Arrayed, MS | Image parameters | View parameters |
---|---|---|
|
|
|
1D, 0, 0 |
|
|
1D, 1, 0 |
|
|
2D, 0, 0 |
|
|
2D, 1, 0 |
|
|
2D, 0, 1 |
|
|
2D, 1, 1 |
|
|
CUBE, 0, 0 |
|
|
CUBE, 1, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
Bits which can be set in VkImageViewCreateInfo::flags
,
specifying additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewCreateFlagBits {
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
// Provided by VK_EXT_fragment_density_map2
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002,
} VkImageViewCreateFlagBits;
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT
specifies that the fragment density map will be read by device duringVK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT
specifies that the fragment density map will be read by the host duringVkEndCommandBuffer
for the primary command buffer that the render pass is recorded into
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageViewCreateFlags;
VkImageViewCreateFlags
is a bitmask type for setting a mask of zero or
more VkImageViewCreateFlagBits.
The set of usages for the created image view can be restricted compared to
the parent image’s usage
flags by adding a
VkImageViewUsageCreateInfo
structure to the pNext
chain of
VkImageViewCreateInfo.
The VkImageViewUsageCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageViewUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags usage;
} VkImageViewUsageCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
usage
is a bitmask describing the allowed usages of the image view. See VkImageUsageFlagBits for a description of the supported bits.
When this structure is chained to VkImageViewCreateInfo the
usage
field overrides the implicit usage
parameter inherited
from image creation time and its value is used instead for the purposes of
determining the valid usage conditions of VkImageViewCreateInfo.
The VkImageSubresourceRange
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
-
aspectMask
is a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. -
baseMipLevel
is the first mipmap level accessible to the view. -
levelCount
is the number of mipmap levels (starting frombaseMipLevel
) accessible to the view. -
baseArrayLayer
is the first array layer accessible to the view. -
layerCount
is the number of array layers (starting frombaseArrayLayer
) accessible to the view.
The number of mipmap levels and array layers must be a subset of the image
subresources in the image.
If an application wants to use all mip levels or layers in an image after
the baseMipLevel
or baseArrayLayer
, it can set levelCount
and layerCount
to the special values VK_REMAINING_MIP_LEVELS
and
VK_REMAINING_ARRAY_LAYERS
without knowing the exact number of mip
levels or layers.
For cube and cube array image views, the layers of the image view starting
at baseArrayLayer
correspond to faces in the order +X, -X, +Y, -Y, +Z,
-Z.
For cube arrays, each set of six sequential layers is a single cube, so the
number of cube maps in a cube map array view is layerCount
/ 6, and
image array layer (baseArrayLayer
+ i) is face index
(i mod 6) of cube i / 6.
If the number of layers in the view, whether set explicitly in
layerCount
or implied by VK_REMAINING_ARRAY_LAYERS
, is not a
multiple of 6, the last cube map in the array must not be accessed.
aspectMask
must be only VK_IMAGE_ASPECT_COLOR_BIT
,
VK_IMAGE_ASPECT_DEPTH_BIT
or VK_IMAGE_ASPECT_STENCIL_BIT
if
format
is a color, depth-only or stencil-only format,
respectively, except if format
is a
multi-planar format.
If using a depth/stencil format with both depth and stencil components,
aspectMask
must include at least one of
VK_IMAGE_ASPECT_DEPTH_BIT
and VK_IMAGE_ASPECT_STENCIL_BIT
, and
can include both.
When the VkImageSubresourceRange
structure is used to select a subset
of the slices of a 3D image’s mip level in order to create a 2D or 2D array
image view of a 3D image created with
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
, baseArrayLayer
and
layerCount
specify the first slice index and the number of slices to
include in the created image view.
Such an image view can be used as a framebuffer attachment that refers only
to the specified range of slices of the selected mip level.
However, any layout transitions performed on such an attachment view during
a render pass instance still apply to the entire subresource referenced
which includes all the slices of the selected mip level.
When using an image view of a depth/stencil image to populate a descriptor
set (e.g. for sampling in the shader, or for use as an input attachment),
the aspectMask
must only include one bit and selects whether the
image view is used for depth reads (i.e. using a floating-point sampler or
input attachment in the shader) or stencil reads (i.e. using an unsigned
integer sampler or input attachment in the shader).
When an image view of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask
is ignored and both depth and
stencil image subresources are used.
When creating a VkImageView
, if sampler
Y′CBCR conversion is enabled in the sampler, the aspectMask
of a
subresourceRange
used by the VkImageView
must be
VK_IMAGE_ASPECT_COLOR_BIT
.
When creating a VkImageView
, if sampler Y′CBCR conversion is not
enabled in the sampler and the image format
is
multi-planar, the image must
have been created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
, and the
aspectMask
of the VkImageView
’s subresourceRange
must be
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
or
VK_IMAGE_ASPECT_PLANE_2_BIT
.
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
} VkImageAspectFlagBits;
-
VK_IMAGE_ASPECT_COLOR_BIT
specifies the color aspect. -
VK_IMAGE_ASPECT_DEPTH_BIT
specifies the depth aspect. -
VK_IMAGE_ASPECT_STENCIL_BIT
specifies the stencil aspect. -
VK_IMAGE_ASPECT_METADATA_BIT
specifies the metadata aspect, used for sparse sparse resource operations. -
VK_IMAGE_ASPECT_PLANE_0_BIT
specifies plane 0 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_1_BIT
specifies plane 1 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_2_BIT
specifies plane 2 of a multi-planar image format. -
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT
specifies memory plane 0. -
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT
specifies memory plane 1. -
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT
specifies memory plane 2. -
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT
specifies memory plane 3.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageAspectFlags;
VkImageAspectFlags
is a bitmask type for setting a mask of zero or
more VkImageAspectFlagBits.
The VkComponentMapping
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
-
r
is a VkComponentSwizzle specifying the component value placed in the R component of the output vector. -
g
is a VkComponentSwizzle specifying the component value placed in the G component of the output vector. -
b
is a VkComponentSwizzle specifying the component value placed in the B component of the output vector. -
a
is a VkComponentSwizzle specifying the component value placed in the A component of the output vector.
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
// Provided by VK_VERSION_1_0
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
-
VK_COMPONENT_SWIZZLE_IDENTITY
specifies that the component is set to the identity swizzle. -
VK_COMPONENT_SWIZZLE_ZERO
specifies that the component is set to zero. -
VK_COMPONENT_SWIZZLE_ONE
specifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. -
VK_COMPONENT_SWIZZLE_R
specifies that the component is set to the value of the R component of the image. -
VK_COMPONENT_SWIZZLE_G
specifies that the component is set to the value of the G component of the image. -
VK_COMPONENT_SWIZZLE_B
specifies that the component is set to the value of the B component of the image. -
VK_COMPONENT_SWIZZLE_A
specifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
Component | Identity Mapping |
---|---|
|
|
|
|
|
|
|
|
If the pNext
list includes a VkImageViewASTCDecodeModeEXT
structure, then that structure includes a parameter specifying the decode
mode for image views using ASTC compressed formats.
The VkImageViewASTCDecodeModeEXT
structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkImageViewASTCDecodeModeEXT {
VkStructureType sType;
const void* pNext;
VkFormat decodeMode;
} VkImageViewASTCDecodeModeEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
decodeMode
is the intermediate format used to decode ASTC compressed formats.
If format
uses sRGB encoding then the decodeMode
has no effect.
To destroy an image view, call:
// Provided by VK_VERSION_1_0
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the image view. -
imageView
is the image view to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
To get the handle for an image view, call:
// Provided by VK_NVX_image_view_handle
uint32_t vkGetImageViewHandleNVX(
VkDevice device,
const VkImageViewHandleInfoNVX* pInfo);
-
device
is the logical device that owns the image view. -
pInfo
describes the image view to query and type of handle.
The VkImageViewHandleInfoNVX
structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewHandleInfoNVX {
VkStructureType sType;
const void* pNext;
VkImageView imageView;
VkDescriptorType descriptorType;
VkSampler sampler;
} VkImageViewHandleInfoNVX;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
imageView
is the image view to query. -
descriptorType
is the type of descriptor for which to query a handle. -
sampler
is the sampler to combine with the image view when generating the handle.
To get the device address for an image view, call:
// Provided by VK_NVX_image_view_handle
VkResult vkGetImageViewAddressNVX(
VkDevice device,
VkImageView imageView,
VkImageViewAddressPropertiesNVX* pProperties);
-
device
is the logical device that owns the image view. -
imageView
is a handle to the image view. -
pProperties
contains the device address and size when the call returns.
The VkImageViewAddressPropertiesNVX
structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewAddressPropertiesNVX {
VkStructureType sType;
void* pNext;
VkDeviceAddress deviceAddress;
VkDeviceSize size;
} VkImageViewAddressPropertiesNVX;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceAddress
is the device address of the image view. -
size
is the size in bytes of the image view device memory.
11.5.1. Image View Format Features
Valid uses of a VkImageView may depend on the image view’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If VkImageViewCreateInfo::
image
was created withVK_IMAGE_TILING_LINEAR
, then the image view’s set of format features is the value of VkFormatProperties::linearTilingFeatures
found by calling vkGetPhysicalDeviceFormatProperties on the sameformat
as VkImageViewCreateInfo::format
. -
If VkImageViewCreateInfo::
image
was created withVK_IMAGE_TILING_OPTIMAL
, but without an Android hardware buffer external format, then the image view’s set of format features is the value of VkFormatProperties::optimalTilingFeatures
found by calling vkGetPhysicalDeviceFormatProperties on the sameformat
as VkImageViewCreateInfo::format
. -
If VkImageViewCreateInfo::
image
was created with an Android hardware buffer external format, then the image views’s set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::formatFeatures
found by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the VkImageViewCreateInfo::image
is bound. -
If VkImageViewCreateInfo::
image
was created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifier
found by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierProperties
be the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformat
as VkImageViewCreateInfo::format
. -
Let
VkDrmFormatModifierPropertiesEXT prop
be an array element whosedrmFormatModifier
member is the value of the image’s DRM format modifier. -
Then the image view’s set of format features is the value of taking the bitwise intersection, over the collected
prop
::drmFormatModifierTilingFeatures
.
-
11.6. Resource Memory Association
Resources are initially created as virtual allocations with no backing memory. Device memory is allocated separately (see Device Memory) and then associated with the resource. This association is done differently for sparse and non-sparse resources.
Resources created with any of the sparse creation flags are considered sparse resources. Resources created without these flags are non-sparse. The details on resource memory association for sparse resources is described in Sparse Resources.
Non-sparse resources must be bound completely and contiguously to a single
VkDeviceMemory
object before the resource is passed as a parameter to
any of the following operations:
-
creating image or buffer views
-
updating descriptor sets
-
recording commands in a command buffer
Once bound, the memory binding is immutable for the lifetime of the resource.
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource. For sparse resources, each instance can be bound to memory arbitrarily differently. For non-sparse resources, each instance can either be bound to the local or a peer instance of the memory, or for images can be bound to rectangular regions from the local and/or peer instances. When a resource is used in a descriptor set, each physical device interprets the descriptor according to its own instance’s binding to memory.
Note
There are no new copy commands to transfer data between physical devices. Instead, an application can create a resource with a peer mapping and use it as the source or destination of a transfer command executed by a single physical device to copy the data from one physical device to another. |
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_0
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
-
device
is the logical device that owns the buffer. -
buffer
is the buffer to query. -
pMemoryRequirements
is a pointer to a VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.
To determine the memory requirements for an image resource which is not
created with the VK_IMAGE_CREATE_DISJOINT_BIT
flag set, call:
// Provided by VK_VERSION_1_0
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
-
device
is the logical device that owns the image. -
image
is the image to query. -
pMemoryRequirements
is a pointer to a VkMemoryRequirements structure in which the memory requirements of the image object are returned.
The VkMemoryRequirements
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
-
size
is the size, in bytes, of the memory allocation required for the resource. -
alignment
is the alignment, in bytes, of the offset within the allocation required for the resource. -
memoryTypeBits
is a bitmask and contains one bit set for every supported memory type for the resource. Biti
is set if and only if the memory typei
in theVkPhysicalDeviceMemoryProperties
structure for the physical device is supported for the resource.
The precise size of images that will be bound to external Android hardware
buffer memory is unknown until the memory has been imported or allocated, so
applications must not call vkGetImageMemoryRequirements or
vkGetImageMemoryRequirements2 with such an VkImage before it has
been bound to memory.
When importing Android hardware buffer memory, the allocationSize
can
be determined by calling vkGetAndroidHardwareBufferPropertiesANDROID.
When allocating new memory for a VkImage that can be exported to an
Android hardware buffer, the memory’s allocationSize
must be zero;
the actual size will be determined by the dedicated image’s parameters.
After the memory has been allocated, the amount of space allocated from the
memory’s heap can be obtained by getting the image’s memory requirements or
by calling vkGetAndroidHardwareBufferPropertiesANDROID with the
Android hardware buffer exported from the memory.
When allocating new memory for a VkBuffer that can be exported to an Android hardware buffer an application may still call vkGetBufferMemoryRequirements or vkGetBufferMemoryRequirements2 with VkBuffer before it has been bound to memory.
If the resource being queried was created with the
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT
, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
external memory
handle type, the value of size
has no meaning and should be ignored.
The implementation guarantees certain properties about the memory requirements returned by vkGetBufferMemoryRequirements2, vkGetImageMemoryRequirements2, vkGetBufferMemoryRequirements and vkGetImageMemoryRequirements:
-
The
memoryTypeBits
member always contains at least one bit set. -
If
buffer
is aVkBuffer
not created with theVK_BUFFER_CREATE_SPARSE_BINDING_BIT
bit set, or ifimage
is linear image, then thememoryTypeBits
member always contains at least one bit set corresponding to aVkMemoryType
with apropertyFlags
that has both theVK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
bit and theVK_MEMORY_PROPERTY_HOST_COHERENT_BIT
bit set. In other words, mappable coherent memory can always be attached to these objects. -
If
buffer
was created with VkExternalMemoryBufferCreateInfo::handleTypes
set to0
orimage
was created with VkExternalMemoryImageCreateInfo::handleTypes
set to0
, thememoryTypeBits
member always contains at least one bit set corresponding to aVkMemoryType
with apropertyFlags
that has theVK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
bit set. -
The
memoryTypeBits
member is identical for allVkBuffer
objects created with the same value for theflags
andusage
members in the VkBufferCreateInfo structure and thehandleTypes
member of the VkExternalMemoryBufferCreateInfo structure passed tovkCreateBuffer
. Further, ifusage1
andusage2
of type VkBufferUsageFlags are such that the bits set inusage2
are a subset of the bits set inusage1
, and they have the sameflags
and VkExternalMemoryBufferCreateInfo::handleTypes
, then the bits set inmemoryTypeBits
returned forusage1
must be a subset of the bits set inmemoryTypeBits
returned forusage2
, for all values offlags
. -
The
alignment
member is a power of two. -
The
alignment
member is identical for allVkBuffer
objects created with the same combination of values for theusage
andflags
members in the VkBufferCreateInfo structure passed tovkCreateBuffer
. -
The
alignment
member satisfies the buffer descriptor offset alignment requirements associated with theVkBuffer
’susage
:-
If
usage
includedVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
orVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
,alignment
must be an integer multiple ofVkPhysicalDeviceLimits
::minTexelBufferOffsetAlignment
. -
If
usage
includedVK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
,alignment
must be an integer multiple ofVkPhysicalDeviceLimits
::minUniformBufferOffsetAlignment
. -
If
usage
includedVK_BUFFER_USAGE_STORAGE_BUFFER_BIT
,alignment
must be an integer multiple ofVkPhysicalDeviceLimits
::minStorageBufferOffsetAlignment
.
-
-
For images created with a color format, the
memoryTypeBits
member is identical for allVkImage
objects created with the same combination of values for thetiling
member, theVK_IMAGE_CREATE_SPARSE_BINDING_BIT
bit of theflags
member, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT
bit of theflags
member,handleTypes
member of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
of theusage
member in the VkImageCreateInfo structure passed tovkCreateImage
. -
For images created with a depth/stencil format, the
memoryTypeBits
member is identical for allVkImage
objects created with the same combination of values for theformat
member, thetiling
member, theVK_IMAGE_CREATE_SPARSE_BINDING_BIT
bit of theflags
member, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT
bit of theflags
member,handleTypes
member of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
of theusage
member in the VkImageCreateInfo structure passed tovkCreateImage
. -
If the memory requirements are for a
VkImage
, thememoryTypeBits
member must not refer to aVkMemoryType
with apropertyFlags
that has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
bit set if theimage
did not haveVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
bit set in theusage
member of the VkImageCreateInfo structure passed tovkCreateImage
. -
If the memory requirements are for a
VkBuffer
, thememoryTypeBits
member must not refer to aVkMemoryType
with apropertyFlags
that has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
bit set.NoteThe implication of this requirement is that lazily allocated memory is disallowed for buffers in all cases.
-
The
size
member is identical for allVkBuffer
objects created with the same combination of creation parameters specified in VkBufferCreateInfo and itspNext
chain. -
The
size
member is identical for allVkImage
objects created with the same combination of creation parameters specified in VkImageCreateInfo and itspNext
chain.NoteThis, however, does not imply that they interpret the contents of the bound memory identically with each other. That additional guarantee, however, can be explicitly requested using
VK_IMAGE_CREATE_ALIAS_BIT
.
To determine the memory requirements for a buffer resource, call:
// Provided by VK_KHR_get_memory_requirements2
void vkGetBufferMemoryRequirements2KHR(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
device
is the logical device that owns the buffer. -
pInfo
is a pointer to aVkBufferMemoryRequirementsInfo2
structure containing parameters required for the memory requirements query. -
pMemoryRequirements
is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.
The VkBufferMemoryRequirementsInfo2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBufferMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buffer
is the buffer to query.
To determine the memory requirements for an image resource, call:
// Provided by VK_KHR_get_memory_requirements2
void vkGetImageMemoryRequirements2KHR(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
device
is the logical device that owns the image. -
pInfo
is a pointer to aVkImageMemoryRequirementsInfo2
structure containing parameters required for the memory requirements query. -
pMemoryRequirements
is a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.
The VkImageMemoryRequirementsInfo2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkImage image;
} VkImageMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
image
is the image to query.
To determine the memory requirements for a plane of a disjoint image, add a
VkImagePlaneMemoryRequirementsInfo
structure to the pNext
chain
of the VkImageMemoryRequirementsInfo2
structure.
The VkImagePlaneMemoryRequirementsInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImagePlaneMemoryRequirementsInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkImagePlaneMemoryRequirementsInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
planeAspect
is the aspect corresponding to the image plane to query.
The VkMemoryRequirements2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryRequirements2 {
VkStructureType sType;
void* pNext;
VkMemoryRequirements memoryRequirements;
} VkMemoryRequirements2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2, VK_NV_ray_tracing
typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryRequirements
is a VkMemoryRequirements structure describing the memory requirements of the resource.
To determine the dedicated allocation requirements of a buffer or image
resource, add a VkMemoryDedicatedRequirements structure to the
pNext
chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements
parameter of vkGetBufferMemoryRequirements2
or vkGetImageMemoryRequirements2
.
The VkMemoryDedicatedRequirements
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedRequirements {
VkStructureType sType;
void* pNext;
VkBool32 prefersDedicatedAllocation;
VkBool32 requiresDedicatedAllocation;
} VkMemoryDedicatedRequirements;
or the equivalent
// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
prefersDedicatedAllocation
specifies that the implementation would prefer a dedicated allocation for this resource. The application is still free to suballocate the resource but it may get better performance if a dedicated allocation is used. -
requiresDedicatedAllocation
specifies that a dedicated allocation is required for this resource.
When the implementation sets requiresDedicatedAllocation
to
VK_TRUE
, it must also set prefersDedicatedAllocation
to
VK_TRUE
.
If the VkMemoryDedicatedRequirements
structure is included in the
pNext
chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements
parameter of a
vkGetBufferMemoryRequirements2
call, requiresDedicatedAllocation
may be VK_TRUE
under one of the following conditions:
-
The
pNext
chain of VkBufferCreateInfo for the call tovkCreateBuffer
used to create the buffer being queried included a VkExternalMemoryBufferCreateInfo structure, and any of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypes
requires dedicated allocation, as reported by vkGetPhysicalDeviceExternalBufferProperties inVkExternalBufferProperties
::externalMemoryProperties.externalMemoryFeatures
, therequiresDedicatedAllocation
field will be set toVK_TRUE
.
In all other cases, requiresDedicatedAllocation
must be set to
VK_FALSE
by the implementation whenever a
VkMemoryDedicatedRequirements
structure is included in the pNext
chain of the VkMemoryRequirements2
structure passed to a call to
vkGetBufferMemoryRequirements2
.
If the VkMemoryDedicatedRequirements
structure is included in the
pNext
chain of the VkMemoryRequirements2
structure passed as the
pMemoryRequirements
parameter of a
vkGetBufferMemoryRequirements2
call and
VK_BUFFER_CREATE_SPARSE_BINDING_BIT
was set in
VkBufferCreateInfo::flags
when buffer
was created then the
implementation must set both prefersDedicatedAllocation
and
requiresDedicatedAllocation
to VK_FALSE
.
If the VkMemoryDedicatedRequirements
structure is included in the
pNext
chain of the VkMemoryRequirements2
structure passed as the
pMemoryRequirements
parameter of a vkGetImageMemoryRequirements2
call, requiresDedicatedAllocation
may be VK_TRUE
under one of
the following conditions:
-
The
pNext
chain of VkImageCreateInfo for the call tovkCreateImage
used to create the image being queried included a VkExternalMemoryImageCreateInfo structure, and any of the handle types specified in VkExternalMemoryImageCreateInfo::handleTypes
requires dedicated allocation, as reported by vkGetPhysicalDeviceImageFormatProperties2 inVkExternalImageFormatProperties
::externalMemoryProperties.externalMemoryFeatures
, therequiresDedicatedAllocation
field will be set toVK_TRUE
.
In all other cases, requiresDedicatedAllocation
must be set to
VK_FALSE
by the implementation whenever a
VkMemoryDedicatedRequirements
structure is included in the pNext
chain of the VkMemoryRequirements2
structure passed to a call to
vkGetImageMemoryRequirements2
.
If the VkMemoryDedicatedRequirements
structure is included in the
pNext
chain of the VkMemoryRequirements2
structure passed as the
pMemoryRequirements
parameter of a vkGetImageMemoryRequirements2
call and VK_IMAGE_CREATE_SPARSE_BINDING_BIT
was set in
VkImageCreateInfo::flags
when image
was created then the
implementation must set both prefersDedicatedAllocation
and
requiresDedicatedAllocation
to VK_FALSE
.
To attach memory to a buffer object, call:
// Provided by VK_VERSION_1_0
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
device
is the logical device that owns the buffer and memory. -
buffer
is the buffer to be attached to memory. -
memory
is a VkDeviceMemory object describing the device memory to attach. -
memoryOffset
is the start offset of the region ofmemory
which is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements
::size
member inmemory
, starting frommemoryOffset
bytes, will be bound to the specified buffer.
vkBindBufferMemory
is equivalent to passing the same parameters
through VkBindBufferMemoryInfo to vkBindBufferMemory2.
To attach memory to buffer objects for one or more buffers at a time, call:
// Provided by VK_KHR_bind_memory2
VkResult vkBindBufferMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
-
device
is the logical device that owns the buffers and memory. -
bindInfoCount
is the number of elements inpBindInfos
. -
pBindInfos
is a pointer to an array ofbindInfoCount
VkBindBufferMemoryInfo structures describing buffers and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindBufferMemoryInfo
contains members corresponding to the
parameters of vkBindBufferMemory.
The VkBindBufferMemoryInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindBufferMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buffer
is the buffer to be attached to memory. -
memory
is a VkDeviceMemory object describing the device memory to attach. -
memoryOffset
is the start offset of the region ofmemory
which is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements
::size
member inmemory
, starting frommemoryOffset
bytes, will be bound to the specified buffer.
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindBufferMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
If the pNext
list of VkBindBufferMemoryInfo includes a
VkBindBufferMemoryDeviceGroupInfo
structure, then that structure
determines how memory is bound to buffers across multiple devices in a
device group.
The VkBindBufferMemoryDeviceGroupInfo
structure is defined as:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceIndexCount
is the number of elements inpDeviceIndices
. -
pDeviceIndices
is a pointer to an array of device indices.
If deviceIndexCount
is greater than zero, then on device index i
the buffer is attached to the instance of memory
on the physical
device with device index pDeviceIndices[i].
If deviceIndexCount
is zero and memory
comes from a memory heap
with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
bit set, then it is as if
pDeviceIndices
contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of memory
.
If deviceIndexCount
is zero and memory
comes from a memory heap
without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
bit set, then it is as
if pDeviceIndices
contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
To attach memory to a VkImage
object created without the
VK_IMAGE_CREATE_DISJOINT_BIT
set, call:
// Provided by VK_VERSION_1_0
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
device
is the logical device that owns the image and memory. -
image
is the image. -
memory
is the VkDeviceMemory object describing the device memory to attach. -
memoryOffset
is the start offset of the region ofmemory
which is to be bound to the image. The number of bytes returned in theVkMemoryRequirements
::size
member inmemory
, starting frommemoryOffset
bytes, will be bound to the specified image.
vkBindImageMemory
is equivalent to passing the same parameters through
VkBindImageMemoryInfo to vkBindImageMemory2.
To attach memory to image objects for one or more images at a time, call:
// Provided by VK_KHR_bind_memory2
VkResult vkBindImageMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
-
device
is the logical device that owns the images and memory. -
bindInfoCount
is the number of elements inpBindInfos
. -
pBindInfos
is a pointer to an array of VkBindImageMemoryInfo structures, describing images and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindImageMemoryInfo
contains members corresponding to the parameters
of vkBindImageMemory.
The VkBindImageMemoryInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindImageMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
image
is the image to be attached to memory. -
memory
is a VkDeviceMemory object describing the device memory to attach. -
memoryOffset
is the start offset of the region ofmemory
which is to be bound to the image. The number of bytes returned in theVkMemoryRequirements
::size
member inmemory
, starting frommemoryOffset
bytes, will be bound to the specified image.
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
uint32_t splitInstanceBindRegionCount;
const VkRect2D* pSplitInstanceBindRegions;
} VkBindImageMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
If the pNext
list of VkBindImageMemoryInfo includes a
VkBindImageMemoryDeviceGroupInfo
structure, then that structure
determines how memory is bound to images across multiple devices in a device
group.
The VkBindImageMemoryDeviceGroupInfo
structure is defined as:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
deviceIndexCount
is the number of elements inpDeviceIndices
. -
pDeviceIndices
is a pointer to an array of device indices. -
splitInstanceBindRegionCount
is the number of elements inpSplitInstanceBindRegions
. -
pSplitInstanceBindRegions
is a pointer to an array of VkRect2D structures describing which regions of the image are attached to each instance of memory.
If deviceIndexCount
is greater than zero, then on device index i
image
is attached to the instance of the memory on the physical device
with device index pDeviceIndices[i].
Let N be the number of physical devices in the logical device.
If splitInstanceBindRegionCount
is greater than zero, then
pSplitInstanceBindRegions
is an array of N2 rectangles, where
the image region specified by the rectangle at element i*N+j in
resource instance i is bound to the memory instance j.
The blocks of the memory that are bound to each sparse image block region
use an offset in memory, relative to memoryOffset
, computed as if the
whole image were being bound to a contiguous range of memory.
In other words, horizontally adjacent image blocks use consecutive blocks of
memory, vertically adjacent image blocks are separated by the number of
bytes per block multiplied by the width in blocks of image
, and the
block at (0,0) corresponds to memory starting at memoryOffset
.
If splitInstanceBindRegionCount
and deviceIndexCount
are zero
and the memory comes from a memory heap with the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
bit set, then it is as if
pDeviceIndices
contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of the memory.
If splitInstanceBindRegionCount
and deviceIndexCount
are zero
and the memory comes from a memory heap without the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
bit set, then it is as if
pDeviceIndices
contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
If the pNext
chain of VkBindImageMemoryInfo includes a
VkBindImageMemorySwapchainInfoKHR
structure, then that structure
includes a swapchain handle and image index indicating that the image will
be bound to memory from that swapchain.
The VkBindImageMemorySwapchainInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkBindImageMemorySwapchainInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint32_t imageIndex;
} VkBindImageMemorySwapchainInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchain
is VK_NULL_HANDLE or a swapchain handle. -
imageIndex
is an image index withinswapchain
.
If swapchain
is not NULL
, the swapchain
and imageIndex
are used to determine the memory that the image is bound to, instead of
memory
and memoryOffset
.
Memory can be bound to a swapchain and use the pDeviceIndices
or
pSplitInstanceBindRegions
members of
VkBindImageMemoryDeviceGroupInfo.
In order to bind planes of a disjoint image, add a
VkBindImagePlaneMemoryInfo
structure to the pNext
chain of
VkBindImageMemoryInfo.
The VkBindImagePlaneMemoryInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImagePlaneMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkBindImagePlaneMemoryInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
planeAspect
is the aspect of the disjoint image plane to bind.
There is an implementation-dependent limit, bufferImageGranularity
,
which specifies a page-like granularity at which linear and non-linear
resources must be placed in adjacent memory locations to avoid aliasing.
Two resources which do not satisfy this granularity requirement are said to
alias.
bufferImageGranularity
is specified in bytes, and must be a power of
two.
Implementations which do not impose a granularity restriction may report a
bufferImageGranularity
value of one.
Note
Despite its name, |
Given resourceA at the lower memory offset and resourceB at the higher
memory offset in the same VkDeviceMemory
object, where one resource is
linear and the other is non-linear (as defined in the
Glossary), and the following:
resourceA.end = resourceA.memoryOffset + resourceA.size - 1
resourceA.endPage = resourceA.end & ~(bufferImageGranularity-1)
resourceB.start = resourceB.memoryOffset
resourceB.startPage = resourceB.start & ~(bufferImageGranularity-1)
The following property must hold:
resourceA.endPage < resourceB.startPage
That is, the end of the first resource (A) and the beginning of the second
resource (B) must be on separate “pages” of size
bufferImageGranularity
.
bufferImageGranularity
may be different than the physical page size
of the memory heap.
This restriction is only needed when a linear resource and a non-linear
resource are adjacent in memory and will be used simultaneously.
The memory ranges of adjacent resources can be closer than
bufferImageGranularity
, provided they meet the alignment
requirement for the objects in question.
Sparse block size in bytes and sparse image and buffer memory alignments
must all be multiples of the bufferImageGranularity
.
Therefore, memory bound to sparse resources naturally satisfies the
bufferImageGranularity
.
11.7. Resource Sharing Mode
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
// Provided by VK_VERSION_1_0
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
-
VK_SHARING_MODE_EXCLUSIVE
specifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. -
VK_SHARING_MODE_CONCURRENT
specifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.
Note
|
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_EXCLUSIVE
must only be accessed by queues in the
queue family that has ownership of the resource.
Upon creation, such resources are not owned by any queue family; ownership
is implicitly acquired upon first use within a queue.
Once a resource using VK_SHARING_MODE_EXCLUSIVE
is owned by some queue
family, the application must perform a
queue family ownership transfer to make
the memory contents of a range or image subresource accessible to a
different queue family.
Note
Images still require a layout transition from
|
A queue family can take ownership of an image subresource or buffer range
of a resource created with VK_SHARING_MODE_EXCLUSIVE
, without an
ownership transfer, in the same way as for a resource that was just created;
however, taking ownership in this way has the effect that the contents of
the image subresource or buffer range are undefined.
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_CONCURRENT
must only be accessed by queues from the
queue families specified through the queueFamilyIndexCount
and
pQueueFamilyIndices
members of the corresponding create info
structures.
11.7.1. External Resource Sharing
Resources should only be accessed in the Vulkan instance that has exclusive
ownership of their underlying memory.
Only one Vulkan instance has exclusive ownership of a resource’s underlying
memory at a given time, regardless of whether the resource was created using
VK_SHARING_MODE_EXCLUSIVE
or VK_SHARING_MODE_CONCURRENT
.
Applications can transfer ownership of a resource’s underlying memory only
if the memory has been imported from or exported to another instance or
external API using external memory handles.
The semantics for transferring ownership outside of the instance are similar
to those used for transferring ownership of VK_SHARING_MODE_EXCLUSIVE
resources between queues, and is also accomplished using
VkBufferMemoryBarrier or VkImageMemoryBarrier operations.
Applications must
-
Release exclusive ownership from the source instance or API.
-
Ensure the release operation has completed using semaphores or fences.
-
Acquire exclusive ownership in the destination instance or API
Unlike queue ownership transfers, the destination instance or API is not
specified explicitly when releasing ownership, nor is the source instance or
API specified when acquiring ownership.
Instead, the image or memory barrier’s dstQueueFamilyIndex
or
srcQueueFamilyIndex
parameters are set to the reserved queue family
index VK_QUEUE_FAMILY_EXTERNAL
or VK_QUEUE_FAMILY_FOREIGN_EXT
to represent the external destination or source respectively.
Binding a resource to a memory object shared between multiple Vulkan
instances or other APIs does not change the ownership of the underlying
memory.
The first entity to access the resource implicitly acquires ownership.
Accessing a resource backed by memory that is owned by a particular instance
or API has the same semantics as accessing a VK_SHARING_MODE_EXCLUSIVE
resource, with one exception: Implementations must ensure layout
transitions performed on one member of a set of identical subresources of
identical images that alias the same range of an underlying memory object
affect the layout of all the subresources in the set.
As a corollary, writes to any image subresources in such a set must not
make the contents of memory used by other subresources in the set
undefined.
An application can define the content of a subresource of one image by
performing device writes to an identical subresource of another image
provided both images are bound to the same region of external memory.
Applications may also add resources to such a set after the content of the
existing set members has been defined without making the content undefined
by creating a new image with the initial layout
VK_IMAGE_LAYOUT_UNDEFINED
and binding it to the same region of
external memory as the existing images.
Note
Because layout transitions apply to all identical images aliasing the same region of external memory, the actual layout of the memory backing a new image as well as an existing image with defined content will not be undefined. Such an image is not usable until it acquires ownership of its memory from the existing owner. Therefore, the layout specified as part of this transition will be the true initial layout of the image. The undefined layout specified when creating it is a placeholder to simplify valid usage requirements. |
11.8. Memory Aliasing
A range of a VkDeviceMemory
allocation is aliased if it is bound to
multiple resources simultaneously, as described below, via
vkBindImageMemory, vkBindBufferMemory,
vkBindAccelerationStructureMemoryKHR,
vkBindAccelerationStructureMemoryNV,
via sparse memory bindings, or by binding
the memory to resources in multiple Vulkan instances or external APIs using
external memory handle export and import mechanisms.
Consider two resources, resourceA and resourceB, bound respectively to
memory rangeA and rangeB.
Let paddedRangeA and paddedRangeB be, respectively, rangeA and
rangeB aligned to bufferImageGranularity
.
If the resources are both linear or both non-linear (as defined in the
Glossary), then the resources alias the
memory in the intersection of rangeA and rangeB.
If one resource is linear and the other is non-linear, then the resources
alias the memory in the intersection of paddedRangeA and paddedRangeB.
Applications can alias memory, but use of multiple aliases is subject to several constraints.
Note
Memory aliasing can be useful to reduce the total device memory footprint of an application, if some large resources are used for disjoint periods of time. |
When a non-linear,
non-VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
image is bound to an aliased
range, all image subresources of the image overlap the range.
When a linear image is bound to an aliased range, the image subresources
that (according to the image’s advertised layout) include bytes from the
aliased range overlap the range.
When a VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
image has sparse image
blocks bound to an aliased range, only image subresources including those
sparse image blocks overlap the range, and when the memory bound to the
image’s mip tail overlaps an aliased range all image subresources in the mip
tail overlap the range.
Buffers, and linear image subresources in either the
VK_IMAGE_LAYOUT_PREINITIALIZED
or VK_IMAGE_LAYOUT_GENERAL
layouts, are host-accessible subresources.
That is, the host has a well-defined addressing scheme to interpret the
contents, and thus the layout of the data in memory can be consistently
interpreted across aliases if each of those aliases is a host-accessible
subresource.
Non-linear images, and linear image subresources in other layouts, are not
host-accessible.
If two aliases are both host-accessible, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
If two aliases are both images that were created with identical creation
parameters, both were created with the VK_IMAGE_CREATE_ALIAS_BIT
flag
set, and both are bound identically to memory
except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices
and
VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions
,
then they interpret the contents of the memory in consistent ways, and data
written to one alias can be read by the other alias.
Additionally, if an invididual plane of a multi-planar image and a single-plane image alias the same memory, then they also interpret the contents of the memory in consistent ways under the same conditions, but with the following modifications:
-
Both must have been created with the
VK_IMAGE_CREATE_DISJOINT_BIT
flag. -
The single-plane image must have a VkFormat that is equivalent to that of the multi-planar image’s individual plane.
-
The single-plane image and the individual plane of the multi-planar image must be bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::
pDeviceIndices
and VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions
. -
The
width
andheight
of the single-plane image are derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the aliased plane. -
If either image’s
tiling
isVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, then both images must be linear. -
All other creation parameters must be identical
Aliases created by binding the same memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
Otherwise, the aliases interpret the contents of the memory differently, and writes via one alias make the contents of memory partially or completely undefined to the other alias. If the first alias is a host-accessible subresource, then the bytes affected are those written by the memory operations according to its addressing scheme. If the first alias is not host-accessible, then the bytes affected are those overlapped by the image subresources that were written. If the second alias is a host-accessible subresource, the affected bytes become undefined. If the second alias is a not host-accessible, all sparse image blocks (for sparse partially-resident images) or all image subresources (for non-sparse image and fully resident sparse images) that overlap the affected bytes become undefined.
If any image subresources are made undefined due to writes to an alias,
then each of those image subresources must have its layout transitioned
from VK_IMAGE_LAYOUT_UNDEFINED
to a valid layout before it is used, or
from VK_IMAGE_LAYOUT_PREINITIALIZED
if the memory has been written by
the host.
If any sparse blocks of a sparse image have been made undefined, then only
the image subresources containing them must be transitioned.
Use of an overlapping range by two aliases must be separated by a memory dependency using the appropriate access types if at least one of those uses performs writes, whether the aliases interpret memory consistently or not. If buffer or image memory barriers are used, the scope of the barrier must contain the entire range and/or set of image subresources that overlap.
If two aliasing image views are used in the same framebuffer, then the
render pass must declare the attachments using the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT
, and
follow the other rules listed in that section.
Note
Memory recycled via an application suballocator (i.e. without freeing and reallocating the memory objects) is not substantially different from memory aliasing. However, a suballocator usually waits on a fence before recycling a region of memory, and signaling a fence involves sufficient implicit dependencies to satisfy all the above requirements. |
11.9. Acceleration Structures
Acceleration structures are an opaque structure that is built by the implementation to more efficiently perform spatial queries on the provided geometric data. For this extension, an acceleration structure is either a top-level acceleration structure containing a set of bottom-level acceleration structures or a bottom-level acceleration structure containing either a set of axis-aligned bounding boxes for custom geometry or a set of triangles.
Each instance in the top-level acceleration structure contains a reference to a bottom-level acceleration structure as well as an instance transform plus information required to index into the shader bindings. The top-level acceleration structure is what is bound to the acceleration descriptor to trace inside the shader in the ray tracing pipeline.
Acceleration structures are represented by VkAccelerationStructureKHR
handles:
// Provided by VK_KHR_ray_tracing
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR)
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureKHR VkAccelerationStructureNV;
To create acceleration structures, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateAccelerationStructureNV(
VkDevice device,
const VkAccelerationStructureCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureNV* pAccelerationStructure);
-
device
is the logical device that creates the buffer object. -
pCreateInfo
is a pointer to a VkAccelerationStructureCreateInfoNV structure containing parameters affecting creation of the acceleration structure. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructure
is a pointer to a VkAccelerationStructureNV handle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation
merely creates an object with a specific “shape” as specified by the
information in VkAccelerationStructureInfoNV and compactedSize
in pCreateInfo
.
Populating the data in the object after allocating and binding memory is
done with vkCmdBuildAccelerationStructureNV and
vkCmdCopyAccelerationStructureNV.
Acceleration structure creation uses the count and type information from the geometries, but does not use the data references in the structures.
The VkAccelerationStructureCreateInfoNV
structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureInfoNV info;
} VkAccelerationStructureCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
compactedSize
is the size from the result of vkCmdWriteAccelerationStructuresPropertiesNV if this acceleration structure is going to be the target of a compacting copy. -
info
is the VkAccelerationStructureInfoNV structure specifying further parameters of the created acceleration structure.
The VkAccelerationStructureInfoNV
structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureTypeNV type;
VkBuildAccelerationStructureFlagsNV flags;
uint32_t instanceCount;
uint32_t geometryCount;
const VkGeometryNV* pGeometries;
} VkAccelerationStructureInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
is a VkAccelerationStructureTypeNV value specifying the type of acceleration structure that will be created. -
flags
is a bitmask of VkBuildAccelerationStructureFlagBitsNV specifying additional parameters of the acceleration structure. -
instanceCount
specifies the number of instances that will be in the new acceleration structure. -
geometryCount
specifies the number of geometries that will be in the new acceleration structure. -
pGeometries
is a pointer to an array ofgeometryCount
VkGeometryNV structures containing the scene data being passed into the acceleration structure.
VkAccelerationStructureInfoNV
contains information that is used both
for acceleration structure creation with
vkCreateAccelerationStructureNV and in combination with the actual
geometric data to build the acceleration structure with
vkCmdBuildAccelerationStructureNV.
To create an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCreateAccelerationStructureKHR(
VkDevice device,
const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureKHR* pAccelerationStructure);
-
device
is the logical device that creates the buffer object. -
pCreateInfo
is a pointer to a VkAccelerationStructureCreateInfoKHR structure containing parameters affecting creation of the acceleration structure. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructure
is a pointer to aVkAccelerationStructureKHR
handle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation merely creates an object with a specific “shape”. The type and quantity of geometry that can be built into an acceleration structure is determined by the parameters of VkAccelerationStructureCreateInfoKHR.
Populating the data in the object after allocating and binding memory is done with commands such as vkCmdBuildAccelerationStructureKHR, vkBuildAccelerationStructureKHR, vkCmdCopyAccelerationStructureKHR, and vkCopyAccelerationStructureKHR.
The input buffers passed to acceleration structure build commands will be referenced by the implementation for the duration of the command. After the command completes, the acceleration structure may hold a reference to any acceleration structure specified by an active instance contained therein. Apart from this referencing, acceleration structures must be fully self-contained. The application may re-use or free any memory which was used by the command as an input or as scratch without affecting the results of ray traversal.
The VkAccelerationStructureCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureTypeKHR type;
VkBuildAccelerationStructureFlagsKHR flags;
uint32_t maxGeometryCount;
const VkAccelerationStructureCreateGeometryTypeInfoKHR* pGeometryInfos;
VkDeviceAddress deviceAddress;
} VkAccelerationStructureCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
compactedSize
is the size from the result of vkCmdWriteAccelerationStructuresPropertiesKHR if this acceleration structure is going to be the target of a compacting copy. -
type
is a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure that will be created. -
flags
is a bitmask of VkBuildAccelerationStructureFlagBitsKHR specifying additional parameters of the acceleration structure. -
maxGeometryCount
specifies the number of geometries that will be in the new acceleration structure. -
pGeometryInfos
is an array ofmaxGeometryCount
VkAccelerationStructureCreateGeometryTypeInfoKHR structures, which describe the maximum size and format of the data that will be built into the acceleration structure. -
deviceAddress
is the device address requested for the acceleration structure if therayTracingAccelerationStructureCaptureReplay
feature is being used.
If deviceAddress
is zero, no specific address is requested.
If deviceAddress
is not zero, deviceAddress
must be an address
retrieved from an identically created acceleration structure on the same
implementation.
The acceleration structure must also be bound to an identically created
VkDeviceMemory
object.
Apps should avoid creating acceleration structures with app-provided
addresses and implementation-provided addresses in the same process, to
reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
errors.
The VkAccelerationStructureCreateGeometryTypeInfoKHR
structure
specifies the shape of geometries that will be built into an acceleration
structure and is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateGeometryTypeInfoKHR {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
uint32_t maxPrimitiveCount;
VkIndexType indexType;
uint32_t maxVertexCount;
VkFormat vertexFormat;
VkBool32 allowsTransforms;
} VkAccelerationStructureCreateGeometryTypeInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
geometryType
is a VkGeometryTypeKHR that describes the type of an acceleration structure geometry. -
maxPrimitiveCount
describes the maximum number of primitives that can be built into an acceleration structure geometry. -
indexType
is a VkIndexType that describes the index type used to build this geometry whengeometryType
isVK_GEOMETRY_TYPE_TRIANGLES_KHR
. -
maxVertexCount
describes the maximum vertex count that can be used to build an acceleration structure geometry whengeometryType
isVK_GEOMETRY_TYPE_TRIANGLES_KHR
. -
vertexFormat
is a VkFormat that describes the vertex format used to build this geometry whengeometryType
isVK_GEOMETRY_TYPE_TRIANGLES_KHR
. -
allowsTransforms
indicates whether transform data can be used by this acceleration structure or not, whengeometryType
isVK_GEOMETRY_TYPE_TRIANGLES_KHR
.
When geometryType
is VK_GEOMETRY_TYPE_TRIANGLES_KHR
:
-
if
indexType
isVK_INDEX_TYPE_NONE_KHR
, then this structure describes a set of triangles. -
if
indexType
is notVK_INDEX_TYPE_NONE_KHR
, then this structure describes a set of indexed triangles.
Values which can be set in
VkAccelerationStructureCreateInfoKHR::type
or
VkAccelerationStructureInfoNV::type
specifying the type of acceleration structure, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureTypeKHR {
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0,
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
} VkAccelerationStructureTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV;
-
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR
is a top-level acceleration structure containing instance data referring to bottom-level acceleration structures. -
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR
is a bottom-level acceleration structure containing the AABBs or geometry to be intersected.
Bits which can be set in
VkAccelerationStructureCreateInfoKHR::flags
or
VkAccelerationStructureInfoNV::flags
specifying additional parameters for acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkBuildAccelerationStructureFlagBitsKHR {
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001,
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008,
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR,
} VkBuildAccelerationStructureFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV;
-
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR
indicates that the specified acceleration structure can be updated withupdate
ofVK_TRUE
in vkCmdBuildAccelerationStructureKHR or vkCmdBuildAccelerationStructureNV . -
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR
indicates that the specified acceleration structure can act as the source for a copy acceleration structure command withmode
ofVK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR
to produce a compacted acceleration structure. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR
indicates that the given acceleration structure build should prioritize trace performance over build time. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR
indicates that the given acceleration structure build should prioritize build time over trace performance. -
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR
indicates that this acceleration structure should minimize the size of the scratch memory and the final result build, potentially at the expense of build time or trace performance.
Note
|
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkBuildAccelerationStructureFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV;
VkBuildAccelerationStructureFlagsKHR
is a bitmask type for setting a
mask of zero or more VkBuildAccelerationStructureFlagBitsKHR.
The VkGeometryNV
structure describes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryNV {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
VkGeometryDataNV geometry;
VkGeometryFlagsKHR flags;
} VkGeometryNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
geometryType
specifies the VkGeometryTypeKHR which this geometry refers to. -
geometry
contains the geometry data as described in VkGeometryDataNV. -
flags
has VkGeometryFlagBitsKHR describing options for this geometry.
Geometry types are specified by VkGeometryTypeKHR, which takes values:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryTypeKHR {
VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0,
VK_GEOMETRY_TYPE_AABBS_KHR = 1,
// Provided by VK_KHR_ray_tracing
VK_GEOMETRY_TYPE_INSTANCES_KHR = 1000150000,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR,
} VkGeometryTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryTypeKHR VkGeometryTypeNV;
-
VK_GEOMETRY_TYPE_TRIANGLES_KHR
specifies a geometry type consisting of triangles. -
VK_GEOMETRY_TYPE_AABBS_KHR
specifies a geometry type consisting of axis-aligned bounding boxes. -
VK_GEOMETRY_TYPE_INSTANCES_KHR
specifies a geometry type consisting of acceleration structure instances.
Bits specifying additional parameters for geometries in acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryFlagBitsKHR {
VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001,
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR,
} VkGeometryFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV;
-
VK_GEOMETRY_OPAQUE_BIT_KHR
indicates that this geometry does not invoke the any-hit shaders even if present in a hit group. -
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR
indicates that the implementation must only call the any-hit shader a single time for each primitive in this geometry. If this bit is absent an implementation may invoke the any-hit shader more than once for this geometry.
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkGeometryFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagsKHR VkGeometryFlagsNV;
VkGeometryFlagsKHR
is a bitmask type for setting a mask of zero or
more VkGeometryFlagBitsKHR.
The VkGeometryDataNV
structure specifes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryDataNV {
VkGeometryTrianglesNV triangles;
VkGeometryAABBNV aabbs;
} VkGeometryDataNV;
-
triangles
contains triangle data if VkGeometryNV::geometryType
isVK_GEOMETRY_TYPE_TRIANGLES_NV
. -
aabbs
contains axis-aligned bounding box data if VkGeometryNV::geometryType
isVK_GEOMETRY_TYPE_AABBS_NV
.
The VkGeometryTrianglesNV
structure specifies triangle geometry in a
bottom-level acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryTrianglesNV {
VkStructureType sType;
const void* pNext;
VkBuffer vertexData;
VkDeviceSize vertexOffset;
uint32_t vertexCount;
VkDeviceSize vertexStride;
VkFormat vertexFormat;
VkBuffer indexData;
VkDeviceSize indexOffset;
uint32_t indexCount;
VkIndexType indexType;
VkBuffer transformData;
VkDeviceSize transformOffset;
} VkGeometryTrianglesNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
vertexData
is the buffer containing vertex data for this geometry. -
vertexOffset
is the offset in bytes withinvertexData
containing vertex data for this geometry. -
vertexCount
is the number of valid vertices. -
vertexStride
is the stride in bytes between each vertex. -
vertexFormat
is a VkFormat describing the format of each vertex element. -
indexData
is the buffer containing index data for this geometry. -
indexOffset
is the offset in bytes withinindexData
containing index data for this geometry. -
indexCount
is the number of indices to include in this geometry. -
indexType
is a VkIndexType describing the format of each index. -
transformData
is an optional buffer containing an VkTransformMatrixNV structure defining a transformation to be applied to this geometry. -
transformOffset
is the offset in bytes intransformData
of the transform information described above.
If indexType
is VK_INDEX_TYPE_NONE_NV
, then this structure
describes a set of triangles determined by vertexCount
.
Otherwise, this structure describes a set of indexed triangles determined by
indexCount
.
The VkGeometryAABBNV
structure specifies axis-aligned bounding box
geometry in a bottom-level acceleration structure, and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryAABBNV {
VkStructureType sType;
const void* pNext;
VkBuffer aabbData;
uint32_t numAABBs;
uint32_t stride;
VkDeviceSize offset;
} VkGeometryAABBNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
aabbData
is the buffer containing axis-aligned bounding box data. -
numAABBs
is the number of AABBs in this geometry. -
stride
is the stride in bytes between AABBs inaabbData
. -
offset
is the offset in bytes of the first AABB inaabbData
.
The AABB data in memory is six 32-bit floats consisting of the minimum x, y, and z values followed by the maximum x, y, and z values.
To destroy an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
void vkDestroyAccelerationStructureKHR(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
or the equivalent command
// Provided by VK_NV_ray_tracing
void vkDestroyAccelerationStructureNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the buffer. -
accelerationStructure
is the acceleration structure to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer
, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
the pMemoryRequirements->alignment
and
pMemoryRequirements->memoryTypeBits
values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_NV_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsNV(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
VkMemoryRequirements2KHR* pMemoryRequirements);
-
device
is the logical device on which the acceleration structure was created. -
pInfo
specifies the acceleration structure to get memory requirements for. -
pMemoryRequirements
returns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoNV
structure is
defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeNV type;
VkAccelerationStructureNV accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
selects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV
returns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV
returns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
returns the memory requirements for the scratch memory when doing an update. -
accelerationStructure
is the acceleration structure to be queried for memory requirements.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer
, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR
the pMemoryRequirements->alignment
and
pMemoryRequirements->memoryTypeBits
values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_KHR_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsKHR(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoKHR* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
device
is the logical device on which the acceleration structure was created. -
pInfo
specifies the acceleration structure to get memory requirements for. -
pMemoryRequirements
returns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoKHR
structure is
defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeKHR type;
VkAccelerationStructureBuildTypeKHR buildType;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buildType
selects the build types whose memory requirements are being queried. -
type
selects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR
returns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR
returns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR
returns the memory requirements for the scratch memory when doing an update. -
accelerationStructure
is the acceleration structure to be queried for memory requirements.
Possible values of type
in
VkAccelerationStructureMemoryRequirementsInfoKHR
are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureMemoryRequirementsTypeKHR {
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR = 0,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR = 1,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR = 2,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR,
} VkAccelerationStructureMemoryRequirementsTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureMemoryRequirementsTypeKHR VkAccelerationStructureMemoryRequirementsTypeNV;
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR
requests the memory requirement for theVkAccelerationStructureKHR
backing store. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR
requests the memory requirement for scratch space during the initial build. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR
requests the memory requirement for scratch space during an update.
Possible values of buildType
in
VkAccelerationStructureMemoryRequirementsInfoKHR
are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureBuildTypeKHR {
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2,
} VkAccelerationStructureBuildTypeKHR;
-
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR
requests the memory requirement for operations performed by the host. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR
requests the memory requirement for operations performed by the device. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR
requests the memory requirement for operations performed by either the host, or the device.
The implementation guarantees certain properties about the memory
requirements returned by
vkGetAccelerationStructureMemoryRequirementsKHR called with a
type
of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR:
-
The
memoryTypeBits
member always contains at least one bit set. -
The
memoryTypeBits
member is identical for allVkAccelerationStructureKHR
objects created with the same value for thetype
andflags
members in theVkAccelerationStructureCreateInfoKHR
structure passed tovkCreateAccelerationStructureKHR
and with the same value forbuildType
inVkAccelerationStructureMemoryRequirementsInfoKHR
passed to vkGetAccelerationStructureMemoryRequirementsKHR.
To attach memory to one or more acceleration structures at a time, call:
// Provided by VK_KHR_ray_tracing
VkResult vkBindAccelerationStructureMemoryKHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
or the equivalent command
// Provided by VK_NV_ray_tracing
VkResult vkBindAccelerationStructureMemoryNV(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
-
device
is the logical device that owns the acceleration structures and memory. -
bindInfoCount
is the number of elements inpBindInfos
. -
pBindInfos
is a pointer to an array of VkBindAccelerationStructureMemoryInfoKHR structures describing acceleration structures and memory to bind.
The VkBindAccelerationStructureMemoryInfoKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkBindAccelerationStructureMemoryInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindAccelerationStructureMemoryInfoKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBindAccelerationStructureMemoryInfoKHR VkBindAccelerationStructureMemoryInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
accelerationStructure
is the acceleration structure to be attached to memory. -
memory
is aVkDeviceMemory
object describing the device memory to attach. -
memoryOffset
is the start offset of the region of memory that is to be bound to the acceleration structure. The number of bytes returned in the VkMemoryRequirements::size
member inmemory
, starting frommemoryOffset
bytes, will be bound to the specified acceleration structure. -
deviceIndexCount
is the number of elements inpDeviceIndices
. -
pDeviceIndices
is a pointer to an array of device indices.
To allow constructing geometry instances with device code if desired, we need to be able to query a opaque handle for an acceleration structure. This handle is a value of 8 bytes. To get this handle, call:
// Provided by VK_NV_ray_tracing
VkResult vkGetAccelerationStructureHandleNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
size_t dataSize,
void* pData);
-
device
is the logical device that owns the acceleration structures. -
accelerationStructure
is the acceleration structure. -
dataSize
is the size in bytes of the buffer pointed to bypData
. -
pData
is a pointer to a user-allocated buffer where the results will be written.
To query the 64-bit device address for an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(
VkDevice device,
const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
-
device
is the logical device that the accelerationStructure was created on. -
pInfo
is a pointer to a VkAccelerationStructureDeviceAddressInfoKHR structure specifying the acceleration structure to retrieve an address for.
The 64-bit return value is an address of the acceleration structure, which can be used for device and shader operations that involve acceleration structures, such as ray traversal and acceleration structure building.
If the acceleration structure was created with a non-zero value of
VkAccelerationStructureCreateInfoKHR::deviceAddress
the return
value will be the same address.
The VkAccelerationStructureDeviceAddressInfoKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureDeviceAddressInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureDeviceAddressInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
accelerationStructure
specifies the acceleration structure whose address is being queried.
12. Samplers
VkSampler
objects represent the state of an image sampler which is
used by the implementation to read image data and apply filtering and other
transformations for the shader.
Samplers are represented by VkSampler
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
To create a sampler object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler);
-
device
is the logical device that creates the sampler. -
pCreateInfo
is a pointer to a VkSamplerCreateInfo structure specifying the state of the sampler object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pSampler
is a pointer to a VkSampler handle in which the resulting sampler object is returned.
The VkSamplerCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkSamplerCreateFlagBits describing additional parameters of the sampler. -
magFilter
is a VkFilter value specifying the magnification filter to apply to lookups. -
minFilter
is a VkFilter value specifying the minification filter to apply to lookups. -
mipmapMode
is a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups. -
addressModeU
is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for U coordinate. -
addressModeV
is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for V coordinate. -
addressModeW
is a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for W coordinate. -
mipLodBias
is the bias to be added to mipmap LOD (level-of-detail) calculation and bias provided by image sampling functions in SPIR-V, as described in the Level-of-Detail Operation section. -
anisotropyEnable
isVK_TRUE
to enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, orVK_FALSE
otherwise. -
maxAnisotropy
is the anisotropy value clamp used by the sampler whenanisotropyEnable
isVK_TRUE
. IfanisotropyEnable
isVK_FALSE
,maxAnisotropy
is ignored. -
compareEnable
isVK_TRUE
to enable comparison against a reference value during lookups, orVK_FALSE
otherwise.-
Note: Some implementations will default to shader state if this member does not match.
-
-
compareOp
is a VkCompareOp value specifying the comparison function to apply to fetched data before filtering as described in the Depth Compare Operation section. -
minLod
andmaxLod
are the values used to clamp the computed LOD value, as described in the Level-of-Detail Operation section. -
borderColor
is a VkBorderColor value specifying the predefined border color to use. -
unnormalizedCoordinates
controls whether to use unnormalized or normalized texel coordinates to address texels of the image. When set toVK_TRUE
, the range of the image coordinates used to lookup the texel is in the range of zero to the image dimensions for x, y and z. When set toVK_FALSE
the range of image coordinates is zero to one.When
unnormalizedCoordinates
isVK_TRUE
, images the sampler is used with in the shader have the following requirements:-
The
viewType
must be eitherVK_IMAGE_VIEW_TYPE_1D
orVK_IMAGE_VIEW_TYPE_2D
. -
The image view must have a single layer and a single mip level.
When
unnormalizedCoordinates
isVK_TRUE
, image built-in functions in the shader that use the sampler have the following requirements:-
The functions must not use projection.
-
The functions must not use offsets.
-
Mapping of OpenGL to Vulkan filter modes
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of Note that using a |
The maximum number of sampler objects which can be simultaneously created
on a device is implementation-dependent and specified by the
maxSamplerAllocationCount member of the
VkPhysicalDeviceLimits structure.
If maxSamplerAllocationCount
is exceeded, vkCreateSampler
will
return VK_ERROR_TOO_MANY_OBJECTS
.
Since VkSampler is a non-dispatchable handle type, implementations
may return the same handle for sampler state vectors that are identical.
In such cases, all such objects would only count once against the
maxSamplerAllocationCount
limit.
Bits which can be set in VkSamplerCreateInfo::flags
, specifying
additional parameters of a sampler, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerCreateFlagBits {
// Provided by VK_EXT_fragment_density_map
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001,
// Provided by VK_EXT_fragment_density_map
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002,
} VkSamplerCreateFlagBits;
-
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
specifies that the sampler will read from an image created withflags
containingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
. -
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT
specifies that the implementation may use approximations when reconstructing a full color value for texture access from a subsampled image.
Note
The approximations used when
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkSamplerCreateFlags;
VkSamplerCreateFlags
is a bitmask type for setting a mask of zero or
more VkSamplerCreateFlagBits.
The VkSamplerReductionModeCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSamplerReductionModeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerReductionMode reductionMode;
} VkSamplerReductionModeCreateInfo;
or the equivalent
// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
reductionMode
is a VkSamplerReductionMode value controlling how texture filtering combines texel values.
If the pNext
chain of VkSamplerCreateInfo includes a
VkSamplerReductionModeCreateInfo
structure, then that structure
includes a mode that controls how texture filtering combines texel values.
If this structure is not present, reductionMode
is considered to be
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
.
Reduction modes are specified by VkSamplerReductionMode, which takes values:
// Provided by VK_VERSION_1_2
typedef enum VkSamplerReductionMode {
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
VK_SAMPLER_REDUCTION_MODE_MIN = 1,
VK_SAMPLER_REDUCTION_MODE_MAX = 2,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX,
} VkSamplerReductionMode;
or the equivalent
// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionMode VkSamplerReductionModeEXT;
-
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
specifies that texel values are combined by computing a weighted average of values in the footprint, using weights as specified in the image operations chapter. -
VK_SAMPLER_REDUCTION_MODE_MIN
specifies that texel values are combined by taking the component-wise minimum of values in the footprint with non-zero weights. -
VK_SAMPLER_REDUCTION_MODE_MAX
specifies that texel values are combined by taking the component-wise maximum of values in the footprint with non-zero weights.
Possible values of the VkSamplerCreateInfo::magFilter
and
minFilter
parameters, specifying filters used for texture lookups,
are:
// Provided by VK_VERSION_1_0
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
// Provided by VK_IMG_filter_cubic
VK_FILTER_CUBIC_IMG = 1000015000,
// Provided by VK_EXT_filter_cubic
VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG,
} VkFilter;
-
VK_FILTER_NEAREST
specifies nearest filtering. -
VK_FILTER_LINEAR
specifies linear filtering. -
VK_FILTER_CUBIC_EXT
specifies cubic filtering.
These filters are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::mipmapMode
,
specifying the mipmap mode used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode;
-
VK_SAMPLER_MIPMAP_MODE_NEAREST
specifies nearest filtering. -
VK_SAMPLER_MIPMAP_MODE_LINEAR
specifies linear filtering.
These modes are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::addressMode*
parameters, specifying the behavior of sampling with coordinates outside the
range [0,1] for the respective u, v, or w coordinate
as defined in the Wrapping Operation
section, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
// Provided by VK_VERSION_1_2, VK_KHR_sampler_mirror_clamp_to_edge
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
} VkSamplerAddressMode;
-
VK_SAMPLER_ADDRESS_MODE_REPEAT
specifies that the repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
specifies that the mirrored repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
specifies that the clamp to edge wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
specifies that the clamp to border wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
specifies that the mirror clamp to edge wrap mode will be used. This is only valid if theVK_KHR_sampler_mirror_clamp_to_edge
extension is enabled.
Possible values of VkSamplerCreateInfo::borderColor
, specifying
the border color used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004,
} VkBorderColor;
-
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
specifies a transparent, floating-point format, black color. -
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK
specifies a transparent, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK
specifies an opaque, floating-point format, black color. -
VK_BORDER_COLOR_INT_OPAQUE_BLACK
specifies an opaque, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
specifies an opaque, floating-point format, white color. -
VK_BORDER_COLOR_INT_OPAQUE_WHITE
specifies an opaque, integer format, white color. -
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
indicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is present in the VkSamplerCreateInfo::pNext
chain which contains the color data in floating-point format. -
VK_BORDER_COLOR_INT_CUSTOM_EXT
indicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is present in the VkSamplerCreateInfo::pNext
chain which contains the color data in integer format.
These colors are described in detail in Texel Replacement.
To destroy a sampler, call:
// Provided by VK_VERSION_1_0
void vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the sampler. -
sampler
is the sampler to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
12.1. Sampler Y′CBCR conversion
To create a sampler with Y′CBCR conversion enabled, add a
VkSamplerYcbcrConversionInfo structure to the pNext
chain of the
VkSamplerCreateInfo structure.
To create a sampler Y′CBCR conversion, the
samplerYcbcrConversion
feature
must be enabled.
Conversion must be fixed at pipeline creation time, through use of a
combined image sampler with an immutable sampler in
VkDescriptorSetLayoutBinding
.
A VkSamplerYcbcrConversionInfo must be provided for samplers to be
used with image views that access VK_IMAGE_ASPECT_COLOR_BIT
if the
format appears in Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT
image views
, or if the image view has an
external format
.
The VkSamplerYcbcrConversionInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionInfo {
VkStructureType sType;
const void* pNext;
VkSamplerYcbcrConversion conversion;
} VkSamplerYcbcrConversionInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
conversion
is a VkSamplerYcbcrConversion handle created with vkCreateSamplerYcbcrConversion.
A sampler Y′CBCR conversion is an opaque representation of a
device-specific sampler Y′CBCR conversion description, represented as a
VkSamplerYcbcrConversion
handle:
// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;
To create a VkSamplerYcbcrConversion, call:
// Provided by VK_KHR_sampler_ycbcr_conversion
VkResult vkCreateSamplerYcbcrConversionKHR(
VkDevice device,
const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSamplerYcbcrConversion* pYcbcrConversion);
-
device
is the logical device that creates the sampler Y′CBCR conversion. -
pCreateInfo
is a pointer to a VkSamplerYcbcrConversionCreateInfo structure specifying the requested sampler Y′CBCR conversion. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pYcbcrConversion
is a pointer to a VkSamplerYcbcrConversion handle in which the resulting sampler Y′CBCR conversion is returned.
The interpretation of the configured sampler Y′CBCR conversion is described in more detail in the description of sampler Y′CBCR conversion in the Image Operations chapter.
The VkSamplerYcbcrConversionCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionCreateInfo {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkSamplerYcbcrModelConversion ycbcrModel;
VkSamplerYcbcrRange ycbcrRange;
VkComponentMapping components;
VkChromaLocation xChromaOffset;
VkChromaLocation yChromaOffset;
VkFilter chromaFilter;
VkBool32 forceExplicitReconstruction;
} VkSamplerYcbcrConversionCreateInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
format
is the format of the image from which color information will be retrieved. -
ycbcrModel
describes the color matrix for conversion between color models. -
ycbcrRange
describes whether the encoded values have headroom and foot room, or whether the encoding uses the full numerical range. -
components
applies a swizzle based on VkComponentSwizzle enums prior to range expansion and color model conversion. -
xChromaOffset
describes the sample location associated with downsampled chroma channels in the x dimension.xChromaOffset
has no effect for formats in which chroma channels are not downsampled horizontally. -
yChromaOffset
describes the sample location associated with downsampled chroma channels in the y dimension.yChromaOffset
has no effect for formats in which the chroma channels are not downsampled vertically. -
chromaFilter
is the filter for chroma reconstruction. -
forceExplicitReconstruction
can be used to ensure that reconstruction is done explicitly, if supported.
Note
Setting If |
If the pNext
chain includes a VkExternalFormatANDROID structure
with non-zero externalFormat
member, the sampler Y′CBCR conversion
object represents an external format conversion, and format
must be
VK_FORMAT_UNDEFINED
.
Such conversions must only be used to sample image views with a matching
external
format.
When creating an external format conversion, the value of components
is ignored.
If chromaFilter
is VK_FILTER_NEAREST
, chroma samples are
reconstructed to luma channel resolution using nearest-neighbour sampling.
Otherwise, chroma samples are reconstructed using interpolation.
More details can be found in the
description of sampler Y′CBCR conversion in the Image
Operations chapter.
VkSamplerYcbcrModelConversion defines the conversion from the source color model to the shader color model. Possible values are:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrModelConversion {
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
} VkSamplerYcbcrModelConversion;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
specifies that the input values to the conversion are unmodified. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY
specifies no model conversion but the inputs are range expanded as for Y′CBCR. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709
specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.709 and described in the “BT.709 Y’CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601
specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.601 and described in the “BT.601 Y’CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020
specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.2020 and described in the “BT.2020 Y’CBCR conversion” section of the Khronos Data Format Specification.
In the VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_*
color models, for the
input to the sampler Y′CBCR range expansion and model conversion:
-
the Y (Y′ luma) channel corresponds to the G channel of an RGB image.
-
the CB (CB or “U” blue color difference) channel corresponds to the B channel of an RGB image.
-
the CR (CR or “V” red color difference) channel corresponds to the R channel of an RGB image.
-
the alpha channel, if present, is not modified by color model conversion.
These rules reflect the mapping of channels after the channel swizzle
operation (controlled by
VkSamplerYcbcrConversionCreateInfo::components
).
Note
For example, an “YUVA” 32-bit format comprising four 8-bit channels can be
implemented as
|
The VkSamplerYcbcrRange enum describes whether color channels are encoded using the full range of numerical values or whether values are reserved for headroom and foot room. VkSamplerYcbcrRange is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrRange {
VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
} VkSamplerYcbcrRange;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
-
VK_SAMPLER_YCBCR_RANGE_ITU_FULL
specifies that the full range of the encoded values are valid and interpreted according to the ITU “full range” quantization rules. -
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW
specifies that headroom and foot room are reserved in the numerical range of encoded values, and the remaining values are expanded according to the ITU “narrow range” quantization rules.
The formulae for these conversions is described in the Sampler Y′CBCR Range Expansion section of the Image Operations chapter.
No range modification takes place if ycbcrModel
is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
; the ycbcrRange
field of VkSamplerYcbcrConversionCreateInfo is ignored in this case.
The VkChromaLocation enum defines the location of downsampled chroma channel samples relative to the luma samples, and is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkChromaLocation {
VK_CHROMA_LOCATION_COSITED_EVEN = 0,
VK_CHROMA_LOCATION_MIDPOINT = 1,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
} VkChromaLocation;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkChromaLocation VkChromaLocationKHR;
-
VK_CHROMA_LOCATION_COSITED_EVEN
specifies that downsampled chroma samples are aligned with luma samples with even coordinates. -
VK_CHROMA_LOCATION_MIDPOINT
specifies that downsampled chroma samples are located half way between each even luma sample and the nearest higher odd luma sample.
To destroy a sampler Y′CBCR conversion, call:
// Provided by VK_KHR_sampler_ycbcr_conversion
void vkDestroySamplerYcbcrConversionKHR(
VkDevice device,
VkSamplerYcbcrConversion ycbcrConversion,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the Y′CBCR conversion. -
ycbcrConversion
is the conversion to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
In addition to the predefined border color values, applications can provide
a custom border color value by including the
VkSamplerCustomBorderColorCreateInfoEXT
structure in the
VkSamplerCreateInfo::pNext
chain.
The VkSamplerCustomBorderColorCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_custom_border_color
typedef struct VkSamplerCustomBorderColorCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkClearColorValue customBorderColor;
VkFormat format;
} VkSamplerCustomBorderColorCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
customBorderColor
is a VkClearColorValue representing the desired custom sampler border color. -
format
is a VkFormat representing the format of the sampled image view(s). This field may beVK_FORMAT_UNDEFINED
if the customBorderColorWithoutFormat feature is enabled.
13. Resource Descriptors
A descriptor is an opaque data structure representing a shader resource
such as a buffer, buffer view, image view, sampler, or combined image
sampler.
Descriptors are organised into descriptor sets, which are bound during
command recording for use in subsequent draw commands.
The arrangement of content in each descriptor set is determined by a
descriptor set layout, which determines what descriptors can be stored
within it.
The sequence of descriptor set layouts that can be used by a pipeline is
specified in a pipeline layout.
Each pipeline object can use up to maxBoundDescriptorSets
(see
Limits) descriptor sets.
Shaders access resources via variables decorated with a descriptor set and binding number that link them to a descriptor in a descriptor set. The shader interface mapping to bound descriptor sets is described in the Shader Resource Interface section.
Shaders can also access buffers without going through descriptors by using Physical Storage Buffer Access to access them through 64-bit addresses.
13.1. Descriptor Types
There are a number of different types of descriptor supported by Vulkan, corresponding to different resources or usage. The following sections describe the API definitions of each descriptor type. The mapping of each type to SPIR-V is listed in the Shader Resource and Descriptor Type Correspondence and Shader Resource and Storage Class Correspondence tables in the Shader Interfaces chapter.
13.1.1. Storage Image
A storage image (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
) is a descriptor
type associated with an image resource via an
image view that load, store, and atomic
operations can be performed on.
Storage image loads are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
.
Stores to storage images are supported in compute shaders for image views
whose format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
.
Atomic operations on storage images are supported in compute shaders for
image views whose format features
contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
.
When the fragmentStoresAndAtomics
feature is enabled, stores and atomic
operations are also supported for storage images in fragment shaders with
the same set of image formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics
feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of image formats as supported in compute shaders.
The image subresources for a storage image must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
or
VK_IMAGE_LAYOUT_GENERAL
layout in order to access its data in a
shader.
13.1.2. Sampler
A sampler descriptor (VK_DESCRIPTOR_TYPE_SAMPLER
) is a descriptor
type associated with a sampler object, used to control the
behavior of sampling operations performed on a
sampled image.
13.1.3. Sampled Image
A sampled image (VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
) is a descriptor
type associated with an image resource via an
image view that sampling operations
can be performed on.
Shaders combine a sampled image variable and a sampler variable to perform sampling operations.
Sampled images are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
.
The image subresources for a sampled image must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, or
VK_IMAGE_LAYOUT_GENERAL
layout in order to access its data in a
shader.
13.1.4. Combined Image Sampler
A combined image sampler (VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
is a single descriptor type associated with both a sampler and
an image resource, combining both a
sampler and sampled image descriptor into a single descriptor.
If the descriptor refers to a sampler that performs Y′CBCR conversion or samples a subsampled image, the sampler must only be used to sample the image in the same descriptor. Otherwise, the sampler and image in this type of descriptor can be used freely with any other samplers and images.
The image subresources for a combined image sampler must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, or
VK_IMAGE_LAYOUT_GENERAL
layout in order to access its data in a
shader.
Note
On some implementations, it may be more efficient to sample from an image using a combination of sampler and sampled image that are stored together in the descriptor set in a combined descriptor. |
13.1.5. Uniform Texel Buffer
A uniform texel buffer (VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
) is
a descriptor type associated with a buffer resource
via a buffer view that formatted load
operations can be performed on.
Uniform texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image.
Load operations from uniform texel buffers are supported in all shader
stages for image formats which report support for the
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
feature bit via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures
.
13.1.6. Storage Texel Buffer
A storage texel buffer (VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
) is
a descriptor type associated with a buffer resource
via a buffer view that formatted
load, store, and atomic operations can be performed on.
Storage texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image. Unlike uniform texel buffers, these buffers can also be written to in the same way as for storage images.
Storage texel buffer loads are supported in all shader stages for texel
buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
feature bit via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures
.
Stores to storage texel buffers are supported in compute shaders for texel
buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
feature via
vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures
.
Atomic operations on storage texel buffers are supported in compute shaders
for texel buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT
feature via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures
.
When the fragmentStoresAndAtomics
feature is enabled, stores and atomic
operations are also supported for storage texel buffers in fragment shaders
with the same set of texel buffer formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics
feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of texel buffer formats as supported in compute shaders.
13.1.7. Storage Buffer
A storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load, store,
and atomic operations can be performed on.
Note
Atomic operations can only be performed on members of certain types as defined in the SPIR-V environment appendix. |
13.1.8. Uniform Buffer
A uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load
operations can be performed on.
13.1.9. Dynamic Uniform Buffer
A dynamic uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
)
is almost identical to a uniform buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
13.1.10. Dynamic Storage Buffer
A dynamic storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
)
is almost identical to a storage buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
13.1.11. Inline Uniform Block
An inline uniform block
(VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) is almost identical to a
uniform buffer, and differs only in taking
its storage directly from the encompassing descriptor set instead of being
backed by buffer memory.
It is typically used to access a small set of constant data that does not
require the additional flexibility provided by the indirection enabled when
using a uniform buffer where the descriptor and the referenced buffer memory
are decoupled.
Compared to push constants, they allow reusing the same set of constant data
across multiple disjoint sets of draw and dispatch commands.
Inline uniform block descriptors cannot be aggregated into arrays. Instead, the array size specified for an inline uniform block descriptor binding specifies the binding’s capacity in bytes.
13.1.12. Input Attachment
An input attachment (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
) is a
descriptor type associated with an image resource via
an image view that can be used for
framebuffer local load operations in
fragment shaders.
All image formats that are supported for color attachments
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
) or depth/stencil attachments
(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
) for a given image
tiling mode are also supported for input attachments.
The image subresources for an input attachment must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, or
VK_IMAGE_LAYOUT_GENERAL
layout in order to access its data in a
shader.
13.2. Descriptor Sets
Descriptors are grouped together into descriptor set objects. A descriptor set object is an opaque object containing storage for a set of descriptors, where the types and number of descriptors is defined by a descriptor set layout. The layout object may be used to define the association of each descriptor binding with memory or other implementation resources. The layout is used both for determining the resources that need to be associated with the descriptor set, and determining the interface between shader stages and shader resources.
13.2.1. Descriptor Set Layout
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
Descriptor set layout objects are represented by VkDescriptorSetLayout
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
To create descriptor set layout objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout);
-
device
is the logical device that creates the descriptor set layout. -
pCreateInfo
is a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pSetLayout
is a pointer to a VkDescriptorSetLayout handle in which the resulting descriptor set layout object is returned.
Information about the descriptor set layout is passed in a
VkDescriptorSetLayoutCreateInfo
structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkDescriptorSetLayoutCreateFlagBits specifying options for descriptor set layout creation. -
bindingCount
is the number of elements inpBindings
. -
pBindings
is a pointer to an array of VkDescriptorSetLayoutBinding structures.
Bits which can be set in VkDescriptorSetLayoutCreateInfo::flags
to specify options for descriptor set layout are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorSetLayoutCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002,
// Provided by VK_KHR_push_descriptor
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
} VkDescriptorSetLayoutCreateFlagBits;
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
specifies that descriptor sets must not be allocated using this layout, and descriptors are instead pushed by vkCmdPushDescriptorSetKHR. -
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
specifies that descriptor sets using this layout must be allocated from a descriptor pool created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
bit set. Descriptor set layouts created with this bit set have alternate limits for the maximum number of descriptors per-stage and per-pipeline layout. The non-UpdateAfterBind limits only count descriptors in sets created without this flag. The UpdateAfterBind limits count all descriptors, but the limits may be higher than the non-UpdateAfterBind limits.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
VkDescriptorSetLayoutCreateFlags
is a bitmask type for setting a mask
of zero or more VkDescriptorSetLayoutCreateFlagBits.
The VkDescriptorSetLayoutBinding
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
-
binding
is the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. -
descriptorType
is a VkDescriptorType specifying which type of resource descriptors are used for this binding. -
descriptorCount
is the number of descriptors contained in the binding, accessed in a shader as an array , except ifdescriptorType
isVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
in which casedescriptorCount
is the size in bytes of the inline uniform block . IfdescriptorCount
is zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout. -
stageFlags
member is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding.VK_SHADER_STAGE_ALL
is a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.If a shader stage is not included in
stageFlags
, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can use a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage. -
pImmutableSamplers
affects initialization of samplers. IfdescriptorType
specifies aVK_DESCRIPTOR_TYPE_SAMPLER
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
type descriptor, thenpImmutableSamplers
can be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout and must not be changed; updating aVK_DESCRIPTOR_TYPE_SAMPLER
descriptor with immutable samplers is not allowed and updates to aVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
descriptor with immutable samplers does not modify the samplers (the image views are updated, but the sampler updates are ignored). IfpImmutableSamplers
is notNULL
, then it points to an array of sampler handles that will be copied into the set layout and used for the corresponding binding. Only the sampler handles are copied; the sampler objects must not be destroyed before the final use of the set layout and any descriptor pools and sets created using it. IfpImmutableSamplers
isNULL
, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. IfdescriptorType
is not one of these descriptor types, thenpImmutableSamplers
is ignored.
The above layout definition allows the descriptor bindings to be specified
sparsely such that not all binding numbers between 0 and the maximum binding
number need to be specified in the pBindings
array.
Bindings that are not specified have a descriptorCount
and
stageFlags
of zero, and the value of descriptorType
is
undefined.
However, all binding numbers between 0 and the maximum binding number in the
VkDescriptorSetLayoutCreateInfo::pBindings
array may consume
memory in the descriptor set layout even if not all descriptor bindings are
used, though it should not consume additional memory from the descriptor
pool.
Note
The maximum binding number specified should be as compact as possible to avoid wasted memory. |
If the pNext
chain of a VkDescriptorSetLayoutCreateInfo
structure includes a VkDescriptorSetLayoutBindingFlagsCreateInfo
structure, then that structure includes an array of flags, one for each
descriptor set layout binding.
The VkDescriptorSetLayoutBindingFlagsCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t bindingCount;
const VkDescriptorBindingFlags* pBindingFlags;
} VkDescriptorSetLayoutBindingFlagsCreateInfo;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
bindingCount
is zero or the number of elements inpBindingFlags
. -
pBindingFlags
is a pointer to an array of VkDescriptorBindingFlags bitfields, one for each descriptor set layout binding.
If bindingCount
is zero or if this structure is not included in the
pNext
chain, the VkDescriptorBindingFlags for each descriptor
set layout binding is considered to be zero.
Otherwise, the descriptor set layout binding at
VkDescriptorSetLayoutCreateInfo::pBindings
[i] uses the flags in
pBindingFlags
[i].
Bits which can be set in each element of
VkDescriptorSetLayoutBindingFlagsCreateInfo::pBindingFlags
to
specify options for the corresponding descriptor set layout binding are:
// Provided by VK_VERSION_1_2
typedef enum VkDescriptorBindingFlagBits {
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001,
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004,
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
} VkDescriptorBindingFlagBits;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT;
-
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
indicates that if descriptors in this binding are updated between when the descriptor set is bound in a command buffer and when that command buffer is submitted to a queue, then the submission will use the most recently set descriptors for this binding and the updates do not invalidate the command buffer. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement in vkUpdateDescriptorSetWithTemplateKHR and vkUpdateDescriptorSets. Multiple descriptors with this flag set can be updated concurrently in different threads, though the same descriptor must not be updated concurrently by two threads. Descriptors with this flag set can be updated concurrently with the set being bound to a command buffer in another thread, but not concurrently with the set being reset or freed. -
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
indicates that descriptors in this binding that are not dynamically used need not contain valid descriptors at the time the descriptors are consumed. A descriptor is dynamically used if any shader invocation executes an instruction that performs any memory access using the descriptor. -
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT
indicates that descriptors in this binding can be updated after a command buffer has bound this descriptor set, or while a command buffer that uses this descriptor set is pending execution, as long as the descriptors that are updated are not used by those command buffers. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
is also set, then descriptors can be updated as long as they are not dynamically used by any shader invocations. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
is not set, then descriptors can be updated as long as they are not statically used by any shader invocations. -
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT
indicates that this descriptor binding has a variable size that will be specified when a descriptor set is allocated using this layout. The value ofdescriptorCount
is treated as an upper bound on the size of the binding. This must only be used for the last binding in the descriptor set layout (i.e. the binding with the largest value ofbinding
). For the purposes of counting against limits such asmaxDescriptorSet
* andmaxPerStageDescriptor
*, the full value ofdescriptorCount
is counted , except for descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
wheredescriptorCount
specifies the upper bound on the byte size of the binding, thus it counts against themaxInlineUniformBlockSize
limit instead. .
Note
Note that while |
// Provided by VK_VERSION_1_2
typedef VkFlags VkDescriptorBindingFlags;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT;
VkDescriptorBindingFlags
is a bitmask type for setting a mask of zero
or more VkDescriptorBindingFlagBits.
To query information about whether a descriptor set layout can be created, call:
// Provided by VK_KHR_maintenance3
void vkGetDescriptorSetLayoutSupportKHR(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayoutSupport* pSupport);
-
device
is the logical device that would create the descriptor set layout. -
pCreateInfo
is a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pSupport
is a pointer to a VkDescriptorSetLayoutSupport structure, in which information about support for the descriptor set layout object is returned.
Some implementations have limitations on what fits in a descriptor set which
are not easily expressible in terms of existing limits like
maxDescriptorSet
*, for example if all descriptor types share a limited
space in memory but each descriptor is a different size or alignment.
This command returns information about whether a descriptor set satisfies
this limit.
If the descriptor set layout satisfies the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, this command is guaranteed to return VK_TRUE
in
VkDescriptorSetLayoutSupport::supported
.
If the descriptor set layout exceeds the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, whether the descriptor set layout is supported is
implementation-dependent and may depend on whether the descriptor sizes and
alignments cause the layout to exceed an internal limit.
This command does not consider other limits such as
maxPerStageDescriptor
*, and so a descriptor set layout that is
supported according to this command must still satisfy the pipeline layout
limits such as maxPerStageDescriptor
* in order to be used in a
pipeline layout.
Note
This is a |
Information about support for the descriptor set layout is returned in a
VkDescriptorSetLayoutSupport
structure:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorSetLayoutSupport {
VkStructureType sType;
void* pNext;
VkBool32 supported;
} VkDescriptorSetLayoutSupport;
or the equivalent
// Provided by VK_KHR_maintenance3
typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
supported
specifies whether the descriptor set layout can be created.
supported
is set to VK_TRUE
if the descriptor set can be
created, or else is set to VK_FALSE
.
If the pNext
chain of a VkDescriptorSetLayoutSupport structure
includes a VkDescriptorSetVariableDescriptorCountLayoutSupport
structure, then that structure returns additional information about whether
the descriptor set layout is supported.
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
VkStructureType sType;
void* pNext;
uint32_t maxVariableDescriptorCount;
} VkDescriptorSetVariableDescriptorCountLayoutSupport;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxVariableDescriptorCount
indicates the maximum number of descriptors supported in the highest numbered binding of the layout, if that binding is variable-sized. If the highest numbered binding of the layout has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thenmaxVariableDescriptorCount
indicates the maximum byte size supported for the binding, if that binding is variable-sized.
If the create info includes a variable-sized descriptor, then
supported
is determined assuming the requested size of the
variable-sized descriptor, and maxVariableDescriptorCount
is set to
the maximum size of that descriptor that can be successfully created (which
is greater than or equal to the requested size passed in).
If the create info does not include a variable-sized descriptor or if the
VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount
feature is not enabled, then maxVariableDescriptorCount
is set to
zero.
For the purposes of this command, a variable-sized descriptor binding with a
descriptorCount
of zero is treated as if the descriptorCount
is
one, and thus the binding is not ignored and the maximum descriptor count
will be returned.
If the layout is not supported, then the value written to
maxVariableDescriptorCount
is undefined.
The following examples show a shader snippet using two descriptor sets, and application code that creates corresponding descriptor set layouts.
//
// binding to a single sampled image descriptor in set 0
//
layout (set=0, binding=0) uniform texture2D mySampledImage;
//
// binding to an array of sampled image descriptors in set 0
//
layout (set=0, binding=1) uniform texture2D myArrayOfSampledImages[12];
//
// binding to a single uniform buffer descriptor in set 1
//
layout (set=1, binding=0) uniform myUniformBuffer
{
vec4 myElement[32];
};
...
%1 = OpExtInstImport "GLSL.std.450"
...
OpName %9 "mySampledImage"
OpName %14 "myArrayOfSampledImages"
OpName %18 "myUniformBuffer"
OpMemberName %18 0 "myElement"
OpName %20 ""
OpDecorate %9 DescriptorSet 0
OpDecorate %9 Binding 0
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 1
OpDecorate %20 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeImage %6 2D 0 0 0 1 Unknown
%8 = OpTypePointer UniformConstant %7
%9 = OpVariable %8 UniformConstant
%10 = OpTypeInt 32 0
%11 = OpConstant %10 12
%12 = OpTypeArray %7 %11
%13 = OpTypePointer UniformConstant %12
%14 = OpVariable %13 UniformConstant
%15 = OpTypeVector %6 4
%16 = OpConstant %10 32
%17 = OpTypeArray %15 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
...
VkResult myResult;
const VkDescriptorSetLayoutBinding myDescriptorSetLayoutBinding[] =
{
// binding to a single image descriptor
{
0, // binding
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
},
// binding to an array of image descriptors
{
1, // binding
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
12, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
},
// binding to a single uniform buffer descriptor
{
0, // binding
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
}
};
const VkDescriptorSetLayoutCreateInfo myDescriptorSetLayoutCreateInfo[] =
{
// Create info for first descriptor set with two descriptor bindings
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
2, // bindingCount
&myDescriptorSetLayoutBinding[0] // pBindings
},
// Create info for second descriptor set with one descriptor binding
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
1, // bindingCount
&myDescriptorSetLayoutBinding[2] // pBindings
}
};
VkDescriptorSetLayout myDescriptorSetLayout[2];
//
// Create first descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[0],
NULL,
&myDescriptorSetLayout[0]);
//
// Create second descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[1],
NULL,
&myDescriptorSetLayout[1]);
To destroy a descriptor set layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the descriptor set layout. -
descriptorSetLayout
is the descriptor set layout to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
13.2.2. Pipeline Layouts
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by VkPipelineLayout
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
To create a pipeline layout, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout);
-
device
is the logical device that creates the pipeline layout. -
pCreateInfo
is a pointer to a VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPipelineLayout
is a pointer to a VkPipelineLayout handle in which the resulting pipeline layout object is returned.
The VkPipelineLayoutCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
setLayoutCount
is the number of descriptor sets included in the pipeline layout. -
pSetLayouts
is a pointer to an array ofVkDescriptorSetLayout
objects. -
pushConstantRangeCount
is the number of push constant ranges included in the pipeline layout. -
pPushConstantRanges
is a pointer to an array ofVkPushConstantRange
structures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.NotePush constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineLayoutCreateFlags;
VkPipelineLayoutCreateFlags
is a bitmask type for setting a mask, but
is currently reserved for future use.
The VkPushConstantRange
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange;
-
stageFlags
is a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will return undefined values. -
offset
andsize
are the start offset and size, respectively, consumed by the range. Bothoffset
andsize
are in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.
Once created, pipeline layouts are used as part of pipeline creation (see Pipelines), as part of binding descriptor sets (see Descriptor Set Binding), and as part of setting push constants (see Push Constant Updates). Pipeline creation accepts a pipeline layout as input, and the layout may be used to map (set, binding, arrayElement) tuples to implementation resources or memory locations within a descriptor set. The assignment of implementation resources depends only on the bindings defined in the descriptor sets that comprise the pipeline layout, and not on any shader source.
All resource variables statically used in all shaders
in a pipeline must be declared with a (set,binding,arrayElement) that
exists in the corresponding descriptor set layout and is of an appropriate
descriptor type and includes the set of shader stages it is used by in
stageFlags
.
The pipeline layout can include entries that are not used by a particular
pipeline, or that are dead-code eliminated from any of the shaders.
The pipeline layout allows the application to provide a consistent set of
bindings across multiple pipeline compiles, which enables those pipelines to
be compiled in a way that the implementation may cheaply switch pipelines
without reprogramming the bindings.
Similarly, the push constant block declared in each shader (if present)
must only place variables at offsets that are each included in a push
constant range with stageFlags
including the bit corresponding to the
shader stage that uses it.
The pipeline layout can include ranges or portions of ranges that are not
used by a particular pipeline, or for which the variables have been
dead-code eliminated from any of the shaders.
There is a limit on the total number of resources of each type that can be included in bindings in all descriptor set layouts in a pipeline layout as shown in Pipeline Layout Resource Limits. The “Total Resources Available” column gives the limit on the number of each type of resource that can be included in bindings in all descriptor sets in the pipeline layout. Some resource types count against multiple limits. Additionally, there are limits on the total number of each type of resource that can be used in any pipeline stage as described in Shader Resource Limits.
Total Resources Available | Resource Types |
---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
uniform buffer dynamic |
|
storage buffer |
storage buffer dynamic |
|
|
storage buffer dynamic |
|
input attachment |
|
inline uniform block |
|
acceleration structure |
To destroy a pipeline layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the pipeline layout. -
pipelineLayout
is the pipeline layout to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Pipeline Layout Compatibility
Two pipeline layouts are defined to be “compatible for push constants” if they were created with identical push constant ranges. Two pipeline layouts are defined to be “compatible for set N” if they were created with identically defined descriptor set layouts for sets zero through N, and if they were created with identical push constant ranges.
When binding a descriptor set (see Descriptor Set Binding) to set number N, if the previously bound descriptor sets for sets zero through N-1 were all bound using compatible pipeline layouts, then performing this binding does not disturb any of the lower numbered sets. If, additionally, the previous bound descriptor set for set N was bound using a pipeline layout compatible for set N, then the bindings in sets numbered greater than N are also not disturbed.
Similarly, when binding a pipeline, the pipeline can correctly access any previously bound descriptor sets which were bound with compatible pipeline layouts, as long as all lower numbered sets were also bound with compatible layouts.
Layout compatibility means that descriptor sets can be bound to a command buffer for use by any pipeline created with a compatible pipeline layout, and without having bound a particular pipeline first. It also means that descriptor sets can remain valid across a pipeline change, and the same resources will be accessible to the newly bound pipeline.
Note
Place the least frequently changing descriptor sets near the start of the pipeline layout, and place the descriptor sets representing the most frequently changing resources near the end. When pipelines are switched, only the descriptor set bindings that have been invalidated will need to be updated and the remainder of the descriptor set bindings will remain in place. |
The maximum number of descriptor sets that can be bound to a pipeline
layout is queried from physical device properties (see
maxBoundDescriptorSets
in Limits).
const VkDescriptorSetLayout layouts[] = { layout1, layout2 };
const VkPushConstantRange ranges[] =
{
{
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, // stageFlags
0, // offset
4 // size
},
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // stageFlags
4, // offset
4 // size
},
};
const VkPipelineLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
2, // setLayoutCount
layouts, // pSetLayouts
2, // pushConstantRangeCount
ranges // pPushConstantRanges
};
VkPipelineLayout myPipelineLayout;
myResult = vkCreatePipelineLayout(
myDevice,
&createInfo,
NULL,
&myPipelineLayout);
13.2.3. Allocation of Descriptor Sets
A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.
Descriptor pools are represented by VkDescriptorPool
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
To create a descriptor pool object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool);
-
device
is the logical device that creates the descriptor pool. -
pCreateInfo
is a pointer to a VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pDescriptorPool
is a pointer to a VkDescriptorPool handle in which the resulting descriptor pool object is returned.
pAllocator
controls host memory allocation as described in the
Memory Allocation chapter.
The created descriptor pool is returned in pDescriptorPool
.
Additional information about the pool is passed in a
VkDescriptorPoolCreateInfo
structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool. -
maxSets
is the maximum number of descriptor sets that can be allocated from the pool. -
poolSizeCount
is the number of elements inpPoolSizes
. -
pPoolSizes
is a pointer to an array of VkDescriptorPoolSize structures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool.
If multiple VkDescriptorPoolSize
structures appear in the
pPoolSizes
array then the pool will be created with enough storage for
the total number of descriptors of each type.
Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.
If a descriptor pool has not had any descriptor sets freed since it was
created or most recently reset then fragmentation must not cause an
allocation failure (note that this is always the case for a pool created
without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
bit
set).
Additionally, if all sets allocated from the pool since it was created or
most recently reset use the same number of descriptors (of each type) and
the requested allocation also uses that same number of descriptors (of each
type), then fragmentation must not cause an allocation failure.
If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.
If flags
has the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
bit set, descriptor pool creation may fail with the error
VK_ERROR_FRAGMENTATION
if the total number of descriptors across all
pools (including this one) created with this bit set exceeds
maxUpdateAfterBindDescriptorsInAllPools
, or if fragmentation of the
underlying hardware resources occurs.
In order to be able to allocate descriptor sets having
inline uniform block bindings the
descriptor pool must be created with specifying the inline uniform block
binding capacity of the descriptor pool, in addition to the total inline
uniform data capacity in bytes which is specified through a
VkDescriptorPoolSize structure with a descriptorType
value of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
.
This can be done by adding a
VkDescriptorPoolInlineUniformBlockCreateInfoEXT
structure to the
pNext
chain of VkDescriptorPoolCreateInfo.
The VkDescriptorPoolInlineUniformBlockCreateInfoEXT
structure is
defined as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkDescriptorPoolInlineUniformBlockCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t maxInlineUniformBlockBindings;
} VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxInlineUniformBlockBindings
is the number of inline uniform block bindings to allocate.
Bits which can be set in VkDescriptorPoolCreateInfo::flags
to
enable operations on a descriptor pool are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
} VkDescriptorPoolCreateFlagBits;
-
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT
specifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed. -
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
specifies that descriptor sets allocated from this pool can include bindings with theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
bit set. It is valid to allocate descriptor sets that have bindings that do not set theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
bit from a pool that hasVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
set.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolCreateFlags;
VkDescriptorPoolCreateFlags
is a bitmask type for setting a mask of
zero or more VkDescriptorPoolCreateFlagBits.
The VkDescriptorPoolSize
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize;
-
type
is the type of descriptor. -
descriptorCount
is the number of descriptors of that type to allocate. Iftype
isVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendescriptorCount
is the number of bytes to allocate for descriptors of this type.
Note
When creating a descriptor pool that will contain descriptors for combined
image samplers of multi-planar formats, an application needs to account for
non-trivial descriptor consumption when choosing the |
To destroy a descriptor pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the descriptor pool. -
descriptorPool
is the descriptor pool to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.
Descriptor sets are allocated from descriptor pool objects, and are
represented by VkDescriptorSet
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
To allocate descriptor sets from a descriptor pool, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets);
-
device
is the logical device that owns the descriptor pool. -
pAllocateInfo
is a pointer to a VkDescriptorSetAllocateInfo structure describing parameters of the allocation. -
pDescriptorSets
is a pointer to an array of VkDescriptorSet handles in which the resulting descriptor set objects are returned.
The allocated descriptor sets are returned in pDescriptorSets
.
When a descriptor set is allocated, the initial state is largely uninitialized and all descriptors are undefined. Descriptors also become undefined if the underlying resource is destroyed. Descriptor sets containing undefined descriptors can still be bound and used, subject to the following conditions:
-
For descriptor set bindings created with the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
bit set, all descriptors in that binding that are dynamically used must have been populated before the descriptor set is consumed. -
For descriptor set bindings created without the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
bit set, all descriptors in that binding that are statically used must have been populated before the descriptor set is consumed. -
Descriptor bindings with descriptor type of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
can be undefined when the descriptor set is consumed; though values in that block will be undefined. -
Entries that are not used by a pipeline can have undefined descriptors.
If a call to vkAllocateDescriptorSets
would cause the total number of
descriptor sets allocated from the pool to exceed the value of
VkDescriptorPoolCreateInfo::maxSets
used to create
pAllocateInfo->descriptorPool
, then the allocation may fail due to
lack of space in the descriptor pool.
Similarly, the allocation may fail due to lack of space if the call to
vkAllocateDescriptorSets
would cause the number of any given
descriptor type to exceed the sum of all the descriptorCount
members
of each element of VkDescriptorPoolCreateInfo::pPoolSizes
with a
member
equal to that type.
Additionally, the allocation may also fail if a call to
vkAllocateDescriptorSets
would cause the total number of inline
uniform block bindings allocated from the pool to exceed the value of
VkDescriptorPoolInlineUniformBlockCreateInfoEXT::maxInlineUniformBlockBindings
used to create the descriptor pool.
If the allocation fails due to no more space in the descriptor pool, and not
because of system or device memory exhaustion, then
VK_ERROR_OUT_OF_POOL_MEMORY
must be returned.
vkAllocateDescriptorSets
can be used to create multiple descriptor
sets.
If the creation of any of those descriptor sets fails, then the
implementation must destroy all successfully created descriptor set objects
from this command, set all entries of the pDescriptorSets
array to
VK_NULL_HANDLE and return the error.
The VkDescriptorSetAllocateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
descriptorPool
is the pool which the sets will be allocated from. -
descriptorSetCount
determines the number of descriptor sets to be allocated from the pool. -
pSetLayouts
is a pointer to an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated.
If the pNext
chain of a VkDescriptorSetAllocateInfo structure
includes a VkDescriptorSetVariableDescriptorCountAllocateInfo
structure, then that structure includes an array of descriptor counts for
variable descriptor count bindings, one for each descriptor set being
allocated.
The VkDescriptorSetVariableDescriptorCountAllocateInfo
structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
VkStructureType sType;
const void* pNext;
uint32_t descriptorSetCount;
const uint32_t* pDescriptorCounts;
} VkDescriptorSetVariableDescriptorCountAllocateInfo;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
descriptorSetCount
is zero or the number of elements inpDescriptorCounts
. -
pDescriptorCounts
is a pointer to an array of descriptor counts, with each member specifying the number of descriptors in a variable descriptor count binding in the corresponding descriptor set being allocated.
If descriptorSetCount
is zero or this structure is not included in the
pNext
chain, then the variable lengths are considered to be zero.
Otherwise, pDescriptorCounts
[i] is the number of descriptors in the
variable count descriptor binding in the corresponding descriptor set
layout.
If the variable count descriptor binding in the corresponding descriptor set
layout has a descriptor type of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
then
pDescriptorCounts
[i] specifies the binding’s capacity in bytes.
If VkDescriptorSetAllocateInfo::pSetLayouts
[i] does not include
a variable count descriptor binding, then pDescriptorCounts
[i] is
ignored.
To free allocated descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets);
-
device
is the logical device that owns the descriptor pool. -
descriptorPool
is the descriptor pool from which the descriptor sets were allocated. -
descriptorSetCount
is the number of elements in thepDescriptorSets
array. -
pDescriptorSets
is a pointer to an array of handles to VkDescriptorSet objects.
After calling vkFreeDescriptorSets
, all descriptor sets in
pDescriptorSets
are invalid.
To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags);
-
device
is the logical device that owns the descriptor pool. -
descriptorPool
is the descriptor pool to be reset. -
flags
is reserved for future use.
Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolResetFlags;
VkDescriptorPoolResetFlags
is a bitmask type for setting a mask, but
is currently reserved for future use.
13.2.4. Descriptor Set Updates
Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:
// Provided by VK_VERSION_1_0
void vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
-
device
is the logical device that updates the descriptor sets. -
descriptorWriteCount
is the number of elements in thepDescriptorWrites
array. -
pDescriptorWrites
is a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to. -
descriptorCopyCount
is the number of elements in thepDescriptorCopies
array. -
pDescriptorCopies
is a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between.
The operations described by pDescriptorWrites
are performed first,
followed by the operations described by pDescriptorCopies
.
Within each array, the operations are performed in the order they appear in
the array.
Each element in the pDescriptorWrites
array describes an operation
updating the descriptor set using descriptors for resources specified in the
structure.
Each element in the pDescriptorCopies
array is a
VkCopyDescriptorSet structure describing an operation copying
descriptors between sets.
If the dstSet
member of any element of pDescriptorWrites
or
pDescriptorCopies
is bound, accessed, or modified by any command that
was recorded to a command buffer which is currently in the
recording or executable state,
and any of the descriptor bindings that are updated were not created with
the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
or
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT
bits set,
that command buffer becomes invalid.
The VkWriteDescriptorSet
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
dstSet
is the destination descriptor set to update. -
dstBinding
is the descriptor binding within that set. -
dstArrayElement
is the starting element in that array. If the descriptor binding identified bydstSet
anddstBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendstArrayElement
specifies the starting byte offset within the binding. -
descriptorCount
is the number of descriptors to update (the number of elements inpImageInfo
,pBufferInfo
, orpTexelBufferView
, or a value matching thedataSize
member of a VkWriteDescriptorSetInlineUniformBlockEXT structure in thepNext
chain , or a value matching theaccelerationStructureCount
of a VkWriteDescriptorSetAccelerationStructureKHR structure in thepNext
chain ). If the descriptor binding identified bydstSet
anddstBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendescriptorCount
specifies the number of bytes to update. -
descriptorType
is a VkDescriptorType specifying the type of each descriptor inpImageInfo
,pBufferInfo
, orpTexelBufferView
, as described below. It must be the same type as that specified inVkDescriptorSetLayoutBinding
fordstSet
atdstBinding
. The type of the descriptor also controls which array the descriptors are taken from. -
pImageInfo
is a pointer to an array of VkDescriptorImageInfo structures or is ignored, as described below. -
pBufferInfo
is a pointer to an array of VkDescriptorBufferInfo structures or is ignored, as described below. -
pTexelBufferView
is a pointer to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below.
Only one of pImageInfo
, pBufferInfo
, or pTexelBufferView
members is used according to the descriptor type specified in the
descriptorType
member of the containing VkWriteDescriptorSet
structure,
or none of them in case descriptorType
is
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
, in which case the source
data for the descriptor writes is taken from the
VkWriteDescriptorSetInlineUniformBlockEXT structure included in the
pNext
chain of VkWriteDescriptorSet
,
or if descriptorType
is
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR
, in which case the
source data for the descriptor writes is taken from the
VkWriteDescriptorSetAccelerationStructureKHR structure in the
pNext
chain of VkWriteDescriptorSet
,
as specified below.
If the nullDescriptor feature is enabled, the buffer, imageView, or bufferView can be VK_NULL_HANDLE. Loads from a null descriptor return zero values and stores and atomics to a null descriptor are discarded.
If the dstBinding
has fewer than descriptorCount
array elements
remaining starting from dstArrayElement
, then the remainder will be
used to update the subsequent binding - dstBinding
+1 starting at
array element zero.
If a binding has a descriptorCount
of zero, it is skipped.
This behavior applies recursively, with the update affecting consecutive
bindings as needed to update all descriptorCount
descriptors.
Note
The same behavior applies to bindings with a descriptor type of
|
The type of descriptors in a descriptor set is specified by
VkWriteDescriptorSet::descriptorType
, which must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
// Provided by VK_EXT_inline_uniform_block
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
// Provided by VK_KHR_ray_tracing
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000165000,
// Provided by VK_NV_ray_tracing
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
} VkDescriptorType;
-
VK_DESCRIPTOR_TYPE_SAMPLER
specifies a sampler descriptor. -
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
specifies a combined image sampler descriptor. -
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
specifies a sampled image descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
specifies a storage image descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
specifies a uniform texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
specifies a storage texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
specifies a uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
specifies a storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
specifies a dynamic uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
specifies a dynamic storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
specifies an input attachment descriptor. -
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
specifies an inline uniform block.
When a descriptor set is updated via elements of VkWriteDescriptorSet,
members of pImageInfo
, pBufferInfo
and pTexelBufferView
are only accessed by the implementation when they correspond to descriptor
type being defined - otherwise they are ignored.
The members accessed are as follows for each descriptor type:
-
For
VK_DESCRIPTOR_TYPE_SAMPLER
, only thesampler
member of each element of VkWriteDescriptorSet::pImageInfo
is accessed. -
For
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
, only theimageView
andimageLayout
members of each element of VkWriteDescriptorSet::pImageInfo
are accessed. -
For
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, all members of each element of VkWriteDescriptorSet::pImageInfo
are accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
, all members of each element of VkWriteDescriptorSet::pBufferInfo
are accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, each element of VkWriteDescriptorSet::pTexelBufferView
is accessed.
When updating descriptors with a descriptorType
of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
, none of the
pImageInfo
, pBufferInfo
, or pTexelBufferView
members are
accessed, instead the source data of the descriptor update operation is
taken from the VkWriteDescriptorSetInlineUniformBlockEXT structure in
the pNext
chain of VkWriteDescriptorSet
.
When updating descriptors with a descriptorType
of
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR
, none of the
pImageInfo
, pBufferInfo
, or pTexelBufferView
members are
accessed, instead the source data of the descriptor update operation is
taken from the VkWriteDescriptorSetAccelerationStructureKHR structure
in the pNext
chain of VkWriteDescriptorSet
.
The VkDescriptorBufferInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo;
-
buffer
is VK_NULL_HANDLE or the buffer resource. -
offset
is the offset in bytes from the start ofbuffer
. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset. -
range
is the size in bytes that is used for this descriptor update, orVK_WHOLE_SIZE
to use the range fromoffset
to the end of the buffer.
Note
When setting |
For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
and
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
descriptor types,
offset
is the base offset from which the dynamic offset is applied and
range
is the static size used for all dynamic offsets.
The VkDescriptorImageInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo;
-
sampler
is a sampler handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLER
andVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
if the binding being updated does not use immutable samplers. -
imageView
is VK_NULL_HANDLE or an image view handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
. -
imageLayout
is the layout that the image subresources accessible fromimageView
will be in at the time this descriptor is accessed.imageLayout
is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
.
Members of VkDescriptorImageInfo
that are not used in an update (as
described above) are ignored.
If the descriptorType
member of VkWriteDescriptorSet is
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
then the data to write to
the descriptor set is specified through a
VkWriteDescriptorSetInlineUniformBlockEXT
structure included in the
pNext
chain of VkWriteDescriptorSet
.
The VkWriteDescriptorSetInlineUniformBlockEXT
structure is defined as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkWriteDescriptorSetInlineUniformBlockEXT {
VkStructureType sType;
const void* pNext;
uint32_t dataSize;
const void* pData;
} VkWriteDescriptorSetInlineUniformBlockEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
dataSize
is the number of bytes of inline uniform block data pointed to bypData
. -
pData
is a pointer todataSize
number of bytes of data to write to the inline uniform block.
The VkWriteDescriptorSetAccelerationStructureKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkWriteDescriptorSetAccelerationStructureKHR {
VkStructureType sType;
const void* pNext;
uint32_t accelerationStructureCount;
const VkAccelerationStructureKHR* pAccelerationStructures;
} VkWriteDescriptorSetAccelerationStructureKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkWriteDescriptorSetAccelerationStructureKHR VkWriteDescriptorSetAccelerationStructureNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
accelerationStructureCount
is the number of elements inpAccelerationStructures
. -
pAccelerationStructures
are the acceleration structures to update.
The VkCopyDescriptorSet
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcSet
,srcBinding
, andsrcArrayElement
are the source set, binding, and array element, respectively. If the descriptor binding identified bysrcSet
andsrcBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thensrcArrayElement
specifies the starting byte offset within the binding to copy from. -
dstSet
,dstBinding
, anddstArrayElement
are the destination set, binding, and array element, respectively. If the descriptor binding identified bydstSet
anddstBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendstArrayElement
specifies the starting byte offset within the binding to copy to. -
descriptorCount
is the number of descriptors to copy from the source to destination. IfdescriptorCount
is greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified bysrcSet
andsrcBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendescriptorCount
specifies the number of bytes to copy and the remaining array elements in the source or destination binding refer to the remaining number of bytes in those.
13.2.5. Descriptor Update Templates
A descriptor update template specifies a mapping from descriptor update information in host memory to descriptors in a descriptor set. It is designed to avoid passing redundant information to the driver when frequently updating the same set of descriptors in descriptor sets.
Descriptor update template objects are represented by
VkDescriptorUpdateTemplate
handles:
// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;
13.2.6. Descriptor Set Updates with Templates
Updating a large VkDescriptorSet
array can be an expensive operation
since an application must specify one VkWriteDescriptorSet structure
for each descriptor or descriptor array to update, each of which
re-specifies the same state when updating the same descriptor in multiple
descriptor sets.
For cases when an application wishes to update the same set of descriptors
in multiple descriptor sets allocated using the same
VkDescriptorSetLayout
, vkUpdateDescriptorSetWithTemplate can be
used as a replacement for vkUpdateDescriptorSets.
VkDescriptorUpdateTemplate
allows implementations to convert a set of
descriptor update operations on a single descriptor set to an internal
format that, in conjunction with vkUpdateDescriptorSetWithTemplate
or vkCmdPushDescriptorSetWithTemplateKHR
, can be more efficient compared to calling vkUpdateDescriptorSets
or vkCmdPushDescriptorSetKHR
.
The descriptors themselves are not specified in the
VkDescriptorUpdateTemplate
, rather, offsets into an application
provided pointer to host memory are specified, which are combined with a
pointer passed to vkUpdateDescriptorSetWithTemplate
or vkCmdPushDescriptorSetWithTemplateKHR
.
This allows large batches of updates to be executed without having to
convert application data structures into a strictly-defined Vulkan data
structure.
To create a descriptor update template, call:
// Provided by VK_KHR_descriptor_update_template
VkResult vkCreateDescriptorUpdateTemplateKHR(
VkDevice device,
const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
-
device
is the logical device that creates the descriptor update template. -
pCreateInfo
is a pointer to a VkDescriptorUpdateTemplateCreateInfo structure specifying the set of descriptors to update with a single call to vkCmdPushDescriptorSetWithTemplateKHR or vkUpdateDescriptorSetWithTemplate. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pDescriptorUpdateTemplate
is a pointer to aVkDescriptorUpdateTemplate
handle in which the resulting descriptor update template object is returned.
The VkDescriptorUpdateTemplateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorUpdateTemplateCreateFlags flags;
uint32_t descriptorUpdateEntryCount;
const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries;
VkDescriptorUpdateTemplateType templateType;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineBindPoint pipelineBindPoint;
VkPipelineLayout pipelineLayout;
uint32_t set;
} VkDescriptorUpdateTemplateCreateInfo;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
descriptorUpdateEntryCount
is the number of elements in thepDescriptorUpdateEntries
array. -
pDescriptorUpdateEntries
is a pointer to an array of VkDescriptorUpdateTemplateEntry structures describing the descriptors to be updated by the descriptor update template. -
templateType
Specifies the type of the descriptor update template. If set toVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET
it can only be used to update descriptor sets with a fixeddescriptorSetLayout
. If set toVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
it can only be used to push descriptor sets using the providedpipelineBindPoint
,pipelineLayout
, andset
number. -
descriptorSetLayout
is the descriptor set layout the parameter update template will be used with. All descriptor sets which are going to be updated through the newly created descriptor update template must be created with this layout.descriptorSetLayout
is the descriptor set layout used to build the descriptor update template. All descriptor sets which are going to be updated through the newly created descriptor update template must be created with a layout that matches (is the same as, or defined identically to) this layout. This parameter is ignored iftemplateType
is notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET
. -
pipelineBindPoint
is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. This parameter is ignored iftemplateType
is notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
-
pipelineLayout
is a VkPipelineLayout object used to program the bindings. This parameter is ignored iftemplateType
is notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
-
set
is the set number of the descriptor set in the pipeline layout that will be updated. This parameter is ignored iftemplateType
is notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
// Provided by VK_VERSION_1_1
typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
VkDescriptorUpdateTemplateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
The descriptor update template type is determined by the
VkDescriptorUpdateTemplateCreateInfo::templateType
property,
which takes the following values:
// Provided by VK_VERSION_1_1
typedef enum VkDescriptorUpdateTemplateType {
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
// Provided by VK_KHR_push_descriptor with VK_VERSION_1_1, VK_KHR_push_descriptor with VK_KHR_descriptor_update_template, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
// Provided by VK_KHR_descriptor_update_template
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
} VkDescriptorUpdateTemplateType;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
-
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET
specifies that the descriptor update template will be used for descriptor set updates only. -
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
specifies that the descriptor update template will be used for push descriptor updates only.
The VkDescriptorUpdateTemplateEntry
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateEntry {
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
size_t offset;
size_t stride;
} VkDescriptorUpdateTemplateEntry;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
-
dstBinding
is the descriptor binding to update when using this descriptor update template. -
dstArrayElement
is the starting element in the array belonging todstBinding
. If the descriptor binding identified bysrcBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendstArrayElement
specifies the starting byte offset to update. -
descriptorCount
is the number of descriptors to update. IfdescriptorCount
is greater than the number of remaining array elements in the destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified bydstBinding
has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
thendescriptorCount
specifies the number of bytes to update and the remaining array elements in the destination binding refer to the remaining number of bytes in it. -
descriptorType
is a VkDescriptorType specifying the type of the descriptor. -
offset
is the offset in bytes of the first binding in the raw data structure. -
stride
is the stride in bytes between two consecutive array elements of the descriptor update informations in the raw data structure. The actual pointer ptr for each array element j of update entry i is computed using the following formula:const char *ptr = (const char *)pData + pDescriptorUpdateEntries[i].offset + j * pDescriptorUpdateEntries[i].stride
The stride is useful in case the bindings are stored in structs along with other data. If
descriptorType
isVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
then the value ofstride
is ignored and the stride is assumed to be1
, i.e. the descriptor update information for them is always specified as a contiguous range.
To destroy a descriptor update template, call:
// Provided by VK_KHR_descriptor_update_template
void vkDestroyDescriptorUpdateTemplateKHR(
VkDevice device,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that has been used to create the descriptor update template -
descriptorUpdateTemplate
is the descriptor update template to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Once a VkDescriptorUpdateTemplate
has been created, descriptor sets
can be updated by calling:
// Provided by VK_KHR_descriptor_update_template
void vkUpdateDescriptorSetWithTemplateKHR(
VkDevice device,
VkDescriptorSet descriptorSet,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const void* pData);
-
device
is the logical device that updates the descriptor sets. -
descriptorSet
is the descriptor set to update -
descriptorUpdateTemplate
is a VkDescriptorUpdateTemplate object specifying the update mapping betweenpData
and the descriptor set to update. -
pData
is a pointer to memory containing one or more VkDescriptorImageInfo, VkDescriptorBufferInfo, or VkBufferView structures or VkAccelerationStructureKHR or VkAccelerationStructureNV handles used to write the descriptors.
struct AppBufferView {
VkBufferView bufferView;
uint32_t applicationRelatedInformation;
};
struct AppDataStructure
{
VkDescriptorImageInfo imageInfo; // a single image info
VkDescriptorBufferInfo bufferInfoArray[3]; // 3 buffer infos in an array
AppBufferView bufferView[2]; // An application defined structure containing a bufferView
// ... some more application related data
};
const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
// binding to a single image descriptor
{
0, // binding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
offsetof(AppDataStructure, imageInfo), // offset
0 // stride is not required if descriptorCount is 1
},
// binding to an array of buffer descriptors
{
1, // binding
0, // dstArrayElement
3, // descriptorCount
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // descriptorType
offsetof(AppDataStructure, bufferInfoArray), // offset
sizeof(VkDescriptorBufferInfo) // stride, descriptor buffer infos are compact
},
// binding to an array of buffer views
{
2, // binding
0, // dstArrayElement
2, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, // descriptorType
offsetof(AppDataStructure, bufferView) +
offsetof(AppBufferView, bufferView), // offset
sizeof(AppBufferView) // stride, bufferViews do not have to be compact
},
};
// create a descriptor update template for descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, // sType
NULL, // pNext
0, // flags
3, // descriptorUpdateEntryCount
descriptorUpdateTemplateEntries, // pDescriptorUpdateEntries
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, // templateType
myLayout, // descriptorSetLayout
0, // pipelineBindPoint, ignored by given templateType
0, // pipelineLayout, ignored by given templateType
0, // set, ignored by given templateType
};
VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
myDevice,
&createInfo,
NULL,
&myDescriptorUpdateTemplate);
}
AppDataStructure appData;
// fill appData here or cache it in your engine
vkUpdateDescriptorSetWithTemplate(myDevice, myDescriptorSet, myDescriptorUpdateTemplate, &appData);
13.2.7. Descriptor Set Binding
To bind one or more descriptor sets to a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
-
commandBuffer
is the command buffer that the descriptor sets will be bound to. -
pipelineBindPoint
is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other. -
layout
is a VkPipelineLayout object used to program the bindings. -
firstSet
is the set number of the first descriptor set to be bound. -
descriptorSetCount
is the number of elements in thepDescriptorSets
array. -
pDescriptorSets
is a pointer to an array of handles to VkDescriptorSet objects describing the descriptor sets to write to. -
dynamicOffsetCount
is the number of dynamic offsets in thepDynamicOffsets
array. -
pDynamicOffsets
is a pointer to an array ofuint32_t
values specifying dynamic offsets.
vkCmdBindDescriptorSets
causes the sets numbered [firstSet
..
firstSet
+descriptorSetCount
-1] to use the bindings stored in
pDescriptorSets
[0..descriptorSetCount-1] for subsequent rendering
commands (either compute or graphics, according to the
pipelineBindPoint
).
Any bindings that were previously applied via these sets are no longer
valid.
Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in Pipeline Layout Compatibility.
A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.
If any of the sets being bound include dynamic uniform or storage buffers,
then pDynamicOffsets
includes one element for each array element in
each dynamic descriptor type binding in each set.
Values are taken from pDynamicOffsets
in an order such that all
entries for set N come before set N+1; within a set, entries are ordered by
the binding numbers in the descriptor set layouts; and within a binding
array, elements are in order.
dynamicOffsetCount
must equal the total number of dynamic descriptors
in the sets being bound.
The effective offset used for dynamic uniform and storage buffer bindings is
the sum of the relative offset taken from pDynamicOffsets
, and the
base address of the buffer plus base offset in the descriptor set.
The range of the dynamic uniform and storage buffer bindings is the buffer
range as specified in the descriptor set.
Each of the pDescriptorSets
must be compatible with the pipeline
layout specified by layout
.
The layout used to program the bindings must also be compatible with the
pipeline used in subsequent graphics or compute commands, as defined in the
Pipeline Layout Compatibility section.
The descriptor set contents bound by a call to vkCmdBindDescriptorSets
may be consumed at the following times:
-
For descriptor bindings created with the
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
bit set, the contents may be consumed when the command buffer is submitted to a queue, or during shader execution of the resulting draws and dispatches, or any time in between. Otherwise, -
during host execution of the command, or during shader execution of the resulting draws and dispatches, or any time in between.
Thus, the contents of a descriptor set binding must not be altered (overwritten by an update command, or freed) between the first point in time that it may be consumed, and when the command completes executing on the queue.
The contents of pDynamicOffsets
are consumed immediately during
execution of vkCmdBindDescriptorSets
.
Once all pending uses have completed, it is legal to update and reuse a
descriptor set.
13.2.8. Push Descriptor Updates
In addition to allocating descriptor sets and binding them to a command buffer, an application can record descriptor updates into the command buffer.
To push descriptor updates into a command buffer, call:
// Provided by VK_KHR_push_descriptor
void vkCmdPushDescriptorSetKHR(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t set,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites);
-
commandBuffer
is the command buffer that the descriptors will be recorded in. -
pipelineBindPoint
is a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of push descriptor bindings for each of graphics and compute, so binding one does not disturb the other. -
layout
is a VkPipelineLayout object used to program the bindings. -
set
is the set number of the descriptor set in the pipeline layout that will be updated. -
descriptorWriteCount
is the number of elements in thepDescriptorWrites
array. -
pDescriptorWrites
is a pointer to an array of VkWriteDescriptorSet structures describing the descriptors to be updated.
Push descriptors are a small bank of descriptors whose storage is internally managed by the command buffer rather than being written into a descriptor set and later bound to a command buffer. Push descriptors allow for incremental updates of descriptors without managing the lifetime of descriptor sets.
When a command buffer begins recording, all push descriptors are undefined.
Push descriptors can be updated incrementally and cause shaders to use the
updated descriptors for subsequent rendering commands (either compute or
graphics, according to the pipelineBindPoint
) until the descriptor is
overwritten, or else until the set is disturbed as described in
Pipeline Layout Compatibility.
When the set is disturbed or push descriptors with a different descriptor
set layout are set, all push descriptors are undefined.
Push descriptors that are statically used by a
pipeline must not be undefined at the time that a draw or dispatch command
is recorded to execute using that pipeline.
This includes immutable sampler descriptors, which must be pushed before
they are accessed by a pipeline (the immutable samplers are pushed, rather
than the samplers in pDescriptorWrites
).
Push descriptors that are not statically used can remain undefined.
Push descriptors do not use dynamic offsets.
Instead, the corresponding non-dynamic descriptor types can be used and the
offset
member of VkDescriptorBufferInfo can be changed each
time the descriptor is written.
Each element of pDescriptorWrites
is interpreted as in
VkWriteDescriptorSet, except the dstSet
member is ignored.
To push an immutable sampler, use a VkWriteDescriptorSet with
dstBinding
and dstArrayElement
selecting the immutable sampler’s
binding.
If the descriptor type is VK_DESCRIPTOR_TYPE_SAMPLER
, the
pImageInfo
parameter is ignored and the immutable sampler is taken
from the push descriptor set layout in the pipeline layout.
If the descriptor type is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
the sampler
member of the pImageInfo
parameter is ignored and
the immutable sampler is taken from the push descriptor set layout in the
pipeline layout.
13.2.9. Push Descriptor Updates with Descriptor Update Templates
It is also possible to use a descriptor update template to specify the push descriptors to update. To do so, call:
// Provided by VK_KHR_push_descriptor with VK_VERSION_1_1, VK_KHR_push_descriptor with VK_KHR_descriptor_update_template, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
void vkCmdPushDescriptorSetWithTemplateKHR(
VkCommandBuffer commandBuffer,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
VkPipelineLayout layout,
uint32_t set,
const void* pData);
-
commandBuffer
is the command buffer that the descriptors will be recorded in. -
descriptorUpdateTemplate
is a descriptor update template defining how to interpret the descriptor information inpData
. -
layout
is a VkPipelineLayout object used to program the bindings. It must be compatible with the layout used to create thedescriptorUpdateTemplate
handle. -
set
is the set number of the descriptor set in the pipeline layout that will be updated. This must be the same number used to create thedescriptorUpdateTemplate
handle. -
pData
is a pointer to memory containing descriptors for the templated update.
struct AppDataStructure
{
VkDescriptorImageInfo imageInfo; // a single image info
// ... some more application related data
};
const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
// binding to a single image descriptor
{
0, // binding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
offsetof(AppDataStructure, imageInfo), // offset
0 // stride is not required if descriptorCount is 1
}
};
// create a descriptor update template for descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, // sType
NULL, // pNext
0, // flags
1, // descriptorUpdateEntryCount
descriptorUpdateTemplateEntries, // pDescriptorUpdateEntries
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR, // templateType
0, // descriptorSetLayout, ignored by given templateType
VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
myPipelineLayout, // pipelineLayout
0, // set
};
VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
myDevice,
&createInfo,
NULL,
&myDescriptorUpdateTemplate);
}
AppDataStructure appData;
// fill appData here or cache it in your engine
vkCmdPushDescriptorSetWithTemplateKHR(myCmdBuffer, myDescriptorUpdateTemplate, myPipelineLayout, 0,&appData);
13.2.10. Push Constant Updates
As described above in section Pipeline Layouts, the pipeline layout defines shader push constants which are updated via Vulkan commands rather than via writes to memory or copy commands.
Note
Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates. |
The values of push constants are undefined at the start of a command buffer.
To update push constants, call:
// Provided by VK_VERSION_1_0
void vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues);
-
commandBuffer
is the command buffer in which the push constant update will be recorded. -
layout
is the pipeline layout used to program the push constant updates. -
stageFlags
is a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range. -
offset
is the start offset of the push constant range to update, in units of bytes. -
size
is the size of the push constant range to update, in units of bytes. -
pValues
is a pointer to an array ofsize
bytes containing the new push constant values.
Note
As |
13.3. Physical Storage Buffer Access
To query a 64-bit buffer device address value through which buffer memory can be accessed in a shader, call:
// Provided by VK_KHR_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressKHR(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
or the equivalent command
// Provided by VK_EXT_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressEXT(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
device
is the logical device that the buffer was created on. -
pInfo
is a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value is an address of the start of pInfo->buffer
.
The address range starting at this value and whose size is the size of the
buffer can be used in a shader to access the memory bound to that buffer,
using the
SPV_KHR_physical_storage_buffer
extension
SPV_EXT_physical_storage_buffer
extension
and the PhysicalStorageBuffer
storage class.
For example, this value can be stored in a uniform buffer, and the shader
can read the value from the uniform buffer and use it to do a dependent
read/write to this buffer.
A value of zero is reserved as a “null” pointer and must not be returned
as a valid buffer device address.
All loads, stores, and atomics in a shader through
PhysicalStorageBuffer
pointers must access addresses in the address
range of some buffer.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress
VkBufferDeviceAddressCreateInfoEXT::deviceAddress
the return value will be the same address that was returned at capture time.
The VkBufferDeviceAddressInfo
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferDeviceAddressInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferDeviceAddressInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR;
or the equivalent
// Provided by VK_EXT_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buffer
specifies the buffer whose address is being queried.
To query a 64-bit buffer opaque capture address, call:
// Provided by VK_KHR_buffer_device_address
uint64_t vkGetBufferOpaqueCaptureAddressKHR(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
device
is the logical device that the buffer was created on. -
pInfo
is a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value is an opaque capture address of the start of
pInfo->buffer
.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress
the
return value must be the same address.
14. Shader Interfaces
When a pipeline is created, the set of shaders specified in the
corresponding Vk*PipelineCreateInfo
structure are implicitly linked at
a number of different interfaces.
Interface definitions make use of the following SPIR-V decorations:
-
DescriptorSet
andBinding
-
Location
,Component
, andIndex
-
Flat
,NoPerspective
,Centroid
, andSample
-
Block
andBufferBlock
-
InputAttachmentIndex
-
Offset
,ArrayStride
, andMatrixStride
-
BuiltIn
This specification describes valid uses for Vulkan of these decorations. Any other use of one of these decorations is invalid.
14.1. Shader Input and Output Interfaces
When multiple stages are present in a pipeline, the outputs of one stage form an interface with the inputs of the next stage. When such an interface involves a shader, shader outputs are matched against the inputs of the next stage, and shader inputs are matched against the outputs of the previous stage.
All the variables forming the shader input and output interfaces are
listed as operands to the OpEntryPoint
instruction and are declared
with the Input
or Output
storage classes, respectively, in the
SPIR-V module.
These generally form the interfaces between consecutive shader stages,
regardless of any non-shader stages between the consecutive shader stages.
There are two classes of variables that can be matched between shader stages, built-in variables and user-defined variables. Each class has a different set of matching criteria.
Output
variables of a shader stage have undefined values until the
shader writes to them or uses the Initializer
operand when declaring
the variable.
14.1.1. Built-in Interface Block
Shader built-in variables meeting the following requirements define the built-in interface block. They must
-
be explicitly declared (there are no implicit built-ins),
-
be identified with a
BuiltIn
decoration, -
form object types as described in the Built-in Variables section, and
-
be declared in a block whose top-level members are the built-ins.
There must be no more than one built-in interface block per shader per interface.
Built-ins must not have any Location
or Component
decorations.
14.1.2. User-defined Variable Interface
The non-built-in variables listed by OpEntryPoint
with the Input
or Output
storage class form the user-defined variable interface.
These must have SPIR-V numerical types or, recursively, composite types of
such types.
By default, the components of such types have a width of 32 or 64 bits.
If an implementation supports
storageInputOutput16, components can also
have a width of 16 bits.
These variables must be identified with a Location
decoration and can
also be identified with a Component
decoration.
14.1.3. Interface Matching
Interface matching rules only apply to built-ins when they are declared as members of the built-in interface block.
Tessellation control and mesh shader per-vertex output variables and blocks, and tessellation control, tessellation evaluation, and geometry shader per-vertex input variables and blocks are required to be declared as arrays, with each element representing input or output values for a single vertex of a multi-vertex primitive. For the purposes of interface matching, the outermost array dimension of such variables and blocks is ignored.
A user-defined output variable is considered to match an input variable in
the subsequent stage if the two variables are declared with the same
Location
and Component
decoration and match in type and
decoration, except that interpolation
decorations are not required to match.
XfbBuffer
, XfbStride
, Offset
, and Stream
are also not
required to match for the purposes of interface matching.
For the purposes of interface matching, variables declared without a
Component
decoration are considered to have a Component
decoration
of zero.
Note
Matching rules for passthrough geometry shaders are slightly different and are described in the Passthrough Interface Matching section. |
Variables or block members declared as structures are considered to match in type if and only if the structure members match in type, decoration, number, and declaration order. Variables or block members declared as arrays are considered to match in type only if both declarations specify the same element type and size.
At an interface between two non-fragment shader stages, the built-in interface block must match exactly, as described above, except for per-view outputs as described in Mesh Shader Per-View Outputs. At an interface involving the fragment shader inputs, the presence or absence of any built-in output does not affect the interface matching.
At an interface between two shader stages, the user-defined variable interface must match exactly, as described above.
Any input value to a shader stage is well-defined as long as the preceding stages writes to a matching output, as described above.
Additionally, scalar and vector inputs are well-defined if there is a corresponding output satisfying all of the following conditions:
-
the input and output match exactly in decoration,
-
the output is a vector with the same basic type and has at least as many components as the input, and
-
the common component type of the input and output is 16-bit integer or floating-point, or 32-bit integer or floating-point (64-bit component types are excluded).
In this case, the components of the input will be taken from the first components of the output, and any extra components of the output will be ignored.
14.1.4. Location Assignment
This section describes location assignments for user-defined variables and how many locations are consumed by a given user-variable type. As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This outer array level is removed from the type before considering how many locations the type consumes.
The Location
value specifies an interface slot comprised of a 32-bit
four-component vector conveyed between stages.
The Component
specifies
components within these vector
locations.
Only types with widths of
16,
32 or 64 are supported in shader interfaces.
Inputs and outputs of the following types consume a single interface location:
-
16-bit scalar and vector types, and
-
32-bit scalar and vector types, and
-
64-bit scalar and 2-component vector types.
64-bit three- and four-component vectors consume two consecutive locations.
If a declared input or output is an array of size n and each element takes m locations, it will be assigned m × n consecutive locations starting with the location specified.
If the declared input or output is an n × m 16-, 32- or 64-bit matrix, it will be assigned multiple locations starting with the location specified. The number of locations assigned for each matrix will be the same as for an n-element array of m-component vectors.
An OpVariable
with a structure type that is not a block must be
decorated with a Location
.
When an OpVariable
with a structure type (either block or non-block) is
decorated with a Location
, the members in the structure type must not
be decorated with a Location
.
The OpVariable
’s members are assigned consecutive locations in
declaration order, starting from the first member, which is assigned the
location decoration from the OpVariable
.
When a block-type OpVariable
is declared without a Location
decoration, each member in its structure type must be decorated with a
Location
.
Types nested deeper than the top-level members must not have Location
decorations.
The locations consumed by block and structure members are determined by applying the rules above in a depth-first traversal of the instantiated members as though the structure or block member were declared as an input or output variable of the same type.
Any two inputs listed as operands on the same OpEntryPoint
must not be
assigned the same location, either explicitly or implicitly.
Any two outputs listed as operands on the same OpEntryPoint
must not
be assigned the same location, either explicitly or implicitly.
The number of input and output locations available for a shader input or
output interface are limited, and dependent on the shader stage as described
in Shader Input and Output Locations.
All variables in both the built-in interface
block and the user-defined variable
interface count against these limits.
Each effective Location
must have a value less than the number of
locations available for the given interface, as specified in the "Locations
Available" column in Shader Input and Output Locations.
Shader Interface | Locations Available |
---|---|
vertex input |
|
vertex output |
|
tessellation control input |
|
tessellation control output |
|
tessellation evaluation input |
|
tessellation evaluation output |
|
geometry input |
|
geometry output |
|
fragment input |
|
fragment output |
|
14.1.5. Component Assignment
The Component
decoration allows the Location
to be more finely
specified for scalars and vectors, down to the individual components within
a location that are consumed.
The components within a location are 0, 1, 2, and 3.
A variable or block member starting at component N will consume components
N, N+1, N+2, …
up through its size.
For 16-, and 32-bit types,
it is invalid if this sequence of components gets larger than 3.
A scalar 64-bit type will consume two of these components in sequence, and a
two-component 64-bit vector type will consume all four components available
within a location.
A three- or four-component 64-bit vector type must not specify a
Component
decoration.
A three-component 64-bit vector type will consume all four components of the
first location and components 0 and 1 of the second location.
This leaves components 2 and 3 available for other component-qualified
declarations.
A scalar or two-component 64-bit data type must not specify a
Component
decoration of 1 or 3.
A Component
decoration must not be specified for any type that is not
a scalar or vector.
14.2. Vertex Input Interface
When the vertex stage is present in a pipeline, the vertex shader input
variables form an interface with the vertex input attributes.
The vertex shader input variables are matched by the Location
and
Component
decorations to the vertex input attributes specified in the
pVertexInputState
member of the VkGraphicsPipelineCreateInfo
structure.
The vertex shader input variables listed by OpEntryPoint
with the
Input
storage class form the vertex input interface.
These variables must be identified with a Location
decoration and can
also be identified with a Component
decoration.
For the purposes of interface matching: variables declared without a
Component
decoration are considered to have a Component
decoration
of zero.
The number of available vertex input locations is given by the
maxVertexInputAttributes
member of the VkPhysicalDeviceLimits
structure.
See Attribute Location and Component Assignment for details.
All vertex shader inputs declared as above must have a corresponding attribute and binding in the pipeline.
14.3. Fragment Output Interface
When the fragment stage is present in a pipeline, the fragment shader
outputs form an interface with the output attachments of the current
subpass.
The fragment shader output variables are matched by the Location
and
Component
decorations to the color attachments specified in the
pColorAttachments
array of the VkSubpassDescription structure
describing the subpass that the fragment shader is executed in.
The fragment shader output variables listed by OpEntryPoint
with the
Output
storage class form the fragment output interface.
These variables must be identified with a Location
decoration.
They can also be identified with a Component
decoration and/or an
Index
decoration.
For the purposes of interface matching: variables declared without a
Component
decoration are considered to have a Component
decoration
of zero, and variables declared without an Index
decoration are
considered to have an Index
decoration of zero.
A fragment shader output variable identified with a Location
decoration
of i is directed to the color attachment indicated by
pColorAttachments
[i], after passing through the blending unit as
described in Blending, if enabled.
Locations are consumed as described in
Location Assignment.
The number of available fragment output locations is given by the
maxFragmentOutputAttachments
member of the
VkPhysicalDeviceLimits
structure.
Components of the output variables are assigned as described in Component Assignment. Output components identified as 0, 1, 2, and 3 will be directed to the R, G, B, and A inputs to the blending unit, respectively, or to the output attachment if blending is disabled. If two variables are placed within the same location, they must have the same underlying type (floating-point or integer). The input values to blending or color attachment writes are undefined for components which do not correspond to a fragment shader output.
Fragment outputs identified with an Index
of zero are directed to the
first input of the blending unit associated with the corresponding
Location
.
Outputs identified with an Index
of one are directed to the second
input of the corresponding blending unit.
No component aliasing of output variables is allowed, that is there must not be two output variables which have the same location, component, and index, either explicitly declared or implied.
Output values written by a fragment shader must be declared with either
OpTypeFloat
or OpTypeInt
, and a Width
of 32.
If storageInputOutput16
is supported, output values written by a
fragment shader can be also declared with either OpTypeFloat
or
OpTypeInt
and a Width
of 16.
Composites of these types are also permitted.
If the color attachment has a signed or unsigned normalized fixed-point
format, color values are assumed to be floating-point and are converted to
fixed-point as described in Conversion from Floating-Point to Normalized Fixed-Point; If the color
attachment has an integer format, color values are assumed to be integers
and converted to the bit-depth of the target.
Any value that cannot be represented in the attachment’s format is
undefined.
For any other attachment format no conversion is performed.
If the type of the values written by the fragment shader do not match the
format of the corresponding color attachment, the resulting values are
undefined for those components.
14.4. Fragment Input Attachment Interface
When a fragment stage is present in a pipeline, the fragment shader subpass
inputs form an interface with the input attachments of the current subpass.
The fragment shader subpass input variables are matched by
InputAttachmentIndex
decorations to the input attachments specified in
the pInputAttachments
array of the VkSubpassDescription
structure describing the subpass that the fragment shader is executed in.
The fragment shader subpass input variables with the UniformConstant
storage class and a decoration of InputAttachmentIndex
that are
statically used by OpEntryPoint
form the fragment input attachment
interface.
These variables must be declared with a type of OpTypeImage
, a
Dim
operand of SubpassData
, and a Sampled
operand of 2.
A subpass input variable identified with an InputAttachmentIndex
decoration of i reads from the input attachment indicated by
pInputAttachments
[i] member of VkSubpassDescription
.
If the subpass input variable is declared as an array of size N, it consumes
N consecutive input attachments, starting with the index specified.
There must not be more than one input variable with the same
InputAttachmentIndex
whether explicitly declared or implied by an array
declaration.
The number of available input attachment indices is given by the
maxPerStageDescriptorInputAttachments
member of the
VkPhysicalDeviceLimits
structure.
Variables identified with the InputAttachmentIndex
must only be used
by a fragment stage.
The basic data type (floating-point, integer, unsigned integer) of the
subpass input must match the basic format of the corresponding input
attachment, or the values of subpass loads from these variables are
undefined.
See Input Attachment for more details.
14.5. Ray Tracing Pipeline Interface
Ray tracing pipelines may have more stages than other pipelines with multiple instances of each stage and more dynamic interactions between the stages, but still has interface structures that obey the same generally rules as interfaces between shader stages in other pipelines. The three types of inter-stage interface variables for ray tracing pipelines are:
-
Ray payloads which contain data tracked for the entire lifetime of the ray.
-
Hit attributes which contain data about a specific hit for the duration of its processing.
-
Callable data for passing data into and out of a callable shader.
Ray payloads and callable data are used in explicit shader call instructions, so they have an incoming variant to distinguish the parameter passed to the invocation from any other payloads or data being used by subsequent shader call instructions.
An interface structure used between stages must match between the stages using it. Specifically:
-
The hit attribute structure read in an any-hit or closest-hit shader must be the same structure as the hit attribute structure written in the corresponding intersection shader in the same hit group.
-
The incoming callable data for a callable shader must be the same structure as the callable data referenced by the execute callable instruction in the calling shader.
-
The ray payload for a shader invoked by a trace ray command must be the same structure for all shader stages using the payload for that ray.
Any shader with an incoming ray payload, incoming callable data, or hit attribute must only declare one variable of that type.
Shader Stage | Ray Payload | Incoming Ray Payload | Hit Attribute | Callable Data | Incoming Callable Data |
---|---|---|---|---|---|
Ray Generation |
r/w |
r/w |
r/w |
||
Intersection |
r/w |
||||
Any Hit |
r |
||||
Closest Hit |
r/w |
r/w |
r |
r/w |
|
Miss |
r/w |
r/w |
r/w |
||
Callable |
r/w |
r/w |
14.6. Shader Resource Interface
When a shader stage accesses buffer or image resources, as described in the Resource Descriptors section, the shader resource variables must be matched with the pipeline layout that is provided at pipeline creation time.
The set of shader resources that form the shader resource interface for a
stage are the variables statically used by OpEntryPoint
with the
storage class of Uniform
, UniformConstant
, or PushConstant
.
For the fragment shader, this includes the fragment input attachment interface.
The shader resource interface consists of two sub-interfaces: the push constant interface and the descriptor set interface.
14.6.1. Push Constant Interface
The shader variables defined with a storage class of PushConstant
that
are statically used by the shader entry points for the pipeline define the
push constant interface.
They must be:
-
typed as
OpTypeStruct
, -
identified with a
Block
decoration, and -
laid out explicitly using the
Offset
,ArrayStride
, andMatrixStride
decorations as specified in Offset and Stride Assignment.
There must be no more than one push constant block statically used per shader entry point.
Each statically used member of a push constant block must be placed at an
Offset
such that the entire member is entirely contained within the
VkPushConstantRange for each OpEntryPoint
that uses it, and the
stageFlags
for that range must specify the appropriate
VkShaderStageFlagBits for that stage.
The Offset
decoration for any member of a push constant block must not
cause the space required for that member to extend outside the range
[0, maxPushConstantsSize
).
Any member of a push constant block that is declared as an array must only be accessed with dynamically uniform indices.
14.6.2. Descriptor Set Interface
The descriptor set interface is comprised of the shader variables with the
storage class of
StorageBuffer
,
Uniform
or UniformConstant
(including the variables in the
fragment input attachment interface) that are
statically used by the shader entry points for the pipeline.
These variables must have DescriptorSet
and Binding
decorations
specified, which are assigned and matched with the
VkDescriptorSetLayout
objects in the pipeline layout as described in
DescriptorSet and Binding Assignment.
The Image
Format
of an OpTypeImage
declaration must not be
Unknown, for variables which are used for OpImageRead
,
OpImageSparseRead
, or OpImageWrite
operations, except under the
following conditions:
-
For
OpImageWrite
, if theshaderStorageImageWriteWithoutFormat
feature is enabled and the shader module declares theStorageImageWriteWithoutFormat
capability. -
For
OpImageRead
orOpImageSparseRead
, if theshaderStorageImageReadWithoutFormat
feature is enabled and the shader module declares theStorageImageReadWithoutFormat
capability. -
For
OpImageRead
, ifDim
isSubpassData
(indicating a read from an input attachment).
The Image
Format
of an OpTypeImage
declaration must not be
Unknown, for variables which are used for OpAtomic
* operations.
Variables identified with the Uniform
storage class are used to access
transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct
, or an array of this type, -
identified with a
Block
orBufferBlock
decoration, and -
laid out explicitly using the
Offset
,ArrayStride
, andMatrixStride
decorations as specified in Offset and Stride Assignment.
Variables identified with the StorageBuffer
storage class are used to
access transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct
, or an array of this type, -
identified with a
Block
decoration, and -
laid out explicitly using the
Offset
,ArrayStride
, andMatrixStride
decorations as specified in Offset and Stride Assignment.
The Offset
decoration for any member of a Block
-decorated variable
in the Uniform
storage class must not cause the space required for
that variable to extend outside the range [0,
maxUniformBufferRange
).
The Offset
decoration for any member of a Block
-decorated variable
in the StorageBuffer
storage class must not cause the space required
for that variable to extend outside the range [0,
maxStorageBufferRange
).
Variables identified with the Uniform
storage class can also be used
to access transparent descriptor set backed resources when the variable is
assigned to a descriptor set layout binding with a descriptorType
of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
.
In this case the variable must be typed as OpTypeStruct
and cannot be
aggregated into arrays of that type.
Further, the Offset
decoration for any member of such a variable must
not cause the space required for that variable to extend outside the range
[0,maxInlineUniformBlockSize
).
Variables identified with a storage class of UniformConstant
and a
decoration of InputAttachmentIndex
must be declared as described in
Fragment Input Attachment Interface.
SPIR-V variables decorated with a descriptor set and binding that identify a
combined image sampler descriptor
can have a type of OpTypeImage
, OpTypeSampler
(Sampled
=1),
or OpTypeSampledImage
.
Arrays of any of these types can be indexed with constant integral expressions. The following features must be enabled and capabilities must be declared in order to index such arrays with dynamically uniform or non-uniform indices:
-
Storage images (except storage texel buffers and input attachments):
-
Dynamically uniform:
shaderStorageImageArrayDynamicIndexing
andStorageImageArrayDynamicIndexing
-
Non-uniform:
shaderStorageImageArrayNonUniformIndexing
andStorageImageArrayNonUniformIndexing
-
-
Storage texel buffers:
-
Dynamically uniform:
shaderStorageTexelBufferArrayDynamicIndexing
andStorageTexelBufferArrayDynamicIndexing
-
Non-uniform:
shaderStorageTexelBufferArrayNonUniformIndexing
andStorageTexelBufferArrayNonUniformIndexing
-
-
Input attachments:
-
Dynamically uniform:
shaderInputAttachmentArrayDynamicIndexing
andInputAttachmentArrayDynamicIndexing
-
Non-uniform:
shaderInputAttachmentArrayNonUniformIndexing
andInputAttachmentArrayNonUniformIndexing
-
-
Sampled images (except uniform texel buffers), samplers and combined image samplers:
-
Dynamically uniform:
shaderSampledImageArrayDynamicIndexing
andSampledImageArrayDynamicIndexing
-
Non-uniform:
shaderSampledImageArrayNonUniformIndexing
andSampledImageArrayNonUniformIndexing
-
-
Uniform texel buffers:
-
Dynamically uniform:
shaderUniformTexelBufferArrayDynamicIndexing
andUniformTexelBufferArrayDynamicIndexing
-
Non-uniform:
shaderUniformTexelBufferArrayNonUniformIndexing
andUniformTexelBufferArrayNonUniformIndexing
-
-
Uniform buffers:
-
Dynamically uniform:
shaderUniformBufferArrayDynamicIndexing
andUniformBufferArrayDynamicIndexing
-
Non-uniform:
shaderUniformBufferArrayNonUniformIndexing
andUniformBufferArrayNonUniformIndexing
-
-
Storage buffers:
-
Dynamically uniform:
shaderStorageBufferArrayDynamicIndexing
andStorageBufferArrayDynamicIndexing
-
Non-uniform:
shaderStorageBufferArrayNonUniformIndexing
andStorageBufferArrayNonUniformIndexing
-
-
Acceleration structures:
-
No additional capabilities needed.
-
If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the corresponding non-uniform indexing feature must be enabled and the capability must be declared. If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not uniform, then the corresponding dynamic indexing or non-uniform feature must be enabled and the capability must be declared.
If the combined image sampler enables sampler Y′CBCR
conversion or samples a subsampled image,
it must be indexed only by constant integral expressions when aggregated
into arrays in shader code, irrespective of the
shaderSampledImageArrayDynamicIndexing
feature.
Resource type | Descriptor Type |
---|---|
sampler |
|
sampled image |
|
storage image |
|
combined image sampler |
|
uniform texel buffer |
|
storage texel buffer |
|
uniform buffer |
|
storage buffer |
|
input attachment |
|
inline uniform block |
|
acceleration structure |
|
Resource type | Storage Class | Type | Decoration(s)1 |
---|---|---|---|
sampler |
|
|
|
sampled image |
|
|
|
storage image |
|
|
|
combined image sampler |
|
|
|
uniform texel buffer |
|
|
|
storage texel buffer |
|
|
|
uniform buffer |
|
|
|
storage buffer |
|
|
|
|
|
||
input attachment |
|
|
|
inline uniform block |
|
|
|
acceleration structure |
|
|
- 1
-
in addition to
DescriptorSet
andBinding
14.6.3. DescriptorSet and Binding Assignment
A variable decorated with a DescriptorSet
decoration of s and a
Binding
decoration of b indicates that this variable is
associated with the VkDescriptorSetLayoutBinding that has a
binding
equal to b in pSetLayouts
[s] that was specified
in VkPipelineLayoutCreateInfo.
DescriptorSet
decoration values must be between zero and
maxBoundDescriptorSets
minus one, inclusive.
Binding
decoration values can be any 32-bit unsigned integer value, as
described in Descriptor Set Layout.
Each descriptor set has its own binding name space.
If the Binding
decoration is used with an array, the entire array is
assigned that binding value.
The array must be a single-dimensional array and size of the array must be
no larger than the number of descriptors in the binding.
If the array is runtime-sized, then array elements greater than or equal to
the size of that binding in the bound descriptor set must not be used.
If the array is runtime-sized, the runtimeDescriptorArray
feature
must be enabled and the RuntimeDescriptorArray
capability must be
declared.
The index of each element of the array is referred to as the arrayElement.
For the purposes of interface matching and descriptor set
operations, if a resource variable is not an
array, it is treated as if it has an arrayElement of zero.
There is a limit on the number of resources of each type that can be accessed by a pipeline stage as shown in Shader Resource Limits. The “Resources Per Stage” column gives the limit on the number each type of resource that can be statically used for an entry point in any given stage in a pipeline. The “Resource Types” column lists which resource types are counted against the limit. Some resource types count against multiple limits.
The pipeline layout may include descriptor sets and bindings which are not
referenced by any variables statically used by the entry points for the
shader stages in the binding’s stageFlags
.
However, if a variable assigned to a given DescriptorSet
and
Binding
is statically used by the entry point for a shader stage, the
pipeline layout must contain a descriptor set layout binding in that
descriptor set layout and for that binding number, and that binding’s
stageFlags
must include the appropriate VkShaderStageFlagBits
for that stage.
The variable must be of a valid resource type determined by its SPIR-V type
and storage class, as defined in
Shader Resource and
Storage Class Correspondence.
The descriptor set layout binding must be of a corresponding descriptor
type, as defined in Shader Resource
and Descriptor Type Correspondence.
Note
There are no limits on the number of shader variables that can have overlapping set and binding values in a shader; but which resources are statically used has an impact. If any shader variable identifying a resource is statically used in a shader, then the underlying descriptor bound at the declared set and binding must support the declared type in the shader when the shader executes. If multiple shader variables are declared with the same set and binding
values, and with the same underlying descriptor type, they can all be
statically used within the same shader.
However, accesses are not automatically synchronized, and If multiple shader variables with the same set and binding values are declared in a single shader, but with different declared types, where any of those are not supported by the relevant bound descriptor, that shader can only be executed if the variables with the unsupported type are not statically used. A noteworthy example of using multiple statically-used shader variables
sharing the same descriptor set and binding values is a descriptor of type
|
Resources per Stage | Resource Types |
---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
storage buffer |
storage buffer dynamic |
|
|
input attachment1 |
|
inline uniform block |
|
acceleration structure |
- 1
-
Input attachments can only be used in the fragment shader stage
14.6.4. Offset and Stride Assignment
Certain objects must be explicitly laid out using the Offset
,
ArrayStride
, and MatrixStride
, as described in
SPIR-V
explicit layout validation rules.
All such layouts also must conform to the following requirements.
Note
The numeric order of |
Alignment Requirements
There are different alignment requirements depending on the specific resources and on the features enabled on the device.
The scalar alignment of the type of an OpTypeStruct
member is defined
recursively as follows:
-
A scalar of size N has a scalar alignment of N.
-
A vector or matrix type has a scalar alignment equal to that of its component type.
-
An array type has a scalar alignment equal to that of its element type.
-
A structure has a scalar alignment equal to the largest scalar alignment of any of its members.
The base alignment of the type of an OpTypeStruct
member is defined
recursively as follows:
-
A scalar has a base alignment equal to its scalar alignment.
-
A two-component vector has a base alignment equal to twice its scalar alignment.
-
A three- or four-component vector has a base alignment equal to four times its scalar alignment.
-
An array has a base alignment equal to the base alignment of its element type.
-
A structure has a base alignment equal to the largest base alignment of any of its members.
-
A row-major matrix of C columns has a base alignment equal to the base alignment of a vector of C matrix components.
-
A column-major matrix has a base alignment equal to the base alignment of the matrix column type.
The extended alignment of the type of an OpTypeStruct
member is
similarly defined as follows:
-
A scalar, vector or matrix type has an extended alignment equal to its base alignment.
-
An array or structure type has an extended alignment equal to the largest extended alignment of any of its members, rounded up to a multiple of 16.
A member is defined to improperly straddle if either of the following are true:
-
It is a vector with total size less than or equal to 16 bytes, and has
Offset
decorations placing its first byte at F and its last byte at L, where floor(F / 16) != floor(L / 16). -
It is a vector with total size greater than 16 bytes and has its
Offset
decorations placing its first byte at a non-integer multiple of 16.
Standard Buffer Layout
Every member of an OpTypeStruct
that is required to be explicitly laid
out must be aligned according to the first matching rule as follows.
If the struct is contained in pointer types of multiple storage classes, it
must satisfy the requirements for every storage class used to reference it.
-
If the
scalarBlockLayout
feature is enabled on the device then every member must be aligned according to its scalar alignment. -
All vectors must be aligned according to their scalar alignment.
-
If the
uniformBufferStandardLayout
feature is not enabled on the device, then any member of anOpTypeStruct
with a storage class ofUniform
and a decoration ofBlock
must be aligned according to its extended alignment. -
Every other member must be aligned according to its base alignment.
Note
Even if scalar alignment is supported, it is generally more performant to use the base alignment. |
The memory layout must obey the following rules:
-
The
Offset
decoration of any member must be a multiple of its alignment. -
Any
ArrayStride
orMatrixStride
decoration must be a multiple of the alignment of the array or matrix as defined above.
Unless the scalarBlockLayout
feature is enabled on the device:
-
Vectors must not improperly straddle, as defined above.
-
The
Offset
decoration of a member must not place it between the end of a structure or an array and the next multiple of the alignment of that structure or array.
Note
The std430 layout in GLSL satisfies these rules for types using the base alignment. The std140 layout satisfies the rules for types using the extended alignment. |
14.7. Built-In Variables
Built-in variables are accessed in shaders by declaring a variable decorated
with a BuiltIn
SPIR-V decoration.
The meaning of each BuiltIn
decoration is as follows.
In the remainder of this section, the name of a built-in is used
interchangeably with a term equivalent to a variable decorated with that
particular built-in.
Built-ins that represent integer values can be declared as either signed or
unsigned 32-bit integers.
As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This level of arrayness is not included in the type descriptions below, but must be included when declaring the built-in.
BaryCoordNV
-
The
BaryCoordNV
decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using perspective interpolation.The
BaryCoordNV
decoration must be used only within fragment shaders.The variable decorated with
BaryCoordNV
must be declared using theInput
storage class.The variable decorated with
BaryCoordNV
must be declared as three-component vector of 32-bit floating-point values. BaryCoordNoPerspAMD
-
The
BaryCoordNoPerspAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.
BaryCoordNoPerspNV
-
The
BaryCoordNoPerspNV
decoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using linear interpolation.The
BaryCoordNoPerspNV
decoration must be used only within fragment shaders.The variable decorated with
BaryCoordNoPerspNV
must be declared using theInput
storage class.The variable decorated with
BaryCoordNoPerspNV
must be declared as three-component vector of 32-bit floating-point values. BaryCoordNoPerspCentroidAMD
-
The
BaryCoordNoPerspCentroidAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordNoPerspSampleAMD
-
The
BaryCoordNoPerspCentroidAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordPullModelAMD
-
The
BaryCoordPullModelAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain (1/W, 1/I, 1/J) evaluated at the fragment center and can be used to calculate gradients and then interpolate I, J, and W at any desired sample location. BaryCoordSmoothAMD
-
The
BaryCoordSmoothAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordSmoothCentroidAMD
-
The
BaryCoordSmoothCentroidAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordSmoothSampleAMD
-
The
BaryCoordSmoothCentroidAMD
decoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.
BaseInstance
-
Decorating a variable with the
BaseInstance
built-in will make that variable contain the integer value corresponding to the first instance that was passed to the command that invoked the current vertex shader invocation.BaseInstance
is thefirstInstance
parameter to a direct drawing command or thefirstInstance
member of a structure consumed by an indirect drawing command.The
BaseInstance
decoration must be used only within vertex shaders.The variable decorated with BaseInstance must be declared using the input storage class.
The variable decorated with BaseInstance must be declared as a scalar 32-bit integer.
BaseVertex
-
Decorating a variable with the
BaseVertex
built-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is thefirstVertex
parameter to a direct drawing command or thefirstVertex
member of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is thevertexOffset
parameter to a direct drawing command or thevertexOffset
member of the structure consumed by an indirect drawing command.The
BaseVertex
decoration must be used only within vertex shaders.The variable decorated with
BaseVertex
must be declared using the input storage class.The variable decorated with
BaseVertex
must be declared as a scalar 32-bit integer. ClipDistance
-
Decorating a variable with the
ClipDistance
built-in decoration will make that variable contain the mechanism for controlling user clipping.ClipDistance
is an array such that the ith element of the array specifies the clip distance for plane i. A clip distance of 0 means the vertex is on the plane, a positive distance means the vertex is inside the clip half-space, and a negative distance means the point is outside the clip half-space.The
ClipDistance
decoration must be used only within mesh, vertex, fragment, tessellation control, tessellation evaluation, and geometry shaders.In mesh or vertex shaders, any variable decorated with
ClipDistance
must be declared using theOutput
storage class.In fragment shaders, any variable decorated with
ClipDistance
must be declared using theInput
storage class.In tessellation control, tessellation evaluation, or geometry shaders, any variable decorated with
ClipDistance
must not be in a storage class other thanInput
orOutput
.Any variable decorated with
ClipDistance
must be declared as an array of 32-bit floating-point values.
Note
The array variable decorated with |
Note
In the last vertex processing stage, these values will be linearly
interpolated across the primitive and the portion of the primitive with
interpolated distances less than 0 will be considered outside the clip
volume.
If |
ClipDistancePerViewNV
-
Decorating a variable with the
ClipDistancePerViewNV
built-in decoration will make that variable contain the per-view clip distances. The per-view clip distances have the same semantics asClipDistance
.The
ClipDistancePerViewNV
must be used only within mesh shaders.Any variable decorated with
ClipDistancePerViewNV
must be declared using theOutput
storage class, and must also be decorated with thePerViewNV
decoration.Any variable decorated with
ClipDistancePerViewNV
must be declared as a two-dimensional array of 32-bit floating-point values. CullDistance
-
Decorating a variable with the
CullDistance
built-in decoration will make that variable contain the mechanism for controlling user culling. If any member of this array is assigned a negative value for all vertices belonging to a primitive, then the primitive is discarded before rasterization.The
CullDistance
decoration must be used only within mesh, vertex, fragment, tessellation control, tessellation evaluation, and geometry shaders.In mesh or vertex shaders, any variable decorated with
CullDistance
must be declared using theOutput
storage class.In fragment shaders, any variable decorated with
CullDistance
must be declared using theInput
storage class.In tessellation control, tessellation evaluation, or geometry shaders, any variable decorated with
CullDistance
must not be declared in a storage class other than input or output.Any variable decorated with
CullDistance
must be declared as an array of 32-bit floating-point values.
Note
In fragment shaders, the values of the |
Note
If |
CullDistancePerViewNV
-
Decorating a variable with the
CullDistancePerViewNV
built-in decoration will make that variable contain the per-view cull distances. The per-view clip distances have the same semantics asCullDistance
.The
CullDistancePerViewNV
must be used only within mesh shaders.Any variable decorated with
CullDistancePerViewNV
must be declared using theOutput
storage class, and must also be decorated with thePerViewNV
decoration.Any variable decorated with
CullDistancePerViewNV
must be declared as a two-dimensional array of 32-bit floating-point values.
DeviceIndex
-
The
DeviceIndex
decoration can be applied to a shader input which will be filled with the device index of the physical device that is executing the current shader invocation. This value will be in the range , where physicalDeviceCount is thephysicalDeviceCount
member of VkDeviceGroupDeviceCreateInfo.The
DeviceIndex
decoration can be used in any shader.The variable decorated with
DeviceIndex
must be declared using theInput
storage class.The variable decorated with
DeviceIndex
must be declared as a scalar 32-bit integer.
DrawIndex
-
Decorating a variable with the
DrawIndex
built-in will make that variable contain the integer value corresponding to the zero-based index of the drawing command that invoked the current task, mesh, or vertex shader invocation. For indirect drawing commands,DrawIndex
begins at zero and increments by one for each draw command executed. The number of draw commands is given by thedrawCount
parameter. For direct drawing commands,DrawIndex
is always zero.DrawIndex
is dynamically uniform.The
DrawIndex
decoration must be used only within task, mesh or vertex shaders.The variable decorated with
DrawIndex
must be declared using the input storage class.The variable decorated with
DrawIndex
must be declared as a scalar 32-bit integer.When task or mesh shaders are used, only the first active stage will have proper access to the variable. The value read by other stages is undefined.
FragCoord
-
Decorating a variable with the
FragCoord
built-in decoration will make that variable contain the framebuffer coordinate of the fragment being processed. The (x,y) coordinate (0,0) is the upper left corner of the upper left pixel in the framebuffer.When Sample Shading is enabled, the x and y components of
FragCoord
reflect the location of one of the samples corresponding to the shader invocation.Otherwise, the x and y components of
FragCoord
reflect the location of the center of the fragment.The z component of
FragCoord
is the interpolated depth value of the primitive.The w component is the interpolated .
The
FragCoord
decoration must be used only within fragment shaders.The variable decorated with
FragCoord
must be declared using theInput
storage class.The
Centroid
interpolation decoration is ignored, but allowed, onFragCoord
.The variable decorated with
FragCoord
must be declared as a four-component vector of 32-bit floating-point values. FragDepth
-
To have a shader supply a fragment-depth value, the shader must declare the
DepthReplacing
execution mode. Such a shader’s fragment-depth value will come from the variable decorated with theFragDepth
built-in decoration.This value will be used for any subsequent depth testing performed by the implementation or writes to the depth attachment.
The
FragDepth
decoration must be used only within fragment shaders.The variable decorated with
FragDepth
must be declared using theOutput
storage class.The variable decorated with
FragDepth
must be declared as a scalar 32-bit floating-point value.
FragInvocationCountEXT
-
Decorating a variable with the
FragInvocationCountEXT
built-in decoration will make that variable contain the maximum number of fragment shader invocations for the fragment, as determined byminSampleShading
.The
FragInvocationCountEXT
decoration must be used only within fragment shaders and theFragmentDensityEXT
capability must be declared.If Sample Shading is not enabled,
FragInvocationCountEXT
will be filled with a value of 1.The variable decorated with
FragInvocationCountEXT
must be declared using theInput
storage class.The variable decorated with
FragInvocationCountEXT
must be declared as a scalar 32-bit integer.
FragSizeEXT
-
Decorating a variable with the
FragSizeEXT
built-in decoration will make that variable contain the dimensions in pixels of the area that the fragment covers for that invocation.The
FragSizeEXT
decoration must be used only within fragment shaders and theFragmentDensityEXT
capability must be declared.If fragment density map is not enabled,
FragSizeEXT
will be filled with a value of (1,1).The variable decorated with
FragSizeEXT
must be declared using theInput
storage class.The variable decorated with
FragSizeEXT
must be declared as a two-component vector of 32-bit integers. FragStencilRefEXT
-
Decorating a variable with the
FragStencilRefEXT
built-in decoration will make that variable contain the new stencil reference value for all samples covered by the fragment. This value will be used as the stencil reference value used in stencil testing.To write to
FragStencilRefEXT
, a shader must declare theStencilRefReplacingEXT
execution mode. If a shader declares theStencilRefReplacingEXT
execution mode and there is an execution path through the shader that does not setFragStencilRefEXT
, then the fragment’s stencil reference value is undefined for executions of the shader that take that path.The
FragStencilRefEXT
decoration must be used only within fragment shaders.The variable decorated with
FragStencilRefEXT
must be declared using theOutput
storage class.The variable decorated with
FragStencilRefEXT
must be declared as a scalar integer value. Only the least significant s bits of the integer value of the variable decorated withFragStencilRefEXT
are considered for stencil testing, where s is the number of bits in the stencil framebuffer attachment, and higher order bits are discarded. FragmentSizeNV
-
Decorating a variable with the
FragmentSizeNV
built-in decoration will make that variable contain the width and height of the fragment.The
FragmentSizeNV
decoration must be used only within fragment shaders.The variable decorated with
FragmentSizeNV
must be declared using theInput
storage class.The variable decorated with
FragmentSizeNV
must be declared as a two-component vector of 32-bit integers. FrontFacing
-
Decorating a variable with the
FrontFacing
built-in decoration will make that variable contain whether the fragment is front or back facing. This variable is non-zero if the current fragment is considered to be part of a front-facing polygon primitive or of a non-polygon primitive and is zero if the fragment is considered to be part of a back-facing polygon primitive.The
FrontFacing
decoration must be used only within fragment shaders.The variable decorated with
FrontFacing
must be declared using theInput
storage class.The variable decorated with
FrontFacing
must be declared as a boolean. FullyCoveredEXT
-
Decorating a variable with the
FullyCoveredEXT
built-in decoration will make that variable indicate whether the fragment area is fully covered by the generating primitive. This variable is non-zero if conservative rasterization is enabled and the current fragment area is fully covered by the generating primitive, and is zero if the fragment is not covered or partially covered, or conservative rasterization is disabled.The
FullyCoveredEXT
decoration must be used only within fragment shaders and theFragmentFullyCoveredEXT
capability must be declared.The variable decorated with
FullyCoveredEXT
must be declared using theInput
storage class.The variable decorated with
FullyCoveredEXT
must be declared as a boolean.If the implementation supports
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativeRasterizationPostDepthCoverage
and thePostDepthCoverage
execution mode is specified theSampleMask
built-in input variable will reflect the coverage after the early per-fragment depth and stencil tests are applied. IfVkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativeRasterizationPostDepthCoverage
is not supported thePostDepthCoverage
execution mode must not be specified. GlobalInvocationId
-
Decorating a variable with the
GlobalInvocationId
built-in decoration will make that variable contain the location of the current invocation within the global workgroup. Each component is equal to the index of the local workgroup multiplied by the size of the local workgroup plusLocalInvocationId
.The
GlobalInvocationId
decoration must be used only within task, mesh, or compute shaders.The variable decorated with
GlobalInvocationId
must be declared using theInput
storage class.The variable decorated with
GlobalInvocationId
must be declared as a three-component vector of 32-bit integers. HelperInvocation
-
Decorating a variable with the
HelperInvocation
built-in decoration will make that variable contain whether the current invocation is a helper invocation. This variable is non-zero if the current fragment being shaded is a helper invocation and zero otherwise. A helper invocation is an invocation of the shader that is produced to satisfy internal requirements such as the generation of derivatives.The
HelperInvocation
decoration must be used only within fragment shaders.The variable decorated with
HelperInvocation
must be declared using theInput
storage class.The variable decorated with
HelperInvocation
must be declared as a boolean.
Note
It is very likely that a helper invocation will have a value of
|
HitKindKHR
-
A variable decorated with the
HitKindKHR
decoration will describe the intersection that triggered the execution of the current shader. The values are determined by the intersection shader. For user-defined intersection shaders this is the value that was passed to the “Hit Kind” operand ofOpReportIntersectionKHR
. For triangle intersection candidates, this will be one ofHitKindFrontFacingTriangleKHR
orHitKindBackFacingTriangleKHR
.The
HitKindKHR
decoration must only be used in any-hit and closest hit shaders.Any variable decorated with
HitKindKHR
must be declared using theInput
storage class.Any variable decorated with
HitKindKHR
must be declared as a scalar 32-bit integer.
HitTNV
-
A variable decorated with the
HitTNV
decoration is equivalent to a variable decorated with theRayTmaxKHR
decoration.The
HitTNV
decoration must only be used in any-hit and closest hit shaders.Any variable decorated with
HitTNV
must be declared using theInput
storage class.Any variable decorated with
HitTNV
must be declared as a scalar 32-bit floating-point value.
IncomingRayFlagsKHR
-
A variable with the
IncomingRayFlagsKHR
decoration will contain the ray flags passed in to the trace call that invoked this particular shader.The
IncomingRayFlagsKHR
decoration must only be used in the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
IncomingRayFlagsKHR
must be declared using theInput
storage class.Any variable decorated with
IncomingRayFlagsKHR
must be declared as a scalar 32-bit integer.
InstanceCustomIndexKHR
-
A variable decorated with the
InstanceCustomIndexKHR
decoration will contain the application-defined value of the instance that intersects the current ray. Only the lower 24 bits are valid, the upper 8 bits will be ignored.The
InstanceCustomIndexKHR
decoration must only be used in the intersection, any-hit, and closest hit shaders.Any variable decorated with
InstanceCustomIndexKHR
must be declared using theInput
storage class.Any variable decorated with
InstanceCustomIndexKHR
must be declared as a scalar 32-bit integer.
InstanceId
-
Decorating a variable in an intersection, any-hit, or closest hit shader with the
InstanceId
decoration will make that variable contain the index of the instance that intersects the current ray.The
InstanceId
decoration must be used only within intersection, any-hit, or closest hit shaders.The variable decorated with
InstanceId
must be declared using theInput
storage class.The variable decorated with
InstanceId
must be declared as a scalar 32-bit integer. InvocationId
-
Decorating a variable with the
InvocationId
built-in decoration will make that variable contain the index of the current shader invocation in a geometry shader, or the index of the output patch vertex in a tessellation control shader.In a geometry shader, the index of the current shader invocation ranges from zero to the number of instances declared in the shader minus one. If the instance count of the geometry shader is one or is not specified, then
InvocationId
will be zero.The
InvocationId
decoration must be used only within tessellation control and geometry shaders.The variable decorated with
InvocationId
must be declared using theInput
storage class.The variable decorated with
InvocationId
must be declared as a scalar 32-bit integer. InvocationsPerPixelNV
-
Decorating a variable with the
InvocationsPerPixelNV
built-in decoration will make that variable contain the maximum number of fragment shader invocations per pixel, as derived from the effective shading rate for the fragment. If a primitive does not fully cover a pixel, the number of fragment shader invocations for that pixel may be less than the value ofInvocationsPerPixelNV
. If the shading rate indicates a fragment covering multiple pixels, thenInvocationsPerPixelNV
will be one.The
InvocationsPerPixelNV
decoration must be used only within fragment shaders.The variable decorated with
InvocationsPerPixelNV
must be declared using theInput
storage class.The variable decorated with
InvocationsPerPixelNV
must be declared as a scalar 32-bit integer. InstanceIndex
-
Decorating a variable in a vertex shader with the
InstanceIndex
built-in decoration will make that variable contain the index of the instance that is being processed by the current vertex shader invocation.InstanceIndex
begins at thefirstInstance
parameter to vkCmdDraw or vkCmdDrawIndexed or at thefirstInstance
member of a structure consumed by vkCmdDrawIndirect or vkCmdDrawIndexedIndirect.The
InstanceIndex
decoration must be used only within vertex shaders.The variable decorated with
InstanceIndex
must be declared using theInput
storage class.The variable decorated with
InstanceIndex
must be declared as a scalar 32-bit integer.
LaunchIDKHR
-
A variable decorated with the
LaunchIDKHR
decoration will specify the index of the work item being process. One work item is generated for each of thewidth
×height
×depth
items dispatched by a vkCmdTraceRaysKHR command. All shader invocations inherit the same value for variables decorated withLaunchIDKHR
.The
LaunchIDKHR
decoration must only be used within the ray generation, intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
LaunchIDKHR
must be declared using theInput
storage class.Any variable decorated with
LaunchIDKHR
must be declared as a three-component vector of 32-bit integer values.
LaunchSizeKHR
-
A variable decorated with the
LaunchSizeKHR
decoration will contain thewidth
,height
, anddepth
dimensions passed to the vkCmdTraceRaysKHR command that initiated this shader execution. Thewidth
is in the first component, theheight
is in the second component, and thedepth
is in the third component.The
LaunchSizeKHR
decoration must only be used within ray generation, intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
LaunchSizeKHR
must be declared using theInput
storage class.Any variable decorated with
LaunchSizeKHR
must be declared as a three-component vector of 32-bit integer values.
Layer
-
Decorating a variable with the
Layer
built-in decoration will make that variable contain the select layer of a multi-layer framebuffer attachment.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
Layer
can be written with the framebuffer layer index to which the primitive produced by that shader will be directed.The last active vertex processing stage (in pipeline order) controls the
Layer
that is used. Outputs in previous shader stages are not used, even if the last stage fails to write theLayer
.If the last active vertex processing stage shader entry point’s interface does not include a variable decorated with
Layer
, then the first layer is used. If a vertex processing stage shader entry point’s interface includes a variable decorated withLayer
, it must write the same value toLayer
for all output vertices of a given primitive. If theLayer
value is less than 0 or greater than or equal to the number of layers in the framebuffer, then primitives may still be rasterized, fragment shaders may be executed, and the framebuffer values for all layers are undefined.The
Layer
decoration must be used only within mesh, vertex, tessellation evaluation, geometry, and fragment shaders.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
Layer
must be declared using theOutput
storage class. If such a variable is also decorated withViewportRelativeNV
, then theViewportIndex
is added to the layer that is used for rendering and that is made available in the fragment shader. If the shader writes to a variable decoratedViewportMaskNV
, then the layer selected has a different value for each viewport a primitive is rendered to.In a fragment shader, a variable decorated with
Layer
contains the layer index of the primitive that the fragment invocation belongs to.In a fragment shader, any variable decorated with
Layer
must be declared using theInput
storage class.Any variable decorated with
Layer
must be declared as a scalar 32-bit integer.
LayerPerViewNV
-
Decorating a variable with the
LayerPerViewNV
built-in decoration will make that variable contain the per-view layer information. The per-view layer has the same semantics asLayer
, for each view.The
LayerPerViewNV
must only be used within mesh shaders.Any variable decorated with
LayerPerViewNV
must be declared using theOutput
storage class, and must also be decorated with thePerViewNV
decoration.Any variable decorated with
LayerPerViewNV
must be declared as an array of scalar 32-bit integer values. LocalInvocationId
-
Decorating a variable with the
LocalInvocationId
built-in decoration will make that variable contain the location of the current task, mesh, or compute shader invocation within the local workgroup. Each component ranges from zero through to the size of the workgroup in that dimension minus one.The
LocalInvocationId
decoration must be used only within task, mesh, or compute shaders.The variable decorated with
LocalInvocationId
must be declared using theInput
storage class.The variable decorated with
LocalInvocationId
must be declared as a three-component vector of 32-bit integers.
Note
If the size of the workgroup in a particular dimension is one, then the
|
LocalInvocationIndex
-
Decorating a variable with the
LocalInvocationIndex
built-in decoration will make that variable contain a one-dimensional representation ofLocalInvocationId
. This is computed as:LocalInvocationIndex = LocalInvocationId.z * WorkgroupSize.x * WorkgroupSize.y + LocalInvocationId.y * WorkgroupSize.x + LocalInvocationId.x;
The
LocalInvocationIndex
decoration must be used only within task, mesh, or compute shaders.The variable decorated with
LocalInvocationIndex
must be declared using theInput
storage class.The variable decorated with
LocalInvocationIndex
must be declared as a scalar 32-bit integer.
MeshViewCountNV
-
Decorating a variable with the
MeshViewCountNV
built-in decoration will make that variable contain the number of views processed by the current mesh or task shader invocations.The
MeshViewCountNV
decoration must only be used in task and mesh shaders.Any variable decorated with
MeshViewCountNV
must be declared using theInput
storage class.Any variable decorated with
MeshViewCountNV
must be declared as a scalar 32-bit integer.
MeshViewIndicesNV
-
Decorating a variable with the
MeshViewIndicesNV
built-in decoration will make that variable contain the mesh view indices. The mesh view indices is an array of values where each element holds the view number of one of the views being processed by the current mesh or task shader invocations. The values of array elements with indices great than or equal toMeshViewCountNV
are undefined. If the value ofMeshViewIndicesNV
[i] is j, then any outputs decorated withPerViewNV
will take on the value of array element i when processing primitives for view index j.The
MeshViewIndicesNV
decoration must only be used in task and mesh shaders.Any variable decorated with
MeshViewIndicesNV
must be declared using theInput
storage class.Any variable decorated with
MeshViewIndicesNV
must be declared as an array of scalar 32-bit integers. NumWorkgroups
-
Decorating a variable with the
NumWorkgroups
built-in decoration will make that variable contain the number of local workgroups that are part of the dispatch that the invocation belongs to. Each component is equal to the values of the workgroup count parameters passed into the dispatch commands.The
NumWorkgroups
decoration must be used only within compute shaders.The variable decorated with
NumWorkgroups
must be declared using theInput
storage class.The variable decorated with
NumWorkgroups
must be declared as a three-component vector of 32-bit integers.
ObjectRayDirectionKHR
-
A variable decorated with the
ObjectRayDirectionKHR
decoration will specify the direction of the ray being processed, in object space.The
ObjectRayDirectionKHR
decoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectRayDirectionKHR
must be declared using theInput
storage class.Any variable decorated with
ObjectRayDirectionKHR
must be declared as a three-component vector of 32-bit floating-point values.
ObjectRayOriginKHR
-
A variable decorated with the
ObjectRayOriginKHR
decoration will specify the origin of the ray being processed, in object space.The
ObjectRayOriginKHR
decoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectRayOriginKHR
must be declared using theInput
storage class.Any variable decorated with
ObjectRayOriginKHR
must be declared as a three-component vector of 32-bit floating-point values.
ObjectToWorldKHR
-
A variable decorated with the
ObjectToWorldKHR
decoration will contain the current object-to-world transformation matrix, which is determined by the instance of the current intersection.The
ObjectToWorldKHR
decoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectToWorldKHR
must be declared using theInput
storage class.Any variable decorated with
ObjectToWorldKHR
must be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values. PatchVertices
-
Decorating a variable with the
PatchVertices
built-in decoration will make that variable contain the number of vertices in the input patch being processed by the shader. A single tessellation control or tessellation evaluation shader can read patches of differing sizes, so the value of thePatchVertices
variable may differ between patches.The
PatchVertices
decoration must be used only within tessellation control and tessellation evaluation shaders.The variable decorated with
PatchVertices
must be declared using theInput
storage class.The variable decorated with
PatchVertices
must be declared as a scalar 32-bit integer. PointCoord
-
Decorating a variable with the
PointCoord
built-in decoration will make that variable contain the coordinate of the current fragment within the point being rasterized, normalized to the size of the point with origin in the upper left corner of the point, as described in Basic Point Rasterization. If the primitive the fragment shader invocation belongs to is not a point, then the variable decorated withPointCoord
contains an undefined value.The
PointCoord
decoration must be used only within fragment shaders.The variable decorated with
PointCoord
must be declared using theInput
storage class.The variable decorated with
PointCoord
must be declared as two-component vector of 32-bit floating-point values.
Note
Depending on how the point is rasterized, |
PointSize
-
Decorating a variable with the
PointSize
built-in decoration will make that variable contain the size of point primitives. The value written to the variable decorated withPointSize
by the last vertex processing stage in the pipeline is used as the framebuffer-space size of points produced by rasterization.The
PointSize
decoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a mesh or vertex shader, any variable decorated with
PointSize
must be declared using theOutput
storage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
PointSize
must be declared using either theInput
orOutput
storage class.Any variable decorated with
PointSize
must be declared as a scalar 32-bit floating-point value.
Note
When |
Position
-
Decorating a variable with the
Position
built-in decoration will make that variable contain the position of the current vertex. In the last vertex processing stage, the value of the variable decorated withPosition
is used in subsequent primitive assembly, clipping, and rasterization operations.The
Position
decoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a mesh or vertex shader, any variable decorated with
Position
must be declared using theOutput
storage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
Position
must not be declared in a storage class other thanInput
orOutput
.Any variable decorated with
Position
must be declared as a four-component vector of 32-bit floating-point values.
Note
When |
PositionPerViewNV
-
Decorating a variable with the
PositionPerViewNV
built-in decoration will make that variable contain the position of the current vertex, for each view.The
PositionPerViewNV
decoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a vertex shader, any variable decorated with
PositionPerViewNV
must be declared using theOutput
storage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
PositionPerViewNV
must not be declared in a storage class other than input or output.Any variable decorated with
PositionPerViewNV
must be declared as an array of four-component vector of 32-bit floating-point values with at least as many elements as the maximum view in the subpass’s view mask plus one. The array must be indexed by a constant or specialization constant.Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the position value for those views. For the final vertex processing stage in the pipeline, values written to an output variable decorated with
PositionPerViewNV
are used in subsequent primitive assembly, clipping, and rasterization operations, as withPosition
.PositionPerViewNV
output in an earlier vertex processing stage is available as an input in the subsequent vertex processing stage.If a shader is compiled against a subpass that has the
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
bit set, then the position values for each view must not differ in any component other than the X component. If the values do differ, one will be chosen in an implementation-dependent manner.
PrimitiveCountNV
-
Decorating a variable with the
PrimitiveCountNV
decoration will make that variable contain the primitive count. The primitive count specifies the number of primitives in the output mesh produced by the mesh shader that will be processed by subsequent pipeline stages.The
PrimitiveCountNV
decoration must only be used in mesh shaders.Any variable decorated with
PrimitiveCountNV
must be declared using theOutput
storage class.Any variable decorated with
PrimitiveCountNV
must be declared as a scalar 32-bit integer. PrimitiveId
-
Decorating a variable with the
PrimitiveId
built-in decoration will make that variable contain the index of the current primitive.The index of the first primitive generated by a drawing command is zero, and the index is incremented after every individual point, line, or triangle primitive is processed.
For triangles drawn as points or line segments (see Polygon Mode), the primitive index is incremented only once, even if multiple points or lines are eventually drawn.
Variables decorated with
PrimitiveId
are reset to zero between each instance drawn.Restarting a primitive topology using primitive restart has no effect on the value of variables decorated with
PrimitiveId
.In tessellation control and tessellation evaluation shaders, it will contain the index of the patch within the current set of rendering primitives that correspond to the shader invocation.
In a geometry shader, it will contain the number of primitives presented as input to the shader since the current set of rendering primitives was started.
In a fragment shader, it will contain the primitive index written by the geometry shader if a geometry shader is present, or with the value that would have been presented as input to the geometry shader had it been present.
In an intersection, any-hit, or closest hit shader, it will contain the index within the geometry of the triangle or bounding box being processed.
If a geometry shader is present and the fragment shader reads from an input variable decorated with
PrimitiveId
, then the geometry shader must write to an output variable decorated withPrimitiveId
in all execution paths.If a mesh shader is present and the fragment shader reads from an input variable decorated with
PrimitiveId
, then the mesh shader must write to the output variables decorated withPrimitiveId
in all execution paths.The
PrimitiveId
decoration must be used only within mesh, intersection, any-hit, closest hit, fragment, tessellation control, tessellation evaluation, and geometry shaders.In an intersection, any-hit, closest hit, tessellation control, or tessellation evaluation shader, any variable decorated with
PrimitiveId
must be declared using theInput
storage class.In a geometry shader, any variable decorated with
PrimitiveId
must be declared using either theInput
orOutput
storage class.In a mesh shader, any variable decorated with
PrimitiveId
must be declared using theOutput
storage class.In a fragment shader, any variable decorated with
PrimitiveId
must be declared using theInput
storage class, and either theGeometry
orTessellation
capability must also be declared.Any variable decorated with
PrimitiveId
must be declared as a scalar 32-bit integer.
Note
When the |
PrimitiveIndicesNV
-
Decorating a variable with the
PrimitiveIndicesNV
decoration will make that variable contain the output array of vertex index values. Depending on the output primitive type declared using the execution mode, the indices are split into groups of one (OutputPoints
), two (OutputLinesNV
), or three (OutputTriangles
) indices and each group generates a primitive.All index values must be in the range [0, N-1], where N is the value specified by the
OutputVertices
execution mode.The
PrimitiveIndicesNV
decoration must only be used in mesh shaders.Any variable decorated with
PrimitiveIndicesNV
must be declared using theOutput
storage class.Any variable decorated with
PrimitiveIndicesNV
must be declared as an array of scalar 32-bit integers. The array must be sized according to the primitive type andOutputPrimitivesNV
execution modes, where the size is:-
the value specified by
OutputPrimitivesNV
if the execution mode isOutputPoints
, -
two times the value specified by
OutputPrimitivesNV
if the execution mode isOutputLinesNV
, or -
three times the value specified by
OutputPrimitivesNV
if the execution mode isOutputTrianglesNV
.
-
RayGeometryIndexKHR
-
A variable decorated with the
RayGeometryIndexKHR
decoration will contain the generated index for the acceleration structure geometry currently being shaded.The
RayGeometryIndexKHR
decoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
RayGeometryIndexKHR
must be declared using theInput
storage class.Any variable decorated with
RayGeometryIndexKHR
must be declared as a scalar 32-bit integer value.
RayTmaxKHR
-
A variable decorated with the
RayTmaxKHR
decoration will contain the parametric tmax values of the ray being processed. The values are independent of the space in which the ray origin and direction exist.The tmax value changes throughout the lifetime of the ray query that produced the intersection. In the closest hit shader, the value reflects the closest distance to the intersected primitive. In the any-hit shader, it reflects the distance to the primitive currently being intersected. In the intersection shader, it reflects the distance to the closest primitive intersected so far. The value can change in the intersection shader after calling
OpReportIntersectionKHR
if the corresponding any-hit shader does not ignore the intersection. In a miss shader, the value is identical to the parameter passed intoOpTraceRayKHR
.The
RayTmaxKHR
decoration must only be used with the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
RayTmaxKHR
must be declared with theInput
storage class.Any variable decorated with
RayTmaxKHR
must be declared as a scalar 32-bit floating-point value.
RayTminKHR
-
A variable decorated with the
RayTminKHR
decoration will contain the parametric tmin values of the ray being processed. The values are independent of the space in which the ray origin and direction exist.The tmin value remains constant for the duration of the ray query.
The
RayTminKHR
decoration must only be used with the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
RayTminKHR
must be declared with theInput
storage class.Any variable decorated with
RayTminKHR
must be declared as a scalar 32-bit floating-point value. SampleId
-
Decorating a variable with the
SampleId
built-in decoration will make that variable contain the coverage index for the current fragment shader invocation.SampleId
ranges from zero to the number of samples in the framebuffer minus one. If a fragment shader entry point’s interface includes an input variable decorated withSampleId
, Sample Shading is considered enabled with aminSampleShading
value of 1.0.The
SampleId
decoration must be used only within fragment shaders.The variable decorated with
SampleId
must be declared using theInput
storage class.The variable decorated with
SampleId
must be declared as a scalar 32-bit integer.
SampleMask
-
Decorating a variable with the
SampleMask
built-in decoration will make any variable contain the coverage mask for the current fragment shader invocation.A variable in the
Input
storage class decorated withSampleMask
will contain a bitmask of the set of samples covered by the primitive generating the fragment during rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation.SampleMask
[] is an array of integers. Bits are mapped to samples in a manner where bit B of mask M (SampleMask[M]
) corresponds to sample 32 × M + B.When state specifies multiple fragment shader invocations for a given fragment, the sample mask for any single fragment shader invocation specifies the subset of the covered samples for the fragment that correspond to the invocation. In this case, the bit corresponding to each covered sample will be set in exactly one fragment shader invocation.
If the
PostDepthCoverage
execution mode is specified, the sample is considered covered if and only if the sample is covered by the primitive, and the sample is still covered after depth testing. Otherwise the sample is considered covered if the sample is covered by the primitive, regardless of the result of the fragment tests.A variable in the
Output
storage class decorated withSampleMask
is an array of integers forming a bit array in a manner similar an input variable decorated withSampleMask
, but where each bit represents coverage as computed by the shader. Modifying the sample mask by writing zero to a bit ofSampleMask
causes the sample to be considered uncovered. If this variable is also decorated withOverrideCoverageNV
, the fragment coverage is replaced with the sample mask bits set in the shader otherwise the fragment coverage isANDed
with the bits of the sample mask. If the fragment shader is being evaluated at any frequency other than per-fragment, bits of the sample mask not corresponding to the current fragment shader invocation are ignored. This array must be sized in the fragment shader either implicitly or explicitly, to be no larger than the implementation-dependent maximum sample-mask (as an array of 32-bit elements), determined by the maximum number of samples. If a fragment shader entry point’s interface includes an output variable decorated withSampleMask
, the sample mask will be undefined for any array elements of any fragment shader invocations that fail to assign a value. If a fragment shader entry point’s interface does not include an output variable decorated withSampleMask
, the sample mask has no effect on the processing of a fragment.The
SampleMask
decoration must be used only within fragment shaders.Any variable decorated with
SampleMask
must be declared using either theInput
orOutput
storage class.Any variable decorated with
SampleMask
must be declared as an array of 32-bit integers. SamplePosition
-
Decorating a variable with the
SamplePosition
built-in decoration will make that variable contain the sub-pixel position of the sample being shaded. The top left of the pixel is considered to be at coordinate (0,0) and the bottom right of the pixel is considered to be at coordinate (1,1).If the render pass has a fragment density map attachment, the variable will instead contain the sub-fragment position of the sample being shaded. The top left of the fragment is considered to be at coordinate (0,0) and the bottom right of the fragment is considered to be at coordinate (1,1) for any fragment area.
If a fragment shader entry point’s interface includes an input variable decorated with
SamplePosition
, Sample Shading is considered enabled with aminSampleShading
value of 1.0.The
SamplePosition
decoration must be used only within fragment shaders.The variable decorated with
SamplePosition
must be declared using theInput
storage class. If the current pipeline uses custom sample locations the value of any variable decorated with theSamplePosition
built-in decoration is undefined.The variable decorated with
SamplePosition
must be declared as a two-component vector of 32-bit floating-point values.
SMCountNV
-
Decorating a variable with the
SMCountNV
built-in decoration will make that variable contain the number of SMs on the device.The variable decorated with
SMCountNV
must be declared using theInput
storage class.The variable decorated with
SMCountNV
must be declared as a scalar 32-bit integer value.
SMIDNV
-
Decorating a variable with the
SMIDNV
built-in decoration will make that variable contain the ID of the SM on which the current shader invocation is running. This variable is in the range [0,SMCountNV
-1].The variable decorated with
SMIDNV
must be declared using theInput
storage class.The variable decorated with
SMIDNV
must be declared as a scalar 32-bit integer value.
SubgroupEqMask
-
Decorating a variable with the
SubgroupEqMask
builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bit corresponding to theSubgroupLocalInvocationId
is set in the variable decorated withSubgroupEqMask
. All other bits are set to zero.The variable decorated with
SubgroupEqMask
must be declared using theInput
storage class.The variable decorated with
SubgroupEqMask
must be declared as a four-component vector of 32-bit integer values.SubgroupEqMaskKHR
is an alias ofSubgroupEqMask
.
SubgroupGeMask
-
Decorating a variable with the
SubgroupGeMask
builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal toSubgroupLocalInvocationId
throughSubgroupSize
-1 are set in the variable decorated withSubgroupGeMask
. All other bits are set to zero.The variable decorated with
SubgroupGeMask
must be declared using theInput
storage class.The variable decorated with
SubgroupGeMask
must be declared as a four-component vector of 32-bit integer values.SubgroupGeMaskKHR
is an alias ofSubgroupGeMask
.
SubgroupGtMask
-
Decorating a variable with the
SubgroupGtMask
builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater thanSubgroupLocalInvocationId
throughSubgroupSize
-1 are set in the variable decorated withSubgroupGtMask
. All other bits are set to zero.The variable decorated with
SubgroupGtMask
must be declared using theInput
storage class.The variable decorated with
SubgroupGtMask
must be declared as a four-component vector of 32-bit integer values.SubgroupGtMaskKHR
is an alias ofSubgroupGtMask
.
SubgroupLeMask
-
Decorating a variable with the
SubgroupLeMask
builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less than or equal toSubgroupLocalInvocationId
are set in the variable decorated withSubgroupLeMask
. All other bits are set to zero.The variable decorated with
SubgroupLeMask
must be declared using theInput
storage class.The variable decorated with
SubgroupLeMask
must be declared as a four-component vector of 32-bit integer values.SubgroupLeMaskKHR
is an alias ofSubgroupLeMask
.
SubgroupLtMask
-
Decorating a variable with the
SubgroupLtMask
builtin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less thanSubgroupLocalInvocationId
are set in the variable decorated withSubgroupLtMask
. All other bits are set to zero.The variable decorated with
SubgroupLtMask
must be declared using theInput
storage class.The variable decorated with
SubgroupLtMask
must be declared as a four-component vector of 32-bit integer values.SubgroupLtMaskKHR
is an alias ofSubgroupLtMask
.
SubgroupLocalInvocationId
-
Decorating a variable with the
SubgroupLocalInvocationId
builtin decoration will make that variable contain the index of the invocation within the subgroup. This variable is in range [0,SubgroupSize
-1].The variable decorated with
SubgroupLocalInvocationId
must be declared using theInput
storage class.The variable decorated with
SubgroupLocalInvocationId
must be declared as a scalar 32-bit integer.NoteThere is no direct relationship between
SubgroupLocalInvocationId
andLocalInvocationId
orLocalInvocationIndex
. If the pipeline was created withVK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
, applications can compute their own local invocation index to serve the same purpose:index =
SubgroupLocalInvocationId
+SubgroupId
*SubgroupSize
If full subgroups are not enabled, some subgroups may be dispatched with inactive invocations that don’t correspond to a local workgroup invocation, making the value of index unreliable.
SubgroupSize
-
Decorating a variable with the
SubgroupSize
builtin decoration will make that variable contain the implementation-dependent number of invocations in a subgroup. This value must be a power-of-two integer.If the pipeline was created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
flag set, theSubgroupSize
decorated variable will contain the subgroup size for each subgroup that gets dispatched. This value must be between minSubgroupSize and maxSubgroupSize and must be uniform with subgroup scope. The value may vary across a single draw or dispatch call, and for fragment shaders may vary across a single primitive.If the pipeline was created with a chained VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure, the
SubgroupSize
decorated variable will matchrequiredSubgroupSize
.If the pipeline was not created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
flag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure was chained, the variable decorated withSubgroupSize
will matchsubgroupSize
.The maximum number of invocations that an implementation can support per subgroup is 128.
The variable decorated with
SubgroupSize
must be declared using theInput
storage class.The variable decorated with
SubgroupSize
must be declared as a scalar 32-bit integer.
TaskCountNV
-
Decorating a variable with the
TaskCountNV
decoration will make that variable contain the task count. The task count specifies the number of subsequent mesh shader workgroups that get generated upon completion of the task shader.The
TaskCountNV
decoration must only be used in task shaders.Any variable decorated with
TaskCountNV
must be declared using theOutput
storage class.Any variable decorated with
TaskCountNV
must be declared as a scalar 32-bit integer. TessCoord
-
Decorating a variable with the
TessCoord
built-in decoration will make that variable contain the three-dimensional (u,v,w) barycentric coordinate of the tessellated vertex within the patch. u, v, and w are in the range [0,1] and vary linearly across the primitive being subdivided. For the tessellation modes ofQuads
orIsoLines
, the third component is always zero.The
TessCoord
decoration must be used only within tessellation evaluation shaders.The variable decorated with
TessCoord
must be declared using theInput
storage class.The variable decorated with
TessCoord
must be declared as three-component vector of 32-bit floating-point values. TessLevelOuter
-
Decorating a variable with the
TessLevelOuter
built-in decoration will make that variable contain the outer tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelOuter
can be written to, which controls the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelOuter
can read the values written by the tessellation control shader.The
TessLevelOuter
decoration must be used only within tessellation control and tessellation evaluation shaders.In a tessellation control shader, any variable decorated with
TessLevelOuter
must be declared using theOutput
storage class.In a tessellation evaluation shader, any variable decorated with
TessLevelOuter
must be declared using theInput
storage class.Any variable decorated with
TessLevelOuter
must be declared as an array of size four, containing 32-bit floating-point values. TessLevelInner
-
Decorating a variable with the
TessLevelInner
built-in decoration will make that variable contain the inner tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelInner
can be written to, which controls the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelInner
can read the values written by the tessellation control shader.The
TessLevelInner
decoration must be used only within tessellation control and tessellation evaluation shaders.In a tessellation control shader, any variable decorated with
TessLevelInner
must be declared using theOutput
storage class.In a tessellation evaluation shader, any variable decorated with
TessLevelInner
must be declared using theInput
storage class.Any variable decorated with
TessLevelInner
must be declared as an array of size two, containing 32-bit floating-point values. VertexIndex
-
Decorating a variable with the
VertexIndex
built-in decoration will make that variable contain the index of the vertex that is being processed by the current vertex shader invocation. For non-indexed draws, this variable begins at thefirstVertex
parameter to vkCmdDraw or thefirstVertex
member of a structure consumed by vkCmdDrawIndirect and increments by one for each vertex in the draw. For indexed draws, its value is the content of the index buffer for the vertex plus thevertexOffset
parameter to vkCmdDrawIndexed or thevertexOffset
member of the structure consumed by vkCmdDrawIndexedIndirect.The
VertexIndex
decoration must be used only within vertex shaders.The variable decorated with
VertexIndex
must be declared using theInput
storage class.The variable decorated with
VertexIndex
must be declared as a scalar 32-bit integer.
Note
|
ViewIndex
-
The
ViewIndex
decoration can be applied to a shader input which will be filled with the index of the view that is being processed by the current shader invocation.If multiview is enabled in the render pass, this value will be one of the bits set in the view mask of the subpass the pipeline is compiled against. If multiview is not enabled in the render pass, this value will be zero.
The
ViewIndex
decoration must not be used within compute shaders.The variable decorated with
ViewIndex
must be declared using theInput
storage class.The variable decorated with
ViewIndex
must be declared as a scalar 32-bit integer.
ViewportIndex
-
Decorating a variable with the
ViewportIndex
built-in decoration will make that variable contain the index of the viewport.In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with
ViewportIndex
can be written to with the viewport index to which the primitive produced by that shader will be directed.The selected viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle.
The last active vertex processing stage (in pipeline order) controls the
ViewportIndex
that is used. Outputs in previous shader stages are not used, even if the last stage fails to write theViewportIndex
.If the last active vertex processing stage shader entry point’s interface does not include a variable decorated with
ViewportIndex
, then the first viewport is used. If a vertex processing stage shader entry point’s interface includes a variable decorated withViewportIndex
, it must write the same value toViewportIndex
for all output vertices of a given primitive.The
ViewportIndex
decoration must be used only within mesh, vertex, tessellation evaluation, geometry, and fragment shaders.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
ViewportIndex
must be declared using theOutput
storage class.In a fragment shader, the variable decorated with
ViewportIndex
contains the viewport index of the primitive that the fragment invocation belongs to.In a fragment shader, any variable decorated with
ViewportIndex
must be declared using theInput
storage class.Any variable decorated with
ViewportIndex
must be declared as a scalar 32-bit integer.
ViewportMaskNV
-
Decorating a variable with the
ViewportMaskNV
built-in decoration will make that variable contain the viewport mask.In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with
ViewportMaskNV
can be written to with the mask of which viewports the primitive produced by that shader will directed.The
ViewportMaskNV
variable must be an array that has ⌈(VkPhysicalDeviceLimits
::maxViewports
/ 32)⌉ elements. When a shader writes to this variable, bit B of element M controls whether a primitive is emitted to viewport 32 × M + B. The viewports indicated by the mask are used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle that a primitive will be transformed by.The last active vertex processing stage (in pipeline order) controls the
ViewportMaskNV
that is used. Outputs in previous shader stages are not used, even if the last stage fails to write theViewportMaskNV
. WhenViewportMaskNV
is written by the final vertex processing stage, any variable decorated withViewportIndex
in the fragment shader will have the index of the viewport that was used in generating that fragment.If a vertex processing stage shader entry point’s interface includes a variable decorated with
ViewportMaskNV
, it must write the same value toViewportMaskNV
for all output vertices of a given primitive.The
ViewportMaskNV
decoration must be used only within mesh, vertex, tessellation evaluation, and geometry shaders.Any variable decorated with
ViewportMaskNV
must be declared using theOutput
storage class.Any variable decorated with
ViewportMaskNV
must be declared as an array of 32-bit integers.
ViewportMaskPerViewNV
-
Decorating a variable with the
ViewportMaskPerViewNV
built-in decoration will make that variable contain the mask of viewports primitives are broadcast to, for each view.The
ViewportMaskPerViewNV
decoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.Any variable decorated with
ViewportMaskPerViewNV
must be declared using theOutput
storage class.The value written to an element of
ViewportMaskPerViewNV
in the last vertex processing stage is a bitmask indicating which viewports the primitive will be directed to. The primitive will be broadcast to the viewport corresponding to each non-zero bit of the bitmask, and that viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle, for each view. The same values must be written to all vertices in a given primitive, or else the set of viewports used for that primitive is undefined.Any variable decorated with
ViewportMaskPerViewNV
must be declared as an array of scalar 32-bit integers with at least as many elements as the maximum view in the subpass’s view mask plus one. The array must be indexed by a constant or specialization constant.Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the viewport mask value for those views.
ViewportMaskPerViewNV
output in an earlier vertex processing stage is not available as an input in the subsequent vertex processing stage.Although
ViewportMaskNV
is an array,ViewportMaskPerViewNV
is not a two-dimensional array. Instead,ViewportMaskPerViewNV
is limited to 32 viewports.
WarpsPerSMNV
-
Decorating a variable with the
WarpsPerSMNV
built-in decoration will make that variable contain the maximum number of warps executing on a SM.The variable decorated with
WarpsPerSMNV
must be declared using theInput
storage class.The variable decorated with
WarpsPerSMNV
must be declared as a scalar 32-bit integer value.
WarpIDNV
-
Decorating a variable with the
WarpIDNV
built-in decoration will make that variable contain the ID of the warp on a SM on which the current shader invocation is running. This variable is in the range [0,WarpsPerSMNV
-1].The variable decorated with
WarpIDNV
must be declared using theInput
storage class.The variable decorated with
WarpIDNV
must be declared as a scalar 32-bit integer value. WorkgroupId
-
Decorating a variable with the
WorkgroupId
built-in decoration will make that variable contain the global workgroup that the current invocation is a member of. Each component ranges from a base value to a base + count value, based on the parameters passed into the dispatch commands.The
WorkgroupId
decoration must be used only within task, mesh, or compute shaders.The variable decorated with
WorkgroupId
must be declared using theInput
storage class.The variable decorated with
WorkgroupId
must be declared as a three-component vector of 32-bit integers. WorkgroupSize
-
Decorating an object with the
WorkgroupSize
built-in decoration will make that object contain the dimensions of a local workgroup. If an object is decorated with theWorkgroupSize
decoration, this must take precedence over any execution mode set forLocalSize
.The
WorkgroupSize
decoration must be used only within task, mesh, or compute shaders.The object decorated with
WorkgroupSize
must be a specialization constant or a constant.The object decorated with
WorkgroupSize
must be declared as a three-component vector of 32-bit integers.
WorldRayDirectionKHR
-
A variable decorated with the
WorldRayDirectionKHR
decoration will specify the direction of the ray being processed, in world space.The
WorldRayDirectionKHR
decoration must only be used within intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
WorldRayDirectionKHR
must be declared using theInput
storage class.Any variable decorated with
WorldRayDirectionKHR
must be declared as a three-component vector of 32-bit floating-point values.
WorldRayOriginKHR
-
A variable decorated with the
WorldRayOriginKHR
decoration will specify the origin of the ray being processed, in world space.The
WorldRayOriginKHR
decoration must only be used within intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
WorldRayOriginKHR
must be declared using theInput
storage class.Any variable decorated with
WorldRayOriginKHR
must be declared as a three-component vector of 32-bit floating-point values.
WorldToObjectKHR
-
A variable decorated with the
WorldToObjectKHR
decoration will contain the current world-to-object transformation matrix, which is determined by the instance of the current intersection.The
WorldToObjectKHR
decoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
WorldToObjectKHR
must be declared using theInput
storage class.Any variable decorated with
WorldToObjectKHR
must be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values.
15. Image Operations
15.1. Image Operations Overview
Vulkan Image Operations are operations performed by those SPIR-V Image
Instructions which take an OpTypeImage
(representing a
VkImageView
) or OpTypeSampledImage
(representing a
(VkImageView
, VkSampler
) pair) and texel coordinates as
operands, and return a value based on one or more neighboring texture
elements (texels) in the image.
Note
Texel is a term which is a combination of the words texture and element. Early interactive computer graphics supported texture operations on textures, a small subset of the image operations on images described here. The discrete samples remain essentially equivalent, however, so we retain the historical term texel to refer to them. |
Image Operations include the functionality of the following SPIR-V Image Instructions:
-
OpImageSample
* andOpImageSparseSample
* read one or more neighboring texels of the image, and filter the texel values based on the state of the sampler.-
Instructions with
ImplicitLod
in the name determine the LOD used in the sampling operation based on the coordinates used in neighboring fragments. -
Instructions with
ExplicitLod
in the name determine the LOD used in the sampling operation based on additional coordinates. -
Instructions with
Proj
in the name apply homogeneous projection to the coordinates.
-
-
OpImageFetch
andOpImageSparseFetch
return a single texel of the image. No sampler is used. -
OpImage
*Gather
andOpImageSparse
*Gather
read neighboring texels and return a single component of each. -
OpImageRead
(andOpImageSparseRead
) andOpImageWrite
read and write, respectively, a texel in the image. No sampler is used. -
OpImageSampleFootprintNV
identifies and returns information about the set of texels in the image that would be accessed by an equivalentOpImageSample
* instruction. -
Instructions with
Dref
in the name apply depth comparison on the texel values. -
Instructions with
Sparse
in the name additionally return a sparse residency code.
15.1.1. Texel Coordinate Systems
Images are addressed by texel coordinates. There are three texel coordinate systems:
-
normalized texel coordinates [0.0, 1.0]
-
unnormalized texel coordinates [0.0, width / height / depth)
-
integer texel coordinates [0, width / height / depth)
SPIR-V OpImageFetch
, OpImageSparseFetch
, OpImageRead
,
OpImageSparseRead
, and OpImageWrite
instructions use integer texel
coordinates.
Other image instructions can use either normalized or unnormalized texel
coordinates (selected by the unnormalizedCoordinates
state of the
sampler used in the instruction), but there are
limitations on what operations, image
state, and sampler state is supported.
Normalized coordinates are logically
converted to unnormalized as part of
image operations, and certain steps are
only performed on normalized coordinates.
The array layer coordinate is always treated as unnormalized even when other
coordinates are normalized.
Normalized texel coordinates are referred to as (s,t,r,q,a), with the coordinates having the following meanings:
-
s: Coordinate in the first dimension of an image.
-
t: Coordinate in the second dimension of an image.
-
r: Coordinate in the third dimension of an image.
-
(s,t,r) are interpreted as a direction vector for Cube images.
-
-
q: Fourth coordinate, for homogeneous (projective) coordinates.
-
a: Coordinate for array layer.
The coordinates are extracted from the SPIR-V operand based on the
dimensionality of the image variable and type of instruction.
For Proj
instructions, the components are in order (s [,t] [,r]
q), with t and r being conditionally present based on the
Dim
of the image.
For non-Proj
instructions, the coordinates are (s [,t] [,r]
[,a]), with t and r being conditionally present based on the
Dim
of the image and a being conditionally present based on the
Arrayed
property of the image.
Projective image instructions are not supported on Arrayed
images.
Unnormalized texel coordinates are referred to as (u,v,w,a), with the coordinates having the following meanings:
-
u: Coordinate in the first dimension of an image.
-
v: Coordinate in the second dimension of an image.
-
w: Coordinate in the third dimension of an image.
-
a: Coordinate for array layer.
Only the u and v coordinates are directly extracted from the
SPIR-V operand, because only 1D and 2D (non-Arrayed
) dimensionalities
support unnormalized coordinates.
The components are in order (u [,v]), with v being conditionally
present when the dimensionality is 2D.
When normalized coordinates are converted to unnormalized coordinates, all
four coordinates are used.
Integer texel coordinates are referred to as (i,j,k,l,n), with the coordinates having the following meanings:
-
i: Coordinate in the first dimension of an image.
-
j: Coordinate in the second dimension of an image.
-
k: Coordinate in the third dimension of an image.
-
l: Coordinate for array layer.
-
n: Index of the sample within the texel.
They are extracted from the SPIR-V operand in order (i, [,j], [,k],
[,l]), with j and k conditionally present based on the Dim
of the image, and l conditionally present based on the Arrayed
property of the image.
n is conditionally present and is taken from the Sample
image
operand.
For all coordinate types, unused coordinates are assigned a value of zero.
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Normalized texel coordinates:
-
The s coordinate goes from 0.0 to 1.0.
-
The t coordinate goes from 0.0 to 1.0.
-
-
Unnormalized texel coordinates:
-
The u coordinate within the range 0.0 to 8.0 is within the image, otherwise it is outside the image.
-
The v coordinate within the range 0.0 to 4.0 is within the image, otherwise it is outside the image.
-
-
Integer texel coordinates:
-
The i coordinate within the range 0 to 7 addresses texels within the image, otherwise it is outside the image.
-
The j coordinate within the range 0 to 3 addresses texels within the image, otherwise it outside the image.
-
-
Also shown for linear filtering:
-
Given the unnormalized coordinates (u,v), the four texels selected are i0j0, i1j0, i0j1, and i1j1.
-
The fractions α and β.
-
Given the offset Δi and Δj, the four texels selected by the offset are i0j'0, i1j'0, i0j'1, and i1j'1.
-
Note
For formats with reduced-resolution channels, Δi and Δj are relative to the resolution of the highest-resolution channel, and therefore may be divided by two relative to the unnormalized coordinate space of the lower-resolution channels. |
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Texel coordinates as above. Also shown for nearest filtering:
-
Given the unnormalized coordinates (u,v), the texel selected is ij.
-
Given the offset Δi and Δj, the texel selected by the offset is ij'.
-
For corner-sampled images, the texel samples are located at the grid intersections instead of the texel centers.
15.2. Conversion Formulas
editing-note
(Bill) These Conversion Formulas will likely move to Section 2.7 Fixed-Point Data Conversions (RGB to sRGB and sRGB to RGB) and section 2.6 Numeric Representation and Computation (RGB to Shared Exponent and Shared Exponent to RGB) |
15.2.1. RGB to Shared Exponent Conversion
An RGB color (red, green, blue) is transformed to a shared exponent color (redshared, greenshared, blueshared, expshared) as follows:
First, the components (red, green, blue) are clamped to (redclamped, greenclamped, blueclamped) as:
-
redclamped = max(0, min(sharedexpmax, red))
-
greenclamped = max(0, min(sharedexpmax, green))
-
blueclamped = max(0, min(sharedexpmax, blue))
where:
Note
NaN, if supported, is handled as in IEEE 754-2008
|
The largest clamped component, maxclamped is determined:
-
maxclamped = max(redclamped, greenclamped, blueclamped)
A preliminary shared exponent exp' is computed:
The shared exponent expshared is computed:
Finally, three integer values in the range 0 to 2N are computed:
15.3. Texel Input Operations
Texel input instructions are SPIR-V image instructions that read from an image. Texel input operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel input instruction, and which are common to some or all texel input instructions. They include the following steps, which are performed in the listed order:
For texel input instructions involving multiple texels (for sampling or gathering), these steps are applied for each texel that is used in the instruction. Depending on the type of image instruction, other steps are conditionally performed between these steps or involving multiple coordinate or texel values.
If Chroma Reconstruction is implicit, Texel Filtering instead takes place during chroma reconstruction, before sampler Y′CBCR conversion occurs.
15.3.1. Texel Input Validation Operations
Texel input validation operations inspect instruction/image/sampler state or coordinates, and in certain circumstances cause the texel value to be replaced or become undefined. There are a series of validations that the texel undergoes.
Instruction/Sampler/Image View Validation
There are a number of cases where a SPIR-V instruction can mismatch with the sampler, the image view, or both. There are a number of cases where the sampler can mismatch with the image view. In such cases the value of the texel returned is undefined.
These cases include:
-
The sampler
borderColor
is an integer type and the image viewformat
is not one of the VkFormat integer types or a stencil component of a depth/stencil format. -
The sampler
borderColor
is a float type and the image viewformat
is not one of the VkFormat float types or a depth component of a depth/stencil format. -
The sampler
borderColor
is one of the opaque black colors (VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK
orVK_BORDER_COLOR_INT_OPAQUE_BLACK
) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle. -
The VkImageLayout of any subresource in the image view does not match that specified in VkDescriptorImageInfo::
imageLayout
used to write the image descriptor. -
The SPIR-V Image Format is not compatible with the image view’s
format
. -
The sampler
unnormalizedCoordinates
isVK_TRUE
and any of the limitations of unnormalized coordinates are violated. -
The sampler was created with
flags
containingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
and the image was not created withflags
containingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
. -
The sampler was not created with
flags
containingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
and the image was created withflags
containingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
. -
The sampler was created with
flags
containingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
and is used with a function that is notOpImageSampleImplicitLod
orOpImageSampleExplicitLod
, or is used with operandsOffset
orConstOffsets
. -
The SPIR-V instruction is one of the
OpImage
*Dref
* instructions and the samplercompareEnable
isVK_FALSE
-
The SPIR-V instruction is not one of the
OpImage
*Dref
* instructions and the samplercompareEnable
isVK_TRUE
-
The SPIR-V instruction is one of the
OpImage
*Dref
* instructions and the image viewformat
is not one of the depth/stencil formats with a depth component, or the image view aspect is notVK_IMAGE_ASPECT_DEPTH_BIT
. -
The SPIR-V instruction’s image variable’s properties are not compatible with the image view:
-
Rules for
viewType
:-
VK_IMAGE_VIEW_TYPE_1D
must haveDim
= 1D,Arrayed
= 0,MS
= 0. -
VK_IMAGE_VIEW_TYPE_2D
must haveDim
= 2D,Arrayed
= 0. -
VK_IMAGE_VIEW_TYPE_3D
must haveDim
= 3D,Arrayed
= 0,MS
= 0. -
VK_IMAGE_VIEW_TYPE_CUBE
must haveDim
= Cube,Arrayed
= 0,MS
= 0. -
VK_IMAGE_VIEW_TYPE_1D_ARRAY
must haveDim
= 1D,Arrayed
= 1,MS
= 0. -
VK_IMAGE_VIEW_TYPE_2D_ARRAY
must haveDim
= 2D,Arrayed
= 1. -
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
must haveDim
= Cube,Arrayed
= 1,MS
= 0.
-
-
If the image was created with VkImageCreateInfo::
samples
equal toVK_SAMPLE_COUNT_1_BIT
, the instruction must haveMS
= 0. -
If the image was created with VkImageCreateInfo::
samples
not equal toVK_SAMPLE_COUNT_1_BIT
, the instruction must haveMS
= 1. -
If the
Sampled
Type
of theOpTypeImage
does not match the numeric format of the image, as shown in the SPIR-V Sampled Type column of the Interpretation of Numeric Format table. -
If the signedness of any read or sample operation does not match the signedness of the image’s format.
-
-
If the image was created with VkImageCreateInfo::
flags
containingVK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
, the sampler addressing modes must only use a VkSamplerAddressMode ofVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. -
The SPIR-V instruction is
OpImageSampleFootprintNV
withDim
= 2D andaddressModeU
oraddressModeV
in the sampler is notVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. -
The SPIR-V instruction is
OpImageSampleFootprintNV
withDim
= 3D andaddressModeU
,addressModeV
, oraddressModeW
in the sampler is notVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
. -
The sampler was created with a specified VkSamplerCustomBorderColorCreateInfoEXT::
format
which does not match the VkFormat of the image view(s) it is sampling. -
The sampler is sampling an image view of
VK_FORMAT_B4G4R4A4_UNORM_PACK16
,VK_FORMAT_B5G6R5_UNORM_PACK16
, orVK_FORMAT_B5G5R5A1_UNORM_PACK16
format without a specified VkSamplerCustomBorderColorCreateInfoEXT::format
.
Only OpImageSample
* and OpImageSparseSample
* can be used with a
sampler that enables sampler Y′CBCR
conversion.
OpImageFetch
, OpImageSparseFetch
, OpImage
*Gather
, and
OpImageSparse
*Gather
must not be used with a sampler that enables
sampler Y′CBCR conversion.
The ConstOffset
and Offset
operands must not be used with a
sampler that enables sampler Y′CBCR
conversion.
Integer Texel Coordinate Validation
Integer texel coordinates are validated against the size of the image level, and the number of layers and number of samples in the image. For SPIR-V instructions that use integer texel coordinates, this is performed directly on the integer coordinates. For instructions that use normalized or unnormalized texel coordinates, this is performed on the coordinates that result after conversion to integer texel coordinates.
If the integer texel coordinates do not satisfy all of the conditions
-
0 ≤ i < ws
-
0 ≤ j < hs
-
0 ≤ k < ds
-
0 ≤ l < layers
-
0 ≤ n < samples
where:
-
ws = width of the image level
-
hs = height of the image level
-
ds = depth of the image level
-
layers = number of layers in the image
-
samples = number of samples per texel in the image
then the texel fails integer texel coordinate validation.
There are four cases to consider:
-
Valid Texel Coordinates
-
If the texel coordinates pass validation (that is, the coordinates lie within the image),
then the texel value comes from the value in image memory.
-
-
Border Texel
-
If the texel coordinates fail validation, and
-
If the read is the result of an image sample instruction or image gather instruction, and
-
If the image is not a cube image,
then the texel is a border texel and texel replacement is performed.
-
-
Invalid Texel
-
If the texel coordinates fail validation, and
-
If the read is the result of an image fetch instruction, image read instruction, or atomic instruction,
then the texel is an invalid texel and texel replacement is performed.
-
-
Cube Map Edge or Corner
Otherwise the texel coordinates lie beyond the edges or corners of the selected cube map face, and Cube map edge handling is performed.
Cube Map Edge Handling
If the texel coordinates lie beyond the edges or corners of the selected
cube map face, the following steps are performed.
Note that this does not occur when using VK_FILTER_NEAREST
filtering
within a mip level, since VK_FILTER_NEAREST
is treated as using
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
.
-
Cube Map Edge Texel
-
If the texel lies beyond the selected cube map face in either only i or only j, then the coordinates (i,j) and the array layer l are transformed to select the adjacent texel from the appropriate neighboring face.
-
-
Cube Map Corner Texel
-
If the texel lies beyond the selected cube map face in both i and j, then there is no unique neighboring face from which to read that texel. The texel should be replaced by the average of the three values of the adjacent texels in each incident face. However, implementations may replace the cube map corner texel by other methods. The methods are subject to the constraint that for linear filtering if the three available texels have the same value, the resulting filtered texel must have that value, and for cubic filtering if the twelve available samples have the same value, the resulting filtered texel must have that value.
-
Sparse Validation
If the texel reads from an unbound region of a sparse image, the texel is a sparse unbound texel, and processing continues with texel replacement.
Layout Validation
If all planes of a disjoint multi-planar image are not in the same image layout, the image must not be sampled with sampler Y′CBCR conversion enabled.
15.3.2. Format Conversion
Texels undergo a format conversion from the VkFormat of the image view to a vector of either floating point or signed or unsigned integer components, with the number of components based on the number of components present in the format.
-
Color formats have one, two, three, or four components, according to the format.
-
Depth/stencil formats are one component. The depth or stencil component is selected by the
aspectMask
of the image view.
Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat), using the appropriate equations in 16-Bit Floating-Point Numbers, Unsigned 11-Bit Floating-Point Numbers, Unsigned 10-Bit Floating-Point Numbers, Fixed-Point Data Conversion, and Shared Exponent to RGB. Signed integer components smaller than 32 bits are sign-extended.
If the image view format is sRGB, the color components are first converted as if they are UNORM, and then sRGB to linear conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.
If the image view format is block-compressed, then the texel value is first decoded, then converted based on the type and number of components defined by the compressed format.
15.3.3. Texel Replacement
A texel is replaced if it is one (and only one) of:
-
a border texel,
-
an invalid texel, or
-
a sparse unbound texel.
Border texels are replaced with a value based on the image format and the
borderColor
of the sampler.
The border color is:
Sampler borderColor |
Corresponding Border Color |
---|---|
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 0.0] |
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [1.0, 1.0, 1.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 1] |
|
[Br, Bg, Bb, Ba] = [1, 1, 1, 1] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
Note
The names |
This is substituted for the texel value by replacing the number of components in the image format
Texel Aspect or Format | Component Assignment |
---|---|
Depth aspect |
D = Br |
Stencil aspect |
S = Br |
One component color format |
Colorr = Br |
Two component color format |
[Colorr,Colorg] = [Br,Bg] |
Three component color format |
[Colorr,Colorg,Colorb] = [Br,Bg,Bb] |
Four component color format |
[Colorr,Colorg,Colorb,Colora] = [Br,Bg,Bb,Ba] |
The value returned by a read of an invalid texel is undefined, unless that
read operation is from a buffer resource and the robustBufferAccess
feature is enabled.
In that case, an invalid texel is replaced as described by the
robustBufferAccess
feature.
If the access is to an image resource and the x, y, z, or layer coordinate
validation fails and
robustImageAccess
is enabled
then zero must be returned for the R, G, and B channels, if present.
Either zero or one must be returned for the A channel, if present.
If
robustImageAccess2
is enabled, zero
values must be returned.
If only the sample index was invalid, the values returned are undefined.
Additionally, if
robustImageAccess
is enabled,
but robustImageAccess2
is
not,
any invalid texels may be expanded to four components prior to texel
replacement.
This means that components not present in the image format may be replaced
with 0 or may undergo conversion to RGBA as
normal.
Loads from a null descriptor return a four component color value of all zeros. However, for storage images and storage texel buffers using an explicit SPIR-V Image Format, loads from a null descriptor may return an alpha value of 1 (float or integer, depending on format) if the format doesn’t include alpha.
If the
VkPhysicalDeviceSparseProperties::residencyNonResidentStrict
property is VK_TRUE
, a sparse unbound texel is replaced with 0 or 0.0
values for integer and floating-point components of the image format,
respectively.
If residencyNonResidentStrict
is VK_FALSE
, the value of the
sparse unbound texel is undefined.
15.3.4. Depth Compare Operation
If the image view has a depth/stencil format, the depth component is
selected by the aspectMask
, and the operation is a Dref
instruction, a depth comparison is performed.
The value of the result D is 1.0 if the result of the compare
operation is true, and 0.0 otherwise.
The compare operation is selected by the compareOp
member of the
sampler.
where, in the depth comparison:
-
Dref = shaderOp.Dref (from optional SPIR-V operand)
-
D (texel depth value)
15.3.5. Conversion to RGBA
The texel is expanded from one, two, or three components to four components based on the image base color:
Texel Aspect or Format | RGBA Color |
---|---|
Depth aspect |
[Colorr,Colorg,Colorb, Colora] = [D,0,0,one] |
Stencil aspect |
[Colorr,Colorg,Colorb, Colora] = [S,0,0,one] |
One component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,0,0,one] |
Two component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,0,one] |
Three component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,one] |
Four component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,Colora] |
where one = 1.0f for floating-point formats and depth aspects, and one = 1 for integer formats and stencil aspects.
15.3.6. Component Swizzle
All texel input instructions apply a swizzle based on:
-
the VkComponentSwizzle enums in the
components
member of the VkImageViewCreateInfo structure for the image being read if sampler Y′CBCR conversion is not enabled, and -
the VkComponentSwizzle enums in the
components
member of the VkSamplerYcbcrConversionCreateInfo structure for the sampler Y′CBCR conversion if sampler Y′CBCR conversion is enabled.
The swizzle can rearrange the components of the texel, or substitute zero or one for any components. It is defined as follows for each color component:
where:
If the border color is one of the VK_BORDER_COLOR_*_OPAQUE_BLACK
enums
and the VkComponentSwizzle is not the
identity swizzle for all
components, the value of the texel after swizzle is undefined.
15.3.7. Sparse Residency
OpImageSparse
* instructions return a structure which includes a
residency code indicating whether any texels accessed by the instruction
are sparse unbound texels.
This code can be interpreted by the OpImageSparseTexelsResident
instruction which converts the residency code to a boolean value.
15.3.8. Chroma Reconstruction
In some color models, the color representation is defined in terms of monochromatic light intensity (often called “luma”) and color differences relative to this intensity, often called “chroma”. It is common for color models other than RGB to represent the chroma channels at lower spatial resolution than the luma channel. This approach is used to take advantage of the eye’s lower spatial sensitivity to color compared with its sensitivity to brightness. Less commonly, the same approach is used with additive color, since the green channel dominates the eye’s sensitivity to light intensity and the spatial sensitivity to color introduced by red and blue is lower.
Lower-resolution channels are “downsampled” by resizing them to a lower spatial resolution than the channel representing luminance. This process is also commonly known as “chroma subsampling”. There is one luminance sample in each texture texel, but each chrominance sample may be shared among several texels in one or both texture dimensions.
-
“
_444
” formats do not spatially downsample chroma values compared with luma: there are unique chroma samples for each texel. -
“
_422
” formats have downsampling in the x dimension (corresponding to u or s coordinates): they are sampled at half the resolution of luma in that dimension. -
“
_420
” formats have downsampling in the x dimension (corresponding to u or s coordinates) and the y dimension (corresponding to v or t coordinates): they are sampled at half the resolution of luma in both dimensions.
The process of reconstructing a full color value for texture access involves accessing both chroma and luma values at the same location. To generate the color accurately, the values of the lower-resolution channels at the location of the luma samples must be reconstructed from the lower-resolution sample locations, an operation known here as “chroma reconstruction” irrespective of the actual color model.
The location of the chroma samples relative to the luma coordinates is
determined by the xChromaOffset
and yChromaOffset
members of the
VkSamplerYcbcrConversionCreateInfo structure used to create the
sampler Y′CBCR conversion.
The following diagrams show the relationship between unnormalized (u,v) coordinates and (i,j) integer texel positions in the luma channel (shown in black, with circles showing integer sample positions) and the texel coordinates of reduced-resolution chroma channels, shown as crosses in red.
Note
If the chroma values are reconstructed at the locations of the luma samples
by means of interpolation, chroma samples from outside the image bounds are
needed; these are determined according to Wrapping Operation.
These diagrams represent this by showing the bounds of the “chroma texel”
extending beyond the image bounds, and including additional chroma sample
positions where required for interpolation.
The limits of a sample for |
Reconstruction is implemented in one of two ways:
If the format of the image that is to be sampled sets
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
,
or the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction
is set to VK_TRUE
, reconstruction is
performed as an explicit step independent of filtering, described in the
Explicit Reconstruction section.
If the format of the image that is to be sampled does not set
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
and if the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction
is set to VK_FALSE
, reconstruction
is performed as an implicit part of filtering prior to color model
conversion, with no separate post-conversion texel filtering step, as
described in the Implicit Reconstruction
section.
Explicit Reconstruction
-
If the
chromaFilter
member of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_NEAREST
:-
If the format’s R and B channels are reduced in resolution in just width by a factor of two relative to the G channel (i.e. this is a “
_422
” format), the values accessed by texel filtering are reconstructed as follows: -
If the format’s R and B channels are reduced in resolution in width and height by a factor of two relative to the G channel (i.e. this is a “
_420
” format), the values accessed by texel filtering are reconstructed as follows:NotexChromaOffset
andyChromaOffset
have no effect ifchromaFilter
isVK_FILTER_NEAREST
for explicit reconstruction.
-
-
If the
chromaFilter
member of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_LINEAR
:-
If the format’s R and B channels are reduced in resolution in just width by a factor of two relative to the G channel (i.e. this is a “422” format):
-
If
xChromaOffset
isVK_CHROMA_LOCATION_COSITED_EVEN
: -
If
xChromaOffset
isVK_CHROMA_LOCATION_MIDPOINT
:
-
-
If the format’s R and B channels are reduced in resolution in width and height by a factor of two relative to the G channel (i.e. this is a “420” format), a similar relationship applies. Due to the number of options, these formulae are expressed more concisely as follows:
-
Note
In the case where the texture itself is bilinearly interpolated as described
in Texel Filtering, thus requiring four
full-color samples for the filtering operation, and where the reconstruction
of these samples uses bilinear interpolation in the chroma channels due to
|
Implicit Reconstruction
Implicit reconstruction takes place by the samples being interpolated, as
required by the filter settings of the sampler, except that
chromaFilter
takes precedence for the chroma samples.
If chromaFilter
is VK_FILTER_NEAREST
, an implementation may
behave as if xChromaOffset
and yChromaOffset
were both
VK_CHROMA_LOCATION_MIDPOINT
, irrespective of the values set.
Note
This will not have any visible effect if the locations of the luma samples coincide with the location of the samples used for rasterization. |
The sample coordinates are adjusted by the downsample factor of the channel (such that, for example, the sample coordinates are divided by two if the channel has a downsample factor of two relative to the luma channel):
15.3.9. Sampler Y′CBCR Conversion
Sampler Y′CBCR conversion performs the following operations, which an implementation may combine into a single mathematical operation:
Sampler Y′CBCR Range Expansion
Sampler Y′CBCR range expansion is applied to color channel values after all texel input operations which are not specific to sampler Y′CBCR conversion. For example, the input values to this stage have been converted using the normal format conversion rules.
Sampler Y′CBCR range expansion is not applied if ycbcrModel
is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
.
That is, the shader receives the vector C'rgba as output by the Component
Swizzle stage without further modification.
For other values of ycbcrModel
, range expansion is applied to the
texel channel values output by the Component
Swizzle defined by the components
member of
VkSamplerYcbcrConversionCreateInfo.
Range expansion applies independently to each channel of the image.
For the purposes of range expansion and Y′CBCR model conversion, the R and
B channels contain color difference (chroma) values and the G channel
contains luma.
The A channel is not modified by sampler Y′CBCR range expansion.
The range expansion to be applied is defined by the ycbcrRange
member
of the VkSamplerYcbcrConversionCreateInfo structure:
-
If
ycbcrRange
isVK_SAMPLER_YCBCR_RANGE_ITU_FULL
, the following transformations are applied:NoteThese formulae correspond to the “full range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
Should any future amendments be made to the ITU specifications from which these equations are derived, the formulae used by Vulkan may also be updated to maintain parity.
-
If
ycbcrRange
isVK_SAMPLER_YCBCR_RANGE_ITU_NARROW
, the following transformations are applied:NoteThese formulae correspond to the “narrow range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
-
n is the bit-depth of the channels in the format.
The precision of the operations performed during range expansion must be at least that of the source format.
An implementation may clamp the results of these range expansion operations such that Y′ falls in the range [0,1], and/or such that CB and CR fall in the range [-0.5,0.5].
Sampler Y′CBCR Model Conversion
The range-expanded values are converted between color models, according to
the color model conversion specified in the ycbcrModel
member:
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY
-
The color channels are not modified by the color model conversion since they are assumed already to represent the desired color model in which the shader is operating; Y′CBCR range expansion is also ignored.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY
-
The color channels are not modified by the color model conversion and are assumed to be treated as though in Y′CBCR form both in memory and in the shader; Y′CBCR range expansion is applied to the channels as for other Y′CBCR models, with the vector (CR,Y′,CB,A) provided to the shader.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709
-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601
-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020
-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.
In this operation, each output channel is dependent on each input channel.
An implementation may clamp the R′G′B′ results of these conversions to the range [0,1].
The precision of the operations performed during model conversion must be at least that of the source format.
The alpha channel is not modified by these model conversions.
Note
Sampling operations in a non-linear color space can introduce color and intensity shifts at sharp transition boundaries. To avoid this issue, the technically precise color correction sequence described in the “Introduction to Color Conversions” chapter of the Khronos Data Format Specification may be performed as follows:
The additional calculations and, especially, additional number of sampling
operations in the |
15.4. Texel Output Operations
Texel output instructions are SPIR-V image instructions that write to an image. Texel output operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel output instruction, and which are common to some or all texel output instructions. They include the following steps, which are performed in the listed order:
15.4.1. Texel Output Validation Operations
Texel output validation operations inspect instruction/image state or coordinates, and in certain circumstances cause the write to have no effect. There are a series of validations that the texel undergoes.
Texel Format Validation
If the image format of the OpTypeImage
is not
compatible with the VkImageView
’s
format
, the write causes the contents of the image’s memory to become
undefined.
Texel Type Validation
If the Sampled
Type
of the OpTypeImage
does not match the
type defined for the format, as specified in the SPIR-V Sampled Type
column of the Interpretation of Numeric Format table, the write causes the value of
the texel to become undefined.
For integer types, if the Signedness
of the Sampled
Type
of
the OpTypeImage
does not match the signedness of the accessed resource,
the write causes the value of the texel to become undefined.
15.4.2. Integer Texel Coordinate Validation
The integer texel coordinates are validated according to the same rules as for texel input coordinate validation.
If the texel fails integer texel coordinate validation, then the write has no effect.
15.4.3. Sparse Texel Operation
If the texel attempts to write to an unbound region of a sparse image, the
texel is a sparse unbound texel.
In such a case, if the
VkPhysicalDeviceSparseProperties::residencyNonResidentStrict
property is VK_TRUE
, the sparse unbound texel write has no effect.
If residencyNonResidentStrict
is VK_FALSE
, the write may have a
side effect that becomes visible to other accesses to unbound texels in any
resource, but will not be visible to any device memory allocated by the
application.
15.4.4. Texel Output Format Conversion
If the image format is sRGB, a linear to sRGB conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.
Texels then undergo a format conversion from the floating point, signed, or unsigned integer type of the texel data to the VkFormat of the image view. Any unused components are ignored.
Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat). Floating-point outputs are converted as described in Floating-Point Format Conversions and Fixed-Point Data Conversion. Integer outputs are converted such that their value is preserved. The converted value of any integer that cannot be represented in the target format is undefined.
15.5. Normalized Texel Coordinate Operations
If the image sampler instruction provides normalized texel coordinates, some of the following operations are performed.
15.5.1. Projection Operation
For Proj
image operations, the normalized texel coordinates
(s,t,r,q,a) and (if present) the Dref coordinate are
transformed as follows:
15.5.2. Derivative Image Operations
Derivatives are used for LOD selection.
These derivatives are either implicit (in an ImplicitLod
image
instruction in a fragment shader) or explicit (provided explicitly by shader
to the image instruction in any shader).
For implicit derivatives image instructions, the derivatives of texel coordinates are calculated in the same manner as derivative operations. That is:
Partial derivatives not defined above for certain image dimensionalities are set to zero.
For explicit LOD image instructions, if the optional SPIR-V operand Grad is provided, then the operand values are used for the derivatives. The number of components present in each derivative for a given image dimensionality matches the number of partial derivatives computed above.
If the optional SPIR-V operand Lod is provided, then derivatives are set to zero, the cube map derivative transformation is skipped, and the scale factor operation is skipped. Instead, the floating point scalar coordinate is directly assigned to λbase as described in Level-of-Detail Operation.
If the image or sampler object used by an implicit derivative image
instruction is not uniform across the quad and
quadDivergentImplicitLod
is not
supported, then the derivative and LOD values are undefined.
Implicit derivatives are well-defined when the image and sampler and control
flow are uniform across the quad, even if they diverge between different
quads.
If quadDivergentImplicitLod
is
supported, then derivatives and implicit LOD values are well-defined even if
the image or sampler object are not uniform within a quad.
The derivatives are computed as specified above, and the implicit LOD
calculation proceeds for each shader invocation using its respective image
and sampler object.
15.5.3. Cube Map Face Selection and Transformations
For cube map image instructions, the (s,t,r) coordinates are treated as a direction vector (rx,ry,rz). The direction vector is used to select a cube map face. The direction vector is transformed to a per-face texel coordinate system (sface,tface), The direction vector is also used to transform the derivatives to per-face derivatives.
15.5.4. Cube Map Face Selection
The direction vector selects one of the cube map’s faces based on the largest magnitude coordinate direction (the major axis direction). Since two or more coordinates can have identical magnitude, the implementation must have rules to disambiguate this situation.
The rules should have as the first rule that rz wins over ry and rx, and the second rule that ry wins over rx. An implementation may choose other rules, but the rules must be deterministic and depend only on (rx,ry,rz).
The layer number (corresponding to a cube map face), the coordinate selections for sc, tc, rc, and the selection of derivatives, are determined by the major axis direction as specified in the following two tables.
Major Axis Direction | Layer Number | Cube Map Face | sc | tc | rc |
---|---|---|---|---|---|
+rx |
0 |
Positive X |
-rz |
-ry |
rx |
-rx |
1 |
Negative X |
+rz |
-ry |
rx |
+ry |
2 |
Positive Y |
+rx |
+rz |
ry |
-ry |
3 |
Negative Y |
+rx |
-rz |
ry |
+rz |
4 |
Positive Z |
+rx |
-ry |
rz |
-rz |
5 |
Negative Z |
-rx |
-ry |
rz |
Major Axis Direction | ∂sc / ∂x | ∂sc / ∂y | ∂tc / ∂x | ∂tc / ∂y | ∂rc / ∂x | ∂rc / ∂y |
---|---|---|---|---|---|---|
+rx |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rx / ∂x |
+∂rx / ∂y |
-rx |
+∂rz / ∂x |
+∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rx / ∂x |
-∂rx / ∂y |
+ry |
+∂rx / ∂x |
+∂rx / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
+∂ry / ∂x |
+∂ry / ∂y |
-ry |
+∂rx / ∂x |
+∂rx / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+rz |
+∂rx / ∂x |
+∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
-rz |
-∂rx / ∂x |
-∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
15.5.6. Cube Map Derivative Transformation
editing-note
(Bill) Note that we never revisited ARB_texture_cubemap after we introduced dependent texture fetches (ARB_fragment_program and ARB_fragment_shader). The derivatives of sface and tface are only valid for non-dependent texture fetches (pre OpenGL 2.0). |
15.5.7. Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection
LOD selection can be either explicit (provided explicitly by the image
instruction) or implicit (determined from a scale factor calculated from the
derivatives).
The implicit LOD selected can be queried using the SPIR-V instruction
OpImageQueryLod
, which gives access to the λ' and
dl values, defined below.
These values must be computed with mipmapPrecisionBits
of accuracy
and may be subject to implementation-specific maxima and minima for very
large, out-of-range values.
Scale Factor Operation
The magnitude of the derivatives are calculated by:
-
mux = |∂s/∂x| × wbase
-
mvx = |∂t/∂x| × hbase
-
mwx = |∂r/∂x| × dbase
-
muy = |∂s/∂y| × wbase
-
mvy = |∂t/∂y| × hbase
-
mwy = |∂r/∂y| × dbase
where:
-
∂t/∂x = ∂t/∂y = 0 (for 1D images)
-
∂r/∂x = ∂r/∂y = 0 (for 1D, 2D or Cube images)
and:
-
wbase = image.w
-
hbase = image.h
-
dbase = image.d
(for the baseMipLevel
, from the image descriptor).
For corner-sampled images, the wbase, hbase, and dbase are instead:
-
wbase = image.w - 1
-
hbase = image.h - 1
-
dbase = image.d - 1
A point sampled in screen space has an elliptical footprint in texture space. The minimum and maximum scale factors (ρmin, ρmax) should be the minor and major axes of this ellipse.
The scale factors ρx and ρy, calculated from the magnitude of the derivatives in x and y, are used to compute the minimum and maximum scale factors.
ρx and ρy may be approximated with functions fx and fy, subject to the following constraints:
editing-note
(Bill) For reviewers only - anticipating questions. We only support implicit derivatives for normalized texel coordinates. So we are documenting the derivatives in s,t,r (normalized texel coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL and OpenGL ES specifications. (I know, u,v,w is the way it has been documented since OpenGL V1.0.) Also there is no reason to have conditional application of wbase, hbase, dbase for rectangle textures either, since they do not support implicit derivatives. |
The minimum and maximum scale factors (ρmin,ρmax) are determined by:
-
ρmax = max(ρx, ρy)
-
ρmin = min(ρx, ρy)
The ratio of anisotropy is determined by:
-
η = min(ρmax/ρmin, maxAniso)
where:
-
sampler.maxAniso =
maxAnisotropy
(from sampler descriptor) -
limits.maxAniso =
maxSamplerAnisotropy
(from physical device limits) -
maxAniso = min(sampler.maxAniso, limits.maxAniso)
If ρmax = ρmin = 0, then all the partial derivatives are
zero, the fragment’s footprint in texel space is a point, and N
should be treated as 1.
If ρmax ≠ 0 and ρmin = 0 then all partial
derivatives along one axis are zero, the fragment’s footprint in texel space
is a line segment, and η should be treated as maxAniso.
However, anytime the footprint is small in texel space the implementation
may use a smaller value of η, even when ρmin is zero
or close to zero.
If either VkPhysicalDeviceFeatures::samplerAnisotropy
or
VkSamplerCreateInfo::anisotropyEnable
are VK_FALSE
,
maxAniso is set to 1.
If η = 1, sampling is isotropic. If η > 1, sampling is anisotropic.
The sampling rate (N) is derived as:
-
N = ⌈η⌉
An implementation may round N up to the nearest supported sampling rate. An implementation may use the value of N as an approximation of η.
Level-of-Detail Operation
The LOD parameter λ is computed as follows:
where:
and maxSamplerLodBias is the value of the VkPhysicalDeviceLimits
feature maxSamplerLodBias
.
Image Level(s) Selection
The image level(s) d, dhi, and dlo which texels are read from are determined by an image-level parameter dl, which is computed based on the LOD parameter, as follows:
where:
and:
-
levelbase =
baseMipLevel
-
q =
levelCount
- 1
baseMipLevel
and levelCount
are taken from the
subresourceRange
of the image view.
If the sampler’s mipmapMode
is VK_SAMPLER_MIPMAP_MODE_NEAREST
,
then the level selected is d = dl.
If the sampler’s mipmapMode
is VK_SAMPLER_MIPMAP_MODE_LINEAR
,
two neighboring levels are selected:
δ is the fractional value, quantized to the number of mipmap precision bits, used for linear filtering between levels.
15.5.8. (s,t,r,q,a) to (u,v,w,a) Transformation
The normalized texel coordinates are scaled by the image level dimensions and the array layer is selected.
This transformation is performed once for each level used in filtering (either d, or dhi and dlo).
where:
-
widthscale = widthlevel
-
heightscale = heightlevel
-
depthscale = depthlevel
for conventional images, and:
-
widthscale = widthlevel - 1
-
heightscale = heightlevel - 1
-
depthscale = depthlevel - 1
for corner-sampled images.
and where (Δi, Δj, Δk) are
taken from the image instruction if it includes a ConstOffset
or
Offset
operand, otherwise they are taken to be zero.
Operations then proceed to Unnormalized Texel Coordinate Operations.
15.6. Unnormalized Texel Coordinate Operations
15.6.1. (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection
The unnormalized texel coordinates are transformed to integer texel coordinates relative to the selected mipmap level.
The layer index l is computed as:
-
l = clamp(RNE(a), 0,
layerCount
- 1) +baseArrayLayer
where layerCount
is the number of layers in the image subresource
range of the image view, baseArrayLayer
is the first layer from the
subresource range, and where:
The sample index n is assigned the value 0.
Nearest filtering (VK_FILTER_NEAREST
) computes the integer texel
coordinates that the unnormalized coordinates lie within:
where:
-
shift = 0.0
for conventional images, and:
-
shift = 0.5
for corner-sampled images.
Linear filtering (VK_FILTER_LINEAR
) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0 or i1,
j0 or j1, k0 or k1, as well as weights
α, β, and γ.
where:
-
shift = 0.5
for conventional images, and:
-
shift = 0.0
for corner-sampled images, and where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits
::subTexelPrecisionBits
.
Cubic filtering (VK_FILTER_CUBIC_EXT
) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0, i1,
i2 or i3, j0, j1, j2 or j3,
k0, k1, k2 or k3, as well as weights
α, β, and γ.
where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits
::subTexelPrecisionBits
.
15.7. Integer Texel Coordinate Operations
Integer texel coordinate operations may supply a LOD which texels are to be
read from or written to using the optional SPIR-V operand Lod
.
If the Lod
is provided then it must be an integer.
The image level selected is:
If d does not lie in the range [baseMipLevel
,
baseMipLevel
+ levelCount
) then any values fetched are
zero if robustImageAccess2
is enabled,
otherwise are
undefined, and any writes (if supported) are discarded.
15.8. Image Sample Operations
15.8.1. Wrapping Operation
Cube
images ignore the wrap modes specified in the sampler.
Instead, if VK_FILTER_NEAREST
is used within a mip level then
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
is used, and if
VK_FILTER_LINEAR
is used within a mip level then sampling at the edges
is performed as described earlier in the Cube map
edge handling section.
The first integer texel coordinate i is transformed based on the
addressModeU
parameter of the sampler.
where:
j (for 2D and Cube image) and k (for 3D image) are similarly
transformed based on the addressModeV
and addressModeW
parameters of the sampler, respectively.
15.8.2. Texel Gathering
SPIR-V instructions with Gather
in the name return a vector derived
from 4 texels in the base level of the image view.
The rules for the VK_FILTER_LINEAR
minification filter are applied to
identify the four selected texels.
Each texel is then converted to an RGBA value according to
conversion to RGBA and then
swizzled.
A four-component vector is then assembled by taking the component indicated
by the Component
value in the instruction from the swizzled color value
of the four texels.
If the operation does not use the ConstOffsets
image operand then the
four texels form the 2 × 2 rectangle used for texture filtering:
If the operation does use the ConstOffsets
image operand then the
offsets allow a custom filter to be defined:
where:
OpImage
*Gather
must not be used on a sampled image with
sampler Y′CBCR conversion enabled.
15.8.3. Texel Filtering
Texel filtering is first performed for each level (either d or dhi and dlo).
If λ is less than or equal to zero, the texture is said to be
magnified, and the filter mode within a mip level is selected by the
magFilter
in the sampler.
If λ is greater than zero, the texture is said to be
minified, and the filter mode within a mip level is selected by the
minFilter
in the sampler.
Texel Nearest Filtering
Within a mip level, VK_FILTER_NEAREST
filtering selects a single value
using the (i, j, k) texel coordinates, with all texels taken from
layer l.
Texel Linear Filtering
Within a mip level, VK_FILTER_LINEAR
filtering combines 8 (for 3D), 4
(for 2D or Cube), or 2 (for 1D) texel values, together with their linear
weights.
The linear weights are derived from the fractions computed earlier:
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode
can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode
is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN
or
VK_SAMPLER_REDUCTION_MODE_MAX
, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Cubic Filtering
Within a mip level, VK_FILTER_CUBIC_EXT
, filtering computes a weighted
average of
64 (for 3D),
16 (for 2D), or 4 (for 1D) texel values, together with their Catmull-Rom
weights.
Catmull-Rom weights are derived from the fractions computed earlier.
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode
can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode
is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN
or
VK_SAMPLER_REDUCTION_MODE_MAX
, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Mipmap Filtering
VK_SAMPLER_MIPMAP_MODE_NEAREST
filtering returns the value of a single
mipmap level,
τ = τ[d].
VK_SAMPLER_MIPMAP_MODE_LINEAR
filtering combines the values of
multiple mipmap levels (τ[hi] and τ[lo]), together with their linear
weights.
The linear weights are derived from the fraction computed earlier:
The values of multiple mipmap levels, together with their weights, are combined to produce a final filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode
can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode
is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
, a weighted average is
computed:
Texel Anisotropic Filtering
Anisotropic filtering is enabled by the anisotropyEnable
in the
sampler.
When enabled, the image filtering scheme accounts for a degree of
anisotropy.
The particular scheme for anisotropic texture filtering is implementation
dependent.
Implementations should consider the magFilter
, minFilter
and
mipmapMode
of the sampler to control the specifics of the anisotropic
filtering scheme used.
In addition, implementations should consider minLod
and maxLod
of the sampler.
The following describes one particular approach to implementing anisotropic filtering for the 2D Image case, implementations may choose other methods:
Given a magFilter
, minFilter
of VK_FILTER_LINEAR
and a
mipmapMode
of VK_SAMPLER_MIPMAP_MODE_NEAREST
:
Instead of a single isotropic sample, N isotropic samples are be sampled within the image footprint of the image level d to approximate an anisotropic filter. The sum τ2Daniso is defined using the single isotropic τ2D(u,v) at level d.
When VkSamplerReductionModeCreateInfo::reductionMode
is set to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE
, the above summation is
used.
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN
or
VK_SAMPLER_REDUCTION_MODE_MAX
, the process operates on the above
values, together with their weights, computing a component-wise minimum or
maximum, respectively, of the components of the values with non-zero
weights.
15.9. Texel Footprint Evaluation
The SPIR-V instruction OpImageSampleFootprintNV
evaluates the set of
texels from a single mip level that would be accessed during a
texel filtering operation.
In addition to the inputs that would be accepted by an equivalent
OpImageSample
* instruction, OpImageSampleFootprintNV
accepts two
additional inputs.
The Granularity
input is an integer identifying the size of texel
groups used to evaluate the footprint.
Each bit in the returned footprint mask corresponds to an aligned block of
texels whose size is given by the following table:
Granularity |
Dim = 2D |
Dim = 3D |
---|---|---|
0 |
unsupported |
unsupported |
1 |
2x2 |
2x2x2 |
2 |
4x2 |
unsupported |
3 |
4x4 |
4x4x2 |
4 |
8x4 |
unsupported |
5 |
8x8 |
unsupported |
6 |
16x8 |
unsupported |
7 |
16x16 |
unsupported |
8 |
unsupported |
unsupported |
9 |
unsupported |
unsupported |
10 |
unsupported |
16x16x16 |
11 |
64x64 |
32x16x16 |
12 |
128x64 |
32x32x16 |
13 |
128x128 |
32x32x32 |
14 |
256x128 |
64x32x32 |
15 |
256x256 |
unsupported |
The Coarse
input is used to select between the two mip levels that may
be accessed during texel filtering when using a mipmapMode
of
VK_SAMPLER_MIPMAP_MODE_LINEAR
.
When filtering between two mip levels, a Coarse
value of true
requests the footprint in the lower-resolution mip level (higher level
number), while false
requests the footprint in the higher-resolution
mip level.
If texel filtering would access only a single mip level, the footprint in
that level would be returned when Coarse
is set to false
; an empty
footprint would be returned when Coarse
is set to true
.
The footprint for OpImageSampleFootprintNV
is returned in a structure
with six members:
-
The first member is a boolean value that is true if the texel filtering operation would access only a single mip level.
-
The second member is a two- or three-component integer vector holding the footprint anchor location. For two-dimensional images, the returned components are in units of eight texel groups. For three-dimensional images, the returned components are in units of four texel groups.
-
The third member is a two- or three-component integer vector holding a footprint offset relative to the anchor. All returned components are in units of texel groups.
-
The fourth member is a two-component integer vector mask, which holds a bitfield identifying the set of texel groups in an 8x8 or 4x4x4 neighborhood relative to the anchor and offset.
-
The fifth member is an integer identifying the mip level containing the footprint identified by the anchor, offset, and mask.
-
The sixth member is an integer identifying the granularity of the returned footprint.
For footprints in two-dimensional images (Dim2D
), the mask returned by
OpImageSampleFootprintNV
indicates whether each texel group in a 8x8
local neighborhood of texel groups would have one or more texels accessed
during texel filtering.
In the mask, the texel group with local group coordinates
is considered covered if and only if
where:
-
and ; and
-
is the returned two-component mask.
The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:
and
-
and ;
-
is a two-component vector holding the width and height of the texel group identified by the granularity;
-
is the returned two-component anchor vector; and
-
is the returned two-component offset vector.
For footprints in three-dimensional images (Dim3D
), the mask returned
by OpImageSampleFootprintNV
indicates whether each texel group in a
4x4x4 local neighborhood of texel groups would have one or more texels
accessed during texel filtering.
In the mask, the texel group with local group coordinates
, is considered covered if and only if:
where:
-
, , and ; and
-
is the returned two-component mask.
The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:
and
-
, , ;
-
is a three-component vector holding the width, height, and depth of the texel group identified by the granularity;
-
is the returned three-component anchor vector; and
-
is the returned three-component offset vector.
If the sampler used by OpImageSampleFootprintNV
enables anisotropic
texel filtering via anisotropyEnable
, it is possible that the set of
texel groups accessed in a mip level may be too large to be expressed using
an 8x8 or 4x4x4 mask using the granularity requested in the instruction.
In this case, the implementation uses a texel group larger than the
requested granularity.
When a larger texel group size is used, OpImageSampleFootprintNV
returns an integer granularity value that can be interpreted in the same
manner as the granularity value provided to the instruction to determine the
texel group size used.
If anisotropic texel filtering is disabled in the sampler, or if an
anisotropic footprint can be represented as an 8x8 or 4x4x4 mask with the
requested granularity, OpImageSampleFootprintNV
will use the requested
granularity as-is and return a granularity value of zero.
OpImageSampleFootprintNV
supports only two- and three-dimensional image
accesses (Dim2D
and Dim3D
), and the footprint returned is
undefined if a sampler uses an addressing mode other than
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
.
15.10. Image Operation Steps
Each step described in this chapter is performed by a subset of the image instructions:
-
Texel Input Validation Operations, Format Conversion, Texel Replacement, Conversion to RGBA, and Component Swizzle: Performed by all instructions except
OpImageWrite
. -
Depth Comparison: Performed by
OpImage
*Dref
instructions. -
All Texel output operations: Performed by
OpImageWrite
. -
Projection: Performed by all
OpImage
*Proj
instructions. -
Derivative Image Operations, Cube Map Operations, Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection, and Texel Anisotropic Filtering: Performed by all
OpImageSample
* andOpImageSparseSample
* instructions. -
(s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection: Performed by all
OpImageSample
,OpImageSparseSample
, andOpImage
*Gather
instructions. -
Texel Gathering: Performed by
OpImage
*Gather
instructions. -
Texel Footprint Evaluation: Performed by
OpImageSampleFootprint
instructions. -
Texel Filtering: Performed by all
OpImageSample
* andOpImageSparseSample
* instructions. -
Sparse Residency: Performed by all
OpImageSparse
* instructions.
16. Fragment Density Map Operations
16.1. Fragment Density Map Operations Overview
When a fragment is generated in a render pass that has a fragment density map attachment, its area is determined by the properties of the local framebuffer region that the fragment occupies. The framebuffer is divided into a uniform grid of these local regions, and their fragment area property is derived from the density map with the following operations:
16.2. Fetch Density Value
Each local framebuffer region at center coordinate (x,y) fetches a texel from the fragment density map at integer coordinates:
Where the size of each region in the framebuffer is:
This region is subject to the limits in
VkPhysicalDeviceFragmentDensityMapPropertiesEXT
and therefore the
final region size is clamped:
When multiview is enabled for the render pass and the fragment density map
attachment view was created with layerCount
greater than 1
, the
density map layer that the texel is fetched from is:
Otherwise:
The texel fetched from the density map at (i,j,layer) is next converted to density with the following operations.
16.2.1. Component Swizzle
The components
member of VkImageViewCreateInfo is applied to the
fetched texel as defined in Image component
swizzle.
16.3. Fragment Area Conversion
Fragment area for the framebuffer region is undefined if the density
fetched is not a normalized floating-point value greater than 0.0
.
Otherwise, the fetched fragment area for that region is derived as:
16.3.1. Fragment Area Filter
Optionally, the implementation may fetch additional density map texels in an implementation defined window around (i,j). The texels follow the standard conversion steps up to and including fragment area conversion.
A single fetched fragment area for the framebuffer region is chosen by the implementation and must have an area between the min and max areas of the fetched set.
16.3.2. Fragment Area Clamp
The implementation may clamp the fetched fragment area to one that it supports. The clamped fragment area must have a size less than or equal to the original fetched value. Implementations may vary the supported set of fragment areas per framebuffer region. Fragment area (1,1) must always be in the supported set.
Note
For example, if the fetched fragment area is (1,4) but the implementation only supports areas of {(1,1),(2,2)}, it could choose to clamp the area to (2,2) since it has the same size as (1,4). While this would produce fragments that have lower quality strictly in the x-axis, the overall density is maintained. |
The clamped fragment area is assigned to the corresponding framebuffer region.
17. Queries
Queries provide a mechanism to return information about the processing of a sequence of Vulkan commands. Query operations are asynchronous, and as such, their results are not returned immediately. Instead, their results, and their availability status are stored in a Query Pool. The state of these queries can be read back on the host, or copied to a buffer object on the device.
The supported query types are Occlusion Queries, Pipeline Statistics Queries, and Timestamp Queries. Performance Queries are also supported if the associated extension is available. Intel performance queries are also supported if the associated extension is available.
17.1. Query Pools
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
Query pools are represented by VkQueryPool
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
To create a query pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool);
-
device
is the logical device that creates the query pool. -
pCreateInfo
is a pointer to a VkQueryPoolCreateInfo structure containing the number and type of queries to be managed by the pool. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pQueryPool
is a pointer to a VkQueryPool handle in which the resulting query pool object is returned.
The VkQueryPoolCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
queryType
is a VkQueryType value specifying the type of queries managed by the pool. -
queryCount
is the number of queries managed by the pool. -
pipelineStatistics
is a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in Pipeline Statistics Queries.
pipelineStatistics
is ignored if queryType
is not
VK_QUERY_TYPE_PIPELINE_STATISTICS
.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPoolCreateFlags;
VkQueryPoolCreateFlags
is a bitmask type for setting a mask, but is
currently reserved for future use.
The VkQueryPoolPerformanceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkQueryPoolPerformanceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t queueFamilyIndex;
uint32_t counterIndexCount;
const uint32_t* pCounterIndices;
} VkQueryPoolPerformanceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
queueFamilyIndex
is the queue family index to create this performance query pool for. -
counterIndexCount
is size of thepCounterIndices
array. -
pCounterIndices
is the array of indices into the vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR::pCounters
to enable in this performance query pool.
To query the number of passes required to query a performance query pool on a physical device, call:
// Provided by VK_KHR_performance_query
void vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
VkPhysicalDevice physicalDevice,
const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo,
uint32_t* pNumPasses);
-
physicalDevice
is the handle to the physical device whose queue family performance query counter properties will be queried. -
pPerformanceQueryCreateInfo
is a pointer to aVkQueryPoolPerformanceCreateInfoKHR
of the performance query that is to be created. -
pNumPasses
is a pointer to an integer related to the number of passes required to query the performance query pool, as described below.
The pPerformanceQueryCreateInfo
member
VkQueryPoolPerformanceCreateInfoKHR
::queueFamilyIndex
must be a
queue family of physicalDevice
.
The number of passes required to capture the counters specified in the
pPerformanceQueryCreateInfo
member
VkQueryPoolPerformanceCreateInfoKHR
::pCounters
is returned in
pNumPasses
.
To destroy a query pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyQueryPool(
VkDevice device,
VkQueryPool queryPool,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the query pool. -
queryPool
is the query pool to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
Possible values of VkQueryPoolCreateInfo::queryType
, specifying
the type of queries managed by the pool, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
// Provided by VK_EXT_transform_feedback
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
// Provided by VK_KHR_performance_query
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000,
// Provided by VK_KHR_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000165000,
// Provided by VK_KHR_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150000,
// Provided by VK_INTEL_performance_query
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000,
// Provided by VK_NV_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR,
} VkQueryType;
-
VK_QUERY_TYPE_OCCLUSION
specifies an occlusion query. -
VK_QUERY_TYPE_PIPELINE_STATISTICS
specifies a pipeline statistics query. -
VK_QUERY_TYPE_TIMESTAMP
specifies a timestamp query. -
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR
specifies a performance query. -
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
specifies a transform feedback query. -
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR
specifies a ray tracing acceleration structure size query. -
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR
specifies a ray tracing serialization acceleration structure size query -
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL
specifies a Intel performance query.
17.2. Query Operation
The operation of queries is controlled by the commands vkCmdBeginQuery, vkCmdEndQuery, vkCmdBeginQueryIndexedEXT, vkCmdEndQueryIndexedEXT, vkCmdResetQueryPool, vkCmdCopyQueryPoolResults, and vkCmdWriteTimestamp.
In order for a VkCommandBuffer
to record query management commands,
the queue family for which its VkCommandPool
was created must support
the appropriate type of operations (graphics, compute) suitable for the
query type of a given query pool.
Each query in a query pool has a status that is either unavailable or available, and also has state to store the numerical results of a query operation of the type requested when the query pool was created. Resetting a query via vkCmdResetQueryPool or vkResetQueryPool sets the status to unavailable and makes the numerical results undefined. Performing a query operation with vkCmdBeginQuery and vkCmdEndQuery changes the status to available when the query finishes, and updates the numerical results. Both the availability status and numerical results are retrieved by calling either vkGetQueryPoolResults or vkCmdCopyQueryPoolResults.
Query commands, for the same query and submitted to the same queue, execute
in their entirety in submission order,
relative to each other.
In effect there is an implicit execution dependency from each such query
command to all query command previously submitted to the same queue.
There is one significant exception to this; if the flags
parameter of
vkCmdCopyQueryPoolResults does not include
VK_QUERY_RESULT_WAIT_BIT
, execution of vkCmdCopyQueryPoolResults
may happen-before the results of vkCmdEndQuery are available.
After query pool creation, each query must be reset before it is used. Queries must also be reset between uses.
If a logical device includes multiple physical devices, then each command that writes a query must execute on a single physical device, and any call to vkCmdBeginQuery must execute the corresponding vkCmdEndQuery command on the same physical device.
To reset a range of queries in a query pool on a queue, call:
// Provided by VK_VERSION_1_0
void vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the handle of the query pool managing the queries being reset. -
firstQuery
is the initial query index to reset. -
queryCount
is the number of queries to reset.
When executed on a queue, this command sets the status of query indices
[firstQuery
, firstQuery
+ queryCount
- 1] to
unavailable.
If the queryType
used to create queryPool
was
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR
, this command sets the status of
query indices [firstQuery
, firstQuery
+
queryCount
- 1] to unavailable for each pass of queryPool
, as
indicated by a call to
vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
Note
Because |
To reset a range of queries in a query pool on the host, call:
// Provided by VK_EXT_host_query_reset
void vkResetQueryPoolEXT(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
device
is the logical device that owns the query pool. -
queryPool
is the handle of the query pool managing the queries being reset. -
firstQuery
is the initial query index to reset. -
queryCount
is the number of queries to reset.
This command sets the status of query indices [firstQuery
,
firstQuery
+ queryCount
- 1] to unavailable.
If queryPool
is VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR
this command
sets the status of query indices [firstQuery
, firstQuery
+ queryCount
- 1] to unavailable for each pass.
Once queries are reset and ready for use, query commands can be issued to a command buffer. Occlusion queries and pipeline statistics queries count events - drawn samples and pipeline stage invocations, respectively - resulting from commands that are recorded between a vkCmdBeginQuery command and a vkCmdEndQuery command within a specified command buffer, effectively scoping a set of drawing and/or dispatch commands. Timestamp queries write timestamps to a query pool. Performance queries record performance counters to a query pool.
A query must begin and end in the same command buffer, although if it is a
primary command buffer, and the inherited
queries feature is enabled, it can execute secondary command buffers
during the query operation.
For a secondary command buffer to be executed while a query is active, it
must set the occlusionQueryEnable
, queryFlags
, and/or
pipelineStatistics
members of VkCommandBufferInheritanceInfo to
conservative values, as described in the Command
Buffer Recording section.
A query must either begin and end inside the same subpass of a render pass
instance, or must both begin and end outside of a render pass instance
(i.e. contain entire render pass instances).
If queries are used while executing a render pass instance that has
multiview enabled, the query uses N consecutive query indices in the
query pool (starting at query
) where N is the number of bits set
in the view mask in the subpass the query is used in.
How the numerical results of the query are distributed among the queries is
implementation-dependent.
For example, some implementations may write each view’s results to a
distinct query, while other implementations may write the total result to
the first query and write zero to the other queries.
However, the sum of the results in all the queries must accurately reflect
the total result of the query summed over all views.
Applications can sum the results from all the queries to compute the total
result.
Queries used with multiview rendering must not span subpasses, i.e. they must begin and end in the same subpass.
To begin a query, call:
// Provided by VK_VERSION_1_0
void vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the query pool that will manage the results of the query. -
query
is the query index within the query pool that will contain the results. -
flags
is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.
If the queryType
of the pool is VK_QUERY_TYPE_OCCLUSION
and
flags
contains VK_QUERY_CONTROL_PRECISE_BIT
, an implementation
must return a result that matches the actual number of samples passed.
This is described in more detail in Occlusion Queries.
Calling vkCmdBeginQuery
is equivalent to calling
vkCmdBeginQueryIndexedEXT with the index
parameter set to zero.
After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.
To begin an indexed query, call:
// Provided by VK_EXT_transform_feedback
void vkCmdBeginQueryIndexedEXT(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags,
uint32_t index);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the query pool that will manage the results of the query. -
query
is the query index within the query pool that will contain the results. -
flags
is a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed. -
index
is the query type specific index. When the query type isVK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
the index represents the vertex stream.
The vkCmdBeginQueryIndexedEXT
command operates the same as the
vkCmdBeginQuery command, except that it also accepts a query type
specific index
parameter.
Bits which can be set in vkCmdBeginQuery::flags
, specifying
constraints on the types of queries that can be performed, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits;
-
VK_QUERY_CONTROL_PRECISE_BIT
specifies the precision of occlusion queries.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryControlFlags;
VkQueryControlFlags
is a bitmask type for setting a mask of zero or
more VkQueryControlFlagBits.
To end a query after the set of desired draw or dispatch commands is executed, call:
// Provided by VK_VERSION_1_0
void vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the query pool that is managing the results of the query. -
query
is the query index within the query pool where the result is stored.
Calling vkCmdEndQuery
is equivalent to calling
vkCmdEndQueryIndexedEXT with the index
parameter set to zero.
As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.
Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.
To end an indexed query after the set of desired draw or dispatch commands is recorded, call:
// Provided by VK_EXT_transform_feedback
void vkCmdEndQueryIndexedEXT(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
uint32_t index);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the query pool that is managing the results of the query. -
query
is the query index within the query pool where the result is stored. -
index
is the query type specific index.
The vkCmdEndQueryIndexedEXT
command operates the same as the
vkCmdEndQuery command, except that it also accepts a query type
specific index
parameter.
An application can retrieve results either by requesting they be written
into application-provided memory, or by requesting they be copied into a
VkBuffer
.
In either case, the layout in memory is defined as follows:
-
The first query’s result is written starting at the first byte requested by the command, and each subsequent query’s result begins
stride
bytes later. -
Occlusion queries, pipeline statistics queries, transform feedback queries, and timestamp queries store results in a tightly packed array of unsigned integers, either 32- or 64-bits as requested by the command, storing the numerical results and, if requested, the availability status.
-
Performance queries store results in a tightly packed array whose type is determined by the
unit
member of the corresponding VkPerformanceCounterKHR. -
If
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
is used, the final element of each query’s result is an integer indicating whether the query’s result is available, with any non-zero value indicating that it is available. -
Occlusion queries write one integer value - the number of samples passed. Pipeline statistics queries write one integer value for each bit that is enabled in the
pipelineStatistics
when the pool is created, and the statistics values are written in bit order starting from the least significant bit. Timestamp queries write one integer value. Performance queries write one VkPerformanceCounterResultKHR value for each VkPerformanceCounterKHR in the query. Transform feedback queries write two integers; the first integer is the number of primitives successfully written to the corresponding transform feedback buffer and the second is the number of primitives output to the vertex stream, regardless of whether they were successfully captured or not. In other words, if the transform feedback buffer was sized too small for the number of primitives output by the vertex stream, the first integer represents the number of primitives actually written and the second is the number that would have been written if all the transform feedback buffers associated with that vertex stream were large enough. -
If more than one query is retrieved and
stride
is not at least as large as the size of the array of values corresponding to a single query, the values written to memory are undefined.
To retrieve status and results for a set of queries, call:
// Provided by VK_VERSION_1_0
VkResult vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
device
is the logical device that owns the query pool. -
queryPool
is the query pool managing the queries containing the desired results. -
firstQuery
is the initial query index. -
queryCount
is the number of queries to read. -
dataSize
is the size in bytes of the buffer pointed to bypData
. -
pData
is a pointer to a user-allocated buffer where the results will be written -
stride
is the stride in bytes between results for individual queries withinpData
. -
flags
is a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
The range of queries read is defined by [firstQuery
,
firstQuery
+ queryCount
- 1].
For pipeline statistics queries, each query index in the pool contains one
integer value for each bit that is enabled in
VkQueryPoolCreateInfo::pipelineStatistics
when the pool is
created.
If no bits are set in flags
, and all requested queries are in the
available state, results are written as an array of 32-bit unsigned integer
values.
The behavior when not all queries are available, is described
below.
If VK_QUERY_RESULT_64_BIT
is not set and the result overflows a 32-bit
value, the value may either wrap or saturate.
Similarly, if VK_QUERY_RESULT_64_BIT
is set and the result overflows a
64-bit value, the value may either wrap or saturate.
If VK_QUERY_RESULT_WAIT_BIT
is set, Vulkan will wait for each query to
be in the available state before retrieving the numerical results for that
query.
In this case, vkGetQueryPoolResults
is guaranteed to succeed and
return VK_SUCCESS
if the queries become available in a finite time
(i.e. if they have been issued and not reset).
If queries will never finish (e.g. due to being reset but not issued), then
vkGetQueryPoolResults
may not return in finite time.
If VK_QUERY_RESULT_WAIT_BIT
and VK_QUERY_RESULT_PARTIAL_BIT
are
both not set then no result values are written to pData
for queries
that are in the unavailable state at the time of the call, and
vkGetQueryPoolResults
returns VK_NOT_READY
.
However, availability state is still written to pData
for those
queries if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
is set.
Note
Applications must take care to ensure that use of the
For example, if a query has been used previously and a command buffer
records the commands The above also applies when |
Note
Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read. |
If VK_QUERY_RESULT_PARTIAL_BIT
is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written to pData
for
that query.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
is set, the final integer
value written for each query is non-zero if the query’s status was available
or zero if the status was unavailable.
When VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
is used, implementations
must guarantee that if they return a non-zero availability value then the
numerical results must be valid, assuming the results are not reset by a
subsequent command.
Note
Satisfying this guarantee may require careful ordering by the application, e.g. to read the availability status before reading the results. |
Bits which can be set in vkGetQueryPoolResults::flags
and
vkCmdCopyQueryPoolResults::flags
, specifying how and when
results are returned, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
} VkQueryResultFlagBits;
-
VK_QUERY_RESULT_64_BIT
specifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values. -
VK_QUERY_RESULT_WAIT_BIT
specifies that Vulkan will wait for each query’s status to become available before retrieving its results. -
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
specifies that the availability status accompanies the results. -
VK_QUERY_RESULT_PARTIAL_BIT
specifies that returning partial results is acceptable.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryResultFlags;
VkQueryResultFlags
is a bitmask type for setting a mask of zero or
more VkQueryResultFlagBits.
To copy query statuses and numerical results directly to buffer memory, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
commandBuffer
is the command buffer into which this command will be recorded. -
queryPool
is the query pool managing the queries containing the desired results. -
firstQuery
is the initial query index. -
queryCount
is the number of queries.firstQuery
andqueryCount
together define a range of queries. -
dstBuffer
is a VkBuffer object that will receive the results of the copy command. -
dstOffset
is an offset intodstBuffer
. -
stride
is the stride in bytes between results for individual queries withindstBuffer
. The required size of the backing memory fordstBuffer
is determined as described above for vkGetQueryPoolResults. -
flags
is a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
vkCmdCopyQueryPoolResults
is guaranteed to see the effect of previous
uses of vkCmdResetQueryPool
in the same queue, without any additional
synchronization.
Thus, the results will always reflect the most recent use of the query.
flags
has the same possible values described above for the flags
parameter of vkGetQueryPoolResults, but the different style of
execution causes some subtle behavioral differences.
Because vkCmdCopyQueryPoolResults
executes in order with respect to
other query commands, there is less ambiguity about which use of a query is
being requested.
Results for all requested occlusion queries, pipeline statistics queries,
transform feedback queries,
and timestamp queries are written as 64-bit unsigned integer values if
VK_QUERY_RESULT_64_BIT
is set or 32-bit unsigned integer values
otherwise.
Performance queries store results in a tightly packed array whose type is
determined by the unit
member of the corresponding
VkPerformanceCounterKHR.
If neither of VK_QUERY_RESULT_WAIT_BIT
and
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
are set, results are only
written out for queries in the available state.
If VK_QUERY_RESULT_WAIT_BIT
is set, the implementation will wait for
each query’s status to be in the available state before retrieving the
numerical results for that query.
This is guaranteed to reflect the most recent use of the query on the same
queue, assuming that the query is not being simultaneously used by other
queues.
If the query does not become available in a finite amount of time (e.g. due
to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST
error may occur.
Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT
is set and
VK_QUERY_RESULT_WAIT_BIT
is not set, the availability is guaranteed to
reflect the most recent use of the query on the same queue, assuming that
the query is not being simultaneously used by other queues.
As with vkGetQueryPoolResults
, implementations must guarantee that if
they return a non-zero availability value, then the numerical results are
valid.
If VK_QUERY_RESULT_PARTIAL_BIT
is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written for that query.
VK_QUERY_RESULT_PARTIAL_BIT
must not be used if the pool’s
queryType
is VK_QUERY_TYPE_TIMESTAMP
.
vkCmdCopyQueryPoolResults
is considered to be a transfer operation,
and its writes to buffer memory must be synchronized using
VK_PIPELINE_STAGE_TRANSFER_BIT
and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results.
Rendering operations such as clears, MSAA resolves, attachment load/store operations, and blits may count towards the results of queries. This behavior is implementation-dependent and may vary depending on the path used within an implementation. For example, some implementations have several types of clears, some of which may include vertices and some not.
17.3. Occlusion Queries
Occlusion queries track the number of samples that pass the per-fragment
tests for a set of drawing commands.
As such, occlusion queries are only available on queue families supporting
graphics operations.
The application can then use these results to inform future rendering
decisions.
An occlusion query is begun and ended by calling vkCmdBeginQuery
and
vkCmdEndQuery
, respectively.
When an occlusion query begins, the count of passing samples always starts
at zero.
For each drawing command, the count is incremented as described in
Sample Counting.
If flags
does not contain VK_QUERY_CONTROL_PRECISE_BIT
an
implementation may generate any non-zero result value for the query if the
count of passing samples is non-zero.
Note
Not setting |
When an occlusion query finishes, the result for that query is marked as
available.
The application can then either copy the result to a buffer (via
vkCmdCopyQueryPoolResults
) or request it be put into host memory (via
vkGetQueryPoolResults
).
Note
If occluding geometry is not drawn first, samples can pass the depth test, but still not be visible in a final image. |
17.4. Pipeline Statistics Queries
Pipeline statistics queries allow the application to sample a specified set
of VkPipeline
counters.
These counters are accumulated by Vulkan for a set of either draw or
dispatch commands while a pipeline statistics query is active.
As such, pipeline statistics queries are available on queue families
supporting either graphics or compute operations.
The availability of pipeline statistics queries is indicated by the
pipelineStatisticsQuery
member of the VkPhysicalDeviceFeatures
object (see vkGetPhysicalDeviceFeatures
and vkCreateDevice
for
detecting and requesting this query type on a VkDevice
).
A pipeline statistics query is begun and ended by calling
vkCmdBeginQuery
and vkCmdEndQuery
, respectively.
When a pipeline statistics query begins, all statistics counters are set to
zero.
While the query is active, the pipeline type determines which set of
statistics are available, but these must be configured on the query pool
when it is created.
If a statistic counter is issued on a command buffer that does not support
the corresponding operation, the value of that counter is undefined after
the query has finished.
At least one statistic counter relevant to the operations supported on the
recording command buffer must be enabled.
Bits which can be set to individually enable pipeline statistics counters
for query pools with VkQueryPoolCreateInfo::pipelineStatistics
,
and for secondary command buffers with
VkCommandBufferInheritanceInfo::pipelineStatistics
, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits;
-
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT
specifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count. -
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT
specifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted. -
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT
specifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructionsOpEndPrimitive
orOpEndStreamPrimitive
has no effect on the geometry shader output primitives count. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT
specifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:-
If at least one vertex of the input primitive lies inside the clipping volume, the counter is incremented by one or more.
-
Otherwise, the counter is incremented by zero or more.
-
-
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT
specifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT
specifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged.
These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.
Note
For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts. |
If a pipeline has rasterizerDiscardEnable
enabled, implementations
may discard primitives after the final vertex processing stage.
As a result, if rasterizerDiscardEnable
is enabled, the clipping input
and output primitives counters may not be incremented.
When a pipeline statistics query finishes, the result for that query is
marked as available.
The application can copy the result to a buffer (via
vkCmdCopyQueryPoolResults
), or request it be put into host memory (via
vkGetQueryPoolResults
).
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPipelineStatisticFlags;
VkQueryPipelineStatisticFlags
is a bitmask type for setting a mask of
zero or more VkQueryPipelineStatisticFlagBits.
17.5. Timestamp Queries
Timestamps provide applications with a mechanism for timing the execution
of commands.
A timestamp is an integer value generated by the VkPhysicalDevice
.
Unlike other queries, timestamps do not operate over a range, and so do not
use vkCmdBeginQuery or vkCmdEndQuery.
The mechanism is built around a set of commands that allow the application
to tell the VkPhysicalDevice
to write timestamp values to a
query pool and then either read timestamp values on the
host (using vkGetQueryPoolResults) or copy timestamp values to a
VkBuffer
(using vkCmdCopyQueryPoolResults).
The application can then compute differences between timestamps to
determine execution time.
The number of valid bits in a timestamp value is determined by the
VkQueueFamilyProperties
::timestampValidBits
property of the
queue on which the timestamp is written.
Timestamps are supported on any queue which reports a non-zero value for
timestampValidBits
via vkGetPhysicalDeviceQueueFamilyProperties.
If the timestampComputeAndGraphics
limit is VK_TRUE
, timestamps are
supported by every queue family that supports either graphics or compute
operations (see VkQueueFamilyProperties).
The number of nanoseconds it takes for a timestamp value to be incremented
by 1 can be obtained from
VkPhysicalDeviceLimits
::timestampPeriod
after a call to
vkGetPhysicalDeviceProperties
.
To request a timestamp, call:
// Provided by VK_VERSION_1_0
void vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pipelineStage
is one of the VkPipelineStageFlagBits, specifying a stage of the pipeline. -
queryPool
is the query pool that will manage the timestamp. -
query
is the query within the query pool that will contain the timestamp.
vkCmdWriteTimestamp
latches the value of the timer when all previous
commands have completed executing as far as the specified pipeline stage,
and writes the timestamp value to memory.
When the timestamp value is written, the availability status of the query is
set to available.
Note
If an implementation is unable to detect completion and latch the timer at any specific stage of the pipeline, it may instead do so at any logically later stage. |
Timestamps may only be meaningfully compared if they are written by commands submitted to the same queue.
Note
An example of such a comparison is determining the execution time of a sequence of commands. |
If vkCmdWriteTimestamp
is called while executing a render pass
instance that has multiview enabled, the timestamp uses N consecutive
query indices in the query pool (starting at query
) where N is
the number of bits set in the view mask of the subpass the command is
executed in.
The resulting query values are determined by an implementation-dependent
choice of one of the following behaviors:
-
The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.
-
All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.
In either case, the application can sum the differences between all N queries to determine the total execution time.
17.6. Performance Queries
Performance queries provide applications with a mechanism for getting performance counter information about the execution of command buffers, render passes, and commands.
Each queue family advertises the performance counters that can be queried on a queue of that family via a call to vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR. Implementations may limit access to performance counters based on platform requirements or only to specialized drivers for development purposes.
Note
This may include no performance counters being enumerated, or a reduced set. Please refer to platform-specific documentation for guidance on any such restrictions. |
Performance queries use the existing vkCmdBeginQuery and vkCmdEndQuery to control what command buffers, render passes, or commands to get performance information for.
Implementations may require multiple passes where the command buffer, render passes, or commands being recorded are the same and are executed on the same queue to record performance counter data. This is achieved by submitting the same batch and providing a VkPerformanceQuerySubmitInfoKHR structure containing a counter pass index. The number of passes required for a given performance query pool can be queried via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
Note
Command buffers created with
|
Performance counter results from a performance query pool can be obtained with the command vkGetQueryPoolResults.
Performance query results are returned in an array of
VkPerformanceCounterResultKHR
unions containing the data associated
with each counter in the query, stored in the same order as the counters
supplied in pCounterIndices
when creating the performance query.
The VkPerformanceCounterKHR::unit
enumeration specifies how to
parse the counter data.
// Provided by VK_KHR_performance_query
typedef union VkPerformanceCounterResultKHR {
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
} VkPerformanceCounterResultKHR;
17.6.1. Profiling Lock
To record and submit a command buffer that contains a performance query pool the profiling lock must be held. The profiling lock must be acquired prior to any call to vkBeginCommandBuffer that will be using a performance query pool. The profiling lock must be held while any command buffer that contains a performance query pool is in the recording, executable, or pending state. To acquire the profiling lock, call:
// Provided by VK_KHR_performance_query
VkResult vkAcquireProfilingLockKHR(
VkDevice device,
const VkAcquireProfilingLockInfoKHR* pInfo);
-
device
is the logical device to profile. -
pInfo
is a pointer to aVkAcquireProfilingLockInfoKHR
structure which contains information about how the profiling is to be acquired.
Implementations may allow multiple actors to hold the profiling lock concurrently.
The VkAcquireProfilingLockInfoKHR
structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkAcquireProfilingLockInfoKHR {
VkStructureType sType;
const void* pNext;
VkAcquireProfilingLockFlagsKHR flags;
uint64_t timeout;
} VkAcquireProfilingLockInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
timeout
indicates how long the function waits, in nanoseconds, if the profiling lock is not available.
If timeout
is 0, vkAcquireProfilingLockKHR
will not block while
attempting to acquire the profling lock.
If timeout
is UINT64_MAX
, the function will not return until the
profiling lock was acquired.
// Provided by VK_KHR_performance_query
typedef enum VkAcquireProfilingLockFlagBitsKHR {
} VkAcquireProfilingLockFlagBitsKHR;
// Provided by VK_KHR_performance_query
typedef VkFlags VkAcquireProfilingLockFlagsKHR;
VkAcquireProfilingLockFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.
To release the profiling lock, call:
// Provided by VK_KHR_performance_query
void vkReleaseProfilingLockKHR(
VkDevice device);
-
device
is the logical device to cease profiling on.
17.7. Transform Feedback Queries
Transform feedback queries track the number of primitives attempted to be
written and actually written, by the vertex stream being captured, to a
transform feedback buffer.
This query is updated during draw commands while transform feedback is
active.
The number of primitives actually written will be less than the number
attempted to be written if the bound transform feedback buffer size was too
small for the number of primitives actually drawn.
Primitives are not written beyond the bound range of the transform feedback
buffer.
A transform feedback query is begun and ended by calling
vkCmdBeginQuery
and vkCmdEndQuery
, respectively to query for
vertex stream zero.
vkCmdBeginQueryIndexedEXT
and vkCmdEndQueryIndexedEXT
can be
used to begin and end transform feedback queries for any supported vertex
stream.
When a transform feedback query begins, the count of primitives written and
primitives needed starts from zero.
For each drawing command, the count is incremented as vertex attribute
outputs are captured to the transform feedback buffers while transform
feedback is active.
When a transform feedback query finishes, the result for that query is
marked as available.
The application can then either copy the result to a buffer (via
vkCmdCopyQueryPoolResults
) or request it be put into host memory (via
vkGetQueryPoolResults
).
17.8. Intel performance queries
Intel performance queries allow an application to capture performance data for a set of commands. Performance queries are used in a similar way than other types of queries. A main difference with existing queries is that the resulting data should be handed over to a library capabable to produce human readable results rather than being read directly by an application.
Prior to creating a performance query pool, initialize the device for performance queries with the call:
// Provided by VK_INTEL_performance_query
VkResult vkInitializePerformanceApiINTEL(
VkDevice device,
const VkInitializePerformanceApiInfoINTEL* pInitializeInfo);
-
device
is the logical device used for the queries. -
pInitializeInfo
is a pointer to a VkInitializePerformanceApiInfoINTEL structure specifying initialization parameters.
The VkInitializePerformanceApiInfoINTEL
structure is defined as :
// Provided by VK_INTEL_performance_query
typedef struct VkInitializePerformanceApiInfoINTEL {
VkStructureType sType;
const void* pNext;
void* pUserData;
} VkInitializePerformanceApiInfoINTEL;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pUserData
is a pointer for application data.
Once performance query operations have completed, uninitalize the device for performance queries with the call:
// Provided by VK_INTEL_performance_query
void vkUninitializePerformanceApiINTEL(
VkDevice device);
-
device
is the logical device used for the queries.
Some performance query features of a device can be discovered with the call:
// Provided by VK_INTEL_performance_query
VkResult vkGetPerformanceParameterINTEL(
VkDevice device,
VkPerformanceParameterTypeINTEL parameter,
VkPerformanceValueINTEL* pValue);
-
device
is the logical device to query. -
parameter
is the parameter to query. -
pValue
is a pointer to a VkPerformanceValueINTEL structure in which the type and value of the parameter are returned.
Possible values of vkGetPerformanceParameterINTEL::parameter
,
specifying a performance query feature, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceParameterTypeINTEL {
VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0,
VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1,
} VkPerformanceParameterTypeINTEL;
-
VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL
has a boolean result which tells whether hardware counters can be captured. -
VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL
has a 32 bits integer result which tells how many bits can be written into theVkPerformanceValueINTEL
value.
The VkPerformanceValueINTEL
structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceValueINTEL {
VkPerformanceValueTypeINTEL type;
VkPerformanceValueDataINTEL data;
} VkPerformanceValueINTEL;
-
type
is a VkPerformanceValueTypeINTEL value specifying the type of the returned data. -
data
is a VkPerformanceValueDataINTEL union specifying the value of the returned data.
Possible values of VkPerformanceValueINTEL::type
, specifying the
type of the data returned in VkPerformanceValueINTEL::data
, are:
-
VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL
specifies that unsigned 32-bit integer data is returned indata.value32
. -
VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL
specifies that unsigned 64-bit integer data is returned indata.value64
. -
VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL
specifies that floating-point data is returned indata.valueFloat
. -
VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL
specifies thatBool32
data is returned indata.valueBool
. -
VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL
specifies that a pointer to a null-terminated UTF-8 string is returned indata.valueString
. The pointer is valid for the lifetime of thedevice
parameter passed to vkGetPerformanceParameterINTEL.
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceValueTypeINTEL {
VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0,
VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1,
VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2,
VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3,
VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4,
} VkPerformanceValueTypeINTEL;
The VkPerformanceValueDataINTEL
union is defined as:
// Provided by VK_INTEL_performance_query
typedef union VkPerformanceValueDataINTEL {
uint32_t value32;
uint64_t value64;
float valueFloat;
VkBool32 valueBool;
const char* valueString;
} VkPerformanceValueDataINTEL;
-
data.value32
represents 32-bit integer data. -
data.value64
represents 64-bit integer data. -
data.valueFloat
represents floating-point data. -
data.valueBool
representsBool32
data. -
data.valueString
represents a pointer to a null-terminated UTF-8 string.
The correct member of the union is determined by the associated VkPerformanceValueTypeINTEL value.
The VkQueryPoolPerformanceQueryCreateInfoINTEL
structure is defined
as:
// Provided by VK_INTEL_performance_query
typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL {
VkStructureType sType;
const void* pNext;
VkQueryPoolSamplingModeINTEL performanceCountersSampling;
} VkQueryPoolPerformanceQueryCreateInfoINTEL;
To create a pool for Intel performance queries, set
VkQueryPoolCreateInfo::queryType
to
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL
and add a
VkQueryPoolPerformanceQueryCreateInfoINTEL
structure to the
pNext
chain of the VkQueryPoolCreateInfo structure.
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
performanceCountersSampling
describe how performance queries should be captured.
Possible values of
VkQueryPoolPerformanceQueryCreateInfoINTEL::performanceCountersSampling
are:
// Provided by VK_INTEL_performance_query
typedef enum VkQueryPoolSamplingModeINTEL {
VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0,
} VkQueryPoolSamplingModeINTEL;
-
VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL
is the default mode in which the application calls vkCmdBeginQuery and vkCmdEndQuery to record performance data.
To help associate query results with a particular point at which an application emitted commands, markers can be set into the command buffers with the call:
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceMarkerINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceMarkerInfoINTEL* pMarkerInfo);
The last marker set onto a command buffer before the end of a query will be part of the query result.
The VkPerformanceMarkerInfoINTEL
structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceMarkerInfoINTEL {
VkStructureType sType;
const void* pNext;
uint64_t marker;
} VkPerformanceMarkerInfoINTEL;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
marker
is the marker value that will be recorded into the opaque query results.
When monitoring the behavior of an application wihtin the dataset generated by the entire set of applications running on the system, it is useful to identify draw calls within a potentially huge amount of performance data. To do so, application can generate stream markers that will be used to trace back a particular draw call with a particular performance data item.
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceStreamMarkerINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo);
The VkPerformanceStreamMarkerInfoINTEL
structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceStreamMarkerInfoINTEL {
VkStructureType sType;
const void* pNext;
uint32_t marker;
} VkPerformanceStreamMarkerInfoINTEL;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
marker
is the marker value that will be recorded into the reports consumed by an external application.
Some applications might want measure the effect of a set of commands with a different settings. It is possible to override a particular settings using :
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceOverrideINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceOverrideInfoINTEL* pOverrideInfo);
-
commandBuffer
is the command buffer where the override takes place. -
pOverrideInfo
is a pointer to a VkPerformanceOverrideInfoINTEL structure selecting the parameter to override.
The VkPerformanceOverrideInfoINTEL
structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceOverrideInfoINTEL {
VkStructureType sType;
const void* pNext;
VkPerformanceOverrideTypeINTEL type;
VkBool32 enable;
uint64_t parameter;
} VkPerformanceOverrideInfoINTEL;
-
type
is the particular VkPerformanceOverrideTypeINTEL to set. -
enable
defines whether the override is enabled. -
parameter
is a potential required parameter for the override.
Possible values of VkPerformanceOverrideInfoINTEL::type
,
specifying performance override types, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceOverrideTypeINTEL {
VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0,
VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1,
} VkPerformanceOverrideTypeINTEL;
-
VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL
turns all rendering operations into noop. -
VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL
stalls the stream of commands until all previously emitted commands have completed and all caches been flushed and invalidated.
Before submitting command buffers containing performance queries commands to a device queue, the application must acquire and set a performance query configuration. The configuration can be released once all command buffers containing performance query commands are not in a pending state.
// Provided by VK_INTEL_performance_query
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL)
To acquire a device performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkAcquirePerformanceConfigurationINTEL(
VkDevice device,
const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo,
VkPerformanceConfigurationINTEL* pConfiguration);
-
device
is the logical device that the performance query commands will be submitted to. -
pAcquireInfo
is a pointer to a VkPerformanceConfigurationAcquireInfoINTEL structure, specifying the performance configuration to acquire. -
pConfiguration
is a pointer to aVkPerformanceConfigurationINTEL
handle in which the resulting configuration object is returned.
The VkPerformanceConfigurationAcquireInfoINTEL
structure is defined
as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceConfigurationAcquireInfoINTEL {
VkStructureType sType;
const void* pNext;
VkPerformanceConfigurationTypeINTEL type;
} VkPerformanceConfigurationAcquireInfoINTEL;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
is one of the VkPerformanceConfigurationTypeINTEL type of performance configuration that will be acquired.
Possible values of
VkPerformanceConfigurationAcquireInfoINTEL::type
, specifying
performance configuration types, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceConfigurationTypeINTEL {
VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0,
} VkPerformanceConfigurationTypeINTEL;
To set a performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkQueueSetPerformanceConfigurationINTEL(
VkQueue queue,
VkPerformanceConfigurationINTEL configuration);
-
queue
is the queue on which the configuration will be used. -
configuration
is the configuration to use.
To release a device performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkReleasePerformanceConfigurationINTEL(
VkDevice device,
VkPerformanceConfigurationINTEL configuration);
-
device
is the device associated to the configuration object to release. -
configuration
is the configuration object to release.
18. Clear Commands
18.1. Clearing Images Outside A Render Pass Instance
Color and depth/stencil images can be cleared outside a render pass instance using vkCmdClearColorImage or vkCmdClearDepthStencilImage, respectively. These commands are only allowed outside of a render pass instance.
To clear one or more subranges of a color image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBuffer
is the command buffer into which the command will be recorded. -
image
is the image to be cleared. -
imageLayout
specifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,VK_IMAGE_LAYOUT_GENERAL
orVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
. -
pColor
is a pointer to a VkClearColorValue structure containing the values that the image subresource ranges will be cleared to (see Clear Values below). -
rangeCount
is the number of image subresource range structures inpRanges
. -
pRanges
is a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Each specified range in pRanges
is cleared to the value specified by
pColor
.
To clear one or more subranges of a depth/stencil image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBuffer
is the command buffer into which the command will be recorded. -
image
is the image to be cleared. -
imageLayout
specifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_GENERAL
orVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
. -
pDepthStencil
is a pointer to a VkClearDepthStencilValue structure containing the values that the depth and stencil image subresource ranges will be cleared to (see Clear Values below). -
rangeCount
is the number of image subresource range structures inpRanges
. -
pRanges
is a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Clears outside render pass instances are treated as transfer operations for the purposes of memory barriers.
18.2. Clearing Images Inside A Render Pass Instance
To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:
// Provided by VK_VERSION_1_0
void vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects);
-
commandBuffer
is the command buffer into which the command will be recorded. -
attachmentCount
is the number of entries in thepAttachments
array. -
pAttachments
is a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. If any attachment to be cleared in the current subpass isVK_ATTACHMENT_UNUSED
, then the clear has no effect on that attachment. -
rectCount
is the number of entries in thepRects
array. -
pRects
is a pointer to an array of VkClearRect structures defining regions within each selected attachment to clear.
vkCmdClearAttachments
can clear multiple regions of each attachment
used in the current subpass of a render pass instance.
This command must be called only inside a render pass instance, and
implicitly selects the images to clear based on the current framebuffer
attachments and the command parameters.
If the render pass has a fragment density map attachment, clears follow the operations of fragment density maps as if each clear region was a primitive which generates fragments. The clear color is applied to all pixels inside each fragment’s area regardless if the pixels lie outside of the clear region. Clears may have a different set of supported fragment areas than draws.
Unlike other clear commands, vkCmdClearAttachments executes
as a drawing command, rather than a transfer command, with writes performed
by it executing in rasterization order.
Clears to color attachments are executed as color attachment writes, by the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
stage.
Clears to depth/stencil attachments are executed as depth
writes and writes by the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
and
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
stages.
The VkClearRect
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect;
-
rect
is the two-dimensional region to be cleared. -
baseArrayLayer
is the first layer to be cleared. -
layerCount
is the number of layers to clear.
The layers [baseArrayLayer
, baseArrayLayer
+
layerCount
) counting from the base layer of the attachment image view
are cleared.
The VkClearAttachment
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment;
-
aspectMask
is a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared. -
colorAttachment
is only meaningful ifVK_IMAGE_ASPECT_COLOR_BIT
is set inaspectMask
, in which case it is an index to thepColorAttachments
array in the VkSubpassDescription structure of the current subpass which selects the color attachment to clear. -
clearValue
is the color or depth/stencil value to clear the attachment to, as described in Clear Values below.
No memory barriers are needed between vkCmdClearAttachments
and
preceding or subsequent draw or attachment clear commands in the same
subpass.
The vkCmdClearAttachments
command is not affected by the bound
pipeline state.
Attachments can also be cleared at the beginning of a render pass instance
by setting loadOp
(or stencilLoadOp
) of
VkAttachmentDescription to VK_ATTACHMENT_LOAD_OP_CLEAR
, as
described for vkCreateRenderPass.
18.3. Clear Values
The VkClearColorValue
structure is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue;
-
float32
are the color clear values when the format of the image or attachment is one of the formats in the Interpretation of Numeric Format table other than signed integer (SINT
) or unsigned integer (UINT
). Floating point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB. -
int32
are the color clear values when the format of the image or attachment is signed integer (SINT
). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined. -
uint32
are the color clear values when the format of the image or attachment is unsigned integer (UINT
). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits.
The four array elements of the clear color map to R, G, B, and A components of image formats, in order.
If the image has more than one sample, the same value is written to all samples for any pixels being cleared.
The VkClearDepthStencilValue
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue;
-
depth
is the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format. -
stencil
is the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.
The VkClearValue
union is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue;
-
color
specifies the color image clear values to use when clearing a color image or attachment. -
depthStencil
specifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment.
This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.
18.4. Filling Buffers
To clear buffer data, call:
// Provided by VK_VERSION_1_0
void vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data);
-
commandBuffer
is the command buffer into which the command will be recorded. -
dstBuffer
is the buffer to be filled. -
dstOffset
is the byte offset into the buffer at which to start filling, and must be a multiple of 4. -
size
is the number of bytes to fill, and must be either a multiple of 4, orVK_WHOLE_SIZE
to fill the range fromoffset
to the end of the buffer. IfVK_WHOLE_SIZE
is used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. -
data
is the 4-byte word written repeatedly to the buffer to fillsize
bytes of data. The data word is written to memory according to the host endianness.
vkCmdFillBuffer
is treated as “transfer” operation for the purposes
of synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT
must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdFillBuffer
.
18.5. Updating Buffers
To update buffer data inline in a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData);
-
commandBuffer
is the command buffer into which the command will be recorded. -
dstBuffer
is a handle to the buffer to be updated. -
dstOffset
is the byte offset into the buffer to start updating, and must be a multiple of 4. -
dataSize
is the number of bytes to update, and must be a multiple of 4. -
pData
is a pointer to the source data for the buffer update, and must be at leastdataSize
bytes in size.
dataSize
must be less than or equal to 65536 bytes.
For larger updates, applications can use buffer to buffer
copies.
Note
Buffer updates performed with The additional cost of this functionality compared to buffer to buffer copies means it is only recommended for very small amounts of data, and is why it is limited to only 65536 bytes. Applications can work around this by issuing multiple
|
The source data is copied from the user pointer to the command buffer when the command is called.
vkCmdUpdateBuffer
is only allowed outside of a render pass.
This command is treated as “transfer” operation, for the purposes of
synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT
must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdUpdateBuffer
.
Note
The |
19. Copy Commands
An application can copy buffer and image data using several methods
depending on the type of data transfer.
Data can be copied between buffer objects with vkCmdCopyBuffer
and a
portion of an image can be copied to another image with
vkCmdCopyImage
.
Image data can also be copied to and from buffer memory using
vkCmdCopyImageToBuffer
and vkCmdCopyBufferToImage
.
Image data can be blitted (with or without scaling and filtering) with
vkCmdBlitImage
.
Multisampled images can be resolved to a non-multisampled image with
vkCmdResolveImage
.
19.1. Common Operation
The following valid usage rules apply to all copy commands:
-
Copy commands must be recorded outside of a render pass instance.
-
The set of all bytes bound to all the source regions must not overlap the set of all bytes bound to the destination regions.
-
The set of all bytes bound to each destination region must not overlap the set of all bytes bound to another destination region.
-
Copy regions must be non-empty.
-
Regions must not extend outside the bounds of the buffer or image level, except that regions of compressed images can extend as far as the dimension of the image level rounded up to a complete compressed texel block.
-
Source image subresources must be in either the
VK_IMAGE_LAYOUT_GENERAL
orVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
layout. Destination image subresources must be in theVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
,VK_IMAGE_LAYOUT_GENERAL
orVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
layout. As a consequence, if an image subresource is used as both source and destination of a copy, it must be in theVK_IMAGE_LAYOUT_GENERAL
layout. -
Source images must have
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
in their format features. -
Destination images must have
VK_FORMAT_FEATURE_TRANSFER_DST_BIT
in their format features. -
Source buffers must have been created with the
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
usage bit enabled and destination buffers must have been created with theVK_BUFFER_USAGE_TRANSFER_DST_BIT
usage bit enabled. -
If the stencil aspect of source image is accessed, and the source image was not created with separate stencil usage, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
set in VkImageCreateInfo::usage
-
If the stencil aspect of destination image is accessed, and the destination image was not created with separate stencil usage, the destination image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BIT
set in VkImageCreateInfo::usage
-
If the stencil aspect of source image is accessed, and the source image was created with separate stencil usage, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
set in VkImageStencilUsageCreateInfo::stencilUsage
-
If the stencil aspect of destination image is accessed, and the destination image was created with separate stencil usage, the destination image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BIT
set in VkImageStencilUsageCreateInfo::stencilUsage
-
If non-stencil aspects of a source image are accessed, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
set in VkImageCreateInfo::usage
-
If non-stencil aspects of a source image are accessed, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BIT
set in VkImageCreateInfo::usage
All copy commands are treated as “transfer” operations for the purposes of synchronization barriers.
All copy commands that have a source format with an X component in its format description read undefined values from those bits.
All copy commands that have a destination format with an X component in its format description write undefined values to those bits.
19.2. Copying Data Between Buffers
To copy data between buffer objects, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcBuffer
is the source buffer. -
dstBuffer
is the destination buffer. -
regionCount
is the number of regions to copy. -
pRegions
is a pointer to an array of VkBufferCopy structures specifying the regions to copy.
Each region in pRegions
is copied from the source buffer to the same
region of the destination buffer.
srcBuffer
and dstBuffer
can be the same buffer or alias the
same memory, but the resulting values are undefined if the copy regions
overlap in memory.
The VkBufferCopy
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy;
-
srcOffset
is the starting offset in bytes from the start ofsrcBuffer
. -
dstOffset
is the starting offset in bytes from the start ofdstBuffer
. -
size
is the number of bytes to copy.
19.3. Copying Data Between Images
vkCmdCopyImage
performs image copies in a similar manner to a host
memcpy.
It does not perform general-purpose conversions such as scaling, resizing,
blending, color-space conversion, or format conversions.
Rather, it simply copies raw image data.
vkCmdCopyImage
can copy between images with different formats,
provided the formats are compatible as defined below.
To copy data between image objects, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcImage
is the source image. -
srcImageLayout
is the current layout of the source image subresource. -
dstImage
is the destination image. -
dstImageLayout
is the current layout of the destination image subresource. -
regionCount
is the number of regions to copy. -
pRegions
is a pointer to an array of VkImageCopy structures specifying the regions to copy.
Each region in pRegions
is copied from the source image to the same
region of the destination image.
srcImage
and dstImage
can be the same image or alias the same
memory.
The formats of srcImage
and dstImage
must be compatible.
Formats are compatible if they share the same class, as shown in the
Compatible Formats table.
Depth/stencil formats must match exactly.
If the format of srcImage
or dstImage
is a
multi-planar image format,
regions of each plane to be copied must be specified separately using the
srcSubresource
and dstSubresource
members of the
VkImageCopy structure.
In this case, the aspectMask
of the srcSubresource
or
dstSubresource
that refers to the multi-planar image must be
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, or
VK_IMAGE_ASPECT_PLANE_2_BIT
.
For the purposes of vkCmdCopyImage
, each plane of a multi-planar image
is treated as having the format listed in Compatible formats of planes of multi-planar formats for
the plane identified by the aspectMask
of the corresponding
subresource.
This applies both to VkFormat and to coordinates used in the copy,
which correspond to texels in the plane rather than how these texels map
to coordinates in the image as a whole.
Note
For example, the |
vkCmdCopyImage
allows copying between size-compatible compressed and
uncompressed internal formats.
Formats are size-compatible if the texel block size of the uncompressed
format is equal to the texel block size of the compressed format.
Such a copy does not perform on-the-fly compression or decompression.
When copying from an uncompressed format to a compressed format, each texel
of uncompressed data of the source image is copied as a raw value to the
corresponding compressed texel block of the destination image.
When copying from a compressed format to an uncompressed format, each
compressed texel block of the source image is copied as a raw value to the
corresponding texel of uncompressed data in the destination image.
Thus, for example, it is legal to copy between a 128-bit uncompressed format
and a compressed format which has a 128-bit sized compressed texel block
representing 4×4 texels (using 8 bits per texel), or between a 64-bit
uncompressed format and a compressed format which has a 64-bit sized
compressed texel block representing 4×4 texels (using 4 bits per
texel).
When copying between compressed and uncompressed formats the extent
members represent the texel dimensions of the source image and not the
destination.
When copying from a compressed image to an uncompressed image the image
texel dimensions written to the uncompressed image will be source extent
divided by the compressed texel block dimensions.
When copying from an uncompressed image to a compressed image the image
texel dimensions written to the compressed image will be the source extent
multiplied by the compressed texel block dimensions.
In both cases the number of bytes read and the number of bytes written will
be identical.
Copying to or from block-compressed images is typically done in multiples of
the compressed texel block size.
For this reason the extent
must be a multiple of the compressed texel
block dimension.
There is one exception to this rule which is required to handle compressed
images created with dimensions that are not a multiple of the compressed
texel block dimensions: if the srcImage
is compressed, then:
-
If
extent.width
is not a multiple of the compressed texel block width, then (extent.width
+srcOffset.x
) must equal the image subresource width. -
If
extent.height
is not a multiple of the compressed texel block height, then (extent.height
+srcOffset.y
) must equal the image subresource height. -
If
extent.depth
is not a multiple of the compressed texel block depth, then (extent.depth
+srcOffset.z
) must equal the image subresource depth.
Similarly, if the dstImage
is compressed, then:
-
If
extent.width
is not a multiple of the compressed texel block width, then (extent.width
+dstOffset.x
) must equal the image subresource width. -
If
extent.height
is not a multiple of the compressed texel block height, then (extent.height
+dstOffset.y
) must equal the image subresource height. -
If
extent.depth
is not a multiple of the compressed texel block depth, then (extent.depth
+dstOffset.z
) must equal the image subresource depth.
This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.
“_422
” image formats that are not
multi-planar are treated as
having a 2×1 compressed texel block for the purposes of these rules.
vkCmdCopyImage
can be used to copy image data between multisample
images, but both images must have the same number of samples.
The VkImageCopy
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCopy {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageCopy;
-
srcSubresource
anddstSubresource
are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. -
srcOffset
anddstOffset
select the initialx
,y
, andz
offsets in texels of the sub-regions of the source and destination image data. -
extent
is the size in texels of the image to copy inwidth
,height
anddepth
.
For VK_IMAGE_TYPE_3D
images, copies are performed slice by slice
starting with the z
member of the srcOffset
or dstOffset
,
and copying depth
slices.
For images with multiple layers, copies are performed layer by layer
starting with the baseArrayLayer
member of the srcSubresource
or
dstSubresource
and copying layerCount
layers.
Image data can be copied between images with different image types.
If one image is VK_IMAGE_TYPE_3D
and the other image is
VK_IMAGE_TYPE_2D
with multiple layers, then each slice is copied to or
from a different layer.
Copies involving a multi-planar image format specify the region to be copied in terms of the
plane to be copied, not the coordinates of the multi-planar image.
This means that copies accessing the R/B planes of “_422
” format
images must fit the copied region within half the width
of the parent
image, and that copies accessing the R/B planes of “_420
” format
images must fit the copied region within half the width
and
height
of the parent image.
The VkImageSubresourceLayers
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceLayers {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceLayers;
-
aspectMask
is a combination of VkImageAspectFlagBits, selecting the color, depth and/or stencil aspects to be copied. -
mipLevel
is the mipmap level to copy from. -
baseArrayLayer
andlayerCount
are the starting layer and number of layers to copy.
19.4. Copying Data Between Buffers and Images
To copy data from a buffer object to an image object, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcBuffer
is the source buffer. -
dstImage
is the destination image. -
dstImageLayout
is the layout of the destination image subresources for the copy. -
regionCount
is the number of regions to copy. -
pRegions
is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Each region in pRegions
is copied from the specified region of the
source buffer to the specified region of the destination image.
If the format of dstImage
is a
multi-planar image format,
regions of each plane to be a target of a copy must be specified separately
using the pRegions
member of the VkBufferImageCopy structure.
In this case, the aspectMask
of imageSubresource
must be
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, or
VK_IMAGE_ASPECT_PLANE_2_BIT
.
For the purposes of vkCmdCopyBufferToImage
, each plane of a
multi-planar image is treated as having the format listed in
Compatible formats of planes of multi-planar formats for the plane identified by the
aspectMask
of the corresponding subresource.
This applies both to VkFormat and to coordinates used in the copy,
which correspond to texels in the plane rather than how these texels map
to coordinates in the image as a whole.
To copy data from an image object to a buffer object, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcImage
is the source image. -
srcImageLayout
is the layout of the source image subresources for the copy. -
dstBuffer
is the destination buffer. -
regionCount
is the number of regions to copy. -
pRegions
is a pointer to an array of VkBufferImageCopy structures specifying the regions to copy.
Each region in pRegions
is copied from the specified region of the
source image to the specified region of the destination buffer.
If the VkFormat of srcImage
is a
multi-planar image format,
regions of each plane to be a source of a copy must be specified separately
using the pRegions
member of the VkBufferImageCopy structure.
In this case, the aspectMask
of imageSubresource
must be
VK_IMAGE_ASPECT_PLANE_0_BIT
, VK_IMAGE_ASPECT_PLANE_1_BIT
, or
VK_IMAGE_ASPECT_PLANE_2_BIT
.
For the purposes of vkCmdCopyBufferToImage
, each plane of a
multi-planar image is treated as having the format listed in
Compatible formats of planes of multi-planar formats for the plane identified by the
aspectMask
of the corresponding subresource.
This applies both to VkFormat and to coordinates used in the copy,
which correspond to texels in the plane rather than how these texels map
to coordinates in the image as a whole.
For both vkCmdCopyBufferToImage and vkCmdCopyImageToBuffer, each
element of pRegions
is a structure defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferImageCopy {
VkDeviceSize bufferOffset;
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
VkImageSubresourceLayers imageSubresource;
VkOffset3D imageOffset;
VkExtent3D imageExtent;
} VkBufferImageCopy;
-
bufferOffset
is the offset in bytes from the start of the buffer object where the image data is copied from or to. -
bufferRowLength
andbufferImageHeight
specify in texels a subregion of a larger two- or three-dimensional image in buffer memory, and control the addressing calculations. If either of these values is zero, that aspect of the buffer memory is considered to be tightly packed according to theimageExtent
. -
imageSubresource
is a VkImageSubresourceLayers used to specify the specific image subresources of the image used for the source or destination image data. -
imageOffset
selects the initialx
,y
,z
offsets in texels of the sub-region of the source or destination image data. -
imageExtent
is the size in texels of the image to copy inwidth
,height
anddepth
.
When copying to or from a depth or stencil aspect, the data in buffer memory uses a layout that is a (mostly) tightly packed representation of the depth or stencil data. Specifically:
-
data copied to or from the stencil aspect of any depth/stencil format is tightly packed with one
VK_FORMAT_S8_UINT
value per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_D16_UNORM
orVK_FORMAT_D16_UNORM_S8_UINT
format is tightly packed with oneVK_FORMAT_D16_UNORM
value per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_D32_SFLOAT
orVK_FORMAT_D32_SFLOAT_S8_UINT
format is tightly packed with oneVK_FORMAT_D32_SFLOAT
value per texel. -
data copied to or from the depth aspect of a
VK_FORMAT_X8_D24_UNORM_PACK32
orVK_FORMAT_D24_UNORM_S8_UINT
format is packed with one 32-bit word per texel with the D24 value in the LSBs of the word, and undefined values in the eight MSBs.
Note
To copy both the depth and stencil aspects of a depth/stencil format, two
entries in |
Because depth or stencil aspect buffer to image copies may require format conversions on some implementations, they are not supported on queues that do not support graphics.
When copying to a depth aspect,
and the VK_EXT_depth_range_unrestricted
extension is not enabled,
the data in buffer memory must be in the range [0,1], or the
resulting values are undefined.
Copies are done layer by layer starting with image layer
baseArrayLayer
member of imageSubresource
.
layerCount
layers are copied from the source image or to the
destination image.
19.4.1. Buffer and Image Addressing
Pseudocode for image/buffer addressing of uncompressed formats is:
rowLength = region->bufferRowLength;
if (rowLength == 0)
rowLength = region->imageExtent.width;
imageHeight = region->bufferImageHeight;
if (imageHeight == 0)
imageHeight = region->imageExtent.height;
texelBlockSize = <texel block size of the format of the src/dstImage>;
address of (x,y,z) = region->bufferOffset + (((z * imageHeight) + y) * rowLength + x) * texelBlockSize;
where x,y,z range from (0,0,0) to region->imageExtent.{width,height,depth}.
Note that imageOffset
does not affect addressing calculations for
buffer memory.
Instead, bufferOffset
can be used to select the starting address in
buffer memory.
For block-compressed formats, all parameters are still specified in texels rather than compressed texel blocks, but the addressing math operates on whole compressed texel blocks. Pseudocode for compressed copy addressing is:
rowLength = region->bufferRowLength;
if (rowLength == 0)
rowLength = region->imageExtent.width;
imageHeight = region->bufferImageHeight;
if (imageHeight == 0)
imageHeight = region->imageExtent.height;
compressedTexelBlockSizeInBytes = <compressed texel block size taken from the src/dstImage>;
rowLength /= compressedTexelBlockWidth;
imageHeight /= compressedTexelBlockHeight;
address of (x,y,z) = region->bufferOffset + (((z * imageHeight) + y) * rowLength + x) * compressedTexelBlockSizeInBytes;
where x,y,z range from (0,0,0) to region->imageExtent.{width/compressedTexelBlockWidth,height/compressedTexelBlockHeight,depth/compressedTexelBlockDepth}.
Copying to or from block-compressed images is typically done in multiples of
the compressed texel block size.
For this reason the imageExtent
must be a multiple of the compressed
texel block dimension.
There is one exception to this rule which is required to handle compressed
images created with dimensions that are not a multiple of the compressed
texel block dimensions:
-
If
imageExtent.width
is not a multiple of the compressed texel block width, then (imageExtent.width
+imageOffset.x
) must equal the image subresource width. -
If
imageExtent.height
is not a multiple of the compressed texel block height, then (imageExtent.height
+imageOffset.y
) must equal the image subresource height. -
If
imageExtent.depth
is not a multiple of the compressed texel block depth, then (imageExtent.depth
+imageOffset.z
) must equal the image subresource depth.
This allows the last compressed texel block of the image in each non-multiple dimension to be included as a source or destination of the copy.
19.5. Image Copies with Scaling
To copy regions of a source image into a destination image, potentially performing format conversion, arbitrary scaling, and filtering, call:
// Provided by VK_VERSION_1_0
void vkCmdBlitImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageBlit* pRegions,
VkFilter filter);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcImage
is the source image. -
srcImageLayout
is the layout of the source image subresources for the blit. -
dstImage
is the destination image. -
dstImageLayout
is the layout of the destination image subresources for the blit. -
regionCount
is the number of regions to blit. -
pRegions
is a pointer to an array of VkImageBlit structures specifying the regions to blit. -
filter
is a VkFilter specifying the filter to apply if the blits require scaling.
vkCmdBlitImage
must not be used for multisampled source or
destination images.
Use vkCmdResolveImage for this purpose.
As the sizes of the source and destination extents can differ in any dimension, texels in the source extent are scaled and filtered to the destination extent. Scaling occurs via the following operations:
-
For each destination texel, the integer coordinate of that texel is converted to an unnormalized texture coordinate, using the effective inverse of the equations described in unnormalized to integer conversion:
-
ubase = i + ½
-
vbase = j + ½
-
wbase = k + ½
-
-
These base coordinates are then offset by the first destination offset:
-
uoffset = ubase - xdst0
-
voffset = vbase - ydst0
-
woffset = wbase - zdst0
-
aoffset = a -
baseArrayCount
dst
-
-
The scale is determined from the source and destination regions, and applied to the offset coordinates:
-
scaleu = (xsrc1 - xsrc0) / (xdst1 - xdst0)
-
scalev = (ysrc1 - ysrc0) / (ydst1 - ydst0)
-
scalew = (zsrc1 - zsrc0) / (zdst1 - zdst0)
-
uscaled = uoffset × scaleu
-
vscaled = voffset × scalev
-
wscaled = woffset × scalew
-
-
Finally the source offset is added to the scaled coordinates, to determine the final unnormalized coordinates used to sample from
srcImage
:-
u = uscaled + xsrc0
-
v = vscaled + ysrc0
-
w = wscaled + zsrc0
-
q =
mipLevel
-
a = aoffset +
baseArrayCount
src
-
These coordinates are used to sample from the source image, as described in
Image Operations chapter, with the filter mode equal to that
of filter
, a mipmap mode of VK_SAMPLER_MIPMAP_MODE_NEAREST
and
an address mode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
.
Implementations must clamp at the edge of the source image, and may
additionally clamp to the edge of the source region.
Note
Due to allowable rounding errors in the generation of the source texture coordinates, it is not always possible to guarantee exactly which source texels will be sampled for a given blit. As rounding errors are implementation dependent, the exact results of a blitting operation are also implementation dependent. |
Blits are done layer by layer starting with the baseArrayLayer
member
of srcSubresource
for the source and dstSubresource
for the
destination.
layerCount
layers are blitted to the destination image.
When blitting 3D textures, slices in the destination region bounded by
dstOffsets
[0].z and dstOffsets
[1].z are sampled from slices in
the source region bounded by srcOffsets
[0].z and
srcOffsets
[1].z.
If the filter
parameter is VK_FILTER_LINEAR
then the value
sampled from the source image is taken by doing linear filtering using the
interpolated z coordinate represented by w in the previous equations.
If the filter
parameter is VK_FILTER_NEAREST
then the value
sampled from the source image is taken from the single nearest slice, with
an implementation-dependent arithmetic rounding mode.
The following filtering and conversion rules apply:
-
Integer formats can only be converted to other integer formats with the same signedness.
-
No format conversion is supported between depth/stencil images. The formats must match.
-
Format conversions on unorm, snorm, unscaled and packed float formats of the copied aspect of the image are performed by first converting the pixels to float values.
-
For sRGB source formats, nonlinear RGB values are converted to linear representation prior to filtering.
-
After filtering, the float values are first clamped and then cast to the destination image format. In case of sRGB destination format, linear RGB values are converted to nonlinear representation before writing the pixel to the image.
Signed and unsigned integers are converted by first clamping to the representable range of the destination format, then casting the value.
The VkImageBlit
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageBlit {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffsets[2];
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffsets[2];
} VkImageBlit;
-
srcSubresource
is the subresource to blit from. -
srcOffsets
is a pointer to an array of two VkOffset3D structures specifying the bounds of the source region withinsrcSubresource
. -
dstSubresource
is the subresource to blit into. -
dstOffsets
is a pointer to an array of two VkOffset3D structures specifying the bounds of the destination region withindstSubresource
.
For each element of the pRegions
array, a blit operation is performed
the specified source and destination regions.
19.6. Resolving Multisample Images
To resolve a multisample image to a non-multisample image, call:
// Provided by VK_VERSION_1_0
void vkCmdResolveImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkImageResolve* pRegions);
-
commandBuffer
is the command buffer into which the command will be recorded. -
srcImage
is the source image. -
srcImageLayout
is the layout of the source image subresources for the resolve. -
dstImage
is the destination image. -
dstImageLayout
is the layout of the destination image subresources for the resolve. -
regionCount
is the number of regions to resolve. -
pRegions
is a pointer to an array of VkImageResolve structures specifying the regions to resolve.
During the resolve the samples corresponding to each pixel location in the source are converted to a single sample before being written to the destination. If the source formats are floating-point or normalized types, the sample values for each pixel are resolved in an implementation-dependent manner. If the source formats are integer types, a single sample’s value is selected for each pixel.
srcOffset
and dstOffset
select the initial x
, y
, and
z
offsets in texels of the sub-regions of the source and destination
image data.
extent
is the size in texels of the source image to resolve in
width
, height
and depth
.
Each element of pRegions
must be a region that is contained within
its corresponding image.
Resolves are done layer by layer starting with baseArrayLayer
member
of srcSubresource
for the source and dstSubresource
for the
destination.
layerCount
layers are resolved to the destination image.
The VkImageResolve
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageResolve {
VkImageSubresourceLayers srcSubresource;
VkOffset3D srcOffset;
VkImageSubresourceLayers dstSubresource;
VkOffset3D dstOffset;
VkExtent3D extent;
} VkImageResolve;
-
srcSubresource
anddstSubresource
are VkImageSubresourceLayers structures specifying the image subresources of the images used for the source and destination image data, respectively. Resolve of depth/stencil images is not supported. -
srcOffset
anddstOffset
select the initialx
,y
, andz
offsets in texels of the sub-regions of the source and destination image data. -
extent
is the size in texels of the source image to resolve inwidth
,height
anddepth
.
19.7. Buffer Markers
To write a 32-bit marker value into a buffer as a pipelined operation, call:
// Provided by VK_AMD_buffer_marker
void vkCmdWriteBufferMarkerAMD(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
uint32_t marker);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pipelineStage
is one of the VkPipelineStageFlagBits values, specifying the pipeline stage whose completion triggers the marker write. -
dstBuffer
is the buffer where the marker will be written to. -
dstOffset
is the byte offset into the buffer where the marker will be written to. -
marker
is the 32-bit value of the marker.
The command will write the 32-bit marker value into the buffer only after
all preceding commands have finished executing up to at least the specified
pipeline stage.
This includes the completion of other preceding
vkCmdWriteBufferMarkerAMD
commands so long as their specified pipeline
stages occur either at the same time or earlier than this command’s
specified pipelineStage
.
While consecutive buffer marker writes with the same pipelineStage
parameter are implicitly complete in submission order, memory and execution
dependencies between buffer marker writes and other operations must still be
explicitly ordered using synchronization commands.
The access scope for buffer marker writes falls under the
VK_ACCESS_TRANSFER_WRITE_BIT
, and the pipeline stages for identifying
the synchronization scope must include both pipelineStage
and
VK_PIPELINE_STAGE_TRANSFER_BIT
.
Note
Similar to |
Note
Implementations may only support a limited number of pipelined marker write operations in flight at a given time, thus excessive number of marker write operations may degrade command execution performance. |
20. Drawing Commands
Drawing commands (commands with Draw
in the name) provoke work in a
graphics pipeline.
Drawing commands are recorded into a command buffer and when executed by a
queue, will produce work which executes according to the bound graphics
pipeline.
A graphics pipeline must be bound to a command buffer before any drawing
commands are recorded in that command buffer.
Drawing can be achieved in two modes:
-
Programmable Mesh Shading, the mesh shader assembles primitives, or
-
Programmable Primitive Shading, the input primitives are assembled
as follows.
Each draw is made up of zero or more vertices and zero or more instances,
which are processed by the device and result in the assembly of primitives.
Primitives are assembled according to the pInputAssemblyState
member
of the VkGraphicsPipelineCreateInfo structure, which is of type
VkPipelineInputAssemblyStateCreateInfo
:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineInputAssemblyStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineInputAssemblyStateCreateFlags flags;
VkPrimitiveTopology topology;
VkBool32 primitiveRestartEnable;
} VkPipelineInputAssemblyStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
topology
is a VkPrimitiveTopology defining the primitive topology, as described below. -
primitiveRestartEnable
controls whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when theindexType
parameter ofvkCmdBindIndexBuffer
is equal toVK_INDEX_TYPE_UINT32
, 0xFF whenindexType
is equal toVK_INDEX_TYPE_UINT8_EXT
, or 0xFFFF whenindexType
is equal toVK_INDEX_TYPE_UINT16
. Primitive restart is not allowed for “list” topologies.
Restarting the assembly of primitives discards the most recent index values
if those elements formed an incomplete primitive, and restarts the primitive
assembly using the subsequent indices, but only assembling the immediately
following element through the end of the originally specified elements.
The primitive restart index value comparison is performed before adding the
vertexOffset
value to the index value.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
VkPipelineInputAssemblyStateCreateFlags
is a bitmask type for setting
a mask, but is currently reserved for future use.
20.1. Primitive Topologies
Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. In the case of mesh shading the only effective topology is defined by the execution mode of the mesh shader.
The primitive topologies defined by VkPrimitiveTopology are:
// Provided by VK_VERSION_1_0
typedef enum VkPrimitiveTopology {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
} VkPrimitiveTopology;
-
VK_PRIMITIVE_TOPOLOGY_POINT_LIST
specifies a series of separate point primitives. -
VK_PRIMITIVE_TOPOLOGY_LINE_LIST
specifies a series of separate line primitives. -
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
specifies a series of connected line primitives with consecutive lines sharing a vertex. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
specifies a series of separate triangle primitives. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
specifies a series of connected triangle primitives with consecutive triangles sharing an edge. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
specifies a series of connected triangle primitives with all triangles sharing a common vertex. -
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
specifies a series of separate line primitives with adjacency. -
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
specifies a series of connected line primitives with adjacency, with consecutive primitives sharing three vertices. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
specifies a series of separate triangle primitives with adjacency. -
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
specifies connected triangle primitives with adjacency, with consecutive triangles sharing an edge. -
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
specifies separate patch primitives.
Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:
Vertex |
A point in 3-dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only. |
|
Vertex Number |
Sequence position of a vertex within the provided vertex data. |
|
Provoking Vertex |
Provoking vertex within the main primitive. The arrow points along an edge of the relevant primitive, following winding order. Used in flat shading. |
|
Primitive Edge |
An edge connecting the points of a main primitive. |
|
Adjacency Edge |
Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader. |
|
Winding Order |
The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point. |
The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v0 is the first vertex in the provided data and p0 is the first primitive in the set of primitives defined by the vertices and topology.
The primitive topology is specified by the
VkPipelineInputAssemblyStateCreateInfo::topology
property of the
currently active pipeline, if the pipeline was not created with
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT
enabled.
Otherwise, the primitive topology is set by calling:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetPrimitiveTopologyEXT(
VkCommandBuffer commandBuffer,
VkPrimitiveTopology primitiveTopology);
-
commandBuffer
is the command buffer into which the command will be recorded. -
topology
specifies the primitive topology to use for drawing.
20.1.1. Topology Class
The primitive topologies are grouped into the following topology classes:
Topology Class | Primitive Topology |
---|---|
Point |
VK_PRIMITIVE_TOPOLOGY_POINT_LIST |
Line |
VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY |
Triangle |
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY |
Patch |
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST |
20.1.2. Point Lists
When the topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST
, each
consecutive vertex defines a single point primitive, according to the
equation:
-
pi = {vi}
As there is only one vertex, that vertex is the provoking vertex.
The number of primitives generated is equal to vertexCount
.
20.1.3. Line Lists
When the topology
is VK_PRIMITIVE_TOPOLOGY_LINE_LIST
, each
consecutive pair of vertices defines a single line primitive, according to
the equation:
-
pi = {v2i, v2i+1}
The provoking vertex for pi is v2i.
The number of primitives generated is equal to
⌊vertexCount
/2⌋.
20.1.4. Line Strips
When the topology
is VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
, one line
primitive is defined by each vertex and the following vertex, according to
the equation:
-
pi = {vi, vi+1}
The provoking vertex for pi is vi.
The number of primitives generated is equal to
max(0,vertexCount
-1).
20.1.5. Triangle Lists
When the topology
is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
, each
consecutive set of three vertices defines a single triangle primitive,
according to the equation:
-
pi = {v3i, v3i+1, v3i+2}
The provoking vertex for pi is v3i.
The number of primitives generated is equal to
⌊vertexCount
/3⌋.
20.1.6. Triangle Strips
When the topology
is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
, one
triangle primitive is defined by each vertex and the two vertices that
follow it, according to the equation:
-
pi = {vi, vi+(1+i%2), vi+(2-i%2)}
The provoking vertex for pi is vi.
The number of primitives generated is equal to
max(0,vertexCount
-2).
Note
The ordering of the vertices in each successive triangle is reversed, so that the winding order is consistent throughout the strip. |
20.1.7. Triangle Fans
When the topology
is VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
,
triangle primitives are defined around a shared common vertex, according to
the equation:
-
pi = {vi+1, vi+2, v0}
The provoking vertex for pi is vi+1.
The number of primitives generated is equal to
max(0,vertexCount
-2).
20.1.8. Line Lists With Adjacency
When the topology
is
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
, each consecutive set
of four vertices defines a single line primitive with adjacency, according
to the equation:
-
pi = {v4i, v4i+1, v4i+2,v4i+3}
A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.
The provoking vertex for pi is v4i+1.
The number of primitives generated is equal to
⌊vertexCount
/4⌋.
20.1.9. Line Strips With Adjacency
When the topology
is
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
, one line primitive
with adjacency is defined by each vertex and the following vertex, according
to the equation:
-
pi = {vi, vi+1, vi+2, vi+3}
A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.
The provoking vertex for pi is vi+1.
The number of primitives generated is equal to
max(0,vertexCount
-3).
20.1.10. Triangle Lists With Adjacency
When the topology
is
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
, each consecutive
set of six vertices defines a single triangle primitive with adjacency,
according to the equations:
-
pi = {v6i, v6i+1, v6i+2, v6i+3, v6i+4, v6i+5}
A triangle primitive is described by the first, third, and fifth vertices of the total primitive, with the remaining three vertices only accessible in a geometry shader.
The provoking vertex for pi is v6i.
The number of primitives generated is equal to
⌊vertexCount
/6⌋.
20.1.11. Triangle Strips With Adjacency
When the topology
is
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
, one triangle
primitive with adjacency is defined by each vertex and the following 5
vertices.
The number of primitives generated, n, is equal to ⌊max(0,
vertexCount
- 4)/2⌋.
If n=1, the primitive is defined as:
-
p = {v0, v1, v2, v5, v4, v3}
If n>1, the total primitive consists of different vertices according to where it is in the strip:
-
pi = {v2i, v2i+1, v2i+2, v2i+6, v2i+4, v2i+3} when i=0
-
pi = {v2i, v2i+3, v2i+4, v2i+6, v2i+2, v2i-2} when i>0, i<n-1, and i%2=1
-
pi = {v2i, v2i-2, v2i+2, v2i+6, v2i+4, v2i+3} when i>0, i<n-1, and i%2=0
-
pi = {v2i, v2i+3, v2i+4, v2i+5, v2i+2, v2i-2} when i=n-1 and i%2=1
-
pi = {v2i, v2i-2, v2i+2, v2i+5, v2i+4, v2i+3} when i=n-1 and i%2=0
A triangle primitive is described by the first, third, and fifth vertices of the total primitive in all cases, with the remaining three vertices only accessible in a geometry shader.
Note
The ordering of the vertices in each successive triangle is altered so that the winding order is consistent throughout the strip. |
The provoking vertex for pi is always v2i.
20.1.12. Patch Lists
When the topology
is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
, each
consecutive set of m vertices defines a single patch primitive,
according to the equation:
-
pi = {vmi, vmi+1, …, vmi+(m-2), vmi+(m-1)}
where m is equal to
VkPipelineTessellationStateCreateInfo::patchControlPoints
.
Patch lists are never passed to vertex post-processing,
and as such no provoking vertex is defined for patch primitives.
The number of primitives generated is equal to
⌊vertexCount
/m⌋.
The vertices comprising a patch have no implied geometry, and are used as inputs to tessellation shaders and the fixed-function tessellator to generate new point, line, or triangle primitives.
20.2. Primitive Order
Primitives generated by drawing commands progress through the stages of the graphics pipeline in primitive order. Primitive order is initially determined in the following way:
-
Submission order determines the initial ordering
-
For indirect draw commands, the order in which accessed instances of the VkDrawIndirectCommand are stored in
buffer
, from lower indirect buffer addresses to higher addresses. -
If a draw command includes multiple instances, the order in which instances are executed, from lower numbered instances to higher.
-
The order in which primitives are specified by a draw command:
-
For non-indexed draws, from vertices with a lower numbered
vertexIndex
to a higher numberedvertexIndex
. -
For indexed draws, vertices sourced from a lower index buffer addresses to higher addresses.
-
For draws using mesh shaders, the order is provided by mesh shading.
-
Within this order implementations further sort primitives:
-
If tessellation shading is active, by an implementation-dependent order of new primitives generated by tessellation.
-
If geometry shading is active, by the order new primitives are generated by geometry shading.
-
If the polygon mode is not
VK_POLYGON_MODE_FILL
, orVK_POLYGON_MODE_FILL_RECTANGLE_NV
, by an implementation-dependent ordering of the new primitives generated within the original primitive.
Primitive order is later used to define rasterization order, which determines the order in which fragments output results to a framebuffer.
20.3. Programmable Primitive Shading
Once primitives are assembled, they proceed to the vertex shading stage of the pipeline. If the draw includes multiple instances, then the set of primitives is sent to the vertex shading stage multiple times, once for each instance.
It is implementation-dependent whether vertex shading occurs on vertices that are discarded as part of incomplete primitives, but if it does occur then it operates as if they were vertices in complete primitives and such invocations can have side effects.
Vertex shading receives two per-vertex inputs from the primitive assembly
stage - the vertexIndex
and the instanceIndex
.
How these values are generated is defined below, with each command.
Drawing commands fall roughly into two categories:
-
Non-indexed drawing commands present a sequential
vertexIndex
to the vertex shader. The sequential index is generated automatically by the device (see Fixed-Function Vertex Processing for details on both specifying the vertex attributes indexed byvertexIndex
, as well as binding vertex buffers containing those attributes to a command buffer). These commands are: -
Indexed drawing commands read index values from an index buffer and use this to compute the
vertexIndex
value for the vertex shader. These commands are:
To bind an index buffer to a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdBindIndexBuffer(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkIndexType indexType);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer being bound. -
offset
is the starting offset in bytes withinbuffer
used in index buffer address calculations. -
indexType
is a VkIndexType value specifying whether indices are treated as 16 bits or 32 bits.
Possible values of vkCmdBindIndexBuffer::indexType
, specifying
the size of indices, are:
// Provided by VK_VERSION_1_0
typedef enum VkIndexType {
VK_INDEX_TYPE_UINT16 = 0,
VK_INDEX_TYPE_UINT32 = 1,
// Provided by VK_KHR_ray_tracing
VK_INDEX_TYPE_NONE_KHR = 1000165000,
// Provided by VK_EXT_index_type_uint8
VK_INDEX_TYPE_UINT8_EXT = 1000265000,
// Provided by VK_NV_ray_tracing
VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR,
} VkIndexType;
-
VK_INDEX_TYPE_UINT16
specifies that indices are 16-bit unsigned integer values. -
VK_INDEX_TYPE_UINT32
specifies that indices are 32-bit unsigned integer values. -
VK_INDEX_TYPE_NONE_KHR
specifies that no indices are provided. -
VK_INDEX_TYPE_UINT8_EXT
specifies that indices are 8-bit unsigned integer values.
The parameters for each drawing command are specified directly in the command or read from buffer memory, depending on the command. Drawing commands that source their parameters from buffer memory are known as indirect drawing commands.
All drawing commands interact with the Robust Buffer Access feature.
To record a non-indexed draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDraw(
VkCommandBuffer commandBuffer,
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance);
-
commandBuffer
is the command buffer into which the command is recorded. -
vertexCount
is the number of vertices to draw. -
instanceCount
is the number of instances to draw. -
firstVertex
is the index of the first vertex to draw. -
firstInstance
is the instance ID of the first instance to draw.
When the command is executed, primitives are assembled using the current
primitive topology and vertexCount
consecutive vertex indices with the
first vertexIndex
value equal to firstVertex
.
The primitives are drawn instanceCount
times with instanceIndex
starting with firstInstance
and increasing sequentially for each
instance.
The assembled primitives execute the bound graphics pipeline.
To record an indexed draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndexed(
VkCommandBuffer commandBuffer,
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t vertexOffset,
uint32_t firstInstance);
-
commandBuffer
is the command buffer into which the command is recorded. -
indexCount
is the number of vertices to draw. -
instanceCount
is the number of instances to draw. -
firstIndex
is the base index within the index buffer. -
vertexOffset
is the value added to the vertex index before indexing into the vertex buffer. -
firstInstance
is the instance ID of the first instance to draw.
When the command is executed, primitives are assembled using the current
primitive topology and indexCount
vertices whose indices are retrieved
from the index buffer.
The index buffer is treated as an array of tightly packed unsigned integers
of size defined by the vkCmdBindIndexBuffer::indexType
parameter
with which the buffer was bound.
The first vertex index is at an offset of firstIndex
×
indexSize
+ offset
within the bound index buffer, where
offset
is the offset specified by vkCmdBindIndexBuffer
and
indexSize
is the byte size of the type specified by indexType
.
Subsequent index values are retrieved from consecutive locations in the
index buffer.
Indices are first compared to the primitive restart value, then zero
extended to 32 bits (if the indexType
is
VK_INDEX_TYPE_UINT8_EXT
or
VK_INDEX_TYPE_UINT16
) and have vertexOffset
added to them,
before being supplied as the vertexIndex
value.
The primitives are drawn instanceCount
times with instanceIndex
starting with firstInstance
and increasing sequentially for each
instance.
The assembled primitives execute the bound graphics pipeline.
To record a non-indexed indirect draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
drawCount
is the number of draws to execute, and can be zero. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawIndirect
behaves similarly to vkCmdDraw except that the
parameters are read by the device from a buffer during execution.
drawCount
draws are executed by the command, with parameters taken
from buffer
starting at offset
and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndirectCommand structures.
If drawCount
is less than or equal to one, stride
is ignored.
The VkDrawIndirectCommand
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDrawIndirectCommand {
uint32_t vertexCount;
uint32_t instanceCount;
uint32_t firstVertex;
uint32_t firstInstance;
} VkDrawIndirectCommand;
-
vertexCount
is the number of vertices to draw. -
instanceCount
is the number of instances to draw. -
firstVertex
is the index of the first vertex to draw. -
firstInstance
is the instance ID of the first instance to draw.
The members of VkDrawIndirectCommand
have the same meaning as the
similarly named parameters of vkCmdDraw.
To record a non-indexed draw call with a draw call count sourced from a buffer, call:
// Provided by VK_KHR_draw_indirect_count
void vkCmdDrawIndirectCountKHR(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
or the equivalent command
// Provided by VK_AMD_draw_indirect_count
void vkCmdDrawIndirectCountAMD(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
countBuffer
is the buffer containing the draw count. -
countBufferOffset
is the byte offset intocountBuffer
where the draw count begins. -
maxDrawCount
specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBuffer
andmaxDrawCount
. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawIndirectCount
behaves similarly to vkCmdDrawIndirect
except that the draw count is read by the device from a buffer during
execution.
The command will read an unsigned 32-bit integer from countBuffer
located at countBufferOffset
and use this as the draw count.
To record an indexed indirect draw, call:
// Provided by VK_VERSION_1_0
void vkCmdDrawIndexedIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
drawCount
is the number of draws to execute, and can be zero. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawIndexedIndirect
behaves similarly to vkCmdDrawIndexed
except that the parameters are read by the device from a buffer during
execution.
drawCount
draws are executed by the command, with parameters taken
from buffer
starting at offset
and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawIndexedIndirectCommand structures.
If drawCount
is less than or equal to one, stride
is ignored.
The VkDrawIndexedIndirectCommand
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDrawIndexedIndirectCommand {
uint32_t indexCount;
uint32_t instanceCount;
uint32_t firstIndex;
int32_t vertexOffset;
uint32_t firstInstance;
} VkDrawIndexedIndirectCommand;
-
indexCount
is the number of vertices to draw. -
instanceCount
is the number of instances to draw. -
firstIndex
is the base index within the index buffer. -
vertexOffset
is the value added to the vertex index before indexing into the vertex buffer. -
firstInstance
is the instance ID of the first instance to draw.
The members of VkDrawIndexedIndirectCommand
have the same meaning as
the similarly named parameters of vkCmdDrawIndexed.
To record an indexed draw call with a draw call count sourced from a buffer, call:
// Provided by VK_KHR_draw_indirect_count
void vkCmdDrawIndexedIndirectCountKHR(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
or the equivalent command
// Provided by VK_AMD_draw_indirect_count
void vkCmdDrawIndexedIndirectCountAMD(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
countBuffer
is the buffer containing the draw count. -
countBufferOffset
is the byte offset intocountBuffer
where the draw count begins. -
maxDrawCount
specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBuffer
andmaxDrawCount
. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawIndexedIndirectCount
behaves similarly to
vkCmdDrawIndexedIndirect except that the draw count is read by the
device from a buffer during execution.
The command will read an unsigned 32-bit integer from countBuffer
located at countBufferOffset
and use this as the draw count.
20.3.1. Drawing Transform Feedback
It is possible to draw vertex data that was previously captured during
active transform feedback by binding
one or more of the transform feedback buffers as vertex buffers.
A pipeline barrier is required between using the buffers as transform
feedback buffers and vertex buffers to ensure all writes to the transform
feedback buffers are visible when the data is read as vertex attributes.
The source access is VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
and
the destination access is VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
for the
pipeline stages VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
and
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
respectively.
The value written to the counter buffer by
vkCmdEndTransformFeedbackEXT can be used to determine the vertex
count for the draw.
A pipeline barrier is required between using the counter buffer for
vkCmdEndTransformFeedbackEXT
and vkCmdDrawIndirectByteCountEXT
where the source access is
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
and the destination
access is VK_ACCESS_INDIRECT_COMMAND_READ_BIT
for the pipeline stages
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
and
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
respectively.
To record a non-indexed draw call, where the vertex count is based on a byte count read from a buffer and the passed in vertex stride parameter, call:
// Provided by VK_EXT_transform_feedback
void vkCmdDrawIndirectByteCountEXT(
VkCommandBuffer commandBuffer,
uint32_t instanceCount,
uint32_t firstInstance,
VkBuffer counterBuffer,
VkDeviceSize counterBufferOffset,
uint32_t counterOffset,
uint32_t vertexStride);
-
commandBuffer
is the command buffer into which the command is recorded. -
instanceCount
is the number of instances to draw. -
firstInstance
is the instance ID of the first instance to draw. -
counterBuffer
is the buffer handle from where the byte count is read. -
counterBufferOffset
is the offset into the buffer used to read the byte count, which is used to calculate the vertex count for this draw call. -
counterOffset
is subtracted from the byte count read from thecounterBuffer
at thecounterBufferOffset
-
vertexStride
is the stride in bytes between each element of the vertex data that is used to calculate the vertex count from the counter value. This value is typically the same value that was used in the graphics pipeline state when the transform feedback was captured as theXfbStride
.
When the command is executed, primitives are assembled in the same way as
done with vkCmdDraw except the vertexCount
is calculated based
on the byte count read from counterBuffer
at offset
counterBufferOffset
.
The assembled primitives execute the bound graphics pipeline.
The effective vertexCount
is calculated as follows:
const uint32_t * counterBufferPtr = (const uint8_t *)counterBuffer.address + counterBufferOffset;
vertexCount = floor(max(0, (*counterBufferPtr - counterOffset)) / vertexStride);
The effective firstVertex
is zero.
20.4. Conditional Rendering
Certain rendering commands can be executed conditionally based on a value in buffer memory. These rendering commands are limited to drawing commands, dispatching commands, and clearing attachments with vkCmdClearAttachments within a conditional rendering block which is defined by commands vkCmdBeginConditionalRenderingEXT and vkCmdEndConditionalRenderingEXT. Other rendering commands remain unaffected by conditional rendering.
After beginning conditional rendering, it is considered active within the command buffer it was called until it is ended with vkCmdEndConditionalRenderingEXT.
Conditional rendering must begin and end in the same command buffer.
When conditional rendering is active, a primary command buffer can execute
secondary command buffers if the inherited conditional rendering feature is enabled.
For a secondary command buffer to be executed while conditional rendering is
active in the primary command buffer, it must set the
conditionalRenderingEnable
flag of
VkCommandBufferInheritanceConditionalRenderingInfoEXT, as described in
the Command Buffer Recording section.
Conditional rendering must also either begin and end inside the same subpass of a render pass instance, or must both begin and end outside of a render pass instance (i.e. contain entire render pass instances).
To begin conditional rendering, call:
// Provided by VK_EXT_conditional_rendering
void vkCmdBeginConditionalRenderingEXT(
VkCommandBuffer commandBuffer,
const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin);
-
commandBuffer
is the command buffer into which this command will be recorded. -
pConditionalRenderingBegin
is a pointer to a VkConditionalRenderingBeginInfoEXT structure specifying parameters of conditional rendering.
The VkConditionalRenderingBeginInfoEXT
structure is defined as:
// Provided by VK_EXT_conditional_rendering
typedef struct VkConditionalRenderingBeginInfoEXT {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
VkDeviceSize offset;
VkConditionalRenderingFlagsEXT flags;
} VkConditionalRenderingBeginInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
buffer
is a buffer containing the predicate for conditional rendering. -
offset
is the byte offset intobuffer
where the predicate is located. -
flags
is a bitmask of VkConditionalRenderingFlagsEXT specifying the behavior of conditional rendering.
If the 32-bit value at offset
in buffer
memory is zero, then the
rendering commands are discarded, otherwise they are executed as normal.
If the value of the predicate in buffer memory changes while conditional
rendering is active, the rendering commands may be discarded in an
implementation-dependent way.
Some implementations may latch the value of the predicate upon beginning
conditional rendering while others may read it before every rendering
command.
Bits which can be set in
vkCmdBeginConditionalRenderingEXT::flags
specifying the behavior
of conditional rendering are:
// Provided by VK_EXT_conditional_rendering
typedef enum VkConditionalRenderingFlagBitsEXT {
VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
} VkConditionalRenderingFlagBitsEXT;
-
VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT
specifies the condition used to determine whether to discard rendering commands or not. That is, if the 32-bit predicate read frombuffer
memory atoffset
is zero, the rendering commands are not discarded, and if non zero, then they are discarded.
// Provided by VK_EXT_conditional_rendering
typedef VkFlags VkConditionalRenderingFlagsEXT;
VkConditionalRenderingFlagsEXT
is a bitmask type for setting a mask of
zero or more VkConditionalRenderingFlagBitsEXT.
To end conditional rendering, call:
// Provided by VK_EXT_conditional_rendering
void vkCmdEndConditionalRenderingEXT(
VkCommandBuffer commandBuffer);
-
commandBuffer
is the command buffer into which this command will be recorded.
Once ended, conditional rendering becomes inactive.
20.5. Programmable Mesh Shading
In this drawing approach, primitives are assembled by the mesh shader stage. Mesh shading operates similarly to dispatching compute as the shaders make use of workgroups.
To record a draw that uses the mesh pipeline, call:
// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksNV(
VkCommandBuffer commandBuffer,
uint32_t taskCount,
uint32_t firstTask);
-
commandBuffer
is the command buffer into which the command will be recorded. -
taskCount
is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one. -
firstTask
is the X component of the first workgroup ID.
When the command is executed, a global workgroup consisting of
taskCount
local workgroups is assembled.
To record an indirect mesh tasks draw, call:
// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksIndirectNV(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
uint32_t drawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
drawCount
is the number of draws to execute, and can be zero. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawMeshTasksIndirectNV
behaves similarly to
vkCmdDrawMeshTasksNV except that the parameters are read by the device
from a buffer during execution.
drawCount
draws are executed by the command, with parameters taken
from buffer
starting at offset
and increasing by stride
bytes for each successive draw.
The parameters of each draw are encoded in an array of
VkDrawMeshTasksIndirectCommandNV structures.
If drawCount
is less than or equal to one, stride
is ignored.
The VkDrawMeshTasksIndirectCommandNV
structure is defined as:
// Provided by VK_NV_mesh_shader
typedef struct VkDrawMeshTasksIndirectCommandNV {
uint32_t taskCount;
uint32_t firstTask;
} VkDrawMeshTasksIndirectCommandNV;
-
taskCount
is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one. -
firstTask
is the X component of the first workgroup ID.
The members of VkDrawMeshTasksIndirectCommandNV
have the same meaning
as the similarly named parameters of vkCmdDrawMeshTasksNV.
To record an indirect mesh tasks draw with the draw count sourced from a buffer, call:
// Provided by VK_NV_mesh_shader
void vkCmdDrawMeshTasksIndirectCountNV(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset,
VkBuffer countBuffer,
VkDeviceSize countBufferOffset,
uint32_t maxDrawCount,
uint32_t stride);
-
commandBuffer
is the command buffer into which the command is recorded. -
buffer
is the buffer containing draw parameters. -
offset
is the byte offset intobuffer
where parameters begin. -
countBuffer
is the buffer containing the draw count. -
countBufferOffset
is the byte offset intocountBuffer
where the draw count begins. -
maxDrawCount
specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified incountBuffer
andmaxDrawCount
. -
stride
is the byte stride between successive sets of draw parameters.
vkCmdDrawMeshTasksIndirectCountNV
behaves similarly to
vkCmdDrawMeshTasksIndirectNV except that the draw count is read by the
device from a buffer during execution.
The command will read an unsigned 32-bit integer from countBuffer
located at countBufferOffset
and use this as the draw count.
21. Fixed-Function Vertex Processing
Vertex fetching is controlled via configurable state, as a logically distinct graphics pipeline stage.
21.1. Vertex Attributes
Vertex shaders can define input variables, which receive vertex attribute
data transferred from one or more VkBuffer
(s) by drawing commands.
Vertex shader input variables are bound to buffers via an indirect binding
where the vertex shader associates a vertex input attribute number with
each variable, vertex input attributes are associated to vertex input
bindings on a per-pipeline basis, and vertex input bindings are associated
with specific buffers on a per-draw basis via the
vkCmdBindVertexBuffers
command.
Vertex input attribute and vertex input binding descriptions also contain
format information controlling how data is extracted from buffer memory and
converted to the format expected by the vertex shader.
There are VkPhysicalDeviceLimits
::maxVertexInputAttributes
number of vertex input attributes and
VkPhysicalDeviceLimits
::maxVertexInputBindings
number of vertex
input bindings (each referred to by zero-based indices), where there are at
least as many vertex input attributes as there are vertex input bindings.
Applications can store multiple vertex input attributes interleaved in a
single buffer, and use a single vertex input binding to access those
attributes.
In GLSL, vertex shaders associate input variables with a vertex input
attribute number using the location
layout qualifier.
The component
layout qualifier associates components of a vertex shader
input variable with components of a vertex input attribute.
// Assign location M to variableName
layout (location=M, component=2) in vec2 variableName;
// Assign locations [N,N+L) to the array elements of variableNameArray
layout (location=N) in vec4 variableNameArray[L];
In SPIR-V, vertex shaders associate input variables with a vertex input
attribute number using the Location
decoration.
The Component
decoration associates components of a vertex shader input
variable with components of a vertex input attribute.
The Location
and Component
decorations are specified via the
OpDecorate
instruction.
...
%1 = OpExtInstImport "GLSL.std.450"
...
OpName %9 "variableName"
OpName %15 "variableNameArray"
OpDecorate %18 BuiltIn VertexIndex
OpDecorate %19 BuiltIn InstanceIndex
OpDecorate %9 Location M
OpDecorate %9 Component 2
OpDecorate %15 Location N
...
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 2
%8 = OpTypePointer Input %7
%9 = OpVariable %8 Input
%10 = OpTypeVector %6 4
%11 = OpTypeInt 32 0
%12 = OpConstant %11 L
%13 = OpTypeArray %10 %12
%14 = OpTypePointer Input %13
%15 = OpVariable %14 Input
...
21.1.1. Attribute Location and Component Assignment
Vertex shaders allow Location
and Component
decorations on input
variable declarations.
The Location
decoration specifies which vertex input attribute is used
to read and interpret the data that a variable will consume.
The Component
decoration allows the location to be more finely
specified for scalars and vectors, down to the individual components within
a location that are consumed.
The components within a location are 0, 1, 2, and 3.
A variable starting at component N will consume components N, N+1, N+2, …
up through its size.
For single precision types, it is invalid if the sequence of components gets
larger than 3.
When a vertex shader input variable declared using a scalar or vector 32-bit
data type is assigned a location, its value(s) are taken from the components
of the input attribute specified with the corresponding
VkVertexInputAttributeDescription
::location
.
The components used depend on the type of variable and the Component
decoration specified in the variable declaration, as identified in
Input attribute components accessed by 32-bit input variables.
Any 32-bit scalar or vector input will consume a single location.
For 32-bit data types, missing components are filled in with default values
as described below.
32-bit data type | Component decoration |
Components consumed |
---|---|---|
scalar |
0 or unspecified |
(x, o, o, o) |
scalar |
1 |
(o, y, o, o) |
scalar |
2 |
(o, o, z, o) |
scalar |
3 |
(o, o, o, w) |
two-component vector |
0 or unspecified |
(x, y, o, o) |
two-component vector |
1 |
(o, y, z, o) |
two-component vector |
2 |
(o, o, z, w) |
three-component vector |
0 or unspecified |
(x, y, z, o) |
three-component vector |
1 |
(o, y, z, w) |
four-component vector |
0 or unspecified |
(x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input format (if present), or the default value.
When a vertex shader input variable declared using a 32-bit floating point
matrix type is assigned a location i, its values are taken from
consecutive input attributes starting with the corresponding
VkVertexInputAttributeDescription
::location
.
Such matrices are treated as an array of column vectors with values taken
from the input attributes identified in Input attributes accessed by 32-bit input matrix variables.
The VkVertexInputAttributeDescription
::format
must be specified
with a VkFormat that corresponds to the appropriate type of column
vector.
The Component
decoration must not be used with matrix types.
Data type | Column vector type | Locations consumed | Components consumed |
---|---|---|---|
mat2 |
two-component vector |
i, i+1 |
(x, y, o, o), (x, y, o, o) |
mat2x3 |
three-component vector |
i, i+1 |
(x, y, z, o), (x, y, z, o) |
mat2x4 |
four-component vector |
i, i+1 |
(x, y, z, w), (x, y, z, w) |
mat3x2 |
two-component vector |
i, i+1, i+2 |
(x, y, o, o), (x, y, o, o), (x, y, o, o) |
mat3 |
three-component vector |
i, i+1, i+2 |
(x, y, z, o), (x, y, z, o), (x, y, z, o) |
mat3x4 |
four-component vector |
i, i+1, i+2 |
(x, y, z, w), (x, y, z, w), (x, y, z, w) |
mat4x2 |
two-component vector |
i, i+1, i+2, i+3 |
(x, y, o, o), (x, y, o, o), (x, y, o, o), (x, y, o, o) |
mat4x3 |
three-component vector |
i, i+1, i+2, i+3 |
(x, y, z, o), (x, y, z, o), (x, y, z, o), (x, y, z, o) |
mat4 |
four-component vector |
i, i+1, i+2, i+3 |
(x, y, z, w), (x, y, z, w), (x, y, z, w), (x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute, and if used, are either filled with the corresponding component from the input (if present), or the default value.
When a vertex shader input variable declared using a scalar or vector 64-bit
data type is assigned a location i, its values are taken from consecutive
input attributes starting with the corresponding
VkVertexInputAttributeDescription
::location
.
The locations and components used depend on the type of variable and the
Component
decoration specified in the variable declaration, as
identified in Input attribute locations and components accessed by 64-bit input variables.
For 64-bit data types, no default attribute values are provided.
Input variables must not use more components than provided by the
attribute.
Input attributes which have one- or two-component 64-bit formats will
consume a single location.
Input attributes which have three- or four-component 64-bit formats will
consume two consecutive locations.
A 64-bit scalar data type will consume two components, and a 64-bit
two-component vector data type will consume all four components available
within a location.
A three- or four-component 64-bit data type must not specify a component.
A three-component 64-bit data type will consume all four components of the
first location and components 0 and 1 of the second location.
This leaves components 2 and 3 available for other component-qualified
declarations.
A four-component 64-bit data type will consume all four components of the
first location and all four components of the second location.
It is invalid for a scalar or two-component 64-bit data type to specify a
component of 1 or 3.
Input format | Locations consumed | 64-bit data type | Location decoration |
Component decoration |
32-bit components consumed |
---|---|---|---|---|---|
R64 |
i |
scalar |
i |
0 or unspecified |
(x, y, -, -) |
R64G64 |
i |
scalar |
i |
0 or unspecified |
(x, y, o, o) |
scalar |
i |
2 |
(o, o, z, w) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w) |
||
R64G64B64 |
i, i+1 |
scalar |
i |
0 or unspecified |
(x, y, o, o), (o, o, -, -) |
scalar |
i |
2 |
(o, o, z, w), (o, o, -, -) |
||
scalar |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, -, -) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w), (o, o, -, -) |
||
three-component vector |
i |
unspecified |
(x, y, z, w), (x, y, -, -) |
||
R64G64B64A64 |
i, i+1 |
scalar |
i |
0 or unspecified |
(x, y, o, o), (o, o, o, o) |
scalar |
i |
2 |
(o, o, z, w), (o, o, o, o) |
||
scalar |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, o, o) |
||
scalar |
i+1 |
2 |
(o, o, o, o), (o, o, z, w) |
||
two-component vector |
i |
0 or unspecified |
(x, y, z, w), (o, o, o, o) |
||
two-component vector |
i+1 |
0 or unspecified |
(o, o, o, o), (x, y, z, w) |
||
three-component vector |
i |
unspecified |
(x, y, z, w), (x, y, o, o) |
||
four-component vector |
i |
unspecified |
(x, y, z, w), (x, y, z, w) |
Components indicated by “o” are available for use by other input variables which are sourced from the same attribute. Components indicated by “-” are not available for input variables as there are no default values provided for 64-bit data types, and there is no data provided by the input format.
When a vertex shader input variable declared using a 64-bit floating-point matrix type is assigned a location i, its values are taken from consecutive input attribute locations. Such matrices are treated as an array of column vectors with values taken from the input attributes as shown in Input attribute locations and components accessed by 64-bit input variables. Each column vector starts at the location immediately following the last location of the previous column vector. The number of attributes and components assigned to each matrix is determined by the matrix dimensions and ranges from two to eight locations.
When a vertex shader input variable declared using an array type is assigned
a location, its values are taken from consecutive input attributes starting
with the corresponding
VkVertexInputAttributeDescription
::location
.
The number of attributes and components assigned to each element are
determined according to the data type of the array elements and
Component
decoration (if any) specified in the declaration of the
array, as described above.
Each element of the array, in order, is assigned to consecutive locations,
but all at the same specified component within each location.
Only input variables declared with the data types and component decorations as specified above are supported. Location aliasing is causing two variables to have the same location number. Component aliasing is assigning the same (or overlapping) component number for two location aliases. Location aliasing is allowed only if it does not cause component aliasing. Further, when location aliasing, the aliases sharing the location must all have the same SPIR-V floating-point component type or all have the same width integer-type components.
21.2. Vertex Input Description
Applications specify vertex input attribute and vertex input binding
descriptions as part of graphics pipeline creation.
VkGraphicsPipelineCreateInfo::pVertexInputState
is a pointer to
a VkPipelineVertexInputStateCreateInfo value.
The VkPipelineVertexInputStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineVertexInputStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineVertexInputStateCreateFlags flags;
uint32_t vertexBindingDescriptionCount;
const VkVertexInputBindingDescription* pVertexBindingDescriptions;
uint32_t vertexAttributeDescriptionCount;
const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
} VkPipelineVertexInputStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
vertexBindingDescriptionCount
is the number of vertex binding descriptions provided inpVertexBindingDescriptions
. -
pVertexBindingDescriptions
is a pointer to an array ofVkVertexInputBindingDescription
structures. -
vertexAttributeDescriptionCount
is the number of vertex attribute descriptions provided inpVertexAttributeDescriptions
. -
pVertexAttributeDescriptions
is a pointer to an array ofVkVertexInputAttributeDescription
structures.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineVertexInputStateCreateFlags;
VkPipelineVertexInputStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
Each vertex input binding is specified by the
VkVertexInputBindingDescription
structure, defined as:
// Provided by VK_VERSION_1_0
typedef struct VkVertexInputBindingDescription {
uint32_t binding;
uint32_t stride;
VkVertexInputRate inputRate;
} VkVertexInputBindingDescription;
-
binding
is the binding number that this structure describes. -
stride
is the distance in bytes between two consecutive elements within the buffer. -
inputRate
is a VkVertexInputRate value specifying whether vertex attribute addressing is a function of the vertex index or of the instance index.
Possible values of VkVertexInputBindingDescription::inputRate
,
specifying the rate at which vertex attributes are pulled from buffers, are:
// Provided by VK_VERSION_1_0
typedef enum VkVertexInputRate {
VK_VERTEX_INPUT_RATE_VERTEX = 0,
VK_VERTEX_INPUT_RATE_INSTANCE = 1,
} VkVertexInputRate;
-
VK_VERTEX_INPUT_RATE_VERTEX
specifies that vertex attribute addressing is a function of the vertex index. -
VK_VERTEX_INPUT_RATE_INSTANCE
specifies that vertex attribute addressing is a function of the instance index.
Each vertex input attribute is specified by the
VkVertexInputAttributeDescription
structure, defined as:
// Provided by VK_VERSION_1_0
typedef struct VkVertexInputAttributeDescription {
uint32_t location;
uint32_t binding;
VkFormat format;
uint32_t offset;
} VkVertexInputAttributeDescription;
-
location
is the shader binding location number for this attribute. -
binding
is the binding number which this attribute takes its data from. -
format
is the size and type of the vertex attribute data. -
offset
is a byte offset of this attribute relative to the start of an element in the vertex input binding.
To bind vertex buffers to a command buffer for use in subsequent draw commands, call:
// Provided by VK_VERSION_1_0
void vkCmdBindVertexBuffers(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets);
-
commandBuffer
is the command buffer into which the command is recorded. -
firstBinding
is the index of the first vertex input binding whose state is updated by the command. -
bindingCount
is the number of vertex input bindings whose state is updated by the command. -
pBuffers
is a pointer to an array of buffer handles. -
pOffsets
is a pointer to an array of buffer offsets.
The values taken from elements i of pBuffers
and pOffsets
replace the current state for the vertex input binding
firstBinding
+ i, for i in [0,
bindingCount
).
The vertex input binding is updated to start at the offset indicated by
pOffsets
[i] from the start of the buffer pBuffers
[i].
All vertex input attributes that use each of these bindings will use these
updated addresses in their address calculations for subsequent draw
commands.
If the nullDescriptor feature is enabled,
elements of pBuffers
can be VK_NULL_HANDLE, and can be used by
the vertex shader.
If a vertex input attribute is bound to a vertex input binding that is
VK_NULL_HANDLE, the values taken from memory are considered to be
zero, and missing G, B, or A components are
filled with (0,0,1).
Alternatively, to bind vertex buffers, along with their sizes and strides, to a command buffer for use in subsequent draw commands, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdBindVertexBuffers2EXT(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets,
const VkDeviceSize* pSizes,
const VkDeviceSize* pStrides);
-
commandBuffer
is the command buffer into which the command is recorded. -
firstBinding
is the index of the first vertex input binding whose state is updated by the command. -
bindingCount
is the number of vertex input bindings whose state is updated by the command. -
pBuffers
is a pointer to an array of buffer handles. -
pOffsets
is a pointer to an array of buffer offsets. -
pSizes
is an optional array of the size in bytes of vertex data bound frompBuffers
. -
pStrides
is optional, and when notNULL
is a pointer to an array of buffer strides.
The values taken from elements i of pBuffers
and pOffsets
replace the current state for the vertex input binding
firstBinding
+ i, for i in [0,
bindingCount
).
The vertex input binding is updated to start at the offset indicated by
pOffsets
[i] from the start of the buffer pBuffers
[i].
If pSizes
is not NULL
then pSizes
[i] specifies the bound size
of the vertex buffer starting from the corresponding elements of
pBuffers
[i] plus pOffsets
[i].
All vertex input attributes that use each of these bindings will use these
updated addresses in their address calculations for subsequent draw
commands.
If the bound pipeline state object was created with the
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
dynamic state enabled
then pStrides
[i] specifies the distance in bytes between two
consecutive elements within the corresponding buffer.
In this case the VkVertexInputBindingDescription
::stride
state
from the pipeline state object is ignored.
21.3. Vertex Attribute Divisor in Instanced Rendering
If
vertexAttributeInstanceRateDivisor
feature is enabled and the pNext
chain of
VkPipelineVertexInputStateCreateInfo includes a
VkPipelineVertexInputDivisorStateCreateInfoEXT
structure, then that
structure controls how vertex attributes are assigned to an instance when
instanced rendering is enabled.
The VkPipelineVertexInputDivisorStateCreateInfoEXT
structure is
defined as:
// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t vertexBindingDivisorCount;
const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors;
} VkPipelineVertexInputDivisorStateCreateInfoEXT;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure -
vertexBindingDivisorCount
is the number of elements in thepVertexBindingDivisors
array. -
pVertexBindingDivisors
is a pointer to an array ofVkVertexInputBindingDivisorDescriptionEXT
structures, which specifies the divisor value for each binding.
The individual divisor values per binding are specified using the
VkVertexInputBindingDivisorDescriptionEXT
structure which is defined
as:
// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkVertexInputBindingDivisorDescriptionEXT {
uint32_t binding;
uint32_t divisor;
} VkVertexInputBindingDivisorDescriptionEXT;
-
binding
is the binding number for which the divisor is specified. -
divisor
is the number of successive instances that will use the same value of the vertex attribute when instanced rendering is enabled. For example, if the divisor is N, the same vertex attribute will be applied to N successive instances before moving on to the next vertex attribute. The maximum value of divisor is implementation dependent and can be queried usingVkPhysicalDeviceVertexAttributeDivisorPropertiesEXT
::maxVertexAttribDivisor
. A value of0
can be used for the divisor if thevertexAttributeInstanceRateZeroDivisor
feature is enabled. In this case, the same vertex attribute will be applied to all instances.
If this structure is not used to define a divisor value for an attribute then the divisor has a logical default value of 1.
The address of each attribute for each vertexIndex
and
instanceIndex
is calculated as follows:
-
Let
attribDesc
be the member of VkPipelineVertexInputStateCreateInfo::pVertexAttributeDescriptions
withVkVertexInputAttributeDescription
::location
equal to the vertex input attribute number. -
Let
bindingDesc
be the member of VkPipelineVertexInputStateCreateInfo::pVertexBindingDescriptions
withVkVertexInputAttributeDescription
::binding
equal toattribDesc.binding
. -
Let
vertexIndex
be the index of the vertex within the draw (a value betweenfirstVertex
andfirstVertex
+vertexCount
forvkCmdDraw
, or a value taken from the index buffer forvkCmdDrawIndexed
), and letinstanceIndex
be the instance number of the draw (a value betweenfirstInstance
andfirstInstance
+instanceCount
). -
Let
divisor
be the member of VkPipelineVertexInputDivisorStateCreateInfoEXT::pVertexBindingDivisors
withVkVertexInputBindingDivisorDescriptionEXT
::binding
equal toattribDesc.binding
.
bufferBindingAddress = buffer[binding].baseAddress + offset[binding];
if (bindingDesc.inputRate == VK_VERTEX_INPUT_RATE_VERTEX)
vertexOffset = vertexIndex * bindingDesc.stride;
else
if (divisor == 0)
vertexOffset = firstInstance * bindingDesc.stride;
else
vertexOffset = (firstInstance + ((instanceIndex - firstInstance) / divisor)) * bindingDesc.stride;
attribAddress = bufferBindingAddress + vertexOffset + attribDesc.offset;
For each attribute, raw data is extracted starting at attribAddress
and is
converted from the VkVertexInputAttributeDescription
’s format
to
either floating-point, unsigned integer, or signed integer based on the base
type of the format; the base type of the format must match the base type of
the input variable in the shader.
If format
is a packed format, attribAddress
must be a multiple of
the size in bytes of the whole attribute data type as described in
Packed Formats.
Otherwise, attribAddress
must be a multiple of the size in bytes of the
component type indicated by format
(see Formats).
If the format does not include G, B, or A components, then those are filled
with (0,0,1) as needed (using either 1.0f or integer 1 based on the
format) for attributes that are not 64-bit data types.
The number of components in the vertex shader input variable need not
exactly match the number of components in the format.
If the vertex shader has fewer components, the extra components are
discarded.
21.4. Example
To create a graphics pipeline that uses the following vertex description:
struct Vertex
{
float x, y, z, w;
uint8_t u, v;
};
The application could use the following set of structures:
const VkVertexInputBindingDescription binding =
{
0, // binding
sizeof(Vertex), // stride
VK_VERTEX_INPUT_RATE_VERTEX // inputRate
};
const VkVertexInputAttributeDescription attributes[] =
{
{
0, // location
binding.binding, // binding
VK_FORMAT_R32G32B32A32_SFLOAT, // format
0 // offset
},
{
1, // location
binding.binding, // binding
VK_FORMAT_R8G8_UNORM, // format
4 * sizeof(float) // offset
}
};
const VkPipelineVertexInputStateCreateInfo viInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
1, // vertexBindingDescriptionCount
&binding, // pVertexBindingDescriptions
2, // vertexAttributeDescriptionCount
&attributes[0] // pVertexAttributeDescriptions
};
22. Tessellation
Tessellation involves three pipeline stages. First, a tessellation control shader transforms control points of a patch and can produce per-patch data. Second, a fixed-function tessellator generates multiple primitives corresponding to a tessellation of the patch in (u,v) or (u,v,w) parameter space. Third, a tessellation evaluation shader transforms the vertices of the tessellated patch, for example to compute their positions and attributes as part of the tessellated surface. The tessellator is enabled when the pipeline contains both a tessellation control shader and a tessellation evaluation shader.
22.1. Tessellator
If a pipeline includes both tessellation shaders (control and evaluation),
the tessellator consumes each input patch (after vertex shading) and
produces a new set of independent primitives (points, lines, or triangles).
These primitives are logically produced by subdividing a geometric primitive
(rectangle or triangle) according to the per-patch outer and inner
tessellation levels written by the tessellation control shader.
These levels are specified using the built-in
variables TessLevelOuter
and TessLevelInner
, respectively.
This subdivision is performed in an implementation-dependent manner.
If no tessellation shaders are present in the pipeline, the tessellator is
disabled and incoming primitives are passed through without modification.
The type of subdivision performed by the tessellator is specified by an
OpExecutionMode
instruction in the tessellation evaluation or
tessellation control shader using one of execution modes Triangles
,
Quads
, and IsoLines
.
Other tessellation-related execution modes can also be specified in either
the tessellation control or tessellation evaluation shaders, and if they are
specified in both then the modes must be the same.
Tessellation execution modes include:
-
Triangles
,Quads
, andIsoLines
. These control the type of subdivision and topology of the output primitives. One mode must be set in at least one of the tessellation shader stages. -
VertexOrderCw
andVertexOrderCcw
. These control the orientation of triangles generated by the tessellator. One mode must be set in at least one of the tessellation shader stages. -
PointMode
. Controls generation of points rather than triangles or lines. This functionality defaults to disabled, and is enabled if either shader stage includes the execution mode. -
SpacingEqual
,SpacingFractionalEven
, andSpacingFractionalOdd
. Controls the spacing of segments on the edges of tessellated primitives. One mode must be set in at least one of the tessellation shader stages. -
OutputVertices
. Controls the size of the output patch of the tessellation control shader. One value must be set in at least one of the tessellation shader stages.
For triangles, the tessellator subdivides a triangle primitive into smaller
triangles.
For quads, the tessellator subdivides a rectangle primitive into smaller
triangles.
For isolines, the tessellator subdivides a rectangle primitive into a
collection of line segments arranged in strips stretching across the
rectangle in the u dimension (i.e. the coordinates in TessCoord
are of the form (0,x) through (1,x) for all tessellation evaluation shader
invocations that share a line).
Each vertex produced by the tessellator has an associated (u,v,w) or (u,v)
position in a normalized parameter space, with parameter values in the range
[0,1], as illustrated
in figures Domain parameterization for tessellation primitive modes (upper-left origin) and
Domain parameterization for tessellation primitive modes (lower-left origin).
The domain space can have either an upper-left or lower-left origin,
selected by the domainOrigin
member of
VkPipelineTessellationDomainOriginStateCreateInfo.
For triangles, the vertex’s position is a barycentric coordinate (u,v,w), where u + v + w = 1.0, and indicates the relative influence of the three vertices of the triangle on the position of the vertex. For quads and isolines, the position is a (u,v) coordinate indicating the relative horizontal and vertical position of the vertex relative to the subdivided rectangle. The subdivision process is explained in more detail in subsequent sections.
22.2. Tessellator Patch Discard
A patch is discarded by the tessellator if any relevant outer tessellation level is less than or equal to zero.
Patches will also be discarded if any relevant outer tessellation level corresponds to a floating-point NaN (not a number) in implementations supporting NaN.
No new primitives are generated and the tessellation evaluation shader is
not executed for patches that are discarded.
For Quads
, all four outer levels are relevant.
For Triangles
and IsoLines
, only the first three or two outer
levels, respectively, are relevant.
Negative inner levels will not cause a patch to be discarded; they will be
clamped as described below.
22.3. Tessellator Spacing
Each of the tessellation levels is used to determine the number and spacing
of segments used to subdivide a corresponding edge.
The method used to derive the number and spacing of segments is specified by
an OpExecutionMode
in the tessellation control or tessellation
evaluation shader using one of the identifiers SpacingEqual
,
SpacingFractionalEven
, or SpacingFractionalOdd
.
If SpacingEqual
is used, the floating-point tessellation level is first
clamped to [1, maxLevel
], where maxLevel
is the
implementation-dependent maximum tessellation level
(VkPhysicalDeviceLimits
::maxTessellationGenerationLevel
).
The result is rounded up to the nearest integer n, and the
corresponding edge is divided into n segments of equal length in (u,v)
space.
If SpacingFractionalEven
is used, the tessellation level is first
clamped to [2, maxLevel
] and then rounded up to the nearest even
integer n.
If SpacingFractionalOdd
is used, the tessellation level is clamped to
[1, maxLevel
- 1] and then rounded up to the nearest odd integer
n.
If n is one, the edge will not be subdivided.
Otherwise, the corresponding edge will be divided into n - 2 segments
of equal length, and two additional segments of equal length that are
typically shorter than the other segments.
The length of the two additional segments relative to the others will
decrease monotonically with n - f, where f is the clamped
floating-point tessellation level.
When n - f is zero, the additional segments will have equal length to
the other segments.
As n - f approaches 2.0, the relative length of the additional
segments approaches zero.
The two additional segments must be placed symmetrically on opposite sides
of the subdivided edge.
The relative location of these two segments is implementation-dependent, but
must be identical for any pair of subdivided edges with identical values of
f.
When tessellating triangles or quads using point mode with fractional odd spacing, the tessellator may produce interior vertices that are positioned on the edge of the patch if an inner tessellation level is less than or equal to one. Such vertices are considered distinct from vertices produced by subdividing the outer edge of the patch, even if there are pairs of vertices with identical coordinates.
22.4. Tessellation Primitive Ordering
Few guarantees are provided for the relative ordering of primitives produced by tessellation, as they pertain to primitive order.
-
The output primitives generated from each input primitive are passed to subsequent pipeline stages in an implementation-dependent order.
-
All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.
22.5. Tessellator Vertex Winding Order
When the tessellator produces triangles (in the Triangles
or Quads
modes), the orientation of all triangles is specified with an
OpExecutionMode
of VertexOrderCw
or VertexOrderCcw
in the
tessellation control or tessellation evaluation shaders.
If the order is VertexOrderCw
, the vertices of all generated triangles
will have clockwise ordering in (u,v) or (u,v,w) space.
If the order is VertexOrderCcw
, the vertices will have
counter-clockwise ordering in that space.
If the tessellation domain has an upper-left origin, the vertices of a triangle have counter-clockwise ordering if
-
a = u0 v1 - u1 v0 + u1 v2 - u2 v1 + u2 v0 - u0 v2
is negative, and clockwise ordering if a is positive. ui and vi are the u and v coordinates in normalized parameter space of the ith vertex of the triangle. If the tessellation domain has a lower-left origin, the vertices of a triangle have counter-clockwise ordering if a is positive, and clockwise ordering if a is negative.
Note
The value a is proportional (with a positive factor) to the signed area of the triangle. In |
22.6. Triangle Tessellation
If the tessellation primitive mode is Triangles
, an equilateral
triangle is subdivided into a collection of triangles covering the area of
the original triangle.
First, the original triangle is subdivided into a collection of concentric
equilateral triangles.
The edges of each of these triangles are subdivided, and the area between
each triangle pair is filled by triangles produced by joining the vertices
on the subdivided edges.
The number of concentric triangles and the number of subdivisions along each
triangle except the outermost is derived from the first inner tessellation
level.
The edges of the outermost triangle are subdivided independently, using the
first, second, and third outer tessellation levels to control the number of
subdivisions of the u = 0 (left), v = 0 (bottom), and w =
0 (right) edges, respectively.
The second inner tessellation level and the fourth outer tessellation level
have no effect in this mode.
If the first inner tessellation level and all three outer tessellation levels are exactly one after clamping and rounding, only a single triangle with (u,v,w) coordinates of (0,0,1), (1,0,0), and (0,1,0) is generated. If the inner tessellation level is one and any of the outer tessellation levels is greater than one, the inner tessellation level is treated as though it were originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the triangle.
If any tessellation level is greater than one, tessellation begins by producing a set of concentric inner triangles and subdividing their edges. First, the three outer edges are temporarily subdivided using the clamped and rounded first inner tessellation level and the specified tessellation spacing, generating n segments. For the outermost inner triangle, the inner triangle is degenerate — a single point at the center of the triangle — if n is two. Otherwise, for each corner of the outer triangle, an inner triangle corner is produced at the intersection of two lines extended perpendicular to the corner’s two adjacent edges running through the vertex of the subdivided outer edge nearest that corner. If n is three, the edges of the inner triangle are not subdivided and is the final triangle in the set of concentric triangles. Otherwise, each edge of the inner triangle is divided into n - 2 segments, with the n - 1 vertices of this subdivision produced by intersecting the inner edge with lines perpendicular to the edge running through the n - 1 innermost vertices of the subdivision of the outer edge. Once the outermost inner triangle is subdivided, the previous subdivision process repeats itself, using the generated triangle as an outer triangle. This subdivision process is illustrated in Inner Triangle Tessellation.
Once all the concentric triangles are produced and their edges are subdivided, the area between each pair of adjacent inner triangles is filled completely with a set of non-overlapping triangles. In this subdivision, two of the three vertices of each triangle are taken from adjacent vertices on a subdivided edge of one triangle; the third is one of the vertices on the corresponding edge of the other triangle. If the innermost triangle is degenerate (i.e., a point), the triangle containing it is subdivided into six triangles by connecting each of the six vertices on that triangle with the center point. If the innermost triangle is not degenerate, that triangle is added to the set of generated triangles as-is.
After the area corresponding to any inner triangles is filled, the tessellator generates triangles to cover the area between the outermost triangle and the outermost inner triangle. To do this, the temporary subdivision of the outer triangle edge above is discarded. Instead, the u = 0, v = 0, and w = 0 edges are subdivided according to the first, second, and third outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the first inner triangle is retained. The area between the outer and first inner triangles is completely filled by non-overlapping triangles as described above. If the first (and only) inner triangle is degenerate, a set of triangles is produced by connecting each vertex on the outer triangle edges with the center point.
After all triangles are generated, each vertex in the subdivided triangle is assigned a barycentric (u,v,w) coordinate based on its location relative to the three vertices of the outer triangle.
The algorithm used to subdivide the triangular domain in (u,v,w) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.
Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.
22.7. Quad Tessellation
If the tessellation primitive mode is Quads
, a rectangle is subdivided
into a collection of triangles covering the area of the original rectangle.
First, the original rectangle is subdivided into a regular mesh of
rectangles, where the number of rectangles along the u = 0 and u
= 1 (vertical) and v = 0 and v = 1 (horizontal) edges are
derived from the first and second inner tessellation levels, respectively.
All rectangles, except those adjacent to one of the outer rectangle edges,
are decomposed into triangle pairs.
The outermost rectangle edges are subdivided independently, using the first,
second, third, and fourth outer tessellation levels to control the number of
subdivisions of the u = 0 (left), v = 0 (bottom), u = 1
(right), and v = 1 (top) edges, respectively.
The area between the inner rectangles of the mesh and the outer rectangle
edges are filled by triangles produced by joining the vertices on the
subdivided outer edges to the vertices on the edge of the inner rectangle
mesh.
If both clamped inner tessellation levels and all four clamped outer tessellation levels are exactly one, only a single triangle pair covering the outer rectangle is generated. Otherwise, if either clamped inner tessellation level is one, that tessellation level is treated as though it were originally specified as 1 + ε and will result in a two- or three-segment subdivision depending on the tessellation spacing. When used with fractional odd spacing, the three-segment subdivision may produce inner vertices positioned on the edge of the rectangle.
If any tessellation level is greater than one, tessellation begins by subdividing the u = 0 and u = 1 edges of the outer rectangle into m segments using the clamped and rounded first inner tessellation level and the tessellation spacing. The v = 0 and v = 1 edges are subdivided into n segments using the second inner tessellation level. Each vertex on the u = 0 and v = 0 edges are joined with the corresponding vertex on the u = 1 and v = 1 edges to produce a set of vertical and horizontal lines that divide the rectangle into a grid of smaller rectangles. The primitive generator emits a pair of non-overlapping triangles covering each such rectangle not adjacent to an edge of the outer rectangle. The boundary of the region covered by these triangles forms an inner rectangle, the edges of which are subdivided by the grid vertices that lie on the edge. If either m or n is two, the inner rectangle is degenerate, and one or both of the rectangle’s edges consist of a single point. This subdivision is illustrated in Figure Inner Quad Tessellation.
After the area corresponding to the inner rectangle is filled, the tessellator must produce triangles to cover the area between the inner and outer rectangles. To do this, the subdivision of the outer rectangle edge above is discarded. Instead, the u = 0, v = 0, u = 1, and v = 1 edges are subdivided according to the first, second, third, and fourth outer tessellation levels, respectively, and the tessellation spacing. The original subdivision of the inner rectangle is retained. The area between the outer and inner rectangles is completely filled by non-overlapping triangles. Two of the three vertices of each triangle are adjacent vertices on a subdivided edge of one rectangle; the third is one of the vertices on the corresponding edge of the other rectangle. If either edge of the innermost rectangle is degenerate, the area near the corresponding outer edges is filled by connecting each vertex on the outer edge with the single vertex making up the inner edge.
The algorithm used to subdivide the rectangular domain in (u,v) space into individual triangles is implementation-dependent. However, the set of triangles produced will completely cover the domain, and no portion of the domain will be covered by multiple triangles.
Output triangles are generated with a topology similar to triangle lists, except that the order in which each triangle is generated, and the order in which the vertices are generated for each triangle, are implementation-dependent. However, the order of vertices in each triangle is consistent across the domain as described in Tessellator Vertex Winding Order.
22.8. Isoline Tessellation
If the tessellation primitive mode is IsoLines
, a set of independent
horizontal line segments is drawn.
The segments are arranged into connected strips called isolines, where the
vertices of each isoline have a constant v coordinate and u coordinates
covering the full range [0,1].
The number of isolines generated is derived from the first outer
tessellation level; the number of segments in each isoline is derived from
the second outer tessellation level.
Both inner tessellation levels and the third and fourth outer tessellation
levels have no effect in this mode.
As with quad tessellation above, isoline tessellation begins with a rectangle. The u = 0 and u = 1 edges of the rectangle are subdivided according to the first outer tessellation level. For the purposes of this subdivision, the tessellation spacing mode is ignored and treated as equal_spacing. An isoline is drawn connecting each vertex on the u = 0 rectangle edge to the corresponding vertex on the u = 1 rectangle edge, except that no line is drawn between (0,1) and (1,1). If the number of isolines on the subdivided u = 0 and u = 1 edges is n, this process will result in n equally spaced lines with constant v coordinates of 0, .
Each of the n isolines is then subdivided according to the second outer tessellation level and the tessellation spacing, resulting in m line segments. Each segment of each line is emitted by the tessellator. These line segments are generated with a topology similar to line lists, except that the order in which each line is generated, and the order in which the vertices are generated for each line segment, are implementation-dependent.
22.9. Tessellation Point Mode
For all primitive modes, the tessellator is capable of generating points
instead of lines or triangles.
If the tessellation control or tessellation evaluation shader specifies the
OpExecutionMode
PointMode
, the primitive generator will generate
one point for each distinct vertex produced by tessellation, rather than
emitting triangles or lines.
Otherwise, the tessellator will produce a collection of line segments or
triangles according to the primitive mode.
These points are generated with a topology similar to point lists, except the order in which the points are generated for each
input primitive is undefined.
22.10. Tessellation Pipeline State
The pTessellationState
member of VkGraphicsPipelineCreateInfo is
a pointer to a VkPipelineTessellationStateCreateInfo
structure.
The VkPipelineTessellationStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineTessellationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineTessellationStateCreateFlags flags;
uint32_t patchControlPoints;
} VkPipelineTessellationStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
patchControlPoints
number of control points per patch.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineTessellationStateCreateFlags;
VkPipelineTessellationStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
The VkPipelineTessellationDomainOriginStateCreateInfo
structure is
defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkTessellationDomainOrigin domainOrigin;
} VkPipelineTessellationDomainOriginStateCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
domainOrigin
is a VkTessellationDomainOrigin value controlling the origin of the tessellation domain space.
If the VkPipelineTessellationDomainOriginStateCreateInfo
structure is
included in the pNext
chain of
VkPipelineTessellationStateCreateInfo, it controls the origin of the
tessellation domain.
If this structure is not present, it is as if domainOrigin
were
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
.
The possible tessellation domain origins are specified by the VkTessellationDomainOrigin enumeration:
// Provided by VK_VERSION_1_1
typedef enum VkTessellationDomainOrigin {
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
// Provided by VK_KHR_maintenance2
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT,
// Provided by VK_KHR_maintenance2
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT,
} VkTessellationDomainOrigin;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR;
-
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
specifies that the origin of the domain space is in the upper left corner, as shown in figure Domain parameterization for tessellation primitive modes (upper-left origin). -
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT
specifies that the origin of the domain space is in the lower left corner, as shown in figure Domain parameterization for tessellation primitive modes (lower-left origin).
This enum affects how the VertexOrderCw
and VertexOrderCcw
tessellation execution modes are interpreted, since the winding is defined
relative to the orientation of the domain.
23. Geometry Shading
The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive. Geometry shading is enabled when a geometry shader is included in the pipeline.
23.1. Geometry Shader Input Primitives
Each geometry shader invocation has access to all vertices in the primitive (and their associated data), which are presented to the shader as an array of inputs.
The input primitive type expected by the geometry shader is specified with
an OpExecutionMode
instruction in the geometry shader, and must match
the incoming primitive type specified by either the pipeline’s
primitive topology if tessellation is
inactive, or the tessellation mode if tessellation is
active, as follows:
-
An input primitive type of
InputPoints
must only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_POINT_LIST
, or with a tessellation shader that specifiesPointMode
. The input arrays always contain one element, as described by the point list topology or tessellation in point mode. -
An input primitive type of
InputLines
must only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_LINE_LIST
orVK_PRIMITIVE_TOPOLOGY_LINE_STRIP
, or with a tessellation shader specifyingIsoLines
that does not specifyPointMode
. The input arrays always contain two elements, as described by the line list topology or line strip topology, or by isoline tessellation. -
An input primitive type of
InputLinesAdjacency
must only be used when tessellation is inactive, with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
orVK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
. The input arrays always contain four elements, as described by the line list with adjacency topology or line strip with adjacency topology. -
An input primitive type of
Triangles
must only be used with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
,VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
, orVK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
; or with a tessellation shader specifyingQuads
orTriangles
that does not specifyPointMode
. The input arrays always contain three elements, as described by the triangle list topology, triangle strip topology, or triangle fan topology, or by triangle or quad tessellation. Vertices may be in a different absolute order to that specified by the topology, but must adhere to the specified winding order. -
An input primitive type of
InputTrianglesAdjacency
must only be used when tessellation is inactive, with a pipeline topology ofVK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
orVK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
. The input arrays always contain six elements, as described by the triangle list with adjacency topology or triangle strip with adjacency topology. Vertices may be in a different absolute order to that specified by the topology, but must adhere to the specified winding order, and the vertices making up the main primitive must still occur at the first, third, and fifth index.
23.2. Geometry Shader Output Primitives
A geometry shader generates primitives in one of three output modes: points,
line strips, or triangle strips.
The primitive mode is specified in the shader using an OpExecutionMode
instruction with the OutputPoints
, OutputLineStrip
or
OutputTriangleStrip
modes, respectively.
Each geometry shader must include exactly one output primitive mode.
The vertices output by the geometry shader are assembled into points, lines, or triangles based on the output primitive type and the resulting primitives are then further processed as described in Rasterization. If the number of vertices emitted by the geometry shader is not sufficient to produce a single primitive, vertices corresponding to incomplete primitives are not processed by subsequent pipeline stages. The number of vertices output by the geometry shader is limited to a maximum count specified in the shader.
The maximum output vertex count is specified in the shader using an
OpExecutionMode
instruction with the mode set to OutputVertices
and the maximum number of vertices that will be produced by the geometry
shader specified as a literal.
Each geometry shader must specify a maximum output vertex count.
23.3. Multiple Invocations of Geometry Shaders
Geometry shaders can be invoked more than one time for each input
primitive.
This is known as geometry shader instancing and is requested by including
an OpExecutionMode
instruction with mode
specified as
Invocations
and the number of invocations specified as an integer
literal.
In this mode, the geometry shader will execute at least n times for
each input primitive, where n is the number of invocations specified
in the OpExecutionMode
instruction.
The instance number is available to each invocation as a built-in input
using InvocationId
.
23.4. Geometry Shader Primitive Ordering
Limited guarantees are provided for the relative ordering of primitives produced by a geometry shader, as they pertain to primitive order.
-
For instanced geometry shaders, the output primitives generated from each input primitive are passed to subsequent pipeline stages using the invocation number to order the primitives, from least to greatest.
-
All output primitives generated from a given input primitive are passed to subsequent pipeline stages before any output primitives generated from subsequent input primitives.
23.5. Geometry Shader Passthrough
A geometry shader that uses the PassthroughNV
decoration on a variable
in its input interface is considered a passthrough geometry shader.
Output primitives in a passthrough geometry shader must have the same
topology as the input primitive and are not produced by emitting vertices.
The vertices of the output primitive have two different types of attributes,
per-vertex and per-primitive.
Geometry shader input variables with PassthroughNV
decoration are
considered to produce per-vertex outputs, where values for each output
vertex are copied from the corresponding input vertex.
Any built-in or user-defined geometry shader outputs are considered
per-primitive in a passthrough geometry shader, where a single output value
is copied to all output vertices.
The remainder of this section details the usage of the PassthroughNV
decoration and modifications to the interface matching rules when using
passthrough geometry shaders.
23.5.1. PassthroughNV
Decoration
Decorating a geometry shader input variable with the PassthroughNV
decoration indicates that values of this input are copied through to the
corresponding vertex of the output primitive.
Input variables and block members which do not have the PassthroughNV
decoration are consumed by the geometry shader without being passed through
to subsequent stages.
The PassthroughNV
decoration must only be used within a geometry
shader.
Any variable decorated with PassthroughNV
must be declared using the
Input
storage class.
The PassthroughNV
decoration must not be used with any of:
-
an input primitive type other than
InputPoints
,InputLines
, orTriangles
, as specified by the mode forOpExecutionMode
. -
an invocation count other than one, as specified by the
Invocations
mode forOpExecutionMode
. -
an
OpEntryPoint
which statically uses theOpEmitVertex
orOpEndPrimitive
instructions. -
a variable decorated with the
InvocationId
built-in decoration. -
a variable decorated with the
PrimitiveId
built-in decoration that is declared using theInput
storage class.
23.5.2. Passthrough Interface Matching
When a passthrough geometry shader is in use, the Interface Matching rules involving the geometry shader input and output interfaces operate as described in this section.
For the purposes of matching passthrough geometry shader inputs with outputs
of the previous pipeline stages, the PassthroughNV
decoration is
ignored.
For the purposes of matching the outputs of the geometry shader with
subsequent pipeline stages, each input variable with the PassthroughNV
decoration is considered to add an equivalent output variable with the same
type, decoration (other than PassthroughNV
), number, and declaration
order on the output interface.
The output variable declaration corresponding to an input variable decorated
with PassthroughNV
will be identical to the input declaration, except
that the outermost array dimension of such variables is removed.
The output block declaration corresponding to an input block decorated with
PassthroughNV
or having members decorated with PassthroughNV
will
be identical to the input declaration, except that the outermost array
dimension of such declaration is removed.
If an input block is decorated with PassthroughNV
, the equivalent
output block contains all the members of the input block.
Otherwise, the equivalent output block contains only those input block
members decorated with PassthroughNV
.
All members of the corresponding output block are assigned Location
and
Component
decorations identical to those assigned to the corresponding
input block members.
Output variables and blocks generated from inputs decorated with
PassthroughNV
will only exist for the purposes of interface matching;
these declarations are not available to geometry shader code or listed in
the module interface.
For the purposes of component counting, passthrough geometry shaders count
all statically used input variable components declared with the
PassthroughNV
decoration as output components as well, since their
values will be copied to the output primitive produced by the geometry
shader.
24. Mesh Shading
Task and mesh shaders operate in workgroups to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline.
Work on the mesh pipeline is initiated by the application drawing a set of mesh tasks organized in global workgroups. If the optional task shader is active, each workgroup triggers the execution of task shader invocations that will create a new set of mesh workgroups upon completion. Each of these created workgroups, or each of the original workgroups if no task shader is present, triggers the execution of mesh shader invocations.
Each mesh shader workgroup emits zero or more output primitives along with the group of vertices and their associated data required for each output primitive.
24.1. Task Shader Input
For every workgroup issued via the drawing commands a group of task shader invocations is executed. There are no inputs other than the builtin workgroup identifiers.
24.2. Task Shader Output
The task shader can emit zero or more mesh workgroups to be generated using
the built-in variable TaskCountNV
.
This value must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesNV
::maxTaskOutputCount
.
It can also output user-defined data that is passed as input to all mesh
shader invocations that the task creates.
These outputs are decorated as PerTaskNV
.
24.3. Mesh Generation
If a task shader exists, the mesh assembler creates a variable amount of mesh workgroups depending on each task’s output. If there is no task shader, the drawing commands emit the mesh shader invocations directly.
24.4. Mesh Shader Input
The only inputs available to the mesh shader are variables identifying the
specific workgroup and invocation and, if applicable, any outputs written as
PerTaskNV
by the task shader that spawned the mesh shader’s workgroup.
The mesh shader can operate without a task shader as well.
24.5. Mesh Shader Output Primitives
A mesh shader generates primitives in one of three output modes: points,
lines, or triangles.
The primitive mode is specified in the shader using an OpExecutionMode
instruction with the OutputPoints
, OutputLinesNV
, or
OutputTrianglesNV
modes, respectively.
Each mesh shader must include exactly one output primitive mode.
The maximum output vertex count is specified as a literal in the shader
using an OpExecutionMode
instruction with the mode set to
OutputVertices
and must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesNV
::maxMeshOutputVertices
.
The maximum output primitive count is specified as a literal in the shader
using an OpExecutionMode
instruction with the mode set to
OutputPrimitivesNV
and must be less than or equal to
VkPhysicalDeviceMeshShaderPropertiesNV
::maxMeshOutputPrimitives
.
The number of primitives output by the mesh shader is provided via writing
to the built-in variable
PrimitiveCountNV
and must be less than or equal to the maximum output
primitive count specified in the shader.
A variable decorated with PrimitiveIndicesNV
is an output array of
local index values into the vertex output arrays from which primitives are
assembled according to the output primitive type.
These resulting primitives are then further processed as described in
Rasterization.
24.6. Mesh Shader Per-View Outputs
The mesh shader outputs decorated with the PositionPerViewNV
,
ClipDistancePerViewNV
, CullDistancePerViewNV
, LayerPerViewNV
,
and ViewportMaskPerViewNV
built-in decorations are the per-view
versions of the single-view variables with equivalent names (that is
Position
, ClipDistance
, CullDistance
, Layer
, and
ViewportMaskNV
, respectively).
If a shader statically assigns a value to any element of a per-view array it
must not statically assign a value to the equivalent single-view variable.
Each of these outputs is considered arrayed, with separate values for each view. The view number is used to index the first dimension of these arrays.
The second dimension of the ClipDistancePerViewNV
, and
CullDistancePerViewNV
arrays have the same requirements as the
ClipDistance
, and CullDistance
arrays.
If a mesh shader output is per-view, the corresponding fragment shader input is taken from the element of the per-view output array that corresponds to the view that is currently being processed by the fragment shader.
24.7. Mesh Shader Primitive Ordering
Following guarantees are provided for the relative ordering of primitives produced by a mesh shader, as they pertain to primitive order.
-
When a task shader is used, mesh workgroups spawned from lower tasks will be ordered prior those workgroups from subsequent tasks.
-
All output primitives generated from a given mesh workgroup are passed to subsequent pipeline stages before any output primitives generated from subsequent input workgroups.
-
All output primitives within a mesh workgroup, will be generated in the ordering provided by the builtin primitive indexbuffer (from low address to high address).
25. Fixed-Function Vertex Post-Processing
After programmable vertex processing, the following fixed-function operations are applied to vertices of the resulting primitives:
-
Transform feedback (see Transform Feedback)
-
Viewport swizzle (see Viewport Swizzle)
-
Flat shading (see Flat Shading).
-
Primitive clipping, including client-defined half-spaces (see Primitive Clipping).
-
Shader output attribute clipping (see Clipping Shader Outputs).
-
Clip space W scaling (see Controlling Viewport W Scaling).
-
Perspective division on clip coordinates (see Coordinate Transformations).
-
Viewport mapping, including depth range scaling (see Controlling the Viewport).
-
Front face determination for polygon primitives (see Basic Polygon Rasterization).
editing-note
TODO:Odd that this one link to a different chapter is in this list. |
Next, rasterization is performed on primitives as described in chapter Rasterization.
25.1. Transform Feedback
Before any other fixed-function vertex post-processing, vertex outputs from
the last shader in the vertex processing stage can be written out to one or
more transform feedback buffers bound to the command buffer.
To capture vertex outputs the last vertex processing stage shader must be
declared with the Xfb
execution mode.
Outputs decorated with XfbBuffer
will be written out to the
corresponding transform feedback buffers bound to the command buffer when
transform feedback is active.
Transform feedback buffers are bound to the command buffer by using
vkCmdBindTransformFeedbackBuffersEXT.
Transform feedback is made active by calling
vkCmdBeginTransformFeedbackEXT and made inactive by calling
vkCmdEndTransformFeedbackEXT.
After vertex data is written it is possible to use
vkCmdDrawIndirectByteCountEXT to start a new draw where the
vertexCount
is derived from the number of bytes written by a previous
transform feedback.
When an individual point, line, or triangle primitive reaches the transform
feedback stage while transform feedback is active, the values of the
specified output variables are assembled into primitives and appended to the
bound transform feedback buffers.
After activating transform feedback, the values of the first assembled
primitive are written at the starting offsets of the bound transform
feedback buffers, and subsequent primitives are appended to the buffer.
If the optional pCounterBuffers
and pCounterBufferOffsets
parameters are specified, the starting points within the transform feedback
buffers are adjusted so data is appended to the previously written values
indicated by the value stored by the implementation in the counter buffer.
For multi-vertex primitives, all values for a given vertex are written before writing values for any other vertex. Implementations may write out any vertex within the primitive first, but all subsequent vertices for that primitive must be written out in a consistent winding order defined as follows:
-
If neither geometry or tessellation shading is active, vertices within a primitive are appended according to the winding order described by the primitive topology defined by the VkPipelineInputAssemblyStateCreateInfo:
topology
used to execute the drawing command. -
If geometry shading is active, vertices within a primitive are appended according to the winding order described by the primitive topology defined by the
OutputPoints
,OutputLineStrips
, orOutputTriangleStrips
execution mode. -
If tessellation shading is active but geometry shading is not, vertices within a primitive are appended according to the winding order defined by triangle tessellation, quad tessellation, and isoline tessellation.
When capturing vertices, the stride associated with each transform feedback
buffer, as indicated by the XfbStride
decoration, indicates the number
of bytes of storage reserved for each vertex in the transform feedback
buffer.
For every vertex captured, each output attribute with a Offset
decoration will be written to the storage reserved for the vertex at the
associated transform feedback buffer.
When writing output variables that are arrays or structures, individual
array elements or structure members are written tightly packed in order.
For vector types, individual components are written in order.
For matrix types, outputs are written as an array of column vectors.
If any component of an output with an assigned transform feedback offset was not written to by its shader, the value recorded for that component is undefined. All components of an output variable must be written at an offset aligned to the size of the component. The size of each component of an output variable must be at least 32-bits. When capturing a vertex, any portion of the reserved storage not associated with an output variable with an assigned transform feedback offset will be unmodified.
When transform feedback is inactive, no vertices are recorded.
If there is a valid counter buffer handle and counter buffer offset in the
pCounterBuffers
and pCounterBufferOffsets
arrays, writes to the
corresponding transform feedback buffer will start at the byte offset
represented by the value stored in the counter buffer location.
Individual lines or triangles of a strip or fan primitive will be extracted and recorded separately. Incomplete primitives are not recorded.
When using a geometry shader that emits vertices to multiple vertex streams, a primitive will be assembled and output for each stream when there are enough vertices emitted for the output primitive type. All outputs assigned to a given transform feedback buffer are required to come from a single vertex stream.
The sizes of the transform feedback buffers are defined by the
vkCmdBindTransformFeedbackBuffersEXT pSizes
parameter for each
of the bound buffers, or the size of the bound buffer, whichever is the
lesser.
If there is less space remaining in any of the transform feedback buffers
than the size of the all the vertex data for that primitive based on the
XfbStride
for that XfbBuffer
then no vertex data of that primitive
is recorded in any transform feedback buffer, and the value for the number
of primitives written in the corresponding
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
query for all transform
feedback buffers is no longer incremented.
Any outputs made to a XfbBuffer
that is not bound to a transform
feedback buffer is ignored.
To bind transform feedback buffers to a command buffer for use in subsequent draw commands, call:
// Provided by VK_EXT_transform_feedback
void vkCmdBindTransformFeedbackBuffersEXT(
VkCommandBuffer commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
const VkBuffer* pBuffers,
const VkDeviceSize* pOffsets,
const VkDeviceSize* pSizes);
-
commandBuffer
is the command buffer into which the command is recorded. -
firstBinding
is the index of the first transform feedback binding whose state is updated by the command. -
bindingCount
is the number of transform feedback bindings whose state is updated by the command. -
pBuffers
is a pointer to an array of buffer handles. -
pOffsets
is a pointer to an array of buffer offsets. -
pSizes
is an optional array of buffer sizes, specifying the maximum number of bytes to capture to the corresponding transform feedback buffer. IfpSizes
isNULL
, or the value of thepSizes
array element isVK_WHOLE_SIZE
, then the maximum bytes captured will be the size of the corresponding buffer minus the buffer offset.
The values taken from elements i of pBuffers
, pOffsets
and
pSizes
replace the current state for the transform feedback binding
firstBinding
+ i, for i in [0,
bindingCount
).
The transform feedback binding is updated to start at the offset indicated
by pOffsets
[i] from the start of the buffer pBuffers
[i].
Transform feedback for specific transform feedback buffers is made active by calling:
// Provided by VK_EXT_transform_feedback
void vkCmdBeginTransformFeedbackEXT(
VkCommandBuffer commandBuffer,
uint32_t firstCounterBuffer,
uint32_t counterBufferCount,
const VkBuffer* pCounterBuffers,
const VkDeviceSize* pCounterBufferOffsets);
-
commandBuffer
is the command buffer into which the command is recorded. -
firstCounterBuffer
is the index of the first transform feedback buffer corresponding topCounterBuffers
[0] andpCounterBufferOffsets
[0]. -
counterBufferCount
is the size of thepCounterBuffers
andpCounterBufferOffsets
arrays. -
pCounterBuffers
is an optional array of buffer handles to the counter buffers which contain a 4 byte integer value representing the byte offset from the start of the corresponding transform feedback buffer from where to start capturing vertex data. If the byte offset stored to the counter buffer location was done using vkCmdEndTransformFeedbackEXT it can be used to resume transform feedback from the previous location. IfpCounterBuffers
isNULL
, then transform feedback will start capturing vertex data to byte offset zero in all bound transform feedback buffers. For each element ofpCounterBuffers
that is VK_NULL_HANDLE, transform feedback will start capturing vertex data to byte zero in the corresponding bound transform feedback buffer. -
pCounterBufferOffsets
is an optional array of offsets within each of thepCounterBuffers
where the counter values were previously written. The location in each counter buffer at these offsets must be large enough to contain 4 bytes of data. This data is the number of bytes captured by the previous transform feedback to this buffer. IfpCounterBufferOffsets
isNULL
, then it is assumed the offsets are zero.
The active transform feedback buffers will capture primitives emitted from
the corresponding XfbBuffer
in the bound graphics pipeline.
Any XfbBuffer
emitted that does not output to an active transform
feedback buffer will not be captured.
Transform feedback for specific transform feedback buffers is made inactive by calling:
// Provided by VK_EXT_transform_feedback
void vkCmdEndTransformFeedbackEXT(
VkCommandBuffer commandBuffer,
uint32_t firstCounterBuffer,
uint32_t counterBufferCount,
const VkBuffer* pCounterBuffers,
const VkDeviceSize* pCounterBufferOffsets);
-
commandBuffer
is the command buffer into which the command is recorded. -
firstCounterBuffer
is the index of the first transform feedback buffer corresponding topCounterBuffers
[0] andpCounterBufferOffsets
[0]. -
counterBufferCount
is the size of thepCounterBuffers
andpCounterBufferOffsets
arrays. -
pCounterBuffers
is an optional array of buffer handles to the counter buffers used to record the current byte positions of each transform feedback buffer where the next vertex output data would be captured. This can be used by a subsequent vkCmdBeginTransformFeedbackEXT call to resume transform feedback capture from this position. It can also be used by vkCmdDrawIndirectByteCountEXT to determine the vertex count of the draw call. -
pCounterBufferOffsets
is an optional array of offsets within each of thepCounterBuffers
where the counter values can be written. The location in each counter buffer at these offsets must be large enough to contain 4 bytes of data. The data stored at this location is the byte offset from the start of the transform feedback buffer binding where the next vertex data would be written. IfpCounterBufferOffsets
isNULL
, then it is assumed the offsets are zero.
25.2. Viewport Swizzle
Each primitive sent to a given viewport has a swizzle and optional negation
applied to its clip coordinates.
The swizzle that is applied depends on the viewport index, and is controlled
by the VkPipelineViewportSwizzleStateCreateInfoNV
pipeline state:
// Provided by VK_NV_viewport_swizzle
typedef struct VkPipelineViewportSwizzleStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineViewportSwizzleStateCreateFlagsNV flags;
uint32_t viewportCount;
const VkViewportSwizzleNV* pViewportSwizzles;
} VkPipelineViewportSwizzleStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
viewportCount
is the number of viewport swizzles used by the pipeline. -
pViewportSwizzles
is a pointer to an array of VkViewportSwizzleNV structures, defining the viewport swizzles.
// Provided by VK_NV_viewport_swizzle
typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV;
VkPipelineViewportSwizzleStateCreateFlagsNV
is a bitmask type for
setting a mask, but is currently reserved for future use.
The VkPipelineViewportSwizzleStateCreateInfoNV
state is set by adding
this structure to the pNext
chain of a
VkPipelineViewportStateCreateInfo
structure and setting the graphics
pipeline state with vkCreateGraphicsPipelines.
Each viewport specified from 0 to viewportCount
- 1 has its x,y,z,w
swizzle state set to the corresponding x
, y
, z
and w
in the VkViewportSwizzleNV structure.
Each component is of type VkViewportCoordinateSwizzleNV, which
determines the type of swizzle for that component.
The value of x
computes the new x component of the position as:
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV) x' = x;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV) x' = -x;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV) x' = y;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV) x' = -y;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV) x' = z;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV) x' = -z;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV) x' = w;
if (x == VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV) x' = -w;
Similar selections are performed for the y
, z
, and w
coordinates.
This swizzling is applied before clipping and perspective divide.
If the swizzle for an active viewport index is not specified, the swizzle
for x
is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV
, y
is VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV
, z
is
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV
and w
is
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV
.
Viewport swizzle parameters are specified by setting the pNext
pointer
of VkGraphicsPipelineCreateInfo
to point to a
VkPipelineViewportSwizzleStateCreateInfoNV
structure.
VkPipelineViewportSwizzleStateCreateInfoNV uses
VkViewportSwizzleNV
to set the viewport swizzle parameters.
The VkViewportSwizzleNV
structure is defined as:
// Provided by VK_NV_viewport_swizzle
typedef struct VkViewportSwizzleNV {
VkViewportCoordinateSwizzleNV x;
VkViewportCoordinateSwizzleNV y;
VkViewportCoordinateSwizzleNV z;
VkViewportCoordinateSwizzleNV w;
} VkViewportSwizzleNV;
-
x
is a VkViewportCoordinateSwizzleNV value specifying the swizzle operation to apply to the x component of the primitive -
y
is a VkViewportCoordinateSwizzleNV value specifying the swizzle operation to apply to the y component of the primitive -
z
is a VkViewportCoordinateSwizzleNV value specifying the swizzle operation to apply to the z component of the primitive -
w
is a VkViewportCoordinateSwizzleNV value specifying the swizzle operation to apply to the w component of the primitive
Possible values of the VkViewportSwizzleNV::x
, y
, z
,
and w
members, specifying swizzling of the corresponding components of
primitives, are:
// Provided by VK_NV_viewport_swizzle
typedef enum VkViewportCoordinateSwizzleNV {
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7,
} VkViewportCoordinateSwizzleNV;
These values are described in detail in Viewport Swizzle.
25.3. Flat Shading
Flat shading a vertex output attribute means to assign all vertices of the
primitive the same value for that output.
The output values assigned are those of the provoking vertex of the
primitive.
Flat shading is applied to those vertex attributes that
match fragment input attributes which
are decorated as Flat
.
If neither geometry nor tessellation shading
is active, the provoking vertex is determined by the
primitive topology defined by
VkPipelineInputAssemblyStateCreateInfo:topology
used to execute
the drawing command.
If geometry shading is active, the provoking vertex is
determined by the primitive topology
defined by the OutputPoints
,
OutputLineStrips
, or
OutputTriangleStrips
execution mode.
If tessellation shading is active but geometry shading is not, the provoking vertex may be any of the vertices in each primitive.
25.4. Primitive Clipping
Primitives are culled against the cull volume and then clipped to the clip volume. In clip coordinates, the view volume is defined by:
This view volume can be further restricted by as many as
VkPhysicalDeviceLimits
::maxClipDistances
client-defined
half-spaces.
The cull volume is the intersection of up to
VkPhysicalDeviceLimits
::maxCullDistances
client-defined
half-spaces (if no client-defined cull half-spaces are enabled, culling
against the cull volume is skipped).
A shader must write a single cull distance for each enabled cull half-space
to elements of the CullDistance
array.
If the cull distance for any enabled cull half-space is negative for all of
the vertices of the primitive under consideration, the primitive is
discarded.
Otherwise the primitive is clipped against the clip volume as defined below.
The clip volume is the intersection of up to
VkPhysicalDeviceLimits
::maxClipDistances
client-defined
half-spaces with the view volume (if no client-defined clip half-spaces are
enabled, the clip volume is the view volume).
A shader must write a single clip distance for each enabled clip half-space
to elements of the ClipDistance
array.
Clip half-space i is then given by the set of points satisfying the
inequality
-
ci(P) ≥ 0
where ci(P) is the clip distance i at point P. For point primitives, ci(P) is simply the clip distance for the vertex in question. For line and triangle primitives, per-vertex clip distances are interpolated using a weighted mean, with weights derived according to the algorithms described in sections Basic Line Segment Rasterization and Basic Polygon Rasterization, using the perspective interpolation equations.
The number of client-defined clip and cull half-spaces that are enabled is
determined by the explicit size of the built-in arrays ClipDistance
and
CullDistance
, respectively, declared as an output in the interface of
the entry point of the final shader stage before clipping.
If VkPipelineRasterizationDepthClipStateCreateInfoEXT is present in
the graphics pipeline state then depth clipping is disabled if
VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable
is VK_FALSE
.
Otherwise, if VkPipelineRasterizationDepthClipStateCreateInfoEXT is
not present, depth clipping is disabled when
VkPipelineRasterizationStateCreateInfo::depthClampEnable
is
VK_TRUE
.
When depth clipping is disabled, the plane equation
-
0 ≤ zc ≤ wc
(see the clip volume definition above) is ignored by view volume clipping (effectively, there is no near or far plane clipping).
If the primitive under consideration is a point or line segment, then clipping passes it unchanged if its vertices lie entirely within the clip volume.
Possible values of
VkPhysicalDevicePointClippingProperties::pointClippingBehavior
,
specifying clipping behavior of a point primitive whose vertex lies outside
the clip volume, are:
// Provided by VK_VERSION_1_1
typedef enum VkPointClippingBehavior {
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
// Provided by VK_KHR_maintenance2
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
// Provided by VK_KHR_maintenance2
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY,
} VkPointClippingBehavior;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkPointClippingBehavior VkPointClippingBehaviorKHR;
-
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
specifies that the primitive is discarded if the vertex lies outside any clip plane, including the planes bounding the view volume. -
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY
specifies that the primitive is discarded only if the vertex lies outside any user clip plane.
If either of a line segment’s vertices lie outside of the clip volume, the line segment may be clipped, with new vertex coordinates computed for each vertex that lies outside the clip volume. A clipped line segment endpoint lies on both the original line segment and the boundary of the clip volume.
This clipping produces a value, 0 ≤ t ≤ 1, for each clipped vertex. If the coordinates of a clipped vertex are P and the original vertices’ coordinates are P1 and P2, then t is given by
-
P = t P1 + (1-t) P2.
editing-note
This is weird - it gives P, not t. |
t is used to clip vertex output attributes as described in Clipping Shader Outputs.
If the primitive is a polygon, it passes unchanged if every one of its edges lie entirely inside the clip volume, and it is discarded if every one of its edges lie entirely outside the clip volume. If the edges of the polygon intersect the boundary of the clip volume, the intersecting edges are reconnected by new edges that lie along the boundary of the clip volume - in some cases requiring the introduction of new vertices into a polygon.
If a polygon intersects an edge of the clip volume’s boundary, the clipped polygon must include a point on this boundary edge.
Primitives rendered with user-defined half-spaces must satisfy a complementarity criterion. Suppose a series of primitives is drawn where each vertex i has a single specified clip distance di (or a number of similarly specified clip distances, if multiple half-spaces are enabled). Next, suppose that the same series of primitives are drawn again with each such clip distance replaced by -di (and the graphics pipeline is otherwise the same). In this case, primitives must not be missing any pixels, and pixels must not be drawn twice in regions where those primitives are cut by the clip planes.
25.5. Clipping Shader Outputs
Next, vertex output attributes are clipped. The output values associated with a vertex that lies within the clip volume are unaffected by clipping. If a primitive is clipped, however, the output values assigned to vertices produced by clipping are clipped.
Let the output values assigned to the two vertices P1 and P2 of an unclipped edge be c1 and c2. The value of t (see Primitive Clipping) for a clipped point P is used to obtain the output value associated with P as
-
c = t c1 + (1-t) c2.
(Multiplying an output value by a scalar means multiplying each of x, y, z, and w by the scalar.)
Since this computation is performed in clip space before division by wc, clipped output values are perspective-correct.
Polygon clipping creates a clipped vertex along an edge of the clip volume’s boundary. This situation is handled by noting that polygon clipping proceeds by clipping against one half-space at a time. Output value clipping is done in the same way, so that clipped points always occur at the intersection of polygon edges (possibly already clipped) with the clip volume’s boundary.
For vertex output attributes whose matching fragment input attributes are
decorated with NoPerspective
, the value of t used to obtain the
output value associated with P will be adjusted to produce results
that vary linearly in framebuffer space.
Output attributes of integer or unsigned integer type must always be flat shaded. Flat shaded attributes are constant over the primitive being rasterized (see Basic Line Segment Rasterization and Basic Polygon Rasterization), and no interpolation is performed. The output value c is taken from either c1 or c2, since flat shading has already occurred and the two values are identical.
25.6. Controlling Viewport W Scaling
If viewport W scaling is enabled, the W component of the clip coordinate is modified by the provided coefficients from the corresponding viewport as follows.
-
wc' = xcoeff xc + ycoeff yc + wc
The VkPipelineViewportWScalingStateCreateInfoNV
structure is defined
as:
// Provided by VK_NV_clip_space_w_scaling
typedef struct VkPipelineViewportWScalingStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 viewportWScalingEnable;
uint32_t viewportCount;
const VkViewportWScalingNV* pViewportWScalings;
} VkPipelineViewportWScalingStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
viewportWScalingEnable
controls whether viewport W scaling is enabled. -
viewportCount
is the number of viewports used by W scaling, and must match the number of viewports in the pipeline if viewport W scaling is enabled. -
pViewportWScalings
is a pointer to an array ofVkViewportWScalingNV
structures defining the W scaling parameters for the corresponding viewports. If the viewport W scaling state is dynamic, this member is ignored.
The VkPipelineViewportWScalingStateCreateInfoNV
state is set by adding
this structure to the pNext
chain of a
VkPipelineViewportStateCreateInfo
structure and setting the graphics
pipeline state with vkCreateGraphicsPipelines.
If the bound pipeline state object was not created with the
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
dynamic state enabled, viewport
W scaling parameters are specified using the pViewportWScalings
member of VkPipelineViewportWScalingStateCreateInfoNV in the pipeline
state object.
If the pipeline state object was created with the
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
dynamic state enabled, the
viewport transformation parameters are dynamically set and changed with the
command:
// Provided by VK_NV_clip_space_w_scaling
void vkCmdSetViewportWScalingNV(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewportWScalingNV* pViewportWScalings);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstViewport
is the index of the first viewport whose parameters are updated by the command. -
viewportCount
is the number of viewports whose parameters are updated by the command. -
pViewportWScalings
is a pointer to an array of VkViewportWScalingNV structures specifying viewport parameters.
The viewport parameters taken from element i of
pViewportWScalings
replace the current state for the viewport index
firstViewport
+ i, for i in [0,
viewportCount
).
Both VkPipelineViewportWScalingStateCreateInfoNV and
vkCmdSetViewportWScalingNV use VkViewportWScalingNV
to set the
viewport transformation parameters.
The VkViewportWScalingNV
structure is defined as:
// Provided by VK_NV_clip_space_w_scaling
typedef struct VkViewportWScalingNV {
float xcoeff;
float ycoeff;
} VkViewportWScalingNV;
-
xcoeff
andycoeff
are the viewport’s W scaling factor for x and y respectively.
25.7. Coordinate Transformations
Clip coordinates for a vertex result from shader execution, which yields a
vertex coordinate Position
.
Perspective division on clip coordinates yields normalized device coordinates, followed by a viewport transformation (see Controlling the Viewport) to convert these coordinates into framebuffer coordinates.
If a vertex in clip coordinates has a position given by
then the vertex’s normalized device coordinates are
25.8. Render Pass Transform
A render pass transform can be enabled for render pass instances. The clip coordinates (xc, yc) that result from vertex shader execution are transformed by a rotation of 0, 90, 180, or 270 degrees in the XY plane, centered at the origin.
When Render pass transform is enabled, the transform applies to all primitives for all subpasses of the render pass. The transformed vertex in clip coordinates has a position given by
where
-
θ is 0 degrees for
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
-
θ is 90 degrees for
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR
-
θ is 180 degrees for
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR
-
θ is 270 degrees for
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR
The transformed vertex’s normalized device coordinates are
When render pass transform is enabled for a renderpass instance, the following additional features are enabled:
-
Each VkViewport specified by either VkPipelineViewportStateCreateInfo::
pViewports
or vkCmdSetViewport will have its width/height (px, py) and its center (ox, oy) similarly transformed by the implementation. -
Each scissor specified by VkPipelineViewportStateCreateInfo::
pScissors
or vkCmdSetScissor will have its (offsetx, offsety) and (extentx, extenty) similarly transformed by the implementation. -
The
renderArea
specified in VkCommandBufferInheritanceRenderPassTransformInfoQCOM and VkRenderPassBeginInfo will be similarly transformed by the implementation. -
The (x, y) components of shader variables with built-in decorations
FragCoord
,SamplePosition
, orPointCoord
will be similarly transformed by the implementation. -
The (x,y) components of the
offset
operand of theInterpolateAtOffset
extended instruction will be similarly transformed by the implementation. -
The values returned by SPIR-V derivative instructions
OpDPdx
,OpDPdy
,OpDPdxCourse
,OpDPdyCourse
,OpDPdxFine
,OpDPdyFine
will be similarly transformed by the implementation.
The net result of the above, is that applications can act as if the
rendering to a framebuffer oriented with the
VkSurfaceCapabilitiesKHR::currentTransform
, as if the
presentation engine will performing the transformation of the swapchain
image after rendering and prior to presentation to the user.
In fact, the transformation of the various items cited above are being
handled by the implementation as the rendering takes place.
25.9. Controlling the Viewport
The viewport transformation is determined by the selected viewport’s width and height in pixels, px and py, respectively, and its center (ox, oy) (also in pixels), as well as its depth range min and max determining a depth range scale value pz and a depth range bias value oz (defined below). The vertex’s framebuffer coordinates (xf, yf, zf) are given by
-
xf = (px / 2) xd + ox
-
yf = (py / 2) yd + oy
-
zf = pz × zd + oz
Multiple viewports are available, numbered zero up to
VkPhysicalDeviceLimits
::maxViewports
minus one.
The number of viewports used by a pipeline is controlled by the
viewportCount
member of the VkPipelineViewportStateCreateInfo
structure used in pipeline creation.
The VkPipelineViewportStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineViewportStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineViewportStateCreateFlags flags;
uint32_t viewportCount;
const VkViewport* pViewports;
uint32_t scissorCount;
const VkRect2D* pScissors;
} VkPipelineViewportStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
viewportCount
is the number of viewports used by the pipeline. -
pViewports
is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. -
scissorCount
is the number of scissors and must match the number of viewports. -
pScissors
is a pointer to an array of VkRect2D structures defining the rectangular bounds of the scissor for the corresponding viewport. If the scissor state is dynamic, this member is ignored.
If the bound graphics pipeline state was created with the
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
dynamic state enabled then
the viewport count and viewport transformation parameters are set
dynamically by calling:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetViewportWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t viewportCount,
const VkViewport* pViewports);
-
commandBuffer
is the command buffer into which the command will be recorded. -
viewportCount
specifies the viewport count. -
pViewports
specifies the viewports to use for drawing.
If the bound graphics pipeline state was created with the
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT
dynamic state enabled then the
scissor count and scissor rectangular bounds are set dynamically by calling:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetScissorWithCountEXT(
VkCommandBuffer commandBuffer,
uint32_t scissorCount,
const VkRect2D* pScissors);
-
commandBuffer
is the command buffer into which the command will be recorded. -
scissorCount
specifies the scissor count. -
pScissors
specifies the scissors to use for drawing.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineViewportStateCreateFlags;
VkPipelineViewportStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
A vertex processing stage can direct each primitive to zero or more
viewports.
The destination viewports for a primitive are selected by the last active
vertex processing stage that has an output variable decorated with
ViewportIndex
(selecting a single viewport) or ViewportMaskNV
(selecting multiple viewports).
The viewport transform uses the viewport corresponding to either the value
assigned to ViewportIndex
or one of the bits set in
ViewportMaskNV
, and taken from an implementation-dependent vertex of
each primitive.
If ViewportIndex
or any of the bits in ViewportMaskNV
are outside
the range zero to viewportCount
minus one for a primitive, or if the
last active vertex processing stage did not assign a value to either
ViewportIndex
or ViewportMaskNV
for all vertices of a primitive
due to flow control, the values resulting from the viewport transformation
of the vertices of such primitives are undefined.
If the last vertex processing stage does not have an output decorated with
ViewportIndex
or ViewportMaskNV
, the viewport numbered zero is
used by the viewport transformation.
A single vertex can be used in more than one individual primitive, in
primitives such as VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
.
In this case, the viewport transformation is applied separately for each
primitive.
If the bound pipeline state object was not created with the
VK_DYNAMIC_STATE_VIEWPORT
dynamic state enabled, viewport
transformation parameters are specified using the pViewports
member of
VkPipelineViewportStateCreateInfo
in the pipeline state object.
If the pipeline state object was created with the
VK_DYNAMIC_STATE_VIEWPORT
dynamic state enabled, the viewport
transformation parameters are dynamically set and changed with the command:
// Provided by VK_VERSION_1_0
void vkCmdSetViewport(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* pViewports);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstViewport
is the index of the first viewport whose parameters are updated by the command. -
viewportCount
is the number of viewports whose parameters are updated by the command. -
pViewports
is a pointer to an array of VkViewport structures specifying viewport parameters.
The viewport parameters taken from element i of pViewports
replace the current state for the viewport index firstViewport
+ i, for i in [0, viewportCount
).
Both VkPipelineViewportStateCreateInfo and vkCmdSetViewport use
VkViewport
to set the viewport transformation parameters.
The VkViewport
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkViewport {
float x;
float y;
float width;
float height;
float minDepth;
float maxDepth;
} VkViewport;
-
x
andy
are the viewport’s upper left corner (x,y). -
width
andheight
are the viewport’s width and height, respectively. -
minDepth
andmaxDepth
are the depth range for the viewport. It is valid forminDepth
to be greater than or equal tomaxDepth
.
The framebuffer depth coordinate z
f may be represented using
either a fixed-point or floating-point representation.
However, a floating-point representation must be used if the depth/stencil
attachment has a floating-point depth component.
If an m-bit fixed-point representation is used, we assume that it
represents each value , where k ∈ {
0, 1, …, 2m-1 }, as k (e.g. 1.0 is represented in binary as a
string of all ones).
The viewport parameters shown in the above equations are found from these values as
-
ox =
x
+width
/ 2 -
oy =
y
+height
/ 2 -
oz =
minDepth
-
px =
width
-
py =
height
-
pz =
maxDepth
-minDepth
.
If a render pass transform is enabled, the values (px,py) and (ox, oy) defining the viewport are transformed as described in render pass transform before participating in the viewport transform.
The application can specify a negative term for height
, which has the
effect of negating the y coordinate in clip space before performing the
transform.
When using a negative height
, the application should also adjust the
y
value to point to the lower left corner of the viewport instead of
the upper left corner.
Using the negative height
allows the application to avoid having to
negate the y component of the Position
output from the last vertex
processing stage in shaders that also target other graphics APIs.
The width and height of the implementation-dependent maximum viewport dimensions must be greater than or equal to the width and height of the largest image which can be created and attached to a framebuffer.
The floating-point viewport bounds are represented with an implementation-dependent precision.
26. Rasterization
Rasterization is the process by which a primitive is converted to a two-dimensional image. Each point of this image contains associated data such as depth, color, or other attributes.
Rasterizing a primitive begins by determining which squares of an integer grid in framebuffer coordinates are occupied by the primitive, and assigning one or more depth values to each such square. This process is described below for points, lines, and polygons.
A grid square, including its (x,y) framebuffer coordinates, z (depth), and associated data added by fragment shaders, is called a fragment. A fragment is located by its upper left corner, which lies on integer grid coordinates.
Rasterization operations also refer to a fragment’s sample locations, which are offset by fractional values from its upper left corner. The rasterization rules for points, lines, and triangles involve testing whether each sample location is inside the primitive. Fragments need not actually be square, and rasterization rules are not affected by the aspect ratio of fragments. Display of non-square grids, however, will cause rasterized points and line segments to appear fatter in one direction than the other.
We assume that fragments are square, since it simplifies antialiasing and texturing. After rasterization, fragments are processed by fragment operations.
Several factors affect rasterization, including the members of VkPipelineRasterizationStateCreateInfo and VkPipelineMultisampleStateCreateInfo.
The VkPipelineRasterizationStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineRasterizationStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateCreateFlags flags;
VkBool32 depthClampEnable;
VkBool32 rasterizerDiscardEnable;
VkPolygonMode polygonMode;
VkCullModeFlags cullMode;
VkFrontFace frontFace;
VkBool32 depthBiasEnable;
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} VkPipelineRasterizationStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
depthClampEnable
controls whether to clamp the fragment’s depth values as described in Depth Test. If the pipeline is not created with VkPipelineRasterizationDepthClipStateCreateInfoEXT present then enabling depth clamp will also disable clipping primitives to the z planes of the frustrum as described in Primitive Clipping. Otherwise depth clipping is controlled by the state set in VkPipelineRasterizationDepthClipStateCreateInfoEXT. -
rasterizerDiscardEnable
controls whether primitives are discarded immediately before the rasterization stage. -
polygonMode
is the triangle rendering mode. See VkPolygonMode. -
cullMode
is the triangle facing direction used for primitive culling. See VkCullModeFlagBits. -
frontFace
is a VkFrontFace value specifying the front-facing triangle orientation to be used for culling. -
depthBiasEnable
controls whether to bias fragment depth values. -
depthBiasConstantFactor
is a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClamp
is the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactor
is a scalar factor applied to a fragment’s slope in depth bias calculations. -
lineWidth
is the width of rasterized line segments.
The application can also add a
VkPipelineRasterizationStateRasterizationOrderAMD
structure to the
pNext
chain of a VkPipelineRasterizationStateCreateInfo
structure.
This structure enables selecting the rasterization order to use when
rendering with the corresponding graphics pipeline as described in
Rasterization Order.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineRasterizationStateCreateFlags;
VkPipelineRasterizationStateCreateFlags
is a bitmask type for setting
a mask, but is currently reserved for future use.
If the pNext chain of VkPipelineRasterizationStateCreateInfo includes
a VkPipelineRasterizationDepthClipStateCreateInfoEXT
structure, then
that structure controls whether depth clipping is enabled or disabled.
The VkPipelineRasterizationDepthClipStateCreateInfoEXT
structure is
defined as:
// Provided by VK_EXT_depth_clip_enable
typedef struct VkPipelineRasterizationDepthClipStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationDepthClipStateCreateFlagsEXT flags;
VkBool32 depthClipEnable;
} VkPipelineRasterizationDepthClipStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
depthClipEnable
controls whether depth clipping is enabled as described in Primitive Clipping.
// Provided by VK_EXT_depth_clip_enable
typedef VkFlags VkPipelineRasterizationDepthClipStateCreateFlagsEXT;
VkPipelineRasterizationDepthClipStateCreateFlagsEXT
is a bitmask type
for setting a mask, but is currently reserved for future use.
The VkPipelineMultisampleStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineMultisampleStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineMultisampleStateCreateFlags flags;
VkSampleCountFlagBits rasterizationSamples;
VkBool32 sampleShadingEnable;
float minSampleShading;
const VkSampleMask* pSampleMask;
VkBool32 alphaToCoverageEnable;
VkBool32 alphaToOneEnable;
} VkPipelineMultisampleStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
rasterizationSamples
is a VkSampleCountFlagBits specifying the number of samples used in rasterization. -
sampleShadingEnable
can be used to enable Sample Shading. -
minSampleShading
specifies a minimum fraction of sample shading ifsampleShadingEnable
is set toVK_TRUE
. -
pSampleMask
is an array ofVkSampleMask
values used in the sample mask test. -
alphaToCoverageEnable
controls whether a temporary coverage value is generated based on the alpha component of the fragment’s first color output as specified in the Multisample Coverage section. -
alphaToOneEnable
controls whether the alpha component of the fragment’s first color output is replaced with one as described in Multisample Coverage.
Each bit in the sample mask is associated with a unique
sample index as defined for the
coverage mask.
Each bit b for mask word w in the sample mask corresponds to
sample index i, where i = 32 × w + b.
pSampleMask
has a length equal to ⌈
rasterizationSamples
/ 32 ⌉ words.
If pSampleMask
is NULL
, it is treated as if the mask has all bits
set to 1
.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineMultisampleStateCreateFlags;
VkPipelineMultisampleStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
The elements of the sample mask array are of type VkSampleMask
,
each representing 32 bits of coverage information:
// Provided by VK_VERSION_1_0
typedef uint32_t VkSampleMask;
Rasterization only generates fragments which cover one or more pixels inside the framebuffer. Pixels outside the framebuffer are never considered covered in the fragment. Fragments which would be produced by application of any of the primitive rasterization rules described below but which lie outside the framebuffer are not produced, nor are they processed by any later stage of the pipeline, including any of the fragment operations.
Surviving fragments are processed by fragment shaders. Fragment shaders determine associated data for fragments, and can also modify or replace their assigned depth values.
When the VK_AMD_mixed_attachment_samples
and
VK_NV_framebuffer_mixed_samples
extensions are not enabled, if the subpass
for which this pipeline is being created uses color and/or depth/stencil
attachments, then rasterizationSamples
must be the same as the sample
count for those subpass attachments.
When the VK_AMD_mixed_attachment_samples
extension is enabled, if the
subpass for which this pipeline is being created uses color and/or
depth/stencil attachments, then rasterizationSamples
must be the same
as the maximum of the sample counts of those subpass attachments.
When the VK_NV_framebuffer_mixed_samples
extension is enabled,
rasterizationSamples
must match the sample count of the depth/stencil
attachment if present, otherwise must be greater than or equal to the
sample count of the color attachments, if present.
If the VK_NV_coverage_reduction_mode
extension is enabled, the coverage
reduction mode specified by
VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode
,
the rasterizationSamples
member of pMultisampleState
and the
sample counts for the color and depth/stencil attachments (if present) must
be a valid combination returned by
vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV
If the subpass for which this pipeline is being created does not use color
or depth/stencil attachments, rasterizationSamples
must follow the
rules for a zero-attachment subpass.
26.1. Discarding Primitives Before Rasterization
Primitives are discarded before rasterization if the
rasterizerDiscardEnable
member of
VkPipelineRasterizationStateCreateInfo is enabled.
When enabled, primitives are discarded after they are processed by the last
active shader stage in the pipeline before rasterization.
26.2. Controlling the Vertex Stream Used for Rasterization
By default vertex data output from the last vertex processing stage are
directed to vertex stream zero.
Geometry shaders can emit primitives to multiple independent vertex
streams.
Each vertex emitted by the geometry shader is directed at one of the vertex
streams.
As vertices are received on each vertex stream, they are arranged into
primitives of the type specified by the geometry shader output primitive
type.
The shading language instructions OpEndPrimitive
and
OpEndStreamPrimitive
can be used to end the primitive being assembled
on a given vertex stream and start a new empty primitive of the same type.
An implementation supports up to
VkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackStreams
streams, which is at least 1.
The individual streams are numbered 0 through
maxTransformFeedbackStreams
minus 1.
There is no requirement on the order of the streams to which vertices are
emitted, and the number of vertices emitted to each vertex stream can be
completely independent, subject only to the
VkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackStreamDataSize
and
VkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackBufferDataSize
limits.
The primitives output from all vertex streams are passed to the transform
feedback stage to be captured to transform feedback buffers in the manner
specified by the last vertex processing stage shader’s XfbBuffer
,
XfbStride
, and Offsets
decorations on the output interface
variables in the graphics pipeline.
To use a vertex stream other than zero, or to use multiple streams, the
GeometryStreams
capability must be specified.
By default, the primitives output from vertex stream zero are rasterized.
If the implementation supports the
VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackRasterizationStreamSelect
property it is possible to rasterize a vertex stream other than zero.
By default, geometry shaders that emit vertices to multiple vertex streams
are limited to using only the OutputPoints
output primitive type.
If the implementation supports the
VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackStreamsLinesTriangles
property it is possible to emit OutputLineStrip
or
OutputTriangleStrip
in addition to OutputPoints
.
The vertex stream used for rasterization is specified by adding a
VkPipelineRasterizationStateStreamCreateInfoEXT
structure to the
pNext
chain of a VkPipelineRasterizationStateCreateInfo
structure.
The VkPipelineRasterizationStateStreamCreateInfoEXT
structure is
defined as:
// Provided by VK_EXT_transform_feedback
typedef struct VkPipelineRasterizationStateStreamCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationStateStreamCreateFlagsEXT flags;
uint32_t rasterizationStream;
} VkPipelineRasterizationStateStreamCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
rasterizationStream
is the vertex stream selected for rasterization.
If this structure is not present, rasterizationStream
is assumed to be
zero.
// Provided by VK_EXT_transform_feedback
typedef VkFlags VkPipelineRasterizationStateStreamCreateFlagsEXT;
VkPipelineRasterizationStateStreamCreateFlagsEXT
is a bitmask type for
setting a mask, but is currently reserved for future use.
26.3. Rasterization Order
Within a subpass of a render pass instance, for a given (x,y,layer,sample) sample location, the following operations are guaranteed to execute in rasterization order, for each separate primitive that includes that sample location:
-
Fragment operations, in the order defined
-
Blending, logic operations, and color writes
Each operation is atomically executed for each primitive and sample location.
Execution of these operations for each primitive in a subpass occurs in an order determined by the application.
The rasterization order to use for a graphics pipeline is specified by
adding a VkPipelineRasterizationStateRasterizationOrderAMD
structure
to the pNext
chain of a VkPipelineRasterizationStateCreateInfo
structure.
The VkPipelineRasterizationStateRasterizationOrderAMD
structure is
defined as:
// Provided by VK_AMD_rasterization_order
typedef struct VkPipelineRasterizationStateRasterizationOrderAMD {
VkStructureType sType;
const void* pNext;
VkRasterizationOrderAMD rasterizationOrder;
} VkPipelineRasterizationStateRasterizationOrderAMD;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
rasterizationOrder
is a VkRasterizationOrderAMD value specifying the primitive rasterization order to use.
If the VK_AMD_rasterization_order
device extension is not enabled or
the application does not request a particular rasterization order through
specifying a VkPipelineRasterizationStateRasterizationOrderAMD
structure then the rasterization order used by the graphics pipeline
defaults to VK_RASTERIZATION_ORDER_STRICT_AMD
.
Possible values of
VkPipelineRasterizationStateRasterizationOrderAMD::rasterizationOrder
,
specifying the primitive rasterization order, are:
// Provided by VK_AMD_rasterization_order
typedef enum VkRasterizationOrderAMD {
VK_RASTERIZATION_ORDER_STRICT_AMD = 0,
VK_RASTERIZATION_ORDER_RELAXED_AMD = 1,
} VkRasterizationOrderAMD;
-
VK_RASTERIZATION_ORDER_STRICT_AMD
specifies that operations for each primitive in a subpass must occur in primitive order. -
VK_RASTERIZATION_ORDER_RELAXED_AMD
specifies that operations for each primitive in a subpass may not occur in primitive order.
26.4. Multisampling
Multisampling is a mechanism to antialias all Vulkan primitives: points, lines, and polygons. The technique is to sample all primitives multiple times at each pixel. Each sample in each framebuffer attachment has storage for a color, depth, and/or stencil value, such that per-fragment operations apply to each sample independently. The color sample values can be later resolved to a single color (see Resolving Multisample Images and the Render Pass chapter for more details on how to resolve multisample images to non-multisample images).
Vulkan defines rasterization rules for single-sample modes in a way that is equivalent to a multisample mode with a single sample in the center of each fragment.
Each fragment includes a coverage
mask with a single bit for each sample in the fragment, and a number of
depth values and associated data for each sample.
An implementation may choose to assign the same associated data to more
than one sample.
The location for evaluating such associated data may be anywhere within the
fragment area including the fragment’s center location (xf,yf) or
any of the sample locations.
When rasterizationSamples
is VK_SAMPLE_COUNT_1_BIT
, the
fragment’s center location must be used.
The different associated data values need not all be evaluated at the same
location.
It is understood that each pixel has rasterizationSamples
locations
associated with it.
These locations are exact positions, rather than regions or areas, and each
is referred to as a sample point.
The sample points associated with a pixel must be located inside or on the
boundary of the unit square that is considered to bound the pixel.
Furthermore, the relative locations of sample points may be identical for
each pixel in the framebuffer, or they may differ.
If the render pass has a fragment density map attachment, each fragment only
has rasterizationSamples
locations associated with it regardless of
how many pixels are covered in the fragment area.
Fragment sample locations are defined as if the fragment had an area of
(1,1) and its sample points must be located within these bounds.
Their actual location in the framebuffer is calculated by scaling the sample
location by the fragment area.
Attachments with storage for multiple samples per pixel are located at the
pixel sample locations.
Otherwise, the fragment’s sample locations are generally used for evaluation
of associated data and fragment operations.
If the current pipeline includes a fragment shader with one or more
variables in its interface decorated with Sample
and Input
, the
data associated with those variables will be assigned independently for each
sample.
The values for each sample must be evaluated at the location of the sample.
The data associated with any other variables not decorated with Sample
and Input
need not be evaluated independently for each sample.
A coverage mask is generated for each fragment, based on which samples within that fragment are determined to be within the area of the primitive that generated the fragment.
Single pixel fragments
and multi-pixel fragments defined by a
fragment density map
have one set of samples.
Multi-pixel fragments defined by a shading
rate image have one set of samples per pixel.
Each set of samples has a number of samples determined by
VkPipelineMultisampleStateCreateInfo::rasterizationSamples
.
Each sample in a set is assigned a unique sample index i in the
range [0, rasterizationSamples
).
Each sample in a fragment is also assigned a unique coverage index j
in the range [0, n × rasterizationSamples
), where n
is the number of sets in the fragment.
If the fragment contains a single set of samples, the coverage index is
always equal to the sample index.
If a shading rate image is used and a
fragment covers multiple pixels, the coverage index is determined as defined
by VkPipelineViewportCoarseSampleOrderStateCreateInfoNV or
vkCmdSetCoarseSampleOrderNV.
The coverage mask includes B bits packed into W words, defined as:
-
B = n ×
rasterizationSamples
-
W = ⌈B/32⌉
Bit b in coverage mask word w is 1
if the sample with coverage
index j = 32*w + b is covered, and 0
otherwise.
If the standardSampleLocations
member of VkPhysicalDeviceLimits
is VK_TRUE
, then the sample counts VK_SAMPLE_COUNT_1_BIT
,
VK_SAMPLE_COUNT_2_BIT
, VK_SAMPLE_COUNT_4_BIT
,
VK_SAMPLE_COUNT_8_BIT
, and VK_SAMPLE_COUNT_16_BIT
have sample
locations as listed in the following table, with the ith entry in
the table corresponding to sample index i.
VK_SAMPLE_COUNT_32_BIT
and VK_SAMPLE_COUNT_64_BIT
do not have
standard sample locations.
Locations are defined relative to an origin in the upper left corner of the
fragment.
|
|
|
|
|
(0.5,0.5) |
(0.75,0.75) |
(0.375, 0.125) |
(0.5625, 0.3125) |
(0.5625, 0.5625) |
Color images created with multiple samples per pixel use a compression
technique where there are two arrays of data associated with each pixel.
The first array contains one element per sample where each element stores an
index to the second array defining the fragment mask of the pixel.
The second array contains one element per color fragment and each element
stores a unique color value in the format of the image.
With this compression technique it is not always necessary to actually use
unique storage locations for each color sample: when multiple samples share
the same color value the fragment mask may have two samples referring to
the same color fragment.
The number of color fragments is determined by the samples
member of
the VkImageCreateInfo structure used to create the image.
The VK_AMD_shader_fragment_mask
device extension provides shader
instructions enabling the application to get direct access to the fragment
mask and the individual color fragment values.
26.5. Custom Sample Locations
Applications can also control the sample locations used for rasterization.
If the pNext
chain of the VkPipelineMultisampleStateCreateInfo
structure specified at pipeline creation time includes a
VkPipelineSampleLocationsStateCreateInfoEXT
structure, then that
structure controls the sample locations used when rasterizing primitives
with the pipeline.
The VkPipelineSampleLocationsStateCreateInfoEXT
structure is defined
as:
// Provided by VK_EXT_sample_locations
typedef struct VkPipelineSampleLocationsStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 sampleLocationsEnable;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkPipelineSampleLocationsStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
sampleLocationsEnable
controls whether custom sample locations are used. IfsampleLocationsEnable
isVK_FALSE
, the default sample locations are used and the values specified insampleLocationsInfo
are ignored. -
sampleLocationsInfo
is the sample locations to use during rasterization ifsampleLocationsEnable
isVK_TRUE
and the graphics pipeline is not created withVK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
.
The VkSampleLocationsInfoEXT
structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationsInfoEXT {
VkStructureType sType;
const void* pNext;
VkSampleCountFlagBits sampleLocationsPerPixel;
VkExtent2D sampleLocationGridSize;
uint32_t sampleLocationsCount;
const VkSampleLocationEXT* pSampleLocations;
} VkSampleLocationsInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
sampleLocationsPerPixel
is a VkSampleCountFlagBits specifying the number of sample locations per pixel. -
sampleLocationGridSize
is the size of the sample location grid to select custom sample locations for. -
sampleLocationsCount
is the number of sample locations inpSampleLocations
. -
pSampleLocations
is a pointer to an array ofsampleLocationsCount
VkSampleLocationEXT structures.
This structure can be used either to specify the sample locations to be
used for rendering or to specify the set of sample locations an image
subresource has been last rendered with for the purposes of layout
transitions of depth/stencil images created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
.
The sample locations in pSampleLocations
specify
sampleLocationsPerPixel
number of sample locations for each pixel in
the grid of the size specified in sampleLocationGridSize
.
The sample location for sample i at the pixel grid location
(x,y) is taken from pSampleLocations
[(x + y ×
sampleLocationGridSize.width
) × sampleLocationsPerPixel
+ i].
If the render pass has a fragment density map, the implementation will
choose the sample locations for the fragment and the contents of
pSampleLocations
may be ignored.
The VkSampleLocationEXT
structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSampleLocationEXT {
float x;
float y;
} VkSampleLocationEXT;
-
x
is the horizontal coordinate of the sample’s location. -
y
is the vertical coordinate of the sample’s location.
The domain space of the sample location coordinates has an upper-left origin within the pixel in framebuffer space.
The values specified in a VkSampleLocationEXT
structure are always
clamped to the implementation-dependent sample location coordinate range
[sampleLocationCoordinateRange
[0],sampleLocationCoordinateRange
[1]]
that can be queried by adding a
VkPhysicalDeviceSampleLocationsPropertiesEXT structure to the
pNext
chain of VkPhysicalDeviceProperties2.
The custom sample locations used for rasterization when
VkPipelineSampleLocationsStateCreateInfoEXT
::sampleLocationsEnable
is VK_TRUE
are specified by the
VkPipelineSampleLocationsStateCreateInfoEXT
::sampleLocationsInfo
property of the bound graphics pipeline, if the pipeline was not created
with VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
enabled.
Otherwise, the sample locations used for rasterization are set by calling
vkCmdSetSampleLocationsEXT
:
// Provided by VK_EXT_sample_locations
void vkCmdSetSampleLocationsEXT(
VkCommandBuffer commandBuffer,
const VkSampleLocationsInfoEXT* pSampleLocationsInfo);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pSampleLocationsInfo
is the sample locations state to set.
26.6. Shading Rate Image
The shading rate image feature allows pipelines to use a shading rate image to control the fragment area and the minimum number of fragment shader invocations launched for each fragment. When the shading rate image is enabled, the rasterizer determines a base shading rate for each region of the framebuffer covered by a primitive by fetching a value from the shading rate image and translating it to a shading rate using a per-viewport shading rate palette. This base shading rate is then adjusted to derive a final shading rate. The final shading rate specifyies the fragment area and fragment shader invocation count to use for fragments generated in the region.
If the pNext
chain of VkPipelineViewportStateCreateInfo includes
a VkPipelineViewportShadingRateImageStateCreateInfoNV
structure, then
that structure includes parameters that control the shading rate.
The VkPipelineViewportShadingRateImageStateCreateInfoNV
structure is
defined as:
// Provided by VK_NV_shading_rate_image
typedef struct VkPipelineViewportShadingRateImageStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 shadingRateImageEnable;
uint32_t viewportCount;
const VkShadingRatePaletteNV* pShadingRatePalettes;
} VkPipelineViewportShadingRateImageStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shadingRateImageEnable
specifies whether shading rate image and palettes are used during rasterization. -
viewportCount
specifies the number of per-viewport palettes used to translate values stored in shading rate images. -
pShadingRatePalettes
is a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport. If the shading rate palette state is dynamic, this member is ignored.
If this structure is not present, shadingRateImageEnable
is considered
to be VK_FALSE
, and the shading rate image and palettes are not used.
When shading rate image usage is enabled in the bound pipeline, the pipeline uses a shading rate image specified by the command:
// Provided by VK_NV_shading_rate_image
void vkCmdBindShadingRateImageNV(
VkCommandBuffer commandBuffer,
VkImageView imageView,
VkImageLayout imageLayout);
-
commandBuffer
is the command buffer into which the command will be recorded. -
imageView
is an image view handle specifying the shading rate image.imageView
may be set to VK_NULL_HANDLE, which is equivalent to specifying a view of an image filled with zero values. -
imageLayout
is the layout that the image subresources accessible fromimageView
will be in when the shading rate image is accessed.
When the shading rate image is enabled in the current pipeline, rasterizing
a primitive covering the pixel with coordinates (x,y) will fetch a
shading rate index value from the shading rate image bound by
vkCmdBindShadingRateImageNV
.
If the shading rate image view has a type of VK_IMAGE_VIEW_TYPE_2D
,
the lookup will use texel coordinates (u,v) where , , and and
are the width and height of the implementation-dependent
shading rate texel size.
If the shading rate image view has a type of
VK_IMAGE_VIEW_TYPE_2D_ARRAY
, the lookup will use texel coordinates
(u,v) to extract a texel from the layer l, where l is the layer of
the framebuffer being rendered to.
If l is greater than or equal to the number of layers in the image view,
layer zero will be used.
If the bound shading rate image view is not VK_NULL_HANDLE and
contains a texel with coordinates (u,v) in layer l (if applicable),
the single unsigned integer component for that texel will be used as the
shading rate index.
If the (u,v) coordinate is outside the extents of the subresource used
by the shading rate image view, or if the image view is
VK_NULL_HANDLE, the shading rate index is zero.
If the shading rate image view has multiple mipmap levels, the base level
identified by VkImageSubresourceRange
::baseMipLevel
will be
used.
A shading rate index is mapped to a base shading rate using a lookup table called the shading rate image palette. There is a separate palette for each viewport. The number of entries in each palette is given by the implementation-dependent shading rate image palette size.
If a pipeline state object is created with
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
enabled, the
per-viewport shading rate image palettes are set by the command:
// Provided by VK_NV_shading_rate_image
void vkCmdSetViewportShadingRatePaletteNV(
VkCommandBuffer commandBuffer,
uint32_t firstViewport,
uint32_t viewportCount,
const VkShadingRatePaletteNV* pShadingRatePalettes);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstViewport
is the index of the first viewport whose shading rate palette is updated by the command. -
viewportCount
is the number of viewports whose shading rate palettes are updated by the command. -
pShadingRatePalettes
is a pointer to an array of VkShadingRatePaletteNV structures defining the palette for each viewport.
The VkShadingRatePaletteNV
structure specifies to contents of a single
shading rate image palette and is defined as:
// Provided by VK_NV_shading_rate_image
typedef struct VkShadingRatePaletteNV {
uint32_t shadingRatePaletteEntryCount;
const VkShadingRatePaletteEntryNV* pShadingRatePaletteEntries;
} VkShadingRatePaletteNV;
-
shadingRatePaletteEntryCount
specifies the number of entries in the shading rate image palette. -
pShadingRatePaletteEntries
is a pointer to an array of VkShadingRatePaletteEntryNV enums defining the shading rate for each palette entry.
To determine the base shading rate image, a shading rate index i is mapped
to array element i in the array pShadingRatePaletteEntries
for the
palette corresponding to the viewport used for the fragment.
If i is greater than or equal to the palette size
shadingRatePaletteEntryCount
, the base shading rate is undefined.
The supported shading rate image palette entries are defined by VkShadingRatePaletteEntryNV:
// Provided by VK_NV_shading_rate_image
typedef enum VkShadingRatePaletteEntryNV {
VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV = 0,
VK_SHADING_RATE_PALETTE_ENTRY_16_INVOCATIONS_PER_PIXEL_NV = 1,
VK_SHADING_RATE_PALETTE_ENTRY_8_INVOCATIONS_PER_PIXEL_NV = 2,
VK_SHADING_RATE_PALETTE_ENTRY_4_INVOCATIONS_PER_PIXEL_NV = 3,
VK_SHADING_RATE_PALETTE_ENTRY_2_INVOCATIONS_PER_PIXEL_NV = 4,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV = 5,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X1_PIXELS_NV = 6,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_1X2_PIXELS_NV = 7,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X2_PIXELS_NV = 8,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X2_PIXELS_NV = 9,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_2X4_PIXELS_NV = 10,
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_4X4_PIXELS_NV = 11,
} VkShadingRatePaletteEntryNV;
The following table indicates the width and height (in pixels) of each
fragment generated using the indicated shading rate, as well as the maximum
number of fragment shader invocations launched for each fragment.
When processing regions of a primitive that have a shading rate of
VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV
, no fragments will be
generated in that region.
Shading Rate | Width | Height | Invocations |
---|---|---|---|
|
0 |
0 |
0 |
|
1 |
1 |
16 |
|
1 |
1 |
8 |
|
1 |
1 |
4 |
|
1 |
1 |
2 |
|
1 |
1 |
1 |
|
2 |
1 |
1 |
|
1 |
2 |
1 |
|
2 |
2 |
1 |
|
4 |
2 |
1 |
|
2 |
4 |
1 |
|
4 |
4 |
1 |
When the shading rate image is disabled, a shading rate of
VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV
will be used
as the base shading rate.
Once a base shading rate has been established, it is adjusted to produce a final shading rate. First, if the base shading rate uses multiple pixels for each fragment, the implementation may reduce the fragment area to ensure that the total number of coverage samples for all pixels in a fragment does not exceed an implementation-dependent maximum.
If sample shading is active in the current pipeline and would result in processing n (n > 1) unique samples per fragment when the shading rate image is disabled, the shading rate is adjusted in an implementation-dependent manner to increase the number of fragment shader invocations spawned by the primitive. If the shading rate indicates fs pixels per fragment and fs is greater than n, the fragment area is adjusted so each fragment has approximately pixels. Otherwise, if the shading rate indicates ipf invocations per fragment, the fragment area will be adjusted to a single pixel with approximately invocations per fragment.
If sample shading occurs due to the use of a fragment shader input variable
decorated with SampleId
or SamplePosition
, the shading rate is
ignored.
Each fragment will have a single pixel and will spawn up to
totalSamples
fragment shader invocations, as when using
sample shading without a shading rate image.
Finally, if the shading rate specifies multiple fragment shader invocations
per fragment, the total number of invocations in the shading rate is clamped
to be no larger than the value of totalSamples
used for
sample shading.
When the final shading rate for a primitive covering pixel (x,y) has a fragment area of , the fragment for that pixel will cover all pixels with coordinates (x',y') that satisfy the equations:
This combined fragment is considered to have multiple coverage samples; the
total number of samples in this fragment is given by where rs indicates the value of
VkPipelineMultisampleStateCreateInfo
::rasterizationSamples
specified at pipeline creation time.
The set of coverage samples in the fragment is the union of the per-pixel
coverage samples in each of the fragment’s pixels The location and order of
coverage samples within each pixel in the combined fragment are assigned as
described in
Multisampling and Custom Sample Locations.
Each coverage sample in the set of pixels belonging to the combined fragment
is assigned a unique coverage
index in the range [0,samples-1].
If the
shadingRateCoarseSampleOrder
feature is supported, the order of coverage samples can be specified for
each combination of fragment area and coverage sample count.
If this feature is not supported, the sample order is
implementation-dependent.
If the pNext
chain of VkPipelineViewportStateCreateInfo includes
a VkPipelineViewportCoarseSampleOrderStateCreateInfoNV
structure, then
that structure includes parameters that control the order of coverage
samples in fragments larger than one pixel.
The VkPipelineViewportCoarseSampleOrderStateCreateInfoNV
structure is
defined as:
// Provided by VK_NV_shading_rate_image
typedef struct VkPipelineViewportCoarseSampleOrderStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkCoarseSampleOrderTypeNV sampleOrderType;
uint32_t customSampleOrderCount;
const VkCoarseSampleOrderCustomNV* pCustomSampleOrders;
} VkPipelineViewportCoarseSampleOrderStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
sampleOrderType
specifies the mechanism used to order coverage samples in fragments larger than one pixel. -
customSampleOrderCount
specifies the number of custom sample orderings to use when ordering coverage samples. -
pCustomSampleOrders
is a pointer to an array ofcustomSampleOrderCount
VkCoarseSampleOrderCustomNV structures, each of which specifies the coverage sample order for a single combination of fragment area and coverage sample count.
If this structure is not present, sampleOrderType
is considered to be
VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV
.
If sampleOrderType
is VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV
, the
coverage sample order used for any combination of fragment area and coverage
sample count not enumerated in pCustomSampleOrders
will be identical
to that used for VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV
.
If the pipeline was created with
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV
, the contents of this
structure (if present) are ignored, and the coverage sample order is instead
specified by vkCmdSetCoarseSampleOrderNV.
The type VkCoarseSampleOrderTypeNV specifies the technique used to order coverage samples in fragments larger than one pixel, and is defined as:
// Provided by VK_NV_shading_rate_image
typedef enum VkCoarseSampleOrderTypeNV {
VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV = 0,
VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV = 1,
VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV = 2,
VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV = 3,
} VkCoarseSampleOrderTypeNV;
-
VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV
specifies that coverage samples will be ordered in an implementation-dependent manner. -
VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV
specifies that coverage samples will be ordered according to the array of custom orderings provided in either thepCustomSampleOrders
member ofVkPipelineViewportCoarseSampleOrderStateCreateInfoNV
or thepCustomSampleOrders
member of vkCmdSetCoarseSampleOrderNV. -
VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV
specifies that coverage samples will be ordered sequentially, sorted first by pixel coordinate (in row-major order) and then by sample index. -
VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV
specifies that coverage samples will be ordered sequentially, sorted first by sample index and then by pixel coordinate (in row-major order).
When using a coarse sample order of
VK_COARSE_SAMPLE_ORDER_TYPE_PIXEL_MAJOR_NV
for a fragment with an
upper-left corner of with a width of and samples per pixel,
coverage index of
the fragment will be assigned to sample index of pixel as follows:
When using a coarse sample order of
VK_COARSE_SAMPLE_ORDER_TYPE_SAMPLE_MAJOR_NV
,
coverage index
will be assigned as follows:
The VkCoarseSampleOrderCustomNV
structure is used with a coverage
sample ordering type of VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV
to
specify the order of coverage samples for one combination of fragment width,
fragment height, and coverage sample count.
The structure is defined as:
// Provided by VK_NV_shading_rate_image
typedef struct VkCoarseSampleOrderCustomNV {
VkShadingRatePaletteEntryNV shadingRate;
uint32_t sampleCount;
uint32_t sampleLocationCount;
const VkCoarseSampleLocationNV* pSampleLocations;
} VkCoarseSampleOrderCustomNV;
-
shadingRate
is a shading rate palette entry that identifies the fragment width and height for the combination of fragment area and per-pixel coverage sample count to control. -
sampleCount
identifies the per-pixel coverage sample count for the combination of fragment area and coverage sample count to control. -
sampleLocationCount
specifies the number of sample locations in the custom ordering. -
pSampleLocations
is a pointer to an array of VkCoarseSampleOrderCustomNV structures specifying the location of each sample in the custom ordering.
When using a custom sample ordering, element j in pSampleLocations
specifies a specific pixel location and
sample index that corresponds to
coverage index j in the
multi-pixel fragment.
The VkCoarseSampleLocationNV
structure identifies a specific pixel and
sample index for one of the
coverage samples in a fragment that is larger than one pixel.
This structure is defined as:
// Provided by VK_NV_shading_rate_image
typedef struct VkCoarseSampleLocationNV {
uint32_t pixelX;
uint32_t pixelY;
uint32_t sample;
} VkCoarseSampleLocationNV;
-
pixelX
is added to the x coordinate of the upper-leftmost pixel of each fragment to identify the pixel containing the coverage sample. -
pixelY
is added to the y coordinate of the upper-leftmost pixel of each fragment to identify the pixel containing the coverage sample. -
sample
is the number of the coverage sample in the pixel identified bypixelX
andpixelY
.
If a pipeline state object is created with
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV
enabled, the order of
coverage samples in fragments larger than one pixel is set by the command:
// Provided by VK_NV_shading_rate_image
void vkCmdSetCoarseSampleOrderNV(
VkCommandBuffer commandBuffer,
VkCoarseSampleOrderTypeNV sampleOrderType,
uint32_t customSampleOrderCount,
const VkCoarseSampleOrderCustomNV* pCustomSampleOrders);
-
commandBuffer
is the command buffer into which the command will be recorded. -
sampleOrderType
specifies the mechanism used to order coverage samples in fragments larger than one pixel. -
customSampleOrderCount
specifies the number of custom sample orderings to use when ordering coverage samples. -
pCustomSampleOrders
is a pointer to an array of VkCoarseSampleOrderCustomNV structures, each of which specifies the coverage sample order for a single combination of fragment area and coverage sample count.
If sampleOrderType
is VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV
, the
coverage sample order used for any combination of fragment area and coverage
sample count not enumerated in pCustomSampleOrders
will be identical
to that used for VK_COARSE_SAMPLE_ORDER_TYPE_DEFAULT_NV
.
If the final shading rate for a primitive covering pixel (x,y) results in n invocations per pixel (n > 1), n separate fragment shader invocations will be generated for the fragment. Each coverage sample in the fragment will be assigned to one of the n fragment shader invocations in an implementation-dependent manner. The outputs from the fragment output interface of each shader invocation will be broadcast to all of the framebuffer samples associated with the invocation. If none of the coverage samples associated with a fragment shader invocation is covered by a primitive, the implementation may discard the fragment shader invocation for those samples.
If the final shading rate for a primitive covering pixel (x,y) results in a fragment containing multiple pixels, a single set of fragment shader invocations will be generated for all pixels in the combined fragment. Outputs from the fragment output interface will be broadcast to all covered framebuffer samples belonging to the fragment. If the fragment shader executes code discarding the fragment, none of the samples of the fragment will be updated.
26.7. Sample Shading
Sample shading can be used to specify a minimum number of unique samples to
process for each fragment.
If sample shading is enabled an implementation must provide a minimum of
max(⌈ minSampleShadingFactor
× totalSamples
⌉, 1) unique associated data for each fragment, where
minSampleShadingFactor
is the minimum fraction of sample shading.
If the VK_AMD_mixed_attachment_samples
extension is enabled and the
subpass uses color attachments, totalSamples
is the number of samples
of the color attachments.
Otherwise,
totalSamples
is the value of
VkPipelineMultisampleStateCreateInfo::rasterizationSamples
specified at pipeline creation time.
These are associated with the samples in an implementation-dependent manner.
When minSampleShadingFactor
is 1.0
, a separate set of associated
data are evaluated for each sample, and each set of values is evaluated at
the sample location.
Sample shading is enabled for a graphics pipeline:
-
If the interface of the fragment shader entry point of the graphics pipeline includes an input variable decorated with
SampleId
orSamplePosition
. In this caseminSampleShadingFactor
takes the value1.0
. -
Else if the
sampleShadingEnable
member of the VkPipelineMultisampleStateCreateInfo structure specified when creating the graphics pipeline is set toVK_TRUE
. In this caseminSampleShadingFactor
takes the value of VkPipelineMultisampleStateCreateInfo::minSampleShading
.
Otherwise, sample shading is considered disabled.
26.8. Barycentric Interpolation
When the fragmentShaderBarycentric
feature is enabled, the
PerVertexNV
interpolation
decoration can be used with fragment shader inputs to indicate that the
decorated inputs do not have associated data in the fragment.
Such inputs can only be accessed in a fragment shader using an array index
whose value (0, 1, or 2) identifies one of the vertices of the primitive
that produced the fragment.
When tessellation, geometry shading, and
mesh shading
are not active, fragment shader inputs decorated with PerVertexNV
will
take values from one of the vertices of the primitive that produced the
fragment, identified by the extra index provided in SPIR-V code accessing
the input.
If the n vertices passed to a draw call are numbered 0 through n-1, and
the point, line, and triangle primitives produced by the draw call are
numbered with consecutive integers beginning with zero, the following table
indicates the original vertex numbers used for index values of 0, 1, and 2.
If an input decorated with PerVertexNV
is accessed with any other
vertex index value, an undefined value is returned.
Primitive Topology | Vertex 0 | Vertex 1 | Vertex 2 |
---|---|---|---|
|
i |
- |
- |
|
2i |
2i+1 |
- |
|
i |
i+1 |
- |
|
3i |
3i+1 |
3i+2 |
|
i |
i+1 |
i+2 |
|
i |
i+2 |
i+1 |
|
i+1 |
i+2 |
0 |
|
4i+1 |
4i+2 |
- |
|
i+1 |
i+2 |
- |
|
6i |
6i+2 |
6i+4 |
|
2i |
2i+2 |
2i+4 |
|
2i |
2i+4 |
2i+2 |
When geometry
or mesh
shading is active, primitives processed by fragment shaders are assembled
from the vertices emitted by the geometry
or mesh
shader.
In this case, the vertices used for fragment shader inputs decorated with
PerVertexNV
are derived by treating the primitives produced by the
shader as though they were specified by a draw call and consulting
the table above.
When using tessellation without geometry shading, the tessellator produces
primitives in an implementation-dependent manner.
While there is no defined vertex ordering for inputs decorated with
PerVertexNV
, the vertex ordering used in this case will be consistent
with the ordering used to derive the values of inputs decorated with
BaryCoordNV
or BaryCoordNoPerspNV
.
Fragment shader inputs decorated with BaryCoordNV
or
BaryCoordNoPerspNV
hold three-component vectors with barycentric
weights that indicate the location of the fragment relative to the
screen-space locations of vertices of its primitive.
For point primitives, such variables are always assigned the value (1,0,0).
For line primitives, the built-ins are obtained
by interpolating an attribute whose values for the vertices numbered 0 and 1
are (1,0,0) and (0,1,0), respectively.
For polygon primitives, the built-ins are
obtained by interpolating an attribute whose values for the vertices
numbered 0, 1, and 2 are (1,0,0), (0,1,0), and (0,0,1), respectively.
For BaryCoordNV
, the values are obtained using perspective
interpolation.
For BaryCoordNoPerspNV
, the values are obtained using linear
interpolation.
26.9. Points
A point is drawn by generating a set of fragments in the shape of a square
centered around the vertex of the point.
Each vertex has an associated point size that controls the width/height of
that square.
The point size is taken from the (potentially clipped) shader built-in
PointSize
written by:
-
the geometry shader, if active;
-
the tessellation evaluation shader, if active and no geometry shader is active;
-
the vertex shader, otherwise
and clamped to the implementation-dependent point size range
[pointSizeRange
[0],pointSizeRange
[1]].
The value written to PointSize
must be greater than zero.
Not all point sizes need be supported, but the size 1.0 must be supported.
The range of supported sizes and the size of evenly-spaced gradations within
that range are implementation-dependent.
The range and gradations are obtained from the pointSizeRange
and
pointSizeGranularity
members of VkPhysicalDeviceLimits.
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
is 0.1, then the size 0.1, 0.2, …, 1.9, 2.0 are supported.
Additional point sizes may also be supported.
There is no requirement that these sizes be equally spaced.
If an unsupported size is requested, the nearest supported size is used
instead.
Further, if the render pass has a fragment density map attachment, point size may be rounded by the implementation to a multiple of the fragment’s width or height.
26.9.1. Basic Point Rasterization
Point rasterization produces a fragment for each fragment area group of
framebuffer pixels with one or more sample points that intersect a region
centered at the point’s (xf,yf).
This region is a square with side equal to the current point size.
Coverage bits that correspond to sample points that intersect the region are
1, other coverage bits are 0.
All fragments produced in rasterizing a point are assigned the same
associated data, which are those of the vertex corresponding to the point.
However, the fragment shader built-in PointCoord
contains point sprite
texture coordinates.
The s and t point sprite texture coordinates vary from zero to
one across the point horizontally left-to-right and top-to-bottom,
respectively.
The following formulas are used to evaluate s and t:
where size is the point’s size; (xp,yp) is the location at which the point sprite coordinates are evaluated - this may be the framebuffer coordinates of the fragment center, or the location of a sample; and (xf,yf) is the exact, unrounded framebuffer coordinate of the vertex for the point.
26.10. Line Segments
Line segment rasterization options are controlled by the VkPipelineRasterizationLineStateCreateInfoEXT structure.
The VkPipelineRasterizationLineStateCreateInfoEXT
structure is defined
as:
// Provided by VK_EXT_line_rasterization
typedef struct VkPipelineRasterizationLineStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkLineRasterizationModeEXT lineRasterizationMode;
VkBool32 stippledLineEnable;
uint32_t lineStippleFactor;
uint16_t lineStipplePattern;
} VkPipelineRasterizationLineStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
lineRasterizationMode
is a VkLineRasterizationModeEXT value selecting the style of line rasterization. -
stippledLineEnable
enables stippled line rasterization. -
lineStippleFactor
is the repeat factor used in stippled line rasterization. -
lineStipplePattern
is the bit pattern used in stippled line rasterization.
Possible values of
VkPipelineRasterizationLineStateCreateInfoEXT::lineRasterizationMode
are:
// Provided by VK_EXT_line_rasterization
typedef enum VkLineRasterizationModeEXT {
VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT = 0,
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT = 1,
VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT = 2,
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT = 3,
} VkLineRasterizationModeEXT;
-
VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT
is equivalent toVK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
if VkPhysicalDeviceLimits::strictLines
isVK_TRUE
, otherwise lines are drawn as non-strictLines
parallelograms. Both of these modes are defined in Basic Line Segment Rasterization. -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
specifies lines drawn as if they were rectangles extruded from the line -
VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
specifies lines drawn by determining which pixel diamonds the line intersects and exits, as defined in Bresenham Line Segment Rasterization. -
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
specifies lines drawn if they were rectangles extruded from the line, with alpha falloff, as defined in Smooth Lines.
Each line segment has an associated width.
The line width is specified by the
VkPipelineRasterizationStateCreateInfo::lineWidth
property of
the currently active pipeline, if the pipeline was not created with
VK_DYNAMIC_STATE_LINE_WIDTH
enabled.
Otherwise, the line width is set by calling vkCmdSetLineWidth
:
// Provided by VK_VERSION_1_0
void vkCmdSetLineWidth(
VkCommandBuffer commandBuffer,
float lineWidth);
-
commandBuffer
is the command buffer into which the command will be recorded. -
lineWidth
is the width of rasterized line segments.
Not all line widths need be supported for line segment rasterization, but
width 1.0 antialiased segments must be provided.
The range and gradations are obtained from the lineWidthRange
and
lineWidthGranularity
members of VkPhysicalDeviceLimits.
If, for instance, the size range is from 0.1 to 2.0 and the gradation size
is 0.1, then the size 0.1, 0.2, …, 1.9, 2.0 are supported.
Additional line widths may also be supported.
There is no requirement that these widths be equally spaced.
If an unsupported width is requested, the nearest supported width is used
instead.
Further, if the render pass has a fragment density map attachment, line width may be rounded by the implementation to a multiple of the fragment’s width or height.
26.10.1. Basic Line Segment Rasterization
If the lineRasterizationMode
member of
VkPipelineRasterizationLineStateCreateInfoEXT is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
, rasterized
line segments produce fragments which intersect a rectangle centered on the
line segment.
Two of the edges are parallel to the specified line segment; each is at a
distance of one-half the current width from that segment in directions
perpendicular to the direction of the line.
The other two edges pass through the line endpoints and are perpendicular to
the direction of the specified line segment.
Coverage bits that correspond to sample points that intersect the rectangle
are 1, other coverage bits are 0.
Next we specify how the data associated with each rasterized fragment are
obtained.
Let pr = (xd, yd) be the framebuffer coordinates at which
associated data are evaluated.
This may be the center of a fragment or the location of a sample within the
fragment.
When rasterizationSamples
is VK_SAMPLE_COUNT_1_BIT
, the fragment
center must be used.
Let pa = (xa, ya) and pb = (xb,yb) be
initial and final endpoints of the line segment, respectively.
Set
(Note that t = 0 at pa and t = 1 at pb. Also note that this calculation projects the vector from pa to pr onto the line, and thus computes the normalized distance of the fragment along the line.)
The value of an associated datum f for the fragment, whether it be a shader output or the clip w coordinate, must be determined using perspective interpolation:
where fa and fb are the data associated with the starting and ending endpoints of the segment, respectively; wa and wb are the clip w coordinates of the starting and ending endpoints of the segments, respectively.
Depth values for lines must be determined using linear interpolation:
-
z = (1 - t) za + t zb
where za and zb are the depth values of the starting and ending endpoints of the segment, respectively.
The NoPerspective
and Flat
interpolation decorations can be used
with fragment shader inputs to declare how they are interpolated.
When neither decoration is applied, perspective interpolation is performed as described above.
When the NoPerspective
decoration is used, linear interpolation is performed in the same fashion as for depth values,
as described above.
When the Flat
decoration is used, no interpolation is performed, and
outputs are taken from the corresponding input value of the
provoking vertex corresponding to that
primitive.
When the fragmentShaderBarycentric
feature is enabled, the
PerVertexNV
interpolation
decoration can also be used with fragment shader inputs which indicate
that the decorated inputs are not interpolated and can only be accessed
using an extra array dimension, where the extra index identifies one of the
vertices of the primitive that produced the fragment.
The above description documents the preferred method of line rasterization,
and must be used when the implementation advertises the strictLines
limit in VkPhysicalDeviceLimits as VK_TRUE
.
When strictLines
is VK_FALSE
, the edges of the lines are
generated as a parallelogram surrounding the original line.
The major axis is chosen by noting the axis in which there is the greatest
distance between the line start and end points.
If the difference is equal in both directions then the X axis is chosen as
the major axis.
Edges 2 and 3 are aligned to the minor axis and are centered on the
endpoints of the line as in Non strict lines, and each is
lineWidth
long.
Edges 0 and 1 are parallel to the line and connect the endpoints of edges 2
and 3.
Coverage bits that correspond to sample points that intersect the
parallelogram are 1, other coverage bits are 0.
Samples that fall exactly on the edge of the parallelogram follow the polygon rasterization rules.
Interpolation occurs as if the parallelogram was decomposed into two triangles where each pair of vertices at each end of the line has identical attributes.
Only when strictLines
is VK_FALSE
implementations may deviate
from the non-strict line algorithm described above in the following ways:
-
Implementations may instead interpolate each fragment according to the formula in Basic Line Segment Rasterization using the original line segment endpoints.
-
Rasterization of non-antialiased non-strict line segments may be performed using the rules defined in Bresenham Line Segment Rasterization.
26.10.2. Bresenham Line Segment Rasterization
If lineRasterizationMode
is
VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
, then the following rules
replace the line rasterization rules defined in Basic Line Segment Rasterization.
Non-strict lines may also follow these rasterization rules for non-antialiased lines.
Line segment rasterization begins by characterizing the segment as either x-major or y-major. x-major line segments have slope in the closed interval [-1,1]; all other line segments are y-major (slope is determined by the segment’s endpoints). We specify rasterization only for x-major segments except in cases where the modifications for y-major segments are not self-evident.
Ideally, Vulkan uses a diamond-exit rule to determine those fragments that are produced by rasterizing a line segment. For each fragment f with center at framebuffer coordinates xf and yf, define a diamond-shaped region that is the intersection of four half planes:
Essentially, a line segment starting at pa and ending at pb produces those fragments f for which the segment intersects Rf, except if pb is contained in Rf.
To avoid difficulties when an endpoint lies on a boundary of Rf we (in principle) perturb the supplied endpoints by a tiny amount. Let pa and pb have framebuffer coordinates (xa, ya) and (xb, yb), respectively. Obtain the perturbed endpoints pa' given by (xa, ya) - (ε, ε2) and pb' given by (xb, yb) - (ε, ε2). Rasterizing the line segment starting at pa and ending at pb produces those fragments f for which the segment starting at pa' and ending on pb' intersects Rf, except if pb' is contained in Rf. ε is chosen to be so small that rasterizing the line segment produces the same fragments when δ is substituted for ε for any 0 < δ ≤ ε.
When pa and pb lie on fragment centers, this characterization of fragments reduces to Bresenham’s algorithm with one modification: lines produced in this description are "half-open," meaning that the final fragment (corresponding to pb) is not drawn. This means that when rasterizing a series of connected line segments, shared endpoints will be produced only once rather than twice (as would occur with Bresenham’s algorithm).
Implementations may use other line segment rasterization algorithms, subject to the following rules:
-
The coordinates of a fragment produced by the algorithm must not deviate by more than one unit in either x or y framebuffer coordinates from a corresponding fragment produced by the diamond-exit rule.
-
The total number of fragments produced by the algorithm must not differ from that produced by the diamond-exit rule by no more than one.
-
For an x-major line, two fragments that lie in the same framebuffer-coordinate column must not be produced (for a y-major line, two fragments that lie in the same framebuffer-coordinate row must not be produced).
-
If two line segments share a common endpoint, and both segments are either x-major (both left-to-right or both right-to-left) or y-major (both bottom-to-top or both top-to-bottom), then rasterizing both segments must not produce duplicate fragments. Fragments also must not be omitted so as to interrupt continuity of the connected segments.
The actual width w of Bresenham lines is determined by rounding the
line width to the nearest integer, clamping it to the
implementation-dependent lineWidthRange
(with both values rounded to
the nearest integer), then clamping it to be no less than 1.
Bresenham line segments of width other than one are rasterized by offsetting them in the minor direction (for an x-major line, the minor direction is y, and for a y-major line, the minor direction is x) and producing a row or column of fragments in the minor direction. If the line segment has endpoints given by (x0, y0) and (x1, y1) in framebuffer coordinates, the segment with endpoints and is rasterized, but instead of a single fragment, a column of fragments of height w (a row of fragments of length w for a y-major segment) is produced at each x (y for y-major) location. The lowest fragment of this column is the fragment that would be produced by rasterizing the segment of width 1 with the modified coordinates.
The preferred method of attribute interpolation for a wide line is to
generate the same attribute values for all fragments in the row or column
described above, as if the adjusted line were used for interpolation and
those values replicated to the other fragments, except for FragCoord
which is interpolated as usual.
Implementations may instead interpolate each fragment according to the
formula in Basic Line Segment Rasterization, using
the original line segment endpoints.
When Bresenham lines are being rasterized, sample locations may all be treated as being at the pixel center (this may affect attribute and depth interpolation).
Note
The sample locations described above are not used for determining coverage, they are only used for things like attribute interpolation. The rasterization rules that determine coverage are defined in terms of whether the line intersects pixels, as opposed to the point sampling rules used for other primitive types. So these rules are independent of the sample locations. One consequence of this is that Bresenham lines cover the same pixels regardless of the number of rasterization samples, and cover all samples in those pixels (unless masked out or killed). |
26.10.3. Line Stipple
If the stippledLineEnable
member of
VkPipelineRasterizationLineStateCreateInfoEXT is VK_TRUE
, then
lines are rasterized with a line stipple determined by
lineStippleFactor
and lineStipplePattern
.
lineStipplePattern
is an unsigned 16-bit integer that determines which
fragments are to be drawn or discarded when the line is rasterized.
lineStippleFactor
is a count that is used to modify the effective line
stipple by causing each bit in lineStipplePattern
to be used
lineStippleFactor
times.
Line stippling discards certain fragments that are produced by rasterization. The masking is achieved using three parameters: the 16-bit line stipple pattern p, the line stipple factor r, and an integer stipple counter s. Let
Then a fragment is produced if the b’th bit of p is 1, and discarded otherwise. The bits of p are numbered with 0 being the least significant and 15 being the most significant.
The initial value of s is zero.
For VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
lines, s is incremented
after production of each fragment of a line segment (fragments are produced
in order, beginning at the starting point and working towards the ending
point).
For VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
and
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
lines, the
rectangular region is subdivided into adjacent unit-length rectangles, and s
is incremented once for each rectangle.
Rectangles with a value of s such that the b’th bit of p is zero are
discarded.
If the last rectangle in a line segment is shorter than unit-length, then
the remainder may carry over to the next line segment in the line strip
using the same value of s (this is the preferred behavior, for the stipple
pattern to appear more consistent through the strip).
s is reset to 0 at the start of each strip (for line strips), and before every line segment in a group of independent segments.
If the line segment has been clipped, then the value of s at the beginning of the line segment is implementation-dependent.
The line stipple factor and pattern are specified by the
VkPipelineRasterizationLineStateCreateInfoEXT::lineStippleFactor
and
VkPipelineRasterizationLineStateCreateInfoEXT::lineStipplePattern
members of the currently active pipeline, if the pipeline was not created
with VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
enabled.
Otherwise, the line stipple factor and pattern are set by calling
vkCmdSetLineStippleEXT
:
// Provided by VK_EXT_line_rasterization
void vkCmdSetLineStippleEXT(
VkCommandBuffer commandBuffer,
uint32_t lineStippleFactor,
uint16_t lineStipplePattern);
-
commandBuffer
is the command buffer into which the command will be recorded. -
lineStippleFactor
is the repeat factor used in stippled line rasterization. -
lineStipplePattern
is the bit pattern used in stippled line rasterization.
26.10.4. Smooth Lines
If the lineRasterizationMode
member of
VkPipelineRasterizationLineStateCreateInfoEXT is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
, then lines are
considered to be rectangles using the same geometry as for
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
lines.
The rules for determining which pixels are covered are
implementation-dependent, and may include nearby pixels where no sample
locations are covered or where the rectangle doesn’t intersect the pixel at
all.
For each pixel that is considered covered, the fragment computes a coverage
value that approximates the area of the intersection of the rectangle with
the pixel square, and this coverage value is multiplied into the color
location 0’s alpha value after fragment shading, as described in
Multisample Coverage.
Note
The details of the rasterization rules and area calculation are left intentionally vague, to allow implementations to generate coverage and values that are aesthetically pleasing. |
26.11. Polygons
A polygon results from the decomposition of a triangle strip, triangle fan or a series of independent triangles. Like points and line segments, polygon rasterization is controlled by several variables in the VkPipelineRasterizationStateCreateInfo structure.
26.11.1. Basic Polygon Rasterization
The first step of polygon rasterization is to determine whether the triangle is back-facing or front-facing. This determination is made based on the sign of the (clipped or unclipped) polygon’s area computed in framebuffer coordinates. One way to compute this area is:
where and are the x and y framebuffer coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.
The interpretation of the sign of a is determined by the
VkPipelineRasterizationStateCreateInfo::frontFace
property of
the currently active pipeline.
Possible values are:
// Provided by VK_VERSION_1_0
typedef enum VkFrontFace {
VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
VK_FRONT_FACE_CLOCKWISE = 1,
} VkFrontFace;
-
VK_FRONT_FACE_COUNTER_CLOCKWISE
specifies that a triangle with positive area is considered front-facing. -
VK_FRONT_FACE_CLOCKWISE
specifies that a triangle with negative area is considered front-facing.
Any triangle which is not front-facing is back-facing, including zero-area triangles.
If the bound graphics pipeline state was created with the
VK_DYNAMIC_STATE_FRONT_FACE_EXT
dynamic state enabled then the front
face property is set dynamically by calling:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetFrontFaceEXT(
VkCommandBuffer commandBuffer,
VkFrontFace frontFace);
-
commandBuffer
is the command buffer into which the command will be recorded. -
frontFace
specifies the front face property to use for drawing.
Once the orientation of triangles is determined, they are culled according
to the VkPipelineRasterizationStateCreateInfo::cullMode
property
of the currently active pipeline.
Possible values are:
// Provided by VK_VERSION_1_0
typedef enum VkCullModeFlagBits {
VK_CULL_MODE_NONE = 0,
VK_CULL_MODE_FRONT_BIT = 0x00000001,
VK_CULL_MODE_BACK_BIT = 0x00000002,
VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
} VkCullModeFlagBits;
-
VK_CULL_MODE_NONE
specifies that no triangles are discarded -
VK_CULL_MODE_FRONT_BIT
specifies that front-facing triangles are discarded -
VK_CULL_MODE_BACK_BIT
specifies that back-facing triangles are discarded -
VK_CULL_MODE_FRONT_AND_BACK
specifies that all triangles are discarded.
Following culling, fragments are produced for any triangles which have not been discarded.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCullModeFlags;
VkCullModeFlags
is a bitmask type for setting a mask of zero or more
VkCullModeFlagBits.
If the bound graphics pipeline state was created with the
VK_DYNAMIC_STATE_CULL_MODE_EXT
dynamic state enabled then the cull
mode is set dynamically by calling:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetCullModeEXT(
VkCommandBuffer commandBuffer,
VkCullModeFlags cullMode);
-
commandBuffer
is the command buffer into which the command will be recorded. -
cullMode
specifies the cull mode property to use for drawing.
The rule for determining which fragments are produced by polygon rasterization is called point sampling. The two-dimensional projection obtained by taking the x and y framebuffer coordinates of the polygon’s vertices is formed. Fragments are produced for any fragment area groups of pixels for which any sample points lie inside of this polygon. Coverage bits that correspond to sample points that satisfy the point sampling criteria are 1, other coverage bits are 0. Special treatment is given to a sample whose sample location lies on a polygon edge. In such a case, if two polygons lie on either side of a common edge (with identical endpoints) on which a sample point lies, then exactly one of the polygons must result in a covered sample for that fragment during rasterization. As for the data associated with each fragment produced by rasterizing a polygon, we begin by specifying how these values are produced for fragments in a triangle.
Barycentric coordinates are a set of three numbers, a, b, and c, each in the range [0,1], with a + b + c = 1. These coordinates uniquely specify any point p within the triangle or on the triangle’s boundary as
-
p = a pa + b pb + c pc
where pa, pb, and pc are the vertices of the triangle. a, b, and c are determined by:
where A(lmn) denotes the area in framebuffer coordinates of the triangle with vertices l, m, and n.
Denote an associated datum at pa, pb, or pc as fa, fb, or fc, respectively.
The value of an associated datum f for a fragment produced by rasterizing a triangle, whether it be a shader output or the clip w coordinate, must be determined using perspective interpolation:
where wa, wb, and wc are the clip w
coordinates of pa, pb, and pc, respectively.
a, b, and c are the barycentric coordinates of the
location at which the data are produced - this must be the location of the
fragment center or the location of a sample.
When rasterizationSamples
is VK_SAMPLE_COUNT_1_BIT
, the fragment
center must be used.
Depth values for triangles must be determined using linear interpolation:
-
z = a za + b zb + c zc
where za, zb, and zc are the depth values of pa, pb, and pc, respectively.
The NoPerspective
and Flat
interpolation decorations can be used
with fragment shader inputs to declare how they are interpolated.
When neither decoration is applied, perspective interpolation is performed as described above.
When the NoPerspective
decoration is used,
linear interpolation is performed in the
same fashion as for depth values, as described above.
When the Flat
decoration is used, no interpolation is performed, and
outputs are taken from the corresponding input value of the
provoking vertex corresponding to that
primitive.
When the VK_AMD_shader_explicit_vertex_parameter
device extension is
enabled the CustomInterpAMD
interpolation decoration can also be used with fragment shader inputs
which indicate that the decorated inputs can only be accessed by the
extended instruction InterpolateAtVertexAMD
and allows accessing the
value of the inputs for individual vertices of the primitive.
When the fragmentShaderBarycentric
feature is enabled, the
PerVertexNV
interpolation
decoration can also be used with fragment shader inputs which indicate
that the decorated inputs are not interpolated and can only be accessed
using an extra array dimension, where the extra index identifies one of the
vertices of the primitive that produced the fragment.
For a polygon with more than three edges, such as are produced by clipping a triangle, a convex combination of the values of the datum at the polygon’s vertices must be used to obtain the value assigned to each fragment produced by the rasterization algorithm. That is, it must be the case that at every fragment
where n is the number of vertices in the polygon and fi is the value of f at vertex i. For each i, 0 ≤ ai ≤ 1 and . The values of ai may differ from fragment to fragment, but at vertex i, ai = 1 and aj = 0 for j ≠ i.
Note
One algorithm that achieves the required behavior is to triangulate a polygon (without adding any vertices) and then treat each triangle individually as already discussed. A scan-line rasterizer that linearly interpolates data along each edge and then linearly interpolates data across each horizontal span from edge to edge also satisfies the restrictions (in this case, the numerator and denominator of equation [triangle_perspective_interpolation] are iterated independently and a division performed for each fragment). |
26.11.2. Polygon Mode
Possible values of the
VkPipelineRasterizationStateCreateInfo::polygonMode
property of
the currently active pipeline, specifying the method of rasterization for
polygons, are:
// Provided by VK_VERSION_1_0
typedef enum VkPolygonMode {
VK_POLYGON_MODE_FILL = 0,
VK_POLYGON_MODE_LINE = 1,
VK_POLYGON_MODE_POINT = 2,
// Provided by VK_NV_fill_rectangle
VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000,
} VkPolygonMode;
-
VK_POLYGON_MODE_POINT
specifies that polygon vertices are drawn as points. -
VK_POLYGON_MODE_LINE
specifies that polygon edges are drawn as line segments. -
VK_POLYGON_MODE_FILL
specifies that polygons are rendered using the polygon rasterization rules in this section. -
VK_POLYGON_MODE_FILL_RECTANGLE_NV
specifies that polygons are rendered using polygon rasterization rules, modified to consider a sample within the primitive if the sample location is inside the axis-aligned bounding box of the triangle after projection. Note that the barycentric weights used in attribute interpolation can extend outside the range [0,1] when these primitives are shaded. Special treatment is given to a sample position on the boundary edge of the bounding box. In such a case, if two rectangles lie on either side of a common edge (with identical endpoints) on which a sample position lies, then exactly one of the triangles must produce a fragment that covers that sample during rasterization.Polygons rendered in
VK_POLYGON_MODE_FILL_RECTANGLE_NV
mode may be clipped by the frustum or by user clip planes. If clipping is applied, the triangle is culled rather than clipped.Area calculation and facingness are determined for
VK_POLYGON_MODE_FILL_RECTANGLE_NV
mode using the triangle’s vertices.
These modes affect only the final rasterization of polygons: in particular, a polygon’s vertices are shaded and the polygon is clipped and possibly culled before these modes are applied.
26.11.3. Depth Bias
The depth values of all fragments generated by the rasterization of a
polygon can be offset by a single value that is computed for that polygon.
This behavior is controlled by the depthBiasEnable
,
depthBiasConstantFactor
, depthBiasClamp
, and
depthBiasSlopeFactor
members of
VkPipelineRasterizationStateCreateInfo, or by the corresponding
parameters to the vkCmdSetDepthBias
command if depth bias state is
dynamic.
// Provided by VK_VERSION_1_0
void vkCmdSetDepthBias(
VkCommandBuffer commandBuffer,
float depthBiasConstantFactor,
float depthBiasClamp,
float depthBiasSlopeFactor);
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthBiasConstantFactor
is a scalar factor controlling the constant depth value added to each fragment. -
depthBiasClamp
is the maximum (or minimum) depth bias of a fragment. -
depthBiasSlopeFactor
is a scalar factor applied to a fragment’s slope in depth bias calculations.
If depthBiasEnable
is VK_FALSE
, no depth bias is applied and the
fragment’s depth values are unchanged.
depthBiasSlopeFactor
scales the maximum depth slope of the polygon,
and depthBiasConstantFactor
scales an implementation-dependent
constant that relates to the usable resolution of the depth buffer.
The resulting values are summed to produce the depth bias value which is
then clamped to a minimum or maximum value specified by
depthBiasClamp
.
depthBiasSlopeFactor
, depthBiasConstantFactor
, and
depthBiasClamp
can each be positive, negative, or zero.
The maximum depth slope m of a triangle is
where (xf, yf, zf) is a point on the triangle. m may be approximated as
The minimum resolvable difference r is an implementation-dependent
parameter that depends on the depth buffer representation.
It is the smallest difference in framebuffer coordinate z values that
is guaranteed to remain distinct throughout polygon rasterization and in the
depth buffer.
All pairs of fragments generated by the rasterization of two polygons with
otherwise identical vertices, but z
f values that differ by
r, will have distinct depth values.
For fixed-point depth buffer representations, r is constant throughout the range of the entire depth buffer. For floating-point depth buffers, there is no single minimum resolvable difference. In this case, the minimum resolvable difference for a given polygon is dependent on the maximum exponent, e, in the range of z values spanned by the primitive. If n is the number of bits in the floating-point mantissa, the minimum resolvable difference, r, for the given primitive is defined as
-
r = 2e-n
If a triangle is rasterized using the
VK_POLYGON_MODE_FILL_RECTANGLE_NV
polygon mode, then this minimum
resolvable difference may not be resolvable for samples outside of the
triangle, where the depth is extrapolated.
If no depth buffer is present, r is undefined.
The bias value o for a polygon is
m is computed as described above. If the depth buffer uses a fixed-point representation, m is a function of depth values in the range [0,1], and o is applied to depth values in the same range.
For fixed-point depth buffers, fragment depth values are always limited to
the range [0,1] by clamping after depth bias addition is performed.
Unless the VK_EXT_depth_range_unrestricted
extension is enabled,
fragment depth values are clamped even when the depth buffer uses a
floating-point representation.
26.11.4. Conservative Rasterization
Polygon rasterization can be made conservative by setting
conservativeRasterizationMode
to
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
or
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
in
VkPipelineRasterizationConservativeStateCreateInfoEXT
.
The VkPipelineRasterizationConservativeStateCreateInfoEXT
state is set
by adding this structure to the pNext
chain of a
VkPipelineRasterizationStateCreateInfo
structure when creating the
graphics pipeline.
Enabling these modes also affects line and point rasterization if the
implementation sets
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativePointAndLineRasterization
to VK_TRUE
.
VkPipelineRasterizationConservativeStateCreateInfoEXT
is defined as:
// Provided by VK_EXT_conservative_rasterization
typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineRasterizationConservativeStateCreateFlagsEXT flags;
VkConservativeRasterizationModeEXT conservativeRasterizationMode;
float extraPrimitiveOverestimationSize;
} VkPipelineRasterizationConservativeStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
conservativeRasterizationMode
is the conservative rasterization mode to use. -
extraPrimitiveOverestimationSize
is the extra size in pixels to increase the generating primitive during conservative rasterization at each of its edges inX
andY
equally in screen space beyond the base overestimation specified inVkPhysicalDeviceConservativeRasterizationPropertiesEXT
::primitiveOverestimationSize
.
// Provided by VK_EXT_conservative_rasterization
typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT;
VkPipelineRasterizationConservativeStateCreateFlagsEXT
is a bitmask
type for setting a mask, but is currently reserved for future use.
Possible values of
VkPipelineRasterizationConservativeStateCreateInfoEXT::conservativeRasterizationMode
,
specifying the conservative rasterization mode are:
// Provided by VK_EXT_conservative_rasterization
typedef enum VkConservativeRasterizationModeEXT {
VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0,
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1,
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2,
} VkConservativeRasterizationModeEXT;
-
VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
specifies that conservative rasterization is disabled and rasterization proceeds as normal. -
VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
specifies that conservative rasterization is enabled in overestimation mode. -
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
specifies that conservative rasterization is enabled in underestimation mode.
When overestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made of whether any portion of the pixel (including its edges and corners) is covered by the primitive. If any portion of the pixel is covered, then all bits of the coverage mask for the fragment corresponding to that pixel are enabled. If the render pass has a fragment density map attachment and any bit of the coverage mask for the fragment is enabled, then all bits of the coverage mask for the fragment are enabled.
If the implementation supports
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativeRasterizationPostDepthCoverage
and the
PostDepthCoverage
execution mode is specified the SampleMask
built-in input variable will
reflect the coverage after the early per-fragment depth and stencil tests
are applied.
For the purposes of evaluating which pixels are covered by the primitive,
implementations can increase the size of the primitive by up to
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::primitiveOverestimationSize
pixels at each of the primitive edges.
This may increase the number of fragments generated by this primitive and
represents an overestimation of the pixel coverage.
This overestimation size can be increased further by setting the
extraPrimitiveOverestimationSize
value above 0.0
in steps of
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::extraPrimitiveOverestimationSizeGranularity
up to and including
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::extraPrimitiveOverestimationSize
.
This will: further increase the number of fragments generated by this
primitive.
The actual precision of the overestimation size used for conservative
rasterization may vary between implementations and produce results that
only approximate the primitiveOverestimationSize
and
extraPrimitiveOverestimationSizeGranularity
properties.
Implementations may especially vary these approximations when the render
pass has a fragment density map and the fragment area covers multiple
pixels.
For triangles if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
is enabled, fragments will be generated if the primitive area covers any
portion of any pixel inside the fragment area, including their edges or
corners.
The tie-breaking rule described in Basic Polygon
Rasterization does not apply during conservative rasterization and
coverage is set for all fragments generated from shared edges of polygons.
Degenerate triangles that evaluate to zero area after rasterization, even
for pixels containing a vertex or edge of the zero-area polygon, will be
culled if
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::degenerateTrianglesRasterized
is VK_FALSE
or will generate fragments if
degenerateTrianglesRasterized
is VK_TRUE
.
The fragment input values for these degenerate triangles take their
attribute and depth values from the provoking vertex.
Degenerate triangles are considered backfacing and the application can
enable backface culling if desired.
Triangles that are zero area before rasterization may be culled regardless.
For lines if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
is
enabled, and the implementation sets
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativePointAndLineRasterization
to VK_TRUE
, fragments will be generated if the line covers any portion
of any pixel inside the fragment area, including their edges or corners.
Degenerate lines that evaluate to zero length after rasterization will be
culled if
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::degenerateLinesRasterized
is VK_FALSE
or will generate fragments if
degenerateLinesRasterized
is VK_TRUE
.
The fragments input values for these degenerate lines take their attribute
and depth values from the provoking vertex.
Lines that are zero length before rasterization may be culled regardless.
For points if VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
is
enabled, and the implementation sets
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativePointAndLineRasterization
to VK_TRUE
, fragments will be generated if the point square covers any
portion of any pixel inside the fragment area, including their edges or
corners.
When underestimate conservative rasterization is enabled, rather than evaluating coverage at individual sample locations, a determination is made of whether all of the pixel (including its edges and corners) is covered by the primitive. If the entire pixel is covered, then a fragment is generated with all bits of its coverage mask corresponding to the pixel enabled, otherwise the pixel is not considered covered even if some portion of the pixel is covered. The fragment is discarded if no pixels inside the fragment area are considered covered. If the render pass has a fragment density map attachment and any pixel inside the fragment area is not considered covered, then the fragment is discarded even if some pixels are considered covered.
If the implementation supports
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativeRasterizationPostDepthCoverage
and the
PostDepthCoverage
execution mode is specified the SampleMask
built-in input variable will
reflect the coverage after the early per-fragment depth and stencil tests
are applied.
For triangles, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
is enabled, fragments will only be generated if any pixel inside the
fragment area is fully covered by the generating primitive, including its
edges and corners.
For lines, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
is
enabled, fragments will be generated if any pixel inside the fragment area,
including its edges and corners, are entirely covered by the line.
For points, if VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
is
enabled, fragments will only be generated if the point square covers the
entirety of any pixel square inside the fragment area, including its edges
or corners.
If the render pass has a fragment density map and
VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
is enabled,
fragments will only be generated if the entirety of all pixels inside the
fragment area are covered by the generating primitive, line, or point.
For both overestimate and underestimate conservative rasterization modes a
fragment has all of its pixel squares fully covered by the generating
primitive must set FullyCoveredEXT
to VK_TRUE
if the
implementation enables the
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
::fullyCoveredFragmentShaderInputVariable
feature.
When the use of a shading rate image
results in fragments covering multiple pixels, coverage for conservative
rasterization is still evaluated on a per-pixel basis and may result in
fragments with partial coverage.
For fragment shader inputs decorated with FullyCoveredEXT
, a fragment
is considered fully covered if and only if all pixels in the fragment are
fully covered by the generating primitive.
27. Fragment Operations
Fragments produced by rasterization go through a number of operations to determine whether or how values produced by fragment shading are written to the framebuffer.
The following fragment operations adhere to rasterization order, and are typically performed in this order:
The coverage mask generated by
rasterization describes the initial coverage of each sample covered by the
fragment.
Fragment operations will update the coverage mask to add or subtract
coverage where appropriate.
If a fragment operation results in all bits of the coverage mask being 0
,
the fragment is discarded, and no further operations are performed.
Fragments can also be programmatically discarded in a fragment shader by
executing
OpDemoteToHelperInvocationEXT
or
OpKill
.
If post-depth coverage is enabled, the sample mask test is instead performed after the depth test.
If early per-fragment operations are enabled, fragment shading and multisample coverage operations are instead performed after sample counting.
Once all fragment operations have completed, fragment shader outputs for covered color attachment samples pass through framebuffer operations.
27.1. Discard Rectangles Test
The discard rectangle test compares the framebuffer coordinates (xf,yf) of each sample covered by a fragment against a set of discard rectangles.
Each discard rectangle is defined by a VkRect2D. These values are either set by the VkPipelineDiscardRectangleStateCreateInfoEXT structure during pipeline creation, or dynamically by the vkCmdSetDiscardRectangleEXT command.
A given sample is considered inside a discard rectangle if the xf is
in the range [VkRect2D::offset.x, VkRect2D::offset.x +
VkRect2D::extent.x), and yf is in the range
[VkRect2D::offset.y, VkRect2D::offset.y +
VkRect2D::extent.y).
If the test is set to be inclusive, samples that are not inside any of the
discard rectangles will have their coverage set to 0
.
If the test is set to be exclusive, samples that are inside any of the
discard rectangles will have their coverage set to 0
.
If no discard rectangles are specified, the coverage mask is unmodified by this operation.
The VkPipelineDiscardRectangleStateCreateInfoEXT
structure is defined
as:
// Provided by VK_EXT_discard_rectangles
typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineDiscardRectangleStateCreateFlagsEXT flags;
VkDiscardRectangleModeEXT discardRectangleMode;
uint32_t discardRectangleCount;
const VkRect2D* pDiscardRectangles;
} VkPipelineDiscardRectangleStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
discardRectangleMode
is a VkDiscardRectangleModeEXT value determining whether the discard rectangle test is inclusive or exclusive. -
discardRectangleCount
is the number of discard rectangles to use. -
pDiscardRectangles
is a pointer to an array of VkRect2D structures defining discard rectangles.
If the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
dynamic state is enabled
for a pipeline, the pDiscardRectangles
member is ignored.
When this structure is included in the pNext
chain of
VkGraphicsPipelineCreateInfo, it defines parameters of the discard
rectangle test.
If this structure is not included in the pNext
chain, it is equivalent
to specifying this structure with a discardRectangleCount
of 0
.
// Provided by VK_EXT_discard_rectangles
typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT;
VkPipelineDiscardRectangleStateCreateFlagsEXT
is a bitmask type for
setting a mask, but is currently reserved for future use.
VkDiscardRectangleModeEXT
values are:
// Provided by VK_EXT_discard_rectangles
typedef enum VkDiscardRectangleModeEXT {
VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0,
VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1,
} VkDiscardRectangleModeEXT;
-
VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
specifies that the discard rectangle test is inclusive. -
VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
specifies that the discard rectangle test is exclusive.
The discard rectangles can be set dynamically with the command:
// Provided by VK_EXT_discard_rectangles
void vkCmdSetDiscardRectangleEXT(
VkCommandBuffer commandBuffer,
uint32_t firstDiscardRectangle,
uint32_t discardRectangleCount,
const VkRect2D* pDiscardRectangles);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstDiscardRectangle
is the index of the first discard rectangle whose state is updated by the command. -
discardRectangleCount
is the number of discard rectangles whose state are updated by the command. -
pDiscardRectangles
is a pointer to an array of VkRect2D structures specifying discard rectangles.
The discard rectangle taken from element i of pDiscardRectangles
replace the current state for the discard rectangle at index
firstDiscardRectangle
+ i, for i in [0,
discardRectangleCount
).
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
27.2. Scissor Test
The scissor test compares the framebuffer coordinates (xf,yf) of
each sample covered by a fragment against a scissor rectangle at the index
equal to the fragment’s ViewportIndex
.
Each scissor rectangle is defined by a VkRect2D. These values are either set by the VkPipelineViewportStateCreateInfo structure during pipeline creation, or dynamically by the vkCmdSetScissor command.
A given sample is considered inside a scissor rectangle if xf is in
the range [VkRect2D::offset.x, VkRect2D::offset.x +
VkRect2D::extent.x), and yf is in the range
[VkRect2D::offset.y, VkRect2D::offset.y +
VkRect2D::extent.y).
Samples with coordinates outside the scissor rectangle at the corresponding
ViewportIndex
will have their coverage set to 0
.
If a render pass transform is enabled, the (offset.x
and
offset.y
) and (extent.width
and extent.height
) values are
transformed as described in render
pass transform before participating in the scissor test.
The scissor rectangles can be set dynamically with the command:
// Provided by VK_VERSION_1_0
void vkCmdSetScissor(
VkCommandBuffer commandBuffer,
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* pScissors);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstScissor
is the index of the first scissor whose state is updated by the command. -
scissorCount
is the number of scissors whose rectangles are updated by the command. -
pScissors
is a pointer to an array of VkRect2D structures defining scissor rectangles.
The scissor rectangles taken from element i of pScissors
replace
the current state for the scissor index firstScissor
+ i,
for i in [0, scissorCount
).
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_SCISSOR
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
27.3. Exclusive Scissor Test
The exclusive scissor test compares the framebuffer coordinates
(xf,yf) of each sample covered by a fragment against an exclusive
scissor rectangle at the index equal to the fragment’s
ViewportIndex
.
Each exclusive scissor rectangle is defined by a VkRect2D. These values are either set by the VkPipelineViewportExclusiveScissorStateCreateInfoNV structure during pipeline creation, or dynamically by the vkCmdSetExclusiveScissorNV command.
A given sample is considered inside an exclusive scissor rectangle if
xf is in the range [VkRect2D::offset.x,
VkRect2D::offset.x + VkRect2D::extent.x), and yf
is in the range [VkRect2D::offset.y, VkRect2D::offset.y
+ VkRect2D::extent.y).
Samples with coordinates inside the exclusive scissor rectangle at the
corresponding ViewportIndex
will have their coverage set to 0
.
If no exclusive scissor rectangles are specified, the coverage mask is unmodified by this operation.
The VkPipelineViewportExclusiveScissorStateCreateInfoNV
structure is
defined as:
// Provided by VK_NV_scissor_exclusive
typedef struct VkPipelineViewportExclusiveScissorStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t exclusiveScissorCount;
const VkRect2D* pExclusiveScissors;
} VkPipelineViewportExclusiveScissorStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
exclusiveScissorCount
is the number of exclusive scissor rectangles. -
pExclusiveScissors
is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.
If the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
dynamic state is enabled
for a pipeline, the pExclusiveScissors
member is ignored.
When this structure is included in the pNext
chain of
VkGraphicsPipelineCreateInfo, it defines parameters of the exclusive
scissor test.
If this structure is not included in the pNext
chain, it is equivalent
to specifying this structure with a exclusiveScissorCount
of 0
.
The exclusive scissor rectangles can be set dynamically with the command:
// Provided by VK_NV_scissor_exclusive
void vkCmdSetExclusiveScissorNV(
VkCommandBuffer commandBuffer,
uint32_t firstExclusiveScissor,
uint32_t exclusiveScissorCount,
const VkRect2D* pExclusiveScissors);
-
commandBuffer
is the command buffer into which the command will be recorded. -
firstExclusiveScissor
is the index of the first exclusive scissor rectangle whose state is updated by the command. -
exclusiveScissorCount
is the number of exclusive scissor rectangles updated by the command. -
pExclusiveScissors
is a pointer to an array of VkRect2D structures defining exclusive scissor rectangles.
The scissor rectangles taken from element i of
pExclusiveScissors
replace the current state for the scissor index
firstExclusiveScissor
+ i, for i in [0,
exclusiveScissorCount
).
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
27.4. Sample Mask Test
The sample mask test compares the coverage mask for a fragment with the sample mask defined by VkPipelineMultisampleStateCreateInfo::pSampleMask.
Each bit of the coverage mask is associated with a sample index as described
in the rasterization chapter.
If the bit in VkPipelineMultisampleStateCreateInfo::pSampleMask which
is associated with that same sample index is set to 0
, the coverage mask
bit is set to 0
.
27.5. Multisample Coverage
If a fragment shader is active and its entry point’s interface includes a
built-in output variable decorated with SampleMask
,
but not OverrideCoverageNV
,
the coverage mask is ANDed
with the bits of the SampleMask
built-in to generate a new coverage mask.
If the SampleMask
built-in is also decorated with
OverrideCoverageNV
, the coverage mask is replaced with the mask bits
set in the shader.
If sample shading is enabled, bits written to
SampleMask
corresponding to samples that are not being shaded by the
fragment shader invocation are ignored.
If no fragment shader is active, or if the active fragment shader does not
include SampleMask
in its interface, the coverage mask is not modified.
Next, the fragment alpha value and coverage mask are modified based on the
line coverage factor if the lineRasterizationMode
member of the
VkPipelineRasterizationStateCreateInfo structure is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
, and the
alphaToCoverageEnable
and alphaToOneEnable
members of the
VkPipelineMultisampleStateCreateInfo structure.
All alpha values in this section refer only to the alpha component of the
fragment shader output that has a Location
and Index
decoration of
zero (see the Fragment Output Interface
section).
If that shader output has an integer or unsigned integer type, then these
operations are skipped.
If the lineRasterizationMode
member of the
VkPipelineRasterizationStateCreateInfo structure is
VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
and the fragment
came from a line segment, then the alpha value is replaced by multiplying it
by the coverage factor for the fragment computed during
smooth line rasterization.
If alphaToCoverageEnable
is enabled, a temporary coverage mask is
generated where each bit is determined by the fragment’s alpha value, which
is ANDed with the fragment coverage mask.
No specific algorithm is specified for converting the alpha value to a temporary coverage mask. It is intended that the number of 1’s in this value be proportional to the alpha value (clamped to [0,1]), with all 1’s corresponding to a value of 1.0 and all 0’s corresponding to 0.0. The algorithm may be different at different framebuffer coordinates.
Note
Using different algorithms at different framebuffer coordinates may help to avoid artifacts caused by regular coverage sample locations. |
Next, if alphaToOneEnable
is enabled, each alpha value is replaced by
the maximum representable alpha value for fixed-point color buffers, or by
1.0 for floating-point buffers.
Otherwise, the alpha values are not changed.
27.6. Depth and Stencil Operations
Pipeline state controlling the depth bounds tests,
stencil test, and depth test is
specified through the members of the
VkPipelineDepthStencilStateCreateInfo
structure.
The VkPipelineDepthStencilStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineDepthStencilStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDepthStencilStateCreateFlags flags;
VkBool32 depthTestEnable;
VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
VkBool32 depthBoundsTestEnable;
VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
float minDepthBounds;
float maxDepthBounds;
} VkPipelineDepthStencilStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
depthTestEnable
controls whether depth testing is enabled. -
depthWriteEnable
controls whether depth writes are enabled whendepthTestEnable
isVK_TRUE
. Depth writes are always disabled whendepthTestEnable
isVK_FALSE
. -
depthCompareOp
is the comparison operator used in the depth test. -
depthBoundsTestEnable
controls whether depth bounds testing is enabled. -
stencilTestEnable
controls whether stencil testing is enabled. -
front
andback
control the parameters of the stencil test. -
minDepthBounds
is the minimum depth bound used in the depth bounds test. -
maxDepthBounds
is the maximum depth bound used in the depth bounds test.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
VkPipelineDepthStencilStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
27.7. Depth Bounds Test
The depth bounds test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a set of depth bounds.
The depth bounds are determined by two floating point values defining a
minimum (minDepthBounds
) and maximum (maxDepthBounds
) depth
value.
These values are either set by the
VkPipelineDepthStencilStateCreateInfo structure during pipeline
creation, or dynamically by
vkCmdSetDepthBoundsTestEnableEXT and
vkCmdSetDepthBounds.
A given sample is considered within the depth bounds if za is in the
range [minDepthBounds
,maxDepthBounds
].
Samples with depth attachment values outside of the depth bounds will have
their coverage set to 0
.
If the depth bounds test is disabled, or if there is no depth attachment, the coverage mask is unmodified by this operation.
To dynamically enable or disable the depth bounds test:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthBoundsTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthBoundsTestEnable);
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthBoundsTestEnable
specifies if the depth bounds test is enabled.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
To dynamically set the depth bounds range values call:
// Provided by VK_VERSION_1_0
void vkCmdSetDepthBounds(
VkCommandBuffer commandBuffer,
float minDepthBounds,
float maxDepthBounds);
-
commandBuffer
is the command buffer into which the command will be recorded. -
minDepthBounds
is the minimum depth bound. -
maxDepthBounds
is the maximum depth bound.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DEPTH_BOUNDS
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
27.8. Stencil Test
The stencil test compares the stencil attachment value sa in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against a stencil reference value.
If the render pass has a fragment density map attachment and the fragment covers multiple pixels, there is an implementation-dependent association of coverage samples to stencil attachment samples within the fragment. However, if all samples in the fragment are covered, and the stencil attachment value is updated as a result of this test, all stencil attachment samples will be updated.
If the stencil test is not enabled, as specified by
vkCmdSetStencilTestEnableEXT or
VkPipelineDepthStencilStateCreateInfo::stencilTestEnable
, or if
there is no stencil attachment, the coverage mask is unmodified by this
operation.
The stencil test is controlled by one of two sets of stencil-related state, the front stencil state and the back stencil state. Stencil tests and writes use the back stencil state when processing fragments generated by back-facing polygons, and the front stencil state when processing fragments generated by front-facing polygons or any other primitives.
The comparison performed is based on the VkCompareOp, compare mask
sc , and stencil reference value sr of the relevant state
set.
The compare mask and stencil reference value are set by either the
VkPipelineDepthStencilStateCreateInfo structure during pipeline
creation, or by the vkCmdSetStencilCompareMask and
vkCmdSetStencilReference commands respectively.
The compare operation is set by VkStencilOpState::compareOp
during pipeline creation.
The stencil reference and attachment values sr and sa are
each independently combined with the compare mask sc using a logical
AND
operation to create masked reference and attachment values
s'r and s'a.
s'r and s'a are used as A and B, respectively,
in the operation specified by VkCompareOp.
If the comparison evaluates to false, the coverage for the sample is set to
0
.
A new stencil value sg is generated according to a stencil operation
defined by VkStencilOp parameters set by
vkCmdSetStencilOpEXT or
VkPipelineDepthStencilStateCreateInfo.
If the stencil test fails, failOp
defines the stencil operation used.
If the stencil test passes however, the stencil op used is based on the
depth test - if it passes,
VkPipelineDepthStencilStateCreateInfo::passOp
is used, otherwise
VkPipelineDepthStencilStateCreateInfo::depthFailOp
is used.
The stencil attachment value sa is then updated with the generated
stencil value sg according to the write mask sw defined by
VkPipelineDepthStencilStateCreateInfo::writeMask
as:
-
sa = (sa & ¬sw) | (sg & sw)
To dynamically enable or disable the stencil test, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 stencilTestEnable);
-
commandBuffer
is the command buffer into which the command will be recorded. -
stencilTestEnable
specifies if the stencil test is enabled.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
To dynamically set the stencil operations, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetStencilOpEXT(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
VkStencilOp failOp,
VkStencilOp passOp,
VkStencilOp depthFailOp,
VkCompareOp compareOp);
-
commandBuffer
is the command buffer into which the command will be recorded. -
faceMask
is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the stencil operation. -
failOp
is a VkStencilOp value specifying the action performed on samples that fail the stencil test. -
passOp
is a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. -
depthFailOp
is a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. -
compareOp
is a VkCompareOp value specifying the comparison operator used in the stencil test.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_STENCIL_OP_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
The VkStencilOpState
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkStencilOpState {
VkStencilOp failOp;
VkStencilOp passOp;
VkStencilOp depthFailOp;
VkCompareOp compareOp;
uint32_t compareMask;
uint32_t writeMask;
uint32_t reference;
} VkStencilOpState;
-
failOp
is a VkStencilOp value specifying the action performed on samples that fail the stencil test. -
passOp
is a VkStencilOp value specifying the action performed on samples that pass both the depth and stencil tests. -
depthFailOp
is a VkStencilOp value specifying the action performed on samples that pass the stencil test and fail the depth test. -
compareOp
is a VkCompareOp value specifying the comparison operator used in the stencil test. -
compareMask
selects the bits of the unsigned integer stencil values participating in the stencil test. -
writeMask
selects the bits of the unsigned integer stencil values updated by the stencil test in the stencil framebuffer attachment. -
reference
is an integer reference value that is used in the unsigned stencil comparison.
To dynamically set the stencil compare mask call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilCompareMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t compareMask);
-
commandBuffer
is the command buffer into which the command will be recorded. -
faceMask
is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the compare mask. -
compareMask
is the new value to use as the stencil compare mask.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
VkStencilFaceFlagBits
values are:
// Provided by VK_VERSION_1_0
typedef enum VkStencilFaceFlagBits {
VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
VK_STENCIL_FACE_BACK_BIT = 0x00000002,
VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK,
} VkStencilFaceFlagBits;
-
VK_STENCIL_FACE_FRONT_BIT
specifies that only the front set of stencil state is updated. -
VK_STENCIL_FACE_BACK_BIT
specifies that only the back set of stencil state is updated. -
VK_STENCIL_FACE_FRONT_AND_BACK
is the combination ofVK_STENCIL_FACE_FRONT_BIT
andVK_STENCIL_FACE_BACK_BIT
, and specifies that both sets of stencil state are updated.
// Provided by VK_VERSION_1_0
typedef VkFlags VkStencilFaceFlags;
VkStencilFaceFlags
is a bitmask type for setting a mask of zero or
more VkStencilFaceFlagBits.
To dynamically set the stencil write mask call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilWriteMask(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t writeMask);
-
commandBuffer
is the command buffer into which the command will be recorded. -
faceMask
is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the write mask, as described above for vkCmdSetStencilCompareMask. -
writeMask
is the new value to use as the stencil write mask.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
To dynamically set the stencil reference value call:
// Provided by VK_VERSION_1_0
void vkCmdSetStencilReference(
VkCommandBuffer commandBuffer,
VkStencilFaceFlags faceMask,
uint32_t reference);
-
commandBuffer
is the command buffer into which the command will be recorded. -
faceMask
is a bitmask of VkStencilFaceFlagBits specifying the set of stencil state for which to update the reference value, as described above for vkCmdSetStencilCompareMask. -
reference
is the new value to use as the stencil reference value.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_STENCIL_REFERENCE
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
Possible values of VkStencilOpState::compareOp
, specifying the
stencil comparison function, are:
// Provided by VK_VERSION_1_0
typedef enum VkCompareOp {
VK_COMPARE_OP_NEVER = 0,
VK_COMPARE_OP_LESS = 1,
VK_COMPARE_OP_EQUAL = 2,
VK_COMPARE_OP_LESS_OR_EQUAL = 3,
VK_COMPARE_OP_GREATER = 4,
VK_COMPARE_OP_NOT_EQUAL = 5,
VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
VK_COMPARE_OP_ALWAYS = 7,
} VkCompareOp;
-
VK_COMPARE_OP_NEVER
specifies that the test evaluates to false. -
VK_COMPARE_OP_LESS
specifies that the test evaluates A < B. -
VK_COMPARE_OP_EQUAL
specifies that the test evaluates A = B. -
VK_COMPARE_OP_LESS_OR_EQUAL
specifies that the test evaluates A ≤ B. -
VK_COMPARE_OP_GREATER
specifies that the test evaluates A > B. -
VK_COMPARE_OP_NOT_EQUAL
specifies that the test evaluates A ≠ B. -
VK_COMPARE_OP_GREATER_OR_EQUAL
specifies that the test evaluates A ≥ B. -
VK_COMPARE_OP_ALWAYS
specifies that the test evaluates to true.
Possible values of the failOp
, passOp
, and depthFailOp
members of VkStencilOpState, specifying what happens to the stored
stencil value if this or certain subsequent tests fail or pass, are:
// Provided by VK_VERSION_1_0
typedef enum VkStencilOp {
VK_STENCIL_OP_KEEP = 0,
VK_STENCIL_OP_ZERO = 1,
VK_STENCIL_OP_REPLACE = 2,
VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
VK_STENCIL_OP_INVERT = 5,
VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
} VkStencilOp;
-
VK_STENCIL_OP_KEEP
keeps the current value. -
VK_STENCIL_OP_ZERO
sets the value to 0. -
VK_STENCIL_OP_REPLACE
sets the value toreference
. -
VK_STENCIL_OP_INCREMENT_AND_CLAMP
increments the current value and clamps to the maximum representable unsigned value. -
VK_STENCIL_OP_DECREMENT_AND_CLAMP
decrements the current value and clamps to 0. -
VK_STENCIL_OP_INVERT
bitwise-inverts the current value. -
VK_STENCIL_OP_INCREMENT_AND_WRAP
increments the current value and wraps to 0 when the maximum value would have been exceeded. -
VK_STENCIL_OP_DECREMENT_AND_WRAP
decrements the current value and wraps to the maximum possible value when the value would go below 0.
For purposes of increment and decrement, the stencil bits are considered as an unsigned integer.
27.9. Depth Test
The depth test compares the depth value za in the depth/stencil attachment at each sample’s framebuffer coordinates (xf,yf) and sample index i against the sample’s depth value zf.
If the render pass has a fragment density map attachment and the fragment covers multiple pixels, there is an implementation-dependent association of rasterization samples to depth attachment samples within the fragment. However, if all samples in the fragment are covered, and the depth attachment value is updated as a result of this test, all depth attachment samples will be updated.
If the depth test is not enabled, as specified by
vkCmdSetDepthTestEnableEXT or
VkPipelineDepthStencilStateCreateInfo::depthTestEnable
, or if
there is no depth attachment, the coverage mask is unmodified by this
operation.
The comparison performed is based on the VkCompareOp, set by
vkCmdSetDepthCompareOpEXT or
VkPipelineDepthStencilStateCreateInfo::depthCompareOp
during
pipeline creation.
zf and za are used as A and B, respectively, in
the operation specified by the VkCompareOp.
If VkPipelineRasterizationStateCreateInfo::depthClampEnable
is
enabled, before the sample’s z
f is compared to
z
a, z
f is clamped to [min(n,f),max(n,f)],
where n and f are the minDepth
and maxDepth
depth
range values of the viewport used by this fragment, respectively.
If the comparison evaluates to false, the coverage for the sample is set to
0
.
If depth writes are enabled, as specified by
vkCmdSetDepthWriteEnableEXT or
VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
, and the
comparison evaluated to true, the depth attachment value za is set
to the sample’s depth value zf.
If the depth attachment has a fixed-point format and zf is outside of the range [0.0,1.0], it is clamped to that range before writing.
To dynamically enable or disable the depth test, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthTestEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthTestEnable);
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthTestEnable
specifies if the depth test is enabled.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
To dynamically set the depth compare operations, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthCompareOpEXT(
VkCommandBuffer commandBuffer,
VkCompareOp depthCompareOp);
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthCompareOp
specifies the depth comparison operator.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
To dynamically enable or disable depth writes, call:
// Provided by VK_EXT_extended_dynamic_state
void vkCmdSetDepthWriteEnableEXT(
VkCommandBuffer commandBuffer,
VkBool32 depthWriteEnable);
-
commandBuffer
is the command buffer into which the command will be recorded. -
depthWriteEnable
specifies if depth writes are enabled.
This command sets the state for a given draw when the graphics pipeline is
created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT
set in
VkPipelineDynamicStateCreateInfo::pDynamicStates
.
27.10. Representative Fragment Test
The representative fragment test allows implementations to reduce the amount of rasterization and fragment processing work performed for each point, line, or triangle primitive. For any primitive that produces one or more fragments that pass all prior early fragment tests, the implementation may choose one or more “representative” fragments for processing and discard all other fragments. For draw calls rendering multiple points, lines, or triangles arranged in lists, strips, or fans, the representative fragment test is performed independently for each of those primitives. The set of fragments discarded by the representative fragment test is implementation-dependent. In some cases, the representative fragment test may not discard any fragments for a given primitive.
If the pNext
chain of VkGraphicsPipelineCreateInfo includes a
VkPipelineRepresentativeFragmentTestStateCreateInfoNV
structure, then
that structure includes parameters that control the representative fragment
test.
The VkPipelineRepresentativeFragmentTestStateCreateInfoNV
structure is
defined as:
// Provided by VK_NV_representative_fragment_test
typedef struct VkPipelineRepresentativeFragmentTestStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 representativeFragmentTestEnable;
} VkPipelineRepresentativeFragmentTestStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
representativeFragmentTestEnable
controls whether the representative fragment test is enabled.
If this structure is not present, representativeFragmentTestEnable
is
considered to be VK_FALSE
, and the representative fragment test is
disabled.
If early fragment tests are not enabled in the active fragment shader, the representative fragment shader test has no effect, even if enabled.
27.11. Sample Counting
Occlusion queries use query pool entries to track the number of samples that pass all the per-fragment tests. The mechanism of collecting an occlusion query value is described in Occlusion Queries.
The occlusion query sample counter increments by one for each sample with a coverage value of 1 in each fragment that survives all the per-fragment tests, including scissor, exclusive scissor, sample mask, alpha to coverage, stencil, and depth tests.
27.12. Fragment Coverage To Color
The VkPipelineCoverageToColorStateCreateInfoNV
structure is defined
as:
// Provided by VK_NV_fragment_coverage_to_color
typedef struct VkPipelineCoverageToColorStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineCoverageToColorStateCreateFlagsNV flags;
VkBool32 coverageToColorEnable;
uint32_t coverageToColorLocation;
} VkPipelineCoverageToColorStateCreateInfoNV;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure -
flags
is reserved for future use. -
coverageToColorEnable
controls whether the fragment coverage value replaces a fragment color output. -
coverageToColorLocation
controls which fragment shader color output value is replaced.
If the pNext
chain of VkPipelineMultisampleStateCreateInfo
includes a VkPipelineCoverageToColorStateCreateInfoNV
structure, then
that structure controls whether the fragment coverage is substituted for a
fragment color output and, if so, which output is replaced.
If coverageToColorEnable
is VK_TRUE
, the
coverage mask replaces the first
component of the color value corresponding to the fragment shader output
location with Location
equal to coverageToColorLocation
and
Index
equal to zero.
If the color attachment format has fewer bits than the coverage mask, the
low bits of the sample coverage mask are taken without any clamping.
If the color attachment format has more bits than the coverage mask, the
high bits of the sample coverage mask are filled with zeros.
If coverageToColorEnable
is VK_FALSE
, these operations are
skipped.
If this structure is not present, it is as if coverageToColorEnable
is
VK_FALSE
.
// Provided by VK_NV_fragment_coverage_to_color
typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV;
VkPipelineCoverageToColorStateCreateFlagsNV
is a bitmask type for
setting a mask, but is currently reserved for future use.
27.13. Coverage Reduction
Coverage reduction takes the coverage information for a fragment and converts that to a boolean coverage value for each color sample in each pixel covered by the fragment.
27.13.1. Pixel Coverage
Coverage for each pixel is first extracted from the total fragment coverage
mask.
This consists of rasterizationSamples
unique coverage samples for each
pixel in the fragment area, each with a unique
sample index.
If the fragment only contains a single pixel, coverage for the pixel is
equivalent to the fragment coverage.
If the render pass has a fragment density map attachment and the fragment covers multiple pixels, pixel coverage is generated in an implementation-dependent manner. If all samples in the fragment are covered, all samples will be covered in each pixel coverage.
If a shading rate image is used, and the fragment covers multiple pixels, each pixel’s coverage consists of the coverage samples corresponding to that pixel, and each sample retains its unique sample index i.
27.13.2. Color Sample Coverage
Once pixel coverage is determined, coverage for each individual color sample corresponding to that pixel is determined.
If the number of rasterizationSamples
is identical to the number of
samples in the color attachments, a color sample is covered if the pixel
coverage sample with the same sample index i is covered.
Otherwise, the coverage for each color sample is computed from the pixel
coverage as follows.
If the VK_AMD_mixed_attachment_samples
extension is enabled, for color
samples present in the color attachments, a color sample is covered if the
pixel coverage sample with the same sample index i is covered; additional pixel coverage samples are
discarded.
When the VK_NV_coverage_reduction_mode
extension is enabled, the pipeline
state controlling coverage reduction is specified through the members of the
VkPipelineCoverageReductionStateCreateInfoNV
structure.
The VkPipelineCoverageReductionStateCreateInfoNV
structure is defined
as:
// Provided by VK_NV_coverage_reduction_mode
typedef struct VkPipelineCoverageReductionStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineCoverageReductionStateCreateFlagsNV flags;
VkCoverageReductionModeNV coverageReductionMode;
} VkPipelineCoverageReductionStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
coverageReductionMode
is a VkCoverageReductionModeNV value controlling how color sample coverage is generated from pixel coverage.
If this structure is not present, or if the extension is not enabled, the default coverage reduction mode is inferred as follows:
-
If the
VK_NV_framebuffer_mixed_samples
extension is enabled, then it is as if thecoverageReductionMode
isVK_COVERAGE_REDUCTION_MODE_MERGE_NV
. -
If the
VK_AMD_mixed_attachment_samples
extension is enabled, then it is as if thecoverageReductionMode
isVK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV
. -
If both
VK_NV_framebuffer_mixed_samples
andVK_AMD_mixed_attachment_samples
are enabled, then the default coverage reduction mode is implementation-dependent.
// Provided by VK_NV_coverage_reduction_mode
typedef VkFlags VkPipelineCoverageReductionStateCreateFlagsNV;
VkPipelineCoverageReductionStateCreateFlagsNV
is a bitmask type for
setting a mask, but is currently reserved for future use.
Possible values of
VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode
,
specifying how color sample coverage is generated from pixel coverage, are:
// Provided by VK_NV_coverage_reduction_mode
typedef enum VkCoverageReductionModeNV {
VK_COVERAGE_REDUCTION_MODE_MERGE_NV = 0,
VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV = 1,
} VkCoverageReductionModeNV;
-
VK_COVERAGE_REDUCTION_MODE_MERGE_NV
specifies that each color sample will be associated with an implementation-dependent subset of samples in the pixel coverage. If any of those associated samples are covered, the color sample is covered. -
VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV
specifies that for color samples present in the color attachments, a color sample is covered if the pixel coverage sample with the same sample index i is covered; other pixel coverage samples are discarded.
To query the set of mixed sample combinations of coverage reduction mode, rasterization samples and color, depth, stencil attachment sample counts that are supported by a physical device, call:
// Provided by VK_NV_coverage_reduction_mode
VkResult vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV(
VkPhysicalDevice physicalDevice,
uint32_t* pCombinationCount,
VkFramebufferMixedSamplesCombinationNV* pCombinations);
-
physicalDevice
is the physical device from which to query the set of combinations. -
pCombinationCount
is a pointer to an integer related to the number of combinations available or queried, as described below. -
pCombinations
is eitherNULL
or a pointer to an array of VkFramebufferMixedSamplesCombinationNV values, indicating the supported combinations of coverage reduction mode, rasterization samples, and color, depth, stencil attachment sample counts.
If pCombinations
is NULL
, then the number of supported combinations
for the given physicalDevice
is returned in pCombinationCount
.
Otherwise, pCombinationCount
must point to a variable set by the user
to the number of elements in the pCombinations
array, and on return
the variable is overwritten with the number of values actually written to
pCombinations
.
If the value of pCombinationCount
is less than the number of
combinations supported for the given physicalDevice
, at most
pCombinationCount
values will be written pCombinations
and
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate
that not all the supported values were returned.
The VkFramebufferMixedSamplesCombinationNV
structure is defined as:
// Provided by VK_NV_coverage_reduction_mode
typedef struct VkFramebufferMixedSamplesCombinationNV {
VkStructureType sType;
void* pNext;
VkCoverageReductionModeNV coverageReductionMode;
VkSampleCountFlagBits rasterizationSamples;
VkSampleCountFlags depthStencilSamples;
VkSampleCountFlags colorSamples;
} VkFramebufferMixedSamplesCombinationNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
coverageReductionMode
is a VkCoverageReductionModeNV value specifying the coverage reduction mode. -
rasterizationSamples
specifies the number of rasterization samples in the supported combination. -
depthStencilSamples
specifies the number of samples in the depth stencil attachment in the supported combination. A value of 0 indicates the combination does not have a depth stencil attachment. -
colorSamples
specifies the number of color samples in a color attachment in the supported combination. A value of 0 indicates the combination does not have a color attachment.
27.13.3. Coverage Modulation
As part of coverage reduction, fragment color values can also be modulated (multiplied) by a value that is a function of fraction of covered rasterization samples associated with that color sample.
Pipeline state controlling coverage modulation is specified through the
members of the VkPipelineCoverageModulationStateCreateInfoNV
structure.
The VkPipelineCoverageModulationStateCreateInfoNV
structure is defined
as:
// Provided by VK_NV_framebuffer_mixed_samples
typedef struct VkPipelineCoverageModulationStateCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineCoverageModulationStateCreateFlagsNV flags;
VkCoverageModulationModeNV coverageModulationMode;
VkBool32 coverageModulationTableEnable;
uint32_t coverageModulationTableCount;
const float* pCoverageModulationTable;
} VkPipelineCoverageModulationStateCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
coverageModulationMode
is a VkCoverageModulationModeNV value controlling which color components are modulated. -
coverageModulationTableEnable
controls whether the modulation factor is looked up from a table inpCoverageModulationTable
. -
coverageModulationTableCount
is the number of elements inpCoverageModulationTable
. -
pCoverageModulationTable
is a table of modulation factors containing a value for each number of covered samples.
If coverageModulationTableEnable
is VK_FALSE
, then for each
color sample the associated bits of the pixel coverage are counted and
divided by the number of associated bits to produce a modulation factor
R in the range (0,1] (a value of zero would have been killed due
to a color coverage of 0).
Specifically:
-
N = value of
rasterizationSamples
-
M = value of VkAttachmentDescription::
samples
for any color attachments -
R = popcount(associated coverage bits) / (N / M)
If coverageModulationTableEnable
is VK_TRUE
, the value R
is computed using a programmable lookup table.
The lookup table has N / M elements, and the element of the table is
selected by:
-
R =
pCoverageModulationTable
[popcount(associated coverage bits)-1]
Note that the table does not have an entry for popcount(associated coverage bits) = 0, because such samples would have been killed.
The values of pCoverageModulationTable
may be rounded to an
implementation-dependent precision, which is at least as fine as 1 /
N, and clamped to [0,1].
For each color attachment with a floating point or normalized color format,
each fragment output color value is replicated to M values which can
each be modulated (multiplied) by that color sample’s associated value of
R.
Which components are modulated is controlled by
coverageModulationMode
.
If this structure is not present, it is as if coverageModulationMode
is VK_COVERAGE_MODULATION_MODE_NONE_NV
.
If the coverage reduction mode is
VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV
, each color sample is
associated with only a single coverage sample.
In this case, it is as if coverageModulationMode
is
VK_COVERAGE_MODULATION_MODE_NONE_NV
.
// Provided by VK_NV_framebuffer_mixed_samples
typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV;
VkPipelineCoverageModulationStateCreateFlagsNV
is a bitmask type for
setting a mask, but is currently reserved for future use.
Possible values of
VkPipelineCoverageModulationStateCreateInfoNV::coverageModulationMode
,
specifying which color components are modulated, are:
// Provided by VK_NV_framebuffer_mixed_samples
typedef enum VkCoverageModulationModeNV {
VK_COVERAGE_MODULATION_MODE_NONE_NV = 0,
VK_COVERAGE_MODULATION_MODE_RGB_NV = 1,
VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2,
VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3,
} VkCoverageModulationModeNV;
-
VK_COVERAGE_MODULATION_MODE_NONE_NV
specifies that no components are multiplied by the modulation factor. -
VK_COVERAGE_MODULATION_MODE_RGB_NV
specifies that the red, green, and blue components are multiplied by the modulation factor. -
VK_COVERAGE_MODULATION_MODE_ALPHA_NV
specifies that the alpha component is multiplied by the modulation factor. -
VK_COVERAGE_MODULATION_MODE_RGBA_NV
specifies that all components are multiplied by the modulation factor.
28. The Framebuffer
28.1. Blending
Blending combines the incoming source fragment’s R, G, B, and A values with the destination R, G, B, and A values of each sample stored in the framebuffer at the fragment’s (xf,yf) location. Blending is performed for each color sample covered by the fragment, rather than just once for each fragment.
Source and destination values are combined according to the blend operation, quadruplets of source and destination weighting factors determined by the blend factors, and a blend constant, to obtain a new set of R, G, B, and A values, as described below.
Blending is computed and applied separately to each color attachment used by the subpass, with separate controls for each attachment.
Prior to performing the blend operation, signed and unsigned normalized fixed-point color components undergo an implied conversion to floating-point as specified by Conversion from Normalized Fixed-Point to Floating-Point. Blending computations are treated as if carried out in floating-point, and basic blend operations are performed with a precision and dynamic range no lower than that used to represent destination components. Advanced blending operations are performed with a precision and dynamic range no lower than the smaller of that used to represent destination components or that used to represent 16-bit floating-point values.
Note
Blending is only defined for floating-point, UNORM, SNORM, and sRGB formats.
Within those formats, the implementation may only support blending on some
subset of them.
Which formats support blending is indicated by
|
The pipeline blend state is included in the
VkPipelineColorBlendStateCreateInfo
structure during graphics pipeline
creation:
The VkPipelineColorBlendStateCreateInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineColorBlendStateCreateFlags flags;
VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineColorBlendAttachmentState* pAttachments;
float blendConstants[4];
} VkPipelineColorBlendStateCreateInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
logicOpEnable
controls whether to apply Logical Operations. -
logicOp
selects which logical operation to apply. -
attachmentCount
is the number ofVkPipelineColorBlendAttachmentState
elements inpAttachments
. This value must equal thecolorAttachmentCount
for the subpass in which this pipeline is used. -
pAttachments
: is a pointer to an array of per target attachment states. -
blendConstants
is a pointer to an array of four values used as the R, G, B, and A components of the blend constant that are used in blending, depending on the blend factor.
Each element of the pAttachments
array is a
VkPipelineColorBlendAttachmentState structure specifying per-target
blending state for each individual color attachment.
If the independent blending feature is not
enabled on the device, all VkPipelineColorBlendAttachmentState
elements in the pAttachments
array must be identical.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineColorBlendStateCreateFlags;
VkPipelineColorBlendStateCreateFlags
is a bitmask type for setting a
mask, but is currently reserved for future use.
The VkPipelineColorBlendAttachmentState
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineColorBlendAttachmentState {
VkBool32 blendEnable;
VkBlendFactor srcColorBlendFactor;
VkBlendFactor dstColorBlendFactor;
VkBlendOp colorBlendOp;
VkBlendFactor srcAlphaBlendFactor;
VkBlendFactor dstAlphaBlendFactor;
VkBlendOp alphaBlendOp;
VkColorComponentFlags colorWriteMask;
} VkPipelineColorBlendAttachmentState;
-
blendEnable
controls whether blending is enabled for the corresponding color attachment. If blending is not enabled, the source fragment’s color for that attachment is passed through unmodified. -
srcColorBlendFactor
selects which blend factor is used to determine the source factors (Sr,Sg,Sb). -
dstColorBlendFactor
selects which blend factor is used to determine the destination factors (Dr,Dg,Db). -
colorBlendOp
selects which blend operation is used to calculate the RGB values to write to the color attachment. -
srcAlphaBlendFactor
selects which blend factor is used to determine the source factor Sa. -
dstAlphaBlendFactor
selects which blend factor is used to determine the destination factor Da. -
alphaBlendOp
selects which blend operation is use to calculate the alpha values to write to the color attachment. -
colorWriteMask
is a bitmask of VkColorComponentFlagBits specifying which of the R, G, B, and/or A components are enabled for writing, as described for the Color Write Mask.
28.1.1. Blend Factors
The source and destination color and alpha blending factors are selected from the enum:
// Provided by VK_VERSION_1_0
typedef enum VkBlendFactor {
VK_BLEND_FACTOR_ZERO = 0,
VK_BLEND_FACTOR_ONE = 1,
VK_BLEND_FACTOR_SRC_COLOR = 2,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
VK_BLEND_FACTOR_DST_COLOR = 4,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
VK_BLEND_FACTOR_SRC_ALPHA = 6,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
VK_BLEND_FACTOR_DST_ALPHA = 8,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
VK_BLEND_FACTOR_SRC1_COLOR = 15,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
VK_BLEND_FACTOR_SRC1_ALPHA = 17,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
} VkBlendFactor;
The semantics of each enum value is described in the table below:
VkBlendFactor | RGB Blend Factors (Sr,Sg,Sb) or (Dr,Dg,Db) | Alpha Blend Factor (Sa or Da) |
---|---|---|
|
(0,0,0) |
0 |
|
(1,1,1) |
1 |
|
(Rs0,Gs0,Bs0) |
As0 |
|
(1-Rs0,1-Gs0,1-Bs0) |
1-As0 |
|
(Rd,Gd,Bd) |
Ad |
|
(1-Rd,1-Gd,1-Bd) |
1-Ad |
|
(As0,As0,As0) |
As0 |
|
(1-As0,1-As0,1-As0) |
1-As0 |
|
(Ad,Ad,Ad) |
Ad |
|
(1-Ad,1-Ad,1-Ad) |
1-Ad |
|
(Rc,Gc,Bc) |
Ac |
|
(1-Rc,1-Gc,1-Bc) |
1-Ac |
|
(Ac,Ac,Ac) |
Ac |
|
(1-Ac,1-Ac,1-Ac) |
1-Ac |
|
(f,f,f); f = min(As0,1-Ad) |
1 |
|
(Rs1,Gs1,Bs1) |
As1 |
|
(1-Rs1,1-Gs1,1-Bs1) |
1-As1 |
|
(As1,As1,As1) |
As1 |
|
(1-As1,1-As1,1-As1) |
1-As1 |
In this table, the following conventions are used:
-
Rs0,Gs0,Bs0 and As0 represent the first source color R, G, B, and A components, respectively, for the fragment output location corresponding to the color attachment being blended.
-
Rs1,Gs1,Bs1 and As1 represent the second source color R, G, B, and A components, respectively, used in dual source blending modes, for the fragment output location corresponding to the color attachment being blended.
-
Rd,Gd,Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Rc,Gc,Bc and Ac represent the blend constant R, G, B, and A components, respectively.
If the pipeline state object is created without the
VK_DYNAMIC_STATE_BLEND_CONSTANTS
dynamic state enabled then the blend
constant (Rc,Gc,Bc,Ac) is specified via the
blendConstants
member of VkPipelineColorBlendStateCreateInfo.
Otherwise, to dynamically set and change the blend constant, call:
// Provided by VK_VERSION_1_0
void vkCmdSetBlendConstants(
VkCommandBuffer commandBuffer,
const float blendConstants[4]);
-
commandBuffer
is the command buffer into which the command will be recorded. -
blendConstants
is a pointer to an array of four values specifying the R, G, B, and A components of the blend constant color used in blending, depending on the blend factor.
28.1.2. Dual-Source Blending
Blend factors that use the secondary color input
(Rs1,Gs1,Bs1,As1) (VK_BLEND_FACTOR_SRC1_COLOR
,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
,
VK_BLEND_FACTOR_SRC1_ALPHA
, and
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
) may consume implementation
resources that could otherwise be used for rendering to multiple color
attachments.
Therefore, the number of color attachments that can be used in a
framebuffer may be lower when using dual-source blending.
Dual-source blending is only supported if the
dualSrcBlend
feature is enabled.
The maximum number of color attachments that can be used in a subpass when
using dual-source blending functions is implementation-dependent and is
reported as the maxFragmentDualSrcAttachments
member of
VkPhysicalDeviceLimits
.
When using a fragment shader with dual-source blending functions, the color
outputs are bound to the first and second inputs of the blender using the
Index
decoration, as described in Fragment
Output Interface.
If the second color input to the blender is not written in the shader, or if
no output is bound to the second input of a blender, the result of the
blending operation is not defined.
28.1.3. Blend Operations
Once the source and destination blend factors have been selected, they along with the source and destination components are passed to the blending operations. RGB and alpha components can use different operations. Possible values of VkBlendOp, specifying the operations, are:
// Provided by VK_VERSION_1_0
typedef enum VkBlendOp {
VK_BLEND_OP_ADD = 0,
VK_BLEND_OP_SUBTRACT = 1,
VK_BLEND_OP_REVERSE_SUBTRACT = 2,
VK_BLEND_OP_MIN = 3,
VK_BLEND_OP_MAX = 4,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_ZERO_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_EXT = 1000148002,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OVER_EXT = 1000148003,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OVER_EXT = 1000148004,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_IN_EXT = 1000148005,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_IN_EXT = 1000148006,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_OUT_EXT = 1000148007,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_OUT_EXT = 1000148008,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SRC_ATOP_EXT = 1000148009,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DST_ATOP_EXT = 1000148010,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_XOR_EXT = 1000148011,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MULTIPLY_EXT = 1000148012,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SCREEN_EXT = 1000148013,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_OVERLAY_EXT = 1000148014,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DARKEN_EXT = 1000148015,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LIGHTEN_EXT = 1000148016,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORDODGE_EXT = 1000148017,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_COLORBURN_EXT = 1000148018,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDLIGHT_EXT = 1000148019,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_DIFFERENCE_EXT = 1000148021,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_EXCLUSION_EXT = 1000148022,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_EXT = 1000148023,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_RGB_EXT = 1000148024,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARDODGE_EXT = 1000148025,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARBURN_EXT = 1000148026,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PINLIGHT_EXT = 1000148029,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HARDMIX_EXT = 1000148030,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_HUE_EXT = 1000148031,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_COLOR_EXT = 1000148033,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_EXT = 1000148035,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_EXT = 1000148039,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_CONTRAST_EXT = 1000148041,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_INVERT_OVG_EXT = 1000148042,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_RED_EXT = 1000148043,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_GREEN_EXT = 1000148044,
// Provided by VK_EXT_blend_operation_advanced
VK_BLEND_OP_BLUE_EXT = 1000148045,
} VkBlendOp;
The semantics of each basic blend operations is described in the table below:
VkBlendOp | RGB Components | Alpha Component |
---|---|---|
|
R = Rs0 × Sr + Rd × Dr |
A = As0 × Sa + Ad × Da |
|
R = Rs0 × Sr - Rd × Dr |
A = As0 × Sa - Ad × Da |
|
R = Rd × Dr - Rs0 × Sr |
A = Ad × Da - As0 × Sa |
|
R = min(Rs0,Rd) |
A = min(As0,Ad) |
|
R = max(Rs0,Rd) |
A = max(As0,Ad) |
In this table, the following conventions are used:
-
Rs0, Gs0, Bs0 and As0 represent the first source color R, G, B, and A components, respectively.
-
Rd, Gd, Bd and Ad represent the R, G, B, and A components of the destination color. That is, the color currently in the corresponding color attachment for this fragment/sample.
-
Sr, Sg, Sb and Sa represent the source blend factor R, G, B, and A components, respectively.
-
Dr, Dg, Db and Da represent the destination blend factor R, G, B, and A components, respectively.
The blending operation produces a new set of values R, G, B and A, which are written to the framebuffer attachment. If blending is not enabled for this attachment, then R, G, B and A are assigned Rs0, Gs0, Bs0 and As0, respectively.
If the color attachment is fixed-point, the components of the source and destination values and blend factors are each clamped to [0,1] or [-1,1] respectively for an unsigned normalized or signed normalized color attachment prior to evaluating the blend operations. If the color attachment is floating-point, no clamping occurs.
If the numeric format of a framebuffer attachment uses sRGB encoding, the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending. Each R, G, and B component is converted from nonlinear to linear as described in the “sRGB EOTF” section of the Khronos Data Format Specification. If the format is not sRGB, no linearization is performed.
If the numeric format of a framebuffer attachment uses sRGB encoding, then the final R, G and B values are converted into the nonlinear sRGB representation before being written to the framebuffer attachment as described in the “sRGB EOTF -1” section of the Khronos Data Format Specification.
If the framebuffer color attachment numeric format is not sRGB encoded then the resulting cs values for R, G and B are unmodified. The value of A is never sRGB encoded. That is, the alpha component is always stored in memory as linear.
If the framebuffer color attachment is VK_ATTACHMENT_UNUSED
, no writes
are performed through that attachment.
Framebuffer color attachments greater than or equal to
VkSubpassDescription
::colorAttachmentCount
perform no writes.
28.1.4. Advanced Blend Operations
The advanced blend operations are those listed in tables f/X/Y/Z Advanced Blend Operations, Hue-Saturation-Luminosity Advanced Blend Operations, and Additional RGB Blend Operations.
If the pNext
chain of VkPipelineColorBlendStateCreateInfo
includes a VkPipelineColorBlendAdvancedStateCreateInfoEXT
structure,
then that structure includes parameters that affect advanced blend
operations.
The VkPipelineColorBlendAdvancedStateCreateInfoEXT
structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 srcPremultiplied;
VkBool32 dstPremultiplied;
VkBlendOverlapEXT blendOverlap;
} VkPipelineColorBlendAdvancedStateCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcPremultiplied
specifies whether the source color of the blend operation is treated as premultiplied. -
dstPremultiplied
specifies whether the destination color of the blend operation is treated as premultiplied. -
blendOverlap
is a VkBlendOverlapEXT value specifying how the source and destination sample’s coverage is correlated.
If this structure is not present, srcPremultiplied
and
dstPremultiplied
are both considered to be VK_TRUE
, and
blendOverlap
is considered to be
VK_BLEND_OVERLAP_UNCORRELATED_EXT
.
When using one of the operations in table f/X/Y/Z Advanced Blend Operations or Hue-Saturation-Luminosity Advanced Blend Operations, blending is performed according to the following equations:
where the function f and terms X, Y, and Z are specified in the table.
The R, G, and B components of the source color used for blending are derived
according to srcPremultiplied
.
If srcPremultiplied
is set to VK_TRUE
, the fragment color
components are considered to have been premultiplied by the A component
prior to blending.
The base source color (Rs',Gs',Bs') is obtained by dividing
through by the A component:
If srcPremultiplied
is VK_FALSE
, the fragment color components
are used as the base color:
The R, G, and B components of the destination color used for blending are
derived according to dstPremultiplied
.
If dstPremultiplied
is set to VK_TRUE
, the destination
components are considered to have been premultiplied by the A component
prior to blending.
The base destination color (Rd',Gd',Bd') is obtained by dividing
through by the A component:
If dstPremultiplied
is VK_FALSE
, the destination color
components are used as the base color:
When blending using advanced blend operations, we expect that the R, G, and B components of premultiplied source and destination color inputs be stored as the product of non-premultiplied R, G, and B component values and the A component of the color. If any R, G, or B component of a premultiplied input color is non-zero and the A component is zero, the color is considered ill-formed, and the corresponding component of the blend result is undefined.
All of the advanced blend operation formulas in this chapter compute the
result as a premultiplied color.
If dstPremultiplied
is VK_FALSE
, that result color’s R, G, and B
components are divided by the A component before being written to the
framebuffer.
If any R, G, or B component of the color is non-zero and the A component is
zero, the result is considered ill-formed, and the corresponding component
of the blend result is undefined.
If all components are zero, that value is unchanged.
If the A component of any input or result color is less than zero, the color is considered ill-formed, and all components of the blend result are undefined.
The weighting functions p0, p1, and p2 are defined in table Advanced Blend Overlap Modes. In these functions, the A components of the source and destination colors are taken to indicate the portion of the pixel covered by the fragment (source) and the fragments previously accumulated in the pixel (destination). The functions p0, p1, and p2 approximate the relative portion of the pixel covered by the intersection of the source and destination, covered only by the source, and covered only by the destination, respectively.
Possible values of
VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap
,
specifying the blend overlap functions, are:
// Provided by VK_EXT_blend_operation_advanced
typedef enum VkBlendOverlapEXT {
VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0,
VK_BLEND_OVERLAP_DISJOINT_EXT = 1,
VK_BLEND_OVERLAP_CONJOINT_EXT = 2,
} VkBlendOverlapEXT;
-
VK_BLEND_OVERLAP_UNCORRELATED_EXT
specifies that there is no correlation between the source and destination coverage. -
VK_BLEND_OVERLAP_CONJOINT_EXT
specifies that the source and destination coverage are considered to have maximal overlap. -
VK_BLEND_OVERLAP_DISJOINT_EXT
specifies that the source and destination coverage are considered to have minimal overlap.
Overlap Mode | Weighting Equations |
---|---|
|
|
|
|
|
Mode | Blend Coefficients |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When using one of the HSL blend operations in table Hue-Saturation-Luminosity Advanced Blend Operations as the blend operation, the RGB color components produced by the function f are effectively obtained by converting both the non-premultiplied source and destination colors to the HSL (hue, saturation, luminosity) color space, generating a new HSL color by selecting H, S, and L components from the source or destination according to the blend operation, and then converting the result back to RGB. In the equations below, a blended RGB color is produced according to the following pseudocode:
float minv3(vec3 c) {
return min(min(c.r, c.g), c.b);
}
float maxv3(vec3 c) {
return max(max(c.r, c.g), c.b);
}
float lumv3(vec3 c) {
return dot(c, vec3(0.30, 0.59, 0.11));
}
float satv3(vec3 c) {
return maxv3(c) - minv3(c);
}
// If any color components are outside [0,1], adjust the color to
// get the components in range.
vec3 ClipColor(vec3 color) {
float lum = lumv3(color);
float mincol = minv3(color);
float maxcol = maxv3(color);
if (mincol < 0.0) {
color = lum + ((color-lum)*lum) / (lum-mincol);
}
if (maxcol > 1.0) {
color = lum + ((color-lum)*(1-lum)) / (maxcol-lum);
}
return color;
}
// Take the base RGB color <cbase> and override its luminosity
// with that of the RGB color <clum>.
vec3 SetLum(vec3 cbase, vec3 clum) {
float lbase = lumv3(cbase);
float llum = lumv3(clum);
float ldiff = llum - lbase;
vec3 color = cbase + vec3(ldiff);
return ClipColor(color);
}
// Take the base RGB color <cbase> and override its saturation with
// that of the RGB color <csat>. The override the luminosity of the
// result with that of the RGB color <clum>.
vec3 SetLumSat(vec3 cbase, vec3 csat, vec3 clum)
{
float minbase = minv3(cbase);
float sbase = satv3(cbase);
float ssat = satv3(csat);
vec3 color;
if (sbase > 0) {
// Equivalent (modulo rounding errors) to setting the
// smallest (R,G,B) component to 0, the largest to <ssat>,
// and interpolating the "middle" component based on its
// original value relative to the smallest/largest.
color = (cbase - minbase) * ssat / sbase;
} else {
color = vec3(0.0);
}
return SetLum(color, clum);
}
Mode | Result |
---|---|
|
|
|
|
|
|
|
When using one of the operations in table
Additional RGB Blend
Operations as the blend operation, the source and destination colors used
by these blending operations are interpreted according to
srcPremultiplied
and dstPremultiplied
.
The blending operations below are evaluated where the RGB source and
destination color components are both considered to have been premultiplied
by the corresponding A component.
Mode | Result |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
28.2. Logical Operations
The application can enable a logical operation between the fragment’s color values and the existing value in the framebuffer attachment. This logical operation is applied prior to updating the framebuffer attachment. Logical operations are applied only for signed and unsigned integer and normalized integer framebuffers. Logical operations are not applied to floating-point or sRGB format color attachments.
Logical operations are controlled by the logicOpEnable
and
logicOp
members of VkPipelineColorBlendStateCreateInfo.
If logicOpEnable
is VK_TRUE
, then a logical operation selected
by logicOp
is applied between each color attachment and the fragment’s
corresponding output value, and blending of all attachments is treated as if
it were disabled.
Any attachments using color formats for which logical operations are not
supported simply pass through the color values unmodified.
The logical operation is applied independently for each of the red, green,
blue, and alpha components.
The logicOp
is selected from the following operations:
// Provided by VK_VERSION_1_0
typedef enum VkLogicOp {
VK_LOGIC_OP_CLEAR = 0,
VK_LOGIC_OP_AND = 1,
VK_LOGIC_OP_AND_REVERSE = 2,
VK_LOGIC_OP_COPY = 3,
VK_LOGIC_OP_AND_INVERTED = 4,
VK_LOGIC_OP_NO_OP = 5,
VK_LOGIC_OP_XOR = 6,
VK_LOGIC_OP_OR = 7,
VK_LOGIC_OP_NOR = 8,
VK_LOGIC_OP_EQUIVALENT = 9,
VK_LOGIC_OP_INVERT = 10,
VK_LOGIC_OP_OR_REVERSE = 11,
VK_LOGIC_OP_COPY_INVERTED = 12,
VK_LOGIC_OP_OR_INVERTED = 13,
VK_LOGIC_OP_NAND = 14,
VK_LOGIC_OP_SET = 15,
} VkLogicOp;
The logical operations supported by Vulkan are summarized in the following table in which
-
¬ is bitwise invert,
-
∧ is bitwise and,
-
∨ is bitwise or,
-
⊕ is bitwise exclusive or,
-
s is the fragment’s Rs0, Gs0, Bs0 or As0 component value for the fragment output corresponding to the color attachment being updated, and
-
d is the color attachment’s R, G, B or A component value:
Mode | Operation |
---|---|
|
0 |
|
s ∧ d |
|
s ∧ ¬ d |
|
s |
|
¬ s ∧ d |
|
d |
|
s ⊕ d |
|
s ∨ d |
|
¬ (s ∨ d) |
|
¬ (s ⊕ d) |
|
¬ d |
|
s ∨ ¬ d |
|
¬ s |
|
¬ s ∨ d |
|
¬ (s ∧ d) |
|
all 1s |
The result of the logical operation is then written to the color attachment as controlled by the component write mask, described in Blend Operations.
28.3. Color Write Mask
Bits which can be set in
VkPipelineColorBlendAttachmentState::colorWriteMask
to determine
whether the final color values R, G, B and A are written to the
framebuffer attachment are:
// Provided by VK_VERSION_1_0
typedef enum VkColorComponentFlagBits {
VK_COLOR_COMPONENT_R_BIT = 0x00000001,
VK_COLOR_COMPONENT_G_BIT = 0x00000002,
VK_COLOR_COMPONENT_B_BIT = 0x00000004,
VK_COLOR_COMPONENT_A_BIT = 0x00000008,
} VkColorComponentFlagBits;
-
VK_COLOR_COMPONENT_R_BIT
specifies that the R value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_G_BIT
specifies that the G value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_B_BIT
specifies that the B value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified. -
VK_COLOR_COMPONENT_A_BIT
specifies that the A value is written to the color attachment for the appropriate sample. Otherwise, the value in memory is unmodified.
The color write mask operation is applied regardless of whether blending is enabled.
// Provided by VK_VERSION_1_0
typedef VkFlags VkColorComponentFlags;
VkColorComponentFlags
is a bitmask type for setting a mask of zero or
more VkColorComponentFlagBits.
29. Dispatching Commands
Dispatching commands (commands with Dispatch
in the name) provoke
work in a compute pipeline.
Dispatching commands are recorded into a command buffer and when executed by
a queue, will produce work which executes according to the bound compute
pipeline.
A compute pipeline must be bound to a command buffer before any dispatch
commands are recorded in that command buffer.
To record a dispatch, call:
// Provided by VK_VERSION_1_0
void vkCmdDispatch(
VkCommandBuffer commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ);
-
commandBuffer
is the command buffer into which the command will be recorded. -
groupCountX
is the number of local workgroups to dispatch in the X dimension. -
groupCountY
is the number of local workgroups to dispatch in the Y dimension. -
groupCountZ
is the number of local workgroups to dispatch in the Z dimension.
When the command is executed, a global workgroup consisting of
groupCountX
× groupCountY
× groupCountZ
local workgroups is assembled.
To record an indirect command dispatch, call:
// Provided by VK_VERSION_1_0
void vkCmdDispatchIndirect(
VkCommandBuffer commandBuffer,
VkBuffer buffer,
VkDeviceSize offset);
-
commandBuffer
is the command buffer into which the command will be recorded. -
buffer
is the buffer containing dispatch parameters. -
offset
is the byte offset intobuffer
where parameters begin.
vkCmdDispatchIndirect
behaves similarly to vkCmdDispatch except
that the parameters are read by the device from a buffer during execution.
The parameters of the dispatch are encoded in a
VkDispatchIndirectCommand structure taken from buffer
starting
at offset
.
The VkDispatchIndirectCommand
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDispatchIndirectCommand {
uint32_t x;
uint32_t y;
uint32_t z;
} VkDispatchIndirectCommand;
-
x
is the number of local workgroups to dispatch in the X dimension. -
y
is the number of local workgroups to dispatch in the Y dimension. -
z
is the number of local workgroups to dispatch in the Z dimension.
The members of VkDispatchIndirectCommand
have the same meaning as the
corresponding parameters of vkCmdDispatch.
To record a dispatch using non-zero base values for the components of
WorkgroupId
, call:
// Provided by VK_KHR_device_group
void vkCmdDispatchBaseKHR(
VkCommandBuffer commandBuffer,
uint32_t baseGroupX,
uint32_t baseGroupY,
uint32_t baseGroupZ,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ);
-
commandBuffer
is the command buffer into which the command will be recorded. -
baseGroupX
is the start value for the X component ofWorkgroupId
. -
baseGroupY
is the start value for the Y component ofWorkgroupId
. -
baseGroupZ
is the start value for the Z component ofWorkgroupId
. -
groupCountX
is the number of local workgroups to dispatch in the X dimension. -
groupCountY
is the number of local workgroups to dispatch in the Y dimension. -
groupCountZ
is the number of local workgroups to dispatch in the Z dimension.
When the command is executed, a global workgroup consisting of
groupCountX
× groupCountY
× groupCountZ
local workgroups is assembled, with WorkgroupId
values ranging from
[baseGroup*
, baseGroup*
+ groupCount*
) in each
component.
vkCmdDispatch is equivalent to
vkCmdDispatchBase(0,0,0,groupCountX,groupCountY,groupCountZ)
.
30. Device-Generated Commands
This chapter discusses the generation of command buffer content on the device, for which these principle steps are to be taken:
-
Define via
VkIndirectCommandsLayoutNV
the sequence of commands which should be generated. -
Optionally make use of device-bindable Shader Groups.
-
Retrieve device addresses by vkGetBufferDeviceAddressEXT for setting buffers on the device.
-
Fill one or more
VkBuffer
with the appropriate content that gets interpreted byVkIndirectCommandsLayoutNV
. -
Create a
preprocess
VkBuffer
using the allocation information from vkGetGeneratedCommandsMemoryRequirementsNV. -
Optionally preprocess the input data using vkCmdPreprocessGeneratedCommandsNV in a separate action.
-
Generate and execute the actual commands via vkCmdExecuteGeneratedCommandsNV passing all required data.
vkCmdPreprocessGeneratedCommandsNV executes in a separate logical pipeline from either graphics or compute. When preprocessing commands in a separate step they must be explicitly synchronized against the command execution. When not preprocessing, the preprocessing is automatically synchronized against the command execution.
30.1. Indirect Commands Layout
The device-side command generation happens through an iterative processing of an atomic sequence comprised of command tokens, which are represented by:
// Provided by VK_NV_device_generated_commands
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNV)
30.1.1. Creation and Deletion
Indirect command layouts are created by:
// Provided by VK_NV_device_generated_commands
VkResult vkCreateIndirectCommandsLayoutNV(
VkDevice device,
const VkIndirectCommandsLayoutCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkIndirectCommandsLayoutNV* pIndirectCommandsLayout);
-
device
is the logical device that creates the indirect command layout. -
pCreateInfo
is a pointer to an instance of theVkIndirectCommandsLayoutCreateInfoNV
structure containing parameters affecting creation of the indirect command layout. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pIndirectCommandsLayout
points to aVkIndirectCommandsLayoutNV
handle in which the resulting indirect command layout is returned.
The VkIndirectCommandsLayoutCreateInfoNV
structure is defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkIndirectCommandsLayoutUsageFlagsNV flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t tokenCount;
const VkIndirectCommandsLayoutTokenNV* pTokens;
uint32_t streamCount;
const uint32_t* pStreamStrides;
} VkIndirectCommandsLayoutCreateInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pipelineBindPoint
is the VkPipelineBindPoint that this layout targets. -
flags
is a bitmask of VkIndirectCommandsLayoutUsageFlagBitsNV specifying usage hints of this layout. -
tokenCount
is the length of the individual command sequence. -
pTokens
is an array describing each command token in detail. See VkIndirectCommandsTokenTypeNV and VkIndirectCommandsLayoutTokenNV below for details. -
streamCount
is the number of streams used to provide the token inputs. -
pStreamStrides
is an array defining the byte stride for each input stream.
The following code illustrates some of the flags:
void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sequencesCount, indexbuffer, indexbufferOffset)
{
for (s = 0; s < sequencesCount; s++)
{
sUsed = s;
if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV) {
sUsed = indexbuffer.load_uint32( sUsed * sizeof(uint32_t) + indexbufferOffset);
}
if (indirectCommandsLayout.flags & VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV) {
sUsed = incoherent_implementation_dependent_permutation[ sUsed ];
}
cmdProcessSequence( cmd, pipeline, indirectCommandsLayout, pIndirectCommandsTokens, sUsed );
}
}
Bits which can be set in
VkIndirectCommandsLayoutCreateInfoNV::flags
, specifying usage
hints of an indirect command layout, are:
// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsLayoutUsageFlagBitsNV {
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV = 0x00000001,
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV = 0x00000002,
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV = 0x00000004,
} VkIndirectCommandsLayoutUsageFlagBitsNV;
-
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EXPLICIT_PREPROCESS_BIT_NV
specifies that the layout is always used with the manual preprocessing step through calling vkCmdPreprocessGeneratedCommandsNV and executed by vkCmdExecuteGeneratedCommandsNV withisPreprocessed
set toVK_TRUE
. -
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NV
specifies that the input data for the sequences is not implicitly indexed from 0..sequencesUsed but a user providedVkBuffer
encoding the index is provided. -
VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NV
specifies that the processing of sequences can happen at an implementation-dependent order, which is not: guaranteed to be coherent using the same input data.
// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNV;
VkIndirectCommandsLayoutUsageFlagsNV
is a bitmask type for setting a
mask of zero or more VkIndirectCommandsLayoutUsageFlagBitsNV.
Indirect command layouts are destroyed by:
// Provided by VK_NV_device_generated_commands
void vkDestroyIndirectCommandsLayoutNV(
VkDevice device,
VkIndirectCommandsLayoutNV indirectCommandsLayout,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device that destroys the layout. -
indirectCommandsLayout
is the layout to destroy. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
30.1.2. Token Input Streams
The VkIndirectCommandsStreamNV
structure specifies the input data for
one or more tokens at processing time.
// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsStreamNV {
VkBuffer buffer;
VkDeviceSize offset;
} VkIndirectCommandsStreamNV;
-
buffer
specifies the VkBuffer storing the functional arguments for each sequence. These arguments can be written by the device. -
offset
specified an offset intobuffer
where the arguments start.
The input streams can contain raw uint32_t
values, existing indirect
commands such as:
or additional commands as listed below. How the data is used is described in the next section.
The VkBindShaderGroupIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV
token.
// Provided by VK_NV_device_generated_commands
typedef struct VkBindShaderGroupIndirectCommandNV {
uint32_t groupIndex;
} VkBindShaderGroupIndirectCommandNV;
-
index
specifies which shader group of the current bound graphics pipeline is used.
The VkBindIndexBufferIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV
token.
// Provided by VK_NV_device_generated_commands
typedef struct VkBindIndexBufferIndirectCommandNV {
VkDeviceAddress bufferAddress;
uint32_t size;
VkIndexType indexType;
} VkBindIndexBufferIndirectCommandNV;
-
bufferAddress
specifies a physical address of the VkBuffer used as index buffer. -
size
is the byte size range which is available for this operation from the provided address. -
indexType
is a VkIndexType value specifying how indices are treated. Instead of the Vulkan enum values, a customuint32_t
value can be mapped to an VkIndexType by specifying theVkIndirectCommandsLayoutTokenNV
::pIndexTypes
andVkIndirectCommandsLayoutTokenNV
::pIndexTypeValues
arrays.
The VkBindVertexBufferIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV
token.
// Provided by VK_NV_device_generated_commands
typedef struct VkBindVertexBufferIndirectCommandNV {
VkDeviceAddress bufferAddress;
uint32_t size;
uint32_t stride;
} VkBindVertexBufferIndirectCommandNV;
-
bufferAddress
specifies a physical address of the VkBuffer used as vertex input binding. -
size
is the byte size range which is available for this operation from the provided address. -
stride
is the byte size stride for this vertex input binding as inVkVertexInputBindingDescription
::stride
. It is only used ifVkIndirectCommandsLayoutTokenNV
::vertexDynamicStride
was set, otherwise the stride is inherited from the current bound graphics pipeline.
The VkSetStateFlagsIndirectCommandNV
structure specifies the input
data for the VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV
token.
Which state is changed depends on the VkIndirectStateFlagBitsNV
specified at VkIndirectCommandsLayoutNV
creation time.
// Provided by VK_NV_device_generated_commands
typedef struct VkSetStateFlagsIndirectCommandNV {
uint32_t data;
} VkSetStateFlagsIndirectCommandNV;
-
data
encodes packed state that this command alters.-
Bit
0
: If set representsVK_FRONT_FACE_CLOCKWISE
, otherwiseVK_FRONT_FACE_COUNTER_CLOCKWISE
-
A subset of the graphics pipeline state can be altered using indirect state flags:
// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectStateFlagBitsNV {
VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV = 0x00000001,
} VkIndirectStateFlagBitsNV;
-
VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV
allows to toggle the VkFrontFace rasterization state for subsequent draw operations.
// Provided by VK_NV_device_generated_commands
typedef VkFlags VkIndirectStateFlagsNV;
VkIndirectStateFlagsNV
is a bitmask type for setting a mask of zero or
more VkIndirectStateFlagBitsNV.
30.1.3. Tokenized Command Processing
The processing is in principle illustrated below:
void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
for (t = 0; t < indirectCommandsLayout.tokenCount; t++)
{
uint32_t stream = indirectCommandsLayout.pTokens[t].stream;
uint32_t offset = indirectCommandsLayout.pTokens[t].offset;
uint32_t stride = indirectCommandsLayout.pStreamStrides[stream];
stream = pIndirectCommandsStreams[stream];
const void* input = stream.buffer.pointer( stream.offset + stride * s + offset )
// further details later
indirectCommandsLayout.pTokens[t].command (cmd, pipeline, input, s);
}
}
void cmdProcessAllSequences(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, sequencesCount)
{
for (s = 0; s < sequencesCount; s++)
{
cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s);
}
}
The processing of each sequence is considered stateless, therefore all state changes must occur prior work provoking commands within the sequence. A single sequence is strictly targeting the VkPipelineBindPoint it was created with.
The primary input data for each token is provided through VkBuffer
content at preprocessing using vkCmdPreprocessGeneratedCommandsNV or
execution time using vkCmdExecuteGeneratedCommandsNV, however some
functional arguments, for example binding sets, are specified at layout
creation time.
The input size is different for each token.
Possible values of those elements of the
VkIndirectCommandsLayoutCreateInfoNV::pTokens
array which
specify command tokens (other elements of the array specify command
parameters) are:
// Provided by VK_NV_device_generated_commands
typedef enum VkIndirectCommandsTokenTypeNV {
VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV = 0,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV = 1,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV = 2,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV = 3,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV = 4,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV = 5,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV = 6,
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_TASKS_NV = 7,
} VkIndirectCommandsTokenTypeNV;
Token type | Equivalent command |
---|---|
|
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
The VkIndirectCommandsLayoutTokenNV
structure specifies details to the
function arguments that need to be known at layout creation time:
// Provided by VK_NV_device_generated_commands
typedef struct VkIndirectCommandsLayoutTokenNV {
VkStructureType sType;
const void* pNext;
VkIndirectCommandsTokenTypeNV tokenType;
uint32_t stream;
uint32_t offset;
uint32_t vertexBindingUnit;
VkBool32 vertexDynamicStride;
VkPipelineLayout pushconstantPipelineLayout;
VkShaderStageFlags pushconstantShaderStageFlags;
uint32_t pushconstantOffset;
uint32_t pushconstantSize;
VkIndirectStateFlagsNV indirectStateFlags;
uint32_t indexTypeCount;
const VkIndexType* pIndexTypes;
const uint32_t* pIndexTypeValues;
} VkIndirectCommandsLayoutTokenNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
tokenType
specifies the token command type. -
stream
is the index of the input stream that contains the token argument data. -
offset
is a relative starting offset within the input stream memory for the token argument data. -
vertexBindingUnit
is used for the vertex buffer binding command. -
vertexDynamicStride
sets if the vertex buffer stride is provided by the binding command rather than the current bound graphics pipeline state. -
pushconstantPipelineLayout
is theVkPipelineLayout
used for the push constant command. -
pushconstantShaderStageFlags
are the shader stage flags used for the push constant command. -
pushconstantOffset
is the offset used for the push constant command. -
pushconstantSize
is the size used for the push constant command. -
indirectStateFlags
are the active states for the state flag command. -
indexTypeCount
is the optional size of thepIndexTypes
andpIndexTypeValues
array pairings. If not zero, it allows to register a customuint32_t
value to be treated as specificVkIndexType
. -
pIndexTypes
is the usedVkIndexType
for the correspondinguint32_t
value entry inpIndexTypeValues
.
The following code provides detailed information on how an individual sequence is processed. For valid usage, all restrictions from the regular commands apply.
void cmdProcessSequence(cmd, pipeline, indirectCommandsLayout, pIndirectCommandsStreams, s)
{
for (uint32_t t = 0; t < indirectCommandsLayout.tokenCount; t++){
token = indirectCommandsLayout.pTokens[t];
uint32_t stride = indirectCommandsLayout.pStreamStrides[token.stream];
stream = pIndirectCommandsStreams[token.stream];
uint32_t offset = stream.offset + stride * s + token.offset;
const void* input = stream.buffer.pointer( offset )
switch(input.type){
VK_INDIRECT_COMMANDS_TOKEN_TYPE_SHADER_GROUP_NV:
VkBindShaderGroupIndirectCommandNV* bind = input;
vkCmdBindPipelineShaderGroupNV(cmd, indirectCommandsLayout.pipelineBindPoint,
pipeline, bind->groupIndex);
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_STATE_FLAGS_NV:
VkSetStateFlagsIndirectCommandNV* state = input;
if (token.indirectStateFlags & VK_INDIRECT_STATE_FLAG_FRONTFACE_BIT_NV){
if (state.data & (1 << 0)){
set VK_FRONT_FACE_CLOCKWISE;
} else {
set VK_FRONT_FACE_COUNTER_CLOCKWISE;
}
}
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NV:
uint32_t* data = input;
vkCmdPushConstants(cmd,
token.pushconstantPipelineLayout
token.pushconstantStageFlags,
token.pushconstantOffset,
token.pushconstantSize, data);
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NV:
VkBindIndexBufferIndirectCommandNV* data = input;
// the indexType may optionally be remapped
// from a custom uint32_t value, via
// VkIndirectCommandsLayoutTokenNV::pIndexTypeValues
vkCmdBindIndexBuffer(cmd,
deriveBuffer(data->bufferAddress),
deriveOffset(data->bufferAddress),
data->indexType);
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NV:
VkBindVertexBufferIndirectCommandNV* data = input;
// if token.vertexDynamicStride is VK_TRUE
// then the stride for this binding is set
// using data->stride as well
vkCmdBindVertexBuffers(cmd,
token.vertexBindingUnit, 1,
&deriveBuffer(data->bufferAddress),
&deriveOffset(data->bufferAddress));
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NV:
vkCmdDrawIndexedIndirect(cmd,
stream.buffer, offset, 1, 0);
break;
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NV:
vkCmdDrawIndirect(cmd,
stream.buffer,
offset, 1, 0);
break;
// only available if VK_NV_mesh_shader is supported
VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NV:
vkCmdDrawMeshTasksIndirectNV(cmd,
stream.buffer, offset, 1, 0);
break;
}
}
}
30.2. Indirect Commands Generation And Execution
The generation of commands on the device requires a preprocess
buffer.
To retrieve the memory size and alignment requirements of a particular
execution state call:
// Provided by VK_NV_device_generated_commands
void vkGetGeneratedCommandsMemoryRequirementsNV(
VkDevice device,
const VkGeneratedCommandsMemoryRequirementsInfoNV* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
device
is the logical device that owns the buffer. -
pInfo
is a pointer to an instance of theVkGeneratedCommandsMemoryRequirementsInfoNV
structure containing parameters required for the memory requirements query. -
pMemoryRequirements
points to an instance of the VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.
// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsMemoryRequirementsInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineBindPoint pipelineBindPoint;
VkPipeline pipeline;
VkIndirectCommandsLayoutNV indirectCommandsLayout;
uint32_t maxSequencesCount;
} VkGeneratedCommandsMemoryRequirementsInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pipelineBindPoint
is the VkPipelineBindPoint of thepipeline
that this buffer memory is intended to be used with during the execution. -
pipeline
is the VkPipeline that this buffer memory is intended to be used with during the execution. -
indirectCommandsLayout
is the VkIndirectCommandsLayoutNV that this buffer memory is intended to be used with. -
maxSequencesCount
is the maximum number of sequences that this buffer memory in combination with the other state provided can be used with.
The actual generation of commands as well as their execution on the device is handled as single action with:
// Provided by VK_NV_device_generated_commands
void vkCmdExecuteGeneratedCommandsNV(
VkCommandBuffer commandBuffer,
VkBool32 isPreprocessed,
const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
-
commandBuffer
is the command buffer into which the command is recorded. -
isPreprocessed
represents whether the input data has already been preprocessed on the device. If it isVK_FALSE
this command will implicitly trigger the preprocessing step, otherwise not. -
pGeneratedCommandsInfo
is a pointer to an instance of the VkGeneratedCommandsInfoNV structure containing parameters affecting the generation of commands.
// Provided by VK_NV_device_generated_commands
typedef struct VkGeneratedCommandsInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineBindPoint pipelineBindPoint;
VkPipeline pipeline;
VkIndirectCommandsLayoutNV indirectCommandsLayout;
uint32_t streamCount;
const VkIndirectCommandsStreamNV* pStreams;
uint32_t sequencesCount;
VkBuffer preprocessBuffer;
VkDeviceSize preprocessOffset;
VkDeviceSize preprocessSize;
VkBuffer sequencesCountBuffer;
VkDeviceSize sequencesCountOffset;
VkBuffer sequencesIndexBuffer;
VkDeviceSize sequencesIndexOffset;
} VkGeneratedCommandsInfoNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pipelineBindPoint
is the VkPipelineBindPoint used for thepipeline
. -
pipeline
is the VkPipeline used in the generation and execution process. -
indirectCommandsLayout
is the VkIndirectCommandsLayoutNV that provides the command sequence to generate. -
streamCount
defines the number of input streams -
pStreams
provides an array of VkIndirectCommandsStreamNV that provide the input data for the tokens used inindirectCommandsLayout
. -
sequencesCount
is the maximum number of sequences to reserve. IfsequencesCountBuffer
is VK_NULL_HANDLE, this is also the actual number of sequences generated. -
preprocessBuffer
is the VkBuffer that is used for preprocessing the input data for execution. If this structure is used with vkCmdExecuteGeneratedCommandsNV with itsisPreprocessed
set toVK_TRUE
, then the preprocessing step is skipped and data is only read from this buffer. -
preprocessOffset
is the byte offset intopreprocessBuffer
where the preprocessed data is stored. -
preprocessSize
is the maximum byte size within thepreprocessBuffer
after thepreprocessOffset
that is available for preprocessing. -
sequencesCountBuffer
is aVkBuffer
in which the actual number of sequences is provided as singleuint32_t
value. -
sequencesCountOffset
is the byte offset intosequencesCountBuffer
where the count value is stored. -
sequencesIndexBuffer
is aVkBuffer
that encodes the used sequence indices asuint32_t
array. -
sequencesIndexOffset
is the byte offset intosequencesIndexBuffer
where the index values start.
Referencing the functions defined in Indirect Commands Layout,
vkCmdExecuteGeneratedCommandsNV
behaves as:
uint32_t sequencesCount = sequencesCountBuffer ?
min(maxSequencesCount, sequencesCountBuffer.load_uint32(sequencesCountOffset) :
maxSequencesCount;
cmdProcessAllSequences(commandBuffer, pipeline,
indirectCommandsLayout, pIndirectCommandsStreams,
sequencesCount,
sequencesIndexBuffer, sequencesIndexOffset);
// The stateful commands within indirectCommandsLayout will not
// affect the state of subsequent commands in the target
// command buffer (cmd)
Note
It is important to note that the values of all state related to the
|
Commands can be preprocessed prior execution using the following command:
// Provided by VK_NV_device_generated_commands
void vkCmdPreprocessGeneratedCommandsNV(
VkCommandBuffer commandBuffer,
const VkGeneratedCommandsInfoNV* pGeneratedCommandsInfo);
-
commandBuffer
is the command buffer which does the preprocessing. -
pGeneratedCommandsInfo
is a pointer to an instance of the VkGeneratedCommandsInfoNV structure containing parameters affecting the preprocessing step.
31. Sparse Resources
As documented in Resource Memory Association,
VkBuffer
and VkImage
resources in Vulkan must be bound
completely and contiguously to a single VkDeviceMemory
object.
This binding must be done before the resource is used, and the binding is
immutable for the lifetime of the resource.
Sparse resources relax these restrictions and provide these additional features:
-
Sparse resources can be bound non-contiguously to one or more
VkDeviceMemory
allocations. -
Sparse resources can be re-bound to different memory allocations over the lifetime of the resource.
-
Sparse resources can have descriptors generated and used orthogonally with memory binding commands.
31.1. Sparse Resource Features
Sparse resources have several features that must be enabled explicitly at
resource creation time.
The features are enabled by including bits in the flags
parameter of
VkImageCreateInfo or VkBufferCreateInfo.
Each feature also has one or more corresponding feature enables specified in
VkPhysicalDeviceFeatures.
-
Sparse binding is the base feature, and provides the following capabilities:
-
Resources can be bound at some defined (sparse block) granularity.
-
The entire resource must be bound to memory before use regardless of regions actually accessed.
-
No specific mapping of image region to memory offset is defined, i.e. the location that each texel corresponds to in memory is implementation-dependent.
-
Sparse buffers have a well-defined mapping of buffer range to memory range, where an offset into a range of the buffer that is bound to a single contiguous range of memory corresponds to an identical offset within that range of memory.
-
Requested via the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
andVK_BUFFER_CREATE_SPARSE_BINDING_BIT
bits. -
A sparse image created using
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
(but notVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
) supports all formats that non-sparse usage supports, and supports bothVK_IMAGE_TILING_OPTIMAL
andVK_IMAGE_TILING_LINEAR
tiling.
-
-
Sparse Residency builds on (and requires) the
sparseBinding
feature. It includes the following capabilities:-
Resources do not have to be completely bound to memory before use on the device.
-
Images have a prescribed sparse image block layout, allowing specific rectangular regions of the image to be bound to specific offsets in memory allocations.
-
Consistency of access to unbound regions of the resource is defined by the absence or presence of
VkPhysicalDeviceSparseProperties
::residencyNonResidentStrict
. If this property is present, accesses to unbound regions of the resource are well defined and behave as if the data bound is populated with all zeros; writes are discarded. When this property is absent, accesses are considered safe, but reads will return undefined values. -
Requested via the
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
andVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
bits. -
Sparse residency support is advertised on a finer grain via the following features:
-
sparseResidencyBuffer
: Support for creatingVkBuffer
objects with theVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidencyImage2D
: Support for creating 2D single-sampledVkImage
objects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidencyImage3D
: Support for creating 3DVkImage
objects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency2Samples
: Support for creating 2DVkImage
objects with 2 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency4Samples
: Support for creating 2DVkImage
objects with 4 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency8Samples
: Support for creating 2DVkImage
objects with 8 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency16Samples
: Support for creating 2DVkImage
objects with 16 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
.
Implementations supporting
sparseResidencyImage2D
are only required to support sparse 2D, single-sampled images. Support for sparse 3D and MSAA images is optional and can be enabled viasparseResidencyImage3D
,sparseResidency2Samples
,sparseResidency4Samples
,sparseResidency8Samples
, andsparseResidency16Samples
. -
-
A sparse image created using
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
supports all non-compressed color formats with power-of-two element size that non-sparse usage supports. Additional formats may also be supported and can be queried via vkGetPhysicalDeviceSparseImageFormatProperties.VK_IMAGE_TILING_LINEAR
tiling is not supported.
-
-
Sparse aliasing provides the following capability that can be enabled per resource:
Allows physical memory ranges to be shared between multiple locations in the same sparse resource or between multiple sparse resources, with each binding of a memory location observing a consistent interpretation of the memory contents.
See Sparse Memory Aliasing for more information.
31.2. Sparse Buffers and Fully-Resident Images
Both VkBuffer
and VkImage
objects created with the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
or
VK_BUFFER_CREATE_SPARSE_BINDING_BIT
bits can be thought of as a
linear region of address space.
In the VkImage
case if VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
is
not used, this linear region is entirely opaque, meaning that there is no
application-visible mapping between texel location and memory offset.
Unless VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
or
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
are also used, the entire
resource must be bound to one or more VkDeviceMemory
objects before
use.
31.2.1. Sparse Buffer and Fully-Resident Image Block Size
The sparse block size in bytes for sparse buffers and fully-resident images
is reported as VkMemoryRequirements
::alignment
.
alignment
represents both the memory alignment requirement and the
binding granularity (in bytes) for sparse resources.
31.3. Sparse Partially-Resident Buffers
VkBuffer
objects created with the
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
bit allow the buffer to be made
only partially resident.
Partially resident VkBuffer
objects are allocated and bound
identically to VkBuffer
objects using only the
VK_BUFFER_CREATE_SPARSE_BINDING_BIT
feature.
The only difference is the ability for some regions of the buffer to be
unbound during device use.
31.4. Sparse Partially-Resident Images
VkImage
objects created with the
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
bit allow specific rectangular
regions of the image called sparse image blocks to be bound to specific
ranges of memory.
This allows the application to manage residency at either image subresource
or sparse image block granularity.
Each image subresource (outside of the mip tail)
starts on a sparse block boundary and has dimensions that are integer
multiples of the corresponding dimensions of the sparse image block.
Note
Applications can use these types of images to control LOD based on total memory consumption. If memory pressure becomes an issue the application can unbind and disable specific mipmap levels of images without having to recreate resources or modify texel data of unaffected levels. The application can also use this functionality to access subregions of the image in a “megatexture” fashion. The application can create a large image and only populate the region of the image that is currently being used in the scene. |
31.4.1. Accessing Unbound Regions
The following member of VkPhysicalDeviceSparseProperties
affects how
data in unbound regions of sparse resources are handled by the
implementation:
-
residencyNonResidentStrict
If this property is not present, reads of unbound regions of the image will return undefined values. Both reads and writes are still considered safe and will not affect other resources or populated regions of the image.
If this property is present, all reads of unbound regions of the image will behave as if the region was bound to memory populated with all zeros; writes will be discarded.
Formatted accesses to unbound memory may still alter some component values in the natural way for those accesses, e.g. substituting a value of one for alpha in formats that do not have an alpha component.
Example: Reading the alpha component of an unbacked VK_FORMAT_R8_UNORM
image will return a value of 1.0f.
See Physical Device Enumeration for instructions for retrieving physical device properties.
31.4.2. Mip Tail Regions
Sparse images created using VK_IMAGE_CREATE_SPARSE_BINDING_BIT
(without also using VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
) have no
specific mapping of image region or image subresource to memory offset
defined, so the entire image can be thought of as a linear opaque address
region.
However, images created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
do
have a prescribed sparse image block layout, and hence each image
subresource must start on a sparse block boundary.
Within each array layer, the set of mip levels that have a smaller size than
the sparse block size in bytes are grouped together into a mip tail
region.
If the VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
flag is present in
the flags
member of VkSparseImageFormatProperties
, for the
image’s format
, then any mip level which has dimensions that are not
integer multiples of the corresponding dimensions of the sparse image block,
and all subsequent mip levels, are also included in the mip tail region.
The following member of VkPhysicalDeviceSparseProperties
may affect
how the implementation places mip levels in the mip tail region:
-
residencyAlignedMipSize
Each mip tail region is bound to memory as an opaque region (i.e. must be bound using a VkSparseImageOpaqueMemoryBindInfo structure) and may be of a size greater than or equal to the sparse block size in bytes. This size is guaranteed to be an integer multiple of the sparse block size in bytes.
An implementation may choose to allow each array-layer’s mip tail region to
be bound to memory independently or require that all array-layer’s mip tail
regions be treated as one.
This is dictated by VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
in
VkSparseImageMemoryRequirements
::flags
.
The following diagrams depict how
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
and
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
alter memory usage and
requirements.
In the absence of VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
and
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
, each array layer contains a
mip tail region containing texel data for all mip levels smaller than the
sparse image block in any dimension.
Mip levels that are as large or larger than a sparse image block in all dimensions can be bound individually. Right-edges and bottom-edges of each level are allowed to have partially used sparse blocks. Any bound partially-used-sparse-blocks must still have their full sparse block size in bytes allocated in memory.
When VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
is present all array
layers will share a single mip tail region.
Note
The mip tail regions are presented here in 2D arrays simply for figure size reasons. Each mip tail is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks. |
When VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
is present the first
mip level that would contain partially used sparse blocks begins the mip
tail region.
This level and all subsequent levels are placed in the mip tail.
Only the first N mip levels whose dimensions are an exact multiple of
the sparse image block dimensions can be bound and unbound on a sparse
block basis.
Note
The mip tail region is presented here in a 2D array simply for figure size reasons. It is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks. |
When both VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
and
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
are present the constraints
from each of these flags are in effect.
31.4.3. Standard Sparse Image Block Shapes
Standard sparse image block shapes define a standard set of dimensions for sparse image blocks that depend on the format of the image. Layout of texels or compressed texel blocks within a sparse image block is implementation dependent. All currently defined standard sparse image block shapes are 64 KB in size.
For block-compressed formats (e.g. VK_FORMAT_BC5_UNORM_BLOCK
), the
texel size is the size of the compressed texel block (e.g. 128-bit for
BC5
) thus the dimensions of the standard sparse image block shapes
apply in terms of compressed texel blocks.
Note
For block-compressed formats, the dimensions of a sparse image block in terms of texels can be calculated by multiplying the sparse image block dimensions by the compressed texel block dimensions. |
TEXEL SIZE (bits) | Block Shape (2D) | Block Shape (3D) |
---|---|---|
8-Bit |
256 × 256 × 1 |
64 × 32 × 32 |
16-Bit |
256 × 128 × 1 |
32 × 32 × 32 |
32-Bit |
128 × 128 × 1 |
32 × 32 × 16 |
64-Bit |
128 × 64 × 1 |
32 × 16 × 16 |
128-Bit |
64 × 64 × 1 |
16 × 16 × 16 |
TEXEL SIZE (bits) | Block Shape (2X) | Block Shape (4X) | Block Shape (8X) | Block Shape (16X) |
---|---|---|---|---|
8-Bit |
128 × 256 × 1 |
128 × 128 × 1 |
64 × 128 × 1 |
64 × 64 × 1 |
16-Bit |
128 × 128 × 1 |
128 × 64 × 1 |
64 × 64 × 1 |
64 × 32 × 1 |
32-Bit |
64 × 128 × 1 |
64 × 64 × 1 |
32 × 64 × 1 |
32 × 32 × 1 |
64-Bit |
64 × 64 × 1 |
64 × 32 × 1 |
32 × 32 × 1 |
32 × 16 × 1 |
128-Bit |
32 × 64 × 1 |
32 × 32 × 1 |
16 × 32 × 1 |
16 × 16 × 1 |
Implementations that support the standard sparse image block shape for all
formats listed in the Standard Sparse Image Block Shapes (Single Sample) and
Standard Sparse Image Block Shapes (MSAA) tables may advertise the following
VkPhysicalDeviceSparseProperties
:
-
residencyStandard2DBlockShape
-
residencyStandard2DMultisampleBlockShape
-
residencyStandard3DBlockShape
Reporting each of these features does not imply that all possible image types are supported as sparse. Instead, this indicates that no supported sparse image of the corresponding type will use custom sparse image block dimensions for any formats that have a corresponding standard sparse image block shape.
31.4.4. Custom Sparse Image Block Shapes
An implementation that does not support a standard image block shape for a
particular sparse partially-resident image may choose to support a custom
sparse image block shape for it instead.
The dimensions of such a custom sparse image block shape are reported in
VkSparseImageFormatProperties
::imageGranularity
.
As with standard sparse image block shapes, the size in bytes of the custom
sparse image block shape will be reported in
VkMemoryRequirements
::alignment
.
Custom sparse image block dimensions are reported through
vkGetPhysicalDeviceSparseImageFormatProperties
and
vkGetImageSparseMemoryRequirements
.
An implementation must not support both the standard sparse image block shape and a custom sparse image block shape for the same image. The standard sparse image block shape must be used if it is supported.
31.4.5. Multiple Aspects
Partially resident images are allowed to report separate sparse properties for different aspects of the image. One example is for depth/stencil images where the implementation separates the depth and stencil data into separate planes. Another reason for multiple aspects is to allow the application to manage memory allocation for implementation-private metadata associated with the image. See the figure below:
Note
The mip tail regions are presented here in 2D arrays simply for figure size reasons. Each mip tail is logically a single array of sparse blocks with an implementation-dependent mapping of texels or compressed texel blocks to sparse blocks. |
In the figure above the depth, stencil, and metadata aspects all have unique
sparse properties.
The per-texel stencil data is ¼ the size of the depth data,
hence the stencil sparse blocks include 4 × the number of
texels.
The sparse block size in bytes for all of the aspects is identical and
defined by VkMemoryRequirements
::alignment
.
31.5. Sparse Memory Aliasing
By default sparse resources have the same aliasing rules as non-sparse resources. See Memory Aliasing for more information.
VkDevice
objects that have the
sparseResidencyAliased feature enabled
are able to use the VK_BUFFER_CREATE_SPARSE_ALIASED_BIT
and
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT
flags for resource creation.
These flags allow resources to access physical memory bound into multiple
locations within one or more sparse resources in a data consistent
fashion.
This means that reading physical memory from multiple aliased locations will
return the same value.
Care must be taken when performing a write operation to aliased physical memory. Memory dependencies must be used to separate writes to one alias from reads or writes to another alias. Writes to aliased memory that are not properly guarded against accesses to different aliases will have undefined results for all accesses to the aliased memory.
Applications that wish to make use of data consistent sparse memory aliasing must abide by the following guidelines:
-
All sparse resources that are bound to aliased physical memory must be created with the
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT
/VK_IMAGE_CREATE_SPARSE_ALIASED_BIT
flag. -
All resources that access aliased physical memory must interpret the memory in the same way. This implies the following:
-
Buffers and images cannot alias the same physical memory in a data consistent fashion. The physical memory ranges must be used exclusively by buffers or used exclusively by images for data consistency to be guaranteed.
-
Memory in sparse image mip tail regions cannot access aliased memory in a data consistent fashion.
-
Sparse images that alias the same physical memory must have compatible formats and be using the same sparse image block shape in order to access aliased memory in a data consistent fashion.
-
Failure to follow any of the above guidelines will require the application to abide by the normal, non-sparse resource aliasing rules. In this case memory cannot be accessed in a data consistent fashion.
Note
Enabling sparse resource memory aliasing can be a way to lower physical memory use, but it may reduce performance on some implementations. An application developer can test on their target HW and balance the memory / performance trade-offs measured. |
31.7. Sparse Resource API
The APIs related to sparse resources are grouped into the following categories:
31.7.1. Physical Device Features
Some sparse-resource related features are reported and enabled in
VkPhysicalDeviceFeatures
.
These features must be supported and enabled on the VkDevice
object
before applications can use them.
See Physical Device Features for information on how to get and
set enabled device features, and for more detailed explanations of these
features.
Sparse Physical Device Features
-
sparseBinding
: Support for creating VkBuffer andVkImage
objects with theVK_BUFFER_CREATE_SPARSE_BINDING_BIT
andVK_IMAGE_CREATE_SPARSE_BINDING_BIT
flags, respectively. -
sparseResidencyBuffer
: Support for creating VkBuffer objects with theVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
flag. -
sparseResidencyImage2D
: Support for creating 2D single-sampledVkImage
objects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidencyImage3D
: Support for creating 3D VkImage objects withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency2Samples
: Support for creating 2D VkImage objects with 2 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency4Samples
: Support for creating 2D VkImage objects with 4 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency8Samples
: Support for creating 2D VkImage objects with 8 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidency16Samples
: Support for creating 2D VkImage objects with 16 samples andVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
. -
sparseResidencyAliased
: Support for creating VkBuffer andVkImage
objects with theVK_BUFFER_CREATE_SPARSE_ALIASED_BIT
andVK_IMAGE_CREATE_SPARSE_ALIASED_BIT
flags, respectively.
31.7.2. Physical Device Sparse Properties
Some features of the implementation are not possible to disable, and are
reported to allow applications to alter their sparse resource usage
accordingly.
These read-only capabilities are reported in the
VkPhysicalDeviceProperties::sparseProperties
member, which is a
structure of type VkPhysicalDeviceSparseProperties
.
The VkPhysicalDeviceSparseProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceSparseProperties {
VkBool32 residencyStandard2DBlockShape;
VkBool32 residencyStandard2DMultisampleBlockShape;
VkBool32 residencyStandard3DBlockShape;
VkBool32 residencyAlignedMipSize;
VkBool32 residencyNonResidentStrict;
} VkPhysicalDeviceSparseProperties;
-
residencyStandard2DBlockShape
isVK_TRUE
if the physical device will access all single-sample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported the value returned in theimageGranularity
member of theVkSparseImageFormatProperties
structure for single-sample 2D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyStandard2DMultisampleBlockShape
isVK_TRUE
if the physical device will access all multisample 2D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (MSAA) table. If this property is not supported, the value returned in theimageGranularity
member of theVkSparseImageFormatProperties
structure for multisample 2D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyStandard3DBlockShape
isVK_TRUE
if the physical device will access all 3D sparse resources using the standard sparse image block shapes (based on image format), as described in the Standard Sparse Image Block Shapes (Single Sample) table. If this property is not supported, the value returned in theimageGranularity
member of theVkSparseImageFormatProperties
structure for 3D images is not required to match the standard sparse image block dimensions listed in the table. -
residencyAlignedMipSize
isVK_TRUE
if images with mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block may be placed in the mip tail. If this property is not reported, only mip levels with dimensions smaller than theimageGranularity
member of theVkSparseImageFormatProperties
structure will be placed in the mip tail. If this property is reported the implementation is allowed to returnVK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
in theflags
member ofVkSparseImageFormatProperties
, indicating that mip level dimensions that are not integer multiples of the corresponding dimensions of the sparse image block will be placed in the mip tail. -
residencyNonResidentStrict
specifies whether the physical device can consistently access non-resident regions of a resource. If this property isVK_TRUE
, access to non-resident regions of resources will be guaranteed to return values as if the resource were populated with 0; writes to non-resident regions will be discarded.
31.7.3. Sparse Image Format Properties
Given that certain aspects of sparse image support, including the sparse image block dimensions, may be implementation-dependent, vkGetPhysicalDeviceSparseImageFormatProperties can be used to query for sparse image format properties prior to resource creation. This command is used to check whether a given set of sparse image parameters is supported and what the sparse image block shape will be.
Sparse Image Format Properties API
The VkSparseImageFormatProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSparseImageFormatProperties {
VkImageAspectFlags aspectMask;
VkExtent3D imageGranularity;
VkSparseImageFormatFlags flags;
} VkSparseImageFormatProperties;
-
aspectMask
is a bitmask VkImageAspectFlagBits specifying which aspects of the image the properties apply to. -
imageGranularity
is the width, height, and depth of the sparse image block in texels or compressed texel blocks. -
flags
is a bitmask of VkSparseImageFormatFlagBits specifying additional information about the sparse resource.
Bits which may be set in VkSparseImageFormatProperties::flags
,
specifying additional information about the sparse resource, are:
// Provided by VK_VERSION_1_0
typedef enum VkSparseImageFormatFlagBits {
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
} VkSparseImageFormatFlagBits;
-
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
specifies that the image uses a single mip tail region for all array layers. -
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
specifies that the first mip level whose dimensions are not integer multiples of the corresponding dimensions of the sparse image block begins the mip tail region. -
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT
specifies that the image uses non-standard sparse image block dimensions, and theimageGranularity
values do not match the standard sparse image block dimensions for the given format.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSparseImageFormatFlags;
VkSparseImageFormatFlags
is a bitmask type for setting a mask of zero
or more VkSparseImageFormatFlagBits.
vkGetPhysicalDeviceSparseImageFormatProperties
returns an array of
VkSparseImageFormatProperties.
Each element will describe properties for one set of image aspects that are
bound simultaneously in the image.
This is usually one element for each aspect in the image, but for
interleaved depth/stencil images there is only one element describing the
combined aspects.
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceSparseImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkSampleCountFlagBits samples,
VkImageUsageFlags usage,
VkImageTiling tiling,
uint32_t* pPropertyCount,
VkSparseImageFormatProperties* pProperties);
-
physicalDevice
is the physical device from which to query the sparse image capabilities. -
format
is the image format. -
type
is the dimensionality of image. -
samples
is the number of samples per texel as defined in VkSampleCountFlagBits. -
usage
is a bitmask describing the intended usage of the image. -
tiling
is the tiling arrangement of the texel blocks in memory. -
pPropertyCount
is a pointer to an integer related to the number of sparse format properties available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array of VkSparseImageFormatProperties structures.
If pProperties
is NULL
, then the number of sparse format properties
available is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pPropertyCount
is less than the number of sparse format properties
available, at most pPropertyCount
structures will be written.
If VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
is not supported for the given
arguments, pPropertyCount
will be set to zero upon return, and no data
will be written to pProperties
.
Multiple aspects are returned for depth/stencil images that are implemented
as separate planes by the implementation.
The depth and stencil data planes each have unique
VkSparseImageFormatProperties
data.
Depth/stencil images with depth and stencil data interleaved into a single
plane will return a single VkSparseImageFormatProperties
structure
with the aspectMask
set to VK_IMAGE_ASPECT_DEPTH_BIT
|
VK_IMAGE_ASPECT_STENCIL_BIT
.
vkGetPhysicalDeviceSparseImageFormatProperties2
returns an array of
VkSparseImageFormatProperties2.
Each element will describe properties for one set of image aspects that are
bound simultaneously in the image.
This is usually one element for each aspect in the image, but for
interleaved depth/stencil images there is only one element describing the
combined aspects.
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceSparseImageFormatProperties2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo,
uint32_t* pPropertyCount,
VkSparseImageFormatProperties2* pProperties);
-
physicalDevice
is the physical device from which to query the sparse image capabilities. -
pFormatInfo
is a pointer to a VkPhysicalDeviceSparseImageFormatInfo2 structure containing input parameters to the command. -
pPropertyCount
is a pointer to an integer related to the number of sparse format properties available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array of VkSparseImageFormatProperties2 structures.
vkGetPhysicalDeviceSparseImageFormatProperties2
behaves identically to
vkGetPhysicalDeviceSparseImageFormatProperties, with the ability to
return extended information by adding extending structures to the
pNext
chain of its pProperties
parameter.
The VkPhysicalDeviceSparseImageFormatInfo2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkImageType type;
VkSampleCountFlagBits samples;
VkImageUsageFlags usage;
VkImageTiling tiling;
} VkPhysicalDeviceSparseImageFormatInfo2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
format
is the image format. -
type
is the dimensionality of image. -
samples
is the number of samples per texel as defined in VkSampleCountFlagBits. -
usage
is a bitmask describing the intended usage of the image. -
tiling
is the tiling arrangement of the texel blocks in memory.
The VkSparseImageFormatProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSparseImageFormatProperties2 {
VkStructureType sType;
void* pNext;
VkSparseImageFormatProperties properties;
} VkSparseImageFormatProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
properties
is a VkSparseImageFormatProperties structure which is populated with the same values as in vkGetPhysicalDeviceSparseImageFormatProperties.
31.7.4. Sparse Resource Creation
Sparse resources require that one or more sparse feature flags be specified
(as part of the VkPhysicalDeviceFeatures
structure described
previously in the Physical Device Features
section) at CreateDevice time.
When the appropriate device features are enabled, the
VK_BUFFER_CREATE_SPARSE_*
and VK_IMAGE_CREATE_SPARSE_*
flags
can be used.
See vkCreateBuffer and vkCreateImage for details of the resource
creation APIs.
Note
Specifying |
31.7.5. Sparse Resource Memory Requirements
Sparse resources have specific memory requirements related to binding sparse
memory.
These memory requirements are reported differently for VkBuffer
objects and VkImage
objects.
Buffer and Fully-Resident Images
Buffers (both fully and partially resident) and fully-resident images can
be bound to memory using only the data from VkMemoryRequirements
.
For all sparse resources the VkMemoryRequirements
::alignment
member specifies both the bindable sparse block size in bytes and required
alignment of VkDeviceMemory
.
Partially Resident Images
Partially resident images have a different method for binding memory.
As with buffers and fully resident images, the
VkMemoryRequirements
::alignment
field specifies the bindable
sparse block size in bytes for the image.
Requesting sparse memory requirements for VkImage
objects using
vkGetImageSparseMemoryRequirements
will return an array of one or more
VkSparseImageMemoryRequirements
structures.
Each structure describes the sparse memory requirements for a group of
aspects of the image.
The sparse image must have been created using the
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
flag to retrieve valid sparse
image memory requirements.
Sparse Image Memory Requirements
The VkSparseImageMemoryRequirements
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryRequirements {
VkSparseImageFormatProperties formatProperties;
uint32_t imageMipTailFirstLod;
VkDeviceSize imageMipTailSize;
VkDeviceSize imageMipTailOffset;
VkDeviceSize imageMipTailStride;
} VkSparseImageMemoryRequirements;
-
formatProperties.aspectMask
is the set of aspects of the image that this sparse memory requirement applies to. This will usually have a single aspect specified. However, depth/stencil images may have depth and stencil data interleaved in the same sparse block, in which case bothVK_IMAGE_ASPECT_DEPTH_BIT
andVK_IMAGE_ASPECT_STENCIL_BIT
would be present. -
formatProperties.imageGranularity
describes the dimensions of a single bindable sparse image block in texel units. For aspectVK_IMAGE_ASPECT_METADATA_BIT
, all dimensions will be zero. All metadata is located in the mip tail region. -
formatProperties.flags
is a bitmask of VkSparseImageFormatFlagBits:-
If
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
is set the image uses a single mip tail region for all array layers. -
If
VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT
is set the dimensions of mip levels must be integer multiples of the corresponding dimensions of the sparse image block for levels not located in the mip tail. -
If
VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT
is set the image uses non-standard sparse image block dimensions. TheformatProperties.imageGranularity
values do not match the standard sparse image block dimension corresponding to the image’s format.
-
-
imageMipTailFirstLod
is the first mip level at which image subresources are included in the mip tail region. -
imageMipTailSize
is the memory size (in bytes) of the mip tail region. IfformatProperties.flags
containsVK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
, this is the size of the whole mip tail, otherwise this is the size of the mip tail of a single array layer. This value is guaranteed to be a multiple of the sparse block size in bytes. -
imageMipTailOffset
is the opaque memory offset used with VkSparseImageOpaqueMemoryBindInfo to bind the mip tail region(s). -
imageMipTailStride
is the offset stride between each array-layer’s mip tail, ifformatProperties.flags
does not containVK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
(otherwise the value is undefined).
To query sparse memory requirements for an image, call:
// Provided by VK_VERSION_1_0
void vkGetImageSparseMemoryRequirements(
VkDevice device,
VkImage image,
uint32_t* pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
-
device
is the logical device that owns the image. -
image
is the VkImage object to get the memory requirements for. -
pSparseMemoryRequirementCount
is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below. -
pSparseMemoryRequirements
is eitherNULL
or a pointer to an array ofVkSparseImageMemoryRequirements
structures.
If pSparseMemoryRequirements
is NULL
, then the number of sparse
memory requirements available is returned in
pSparseMemoryRequirementCount
.
Otherwise, pSparseMemoryRequirementCount
must point to a variable set
by the user to the number of elements in the pSparseMemoryRequirements
array, and on return the variable is overwritten with the number of
structures actually written to pSparseMemoryRequirements
.
If pSparseMemoryRequirementCount
is less than the number of sparse
memory requirements available, at most pSparseMemoryRequirementCount
structures will be written.
If the image was not created with VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
then pSparseMemoryRequirementCount
will be set to zero and
pSparseMemoryRequirements
will not be written to.
Note
It is legal for an implementation to report a larger value in
|
To query sparse memory requirements for an image, call:
// Provided by VK_KHR_get_memory_requirements2
void vkGetImageSparseMemoryRequirements2KHR(
VkDevice device,
const VkImageSparseMemoryRequirementsInfo2* pInfo,
uint32_t* pSparseMemoryRequirementCount,
VkSparseImageMemoryRequirements2* pSparseMemoryRequirements);
-
device
is the logical device that owns the image. -
pInfo
is a pointer to aVkImageSparseMemoryRequirementsInfo2
structure containing parameters required for the memory requirements query. -
pSparseMemoryRequirementCount
is a pointer to an integer related to the number of sparse memory requirements available or queried, as described below. -
pSparseMemoryRequirements
is eitherNULL
or a pointer to an array ofVkSparseImageMemoryRequirements2
structures.
The VkImageSparseMemoryRequirementsInfo2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageSparseMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkImage image;
} VkImageSparseMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
image
is the image to query.
The VkSparseImageMemoryRequirements2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSparseImageMemoryRequirements2 {
VkStructureType sType;
void* pNext;
VkSparseImageMemoryRequirements memoryRequirements;
} VkSparseImageMemoryRequirements2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
memoryRequirements
is a VkSparseImageMemoryRequirements structure describing the memory requirements of the sparse image.
31.7.6. Binding Resource Memory
Non-sparse resources are backed by a single physical allocation prior to
device use (via vkBindImageMemory
or vkBindBufferMemory
), and
their backing must not be changed.
On the other hand, sparse resources can be bound to memory non-contiguously
and these bindings can be altered during the lifetime of the resource.
Note
It is important to note that freeing a |
Sparse memory bindings execute on a queue that includes the
VK_QUEUE_SPARSE_BINDING_BIT
bit.
Applications must use synchronization primitives to
guarantee that other queues do not access ranges of memory concurrently with
a binding change.
Applications can access other ranges of the same resource while a bind
operation is executing.
Note
Implementations must provide a guarantee that simultaneously binding sparse blocks while another queue accesses those same sparse blocks via a sparse resource must not access memory owned by another process or otherwise corrupt the system. |
While some implementations may include VK_QUEUE_SPARSE_BINDING_BIT
support in queue families that also include graphics and compute support,
other implementations may only expose a
VK_QUEUE_SPARSE_BINDING_BIT
-only queue family.
In either case, applications must use synchronization
primitives to explicitly request any ordering dependencies between sparse
memory binding operations and other graphics/compute/transfer operations, as
sparse binding operations are not automatically ordered against command
buffer execution, even within a single queue.
When binding memory explicitly for the VK_IMAGE_ASPECT_METADATA_BIT
the application must use the VK_SPARSE_MEMORY_BIND_METADATA_BIT
in
the VkSparseMemoryBind
::flags
field when binding memory.
Binding memory for metadata is done the same way as binding memory for the
mip tail, with the addition of the VK_SPARSE_MEMORY_BIND_METADATA_BIT
flag.
Binding the mip tail for any aspect must only be performed using
VkSparseImageOpaqueMemoryBindInfo.
If formatProperties.flags
contains
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
, then it can be bound with
a single VkSparseMemoryBind structure, with resourceOffset
=
imageMipTailOffset
and size
= imageMipTailSize
.
If formatProperties.flags
does not contain
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
then the offset for the mip
tail in each array layer is given as:
arrayMipTailOffset = imageMipTailOffset + arrayLayer * imageMipTailStride;
and the mip tail can be bound with layerCount
VkSparseMemoryBind
structures, each using size
= imageMipTailSize
and
resourceOffset
= arrayMipTailOffset
as defined above.
Sparse memory binding is handled by the following APIs and related data structures.
Sparse Memory Binding Functions
The VkSparseMemoryBind
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSparseMemoryBind {
VkDeviceSize resourceOffset;
VkDeviceSize size;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseMemoryBind;
-
resourceOffset
is the offset into the resource. -
size
is the size of the memory region to be bound. -
memory
is the VkDeviceMemory object that the range of the resource is bound to. Ifmemory
is VK_NULL_HANDLE, the range is unbound. -
memoryOffset
is the offset into the VkDeviceMemory object to bind the resource range to. Ifmemory
is VK_NULL_HANDLE, this value is ignored. -
flags
is a bitmask of VkSparseMemoryBindFlagBits specifying usage of the binding operation.
The binding range [resourceOffset
, resourceOffset
+
size
) has different constraints based on flags
.
If flags
contains VK_SPARSE_MEMORY_BIND_METADATA_BIT
, the
binding range must be within the mip tail region of the metadata aspect.
This metadata region is defined by:
-
metadataRegion = [base, base +
imageMipTailSize
) -
base =
imageMipTailOffset
+imageMipTailStride
× n
and imageMipTailOffset
, imageMipTailSize
, and
imageMipTailStride
values are from the
VkSparseImageMemoryRequirements corresponding to the metadata aspect
of the image, and n is a valid array layer index for the image,
imageMipTailStride
is considered to be zero for aspects where
VkSparseImageMemoryRequirements
::formatProperties.flags
contains
VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
.
If flags
does not contain VK_SPARSE_MEMORY_BIND_METADATA_BIT
,
the binding range must be within the range
[0,VkMemoryRequirements::size
).
Bits which can be set in VkSparseMemoryBind::flags
, specifying
usage of a sparse memory binding operation, are:
// Provided by VK_VERSION_1_0
typedef enum VkSparseMemoryBindFlagBits {
VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
} VkSparseMemoryBindFlagBits;
-
VK_SPARSE_MEMORY_BIND_METADATA_BIT
specifies that the memory being bound is only for the metadata aspect.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSparseMemoryBindFlags;
VkSparseMemoryBindFlags
is a bitmask type for setting a mask of zero
or more VkSparseMemoryBindFlagBits.
Memory is bound to VkBuffer
objects created with the
VK_BUFFER_CREATE_SPARSE_BINDING_BIT
flag using the following
structure:
// Provided by VK_VERSION_1_0
typedef struct VkSparseBufferMemoryBindInfo {
VkBuffer buffer;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseBufferMemoryBindInfo;
-
buffer
is the VkBuffer object to be bound. -
bindCount
is the number of VkSparseMemoryBind structures in thepBinds
array. -
pBinds
is a pointer to array of VkSparseMemoryBind structures.
Memory is bound to opaque regions of VkImage
objects created with the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
flag using the following structure:
// Provided by VK_VERSION_1_0
typedef struct VkSparseImageOpaqueMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseMemoryBind* pBinds;
} VkSparseImageOpaqueMemoryBindInfo;
-
image
is the VkImage object to be bound. -
bindCount
is the number of VkSparseMemoryBind structures in thepBinds
array. -
pBinds
is a pointer to an array of VkSparseMemoryBind structures.
Note
This operation is normally used to bind memory to fully-resident sparse images or for mip tail regions of partially resident images. However, it can also be used to bind memory for the entire binding range of partially resident images. In case When |
editing-note
(Jon) The preceding NOTE refers to |
Memory can be bound to sparse image blocks of VkImage
objects created
with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
flag using the following
structure:
// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryBindInfo {
VkImage image;
uint32_t bindCount;
const VkSparseImageMemoryBind* pBinds;
} VkSparseImageMemoryBindInfo;
-
image
is the VkImage object to be bound -
bindCount
is the number of VkSparseImageMemoryBind structures inpBinds
array -
pBinds
is a pointer to an array of VkSparseImageMemoryBind structures
The VkSparseImageMemoryBind
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSparseImageMemoryBind {
VkImageSubresource subresource;
VkOffset3D offset;
VkExtent3D extent;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
VkSparseMemoryBindFlags flags;
} VkSparseImageMemoryBind;
-
subresource
is the image aspect and region of interest in the image. -
offset
are the coordinates of the first texel within the image subresource to bind. -
extent
is the size in texels of the region within the image subresource to bind. The extent must be a multiple of the sparse image block dimensions, except when binding sparse image blocks along the edge of an image subresource it can instead be such that any coordinate ofoffset
+extent
equals the corresponding dimensions of the image subresource. -
memory
is the VkDeviceMemory object that the sparse image blocks of the image are bound to. Ifmemory
is VK_NULL_HANDLE, the sparse image blocks are unbound. -
memoryOffset
is an offset into VkDeviceMemory object. Ifmemory
is VK_NULL_HANDLE, this value is ignored. -
flags
are sparse memory binding flags.
To submit sparse binding operations to a queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueBindSparse(
VkQueue queue,
uint32_t bindInfoCount,
const VkBindSparseInfo* pBindInfo,
VkFence fence);
-
queue
is the queue that the sparse binding operations will be submitted to. -
bindInfoCount
is the number of elements in thepBindInfo
array. -
pBindInfo
is a pointer to an array of VkBindSparseInfo structures, each specifying a sparse binding submission batch. -
fence
is an optional handle to a fence to be signaled. Iffence
is not VK_NULL_HANDLE, it defines a fence signal operation.
vkQueueBindSparse
is a queue submission
command, with each batch defined by an element of pBindInfo
as a
VkBindSparseInfo structure.
Batches begin execution in the order they appear in pBindInfo
, but
may complete out of order.
Within a batch, a given range of a resource must not be bound more than once. Across batches, if a range is to be bound to one allocation and offset and then to another allocation and offset, then the application must guarantee (usually using semaphores) that the binding operations are executed in the correct order, as well as to order binding operations against the execution of command buffer submissions.
As no operation to vkQueueBindSparse causes any pipeline stage to access memory, synchronization primitives used in this command effectively only define execution dependencies.
Additional information about fence and semaphore operation is described in the synchronization chapter.
The VkBindSparseInfo
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBindSparseInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t bufferBindCount;
const VkSparseBufferMemoryBindInfo* pBufferBinds;
uint32_t imageOpaqueBindCount;
const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds;
uint32_t imageBindCount;
const VkSparseImageMemoryBindInfo* pImageBinds;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkBindSparseInfo;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreCount
is the number of semaphores upon which to wait before executing the sparse binding operations for the batch. -
pWaitSemaphores
is a pointer to an array of semaphores upon which to wait on before the sparse binding operations for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
bufferBindCount
is the number of sparse buffer bindings to perform in the batch. -
pBufferBinds
is a pointer to an array of VkSparseBufferMemoryBindInfo structures. -
imageOpaqueBindCount
is the number of opaque sparse image bindings to perform. -
pImageOpaqueBinds
is a pointer to an array of VkSparseImageOpaqueMemoryBindInfo structures, indicating opaque sparse image bindings to perform. -
imageBindCount
is the number of sparse image bindings to perform. -
pImageBinds
is a pointer to an array of VkSparseImageMemoryBindInfo structures, indicating sparse image bindings to perform. -
signalSemaphoreCount
is the number of semaphores to be signaled once the sparse binding operations specified by the structure have completed execution. -
pSignalSemaphores
is a pointer to an array of semaphores which will be signaled when the sparse binding operations for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
To specify the values to use when waiting for and signaling semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE
,
add a VkTimelineSemaphoreSubmitInfo structure to the pNext
chain
of the VkBindSparseInfo structure.
If the pNext
chain of VkBindSparseInfo includes a
VkDeviceGroupBindSparseInfo
structure, then that structure includes
device indices specifying which instance of the resources and memory are
bound.
The VkDeviceGroupBindSparseInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupBindSparseInfo {
VkStructureType sType;
const void* pNext;
uint32_t resourceDeviceIndex;
uint32_t memoryDeviceIndex;
} VkDeviceGroupBindSparseInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
resourceDeviceIndex
is a device index indicating which instance of the resource is bound. -
memoryDeviceIndex
is a device index indicating which instance of the memory the resource instance is bound to.
These device indices apply to all buffer and image memory binds included in
the batch pointing to this structure.
The semaphore waits and signals for the batch are executed only by the
physical device specified by the resourceDeviceIndex
.
If this structure is not present, resourceDeviceIndex
and
memoryDeviceIndex
are assumed to be zero.
32. Window System Integration (WSI)
This chapter discusses the window system integration (WSI) between the Vulkan API and the various forms of displaying the results of rendering to a user. Since the Vulkan API can be used without displaying results, WSI is provided through the use of optional Vulkan extensions. This chapter provides an overview of WSI. See the appendix for additional details of each WSI extension, including which extensions must be enabled in order to use each of the functions described in this chapter.
32.1. WSI Platform
A platform is an abstraction for a window system, OS, etc. Some examples include MS Windows, Android, and Wayland. The Vulkan API may be integrated in a unique manner for each platform.
The Vulkan API does not define any type of platform object. Platform-specific WSI extensions are defined, each containing platform-specific functions for using WSI. Use of these extensions is guarded by preprocessor symbols as defined in the Window System-Specific Header Control appendix.
In order for an application to be compiled to use WSI with a given platform, it must either:
-
#define
the appropriate preprocessor symbol prior to including thevulkan.h
header file, or -
include
vulkan_core.h
and any native platform headers, followed by the appropriate platform-specific header.
The preprocessor symbols and platform-specific headers are defined in the Window System Extensions and Headers table.
Each platform-specific extension is an instance extension.
The application must enable instance extensions with vkCreateInstance
before using them.
32.2. WSI Surface
Native platform surface or window objects are abstracted by surface objects,
which are represented by VkSurfaceKHR
handles:
// Provided by VK_KHR_surface
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
The VK_KHR_surface
extension declares the VkSurfaceKHR
object, and
provides a function for destroying VkSurfaceKHR
objects.
Separate platform-specific extensions each provide a function for creating a
VkSurfaceKHR
object for the respective platform.
From the application’s perspective this is an opaque handle, just like the
handles of other Vulkan objects.
Note
On certain platforms, the Vulkan loader and ICDs may have conventions that
treat the handle as a pointer to a structure containing the
platform-specific information about the surface.
This will be described in the documentation for the loader-ICD interface,
and in the |
editing-note
TODO: Consider replacing the above note editing note with a pointer to the loader spec when it exists. However, the information is not relevant to users of the API nor does it affect conformance of a Vulkan implementation to this spec. |
32.2.1. Android Platform
To create a VkSurfaceKHR
object for an Android native window, call:
// Provided by VK_KHR_android_surface
VkResult vkCreateAndroidSurfaceKHR(
VkInstance instance,
const VkAndroidSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to aVkAndroidSurfaceCreateInfoKHR
structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
During the lifetime of a surface created using a particular
ANativeWindow
handle any attempts to create another surface for the
same ANativeWindow
and any attempts to connect to the same
ANativeWindow
through other platform mechanisms will fail.
Note
In particular, only one |
If successful, vkCreateAndroidSurfaceKHR
increments the
ANativeWindow
’s reference count, and vkDestroySurfaceKHR
will
decrement it.
On Android, when a swapchain’s imageExtent
does not match the
surface’s currentExtent
, the presentable images will be scaled to the
surface’s dimensions during presentation.
minImageExtent
is (1,1), and maxImageExtent
is the maximum
image size supported by the consumer.
For the system compositor, currentExtent
is the window size (i.e. the
consumer’s preferred size).
The VkAndroidSurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_android_surface
typedef struct VkAndroidSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkAndroidSurfaceCreateFlagsKHR flags;
struct ANativeWindow* window;
} VkAndroidSurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
window
is a pointer to theANativeWindow
to associate the surface with.
To remove an unnecessary compile-time dependency, an incomplete type
definition of ANativeWindow
is provided in the Vulkan headers:
// Provided by VK_KHR_android_surface
struct ANativeWindow;
The actual ANativeWindow
type is defined in Android NDK headers.
// Provided by VK_KHR_android_surface
typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
VkAndroidSurfaceCreateFlagsKHR
is a bitmask type for setting a mask,
but is currently reserved for future use.
32.2.2. Wayland Platform
To create a VkSurfaceKHR
object for a Wayland surface, call:
// Provided by VK_KHR_wayland_surface
VkResult vkCreateWaylandSurfaceKHR(
VkInstance instance,
const VkWaylandSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to a VkWaylandSurfaceCreateInfoKHR structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkWaylandSurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_wayland_surface
typedef struct VkWaylandSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWaylandSurfaceCreateFlagsKHR flags;
struct wl_display* display;
struct wl_surface* surface;
} VkWaylandSurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
display
andsurface
are pointers to the Waylandwl_display
andwl_surface
to associate the surface with.
On Wayland, currentExtent
is the special value (0xFFFFFFFF,
0xFFFFFFFF), indicating that the surface size will be determined by the
extent of a swapchain targeting the surface.
Whatever the application sets a swapchain’s imageExtent
to will be the
size of the window, after the first image is presented.
minImageExtent
is (1,1), and maxImageExtent
is the maximum
supported surface size.
Any calls to vkGetPhysicalDeviceSurfacePresentModesKHR on a surface
created with vkCreateWaylandSurfaceKHR
are required to return
VK_PRESENT_MODE_MAILBOX_KHR
as one of the valid present modes.
Some Vulkan functions may send protocol over the specified wl_display
connection when using a swapchain or presentable images created from a
VkSurfaceKHR
referring to a wl_surface
.
Applications must therefore ensure that both the wl_display
and the
wl_surface
remain valid for the lifetime of any VkSwapchainKHR
objects created from a particular wl_display
and wl_surface
.
Also, calling vkQueuePresentKHR will result in Vulkan sending
wl_surface.commit
requests to the underlying wl_surface
of each
VkSwapchainKHR
objects referenced by pPresentInfo
.
If the swapchain is created with a present mode of
VK_PRESENT_MODE_MAILBOX_KHR
or VK_PRESENT_MODE_IMMEDIATE_KHR
,
then the corresponding wl_surface.attach
, wl_surface.damage
, and
wl_surface.commit
request must be issued by the implementation during
the call to vkQueuePresentKHR and must not be issued by the
implementation outside of vkQueuePresentKHR.
This ensures that any Wayland requests sent by the client after the call to
vkQueuePresentKHR returns will be received by the compositor after the
wl_surface.commit
.
Regardless of the mode of swapchain creation, a new wl_event_queue
must be created for each successful vkCreateWaylandSurfaceKHR call,
and every Wayland object created by the implementation must be assigned to
this event queue.
If the platform provides Wayland 1.11 or greater, this must be implemented
by the use of Wayland proxy object wrappers, to avoid race conditions.
If the application wishes to synchronize any window changes with a
particular frame, such requests must be sent to the Wayland display server
prior to calling vkQueuePresentKHR.
For full control over interactions between Vulkan rendering and other
Wayland protocol requests and events, a present mode of
VK_PRESENT_MODE_MAILBOX_KHR
should be used.
// Provided by VK_KHR_wayland_surface
typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
VkWaylandSurfaceCreateFlagsKHR
is a bitmask type for setting a mask,
but is currently reserved for future use.
32.2.3. Win32 Platform
To create a VkSurfaceKHR
object for a Win32 window, call:
// Provided by VK_KHR_win32_surface
VkResult vkCreateWin32SurfaceKHR(
VkInstance instance,
const VkWin32SurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to aVkWin32SurfaceCreateInfoKHR
structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkWin32SurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_win32_surface
typedef struct VkWin32SurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkWin32SurfaceCreateFlagsKHR flags;
HINSTANCE hinstance;
HWND hwnd;
} VkWin32SurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
hinstance
is the Win32HINSTANCE
for the window to associate the surface with. -
hwnd
is the Win32HWND
for the window to associate the surface with.
With Win32, minImageExtent
, maxImageExtent
, and
currentExtent
must always equal the window size.
The currentExtent
of a Win32 surface must have both width
and
height
greater than 0, or both of them 0.
Note
Due to above restrictions, it is only possible to create a new swapchain on
this platform with The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes. |
// Provided by VK_KHR_win32_surface
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
VkWin32SurfaceCreateFlagsKHR
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.4. XCB Platform
To create a VkSurfaceKHR
object for an X11 window, using the XCB
client-side library, call:
// Provided by VK_KHR_xcb_surface
VkResult vkCreateXcbSurfaceKHR(
VkInstance instance,
const VkXcbSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to aVkXcbSurfaceCreateInfoKHR
structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkXcbSurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_xcb_surface
typedef struct VkXcbSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXcbSurfaceCreateFlagsKHR flags;
xcb_connection_t* connection;
xcb_window_t window;
} VkXcbSurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
connection
is a pointer to anxcb_connection_t
to the X server. -
window
is thexcb_window_t
for the X11 window to associate the surface with.
With Xcb, minImageExtent
, maxImageExtent
, and
currentExtent
must always equal the window size.
The currentExtent
of an Xcb surface must have both width
and
height
greater than 0, or both of them 0.
Note
Due to above restrictions, it is only possible to create a new swapchain on
this platform with The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes. |
Some Vulkan functions may send protocol over the specified xcb connection when using a swapchain or presentable images created from a VkSurfaceKHR referring to an xcb window. Applications must therefore ensure the xcb connection is available to Vulkan for the duration of any functions that manipulate such swapchains or their presentable images, and any functions that build or queue command buffers that operate on such presentable images. Specifically, applications using Vulkan with xcb-based swapchains must
-
Avoid holding a server grab on an xcb connection while waiting for Vulkan operations to complete using a swapchain derived from a different xcb connection referring to the same X server instance. Failing to do so may result in deadlock.
// Provided by VK_KHR_xcb_surface
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
VkXcbSurfaceCreateFlagsKHR
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.5. Xlib Platform
To create a VkSurfaceKHR
object for an X11 window, using the Xlib
client-side library, call:
// Provided by VK_KHR_xlib_surface
VkResult vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to aVkXlibSurfaceCreateInfoKHR
structure containing the parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkXlibSurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_xlib_surface
typedef struct VkXlibSurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
Display* dpy;
Window window;
} VkXlibSurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
dpy
is a pointer to an XlibDisplay
connection to the X server. -
window
is an XlibWindow
to associate the surface with.
With Xlib, minImageExtent
, maxImageExtent
, and
currentExtent
must always equal the window size.
The currentExtent
of an Xlib surface must have both width
and
height
greater than 0, or both of them 0.
Note
Due to above restrictions, it is only possible to create a new swapchain on
this platform with The window size may become (0, 0) on this platform (e.g. when the window is minimized), and so a swapchain cannot be created until the size changes. |
Some Vulkan functions may send protocol over the specified Xlib
Display
connection when using a swapchain or presentable images created
from a VkSurfaceKHR referring to an Xlib window.
Applications must therefore ensure the display connection is available to
Vulkan for the duration of any functions that manipulate such swapchains or
their presentable images, and any functions that build or queue command
buffers that operate on such presentable images.
Specifically, applications using Vulkan with Xlib-based swapchains must
-
Avoid holding a server grab on a display connection while waiting for Vulkan operations to complete using a swapchain derived from a different display connection referring to the same X server instance. Failing to do so may result in deadlock.
Some implementations may require threads to implement some presentation
modes so applications must call XInitThreads
() before calling any
other Xlib functions.
// Provided by VK_KHR_xlib_surface
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
VkXlibSurfaceCreateFlagsKHR
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.6. DirectFB Platform
To create a VkSurfaceKHR
object for a DirectFB surface, call:
// Provided by VK_EXT_directfb_surface
VkResult vkCreateDirectFBSurfaceEXT(
VkInstance instance,
const VkDirectFBSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to aVkDirectFBSurfaceCreateInfoEXT
structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkDirectFBSurfaceCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_directfb_surface
typedef struct VkDirectFBSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDirectFBSurfaceCreateFlagsEXT flags;
IDirectFB* dfb;
IDirectFBSurface* surface;
} VkDirectFBSurfaceCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
dfb
is a pointer to theIDirectFB
main interface of DirectFB. -
surface
is a pointer to aIDirectFBSurface
surface interface.
With DirectFB, minImageExtent
, maxImageExtent
, and
currentExtent
must always equal the surface size.
// Provided by VK_EXT_directfb_surface
typedef VkFlags VkDirectFBSurfaceCreateFlagsEXT;
VkDirectFBSurfaceCreateFlagsEXT
is a bitmask type for setting a mask,
but is currently reserved for future use.
32.2.7. Fuchsia Platform
To create a VkSurfaceKHR
object for a Fuchsia ImagePipe, call:
// Provided by VK_FUCHSIA_imagepipe_surface
VkResult vkCreateImagePipeSurfaceFUCHSIA(
VkInstance instance,
const VkImagePipeSurfaceCreateInfoFUCHSIA* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate with the surface. -
pCreateInfo
is a pointer to a VkImagePipeSurfaceCreateInfoFUCHSIA structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkImagePipeSurfaceCreateInfoFUCHSIA
structure is defined as:
// Provided by VK_FUCHSIA_imagepipe_surface
typedef struct VkImagePipeSurfaceCreateInfoFUCHSIA {
VkStructureType sType;
const void* pNext;
VkImagePipeSurfaceCreateFlagsFUCHSIA flags;
zx_handle_t imagePipeHandle;
} VkImagePipeSurfaceCreateInfoFUCHSIA;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
imagePipeHandle
is azx_handle_t
referring to the ImagePipe to associate with the surface.
On Fuchsia, the surface currentExtent
is the special value
(0xFFFFFFFF, 0xFFFFFFFF), indicating that the surface size will be
determined by the extent of a swapchain targeting the surface.
// Provided by VK_FUCHSIA_imagepipe_surface
typedef VkFlags VkImagePipeSurfaceCreateFlagsFUCHSIA;
VkImagePipeSurfaceCreateFlagsFUCHSIA
is a bitmask type for setting a
mask, but is currently reserved for future use.
32.2.8. Google Games Platform
To create a VkSurfaceKHR
object for a Google Games Platform stream
descriptor, call:
// Provided by VK_GGP_stream_descriptor_surface
VkResult vkCreateStreamDescriptorSurfaceGGP(
VkInstance instance,
const VkStreamDescriptorSurfaceCreateInfoGGP* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate with the surface. -
pCreateInfo
is a pointer to aVkStreamDescriptorSurfaceCreateInfoGGP
structure containing parameters that affect the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkStreamDescriptorSurfaceCreateInfoGGP
structure is defined as:
// Provided by VK_GGP_stream_descriptor_surface
typedef struct VkStreamDescriptorSurfaceCreateInfoGGP {
VkStructureType sType;
const void* pNext;
VkStreamDescriptorSurfaceCreateFlagsGGP flags;
GgpStreamDescriptor streamDescriptor;
} VkStreamDescriptorSurfaceCreateInfoGGP;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
streamDescriptor
is aGgpStreamDescriptor
referring to the GGP stream descriptor to associate with the surface.
On Google Games Platform, the surface extents are dynamic.
The minImageExtent
will never be greater than 1080p and the
maxImageExtent
will never be less than 1080p.
The currentExtent
will reflect the current optimal resolution.
Applications are expected to choose an appropriate size for the swapchain’s
imageExtent
, within the bounds of the surface.
Using the surface’s currentExtent
will offer the best performance and
quality.
When a swapchain’s imageExtent
does not match the surface’s
currentExtent
, the presentable images are scaled to the surface’s
dimensions during presentation if possible and VK_SUBOPTIMAL_KHR
is
returned, otherwise presentation fails with VK_ERROR_OUT_OF_DATE_KHR
.
// Provided by VK_GGP_stream_descriptor_surface
typedef VkFlags VkStreamDescriptorSurfaceCreateFlagsGGP;
VkStreamDescriptorSurfaceCreateFlagsGGP
is a bitmask type for setting
a mask, but is currently reserved for future use.
32.2.9. iOS Platform
To create a VkSurfaceKHR
object for an iOS UIView
, call:
// Provided by VK_MVK_ios_surface
VkResult vkCreateIOSSurfaceMVK(
VkInstance instance,
const VkIOSSurfaceCreateInfoMVK* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance with which to associate the surface. -
pCreateInfo
is a pointer to a VkIOSSurfaceCreateInfoMVK structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkIOSSurfaceCreateInfoMVK structure is defined as:
// Provided by VK_MVK_ios_surface
typedef struct VkIOSSurfaceCreateInfoMVK {
VkStructureType sType;
const void* pNext;
VkIOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkIOSSurfaceCreateInfoMVK;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
pView
is a reference to aUIView
object which will display this surface. ThisUIView
must be backed by aCALayer
instance of typeCAMetalLayer
.
// Provided by VK_MVK_ios_surface
typedef VkFlags VkIOSSurfaceCreateFlagsMVK;
VkIOSSurfaceCreateFlagsMVK
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.10. macOS Platform
To create a VkSurfaceKHR
object for a macOS NSView
, call:
// Provided by VK_MVK_macos_surface
VkResult vkCreateMacOSSurfaceMVK(
VkInstance instance,
const VkMacOSSurfaceCreateInfoMVK* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance with which to associate the surface. -
pCreateInfo
is a pointer to a VkMacOSSurfaceCreateInfoMVK structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
The VkMacOSSurfaceCreateInfoMVK structure is defined as:
// Provided by VK_MVK_macos_surface
typedef struct VkMacOSSurfaceCreateInfoMVK {
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
pView
is a reference to aNSView
object which will display this surface. ThisNSView
must be backed by aCALayer
instance of typeCAMetalLayer
.
// Provided by VK_MVK_macos_surface
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
VkMacOSSurfaceCreateFlagsMVK
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.11. VI Platform
To create a VkSurfaceKHR
object for an nn
::vi
::Layer
,
query the layer’s native handle using
nn
::vi
::GetNativeWindow
, and then call:
// Provided by VK_NN_vi_surface
VkResult vkCreateViSurfaceNN(
VkInstance instance,
const VkViSurfaceCreateInfoNN* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance with which to associate the surface. -
pCreateInfo
is a pointer to aVkViSurfaceCreateInfoNN
structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface object is returned.
During the lifetime of a surface created using a particular
nn
::vi
::NativeWindowHandle
, applications must not attempt to
create another surface for the same nn
::vi
::Layer
or attempt
to connect to the same nn
::vi
::Layer
through other platform
mechanisms.
If the native window is created with a specified size, currentExtent
will reflect that size.
In this case, applications should use the same size for the swapchain’s
imageExtent
.
Otherwise, the currentExtent
will have the special value
(0xFFFFFFFF, 0xFFFFFFFF), indicating that applications are expected to
choose an appropriate size for the swapchain’s imageExtent
(e.g., by
matching the result of a call to
nn
::vi
::GetDisplayResolution
).
The VkViSurfaceCreateInfoNN
structure is defined as:
// Provided by VK_NN_vi_surface
typedef struct VkViSurfaceCreateInfoNN {
VkStructureType sType;
const void* pNext;
VkViSurfaceCreateFlagsNN flags;
void* window;
} VkViSurfaceCreateInfoNN;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
window
is thenn
::vi
::NativeWindowHandle
for thenn
::vi
::Layer
with which to associate the surface.
// Provided by VK_NN_vi_surface
typedef VkFlags VkViSurfaceCreateFlagsNN;
VkViSurfaceCreateFlagsNN
is a bitmask type for setting a mask, but is
currently reserved for future use.
32.2.12. Metal Platform
To create a VkSurfaceKHR
object for a CAMetalLayer
, call:
// Provided by VK_EXT_metal_surface
VkResult vkCreateMetalSurfaceEXT(
VkInstance instance,
const VkMetalSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance with which to associate the surface. -
pCreateInfo
is a pointer to a VkMetalSurfaceCreateInfoEXT structure specifying parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to aVkSurfaceKHR
handle in which the created surface object is returned.
The VkMetalSurfaceCreateInfoEXT structure is defined as:
// Provided by VK_EXT_metal_surface
typedef struct VkMetalSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const CAMetalLayer* pLayer;
} VkMetalSurfaceCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use. -
pLayer
is a reference to aCAMetalLayer
object representing a renderable surface.
To remove an unnecessary compile-time dependency, an incomplete type
definition of CAMetalLayer
is provided in the Vulkan headers:
// Provided by VK_EXT_metal_surface
#ifdef __OBJC__
@class CAMetalLayer;
#else
typedef void CAMetalLayer;
#endif
The actual CAMetalLayer
type is defined in the QuartzCore
framework.
// Provided by VK_EXT_metal_surface
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
VkMetalSurfaceCreateFlagsEXT
is a bitmask type for setting a mask, but
is currently reserved for future use.
32.2.13. Platform-Independent Information
Once created, VkSurfaceKHR
objects can be used in this and other
extensions, in particular the VK_KHR_swapchain
extension.
Several WSI functions return VK_ERROR_SURFACE_LOST_KHR
if the surface
becomes no longer available.
After such an error, the surface (and any child swapchain, if one exists)
should be destroyed, as there is no way to restore them to a not-lost
state.
Applications may attempt to create a new VkSurfaceKHR
using the same
native platform window object, but whether such re-creation will succeed is
platform-dependent and may depend on the reason the surface became
unavailable.
A lost surface does not otherwise cause devices to be
lost.
To destroy a VkSurfaceKHR
object, call:
// Provided by VK_KHR_surface
void vkDestroySurfaceKHR(
VkInstance instance,
VkSurfaceKHR surface,
const VkAllocationCallbacks* pAllocator);
-
instance
is the instance used to create the surface. -
surface
is the surface to destroy. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation).
Destroying a VkSurfaceKHR
merely severs the connection between Vulkan
and the native surface, and does not imply destroying the native surface,
closing a window, or similar behavior.
32.3. Presenting Directly to Display Devices
In some environments applications can also present Vulkan rendering
directly to display devices without using an intermediate windowing system.
This can be useful for embedded applications, or implementing the
rendering/presentation backend of a windowing system using Vulkan.
The VK_KHR_display
extension provides the functionality necessary to
enumerate display devices and create VkSurfaceKHR
objects that target
displays.
32.3.1. Display Enumeration
Displays are represented by VkDisplayKHR
handles:
// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
Various functions are provided for enumerating the available display devices present on a Vulkan physical device. To query information about the available displays, call:
// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPropertiesKHR* pProperties);
-
physicalDevice
is a physical device. -
pPropertyCount
is a pointer to an integer related to the number of display devices available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayPropertiesKHR
structures.
If pProperties
is NULL
, then the number of display devices available
for physicalDevice
is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If the value of pPropertyCount
is less than the number of display
devices for physicalDevice
, at most pPropertyCount
structures
will be written.
If pPropertyCount
is smaller than the number of display devices
available for physicalDevice
, VK_INCOMPLETE
will be returned
instead of VK_SUCCESS
to indicate that not all the available values
were returned.
The VkDisplayPropertiesKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPropertiesKHR {
VkDisplayKHR display;
const char* displayName;
VkExtent2D physicalDimensions;
VkExtent2D physicalResolution;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkBool32 planeReorderPossible;
VkBool32 persistentContent;
} VkDisplayPropertiesKHR;
-
display
is a handle that is used to refer to the display described here. This handle will be valid for the lifetime of the Vulkan instance. -
displayName
is a pointer to a null-terminated UTF-8 string containing the name of the display. Generally, this will be the name provided by the display’s EDID. It can beNULL
if no suitable name is available. If notNULL
, the memory it points to must remain accessible as long asdisplay
is valid. -
physicalDimensions
describes the physical width and height of the visible portion of the display, in millimeters. -
physicalResolution
describes the physical, native, or preferred resolution of the display.
Note
For devices which have no natural value to return here, implementations should return the maximum resolution supported. |
-
supportedTransforms
is a bitmask of VkSurfaceTransformFlagBitsKHR describing which transforms are supported by this display. -
planeReorderPossible
tells whether the planes on this display can have their z order changed. If this isVK_TRUE
, the application can re-arrange the planes on this display in any order relative to each other. -
persistentContent
tells whether the display supports self-refresh/internal buffering. If this is true, the application can submit persistent present operations on swapchains created against this display.
Note
Persistent presents may have higher latency, and may use less power when the screen content is updated infrequently, or when only a portion of the screen needs to be updated in most frames. |
To query information about the available displays, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayProperties2KHR* pProperties);
-
physicalDevice
is a physical device. -
pPropertyCount
is a pointer to an integer related to the number of display devices available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayProperties2KHR
structures.
vkGetPhysicalDeviceDisplayProperties2KHR
behaves similarly to
vkGetPhysicalDeviceDisplayPropertiesKHR, with the ability to return
extended information via chained output structures.
The VkDisplayProperties2KHR
structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPropertiesKHR displayProperties;
} VkDisplayProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
displayProperties
is a VkDisplayPropertiesKHR structure.
Acquiring and Releasing Displays
On some platforms, access to displays is limited to a single process or native driver instance. On such platforms, some or all of the displays may not be available to Vulkan if they are already in use by a native windowing system or other application.
To acquire permission to directly access a display in Vulkan from an X11 server, call:
// Provided by VK_EXT_acquire_xlib_display
VkResult vkAcquireXlibDisplayEXT(
VkPhysicalDevice physicalDevice,
Display* dpy,
VkDisplayKHR display);
-
physicalDevice
The physical device the display is on. -
dpy
A connection to the X11 server that currently ownsdisplay
. -
display
The display the caller wishes to control in Vulkan.
All permissions necessary to control the display are granted to the Vulkan
instance associated with physicalDevice
until the display is released
or the X11 connection specified by dpy
is terminated.
Permission to access the display may be temporarily revoked during periods
when the X11 server from which control was acquired itself loses access to
display
.
During such periods, operations which require access to the display must
fail with an approriate error code.
If the X11 server associated with dpy
does not own display
, or
if permission to access it has already been acquired by another entity, the
call must return the error code VK_ERROR_INITIALIZATION_FAILED
.
Note
One example of when an X11 server loses access to a display is when it loses ownership of its virtual terminal. |
When acquiring displays from an X11 server, an application may also wish to
enumerate and identify them using a native handle rather than a
VkDisplayKHR
handle.
To determine the VkDisplayKHR
handle corresponding to an X11 RandR
Output, call:
// Provided by VK_EXT_acquire_xlib_display
VkResult vkGetRandROutputDisplayEXT(
VkPhysicalDevice physicalDevice,
Display* dpy,
RROutput rrOutput,
VkDisplayKHR* pDisplay);
-
physicalDevice
The physical device to query the display handle on. -
dpy
A connection to the X11 server from whichrrOutput
was queried. -
rrOutput
An X11 RandR output ID. -
pDisplay
The corresponding VkDisplayKHR handle will be returned here.
If there is no VkDisplayKHR corresponding to rrOutput
on
physicalDevice
, VK_NULL_HANDLE must be returned in
pDisplay
.
To release a previously acquired display, call:
// Provided by VK_EXT_direct_mode_display
VkResult vkReleaseDisplayEXT(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display);
-
physicalDevice
The physical device the display is on. -
display
The display to release control of.
Display Planes
Images are presented to individual planes on a display. Devices must support at least one plane on each display. Planes can be stacked and blended to composite multiple images on one display. Devices may support only a fixed stacking order and fixed mapping between planes and displays, or they may allow arbitrary application specified stacking orders and mappings between planes and displays. To query the properties of device display planes, call:
// Provided by VK_KHR_display
VkResult vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPlanePropertiesKHR* pProperties);
-
physicalDevice
is a physical device. -
pPropertyCount
is a pointer to an integer related to the number of display planes available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayPlanePropertiesKHR
structures.
If pProperties
is NULL
, then the number of display planes available
for physicalDevice
is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If the value of pPropertyCount
is less than the number of display
planes for physicalDevice
, at most pPropertyCount
structures
will be written.
The VkDisplayPlanePropertiesKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPlanePropertiesKHR {
VkDisplayKHR currentDisplay;
uint32_t currentStackIndex;
} VkDisplayPlanePropertiesKHR;
-
currentDisplay
is the handle of the display the plane is currently associated with. If the plane is not currently attached to any displays, this will be VK_NULL_HANDLE. -
currentStackIndex
is the current z-order of the plane. This will be between 0 and the value returned byvkGetPhysicalDeviceDisplayPlanePropertiesKHR
inpPropertyCount
.
To query the properties of a device’s display planes, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetPhysicalDeviceDisplayPlaneProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkDisplayPlaneProperties2KHR* pProperties);
-
physicalDevice
is a physical device. -
pPropertyCount
is a pointer to an integer related to the number of display planes available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayPlaneProperties2KHR
structures.
vkGetPhysicalDeviceDisplayPlaneProperties2KHR
behaves similarly to
vkGetPhysicalDeviceDisplayPlanePropertiesKHR, with the ability to
return extended information via chained output structures.
The VkDisplayPlaneProperties2KHR
structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPlanePropertiesKHR displayPlaneProperties;
} VkDisplayPlaneProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
displayPlaneProperties
is a VkDisplayPlanePropertiesKHR structure.
To determine which displays a plane is usable with, call
// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneSupportedDisplaysKHR(
VkPhysicalDevice physicalDevice,
uint32_t planeIndex,
uint32_t* pDisplayCount,
VkDisplayKHR* pDisplays);
-
physicalDevice
is a physical device. -
planeIndex
is the plane which the application wishes to use, and must be in the range [0, physical device plane count - 1]. -
pDisplayCount
is a pointer to an integer related to the number of displays available or queried, as described below. -
pDisplays
is eitherNULL
or a pointer to an array ofVkDisplayKHR
handles.
If pDisplays
is NULL
, then the number of displays usable with the
specified planeIndex
for physicalDevice
is returned in
pDisplayCount
.
Otherwise, pDisplayCount
must point to a variable set by the user to
the number of elements in the pDisplays
array, and on return the
variable is overwritten with the number of handles actually written to
pDisplays
.
If the value of pDisplayCount
is less than the number of display
planes for physicalDevice
, at most pDisplayCount
handles will be
written.
If pDisplayCount
is smaller than the number of displays usable with
the specified planeIndex
for physicalDevice
, VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate that not all the
available values were returned.
Additional properties of displays are queried using specialized query functions.
Display Modes
Display modes are represented by VkDisplayModeKHR
handles:
// Provided by VK_KHR_display
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
Each display has one or more supported modes associated with it by default. These built-in modes are queried by calling:
// Provided by VK_KHR_display
VkResult vkGetDisplayModePropertiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
uint32_t* pPropertyCount,
VkDisplayModePropertiesKHR* pProperties);
-
physicalDevice
is the physical device associated withdisplay
. -
display
is the display to query. -
pPropertyCount
is a pointer to an integer related to the number of display modes available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayModePropertiesKHR
structures.
If pProperties
is NULL
, then the number of display modes available
on the specified display
for physicalDevice
is returned in
pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If the value of pPropertyCount
is less than the number of display
modes for physicalDevice
, at most pPropertyCount
structures will
be written.
If pPropertyCount
is smaller than the number of display modes
available on the specified display
for physicalDevice
,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate
that not all the available values were returned.
The VkDisplayModePropertiesKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModePropertiesKHR {
VkDisplayModeKHR displayMode;
VkDisplayModeParametersKHR parameters;
} VkDisplayModePropertiesKHR;
-
displayMode
is a handle to the display mode described in this structure. This handle will be valid for the lifetime of the Vulkan instance. -
parameters
is a VkDisplayModeParametersKHR structure describing the display parameters associated withdisplayMode
.
// Provided by VK_KHR_display
typedef VkFlags VkDisplayModeCreateFlagsKHR;
VkDisplayModeCreateFlagsKHR
is a bitmask type for setting a mask, but
is currently reserved for future use.
To query the properties of a device’s built-in display modes, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayModeProperties2KHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
uint32_t* pPropertyCount,
VkDisplayModeProperties2KHR* pProperties);
-
physicalDevice
is the physical device associated withdisplay
. -
display
is the display to query. -
pPropertyCount
is a pointer to an integer related to the number of display modes available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array ofVkDisplayModeProperties2KHR
structures.
vkGetDisplayModeProperties2KHR
behaves similarly to
vkGetDisplayModePropertiesKHR, with the ability to return extended
information via chained output structures.
The VkDisplayModeProperties2KHR
structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayModeProperties2KHR {
VkStructureType sType;
void* pNext;
VkDisplayModePropertiesKHR displayModeProperties;
} VkDisplayModeProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
displayModeProperties
is a VkDisplayModePropertiesKHR structure.
The VkDisplayModeParametersKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModeParametersKHR {
VkExtent2D visibleRegion;
uint32_t refreshRate;
} VkDisplayModeParametersKHR;
-
visibleRegion
is the 2D extents of the visible region. -
refreshRate
is auint32_t
that is the number of times the display is refreshed each second multiplied by 1000.
Note
For example, a 60Hz display mode would report a |
Additional modes may also be created by calling:
// Provided by VK_KHR_display
VkResult vkCreateDisplayModeKHR(
VkPhysicalDevice physicalDevice,
VkDisplayKHR display,
const VkDisplayModeCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDisplayModeKHR* pMode);
-
physicalDevice
is the physical device associated withdisplay
. -
display
is the display to create an additional mode for. -
pCreateInfo
is a VkDisplayModeCreateInfoKHR structure describing the new mode to create. -
pAllocator
is the allocator used for host memory allocated for the display mode object when there is no more specific allocator available (see Memory Allocation). -
pMode
returns the handle of the mode created.
The VkDisplayModeCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayModeCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplayModeCreateFlagsKHR flags;
VkDisplayModeParametersKHR parameters;
} VkDisplayModeCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use, and must be zero. -
parameters
is a VkDisplayModeParametersKHR structure describing the display parameters to use in creating the new mode. If the parameters are not compatible with the specified display, the implementation must returnVK_ERROR_INITIALIZATION_FAILED
.
Applications that wish to present directly to a display must select which layer, or “plane” of the display they wish to target, and a mode to use with the display. Each display supports at least one plane. The capabilities of a given mode and plane combination are determined by calling:
// Provided by VK_KHR_display
VkResult vkGetDisplayPlaneCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkDisplayModeKHR mode,
uint32_t planeIndex,
VkDisplayPlaneCapabilitiesKHR* pCapabilities);
-
physicalDevice
is the physical device associated withdisplay
-
mode
is the display mode the application intends to program when using the specified plane. Note this parameter also implicitly specifies a display. -
planeIndex
is the plane which the application intends to use with the display, and is less than the number of display planes supported by the device. -
pCapabilities
is a pointer to a VkDisplayPlaneCapabilitiesKHR structure in which the capabilities are returned.
The VkDisplayPlaneCapabilitiesKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplayPlaneCapabilitiesKHR {
VkDisplayPlaneAlphaFlagsKHR supportedAlpha;
VkOffset2D minSrcPosition;
VkOffset2D maxSrcPosition;
VkExtent2D minSrcExtent;
VkExtent2D maxSrcExtent;
VkOffset2D minDstPosition;
VkOffset2D maxDstPosition;
VkExtent2D minDstExtent;
VkExtent2D maxDstExtent;
} VkDisplayPlaneCapabilitiesKHR;
-
supportedAlpha
is a bitmask of VkDisplayPlaneAlphaFlagBitsKHR describing the supported alpha blending modes. -
minSrcPosition
is the minimum source rectangle offset supported by this plane using the specified mode. -
maxSrcPosition
is the maximum source rectangle offset supported by this plane using the specified mode. Thex
andy
components ofmaxSrcPosition
must each be greater than or equal to thex
andy
components ofminSrcPosition
, respectively. -
minSrcExtent
is the minimum source rectangle size supported by this plane using the specified mode. -
maxSrcExtent
is the maximum source rectangle size supported by this plane using the specified mode. -
minDstPosition
,maxDstPosition
,minDstExtent
,maxDstExtent
all have similar semantics to their corresponding*Src*
equivalents, but apply to the output region within the mode rather than the input region within the source image. Unlike the*Src*
offsets,minDstPosition
andmaxDstPosition
may contain negative values.
The minimum and maximum position and extent fields describe the
implementation limits, if any, as they apply to the specified display mode
and plane.
Vendors may support displaying a subset of a swapchain’s presentable images
on the specified display plane.
This is expressed by returning minSrcPosition
, maxSrcPosition
,
minSrcExtent
, and maxSrcExtent
values that indicate a range of
possible positions and sizes may be used to specify the region within the
presentable images that source pixels will be read from when creating a
swapchain on the specified display mode and plane.
Vendors may also support mapping the presentable images’ content to a
subset or superset of the visible region in the specified display mode.
This is expressed by returning minDstPosition
, maxDstPosition
,
minDstExtent
and maxDstExtent
values that indicate a range of
possible positions and sizes may be used to describe the region within the
display mode that the source pixels will be mapped to.
Other vendors may support only a 1-1 mapping between pixels in the
presentable images and the display mode.
This may be indicated by returning (0,0) for minSrcPosition
,
maxSrcPosition
, minDstPosition
, and maxDstPosition
, and
(display mode width, display mode height) for minSrcExtent
,
maxSrcExtent
, minDstExtent
, and maxDstExtent
.
These values indicate the limits of the implementation’s individual fields.
Not all combinations of values within the offset and extent ranges returned
in VkDisplayPlaneCapabilitiesKHR
are guaranteed to be supported.
Presentation requests specifying unsupported combinations may fail.
To query the capabilities of a given mode and plane combination, call:
// Provided by VK_KHR_get_display_properties2
VkResult vkGetDisplayPlaneCapabilities2KHR(
VkPhysicalDevice physicalDevice,
const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo,
VkDisplayPlaneCapabilities2KHR* pCapabilities);
-
physicalDevice
is the physical device associated withpDisplayPlaneInfo
. -
pDisplayPlaneInfo
is a pointer to a VkDisplayPlaneInfo2KHR structure describing the plane and mode. -
pCapabilities
is a pointer to a VkDisplayPlaneCapabilities2KHR structure in which the capabilities are returned.
vkGetDisplayPlaneCapabilities2KHR
behaves similarly to
vkGetDisplayPlaneCapabilitiesKHR, with the ability to specify extended
inputs via chained input structures, and to return extended information via
chained output structures.
The VkDisplayPlaneInfo2KHR
structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneInfo2KHR {
VkStructureType sType;
const void* pNext;
VkDisplayModeKHR mode;
uint32_t planeIndex;
} VkDisplayPlaneInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
mode
is the display mode the application intends to program when using the specified plane.
Note
This parameter also implicitly specifies a display. |
-
planeIndex
is the plane which the application intends to use with the display.
The members of VkDisplayPlaneInfo2KHR
correspond to the arguments to
vkGetDisplayPlaneCapabilitiesKHR, with sType
and pNext
added for extensibility.
The VkDisplayPlaneCapabilities2KHR
structure is defined as:
// Provided by VK_KHR_get_display_properties2
typedef struct VkDisplayPlaneCapabilities2KHR {
VkStructureType sType;
void* pNext;
VkDisplayPlaneCapabilitiesKHR capabilities;
} VkDisplayPlaneCapabilities2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
capabilities
is a VkDisplayPlaneCapabilitiesKHR structure.
32.3.2. Display Control
To set the power state of a display, call:
// Provided by VK_EXT_display_control
VkResult vkDisplayPowerControlEXT(
VkDevice device,
VkDisplayKHR display,
const VkDisplayPowerInfoEXT* pDisplayPowerInfo);
-
device
is a logical device associated withdisplay
. -
display
is the display whose power state is modified. -
pDisplayPowerInfo
is a VkDisplayPowerInfoEXT structure specifying the new power state ofdisplay
.
The VkDisplayPowerInfoEXT
structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDisplayPowerInfoEXT {
VkStructureType sType;
const void* pNext;
VkDisplayPowerStateEXT powerState;
} VkDisplayPowerInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
powerState
is a VkDisplayPowerStateEXT value specifying the new power state of the display.
Possible values of VkDisplayPowerInfoEXT::powerState
, specifying
the new power state of a display, are:
// Provided by VK_EXT_display_control
typedef enum VkDisplayPowerStateEXT {
VK_DISPLAY_POWER_STATE_OFF_EXT = 0,
VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1,
VK_DISPLAY_POWER_STATE_ON_EXT = 2,
} VkDisplayPowerStateEXT;
-
VK_DISPLAY_POWER_STATE_OFF_EXT
specifies that the display is powered down. -
VK_DISPLAY_POWER_STATE_SUSPEND_EXT
specifies that the display is put into a low power mode, from which it may be able to transition back toVK_DISPLAY_POWER_STATE_ON_EXT
more quickly than if it were inVK_DISPLAY_POWER_STATE_OFF_EXT
. This state may be the same asVK_DISPLAY_POWER_STATE_OFF_EXT
. -
VK_DISPLAY_POWER_STATE_ON_EXT
specifies that the display is powered on.
32.3.3. Display Surfaces
A complete display configuration includes a mode, one or more display planes
and any parameters describing their behavior, and parameters describing some
aspects of the images associated with those planes.
Display surfaces describe the configuration of a single plane within a
complete display configuration.
To create a VkSurfaceKHR
structure for a display surface, call:
// Provided by VK_KHR_display
VkResult vkCreateDisplayPlaneSurfaceKHR(
VkInstance instance,
const VkDisplaySurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance corresponding to the physical device the targeted display is on. -
pCreateInfo
is a pointer to a VkDisplaySurfaceCreateInfoKHR structure specifying which mode, plane, and other parameters to use, as described below. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to a VkSurfaceKHR handle in which the created surface is returned.
The VkDisplaySurfaceCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_display
typedef struct VkDisplaySurfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDisplaySurfaceCreateFlagsKHR flags;
VkDisplayModeKHR displayMode;
uint32_t planeIndex;
uint32_t planeStackIndex;
VkSurfaceTransformFlagBitsKHR transform;
float globalAlpha;
VkDisplayPlaneAlphaFlagBitsKHR alphaMode;
VkExtent2D imageExtent;
} VkDisplaySurfaceCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use, and must be zero. -
displayMode
is a VkDisplayModeKHR handle specifying the mode to use when displaying this surface. -
planeIndex
is the plane on which this surface appears. -
planeStackIndex
is the z-order of the plane. -
transform
is a VkSurfaceTransformFlagBitsKHR value specifying the transformation to apply to images as part of the scanout operation. -
globalAlpha
is the global alpha value. This value is ignored ifalphaMode
is notVK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR
. -
alphaMode
is a VkDisplayPlaneAlphaFlagBitsKHR value specifying the type of alpha blending to use. -
imageExtent
The size of the presentable images to use with the surface.
Note
Creating a display surface must not modify the state of the displays, planes, or other resources it names. For example, it must not apply the specified mode to be set on the associated display. Application of display configuration occurs as a side effect of presenting to a display surface. |
// Provided by VK_KHR_display
typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
VkDisplaySurfaceCreateFlagsKHR
is a bitmask type for setting a mask,
but is currently reserved for future use.
Possible values of VkDisplaySurfaceCreateInfoKHR::alphaMode
,
specifying the type of alpha blending to use on a display, are:
// Provided by VK_KHR_display
typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
} VkDisplayPlaneAlphaFlagBitsKHR;
-
VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR
specifies that the source image will be treated as opaque. -
VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR
specifies that a global alpha value must be specified that will be applied to all pixels in the source image. -
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR
specifies that the alpha value will be determined by the alpha channel of the source image’s pixels. If the source format contains no alpha values, no blending will be applied. The source alpha values are not premultiplied into the source image’s other color channels. -
VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR
is equivalent toVK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR
, except the source alpha values are assumed to be premultiplied into the source image’s other color channels.
// Provided by VK_KHR_display
typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
VkDisplayPlaneAlphaFlagsKHR
is a bitmask type for setting a mask of
zero or more VkDisplayPlaneAlphaFlagBitsKHR.
32.3.4. Presenting to headless surfaces
Vulkan rendering can be presented to a headless surface, where the presentation operation is a no-op producing no externally-visible result.
Note
Because there is no real presentation target, the headless presentation engine may be extended to impose an arbitrary or customisable set of restrictions and features. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development. The usual surface query mechanisms must be used to determine the actual restrictions and features of the implementation. |
To create a headless VkSurfaceKHR
object, call:
// Provided by VK_EXT_headless_surface
VkResult vkCreateHeadlessSurfaceEXT(
VkInstance instance,
const VkHeadlessSurfaceCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
-
instance
is the instance to associate the surface with. -
pCreateInfo
is a pointer to a VkHeadlessSurfaceCreateInfoEXT structure containing parameters affecting the creation of the surface object. -
pAllocator
is the allocator used for host memory allocated for the surface object when there is no more specific allocator available (see Memory Allocation). -
pSurface
is a pointer to aVkSurfaceKHR
handle in which the created surface object is returned.
The VkHeadlessSurfaceCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_headless_surface
typedef struct VkHeadlessSurfaceCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkHeadlessSurfaceCreateFlagsEXT flags;
} VkHeadlessSurfaceCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is reserved for future use.
For headless surfaces, currentExtent
is the reserved value
(0xFFFFFFFF, 0xFFFFFFFF).
Whatever the application sets a swapchain’s imageExtent
to will be the
size of the surface, after the first image is presented.
// Provided by VK_EXT_headless_surface
typedef VkFlags VkHeadlessSurfaceCreateFlagsEXT;
VkHeadlessSurfaceCreateFlagsEXT
is a bitmask type for setting a mask,
but is currently reserved for future use.
32.4. Querying for WSI Support
Not all physical devices will include WSI support. Within a physical device, not all queue families will support presentation. WSI support and compatibility can be determined in a platform-neutral manner (which determines support for presentation to a particular surface object) and additionally may be determined in platform-specific manners (which determine support for presentation on the specified physical device but do not guarantee support for presentation to a particular surface object).
To determine whether a queue family of a physical device supports presentation to a given surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
VkSurfaceKHR surface,
VkBool32* pSupported);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family. -
surface
is the surface. -
pSupported
is a pointer to aVkBool32
, which is set toVK_TRUE
to indicate support, andVK_FALSE
otherwise.
32.4.1. Android Platform
On Android, all physical devices and queue families must be capable of presentation with any native window. As a result there is no Android-specific query for these capabilities.
32.4.2. Wayland Platform
To determine whether a queue family of a physical device supports presentation to a Wayland compositor, call:
// Provided by VK_KHR_wayland_surface
VkBool32 vkGetPhysicalDeviceWaylandPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
struct wl_display* display);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family index. -
display
is a pointer to thewl_display
associated with a Wayland compositor.
This platform-specific function can be called prior to creating a surface.
32.4.3. Win32 Platform
To determine whether a queue family of a physical device supports presentation to the Microsoft Windows desktop, call:
// Provided by VK_KHR_win32_surface
VkBool32 vkGetPhysicalDeviceWin32PresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family index.
This platform-specific function can be called prior to creating a surface.
32.4.4. XCB Platform
To determine whether a queue family of a physical device supports presentation to an X11 server, using the XCB client-side library, call:
// Provided by VK_KHR_xcb_surface
VkBool32 vkGetPhysicalDeviceXcbPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
xcb_connection_t* connection,
xcb_visualid_t visual_id);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family index. -
connection
is a pointer to anxcb_connection_t
to the X server. -
visual_id
is an X11 visual (xcb_visualid_t
).
This platform-specific function can be called prior to creating a surface.
32.4.5. Xlib Platform
To determine whether a queue family of a physical device supports presentation to an X11 server, using the Xlib client-side library, call:
// Provided by VK_KHR_xlib_surface
VkBool32 vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family index. -
dpy
is a pointer to an XlibDisplay
connection to the server. -
visualId
is an X11 visual (VisualID
).
This platform-specific function can be called prior to creating a surface.
32.4.6. DirectFB Platform
To determine whether a queue family of a physical device supports presentation with DirectFB library, call:
// Provided by VK_EXT_directfb_surface
VkBool32 vkGetPhysicalDeviceDirectFBPresentationSupportEXT(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
IDirectFB* dfb);
-
physicalDevice
is the physical device. -
queueFamilyIndex
is the queue family index. -
dfb
is a pointer to theIDirectFB
main interface of DirectFB.
This platform-specific function can be called prior to creating a surface.
32.4.7. Fuchsia Platform
On Fuchsia, all physical devices and queue families must be capable of presentation with any ImagePipe. As a result there is no Fuchsia-specific query for these capabilities.
32.4.8. Google Games Platform
On Google Games Platform, all physical devices and queue families with the
VK_QUEUE_GRAPHICS_BIT
or VK_QUEUE_COMPUTE_BIT
capabilities must
be capable of presentation with any Google Games Platform stream descriptor.
As a result, there is no query specific to Google Games Platform for these
capabilities.
32.4.9. iOS Platform
On iOS, all physical devices and queue families must be capable of presentation with any layer. As a result there is no iOS-specific query for these capabilities.
32.5. Surface Queries
The capabilities of a swapchain targeting a surface are the intersection of the capabilities of the WSI platform, the native window or display, and the physical device. The resulting capabilities can be obtained with the queries listed below in this section.
Note
In addition to the surface capabilities as obtained by surface queries below, swapchain images are also subject to ordinary image creation limits as reported by vkGetPhysicalDeviceImageFormatProperties. As an application is instructed by the appropriate Valid Usage sections, both the surface capabilities and the image creation limits have to be satisfied whenever swapchain images are created. |
32.5.1. Surface Capabilities
To query the basic capabilities of a surface, needed in order to create a swapchain, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surface
is the surface that will be associated with the swapchain. -
pSurfaceCapabilities
is a pointer to a VkSurfaceCapabilitiesKHR structure in which the capabilities are returned.
The VkSurfaceCapabilitiesKHR
structure is defined as:
// Provided by VK_KHR_surface
typedef struct VkSurfaceCapabilitiesKHR {
uint32_t minImageCount;
uint32_t maxImageCount;
VkExtent2D currentExtent;
VkExtent2D minImageExtent;
VkExtent2D maxImageExtent;
uint32_t maxImageArrayLayers;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkSurfaceTransformFlagBitsKHR currentTransform;
VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
VkImageUsageFlags supportedUsageFlags;
} VkSurfaceCapabilitiesKHR;
-
minImageCount
is the minimum number of images the specified device supports for a swapchain created for the surface, and will be at least one. -
maxImageCount
is the maximum number of images the specified device supports for a swapchain created for the surface, and will be either 0, or greater than or equal tominImageCount
. A value of 0 means that there is no limit on the number of images, though there may be limits related to the total amount of memory used by presentable images. -
currentExtent
is the current width and height of the surface, or the special value (0xFFFFFFFF, 0xFFFFFFFF) indicating that the surface size will be determined by the extent of a swapchain targeting the surface. -
minImageExtent
contains the smallest valid swapchain extent for the surface on the specified device. Thewidth
andheight
of the extent will each be less than or equal to the correspondingwidth
andheight
ofcurrentExtent
, unlesscurrentExtent
has the special value described above. -
maxImageExtent
contains the largest valid swapchain extent for the surface on the specified device. Thewidth
andheight
of the extent will each be greater than or equal to the correspondingwidth
andheight
ofminImageExtent
. Thewidth
andheight
of the extent will each be greater than or equal to the correspondingwidth
andheight
ofcurrentExtent
, unlesscurrentExtent
has the special value described above. -
maxImageArrayLayers
is the maximum number of layers presentable images can have for a swapchain created for this device and surface, and will be at least one. -
supportedTransforms
is a bitmask of VkSurfaceTransformFlagBitsKHR indicating the presentation transforms supported for the surface on the specified device. At least one bit will be set. -
currentTransform
is VkSurfaceTransformFlagBitsKHR value indicating the surface’s current transform relative to the presentation engine’s natural orientation. -
supportedCompositeAlpha
is a bitmask of VkCompositeAlphaFlagBitsKHR, representing the alpha compositing modes supported by the presentation engine for the surface on the specified device, and at least one bit will be set. Opaque composition can be achieved in any alpha compositing mode by either using an image format that has no alpha component, or by ensuring that all pixels in the presentable images have an alpha value of 1.0. -
supportedUsageFlags
is a bitmask of VkImageUsageFlagBits representing the ways the application can use the presentable images of a swapchain created with VkPresentModeKHR set toVK_PRESENT_MODE_IMMEDIATE_KHR
,VK_PRESENT_MODE_MAILBOX_KHR
,VK_PRESENT_MODE_FIFO_KHR
orVK_PRESENT_MODE_FIFO_RELAXED_KHR
for the surface on the specified device.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
must be included in the set but implementations may support additional usages.
Note
Supported usage flags of a presentable image when using
|
Note
Formulas such as min(N, |
To query the basic capabilities of a surface defined by the core or extensions, call:
// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceCapabilities2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
VkSurfaceCapabilities2KHR* pSurfaceCapabilities);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
pSurfaceInfo
is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pSurfaceCapabilities
is a pointer to a VkSurfaceCapabilities2KHR structure in which the capabilities are returned.
vkGetPhysicalDeviceSurfaceCapabilities2KHR
behaves similarly to
vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to specify
extended inputs via chained input structures, and to return extended
information via chained output structures.
The VkPhysicalDeviceSurfaceInfo2KHR
structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkPhysicalDeviceSurfaceInfo2KHR {
VkStructureType sType;
const void* pNext;
VkSurfaceKHR surface;
} VkPhysicalDeviceSurfaceInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
surface
is the surface that will be associated with the swapchain.
The members of VkPhysicalDeviceSurfaceInfo2KHR
correspond to the
arguments to vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with
sType
and pNext
added for extensibility.
Additional capabilities of a surface may be available to swapchains created
with different full-screen exclusive settings - particularly if exclusive
full-screen access is application controlled.
These additional capabilities can be queried by adding a
VkSurfaceFullScreenExclusiveInfoEXT structure to the pNext
chain
of this structure when used to query surface properties.
Additionally, for Win32 surfaces with application controlled exclusive
full-screen access, chaining a
VkSurfaceFullScreenExclusiveWin32InfoEXT structure may also report
additional surface capabilities.
These additional capabilities only apply to swapchains created with the same
parameters included in the pNext
chain of
VkSwapchainCreateInfoKHR.
If the pNext
chain of VkSwapchainCreateInfoKHR includes a
VkSurfaceFullScreenExclusiveInfoEXT
structure, then that structure
specifies the application’s preferred full-screen transition behavior.
The VkSurfaceFullScreenExclusiveInfoEXT
structure is defined as:
// Provided by VK_EXT_full_screen_exclusive
typedef struct VkSurfaceFullScreenExclusiveInfoEXT {
VkStructureType sType;
void* pNext;
VkFullScreenExclusiveEXT fullScreenExclusive;
} VkSurfaceFullScreenExclusiveInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fullScreenExclusive
is a VkFullScreenExclusiveEXT value specifying the preferred full-screen transition behavior.
If this structure is not present, fullScreenExclusive
is considered to
be VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT
.
Possible values of
VkSurfaceFullScreenExclusiveInfoEXT
::fullScreenExclusive
are:
// Provided by VK_EXT_full_screen_exclusive
typedef enum VkFullScreenExclusiveEXT {
VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT = 0,
VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT = 1,
VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT = 2,
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT = 3,
} VkFullScreenExclusiveEXT;
-
VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT
indicates the implementation should determine the appropriate full-screen method by whatever means it deems appropriate. -
VK_FULL_SCREEN_EXCLUSIVE_ALLOWED_EXT
indicates the implementation may use full-screen exclusive mechanisms when available. Such mechanisms may result in better performance and/or the availability of different presentation capabilities, but may require a more disruptive transition during swapchain initialization, first presentation and/or destruction. -
VK_FULL_SCREEN_EXCLUSIVE_DISALLOWED_EXT
indicates the implementation should avoid using full-screen mechanisms which rely on disruptive transitions. -
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
indicates the application will manage full-screen exclusive mode by using the vkAcquireFullScreenExclusiveModeEXT and vkReleaseFullScreenExclusiveModeEXT commands.
The VkSurfaceFullScreenExclusiveWin32InfoEXT
structure is defined as:
// Provided by VK_EXT_full_screen_exclusive with VK_KHR_win32_surface
typedef struct VkSurfaceFullScreenExclusiveWin32InfoEXT {
VkStructureType sType;
const void* pNext;
HMONITOR hmonitor;
} VkSurfaceFullScreenExclusiveWin32InfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
hmonitor
is the Win32HMONITOR
handle identifying the display to create the surface with.
Note
If |
Note
It is the responsibility of the application to change the display settings of the targeted Win32 display using the appropriate platform APIs. Such changes may alter the surface capabilities reported for the created surface. |
The VkSurfaceCapabilities2KHR
structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceCapabilities2KHR {
VkStructureType sType;
void* pNext;
VkSurfaceCapabilitiesKHR surfaceCapabilities;
} VkSurfaceCapabilities2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
surfaceCapabilities
is a VkSurfaceCapabilitiesKHR structure describing the capabilities of the specified surface.
An application queries if a protected VkSurfaceKHR is displayable on a
specific windowing system using VkSurfaceProtectedCapabilitiesKHR
,
which can be passed in pNext
parameter of
VkSurfaceCapabilities2KHR
.
The VkSurfaceProtectedCapabilitiesKHR
structure is defined as:
// Provided by VK_KHR_surface_protected_capabilities
typedef struct VkSurfaceProtectedCapabilitiesKHR {
VkStructureType sType;
const void* pNext;
VkBool32 supportsProtected;
} VkSurfaceProtectedCapabilitiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
supportsProtected
specifies whether a protected swapchain created from VkPhysicalDeviceSurfaceInfo2KHR::surface
for a particular windowing system can be displayed on screen or not. IfsupportsProtected
isVK_TRUE
, then creation of swapchains with theVK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR
flag set must be supported forsurface
.
The VkSharedPresentSurfaceCapabilitiesKHR
structure is defined as:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
sharedPresentSupportedUsageFlags
is a bitmask of VkImageUsageFlagBits representing the ways the application can use the shared presentable image from a swapchain created with VkPresentModeKHR set toVK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
orVK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
for the surface on the specified device.VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
must be included in the set but implementations may support additional usages.
The VkDisplayNativeHdrSurfaceCapabilitiesAMD
structure is defined as:
// Provided by VK_AMD_display_native_hdr
typedef struct VkDisplayNativeHdrSurfaceCapabilitiesAMD {
VkStructureType sType;
void* pNext;
VkBool32 localDimmingSupport;
} VkDisplayNativeHdrSurfaceCapabilitiesAMD;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
localDimmingSupport
specifies whether the surface supports local dimming. If this isVK_TRUE
, VkSwapchainDisplayNativeHdrCreateInfoAMD can be used to explicitly enable or disable local dimming for the surface. Local dimming may also be overriden by vkSetLocalDimmingAMD during the lifetime of the swapchain.
The VkSurfaceCapabilitiesFullScreenExclusiveEXT
structure is defined
as:
// Provided by VK_EXT_full_screen_exclusive
typedef struct VkSurfaceCapabilitiesFullScreenExclusiveEXT {
VkStructureType sType;
void* pNext;
VkBool32 fullScreenExclusiveSupported;
} VkSurfaceCapabilitiesFullScreenExclusiveEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
fullScreenExclusiveControlSupported
is a boolean describing whether the surface is able to make use of exclusive full-screen access.
This structure can be included in the pNext
chain of
VkSurfaceCapabilities2KHR to determine support for exclusive
full-screen access.
If fullScreenExclusiveSupported
is VK_FALSE
, it indicates that
exclusive full-screen access is not obtainable for this surface.
Applications must not attempt to create swapchains with
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
set if
fullScreenExclusiveSupported
is VK_FALSE
.
To query the basic capabilities of a surface, needed in order to create a swapchain, call:
// Provided by VK_EXT_display_surface_counter
VkResult vkGetPhysicalDeviceSurfaceCapabilities2EXT(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
VkSurfaceCapabilities2EXT* pSurfaceCapabilities);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surface
is the surface that will be associated with the swapchain. -
pSurfaceCapabilities
is a pointer to a VkSurfaceCapabilities2EXT structure in which the capabilities are returned.
vkGetPhysicalDeviceSurfaceCapabilities2EXT
behaves similarly to
vkGetPhysicalDeviceSurfaceCapabilitiesKHR, with the ability to return
extended information by adding extending structures to the pNext
chain
of its pSurfaceCapabilities
parameter.
The VkSurfaceCapabilities2EXT
structure is defined as:
// Provided by VK_EXT_display_surface_counter
typedef struct VkSurfaceCapabilities2EXT {
VkStructureType sType;
void* pNext;
uint32_t minImageCount;
uint32_t maxImageCount;
VkExtent2D currentExtent;
VkExtent2D minImageExtent;
VkExtent2D maxImageExtent;
uint32_t maxImageArrayLayers;
VkSurfaceTransformFlagsKHR supportedTransforms;
VkSurfaceTransformFlagBitsKHR currentTransform;
VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
VkImageUsageFlags supportedUsageFlags;
VkSurfaceCounterFlagsEXT supportedSurfaceCounters;
} VkSurfaceCapabilities2EXT;
All members of VkSurfaceCapabilities2EXT
are identical to the
corresponding members of VkSurfaceCapabilitiesKHR where one exists.
The remaining members are:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
supportedSurfaceCounters
is a bitmask of VkSurfaceCounterFlagBitsEXT indicating the supported surface counter types.
Bits which can be set in
VkSurfaceCapabilities2EXT::supportedSurfaceCounters
, indicating
supported surface counter types, are:
// Provided by VK_EXT_display_surface_counter
typedef enum VkSurfaceCounterFlagBitsEXT {
VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001,
} VkSurfaceCounterFlagBitsEXT;
-
VK_SURFACE_COUNTER_VBLANK_EXT
specifies a counter incrementing once every time a vertical blanking period occurs on the display associated with the surface.
// Provided by VK_EXT_display_surface_counter
typedef VkFlags VkSurfaceCounterFlagsEXT;
VkSurfaceCounterFlagsEXT
is a bitmask type for setting a mask of zero
or more VkSurfaceCounterFlagBitsEXT.
Bits which may be set in
VkSurfaceCapabilitiesKHR::supportedTransforms
indicating the
presentation transforms supported for the surface on the specified device,
and possible values of
VkSurfaceCapabilitiesKHR::currentTransform
is indicating the
surface’s current transform relative to the presentation engine’s natural
orientation, are:
// Provided by VK_KHR_surface
typedef enum VkSurfaceTransformFlagBitsKHR {
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
} VkSurfaceTransformFlagBitsKHR;
-
VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR
specifies that image content is presented without being transformed. -
VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR
specifies that image content is rotated 90 degrees clockwise. -
VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR
specifies that image content is rotated 180 degrees clockwise. -
VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR
specifies that image content is rotated 270 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR
specifies that image content is mirrored horizontally. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR
specifies that image content is mirrored horizontally, then rotated 90 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR
specifies that image content is mirrored horizontally, then rotated 180 degrees clockwise. -
VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR
specifies that image content is mirrored horizontally, then rotated 270 degrees clockwise. -
VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR
specifies that the presentation transform is not specified, and is instead determined by platform-specific considerations and mechanisms outside Vulkan.
// Provided by VK_KHR_display
typedef VkFlags VkSurfaceTransformFlagsKHR;
VkSurfaceTransformFlagsKHR
is a bitmask type for setting a mask of
zero or more VkSurfaceTransformFlagBitsKHR.
The supportedCompositeAlpha
member is of type
VkCompositeAlphaFlagBitsKHR, which contains the following values:
// Provided by VK_KHR_surface
typedef enum VkCompositeAlphaFlagBitsKHR {
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
} VkCompositeAlphaFlagBitsKHR;
These values are described as follows:
-
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR
: The alpha channel, if it exists, of the images is ignored in the compositing process. Instead, the image is treated as if it has a constant alpha of 1.0. -
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR
: The alpha channel, if it exists, of the images is respected in the compositing process. The non-alpha channels of the image are expected to already be multiplied by the alpha channel by the application. -
VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR
: The alpha channel, if it exists, of the images is respected in the compositing process. The non-alpha channels of the image are not expected to already be multiplied by the alpha channel by the application; instead, the compositor will multiply the non-alpha channels of the image by the alpha channel during compositing. -
VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
: The way in which the presentation engine treats the alpha channel in the images is unknown to the Vulkan API. Instead, the application is responsible for setting the composite alpha blending mode using native window system commands. If the application does not set the blending mode using native window system commands, then a platform-specific default will be used.
// Provided by VK_KHR_surface
typedef VkFlags VkCompositeAlphaFlagsKHR;
VkCompositeAlphaFlagsKHR
is a bitmask type for setting a mask of zero
or more VkCompositeAlphaFlagBitsKHR.
32.5.2. Surface Format Support
To query the supported swapchain format-color space pairs for a surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfaceFormatsKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormatKHR* pSurfaceFormats);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surface
is the surface that will be associated with the swapchain. -
pSurfaceFormatCount
is a pointer to an integer related to the number of format pairs available or queried, as described below. -
pSurfaceFormats
is eitherNULL
or a pointer to an array ofVkSurfaceFormatKHR
structures.
If pSurfaceFormats
is NULL
, then the number of format pairs
supported for the given surface
is returned in
pSurfaceFormatCount
.
Otherwise, pSurfaceFormatCount
must point to a variable set by the
user to the number of elements in the pSurfaceFormats
array, and on
return the variable is overwritten with the number of structures actually
written to pSurfaceFormats
.
If the value of pSurfaceFormatCount
is less than the number of format
pairs supported, at most pSurfaceFormatCount
structures will be
written.
If pSurfaceFormatCount
is smaller than the number of format pairs
supported for the given surface
, VK_INCOMPLETE
will be returned
instead of VK_SUCCESS
to indicate that not all the available values
were returned.
The number of format pairs supported must be greater than or equal to 1.
pSurfaceFormats
must not contain an entry whose value for
format
is VK_FORMAT_UNDEFINED
.
If pSurfaceFormats
includes an entry whose value for colorSpace
is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
and whose value for format
is a UNORM (or SRGB) format and the corresponding SRGB (or UNORM) format is
a color renderable format for VK_IMAGE_TILING_OPTIMAL
, then
pSurfaceFormats
must also contain an entry with the same value for
colorSpace
and format
equal to the corresponding SRGB (or UNORM)
format.
The VkSurfaceFormatKHR
structure is defined as:
// Provided by VK_KHR_surface
typedef struct VkSurfaceFormatKHR {
VkFormat format;
VkColorSpaceKHR colorSpace;
} VkSurfaceFormatKHR;
-
format
is a VkFormat that is compatible with the specified surface. -
colorSpace
is a presentation VkColorSpaceKHR that is compatible with the surface.
To query the supported swapchain format tuples for a surface, call:
// Provided by VK_KHR_get_surface_capabilities2
VkResult vkGetPhysicalDeviceSurfaceFormats2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
uint32_t* pSurfaceFormatCount,
VkSurfaceFormat2KHR* pSurfaceFormats);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
pSurfaceInfo
is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pSurfaceFormatCount
is a pointer to an integer related to the number of format tuples available or queried, as described below. -
pSurfaceFormats
is eitherNULL
or a pointer to an array of VkSurfaceFormat2KHR structures.
vkGetPhysicalDeviceSurfaceFormats2KHR behaves similarly to
vkGetPhysicalDeviceSurfaceFormatsKHR, with the ability to be extended
via pNext
chains.
If pSurfaceFormats
is NULL
, then the number of format tuples
supported for the given surface
is returned in
pSurfaceFormatCount
.
Otherwise, pSurfaceFormatCount
must point to a variable set by the
user to the number of elements in the pSurfaceFormats
array, and on
return the variable is overwritten with the number of structures actually
written to pSurfaceFormats
.
If the value of pSurfaceFormatCount
is less than the number of format
tuples supported, at most pSurfaceFormatCount
structures will be
written.
If pSurfaceFormatCount
is smaller than the number of format tuples
supported for the surface parameters described in pSurfaceInfo
,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate
that not all the available values were returned.
The VkSurfaceFormat2KHR
structure is defined as:
// Provided by VK_KHR_get_surface_capabilities2
typedef struct VkSurfaceFormat2KHR {
VkStructureType sType;
void* pNext;
VkSurfaceFormatKHR surfaceFormat;
} VkSurfaceFormat2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
surfaceFormat
is a VkSurfaceFormatKHR structure describing a format-color space pair that is compatible with the specified surface.
While the format
of a presentable image refers to the encoding of each
pixel, the colorSpace
determines how the presentation engine
interprets the pixel values.
A color space in this document refers to a specific color space (defined by
the chromaticities of its primaries and a white point in CIE Lab), and a
transfer function that is applied before storing or transmitting color data
in the given color space.
Possible values of VkSurfaceFormatKHR::colorSpace
, specifying
supported color spaces of a presentation engine, are:
// Provided by VK_KHR_surface
typedef enum VkColorSpaceKHR {
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT = 1000104003,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013,
// Provided by VK_EXT_swapchain_colorspace
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014,
// Provided by VK_AMD_display_native_hdr
VK_COLOR_SPACE_DISPLAY_NATIVE_AMD = 1000213000,
VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT,
} VkColorSpaceKHR;
-
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
specifies support for the sRGB color space. -
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
specifies support for the Display-P3 color space to be displayed using an sRGB-like EOTF (defined below). -
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
specifies support for the extended sRGB color space to be displayed using a linear EOTF. -
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
specifies support for the extended sRGB color space to be displayed using an sRGB EOTF. -
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
specifies support for the Display-P3 color space to be displayed using a linear EOTF. -
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT
specifies support for the DCI-P3 color space to be displayed using the DCI-P3 EOTF. Note that values in such an image are interpreted as XYZ encoded color data by the presentation engine. -
VK_COLOR_SPACE_BT709_LINEAR_EXT
specifies support for the BT709 color space to be displayed using a linear EOTF. -
VK_COLOR_SPACE_BT709_NONLINEAR_EXT
specifies support for the BT709 color space to be displayed using the SMPTE 170M EOTF. -
VK_COLOR_SPACE_BT2020_LINEAR_EXT
specifies support for the BT2020 color space to be displayed using a linear EOTF. -
VK_COLOR_SPACE_HDR10_ST2084_EXT
specifies support for the HDR10 (BT2020 color) space to be displayed using the SMPTE ST2084 Perceptual Quantizer (PQ) EOTF. -
VK_COLOR_SPACE_DOLBYVISION_EXT
specifies support for the Dolby Vision (BT2020 color space), proprietary encoding, to be displayed using the SMPTE ST2084 EOTF. -
VK_COLOR_SPACE_HDR10_HLG_EXT
specifies support for the HDR10 (BT2020 color space) to be displayed using the Hybrid Log Gamma (HLG) EOTF. -
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT
specifies support for the AdobeRGB color space to be displayed using a linear EOTF. -
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
specifies support for the AdobeRGB color space to be displayed using the Gamma 2.2 EOTF. -
VK_COLOR_SPACE_PASS_THROUGH_EXT
specifies that color components are used “as is”. This is intended to allow applications to supply data for color spaces not described here. -
VK_COLOR_SPACE_DISPLAY_NATIVE_AMD
specifies support for the display’s native color space. This matches the color space expectations of AMD’s FreeSync2 standard, for displays supporting it.
Note
In the initial release of the |
Note
In older versions of this extension
|
The color components of non-linear color space swap chain images must have had the appropriate transfer function applied. The color space selected for the swap chain image will not affect the processing of data written into the image by the implementation. Vulkan requires that all implementations support the sRGB transfer function by use of an SRGB pixel format. Other transfer functions, such as SMPTE 170M or SMPTE2084, can be performed by the application shader. This extension defines enums for VkColorSpaceKHR that correspond to the following color spaces:
Name | Red Primary | Green Primary | Blue Primary | White-point | Transfer function |
---|---|---|---|---|---|
DCI-P3 |
1.000, 0.000 |
0.000, 1.000 |
0.000, 0.000 |
0.3333, 0.3333 |
DCI P3 |
Display-P3 |
0.680, 0.320 |
0.265, 0.690 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
Display-P3 |
BT709 |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
ITU (SMPTE 170M) |
sRGB |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
sRGB |
extended sRGB |
0.640, 0.330 |
0.300, 0.600 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
extended sRGB |
HDR10_ST2084 |
0.708, 0.292 |
0.170, 0.797 |
0.131, 0.046 |
0.3127, 0.3290 (D65) |
ST2084 PQ |
DOLBYVISION |
0.708, 0.292 |
0.170, 0.797 |
0.131, 0.046 |
0.3127, 0.3290 (D65) |
ST2084 PQ |
HDR10_HLG |
0.708, 0.292 |
0.170, 0.797 |
0.131, 0.046 |
0.3127, 0.3290 (D65) |
HLG |
AdobeRGB |
0.640, 0.330 |
0.210, 0.710 |
0.150, 0.060 |
0.3127, 0.3290 (D65) |
AdobeRGB |
The transfer functions are described in the “Transfer Functions” chapter of the Khronos Data Format Specification.
Except Display-P3 OETF, which is:
where L is the linear value of a color channel and E is the encoded value (as stored in the image in memory).
Note
For most uses, the sRGB OETF is equivalent. |
32.5.3. Surface Presentation Mode Support
To query the supported presentation modes for a surface, call:
// Provided by VK_KHR_surface
VkResult vkGetPhysicalDeviceSurfacePresentModesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pPresentModeCount,
VkPresentModeKHR* pPresentModes);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
surface
is the surface that will be associated with the swapchain. -
pPresentModeCount
is a pointer to an integer related to the number of presentation modes available or queried, as described below. -
pPresentModes
is eitherNULL
or a pointer to an array of VkPresentModeKHR values, indicating the supported presentation modes.
If pPresentModes
is NULL
, then the number of presentation modes
supported for the given surface
is returned in
pPresentModeCount
.
Otherwise, pPresentModeCount
must point to a variable set by the user
to the number of elements in the pPresentModes
array, and on return
the variable is overwritten with the number of values actually written to
pPresentModes
.
If the value of pPresentModeCount
is less than the number of
presentation modes supported, at most pPresentModeCount
values will be
written.
If pPresentModeCount
is smaller than the number of presentation modes
supported for the given surface
, VK_INCOMPLETE
will be returned
instead of VK_SUCCESS
to indicate that not all the available values
were returned.
Alternatively, to query the supported presentation modes for a surface combined with select other fixed swapchain creation parameters, call:
// Provided by VK_EXT_full_screen_exclusive
VkResult vkGetPhysicalDeviceSurfacePresentModes2EXT(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
uint32_t* pPresentModeCount,
VkPresentModeKHR* pPresentModes);
-
physicalDevice
is the physical device that will be associated with the swapchain to be created, as described for vkCreateSwapchainKHR. -
pSurfaceInfo
is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pPresentModeCount
is a pointer to an integer related to the number of presentation modes available or queried, as described below. -
pPresentModes
is eitherNULL
or a pointer to an array of VkPresentModeKHR values, indicating the supported presentation modes.
vkGetPhysicalDeviceSurfacePresentModes2EXT
behaves similarly to
vkGetPhysicalDeviceSurfacePresentModesKHR, with the ability to specify
extended inputs via chained input structures.
Possible values of elements of the
vkGetPhysicalDeviceSurfacePresentModesKHR::pPresentModes
array,
indicating the supported presentation modes for a surface, are:
// Provided by VK_KHR_surface
typedef enum VkPresentModeKHR {
VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
VK_PRESENT_MODE_MAILBOX_KHR = 1,
VK_PRESENT_MODE_FIFO_KHR = 2,
VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
// Provided by VK_KHR_shared_presentable_image
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000,
// Provided by VK_KHR_shared_presentable_image
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001,
} VkPresentModeKHR;
-
VK_PRESENT_MODE_IMMEDIATE_KHR
specifies that the presentation engine does not wait for a vertical blanking period to update the current image, meaning this mode may result in visible tearing. No internal queuing of presentation requests is needed, as the requests are applied immediately. -
VK_PRESENT_MODE_MAILBOX_KHR
specifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for re-use by the application. One request is removed from the queue and processed during each vertical blanking period in which the queue is non-empty. -
VK_PRESENT_MODE_FIFO_KHR
specifies that the presentation engine waits for the next vertical blanking period to update the current image. Tearing cannot be observed. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty. This is the only value ofpresentMode
that is required to be supported. -
VK_PRESENT_MODE_FIFO_RELAXED_KHR
specifies that the presentation engine generally waits for the next vertical blanking period to update the current image. If a vertical blanking period has already passed since the last update of the current image then the presentation engine does not wait for another vertical blanking period for the update, meaning this mode may result in visible tearing in this case. This mode is useful for reducing visual stutter with an application that will mostly present a new image before the next vertical blanking period, but may occasionally be late, and present a new image just after the next vertical blanking period. An internal queue is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during or after each vertical blanking period in which the queue is non-empty. -
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
specifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine is only required to update the current image after a new presentation request is received. Therefore the application must make a presentation request whenever an update is required. However, the presentation engine may update the current image at any point, meaning this mode may result in visible tearing. -
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
specifies that the presentation engine and application have concurrent access to a single image, which is referred to as a shared presentable image. The presentation engine periodically updates the current image on its regular refresh cycle. The application is only required to make one initial presentation request, after which the presentation engine must update the current image without any need for further presentation requests. The application can indicate the image contents have been updated by making a presentation request, but this does not guarantee the timing of when it will be updated. This mode may result in visible tearing if rendering to the image is not timed correctly.
The supported VkImageUsageFlagBits of the presentable images of a swapchain created for a surface may differ depending on the presentation mode, and can be determined as per the table below:
Presentation mode | Image usage flags |
---|---|
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSurfaceCapabilitiesKHR:: |
|
VkSharedPresentSurfaceCapabilitiesKHR:: |
|
VkSharedPresentSurfaceCapabilitiesKHR:: |
Note
For reference, the mode indicated by |
32.6. Full Screen Exclusive Control
Swapchains created with fullScreenExclusive
set to
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
must acquire and
release exclusive full-screen access explicitly, using the following
commands.
To acquire exclusive full-screen access for a swapchain, call:
// Provided by VK_EXT_full_screen_exclusive
VkResult vkAcquireFullScreenExclusiveModeEXT(
VkDevice device,
VkSwapchainKHR swapchain);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to acquire exclusive full-screen access for.
A return value of VK_SUCCESS
indicates that the swapchain
successfully acquired exclusive full-screen access.
The swapchain will retain this exclusivity until either the application
releases exclusive full-screen access with
vkReleaseFullScreenExclusiveModeEXT, destroys the swapchain, or if any
of the swapchain commands return
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
indicating that the mode
was lost because of platform-specific changes.
If the swapchain was unable to acquire exclusive full-screen access to the
display then VK_ERROR_INITIALIZATION_FAILED
is returned.
An application can attempt to acquire exclusive full-screen access again
for the same swapchain even if this command fails, or if
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
has been returned by a
swapchain command.
To release exclusive full-screen access from a swapchain, call:
// Provided by VK_EXT_full_screen_exclusive
VkResult vkReleaseFullScreenExclusiveModeEXT(
VkDevice device,
VkSwapchainKHR swapchain);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to release exclusive full-screen access from.
Note
Applications will not be able to present to |
32.7. Device Group Queries
A logical device that represents multiple physical devices may support presenting from images on more than one physical device, or combining images from multiple physical devices.
To query these capabilities, call:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetDeviceGroupPresentCapabilitiesKHR(
VkDevice device,
VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities);
-
device
is the logical device. -
pDeviceGroupPresentCapabilities
is a pointer to a VkDeviceGroupPresentCapabilitiesKHR structure in which the device’s capabilities are returned.
The VkDeviceGroupPresentCapabilitiesKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
typedef struct VkDeviceGroupPresentCapabilitiesKHR {
VkStructureType sType;
const void* pNext;
uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE];
VkDeviceGroupPresentModeFlagsKHR modes;
} VkDeviceGroupPresentCapabilitiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
presentMask
is an array ofVK_MAX_DEVICE_GROUP_SIZE
uint32_t
masks, where the mask at element i is non-zero if physical device i has a presentation engine, and where bit j is set in element i if physical device i can present swapchain images from physical device j. If element i is non-zero, then bit i must be set. -
modes
is a bitmask of VkDeviceGroupPresentModeFlagBitsKHR indicating which device group presentation modes are supported.
modes
always has VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
set.
The present mode flags are also used when presenting an image, in
VkDeviceGroupPresentInfoKHR::mode
.
If a device group only includes a single physical device, then modes
must equal VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
.
Bits which may be set in
VkDeviceGroupPresentCapabilitiesKHR::modes
to indicate which
device group presentation modes are supported are:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001,
VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002,
VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004,
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008,
} VkDeviceGroupPresentModeFlagBitsKHR;
-
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
specifies that any physical device with a presentation engine can present its own swapchain images. -
VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR
specifies that any physical device with a presentation engine can present swapchain images from any physical device in itspresentMask
. -
VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR
specifies that any physical device with a presentation engine can present the sum of swapchain images from any physical devices in itspresentMask
. -
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR
specifies that multiple physical devices with a presentation engine can each present their own swapchain images.
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
VkDeviceGroupPresentModeFlagsKHR
is a bitmask type for setting a mask
of zero or more VkDeviceGroupPresentModeFlagBitsKHR.
Some surfaces may not be capable of using all the device group present modes.
To query the supported device group present modes for a particular surface, call:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetDeviceGroupSurfacePresentModesKHR(
VkDevice device,
VkSurfaceKHR surface,
VkDeviceGroupPresentModeFlagsKHR* pModes);
-
device
is the logical device. -
surface
is the surface. -
pModes
is a pointer to a VkDeviceGroupPresentModeFlagsKHR in which the supported device group present modes for the surface are returned.
The modes returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded. These modes must be a subset of the modes returned by vkGetDeviceGroupPresentCapabilitiesKHR.
Alternatively, to query the supported device group presentation modes for a surface combined with select other fixed swapchain creation parameters, call:
// Provided by VK_EXT_full_screen_exclusive with VK_KHR_device_group, VK_EXT_full_screen_exclusive with VK_VERSION_1_1
VkResult vkGetDeviceGroupSurfacePresentModes2EXT(
VkDevice device,
const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo,
VkDeviceGroupPresentModeFlagsKHR* pModes);
-
device
is the logical device. -
pSurfaceInfo
is a pointer to a VkPhysicalDeviceSurfaceInfo2KHR structure describing the surface and other fixed parameters that would be consumed by vkCreateSwapchainKHR. -
pModes
is a pointer to a VkDeviceGroupPresentModeFlagsKHR in which the supported device group present modes for the surface are returned.
vkGetDeviceGroupSurfacePresentModes2EXT
behaves similarly to
vkGetDeviceGroupSurfacePresentModesKHR, with the ability to specify
extended inputs via chained input structures.
When using VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR
,
the application may need to know which regions of the surface are used when
presenting locally on each physical device.
Presentation of swapchain images to this surface need only have valid
contents in the regions returned by this command.
To query a set of rectangles used in presentation on the physical device, call:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
VkResult vkGetPhysicalDevicePresentRectanglesKHR(
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
uint32_t* pRectCount,
VkRect2D* pRects);
-
physicalDevice
is the physical device. -
surface
is the surface. -
pRectCount
is a pointer to an integer related to the number of rectangles available or queried, as described below. -
pRects
is eitherNULL
or a pointer to an array of VkRect2D structures.
If pRects
is NULL
, then the number of rectangles used when
presenting the given surface
is returned in pRectCount
.
Otherwise, pRectCount
must point to a variable set by the user to the
number of elements in the pRects
array, and on return the variable is
overwritten with the number of structures actually written to pRects
.
If the value of pRectCount
is less than the number of rectangles, at
most pRectCount
structures will be written.
If pRectCount
is smaller than the number of rectangles used for the
given surface
, VK_INCOMPLETE
will be returned instead of
VK_SUCCESS
to indicate that not all the available values were
returned.
The values returned by this command are not invariant, and may change in response to the surface being moved, resized, or occluded.
The rectangles returned by this command must not overlap.
32.8. Display Timing Queries
Traditional game and real-time-animation applications frequently use
VK_PRESENT_MODE_FIFO_KHR
so that presentable images are updated during
the vertical blanking period of a given refresh cycle (RC) of the
presentation engine’s display.
This avoids the visual anomaly known as tearing.
However, synchronizing the presentation of images with the RC does not prevent all forms of visual anomalies. Stuttering occurs when the geometry for each presentable image is not accurately positioned for when that image will be displayed. The geometry may appear to move too little some RCs, and too much for others. Sometimes the animation appears to freeze, when the same image is used for more than one RC.
In order to minimize stuttering, an application needs to correctly position
their geometry for when the presentable image will be displayed to the user.
To accomplish this, applications need various timing information about the
presentation engine’s display.
They need to know when presentable images were actually presented, and when
they could have been presented.
Applications also need to tell the presentation engine to display an image
no sooner than a given time.
This can allow the application’s animation to look smooth to the user, with
no stuttering.
The VK_GOOGLE_display_timing
extension allows an application to satisfy
these needs.
The presentation engine’s display typically refreshes the pixels that are displayed to the user on a periodic basis. The period may be fixed or variable. In many cases, the presentation engine is associated with fixed refresh rate (FRR) display technology, with a fixed refresh rate (RR, e.g. 60Hz). In some cases, the presentation engine is associated with variable refresh rate (VRR) display technology, where each refresh cycle (RC) can vary in length. This extension treats VRR displays as if they are FRR.
To query the duration of a refresh cycle (RC) for the presentation engine’s display, call:
// Provided by VK_GOOGLE_display_timing
VkResult vkGetRefreshCycleDurationGOOGLE(
VkDevice device,
VkSwapchainKHR swapchain,
VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to obtain the refresh duration for. -
pDisplayTimingProperties
is a pointer to aVkRefreshCycleDurationGOOGLE
structure.
The VkRefreshCycleDurationGOOGLE
structure is defined as:
// Provided by VK_GOOGLE_display_timing
typedef struct VkRefreshCycleDurationGOOGLE {
uint64_t refreshDuration;
} VkRefreshCycleDurationGOOGLE;
-
refreshDuration
is the number of nanoseconds from the start of one refresh cycle to the next.
Note
The rate at which an application renders and presents new images is known as
the image present rate (IPR, aka frame rate).
The inverse of IPR, or the duration between each image present, is the image
present duration (IPD).
In order to provide a smooth, stutter-free animation, an application will
want its IPD to be a multiple of In order to determine a target IPD for a display (i.e. a multiple of
Adjustments to an application’s IPD may be needed because different views of
an application’s geometry can take different amounts of time to render.
For example, looking at the sky may take less time to render than looking at
multiple, complex items in a room.
In general, it is good to not frequently change IPD, as that can cause
visual anomalies.
Adjustments to a larger IPD because of late images should happen quickly,
but adjustments to a smaller IPD should only happen if the
|
The implementation will maintain a limited amount of history of timing
information about previous presents.
Because of the asynchronous nature of the presentation engine, the timing
information for a given vkQueuePresentKHR command will become
available some time later.
These time values can be asynchronously queried, and will be returned if
available.
All time values are in nanoseconds, relative to a monotonically-increasing
clock (e.g. CLOCK_MONOTONIC
(see clock_gettime(2)) on Android and Linux).
To asynchronously query the presentation engine, for newly-available timing information about one or more previous presents to a given swapchain, call:
// Provided by VK_GOOGLE_display_timing
VkResult vkGetPastPresentationTimingGOOGLE(
VkDevice device,
VkSwapchainKHR swapchain,
uint32_t* pPresentationTimingCount,
VkPastPresentationTimingGOOGLE* pPresentationTimings);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to obtain presentation timing information duration for. -
pPresentationTimingCount
is a pointer to an integer related to the number ofVkPastPresentationTimingGOOGLE
structures to query, as described below. -
pPresentationTimings
is eitherNULL
or a pointer to an array ofVkPastPresentationTimingGOOGLE
structures.
If pPresentationTimings
is NULL
, then the number of newly-available
timing records for the given swapchain
is returned in
pPresentationTimingCount
.
Otherwise, pPresentationTimingCount
must point to a variable set by
the user to the number of elements in the pPresentationTimings
array,
and on return the variable is overwritten with the number of structures
actually written to pPresentationTimings
.
If the value of pPresentationTimingCount
is less than the number of
newly-available timing records, at most pPresentationTimingCount
structures will be written.
If pPresentationTimingCount
is smaller than the number of
newly-available timing records for the given swapchain
,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate
that not all the available values were returned.
The VkPastPresentationTimingGOOGLE
structure is defined as:
// Provided by VK_GOOGLE_display_timing
typedef struct VkPastPresentationTimingGOOGLE {
uint32_t presentID;
uint64_t desiredPresentTime;
uint64_t actualPresentTime;
uint64_t earliestPresentTime;
uint64_t presentMargin;
} VkPastPresentationTimingGOOGLE;
-
presentID
is an application-provided value that was given to a previousvkQueuePresentKHR
command via VkPresentTimeGOOGLE::presentID
(see below). It can be used to uniquely identify a previous present with the vkQueuePresentKHR command. -
desiredPresentTime
is an application-provided value that was given to a previous vkQueuePresentKHR command via VkPresentTimeGOOGLE::desiredPresentTime
. If non-zero, it was used by the application to indicate that an image not be presented any sooner thandesiredPresentTime
. -
actualPresentTime
is the time when the image of theswapchain
was actually displayed. -
earliestPresentTime
is the time when the image of theswapchain
could have been displayed. This may differ fromactualPresentTime
if the application requested that the image be presented no sooner than VkPresentTimeGOOGLE::desiredPresentTime
. -
presentMargin
is an indication of how early thevkQueuePresentKHR
command was processed compared to how soon it needed to be processed, and still be presented atearliestPresentTime
.
The results for a given swapchain
and presentID
are only
returned once from vkGetPastPresentationTimingGOOGLE
.
The application can use the VkPastPresentationTimingGOOGLE
values to
occasionally adjust its timing.
For example, if actualPresentTime
is later than expected (e.g. one
refreshDuration
late), the application may increase its target IPD to
a higher multiple of refreshDuration
(e.g. decrease its frame rate
from 60Hz to 30Hz).
If actualPresentTime
and earliestPresentTime
are consistently
different, and if presentMargin
is consistently large enough, the
application may decrease its target IPD to a smaller multiple of
refreshDuration
(e.g. increase its frame rate from 30Hz to 60Hz).
If actualPresentTime
and earliestPresentTime
are same, and if
presentMargin
is consistently high, the application may delay the
start of its input-render-present loop in order to decrease the latency
between user input and the corresponding present (always leaving some margin
in case a new image takes longer to render than the previous image).
An application that desires its target IPD to always be the same as
refreshDuration
, can also adjust features until
actualPresentTime
is never late and presentMargin
is
satisfactory.
The full VK_GOOGLE_display_timing
extension semantics are described for
swapchains created with VK_PRESENT_MODE_FIFO_KHR
.
For example, non-zero values of
VkPresentTimeGOOGLE
::desiredPresentTime
must be honored, and
vkGetPastPresentationTimingGOOGLE
should return a
VkPastPresentationTimingGOOGLE
structure with valid values for all
images presented with vkQueuePresentKHR
.
The semantics for other present modes are as follows:
-
VK_PRESENT_MODE_IMMEDIATE_KHR
. The presentation engine may ignore non-zero values ofVkPresentTimeGOOGLE
::desiredPresentTime
in favor of presenting immediately. The value ofVkPastPresentationTimingGOOGLE
::earliestPresentTime
must be the same asVkPastPresentationTimingGOOGLE
::actualPresentTime
, which should be when the presentation engine displayed the image. -
VK_PRESENT_MODE_MAILBOX_KHR
. The intention of using this present mode with this extension is to handle cases where an image is presented late, and the next image is presented soon enough to replace it at the next vertical blanking period. For images that are displayed to the user, the value ofVkPastPresentationTimingGOOGLE
::actualPresentTime
must be when the image was displayed. For images that are not displayed to the user,vkGetPastPresentationTimingGOOGLE
may not return aVkPastPresentationTimingGOOGLE
structure, or it may return aVkPastPresentationTimingGOOGLE
structure with the value of zero for bothVkPastPresentationTimingGOOGLE
::actualPresentTime
andVkPastPresentationTimingGOOGLE
::earliestPresentTime
. It is possible that an application can submit images withVkPresentTimeGOOGLE
::desiredPresentTime
values such that new images may not be displayed. For example, ifVkPresentTimeGOOGLE
::desiredPresentTime
is far enough in the future that an image is not presented beforevkQueuePresentKHR
is called to present another image, the first image will not be displayed to the user. If the application continues to do that, the presentation may not display new images. -
VK_PRESENT_MODE_FIFO_RELAXED_KHR
. For images that are presented in time to be displayed at the next vertical blanking period, the semantics are identical as forVK_PRESENT_MODE_FIFO_RELAXED_KHR
. For images that are presented late, and are displayed after the start of the vertical blanking period (i.e. with tearing), the values ofVkPastPresentationTimingGOOGLE
may be treated as if the image was displayed at the start of the vertical blanking period, or may be treated the same as forVK_PRESENT_MODE_IMMEDIATE_KHR
.
32.9. WSI Swapchain
A swapchain object (a.k.a.
swapchain) provides the ability to present rendering results to a surface.
Swapchain objects are represented by VkSwapchainKHR
handles:
// Provided by VK_KHR_swapchain
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
A swapchain is an abstraction for an array of presentable images that are
associated with a surface.
The presentable images are represented by VkImage
objects created by
the platform.
One image (which can be an array image for multiview/stereoscopic-3D
surfaces) is displayed at a time, but multiple images can be queued for
presentation.
An application renders to the image, and then queues the image for
presentation to the surface.
A native window cannot be associated with more than one non-retired swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.
Note
The presentation engine is an abstraction for the platform’s compositor or display engine. The presentation engine may be synchronous or asynchronous with respect to the application and/or logical device. Some implementations may use the device’s graphics queue or dedicated presentation hardware to perform presentation. |
The presentable images of a swapchain are owned by the presentation engine.
An application can acquire use of a presentable image from the presentation
engine.
Use of a presentable image must occur only after the image is returned by
vkAcquireNextImageKHR
, and before it is presented by
vkQueuePresentKHR
.
This includes transitioning the image layout and rendering commands.
An application can acquire use of a presentable image with
vkAcquireNextImageKHR
.
After acquiring a presentable image and before modifying it, the application
must use a synchronization primitive to ensure that the presentation engine
has finished reading from the image.
The application can then transition the image’s layout, queue rendering
commands to it, etc.
Finally, the application presents the image with vkQueuePresentKHR
,
which releases the acquisition of the image.
The presentation engine controls the order in which presentable images are acquired for use by the application.
Note
This allows the platform to handle situations which require out-of-order return of images after presentation. At the same time, it allows the application to generate command buffers referencing all of the images in the swapchain at initialization time, rather than in its main loop. |
How this all works is described below.
If a swapchain is created with presentMode
set to either
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
or
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
, a single presentable
image can be acquired, referred to as a shared presentable image.
A shared presentable image may be concurrently accessed by the application
and the presentation engine, without transitioning the image’s layout after
it is initially presented.
-
With
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
, the presentation engine is only required to update to the latest contents of a shared presentable image after a present. The application must callvkQueuePresentKHR
to guarantee an update. However, the presentation engine may update from it at any time. -
With
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
, the presentation engine will automatically present the latest contents of a shared presentable image during every refresh cycle. The application is only required to make one initial call tovkQueuePresentKHR
, after which the presentation engine will update from it without any need for further present calls. The application can indicate the image contents have been updated by callingvkQueuePresentKHR
, but this does not guarantee the timing of when updates will occur.
The presentation engine may access a shared presentable image at any time after it is first presented. To avoid tearing, an application should coordinate access with the presentation engine. This requires presentation engine timing information through platform-specific mechanisms and ensuring that color attachment writes are made available during the portion of the presentation engine’s refresh cycle they are intended for.
Note
The |
In order to query a swapchain’s status when rendering to a shared presentable image, call:
// Provided by VK_KHR_shared_presentable_image
VkResult vkGetSwapchainStatusKHR(
VkDevice device,
VkSwapchainKHR swapchain);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to query.
The possible return values for vkGetSwapchainStatusKHR
should be
interpreted as follows:
-
VK_SUCCESS
specifies the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR. -
VK_SUBOPTIMAL_KHR
the swapchain no longer matches the surface properties exactly, but the presentation engine is presenting the contents of the shared presentable image, as per the swapchain’s VkPresentModeKHR. -
VK_ERROR_OUT_OF_DATE_KHR
the surface has changed in such a way that it is no longer compatible with the swapchain. -
VK_ERROR_SURFACE_LOST_KHR
the surface is no longer available.
Note
The swapchain state may be cached by implementations, so applications
should regularly call |
To create a swapchain, call:
// Provided by VK_KHR_swapchain
VkResult vkCreateSwapchainKHR(
VkDevice device,
const VkSwapchainCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSwapchainKHR* pSwapchain);
-
device
is the device to create the swapchain for. -
pCreateInfo
is a pointer to a VkSwapchainCreateInfoKHR structure specifying the parameters of the created swapchain. -
pAllocator
is the allocator used for host memory allocated for the swapchain object when there is no more specific allocator available (see Memory Allocation). -
pSwapchain
is a pointer to a VkSwapchainKHR handle in which the created swapchain object will be returned.
If the oldSwapchain
parameter of pCreateInfo
is a valid
swapchain, which has exclusive full-screen access, that access is released
from oldSwapchain
.
If the command succeeds in this case, the newly created swapchain will
automatically acquire exclusive full-screen access from oldSwapchain
.
Note
This implicit transfer is intended to avoid exiting and entering full-screen exclusive mode, which may otherwise cause unwanted visual updates to the display. |
In some cases, swapchain creation may fail if exclusive full-screen mode is
requested for application control, but for some implementation-specific
reason exclusive full-screen access is unavailable for the particular
combination of parameters provided.
If this occurs, VK_ERROR_INITIALIZATION_FAILED
will be returned.
Note
In particular, it will fail if the |
The VkSwapchainCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain
typedef struct VkSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainCreateFlagsKHR flags;
VkSurfaceKHR surface;
uint32_t minImageCount;
VkFormat imageFormat;
VkColorSpaceKHR imageColorSpace;
VkExtent2D imageExtent;
uint32_t imageArrayLayers;
VkImageUsageFlags imageUsage;
VkSharingMode imageSharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkSurfaceTransformFlagBitsKHR preTransform;
VkCompositeAlphaFlagBitsKHR compositeAlpha;
VkPresentModeKHR presentMode;
VkBool32 clipped;
VkSwapchainKHR oldSwapchain;
} VkSwapchainCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkSwapchainCreateFlagBitsKHR indicating parameters of the swapchain creation. -
surface
is the surface onto which the swapchain will present images. If the creation succeeds, the swapchain becomes associated withsurface
. -
minImageCount
is the minimum number of presentable images that the application needs. The implementation will either create the swapchain with at least that many images, or it will fail to create the swapchain. -
imageFormat
is a VkFormat value specifying the format the swapchain image(s) will be created with. -
imageColorSpace
is a VkColorSpaceKHR value specifying the way the swapchain interprets image data. -
imageExtent
is the size (in pixels) of the swapchain image(s). The behavior is platform-dependent if the image extent does not match the surface’scurrentExtent
as returned byvkGetPhysicalDeviceSurfaceCapabilitiesKHR
.
Note
On some platforms, it is normal that |
-
imageArrayLayers
is the number of views in a multiview/stereo surface. For non-stereoscopic-3D applications, this value is 1. -
imageUsage
is a bitmask of VkImageUsageFlagBits describing the intended usage of the (acquired) swapchain images. -
imageSharingMode
is the sharing mode used for the image(s) of the swapchain. -
queueFamilyIndexCount
is the number of queue families having access to the image(s) of the swapchain whenimageSharingMode
isVK_SHARING_MODE_CONCURRENT
. -
pQueueFamilyIndices
is a pointer to an array of queue family indices having access to the images(s) of the swapchain whenimageSharingMode
isVK_SHARING_MODE_CONCURRENT
. -
preTransform
is a VkSurfaceTransformFlagBitsKHR value describing the transform, relative to the presentation engine’s natural orientation, applied to the image content prior to presentation. If it does not match thecurrentTransform
value returned byvkGetPhysicalDeviceSurfaceCapabilitiesKHR
, the presentation engine will transform the image content as part of the presentation operation. -
compositeAlpha
is a VkCompositeAlphaFlagBitsKHR value indicating the alpha compositing mode to use when this surface is composited together with other surfaces on certain window systems. -
presentMode
is the presentation mode the swapchain will use. A swapchain’s present mode determines how incoming present requests will be processed and queued internally. -
clipped
specifies whether the Vulkan implementation is allowed to discard rendering operations that affect regions of the surface that are not visible.-
If set to
VK_TRUE
, the presentable images associated with the swapchain may not own all of their pixels. Pixels in the presentable images that correspond to regions of the target surface obscured by another window on the desktop, or subject to some other clipping mechanism will have undefined content when read back. Fragment shaders may not execute for these pixels, and thus any side effects they would have had will not occur.VK_TRUE
value does not guarantee any clipping will occur, but allows more optimal presentation methods to be used on some platforms. -
If set to
VK_FALSE
, presentable images associated with the swapchain will own all of the pixels they contain.
-
Note
Applications should set this value to |
-
oldSwapchain
is VK_NULL_HANDLE, or the existing non-retired swapchain currently associated withsurface
. Providing a validoldSwapchain
may aid in the resource reuse, and also allows the application to still present any images that are already acquired from it.
Upon calling vkCreateSwapchainKHR
with an oldSwapchain
that is
not VK_NULL_HANDLE, oldSwapchain
is retired — even if creation
of the new swapchain fails.
The new swapchain is created in the non-retired state whether or not
oldSwapchain
is VK_NULL_HANDLE.
Upon calling vkCreateSwapchainKHR
with an oldSwapchain
that is
not VK_NULL_HANDLE, any images from oldSwapchain
that are not
acquired by the application may be freed by the implementation, which may
occur even if creation of the new swapchain fails.
The application can destroy oldSwapchain
to free all memory
associated with oldSwapchain
.
Note
Multiple retired swapchains can be associated with the same
After The application can continue to use a shared presentable image obtained
from |
Bits which can be set in VkSwapchainCreateInfoKHR::flags
,
specifying parameters of swapchain creation, are:
// Provided by VK_KHR_swapchain
typedef enum VkSwapchainCreateFlagBitsKHR {
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1
VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002,
// Provided by VK_KHR_swapchain_mutable_format
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR = 0x00000004,
} VkSwapchainCreateFlagBitsKHR;
-
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR
specifies that images created from the swapchain (i.e. with theswapchain
member of VkImageSwapchainCreateInfoKHR set to this swapchain’s handle) must useVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT
. -
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR
specifies that the images of the swapchain can be used to create aVkImageView
with a different format than what the swapchain was created with. The list of allowed image view formats are specified by adding a VkImageFormatListCreateInfo structure to thepNext
chain of VkSwapchainCreateInfoKHR. In addition, this flag also specifies that the swapchain can be created with usage flags that are not supported for the format the swapchain is created with but are supported for at least one of the allowed image view formats.
// Provided by VK_KHR_swapchain
typedef VkFlags VkSwapchainCreateFlagsKHR;
VkSwapchainCreateFlagsKHR
is a bitmask type for setting a mask of zero
or more VkSwapchainCreateFlagBitsKHR.
If the pNext
chain of VkSwapchainCreateInfoKHR includes a
VkDeviceGroupSwapchainCreateInfoKHR
structure, then that structure
includes a set of device group present modes that the swapchain can be used
with.
The VkDeviceGroupSwapchainCreateInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceGroupPresentModeFlagsKHR modes;
} VkDeviceGroupSwapchainCreateInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
modes
is a bitfield of modes that the swapchain can be used with.
If this structure is not present, modes
is considered to be
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
.
If the pNext
chain of VkSwapchainCreateInfoKHR includes a
VkSwapchainDisplayNativeHdrCreateInfoAMD
structure, then that
structure includes additional swapchain creation parameters specific to
display native HDR support.
The VkSwapchainDisplayNativeHdrCreateInfoAMD
structure is defined as:
// Provided by VK_AMD_display_native_hdr
typedef struct VkSwapchainDisplayNativeHdrCreateInfoAMD {
VkStructureType sType;
const void* pNext;
VkBool32 localDimmingEnable;
} VkSwapchainDisplayNativeHdrCreateInfoAMD;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
localDimmingEnable
specifies whether local dimming is enabled for the swapchain.
If the pNext
chain of VkSwapchainCreateInfoKHR does not include
this structure, the default value for localDimmingEnable
is
VK_TRUE
, meaning local dimming is initially enabled for the swapchain.
The local dimming HDR setting may also be changed over the life of a swapchain by calling:
// Provided by VK_AMD_display_native_hdr
void vkSetLocalDimmingAMD(
VkDevice device,
VkSwapchainKHR swapChain,
VkBool32 localDimmingEnable);
-
device
is the device associated withswapChain
. -
swapChain
handle to enable local dimming. -
localDimmingEnable
specifies whether local dimming is enabled for the swapchain.
If the pNext
chain of VkSwapchainCreateInfoKHR includes a
VkSurfaceFullScreenExclusiveInfoEXT structure, then that structure
specifies the application’s preferred full-screen presentation behavior.
If this structure is not present, fullScreenExclusive
is considered to
be VK_FULL_SCREEN_EXCLUSIVE_DEFAULT_EXT
.
To enable surface counters when creating a swapchain, add a
VkSwapchainCounterCreateInfoEXT
structure to the pNext
chain of
VkSwapchainCreateInfoKHR.
VkSwapchainCounterCreateInfoEXT
is defined as:
// Provided by VK_EXT_display_control
typedef struct VkSwapchainCounterCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkSurfaceCounterFlagsEXT surfaceCounters;
} VkSwapchainCounterCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
surfaceCounters
is a bitmask of VkSurfaceCounterFlagBitsEXT specifying surface counters to enable for the swapchain.
The requested counters become active when the first presentation command for the associated swapchain is processed by the presentation engine. To query the value of an active counter, use:
// Provided by VK_EXT_display_control
VkResult vkGetSwapchainCounterEXT(
VkDevice device,
VkSwapchainKHR swapchain,
VkSurfaceCounterFlagBitsEXT counter,
uint64_t* pCounterValue);
-
device
is the VkDevice associated withswapchain
. -
swapchain
is the swapchain from which to query the counter value. -
counter
is the counter to query. -
pCounterValue
will return the current value of the counter.
If a counter is not available because the swapchain is out of date, the
implementation may return VK_ERROR_OUT_OF_DATE_KHR
.
As mentioned above, if vkCreateSwapchainKHR
succeeds, it will return a
handle to a swapchain containing an array of at least minImageCount
presentable images.
While acquired by the application, presentable images can be used in any way that equivalent non-presentable images can be used. A presentable image is equivalent to a non-presentable image created with the following VkImageCreateInfo parameters:
VkImageCreateInfo Field |
Value |
---|---|
|
all other bits are unset |
|
|
|
|
|
{ |
|
1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The surface
must not be destroyed until after the swapchain is
destroyed.
If oldSwapchain
is VK_NULL_HANDLE, and the native window
referred to by surface
is already associated with a Vulkan swapchain,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
must be returned.
If the native window referred to by surface
is already associated with
a non-Vulkan graphics API surface, VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
must be returned.
The native window referred to by surface
must not become associated
with a non-Vulkan graphics API surface before all associated Vulkan
swapchains have been destroyed.
Like core functions, several WSI functions, including
vkCreateSwapchainKHR
return VK_ERROR_DEVICE_LOST
if the logical
device was lost.
See Lost Device.
As with most core objects, VkSwapchainKHR
is a child of the device and
is affected by the lost state; it must be destroyed before destroying the
VkDevice
.
However, VkSurfaceKHR
is not a child of any VkDevice
and is not
otherwise affected by the lost device.
After successfully recreating a VkDevice
, the same VkSurfaceKHR
can be used to create a new VkSwapchainKHR
, provided the previous one
was destroyed.
Note
As mentioned in Lost Device, after a lost
device event, the |
To destroy a swapchain object call:
// Provided by VK_KHR_swapchain
void vkDestroySwapchainKHR(
VkDevice device,
VkSwapchainKHR swapchain,
const VkAllocationCallbacks* pAllocator);
-
device
is the VkDevice associated withswapchain
. -
swapchain
is the swapchain to destroy. -
pAllocator
is the allocator used for host memory allocated for the swapchain object when there is no more specific allocator available (see Memory Allocation).
The application must not destroy a swapchain until after completion of all
outstanding operations on images that were acquired from the swapchain.
swapchain
and all associated VkImage
handles are destroyed, and
must not be acquired or used any more by the application.
The memory of each VkImage
will only be freed after that image is no
longer used by the presentation engine.
For example, if one image of the swapchain is being displayed in a window,
the memory for that image may not be freed until the window is destroyed,
or another swapchain is created for the window.
Destroying the swapchain does not invalidate the parent VkSurfaceKHR
,
and a new swapchain can be created with it.
When a swapchain associated with a display surface is destroyed, if the image most recently presented to the display surface is from the swapchain being destroyed, then either any display resources modified by presenting images from any swapchain associated with the display surface must be reverted by the implementation to their state prior to the first present performed on one of these swapchains, or such resources must be left in their current state.
If swapchain
has exclusive full-screen access, it is released before
the swapchain is destroyed.
To obtain the array of presentable images associated with a swapchain, call:
// Provided by VK_KHR_swapchain
VkResult vkGetSwapchainImagesKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint32_t* pSwapchainImageCount,
VkImage* pSwapchainImages);
-
device
is the device associated withswapchain
. -
swapchain
is the swapchain to query. -
pSwapchainImageCount
is a pointer to an integer related to the number of presentable images available or queried, as described below. -
pSwapchainImages
is eitherNULL
or a pointer to an array ofVkImage
handles.
If pSwapchainImages
is NULL
, then the number of presentable images
for swapchain
is returned in pSwapchainImageCount
.
Otherwise, pSwapchainImageCount
must point to a variable set by the
user to the number of elements in the pSwapchainImages
array, and on
return the variable is overwritten with the number of structures actually
written to pSwapchainImages
.
If the value of pSwapchainImageCount
is less than the number of
presentable images for swapchain
, at most pSwapchainImageCount
structures will be written.
If pSwapchainImageCount
is smaller than the number of presentable
images for swapchain
, VK_INCOMPLETE
will be returned instead of
VK_SUCCESS
to indicate that not all the available values were
returned.
Note
By knowing all presentable images used in the swapchain, the application can create command buffers that reference these images prior to entering its main rendering loop. |
Images returned by vkGetSwapchainImagesKHR are fully backed by memory
before they are passed to the application.
All presentable images are initially in the VK_IMAGE_LAYOUT_UNDEFINED
layout, thus before using presentable images, the application must
transition them to a valid layout for the intended use.
Further, the lifetime of presentable images is controlled by the implementation, so applications must not destroy a presentable image. See vkDestroySwapchainKHR for further details on the lifetime of presentable images.
Images can also be created by using vkCreateImage with
VkImageSwapchainCreateInfoKHR and bound to swapchain memory using
vkBindImageMemory2KHR with VkBindImageMemorySwapchainInfoKHR.
These images can be used anywhere swapchain images are used, and are useful
in logical devices with multiple physical devices to create peer memory
bindings of swapchain memory.
These images and bindings have no effect on what memory is presented.
Unlike images retrieved from vkGetSwapchainImagesKHR
, these images
must be destroyed with vkDestroyImage.
To acquire an available presentable image to use, and retrieve the index of that image, call:
// Provided by VK_KHR_swapchain
VkResult vkAcquireNextImageKHR(
VkDevice device,
VkSwapchainKHR swapchain,
uint64_t timeout,
VkSemaphore semaphore,
VkFence fence,
uint32_t* pImageIndex);
-
device
is the device associated withswapchain
. -
swapchain
is the non-retired swapchain from which an image is being acquired. -
timeout
specifies how long the function waits, in nanoseconds, if no image is available. -
semaphore
is VK_NULL_HANDLE or a semaphore to signal. -
fence
is VK_NULL_HANDLE or a fence to signal. -
pImageIndex
is a pointer to auint32_t
in which the index of the next image to use (i.e. an index into the array of images returned byvkGetSwapchainImagesKHR
) is returned.
When successful, vkAcquireNextImageKHR
acquires a presentable image
from swapchain
that an application can use, and sets
pImageIndex
to the index of that image within the swapchain.
The presentation engine may not have finished reading from the image at the
time it is acquired, so the application must use semaphore
and/or
fence
to ensure that the image layout and contents are not modified
until the presentation engine reads have completed.
If semaphore
is not VK_NULL_HANDLE, the application may assume
that, once vkAcquireNextImageKHR
returns, the semaphore signal
operation referenced by semaphore
has been submitted for execution.
The order in which images are acquired is implementation-dependent, and may
be different than the order the images were presented.
If timeout
is zero, then vkAcquireNextImageKHR
does not wait,
and will either successfully acquire an image, or fail and return
VK_NOT_READY
if no image is available.
If the specified timeout period expires before an image is acquired,
vkAcquireNextImageKHR
returns VK_TIMEOUT
.
If timeout
is UINT64_MAX
, the timeout period is treated as
infinite, and vkAcquireNextImageKHR
will block until an image is
acquired or an error occurs.
An image will eventually be acquired if the number of images that the
application has currently acquired (but not yet presented) is less than or
equal to the difference between the number of images in swapchain
and
the value of VkSurfaceCapabilitiesKHR::minImageCount
.
If the number of currently acquired images is greater than this,
vkAcquireNextImageKHR
should not be called; if it is, timeout
must not be UINT64_MAX
.
If an image is acquired successfully, vkAcquireNextImageKHR
must
either return VK_SUCCESS
, or VK_SUBOPTIMAL_KHR
if the swapchain
no longer matches the surface properties exactly, but can still be used for
presentation.
Note
This may happen, for example, if the platform surface has been resized but the platform is able to scale the presented images to the new size to produce valid surface updates. It is up to the application to decide whether it prefers to continue using the current swapchain in this state, or to re-create the swapchain to better match the platform surface properties. |
If the swapchain images no longer match native surface properties, either
VK_SUBOPTIMAL_KHR
or VK_ERROR_OUT_OF_DATE_KHR
must be returned.
If VK_ERROR_OUT_OF_DATE_KHR
is returned, no image is acquired and
attempts to present previously acquired images to the swapchain will also
fail with VK_ERROR_OUT_OF_DATE_KHR
.
Applications need to create a new swapchain for the surface to continue
presenting if VK_ERROR_OUT_OF_DATE_KHR
is returned.
If device loss occurs (see Lost Device) before
the timeout has expired, vkAcquireNextImageKHR
must return in finite
time with either one of the allowed success codes, or
VK_ERROR_DEVICE_LOST
.
If semaphore
is not VK_NULL_HANDLE, the semaphore must be
unsignaled, with no signal or wait operations pending.
It will become signaled when the application can use the image.
Note
Use of |
If fence
is not equal to VK_NULL_HANDLE, the fence must be
unsignaled, with no signal operations pending.
It will become signaled when the application can use the image.
Note
Applications should not rely on |
An application must wait until either the semaphore
or fence
is
signaled before accessing the image’s data.
Note
When the presentable image will be accessed by some stage S, the recommended idiom for ensuring correct synchronization is:
|
After a successful return, the image indicated by pImageIndex
and its
data will be unmodified compared to when it was presented.
Note
Exclusive ownership of presentable images corresponding to a swapchain
created with |
The possible return values for vkAcquireNextImageKHR
depend on the
timeout
provided:
-
VK_SUCCESS
is returned if an image became available. -
VK_ERROR_SURFACE_LOST_KHR
if the surface becomes no longer available. -
VK_NOT_READY
is returned iftimeout
is zero and no image was available. -
VK_TIMEOUT
is returned iftimeout
is greater than zero and less thanUINT64_MAX
, and no image became available within the time allowed. -
VK_SUBOPTIMAL_KHR
is returned if an image became available, and the swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully.
Note
This may happen, for example, if the platform surface has been resized but the platform is able to scale the presented images to the new size to produce valid surface updates. It is up to the application to decide whether it prefers to continue using the current swapchain indefinitely or temporarily in this state, or to re-create the swapchain to better match the platform surface properties. |
-
VK_ERROR_OUT_OF_DATE_KHR
is returned if the surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface.
If the native surface and presented image sizes no longer match,
presentation may fail.
If presentation does succeed, the mapping from the presented image to the
native surface is implementation-defined.
It is the application’s responsibility to detect surface size changes and
react appropriately.
If presentation fails because of a mismatch in the surface and presented
image sizes, a VK_ERROR_OUT_OF_DATE_KHR
error will be returned.
Note
For example, consider a 4x3 window/surface that gets resized to be 3x4 (taller than wider). On some window systems, the portion of the window/surface that was previously and still is visible (the 3x3 part) will contain the same contents as before, while the remaining parts of the window will have undefined contents. Other window systems may squash/stretch the image to fill the new window size without any undefined contents, or apply some other mapping. |
To acquire an available presentable image to use, and retrieve the index of that image, call:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VkResult vkAcquireNextImage2KHR(
VkDevice device,
const VkAcquireNextImageInfoKHR* pAcquireInfo,
uint32_t* pImageIndex);
-
device
is the device associated withswapchain
. -
pAcquireInfo
is a pointer to a VkAcquireNextImageInfoKHR structure containing parameters of the acquire. -
pImageIndex
is a pointer to auint32_t
that is set to the index of the next image to use.
The VkAcquireNextImageInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkAcquireNextImageInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint64_t timeout;
VkSemaphore semaphore;
VkFence fence;
uint32_t deviceMask;
} VkAcquireNextImageInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchain
is a non-retired swapchain from which an image is acquired. -
timeout
specifies how long the function waits, in nanoseconds, if no image is available. -
semaphore
is VK_NULL_HANDLE or a semaphore to signal. -
fence
is VK_NULL_HANDLE or a fence to signal. -
deviceMask
is a mask of physical devices for which the swapchain image will be ready to use when the semaphore or fence is signaled.
If vkAcquireNextImageKHR is used, the device mask is considered to include all physical devices in the logical device.
Note
vkAcquireNextImage2KHR signals at most one semaphore, even if the
application requests waiting for multiple physical devices to be ready via
the |
After queueing all rendering commands and transitioning the image to the correct layout, to queue an image for presentation, call:
// Provided by VK_KHR_swapchain
VkResult vkQueuePresentKHR(
VkQueue queue,
const VkPresentInfoKHR* pPresentInfo);
-
queue
is a queue that is capable of presentation to the target surface’s platform on the same device as the image’s swapchain. -
pPresentInfo
is a pointer to a VkPresentInfoKHR structure specifying parameters of the presentation.
Note
There is no requirement for an application to present images in the same order that they were acquired - applications can arbitrarily present any image that is currently acquired. |
Any writes to memory backing the images referenced by the
pImageIndices
and pSwapchains
members of pPresentInfo
,
that are available before vkQueuePresentKHR is executed, are
automatically made visible to the read access performed by the presentation
engine.
This automatic visibility operation for an image happens-after the semaphore
signal operation, and happens-before the presentation engine accesses the
image.
Queueing an image for presentation defines a set of queue operations, including waiting on the semaphores and submitting a presentation request to the presentation engine. However, the scope of this set of queue operations does not include the actual processing of the image by the presentation engine.
Note
The origin of the native orientation of the surface coordinate system is not
specified in the Vulkan specification; it depends on the platform.
For most platforms the origin is by default upper-left, meaning the pixel of
the presented VkImage at coordinates (0,0) would appear at the
upper left pixel of the platform surface (assuming
|
If vkQueuePresentKHR
fails to enqueue the corresponding set of queue
operations, it may return VK_ERROR_OUT_OF_HOST_MEMORY
or
VK_ERROR_OUT_OF_DEVICE_MEMORY
.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced is unaffected by the
call or its failure.
If vkQueuePresentKHR
fails in such a way that the implementation is
unable to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST
.
However, if the presentation request is rejected by the presentation engine
with an error VK_ERROR_OUT_OF_DATE_KHR
,
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
,
or VK_ERROR_SURFACE_LOST_KHR
, the set of queue operations are still
considered to be enqueued and thus any semaphore wait operation specified in
VkPresentInfoKHR will execute when the corresponding queue operation
is complete.
If any swapchain
member of pPresentInfo
was created with
VK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXT
,
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
will be returned if that
swapchain does not have exclusive full-screen access, possibly for
implementation-specific reasons outside of the application’s control.
The VkPresentInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain
typedef struct VkPresentInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
uint32_t swapchainCount;
const VkSwapchainKHR* pSwapchains;
const uint32_t* pImageIndices;
VkResult* pResults;
} VkPresentInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
waitSemaphoreCount
is the number of semaphores to wait for before issuing the present request. The number may be zero. -
pWaitSemaphores
isNULL
or a pointer to an array of VkSemaphore objects withwaitSemaphoreCount
entries, and specifies the semaphores to wait for before issuing the present request. -
swapchainCount
is the number of swapchains being presented to by this command. -
pSwapchains
is a pointer to an array of VkSwapchainKHR objects withswapchainCount
entries. A given swapchain must not appear in this list more than once. -
pImageIndices
is a pointer to an array of indices into the array of each swapchain’s presentable images, withswapchainCount
entries. Each entry in this array identifies the image to present on the corresponding entry in thepSwapchains
array. -
pResults
is a pointer to an array of VkResult typed elements withswapchainCount
entries. Applications that do not need per-swapchain results can useNULL
forpResults
. If non-NULL
, each entry inpResults
will be set to the VkResult for presenting the swapchain corresponding to the same index inpSwapchains
.
Before an application can present an image, the image’s layout must be
transitioned to the VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
layout, or for a shared presentable image the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
layout.
Note
When transitioning the image to
|
When the VK_KHR_incremental_present
extension is enabled, additional
fields can be specified that allow an application to specify that only
certain rectangular regions of the presentable images of a swapchain are
changed.
This is an optimization hint that a presentation engine may use to only
update the region of a surface that is actually changing.
The application still must ensure that all pixels of a presented image
contain the desired values, in case the presentation engine ignores this
hint.
An application can provide this hint by adding a VkPresentRegionsKHR
structure to the pNext
chain of the VkPresentInfoKHR
structure.
The VkPresentRegionsKHR
structure is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionsKHR {
VkStructureType sType;
const void* pNext;
uint32_t swapchainCount;
const VkPresentRegionKHR* pRegions;
} VkPresentRegionsKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchainCount
is the number of swapchains being presented to by this command. -
pRegions
isNULL
or a pointer to an array ofVkPresentRegionKHR
elements withswapchainCount
entries. If notNULL
, each element ofpRegions
contains the region that has changed since the last present to the swapchain in the corresponding entry in theVkPresentInfoKHR
::pSwapchains
array.
For a given image and swapchain, the region to present is specified by the
VkPresentRegionKHR
structure, which is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkPresentRegionKHR {
uint32_t rectangleCount;
const VkRectLayerKHR* pRectangles;
} VkPresentRegionKHR;
-
rectangleCount
is the number of rectangles inpRectangles
, or zero if the entire image has changed and should be presented. -
pRectangles
is eitherNULL
or a pointer to an array ofVkRectLayerKHR
structures. TheVkRectLayerKHR
structure is the framebuffer coordinates, plus layer, of a portion of a presentable image that has changed and must be presented. If non-NULL
, each entry inpRectangles
is a rectangle of the given image that has changed since the last image was presented to the given swapchain.
The VkRectLayerKHR
structure is defined as:
// Provided by VK_KHR_incremental_present
typedef struct VkRectLayerKHR {
VkOffset2D offset;
VkExtent2D extent;
uint32_t layer;
} VkRectLayerKHR;
-
offset
is the origin of the rectangle, in pixels. -
extent
is the size of the rectangle, in pixels. -
layer
is the layer of the image. For images with only one layer, the value oflayer
must be 0.
Some platforms allow the size of a surface to change, and then scale the
pixels of the image to fit the surface.
VkRectLayerKHR
specifies pixels of the swapchain’s image(s), which
will be constant for the life of the swapchain.
When the VK_KHR_display_swapchain
extension is enabled additional fields
can be specified when presenting an image to a swapchain by setting
VkPresentInfoKHR::pNext
to point to a
VkDisplayPresentInfoKHR structure.
The VkDisplayPresentInfoKHR
structure is defined as:
// Provided by VK_KHR_display_swapchain
typedef struct VkDisplayPresentInfoKHR {
VkStructureType sType;
const void* pNext;
VkRect2D srcRect;
VkRect2D dstRect;
VkBool32 persistent;
} VkDisplayPresentInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
srcRect
is a rectangular region of pixels to present. It must be a subset of the image being presented. IfVkDisplayPresentInfoKHR
is not specified, this region will be assumed to be the entire presentable image. -
dstRect
is a rectangular region within the visible region of the swapchain’s display mode. IfVkDisplayPresentInfoKHR
is not specified, this region will be assumed to be the entire visible region of the visible region of the swapchain’s mode. If the specified rectangle is a subset of the display mode’s visible region, content from display planes below the swapchain’s plane will be visible outside the rectangle. If there are no planes below the swapchain’s, the area outside the specified rectangle will be black. If portions of the specified rectangle are outside of the display’s visible region, pixels mapping only to those portions of the rectangle will be discarded. -
persistent
: If this isVK_TRUE
, the display engine will enable buffered mode on displays that support it. This allows the display engine to stop sending content to the display until a new image is presented. The display will instead maintain a copy of the last presented image. This allows less power to be used, but may increase presentation latency. IfVkDisplayPresentInfoKHR
is not specified, persistent mode will not be used.
If the extent of the srcRect
and dstRect
are not equal, the
presented pixels will be scaled accordingly.
If the pNext
chain of VkPresentInfoKHR includes a
VkDeviceGroupPresentInfoKHR
structure, then that structure includes an
array of device masks and a device group present mode.
The VkDeviceGroupPresentInfoKHR
structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkDeviceGroupPresentInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t swapchainCount;
const uint32_t* pDeviceMasks;
VkDeviceGroupPresentModeFlagBitsKHR mode;
} VkDeviceGroupPresentInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchainCount
is zero or the number of elements inpDeviceMasks
. -
pDeviceMasks
is a pointer to an array of device masks, one for each element of VkPresentInfoKHR::pSwapchains. -
mode
is the device group present mode that will be used for this present.
If mode
is VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
, then each
element of pDeviceMasks
selects which instance of the swapchain image
is presented.
Each element of pDeviceMasks
must have exactly one bit set, and the
corresponding physical device must have a presentation engine as reported
by VkDeviceGroupPresentCapabilitiesKHR.
If mode
is VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR
, then
each element of pDeviceMasks
selects which instance of the swapchain
image is presented.
Each element of pDeviceMasks
must have exactly one bit set, and some
physical device in the logical device must include that bit in its
VkDeviceGroupPresentCapabilitiesKHR::presentMask
.
If mode
is VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR
, then each
element of pDeviceMasks
selects which instances of the swapchain image
are component-wise summed and the sum of those images is presented.
If the sum in any component is outside the representable range, the value of
that component is undefined.
Each element of pDeviceMasks
must have a value for which all set bits
are set in one of the elements of
VkDeviceGroupPresentCapabilitiesKHR::presentMask
.
If mode
is
VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR
, then each
element of pDeviceMasks
selects which instance(s) of the swapchain
images are presented.
For each bit set in each element of pDeviceMasks
, the corresponding
physical device must have a presentation engine as reported by
VkDeviceGroupPresentCapabilitiesKHR.
If VkDeviceGroupPresentInfoKHR
is not provided or swapchainCount
is zero then the masks are considered to be 1
.
If VkDeviceGroupPresentInfoKHR
is not provided, mode
is
considered to be VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
.
When the VK_GOOGLE_display_timing
extension is enabled, additional
fields can be specified that allow an application to specify the earliest
time that an image should be displayed.
This allows an application to avoid stutter that is caused by an image being
displayed earlier than planned.
Such stuttering can occur with both fixed and variable-refresh-rate
displays, because stuttering occurs when the geometry is not correctly
positioned for when the image is displayed.
An application can instruct the presentation engine that an image should
not be displayed earlier than a specified time by adding a
VkPresentTimesInfoGOOGLE
structure to the pNext
chain of the
VkPresentInfoKHR
structure.
The VkPresentTimesInfoGOOGLE
structure is defined as:
// Provided by VK_GOOGLE_display_timing
typedef struct VkPresentTimesInfoGOOGLE {
VkStructureType sType;
const void* pNext;
uint32_t swapchainCount;
const VkPresentTimeGOOGLE* pTimes;
} VkPresentTimesInfoGOOGLE;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
swapchainCount
is the number of swapchains being presented to by this command. -
pTimes
isNULL
or a pointer to an array ofVkPresentTimeGOOGLE
elements withswapchainCount
entries. If notNULL
, each element ofpTimes
contains the earliest time to present the image corresponding to the entry in theVkPresentInfoKHR
::pImageIndices
array.
The VkPresentTimeGOOGLE
structure is defined as:
// Provided by VK_GOOGLE_display_timing
typedef struct VkPresentTimeGOOGLE {
uint32_t presentID;
uint64_t desiredPresentTime;
} VkPresentTimeGOOGLE;
-
presentID
is an application-provided identification value, that can be used with the results of vkGetPastPresentationTimingGOOGLE, in order to uniquely identify this present. In order to be useful to the application, it should be unique within some period of time that is meaningful to the application. -
desiredPresentTime
specifies that the image given should not be displayed to the user any earlier than this time.desiredPresentTime
is a time in nanoseconds, relative to a monotonically-increasing clock (e.g.CLOCK_MONOTONIC
(see clock_gettime(2)) on Android and Linux). A value of zero specifies that the presentation engine may display the image at any time. This is useful when the application desires to providepresentID
, but does not need a specificdesiredPresentTime
.
When the VK_GGP_frame_token
extension is enabled, a Google Games
Platform frame token can be specified when presenting an image to a
swapchain by adding a VkPresentFrameTokenGGP
structure to the
pNext
chain of the VkPresentInfoKHR
structure.
The VkPresentFrameTokenGGP
structure is defined as:
// Provided by VK_GGP_frame_token
typedef struct VkPresentFrameTokenGGP {
VkStructureType sType;
const void* pNext;
GgpFrameToken frameToken;
} VkPresentFrameTokenGGP;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
frameToken
is the Google Games Platform frame token.
vkQueuePresentKHR
, releases the acquisition of the images referenced
by imageIndices
.
The queue family corresponding to the queue vkQueuePresentKHR
is
executed on must have ownership of the presented images as defined in
Resource Sharing.
vkQueuePresentKHR
does not alter the queue family ownership, but the
presented images must not be used again before they have been reacquired
using vkAcquireNextImageKHR
.
The processing of the presentation happens in issue order with other queue operations, but semaphores have to be used to ensure that prior rendering and other commands in the specified queue complete before the presentation begins. The presentation command itself does not delay processing of subsequent commands on the queue, however, presentation requests sent to a particular queue are always performed in order. Exact presentation timing is controlled by the semantics of the presentation engine and native platform in use.
If an image is presented to a swapchain created from a display surface, the mode of the associated display will be updated, if necessary, to match the mode specified when creating the display surface. The mode switch and presentation of the specified image will be performed as one atomic operation.
The result codes VK_ERROR_OUT_OF_DATE_KHR
and VK_SUBOPTIMAL_KHR
have the same meaning when returned by vkQueuePresentKHR
as they do
when returned by vkAcquireNextImageKHR
.
If multiple swapchains are presented, the result code is determined applying
the following rules in order:
-
If the device is lost,
VK_ERROR_DEVICE_LOST
is returned. -
If any of the target surfaces are no longer available the error
VK_ERROR_SURFACE_LOST_KHR
is returned. -
If any of the presents would have a result of
VK_ERROR_OUT_OF_DATE_KHR
if issued separately thenVK_ERROR_OUT_OF_DATE_KHR
is returned. -
If any of the presents would have a result of
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
if issued separately thenVK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
is returned. -
If any of the presents would have a result of
VK_SUBOPTIMAL_KHR
if issued separately thenVK_SUBOPTIMAL_KHR
is returned. -
Otherwise
VK_SUCCESS
is returned.
Presentation is a read-only operation that will not affect the content of
the presentable images.
Upon reacquiring the image and transitioning it away from the
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
layout, the contents will be the same
as they were prior to transitioning the image to the present source layout
and presenting it.
However, if a mechanism other than Vulkan is used to modify the platform
window associated with the swapchain, the content of all presentable images
in the swapchain becomes undefined.
Note
The application can continue to present any acquired images from a retired
swapchain as long as the swapchain has not entered a state that causes
vkQueuePresentKHR to return |
32.10. Hdr Metadata
To improve color reproduction of content it is useful to have information
that can be used to better reproduce the colors as seen on the mastering
display.
That information can be provided to an implementation by calling
vkSetHdrMetadataEXT
.
The metadata will be applied to the specified VkSwapchainKHR
objects
at the next vkQueuePresentKHR
call using that VkSwapchainKHR
object.
The metadata will persist until a subsequent vkSetHdrMetadataEXT
changes it.
The definitions below are from the associated SMPTE 2086, CTA 861.3 and CIE
15:2004 specifications.
The definition of vkSetHdrMetadataEXT
is:
// Provided by VK_EXT_hdr_metadata
void vkSetHdrMetadataEXT(
VkDevice device,
uint32_t swapchainCount,
const VkSwapchainKHR* pSwapchains,
const VkHdrMetadataEXT* pMetadata);
-
device
is the logical device where the swapchain(s) were created. -
swapchainCount
is the number of swapchains included inpSwapchains
. -
pSwapchains
is a pointer to an array ofswapchainCount
VkSwapchainKHR handles. -
pMetadata
is a pointer to an array ofswapchainCount
VkHdrMetadataEXT structures.
// Provided by VK_EXT_hdr_metadata
typedef struct VkXYColorEXT {
float x;
float y;
} VkXYColorEXT;
Chromaticity coordinates x and y are as specified in CIE 15:2004 “Calculation of chromaticity coordinates” (Section 7.3) and are limited to between 0 and 1 for real colors for the mastering display.
// Provided by VK_EXT_hdr_metadata
typedef struct VkHdrMetadataEXT {
VkStructureType sType;
const void* pNext;
VkXYColorEXT displayPrimaryRed;
VkXYColorEXT displayPrimaryGreen;
VkXYColorEXT displayPrimaryBlue;
VkXYColorEXT whitePoint;
float maxLuminance;
float minLuminance;
float maxContentLightLevel;
float maxFrameAverageLightLevel;
} VkHdrMetadataEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
displayPrimaryRed
is the mastering display’s red primary in chromaticity coordinates -
displayPrimaryGreen
is the mastering display’s green primary in chromaticity coordinates -
displayPrimaryBlue
is the mastering display’s blue primary in chromaticity coordinates -
whitePoint
is the mastering display’s white-point in chromaticity coordinates -
maxLuminance
is the maximum luminance of the mastering display in nits -
minLuminance
is the minimum luminance of the mastering display in nits -
maxContentLightLevel
is content’s maximum luminance in nits -
maxFrameAverageLightLevel
is the maximum frame average light level in nits
Note
The validity and use of this data is outside the scope of Vulkan. |
33. Deferred Host Operations
Certain Vulkan commands are inherently expensive for the host CPU to execute. It is often desirable to offload such work onto background threads, and to parallelize the work across multiple CPUs. The concept of deferred operations allows applications and drivers to coordinate the execution of expensive host commands using an application-managed thread pool.
The VK_KHR_deferred_host_operations extension defines the infrastructure and usage patterns for deferrable commands, but does not specify any commands as deferrable. This is left to additional dependant extensions. Commands must not be deferred unless the deferral is specifically allowed by another extension which depends on VK_KHR_deferred_host_operations. This specification will refer to such extensions as deferral extensions.
33.1. Requesting Deferral
The VkDeferredOperationInfoKHR
structure is defined as:
// Provided by VK_KHR_deferred_host_operations
typedef struct VkDeferredOperationInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeferredOperationKHR operationHandle;
} VkDeferredOperationInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
operationHandle
is a handle to a tracking object to associate with the deferred operation.
The application can request deferral of an operation by adding this
structure to the argument list of a command or by providing this in the
pNext
chain of a relevant structure for an operation when the
corresponding command is invoked.
If this structure is not present, no deferral is requested.
If operationHandle
is VK_NULL_HANDLE, no deferral is requested
and the command proceeds as if no VkDeferredOperationInfoKHR structure
was provided.
When an application requests an operation deferral, the implementation may
defer the operation.
When deferral is requested and the implementation defers any operation, the
implementation must return VK_OPERATION_DEFERRED_KHR
as the success
code if no errors occurred.
When deferral is requested, the implementation should defer the operation
when the workload is significant, however if the implementation chooses not
to defer any of the requested operations and instead executes all of them
immediately, the implementation must return
VK_OPERATION_NOT_DEFERRED_KHR
as the success code if no errors
occurred.
A deferred operation is created complete with an initial result value of
VK_SUCCESS
.
The deferred operation becomes pending when an operation has been
successfully deferred with that operationHandle
.
A deferred operation is considered pending until the deferred operation completes. A pending deferred operation becomes complete when it has been fully executed by one or more threads. Pending deferred operations will never complete until they are joined by an application thread, using vkDeferredOperationJoinKHR. Applications can join multiple threads to the same deferred operation, enabling concurrent execution of subtasks within that operation.
The application can query the status of a VkDeferredOperationKHR using the vkGetDeferredOperationMaxConcurrencyKHR or vkGetDeferredOperationResultKHR commands.
From the perspective of other commands - parameters to the original command that are externally synchronized must not be accessed before the deferred operation completes, and the result of the deferred operation (e.g. object creation) are not considered complete until the deferred operation completes.
If the deferred operation is one which creates an object (for example, a
pipeline object), the implementation must allocate that object as it
normally would, and return a valid handle to the application.
This object is a pending object, and must not be used by the application
until the deferred operation is completed (unless otherwise specified by the
deferral extension).
When the deferred operation is complete, the application should call
vkGetDeferredOperationResultKHR to obtain the result of the operation.
If vkGetDeferredOperationResultKHR
indicates failure, the application
must destroy the pending object using an appropriate command, so that the
implementation has an opportunity to recover the handle.
The application must not perform this destruction until the deferred
operation is complete.
Construction of the pending object uses the same allocator which would have
been used if the operation had not been deferred.
33.2. Deferred Host Operations API
The VkDeferredOperationKHR
handle is defined as:
// Provided by VK_KHR_deferred_host_operations
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeferredOperationKHR)
This handle refers to a tracking structure which manages the execution state for a deferred command.
To construct the tracking object for a deferred command, call:
// Provided by VK_KHR_deferred_host_operations
VkResult vkCreateDeferredOperationKHR(
VkDevice device,
const VkAllocationCallbacks* pAllocator,
VkDeferredOperationKHR* pDeferredOperation);
-
device
is the device which ownsoperation
. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pDeferredOperation
is a pointer to a handle in which the created VkDeferredOperationKHR is returned.
To assign a thread to a deferred operation, call:
// Provided by VK_KHR_deferred_host_operations
VkResult vkDeferredOperationJoinKHR(
VkDevice device,
VkDeferredOperationKHR operation);
-
device
is the device which ownsoperation
. -
operation
is the deferred operation that the calling thread should work on.
The vkDeferredOperationJoinKHR
command will execute a portion of the
deferred operation on the calling thread.
The return value will be one of the following:
-
A return value of
VK_SUCCESS
indicates thatoperation
is complete. The application should use vkGetDeferredOperationResultKHR to retrieve the result ofoperation
. -
A return value of
VK_THREAD_DONE_KHR
indicates that the deferred operation is not complete, but there is no work remaining to assign to threads. Future calls to vkDeferredOperationJoinKHR are not necessary and will simply harm performance. This situation may occur when other threads executing vkDeferredOperationJoinKHR are about to completeoperation
, and the implementation is unable to partition the workload any further. -
A return value of
VK_THREAD_IDLE_KHR
indicates that the deferred operation is not complete, and there is no work for the thread to do at the time of the call. This situation may occur if the operation encounters a temporary reduction in parallelism. By returningVK_THREAD_IDLE_KHR
, the implementation is signaling that it expects that more opportunities for parallelism will emerge as execution progresses, and that future calls to vkDeferredOperationJoinKHR can be beneficial. In the meantime, the application can perform other work on the calling thread.
Implementations must guarantee forward progress by enforcing the following invariants:
-
If only one thread has invoked vkDeferredOperationJoinKHR on a given operation, that thread must execute the operation to completion and return
VK_SUCCESS
. -
If multiple threads have concurrently invoked vkDeferredOperationJoinKHR on the same operation, then at least one of them must complete the operation and return
VK_SUCCESS
.
When a deferred operation is completed, the application can destroy the tracking object by calling:
// Provided by VK_KHR_deferred_host_operations
void vkDestroyDeferredOperationKHR(
VkDevice device,
VkDeferredOperationKHR operation,
const VkAllocationCallbacks* pAllocator);
-
device
is the device which ownsoperation
. -
operation
is the completed operation to be destroyed. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
To query the number of additional threads that can usefully be joined to a deferred operation, call:
// Provided by VK_KHR_deferred_host_operations
uint32_t vkGetDeferredOperationMaxConcurrencyKHR(
VkDevice device,
VkDeferredOperationKHR operation);
-
device
is the device which ownsoperation
. -
operation
is the deferred operation to be queried.
The returned value is the maximum number of threads that can usefully
execute a deferred operation concurrently, reported for the state of the
deferred operation at the point this command is called.
This value is intended to be used to better schedule work onto available
threads.
Applications can join any number of threads to the deferred operation and
expect it to eventually complete, though excessive joins may return
VK_THREAD_DONE_KHR
immediately, performing no useful work.
If operation
is complete,
vkGetDeferredOperationMaxConcurrencyKHR
returns zero.
If operation
is currently joined to any threads, the value returned by
this command may immediately be out of date.
If operation
is pending, implementations must not return zero unless
at least one thread is currently executing vkDeferredOperationJoinKHR
on operation
.
If there are such threads, the implementation should return an estimate of
the number of additional threads which it could profitably use.
Implementations may return 232-1 to indicate that the maximum concurrency is unknown and cannot be easily derived. Implementations may return values larger than the maximum concurrency available on the host CPU. In these situations, an application should clamp the return value rather than oversubscribing the machine.
Note
The recommended usage pattern for applications is to query this value once,
after deferral, and schedule no more than the specified number of threads to
join the operation.
Each time a joined thread receives |
The vkGetDeferredOperationResultKHR
function is defined as:
// Provided by VK_KHR_deferred_host_operations
VkResult vkGetDeferredOperationResultKHR(
VkDevice device,
VkDeferredOperationKHR operation);
-
device
is the device which ownsoperation
. -
operation
is the operation whose deferred result is being queried.
If the deferred operation is pending, vkGetDeferredOperationResultKHR
returns VK_NOT_READY
.
If no command has been deferred on operation
,
vkGetDeferredOperationResultKHR
returns VK_SUCCESS
.
Otherwise, it returns the result of the previous deferred operation. This value must be one of the VkResult values which could have been returned by the original command if the operation had not been deferred.
34. Private Data
The private data extension provides a way for users to associate arbitrary user defined data with Vulkan objects. This association is accomplished by storing 64-bit unsigned integers of user defined data in private data slots.
An application can reserve private data slots at device creation. To reserve private data slots, insert a VkDevicePrivateDataCreateInfoEXT in the pNext chain in VkDeviceCreateInfo before device creation. Multiple VkDevicePrivateDataCreateInfoEXT structures can be chained together, and the sum of the requested slots will be reserved. This is an exception to the specified valid usage for structure pointer chains. Reserving slots in this manner is not strictly necessary but it may improve performance.
Private data slots are represented by VkPrivateDataSlotEXT
handles:
// Provided by VK_EXT_private_data
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlotEXT)
To create a private data slot, call:
// Provided by VK_EXT_private_data
VkResult vkCreatePrivateDataSlotEXT(
VkDevice device,
const VkPrivateDataSlotCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPrivateDataSlotEXT* pPrivateDataSlot);
-
device
is the logical device associated with the creation of the object(s) holding the private data slot. -
pCreateInfo
is a pointer to aVkPrivateDataSlotCreateInfoEXT
-
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pPrivateDataSlot
is a pointer to a VkPrivateDataSlotEXT handle in which the resulting private data slot is returned
The VkPrivateDataSlotCreateInfoEXT
structure is defined as:
// Provided by VK_EXT_private_data
typedef struct VkPrivateDataSlotCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPrivateDataSlotCreateFlagsEXT flags;
} VkPrivateDataSlotCreateInfoEXT;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkPrivateDataSlotCreateFlagsEXT specifying additional parameters of the new private data slot
// Provided by VK_EXT_private_data
typedef enum VkPrivateDataSlotCreateFlagBitsEXT {
} VkPrivateDataSlotCreateFlagBitsEXT;
// Provided by VK_EXT_private_data
typedef VkFlags VkPrivateDataSlotCreateFlagsEXT;
VkPrivateDataSlotCreateFlagsEXT
is a bitmask type for setting a mask
of zero or more VkPrivateDataSlotCreateFlagBitsEXT.
To destroy a private data slot, call:
// Provided by VK_EXT_private_data
void vkDestroyPrivateDataSlotEXT(
VkDevice device,
VkPrivateDataSlotEXT privateDataSlot,
const VkAllocationCallbacks* pAllocator);
-
device
is the logical device associated with the creation of the object(s) holding the private data slot. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
privateDataSlot
is the private data slot to destroy.
To store user defined data in a slot associated with a Vulkan object, call:
// Provided by VK_EXT_private_data
VkResult vkSetPrivateDataEXT(
VkDevice device,
VkObjectType objectType,
uint64_t objectHandle,
VkPrivateDataSlotEXT privateDataSlot,
uint64_t data);
-
device
is the device that created the object. -
objectType
is a VkObjectType specifying the type of object to associate data with. -
objectHandle
is a handle to the object to associate data with. -
privateDataSlot
is a handle to a VkPrivateDataSlotEXT specifying location of private data storage. -
data
is user defined data to associate the object with. This data will be stored atprivateDataSlot
.
To retrieve user defined data from a slot associated with a Vulkan object, call:
// Provided by VK_EXT_private_data
void vkGetPrivateDataEXT(
VkDevice device,
VkObjectType objectType,
uint64_t objectHandle,
VkPrivateDataSlotEXT privateDataSlot,
uint64_t* pData);
-
device
is the device that created the object -
objectType
is a VkObjectType specifying the type of object data is associated with. -
objectHandle
is a handle to the object data is associated with. -
privateDataSlot
is a handle to a VkPrivateDataSlotEXT specifying location of private data pointer storage. -
pData
is a pointer to specify where user data is returned.0
will be written in the absence of a previous call tovkSetPrivateDataEXT
using the object specified byobjectHandle
.
Note
Due to platform details on Android, implementations might not be able to
reliably return |
35. Ray Traversal
Ray traversal is the process which handles intersections between a traced ray and geometry in an acceleration structure.
Ray traversal cannot be started by a Vulkan API command directly - a shader
must execute OpRayQueryProceedKHR
or OpTraceRayKHR
.
When the rayTracing
feature is enabled,
OpTraceRayKHR
can be used for ray tracing in a
ray tracing pipeline.
When the rayQuery
feature is enabled,
OpRayQueryProceedKHR
can be used in any shader stage.
35.1. Ray Intersection Candidate Determination
Once tracing begins, rays will be tested against geometries in an acceleration structure to determine if a hit occurred between them, initially based only on their geometric properties (i.e. their vertices). The implementation performs similar operations to that of rasterization, but with the effective viewport determined by the parameters of the ray, and the geometry transformed into a space determined by that viewport.
The acceleration structure space coordinates of each primitive are transformed according to the origin and direction of the ray as follows:
a is the axis of rotation between k and d
s and c are the sine and cosine of the angle α between k and d
k is the unit vector
o and d are the ray origin and direction, respectively; the vector described by xas, yas, and zas is any position in acceleration structure space; and the vector described by xr, yr, and zr is the same position in ray space.
An intersection candidate is a unique point of intersection between a ray and a geometric primitive. For any primitive that has within its bounds a position xyzas such that
an intersection candidate exists.
The determination of this condition is performed in an implementation specific manner, and may be performed with floating point operations. Due to the complexity and number of operations involved, inaccuracies are expected, particularly as the scale of values involved begins to diverge. Implementations should take efforts to maintain as much precision as possible.
Note
One very common case is when geometries are close to each other at some distance from the origin in acceleration structure space, where an effect similar to "z-fighting" is likely to be observed. Applications can mitigate this by ensuring their detailed geometries remain close to the origin. Another likely case is when the origin of a ray is set to a position on a previously intersected surface, and its tmin is zero or near zero; an intersection may be detected on the emitting surface. This case can usually be mitigated by offsetting tmin slightly. |
In the case of AABB geometries, implementations may increase their size in an acceleration structure in order to mitigate precision issues. This may result in false positives being reported to the application.
For triangle intersection candidates, the a and b
barycentric coordinates on the triangle
where the above condition is met are made available to future shading.
If the ray was traced with OpTraceRayKHR
, these values are available as
a vector of 2 32-bit floating point values in the HitAttributeKHR
storage class.
Once an intersection candidate is determined, it proceeds through the following operations, in order:
The sections below describe the exact details of these tests. There is no ordering guarantee between operations performed on different intersection candidates.
35.1.1. Watertightness
For a set of triangles with identical transforms, within a single instance:
-
Any set of two or more triangles where all triangles have one vertex with an identical position value, that vertex is a shared vertex.
-
Any set of two triangles with two shared vertices that were specified in the same winding order in each triangle have a shared edge defined by those vertices.
A closed fan is a set of three or more triangles where:
-
All triangles in the set have the same shared vertex as one of their vertices.
-
All edges that include the above vertex are shared edges.
-
All above shared edges are shared by exactly two triangles from the set.
-
No two triangles in the set intersect, except at shared edges.
-
Every triangle in the set is joined to every other triangle in the set by a series of the above shared edges.
Implementations should not double-hit or miss when a ray intersects a shared edge, or a shared vertex of a closed fan.
35.2. Ray Intersection Culling
Candidate intersections go through several phases of culling before confirmation as an actual hit. There is no particular ordering dependency between the different culling operations.
35.2.1. Ray Primitive Culling
If the rayTracingPrimitiveCulling
feature is enabled, the
SkipTrianglesKHR
and SkipAABBsKHR
ray flags can be specified when
tracing a ray.
If SkipTrianglesKHR
was included in the Ray Flags
operand of the ray
trace instruction, and the intersection is with a triangle primitive, the
intersection is dropped, and no further processing of this intersection
occurs.
If VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
was included
in the pipeline, traversal with OpTraceKHR
calls will all behave as if
SkipTrianglesKHR
was included in its Ray Flags
operand.
If SkipAABBsKHR
was included in the Ray Flags
operand of the ray
trace instruction, and the intersection is with an AABB primitive, the
intersection is dropped, and no further processing of this intersection
occurs.
If VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR
was included in
the pipeline, traversal with OpTraceKHR
calls will all behave as if
SkipTrianglesKHR
was included in its Ray Flags
operand.
35.2.2. Ray Mask Culling
Instances can be made invisible to particular rays based on the value of
VkAccelerationStructureInstanceKHR::mask
used to add that
instance to a top-level acceleration structure, and the Cull Mask
parameter used to trace the ray.
For the instance which is intersected, if mask
& Cull Mask
==
0, the intersection is dropped, and no further processing occurs.
35.2.3. Ray Face Culling
As in polygon rasterization, one of the stages of ray traversal is to determine if a triangle primitive is back- or front-facing, and primitives can be culled based on that facing.
If the intersection candidate is with an AABB primitive, this operation is skipped.
When a ray intersects a triangle primitive, the order that vertices are specified for the polygon affects whether the ray intersects the front or back face. Front or back facing is determined in the same way as they are for rasterization, based on the sign of the polygon’s area but using the ray space coordinates instead of framebuffer coordinates. One way to compute this area is:
where and are the x and y ray space coordinates of the ith vertex of the n-vertex polygon (vertices are numbered starting at zero for the purposes of this computation) and i ⊕ 1 is (i + 1) mod n.
If VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR
is
included in VkAccelerationStructureInstanceKHR::flags
for the
instance containing the intersected triangle, if a is positive then
the intersection is with the front face of the triangle, otherwise it is
with the back face.
If VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR
was
not included, this determination is reversed.
Additionally, if a is 0, the intersection candidate is treated as not
intersecting with any face, irrespective of the sign.
If the ray was traced with OpTraceRayKHR
, the HitKindKHR
built-in
is set to HitKindFrontFacingTriangleKHR
if the intersection is with
front-facing geometry, and HitKindBackFacingTriangleKHR
if the
intersection is with back-facing geometry, for shader stages considering
this intersection.
If the ray was traced with OpRayQueryProceedKHR
,
OpRayQueryGetIntersectionFrontFaceKHR
will return true for intersection
candidates with front faces, or false for back faces.
If CullBackFacingTrianglesKHR
was included in the Ray Flags
parameter
of the ray trace instruction, and the intersection is determined as with the
back face of a triangle primitive, the intersection is dropped, and no
further processing of this intersection occurs.
If CullFrontFacingTrianglesKHR
was included in the Ray Flags
parameter of the ray trace instruction, and the intersection is determined
as with the front face of a triangle primitive, the intersection is dropped,
and no further processing of this intersection occurs.
This culling is disabled if
VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR
was included
in VkAccelerationStructureInstanceKHR::flags
for the instance
which the intersected geometry belongs to.
Intersection candidates that have not intersected with any face (a == 0) are unconditionally culled, irrespective of ray flags and geometry instance flags.
35.2.4. Ray Opacity Culling
Each geometry in the acceleration structure may be considered either opaque or not. Opaque geometries continue through traversal as normal, whereas non-opaque geometries need to be either confirmed or discarded by shader code. Intersection candidates can also be culled based on their opacity.
Each individual intersection candidate is initally determined as opaque if
VK_GEOMETRY_OPAQUE_BIT_KHR
was included in the
VkAccelerationStructureGeometryKHR::flags
when the geometry it
intersected with was built, otherwise it is considered non-opaque.
If the intersection candidate was generated by an intersection shader, the intersection is initially considered to have opacity matching the AABB candidate that it was generated from.
However, this opacity can be overridden when it is built into an instance.
Setting VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR
in
VkAccelerationStructureInstanceKHR::flags
will force all
geometries in the instance to be considered opaque.
Similarly, setting VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR
will
force all geometries in the instance to be considered non-opaque.
This can again be overridden by including OpaqueKHR
or NoOpaqueKHR
in the Ray Flags
parameter when tracing a ray.
OpaqueKHR
forces all geometries to behave as if they are opaque,
regardless of their build parameters.
Similarly, NoOpaqueKHR
forces all geometries to behave as if they are
non-opaque.
If the ray was traced with OpRayQueryProceedKHR
, to determine the
opacity of AABB intersection candidates,
OpRayQueryGetIntersectionCandidateAABBOpaqueKHR
can be used.
This instruction will return true
for opaque intersection candidates,
and false
for non-opaque intersection candidates.
If CullOpaqueKHR
is included in the Ray Flags
parameter when tracing
a ray, an intersection with a geometry that is considered opaque is dropped,
and no further processing occurs.
If CullNoOpaqueKHR
is included in the Ray Flags
parameter when
tracing a ray, an intersection with a geometry that is considered non-opaque
is dropped, and no further processing occurs.
35.3. Ray Intersection Confirmation
Depending on the opacity of intersected geometry and whether it is a triangle or an AABB, candidate intersections are further processed to determine the eventual hit result. Candidates generated from AABB intersections run through the same confirmation process as triangle hits.
35.3.1. AABB Intersection Candidates
For intersection candidates with an AABB geometry generated by Ray Intersection Candidate Determination, shader code is executed to determine whether any hits should be reported to the traversal infrastructure; no further processing of this intersection candidate occurs.
If the ray was traced with OpTraceRayKHR
, an intersection shader is invoked from the Shader Binding Table according
to the specified indexing for the
intersected geometry.
If this shader calls OpReportIntersectionKHR
, a new intersection
candidate is generated as described
below.
Each new candidate generated as a result of this processing is a generated
intersection candidate that intersects the AABB geometry, with a t
value equal to the Hit
parameter of the OpReportIntersectionKHR
instruction.
The new generated candidate is then independently run through
Ray Intersection Confirmation as a
generated
intersection.
If the ray was traced with OpRayQueryProceedKHR
, control is returned to
the shader which executed OpRayQueryProceedKHR
, returning true
.
The resulting ray query has a candidate intersection type of
RayQueryCandidateIntersectionAABBKHR
.
OpRayQueryGenerateIntersectionKHR
can be called to commit a new
intersection candidate with committed intersection type of
RayQueryCommittedIntersectionGeneratedKHR
.
Further ray query processing can be continued by executing
OpRayQueryProceedKHR
with the same ray query, or intersection can be
terminated with OpRayQueryTerminateKHR
.
Unlike rays traced with OpTraceKHR
, candidates generated in this way
skip generated intersection candidate confirmation; applications should
make this determination before generating the intersection.
This operation may be executed multiple times for the same intersection candidate.
35.3.2. Triangle and Generated Intersection Candidates
For triangle and generated intersection candidates, additional shader code may be executed based on the intersections opacity.
If the intersection is opaque, the candidate is immediately confirmed as a valid hit and passes to the next stage of processing.
For non-opaque intersection candidates, shader code is executed to determine whether a hit occurred or not.
If the ray was traced with OpTraceRayKHR
, an any hit
shader is invoked from the Shader Binding Table according to the
specified indexing.
If this shader calls OpIgnoreIntersectionKHR
, the candidate is dropped
and no further processing of the candidate occurs.
If the any hit shader identified is
VK_SHADER_UNUSED_KHR
, the candidate is immediately confirmed as a
valid hit and passes to the next stage of processing.
If the ray was traced with OpRayQueryProceedKHR
, control is returned to
the shader which executed OpRayQueryProceedKHR
, returning true
.
As only triangle candidates participate in this operation with ray queries,
the resulting candidate intersection type is always
RayQueryCandidateIntersectionTriangleKHR
.
OpRayQueryConfirmIntersectionKHR
can be called on the ray query to
confirm the candidate as a hit with committed intersection type of
RayQueryCommittedIntersectionTriangleKHR
.
Further ray query processing can be continued by executing
OpRayQueryProceedKHR
with the same ray query, or intersection can be
terminated with OpRayQueryTerminateKHR
.
If OpRayQueryConfirmIntersectionKHR
has not been executed, the
candidate is dropped and no further processing of the candidate occurs.
This operation may be executed multiple times for the same intersection
candidate unless VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR
was specified for the intersected geometry.
35.4. Ray Closest Hit Determination
Unless the ray was traced with the TerminateOnFirstHitKHR
ray flag, the
implementation must track the closest confirmed hit until all geometries
have been tested and either confirmed or dropped.
After an intersection candidate is confirmed, its t value is compared to tmax to determine which intersection is closer, where t is the parametric distance along the ray at which the intersection occurred.
-
If t < tmax, tmax is set to t and the candidate is set as the current closest hit.
-
If t > tmax, the candidate is dropped and no further processing of that candidate occurs.
-
If t = tmax, the candidate may be set as the current closest hit or dropped.
If TerminateOnFirstHitKHR
was included in the Ray Flags
used to trace
the ray, once the first hit is confirmed, the ray trace is terminated.
35.5. Ray Result Determination
Once all candidates have finished processing the prior stages, or if the ray is forcibly terminated, the final result of the ray trace is determined.
If a closest hit result was identified by Ray Closest Hit Determination, a closest hit has occurred, otherwise the final result is a miss.
For rays traced with OpTraceRayKHR
, if a closest hit result was
identified, a closest-hit shader is invoked from
the Shader Binding Table according to the
specified indexing for the
intersected geometry.
Control returns to the shader that executed OpTraceRayKHR
once this
shader returns.
This shader is skipped if either the ray flags included
SkipClosestHitShaderKHR
, or if the closest-hit
shader identified is VK_SHADER_UNUSED_NV
.
For rays traced with OpTraceRayKHR
where no hit result was identified,
the miss shader identified by the Miss Index
parameter
of OpTraceRayKHR
is invoked.
Control returns to the shader that executed OpTraceRayKHR
once this
shader returns.
If the ray was traced with OpRayQueryProceedKHR
, control is returned to
the shader which executed OpRayQueryProceedKHR
, returning false
.
If a closest hit was identified by Ray Closest Hit Determination, the
ray query will now have a committed intersection type of
RayQueryCommittedIntersectionGeneratedKHR
or
RayQueryCommittedIntersectionTriangleKHR
.
If no closest hit was identified, the committed intersection type will be
RayQueryCommittedIntersectionNoneKHR
.
No further processing of a ray query occurs after this result is determined.
36. Ray Tracing
Ray tracing uses a separate rendering pipeline from both the graphics and compute pipelines (see Ray Tracing Pipeline).
Within the ray tracing pipeline, OpTraceRayKHR
can be called to
perform a ray traversal that invokes the various ray
tracing shader stages during its execution.
The relationship between the ray tracing pipeline object and the geometries
present in the acceleration structure traversed is passed into the ray
tracing command in a VkBuffer object known as a shader binding
table.
OpExecuteCallableKHR
can also be used in ray tracing pipelines to
invoke a callable shader.
During execution, control alternates between scheduling and other operations. The scheduling functionality is implementation-specific and is responsible for workload execution. The shader stages are programmable. Traversal, which refers to the process of traversing acceleration structures to find potential intersections of rays with geometry, is fixed function.
The programmable portions of the pipeline are exposed in a single-ray
programming model, with each invocation handling one ray at a time.
Memory operations can be synchronized using standard memory barriers.
The Workgroup
scope and variables with a storage class of
Workgroup
must not be used in the ray tracing pipeline.
36.1. Shader Call Instructions
A shader call is an instruction which may cause execution to continue elsewhere by creating one or more invocations that execute a different shader stage.
The shader call instructions are:
-
OpTraceRayKHR
which may invoke intersection, any-hit, closest hit, or miss shaders, -
OpReportIntersectionKHR
which may invoke any-hit shaders, and -
OpExecuteCallableKHR
which will invoke a callable shader.
Shader call instructions can be used recursively; invoked shaders can
themselves execute shader call instructions, to a maximum depth defined by
the maxRecursionDepth
limit.
Shaders directly invoked from the API always have a recursion depth of 0;
each shader executed by a shader call instruction has a recursion depth one
higher than the recursion depth of the shader which invoked it.
Applications must not invoke a shader with a recursion depth greater than
the value of maxRecursionDepth
specified in the pipeline.
An invocation repack instruction is a ray tracing shader call instruction
where the implementation may change the set of invocations that are
executing.
When a repack instruction is encountered, the invocation is suspended and a
new invocation begins and executes the instruction.
After executing the repack instruction (which may result in other ray
tracing shader stages executing) the new invocation ends and the original
invocation is resumed, but it may be resumed in a different subgroup or at
a different SubgroupLocalInvocationId
within the same subgroup.
When a subset of invocations in a subgroup execute the invocation repack
instruction, those that do not execute it remain in the same subgroup at the
same SubgroupLocalInvocationId
.
The OpTraceRayKHR
, OpReportIntersectionKHR
, and
OpExecuteCallableKHR
instructions are invocation repack instructions.
When a ray tracing shader executes a dynamic instance of an invocation repack instruction which results in another ray tracing shader being invoked, their instructions are related by shader-call-order.
For ray tracing invocations that are shader-call-related:
-
memory operations on
StorageBuffer
,Image
, andShaderRecordBufferKHR
storage classes can be synchronized using theShaderCallKHR
scope. -
the
CallableDataKHR
,IncomingCallableDataKHR
,RayPayloadKHR
,HitAttributeKHR
, andIncomingRayPayloadKHR
storage classes are system-synchronized and no application availability and visibility operations are required. -
memory operations within a single invocation before and after the invocation repack instruction are ordered by program-order and do not require explicit synchronzation.
36.2. Ray Tracing Commands
Ray tracing commands provoke work in the ray tracing pipeline. Ray tracing commands are recorded into a command buffer and when executed by a queue will produce work that executes according to the currently bound ray tracing pipeline. A ray tracing pipeline must be bound to a command buffer before any ray tracing commands are recorded in that command buffer.
To dispatch ray tracing use:
// Provided by VK_NV_ray_tracing
void vkCmdTraceRaysNV(
VkCommandBuffer commandBuffer,
VkBuffer raygenShaderBindingTableBuffer,
VkDeviceSize raygenShaderBindingOffset,
VkBuffer missShaderBindingTableBuffer,
VkDeviceSize missShaderBindingOffset,
VkDeviceSize missShaderBindingStride,
VkBuffer hitShaderBindingTableBuffer,
VkDeviceSize hitShaderBindingOffset,
VkDeviceSize hitShaderBindingStride,
VkBuffer callableShaderBindingTableBuffer,
VkDeviceSize callableShaderBindingOffset,
VkDeviceSize callableShaderBindingStride,
uint32_t width,
uint32_t height,
uint32_t depth);
-
commandBuffer
is the command buffer into which the command will be recorded. -
raygenShaderBindingTableBuffer
is the buffer object that holds the shader binding table data for the ray generation shader stage. -
raygenShaderBindingOffset
is the offset in bytes (relative toraygenShaderBindingTableBuffer
) of the ray generation shader being used for the trace. -
missShaderBindingTableBuffer
is the buffer object that holds the shader binding table data for the miss shader stage. -
missShaderBindingOffset
is the offset in bytes (relative tomissShaderBindingTableBuffer
) of the miss shader being used for the trace. -
missShaderBindingStride
is the size in bytes of each shader binding table record inmissShaderBindingTableBuffer
. -
hitShaderBindingTableBuffer
is the buffer object that holds the shader binding table data for the hit shader stages. -
hitShaderBindingOffset
is the offset in bytes (relative tohitShaderBindingTableBuffer
) of the hit shader group being used for the trace. -
hitShaderBindingStride
is the size in bytes of each shader binding table record inhitShaderBindingTableBuffer
. -
callableShaderBindingTableBuffer
is the buffer object that holds the shader binding table data for the callable shader stage. -
callableShaderBindingOffset
is the offset in bytes (relative tocallableShaderBindingTableBuffer
) of the callable shader being used for the trace. -
callableShaderBindingStride
is the size in bytes of each shader binding table record incallableShaderBindingTableBuffer
. -
width
is the width of the ray trace query dimensions. -
height
is height of the ray trace query dimensions. -
depth
is depth of the ray trace query dimensions.
When the command is executed, a ray generation group of width
× height
× depth
rays is assembled.
To dispatch ray tracing use:
// Provided by VK_KHR_ray_tracing
void vkCmdTraceRaysKHR(
VkCommandBuffer commandBuffer,
const VkStridedBufferRegionKHR* pRaygenShaderBindingTable,
const VkStridedBufferRegionKHR* pMissShaderBindingTable,
const VkStridedBufferRegionKHR* pHitShaderBindingTable,
const VkStridedBufferRegionKHR* pCallableShaderBindingTable,
uint32_t width,
uint32_t height,
uint32_t depth);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pRaygenShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the ray generation shader stage. -
pMissShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the miss shader stage. -
pHitShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the hit shader stage. -
pCallableShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the callable shader stage. -
width
is the width of the ray trace query dimensions. -
height
is height of the ray trace query dimensions. -
depth
is depth of the ray trace query dimensions.
When the command is executed, a ray generation group of width
× height
× depth
rays is assembled.
The VkStridedBufferRegionKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkStridedBufferRegionKHR {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize stride;
VkDeviceSize size;
} VkStridedBufferRegionKHR;
-
buffer
is the buffer containing this region. -
offset
is the byte offset inbuffer
at which the region starts. -
stride
is the byte stride between consecutive elements. -
size
is the size in bytes of the region starting atoffset
.
To dispatch ray tracing, with some parameters sourced on the device, use:
// Provided by VK_KHR_ray_tracing
void vkCmdTraceRaysIndirectKHR(
VkCommandBuffer commandBuffer,
const VkStridedBufferRegionKHR* pRaygenShaderBindingTable,
const VkStridedBufferRegionKHR* pMissShaderBindingTable,
const VkStridedBufferRegionKHR* pHitShaderBindingTable,
const VkStridedBufferRegionKHR* pCallableShaderBindingTable,
VkBuffer buffer,
VkDeviceSize offset);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pRaygenShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the ray generation shader stage. -
pMissShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the miss shader stage. -
pHitShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the hit shader stage. -
pCallableShaderBindingTable
is a VkStridedBufferRegionKHR that holds the shader binding table data for the callable shader stage. -
buffer
is the buffer containing the trace ray parameters. -
offset
is the byte offset intobuffer
where parameters begin.
vkCmdTraceRaysIndirectKHR
behaves similarly to vkCmdTraceRaysKHR
except that the ray trace query dimensions are read by the device from
buffer
during execution.
The parameters of trace ray are encoded in the
VkTraceRaysIndirectCommandKHR structure located at offset
bytes
in buffer
.
The VkTraceRaysIndirectCommandKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkTraceRaysIndirectCommandKHR {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkTraceRaysIndirectCommandKHR;
-
width
is the width of the ray trace query dimensions. -
height
is height of the ray trace query dimensions. -
depth
is depth of the ray trace query dimensions.
The members of VkTraceRaysIndirectCommandKHR
have the same meaning as
the similarly named parameters of vkCmdTraceRaysKHR.
36.3. Shader Binding Table
A shader binding table is a resource which establishes the relationship between the ray tracing pipeline and the acceleration structures that were built for the ray tracing pipeline. It indicates the shaders that operate on each geometry in an acceleration structure. In addition, it contains the resources accessed by each shader, including indices of textures, buffer device addresses, and constants. The application allocates and manages shader binding tables as VkBuffer objects.
Each entry in the shader binding table consists of
shaderGroupHandleSize
bytes of data as queried by
vkGetRayTracingShaderGroupHandlesKHR to refer to the shader that it
invokes.
The remainder of the data specified by the stride is application-visible
data that can be referenced by a ShaderRecordBufferKHR
block in the
shader.
The shader binding tables to use in a ray tracing pipeline are passed to the
vkCmdTraceRaysNV,
vkCmdTraceRaysKHR, or vkCmdTraceRaysIndirectKHR commands.
Shader binding tables are read-only in shaders that are executing on the ray
tracing pipeline.
Accesses to the shader binding table from ray tracing pipelines must be
synchronized with the
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
pipeline stage and an
access type of
VK_ACCESS_SHADER_READ_BIT
.
36.3.1. Indexing Rules
In order to execute the correct shaders and access the correct resources during a ray tracing dispatch, the implementation must be able to locate shader binding table entries at various stages of execution. This is accomplished by defining a set of indexing rules that compute shader binding table record positions relative to the buffer’s base address in memory. The application must organize the contents of the shader binding table’s memory in a way that application of the indexing rules will lead to correct records.
Ray Generation Shaders
Only one ray generation shader is executed per ray tracing dispatch.
Its location is passed into vkCmdTraceRaysKHR using the
pRaygenShaderBindingTable->buffer
and
pRaygenShaderBindingTable->offset
parameters — there is no indexing.
pRaygenShaderBindingTable->stride
is unused.
For vkCmdTraceRaysNV, the offset and stride come from direct
parameters, so the buffer and offset come from
raygenShaderBindingBuffer
and raygenShaderBindingOffset
All data accessed must be less than pRaygenShaderBindingTable->size
bytes from the base offset.
Hit Shaders
The base for the computation of intersection, any-hit and closest hit shader
locations is the instanceShaderBindingTableRecordOffset
value stored
with each instance of a top-level acceleration structure.
This value determines the beginning of the shader binding table records for
a given instance.
Each geometry in the instance must map to at least one hit program record.
In the following rule, geometryIndex refers to the location of the
geometry within the instance.
This index is available to ray shaders via the RayGeometryIndexKHR
built-in.
The sbtRecordStride
and sbtRecordOffset
values are passed in as
parameters to
traceNV
()
or
traceRayEXT
()
calls made in the shaders.
See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language
Specification for more details.
In SPIR-V, these correspond to the SBTOffset
and SBTStride
parameters to the OpTraceRayKHR
instruction.
The result of this computation is then added to
pHitShaderBindingTable->offset
or hitShaderBindingOffset
, a base offset passed to vkCmdTraceRaysKHR
or vkCmdTraceRaysNV respectively
.
The complete rule to compute a hit shader binding table record address in
the pHitShaderBindingTable->buffer
is:
-
pHitShaderBindingTable->offset
+pHitShaderBindingTable->stride
× (instanceShaderBindingTableRecordOffset
+ geometryIndex ×sbtRecordStride
+sbtRecordOffset
)
All data accessed must be less than pHitShaderBindingTable->size
bytes from the base offset.
For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule is equivalently:
-
hitShaderBindingOffset
+hitShaderBindingStride
× (instanceShaderBindingTableRecordOffset
+ geometryIndex ×sbtRecordStride
+sbtRecordOffset
)
Miss Shaders
A miss shader is executed whenever a ray query fails to find an intersection for the given scene geometry. Multiple miss shaders may be executed throughout a ray tracing dispatch.
The base for the computation of miss shader locations is
pMissShaderBindingTable->offset
, a base offset passed into
vkCmdTraceRaysKHR.
The missIndex
value is passed in as a parameter to
traceNV
()
or
traceRayEXT
()
calls made in the shaders.
See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language
Specification for more details.
In SPIR-V, this corresponds to the MissIndex
parameter to the
OpTraceRayKHR
instruction.
The complete rule to compute a miss shader binding table record address in
the pMissShaderBindingTable->buffer
is:
-
pMissShaderBindingTable->offset
+pMissShaderBindingTable->stride
×missIndex
All data accessed must be less than pMissShaderBindingTable->size
bytes from the base offset.
For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule is equivalently:
-
missShaderBindingOffset
+missShaderBindingStride
×missIndex
Callable Shaders
A callable shader is executed when requested by a ray tracing shader. Multiple callable shaders may be executed throughout a ray tracing dispatch.
The base for the computation of callable shader locations is
pCallableShaderBindingTable->offset
, a base offset passed into
vkCmdTraceRaysKHR.
The sbtRecordIndex
value is passed in as a parameter to
executeCallableNV
()
or
executeCallableEXT
()
calls made in the shaders.
See Section 8.19 (Ray Tracing Functions) of the OpenGL Shading Language
Specification for more details.
In SPIR-V, this corresponds to the SBTIndex
parameter to the
OpExecuteCallableKHR
instruction.
The complete rule to compute a callable shader binding table record address
in the pCallableShaderBindingTable->buffer
is:
-
pCallableShaderBindingTable->offset
+pCallableShaderBindingTable->stride
×sbtRecordIndex
All data accessed must be less than pCallableShaderBindingTable->size
bytes from the base offset.
For vkCmdTraceRaysNV, the offset and stride come from direct parameters, so the full rule is equivalently:
-
callableShaderBindingOffset
+callableShaderBindingStride
×sbtRecordIndex
36.4. Acceleration Structures
Acceleration structures are data structures used by the implementation to efficiently manage scene geometry as it is traversed during a ray tracing query. The application is responsible for managing acceleration structure objects (see Acceleration Structures), including allocation, destruction, executing builds or updates, and synchronizing resources used during ray tracing queries.
There are two types of acceleration structures, top level acceleration structures and bottom level acceleration structures.
36.4.2. Inactive Primitives and Instances
Acceleration structures allow the use of particular input values to signal inactive primitives or instances.
An inactive triangle is one for which the first (X) component of each vertex is NaN. If any other vertex component is NaN, and the first is not, the behavior is undefined. If the vertex format does not have a NaN representation, then all triangles are considered active.
An inactive instance is one whose acceleration structure handle is VK_NULL_HANDLE.
An inactive AABB is one for which the minimum X coordinate is NaN. If any other component is NaN, and the first is not, the behavior is undefined.
In the above definitions, "NaN" refers to any type of NaN. Signaling, non-signaling, quiet, loud, or otherwise.
An inactive object is considered invisible to all rays, and should not be represented in the acceleration structure. Implementations should ensure that the presence of inactive objects does not seriously degrade ray tracing performance.
Inactive objects are counted in the auto-generated index sequences which are
provided to shaders via InstanceId
and PrimitiveId
SPIR-V
decorations.
This allows objects in the scene to change freely between the active and
inactive states, without affecting the layout of any arrays which are being
indexed using the ID values.
Any transition between the active and inactive states requires a full acceleration structure rebuild. Applications must not perform an acceleration structure update where an object is active in the source acceleration structure but would be inactive in the destination, or vice versa.
36.4.3. Top Level Acceleration Structures
Opaque acceleration structure for an array of instances. The descriptor referencing this is the starting point for tracing
36.4.4. Bottom Level Acceleration Structures
Opaque acceleration structure for an array of geometries.
36.4.5. Building Acceleration Structures
To build an acceleration structure call:
// Provided by VK_NV_ray_tracing
void vkCmdBuildAccelerationStructureNV(
VkCommandBuffer commandBuffer,
const VkAccelerationStructureInfoNV* pInfo,
VkBuffer instanceData,
VkDeviceSize instanceOffset,
VkBool32 update,
VkAccelerationStructureKHR dst,
VkAccelerationStructureKHR src,
VkBuffer scratch,
VkDeviceSize scratchOffset);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pInfo
contains the shared information for the acceleration structure’s structure. -
instanceData
is the buffer containing an array of VkAccelerationStructureInstanceKHR structures defining acceleration structures. This parameter must beNULL
for bottom level acceleration structures. -
instanceOffset
is the offset in bytes (relative to the start ofinstanceData
) at which the instance data is located. -
update
specifies whether to update thedst
acceleration structure with the data insrc
. -
dst
is a pointer to the target acceleration structure for the build. -
src
is a pointer to an existing acceleration structure that is to be used to update thedst
acceleration structure. -
scratch
is the VkBuffer that will be used as scratch memory for the build. -
scratchOffset
is the offset in bytes relative to the start ofscratch
that will be used as a scratch memory.
Accesses to scratch
must be synchronized with the
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
pipeline stage and an
access type of
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR
or
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
.
To build acceleration structures call:
// Provided by VK_KHR_ray_tracing
void vkCmdBuildAccelerationStructureKHR(
VkCommandBuffer commandBuffer,
uint32_t infoCount,
const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
const VkAccelerationStructureBuildOffsetInfoKHR* const* ppOffsetInfos);
-
commandBuffer
is the command buffer into which the command will be recorded. -
infoCount
is the number of acceleration structures to build. It specifies the number of thepInfos
structures andppOffsetInfos
pointers that must be provided. -
pInfos
is an array ofinfoCount
VkAccelerationStructureBuildGeometryInfoKHR structures defining the geometry used to build each acceleration structure. -
ppOffsetInfos
is an array ofinfoCount
pointers to arrays of VkAccelerationStructureBuildOffsetInfoKHR structures. EachppOffsetInfos
[i] is an array ofpInfos
[i].geometryCount
VkAccelerationStructureBuildOffsetInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined bypInfos
[i].
The vkCmdBuildAccelerationStructureKHR
command provides the ability to
initiate multiple acceleration structures builds, however there is no
ordering or synchronization implied between any of the individual
acceleration structure builds.
Note
This means that an application cannot build a top-level acceleration structure in the same vkCmdBuildAccelerationStructureKHR call as the associated bottom-level or instance acceleration structures are being built. There also cannot be any memory aliasing between any acceleration structure memories or scratch memories being used by any of the builds. |
Accesses to the acceleration structure scratch buffers as identified by the
VkAccelerationStructureBuildGeometryInfoKHR→scratchData
buffer
device addresses must be synchronized with
the VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
pipeline stage and an
access type of
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR
or
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
.
To build an acceleration structure with some parameters sourced on the device call:
// Provided by VK_KHR_ray_tracing
void vkCmdBuildAccelerationStructureIndirectKHR(
VkCommandBuffer commandBuffer,
const VkAccelerationStructureBuildGeometryInfoKHR* pInfo,
VkBuffer indirectBuffer,
VkDeviceSize indirectOffset,
uint32_t indirectStride);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pInfo
is a pointer to a VkAccelerationStructureBuildGeometryInfoKHR structure defining the geometry used to build the acceleration structure. -
indirectBuffer
is the VkBuffer containingpInfo->geometryCount
VkAccelerationStructureBuildOffsetInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined bypInfo
. -
indirectOffset
is the byte offset intoindirectBuffer
where offset parameters begin. -
stride
is the byte stride between successive sets of offset parameters.
The VkAccelerationStructureBuildGeometryInfoKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureBuildGeometryInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureTypeKHR type;
VkBuildAccelerationStructureFlagsKHR flags;
VkBool32 update;
VkAccelerationStructureKHR srcAccelerationStructure;
VkAccelerationStructureKHR dstAccelerationStructure;
VkBool32 geometryArrayOfPointers;
uint32_t geometryCount;
const VkAccelerationStructureGeometryKHR* const* ppGeometries;
VkDeviceOrHostAddressKHR scratchData;
} VkAccelerationStructureBuildGeometryInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
type
is a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure being built. -
flags
is a bitmask of VkBuildAccelerationStructureFlagBitsKHR specifying additional parameters of the acceleration structure. -
update
specifies whether to updatedstAccelerationStructure
with the data insrcAccelerationStructure
or not. -
srcAccelerationStructure
points to an existing acceleration structure that is to be used to update thedst
acceleration structure whenupdate
isVK_TRUE
. -
dstAccelerationStructure
points to the target acceleration structure for the build. -
geometryArrayOfPointers
specifies whetherppGeometries
is used as a pointer to an array of pointers or a pointer to a pointer to an array. -
geometryCount
specifies the number of geometries that will be built intodstAccelerationStructure
. -
ppGeometries
is either a pointer to an array of pointers to VkAccelerationStructureGeometryKHR structures ifgeometryArrayOfPointers
isVK_TRUE
, or a pointer to a pointer to an array of VkAccelerationStructureGeometryKHR structures if it isVK_FALSE
. Each element of the array describes the data used to build each acceleration structure geometry. -
scratchData
is the device or host address to memory that will be used as scratch memory for the build.
Note
Elements of
|
The VkDeviceOrHostAddressKHR
union is defined as:
// Provided by VK_KHR_ray_tracing
typedef union VkDeviceOrHostAddressKHR {
VkDeviceAddress deviceAddress;
void* hostAddress;
} VkDeviceOrHostAddressKHR;
-
deviceAddress
is a buffer device address as returned by the vkGetBufferDeviceAddressKHR command. -
hostAddress
is a host memory address.
The VkDeviceOrHostAddressConstKHR
union is defined as:
// Provided by VK_KHR_ray_tracing
typedef union VkDeviceOrHostAddressConstKHR {
VkDeviceAddress deviceAddress;
const void* hostAddress;
} VkDeviceOrHostAddressConstKHR;
-
deviceAddress
is a buffer device address as returned by the vkGetBufferDeviceAddressKHR command. -
hostAddress
is a const host memory address.
The VkAccelerationStructureGeometryKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureGeometryKHR {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
VkAccelerationStructureGeometryDataKHR geometry;
VkGeometryFlagsKHR flags;
} VkAccelerationStructureGeometryKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
geometryType
describes which type of geometry thisVkAccelerationStructureGeometryKHR
refers to. -
geometry
is a VkAccelerationStructureGeometryDataKHR union describing the geometry data for the relevant geometry type. -
flags
is a bitmask of VkGeometryFlagBitsKHR values describing additional properties of how the geometry should be built.
The VkAccelerationStructureGeometryDataKHR
union is defined as:
// Provided by VK_KHR_ray_tracing
typedef union VkAccelerationStructureGeometryDataKHR {
VkAccelerationStructureGeometryTrianglesDataKHR triangles;
VkAccelerationStructureGeometryAabbsDataKHR aabbs;
VkAccelerationStructureGeometryInstancesDataKHR instances;
} VkAccelerationStructureGeometryDataKHR;
-
triangles
is a VkAccelerationStructureGeometryTrianglesDataKHR structure. -
aabbs
is a VkAccelerationStructureGeometryAabbsDataKHR struture. -
instances
is a VkAccelerationStructureGeometryInstancesDataKHR structure.
The VkAccelerationStructureGeometryTrianglesDataKHR
structure is
defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureGeometryTrianglesDataKHR {
VkStructureType sType;
const void* pNext;
VkFormat vertexFormat;
VkDeviceOrHostAddressConstKHR vertexData;
VkDeviceSize vertexStride;
VkIndexType indexType;
VkDeviceOrHostAddressConstKHR indexData;
VkDeviceOrHostAddressConstKHR transformData;
} VkAccelerationStructureGeometryTrianglesDataKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
vertexFormat
is the VkFormat of each vertex element. -
vertexData
is a device or host address to memory containing vertex data for this geometry. -
vertexStride
is the stride in bytes between each vertex. -
indexType
is the VkIndexType of each index element. -
indexData
is a device or host address to memory containing index data for this geometry. -
transformData
is a device or host address to memory containing an optional reference to a VkTransformMatrixKHR structure defining a transformation that should be applied to vertices in this geometry.
The VkTransformMatrixKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkTransformMatrixKHR {
float matrix[3][4];
} VkTransformMatrixKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkTransformMatrixKHR VkTransformMatrixNV;
-
matrix
is a 3x4 row-major affine transformation matrix.
The VkAccelerationStructureGeometryAabbsDataKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureGeometryAabbsDataKHR {
VkStructureType sType;
const void* pNext;
VkDeviceOrHostAddressConstKHR data;
VkDeviceSize stride;
} VkAccelerationStructureGeometryAabbsDataKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
data
is a device or host address to memory containing VkAabbPositionsKHR structures containing position data for each axis-aligned bounding box in the geometry. -
stride
is the stride in bytes between each entry indata
.
The VkAabbPositionsKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAabbPositionsKHR {
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
} VkAabbPositionsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAabbPositionsKHR VkAabbPositionsNV;
-
minX
is the x position of one opposing corner of a bounding box. -
minY
is the y position of one opposing corner of a bounding box. -
minZ
is the z position of one opposing corner of a bounding box. -
maxX
is the x position of the other opposing corner of a bounding box. -
maxY
is the y position of the other opposing corner of a bounding box. -
maxZ
is the z position of the other opposing corner of a bounding box.
The VkAccelerationStructureGeometryInstancesDataKHR
structure is
defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureGeometryInstancesDataKHR {
VkStructureType sType;
const void* pNext;
VkBool32 arrayOfPointers;
VkDeviceOrHostAddressConstKHR data;
} VkAccelerationStructureGeometryInstancesDataKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
arrayOfPointers
specifies whetherdata
is used as an array of addresses or just an array. -
data
is either the address of an array of device or host addresses referencing individual VkAccelerationStructureInstanceKHR structures ifarrayOfPointers
isVK_TRUE
, or the address of an array of VkAccelerationStructureInstanceKHR structures.
Acceleration structure instances can be built into top-level acceleration structures. Each acceleration structure instance is a separate entry in the top-level acceleration structure which includes all the geometry of a bottom-level acceleration structure at a transformed location. Multiple instances can point to the same bottom level acceleration structure.
An acceleration structure instance is defined by the structure:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureInstanceKHR {
VkTransformMatrixKHR transform;
uint32_t instanceCustomIndex:24;
uint32_t mask:8;
uint32_t instanceShaderBindingTableRecordOffset:24;
VkGeometryInstanceFlagsKHR flags:8;
uint64_t accelerationStructureReference;
} VkAccelerationStructureInstanceKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureInstanceKHR VkAccelerationStructureInstanceNV;
-
transform
is a VkTransformMatrixKHR structure describing a transformation to be applied to the acceleration structure. -
instanceCustomIndex
is a 24-bit user-specified index value accessible to ray shaders in theInstanceCustomIndexKHR
built-in. -
mask
is an 8-bit visibility mask for the geometry. The instance may only be hit ifrayMask & instance.mask != 0
-
instanceShaderBindingTableRecordOffset
is a 24-bit offset used in calculating the hit shader binding table index. -
flags
is an 8-bit mask of VkGeometryInstanceFlagBitsKHR values to apply to this instance. -
accelerationStructureReference
is either:-
a device address containing the value obtained from vkGetAccelerationStructureDeviceAddressKHR or vkGetAccelerationStructureHandleNV (used by device operations which reference acceleration structures) or,
-
a VkAccelerationStructureKHR object (used by host operations which reference acceleration structures).
-
The C language spec does not define the ordering of bit-fields, but in practice, this struct produces the correct layout with existing compilers. The intended bit pattern is for the following:
-
instanceCustomIndex
andmask
occupy the same memory as if a singleint32_t
was specified in their place-
instanceCustomIndex
occupies the 24 least significant bits of that memory -
mask
occupies the 8 most significant bits of that memory
-
-
instanceShaderBindingTableRecordOffset
andflags
occupy the same memory as if a singleint32_t
was specified in their place-
instanceShaderBindingTableRecordOffset
occupies the 24 least significant bits of that memory -
flags
occupies the 8 most significant bits of that memory
-
If a compiler produces code that diverges from that pattern, applications must employ another method to set values according to the correct bit pattern.
Possible values of flags
in the instance modifying the behavior of
that instance are:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryInstanceFlagBitsKHR {
VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR = 0x00000001,
VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR = 0x00000002,
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR = 0x00000004,
VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR = 0x00000008,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV = VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV = VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR,
} VkGeometryInstanceFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryInstanceFlagBitsKHR VkGeometryInstanceFlagBitsNV;
-
VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR
disables face culling for this instance. -
VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_KHR
indicates that the front face of the triangle for culling purposes is the face that is counter clockwise in object space relative to the ray origin. Because the facing is determined in object space, an instance transform matrix does not change the winding, but a geometry transform does. -
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR
causes this instance to act as thoughVK_GEOMETRY_OPAQUE_BIT_KHR
were specified on all geometries referenced by this instance. This behavior can be overridden by the SPIR-VNoOpaqueKHR
ray flag. -
VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR
causes this instance to act as thoughVK_GEOMETRY_OPAQUE_BIT_KHR
were not specified on all geometries referenced by this instance. This behavior can be overridden by the SPIR-VOpaqueKHR
ray flag.
VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_KHR
and
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_KHR
must not be used in the
same flag.
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkGeometryInstanceFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryInstanceFlagsKHR VkGeometryInstanceFlagsNV;
VkGeometryInstanceFlagsKHR
is a bitmask type for setting a mask of
zero or more VkGeometryInstanceFlagBitsKHR.
VkAccelerationStructureBuildOffsetInfoKHR
is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureBuildOffsetInfoKHR {
uint32_t primitiveCount;
uint32_t primitiveOffset;
uint32_t firstVertex;
uint32_t transformOffset;
} VkAccelerationStructureBuildOffsetInfoKHR;
-
primitiveCount
defines the number of primitives for a corresponding acceleration structure geometry. -
primitiveOffset
defines an offset in bytes into the memory where primitive data is defined. -
firstVertex
is the index of the first vertex to build from for triangle geometry. -
transformOffset
defines an offset in bytes into the memory where a transform matrix is defined.
The primitive count and primitive offset are interpreted differently depending on the VkGeometryTypeKHR used:
-
For geometries of type
VK_GEOMETRY_TYPE_TRIANGLES_KHR
,primitiveCount
is the number of triangles to be built, where each triangle is treated as 3 vertices.-
If the geometry uses indices,
primitiveCount
× 3 indices are consumed from VkAccelerationStructureGeometryTrianglesDataKHR::indexData
, starting at an offset ofprimitiveOffset
. The value offirstVertex
is added to the index values before fetching vertices. -
If the geometry does not use indices,
primitiveCount
× 3 vertices are consumed from VkAccelerationStructureGeometryTrianglesDataKHR::vertexData
, starting at an offset ofprimitiveOffset
+ VkAccelerationStructureGeometryTrianglesDataKHR::vertexStride
×firstVertex
. -
A single VkTransformMatrixKHR structure is consumed from VkAccelerationStructureGeometryTrianglesDataKHR::
transformData
, at an offset oftransformOffset
. This transformation matrix is used by all triangles.
-
-
For geometries of type
VK_GEOMETRY_TYPE_AABBS_KHR
,primitiveCount
is the number of axis-aligned bounding boxes.primitiveCount
VkAabbPositionsKHR structures are consumed from VkAccelerationStructureGeometryAabbsDataKHR::data
, starting at an offset ofprimitiveOffset
. -
For geometries of type
VK_GEOMETRY_TYPE_INSTANCES_KHR
,primitiveCount
is the number of acceleration structures.primitiveCount
VkAccelerationStructureInstanceKHR structures are consumed from VkAccelerationStructureGeometryInstancesDataKHR::data
, starting at an offset ofprimitiveOffset
.
36.4.6. Copying Acceleration Structures
An additional command exists for copying acceleration structures without updating their contents. The acceleration structure object can be compacted in order to improve performance. Before copying, an application must query the size of the resulting acceleration structure.
To query acceleration structure size parameters call:
// Provided by VK_KHR_ray_tracing
void vkCmdWriteAccelerationStructuresPropertiesKHR(
VkCommandBuffer commandBuffer,
uint32_t accelerationStructureCount,
const VkAccelerationStructureKHR* pAccelerationStructures,
VkQueryType queryType,
VkQueryPool queryPool,
uint32_t firstQuery);
or the equivalent command
// Provided by VK_NV_ray_tracing
void vkCmdWriteAccelerationStructuresPropertiesNV(
VkCommandBuffer commandBuffer,
uint32_t accelerationStructureCount,
const VkAccelerationStructureKHR* pAccelerationStructures,
VkQueryType queryType,
VkQueryPool queryPool,
uint32_t firstQuery);
-
commandBuffer
is the command buffer into which the command will be recorded. -
accelerationStructureCount
is the count of acceleration structures for which to query the property. -
pAccelerationStructures
is a pointer to an array of existing previously built acceleration structures. -
queryType
is a VkQueryType value specifying the type of queries managed by the pool. -
queryPool
is the query pool that will manage the results of the query. -
firstQuery
is the first query index within the query pool that will contain theaccelerationStructureCount
number of results.
To copy an acceleration structure call:
// Provided by VK_NV_ray_tracing
void vkCmdCopyAccelerationStructureNV(
VkCommandBuffer commandBuffer,
VkAccelerationStructureKHR dst,
VkAccelerationStructureKHR src,
VkCopyAccelerationStructureModeKHR mode);
-
commandBuffer
is the command buffer into which the command will be recorded. -
dst
is a pointer to the target acceleration structure for the copy. -
src
is a pointer to the source acceleration structure for the copy. -
mode
is a VkCopyAccelerationStructureModeKHR value specifying additional operations to perform during the copy.
To copy an acceleration structure call:
// Provided by VK_KHR_ray_tracing
void vkCmdCopyAccelerationStructureKHR(
VkCommandBuffer commandBuffer,
const VkCopyAccelerationStructureInfoKHR* pInfo);
-
commandBuffer
is the command buffer into which the command will be recorded. -
pInfo
is a pointer to a VkCopyAccelerationStructureInfoKHR structure defining the copy operation.
The VkCopyAccelerationStructureInfoKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkCopyAccelerationStructureInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR src;
VkAccelerationStructureKHR dst;
VkCopyAccelerationStructureModeKHR mode;
} VkCopyAccelerationStructureInfoKHR;
-
src
is the source acceleration structure for the copy. -
dst
is the target acceleration structure for the copy. -
mode
is a VkCopyAccelerationStructureModeKHR value that specifies additional operations to perform during the copy.
Possible values of mode
specifying additional operations to perform
during the copy, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkCopyAccelerationStructureModeKHR {
VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR = 0,
VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR = 1,
VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR = 2,
VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR = 3,
// Provided by VK_NV_ray_tracing
VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR,
// Provided by VK_NV_ray_tracing
VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV = VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR,
} VkCopyAccelerationStructureModeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkCopyAccelerationStructureModeKHR VkCopyAccelerationStructureModeNV;
-
VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR
creates a direct copy of the acceleration structure specified insrc
into the one specified bydst
. Thedst
acceleration structure must have been created with the same parameters assrc
. -
VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHR
creates a more compact version of an acceleration structuresrc
intodst
. The acceleration structuredst
must have been created with acompactedSize
corresponding to the one returned by vkCmdWriteAccelerationStructuresPropertiesKHR after the build of the acceleration structure specified bysrc
. -
VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR
serializes the acceleration structure to a semi-opaque format which can be reloaded on a compatible implementation. -
VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR
deserializes the semi-opaque serialization format in the buffer to the acceleration structure.
To copy an acceleration structure to device memory call:
// Provided by VK_KHR_ray_tracing
void vkCmdCopyAccelerationStructureToMemoryKHR(
VkCommandBuffer commandBuffer,
const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
This command produces the same results as vkCopyAccelerationStructureToMemoryKHR, but writes its result to a device address, and is executed on the device rather than the host. The output may not necessarily be bit-for-bit identical, but it can be equally used by either vkCmdCopyMemoryToAccelerationStructureKHR or vkCopyMemoryToAccelerationStructureKHR.
-
commandBuffer
is the command buffer into which the command will be recorded. -
pInfo
is an a pointer to a VkCopyAccelerationStructureToMemoryInfoKHR structure defining the copy operation.
The defined header structure for the serialized data consists of:
-
VK_UUID_SIZE
bytes of data matchingVkPhysicalDeviceIDProperties
::driverUUID
-
VK_UUID_SIZE
bytes of data identifying the compatibility for comparison using vkGetDeviceAccelerationStructureCompatibilityKHR -
A 64-bit integer of the total size matching the value queried using
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR
-
A 64-bit integer of the deserialized size to be passed in to
VkAccelerationStructureCreateInfoKHR
::compactedSize
-
A 64-bit integer of the count of the number of acceleration structure handles following. This will be zero for a bottom-level acceleration structure.
The corresponding handles matching the values returned by vkGetAccelerationStructureDeviceAddressKHR or vkGetAccelerationStructureHandleNV are tightly packed in the buffer following the count. The application is expected to store a mapping between those handles and the original application-generated bottom-level acceleration structures to provide when deserializing.
// Provided by VK_KHR_ray_tracing
typedef struct VkCopyAccelerationStructureToMemoryInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR src;
VkDeviceOrHostAddressKHR dst;
VkCopyAccelerationStructureModeKHR mode;
} VkCopyAccelerationStructureToMemoryInfoKHR;
-
src
is the source acceleration structure for the copy -
dst
is the device or host address to memory which is the target for the copy -
mode
is a VkCopyAccelerationStructureModeKHR value that specifies additional operations to perform during the copy.
To copy device memory to an acceleration structure call:
// Provided by VK_KHR_ray_tracing
void vkCmdCopyMemoryToAccelerationStructureKHR(
VkCommandBuffer commandBuffer,
const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
This command can accept acceleration structures produced by either vkCmdCopyAccelerationStructureToMemoryKHR or vkCopyAccelerationStructureToMemoryKHR.
-
commandBuffer
is the command buffer into which the command will be recorded. -
pInfo
is a pointer to a VkCopyMemoryToAccelerationStructureInfoKHR structure defining the copy operation.
The structure provided as input to deserialize is as described in vkCmdCopyAccelerationStructureToMemoryKHR, with any acceleration structure handles filled in with the newly-queried handles to bottom level acceleration structures created before deserialization. These do not need to be built at deserialize time, but must be created.
The VkCopyMemoryToAccelerationStructureInfoKHR
structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkCopyMemoryToAccelerationStructureInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceOrHostAddressConstKHR src;
VkAccelerationStructureKHR dst;
VkCopyAccelerationStructureModeKHR mode;
} VkCopyMemoryToAccelerationStructureInfoKHR;
-
src
is the device or host address to memory containing the source data for the copy. -
dst
is the target acceleration structure for the copy. -
mode
is a VkCopyAccelerationStructureModeKHR value that specifies additional operations to perform during the copy.
To check if a serialized acceleration structure is compatible with the current device call:
// Provided by VK_KHR_ray_tracing
VkResult vkGetDeviceAccelerationStructureCompatibilityKHR(
VkDevice device,
const VkAccelerationStructureVersionKHR* version);
-
device
is the device to check the version against. -
version
points to the VkAccelerationStructureVersionKHR version information to check against the device.
This possible return values for
vkGetDeviceAccelerationStructureCompatibilityKHR
are:
-
VK_SUCCESS
is returned if an acceleration structure serialized withversion
as the version information is compatible withdevice
. -
VK_ERROR_INCOMPATIBLE_VERSION_KHR
is returned if an acceleration structure serialized withversion
as the version information is not compatible withdevice
.
The VkAccelerationStructureVersionKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureVersionKHR {
VkStructureType sType;
const void* pNext;
const uint8_t* versionData;
} VkAccelerationStructureVersionKHR;
-
versionData
is a pointer to the version header as defined in VkCopyAccelerationStructureModeKHR
36.5. Host Acceleration Structure Operations
Implementations are also required to provide host implementations of the
acceleration structure operations if the
rayTracingHostAccelerationStructureCommands
feature is enabled:
-
vkBuildAccelerationStructureKHR corresponding to vkCmdBuildAccelerationStructureKHR
-
vkCopyAccelerationStructureKHR corresponding to vkCmdCopyAccelerationStructureKHR
-
vkCopyAccelerationStructureToMemoryKHR corresponding to vkCmdCopyAccelerationStructureToMemoryKHR
-
vkCopyMemoryToAccelerationStructureKHR corresponding to vkCmdCopyMemoryToAccelerationStructureKHR
-
vkWriteAccelerationStructuresPropertiesKHR corresponding to vkCmdWriteAccelerationStructuresPropertiesKHR
These commands are functionally equivalent to their device counterparts, except that they are executed on the host timeline, rather than being enqueued into command buffers.
All acceleration structures used by the host commands must be bound to host-visible memory, and all input data for acceleration structure builds must be referenced using host addresses instead of device addresses. Applications are not required to map acceleration structure memory when using the host commands.
Note
The vkBuildAccelerationStructureKHR and vkCmdBuildAccelerationStructureKHR may use different algorithms, and thus are not required to produce identical structures. The structures produced by these two commands may exhibit different memory footprints or traversal performance, but should strive to be similar where possible. Apart from these details, the host and device operations are interchangable. For example, an application can use vkBuildAccelerationStructureKHR to build a structure, compact it on the device using vkCmdCopyAccelerationStructureKHR, and serialize the result using vkCopyAccelerationStructureToMemoryKHR. |
To build acceleration structures on the host, call:
// Provided by VK_KHR_ray_tracing
VkResult vkBuildAccelerationStructureKHR(
VkDevice device,
uint32_t infoCount,
const VkAccelerationStructureBuildGeometryInfoKHR* pInfos,
const VkAccelerationStructureBuildOffsetInfoKHR* const* ppOffsetInfos);
This command fulfills the same task as vkCmdBuildAccelerationStructureKHR but executed by the host.
-
device
is theVkDevice
for which the acceleration structures are being built. -
infoCount
is the number of acceleration structures to build. It specifies the number of thepInfos
structures andppOffsetInfos
pointers that must be provided. -
pInfos
is a pointer to an array ofinfoCount
VkAccelerationStructureBuildGeometryInfoKHR structures defining the geometry used to build each acceleration structure. -
ppOffsetInfos
is an array ofinfoCount
pointers to arrays of VkAccelerationStructureBuildOffsetInfoKHR structures. EachppOffsetInfos
[i] is an array ofpInfos
[i].geometryCount
VkAccelerationStructureBuildOffsetInfoKHR structures defining dynamic offsets to the addresses where geometry data is stored, as defined bypInfos
[i].
The vkBuildAccelerationStructureKHR
command provides the ability to
initiate multiple acceleration structures builds, however there is no
ordering or synchronization implied between any of the individual
acceleration structure builds.
Note
This means that an application cannot build a top-level acceleration structure in the same vkBuildAccelerationStructureKHR call as the associated bottom-level or instance acceleration structures are being built. There also cannot be any memory aliasing between any acceleration structure memories or scratch memories being used by any of the builds. |
If the VkDeferredOperationInfoKHR structure is included in the
pNext
chain of any VkAccelerationStructureBuildGeometryInfoKHR
structure, the operation of this command is deferred, as defined in the
Deferred Host Operations chapter.
To copy or compact an acceleration structure on the host, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCopyAccelerationStructureKHR(
VkDevice device,
const VkCopyAccelerationStructureInfoKHR* pInfo);
This command fulfills the same task as vkCmdCopyAccelerationStructureKHR but executed by the host.
-
device
is the device which owns the acceleration structures. -
pInfo
is a pointer to a VkCopyAccelerationStructureInfoKHR structure defining the copy operation.
If the VkDeferredOperationInfoKHR structure is included in the
pNext
chain of the VkCopyAccelerationStructureInfoKHR structure,
the operation of this command is deferred, as defined in the
Deferred Host Operations chapter.
// Provided by VK_KHR_ray_tracing
VkResult vkCopyMemoryToAccelerationStructureKHR(
VkDevice device,
const VkCopyMemoryToAccelerationStructureInfoKHR* pInfo);
This command fulfills the same task as vkCmdCopyMemoryToAccelerationStructureKHR but is executed by the host.
This command can accept acceleration structures produced by either vkCmdCopyAccelerationStructureToMemoryKHR or vkCopyAccelerationStructureToMemoryKHR.
-
device
is the device which ownspInfo->dst
. -
pInfo
is a pointer to a VkCopyMemoryToAccelerationStructureInfoKHR structure defining the copy operation.
If the VkDeferredOperationInfoKHR structure is included in the
pNext
chain of the VkCopyMemoryToAccelerationStructureInfoKHR
structure, the operation of this command is deferred, as defined in the
Deferred Host Operations chapter.
// Provided by VK_KHR_ray_tracing
VkResult vkCopyAccelerationStructureToMemoryKHR(
VkDevice device,
const VkCopyAccelerationStructureToMemoryInfoKHR* pInfo);
This command fulfills the same task as vkCmdCopyAccelerationStructureToMemoryKHR but executed by the host.
This command produces the same results as vkCmdCopyAccelerationStructureToMemoryKHR, but writes its result directly to a host pointer, and is executed on the host rather than the device. The output may not necessarily be bit-for-bit identical, but it can be equally used by either vkCmdCopyMemoryToAccelerationStructureKHR or vkCopyMemoryToAccelerationStructureKHR.
-
device
is the device which ownspInfo->src
. -
pInfo
is a pointer to a VkCopyAccelerationStructureToMemoryInfoKHR structure defining the copy operation.
If the VkDeferredOperationInfoKHR structure is included in the
pNext
chain of the VkCopyAccelerationStructureToMemoryInfoKHR
structure, the operation of this command is deferred, as defined in the
Deferred Host Operations chapter.
// Provided by VK_KHR_ray_tracing
VkResult vkWriteAccelerationStructuresPropertiesKHR(
VkDevice device,
uint32_t accelerationStructureCount,
const VkAccelerationStructureKHR* pAccelerationStructures,
VkQueryType queryType,
size_t dataSize,
void* pData,
size_t stride);
This command fulfills the same task as vkCmdWriteAccelerationStructuresPropertiesKHR but executed by the host.
-
device
is the device which owns the acceleration structures inpAccelerationStructures
. -
accelerationStructureCount
is the count of acceleration structures for which to query the property. -
pAccelerationStructures
points to an array of existing previously built acceleration structures. -
queryType
is a VkQueryType value specifying the property to be queried. -
dataSize
is the size in bytes of the buffer pointed to bypData
. -
pData
is a pointer to a user-allocated buffer where the results will be written. -
stride
is the stride in bytes between results for individual queries withinpData
.
37. Extending Vulkan
New functionality may be added to Vulkan via either new extensions or new versions of the core, or new versions of an extension in some cases.
This chapter describes how Vulkan is versioned, how compatibility is affected between different versions, and compatibility rules that are followed by the Vulkan Working Group.
37.1. Instance and Device Functionality
Commands that enumerate instance properties, or that accept a VkInstance object as a parameter, are considered instance-level functionality. Commands that enumerate physical device properties, or that accept a VkDevice object or any of a device’s child objects as a parameter, are considered device-level functionality.
Note
Vulkan 1.0 initially specified new physical device enumeration functionality
as instance-level, requiring it to be included in an instance extension.
As the capabilities of device-level functionality require discovery via
physical device enumeration, this led to the situation where many device
extensions required an instance extension as well.
To alleviate this extra work, |
37.2. Core Versions
The Vulkan Specification is regularly updated with bug fixes and clarifications. Occasionally new functionality is added to the core and at some point it is expected that there will be a desire to perform a large, breaking change to the API. In order to indicate to developers how and when these changes are made to the specification, and to provide a way to identify each set of changes, the Vulkan API maintains a version number.
37.2.1. Version Numbers
The Vulkan version number comprises three parts indicating the major, minor and patch version of the Vulkan API Specification.
The major version indicates a significant change in the API, which will encompass a wholly new version of the specification.
The minor version indicates the incorporation of new functionality into the core specification.
The patch version indicates bug fixes, clarifications, and language improvements have been incorporated into the specification.
Compatibility guarantees made about versions of the API sharing any of the same version numbers are documented in Core Versions
The version number is used in several places in the API. In each such use, the version numbers are packed into a 32-bit integer as follows:
-
The major version is a 10-bit integer packed into bits 31-22.
-
The minor version number is a 10-bit integer packed into bits 21-12.
-
The patch version number is a 12-bit integer packed into bits 11-0.
VK_VERSION_MAJOR
extracts the API major version number from a packed
version number:
// Provided by VK_VERSION_1_0
#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
VK_VERSION_MINOR
extracts the API minor version number from a packed
version number:
// Provided by VK_VERSION_1_0
#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
VK_VERSION_PATCH
extracts the API patch version number from a packed
version number:
// Provided by VK_VERSION_1_0
#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
VK_MAKE_VERSION
constructs an API version number.
// Provided by VK_VERSION_1_0
#define VK_MAKE_VERSION(major, minor, patch) \
((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
-
major
is the major version number. -
minor
is the minor version number. -
patch
is the patch version number.
VK_API_VERSION_1_0
returns the API version number for Vulkan 1.0.0.
// Provided by VK_VERSION_1_0
// Vulkan 1.0 version number
#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0
37.2.2. Querying Version Support
Note
In Vulkan 1.0, there is no mechanism to detect the separate versions of
instance-level and
device-level functionality supported.
However, the |
The version of device-level functionality can be queried by calling
vkGetPhysicalDeviceProperties
or vkGetPhysicalDeviceProperties2,
and is returned in VkPhysicalDeviceProperties::apiVersion
,
encoded as described in Version Numbers.
37.3. Layers
When a layer is enabled, it inserts itself into the call chain for Vulkan commands the layer is interested in. Layers can be used for a variety of tasks that extend the base behavior of Vulkan beyond what is required by the specification - such as call logging, tracing, validation, or providing additional extensions.
Note
For example, an implementation is not expected to check that the value of enums used by the application fall within allowed ranges. Instead, a validation layer would do those checks and flag issues. This avoids a performance penalty during production use of the application because those layers would not be enabled in production. |
Note
Vulkan layers may wrap object handles (i.e. return a different handle value to the application than that generated by the implementation). This is generally discouraged, as it increases the probability of incompatibilities with new extensions. The validation layers wrap handles in order to track the proper use and destruction of each object. See the “Vulkan Loader Specification and Architecture Overview” document for additional information. |
To query the available layers, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceLayerProperties(
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
-
pPropertyCount
is a pointer to an integer related to the number of layer properties available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array of VkLayerProperties structures.
If pProperties
is NULL
, then the number of layer properties
available is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pPropertyCount
is less than the number of layer properties
available, at most pPropertyCount
structures will be written.
If pPropertyCount
is smaller than the number of layers available,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
, to
indicate that not all the available layer properties were returned.
The list of available layers may change at any time due to actions outside
of the Vulkan implementation, so two calls to
vkEnumerateInstanceLayerProperties
with the same parameters may
return different results, or retrieve different pPropertyCount
values
or pProperties
contents.
Once an instance has been created, the layers enabled for that instance will
continue to be enabled and valid for the lifetime of that instance, even if
some of them become unavailable for future instances.
The VkLayerProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkLayerProperties {
char layerName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
uint32_t implementationVersion;
char description[VK_MAX_DESCRIPTION_SIZE];
} VkLayerProperties;
-
layerName
is an array ofVK_MAX_EXTENSION_NAME_SIZE
char
containing a null-terminated UTF-8 string which is the name of the layer. Use this name in theppEnabledLayerNames
array passed in the VkInstanceCreateInfo structure to enable this layer for an instance. -
specVersion
is the Vulkan version the layer was written to, encoded as described in Version Numbers. -
implementationVersion
is the version of this layer. It is an integer, increasing with backward compatible changes. -
description
is an array ofVK_MAX_DESCRIPTION_SIZE
char
containing a null-terminated UTF-8 string which provides additional details that can be used by the application to identify the layer.
To enable a layer, the name of the layer should be added to the
ppEnabledLayerNames
member of VkInstanceCreateInfo when creating
a VkInstance
.
Loader implementations may provide mechanisms outside the Vulkan API for
enabling specific layers.
Layers enabled through such a mechanism are implicitly enabled, while
layers enabled by including the layer name in the ppEnabledLayerNames
member of VkInstanceCreateInfo are explicitly enabled.
Implicitly enabled layers are loaded before explicitly enabled layers, such
that implicitly enabled layers are closer to the application, and explicitly
enabled layers are closer to the driver.
Except where otherwise specified, implicitly enabled and explicitly enabled
layers differ only in the way they are enabled, and the order in which they
are loaded.
Explicitly enabling a layer that is implicitly enabled results in this layer
being loaded as an implicitly enabled layer; it has no additional effect.
37.3.1. Device Layer Deprecation
Previous versions of this specification distinguished between instance and
device layers.
Instance layers were only able to intercept commands that operate on
VkInstance
and VkPhysicalDevice
, except they were not able to
intercept vkCreateDevice.
Device layers were enabled for individual devices when they were created,
and could only intercept commands operating on that device or its child
objects.
Device-only layers are now deprecated, and this specification no longer distinguishes between instance and device layers. Layers are enabled during instance creation, and are able to intercept all commands operating on that instance or any of its child objects. At the time of deprecation there were no known device-only layers and no compelling reason to create one.
In order to maintain compatibility with implementations released prior to
device-layer deprecation, applications should still enumerate and enable
device layers.
The behavior of vkEnumerateDeviceLayerProperties
and valid usage of
the ppEnabledLayerNames
member of VkDeviceCreateInfo maximizes
compatibility with applications written to work with the previous
requirements.
To enumerate device layers, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceLayerProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkLayerProperties* pProperties);
-
pPropertyCount
is a pointer to an integer related to the number of layer properties available or queried. -
pProperties
is eitherNULL
or a pointer to an array of VkLayerProperties structures.
If pProperties
is NULL
, then the number of layer properties
available is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pPropertyCount
is less than the number of layer properties
available, at most pPropertyCount
structures will be written.
If pPropertyCount
is smaller than the number of layers available,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
, to
indicate that not all the available layer properties were returned.
The list of layers enumerated by vkEnumerateDeviceLayerProperties
must be exactly the sequence of layers enabled for the instance.
The members of VkLayerProperties
for each enumerated layer must be
the same as the properties when the layer was enumerated by
vkEnumerateInstanceLayerProperties
.
The ppEnabledLayerNames
and enabledLayerCount
members of
VkDeviceCreateInfo are deprecated and their values must be ignored by
implementations.
However, for compatibility, only an empty list of layers or a list that
exactly matches the sequence enabled at instance creation time are valid,
and validation layers should issue diagnostics for other cases.
Regardless of the enabled layer list provided in VkDeviceCreateInfo, the sequence of layers active for a device will be exactly the sequence of layers enabled when the parent instance was created.
37.4. Extensions
Extensions may define new Vulkan commands, structures, and enumerants.
For compilation purposes, the interfaces defined by registered extensions,
including new structures and enumerants as well as function pointer types
for new commands, are defined in the Khronos-supplied vulkan_core.h
together with the core API.
However, commands defined by extensions may not be available for static
linking - in which case function pointers to these commands should be
queried at runtime as described in Command Function Pointers.
Extensions may be provided by layers as well as by a Vulkan implementation.
Because extensions may extend or change the behavior of the Vulkan API, extension authors should add support for their extensions to the Khronos validation layers. This is especially important for new commands whose parameters have been wrapped by the validation layers. See the “Vulkan Loader Specification and Architecture Overview” document for additional information.
Note
To enable an instance extension, the name of the extension can be added to
the To enable a device extension, the name of the extension can be added to the
Physical-Device-Level functionality does not have any enabling mechanism and can be used as long as the VkPhysicalDevice supports the device extension as determined by vkEnumerateDeviceExtensionProperties. Enabling an extension does not change the behavior of functionality exposed by the core Vulkan API or any other extension, other than making valid the use of the commands, enums and structures defined by that extension. Valid Usage sections for individual commands and structures do not currently contain which extensions have to be enabled in order to make their use valid, although they might do so in the future. It is defined only in the Valid Usage for Extensions section. |
37.4.1. Instance Extensions
Instance extensions add new instance-level functionality to the API, outside of the core specification.
To query the available instance extensions, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateInstanceExtensionProperties(
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
-
pLayerName
is eitherNULL
or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCount
is a pointer to an integer related to the number of extension properties available or queried, as described below. -
pProperties
is eitherNULL
or a pointer to an array of VkExtensionProperties structures.
When pLayerName
parameter is NULL
, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName
is the name of a layer, the instance extensions
provided by that layer are returned.
If pProperties
is NULL
, then the number of extensions properties
available is returned in pPropertyCount
.
Otherwise, pPropertyCount
must point to a variable set by the user to
the number of elements in the pProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pProperties
.
If pPropertyCount
is less than the number of extension properties
available, at most pPropertyCount
structures will be written.
If pPropertyCount
is smaller than the number of extensions available,
VK_INCOMPLETE
will be returned instead of VK_SUCCESS
, to
indicate that not all the available properties were returned.
Because the list of available layers may change externally between calls to
vkEnumerateInstanceExtensionProperties, two calls may retrieve
different results if a pLayerName
is available in one call but not in
another.
The extensions supported by a layer may also change between two calls, e.g.
if the layer implementation is replaced by a different version between those
calls.
Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.
37.4.2. Device Extensions
Device extensions add new device-level functionality to the API, outside of the core specification.
To query the extensions available to a given physical device, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumerateDeviceExtensionProperties(
VkPhysicalDevice physicalDevice,
const char* pLayerName,
uint32_t* pPropertyCount,
VkExtensionProperties* pProperties);
-
physicalDevice
is the physical device that will be queried. -
pLayerName
is eitherNULL
or a pointer to a null-terminated UTF-8 string naming the layer to retrieve extensions from. -
pPropertyCount
is a pointer to an integer related to the number of extension properties available or queried, and is treated in the same fashion as the vkEnumerateInstanceExtensionProperties::pPropertyCount
parameter. -
pProperties
is eitherNULL
or a pointer to an array of VkExtensionProperties structures.
When pLayerName
parameter is NULL
, only extensions provided by the
Vulkan implementation or by implicitly enabled layers are returned.
When pLayerName
is the name of a layer, the device extensions provided
by that layer are returned.
Implementations must not advertise any pair of extensions that cannot be enabled together due to behavioral differences, or any extension that cannot be enabled against the advertised version.
The VkExtensionProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkExtensionProperties {
char extensionName[VK_MAX_EXTENSION_NAME_SIZE];
uint32_t specVersion;
} VkExtensionProperties;
-
extensionName
is an array ofVK_MAX_EXTENSION_NAME_SIZE
char
containing a null-terminated UTF-8 string which is the name of the extension. -
specVersion
is the version of this extension. It is an integer, incremented with backward compatible changes.
37.5. Extension Dependencies
Some extensions are dependent on other extensions to function. To enable extensions with dependencies, such required extensions must also be enabled through the same API mechanisms when creating an instance with vkCreateInstance or a device with vkCreateDevice. Each extension which has such dependencies documents them in the appendix summarizing that extension.
If an extension is supported (as queried by vkEnumerateInstanceExtensionProperties or vkEnumerateDeviceExtensionProperties), then required extensions of that extension must also be supported for the same instance or physical device.
Any device extension that has an instance extension dependency that is not enabled by vkCreateInstance is considered to be unsupported, hence it must not be returned by vkEnumerateDeviceExtensionProperties for any VkPhysicalDevice child of the instance.
If a required extension has been promoted to another extension or to a core API version, then as a general rule, the dependency is also satisfied by the promoted extension or core version. This will be true so long as any features required by the original extension are also required or enabled by the promoted extension or core version. However, in some cases an extension is promoted while making some of its features optional in the promoted extension or core version. In this case, the dependency may not be satisfied. The only way to be certain is to look at the descriptions of the original dependency and the promoted version in the Layers & Extensions and Core Revisions appendices.
Note
There is metadata in |
37.6. Compatibility Guarantees (Informative)
This section is marked as informal as there is no binding responsibility on implementations of the Vulkan API - these guarantees are however a contract between the Vulkan Working Group and developers using this Specification.
37.6.1. Core Versions
Each of the major, minor, and patch versions of the Vulkan specification provide different compatibility guarantees.
Patch Versions
A difference in the patch version indicates that a set of bug fixes or clarifications have been made to the Specification. Informative enums returned by Vulkan commands that will not affect the runtime behavior of a valid application may be added in a patch version (e.g. VkVendorId).
The specification’s patch version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the patch version being increased by 1. Patch versions are applied to all minor versions, even if a given minor version is not affected by the provoking change.
Specifications with different patch versions but the same major and minor version are fully compatible with each other - such that a valid application written against one will work with an implementation of another.
Note
If a patch version includes a bug fix or clarification that could have a significant impact on developer expectations, these will be highlighted in the change log. Generally the Vulkan Working Group tries to avoid these kinds of changes, instead fixing them in either an extension or core version. |
Minor Versions
Changes in the minor version of the specification indicate that new functionality has been added to the core specification. This will usually include new interfaces in the header, and may also include behavior changes and bug fixes. Core functionality may be deprecated in a minor version, but will not be obsoleted or removed.
The specification’s minor version is strictly increasing for a given major version of the specification; any change to a specification as described above will result in the minor version being increased by 1. Changes that can be accommodated in a patch version will not increase the minor version.
Specifications with a lower minor version are backwards compatible with an implementation of a specification with a higher minor version for core functionality and extensions issued with the KHR vendor tag. Vendor and multi-vendor extensions are not guaranteed to remain functional across minor versions, though in general they are with few exceptions - see Obsoletion for more information.
Major Versions
A difference in the major version of specifications indicates a large set of changes which will likely include interface changes, behavioral changes, removal of deprecated functionality, and the modification, addition, or replacement of other functionality.
The specification’s major version is monotonically increasing; any change to the specification as described above will result in the major version being increased. Changes that can be accommodated in a patch or minor version will not increase the major version.
The Vulkan Working Group intends to only issue a new major version of the Specification in order to realise significant improvements to the Vulkan API that will necessarily require breaking compatibility.
A new major version will likely include a wholly new version of the specification to be issued - which could include an overhaul of the versioning semantics for the minor and patch versions. The patch and minor versions of a specification are therefore not meaningful across major versions. If a major version of the specification includes similar versioning semantics, it is expected that the patch and the minor version will be reset to 0 for that major version.
37.6.2. Extensions
A KHR extension must be able to be enabled alongside any other KHR extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A multi-vendor extension should be able to be enabled alongside any KHR extension or other multi-vendor extension, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension should be able to be enabled alongside any KHR extension, multi-vendor extension, or other vendor extension from the same vendor, and for any minor or patch version of the core Specification beyond the minimum version it requires. A vendor extension may be able to be enabled alongside vendor extensions from another vendor.
The one other exception to this is if a vendor or multi-vendor extension is made obsolete by either a core version or another extension, which will be highlighted in the extension appendix.
Promotion
Extensions, or features of an extension, may be promoted to a new core version of the API, or a newer extension which an equal or greater number of implementors are in favour of.
When extension functionality is promoted, minor changes may be introduced, limited to the following:
-
Naming
-
Non-intrusive parameters changes
-
Combining structure parameters into larger structures
-
Author ID suffixes changed or removed
Note
If extension functionality is promoted, there is no guarantee of direct compatibility, however it should require little effort to port code from the original feature to the promoted one. The Vulkan Working Group endeavours to ensure that larger changes are marked as either deprecated or obsoleted as appropriate, and can do so retroactively if necessary. |
Extensions that are promoted are listed as being promoted in their extension appendices, with reference to where they were promoted to.
When an extension is promoted, any backwards compatibility aliases which exist in the extension will not be promoted.
Note
As a hypothetical example, if the |
Deprecation
Extensions may be marked as deprecated when the intended use cases either become irrelevant or can be solved in other ways. Generally, a new feature will become available to solve the use case in another extension or core version of the API, but it is not guaranteed.
Note
Features that are intended to replace deprecated functionality have no guarantees of compatibility, and applications may require drastic modification in order to make use of the new features. |
Extensions that are deprecated are listed as being deprecated in their extension appendices, with an explanation of the deprecation and any features that are relevant.
Obsoletion
Occasionally, an extension will be marked as obsolete if a new version of the core API or a new extension is fundamentally incompatible with it. An obsoleted extension must not be used with the extension or core version that obsoleted it.
Extensions that are obsoleted are listed as being obsoleted in their extension appendices, with reference to what they were obsoleted by.
Aliases
When an extension is promoted or deprecated by a newer feature, some or all of its functionality may be replicated into the newer feature. Rather than duplication of all the documentation and definitions, the specification instead identifies the identical commands and types as aliases of one another. Each alias is mentioned together with the definition it aliases, with the older aliases marked as “equivalents”. Each alias of the same command has identical behavior, and each alias of the same type has identical meaning - they can be used interchangeably in an application with no compatibility issues.
Note
For promoted types, the aliased extension type is semantically identical to
the new core type.
The C99 headers simply For promoted command aliases, however, there are two separate entry point definitions, due to the fact that the C99 ABI has no way to alias command definitions without resorting to macros. Calling via either entry point definition will produce identical behavior within the bounds of the specification, and should still invoke the same entry point in the implementation. Debug tools may use separate entry points with different debug behavior; to write the appropriate command name to an output log, for instance. |
Special Use Extensions
Some extensions exist only to support a specific purpose or specific class of application. These are referred to as “special use extensions”. Use of these extensions in applications not meeting the special use criteria is not recommended.
Special use cases are restricted, and only those defined below are used to describe extensions:
Special Use | XML Tag | Full Description |
---|---|---|
CAD support |
cadsupport |
Extension is intended to support specialized functionality used by CAD/CAM applications. |
D3D support |
d3demulation |
Extension is intended to support D3D emulation layers, and applications ported from D3D, by adding functionality specific to D3D. |
Developer tools |
devtools |
Extension is intended to support developer tools such as capture-replay libraries. |
Debugging tools |
debugging |
Extension is intended for use by applications when debugging. |
OpenGL / ES support |
glemulation |
Extension is intended to support OpenGL and/or OpenGL ES emulation layers, and applications ported from those APIs, by adding functionality specific to those APIs. |
Special use extensions are identified in the metadata for each such extension in the Layers & Extensions appendix, using the name in the “Special Use” column above.
Special use extensions are also identified in vk.xml
with the short name
in “XML Tag” column above, as described in the “API Extensions
(extension
tag)” section of the registry schema
documentation.
38. Features
Features describe functionality which is not supported on all implementations. Features are properties of the physical device. Features are optional, and must be explicitly enabled before use. Support for features is reported and enabled on a per-feature basis.
Note
Features are reported via the basic VkPhysicalDeviceFeatures
structure, as well as the extensible structure
|
For convenience, new core versions of Vulkan may introduce new unified features structures for features promoted from extensions. At the same time, the extension’s original features structure (if any) is also promoted to the core API, and is an alias of the extension’s structure. This results in multiple names for the same feature: in the original extension’s feature structure and the promoted structure alias, in the unified feature structure. When a feature was implicitly supported and enabled in the extension, but an explicit name was added during promotion, then the extension itself acts as an alias for the feature as listed in the table below.
All aliases of the same feature in the core API must be reported consistently: either all must be reported as supported, or none of them. When a promoted extension is available, any corresponding feature aliases must be supported.
Extension | Feature(s) |
---|
To query supported features, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
-
physicalDevice
is the physical device from which to query the supported features. -
pFeatures
is a pointer to a VkPhysicalDeviceFeatures structure in which the physical device features are returned. For each feature, a value ofVK_TRUE
specifies that the feature is supported on this physical device, andVK_FALSE
specifies that the feature is not supported.
Fine-grained features used by a logical device must be enabled at
VkDevice
creation time.
If a feature is enabled that the physical device does not support,
VkDevice
creation will fail and return
VK_ERROR_FEATURE_NOT_PRESENT
.
The fine-grained features are enabled by passing a pointer to the
VkPhysicalDeviceFeatures
structure via the pEnabledFeatures
member of the VkDeviceCreateInfo structure that is passed into the
vkCreateDevice
call.
If a member of pEnabledFeatures
is set to VK_TRUE
or
VK_FALSE
, then the device will be created with the indicated feature
enabled or disabled, respectively.
Features can also be enabled by using the VkPhysicalDeviceFeatures2
structure.
If an application wishes to enable all features supported by a device, it
can simply pass in the VkPhysicalDeviceFeatures
structure that was
previously returned by vkGetPhysicalDeviceFeatures
.
To disable an individual feature, the application can set the desired
member to VK_FALSE
in the same structure.
Setting pEnabledFeatures
to NULL
and not including a VkPhysicalDeviceFeatures2 in the pNext
chain
of VkDeviceCreateInfo
is equivalent to setting all members of the structure to VK_FALSE
.
Note
Some features, such as |
To query supported features defined by the core or extensions, call:
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceFeatures2KHR(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures2* pFeatures);
-
physicalDevice
is the physical device from which to query the supported features. -
pFeatures
is a pointer to a VkPhysicalDeviceFeatures2 structure in which the physical device features are returned.
Each structure in pFeatures
and its pNext
chain contains members
corresponding to fine-grained features.
vkGetPhysicalDeviceFeatures2
writes each member to a boolean value
indicating whether that feature is supported.
The VkPhysicalDeviceFeatures2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceFeatures2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceFeatures features;
} VkPhysicalDeviceFeatures2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR;
The VkPhysicalDeviceFeatures2
structure is defined as:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
features
is a VkPhysicalDeviceFeatures structure describing the fine-grained features of the Vulkan 1.0 API.
The pNext
chain of this structure is used to extend the structure with
features defined by extensions.
This structure can be used in vkGetPhysicalDeviceFeatures2 or can be
included in the pNext
chain of a VkDeviceCreateInfo structure,
in which case it controls which features are enabled in the device in lieu
of pEnabledFeatures
.
The VkPhysicalDeviceFeatures
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceFeatures {
VkBool32 robustBufferAccess;
VkBool32 fullDrawIndexUint32;
VkBool32 imageCubeArray;
VkBool32 independentBlend;
VkBool32 geometryShader;
VkBool32 tessellationShader;
VkBool32 sampleRateShading;
VkBool32 dualSrcBlend;
VkBool32 logicOp;
VkBool32 multiDrawIndirect;
VkBool32 drawIndirectFirstInstance;
VkBool32 depthClamp;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
VkBool32 depthBounds;
VkBool32 wideLines;
VkBool32 largePoints;
VkBool32 alphaToOne;
VkBool32 multiViewport;
VkBool32 samplerAnisotropy;
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryPrecise;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexPipelineStoresAndAtomics;
VkBool32 fragmentStoresAndAtomics;
VkBool32 shaderTessellationAndGeometryPointSize;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageImageReadWithoutFormat;
VkBool32 shaderStorageImageWriteWithoutFormat;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
VkBool32 shaderStorageImageArrayDynamicIndexing;
VkBool32 shaderClipDistance;
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLod;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
VkBool32 sparseResidency2Samples;
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyAliased;
VkBool32 variableMultisampleRate;
VkBool32 inheritedQueries;
} VkPhysicalDeviceFeatures;
The members of the VkPhysicalDeviceFeatures
structure describe the
following features:
-
robustBufferAccess
specifies that accesses to buffers are bounds-checked against the range of the buffer descriptor (as determined byVkDescriptorBufferInfo
::range
, VkBufferViewCreateInfo::range
, or the size of the buffer). Out of bounds accesses must not cause application termination, and the effects of shader loads, stores, and atomics must conform to an implementation-dependent behavior as described below.-
A buffer access is considered to be out of bounds if any of the following are true:
-
The pointer was formed by
OpImageTexelPointer
and the coordinate is less than zero or greater than or equal to the number of whole elements in the bound range. -
The pointer was not formed by
OpImageTexelPointer
and the object pointed to is not wholly contained within the bound range. This includes accesses performed via variable pointers where the buffer descriptor being accessed cannot be statically determined. Uninitialized pointers and pointers equal toOpConstantNull
are treated as pointing to a zero-sized object, so all accesses through such pointers are considered to be out of bounds. Buffer accesses through buffer device addresses are not bounds-checked. If thecooperativeMatrixRobustBufferAccess
feature is not enabled, then accesses usingOpCooperativeMatrixLoadNV
andOpCooperativeMatrixStoreNV
may not be bounds-checked.NoteIf a SPIR-V
OpLoad
instruction loads a structure and the tail end of the structure is out of bounds, then all members of the structure are considered out of bounds even if the members at the end are not statically used. -
If
robustBufferAccess2
is not enabled and any buffer access is determined to be out of bounds, then any other access of the same type (load, store, or atomic) to the same buffer that accesses an address less than 16 bytes away from the out of bounds address may also be considered out of bounds. -
If the access is a load that reads from the same memory locations as a prior store in the same shader invocation, with no other intervening accesses to the same memory locations in that shader invocation, then the result of the load may be the value stored by the store instruction, even if the access is out of bounds. If the load is
Volatile
, then an out of bounds load must return the appropriate out of bounds value.
-
-
Accesses to descriptors written with a VK_NULL_HANDLE resource or view are not considered to be out of bounds. Instead, each type of descriptor access defines a specific behavior for accesses to a null descriptor.
-
Out-of-bounds buffer loads will return any of the following values:
-
If the access is to a uniform buffer and
robustBufferAccess2
is enabled, loads of offsets between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustUniformBufferAccessSizeAlignment bytes must return either zero values or the contents of the memory at the offset being loaded. Loads of offsets past the descriptor range rounded up to a multiple of robustUniformBufferAccessSizeAlignment bytes must return zero values. -
If the access is to a storage buffer and
robustBufferAccess2
is enabled, loads of offsets between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes must return either zero values or the contents of the memory at the offset being loaded. Loads of offsets past the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes must return zero values. Similarly, stores to addresses between the end of the descriptor range and the end of the descriptor range rounded up to a multiple of robustStorageBufferAccessSizeAlignment bytes may be discarded. -
Non-atomic accesses to storage buffers that are a multiple of 32 bits may be decomposed into 32-bit accesses that are individually bounds-checked.
-
If the access is to an index buffer and
robustBufferAccess2
is enabled, zero values must be returned. -
If the access is to a uniform texel buffer or storage texel buffer and
robustBufferAccess2
is enabled, zero values must be returned, and then Conversion to RGBA is applied based on the buffer view’s format. -
Values from anywhere within the memory range(s) bound to the buffer (possibly including bytes of memory past the end of the buffer, up to the end of the bound range).
-
Zero values, or (0,0,0,x) vectors for vector reads where x is a valid value represented in the type of the vector components and may be any of:
-
0, 1, or the maximum representable positive integer value, for signed or unsigned integer components
-
0.0 or 1.0, for floating-point components
-
-
-
Out-of-bounds writes may modify values within the memory range(s) bound to the buffer, but must not modify any other memory.
-
If
robustBufferAccess2
is enabled, out of bounds writes must not modify any memory.
-
-
Out-of-bounds atomics may modify values within the memory range(s) bound to the buffer, but must not modify any other memory, and return an undefined value.
-
If
robustBufferAccess2
is enabled, out of bounds atomics must not modify any memory, and return an undefined value.
-
-
If
robustBufferAccess2
is disabled, vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than either:-
vertexBufferRangeSize
, ifbindingStride
== 0; or -
(
vertexBufferRangeSize
- (vertexBufferRangeSize
%bindingStride
))
where
vertexBufferRangeSize
is the byte size of the memory range bound to the vertex buffer binding andbindingStride
is the byte stride of the corresponding vertex input binding. Further, if any vertex input attribute using a specific vertex input binding is out of bounds, then all vertex input attributes using that vertex input binding for that vertex shader invocation are considered out of bounds.-
If a vertex input attribute is out of bounds, it will be assigned one of the following values:
-
Values from anywhere within the memory range(s) bound to the buffer, converted according to the format of the attribute.
-
Zero values, format converted according to the format of the attribute.
-
Zero values, or (0,0,0,x) vectors, as described above.
-
-
-
If
robustBufferAccess2
is enabled, vertex input attributes are considered out of bounds if the offset of the attribute in the bound vertex buffer range plus the size of the attribute is greater than the byte size of the memory range bound to the vertex buffer binding.-
If a vertex input attribute is out of bounds, the raw data extracted are zero values, and missing G, B, or A components are filled with (0,0,1).
-
-
If
robustBufferAccess
is not enabled, applications must not perform out of bounds accesses.
-
-
fullDrawIndexUint32
specifies the full 32-bit range of indices is supported for indexed draw calls when using a VkIndexType ofVK_INDEX_TYPE_UINT32
.maxDrawIndexedIndexValue
is the maximum index value that may be used (aside from the primitive restart index, which is always 232-1 when the VkIndexType isVK_INDEX_TYPE_UINT32
). If this feature is supported,maxDrawIndexedIndexValue
must be 232-1; otherwise it must be no smaller than 224-1. See maxDrawIndexedIndexValue. -
imageCubeArray
specifies whether image views with a VkImageViewType ofVK_IMAGE_VIEW_TYPE_CUBE_ARRAY
can be created, and that the correspondingSampledCubeArray
andImageCubeArray
SPIR-V capabilities can be used in shader code. -
independentBlend
specifies whether theVkPipelineColorBlendAttachmentState
settings are controlled independently per-attachment. If this feature is not enabled, theVkPipelineColorBlendAttachmentState
settings for all color attachments must be identical. Otherwise, a differentVkPipelineColorBlendAttachmentState
can be provided for each bound color attachment. -
geometryShader
specifies whether geometry shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_GEOMETRY_BIT
andVK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
enum values must not be used. This also specifies whether shader modules can declare theGeometry
capability. -
tessellationShader
specifies whether tessellation control and evaluation shaders are supported. If this feature is not enabled, theVK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
,VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
,VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
, andVK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO
enum values must not be used. This also specifies whether shader modules can declare theTessellation
capability. -
sampleRateShading
specifies whether Sample Shading and multisample interpolation are supported. If this feature is not enabled, thesampleShadingEnable
member of the VkPipelineMultisampleStateCreateInfo structure must be set toVK_FALSE
and theminSampleShading
member is ignored. This also specifies whether shader modules can declare theSampleRateShading
capability. -
dualSrcBlend
specifies whether blend operations which take two sources are supported. If this feature is not enabled, theVK_BLEND_FACTOR_SRC1_COLOR
,VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
,VK_BLEND_FACTOR_SRC1_ALPHA
, andVK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
enum values must not be used as source or destination blending factors. See Dual-Source Blending. -
logicOp
specifies whether logic operations are supported. If this feature is not enabled, thelogicOpEnable
member of the VkPipelineColorBlendStateCreateInfo structure must be set toVK_FALSE
, and thelogicOp
member is ignored. -
multiDrawIndirect
specifies whether multiple draw indirect is supported. If this feature is not enabled, thedrawCount
parameter to thevkCmdDrawIndirect
andvkCmdDrawIndexedIndirect
commands must be 0 or 1. ThemaxDrawIndirectCount
member of theVkPhysicalDeviceLimits
structure must also be 1 if this feature is not supported. See maxDrawIndirectCount. -
drawIndirectFirstInstance
specifies whether indirect draw calls support thefirstInstance
parameter. If this feature is not enabled, thefirstInstance
member of allVkDrawIndirectCommand
andVkDrawIndexedIndirectCommand
structures that are provided to thevkCmdDrawIndirect
andvkCmdDrawIndexedIndirect
commands must be 0. -
depthClamp
specifies whether depth clamping is supported. If this feature is not enabled, thedepthClampEnable
member of the VkPipelineRasterizationStateCreateInfo structure must be set toVK_FALSE
. Otherwise, settingdepthClampEnable
toVK_TRUE
will enable depth clamping. -
depthBiasClamp
specifies whether depth bias clamping is supported. If this feature is not enabled, thedepthBiasClamp
member of the VkPipelineRasterizationStateCreateInfo structure must be set to 0.0 unless theVK_DYNAMIC_STATE_DEPTH_BIAS
dynamic state is enabled, and thedepthBiasClamp
parameter tovkCmdSetDepthBias
must be set to 0.0. -
fillModeNonSolid
specifies whether point and wireframe fill modes are supported. If this feature is not enabled, theVK_POLYGON_MODE_POINT
andVK_POLYGON_MODE_LINE
enum values must not be used. -
depthBounds
specifies whether depth bounds tests are supported. If this feature is not enabled, thedepthBoundsTestEnable
member of the VkPipelineDepthStencilStateCreateInfo structure must be set toVK_FALSE
. WhendepthBoundsTestEnable
is set toVK_FALSE
, theminDepthBounds
andmaxDepthBounds
members of the VkPipelineDepthStencilStateCreateInfo structure are ignored. -
wideLines
specifies whether lines with width other than 1.0 are supported. If this feature is not enabled, thelineWidth
member of the VkPipelineRasterizationStateCreateInfo structure must be set to 1.0 unless theVK_DYNAMIC_STATE_LINE_WIDTH
dynamic state is enabled, and thelineWidth
parameter tovkCmdSetLineWidth
must be set to 1.0. When this feature is supported, the range and granularity of supported line widths are indicated by thelineWidthRange
andlineWidthGranularity
members of theVkPhysicalDeviceLimits
structure, respectively. -
largePoints
specifies whether points with size greater than 1.0 are supported. If this feature is not enabled, only a point size of 1.0 written by a shader is supported. The range and granularity of supported point sizes are indicated by thepointSizeRange
andpointSizeGranularity
members of theVkPhysicalDeviceLimits
structure, respectively. -
alphaToOne
specifies whether the implementation is able to replace the alpha value of the color fragment output from the fragment shader with the maximum representable alpha value for fixed-point colors or 1.0 for floating-point colors. If this feature is not enabled, then thealphaToOneEnable
member of the VkPipelineMultisampleStateCreateInfo structure must be set toVK_FALSE
. Otherwise settingalphaToOneEnable
toVK_TRUE
will enable alpha-to-one behavior. -
multiViewport
specifies whether more than one viewport is supported. If this feature is not enabled:-
The
viewportCount
andscissorCount
members of the VkPipelineViewportStateCreateInfo structure must be set to 1. -
The
firstViewport
andviewportCount
parameters to thevkCmdSetViewport
command must be set to 0 and 1, respectively. -
The
firstScissor
andscissorCount
parameters to thevkCmdSetScissor
command must be set to 0 and 1, respectively. -
The
exclusiveScissorCount
member of the VkPipelineViewportExclusiveScissorStateCreateInfoNV structure must be set to 0 or 1. -
The
firstExclusiveScissor
andexclusiveScissorCount
parameters to thevkCmdSetExclusiveScissorNV
command must be set to 0 and 1, respectively.
-
-
samplerAnisotropy
specifies whether anisotropic filtering is supported. If this feature is not enabled, theanisotropyEnable
member of the VkSamplerCreateInfo structure must beVK_FALSE
. -
textureCompressionETC2
specifies whether all of the ETC2 and EAC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
,VK_FORMAT_FEATURE_BLIT_SRC_BIT
andVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
features must be supported inoptimalTilingFeatures
for the following formats:-
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK
-
VK_FORMAT_EAC_R11_UNORM_BLOCK
-
VK_FORMAT_EAC_R11_SNORM_BLOCK
-
VK_FORMAT_EAC_R11G11_UNORM_BLOCK
-
VK_FORMAT_EAC_R11G11_SNORM_BLOCK
To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
textureCompressionASTC_LDR
specifies whether all of the ASTC LDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
,VK_FORMAT_FEATURE_BLIT_SRC_BIT
andVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
features must be supported inoptimalTilingFeatures
for the following formats:-
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
-
VK_FORMAT_ASTC_4x4_SRGB_BLOCK
-
VK_FORMAT_ASTC_5x4_UNORM_BLOCK
-
VK_FORMAT_ASTC_5x4_SRGB_BLOCK
-
VK_FORMAT_ASTC_5x5_UNORM_BLOCK
-
VK_FORMAT_ASTC_5x5_SRGB_BLOCK
-
VK_FORMAT_ASTC_6x5_UNORM_BLOCK
-
VK_FORMAT_ASTC_6x5_SRGB_BLOCK
-
VK_FORMAT_ASTC_6x6_UNORM_BLOCK
-
VK_FORMAT_ASTC_6x6_SRGB_BLOCK
-
VK_FORMAT_ASTC_8x5_UNORM_BLOCK
-
VK_FORMAT_ASTC_8x5_SRGB_BLOCK
-
VK_FORMAT_ASTC_8x6_UNORM_BLOCK
-
VK_FORMAT_ASTC_8x6_SRGB_BLOCK
-
VK_FORMAT_ASTC_8x8_UNORM_BLOCK
-
VK_FORMAT_ASTC_8x8_SRGB_BLOCK
-
VK_FORMAT_ASTC_10x5_UNORM_BLOCK
-
VK_FORMAT_ASTC_10x5_SRGB_BLOCK
-
VK_FORMAT_ASTC_10x6_UNORM_BLOCK
-
VK_FORMAT_ASTC_10x6_SRGB_BLOCK
-
VK_FORMAT_ASTC_10x8_UNORM_BLOCK
-
VK_FORMAT_ASTC_10x8_SRGB_BLOCK
-
VK_FORMAT_ASTC_10x10_UNORM_BLOCK
-
VK_FORMAT_ASTC_10x10_SRGB_BLOCK
-
VK_FORMAT_ASTC_12x10_UNORM_BLOCK
-
VK_FORMAT_ASTC_12x10_SRGB_BLOCK
-
VK_FORMAT_ASTC_12x12_UNORM_BLOCK
-
VK_FORMAT_ASTC_12x12_SRGB_BLOCK
To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
textureCompressionBC
specifies whether all of the BC compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
,VK_FORMAT_FEATURE_BLIT_SRC_BIT
andVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
features must be supported inoptimalTilingFeatures
for the following formats:-
VK_FORMAT_BC1_RGB_UNORM_BLOCK
-
VK_FORMAT_BC1_RGB_SRGB_BLOCK
-
VK_FORMAT_BC1_RGBA_UNORM_BLOCK
-
VK_FORMAT_BC1_RGBA_SRGB_BLOCK
-
VK_FORMAT_BC2_UNORM_BLOCK
-
VK_FORMAT_BC2_SRGB_BLOCK
-
VK_FORMAT_BC3_UNORM_BLOCK
-
VK_FORMAT_BC3_SRGB_BLOCK
-
VK_FORMAT_BC4_UNORM_BLOCK
-
VK_FORMAT_BC4_SNORM_BLOCK
-
VK_FORMAT_BC5_UNORM_BLOCK
-
VK_FORMAT_BC5_SNORM_BLOCK
-
VK_FORMAT_BC6H_UFLOAT_BLOCK
-
VK_FORMAT_BC6H_SFLOAT_BLOCK
-
VK_FORMAT_BC7_UNORM_BLOCK
-
VK_FORMAT_BC7_SRGB_BLOCK
To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
-
occlusionQueryPrecise
specifies whether occlusion queries returning actual sample counts are supported. Occlusion queries are created in aVkQueryPool
by specifying thequeryType
ofVK_QUERY_TYPE_OCCLUSION
in the VkQueryPoolCreateInfo structure which is passed tovkCreateQueryPool
. If this feature is enabled, queries of this type can enableVK_QUERY_CONTROL_PRECISE_BIT
in theflags
parameter tovkCmdBeginQuery
. If this feature is not supported, the implementation supports only boolean occlusion queries. When any samples are passed, boolean queries will return a non-zero result value, otherwise a result value of zero is returned. When this feature is enabled andVK_QUERY_CONTROL_PRECISE_BIT
is set, occlusion queries will report the actual number of samples passed. -
pipelineStatisticsQuery
specifies whether the pipeline statistics queries are supported. If this feature is not enabled, queries of typeVK_QUERY_TYPE_PIPELINE_STATISTICS
cannot be created, and none of the VkQueryPipelineStatisticFlagBits bits can be set in thepipelineStatistics
member of the VkQueryPoolCreateInfo structure. -
vertexPipelineStoresAndAtomics
specifies whether storage buffers and images support stores and atomic operations in the vertex, tessellation, and geometry shader stages. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by these stages in shader modules must be decorated with theNonWritable
decoration (or thereadonly
memory qualifier in GLSL). -
fragmentStoresAndAtomics
specifies whether storage buffers and images support stores and atomic operations in the fragment shader stage. If this feature is not enabled, all storage image, storage texel buffers, and storage buffer variables used by the fragment stage in shader modules must be decorated with theNonWritable
decoration (or thereadonly
memory qualifier in GLSL). -
shaderTessellationAndGeometryPointSize
specifies whether thePointSize
built-in decoration is available in the tessellation control, tessellation evaluation, and geometry shader stages. If this feature is not enabled, members decorated with thePointSize
built-in decoration must not be read from or written to and all points written from a tessellation or geometry shader will have a size of 1.0. This also specifies whether shader modules can declare theTessellationPointSize
capability for tessellation control and evaluation shaders, or if the shader modules can declare theGeometryPointSize
capability for geometry shaders. An implementation supporting this feature must also support one or both of thetessellationShader
orgeometryShader
features. -
shaderImageGatherExtended
specifies whether the extended set of image gather instructions are available in shader code. If this feature is not enabled, theOpImage
*Gather
instructions do not support theOffset
andConstOffsets
operands. This also specifies whether shader modules can declare theImageGatherExtended
capability. -
shaderStorageImageExtendedFormats
specifies whether all the “storage image extended formats” below are supported; if this feature is supported, then theVK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
must be supported inoptimalTilingFeatures
for the following formats:-
VK_FORMAT_R16G16_SFLOAT
-
VK_FORMAT_B10G11R11_UFLOAT_PACK32
-
VK_FORMAT_R16_SFLOAT
-
VK_FORMAT_R16G16B16A16_UNORM
-
VK_FORMAT_A2B10G10R10_UNORM_PACK32
-
VK_FORMAT_R16G16_UNORM
-
VK_FORMAT_R8G8_UNORM
-
VK_FORMAT_R16_UNORM
-
VK_FORMAT_R8_UNORM
-
VK_FORMAT_R16G16B16A16_SNORM
-
VK_FORMAT_R16G16_SNORM
-
VK_FORMAT_R8G8_SNORM
-
VK_FORMAT_R16_SNORM
-
VK_FORMAT_R8_SNORM
-
VK_FORMAT_R16G16_SINT
-
VK_FORMAT_R8G8_SINT
-
VK_FORMAT_R16_SINT
-
VK_FORMAT_R8_SINT
-
VK_FORMAT_A2B10G10R10_UINT_PACK32
-
VK_FORMAT_R16G16_UINT
-
VK_FORMAT_R8G8_UINT
-
VK_FORMAT_R16_UINT
-
VK_FORMAT_R8_UINT
NoteshaderStorageImageExtendedFormats
feature only adds a guarantee of format support, which is specified for the whole physical device. Therefore enabling or disabling the feature via vkCreateDevice has no practical effect.To query for additional properties, or if the feature is not supported, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats, as usual rules allow.
VK_FORMAT_R32G32_UINT
,VK_FORMAT_R32G32_SINT
, andVK_FORMAT_R32G32_SFLOAT
fromStorageImageExtendedFormats
SPIR-V capability, are already covered by core Vulkan mandatory format support. -
-
shaderStorageImageMultisample
specifies whether multisampled storage images are supported. If this feature is not enabled, images that are created with ausage
that includesVK_IMAGE_USAGE_STORAGE_BIT
must be created withsamples
equal toVK_SAMPLE_COUNT_1_BIT
. This also specifies whether shader modules can declare theStorageImageMultisample
andImageMSArray
capabilities. -
shaderStorageImageReadWithoutFormat
specifies whether storage images require a format qualifier to be specified when reading from storage images. If this feature is not enabled, theOpImageRead
instruction must not have anOpTypeImage
ofUnknown
. This also specifies whether shader modules can declare theStorageImageReadWithoutFormat
capability. -
shaderStorageImageWriteWithoutFormat
specifies whether storage images require a format qualifier to be specified when writing to storage images. If this feature is not enabled, theOpImageWrite
instruction must not have anOpTypeImage
ofUnknown
. This also specifies whether shader modules can declare theStorageImageWriteWithoutFormat
capability. -
shaderUniformBufferArrayDynamicIndexing
specifies whether arrays of uniform buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theUniformBufferArrayDynamicIndexing
capability. -
shaderSampledImageArrayDynamicIndexing
specifies whether arrays of samplers or sampled images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER
,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theSampledImageArrayDynamicIndexing
capability. -
shaderStorageBufferArrayDynamicIndexing
specifies whether arrays of storage buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theStorageBufferArrayDynamicIndexing
capability. -
shaderStorageImageArrayDynamicIndexing
specifies whether arrays of storage images can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also specifies whether shader modules can declare theStorageImageArrayDynamicIndexing
capability. -
shaderClipDistance
specifies whether clip distances are supported in shader code. If this feature is not enabled, any members decorated with theClipDistance
built-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare theClipDistance
capability. -
shaderCullDistance
specifies whether cull distances are supported in shader code. If this feature is not enabled, any members decorated with theCullDistance
built-in decoration must not be read from or written to in shader modules. This also specifies whether shader modules can declare theCullDistance
capability. -
shaderFloat64
specifies whether 64-bit floats (doubles) are supported in shader code. If this feature is not enabled, 64-bit floating-point types must not be used in shader code. This also specifies whether shader modules can declare theFloat64
capability. Declaring and using 64-bit floats is enabled for all storage classes that SPIR-V allows with theFloat64
capability. -
shaderInt64
specifies whether 64-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 64-bit integer types must not be used in shader code. This also specifies whether shader modules can declare theInt64
capability. Declaring and using 64-bit integers is enabled for all storage classes that SPIR-V allows with theInt64
capability. -
shaderInt16
specifies whether 16-bit integers (signed and unsigned) are supported in shader code. If this feature is not enabled, 16-bit integer types must not be used in shader code. This also specifies whether shader modules can declare theInt16
capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt16
SPIR-V capability: Declaring and using 16-bit integers in thePrivate
,Workgroup
, andFunction
storage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant
,Uniform
,StorageBuffer
,Input
,Output
, andPushConstant
) is not enabled. -
shaderResourceResidency
specifies whether image operations that return resource residency information are supported in shader code. If this feature is not enabled, theOpImageSparse
* instructions must not be used in shader code. This also specifies whether shader modules can declare theSparseResidency
capability. The feature requires at least one of thesparseResidency*
features to be supported. -
shaderResourceMinLod
specifies whether image operations specifying the minimum resource LOD are supported in shader code. If this feature is not enabled, theMinLod
image operand must not be used in shader code. This also specifies whether shader modules can declare theMinLod
capability. -
sparseBinding
specifies whether resource memory can be managed at opaque sparse block level instead of at the object level. If this feature is not enabled, resource memory must be bound only on a per-object basis using thevkBindBufferMemory
andvkBindImageMemory
commands. In this case, buffers and images must not be created withVK_BUFFER_CREATE_SPARSE_BINDING_BIT
andVK_IMAGE_CREATE_SPARSE_BINDING_BIT
set in theflags
member of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. Otherwise resource memory can be managed as described in Sparse Resource Features. -
sparseResidencyBuffer
specifies whether the device can access partially resident buffers. If this feature is not enabled, buffers must not be created withVK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkBufferCreateInfo structure. -
sparseResidencyImage2D
specifies whether the device can access partially resident 2D images with 1 sample per pixel. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_2D
andsamples
set toVK_SAMPLE_COUNT_1_BIT
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidencyImage3D
specifies whether the device can access partially resident 3D images. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_3D
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidency2Samples
specifies whether the physical device can access partially resident 2D images with 2 samples per pixel. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_2D
andsamples
set toVK_SAMPLE_COUNT_2_BIT
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidency4Samples
specifies whether the physical device can access partially resident 2D images with 4 samples per pixel. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_2D
andsamples
set toVK_SAMPLE_COUNT_4_BIT
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidency8Samples
specifies whether the physical device can access partially resident 2D images with 8 samples per pixel. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_2D
andsamples
set toVK_SAMPLE_COUNT_8_BIT
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidency16Samples
specifies whether the physical device can access partially resident 2D images with 16 samples per pixel. If this feature is not enabled, images with animageType
ofVK_IMAGE_TYPE_2D
andsamples
set toVK_SAMPLE_COUNT_16_BIT
must not be created withVK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
set in theflags
member of the VkImageCreateInfo structure. -
sparseResidencyAliased
specifies whether the physical device can correctly access data aliased into multiple locations. If this feature is not enabled, theVK_BUFFER_CREATE_SPARSE_ALIASED_BIT
andVK_IMAGE_CREATE_SPARSE_ALIASED_BIT
enum values must not be used inflags
members of the VkBufferCreateInfo and VkImageCreateInfo structures, respectively. -
variableMultisampleRate
specifies whether all pipelines that will be bound to a command buffer during a subpass which uses no attachments must have the same value for VkPipelineMultisampleStateCreateInfo::rasterizationSamples
. If set toVK_TRUE
, the implementation supports variable multisample rates in a subpass which uses no attachments. If set toVK_FALSE
, then all pipelines bound in such a subpass must have the same multisample rate. This has no effect in situations where a subpass uses any attachments. -
inheritedQueries
specifies whether a secondary command buffer may be executed while a query is active.
The VkPhysicalDeviceVariablePointersFeatures
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceVariablePointersFeatures {
VkStructureType sType;
void* pNext;
VkBool32 variablePointersStorageBuffer;
VkBool32 variablePointers;
} VkPhysicalDeviceVariablePointersFeatures;
or the equivalent
// Provided by VK_KHR_variable_pointers
typedef VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointersFeaturesKHR;
The members of the VkPhysicalDeviceVariablePointersFeatures
structure
describe the following features:
-
variablePointersStorageBuffer
specifies whether the implementation supports the SPIR-VVariablePointersStorageBuffer
capability. When this feature is not enabled, shader modules must not declare theSPV_KHR_variable_pointers
extension or theVariablePointersStorageBuffer
capability. -
variablePointers
specifies whether the implementation supports the SPIR-VVariablePointers
capability. When this feature is not enabled, shader modules must not declare theVariablePointers
capability.
If the VkPhysicalDeviceVariablePointersFeatures
structure is included
in the pNext
chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether each feature is supported.
VkPhysicalDeviceVariablePointersFeatures
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceMultiviewFeatures
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewFeatures {
VkStructureType sType;
void* pNext;
VkBool32 multiview;
VkBool32 multiviewGeometryShader;
VkBool32 multiviewTessellationShader;
} VkPhysicalDeviceMultiviewFeatures;
or the equivalent
// Provided by VK_KHR_multiview
typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;
The members of the VkPhysicalDeviceMultiviewFeatures
structure
describe the following features:
-
multiview
specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero. -
multiviewGeometryShader
specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader. -
multiviewTessellationShader
specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.
If the VkPhysicalDeviceMultiviewFeatures
structure is included in the
pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether each feature is supported.
VkPhysicalDeviceMultiviewFeatures
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable the features.
To query support for atomic operations on floating-point numbers, call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure is defined as:
// Provided by VK_EXT_shader_atomic_float
typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderBufferFloat32Atomics;
VkBool32 shaderBufferFloat32AtomicAdd;
VkBool32 shaderBufferFloat64Atomics;
VkBool32 shaderBufferFloat64AtomicAdd;
VkBool32 shaderSharedFloat32Atomics;
VkBool32 shaderSharedFloat32AtomicAdd;
VkBool32 shaderSharedFloat64Atomics;
VkBool32 shaderSharedFloat64AtomicAdd;
VkBool32 shaderImageFloat32Atomics;
VkBool32 shaderImageFloat32AtomicAdd;
VkBool32 sparseImageFloat32Atomics;
VkBool32 sparseImageFloat32AtomicAdd;
} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
shaderBufferFloat32Atomics
indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on storage buffers. -
shaderBufferFloat32AtomicAdd
indicates whether shaders can perform 32-bit floating-point add atomic operations on storage buffers. -
shaderBufferFloat64Atomics
indicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on storage buffers. -
shaderBufferFloat64AtomicAdd
indicates whether shaders can perform 64-bit floating-point add atomic operations on storage buffers. -
shaderSharedFloat32Atomics
indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic operations on shared memory. -
shaderSharedFloat32AtomicAdd
indicates whether shaders can perform 32-bit floating-point add atomic operations on shared memory. -
shaderSharedFloat64Atomics
indicates whether shaders can perform 64-bit floating-point load, store and exchange atomic operations on shared memory. -
shaderSharedFloat64AtomicAdd
indicates whether shaders can perform 64-bit floating-point add atomic operations on shared memory. -
shaderImageFloat32Atomics
indicates whether shaders can perform 32-bit floating-point load, store and exchange atomic image operations. -
shaderImageFloat32AtomicAdd
indicates whether shaders can perform 32-bit floating-point add atomic image operations. -
sparseImageFloat32Atomics
indicates whether 32-bit floating-point load, store and exchange atomic operations can be used on sparse images. -
sparseImageFloat32AtomicAdd
indicates whether 32-bit floating-point add atomic operations can be used on sparse images.
To query 64-bit atomic support for signed and unsigned integers call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDeviceShaderAtomicInt64Features
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDeviceShaderAtomicInt64Features structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderBufferInt64Atomics;
VkBool32 shaderSharedInt64Atomics;
} VkPhysicalDeviceShaderAtomicInt64Features;
or the equivalent
// Provided by VK_KHR_shader_atomic_int64
typedef VkPhysicalDeviceShaderAtomicInt64Features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
To query 8-bit storage features additionally supported call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDevice8BitStorageFeatures
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDevice8BitStorageFeatures
structure can also be
included in the pNext
chain of a VkDeviceCreateInfo structure,
in which case it controls which additional features are enabled in the
device.
The VkPhysicalDevice8BitStorageFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDevice8BitStorageFeatures {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer8BitAccess;
VkBool32 uniformAndStorageBuffer8BitAccess;
VkBool32 storagePushConstant8;
} VkPhysicalDevice8BitStorageFeatures;
or the equivalent
// Provided by VK_KHR_8bit_storage
typedef VkPhysicalDevice8BitStorageFeatures VkPhysicalDevice8BitStorageFeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
storageBuffer8BitAccess
indicates whether objects in theStorageBuffer
orPhysicalStorageBuffer
storage class with theBlock
decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStorageBuffer8BitAccess
capability. -
uniformAndStorageBuffer8BitAccess
indicates whether objects in theUniform
storage class with theBlock
decoration and in theStorageBuffer
orPhysicalStorageBuffer
storage class with the same decoration can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theUniformAndStorageBuffer8BitAccess
capability. -
storagePushConstant8
indicates whether objects in thePushConstant
storage class can have 8-bit integer members. If this feature is not enabled, 8-bit integer members must not be used in such objects. This also indicates whether shader modules can declare theStoragePushConstant8
capability.
To query 16-bit storage features additionally supported call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDevice16BitStorageFeatures
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDevice16BitStorageFeatures
structure can also be
included in the pNext
chain of a VkDeviceCreateInfo structure,
in which case it controls which additional features are enabled in the
device.
The VkPhysicalDevice16BitStorageFeatures structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevice16BitStorageFeatures {
VkStructureType sType;
void* pNext;
VkBool32 storageBuffer16BitAccess;
VkBool32 uniformAndStorageBuffer16BitAccess;
VkBool32 storagePushConstant16;
VkBool32 storageInputOutput16;
} VkPhysicalDevice16BitStorageFeatures;
or the equivalent
// Provided by VK_KHR_16bit_storage
typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
storageBuffer16BitAccess
specifies whether objects in theStorageBuffer
orPhysicalStorageBuffer
storage class with theBlock
decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageBuffer16BitAccess
capability. -
uniformAndStorageBuffer16BitAccess
specifies whether objects in theUniform
storage class with theBlock
decoration and in theStorageBuffer
orPhysicalStorageBuffer
storage class with the same decoration can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theUniformAndStorageBuffer16BitAccess
capability. -
storagePushConstant16
specifies whether objects in thePushConstant
storage class can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStoragePushConstant16
capability. -
storageInputOutput16
specifies whether objects in theInput
andOutput
storage classes can have 16-bit integer and 16-bit floating-point members. If this feature is not enabled, 16-bit integer or 16-bit floating-point members must not be used in such objects. This also specifies whether shader modules can declare theStorageInputOutput16
capability.
To query features additionally supported by the
VK_KHR_shader_float16_int8
extension, call
vkGetPhysicalDeviceFeatures2KHR with a
VkPhysicalDeviceShaderFloat16Int8Features
structure included in the
pNext
chain.
The VkPhysicalDeviceShaderFloat16Int8Features
structure can also be
included in the pNext
chain of a VkDeviceCreateInfo structure,
in which case it controls which additional features are enabled in the
device.
The VkPhysicalDeviceShaderFloat16Int8Features
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
VkStructureType sType;
void* pNext;
VkBool32 shaderFloat16;
VkBool32 shaderInt8;
} VkPhysicalDeviceShaderFloat16Int8Features;
or the equivalent
// Provided by VK_KHR_shader_float16_int8
typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
shaderFloat16
indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare theFloat16
capability. However, this only enables a subset of the storage classes that SPIR-V allows for theFloat16
SPIR-V capability: Declaring and using 16-bit floats in thePrivate
,Workgroup
, andFunction
storage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant
,Uniform
,StorageBuffer
,Input
,Output
, andPushConstant
) is not enabled. -
shaderInt8
indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare theInt8
capability. However, this only enables a subset of the storage classes that SPIR-V allows for theInt8
SPIR-V capability: Declaring and using 8-bit integers in thePrivate
,Workgroup
, andFunction
storage classes is enabled, while declaring them in the interface storage classes (e.g.,UniformConstant
,Uniform
,StorageBuffer
,Input
,Output
, andPushConstant
) is not enabled.
To query shader clock support, call vkGetPhysicalDeviceFeatures2 with
a VkPhysicalDeviceShaderClockFeaturesKHR
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDeviceShaderClockFeaturesKHR structure is defined as:
// Provided by VK_KHR_shader_clock
typedef struct VkPhysicalDeviceShaderClockFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 shaderSubgroupClock;
VkBool32 shaderDeviceClock;
} VkPhysicalDeviceShaderClockFeaturesKHR;
If the VkPhysicalDeviceShaderClockFeaturesKHR structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether each feature is supported.
VkPhysicalDeviceShaderClockFeaturesKHR can also be included in the
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceSamplerYcbcrConversionFeatures
structure is
defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
VkStructureType sType;
void* pNext;
VkBool32 samplerYcbcrConversion;
} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR;
The members of the VkPhysicalDeviceSamplerYcbcrConversionFeatures
structure describe the following feature:
-
samplerYcbcrConversion
specifies whether the implementation supports sampler Y′CBCR conversion. IfsamplerYcbcrConversion
isVK_FALSE
, sampler Y′CBCR conversion is not supported, and samplers using sampler Y′CBCR conversion must not be used.
The VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 advancedBlendCoherentOperations;
} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT;
The members of the VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT
structure describe the following features:
-
advancedBlendCoherentOperations
specifies whether blending using advanced blend operations is guaranteed to execute atomically and in primitive order. If this isVK_TRUE
,VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
is treated the same asVK_ACCESS_COLOR_ATTACHMENT_READ_BIT
, and advanced blending needs no additional synchronization over basic blending. If this isVK_FALSE
, then memory dependencies are required to guarantee order between two advanced blending operations that occur on the same sample.
If the VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable the
features.
The VkPhysicalDeviceConditionalRenderingFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_conditional_rendering
typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 conditionalRendering;
VkBool32 inheritedConditionalRendering;
} VkPhysicalDeviceConditionalRenderingFeaturesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
conditionalRendering
specifies whether conditional rendering is supported. -
inheritedConditionalRendering
specifies whether a secondary command buffer can be executed while conditional rendering is active in the primary command buffer.
If the VkPhysicalDeviceConditionalRenderingFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating the implementation-dependent behavior.
VkPhysicalDeviceConditionalRenderingFeaturesEXT
can also be included
in pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceMeshShaderFeaturesNV
structure is defined as:
// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 taskShader;
VkBool32 meshShader;
} VkPhysicalDeviceMeshShaderFeaturesNV;
If the VkPhysicalDeviceMeshShaderFeaturesNV
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
a value indicating whether the feature is supported.
VkPhysicalDeviceMeshShaderFeaturesNV
can also be included in
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceDescriptorIndexingFeatures
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
VkStructureType sType;
void* pNext;
VkBool32 shaderInputAttachmentArrayDynamicIndexing;
VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
VkBool32 shaderUniformBufferArrayNonUniformIndexing;
VkBool32 shaderSampledImageArrayNonUniformIndexing;
VkBool32 shaderStorageBufferArrayNonUniformIndexing;
VkBool32 shaderStorageImageArrayNonUniformIndexing;
VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
VkBool32 descriptorBindingSampledImageUpdateAfterBind;
VkBool32 descriptorBindingStorageImageUpdateAfterBind;
VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
VkBool32 descriptorBindingUpdateUnusedWhilePending;
VkBool32 descriptorBindingPartiallyBound;
VkBool32 descriptorBindingVariableDescriptorCount;
VkBool32 runtimeDescriptorArray;
} VkPhysicalDeviceDescriptorIndexingFeatures;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkPhysicalDeviceDescriptorIndexingFeatures VkPhysicalDeviceDescriptorIndexingFeaturesEXT;
The members of the VkPhysicalDeviceDescriptorIndexingFeatures
structure describe the following features:
-
shaderInputAttachmentArrayDynamicIndexing
indicates whether arrays of input attachments can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayDynamicIndexing
capability. -
shaderUniformTexelBufferArrayDynamicIndexing
indicates whether arrays of uniform texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayDynamicIndexing
capability. -
shaderStorageTexelBufferArrayDynamicIndexing
indicates whether arrays of storage texel buffers can be indexed by dynamically uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
must be indexed only by constant integral expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayDynamicIndexing
capability. -
shaderUniformBufferArrayNonUniformIndexing
indicates whether arrays of uniform buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformBufferArrayNonUniformIndexing
capability. -
shaderSampledImageArrayNonUniformIndexing
indicates whether arrays of samplers or sampled images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_SAMPLER
,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theSampledImageArrayNonUniformIndexing
capability. -
shaderStorageBufferArrayNonUniformIndexing
indicates whether arrays of storage buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageBufferArrayNonUniformIndexing
capability. -
shaderStorageImageArrayNonUniformIndexing
indicates whether arrays of storage images can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageImageArrayNonUniformIndexing
capability. -
shaderInputAttachmentArrayNonUniformIndexing
indicates whether arrays of input attachments can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theInputAttachmentArrayNonUniformIndexing
capability. -
shaderUniformTexelBufferArrayNonUniformIndexing
indicates whether arrays of uniform texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theUniformTexelBufferArrayNonUniformIndexing
capability. -
shaderStorageTexelBufferArrayNonUniformIndexing
indicates whether arrays of storage texel buffers can be indexed by non-uniform integer expressions in shader code. If this feature is not enabled, resources with a descriptor type ofVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
must not be indexed by non-uniform integer expressions when aggregated into arrays in shader code. This also indicates whether shader modules can declare theStorageTexelBufferArrayNonUniformIndexing
capability. -
descriptorBindingUniformBufferUpdateAfterBind
indicates whether the implementation supports updating uniform buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
. -
descriptorBindingSampledImageUpdateAfterBind
indicates whether the implementation supports updating sampled image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_SAMPLER
,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, orVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
. -
descriptorBindingStorageImageUpdateAfterBind
indicates whether the implementation supports updating storage image descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
. -
descriptorBindingStorageBufferUpdateAfterBind
indicates whether the implementation supports updating storage buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
. -
descriptorBindingUniformTexelBufferUpdateAfterBind
indicates whether the implementation supports updating uniform texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
. -
descriptorBindingStorageTexelBufferUpdateAfterBind
indicates whether the implementation supports updating storage texel buffer descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
. -
descriptorBindingUpdateUnusedWhilePending
indicates whether the implementation supports updating descriptors while the set is in use. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT
must not be used. -
descriptorBindingPartiallyBound
indicates whether the implementation supports statically using a descriptor set binding in which some descriptors are not valid. If this feature is not enabled,VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT
must not be used. -
descriptorBindingVariableDescriptorCount
indicates whether the implementation supports descriptor sets with a variable-sized last binding. If this feature is not enabled,VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT
must not be used. -
runtimeDescriptorArray
indicates whether the implementation supports the SPIR-VRuntimeDescriptorArray
capability. If this feature is not enabled, descriptors must not be declared in runtime arrays.
If the VkPhysicalDeviceDescriptorIndexingFeatures
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceDescriptorIndexingFeatures
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 vertexAttributeInstanceRateDivisor;
VkBool32 vertexAttributeInstanceRateZeroDivisor;
} VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
vertexAttributeInstanceRateDivisor
specifies whether vertex attribute fetching may be repeated in case of instanced rendering. -
vertexAttributeInstanceRateZeroDivisor
specifies whether a zero value forVkVertexInputBindingDivisorDescriptionEXT
::divisor
is supported.
If the VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating the implementation-dependent behavior.
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
can also be
included in pNext
chain of VkDeviceCreateInfo to enable the
feature.
The VkPhysicalDeviceASTCDecodeFeaturesEXT
structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkPhysicalDeviceASTCDecodeFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 decodeModeSharedExponent;
} VkPhysicalDeviceASTCDecodeFeaturesEXT;
The members of the VkPhysicalDeviceASTCDecodeFeaturesEXT
structure
describe the following features:
If the VkPhysicalDeviceASTCDecodeFeaturesEXT
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether each feature is supported.
VkPhysicalDeviceASTCDecodeFeaturesEXT
can also be included in the
pNext
chain of vkCreateDevice to enable features.
The VkPhysicalDeviceTransformFeedbackFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_transform_feedback
typedef struct VkPhysicalDeviceTransformFeedbackFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 transformFeedback;
VkBool32 geometryStreams;
} VkPhysicalDeviceTransformFeedbackFeaturesEXT;
The members of the VkPhysicalDeviceTransformFeedbackFeaturesEXT
structure describe the following features:
If the VkPhysicalDeviceTransformFeedbackFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceTransformFeedbackFeaturesEXT
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
To query memory model features additionally supported call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDeviceVulkanMemoryModelFeatures
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDeviceVulkanMemoryModelFeatures
structure can also be
included in the pNext
chain of a VkDeviceCreateInfo structure,
in which case it controls which additional features are enabled in the
device.
The VkPhysicalDeviceVulkanMemoryModelFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
VkStructureType sType;
void* pNext;
VkBool32 vulkanMemoryModel;
VkBool32 vulkanMemoryModelDeviceScope;
VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
} VkPhysicalDeviceVulkanMemoryModelFeatures;
or the equivalent
// Provided by VK_KHR_vulkan_memory_model
typedef VkPhysicalDeviceVulkanMemoryModelFeatures VkPhysicalDeviceVulkanMemoryModelFeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
vulkanMemoryModel
indicates whether the Vulkan Memory Model is supported, as defined in Vulkan Memory Model. This also indicates whether shader modules can declare theVulkanMemoryModel
capability. -
vulkanMemoryModelDeviceScope
indicates whether the Vulkan Memory Model can useDevice
scope synchronization. This also indicates whether shader modules can declare theVulkanMemoryModelDeviceScope
capability. -
vulkanMemoryModelAvailabilityVisibilityChains
indicates whether the Vulkan Memory Model can use availability and visibility chains with more than one element.
The VkPhysicalDeviceInlineUniformBlockFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkPhysicalDeviceInlineUniformBlockFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 inlineUniformBlock;
VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
} VkPhysicalDeviceInlineUniformBlockFeaturesEXT;
The members of the VkPhysicalDeviceInlineUniformBlockFeaturesEXT
structure describe the following features:
-
inlineUniformBlock
indicates whether the implementation supports inline uniform block descriptors. If this feature is not enabled,VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
must not be used. -
descriptorBindingInlineUniformBlockUpdateAfterBind
indicates whether the implementation supports updating inline uniform block descriptors after a set is bound. If this feature is not enabled,VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT
must not be used withVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
.
If the VkPhysicalDeviceInlineUniformBlockFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceInlineUniformBlockFeaturesEXT
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV
structure is
defined as:
// Provided by VK_NV_representative_fragment_test
typedef struct VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 representativeFragmentTest;
} VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV;
The members of the
VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV
structure
describe the following features:
-
representativeFragmentTest
indicates whether the implementation supports the representative fragment test. See Representative Fragment Test.
If the VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether the feature is supported.
VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable the
feature.
The VkPhysicalDeviceExclusiveScissorFeaturesNV
structure is defined
as:
// Provided by VK_NV_scissor_exclusive
typedef struct VkPhysicalDeviceExclusiveScissorFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 exclusiveScissor;
} VkPhysicalDeviceExclusiveScissorFeaturesNV;
The members of the VkPhysicalDeviceExclusiveScissorFeaturesNV
structure describe the following features:
See Exclusive Scissor Test for more information.
If the VkPhysicalDeviceExclusiveScissorFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceExclusiveScissorFeaturesNV
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDeviceCornerSampledImageFeaturesNV
structure is defined
as:
// Provided by VK_NV_corner_sampled_image
typedef struct VkPhysicalDeviceCornerSampledImageFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 cornerSampledImage;
} VkPhysicalDeviceCornerSampledImageFeaturesNV;
The members of the VkPhysicalDeviceCornerSampledImageFeaturesNV
structure describe the following features:
-
cornerSampledImage
specifies whether images can be created with a VkImageCreateInfo::flags
containingVK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
. See Corner-Sampled Images.
If the VkPhysicalDeviceCornerSampledImageFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceCornerSampledImageFeaturesNV
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceComputeShaderDerivativesFeaturesNV
structure is
defined as:
// Provided by VK_NV_compute_shader_derivatives
typedef struct VkPhysicalDeviceComputeShaderDerivativesFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 computeDerivativeGroupQuads;
VkBool32 computeDerivativeGroupLinear;
} VkPhysicalDeviceComputeShaderDerivativesFeaturesNV;
The members of the VkPhysicalDeviceComputeShaderDerivativesFeaturesNV
structure describe the following features:
See Quad chapter for more information.
If the VkPhysicalDeviceComputeShaderDerivativesFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceComputeShaderDerivativesFeaturesNV
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure is
defined as:
// Provided by VK_NV_fragment_shader_barycentric
typedef struct VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderBarycentric;
} VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV;
The members of the VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure describe the following features:
See Barycentric Interpolation for more information.
If the VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether the feature is supported.
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceShaderImageFootprintFeaturesNV
structure is
defined as:
// Provided by VK_NV_shader_image_footprint
typedef struct VkPhysicalDeviceShaderImageFootprintFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 imageFootprint;
} VkPhysicalDeviceShaderImageFootprintFeaturesNV;
See Texel Footprint Evaluation for more information.
If the VkPhysicalDeviceShaderImageFootprintFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceShaderImageFootprintFeaturesNV
can also be included
in the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceShadingRateImageFeaturesNV
structure is defined
as:
// Provided by VK_NV_shading_rate_image
typedef struct VkPhysicalDeviceShadingRateImageFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shadingRateImage;
VkBool32 shadingRateCoarseSampleOrder;
} VkPhysicalDeviceShadingRateImageFeaturesNV;
The members of the VkPhysicalDeviceShadingRateImageFeaturesNV
structure describe the following features:
-
shadingRateImage
indicates that the implementation supports the use of a shading rate image to derive an effective shading rate for fragment processing. It also indicates that the implementation supports theShadingRateNV
SPIR-V execution mode. -
shadingRateCoarseSampleOrder
indicates that the implementation supports a user-configurable ordering of coverage samples in fragments larger than one pixel.
See Shading Rate Image for more information.
If the VkPhysicalDeviceShadingRateImageFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceShadingRateImageFeaturesNV
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceFragmentDensityMapFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_fragment_density_map
typedef struct VkPhysicalDeviceFragmentDensityMapFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 fragmentDensityMap;
VkBool32 fragmentDensityMapDynamic;
VkBool32 fragmentDensityMapNonSubsampledImages;
} VkPhysicalDeviceFragmentDensityMapFeaturesEXT;
The members of the VkPhysicalDeviceFragmentDensityMapFeaturesEXT
structure describe the following features:
-
fragmentDensityMap
specifies whether the implementation supports render passes with a fragment density map attachment. If this feature is not enabled and thepNext
chain of VkRenderPassCreateInfo includes a VkRenderPassFragmentDensityMapCreateInfoEXT structure,fragmentDensityMapAttachment
must beVK_ATTACHMENT_UNUSED
. -
fragmentDensityMapDynamic
specifies whether the implementation supports dynamic fragment density map image views. If this feature is not enabled,VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT
must not be included in VkImageViewCreateInfo::flags
. -
fragmentDensityMapNonSubsampledImages
specifies whether the implementation supports regular non-subsampled image attachments with fragment density map render passes. If this feature is not enabled, render passes with a fragment density map attachment must only have subsampled attachments bound.
If the VkPhysicalDeviceFragmentDensityMapFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceFragmentDensityMapFeaturesEXT
can also be included in
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceFragmentDensityMap2FeaturesEXT
structure is
defined as:
// Provided by VK_EXT_fragment_density_map2
typedef struct VkPhysicalDeviceFragmentDensityMap2FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 fragmentDensityMapDeferred;
} VkPhysicalDeviceFragmentDensityMap2FeaturesEXT;
The members of the VkPhysicalDeviceFragmentDensityMap2FeaturesEXT
structure describe the following features:
If the VkPhysicalDeviceFragmentDensityMap2FeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceFragmentDensityMap2FeaturesEXT
can also be included
in pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceScalarBlockLayoutFeatures
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;
or the equivalent
// Provided by VK_EXT_scalar_block_layout
typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;
The members of the VkPhysicalDeviceScalarBlockLayoutFeatures
structure
describe the following features:
-
scalarBlockLayout
indicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.
If the VkPhysicalDeviceScalarBlockLayoutFeatures
structure is included
in the pNext
chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether the feature is supported.
VkPhysicalDeviceScalarBlockLayoutFeatures
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable this feature.
The VkPhysicalDeviceUniformBufferStandardLayoutFeatures
structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 uniformBufferStandardLayout;
} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;
or the equivalent
// Provided by VK_KHR_uniform_buffer_standard_layout
typedef VkPhysicalDeviceUniformBufferStandardLayoutFeatures VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR;
The members of the VkPhysicalDeviceUniformBufferStandardLayoutFeatures
structure describe the following features:
-
uniformBufferStandardLayout
indicates that the implementation supports the same layouts for uniform buffers as for storage and other kinds of buffers. See Standard Buffer Layout.
If the VkPhysicalDeviceUniformBufferStandardLayoutFeatures
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether the feature is supported.
VkPhysicalDeviceUniformBufferStandardLayoutFeatures
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable this
feature.
The VkPhysicalDeviceDepthClipEnableFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_depth_clip_enable
typedef struct VkPhysicalDeviceDepthClipEnableFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 depthClipEnable;
} VkPhysicalDeviceDepthClipEnableFeaturesEXT;
The members of the VkPhysicalDeviceDepthClipEnableFeaturesEXT
structure describe the following features:
-
depthClipEnable
indicates that the implementation supports setting the depth clipping operation explicitly via the VkPipelineRasterizationDepthClipStateCreateInfoEXT pipeline state. Otherwise depth clipping is only enabled when VkPipelineRasterizationStateCreateInfo::depthClampEnable
is set toVK_FALSE
.
If the VkPhysicalDeviceDepthClipEnableFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceDepthClipEnableFeaturesEXT
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable this feature.
The VkPhysicalDeviceMemoryPriorityFeaturesEXT
structure is defined as:
// Provided by VK_EXT_memory_priority
typedef struct VkPhysicalDeviceMemoryPriorityFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 memoryPriority;
} VkPhysicalDeviceMemoryPriorityFeaturesEXT;
The members of the VkPhysicalDeviceMemoryPriorityFeaturesEXT
structure
describe the following features:
-
memoryPriority
indicates that the implementation supports memory priorities specified at memory allocation time via VkMemoryPriorityAllocateInfoEXT.
If the VkPhysicalDeviceMemoryPriorityFeaturesEXT
structure is included
in the pNext
chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether the feature is supported.
VkPhysicalDeviceMemoryPriorityFeaturesEXT
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceBufferDeviceAddressFeatures
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
VkStructureType sType;
void* pNext;
VkBool32 bufferDeviceAddress;
VkBool32 bufferDeviceAddressCaptureReplay;
VkBool32 bufferDeviceAddressMultiDevice;
} VkPhysicalDeviceBufferDeviceAddressFeatures;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkPhysicalDeviceBufferDeviceAddressFeatures VkPhysicalDeviceBufferDeviceAddressFeaturesKHR;
The members of the VkPhysicalDeviceBufferDeviceAddressFeatures
structure describe the following features:
-
bufferDeviceAddress
indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddress. -
bufferDeviceAddressCaptureReplay
indicates that the implementation supports saving and reusing buffer and device addresses, e.g. for trace capture and replay. -
bufferDeviceAddressMultiDevice
indicates that the implementation supports thebufferDeviceAddress
andrayTracing
features for logical devices created with multiple physical devices. If this feature is not supported, buffer and acceleration structure addresses must not be queried on a logical device created with more than one physical device.
Note
|
See vkGetBufferDeviceAddress for more information.
If the VkPhysicalDeviceBufferDeviceAddressFeatures
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceBufferDeviceAddressFeatures
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceBufferDeviceAddressFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_buffer_device_address
typedef struct VkPhysicalDeviceBufferDeviceAddressFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 bufferDeviceAddress;
VkBool32 bufferDeviceAddressCaptureReplay;
VkBool32 bufferDeviceAddressMultiDevice;
} VkPhysicalDeviceBufferDeviceAddressFeaturesEXT;
The members of the VkPhysicalDeviceBufferDeviceAddressFeaturesEXT
structure describe the following features:
-
bufferDeviceAddress
indicates that the implementation supports accessing buffer memory in shaders as storage buffers via an address queried from vkGetBufferDeviceAddressEXT. -
bufferDeviceAddressCaptureReplay
indicates that the implementation supports saving and reusing buffer addresses, e.g. for trace capture and replay. -
bufferDeviceAddressMultiDevice
indicates that the implementation supports thebufferDeviceAddress
feature for logical devices created with multiple physical devices. If this feature is not supported, buffer addresses must not be queried on a logical device created with more than one physical device.
If the VkPhysicalDeviceBufferDeviceAddressFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT
can also be included
in the pNext
chain of VkDeviceCreateInfo to enable features.
Note
The |
The VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV
structure is defined as:
// Provided by VK_NV_dedicated_allocation_image_aliasing
typedef struct VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 dedicatedAllocationImageAliasing;
} VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV;
The members of the
VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV
structure
describe the following features:
If the VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV
structure is included in the pNext
chain of
VkPhysicalDeviceFeatures2, it is filled with values indicating whether
each feature is supported.
VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV
can also
be included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceImagelessFramebufferFeatures
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
VkStructureType sType;
void* pNext;
VkBool32 imagelessFramebuffer;
} VkPhysicalDeviceImagelessFramebufferFeatures;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkPhysicalDeviceImagelessFramebufferFeatures VkPhysicalDeviceImagelessFramebufferFeaturesKHR;
The members of the VkPhysicalDeviceImagelessFramebufferFeatures
structure describe the following features:
-
imagelessFramebuffer
indicates that the implementation supports specifying the image view for attachments at render pass begin time via VkRenderPassAttachmentBeginInfo.
If the VkPhysicalDeviceImagelessFramebufferFeatures
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceImagelessFramebufferFeatures
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable this feature.
The VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_fragment_shader_interlock
typedef struct VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShaderSampleInterlock;
VkBool32 fragmentShaderPixelInterlock;
VkBool32 fragmentShaderShadingRateInterlock;
} VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT;
The members of the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
structure describe the following features:
-
fragmentShaderSampleInterlock
indicates that the implementation supports theFragmentShaderSampleInterlockEXT
SPIR-V capability. -
fragmentShaderPixelInterlock
indicates that the implementation supports theFragmentShaderPixelInterlockEXT
SPIR-V capability. -
fragmentShaderShadingRateInterlock
indicates that the implementation supports theFragmentShaderShadingRateInterlockEXT
SPIR-V capability.
If the VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceCooperativeMatrixFeaturesNV
structure is defined
as:
// Provided by VK_NV_cooperative_matrix
typedef struct VkPhysicalDeviceCooperativeMatrixFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 cooperativeMatrix;
VkBool32 cooperativeMatrixRobustBufferAccess;
} VkPhysicalDeviceCooperativeMatrixFeaturesNV;
The members of the VkPhysicalDeviceCooperativeMatrixFeaturesNV
structure describe the following features:
If the VkPhysicalDeviceCooperativeMatrixFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceCooperativeMatrixFeaturesNV
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceYcbcrImageArraysFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_ycbcr_image_arrays
typedef struct VkPhysicalDeviceYcbcrImageArraysFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 ycbcrImageArrays;
} VkPhysicalDeviceYcbcrImageArraysFeaturesEXT;
The members of the VkPhysicalDeviceYcbcrImageArraysFeaturesEXT
structure describe the following features:
-
ycbcrImageArrays
indicates that the implementation supports creating images with a format that requires Y′CBCR conversion and has multiple array layers.
If the VkPhysicalDeviceYcbcrImageArraysFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceYcbcrImageArraysFeaturesEXT
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceHostQueryResetFeatures
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceHostQueryResetFeatures {
VkStructureType sType;
void* pNext;
VkBool32 hostQueryReset;
} VkPhysicalDeviceHostQueryResetFeatures;
or the equivalent
// Provided by VK_EXT_host_query_reset
typedef VkPhysicalDeviceHostQueryResetFeatures VkPhysicalDeviceHostQueryResetFeaturesEXT;
The members of the VkPhysicalDeviceHostQueryResetFeatures
structure
describe the following features:
-
hostQueryReset
indicates that the implementation supports resetting queries from the host with vkResetQueryPool.
If the VkPhysicalDeviceHostQueryResetFeatures
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether the feature is supported.
VkPhysicalDeviceHostQueryResetFeatures
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
structure is
defined as:
// Provided by VK_INTEL_shader_integer_functions2
typedef struct VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL {
VkStructureType sType;
void* pNext;
VkBool32 shaderIntegerFunctions2;
} VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL;
The members of the
VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
structure
describe the following features:
If the VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether the feature is supported.
VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceCoverageReductionModeFeaturesNV
structure is
defined as:
// Provided by VK_NV_coverage_reduction_mode
typedef struct VkPhysicalDeviceCoverageReductionModeFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 coverageReductionMode;
} VkPhysicalDeviceCoverageReductionModeFeaturesNV;
The members of the VkPhysicalDeviceCoverageReductionModeFeaturesNV
structure describe the following features:
-
coverageReductionMode
indicates whether the implementation supports coverage reduction modes. See Coverage Reduction.
If the VkPhysicalDeviceCoverageReductionModeFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceCoverageReductionModeFeaturesNV
can also be included
in the pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDeviceTimelineSemaphoreFeatures
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
VkStructureType sType;
void* pNext;
VkBool32 timelineSemaphore;
} VkPhysicalDeviceTimelineSemaphoreFeatures;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkPhysicalDeviceTimelineSemaphoreFeatures VkPhysicalDeviceTimelineSemaphoreFeaturesKHR;
The members of the VkPhysicalDeviceTimelineSemaphoreFeatures
structure
describe the following features:
-
timelineSemaphore
indicates whether semaphores created with a VkSemaphoreType ofVK_SEMAPHORE_TYPE_TIMELINE
are supported.
If the VkPhysicalDeviceTimelineSemaphoreFeatures
structure is included
in the pNext
chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether each feature is supported.
VkPhysicalDeviceTimelineSemaphoreFeatures
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceIndexTypeUint8FeaturesEXT
structure is defined as:
// Provided by VK_EXT_index_type_uint8
typedef struct VkPhysicalDeviceIndexTypeUint8FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 indexTypeUint8;
} VkPhysicalDeviceIndexTypeUint8FeaturesEXT;
The members of the VkPhysicalDeviceIndexTypeUint8FeaturesEXT
structure
describe the following features:
-
indexTypeUint8
indicates thatVK_INDEX_TYPE_UINT8_EXT
can be used with vkCmdBindIndexBuffer.
If the VkPhysicalDeviceIndexTypeUint8FeaturesEXT
structure is included
in the pNext
chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether the feature is supported.
VkPhysicalDeviceIndexTypeUint8FeaturesEXT
can also be included in the
pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is defined
as:
// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 shaderSMBuiltins;
} VkPhysicalDeviceShaderSMBuiltinsFeaturesNV;
The members of the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure describe the following features:
If the VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures
structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
VkStructureType sType;
void* pNext;
VkBool32 separateDepthStencilLayouts;
} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;
or the equivalent
// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR;
The members of the VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures
structure describe the following features:
-
separateDepthStencilLayouts
indicates whether the implementation supports aVkImageMemoryBarrier
for a depth/stencil image with only one ofVK_IMAGE_ASPECT_DEPTH_BIT
orVK_IMAGE_ASPECT_STENCIL_BIT
set, and whetherVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL
,VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL
,VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL
, orVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL
can be used.
If the VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether the feature is supported.
VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable the
feature.
The VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR
structure
is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 pipelineExecutableInfo;
} VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR;
The members of the
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR
structure
describe the following features:
If the VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR
structure is included in the pNext
chain of
VkPhysicalDeviceFeatures2, it is filled with values indicating whether
the feature is supported.
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT
structure is defined as:
// Provided by VK_EXT_shader_demote_to_helper_invocation
typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 shaderDemoteToHelperInvocation;
} VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT;
The members of the
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT
structure
describe the following features:
If the VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT
structure is included in the pNext
chain of
VkPhysicalDeviceFeatures2, it is filled with values indicating whether
the feature is supported.
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT
can also be
included in the pNext
chain of VkDeviceCreateInfo to enable the
feature.
The VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_texel_buffer_alignment
typedef struct VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 texelBufferAlignment;
} VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT;
The members of the VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT
structure describe the following features:
-
texelBufferAlignment
indicates whether the implementation uses more specific alignment requirements advertised in VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT rather than VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment
.
If the VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT
can also be included
in the pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_texture_compression_astc_hdr
typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 textureCompressionASTC_HDR;
} VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT;
The members of the
VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT
structure
describe the following features:
-
textureCompressionASTC_HDR
indicates whether all of the ASTC HDR compressed texture formats are supported. If this feature is enabled, then theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
,VK_FORMAT_FEATURE_BLIT_SRC_BIT
andVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
features must be supported inoptimalTilingFeatures
for the following formats:-
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT
To query for additional properties, or if the feature is not enabled, vkGetPhysicalDeviceFormatProperties and vkGetPhysicalDeviceImageFormatProperties can be used to check for supported properties of individual formats as normal.
-
If the VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT
structure
is included in the pNext
chain of VkPhysicalDeviceFeatures2, it
is filled with values indicating whether each feature is supported.
VkPhysicalDeviceTextureCompressionASTCHDRFeaturesEXT
can also be
included in the pNext
chain of vkCreateDevice to enable
features.
The VkPhysicalDeviceLineRasterizationFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_line_rasterization
typedef struct VkPhysicalDeviceLineRasterizationFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 rectangularLines;
VkBool32 bresenhamLines;
VkBool32 smoothLines;
VkBool32 stippledRectangularLines;
VkBool32 stippledBresenhamLines;
VkBool32 stippledSmoothLines;
} VkPhysicalDeviceLineRasterizationFeaturesEXT;
The members of the VkPhysicalDeviceLineRasterizationFeaturesEXT
structure describe the following features:
-
rectangularLines
indicates whether the implementation supports rectangular line rasterization. -
bresenhamLines
indicates whether the implementation supports Bresenham-style line rasterization. -
smoothLines
indicates whether the implementation supports smooth line rasterization. -
stippledRectangularLines
indicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT
lines, or withVK_LINE_RASTERIZATION_MODE_DEFAULT_EXT
lines if VkPhysicalDeviceLimits::strictLines
isVK_TRUE
. -
stippledBresenhamLines
indicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT
lines. -
stippledSmoothLines
indicates whether the implementation supports stippled line rasterization withVK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
lines.
If the VkPhysicalDeviceLineRasterizationFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceLineRasterizationFeaturesEXT
can also be included in
the pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDeviceSubgroupSizeControlFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_subgroup_size_control
typedef struct VkPhysicalDeviceSubgroupSizeControlFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 subgroupSizeControl;
VkBool32 computeFullSubgroups;
} VkPhysicalDeviceSubgroupSizeControlFeaturesEXT;
The members of the VkPhysicalDeviceSubgroupSizeControlFeaturesEXT
structure describe the following features:
-
subgroupSizeControl
indicates whether the implementation supports controlling shader subgroup sizes via theVK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
flag and the VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure. -
computeFullSubgroups
indicates whether the implementation supports requiring full subgroups in compute shaders via theVK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
flag.
If the VkPhysicalDeviceSubgroupSizeControlFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT
can also be included
in the pNext
chain of VkDeviceCreateInfo to enable the feature.
Note
The |
The VkPhysicalDeviceCoherentMemoryFeaturesAMD
structure is defined as:
// Provided by VK_AMD_device_coherent_memory
typedef struct VkPhysicalDeviceCoherentMemoryFeaturesAMD {
VkStructureType sType;
void* pNext;
VkBool32 deviceCoherentMemory;
} VkPhysicalDeviceCoherentMemoryFeaturesAMD;
The members of the VkPhysicalDeviceCoherentMemoryFeaturesAMD
structure
describe the following features:
-
deviceCoherentMemory
indicates that the implementation supports device coherent memory.
The VkPhysicalDeviceRayTracingFeaturesKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkPhysicalDeviceRayTracingFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 rayTracing;
VkBool32 rayTracingShaderGroupHandleCaptureReplay;
VkBool32 rayTracingShaderGroupHandleCaptureReplayMixed;
VkBool32 rayTracingAccelerationStructureCaptureReplay;
VkBool32 rayTracingIndirectTraceRays;
VkBool32 rayTracingIndirectAccelerationStructureBuild;
VkBool32 rayTracingHostAccelerationStructureCommands;
VkBool32 rayQuery;
VkBool32 rayTracingPrimitiveCulling;
} VkPhysicalDeviceRayTracingFeaturesKHR;
The members of the VkPhysicalDeviceRayTracingFeaturesKHR
structure
describe the following features:
-
rayTracing
indicates whether the implementation supports ray tracing functionality. See Ray Tracing. -
rayTracingShaderGroupHandleCaptureReplay
indicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay. -
rayTracingShaderGroupHandleCaptureReplayMixed
indicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles. If this isVK_FALSE
, all reused shader group handles must be specified before any non-reused handles may be created. -
rayTracingAccelerationStructureCaptureReplay
indicates whether the implementation supports saving and reusing acceleration structure device addresses, e.g. for trace capture and replay. -
rayTracingIndirectTraceRays
indicates whether the implementation supports indirect trace ray commands, e.g. vkCmdTraceRaysIndirectKHR. -
rayTracingIndirectAccelerationStructureBuild
indicates whether the implementation supports indirect acceleration structure build commands, e.g. vkCmdBuildAccelerationStructureIndirectKHR. -
rayTracingHostAccelerationStructureCommands
indicates whether the implementation supports host side acceleration structure commands, e.g. vkBuildAccelerationStructureKHR, vkCopyAccelerationStructureKHR, vkCopyAccelerationStructureToMemoryKHR, vkCopyMemoryToAccelerationStructureKHR, vkWriteAccelerationStructuresPropertiesKHR. -
rayQuery
indicates whether the implementation supports ray query (OpRayQueryProceedKHR
) functionality. -
rayTracingPrimitiveCulling
indicates whether the implementation supports primitive culling during ray traversal.
If the VkPhysicalDeviceRayTracingFeaturesKHR
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether the feature is supported.
VkPhysicalDeviceRayTracingFeaturesKHR
can also be used in the
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceExtendedDynamicStateFeaturesEXT
structure is
defined as:
// Provided by VK_EXT_extended_dynamic_state
typedef struct VkPhysicalDeviceExtendedDynamicStateFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 extendedDynamicState;
} VkPhysicalDeviceExtendedDynamicStateFeaturesEXT;
The members of the VkPhysicalDeviceExtendedDynamicStateFeaturesEXT
structure describe the following features:
-
extendedDynamicState
indicates that the implementation supports the following dynamic states:-
VK_DYNAMIC_STATE_CULL_MODE_EXT
-
VK_DYNAMIC_STATE_FRONT_FACE_EXT
-
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT
-
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
-
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT
-
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
-
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT
-
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT
-
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_STENCIL_OP_EXT
-
If the VkPhysicalDeviceExtendedDynamicStateFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT
can also be used in
the pNext
chain of VkDeviceCreateInfo to enable features.
The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV
structure is
defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 deviceGeneratedCommands;
} VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV;
The members of the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV
structure describe the following features:
-
deviceGeneratedCommands
indicates whether the implementation supports functionality to generate commands on the device. See Device-Generated Commands.
If the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV
can also be used in
the pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceDiagnosticsConfigFeaturesNV
structure is defined
as:
// Provided by VK_NV_device_diagnostics_config
typedef struct VkPhysicalDeviceDiagnosticsConfigFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 diagnosticsConfig;
} VkPhysicalDeviceDiagnosticsConfigFeaturesNV;
The members of the VkPhysicalDeviceDiagnosticsConfigFeaturesNV
structure describe the following features:
If the VkPhysicalDeviceDiagnosticsConfigFeaturesNV
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
VkPhysicalDeviceDiagnosticsConfigFeaturesNV
can also be used in the
pNext
chain of VkDeviceCreateInfo to enable the feature.
The VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT
structure
is defined as:
// Provided by VK_EXT_pipeline_creation_cache_control
typedef struct VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 pipelineCreationCacheControl;
} VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT;
The members of the
VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT
structure
describe the following features:
-
pipelineCreationCacheControl
indicates that the implementation supports:-
The following can be used in
Vk*PipelineCreateInfo
::flags
:-
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
-
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
-
-
The following can be used in VkPipelineCacheCreateInfo::
flags
:-
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
-
-
If the VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT
structure is included in the pNext
chain of
VkPhysicalDeviceFeatures2, it is filled with values indicating whether
the feature is supported.
VkPhysicalDevicePipelineCreationCacheControlFeaturesEXT
can also be
used in the pNext
chain of VkDeviceCreateInfo to enable
features.
The VkPhysicalDevicePrivateDataFeaturesEXT
structure is defined as:
// Provided by VK_EXT_private_data
typedef struct VkPhysicalDevicePrivateDataFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 privateData;
} VkPhysicalDevicePrivateDataFeaturesEXT;
The members of the VkPhysicalDevicePrivateDataFeaturesEXT
structure
describe the following features:
-
privateData
indicates whether the implementation supports private data. See Private Data.
If the VkPhysicalDevicePrivateDataFeaturesEXT
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether the feature is supported.
VkPhysicalDevicePrivateDataFeaturesEXT
can also be used in the
pNext
chain of VkDeviceCreateInfo to enable the features.
The VkPhysicalDeviceRobustness2FeaturesEXT
structure is defined as:
// Provided by VK_EXT_robustness2
typedef struct VkPhysicalDeviceRobustness2FeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 robustBufferAccess2;
VkBool32 robustImageAccess2;
VkBool32 nullDescriptor;
} VkPhysicalDeviceRobustness2FeaturesEXT;
The members of the VkPhysicalDeviceRobustness2FeaturesEXT
structure
describe the following features:
-
robustBufferAccess2
indicates whether buffer accesses are tightly bounds-checked against the range of the descriptor. Uniform buffers must be bounds-checked to the range of the descriptor, where the range is rounded up to a multiple of robustUniformBufferAccessSizeAlignment. Storage buffers must be bounds-checked to the range of the descriptor, where the range is rounded up to a multiple of robustStorageBufferAccessSizeAlignment. Out of bounds buffer loads will return zero values, and formatted loads will have (0,0,1) values inserted for missing G, B, or A components based on the format. -
robustImageAccess2
indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Out of bounds image loads will return zero values, with (0,0,1) values inserted for missing G, B, or A components based on the format. -
nullDescriptor
indicates whether descriptors can be written with a VK_NULL_HANDLE resource or view, which are considered valid to access and act as if the descriptor were bound to nothing.
If the VkPhysicalDeviceRobustness2FeaturesEXT
structure is included in
the pNext
chain of VkPhysicalDeviceFeatures2, it is filled with
values indicating whether each feature is supported.
The VkPhysicalDeviceImageRobustnessFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_image_robustness
typedef struct VkPhysicalDeviceImageRobustnessFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 robustImageAccess;
} VkPhysicalDeviceImageRobustnessFeaturesEXT;
The members of the VkPhysicalDeviceImageRobustnessFeaturesEXT
structure describe the following features:
-
robustImageAccess
indicates whether image accesses are tightly bounds-checked against the dimensions of the image view. Invalid texels resulting from out of bounds image loads will be replaced as described in Texel Replacement, with either (0,0,1) or (0,0,0) values inserted for missing G, B, or A components based on the format.
If the VkPhysicalDeviceImageRobustnessFeaturesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether the feature is supported.
The VkPhysicalDeviceCustomBorderColorFeaturesEXT
structure is defined
as:
// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorFeaturesEXT {
VkStructureType sType;
void* pNext;
VkBool32 customBorderColors;
VkBool32 customBorderColorWithoutFormat;
} VkPhysicalDeviceCustomBorderColorFeaturesEXT;
The members of the VkPhysicalDeviceCustomBorderColorFeaturesEXT
structure describe the following features:
-
customBorderColors
indicates that the implementation supports providing aborderColor
value with one of the following values at sampler creation time:-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
-
VK_BORDER_COLOR_INT_CUSTOM_EXT
-
-
customBorderColorWithoutFormat
indicates that explicit formats are not required for custom border colors and the value of theformat
member of the VkSamplerCustomBorderColorCreateInfoEXT structure may beVK_FORMAT_UNDEFINED
. If this feature bit is not set, applications must provide the VkFormat of the image view(s) being sampled by this sampler in theformat
member of the VkSamplerCustomBorderColorCreateInfoEXT structure.
To query supported performance counter query pool features, call
vkGetPhysicalDeviceFeatures2 with a
VkPhysicalDevicePerformanceQueryFeaturesKHR
structure included in the
pNext
chain of its pFeatures
parameter.
The VkPhysicalDevicePerformanceQueryFeaturesKHR
structure is defined
as:
// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryFeaturesKHR {
VkStructureType sType;
void* pNext;
VkBool32 performanceCounterQueryPools;
VkBool32 performanceCounterMultipleQueryPools;
} VkPhysicalDevicePerformanceQueryFeaturesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
performanceCounterQueryPools
indicates whether the implementation supports performance counter query pools. -
performanceCounterMultipleQueryPools
indicates whether the implementation supports using multiple performance query pools in a primary command buffer and secondary command buffers executed within it.
38.1. Feature Requirements
All Vulkan graphics implementations must support the following features:
-
uniformBufferStandardLayout
, if Vulkan 1.2 or theVK_KHR_uniform_buffer_standard_layout
extension is supported. -
variablePointersStorageBuffer
, if theVK_KHR_variable_pointers
extension is supported. -
storageBuffer8BitAccess
, if theVK_KHR_8bit_storage
extension is supported. -
If the
VK_EXT_descriptor_indexing
extension is supported: -
inlineUniformBlock
, if theVK_EXT_inline_uniform_block
extension is supported. -
descriptorBindingInlineUniformBlockUpdateAfterBind
, if theVK_EXT_inline_uniform_block
extension is supported; and if theVK_EXT_descriptor_indexing
extension is supported. -
scalarBlockLayout
, if theVK_EXT_scalar_block_layout
extension is supported. -
subgroupSizeControl
, if theVK_EXT_subgroup_size_control
extension is supported. -
computeFullSubgroups
, if theVK_EXT_subgroup_size_control
extension is supported. -
imagelessFramebuffer
, if Vulkan 1.2 or theVK_KHR_imageless_framebuffer
extension is supported. -
separateDepthStencilLayouts
, if Vulkan 1.2 or theVK_KHR_separate_depth_stencil_layouts
extension is supported. -
hostQueryReset
, if Vulkan 1.2 or theVK_EXT_host_query_reset
extension is supported. -
timelineSemaphore
, if Vulkan 1.2 or theVK_KHR_timeline_semaphore
extension is supported. -
If the
VK_KHR_ray_tracing
extension is supported:-
All the features required by the
VK_EXT_descriptor_indexing
extension. -
bufferDeviceAddress
from theVK_KHR_buffer_device_address
extension. -
rayTracingPrimitiveCulling
, ifrayQuery
is supported.
-
pipelineCreationCacheControl
, if theVK_EXT_pipeline_creation_cache_control
extension is supported. -
shaderSubgroupExtendedTypes
, if Vulkan 1.2 or theVK_KHR_shader_subgroup_extended_types
extension is supported. -
samplerYcbcrConversion
, if theVK_KHR_sampler_ycbcr_conversion
extension is supported. -
pipelineExecutableInfo
, if theVK_KHR_pipeline_executable_properties
extension is supported. -
textureCompressionASTC_HDR
, if theVK_EXT_texture_compression_astc_hdr
extension is supported. -
depthClipEnable
, if theVK_EXT_depth_clip_enable
extension is supported. -
memoryPriority
, if theVK_EXT_memory_priority
extension is supported. -
ycbcrImageArrays
, if theVK_EXT_ycbcr_image_arrays
extension is supported. -
indexTypeUint8
, if theVK_EXT_index_type_uint8
extension is supported. -
shaderDemoteToHelperInvocation
, if theVK_EXT_shader_demote_to_helper_invocation
extension is supported. -
texelBufferAlignment
, if theVK_EXT_texel_buffer_alignment
extension is supported. -
vulkanMemoryModel
, if theVK_KHR_vulkan_memory_model
extension is supported. -
bufferDeviceAddress
, if theVK_KHR_buffer_device_address
extension is supported. -
performanceCounterQueryPools
, if theVK_KHR_performance_query
extension is supported. -
transformFeedback
, if theVK_EXT_transform_feedback
extension is supported. -
conditionalRendering
, if theVK_EXT_conditional_rendering
extension is supported. -
vertexAttributeInstanceRateDivisor
, if theVK_EXT_vertex_attribute_divisor
extension is supported. -
fragmentDensityMap
, if theVK_EXT_fragment_density_map
extension is supported. -
shaderSubgroupClock
, if theVK_KHR_shader_clock
extension is supported. -
shaderBufferInt64Atomics
, if theVK_KHR_shader_atomic_int64
extension is supported. -
shaderFloat16
orshaderInt8
, if theVK_KHR_shader_float16_int8
extension is supported. -
fragmentShaderSampleInterlock
orfragmentShaderPixelInterlock
orfragmentShaderShadingRateInterlock
, if theVK_EXT_fragment_shader_interlock
extension is supported. -
rectangularLines
orbresenhamLines
orsmoothLines
orstippledRectangularLines
orstippledBresenhamLines
orstippledSmoothLines
, if theVK_EXT_line_rasterization
extension is supported. -
storageBuffer16BitAccess
, if theVK_KHR_16bit_storage
extension is supported. -
robustImageAccess
, if theVK_EXT_image_robustness
extension is supported.
All other features defined in the Specification are optional.
39. Limits
Limits are implementation-dependent minimums, maximums, and other device characteristics that an application may need to be aware of.
Note
Limits are reported via the basic VkPhysicalDeviceLimits structure, as
well as the extensible structure |
The VkPhysicalDeviceLimits
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceLimits {
uint32_t maxImageDimension1D;
uint32_t maxImageDimension2D;
uint32_t maxImageDimension3D;
uint32_t maxImageDimensionCube;
uint32_t maxImageArrayLayers;
uint32_t maxTexelBufferElements;
uint32_t maxUniformBufferRange;
uint32_t maxStorageBufferRange;
uint32_t maxPushConstantsSize;
uint32_t maxMemoryAllocationCount;
uint32_t maxSamplerAllocationCount;
VkDeviceSize bufferImageGranularity;
VkDeviceSize sparseAddressSpaceSize;
uint32_t maxBoundDescriptorSets;
uint32_t maxPerStageDescriptorSamplers;
uint32_t maxPerStageDescriptorUniformBuffers;
uint32_t maxPerStageDescriptorStorageBuffers;
uint32_t maxPerStageDescriptorSampledImages;
uint32_t maxPerStageDescriptorStorageImages;
uint32_t maxPerStageDescriptorInputAttachments;
uint32_t maxPerStageResources;
uint32_t maxDescriptorSetSamplers;
uint32_t maxDescriptorSetUniformBuffers;
uint32_t maxDescriptorSetUniformBuffersDynamic;
uint32_t maxDescriptorSetStorageBuffers;
uint32_t maxDescriptorSetStorageBuffersDynamic;
uint32_t maxDescriptorSetSampledImages;
uint32_t maxDescriptorSetStorageImages;
uint32_t maxDescriptorSetInputAttachments;
uint32_t maxVertexInputAttributes;
uint32_t maxVertexInputBindings;
uint32_t maxVertexInputAttributeOffset;
uint32_t maxVertexInputBindingStride;
uint32_t maxVertexOutputComponents;
uint32_t maxTessellationGenerationLevel;
uint32_t maxTessellationPatchSize;
uint32_t maxTessellationControlPerVertexInputComponents;
uint32_t maxTessellationControlPerVertexOutputComponents;
uint32_t maxTessellationControlPerPatchOutputComponents;
uint32_t maxTessellationControlTotalOutputComponents;
uint32_t maxTessellationEvaluationInputComponents;
uint32_t maxTessellationEvaluationOutputComponents;
uint32_t maxGeometryShaderInvocations;
uint32_t maxGeometryInputComponents;
uint32_t maxGeometryOutputComponents;
uint32_t maxGeometryOutputVertices;
uint32_t maxGeometryTotalOutputComponents;
uint32_t maxFragmentInputComponents;
uint32_t maxFragmentOutputAttachments;
uint32_t maxFragmentDualSrcAttachments;
uint32_t maxFragmentCombinedOutputResources;
uint32_t maxComputeSharedMemorySize;
uint32_t maxComputeWorkGroupCount[3];
uint32_t maxComputeWorkGroupInvocations;
uint32_t maxComputeWorkGroupSize[3];
uint32_t subPixelPrecisionBits;
uint32_t subTexelPrecisionBits;
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectCount;
float maxSamplerLodBias;
float maxSamplerAnisotropy;
uint32_t maxViewports;
uint32_t maxViewportDimensions[2];
float viewportBoundsRange[2];
uint32_t viewportSubPixelBits;
size_t minMemoryMapAlignment;
VkDeviceSize minTexelBufferOffsetAlignment;
VkDeviceSize minUniformBufferOffsetAlignment;
VkDeviceSize minStorageBufferOffsetAlignment;
int32_t minTexelOffset;
uint32_t maxTexelOffset;
int32_t minTexelGatherOffset;
uint32_t maxTexelGatherOffset;
float minInterpolationOffset;
float maxInterpolationOffset;
uint32_t subPixelInterpolationOffsetBits;
uint32_t maxFramebufferWidth;
uint32_t maxFramebufferHeight;
uint32_t maxFramebufferLayers;
VkSampleCountFlags framebufferColorSampleCounts;
VkSampleCountFlags framebufferDepthSampleCounts;
VkSampleCountFlags framebufferStencilSampleCounts;
VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
uint32_t maxColorAttachments;
VkSampleCountFlags sampledImageColorSampleCounts;
VkSampleCountFlags sampledImageIntegerSampleCounts;
VkSampleCountFlags sampledImageDepthSampleCounts;
VkSampleCountFlags sampledImageStencilSampleCounts;
VkSampleCountFlags storageImageSampleCounts;
uint32_t maxSampleMaskWords;
VkBool32 timestampComputeAndGraphics;
float timestampPeriod;
uint32_t maxClipDistances;
uint32_t maxCullDistances;
uint32_t maxCombinedClipAndCullDistances;
uint32_t discreteQueuePriorities;
float pointSizeRange[2];
float lineWidthRange[2];
float pointSizeGranularity;
float lineWidthGranularity;
VkBool32 strictLines;
VkBool32 standardSampleLocations;
VkDeviceSize optimalBufferCopyOffsetAlignment;
VkDeviceSize optimalBufferCopyRowPitchAlignment;
VkDeviceSize nonCoherentAtomSize;
} VkPhysicalDeviceLimits;
The VkPhysicalDeviceLimits
are properties of the physical device.
These are available in the limits
member of the
VkPhysicalDeviceProperties structure which is returned from
vkGetPhysicalDeviceProperties.
-
maxImageDimension1D
is the largest dimension (width
) that is guaranteed to be supported for all images created with animageType
ofVK_IMAGE_TYPE_1D
. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimension2D
is the largest dimension (width
orheight
) that is guaranteed to be supported for all images created with animageType
ofVK_IMAGE_TYPE_2D
and withoutVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
set inflags
. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimension3D
is the largest dimension (width
,height
, ordepth
) that is guaranteed to be supported for all images created with animageType
ofVK_IMAGE_TYPE_3D
. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageDimensionCube
is the largest dimension (width
orheight
) that is guaranteed to be supported for all images created with animageType
ofVK_IMAGE_TYPE_2D
and withVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
set inflags
. Some combinations of image parameters (format, usage, etc.) may allow support for larger dimensions, which can be queried using vkGetPhysicalDeviceImageFormatProperties. -
maxImageArrayLayers
is the maximum number of layers (arrayLayers
) for an image. -
maxTexelBufferElements
is the maximum number of addressable texels for a buffer view created on a buffer which was created with theVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
orVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
set in theusage
member of the VkBufferCreateInfo structure. -
maxUniformBufferRange
is the maximum value that can be specified in therange
member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
. -
maxStorageBufferRange
is the maximum value that can be specified in therange
member of any VkDescriptorBufferInfo structures passed to a call to vkUpdateDescriptorSets for descriptors of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
. -
maxPushConstantsSize
is the maximum size, in bytes, of the pool of push constant memory. For each of the push constant ranges indicated by thepPushConstantRanges
member of the VkPipelineLayoutCreateInfo structure, (offset
+size
) must be less than or equal to this limit. -
maxMemoryAllocationCount
is the maximum number of device memory allocations, as created by vkAllocateMemory, which can simultaneously exist. -
maxSamplerAllocationCount
is the maximum number of sampler objects, as created by vkCreateSampler, which can simultaneously exist on a device. -
bufferImageGranularity
is the granularity, in bytes, at which buffer or linear image resources, and optimal image resources can be bound to adjacent offsets in the sameVkDeviceMemory
object without aliasing. See Buffer-Image Granularity for more details. -
sparseAddressSpaceSize
is the total amount of address space available, in bytes, for sparse memory resources. This is an upper bound on the sum of the size of all sparse resources, regardless of whether any memory is bound to them. -
maxBoundDescriptorSets
is the maximum number of descriptor sets that can be simultaneously used by a pipeline. AllDescriptorSet
decorations in shader modules must have a value less thanmaxBoundDescriptorSets
. See Descriptor Sets. -
maxPerStageDescriptorSamplers
is the maximum number of samplers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLER
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Sampler and Combined Image Sampler. -
maxPerStageDescriptorUniformBuffers
is the maximum number of uniform buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Uniform Buffer and Dynamic Uniform Buffer. -
maxPerStageDescriptorStorageBuffers
is the maximum number of storage buffers that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Storage Buffer and Dynamic Storage Buffer. -
maxPerStageDescriptorSampledImages
is the maximum number of sampled images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. -
maxPerStageDescriptorStorageImages
is the maximum number of storage images that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. See Storage Image, and Storage Texel Buffer. -
maxPerStageDescriptorInputAttachments
is the maximum number of input attachments that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. A descriptor is accessible to a pipeline shader stage when thestageFlags
member of theVkDescriptorSetLayoutBinding
structure has the bit for that shader stage set. These are only supported for the fragment stage. See Input Attachment. -
maxPerStageResources
is the maximum number of resources that can be accessible to a single shader stage in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
,VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
,VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. For the fragment shader stage the framebuffer color attachments also count against this limit. -
maxDescriptorSetSamplers
is the maximum number of samplers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_SAMPLER
orVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Sampler and Combined Image Sampler. -
maxDescriptorSetUniformBuffers
is the maximum number of uniform buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Uniform Buffer and Dynamic Uniform Buffer. -
maxDescriptorSetUniformBuffersDynamic
is the maximum number of dynamic uniform buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Dynamic Uniform Buffer. -
maxDescriptorSetStorageBuffers
is the maximum number of storage buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Storage Buffer and Dynamic Storage Buffer. -
maxDescriptorSetStorageBuffersDynamic
is the maximum number of dynamic storage buffers that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Dynamic Storage Buffer. -
maxDescriptorSetSampledImages
is the maximum number of sampled images that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
, orVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Combined Image Sampler, Sampled Image, and Uniform Texel Buffer. -
maxDescriptorSetStorageImages
is the maximum number of storage images that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_STORAGE_IMAGE
, orVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Storage Image, and Storage Texel Buffer. -
maxDescriptorSetInputAttachments
is the maximum number of input attachments that can be included in a pipeline layout. Descriptors with a type ofVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
count against this limit. Only descriptors in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. See Input Attachment. -
maxVertexInputAttributes
is the maximum number of vertex input attributes that can be specified for a graphics pipeline. These are described in the array ofVkVertexInputAttributeDescription
structures that are provided at graphics pipeline creation time via thepVertexAttributeDescriptions
member of the VkPipelineVertexInputStateCreateInfo structure. See Vertex Attributes and Vertex Input Description. -
maxVertexInputBindings
is the maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline. These are described in the array ofVkVertexInputBindingDescription
structures that are provided at graphics pipeline creation time via thepVertexBindingDescriptions
member of the VkPipelineVertexInputStateCreateInfo structure. Thebinding
member ofVkVertexInputBindingDescription
must be less than this limit. See Vertex Input Description. -
maxVertexInputAttributeOffset
is the maximum vertex input attribute offset that can be added to the vertex input binding stride. Theoffset
member of theVkVertexInputAttributeDescription
structure must be less than or equal to this limit. See Vertex Input Description. -
maxVertexInputBindingStride
is the maximum vertex input binding stride that can be specified in a vertex input binding. Thestride
member of theVkVertexInputBindingDescription
structure must be less than or equal to this limit. See Vertex Input Description. -
maxVertexOutputComponents
is the maximum number of components of output variables which can be output by a vertex shader. See Vertex Shaders. -
maxTessellationGenerationLevel
is the maximum tessellation generation level supported by the fixed-function tessellation primitive generator. See Tessellation. -
maxTessellationPatchSize
is the maximum patch size, in vertices, of patches that can be processed by the tessellation control shader and tessellation primitive generator. ThepatchControlPoints
member of the VkPipelineTessellationStateCreateInfo structure specified at pipeline creation time and the value provided in theOutputVertices
execution mode of shader modules must be less than or equal to this limit. See Tessellation. -
maxTessellationControlPerVertexInputComponents
is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation control shader stage. -
maxTessellationControlPerVertexOutputComponents
is the maximum number of components of per-vertex output variables which can be output from the tessellation control shader stage. -
maxTessellationControlPerPatchOutputComponents
is the maximum number of components of per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationControlTotalOutputComponents
is the maximum total number of components of per-vertex and per-patch output variables which can be output from the tessellation control shader stage. -
maxTessellationEvaluationInputComponents
is the maximum number of components of input variables which can be provided as per-vertex inputs to the tessellation evaluation shader stage. -
maxTessellationEvaluationOutputComponents
is the maximum number of components of per-vertex output variables which can be output from the tessellation evaluation shader stage. -
maxGeometryShaderInvocations
is the maximum invocation count supported for instanced geometry shaders. The value provided in theInvocations
execution mode of shader modules must be less than or equal to this limit. See Geometry Shading. -
maxGeometryInputComponents
is the maximum number of components of input variables which can be provided as inputs to the geometry shader stage. -
maxGeometryOutputComponents
is the maximum number of components of output variables which can be output from the geometry shader stage. -
maxGeometryOutputVertices
is the maximum number of vertices which can be emitted by any geometry shader. -
maxGeometryTotalOutputComponents
is the maximum total number of components of output, across all emitted vertices, which can be output from the geometry shader stage. -
maxFragmentInputComponents
is the maximum number of components of input variables which can be provided as inputs to the fragment shader stage. -
maxFragmentOutputAttachments
is the maximum number of output attachments which can be written to by the fragment shader stage. -
maxFragmentDualSrcAttachments
is the maximum number of output attachments which can be written to by the fragment shader stage when blending is enabled and one of the dual source blend modes is in use. See Dual-Source Blending and dualSrcBlend. -
maxFragmentCombinedOutputResources
is the total number of storage buffers, storage images, and outputLocation
decorated color attachments (described in Fragment Output Interface) which can be used in the fragment shader stage. -
maxComputeSharedMemorySize
is the maximum total storage size, in bytes, available for variables declared with theWorkgroup
storage class in shader modules (or with theshared
storage qualifier in GLSL) in the compute shader stage. The amount of storage consumed by the variables declared with theWorkgroup
storage class is implementation-dependent. However, the amount of storage consumed may not exceed the largest block size that would be obtained if all active variables declared withWorkgroup
storage class were assigned offsets in an arbitrary order by successively taking the smallest valid offset according to the Standard Storage Buffer Layout rules. (This is equivalent to using the GLSL std430 layout rules.) -
maxComputeWorkGroupCount
[3] is the maximum number of local workgroups that can be dispatched by a single dispatch command. These three values represent the maximum number of local workgroups for the X, Y, and Z dimensions, respectively. The workgroup count parameters to the dispatch commands must be less than or equal to the corresponding limit. See Dispatching Commands. -
maxComputeWorkGroupInvocations
is the maximum total number of compute shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by theLocalSize
execution mode in shader modules or by the object decorated by theWorkgroupSize
decoration, must be less than or equal to this limit. -
maxComputeWorkGroupSize
[3] is the maximum size of a local compute workgroup, per dimension. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex
,y
, andz
sizes, as specified by theLocalSize
execution mode or by the object decorated by theWorkgroupSize
decoration in shader modules, must be less than or equal to the corresponding limit. -
subPixelPrecisionBits
is the number of bits of subpixel precision in framebuffer coordinates xf and yf. See Rasterization. -
subTexelPrecisionBits
is the number of bits of precision in the division along an axis of an image used for minification and magnification filters. 2subTexelPrecisionBits
is the actual number of divisions along each axis of the image represented. Sub-texel values calculated during image sampling will snap to these locations when generating the filtered results. -
mipmapPrecisionBits
is the number of bits of division that the LOD calculation for mipmap fetching get snapped to when determining the contribution from each mip level to the mip filtered results. 2mipmapPrecisionBits
is the actual number of divisions. -
maxDrawIndexedIndexValue
is the maximum index value that can be used for indexed draw calls when using 32-bit indices. This excludes the primitive restart index value of 0xFFFFFFFF. See fullDrawIndexUint32. -
maxDrawIndirectCount
is the maximum draw count that is supported for indirect draw calls. See multiDrawIndirect. -
maxSamplerLodBias
is the maximum absolute sampler LOD bias. The sum of themipLodBias
member of the VkSamplerCreateInfo structure and theBias
operand of image sampling operations in shader modules (or 0 if noBias
operand is provided to an image sampling operation) are clamped to the range [-maxSamplerLodBias
,+maxSamplerLodBias
]. See [samplers-mipLodBias]. -
maxSamplerAnisotropy
is the maximum degree of sampler anisotropy. The maximum degree of anisotropic filtering used for an image sampling operation is the minimum of themaxAnisotropy
member of the VkSamplerCreateInfo structure and this limit. See [samplers-maxAnisotropy]. -
maxViewports
is the maximum number of active viewports. TheviewportCount
member of the VkPipelineViewportStateCreateInfo structure that is provided at pipeline creation must be less than or equal to this limit. -
maxViewportDimensions
[2] are the maximum viewport dimensions in the X (width) and Y (height) dimensions, respectively. The maximum viewport dimensions must be greater than or equal to the largest image which can be created and used as a framebuffer attachment. See Controlling the Viewport. -
viewportBoundsRange
[2] is the [minimum, maximum] range that the corners of a viewport must be contained in. This range must be at least [-2 ×size
, 2 ×size
- 1], wheresize
= max(maxViewportDimensions
[0],maxViewportDimensions
[1]). See Controlling the Viewport.NoteThe intent of the
viewportBoundsRange
limit is to allow a maximum sized viewport to be arbitrarily shifted relative to the output target as long as at least some portion intersects. This would give a bounds limit of [-size
+ 1, 2 ×size
- 1] which would allow all possible non-empty-set intersections of the output target and the viewport. Since these numbers are typically powers of two, picking the signed number range using the smallest possible number of bits ends up with the specified range. -
viewportSubPixelBits
is the number of bits of subpixel precision for viewport bounds. The subpixel precision that floating-point viewport bounds are interpreted at is given by this limit. -
minMemoryMapAlignment
is the minimum required alignment, in bytes, of host visible memory allocations within the host address space. When mapping a memory allocation with vkMapMemory, subtractingoffset
bytes from the returned pointer will always produce an integer multiple of this limit. See Host Access to Device Memory Objects. -
minTexelBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of the VkBufferViewCreateInfo structure for texel buffers. If texelBufferAlignment is enabled, this limit is equivalent to the maximum of theuniformTexelBufferOffsetAlignmentBytes
andstorageTexelBufferOffsetAlignmentBytes
members of VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT, but smaller alignment is optionally: allowed bystorageTexelBufferOffsetSingleTexelAlignment
anduniformTexelBufferOffsetSingleTexelAlignment
. If texelBufferAlignment is not enabled, VkBufferViewCreateInfo::offset
must be a multiple of this value. -
minUniformBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of theVkDescriptorBufferInfo
structure for uniform buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
orVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
is updated, theoffset
must be an integer multiple of this limit. Similarly, dynamic offsets for uniform buffers must be multiples of this limit. -
minStorageBufferOffsetAlignment
is the minimum required alignment, in bytes, for theoffset
member of theVkDescriptorBufferInfo
structure for storage buffers. When a descriptor of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFER
orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
is updated, theoffset
must be an integer multiple of this limit. Similarly, dynamic offsets for storage buffers must be multiples of this limit. -
minTexelOffset
is the minimum offset value for theConstOffset
image operand of any of theOpImageSample
* orOpImageFetch
* image instructions. -
maxTexelOffset
is the maximum offset value for theConstOffset
image operand of any of theOpImageSample
* orOpImageFetch
* image instructions. -
minTexelGatherOffset
is the minimum offset value for theOffset
,ConstOffset
, orConstOffsets
image operands of any of theOpImage
*Gather
image instructions. -
maxTexelGatherOffset
is the maximum offset value for theOffset
,ConstOffset
, orConstOffsets
image operands of any of theOpImage
*Gather
image instructions. -
minInterpolationOffset
is the minimum negative offset value for theoffset
operand of theInterpolateAtOffset
extended instruction. -
maxInterpolationOffset
is the maximum positive offset value for theoffset
operand of theInterpolateAtOffset
extended instruction. -
subPixelInterpolationOffsetBits
is the number of subpixel fractional bits that thex
andy
offsets to theInterpolateAtOffset
extended instruction may be rounded to as fixed-point values. -
maxFramebufferWidth
is the maximum width for a framebuffer. Thewidth
member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
maxFramebufferHeight
is the maximum height for a framebuffer. Theheight
member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
maxFramebufferLayers
is the maximum layer count for a layered framebuffer. Thelayers
member of the VkFramebufferCreateInfo structure must be less than or equal to this limit. -
framebufferColorSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with floating- or fixed-point formats. There is no limit that specifies the color sample counts that are supported for all color attachments with integer formats. -
framebufferDepthSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the supported depth sample counts for all framebuffer depth/stencil attachments, when the format includes a depth component. -
framebufferStencilSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the supported stencil sample counts for all framebuffer depth/stencil attachments, when the format includes a stencil component. -
framebufferNoAttachmentsSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the supported sample counts for a subpass which uses no attachments. -
maxColorAttachments
is the maximum number of color attachments that can be used by a subpass in a render pass. ThecolorAttachmentCount
member of theVkSubpassDescription
structure must be less than or equal to this limit. -
sampledImageColorSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a non-integer color format. -
sampledImageIntegerSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and an integer color format. -
sampledImageDepthSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a depth format. -
sampledImageStencilSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the sample supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
,usage
containingVK_IMAGE_USAGE_SAMPLED_BIT
, and a stencil format. -
storageImageSampleCounts
is a bitmask1 of VkSampleCountFlagBits indicating the sample counts supported for all 2D images created withVK_IMAGE_TILING_OPTIMAL
, andusage
containingVK_IMAGE_USAGE_STORAGE_BIT
. -
maxSampleMaskWords
is the maximum number of array elements of a variable decorated with theSampleMask
built-in decoration. -
timestampComputeAndGraphics
specifies support for timestamps on all graphics and compute queues. If this limit is set toVK_TRUE
, all queues that advertise theVK_QUEUE_GRAPHICS_BIT
orVK_QUEUE_COMPUTE_BIT
in theVkQueueFamilyProperties
::queueFlags
supportVkQueueFamilyProperties
::timestampValidBits
of at least 36. See Timestamp Queries. -
timestampPeriod
is the number of nanoseconds required for a timestamp query to be incremented by 1. See Timestamp Queries. -
maxClipDistances
is the maximum number of clip distances that can be used in a single shader stage. The size of any array declared with theClipDistance
built-in decoration in a shader module must be less than or equal to this limit. -
maxCullDistances
is the maximum number of cull distances that can be used in a single shader stage. The size of any array declared with theCullDistance
built-in decoration in a shader module must be less than or equal to this limit. -
maxCombinedClipAndCullDistances
is the maximum combined number of clip and cull distances that can be used in a single shader stage. The sum of the sizes of any pair of arrays declared with theClipDistance
andCullDistance
built-in decoration used by a single shader stage in a shader module must be less than or equal to this limit. -
discreteQueuePriorities
is the number of discrete priorities that can be assigned to a queue based on the value of each member of VkDeviceQueueCreateInfo::pQueuePriorities
. This must be at least 2, and levels must be spread evenly over the range, with at least one level at 1.0, and another at 0.0. See Queue Priority. -
pointSizeRange
[2] is the range [minimum
,maximum
] of supported sizes for points. Values written to variables decorated with thePointSize
built-in decoration are clamped to this range. -
lineWidthRange
[2] is the range [minimum
,maximum
] of supported widths for lines. Values specified by thelineWidth
member of the VkPipelineRasterizationStateCreateInfo or thelineWidth
parameter tovkCmdSetLineWidth
are clamped to this range. -
pointSizeGranularity
is the granularity of supported point sizes. Not all point sizes in the range defined bypointSizeRange
are supported. This limit specifies the granularity (or increment) between successive supported point sizes. -
lineWidthGranularity
is the granularity of supported line widths. Not all line widths in the range defined bylineWidthRange
are supported. This limit specifies the granularity (or increment) between successive supported line widths. -
strictLines
specifies whether lines are rasterized according to the preferred method of rasterization. If set toVK_FALSE
, lines may be rasterized under a relaxed set of rules. If set toVK_TRUE
, lines are rasterized as per the strict definition. See Basic Line Segment Rasterization. -
standardSampleLocations
specifies whether rasterization uses the standard sample locations as documented in Multisampling. If set toVK_TRUE
, the implementation uses the documented sample locations. If set toVK_FALSE
, the implementation may use different sample locations. -
optimalBufferCopyOffsetAlignment
is the optimal buffer offset alignment in bytes forvkCmdCopyBufferToImage
andvkCmdCopyImageToBuffer
. The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. -
optimalBufferCopyRowPitchAlignment
is the optimal buffer row pitch alignment in bytes forvkCmdCopyBufferToImage
andvkCmdCopyImageToBuffer
. Row pitch is the number of bytes between texels with the same X coordinate in adjacent rows (Y coordinates differ by one). The per texel alignment requirements are enforced, but applications should use the optimal alignment for optimal performance and power use. -
nonCoherentAtomSize
is the size and alignment in bytes that bounds concurrent access to host-mapped device memory.
- 1
-
For all bitmasks of VkSampleCountFlagBits, the sample count limits defined above represent the minimum supported sample counts for each image type. Individual images may support additional sample counts, which are queried using vkGetPhysicalDeviceImageFormatProperties as described in Supported Sample Counts.
Bits which may be set in the sample count limits returned by VkPhysicalDeviceLimits, as well as in other queries and structures representing image sample counts, are:
// Provided by VK_VERSION_1_0
typedef enum VkSampleCountFlagBits {
VK_SAMPLE_COUNT_1_BIT = 0x00000001,
VK_SAMPLE_COUNT_2_BIT = 0x00000002,
VK_SAMPLE_COUNT_4_BIT = 0x00000004,
VK_SAMPLE_COUNT_8_BIT = 0x00000008,
VK_SAMPLE_COUNT_16_BIT = 0x00000010,
VK_SAMPLE_COUNT_32_BIT = 0x00000020,
VK_SAMPLE_COUNT_64_BIT = 0x00000040,
} VkSampleCountFlagBits;
-
VK_SAMPLE_COUNT_1_BIT
specifies an image with one sample per pixel. -
VK_SAMPLE_COUNT_2_BIT
specifies an image with 2 samples per pixel. -
VK_SAMPLE_COUNT_4_BIT
specifies an image with 4 samples per pixel. -
VK_SAMPLE_COUNT_8_BIT
specifies an image with 8 samples per pixel. -
VK_SAMPLE_COUNT_16_BIT
specifies an image with 16 samples per pixel. -
VK_SAMPLE_COUNT_32_BIT
specifies an image with 32 samples per pixel. -
VK_SAMPLE_COUNT_64_BIT
specifies an image with 64 samples per pixel.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSampleCountFlags;
VkSampleCountFlags
is a bitmask type for setting a mask of zero or
more VkSampleCountFlagBits.
The VkPhysicalDevicePushDescriptorPropertiesKHR
structure is defined
as:
// Provided by VK_KHR_push_descriptor
typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t maxPushDescriptors;
} VkPhysicalDevicePushDescriptorPropertiesKHR;
The members of the VkPhysicalDevicePushDescriptorPropertiesKHR
structure describe the following implementation-dependent limits:
If the VkPhysicalDevicePushDescriptorPropertiesKHR
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceMultiviewProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMultiviewProperties {
VkStructureType sType;
void* pNext;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
} VkPhysicalDeviceMultiviewProperties;
or the equivalent
// Provided by VK_KHR_multiview
typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR;
The members of the VkPhysicalDeviceMultiviewProperties
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
If the VkPhysicalDeviceMultiviewProperties
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceFloatControlsProperties
structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceFloatControlsProperties {
VkStructureType sType;
void* pNext;
VkShaderFloatControlsIndependence denormBehaviorIndependence;
VkShaderFloatControlsIndependence roundingModeIndependence;
VkBool32 shaderSignedZeroInfNanPreserveFloat16;
VkBool32 shaderSignedZeroInfNanPreserveFloat32;
VkBool32 shaderSignedZeroInfNanPreserveFloat64;
VkBool32 shaderDenormPreserveFloat16;
VkBool32 shaderDenormPreserveFloat32;
VkBool32 shaderDenormPreserveFloat64;
VkBool32 shaderDenormFlushToZeroFloat16;
VkBool32 shaderDenormFlushToZeroFloat32;
VkBool32 shaderDenormFlushToZeroFloat64;
VkBool32 shaderRoundingModeRTEFloat16;
VkBool32 shaderRoundingModeRTEFloat32;
VkBool32 shaderRoundingModeRTEFloat64;
VkBool32 shaderRoundingModeRTZFloat16;
VkBool32 shaderRoundingModeRTZFloat32;
VkBool32 shaderRoundingModeRTZFloat64;
} VkPhysicalDeviceFloatControlsProperties;
or the equivalent
// Provided by VK_KHR_shader_float_controls
typedef VkPhysicalDeviceFloatControlsProperties VkPhysicalDeviceFloatControlsPropertiesKHR;
The members of the VkPhysicalDeviceFloatControlsProperties
structure
describe the following implementation-dependent limits:
-
denormBehaviorIndependence
is a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths. -
roundingModeIndependence
is a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths. -
shaderSignedZeroInfNanPreserveFloat16
is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 16-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat32
is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 32-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat64
is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserve
execution mode can be used for 64-bit floating-point types. -
shaderDenormPreserveFloat16
is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether theDenormPreserve
execution mode can be used for 16-bit floating-point types. -
shaderDenormPreserveFloat32
is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether theDenormPreserve
execution mode can be used for 32-bit floating-point types. -
shaderDenormPreserveFloat64
is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether theDenormPreserve
execution mode can be used for 64-bit floating-point types. -
shaderDenormFlushToZeroFloat16
is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 16-bit floating-point types. -
shaderDenormFlushToZeroFloat32
is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 32-bit floating-point types. -
shaderDenormFlushToZeroFloat64
is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether theDenormFlushToZero
execution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTEFloat16
is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTEFloat32
is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTEFloat64
is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTE
execution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTZFloat16
is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTZFloat32
is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTZFloat64
is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZ
execution mode can be used for 64-bit floating-point types.
editing-note
Implementations may not be able to control behavior of denorms for floating-point atomics. This needs to be taken into account when such atomics will be added to Vulkan. |
If the VkPhysicalDeviceFloatControlsProperties
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
Values which may be returned in the denormBehaviorIndependence
and
roundingModeIndependence
fields of
VkPhysicalDeviceFloatControlsProperties are:
// Provided by VK_VERSION_1_2
typedef enum VkShaderFloatControlsIndependence {
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
// Provided by VK_KHR_shader_float_controls
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY,
// Provided by VK_KHR_shader_float_controls
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
// Provided by VK_KHR_shader_float_controls
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE,
} VkShaderFloatControlsIndependence;
or the equivalent
// Provided by VK_KHR_shader_float_controls
typedef VkShaderFloatControlsIndependence VkShaderFloatControlsIndependenceKHR;
-
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
specifies that shader float controls for 32-bit floating point can be set independently; other bit widths must be set identically to each other. -
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL
specifies that shader float controls for all bit widths can be set independently. -
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
specifies that shader float controls for all bit widths must be set identically.
The VkPhysicalDeviceDiscardRectanglePropertiesEXT
structure is defined
as:
// Provided by VK_EXT_discard_rectangles
typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxDiscardRectangles;
} VkPhysicalDeviceDiscardRectanglePropertiesEXT;
The members of the VkPhysicalDeviceDiscardRectanglePropertiesEXT
structure describe the following implementation-dependent limits:
If the VkPhysicalDeviceDiscardRectanglePropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceSampleLocationsPropertiesEXT
structure is defined
as:
// Provided by VK_EXT_sample_locations
typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT {
VkStructureType sType;
void* pNext;
VkSampleCountFlags sampleLocationSampleCounts;
VkExtent2D maxSampleLocationGridSize;
float sampleLocationCoordinateRange[2];
uint32_t sampleLocationSubPixelBits;
VkBool32 variableSampleLocations;
} VkPhysicalDeviceSampleLocationsPropertiesEXT;
The members of the VkPhysicalDeviceSampleLocationsPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
sampleLocationSampleCounts
is a bitmask of VkSampleCountFlagBits indicating the sample counts supporting custom sample locations. -
maxSampleLocationGridSize
is the maximum size of the pixel grid in which sample locations can vary that is supported for all sample counts insampleLocationSampleCounts
. -
sampleLocationCoordinateRange
[2] is the range of supported sample location coordinates. -
sampleLocationSubPixelBits
is the number of bits of subpixel precision for sample locations. -
variableSampleLocations
specifies whether the sample locations used by all pipelines that will be bound to a command buffer during a subpass must match. If set toVK_TRUE
, the implementation supports variable sample locations in a subpass. If set toVK_FALSE
, then the sample locations must stay constant in each subpass.
If the VkPhysicalDeviceSampleLocationsPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceExternalMemoryHostPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize minImportedHostPointerAlignment;
} VkPhysicalDeviceExternalMemoryHostPropertiesEXT;
The members of the VkPhysicalDeviceExternalMemoryHostPropertiesEXT
structure describe the following implementation-dependent limits:
If the VkPhysicalDeviceExternalMemoryHostPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX
structure
is defined as:
// Provided by VK_NVX_multiview_per_view_attributes
typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX {
VkStructureType sType;
void* pNext;
VkBool32 perViewPositionAllComponents;
} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX;
The members of the
VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX
structure
describe the following implementation-dependent limits:
If the VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX
structure is included in the pNext
chain of
VkPhysicalDeviceProperties2, it is filled with the
implementation-dependent limits.
The VkPhysicalDevicePointClippingProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDevicePointClippingProperties {
VkStructureType sType;
void* pNext;
VkPointClippingBehavior pointClippingBehavior;
} VkPhysicalDevicePointClippingProperties;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR;
The members of the VkPhysicalDevicePointClippingProperties
structure
describe the following implementation-dependent limit:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
pointClippingBehavior
is a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation.
If the VkPhysicalDevicePointClippingProperties
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_blend_operation_advanced
typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t advancedBlendMaxColorAttachments;
VkBool32 advancedBlendIndependentBlend;
VkBool32 advancedBlendNonPremultipliedSrcColor;
VkBool32 advancedBlendNonPremultipliedDstColor;
VkBool32 advancedBlendCorrelatedOverlap;
VkBool32 advancedBlendAllOperations;
} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT;
The members of the VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
advancedBlendMaxColorAttachments
is one greater than the highest color attachment index that can be used in a subpass, for a pipeline that uses an advanced blend operation. -
advancedBlendIndependentBlend
specifies whether advanced blend operations can vary per-attachment. -
advancedBlendNonPremultipliedSrcColor
specifies whether the source color can be treated as non-premultiplied. If this isVK_FALSE
, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::srcPremultiplied
must beVK_TRUE
. -
advancedBlendNonPremultipliedDstColor
specifies whether the destination color can be treated as non-premultiplied. If this isVK_FALSE
, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::dstPremultiplied
must beVK_TRUE
. -
advancedBlendCorrelatedOverlap
specifies whether the overlap mode can be treated as correlated. If this isVK_FALSE
, then VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap
must beVK_BLEND_OVERLAP_UNCORRELATED_EXT
. -
advancedBlendAllOperations
specifies whether all advanced blend operation enums are supported. See the valid usage of VkPipelineColorBlendAttachmentState.
If the VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT
structure
is included in the pNext
chain of VkPhysicalDeviceProperties2,
it is filled with the implementation-dependent limits.
The VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_vertex_attribute_divisor
typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxVertexAttribDivisor;
} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT;
The members of the VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT
structure describe the following implementation-dependent limits:
If the VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT
structure
is included in the pNext
chain of VkPhysicalDeviceProperties2,
it is filled with the implementation-dependent limits.
The VkPhysicalDeviceSamplerFilterMinmaxProperties
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
VkStructureType sType;
void* pNext;
VkBool32 filterMinmaxSingleComponentFormats;
VkBool32 filterMinmaxImageComponentMapping;
} VkPhysicalDeviceSamplerFilterMinmaxProperties;
or the equivalent
// Provided by VK_EXT_sampler_filter_minmax
typedef VkPhysicalDeviceSamplerFilterMinmaxProperties VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT;
The members of the VkPhysicalDeviceSamplerFilterMinmaxProperties
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
filterMinmaxSingleComponentFormats
is a boolean value indicating whether a minimum set of required formats support min/max filtering. -
filterMinmaxImageComponentMapping
is a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering.
If the VkPhysicalDeviceSamplerFilterMinmaxProperties
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
If filterMinmaxSingleComponentFormats
is VK_TRUE
, the following
formats must support the
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT
feature with
VK_IMAGE_TILING_OPTIMAL
, if they support
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
.
-
VK_FORMAT_R8_UNORM
-
VK_FORMAT_R8_SNORM
-
VK_FORMAT_R16_UNORM
-
VK_FORMAT_R16_SNORM
-
VK_FORMAT_R16_SFLOAT
-
VK_FORMAT_R32_SFLOAT
-
VK_FORMAT_D16_UNORM
-
VK_FORMAT_X8_D24_UNORM_PACK32
-
VK_FORMAT_D32_SFLOAT
-
VK_FORMAT_D16_UNORM_S8_UINT
-
VK_FORMAT_D24_UNORM_S8_UINT
-
VK_FORMAT_D32_SFLOAT_S8_UINT
If the format is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports min/max filtering, and that min/max filtering of the depth aspect is supported when depth compare is disabled in the sampler.
If filterMinmaxImageComponentMapping
is VK_FALSE
the component
mapping of the image view used with min/max filtering must have been
created with the r
component set to the
identity swizzle.
Only the r
component of the sampled image value is defined and the
other component values are undefined.
If filterMinmaxImageComponentMapping
is VK_TRUE
this restriction
does not apply and image component mapping works as normal.
The VkPhysicalDeviceMaintenance3Properties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMaintenance3Properties {
VkStructureType sType;
void* pNext;
uint32_t maxPerSetDescriptors;
VkDeviceSize maxMemoryAllocationSize;
} VkPhysicalDeviceMaintenance3Properties;
or the equivalent
// Provided by VK_KHR_maintenance3
typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR;
The members of the VkPhysicalDeviceMaintenance3Properties
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
maxPerSetDescriptors
is a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport. -
maxMemoryAllocationSize
is the maximum size of a memory allocation that can be created, even if there is more space available in the heap.
If the VkPhysicalDeviceMaintenance3Properties
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceMeshShaderPropertiesNV
structure is defined as:
// Provided by VK_NV_mesh_shader
typedef struct VkPhysicalDeviceMeshShaderPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t maxDrawMeshTasksCount;
uint32_t maxTaskWorkGroupInvocations;
uint32_t maxTaskWorkGroupSize[3];
uint32_t maxTaskTotalMemorySize;
uint32_t maxTaskOutputCount;
uint32_t maxMeshWorkGroupInvocations;
uint32_t maxMeshWorkGroupSize[3];
uint32_t maxMeshTotalMemorySize;
uint32_t maxMeshOutputVertices;
uint32_t maxMeshOutputPrimitives;
uint32_t maxMeshMultiviewViewCount;
uint32_t meshOutputPerVertexGranularity;
uint32_t meshOutputPerPrimitiveGranularity;
} VkPhysicalDeviceMeshShaderPropertiesNV;
The members of the VkPhysicalDeviceMeshShaderPropertiesNV
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxDrawMeshTasksCount
is the maximum number of local workgroups that can be launched by a single draw mesh tasks command. See Programmable Mesh Shading. -
maxTaskWorkGroupInvocations
is the maximum total number of task shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by theLocalSize
execution mode in shader modules or by the object decorated by theWorkgroupSize
decoration, must be less than or equal to this limit. -
maxTaskWorkGroupSize
[3] is the maximum size of a local task workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex
,y
, andz
sizes, as specified by theLocalSize
execution mode or by the object decorated by theWorkgroupSize
decoration in shader modules, must be less than or equal to the corresponding limit. -
maxTaskTotalMemorySize
is the maximum number of bytes that the task shader can use in total for shared and output memory combined. -
maxTaskOutputCount
is the maximum number of output tasks a single task shader workgroup can emit. -
maxMeshWorkGroupInvocations
is the maximum total number of mesh shader invocations in a single local workgroup. The product of the X, Y, and Z sizes, as specified by theLocalSize
execution mode in shader modules or by the object decorated by theWorkgroupSize
decoration, must be less than or equal to this limit. -
maxMeshWorkGroupSize
[3] is the maximum size of a local mesh workgroup. These three values represent the maximum local workgroup size in the X, Y, and Z dimensions, respectively. Thex
,y
, andz
sizes, as specified by theLocalSize
execution mode or by the object decorated by theWorkgroupSize
decoration in shader modules, must be less than or equal to the corresponding limit. -
maxMeshTotalMemorySize
is the maximum number of bytes that the mesh shader can use in total for shared and output memory combined. -
maxMeshOutputVertices
is the maximum number of vertices a mesh shader output can store. -
maxMeshOutputPrimitives
is the maximum number of primitives a mesh shader output can store. -
maxMeshMultiviewViewCount
is the maximum number of multi-view views a mesh shader can use. -
meshOutputPerVertexGranularity
is the granularity with which mesh vertex outputs are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal tomaxMeshTotalMemorySize
. -
meshOutputPerPrimitiveGranularity
is the granularity with which mesh outputs qualified as per-primitive are allocated. The value can be used to compute the memory size used by the mesh shader, which must be less than or equal tomaxMeshTotalMemorySize
.
If the VkPhysicalDeviceMeshShaderPropertiesNV
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceDescriptorIndexingProperties
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
VkStructureType sType;
void* pNext;
uint32_t maxUpdateAfterBindDescriptorsInAllPools;
VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
VkBool32 robustBufferAccessUpdateAfterBind;
VkBool32 quadDivergentImplicitLod;
uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
uint32_t maxPerStageUpdateAfterBindResources;
uint32_t maxDescriptorSetUpdateAfterBindSamplers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
} VkPhysicalDeviceDescriptorIndexingProperties;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkPhysicalDeviceDescriptorIndexingProperties VkPhysicalDeviceDescriptorIndexingPropertiesEXT;
The members of the VkPhysicalDeviceDescriptorIndexingProperties
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure.
-
maxUpdateAfterBindDescriptorsInAllPools
is the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
bit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation. -
shaderUniformBufferArrayNonUniformIndexingNative
is a boolean value indicating whether uniform buffer descriptors natively support nonuniform indexing. If this isVK_FALSE
, then a single dynamic instance of an instruction that nonuniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors. -
shaderSampledImageArrayNonUniformIndexingNative
is a boolean value indicating whether sampler and image descriptors natively support nonuniform indexing. If this isVK_FALSE
, then a single dynamic instance of an instruction that nonuniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors. -
shaderStorageBufferArrayNonUniformIndexingNative
is a boolean value indicating whether storage buffer descriptors natively support nonuniform indexing. If this isVK_FALSE
, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors. -
shaderStorageImageArrayNonUniformIndexingNative
is a boolean value indicating whether storage image descriptors natively support nonuniform indexing. If this isVK_FALSE
, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage images may execute multiple times in order to access all the descriptors. -
shaderInputAttachmentArrayNonUniformIndexingNative
is a boolean value indicating whether input attachment descriptors natively support nonuniform indexing. If this isVK_FALSE
, then a single dynamic instance of an instruction that nonuniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors. -
robustBufferAccessUpdateAfterBind
is a boolean value indicating whetherrobustBufferAccess
can be enabled in a device simultaneously withdescriptorBindingUniformBufferUpdateAfterBind
,descriptorBindingStorageBufferUpdateAfterBind
,descriptorBindingUniformTexelBufferUpdateAfterBind
, and/ordescriptorBindingStorageTexelBufferUpdateAfterBind
. If this isVK_FALSE
, then eitherrobustBufferAccess
must be disabled or all of these update-after-bind features must be disabled. -
quadDivergentImplicitLod
is a boolean value indicating whether implicit level of detail calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations. -
maxPerStageDescriptorUpdateAfterBindSamplers
is similar tomaxPerStageDescriptorSamplers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageDescriptorUpdateAfterBindUniformBuffers
is similar tomaxPerStageDescriptorUniformBuffers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageDescriptorUpdateAfterBindStorageBuffers
is similar tomaxPerStageDescriptorStorageBuffers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageDescriptorUpdateAfterBindSampledImages
is similar tomaxPerStageDescriptorSampledImages
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageDescriptorUpdateAfterBindStorageImages
is similar tomaxPerStageDescriptorStorageImages
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageDescriptorUpdateAfterBindInputAttachments
is similar tomaxPerStageDescriptorInputAttachments
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxPerStageUpdateAfterBindResources
is similar tomaxPerStageResources
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindSamplers
is similar tomaxDescriptorSetSamplers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindUniformBuffers
is similar tomaxDescriptorSetUniformBuffers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersDynamic
is similar tomaxDescriptorSetUniformBuffersDynamic
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindStorageBuffers
is similar tomaxDescriptorSetStorageBuffers
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindStorageBuffersDynamic
is similar tomaxDescriptorSetStorageBuffersDynamic
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindSampledImages
is similar tomaxDescriptorSetSampledImages
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindStorageImages
is similar tomaxDescriptorSetStorageImages
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetUpdateAfterBindInputAttachments
is similar tomaxDescriptorSetInputAttachments
but counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set.
If the VkPhysicalDeviceDescriptorIndexingProperties
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceInlineUniformBlockPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkPhysicalDeviceInlineUniformBlockPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxInlineUniformBlockSize;
uint32_t maxPerStageDescriptorInlineUniformBlocks;
uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
uint32_t maxDescriptorSetInlineUniformBlocks;
uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
} VkPhysicalDeviceInlineUniformBlockPropertiesEXT;
The members of the VkPhysicalDeviceInlineUniformBlockPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxInlineUniformBlockSize
is the maximum size in bytes of an inline uniform block binding. -
maxPerStageDescriptorInlineUniformBlock
is the maximum number of inline uniform block bindings that can be accessible to a single shader stage in a pipeline layout. Descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
count against this limit. Only descriptor bindings in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. -
maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks
is similar tomaxPerStageDescriptorInlineUniformBlocks
but counts descriptor bindings from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set. -
maxDescriptorSetInlineUniformBlocks
is the maximum number of inline uniform block bindings that can be included in descriptor bindings in a pipeline layout across all pipeline shader stages and descriptor set numbers. Descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
count against this limit. Only descriptor bindings in descriptor set layouts created without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set count against this limit. -
maxDescriptorSetUpdateAfterBindInlineUniformBlocks
is similar tomaxDescriptorSetInlineUniformBlocks
but counts descriptor bindings from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
bit set.
If the VkPhysicalDeviceInlineUniformBlockPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceConservativeRasterizationPropertiesEXT
structure
is defined as:
// Provided by VK_EXT_conservative_rasterization
typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT {
VkStructureType sType;
void* pNext;
float primitiveOverestimationSize;
float maxExtraPrimitiveOverestimationSize;
float extraPrimitiveOverestimationSizeGranularity;
VkBool32 primitiveUnderestimation;
VkBool32 conservativePointAndLineRasterization;
VkBool32 degenerateTrianglesRasterized;
VkBool32 degenerateLinesRasterized;
VkBool32 fullyCoveredFragmentShaderInputVariable;
VkBool32 conservativeRasterizationPostDepthCoverage;
} VkPhysicalDeviceConservativeRasterizationPropertiesEXT;
The members of the
VkPhysicalDeviceConservativeRasterizationPropertiesEXT
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
primitiveOverestimationSize
is the size in pixels the generating primitive is increased at each of its edges during conservative rasterization overestimation mode. Even with a size of 0.0, conservative rasterization overestimation rules still apply and if any part of the pixel rectangle is covered by the generating primitive, fragments are generated for the entire pixel. However implementations may make the pixel coverage area even more conservative by increasing the size of the generating primitive. -
maxExtraPrimitiveOverestimationSize
is the maximum size in pixels of extra overestimation the implementation supports in the pipeline state. A value of 0.0 means the implementation does not support any additional overestimation of the generating primitive during conservative rasterization. A value above 0.0 allows the application to further increase the size of the generating primitive during conservative rasterization overestimation. -
extraPrimitiveOverestimationSizeGranularity
is the granularity of extra overestimation that can be specified in the pipeline state between 0.0 andmaxExtraPrimitiveOverestimationSize
inclusive. A value of 0.0 means the implementation can use the smallest representable non-zero value in the screen space pixel fixed-point grid. -
primitiveUnderestimation
is true if the implementation supports theVK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
conservative rasterization mode in addition toVK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
. Otherwise the implementation only supportsVK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
. -
conservativePointAndLineRasterization
is true if the implementation supports conservative rasterization of point and line primitives as well as triangle primitives. Otherwise the implementation only supports triangle primitives. -
degenerateTrianglesRasterized
is false if the implementation culls primitives generated from triangles that become zero area after they are quantized to the fixed-point rasterization pixel grid.degenerateTrianglesRasterized
is true if these primitives are not culled and the provoking vertex attributes and depth value are used for the fragments. The primitive area calculation is done on the primitive generated from the clipped triangle if applicable. Zero area primitives are backfacing and the application can enable backface culling if desired. -
degenerateLinesRasterized
is false if the implementation culls lines that become zero length after they are quantized to the fixed-point rasterization pixel grid.degenerateLinesRasterized
is true if zero length lines are not culled and the provoking vertex attributes and depth value are used for the fragments. -
fullyCoveredFragmentShaderInputVariable
is true if the implementation supports the SPIR-V builtin fragment shader input variableFullyCoveredEXT
which specifies that conservative rasterization is enabled and the fragment area is fully covered by the generating primitive. -
conservativeRasterizationPostDepthCoverage
is true if the implementation supports conservative rasterization with thePostDepthCoverage
execution mode enabled. When supported theSampleMask
built-in input variable will reflect the coverage after the early per-fragment depth and stencil tests are applied even when conservative rasterization is enabled. OtherwisePostDepthCoverage
execution mode must not be used when conservative rasterization is enabled.
If the VkPhysicalDeviceConservativeRasterizationPropertiesEXT
structure is included in the pNext
chain of
VkPhysicalDeviceProperties2, it is filled with the
implementation-dependent limits and properties.
The VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_fragment_density_map
typedef struct VkPhysicalDeviceFragmentDensityMapPropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D minFragmentDensityTexelSize;
VkExtent2D maxFragmentDensityTexelSize;
VkBool32 fragmentDensityInvocations;
} VkPhysicalDeviceFragmentDensityMapPropertiesEXT;
The members of the VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure describe the following implementation-dependent limits:
-
minFragmentDensityTexelSize
is the minimum fragment density texel size. -
maxFragmentDensityTexelSize
is the maximum fragment density texel size. -
fragmentDensityInvocations
specifies whether the implementation may invoke additional fragment shader invocations for each covered sample.
If the VkPhysicalDeviceFragmentDensityMapPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits and properties.
The VkPhysicalDeviceFragmentDensityMap2PropertiesEXT
structure is
defined as:
// Provided by VK_EXT_fragment_density_map2
typedef struct VkPhysicalDeviceFragmentDensityMap2PropertiesEXT {
VkStructureType sType;
void* pNext;
VkBool32 subsampledLoads;
VkBool32 subsampledCoarseReconstructionEarlyAccess;
uint32_t maxSubsampledArrayLayers;
uint32_t maxDescriptorSetSubsampledSamplers;
} VkPhysicalDeviceFragmentDensityMap2PropertiesEXT;
The members of the VkPhysicalDeviceFragmentDensityMap2PropertiesEXT
structure describe the following implementation-dependent limits:
-
subsampledLoads
specifies if performing image data read with load operations on subsampled attachments will be resampled to the fragment density of the render pass -
subsampledCoarseReconstructionEarlyAccess
specifies if performing image data read with samplers created withflags
containingVK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT
in fragment shader will trigger additional reads duringVK_PIPELINE_STAGE_VERTEX_SHADER_BIT
-
maxSubsampledArrayLayers
is the maximum number of VkImageView array layers for usages supporting subsampled samplers -
maxDescriptorSetSubsampledSamplers
is the maximum number of subsampled samplers that can be included in a VkPipelineLayout
If the VkPhysicalDeviceFragmentDensityMap2PropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits and properties.
The VkPhysicalDeviceShaderCorePropertiesAMD
structure is defined as:
// Provided by VK_AMD_shader_core_properties
typedef struct VkPhysicalDeviceShaderCorePropertiesAMD {
VkStructureType sType;
void* pNext;
uint32_t shaderEngineCount;
uint32_t shaderArraysPerEngineCount;
uint32_t computeUnitsPerShaderArray;
uint32_t simdPerComputeUnit;
uint32_t wavefrontsPerSimd;
uint32_t wavefrontSize;
uint32_t sgprsPerSimd;
uint32_t minSgprAllocation;
uint32_t maxSgprAllocation;
uint32_t sgprAllocationGranularity;
uint32_t vgprsPerSimd;
uint32_t minVgprAllocation;
uint32_t maxVgprAllocation;
uint32_t vgprAllocationGranularity;
} VkPhysicalDeviceShaderCorePropertiesAMD;
The members of the VkPhysicalDeviceShaderCorePropertiesAMD
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderEngineCount
is an unsigned integer value indicating the number of shader engines found inside the shader core of the physical device. -
shaderArraysPerEngineCount
is an unsigned integer value indicating the number of shader arrays inside a shader engine. Each shader array has its own scan converter, set of compute units, and a render back end (color and depth buffers). Shader arrays within a shader engine share shader processor input (wave launcher) and shader export (export buffer) units. Currently, a shader engine can have one or two shader arrays. -
computeUnitsPerShaderArray
is an unsigned integer value indicating the physical number of compute units within a shader array. The active number of compute units in a shader array may be lower. A compute unit houses a set of SIMDs along with a sequencer module and a local data store. -
simdPerComputeUnit
is an unsigned integer value indicating the number of SIMDs inside a compute unit. Each SIMD processes a single instruction at a time. -
wavefrontSize
is an unsigned integer value indicating the maximum size of a subgroup. -
sgprsPerSimd
is an unsigned integer value indicating the number of physical Scalar General Purpose Registers (SGPRs) per SIMD. -
minSgprAllocation
is an unsigned integer value indicating the minimum number of SGPRs allocated for a wave. -
maxSgprAllocation
is an unsigned integer value indicating the maximum number of SGPRs allocated for a wave. -
sgprAllocationGranularity
is an unsigned integer value indicating the granularity of SGPR allocation for a wave. -
vgprsPerSimd
is an unsigned integer value indicating the number of physical Vector General Purpose Registers (VGPRs) per SIMD. -
minVgprAllocation
is an unsigned integer value indicating the minimum number of VGPRs allocated for a wave. -
maxVgprAllocation
is an unsigned integer value indicating the maximum number of VGPRs allocated for a wave. -
vgprAllocationGranularity
is an unsigned integer value indicating the granularity of VGPR allocation for a wave.
If the VkPhysicalDeviceShaderCorePropertiesAMD
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceShaderCoreProperties2AMD
structure is defined as:
// Provided by VK_AMD_shader_core_properties2
typedef struct VkPhysicalDeviceShaderCoreProperties2AMD {
VkStructureType sType;
void* pNext;
VkShaderCorePropertiesFlagsAMD shaderCoreFeatures;
uint32_t activeComputeUnitCount;
} VkPhysicalDeviceShaderCoreProperties2AMD;
The members of the VkPhysicalDeviceShaderCoreProperties2AMD
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderCoreFeatures
is a bitmask of VkShaderCorePropertiesFlagBitsAMD indicating the set of features supported by the shader core. -
activeComputeUnitCount
is an unsigned integer value indicating the number of compute units that have been enabled.
If the VkPhysicalDeviceShaderCoreProperties2AMD
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
Bits for this type may be defined by future extensions, or new versions of
the VK_AMD_shader_core_properties2
extension.
Possible values of the flags
member of
VkShaderCorePropertiesFlagsAMD are:
// Provided by VK_AMD_shader_core_properties2
typedef enum VkShaderCorePropertiesFlagBitsAMD {
} VkShaderCorePropertiesFlagBitsAMD;
// Provided by VK_AMD_shader_core_properties2
typedef VkFlags VkShaderCorePropertiesFlagsAMD;
VkShaderCorePropertiesFlagsAMD
is a bitmask type for providing zero or
more VkShaderCorePropertiesFlagBitsAMD.
The VkPhysicalDeviceDepthStencilResolveProperties
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
VkStructureType sType;
void* pNext;
VkResolveModeFlags supportedDepthResolveModes;
VkResolveModeFlags supportedStencilResolveModes;
VkBool32 independentResolveNone;
VkBool32 independentResolve;
} VkPhysicalDeviceDepthStencilResolveProperties;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkPhysicalDeviceDepthStencilResolveProperties VkPhysicalDeviceDepthStencilResolvePropertiesKHR;
The members of the VkPhysicalDeviceDepthStencilResolveProperties
structure describe the following implementation-dependent limits:
-
supportedDepthResolveModes
is a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
must be included in the set but implementations may support additional modes. -
supportedStencilResolveModes
is a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BIT
must be included in the set but implementations may support additional modes.VK_RESOLVE_MODE_AVERAGE_BIT
must not be included in the set. -
independentResolveNone
isVK_TRUE
if the implementation supports setting the depth and stencil resolve modes to different values when one of those modes isVK_RESOLVE_MODE_NONE
. Otherwise the implementation only supports setting both modes to the same value. -
independentResolve
isVK_TRUE
if the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode toVK_RESOLVE_MODE_NONE
. An implementation that supportsindependentResolve
must also supportindependentResolveNone
.
The VkPhysicalDevicePerformanceQueryPropertiesKHR
structure is defined
as:
// Provided by VK_KHR_performance_query
typedef struct VkPhysicalDevicePerformanceQueryPropertiesKHR {
VkStructureType sType;
void* pNext;
VkBool32 allowCommandBufferQueryCopies;
} VkPhysicalDevicePerformanceQueryPropertiesKHR;
The members of the VkPhysicalDevicePerformanceQueryPropertiesKHR
structure describe the following implementation-dependent properties:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
allowCommandBufferQueryCopies
isVK_TRUE
if the performance query pools are allowed to be used with vkCmdCopyQueryPoolResults.
If the VkPhysicalDevicePerformanceQueryPropertiesKHR
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent properties.
The VkPhysicalDeviceShadingRateImagePropertiesNV
structure is defined
as:
// Provided by VK_NV_shading_rate_image
typedef struct VkPhysicalDeviceShadingRateImagePropertiesNV {
VkStructureType sType;
void* pNext;
VkExtent2D shadingRateTexelSize;
uint32_t shadingRatePaletteSize;
uint32_t shadingRateMaxCoarseSamples;
} VkPhysicalDeviceShadingRateImagePropertiesNV;
The members of the VkPhysicalDeviceShadingRateImagePropertiesNV
structure describe the following implementation-dependent properties related
to the shading rate image feature:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shadingRateTexelSize
indicates the width and height of the portion of the framebuffer corresponding to each texel in the shading rate image. -
shadingRatePaletteSize
indicates the maximum number of palette entries supported for the shading rate image. -
shadingRateMaxCoarseSamples
specifies the maximum number of coverage samples supported in a single fragment. If the product of the fragment size derived from the base shading rate and the number of coverage samples per pixel exceeds this limit, the final shading rate will be adjusted so that its product does not exceed the limit.
If the VkPhysicalDeviceShadingRateImagePropertiesNV
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceTransformFeedbackPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_transform_feedback
typedef struct VkPhysicalDeviceTransformFeedbackPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxTransformFeedbackStreams;
uint32_t maxTransformFeedbackBuffers;
VkDeviceSize maxTransformFeedbackBufferSize;
uint32_t maxTransformFeedbackStreamDataSize;
uint32_t maxTransformFeedbackBufferDataSize;
uint32_t maxTransformFeedbackBufferDataStride;
VkBool32 transformFeedbackQueries;
VkBool32 transformFeedbackStreamsLinesTriangles;
VkBool32 transformFeedbackRasterizationStreamSelect;
VkBool32 transformFeedbackDraw;
} VkPhysicalDeviceTransformFeedbackPropertiesEXT;
The members of the VkPhysicalDeviceTransformFeedbackPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxTransformFeedbackStreams
is the maximum number of vertex streams that can be output from geometry shaders declared with theGeometryStreams
capability. If the implementation does not supportVkPhysicalDeviceTransformFeedbackFeaturesEXT
::geometryStreams
thenmaxTransformFeedbackStreams
must be set to1
. -
maxTransformFeedbackBuffers
is the maximum number of transform feedback buffers that can be bound for capturing shader outputs from the last vertex processing stage. -
maxTransformFeedbackBufferSize
is the maximum size that can be specified when binding a buffer for transform feedback in vkCmdBindTransformFeedbackBuffersEXT. -
maxTransformFeedbackStreamDataSize
is the maximum amount of data in bytes for each vertex that captured to one or more transform feedback buffers associated with a specific vertex stream. -
maxTransformFeedbackBufferDataSize
is the maximum amount of data in bytes for each vertex that can be captured to a specific transform feedback buffer. -
maxTransformFeedbackBufferDataStride
is the maximum stride between each capture of vertex data to the buffer. -
transformFeedbackQueries
is true if the implementation supports theVK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
query type.transformFeedbackQueries
is false if queries of this type cannot be created. -
transformFeedbackStreamsLinesTriangles
is true if the implementation supports the geometry shaderOpExecutionMode
ofOutputLineStrip
andOutputTriangleStrip
in addition toOutputPoints
when more than one vertex stream is output. IftransformFeedbackStreamsLinesTriangles
is false the implementation only supports anOpExecutionMode
ofOutputPoints
when more than one vertex stream is output from the geometry shader. -
transformFeedbackRasterizationStreamSelect
is true if the implementation supports theGeometryStreams
SPIR-V capability and the application can use VkPipelineRasterizationStateStreamCreateInfoEXT to modify which vertex stream output is used for rasterization. Otherwise vertex stream0
must always be used for rasterization. -
transformFeedbackDraw
is true if the implementation supports the vkCmdDrawIndirectByteCountEXT function otherwise the function must not be called.
If the VkPhysicalDeviceTransformFeedbackPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits and properties.
The VkPhysicalDeviceRayTracingPropertiesNV
structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t shaderGroupHandleSize;
uint32_t maxRecursionDepth;
uint32_t maxShaderGroupStride;
uint32_t shaderGroupBaseAlignment;
uint64_t maxGeometryCount;
uint64_t maxInstanceCount;
uint64_t maxTriangleCount;
uint32_t maxDescriptorSetAccelerationStructures;
} VkPhysicalDeviceRayTracingPropertiesNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderGroupHandleSize
size in bytes of the shader header. -
maxRecursionDepth
is the maximum number of levels of recursion allowed in a trace command. -
maxShaderGroupStride
is the maximum stride in bytes allowed between shader groups in the SBT. -
shaderGroupBaseAlignment
is the required alignment in bytes for the base of the SBTs. -
maxGeometryCount
is the maximum number of geometries in the bottom level acceleration structure. -
maxInstanceCount
is the maximum number of instances in the top level acceleration structure. -
maxTriangleCount
is the maximum number of triangles in all geometries in the bottom level acceleration structure. -
maxDescriptorSetAccelerationStructures
is the maximum number of acceleration structure descriptors that are allowed in a descriptor set.
If the VkPhysicalDeviceRayTracingPropertiesNV
structure is included in
the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesKHR.
The VkPhysicalDeviceRayTracingPropertiesKHR
structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkPhysicalDeviceRayTracingPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t shaderGroupHandleSize;
uint32_t maxRecursionDepth;
uint32_t maxShaderGroupStride;
uint32_t shaderGroupBaseAlignment;
uint64_t maxGeometryCount;
uint64_t maxInstanceCount;
uint64_t maxPrimitiveCount;
uint32_t maxDescriptorSetAccelerationStructures;
uint32_t shaderGroupHandleCaptureReplaySize;
} VkPhysicalDeviceRayTracingPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
shaderGroupHandleSize
size in bytes of the shader header. -
maxRecursionDepth
is the maximum number of levels of recursion allowed in a trace command. -
maxShaderGroupStride
is the maximum stride in bytes allowed between shader groups in the SBT. -
shaderGroupBaseAlignment
is the required alignment in bytes for the base of the SBTs. -
maxGeometryCount
is the maximum number of geometries in the bottom level acceleration structure. -
maxInstanceCount
is the maximum number of instances in the top level acceleration structure. -
maxPrimitiveCount
is the maximum number of triangles or AABBs in all geometries in the bottom level acceleration structure. -
maxDescriptorSetAccelerationStructures
is the maximum number of acceleration structure descriptors that are allowed in a descriptor set. -
shaderGroupHandleCaptureReplaySize
is the number of bytes for the information required to do capture and replay for shader group handles.
If the VkPhysicalDeviceRayTracingPropertiesKHR
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
Limits specified by this structure must match those specified with the same name in VkPhysicalDeviceRayTracingPropertiesNV.
The VkPhysicalDeviceCooperativeMatrixPropertiesNV
structure is defined
as:
// Provided by VK_NV_cooperative_matrix
typedef struct VkPhysicalDeviceCooperativeMatrixPropertiesNV {
VkStructureType sType;
void* pNext;
VkShaderStageFlags cooperativeMatrixSupportedStages;
} VkPhysicalDeviceCooperativeMatrixPropertiesNV;
The members of the VkPhysicalDeviceCooperativeMatrixPropertiesNV
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
cooperativeMatrixSupportedStages
is a bitfield of VkShaderStageFlagBits describing the shader stages that cooperative matrix instructions are supported in.cooperativeMatrixSupportedStages
will have theVK_SHADER_STAGE_COMPUTE_BIT
bit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT
.
If the VkPhysicalDeviceCooperativeMatrixPropertiesNV
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is defined
as:
// Provided by VK_NV_shader_sm_builtins
typedef struct VkPhysicalDeviceShaderSMBuiltinsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t shaderSMCount;
uint32_t shaderWarpsPerSM;
} VkPhysicalDeviceShaderSMBuiltinsPropertiesNV;
The members of the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure describe the following implementation-dependent limits:
If the VkPhysicalDeviceShaderSMBuiltinsPropertiesNV
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_texel_buffer_alignment
typedef struct VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
} VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT;
The members of the VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
storageTexelBufferOffsetAlignmentBytes
is a byte alignment that is sufficient for a storage texel buffer of any format. -
storageTexelBufferOffsetSingleTexelAlignment
indicates whether single texel alignment is sufficient for a storage texel buffer of any format. -
uniformTexelBufferOffsetAlignmentBytes
is a byte alignment that is sufficient for a uniform texel buffer of any format. -
uniformTexelBufferOffsetSingleTexelAlignment
indicates whether single texel alignment is sufficient for a uniform texel buffer of any format.
If the VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
If the single texel alignment property is VK_FALSE
, then the buffer
view’s offset must be aligned to the corresponding byte alignment value.
If the single texel alignment property is VK_TRUE
, then the buffer
view’s offset must be aligned to the lesser of the corresponding byte
alignment value or the size of a single texel, based on
VkBufferViewCreateInfo::format
.
If the size of a single texel is a multiple of three bytes, then the size of
a single component of the format is used instead.
These limits must not advertise a larger alignment than the
required maximum minimum value of
VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment
, for any
format that supports use as a texel buffer.
To query the timeline semaphore properties of a physical device, add a
VkPhysicalDeviceTimelineSemaphoreProperties structure to the
pNext
chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceTimelineSemaphoreProperties
structure is defined
as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
VkStructureType sType;
void* pNext;
uint64_t maxTimelineSemaphoreValueDifference;
} VkPhysicalDeviceTimelineSemaphoreProperties;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkPhysicalDeviceTimelineSemaphoreProperties VkPhysicalDeviceTimelineSemaphorePropertiesKHR;
The members of the VkPhysicalDeviceTimelineSemaphoreProperties
structure describe the following implementation-dependent limits:
The VkPhysicalDeviceLineRasterizationPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_line_rasterization
typedef struct VkPhysicalDeviceLineRasterizationPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t lineSubPixelPrecisionBits;
} VkPhysicalDeviceLineRasterizationPropertiesEXT;
The members of the VkPhysicalDeviceLineRasterizationPropertiesEXT
structure describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
lineSubPixelPrecisionBits
is the number of bits of subpixel precision in framebuffer coordinates xf and yf when rasterizing line segments.
If the VkPhysicalDeviceLineRasterizationPropertiesEXT
structure is
included in the pNext
chain of VkPhysicalDeviceProperties2, it
is filled with the implementation-dependent limits.
The VkPhysicalDeviceRobustness2PropertiesEXT
structure is defined as:
// Provided by VK_EXT_robustness2
typedef struct VkPhysicalDeviceRobustness2PropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize robustStorageBufferAccessSizeAlignment;
VkDeviceSize robustUniformBufferAccessSizeAlignment;
} VkPhysicalDeviceRobustness2PropertiesEXT;
The members of the VkPhysicalDeviceRobustness2PropertiesEXT
structure
describe the following implementation-dependent limits:
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
robustStorageBufferAccessSizeAlignment
is the number of bytes that the range of a storage buffer descriptor is rounded up to when used for bounds-checking whenrobustBufferAccess2
is enabled. This value is either 1 or 4. -
robustUniformBufferAccessSizeAlignment
is the number of bytes that the range of a uniform buffer descriptor is rounded up to when used for bounds-checking whenrobustBufferAccess2
is enabled. This value is a power of two in the range [1, 256].
If the VkPhysicalDeviceRobustness2PropertiesEXT
structure is included
in the pNext
chain of VkPhysicalDeviceProperties2, it is filled
with the implementation-dependent limits.
The VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV
structure is
defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t maxGraphicsShaderGroupCount;
uint32_t maxIndirectSequenceCount;
uint32_t maxIndirectCommandsTokenCount;
uint32_t maxIndirectCommandsStreamCount;
uint32_t maxIndirectCommandsTokenOffset;
uint32_t maxIndirectCommandsStreamStride;
uint32_t minSequencesCountBufferOffsetAlignment;
uint32_t minSequencesIndexBufferOffsetAlignment;
uint32_t minIndirectCommandsBufferOffsetAlignment;
} VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxGraphicsShaderGroupCount
is the maximum number of shader groups in VkGraphicsPipelineShaderGroupsCreateInfoNV. -
maxIndirectSequenceCount
is the maximum number of sequences in VkGeneratedCommandsInfoNV and in VkGeneratedCommandsMemoryRequirementsInfoNV. -
maxIndirectCommandsLayoutTokenCount
is the maximum number of tokens in VkIndirectCommandsLayoutCreateInfoNV. -
maxIndirectCommandsStreamCount
is the maximum number of streams in VkIndirectCommandsLayoutCreateInfoNV. -
maxIndirectCommandsTokenOffset
is the maximum offset inVkIndirectCommandsLayoutTokenNV
. -
maxIndirectCommandsStreamStride
is the maximum stream stride in VkIndirectCommandsLayoutCreateInfoNV. -
minSequenceCountBufferOffsetAlignment
is the minimum alignment for memory addresses optionally used inVkGeneratedCommandsInfoNV
. -
minSequenceIndexBufferOffsetAlignment
is the minimum alignment for memory addresses optionally used inVkGeneratedCommandsInfoNV
. -
minIndirectCommandsBufferOffsetAlignment
is the minimum alignment for memory addresses used inVkIndirectCommandsStreamNV
and as preprocess buffer inVkGeneratedCommandsInfoNV
.
39.1. Limit Requirements
The following table specifies the required minimum/maximum for all Vulkan graphics implementations. Where a limit corresponds to a fine-grained device feature which is optional, the feature name is listed with two required limits, one when the feature is supported and one when it is not supported. If an implementation supports a feature, the limits reported are the same whether or not the feature is enabled.
Type | Limit | Feature |
---|---|---|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
|
|
|
- |
|
|
- |
3 × |
|
- |
|
|
- |
3 × |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
- |
|
|
|
|
|
|
2 × |
|
- |
2 × |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
- |
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
- |
2 × |
|
|
2 × |
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||
|
||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Limit | Unsupported Limit | Supported Limit | Limit Type1 |
---|---|---|---|
|
- |
4096 |
min |
|
- |
4096 |
min |
|
- |
256 |
min |
|
- |
4096 |
min |
|
- |
256 |
min |
|
- |
65536 |
min |
|
- |
16384 |
min |
|
- |
227 |
min |
|
- |
128 |
min |
|
- |
4096 |
min |
|
- |
4000 |
min |
|
- |
131072 |
max |
|
0 |
231 |
min |
|
- |
4 |
min |
|
- |
16 |
min |
|
- |
12 |
min |
|
- |
4 |
min |
|
- |
16 |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
- |
128 2 |
min |
|
- |
96 8 |
min, n × PerStage |
|
- |
72 8 |
min, n × PerStage |
|
- |
8 |
min |
|
- |
24 8 |
min, n × PerStage |
|
- |
4 |
min |
|
- |
96 8 |
min, n × PerStage |
|
- |
24 8 |
min, n × PerStage |
|
- |
4 |
min |
|
- |
16 |
min |
|
- |
16 |
min |
|
- |
2047 |
min |
|
- |
2048 |
min |
|
- |
64 |
min |
|
0 |
64 |
min |
|
0 |
32 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
120 |
min |
|
0 |
2048 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
32 |
min |
|
0 |
64 |
min |
|
0 |
64 |
min |
|
0 |
256 |
min |
|
0 |
1024 |
min |
|
- |
64 |
min |
|
- |
4 |
min |
|
0 |
1 |
min |
|
- |
4 |
min |
|
- |
16384 |
min |
|
- |
(65535,65535,65535) |
min |
|
- |
128 |
min |
|
- |
(128,128,64) |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
224-1 |
232-1 |
min |
|
1 |
216-1 |
min |
|
- |
2 |
min |
|
1 |
16 |
min |
|
1 |
16 |
min |
|
- |
(4096,4096) 3 |
min |
|
- |
(-8192,8191) 4 |
(max,min) |
|
- |
0 |
min |
|
- |
64 |
min |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
-8 |
max |
|
- |
7 |
min |
|
0 |
-8 |
max |
|
0 |
7 |
min |
|
0.0 |
-0.5 5 |
max |
|
0.0 |
0.5 - (1 ULP) 5 |
min |
|
0 |
4 5 |
min |
|
- |
4096 |
min |
|
- |
4096 |
min |
|
- |
256 |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
( |
min |
|
- |
4 |
min |
|
- |
( |
min |
|
- |
|
min |
|
- |
( |
min |
|
- |
( |
min |
|
|
( |
min |
|
- |
1 |
min |
|
- |
- |
implementation dependent |
|
- |
- |
duration |
|
0 |
8 |
min |
|
0 |
8 |
min |
|
0 |
8 |
min |
|
- |
2 |
min |
|
(1.0,1.0) |
(1.0,64.0 - ULP)6 |
(max,min) |
|
(1.0,1.0) |
(1.0,8.0 - ULP)7 |
(max,min) |
|
0.0 |
1.0 6 |
max, fixed point increment |
|
0.0 |
1.0 7 |
max, fixed point increment |
|
- |
- |
implementation dependent |
|
- |
- |
implementation dependent |
|
- |
- |
recommendation |
|
- |
- |
recommendation |
|
- |
256 |
max |
|
- |
32 |
min |
|
- |
6 |
min |
|
- |
227-1 |
min |
|
0 |
4 |
min |
|
- |
|
min |
|
- |
(1,1) |
min |
|
- |
(0.0, 0.9375) |
(max,min) |
|
- |
4 |
min |
|
- |
false |
implementation dependent |
|
- |
65536 |
max |
|
- |
- |
implementation dependent |
|
- |
- |
implementation dependent |
|
- |
- |
implementation dependent |
|
- |
1 |
min |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
1024 |
min |
|
- |
230 |
min |
|
- |
0.0 |
min |
|
- |
0.0 |
min |
|
- |
0.0 |
min |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
0 |
500000 |
min |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
09 |
500000 9 |
min |
|
09 |
12 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
4 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
72 8 9 |
min, n × PerStage |
|
09 |
8 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
4 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
500000 9 |
min |
|
09 |
4 9 |
min |
|
- |
256 |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
- |
4 |
min |
|
- |
216-1 |
min |
|
- |
216-1 |
min |
|
- |
32 |
min |
|
- |
(32,1,1) |
min |
|
- |
16384 |
min |
|
- |
216-1 |
min |
|
- |
32 |
min |
|
- |
(32,1,1) |
min |
|
- |
16384 |
min |
|
- |
256 |
min |
|
- |
256 |
min |
|
- |
1 |
min |
|
- |
- |
implementation dependent |
|
- |
- |
implementation dependent |
|
- |
1 |
min |
|
- |
1 |
min |
|
- |
227 |
min |
|
- |
512 |
min |
|
- |
512 |
min |
|
- |
512 |
min |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
false |
implementation dependent |
|
- |
(1,1) |
min |
|
- |
(1,1) |
min |
|
- |
- |
implementation dependent |
|
true |
false |
implementation dependent |
|
false |
false |
implementation dependent |
|
2 |
2 |
min |
|
1 |
1 |
min |
VkPhysicalDeviceRayTracingPropertiesNV:: |
- |
16 |
min |
VkPhysicalDeviceRayTracingPropertiesNV:: |
- |
31 |
min |
VkPhysicalDeviceRayTracingPropertiesKHR:: |
- |
32 |
exact |
VkPhysicalDeviceRayTracingPropertiesKHR:: |
- |
1 |
min |
|
- |
64 |
max |
|
- |
224-1 |
min |
|
- |
224-1 |
min |
|
- |
229-1 |
min |
|
- |
229-1 |
min |
|
- |
16 |
min |
|
- |
231-1 |
min |
|
- |
4 |
min |
|
- |
212 |
min |
|
- |
220 |
min |
|
- |
16 |
min |
|
- |
16 |
min |
|
- |
2047 |
min |
|
- |
2048 |
min |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
256 |
max |
|
- |
32 |
min |
|
- |
4 |
max |
|
- |
256 |
max |
- 1
-
The Limit Type column specifies the limit is either the minimum limit all implementations must support, the maximum limit all implementations must support, or the exact value all implementations must support. For bitmasks a minimum limit is the least bits all implementations must set, but they may have additional bits set beyond this minimum.
- 2
-
The
maxPerStageResources
must be at least the smallest of the following:-
the sum of the
maxPerStageDescriptorUniformBuffers
,maxPerStageDescriptorStorageBuffers
,maxPerStageDescriptorSampledImages
,maxPerStageDescriptorStorageImages
,maxPerStageDescriptorInputAttachments
,maxColorAttachments
limits, or -
128.
It may not be possible to reach this limit in every stage.
-
- 3
-
See
maxViewportDimensions
for the required relationship to other limits. - 4
-
See
viewportBoundsRange
for the required relationship to other limits. - 5
-
The values
minInterpolationOffset
andmaxInterpolationOffset
describe the closed interval of supported interpolation offsets: [minInterpolationOffset
,maxInterpolationOffset
]. The ULP is determined bysubPixelInterpolationOffsetBits
. IfsubPixelInterpolationOffsetBits
is 4, this provides increments of (1/24) = 0.0625, and thus the range of supported interpolation offsets would be [-0.5, 0.4375]. - 6
-
The point size ULP is determined by
pointSizeGranularity
. If thepointSizeGranularity
is 0.125, the range of supported point sizes must be at least [1.0, 63.875]. - 7
-
The line width ULP is determined by
lineWidthGranularity
. If thelineWidthGranularity
is 0.0625, the range of supported line widths must be at least [1.0, 7.9375]. - 8
-
The minimum
maxDescriptorSet*
limit is n times the corresponding specification minimummaxPerStageDescriptor*
limit, where n is the number of shader stages supported by the VkPhysicalDevice. If all shader stages are supported, n = 6 (vertex, tessellation control, tessellation evaluation, geometry, fragment, compute). - 9
-
The
UpdateAfterBind
descriptor limits must each be greater than or equal to the correspondingnon
-UpdateAfterBind limit.
39.2. Additional Multisampling Capabilities
In addition to the minimum capabilities described for (Limits) above, implementations may support additional multisampling capabilities specific to a particular sample count.
To query additional sample count specific multisampling capabilities, call:
// Provided by VK_EXT_sample_locations
void vkGetPhysicalDeviceMultisamplePropertiesEXT(
VkPhysicalDevice physicalDevice,
VkSampleCountFlagBits samples,
VkMultisamplePropertiesEXT* pMultisampleProperties);
-
physicalDevice
is the physical device from which to query the additional multisampling capabilities. -
samples
is the sample count to query the capabilities for. -
pMultisampleProperties
is a pointer to a VkMultisamplePropertiesEXT structure in which information about the additional multisampling capabilities specific to the sample count is returned.
The VkMultisamplePropertiesEXT
structure is defined as
// Provided by VK_EXT_sample_locations
typedef struct VkMultisamplePropertiesEXT {
VkStructureType sType;
void* pNext;
VkExtent2D maxSampleLocationGridSize;
} VkMultisamplePropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
maxSampleLocationGridSize
is the maximum size of the pixel grid in which sample locations can vary.
If the sample count for which additional multisampling capabilities are
requested using vkGetPhysicalDeviceMultisamplePropertiesEXT
is set
in VkPhysicalDeviceSampleLocationsPropertiesEXT
::
sampleLocationSampleCounts
the
width
and height
members of
VkMultisamplePropertiesEXT
::maxSampleLocationGridSize
must be
greater than or equal to the corresponding members of
VkPhysicalDeviceSampleLocationsPropertiesEXT
::
maxSampleLocationGridSize
,
respectively, otherwise both members must be 0
.
The VkPhysicalDeviceCustomBorderColorPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_custom_border_color
typedef struct VkPhysicalDeviceCustomBorderColorPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxCustomBorderColorSamplers;
} VkPhysicalDeviceCustomBorderColorPropertiesEXT;
The members of the VkPhysicalDeviceCustomBorderColorPropertiesEXT
structure describe the following features:
40. Formats
Supported buffer and image formats may vary across implementations. A minimum set of format features are guaranteed, but others must be explicitly queried before use to ensure they are supported by the implementation.
The features for the set of formats (VkFormat) supported by the implementation are queried individually using the vkGetPhysicalDeviceFormatProperties command.
40.1. Format Definition
The following image formats can be passed to, and may be returned from Vulkan commands. The memory required to store each format is discussed with that format, and also summarized in the Representation and Texel Block Size section and the Compatible formats table.
// Provided by VK_VERSION_1_0
typedef enum VkFormat {
VK_FORMAT_UNDEFINED = 0,
VK_FORMAT_R4G4_UNORM_PACK8 = 1,
VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
VK_FORMAT_R8_UNORM = 9,
VK_FORMAT_R8_SNORM = 10,
VK_FORMAT_R8_USCALED = 11,
VK_FORMAT_R8_SSCALED = 12,
VK_FORMAT_R8_UINT = 13,
VK_FORMAT_R8_SINT = 14,
VK_FORMAT_R8_SRGB = 15,
VK_FORMAT_R8G8_UNORM = 16,
VK_FORMAT_R8G8_SNORM = 17,
VK_FORMAT_R8G8_USCALED = 18,
VK_FORMAT_R8G8_SSCALED = 19,
VK_FORMAT_R8G8_UINT = 20,
VK_FORMAT_R8G8_SINT = 21,
VK_FORMAT_R8G8_SRGB = 22,
VK_FORMAT_R8G8B8_UNORM = 23,
VK_FORMAT_R8G8B8_SNORM = 24,
VK_FORMAT_R8G8B8_USCALED = 25,
VK_FORMAT_R8G8B8_SSCALED = 26,
VK_FORMAT_R8G8B8_UINT = 27,
VK_FORMAT_R8G8B8_SINT = 28,
VK_FORMAT_R8G8B8_SRGB = 29,
VK_FORMAT_B8G8R8_UNORM = 30,
VK_FORMAT_B8G8R8_SNORM = 31,
VK_FORMAT_B8G8R8_USCALED = 32,
VK_FORMAT_B8G8R8_SSCALED = 33,
VK_FORMAT_B8G8R8_UINT = 34,
VK_FORMAT_B8G8R8_SINT = 35,
VK_FORMAT_B8G8R8_SRGB = 36,
VK_FORMAT_R8G8B8A8_UNORM = 37,
VK_FORMAT_R8G8B8A8_SNORM = 38,
VK_FORMAT_R8G8B8A8_USCALED = 39,
VK_FORMAT_R8G8B8A8_SSCALED = 40,
VK_FORMAT_R8G8B8A8_UINT = 41,
VK_FORMAT_R8G8B8A8_SINT = 42,
VK_FORMAT_R8G8B8A8_SRGB = 43,
VK_FORMAT_B8G8R8A8_UNORM = 44,
VK_FORMAT_B8G8R8A8_SNORM = 45,
VK_FORMAT_B8G8R8A8_USCALED = 46,
VK_FORMAT_B8G8R8A8_SSCALED = 47,
VK_FORMAT_B8G8R8A8_UINT = 48,
VK_FORMAT_B8G8R8A8_SINT = 49,
VK_FORMAT_B8G8R8A8_SRGB = 50,
VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
VK_FORMAT_R16_UNORM = 70,
VK_FORMAT_R16_SNORM = 71,
VK_FORMAT_R16_USCALED = 72,
VK_FORMAT_R16_SSCALED = 73,
VK_FORMAT_R16_UINT = 74,
VK_FORMAT_R16_SINT = 75,
VK_FORMAT_R16_SFLOAT = 76,
VK_FORMAT_R16G16_UNORM = 77,
VK_FORMAT_R16G16_SNORM = 78,
VK_FORMAT_R16G16_USCALED = 79,
VK_FORMAT_R16G16_SSCALED = 80,
VK_FORMAT_R16G16_UINT = 81,
VK_FORMAT_R16G16_SINT = 82,
VK_FORMAT_R16G16_SFLOAT = 83,
VK_FORMAT_R16G16B16_UNORM = 84,
VK_FORMAT_R16G16B16_SNORM = 85,
VK_FORMAT_R16G16B16_USCALED = 86,
VK_FORMAT_R16G16B16_SSCALED = 87,
VK_FORMAT_R16G16B16_UINT = 88,
VK_FORMAT_R16G16B16_SINT = 89,
VK_FORMAT_R16G16B16_SFLOAT = 90,
VK_FORMAT_R16G16B16A16_UNORM = 91,
VK_FORMAT_R16G16B16A16_SNORM = 92,
VK_FORMAT_R16G16B16A16_USCALED = 93,
VK_FORMAT_R16G16B16A16_SSCALED = 94,
VK_FORMAT_R16G16B16A16_UINT = 95,
VK_FORMAT_R16G16B16A16_SINT = 96,
VK_FORMAT_R16G16B16A16_SFLOAT = 97,
VK_FORMAT_R32_UINT = 98,
VK_FORMAT_R32_SINT = 99,
VK_FORMAT_R32_SFLOAT = 100,
VK_FORMAT_R32G32_UINT = 101,
VK_FORMAT_R32G32_SINT = 102,
VK_FORMAT_R32G32_SFLOAT = 103,
VK_FORMAT_R32G32B32_UINT = 104,
VK_FORMAT_R32G32B32_SINT = 105,
VK_FORMAT_R32G32B32_SFLOAT = 106,
VK_FORMAT_R32G32B32A32_UINT = 107,
VK_FORMAT_R32G32B32A32_SINT = 108,
VK_FORMAT_R32G32B32A32_SFLOAT = 109,
VK_FORMAT_R64_UINT = 110,
VK_FORMAT_R64_SINT = 111,
VK_FORMAT_R64_SFLOAT = 112,
VK_FORMAT_R64G64_UINT = 113,
VK_FORMAT_R64G64_SINT = 114,
VK_FORMAT_R64G64_SFLOAT = 115,
VK_FORMAT_R64G64B64_UINT = 116,
VK_FORMAT_R64G64B64_SINT = 117,
VK_FORMAT_R64G64B64_SFLOAT = 118,
VK_FORMAT_R64G64B64A64_UINT = 119,
VK_FORMAT_R64G64B64A64_SINT = 120,
VK_FORMAT_R64G64B64A64_SFLOAT = 121,
VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
VK_FORMAT_D16_UNORM = 124,
VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
VK_FORMAT_D32_SFLOAT = 126,
VK_FORMAT_S8_UINT = 127,
VK_FORMAT_D16_UNORM_S8_UINT = 128,
VK_FORMAT_D24_UNORM_S8_UINT = 129,
VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
VK_FORMAT_BC2_UNORM_BLOCK = 135,
VK_FORMAT_BC2_SRGB_BLOCK = 136,
VK_FORMAT_BC3_UNORM_BLOCK = 137,
VK_FORMAT_BC3_SRGB_BLOCK = 138,
VK_FORMAT_BC4_UNORM_BLOCK = 139,
VK_FORMAT_BC4_SNORM_BLOCK = 140,
VK_FORMAT_BC5_UNORM_BLOCK = 141,
VK_FORMAT_BC5_SNORM_BLOCK = 142,
VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
VK_FORMAT_BC7_UNORM_BLOCK = 145,
VK_FORMAT_BC7_SRGB_BLOCK = 146,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
// Provided by VK_VERSION_1_1
VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
// Provided by VK_VERSION_1_1
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
// Provided by VK_VERSION_1_1
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
// Provided by VK_VERSION_1_1
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
// Provided by VK_VERSION_1_1
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
// Provided by VK_VERSION_1_1
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
// Provided by VK_VERSION_1_1
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
// Provided by VK_VERSION_1_1
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
// Provided by VK_VERSION_1_1
VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
// Provided by VK_VERSION_1_1
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
// Provided by VK_IMG_format_pvrtc
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT = 1000066000,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT = 1000066001,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT = 1000066002,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT = 1000066003,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT = 1000066004,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT = 1000066005,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT = 1000066006,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT = 1000066007,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT = 1000066008,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT = 1000066009,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT = 1000066010,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT = 1000066011,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT = 1000066012,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT = 1000066013,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
} VkFormat;
-
VK_FORMAT_UNDEFINED
specifies that the format is not specified. -
VK_FORMAT_R4G4_UNORM_PACK8
specifies a two-component, 8-bit packed unsigned normalized format that has a 4-bit R component in bits 4..7, and a 4-bit G component in bits 0..3. -
VK_FORMAT_R4G4B4A4_UNORM_PACK16
specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit R component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit B component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_B4G4R4A4_UNORM_PACK16
specifies a four-component, 16-bit packed unsigned normalized format that has a 4-bit B component in bits 12..15, a 4-bit G component in bits 8..11, a 4-bit R component in bits 4..7, and a 4-bit A component in bits 0..3. -
VK_FORMAT_R5G6B5_UNORM_PACK16
specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit B component in bits 0..4. -
VK_FORMAT_B5G6R5_UNORM_PACK16
specifies a three-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 6-bit G component in bits 5..10, and a 5-bit R component in bits 0..4. -
VK_FORMAT_R5G5B5A1_UNORM_PACK16
specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit R component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit B component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_B5G5R5A1_UNORM_PACK16
specifies a four-component, 16-bit packed unsigned normalized format that has a 5-bit B component in bits 11..15, a 5-bit G component in bits 6..10, a 5-bit R component in bits 1..5, and a 1-bit A component in bit 0. -
VK_FORMAT_A1R5G5B5_UNORM_PACK16
specifies a four-component, 16-bit packed unsigned normalized format that has a 1-bit A component in bit 15, a 5-bit R component in bits 10..14, a 5-bit G component in bits 5..9, and a 5-bit B component in bits 0..4. -
VK_FORMAT_R8_UNORM
specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_SNORM
specifies a one-component, 8-bit signed normalized format that has a single 8-bit R component. -
VK_FORMAT_R8_USCALED
specifies a one-component, 8-bit unsigned scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SSCALED
specifies a one-component, 8-bit signed scaled integer format that has a single 8-bit R component. -
VK_FORMAT_R8_UINT
specifies a one-component, 8-bit unsigned integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SINT
specifies a one-component, 8-bit signed integer format that has a single 8-bit R component. -
VK_FORMAT_R8_SRGB
specifies a one-component, 8-bit unsigned normalized format that has a single 8-bit R component stored with sRGB nonlinear encoding. -
VK_FORMAT_R8G8_UNORM
specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SNORM
specifies a two-component, 16-bit signed normalized format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_USCALED
specifies a two-component, 16-bit unsigned scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SSCALED
specifies a two-component, 16-bit signed scaled integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_UINT
specifies a two-component, 16-bit unsigned integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SINT
specifies a two-component, 16-bit signed integer format that has an 8-bit R component in byte 0, and an 8-bit G component in byte 1. -
VK_FORMAT_R8G8_SRGB
specifies a two-component, 16-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1. -
VK_FORMAT_R8G8B8_UNORM
specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SNORM
specifies a three-component, 24-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_USCALED
specifies a three-component, 24-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SSCALED
specifies a three-component, 24-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_UINT
specifies a three-component, 24-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SINT
specifies a three-component, 24-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, and an 8-bit B component in byte 2. -
VK_FORMAT_R8G8B8_SRGB
specifies a three-component, 24-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit B component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_B8G8R8_UNORM
specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SNORM
specifies a three-component, 24-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_USCALED
specifies a three-component, 24-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SSCALED
specifies a three-component, 24-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_UINT
specifies a three-component, 24-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SINT
specifies a three-component, 24-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, and an 8-bit R component in byte 2. -
VK_FORMAT_B8G8R8_SRGB
specifies a three-component, 24-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, and an 8-bit R component stored with sRGB nonlinear encoding in byte 2. -
VK_FORMAT_R8G8B8A8_UNORM
specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SNORM
specifies a four-component, 32-bit signed normalized format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_USCALED
specifies a four-component, 32-bit unsigned scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SSCALED
specifies a four-component, 32-bit signed scaled format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_UINT
specifies a four-component, 32-bit unsigned integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SINT
specifies a four-component, 32-bit signed integer format that has an 8-bit R component in byte 0, an 8-bit G component in byte 1, an 8-bit B component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_R8G8B8A8_SRGB
specifies a four-component, 32-bit unsigned normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit B component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UNORM
specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SNORM
specifies a four-component, 32-bit signed normalized format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_USCALED
specifies a four-component, 32-bit unsigned scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SSCALED
specifies a four-component, 32-bit signed scaled format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_UINT
specifies a four-component, 32-bit unsigned integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SINT
specifies a four-component, 32-bit signed integer format that has an 8-bit B component in byte 0, an 8-bit G component in byte 1, an 8-bit R component in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_B8G8R8A8_SRGB
specifies a four-component, 32-bit unsigned normalized format that has an 8-bit B component stored with sRGB nonlinear encoding in byte 0, an 8-bit G component stored with sRGB nonlinear encoding in byte 1, an 8-bit R component stored with sRGB nonlinear encoding in byte 2, and an 8-bit A component in byte 3. -
VK_FORMAT_A8B8G8R8_UNORM_PACK32
specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SNORM_PACK32
specifies a four-component, 32-bit packed signed normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_USCALED_PACK32
specifies a four-component, 32-bit packed unsigned scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SSCALED_PACK32
specifies a four-component, 32-bit packed signed scaled integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_UINT_PACK32
specifies a four-component, 32-bit packed unsigned integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SINT_PACK32
specifies a four-component, 32-bit packed signed integer format that has an 8-bit A component in bits 24..31, an 8-bit B component in bits 16..23, an 8-bit G component in bits 8..15, and an 8-bit R component in bits 0..7. -
VK_FORMAT_A8B8G8R8_SRGB_PACK32
specifies a four-component, 32-bit packed unsigned normalized format that has an 8-bit A component in bits 24..31, an 8-bit B component stored with sRGB nonlinear encoding in bits 16..23, an 8-bit G component stored with sRGB nonlinear encoding in bits 8..15, and an 8-bit R component stored with sRGB nonlinear encoding in bits 0..7. -
VK_FORMAT_A2R10G10B10_UNORM_PACK32
specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SNORM_PACK32
specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_USCALED_PACK32
specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SSCALED_PACK32
specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_UINT_PACK32
specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2R10G10B10_SINT_PACK32
specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit R component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit B component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UNORM_PACK32
specifies a four-component, 32-bit packed unsigned normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SNORM_PACK32
specifies a four-component, 32-bit packed signed normalized format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_USCALED_PACK32
specifies a four-component, 32-bit packed unsigned scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SSCALED_PACK32
specifies a four-component, 32-bit packed signed scaled integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_UINT_PACK32
specifies a four-component, 32-bit packed unsigned integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_A2B10G10R10_SINT_PACK32
specifies a four-component, 32-bit packed signed integer format that has a 2-bit A component in bits 30..31, a 10-bit B component in bits 20..29, a 10-bit G component in bits 10..19, and a 10-bit R component in bits 0..9. -
VK_FORMAT_R16_UNORM
specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_SNORM
specifies a one-component, 16-bit signed normalized format that has a single 16-bit R component. -
VK_FORMAT_R16_USCALED
specifies a one-component, 16-bit unsigned scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SSCALED
specifies a one-component, 16-bit signed scaled integer format that has a single 16-bit R component. -
VK_FORMAT_R16_UINT
specifies a one-component, 16-bit unsigned integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SINT
specifies a one-component, 16-bit signed integer format that has a single 16-bit R component. -
VK_FORMAT_R16_SFLOAT
specifies a one-component, 16-bit signed floating-point format that has a single 16-bit R component. -
VK_FORMAT_R16G16_UNORM
specifies a two-component, 32-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SNORM
specifies a two-component, 32-bit signed normalized format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_USCALED
specifies a two-component, 32-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SSCALED
specifies a two-component, 32-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_UINT
specifies a two-component, 32-bit unsigned integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SINT
specifies a two-component, 32-bit signed integer format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16_SFLOAT
specifies a two-component, 32-bit signed floating-point format that has a 16-bit R component in bytes 0..1, and a 16-bit G component in bytes 2..3. -
VK_FORMAT_R16G16B16_UNORM
specifies a three-component, 48-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SNORM
specifies a three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_USCALED
specifies a three-component, 48-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SSCALED
specifies a three-component, 48-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_UINT
specifies a three-component, 48-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SINT
specifies a three-component, 48-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16_SFLOAT
specifies a three-component, 48-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5. -
VK_FORMAT_R16G16B16A16_UNORM
specifies a four-component, 64-bit unsigned normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SNORM
specifies a four-component, 64-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_USCALED
specifies a four-component, 64-bit unsigned scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SSCALED
specifies a four-component, 64-bit signed scaled integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_UINT
specifies a four-component, 64-bit unsigned integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SINT
specifies a four-component, 64-bit signed integer format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R16G16B16A16_SFLOAT
specifies a four-component, 64-bit signed floating-point format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, a 16-bit B component in bytes 4..5, and a 16-bit A component in bytes 6..7. -
VK_FORMAT_R32_UINT
specifies a one-component, 32-bit unsigned integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SINT
specifies a one-component, 32-bit signed integer format that has a single 32-bit R component. -
VK_FORMAT_R32_SFLOAT
specifies a one-component, 32-bit signed floating-point format that has a single 32-bit R component. -
VK_FORMAT_R32G32_UINT
specifies a two-component, 64-bit unsigned integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SINT
specifies a two-component, 64-bit signed integer format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32_SFLOAT
specifies a two-component, 64-bit signed floating-point format that has a 32-bit R component in bytes 0..3, and a 32-bit G component in bytes 4..7. -
VK_FORMAT_R32G32B32_UINT
specifies a three-component, 96-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SINT
specifies a three-component, 96-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32_SFLOAT
specifies a three-component, 96-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, and a 32-bit B component in bytes 8..11. -
VK_FORMAT_R32G32B32A32_UINT
specifies a four-component, 128-bit unsigned integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SINT
specifies a four-component, 128-bit signed integer format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R32G32B32A32_SFLOAT
specifies a four-component, 128-bit signed floating-point format that has a 32-bit R component in bytes 0..3, a 32-bit G component in bytes 4..7, a 32-bit B component in bytes 8..11, and a 32-bit A component in bytes 12..15. -
VK_FORMAT_R64_UINT
specifies a one-component, 64-bit unsigned integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SINT
specifies a one-component, 64-bit signed integer format that has a single 64-bit R component. -
VK_FORMAT_R64_SFLOAT
specifies a one-component, 64-bit signed floating-point format that has a single 64-bit R component. -
VK_FORMAT_R64G64_UINT
specifies a two-component, 128-bit unsigned integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SINT
specifies a two-component, 128-bit signed integer format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64_SFLOAT
specifies a two-component, 128-bit signed floating-point format that has a 64-bit R component in bytes 0..7, and a 64-bit G component in bytes 8..15. -
VK_FORMAT_R64G64B64_UINT
specifies a three-component, 192-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SINT
specifies a three-component, 192-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64_SFLOAT
specifies a three-component, 192-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, and a 64-bit B component in bytes 16..23. -
VK_FORMAT_R64G64B64A64_UINT
specifies a four-component, 256-bit unsigned integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SINT
specifies a four-component, 256-bit signed integer format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_R64G64B64A64_SFLOAT
specifies a four-component, 256-bit signed floating-point format that has a 64-bit R component in bytes 0..7, a 64-bit G component in bytes 8..15, a 64-bit B component in bytes 16..23, and a 64-bit A component in bytes 24..31. -
VK_FORMAT_B10G11R11_UFLOAT_PACK32
specifies a three-component, 32-bit packed unsigned floating-point format that has a 10-bit B component in bits 22..31, an 11-bit G component in bits 11..21, an 11-bit R component in bits 0..10. See Unsigned 10-Bit Floating-Point Numbers and Unsigned 11-Bit Floating-Point Numbers. -
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
specifies a three-component, 32-bit packed unsigned floating-point format that has a 5-bit shared exponent in bits 27..31, a 9-bit B component mantissa in bits 18..26, a 9-bit G component mantissa in bits 9..17, and a 9-bit R component mantissa in bits 0..8. -
VK_FORMAT_D16_UNORM
specifies a one-component, 16-bit unsigned normalized format that has a single 16-bit depth component. -
VK_FORMAT_X8_D24_UNORM_PACK32
specifies a two-component, 32-bit format that has 24 unsigned normalized bits in the depth component and, optionally:, 8 bits that are unused. -
VK_FORMAT_D32_SFLOAT
specifies a one-component, 32-bit signed floating-point format that has 32-bits in the depth component. -
VK_FORMAT_S8_UINT
specifies a one-component, 8-bit unsigned integer format that has 8-bits in the stencil component. -
VK_FORMAT_D16_UNORM_S8_UINT
specifies a two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. -
VK_FORMAT_D24_UNORM_S8_UINT
specifies a two-component, 32-bit packed format that has 8 unsigned integer bits in the stencil component, and 24 unsigned normalized bits in the depth component. -
VK_FORMAT_D32_SFLOAT_S8_UINT
specifies a two-component format that has 32 signed float bits in the depth component and 8 unsigned integer bits in the stencil component. There are optionally: 24-bits that are unused. -
VK_FORMAT_BC1_RGB_UNORM_BLOCK
specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGB_SRGB_BLOCK
specifies a three-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_BC1_RGBA_UNORM_BLOCK
specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_BC1_RGBA_SRGB_BLOCK
specifies a four-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_BC2_UNORM_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC2_SRGB_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC3_UNORM_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_BC3_SRGB_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding. -
VK_FORMAT_BC4_UNORM_BLOCK
specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_BC4_SNORM_BLOCK
specifies a one-component, block-compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. -
VK_FORMAT_BC5_UNORM_BLOCK
specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC5_SNORM_BLOCK
specifies a two-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_BC6H_UFLOAT_BLOCK
specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned floating-point RGB texel data. -
VK_FORMAT_BC6H_SFLOAT_BLOCK
specifies a three-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGB texel data. -
VK_FORMAT_BC7_UNORM_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_BC7_SRGB_BLOCK
specifies a four-component, block-compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK
specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK
specifies a three-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding. This format has no alpha and is considered opaque. -
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK
specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK
specifies a four-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGB texel data with sRGB nonlinear encoding, and provides 1 bit of alpha. -
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK
specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values. -
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK
specifies a four-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with the first 64 bits encoding alpha values followed by 64 bits encoding RGB values with sRGB nonlinear encoding applied. -
VK_FORMAT_EAC_R11_UNORM_BLOCK
specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized red texel data. -
VK_FORMAT_EAC_R11_SNORM_BLOCK
specifies a one-component, ETC2 compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of signed normalized red texel data. -
VK_FORMAT_EAC_R11G11_UNORM_BLOCK
specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_EAC_R11G11_SNORM_BLOCK
specifies a two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values. -
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_4x4_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_5x4_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x4_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×4 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_5x5_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_5x5_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 5×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_6x5_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x5_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_6x6_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_6x6_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 6×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x5_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x5_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x6_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x6_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_8x8_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_8x8_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes an 8×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 8×8 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x5_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x5_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×5 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x6_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x6_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×6 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x8_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x8_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×8 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_10x10_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_10x10_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 10×10 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_12x10_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x10_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×10 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_ASTC_12x12_UNORM_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_ASTC_12x12_SRGB_BLOCK
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT
specifies a four-component, ASTC compressed format where each 128-bit compressed texel block encodes a 12×12 rectangle of signed floating-point RGBA texel data. -
VK_FORMAT_G8B8G8R8_422_UNORM
specifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit G component for the even i coordinate in byte 0, an 8-bit B component in byte 1, an 8-bit G component for the odd i coordinate in byte 2, and an 8-bit R component in byte 3. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B8G8R8G8_422_UNORM
specifies a four-component, 32-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has an 8-bit B component in byte 0, an 8-bit G component for the even i coordinate in byte 1, an 8-bit R component in byte 2, and an 8-bit G component for the odd i coordinate in byte 3. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal and vertical dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM
specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM
specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, and a two-component, 16-bit BR plane 1 consisting of an 8-bit B component in byte 0 and an 8-bit R component in byte 1. The horizontal dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM
specifies an unsigned normalized multi-planar format that has an 8-bit G component in plane 0, an 8-bit B component in plane 1, and an 8-bit R component in plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. -
VK_FORMAT_R10X6_UNORM_PACK16
specifies a one-component, 16-bit unsigned normalized format that has a single 10-bit R component in the top 10 bits of a 16-bit word, with the bottom 6 bits unused. -
VK_FORMAT_R10X6G10X6_UNORM_2PACK16
specifies a two-component, 32-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, and a 10-bit G component in the top 10 bits of the word in bytes 2..3, with the bottom 6 bits of each word unused. -
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16
specifies a four-component, 64-bit unsigned normalized format that has a 10-bit R component in the top 10 bits of the word in bytes 0..1, a 10-bit G component in the top 10 bits of the word in bytes 2..3, a 10-bit B component in the top 10 bits of the word in bytes 4..5, and a 10-bit A component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. -
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 0..1, a 10-bit B component in the top 10 bits of the word in bytes 2..3, a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 4..5, and a 10-bit R component in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 10-bit B component in the top 10 bits of the word in bytes 0..1, a 10-bit G component for the even i coordinate in the top 10 bits of the word in bytes 2..3, a 10-bit R component in the top 10 bits of the word in bytes 4..5, and a 10-bit G component for the odd i coordinate in the top 10 bits of the word in bytes 6..7, with the bottom 6 bits of each word unused. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, the bottom 6 bits of each word unused. The horizontal and vertical dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 10-bit B component in the top 10 bits of the word in bytes 0..1, and a 10-bit R component in the top 10 bits of the word in bytes 2..3, the bottom 6 bits of each word unused. The horizontal dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 10-bit G component in the top 10 bits of each 16-bit word of plane 0, a 10-bit B component in the top 10 bits of each 16-bit word of plane 1, and a 10-bit R component in the top 10 bits of each 16-bit word of plane 2, with the bottom 6 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. -
VK_FORMAT_R12X4_UNORM_PACK16
specifies a one-component, 16-bit unsigned normalized format that has a single 12-bit R component in the top 12 bits of a 16-bit word, with the bottom 4 bits unused. -
VK_FORMAT_R12X4G12X4_UNORM_2PACK16
specifies a two-component, 32-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, and a 12-bit G component in the top 12 bits of the word in bytes 2..3, with the bottom 4 bits of each word unused. -
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16
specifies a four-component, 64-bit unsigned normalized format that has a 12-bit R component in the top 12 bits of the word in bytes 0..1, a 12-bit G component in the top 12 bits of the word in bytes 2..3, a 12-bit B component in the top 12 bits of the word in bytes 4..5, and a 12-bit A component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. -
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 0..1, a 12-bit B component in the top 12 bits of the word in bytes 2..3, a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 4..5, and a 12-bit R component in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 12-bit B component in the top 12 bits of the word in bytes 0..1, a 12-bit G component for the even i coordinate in the top 12 bits of the word in bytes 2..3, a 12-bit R component in the top 12 bits of the word in bytes 4..5, and a 12-bit G component for the odd i coordinate in the top 12 bits of the word in bytes 6..7, with the bottom 4 bits of each word unused. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, the bottom 4 bits of each word unused. The horizontal and vertical dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 12-bit B component in the top 12 bits of the word in bytes 0..1, and a 12-bit R component in the top 12 bits of the word in bytes 2..3, the bottom 4 bits of each word unused. The horizontal dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16
specifies an unsigned normalized multi-planar format that has a 12-bit G component in the top 12 bits of each 16-bit word of plane 0, a 12-bit B component in the top 12 bits of each 16-bit word of plane 1, and a 12-bit R component in the top 12 bits of each 16-bit word of plane 2, with the bottom 4 bits of each word unused. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. -
VK_FORMAT_G16B16G16R16_422_UNORM
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit G component for the even i coordinate in the word in bytes 0..1, a 16-bit B component in the word in bytes 2..3, a 16-bit G component for the odd i coordinate in the word in bytes 4..5, and a 16-bit R component in the word in bytes 6..7. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_B16G16R16G16_422_UNORM
specifies a four-component, 64-bit format containing a pair of G components, an R component, and a B component, collectively encoding a 2×1 rectangle of unsigned normalized RGB texel data. One G value is present at each i coordinate, with the B and R values shared across both G values and thus recorded at half the horizontal resolution of the image. This format has a 16-bit B component in the word in bytes 0..1, a 16-bit G component for the even i coordinate in the word in bytes 2..3, a 16-bit R component in the word in bytes 4..5, and a 16-bit G component for the odd i coordinate in the word in bytes 6..7. Images in this format must be defined with a width that is a multiple of two. For the purposes of the constraints on copy extents, this format is treated as a compressed format with a 2×1 compressed texel block. -
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM
specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal and vertical dimensions of the R and B planes are halved relative to the image dimensions, and each R and B component is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM
specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal and vertical dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which and . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width and height that is a multiple of two. -
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM
specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. The horizontal dimension of the R and B plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM
specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, and a two-component, 32-bit BR plane 1 consisting of a 16-bit B component in the word in bytes 0..1, and a 16-bit R component in the word in bytes 2..3. The horizontal dimensions of the BR plane is halved relative to the image dimensions, and each R and B value is shared with the G components for which . The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane, andVK_IMAGE_ASPECT_PLANE_1_BIT
for the BR plane. Images in this format must be defined with a width that is a multiple of two. -
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM
specifies an unsigned normalized multi-planar format that has a 16-bit G component in each 16-bit word of plane 0, a 16-bit B component in each 16-bit word of plane 1, and a 16-bit R component in each 16-bit word of plane 2. Each plane has the same dimensions and each R, G and B component contributes to a single texel. The location of each plane when this image is in linear layout can be determined via vkGetImageSubresourceLayout, usingVK_IMAGE_ASPECT_PLANE_0_BIT
for the G plane,VK_IMAGE_ASPECT_PLANE_1_BIT
for the B plane, andVK_IMAGE_ASPECT_PLANE_2_BIT
for the R plane. -
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data. -
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes an 8×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components. -
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG
specifies a four-component, PVRTC compressed format where each 64-bit compressed texel block encodes a 4×4 rectangle of unsigned normalized RGBA texel data with sRGB nonlinear encoding applied to the RGB components.
40.1.1. Compatible formats of planes of multi-planar formats
Individual planes of multi-planar formats are compatible with single-plane formats if they occupy the same number of bits per texel block. In the following table, individual planes of a multi-planar format are compatible with the format listed against the relevant plane index for that multi-planar format, and any format compatible with the listed single-plane format according to Format Compatibility Classes.
Plane | Compatible format for plane | Width relative to the width w of the plane with the largest dimensions | Height relative to the height h of the plane with the largest dimensions |
---|---|---|---|
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
2 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h/2 |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
2 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w/2 |
h |
|
|||
0 |
|
w |
h |
1 |
|
w |
h |
2 |
|
w |
h |
40.1.2. Packed Formats
For the purposes of address alignment when accessing buffer memory containing vertex attribute or texel data, the following formats are considered packed - whole texels or attributes are stored in bitfields of a single 8-, 16-, or 32-bit fundamental data type.
-
-
VK_FORMAT_R4G4_UNORM_PACK8
-
-
Packed into 16-bit data types:
-
VK_FORMAT_R4G4B4A4_UNORM_PACK16
-
VK_FORMAT_B4G4R4A4_UNORM_PACK16
-
VK_FORMAT_R5G6B5_UNORM_PACK16
-
VK_FORMAT_B5G6R5_UNORM_PACK16
-
VK_FORMAT_R5G5B5A1_UNORM_PACK16
-
VK_FORMAT_B5G5R5A1_UNORM_PACK16
-
VK_FORMAT_A1R5G5B5_UNORM_PACK16
-
-
Packed into 32-bit data types:
-
VK_FORMAT_A8B8G8R8_UNORM_PACK32
-
VK_FORMAT_A8B8G8R8_SNORM_PACK32
-
VK_FORMAT_A8B8G8R8_USCALED_PACK32
-
VK_FORMAT_A8B8G8R8_SSCALED_PACK32
-
VK_FORMAT_A8B8G8R8_UINT_PACK32
-
VK_FORMAT_A8B8G8R8_SINT_PACK32
-
VK_FORMAT_A8B8G8R8_SRGB_PACK32
-
VK_FORMAT_A2R10G10B10_UNORM_PACK32
-
VK_FORMAT_A2R10G10B10_SNORM_PACK32
-
VK_FORMAT_A2R10G10B10_USCALED_PACK32
-
VK_FORMAT_A2R10G10B10_SSCALED_PACK32
-
VK_FORMAT_A2R10G10B10_UINT_PACK32
-
VK_FORMAT_A2R10G10B10_SINT_PACK32
-
VK_FORMAT_A2B10G10R10_UNORM_PACK32
-
VK_FORMAT_A2B10G10R10_SNORM_PACK32
-
VK_FORMAT_A2B10G10R10_USCALED_PACK32
-
VK_FORMAT_A2B10G10R10_SSCALED_PACK32
-
VK_FORMAT_A2B10G10R10_UINT_PACK32
-
VK_FORMAT_A2B10G10R10_SINT_PACK32
-
VK_FORMAT_B10G11R11_UFLOAT_PACK32
-
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
-
VK_FORMAT_X8_D24_UNORM_PACK32
-
40.1.3. Identification of Formats
A “format” is represented by a single enum value. The name of a format is usually built up by using the following pattern:
VK_FORMAT_{component-format|compression-scheme}_{numeric-format}
The component-format indicates either the size of the R, G, B, and A components (if they are present) in the case of a color format, or the size of the depth (D) and stencil (S) components (if they are present) in the case of a depth/stencil format (see below). An X indicates a component that is unused, but may be present for padding.
Numeric format | SPIR-V Sampled Type | Description |
---|---|---|
|
OpTypeFloat |
The components are unsigned normalized values in the range [0,1] |
|
OpTypeFloat |
The components are signed normalized values in the range [-1,1] |
|
OpTypeFloat |
The components are unsigned integer values that get converted to floating-point in the range [0,2n-1] |
|
OpTypeFloat |
The components are signed integer values that get converted to floating-point in the range [-2n-1,2n-1-1] |
|
OpTypeInt |
The components are unsigned integer values in the range [0,2n-1] |
|
OpTypeInt |
The components are signed integer values in the range [-2n-1,2n-1-1] |
|
OpTypeFloat |
The components are unsigned floating-point numbers (used by packed, shared exponent, and some compressed formats) |
|
OpTypeFloat |
The components are signed floating-point numbers |
|
OpTypeFloat |
The R, G, and B components are unsigned normalized values that represent values using sRGB nonlinear encoding, while the A component (if one exists) is a regular unsigned normalized value |
The suffix _PACKnn
indicates that the format is packed into an
underlying type with nn bits.
The suffix _mPACKnn
is a short-hand that indicates that the format has
several components (which may or may not be stored in separate planes)
that are each packed into an underlying type with nn bits.
The suffix _BLOCK
indicates that the format is a block-compressed
format, with the representation of multiple pixels encoded interdependently
within a region.
Compression scheme | Description |
---|---|
|
Block Compression. See Block-Compressed Image Formats. |
|
Ericsson Texture Compression. See ETC Compressed Image Formats. |
|
ETC2 Alpha Compression. See ETC Compressed Image Formats. |
|
Adaptive Scalable Texture Compression (LDR Profile). See ASTC Compressed Image Formats. |
For multi-planar images, the components in separate planes are separated
by underscores, and the number of planes is indicated by the addition of a
_2PLANE
or _3PLANE
suffix.
Similarly, the separate aspects of depth-stencil formats are separated by
underscores, although these are not considered separate planes.
Formats are suffixed by _422
to indicate that planes other than the
first are reduced in size by a factor of two horizontally or that the R and
B values appear at half the horizontal frequency of the G values, _420
to indicate that planes other than the first are reduced in size by a factor
of two both horizontally and vertically, and _444
for consistency to
indicate that all three planes of a three-planar image are the same size.
Note
No common format has a single plane containing both R and B channels but does not store these channels at reduced horizontal resolution. |
40.1.4. Representation and Texel Block Size
Color formats must be represented in memory in exactly the form indicated by the format’s name. This means that promoting one format to another with more bits per component and/or additional components must not occur for color formats. Depth/stencil formats have more relaxed requirements as discussed below.
Each format has a texel block size, the number of bytes used to store one texel block (a single addressable element of an uncompressed image, or a single compressed block of a compressed image). The texel block size for each format is shown in the Compatible formats table.
The representation of non-packed formats is that the first component specified in the name of the format is in the lowest memory addresses and the last component specified is in the highest memory addresses. See Byte mappings for non-packed/compressed color formats. The in-memory ordering of bytes within a component is determined by the host endianness.
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ← Byte |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
B |
G |
R |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
B |
G |
R |
A |
|
||||||||||||
G0 |
B |
G1 |
R |
|
||||||||||||
B |
G0 |
R |
G1 |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
G0 |
B |
G1 |
R |
|
||||||||||||
B |
G0 |
R |
G1 |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
R |
G |
B |
|
|||||||||||||
R |
G |
B |
A |
|
||||||||||||
R |
|
|||||||||||||||
R |
G |
|
||||||||||||||
|
||||||||||||||||
|
Packed formats store multiple components within one underlying type. The bit representation is that the first component specified in the name of the format is in the most-significant bits and the last component specified is in the least-significant bits of the underlying type. The in-memory ordering of bytes comprising the underlying type is determined by the host endianness.
Bit | |||||||
---|---|---|---|---|---|---|---|
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||
R |
G |
||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
Bit | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
A |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
B |
G |
R |
A |
||||||||||||
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
|||||||||||||
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
B |
G |
R |
|||||||||||||
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
G |
B |
A |
||||||||||||
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
|
|||||||||||||||
B |
G |
R |
A |
||||||||||||
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
0 |
|
|||||||||||||||
A |
R |
G |
B |
||||||||||||
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
X |
||||||||||||||
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||
R |
X |
||||||||||||||
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
3 |
2 |
1 |
0 |
Bit | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
B |
G |
R |
||||||||||||||||||||||||||||
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
R |
G |
B |
||||||||||||||||||||||||||||
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
A |
B |
G |
R |
||||||||||||||||||||||||||||
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
B |
G |
R |
|||||||||||||||||||||||||||||
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
E |
B |
G |
R |
||||||||||||||||||||||||||||
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
|
|||||||||||||||||||||||||||||||
X |
D |
||||||||||||||||||||||||||||||
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
23 |
22 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
40.1.5. Depth/Stencil Formats
Depth/stencil formats are considered opaque and need not be stored in the exact number of bits per texel or component ordering indicated by the format enum. However, implementations must not substitute a different depth or stencil precision than that described in the format (e.g. D16 must not be implemented as D24 or D32).
40.1.6. Format Compatibility Classes
Uncompressed color formats are compatible with each other if they occupy the same number of bits per texel block. Compressed color formats are compatible with each other if the only difference between them is the numerical type of the uncompressed pixels (e.g. signed vs. unsigned, or SRGB vs. UNORM encoding). Each depth/stencil format is only compatible with itself. In the following table, all the formats in the same row are compatible.
Class, Texel Block Size, # Texels/Block | Formats |
---|---|
8-bit |
|
16-bit |
|
24-bit |
|
32-bit |
|
32-bit G8B8G8R8 |
|
32-bit B8G8R8G8 |
|
48-bit |
|
64-bit |
|
64-bit R10G10B10A10 |
|
64-bit G10B10G10R10 |
|
64-bit B10G10R10G10 |
|
64-bit R12G12B12A12 |
|
64-bit G12B12G12R12 |
|
64-bit B12G12R12G12 |
|
64-bit G16B16G16R16 |
|
64-bit B16G16R16G16 |
|
96-bit |
|
128-bit |
|
192-bit |
|
256-bit |
|
BC1_RGB (64 bit) |
|
BC1_RGBA (64 bit) |
|
BC2 (128 bit) |
|
BC3 (128 bit) |
|
BC4 (64 bit) |
|
BC5 (128 bit) |
|
BC6H (128 bit) |
|
BC7 (128 bit) |
|
ETC2_RGB (64 bit) |
|
ETC2_RGBA (64 bit) |
|
ETC2_EAC_RGBA (64 bit) |
|
EAC_R (64 bit) |
|
EAC_RG (128 bit) |
|
ASTC_4x4 (128 bit) |
|
ASTC_5x4 (128 bit) |
|
ASTC_5x5 (128 bit) |
|
ASTC_6x5 (128 bit) |
|
ASTC_6x6 (128 bit) |
|
ASTC_8x5 (128 bit) |
|
ASTC_8x6 (128 bit) |
|
ASTC_8x8 (128 bit) |
|
ASTC_10x5 (128 bit) |
|
ASTC_10x6 (128 bit) |
|
ASTC_10x8 (128 bit) |
|
ASTC_10x10 (128 bit) |
|
ASTC_12x10 (128 bit) |
|
ASTC_12x12 (128 bit) |
|
D16 (16 bit) |
|
D24 (32 bit) |
|
D32 (32 bit) |
|
S8 (8 bit) |
|
D16S8 (24 bit) |
|
D24S8 (32 bit) |
|
D32S8 (40 bit) |
|
8-bit 3-plane 420 |
|
8-bit 2-plane 420 |
|
8-bit 3-plane 422 |
|
8-bit 2-plane 422 |
|
8-bit 3-plane 444 |
|
10-bit 3-plane 420 |
|
10-bit 2-plane 420 |
|
10-bit 3-plane 422 |
|
10-bit 2-plane 422 |
|
10-bit 3-plane 444 |
|
12-bit 3-plane 420 |
|
12-bit 2-plane 420 |
|
12-bit 3-plane 422 |
|
12-bit 2-plane 422 |
|
12-bit 3-plane 444 |
|
16-bit 3-plane 420 |
|
16-bit 2-plane 420 |
|
16-bit 3-plane 422 |
|
16-bit 2-plane 422 |
|
16-bit 3-plane 444 |
|
40.2. Format Properties
To query supported format features which are properties of the physical device, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties* pFormatProperties);
-
physicalDevice
is the physical device from which to query the format properties. -
format
is the format whose properties are queried. -
pFormatProperties
is a pointer to a VkFormatProperties structure in which physical device properties forformat
are returned.
The VkFormatProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFormatProperties {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
VkFormatFeatureFlags bufferFeatures;
} VkFormatProperties;
-
linearTilingFeatures
is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atiling
parameter ofVK_IMAGE_TILING_LINEAR
. -
optimalTilingFeatures
is a bitmask of VkFormatFeatureFlagBits specifying features supported by images created with atiling
parameter ofVK_IMAGE_TILING_OPTIMAL
. -
bufferFeatures
is a bitmask of VkFormatFeatureFlagBits specifying features supported by buffers.
Note
If no format feature flags are supported, the format itself is not supported, and images of that format cannot be created. |
If format
is a block-compressed format, then bufferFeatures
must not support any features for the format.
If format
is not a multi-plane format then linearTilingFeatures
and optimalTilingFeatures
must not contain
VK_FORMAT_FEATURE_DISJOINT_BIT
.
Bits which can be set in the VkFormatProperties features
linearTilingFeatures
, optimalTilingFeatures
,
VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures
,
and bufferFeatures
are:
// Provided by VK_VERSION_1_0
typedef enum VkFormatFeatureFlagBits {
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000,
// Provided by VK_VERSION_1_1
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000,
// Provided by VK_VERSION_1_2
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 0x00010000,
// Provided by VK_IMG_filter_cubic
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000,
// Provided by VK_KHR_ray_tracing
VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR = 0x20000000,
// Provided by VK_EXT_fragment_density_map
VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x01000000,
// Provided by VK_KHR_maintenance1
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT,
// Provided by VK_KHR_maintenance1
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT,
// Provided by VK_EXT_sampler_filter_minmax
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
// Provided by VK_EXT_filter_cubic
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG,
} VkFormatFeatureFlagBits;
The following bits may be set in
linearTilingFeatures
, optimalTilingFeatures
, and
VkDrmFormatModifierPropertiesEXT::drmFormatModifierTilingFeatures
,
specifying that the features are supported by images or
image views
or sampler Y′CBCR conversion objects
created with the queried
vkGetPhysicalDeviceFormatProperties::format
:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
specifies that an image view can be sampled from. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
specifies that an image view can be used as a storage images. -
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT
specifies that an image view can be used as storage image that supports atomic operations. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
specifies that an image view can be used as a framebuffer color attachment and as an input attachment. -
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
specifies that an image view can be used as a framebuffer color attachment that supports blending and as an input attachment. -
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
specifies that an image view can be used as a framebuffer depth/stencil attachment and as an input attachment. -
VK_FORMAT_FEATURE_BLIT_SRC_BIT
specifies that an image can be used assrcImage
for thevkCmdBlitImage
command. -
VK_FORMAT_FEATURE_BLIT_DST_BIT
specifies that an image can be used asdstImage
for thevkCmdBlitImage
command. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
specifies that ifVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
is also set, an image view can be used with a sampler that has either ofmagFilter
orminFilter
set toVK_FILTER_LINEAR
, ormipmapMode
set toVK_SAMPLER_MIPMAP_MODE_LINEAR
. IfVK_FORMAT_FEATURE_BLIT_SRC_BIT
is also set, an image can be used as thesrcImage
to vkCmdBlitImage with afilter
ofVK_FILTER_LINEAR
. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
orVK_FORMAT_FEATURE_BLIT_SRC_BIT
.If the format being queried is a depth/stencil format, this bit only specifies that the depth aspect (not the stencil aspect) of an image of this format supports linear filtering, and that linear filtering of the depth aspect is supported whether depth compare is enabled in the sampler or not. If this bit is not present, linear filtering with depth compare disabled is unsupported and linear filtering with depth compare enabled is supported, but may compute the filtered value in an implementation-dependent manner which differs from the normal rules of linear filtering. The resulting value must be in the range [0,1] and should be proportional to, or a weighted average of, the number of comparison passes or failures.
-
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
specifies that an image can be used as a source image for copy commands. -
VK_FORMAT_FEATURE_TRANSFER_DST_BIT
specifies that an image can be used as a destination image for copy commands and clear commands. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT
specifiesVkImage
can be used as a sampled image with a min or max VkSamplerReductionMode. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
specifies thatVkImage
can be used with a sampler that has either ofmagFilter
orminFilter
set toVK_FILTER_CUBIC_EXT
, or be the source image for a blit withfilter
set toVK_FILTER_CUBIC_EXT
. This bit must only be exposed for formats that also support theVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
. If the format being queried is a depth/stencil format, this only specifies that the depth aspect is cubic filterable. -
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfoxChromaOffset
and/oryChromaOffset
ofVK_CHROMA_LOCATION_MIDPOINT
. Otherwise bothxChromaOffset
andyChromaOffset
must beVK_CHROMA_LOCATION_COSITED_EVEN
. If a format does not incorporate chroma downsampling (it is not a “422” or “420” format) but the implementation supports sampler Y′CBCR conversion for this format, the implementation must setVK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
. -
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT
specifies that an application can define a sampler Y′CBCR conversion using this format as a source, and that an image of this format can be used with a VkSamplerYcbcrConversionCreateInfoxChromaOffset
and/oryChromaOffset
ofVK_CHROMA_LOCATION_COSITED_EVEN
. Otherwise bothxChromaOffset
andyChromaOffset
must beVK_CHROMA_LOCATION_MIDPOINT
. If neitherVK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT
norVK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT
is set, the application must not define a sampler Y′CBCR conversion using this format as a source. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT
specifies that the format can do linear sampler filtering (min/magFilter) whilst sampler Y′CBCR conversion is enabled. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT
specifies that the format can have different chroma, min, and mag filters. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
specifies that reconstruction is explicit, as described in Chroma Reconstruction. If this bit is not present, reconstruction is implicit by default. -
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT
specifies that reconstruction can be forcibly made explicit by setting VkSamplerYcbcrConversionCreateInfo::forceExplicitReconstruction
toVK_TRUE
. If the format being queried supportsVK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
it must also supportVK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT
. -
VK_FORMAT_FEATURE_DISJOINT_BIT
specifies that a multi-planar image can have theVK_IMAGE_CREATE_DISJOINT_BIT
set during image creation. An implementation must not setVK_FORMAT_FEATURE_DISJOINT_BIT
for single-plane formats. -
VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT
specifies that an image view can be used as a fragment density map attachment.
The following bits may be set in bufferFeatures
, specifying that the
features are supported by buffers or buffer
views created with the queried
vkGetPhysicalDeviceProperties::format
:
-
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
specifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
descriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
specifies that the format can be used to create a buffer view that can be bound to aVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
descriptor. -
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT
specifies that atomic operations are supported onVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
with this format. -
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
specifies that the format can be used as a vertex attribute format (VkVertexInputAttributeDescription
::format
).
// Provided by VK_VERSION_1_0
typedef VkFlags VkFormatFeatureFlags;
VkFormatFeatureFlags
is a bitmask type for setting a mask of zero or
more VkFormatFeatureFlagBits.
To query supported format features which are properties of the physical device, call:
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceFormatProperties2KHR(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkFormatProperties2* pFormatProperties);
-
physicalDevice
is the physical device from which to query the format properties. -
format
is the format whose properties are queried. -
pFormatProperties
is a pointer to a VkFormatProperties2 structure in which physical device properties forformat
are returned.
vkGetPhysicalDeviceFormatProperties2
behaves similarly to
vkGetPhysicalDeviceFormatProperties, with the ability to return
extended information in a pNext
chain of output structures.
The VkFormatProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkFormatProperties2 {
VkStructureType sType;
void* pNext;
VkFormatProperties formatProperties;
} VkFormatProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkFormatProperties2 VkFormatProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
formatProperties
is a VkFormatProperties structure describing features supported by the requested format.
To obtain the list of Linux DRM format
modifiers compatible with a VkFormat, add a
VkDrmFormatModifierPropertiesListEXT structure to the pNext
chain of VkFormatProperties2.
The VkDrmFormatModifierPropertiesListEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesListEXT {
VkStructureType sType;
void* pNext;
uint32_t drmFormatModifierCount;
VkDrmFormatModifierPropertiesEXT* pDrmFormatModifierProperties;
} VkDrmFormatModifierPropertiesListEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
drmFormatModifierCount
is an inout parameter related to the number of modifiers compatible with theformat
, as described below. -
pDrmFormatModifierProperties
is eitherNULL
or an array of VkDrmFormatModifierPropertiesEXT structures.
If pDrmFormatModifierProperties
is NULL
, then the function returns
in drmFormatModifierCount
the number of modifiers compatible with the
queried format
.
Otherwise, the application must set drmFormatModifierCount
to the
length of the array pDrmFormatModifierProperties
; the function will
write at most drmFormatModifierCount
elements to the array, and will
return in drmFormatModifierCount
the number of elements written.
Among the elements in array pDrmFormatModifierProperties
, each
returned drmFormatModifier
must be unique.
The VkDrmFormatModifierPropertiesEXT structure describes properties of a VkFormat when that format is combined with a Linux DRM format modifier. These properties, like those of VkFormatProperties2, are independent of any particular image.
The VkDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkDrmFormatModifierPropertiesEXT {
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
VkFormatFeatureFlags drmFormatModifierTilingFeatures;
} VkDrmFormatModifierPropertiesEXT;
-
drmFormatModifier
is a Linux DRM format modifier. -
drmFormatModifierPlaneCount
is the number of memory planes in any image created withformat
anddrmFormatModifier
. An image’s memory planecount is distinct from its format planecount, as explained below. -
drmFormatModifierTilingFeatures
is a bitmask of VkFormatFeatureFlagBits that are supported by any image created withformat
anddrmFormatModifier
.
The returned drmFormatModifierTilingFeatures
must contain at least
one bit.
The implementation must not return DRM_FORMAT_MOD_INVALID
in
drmFormatModifier
.
An image’s memory planecount (as returned by
drmFormatModifierPlaneCount
) is distinct from its format planecount
(in the sense of multi-planar
Y′CBCR formats).
In VkImageAspectFlags, each
VK_IMAGE_ASPECT_MEMORY_PLANE
i_BIT_EXT represents a _memory plane
and each VK_IMAGE_ASPECT_PLANE
i_BIT a _format plane.
An image’s set of format planes is an ordered partition of the image’s
content into separable groups of format channels.
The ordered partition is encoded in the name of each VkFormat.
For example, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM
contains two format
planes; the first plane contains the green channel and the second plane
contains the blue channel and red channel.
If the format name does not contain PLANE
, then the format contains a
single plane; for example, VK_FORMAT_R8G8B8A8_UNORM
.
Some commands, such as vkCmdCopyBufferToImage, do not operate on all
format channels in the image, but instead operate only on the format
planes explicitly chosen by the application and operate on each format
plane independently.
An image’s set of memory planes is an ordered partition of the image’s memory rather than the image’s content. Each memory plane is a contiguous range of memory. The union of an image’s memory planes is not necessarily contiguous.
If an image is linear, then the partition is
the same for memory planes and for format planes.
Therefore, if the returned drmFormatModifier
is
DRM_FORMAT_MOD_LINEAR
, then drmFormatModifierPlaneCount
must
equal the format planecount, and drmFormatModifierTilingFeatures
must be identical to the
VkFormatProperties2::linearTilingFeatures
returned in the same
pNext
chain.
If an image is non-linear, then the partition
of the image’s memory into memory planes is implementation-specific and
may be unrelated to the partition of the image’s content into format
planes.
For example, consider an image whose format
is
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM
, tiling
is
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, whose drmFormatModifier
is not DRM_FORMAT_MOD_LINEAR
, and flags
lacks
VK_IMAGE_CREATE_DISJOINT_BIT
.
The image has 3 format planes, and commands such
vkCmdCopyBufferToImage act on each format plane independently as if
the data of each format plane were separable from the data of the other
planes.
In a straightforward implementation, the implementation may store the
image’s content in 3 adjacent memory planes where each memory plane
corresponds exactly to a format plane.
However, the implementation may also store the image’s content in a single
memory plane where all format channels are combined using an
implementation-private block-compressed format; or the implementation may
store the image’s content in a collection of 7 adjacent memory planes
using an implementation-private sharding technique.
Because the image is non-linear and non-disjoint, the implementation has
much freedom when choosing the image’s placement in memory.
The memory planecount applies to function parameters and structures only
when the API specifies an explicit requirement on
drmFormatModifierPlaneCount
.
In all other cases, the memory planecount is ignored.
40.2.1. Potential Format Features
Some valid usage conditions depend on the format features supported by an VkImage whose VkImageTiling is unknown. In such cases the exact VkFormatFeatureFlagBits supported by the VkImage cannot be determined, so the valid usage conditions are expressed in terms of the potential format features of the VkImage format.
The potential format features of a VkFormat are defined as follows:
-
The union of VkFormatFeatureFlagBits supported when the VkImageTiling is
VK_IMAGE_TILING_OPTIMAL
,VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, orVK_IMAGE_TILING_LINEAR
if VkFormat is notVK_FORMAT_UNDEFINED
-
VkAndroidHardwareBufferFormatPropertiesANDROID::
formatFeatures
of a valid external format if VkFormat isVK_FORMAT_UNDEFINED
40.3. Required Format Support
Implementations must support at least the following set of features on the listed formats. For images, these features must be supported for every VkImageType (including arrayed and cube variants) unless otherwise noted. These features are supported on existing formats without needing to advertise an extension or needing to explicitly enable them. Support for additional functionality beyond the requirements listed here is queried using the vkGetPhysicalDeviceFormatProperties command.
Note
Unless otherwise excluded below, the required formats are supported for all VkImageCreateFlags values as long as those flag values are otherwise allowed. |
The following tables show which feature bits must be supported for each
format.
Formats that are required to support
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
must also support
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT
and
VK_FORMAT_FEATURE_TRANSFER_DST_BIT
.
✓ |
This feature must be supported on the named format |
† |
This feature must be supported on at least some of the named formats, with more information in the table where the symbol appears |
‡ |
This feature must be supported with some caveats or preconditions, with more information in the table where the symbol appears |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
|||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
|||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
Format features marked with ‡ must be supported for
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
|||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
Format features marked with ‡ must be supported for
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
‡ |
✓ |
|||||||||||
|
‡ |
✓ |
|||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
‡ |
✓ |
|||||||||||
|
‡ |
✓ |
|||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
✓ |
✓ |
✓ |
✓ |
||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
‡ |
✓ |
|||||||||||
|
‡ |
✓ |
|||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||
Format features marked with ‡ must be supported for
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
||||||||||||
|
✓ |
||||||||||||
|
✓ |
||||||||||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
|
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
✓ |
|||||
If the |
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
|||||||||||||
|
✓ |
✓ |
✓ |
‡ |
✓ |
||||||||
|
✓ |
✓ |
✓ |
||||||||||
Format features marked with ‡ must be supported for
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
✓ |
✓ |
✓ |
||||||||||
|
† |
||||||||||||
|
✓ |
✓ |
† |
||||||||||
|
|||||||||||||
|
|||||||||||||
|
† |
||||||||||||
|
† |
||||||||||||
|
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
The |
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
The |
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
|
↓ |
||||||||||||
Format |
|||||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
|
† |
† |
† |
||||||||||
The |
If cubic filtering is supported,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
must be
supported for the following image view types:
-
VK_IMAGE_VIEW_TYPE_2D
-
VK_IMAGE_VIEW_TYPE_2D_ARRAY
for the following formats:
-
VK_FORMAT_R4G4_UNORM_PACK8
-
VK_FORMAT_R4G4B4A4_UNORM_PACK16
-
VK_FORMAT_B4G4R4A4_UNORM_PACK16
-
VK_FORMAT_R5G6B5_UNORM_PACK16
-
VK_FORMAT_B5G6R5_UNORM_PACK16
-
VK_FORMAT_R5G5B5A1_UNORM_PACK16
-
VK_FORMAT_B5G5R5A1_UNORM_PACK16
-
VK_FORMAT_A1R5G5B5_UNORM_PACK16
-
VK_FORMAT_R8_UNORM
-
VK_FORMAT_R8_SNORM
-
VK_FORMAT_R8_SRGB
-
VK_FORMAT_R8G8_UNORM
-
VK_FORMAT_R8G8_SNORM
-
VK_FORMAT_R8G8_SRGB
-
VK_FORMAT_R8G8B8_UNORM
-
VK_FORMAT_R8G8B8_SNORM
-
VK_FORMAT_R8G8B8_SRGB
-
VK_FORMAT_B8G8R8_UNORM
-
VK_FORMAT_B8G8R8_SNORM
-
VK_FORMAT_B8G8R8_SRGB
-
VK_FORMAT_R8G8B8A8_UNORM
-
VK_FORMAT_R8G8B8A8_SNORM
-
VK_FORMAT_R8G8B8A8_SRGB
-
VK_FORMAT_B8G8R8A8_UNORM
-
VK_FORMAT_B8G8R8A8_SNORM
-
VK_FORMAT_B8G8R8A8_SRGB
-
VK_FORMAT_A8B8G8R8_UNORM_PACK32
-
VK_FORMAT_A8B8G8R8_SNORM_PACK32
-
VK_FORMAT_A8B8G8R8_SRGB_PACK32
If ETC compressed formats are supported,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
must be
supported for the following image view types:
-
VK_IMAGE_VIEW_TYPE_2D
-
VK_IMAGE_VIEW_TYPE_2D_ARRAY
for the following additional formats:
-
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK
-
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK
If cubic filtering is supported for any other formats, the following image view types must be supported for those formats:
-
VK_IMAGE_VIEW_TYPE_2D
-
VK_IMAGE_VIEW_TYPE_2D_ARRAY
To be used with VkImageView
with subresourceRange.aspectMask
=
VK_IMAGE_ASPECT_COLOR_BIT
, sampler Y′CBCR
conversion must be enabled for the following formats:
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
|
↓ |
||||||||||
Format |
Planes |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
✓ |
✓ |
✓ |
✓ |
||||||
|
2 |
✓ |
✓ |
✓ |
✓ |
||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
1 |
||||||||||
|
1 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
|
2 |
||||||||||
|
3 |
||||||||||
Format features marked ✓ must be supported only if VkPhysicalDeviceSamplerYcbcrConversionFeatures is enabled,
and only with VkImageType |
Implementations are not required to support the
VK_IMAGE_CREATE_SPARSE_BINDING_BIT
,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT
, or
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT
VkImageCreateFlags for the
above formats that require sampler Y′CBCR
conversion.
To determine whether the implementation supports sparse image creation flags
with these formats use vkGetPhysicalDeviceImageFormatProperties or
vkGetPhysicalDeviceImageFormatProperties2.
VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT
must be supported for
the following formats if the fragment density
map feature is enabled:
-
VK_FORMAT_R8G8_UNORM
VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR
must
be supported for the following formats if the ray
tracing feature is enabled:
-
VK_FORMAT_R32G32_SFLOAT
-
VK_FORMAT_R32G32B32_SFLOAT
-
VK_FORMAT_R16G16_SFLOAT
-
VK_FORMAT_R16G16B16A16_SFLOAT
-
VK_FORMAT_R16G16_SNORM
-
VK_FORMAT_R16G16B16A16_SNORM
41. Additional Capabilities
This chapter describes additional capabilities beyond the minimum capabilities described in the (Limits and Formats chapters, including:
41.1. Additional Image Capabilities
Additional image capabilities, such as larger dimensions or additional sample counts for certain image types, or additional capabilities for linear tiling format images, are described in this section.
To query additional capabilities specific to image types, call:
// Provided by VK_VERSION_1_0
VkResult vkGetPhysicalDeviceImageFormatProperties(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkImageFormatProperties* pImageFormatProperties);
-
physicalDevice
is the physical device from which to query the image capabilities. -
format
is a VkFormat value specifying the image format, corresponding to VkImageCreateInfo::format
. -
type
is a VkImageType value specifying the image type, corresponding to VkImageCreateInfo::imageType
. -
tiling
is a VkImageTiling value specifying the image tiling, corresponding to VkImageCreateInfo::tiling
. -
usage
is a bitmask of VkImageUsageFlagBits specifying the intended usage of the image, corresponding to VkImageCreateInfo::usage
. -
flags
is a bitmask of VkImageCreateFlagBits specifying additional parameters of the image, corresponding to VkImageCreateInfo::flags
. -
pImageFormatProperties
is a pointer to a VkImageFormatProperties structure in which capabilities are returned.
The format
, type
, tiling
, usage
, and flags
parameters correspond to parameters that would be consumed by
vkCreateImage (as members of VkImageCreateInfo).
If format
is not a supported image format, or if the combination of
format
, type
, tiling
, usage
, and flags
is not
supported for images, then vkGetPhysicalDeviceImageFormatProperties
returns VK_ERROR_FORMAT_NOT_SUPPORTED
.
The limitations on an image format that are reported by
vkGetPhysicalDeviceImageFormatProperties
have the following property:
if usage1
and usage2
of type VkImageUsageFlags are such that
the bits set in usage1
are a subset of the bits set in usage2
, and
flags1
and flags2
of type VkImageCreateFlags are such that
the bits set in flags1
are a subset of the bits set in flags2
,
then the limitations for usage1
and flags1
must be no more strict
than the limitations for usage2
and flags2
, for all values of
format
, type
, and tiling
.
The VkImageFormatProperties
structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageFormatProperties {
VkExtent3D maxExtent;
uint32_t maxMipLevels;
uint32_t maxArrayLayers;
VkSampleCountFlags sampleCounts;
VkDeviceSize maxResourceSize;
} VkImageFormatProperties;
-
maxExtent
are the maximum image dimensions. See the Allowed Extent Values section below for how these values are constrained bytype
. -
maxMipLevels
is the maximum number of mipmap levels.maxMipLevels
must be equal to the number of levels in the complete mipmap chain based on themaxExtent.width
,maxExtent.height
, andmaxExtent.depth
, except when one of the following conditions is true, in which case it may instead be1
:-
vkGetPhysicalDeviceImageFormatProperties
::tiling
wasVK_IMAGE_TILING_LINEAR
-
VkPhysicalDeviceImageFormatInfo2::
tiling
wasVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
-
the VkPhysicalDeviceImageFormatInfo2::
pNext
chain included a VkPhysicalDeviceExternalImageFormatInfo structure with a handle type included in thehandleTypes
member for which mipmap image support is not required -
image
format
is one of those listed in Formats requiring sampler Y′CBCR conversion forVK_IMAGE_ASPECT_COLOR_BIT
image views -
flags
containsVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
-
-
maxArrayLayers
is the maximum number of array layers.maxArrayLayers
must be no less than VkPhysicalDeviceLimits::maxImageArrayLayers
, except when one of the following conditions is true, in which case it may instead be1
:-
tiling
isVK_IMAGE_TILING_LINEAR
-
tiling
isVK_IMAGE_TILING_OPTIMAL
andtype
isVK_IMAGE_TYPE_3D
-
format
is one of those listed in Formats requiring sampler Y′CBCR conversion forVK_IMAGE_ASPECT_COLOR_BIT
image views
-
-
If
tiling
isVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
, thenmaxArrayLayers
must not be 0. -
sampleCounts
is a bitmask of VkSampleCountFlagBits specifying all the supported sample counts for this image as described below. -
maxResourceSize
is an upper bound on the total image size in bytes, inclusive of all image subresources. Implementations may have an address space limit on total size of a resource, which is advertised by this property.maxResourceSize
must be at least 231.
Note
There is no mechanism to query the size of an image before creating it, to
compare that size against |
If the combination of parameters to
vkGetPhysicalDeviceImageFormatProperties
is not supported by the
implementation for use in vkCreateImage, then all members of
VkImageFormatProperties
will be filled with zero.
Note
Filling |
To determine the image capabilities compatible with an external memory handle type, call:
// Provided by VK_NV_external_memory_capabilities
VkResult vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
VkPhysicalDevice physicalDevice,
VkFormat format,
VkImageType type,
VkImageTiling tiling,
VkImageUsageFlags usage,
VkImageCreateFlags flags,
VkExternalMemoryHandleTypeFlagsNV externalHandleType,
VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties);
-
physicalDevice
is the physical device from which to query the image capabilities -
format
is the image format, corresponding to VkImageCreateInfo::format
. -
type
is the image type, corresponding to VkImageCreateInfo::imageType
. -
tiling
is the image tiling, corresponding to VkImageCreateInfo::tiling
. -
usage
is the intended usage of the image, corresponding to VkImageCreateInfo::usage
. -
flags
is a bitmask describing additional parameters of the image, corresponding to VkImageCreateInfo::flags
. -
externalHandleType
is either one of the bits from VkExternalMemoryHandleTypeFlagBitsNV, or 0. -
pExternalImageFormatProperties
is a pointer to a VkExternalImageFormatPropertiesNV structure in which capabilities are returned.
If externalHandleType
is 0,
pExternalImageFormatProperties->imageFormatProperties
will return the
same values as a call to vkGetPhysicalDeviceImageFormatProperties, and
the other members of pExternalImageFormatProperties
will all be 0.
Otherwise, they are filled in as described for
VkExternalImageFormatPropertiesNV.
The VkExternalImageFormatPropertiesNV
structure is defined as:
// Provided by VK_NV_external_memory_capabilities
typedef struct VkExternalImageFormatPropertiesNV {
VkImageFormatProperties imageFormatProperties;
VkExternalMemoryFeatureFlagsNV externalMemoryFeatures;
VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes;
VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes;
} VkExternalImageFormatPropertiesNV;
-
imageFormatProperties
will be filled in as when calling vkGetPhysicalDeviceImageFormatProperties, but the values returned may vary depending on the external handle type requested. -
externalMemoryFeatures
is a bitmask of VkExternalMemoryFeatureFlagBitsNV, indicating properties of the external memory handle type (vkGetPhysicalDeviceExternalImageFormatPropertiesNV::externalHandleType
) being queried, or 0 if the external memory handle type is 0. -
exportFromImportedHandleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV containing a bit set for every external handle type that may be used to create memory from which the handles of the type specified in vkGetPhysicalDeviceExternalImageFormatPropertiesNV::externalHandleType
can be exported, or 0 if the external memory handle type is 0. -
compatibleHandleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBitsNV containing a bit set for every external handle type that may be specified simultaneously with the handle type specified by vkGetPhysicalDeviceExternalImageFormatPropertiesNV::externalHandleType
when calling vkAllocateMemory, or 0 if the external memory handle type is 0.compatibleHandleTypes
will always contain vkGetPhysicalDeviceExternalImageFormatPropertiesNV::externalHandleType
Bits which can be set in
VkExternalImageFormatPropertiesNV::externalMemoryFeatures
,
indicating properties of the external memory handle type, are:
// Provided by VK_NV_external_memory_capabilities
typedef enum VkExternalMemoryFeatureFlagBitsNV {
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001,
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002,
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004,
} VkExternalMemoryFeatureFlagBitsNV;
-
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV
specifies that external memory of the specified type must be created as a dedicated allocation when used in the manner specified. -
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV
specifies that the implementation supports exporting handles of the specified type. -
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV
specifies that the implementation supports importing handles of the specified type.
// Provided by VK_NV_external_memory_capabilities
typedef VkFlags VkExternalMemoryFeatureFlagsNV;
VkExternalMemoryFeatureFlagsNV
is a bitmask type for setting a mask of
zero or more VkExternalMemoryFeatureFlagBitsNV.
To query additional capabilities specific to image types, call:
// Provided by VK_KHR_get_physical_device_properties2
VkResult vkGetPhysicalDeviceImageFormatProperties2KHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo,
VkImageFormatProperties2* pImageFormatProperties);
-
physicalDevice
is the physical device from which to query the image capabilities. -
pImageFormatInfo
is a pointer to a VkPhysicalDeviceImageFormatInfo2 structure describing the parameters that would be consumed by vkCreateImage. -
pImageFormatProperties
is a pointer to a VkImageFormatProperties2 structure in which capabilities are returned.
vkGetPhysicalDeviceImageFormatProperties2
behaves similarly to
vkGetPhysicalDeviceImageFormatProperties, with the ability to return
extended information in a pNext
chain of output structures.
The VkPhysicalDeviceImageFormatInfo2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceImageFormatInfo2 {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkImageType type;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkImageCreateFlags flags;
} VkPhysicalDeviceImageFormatInfo2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. ThepNext
chain ofVkPhysicalDeviceImageFormatInfo2
is used to provide additional image parameters tovkGetPhysicalDeviceImageFormatProperties2
. -
format
is a VkFormat value indicating the image format, corresponding to VkImageCreateInfo::format
. -
type
is a VkImageType value indicating the image type, corresponding to VkImageCreateInfo::imageType
. -
tiling
is a VkImageTiling value indicating the image tiling, corresponding to VkImageCreateInfo::tiling
. -
usage
is a bitmask of VkImageUsageFlagBits indicating the intended usage of the image, corresponding to VkImageCreateInfo::usage
. -
flags
is a bitmask of VkImageCreateFlagBits indicating additional parameters of the image, corresponding to VkImageCreateInfo::flags
.
The members of VkPhysicalDeviceImageFormatInfo2
correspond to the
arguments to vkGetPhysicalDeviceImageFormatProperties, with
sType
and pNext
added for extensibility.
The VkImageFormatProperties2
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageFormatProperties2 {
VkStructureType sType;
void* pNext;
VkImageFormatProperties imageFormatProperties;
} VkImageFormatProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkImageFormatProperties2 VkImageFormatProperties2KHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. ThepNext
chain ofVkImageFormatProperties2
is used to allow the specification of additional capabilities to be returned fromvkGetPhysicalDeviceImageFormatProperties2
. -
imageFormatProperties
is a VkImageFormatProperties structure in which capabilities are returned.
If the combination of parameters to
vkGetPhysicalDeviceImageFormatProperties2
is not supported by the
implementation for use in vkCreateImage, then all members of
imageFormatProperties
will be filled with zero.
Note
Filling |
To determine if texture gather functions that take explicit LOD and/or bias
argument values can be used with a given image format, add a
VkTextureLODGatherFormatPropertiesAMD structure to the pNext
chain of the VkImageFormatProperties2 structure in a call to
vkGetPhysicalDeviceImageFormatProperties2
.
The VkTextureLODGatherFormatPropertiesAMD
structure is defined as:
// Provided by VK_AMD_texture_gather_bias_lod
typedef struct VkTextureLODGatherFormatPropertiesAMD {
VkStructureType sType;
void* pNext;
VkBool32 supportsTextureGatherLODBiasAMD;
} VkTextureLODGatherFormatPropertiesAMD;
-
sType
is the type of this structure. -
pNext
isNULL
. -
supportsTextureGatherLODBiasAMD
tells if the image format can be used with texture gather bias/LOD functions, as introduced by theVK_AMD_texture_gather_bias_lod
extension. This field is set by the implementation. User-specified value is ignored.
To determine the image capabilities compatible with an external memory
handle type, add a VkPhysicalDeviceExternalImageFormatInfo structure
to the pNext
chain of the VkPhysicalDeviceImageFormatInfo2
structure and a VkExternalImageFormatProperties
structure to the
pNext
chain of the VkImageFormatProperties2 structure.
The VkPhysicalDeviceExternalImageFormatInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalImageFormatInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalImageFormatInfo;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
is a VkExternalMemoryHandleTypeFlagBits value specifying the memory handle type that will be used with the memory associated with the image.
If handleType
is 0, vkGetPhysicalDeviceImageFormatProperties2
will behave as if VkPhysicalDeviceExternalImageFormatInfo was not
present, and VkExternalImageFormatProperties will be ignored.
If handleType
is not compatible with the format
, type
,
tiling
, usage
, and flags
specified in
VkPhysicalDeviceImageFormatInfo2, then
vkGetPhysicalDeviceImageFormatProperties2 returns
VK_ERROR_FORMAT_NOT_SUPPORTED
.
Possible values of
VkPhysicalDeviceExternalImageFormatInfo::handleType
, specifying
an external memory handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryHandleTypeFlagBits {
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040,
// Provided by VK_EXT_external_memory_dma_buf
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400,
// Provided by VK_EXT_external_memory_host
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080,
// Provided by VK_EXT_external_memory_host
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
} VkExternalMemoryHandleTypeFlagBits;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR;
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT
specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup
,dup2
,close
, and the non-standard system calldup3
. Additionally, it must be transportable over a socket using anSCM_RIGHTS
control message. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle
,CloseHandle
,CompareObjectHandles
,GetHandleInformation
, andSetHandleInformation
. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT
specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying memory resource represented its Vulkan memory object, and will therefore become invalid when all Vulkan memory objects associated with it are destroyed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
specifies an NT handle returned byIDXGIResource1
::CreateSharedHandle
referring to a Direct3D 10 or 11 texture resource. It owns a reference to the memory used by the Direct3D resource. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT
specifies a global share handle returned byIDXGIResource
::GetSharedHandle
referring to a Direct3D 10 or 11 texture resource. It does not own a reference to the underlying Direct3D resource, and will therefore become invalid when all Vulkan memory objects and Direct3D resources associated with it are destroyed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT
specifies an NT handle returned byID3D12Device
::CreateSharedHandle
referring to a Direct3D 12 heap resource. It owns a reference to the resources used by the Direct3D heap. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
specifies an NT handle returned byID3D12Device
::CreateSharedHandle
referring to a Direct3D 12 committed resource. It owns a reference to the memory used by the Direct3D resource. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT
specifies a host pointer returned by a host memory allocation command. It does not own a reference to the underlying memory resource, and will therefore become invalid if the host memory is freed. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
specifies a host pointer to host mapped foreign memory. It does not own a reference to the underlying memory resource, and will therefore become invalid if the foreign memory is unmapped or otherwise becomes no longer available. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT
is a file descriptor for a Linux dma_buf. It owns a reference to the underlying memory resource represented by its Vulkan memory object. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
specifies anAHardwareBuffer
object defined by the Android NDK. See Android Hardware Buffers for more details of this handle type.
Some external memory handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
|
No restriction |
No restriction |
Note
The above table does not restrict the drivers and devices with which
|
Note
Even though the above table does not restrict the drivers and devices with
which |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryHandleTypeFlags;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR;
VkExternalMemoryHandleTypeFlags
is a bitmask type for setting a mask
of zero or more VkExternalMemoryHandleTypeFlagBits.
The VkExternalImageFormatProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalImageFormatProperties {
VkStructureType sType;
void* pNext;
VkExternalMemoryProperties externalMemoryProperties;
} VkExternalImageFormatProperties;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
externalMemoryProperties
is a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified image creation parameters.
The VkExternalMemoryProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryProperties {
VkExternalMemoryFeatureFlags externalMemoryFeatures;
VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
} VkExternalMemoryProperties;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR;
-
externalMemoryFeatures
is a bitmask of VkExternalMemoryFeatureFlagBits specifying the features ofhandleType
. -
exportFromImportedHandleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying which types of imported handlehandleType
can be exported from. -
compatibleHandleTypes
is a bitmask of VkExternalMemoryHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleType
when creating an image compatible with external memory.
compatibleHandleTypes
must include at least handleType
.
Inclusion of a handle type in compatibleHandleTypes
does not imply the
values returned in VkImageFormatProperties2 will be the same when
VkPhysicalDeviceExternalImageFormatInfo::handleType
is set to
that type.
The application is responsible for querying the capabilities of all handle
types intended for concurrent use in a single image and intersecting them to
obtain the compatible set of capabilities.
Bits which may be set in
VkExternalMemoryProperties::externalMemoryFeatures
, specifying
features of an external memory handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalMemoryFeatureFlagBits {
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001,
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002,
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT,
// Provided by VK_KHR_external_memory_capabilities
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT,
} VkExternalMemoryFeatureFlagBits;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR;
-
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT
specifies that images or buffers created with the specified parameters and handle type must use the mechanisms defined by VkMemoryDedicatedRequirements and VkMemoryDedicatedAllocateInfo to create (or import) a dedicated allocation for the image or buffer. -
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT
specifies that handles of this type can be exported from Vulkan memory objects. -
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT
specifies that handles of this type can be imported as Vulkan memory objects.
Because their semantics in external APIs roughly align with that of an image
or buffer with a dedicated allocation in Vulkan, implementations are
required to report VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT
for
the following external handle types:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
for images only
Implementations must not report
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT
for buffers with
external handle type
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
.
Implementations must not report
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT
for images or buffers
with external handle type
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT
, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalMemoryFeatureFlags;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR;
VkExternalMemoryFeatureFlags
is a bitmask type for setting a mask of
zero or more VkExternalMemoryFeatureFlagBits.
To query the image capabilities that are compatible with a
Linux DRM format modifier, set
VkPhysicalDeviceImageFormatInfo2::tiling
to
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
and add a
VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure to the
pNext
chain of VkPhysicalDeviceImageFormatInfo2.
The VkPhysicalDeviceImageDrmFormatModifierInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkPhysicalDeviceImageDrmFormatModifierInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkPhysicalDeviceImageDrmFormatModifierInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
drmFormatModifier
is the image’s Linux DRM format modifier, corresponding to VkImageDrmFormatModifierExplicitCreateInfoEXT::modifier
or to VkImageDrmFormatModifierListCreateInfoEXT::pModifiers
. -
sharingMode
specifies how the image will be accessed by multiple queue families. -
queueFamilyIndexCount
is the number of entries in thepQueueFamilyIndices
array. -
pQueueFamilyIndices
is a list of queue families that will access the image (ignored ifsharingMode
is notVK_SHARING_MODE_CONCURRENT
).
If the drmFormatModifier
is incompatible with the parameters specified
in VkPhysicalDeviceImageFormatInfo2 and its pNext
chain, then
vkGetPhysicalDeviceImageFormatProperties2 returns
VK_ERROR_FORMAT_NOT_SUPPORTED
.
The implementation must support the query of any drmFormatModifier
,
including unknown and invalid modifier values.
To determine the number of combined image samplers required to support a
multi-planar format, add VkSamplerYcbcrConversionImageFormatProperties
to the pNext
chain of the VkImageFormatProperties2 structure in
a call to vkGetPhysicalDeviceImageFormatProperties2
.
The VkSamplerYcbcrConversionImageFormatProperties
structure is defined
as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionImageFormatProperties {
VkStructureType sType;
void* pNext;
uint32_t combinedImageSamplerDescriptorCount;
} VkSamplerYcbcrConversionImageFormatProperties;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
combinedImageSamplerDescriptorCount
is the number of combined image sampler descriptors that the implementation uses to access the format.
combinedImageSamplerDescriptorCount
is a number between 1 and the
number of planes in the format.
A descriptor set layout binding with immutable Y′CBCR conversion samplers
will have a maximum combinedImageSamplerDescriptorCount
which is the
maximum across all formats supported by its samplers of the
combinedImageSamplerDescriptorCount
for each format.
Descriptor sets with that layout will internally use that maximum
combinedImageSamplerDescriptorCount
descriptors for each descriptor in
the binding.
This expanded number of descriptors will be consumed from the descriptor
pool when a descriptor set is allocated, and counts towards the
maxDescriptorSetSamplers
, maxDescriptorSetSampledImages
,
maxPerStageDescriptorSamplers
, and
maxPerStageDescriptorSampledImages
limits.
Note
All descriptors in a binding use the same maximum
For example, consider a descriptor set layout binding with two descriptors
and immutable samplers for multi-planar formats that have
|
To obtain optimal Android hardware buffer usage flags for specific image
creation parameters, add a VkAndroidHardwareBufferUsageANDROID
structure to the pNext
chain of a VkImageFormatProperties2
structure passed to vkGetPhysicalDeviceImageFormatProperties2.
This structure is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferUsageANDROID {
VkStructureType sType;
void* pNext;
uint64_t androidHardwareBufferUsage;
} VkAndroidHardwareBufferUsageANDROID;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
androidHardwareBufferUsage
returns the Android hardware buffer usage flags.
The androidHardwareBufferUsage
field must include Android hardware
buffer usage flags listed in the
AHardwareBuffer Usage
Equivalence table when the corresponding Vulkan image usage or image
creation flags are included in the usage
or flags
fields of
VkPhysicalDeviceImageFormatInfo2.
It must include at least one GPU usage flag
(AHARDWAREBUFFER_USAGE_GPU_
*), even if none of the corresponding Vulkan
usages or flags are requested.
Note
Requiring at least one GPU usage flag ensures that Android hardware buffer memory will be allocated in a memory pool accessible to the Vulkan implementation, and that specializing the memory layout based on usage flags does not prevent it from being compatible with Vulkan. Implementations may avoid unnecessary restrictions caused by this requirement by using vendor usage flags to indicate that only the Vulkan uses indicated in VkImageFormatProperties2 are required. |
To determine if cubic filtering can be used with a given image format and a
given image view type add a
VkPhysicalDeviceImageViewImageFormatInfoEXT structure to the
pNext
chain of the VkPhysicalDeviceImageFormatInfo2 structure,
and a VkFilterCubicImageViewImageFormatPropertiesEXT structure to the
pNext
chain of the VkImageFormatProperties2 structure.
The VkPhysicalDeviceImageViewImageFormatInfoEXT
structure is defined
as:
// Provided by VK_EXT_filter_cubic
typedef struct VkPhysicalDeviceImageViewImageFormatInfoEXT {
VkStructureType sType;
void* pNext;
VkImageViewType imageViewType;
} VkPhysicalDeviceImageViewImageFormatInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
imageViewType
is a VkImageViewType value specifying the type of the image view.
The VkFilterCubicImageViewImageFormatPropertiesEXT
structure is
defined as:
// Provided by VK_EXT_filter_cubic
typedef struct VkFilterCubicImageViewImageFormatPropertiesEXT {
VkStructureType sType;
void* pNext;
VkBool32 filterCubic;
VkBool32 filterCubicMinmax;
} VkFilterCubicImageViewImageFormatPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
filterCubic
tells if image format, image type and image view type can be used with cubic filtering. This field is set by the implementation. User-specified value is ignored. -
filterCubicMinmax
tells if image format, image type and image view type can be used with cubic filtering and minmax filtering. This field is set by the implementation. User-specified value is ignored.
41.1.1. Supported Sample Counts
vkGetPhysicalDeviceImageFormatProperties
returns a bitmask of
VkSampleCountFlagBits in sampleCounts
specifying the supported
sample counts for the image parameters.
sampleCounts
will be set to VK_SAMPLE_COUNT_1_BIT
if at least
one of the following conditions is true:
-
tiling
isVK_IMAGE_TILING_LINEAR
-
type
is notVK_IMAGE_TYPE_2D
-
flags
containsVK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
-
Neither the
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
flag nor theVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
flag inVkFormatProperties
::optimalTilingFeatures
returned by vkGetPhysicalDeviceFormatProperties is set -
VkPhysicalDeviceExternalImageFormatInfo::
handleType
is an external handle type for which multisampled image support is not required. -
format
is one of those listed in Formats requiring sampler Y′CBCR conversion forVK_IMAGE_ASPECT_COLOR_BIT
image views -
usage
containsVK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
-
usage
containsVK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
Otherwise, the bits set in sampleCounts
will be the sample counts
supported for the specified values of usage
and format
.
For each bit set in usage
, the supported sample counts relate to the
limits in VkPhysicalDeviceLimits
as follows:
-
If
usage
includesVK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
andformat
is a floating- or fixed-point color format, a superset ofVkPhysicalDeviceLimits
::framebufferColorSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
, andformat
includes a depth aspect, a superset ofVkPhysicalDeviceLimits
::framebufferDepthSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
, andformat
includes a stencil aspect, a superset ofVkPhysicalDeviceLimits
::framebufferStencilSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_SAMPLED_BIT
, andformat
includes a color aspect, a superset ofVkPhysicalDeviceLimits
::sampledImageColorSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_SAMPLED_BIT
, andformat
includes a depth aspect, a superset ofVkPhysicalDeviceLimits
::sampledImageDepthSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_SAMPLED_BIT
, andformat
is an integer format, a superset ofVkPhysicalDeviceLimits
::sampledImageIntegerSampleCounts
-
If
usage
includesVK_IMAGE_USAGE_STORAGE_BIT
, a superset ofVkPhysicalDeviceLimits
::storageImageSampleCounts
If multiple bits are set in usage
, sampleCounts
will be the
intersection of the per-usage values described above.
If none of the bits described above are set in usage
, then there is no
corresponding limit in VkPhysicalDeviceLimits
.
In this case, sampleCounts
must include at least
VK_SAMPLE_COUNT_1_BIT
.
41.1.2. Allowed Extent Values Based On Image Type
Implementations may support extent values larger than the required minimum/maximum values for certain types of images.
VkImageFormatProperties::maxExtent
for each type is subject to
the constraints below.
Note
Implementations must support images with dimensions up to the required minimum/maximum values for all types of images. It follows that the query for additional capabilities must return extent values that are at least as large as the required values. |
For VK_IMAGE_TYPE_1D
:
-
maxExtent.width
≥ VkPhysicalDeviceLimits.maxImageDimension1D
-
maxExtent.height
= 1 -
maxExtent.depth
= 1
For VK_IMAGE_TYPE_2D
when flags
does not contain
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
:
-
maxExtent.width
≥ VkPhysicalDeviceLimits.maxImageDimension2D
-
maxExtent.height
≥ VkPhysicalDeviceLimits.maxImageDimension2D
-
maxExtent.depth
= 1
For VK_IMAGE_TYPE_2D
when flags
contains
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
:
-
maxExtent.width
≥ VkPhysicalDeviceLimits.maxImageDimensionCube
-
maxExtent.height
≥ VkPhysicalDeviceLimits.maxImageDimensionCube
-
maxExtent.depth
= 1
For VK_IMAGE_TYPE_3D
:
-
maxExtent.width
≥ VkPhysicalDeviceLimits.maxImageDimension3D
-
maxExtent.height
≥ VkPhysicalDeviceLimits.maxImageDimension3D
-
maxExtent.depth
≥ VkPhysicalDeviceLimits.maxImageDimension3D
41.2. Additional Buffer Capabilities
To query the external handle types supported by buffers, call:
// Provided by VK_KHR_external_memory_capabilities
void vkGetPhysicalDeviceExternalBufferPropertiesKHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo,
VkExternalBufferProperties* pExternalBufferProperties);
-
physicalDevice
is the physical device from which to query the buffer capabilities. -
pExternalBufferInfo
is a pointer to a VkPhysicalDeviceExternalBufferInfo structure describing the parameters that would be consumed by vkCreateBuffer. -
pExternalBufferProperties
is a pointer to a VkExternalBufferProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalBufferInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalBufferInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkBufferUsageFlags usage;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalBufferInfo;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkBufferCreateFlagBits describing additional parameters of the buffer, corresponding to VkBufferCreateInfo::flags
. -
usage
is a bitmask of VkBufferUsageFlagBits describing the intended usage of the buffer, corresponding to VkBufferCreateInfo::usage
. -
handleType
is a VkExternalMemoryHandleTypeFlagBits value specifying the memory handle type that will be used with the memory associated with the buffer.
The VkExternalBufferProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalBufferProperties {
VkStructureType sType;
void* pNext;
VkExternalMemoryProperties externalMemoryProperties;
} VkExternalBufferProperties;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities
typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
externalMemoryProperties
is a VkExternalMemoryProperties structure specifying various capabilities of the external handle type when used with the specified buffer creation parameters.
41.3. Optional Semaphore Capabilities
Semaphores may support import and export of their payload to external handles. To query the external handle types supported by semaphores, call:
// Provided by VK_KHR_external_semaphore_capabilities
void vkGetPhysicalDeviceExternalSemaphorePropertiesKHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo,
VkExternalSemaphoreProperties* pExternalSemaphoreProperties);
-
physicalDevice
is the physical device from which to query the semaphore capabilities. -
pExternalSemaphoreInfo
is a pointer to a VkPhysicalDeviceExternalSemaphoreInfo structure describing the parameters that would be consumed by vkCreateSemaphore. -
pExternalSemaphoreProperties
is a pointer to a VkExternalSemaphoreProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalSemaphoreInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
VkStructureType sType;
const void* pNext;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalSemaphoreInfo;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
is a VkExternalSemaphoreHandleTypeFlagBits value specifying the external semaphore handle type for which capabilities will be returned.
Bits which may be set in
VkPhysicalDeviceExternalSemaphoreInfo::handleType
, specifying an
external semaphore handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreHandleTypeFlagBits {
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010,
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT,
} VkExternalSemaphoreHandleTypeFlagBits;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR;
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT
specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup
,dup2
,close
, and the non-standard system calldup3
. Additionally, it must be transportable over a socket using anSCM_RIGHTS
control message. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT
specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle
,CloseHandle
,CompareObjectHandles
,GetHandleInformation
, andSetHandleInformation
. It owns a reference to the underlying synchronization primitive represented by its Vulkan semaphore object. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT
specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented its Vulkan semaphore object, and will therefore become invalid when all Vulkan semaphore objects associated with it are destroyed. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT
specifies an NT handle returned byID3D12Device
::CreateSharedHandle
referring to a Direct3D 12 fence, orID3D11Device5
::CreateFence
by a Direct3D 11 fence. It owns a reference to the underlying synchronization primitive associated with the Direct3D fence. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT
is an alias ofVK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT
with the same meaning. It is provided for convenience and code clarity when interacting with D3D11 fences. -
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT
specifies a POSIX file descriptor handle to a Linux Sync File or Android Fence object. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on.
Note
Handles of type |
Some external semaphore handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR;
VkExternalSemaphoreHandleTypeFlags
is a bitmask type for setting a
mask of zero or more VkExternalSemaphoreHandleTypeFlagBits.
The VkExternalSemaphoreProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalSemaphoreProperties {
VkStructureType sType;
void* pNext;
VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
} VkExternalSemaphoreProperties;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR;
-
exportFromImportedHandleTypes
is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying which types of imported handlehandleType
can be exported from. -
compatibleHandleTypes
is a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleType
when creating a semaphore. -
externalSemaphoreFeatures
is a bitmask of VkExternalSemaphoreFeatureFlagBits describing the features ofhandleType
.
If handleType
is not supported by the implementation, then
VkExternalSemaphoreProperties::externalSemaphoreFeatures
will be
set to zero.
Possible values of
VkExternalSemaphoreProperties::externalSemaphoreFeatures
,
specifying the features of an external semaphore handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalSemaphoreFeatureFlagBits {
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001,
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT,
// Provided by VK_KHR_external_semaphore_capabilities
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT,
} VkExternalSemaphoreFeatureFlagBits;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR;
-
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT
specifies that handles of this type can be exported from Vulkan semaphore objects. -
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT
specifies that handles of this type can be imported as Vulkan semaphore objects.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalSemaphoreFeatureFlags;
or the equivalent
// Provided by VK_KHR_external_semaphore_capabilities
typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR;
VkExternalSemaphoreFeatureFlags
is a bitmask type for setting a mask
of zero or more VkExternalSemaphoreFeatureFlagBits.
41.4. Optional Fence Capabilities
Fences may support import and export of their payload to external handles. To query the external handle types supported by fences, call:
// Provided by VK_KHR_external_fence_capabilities
void vkGetPhysicalDeviceExternalFencePropertiesKHR(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo,
VkExternalFenceProperties* pExternalFenceProperties);
-
physicalDevice
is the physical device from which to query the fence capabilities. -
pExternalFenceInfo
is a pointer to a VkPhysicalDeviceExternalFenceInfo structure describing the parameters that would be consumed by vkCreateFence. -
pExternalFenceProperties
is a pointer to a VkExternalFenceProperties structure in which capabilities are returned.
The VkPhysicalDeviceExternalFenceInfo
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceExternalFenceInfo {
VkStructureType sType;
const void* pNext;
VkExternalFenceHandleTypeFlagBits handleType;
} VkPhysicalDeviceExternalFenceInfo;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
handleType
is a VkExternalFenceHandleTypeFlagBits value indicating an external fence handle type for which capabilities will be returned.
Note
Handles of type |
Bits which may be set in
VkPhysicalDeviceExternalFenceInfo::handleType
, and in the
exportFromImportedHandleTypes
and compatibleHandleTypes
members
of VkExternalFenceProperties, to indicate external fence handle types,
are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceHandleTypeFlagBits {
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001,
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002,
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004,
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT,
} VkExternalFenceHandleTypeFlagBits;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR;
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT
specifies a POSIX file descriptor handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the POSIX system callsdup
,dup2
,close
, and the non-standard system calldup3
. Additionally, it must be transportable over a socket using anSCM_RIGHTS
control message. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT
specifies an NT handle that has only limited valid usage outside of Vulkan and other compatible APIs. It must be compatible with the functionsDuplicateHandle
,CloseHandle
,CompareObjectHandles
,GetHandleInformation
, andSetHandleInformation
. It owns a reference to the underlying synchronization primitive represented by its Vulkan fence object. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT
specifies a global share handle that has only limited valid usage outside of Vulkan and other compatible APIs. It is not compatible with any native APIs. It does not own a reference to the underlying synchronization primitive represented by its Vulkan fence object, and will therefore become invalid when all Vulkan fence objects associated with it are destroyed. -
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT
specifies a POSIX file descriptor handle to a Linux Sync File or Android Fence. It can be used with any native API accepting a valid sync file or fence as input. It owns a reference to the underlying synchronization primitive associated with the file descriptor. Implementations which support importing this handle type must accept any type of sync or fence FD supported by the native system they are running on.
Some external fence handle types can only be shared within the same underlying physical device and/or the same driver version, as defined in the following table:
Handle type |
|
|
|
Must match |
Must match |
|
Must match |
Must match |
|
Must match |
Must match |
|
No restriction |
No restriction |
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceHandleTypeFlags;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR;
VkExternalFenceHandleTypeFlags
is a bitmask type for setting a mask of
zero or more VkExternalFenceHandleTypeFlagBits.
The VkExternalFenceProperties
structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalFenceProperties {
VkStructureType sType;
void* pNext;
VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
VkExternalFenceHandleTypeFlags compatibleHandleTypes;
VkExternalFenceFeatureFlags externalFenceFeatures;
} VkExternalFenceProperties;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceProperties VkExternalFencePropertiesKHR;
-
exportFromImportedHandleTypes
is a bitmask of VkExternalFenceHandleTypeFlagBits indicating which types of imported handlehandleType
can be exported from. -
compatibleHandleTypes
is a bitmask of VkExternalFenceHandleTypeFlagBits specifying handle types which can be specified at the same time ashandleType
when creating a fence. -
externalFenceFeatures
is a bitmask of VkExternalFenceFeatureFlagBits indicating the features ofhandleType
.
If handleType
is not supported by the implementation, then
VkExternalFenceProperties::externalFenceFeatures
will be set to
zero.
Bits which may be set in
VkExternalFenceProperties::externalFenceFeatures
, indicating
features of a fence external handle type, are:
// Provided by VK_VERSION_1_1
typedef enum VkExternalFenceFeatureFlagBits {
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001,
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT,
// Provided by VK_KHR_external_fence_capabilities
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT,
} VkExternalFenceFeatureFlagBits;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR;
-
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT
specifies handles of this type can be exported from Vulkan fence objects. -
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT
specifies handles of this type can be imported to Vulkan fence objects.
// Provided by VK_VERSION_1_1
typedef VkFlags VkExternalFenceFeatureFlags;
or the equivalent
// Provided by VK_KHR_external_fence_capabilities
typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR;
VkExternalFenceFeatureFlags
is a bitmask type for setting a mask of
zero or more VkExternalFenceFeatureFlagBits.
41.5. Timestamp Calibration Capabilities
To query the set of time domains for which a physical device supports timestamp calibration, call:
// Provided by VK_EXT_calibrated_timestamps
VkResult vkGetPhysicalDeviceCalibrateableTimeDomainsEXT(
VkPhysicalDevice physicalDevice,
uint32_t* pTimeDomainCount,
VkTimeDomainEXT* pTimeDomains);
-
physicalDevice
is the physical device from which to query the set of calibrateable time domains. -
pTimeDomainCount
is a pointer to an integer related to the number of calibrateable time domains available or queried, as described below. -
pTimeDomains
is eitherNULL
or a pointer to an array of VkTimeDomainEXT values, indicating the supported calibrateable time domains.
If pTimeDomains
is NULL
, then the number of calibrateable time
domains supported for the given physicalDevice
is returned in
pTimeDomainCount
.
Otherwise, pTimeDomainCount
must point to a variable set by the user
to the number of elements in the pTimeDomains
array, and on return the
variable is overwritten with the number of values actually written to
pTimeDomains
.
If the value of pTimeDomainCount
is less than the number of
calibrateable time domains supported, at most pTimeDomainCount
values
will be written to pTimeDomains
.
If pTimeDomainCount
is smaller than the number of calibrateable time
domains supported for the given physicalDevice
, VK_INCOMPLETE
will be returned instead of VK_SUCCESS
to indicate that not all the
available values were returned.
42. Debugging
To aid developers in tracking down errors in the application’s use of Vulkan, particularly in combination with an external debugger or profiler, debugging extensions may be available.
The VkObjectType enumeration defines values, each of which corresponds to a specific Vulkan handle type. These values can be used to associate debug information with a particular type of object through one or more extensions.
// Provided by VK_VERSION_1_0
typedef enum VkObjectType {
VK_OBJECT_TYPE_UNKNOWN = 0,
VK_OBJECT_TYPE_INSTANCE = 1,
VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
VK_OBJECT_TYPE_DEVICE = 3,
VK_OBJECT_TYPE_QUEUE = 4,
VK_OBJECT_TYPE_SEMAPHORE = 5,
VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
VK_OBJECT_TYPE_FENCE = 7,
VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
VK_OBJECT_TYPE_BUFFER = 9,
VK_OBJECT_TYPE_IMAGE = 10,
VK_OBJECT_TYPE_EVENT = 11,
VK_OBJECT_TYPE_QUERY_POOL = 12,
VK_OBJECT_TYPE_BUFFER_VIEW = 13,
VK_OBJECT_TYPE_IMAGE_VIEW = 14,
VK_OBJECT_TYPE_SHADER_MODULE = 15,
VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
VK_OBJECT_TYPE_RENDER_PASS = 18,
VK_OBJECT_TYPE_PIPELINE = 19,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
VK_OBJECT_TYPE_SAMPLER = 21,
VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
VK_OBJECT_TYPE_FRAMEBUFFER = 24,
VK_OBJECT_TYPE_COMMAND_POOL = 25,
// Provided by VK_VERSION_1_1
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
// Provided by VK_VERSION_1_1
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
// Provided by VK_KHR_surface
VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
// Provided by VK_KHR_swapchain
VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
// Provided by VK_KHR_display
VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000,
// Provided by VK_KHR_display
VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001,
// Provided by VK_EXT_debug_report
VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
// Provided by VK_EXT_debug_utils
VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000,
// Provided by VK_KHR_ray_tracing
VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR = 1000165000,
// Provided by VK_EXT_validation_cache
VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000,
// Provided by VK_INTEL_performance_query
VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL = 1000210000,
// Provided by VK_KHR_deferred_host_operations
VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR = 1000268000,
// Provided by VK_NV_device_generated_commands
VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV = 1000277000,
// Provided by VK_EXT_private_data
VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT = 1000295000,
// Provided by VK_KHR_descriptor_update_template
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION,
// Provided by VK_NV_ray_tracing
VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV = VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR,
} VkObjectType;
VkObjectType | Vulkan Handle Type |
---|---|
|
Unknown/Undefined Handle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If this Specification was generated with any such extensions included, they will be described in the remainder of this chapter.
42.1. Debug Utilities
Vulkan provides flexible debugging utilities for debugging an application.
The Object Debug Annotation section describes how to associate either a name or binary data with a specific Vulkan object.
The Queue Labels section describes how to annotate and group the work submitted to a queue.
The Command Buffer Labels section describes how to associate logical elements of the scene with commands in a VkCommandBuffer.
The Debug Messengers section describes how to create debug messenger objects associated with an application supplied callback to capture debug messages from a variety of Vulkan components.
42.1.1. Object Debug Annotation
It can be useful for an application to provide its own content relative to a specific Vulkan object. The following commands allow application developers to associate user-defined information with Vulkan objects.
Object Naming
An object can be provided a user-defined name by calling
vkSetDebugUtilsObjectNameEXT
as defined below.
// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectNameEXT(
VkDevice device,
const VkDebugUtilsObjectNameInfoEXT* pNameInfo);
-
device
is the device that created the object. -
pNameInfo
is a pointer to a VkDebugUtilsObjectNameInfoEXT structure specifying parameters of the name to set on the object.
The VkDebugUtilsObjectNameInfoEXT
structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectNameInfoEXT {
VkStructureType sType;
const void* pNext;
VkObjectType objectType;
uint64_t objectHandle;
const char* pObjectName;
} VkDebugUtilsObjectNameInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
objectType
is a VkObjectType specifying the type of the object to be named. -
objectHandle
is the object to be named. -
pObjectName
is eitherNULL
or a null-terminated UTF-8 string specifying the name to apply toobjectHandle
.
Applications may change the name associated with an object simply by
calling vkSetDebugUtilsObjectNameEXT
again with a new string.
If pObjectName
is either NULL
or an empty string, then any
previously set name is removed.
Object Data Association
In addition to setting a name for an object, debugging and validation layers may have uses for additional binary data on a per-object basis that have no other place in the Vulkan API.
For example, a VkShaderModule
could have additional debugging data
attached to it to aid in offline shader tracing.
Additional data can be attached to an object by calling
vkSetDebugUtilsObjectTagEXT
as defined below.
// Provided by VK_EXT_debug_utils
VkResult vkSetDebugUtilsObjectTagEXT(
VkDevice device,
const VkDebugUtilsObjectTagInfoEXT* pTagInfo);
-
device
is the device that created the object. -
pTagInfo
is a pointer to a VkDebugUtilsObjectTagInfoEXT structure specifying parameters of the tag to attach to the object.
The VkDebugUtilsObjectTagInfoEXT
structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsObjectTagInfoEXT {
VkStructureType sType;
const void* pNext;
VkObjectType objectType;
uint64_t objectHandle;
uint64_t tagName;
size_t tagSize;
const void* pTag;
} VkDebugUtilsObjectTagInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
objectType
is a VkObjectType specifying the type of the object to be named. -
objectHandle
is the object to be tagged. -
tagName
is a numerical identifier of the tag. -
tagSize
is the number of bytes of data to attach to the object. -
pTag
is a pointer to an array oftagSize
bytes containing the data to be associated with the object.
The tagName
parameter gives a name or identifier to the type of data
being tagged.
This can be used by debugging layers to easily filter for only data that can
be used by that implementation.
42.1.2. Queue Labels
All Vulkan work must be submitted using queues. It is possible for an application to use multiple queues, each containing multiple command buffers, when performing work. It can be useful to identify which queue, or even where in a queue, something has occurred.
To begin identifying a region using a debug label inside a queue, you may use the vkQueueBeginDebugUtilsLabelEXT command.
Then, when the region of interest has passed, you may end the label region using vkQueueEndDebugUtilsLabelEXT.
Additionally, a single debug label may be inserted at any time using vkQueueInsertDebugUtilsLabelEXT.
A queue debug label region is opened by calling:
// Provided by VK_EXT_debug_utils
void vkQueueBeginDebugUtilsLabelEXT(
VkQueue queue,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
queue
is the queue in which to start a debug label region. -
pLabelInfo
is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.
The VkDebugUtilsLabelEXT
structure is defined as:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsLabelEXT {
VkStructureType sType;
const void* pNext;
const char* pLabelName;
float color[4];
} VkDebugUtilsLabelEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pLabelName
is a pointer to a null-terminated UTF-8 string containing the name of the label. -
color
is an optional RGBA color value that can be associated with the label. A particular implementation may choose to ignore this color value. The values contain RGBA values in order, in the range 0.0 to 1.0. If all elements incolor
are set to 0.0 then it is ignored.
A queue debug label region is closed by calling:
// Provided by VK_EXT_debug_utils
void vkQueueEndDebugUtilsLabelEXT(
VkQueue queue);
-
queue
is the queue in which a debug label region should be closed.
The calls to vkQueueBeginDebugUtilsLabelEXT and vkQueueEndDebugUtilsLabelEXT must be matched and balanced.
A single label can be inserted into a queue by calling:
// Provided by VK_EXT_debug_utils
void vkQueueInsertDebugUtilsLabelEXT(
VkQueue queue,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
queue
is the queue into which a debug label will be inserted. -
pLabelInfo
is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.
42.1.3. Command Buffer Labels
Typical Vulkan applications will submit many command buffers in each frame, with each command buffer containing a large number of individual commands. Being able to logically annotate regions of command buffers that belong together as well as hierarchically subdivide the frame is important to a developer’s ability to navigate the commands viewed holistically.
To identify the beginning of a debug label region in a command buffer, vkCmdBeginDebugUtilsLabelEXT can be used as defined below.
To indicate the end of a debug label region in a command buffer, vkCmdEndDebugUtilsLabelEXT can be used.
To insert a single command buffer debug label inside of a command buffer, vkCmdInsertDebugUtilsLabelEXT can be used as defined below.
A command buffer debug label region can be opened by calling:
// Provided by VK_EXT_debug_utils
void vkCmdBeginDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
commandBuffer
is the command buffer into which the command is recorded. -
pLabelInfo
is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label region to open.
A command buffer label region can be closed by calling:
// Provided by VK_EXT_debug_utils
void vkCmdEndDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer);
-
commandBuffer
is the command buffer into which the command is recorded.
An application may open a debug label region in one command buffer and close it in another, or otherwise split debug label regions across multiple command buffers or multiple queue submissions. When viewed from the linear series of submissions to a single queue, the calls to vkCmdBeginDebugUtilsLabelEXT and vkCmdEndDebugUtilsLabelEXT must be matched and balanced.
A single debug label can be inserted into a command buffer by calling:
// Provided by VK_EXT_debug_utils
void vkCmdInsertDebugUtilsLabelEXT(
VkCommandBuffer commandBuffer,
const VkDebugUtilsLabelEXT* pLabelInfo);
-
commandBuffer
is the command buffer into which the command is recorded. -
pInfo
is a pointer to a VkDebugUtilsLabelEXT structure specifying parameters of the label to insert.
42.1.4. Debug Messengers
Vulkan allows an application to register multiple callbacks with any Vulkan component wishing to report debug information. Some callbacks may log the information to a file, others may cause a debug break point or other application defined behavior. A primary producer of callback messages are the validation layers. An application can register callbacks even when no validation layers are enabled, but they will only be called for the Vulkan loader and, if implemented, other layer and driver events.
A VkDebugUtilsMessengerEXT
is a messenger object which handles passing
along debug messages to a provided debug callback.
// Provided by VK_EXT_debug_utils
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT)
The debug messenger will provide detailed feedback on the application’s use of Vulkan when events of interest occur. When an event of interest does occur, the debug messenger will submit a debug message to the debug callback that was provided during its creation. Additionally, the debug messenger is responsible with filtering out debug messages that the callback is not interested in and will only provide desired debug messages.
A debug messenger triggers a debug callback with a debug message when an event of interest occurs. To create a debug messenger which will trigger a debug callback, call:
// Provided by VK_EXT_debug_utils
VkResult vkCreateDebugUtilsMessengerEXT(
VkInstance instance,
const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugUtilsMessengerEXT* pMessenger);
-
instance
is the instance the messenger will be used with. -
pCreateInfo
is a pointer to a VkDebugUtilsMessengerCreateInfoEXT structure containing the callback pointer, as well as defining conditions under which this messenger will trigger the callback. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pMessenger
is a pointer to a VkDebugUtilsMessengerEXT handle in which the created object is returned.
The application must ensure that vkCreateDebugUtilsMessengerEXT is
not executed in parallel with any Vulkan command that is also called with
instance
or child of instance
as the dispatchable argument.
The definition of VkDebugUtilsMessengerCreateInfoEXT
is:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugUtilsMessengerCreateFlagsEXT flags;
VkDebugUtilsMessageSeverityFlagsEXT messageSeverity;
VkDebugUtilsMessageTypeFlagsEXT messageType;
PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback;
void* pUserData;
} VkDebugUtilsMessengerCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is0
and is reserved for future use. -
messageSeverity
is a bitmask of VkDebugUtilsMessageSeverityFlagBitsEXT specifying which severity of event(s) will cause this callback to be called. -
messageType
is a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) will cause this callback to be called. -
pfnUserCallback
is the application callback function to call. -
pUserData
is user data to be passed to the callback.
For each VkDebugUtilsMessengerEXT
that is created the
VkDebugUtilsMessengerCreateInfoEXT
::messageSeverity
and
VkDebugUtilsMessengerCreateInfoEXT
::messageType
determine when
that VkDebugUtilsMessengerCreateInfoEXT
::pfnUserCallback
is
called.
The process to determine if the user’s pfnUserCallback
is triggered
when an event occurs is as follows:
-
The implementation will perform a bitwise AND of the event’s VkDebugUtilsMessageSeverityFlagBitsEXT with the
messageSeverity
provided during creation of the VkDebugUtilsMessengerEXT object.-
If the value is 0, the message is skipped.
-
-
The implementation will perform bitwise AND of the event’s VkDebugUtilsMessageTypeFlagBitsEXT with the
messageType
provided during the creation of the VkDebugUtilsMessengerEXT object.-
If the value is 0, the message is skipped.
-
-
The callback will trigger a debug message for the current event
The callback will come directly from the component that detected the event, unless some other layer intercepts the calls for its own purposes (filter them in a different way, log to a system error log, etc.).
An application can receive multiple callbacks if multiple
VkDebugUtilsMessengerEXT
objects are created.
A callback will always be executed in the same thread as the originating
Vulkan call.
A callback can be called from multiple threads simultaneously (if the application is making Vulkan calls from multiple threads).
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT;
VkDebugUtilsMessengerCreateFlagsEXT
is a bitmask type for setting a
mask, but is currently reserved for future use.
Bits which can be set in
VkDebugUtilsMessengerCreateInfoEXT::messageSeverity
, specifying
event severities which cause a debug messenger to call the callback, are:
// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT {
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100,
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000,
} VkDebugUtilsMessageSeverityFlagBitsEXT;
-
VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT
specifies the most verbose output indicating all diagnostic messages from the Vulkan loader, layers, and drivers should be captured. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT
specifies an informational message such as resource details that may be handy when debugging an application. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
specifies use of Vulkan that may expose an app bug. Such cases may not be immediately harmful, such as a fragment shader outputting to a location with no attachment. Other cases may point to behavior that is almost certainly bad when unintended such as using an image whose memory has not been filled. In general if you see a warning but you know that the behavior is intended/desired, then simply ignore the warning. -
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
specifies that the application has violated a valid usage condition of the specification.
Note
The values of VkDebugUtilsMessageSeverityFlagBitsEXT are sorted based on severity. The higher the flag value, the more severe the message. This allows for simple boolean operation comparisons when looking at VkDebugUtilsMessageSeverityFlagBitsEXT values. For example:
In addition, space has been left between the enums to allow for later addition of new severities in between the existing values. |
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT;
VkDebugUtilsMessageSeverityFlagsEXT
is a bitmask type for setting a
mask of zero or more VkDebugUtilsMessageSeverityFlagBitsEXT.
Bits which can be set in
VkDebugUtilsMessengerCreateInfoEXT::messageType
, specifying
event types which cause a debug messenger to call the callback, are:
// Provided by VK_EXT_debug_utils
typedef enum VkDebugUtilsMessageTypeFlagBitsEXT {
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001,
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002,
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004,
} VkDebugUtilsMessageTypeFlagBitsEXT;
-
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
specifies that some general event has occurred. This is typically a non-specification, non-performance event. -
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
specifies that something has occurred during validation against the Vulkan specification that may indicate invalid behavior. -
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT
specifies a potentially non-optimal use of Vulkan, e.g. using vkCmdClearColorImage when setting VkAttachmentDescription::loadOp
toVK_ATTACHMENT_LOAD_OP_CLEAR
would have worked.
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT;
VkDebugUtilsMessageTypeFlagsEXT
is a bitmask type for setting a mask
of zero or more VkDebugUtilsMessageTypeFlagBitsEXT.
The prototype for the
VkDebugUtilsMessengerCreateInfoEXT::pfnUserCallback
function
implemented by the application is:
// Provided by VK_EXT_debug_utils
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
-
messageSeverity
specifies the VkDebugUtilsMessageSeverityFlagBitsEXT that triggered this callback. -
messageTypes
is a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) triggered this callback. -
pCallbackData
contains all the callback related data in the VkDebugUtilsMessengerCallbackDataEXT structure. -
pUserData
is the user data provided when the VkDebugUtilsMessengerEXT was created.
The callback must not call vkDestroyDebugUtilsMessengerEXT.
The callback returns a VkBool32
, which is interpreted in a
layer-specified manner.
The application should always return VK_FALSE
.
The VK_TRUE
value is reserved for use in layer development.
The definition of VkDebugUtilsMessengerCallbackDataEXT
is:
// Provided by VK_EXT_debug_utils
typedef struct VkDebugUtilsMessengerCallbackDataEXT {
VkStructureType sType;
const void* pNext;
VkDebugUtilsMessengerCallbackDataFlagsEXT flags;
const char* pMessageIdName;
int32_t messageIdNumber;
const char* pMessage;
uint32_t queueLabelCount;
const VkDebugUtilsLabelEXT* pQueueLabels;
uint32_t cmdBufLabelCount;
const VkDebugUtilsLabelEXT* pCmdBufLabels;
uint32_t objectCount;
const VkDebugUtilsObjectNameInfoEXT* pObjects;
} VkDebugUtilsMessengerCallbackDataEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is0
and is reserved for future use. -
pMessageIdName
is a null-terminated string that identifies the particular message ID that is associated with the provided message. If the message corresponds to a validation layer message, then this string may contain the portion of the Vulkan specification that is believed to have been violated. -
messageIdNumber
is the ID number of the triggering message. If the message corresponds to a validation layer message, then this number is related to the internal number associated with the message being triggered. -
pMessage
is a null-terminated string detailing the trigger conditions. -
queueLabelCount
is a count of items contained in thepQueueLabels
array. -
pQueueLabels
isNULL
or a pointer to an array of VkDebugUtilsLabelEXT active in the currentVkQueue
at the time the callback was triggered. Refer to Queue Labels for more information. -
cmdBufLabelCount
is a count of items contained in thepCmdBufLabels
array. -
pCmdBufLabels
isNULL
or a pointer to an array of VkDebugUtilsLabelEXT active in the currentVkCommandBuffer
at the time the callback was triggered. Refer to Command Buffer Labels for more information. -
objectCount
is a count of items contained in thepObjects
array. -
pObjects
is a pointer to an array of VkDebugUtilsObjectNameInfoEXT objects related to the detected issue. The array is roughly in order or importance, but the 0th element is always guaranteed to be the most important object for this message.
Note
This structure should only be considered valid during the lifetime of the triggered callback. |
Since adding queue and command buffer labels behaves like pushing and
popping onto a stack, the order of both pQueueLabels
and
pCmdBufLabels
is based on the order the labels were defined.
The result is that the first label in either pQueueLabels
or
pCmdBufLabels
will be the first defined (and therefore the oldest)
while the last label in each list will be the most recent.
Note
Likewise, |
// Provided by VK_EXT_debug_utils
typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT;
VkDebugUtilsMessengerCallbackDataFlagsEXT
is a bitmask type for
setting a mask, but is currently reserved for future use.
There may be times that a user wishes to intentionally submit a debug message. To do this, call:
// Provided by VK_EXT_debug_utils
void vkSubmitDebugUtilsMessageEXT(
VkInstance instance,
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData);
-
instance
is the debug stream’s VkInstance. -
messageSeverity
is the VkDebugUtilsMessageSeverityFlagBitsEXT severity of this event/message. -
messageTypes
is a bitmask of VkDebugUtilsMessageTypeFlagBitsEXT specifying which type of event(s) to identify with this message. -
pCallbackData
contains all the callback related data in the VkDebugUtilsMessengerCallbackDataEXT structure.
The call will propagate through the layers and generate callback(s) as
indicated by the message’s flags.
The parameters are passed on to the callback in addition to the
pUserData
value that was defined at the time the messenger was
registered.
To destroy a VkDebugUtilsMessengerEXT
object, call:
// Provided by VK_EXT_debug_utils
void vkDestroyDebugUtilsMessengerEXT(
VkInstance instance,
VkDebugUtilsMessengerEXT messenger,
const VkAllocationCallbacks* pAllocator);
-
instance
is the instance where the callback was created. -
messenger
is the VkDebugUtilsMessengerEXT object to destroy.messenger
is an externally synchronized object and must not be used on more than one thread at a time. This means thatvkDestroyDebugUtilsMessengerEXT
must not be called when a callback is active. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
The application must ensure that vkDestroyDebugUtilsMessengerEXT is
not executed in parallel with any Vulkan command that is also called with
instance
or child of instance
as the dispatchable argument.
42.2. Debug Markers
Debug markers provide a flexible way for debugging and validation layers to receive annotation and debug information.
The Object Annotation section describes how to associate a name or binary data with a Vulkan object.
The Command Buffer Markers section describes how to associate logical elements of the scene with commands in the command buffer.
42.2.1. Object Annotation
The commands in this section allow application developers to associate user-defined information with Vulkan objects at will.
An object can be given a user-friendly name by calling:
// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectNameEXT(
VkDevice device,
const VkDebugMarkerObjectNameInfoEXT* pNameInfo);
-
device
is the device that created the object. -
pNameInfo
is a pointer to a VkDebugMarkerObjectNameInfoEXT structure specifying the parameters of the name to set on the object.
The VkDebugMarkerObjectNameInfoEXT
structure is defined as:
// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerObjectNameInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugReportObjectTypeEXT objectType;
uint64_t object;
const char* pObjectName;
} VkDebugMarkerObjectNameInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
objectType
is a VkDebugReportObjectTypeEXT specifying the type of the object to be named. -
object
is the object to be named. -
pObjectName
is a null-terminated UTF-8 string specifying the name to apply toobject
.
Applications may change the name associated with an object simply by
calling vkDebugMarkerSetObjectNameEXT
again with a new string.
To remove a previously set name, pObjectName
should be set to an
empty string.
In addition to setting a name for an object, debugging and validation layers
may have uses for additional binary data on a per-object basis that has no
other place in the Vulkan API.
For example, a VkShaderModule
could have additional debugging data
attached to it to aid in offline shader tracing.
To attach data to an object, call:
// Provided by VK_EXT_debug_marker
VkResult vkDebugMarkerSetObjectTagEXT(
VkDevice device,
const VkDebugMarkerObjectTagInfoEXT* pTagInfo);
-
device
is the device that created the object. -
pTagInfo
is a pointer to a VkDebugMarkerObjectTagInfoEXT structure specifying the parameters of the tag to attach to the object.
The VkDebugMarkerObjectTagInfoEXT
structure is defined as:
// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerObjectTagInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugReportObjectTypeEXT objectType;
uint64_t object;
uint64_t tagName;
size_t tagSize;
const void* pTag;
} VkDebugMarkerObjectTagInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
objectType
is a VkDebugReportObjectTypeEXT specifying the type of the object to be named. -
object
is the object to be tagged. -
tagName
is a numerical identifier of the tag. -
tagSize
is the number of bytes of data to attach to the object. -
pTag
is a pointer to an array oftagSize
bytes containing the data to be associated with the object.
The tagName
parameter gives a name or identifier to the type of data
being tagged.
This can be used by debugging layers to easily filter for only data that can
be used by that implementation.
42.2.2. Command Buffer Markers
Typical Vulkan applications will submit many command buffers in each frame, with each command buffer containing a large number of individual commands. Being able to logically annotate regions of command buffers that belong together as well as hierarchically subdivide the frame is important to a developer’s ability to navigate the commands viewed holistically.
The marker commands vkCmdDebugMarkerBeginEXT
and
vkCmdDebugMarkerEndEXT
define regions of a series of commands that are
grouped together, and they can be nested to create a hierarchy.
The vkCmdDebugMarkerInsertEXT
command allows insertion of a single
label within a command buffer.
A marker region can be opened by calling:
// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerBeginEXT(
VkCommandBuffer commandBuffer,
const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-
commandBuffer
is the command buffer into which the command is recorded. -
pMarkerInfo
is a pointer to a VkDebugMarkerMarkerInfoEXT structure specifying the parameters of the marker region to open.
The VkDebugMarkerMarkerInfoEXT
structure is defined as:
// Provided by VK_EXT_debug_marker
typedef struct VkDebugMarkerMarkerInfoEXT {
VkStructureType sType;
const void* pNext;
const char* pMarkerName;
float color[4];
} VkDebugMarkerMarkerInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
pMarkerName
is a pointer to a null-terminated UTF-8 string containing the name of the marker. -
color
is an optional RGBA color value that can be associated with the marker. A particular implementation may choose to ignore this color value. The values contain RGBA values in order, in the range 0.0 to 1.0. If all elements incolor
are set to 0.0 then it is ignored.
A marker region can be closed by calling:
// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerEndEXT(
VkCommandBuffer commandBuffer);
-
commandBuffer
is the command buffer into which the command is recorded.
An application may open a marker region in one command buffer and close it
in another, or otherwise split marker regions across multiple command
buffers or multiple queue submissions.
When viewed from the linear series of submissions to a single queue, the
calls to vkCmdDebugMarkerBeginEXT
and vkCmdDebugMarkerEndEXT
must be matched and balanced.
A single marker label can be inserted into a command buffer by calling:
// Provided by VK_EXT_debug_marker
void vkCmdDebugMarkerInsertEXT(
VkCommandBuffer commandBuffer,
const VkDebugMarkerMarkerInfoEXT* pMarkerInfo);
-
commandBuffer
is the command buffer into which the command is recorded. -
pMarkerInfo
is a pointer to a VkDebugMarkerMarkerInfoEXT structure specifying the parameters of the marker to insert.
42.3. Debug Report Callbacks
Debug report callbacks are represented by VkDebugReportCallbackEXT
handles:
// Provided by VK_EXT_debug_report
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
Debug report callbacks give more detailed feedback on the application’s use of Vulkan when events of interest occur.
To register a debug report callback, an application uses vkCreateDebugReportCallbackEXT.
// Provided by VK_EXT_debug_report
VkResult vkCreateDebugReportCallbackEXT(
VkInstance instance,
const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugReportCallbackEXT* pCallback);
-
instance
is the instance the callback will be logged on. -
pCreateInfo
is a pointer to a VkDebugReportCallbackCreateInfoEXT structure defining the conditions under which this callback will be called. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter. -
pCallback
is a pointer to a VkDebugReportCallbackEXT handle in which the created object is returned.
The definition of VkDebugReportCallbackCreateInfoEXT is:
// Provided by VK_EXT_debug_report
typedef struct VkDebugReportCallbackCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDebugReportFlagsEXT flags;
PFN_vkDebugReportCallbackEXT pfnCallback;
void* pUserData;
} VkDebugReportCallbackCreateInfoEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
flags
is a bitmask of VkDebugReportFlagBitsEXT specifying which event(s) will cause this callback to be called. -
pfnCallback
is the application callback function to call. -
pUserData
is user data to be passed to the callback.
For each VkDebugReportCallbackEXT
that is created the
VkDebugReportCallbackCreateInfoEXT
::flags
determine when that
VkDebugReportCallbackCreateInfoEXT
::pfnCallback
is called.
When an event happens, the implementation will do a bitwise AND of the
event’s VkDebugReportFlagBitsEXT flags to each
VkDebugReportCallbackEXT
object’s flags.
For each non-zero result the corresponding callback will be called.
The callback will come directly from the component that detected the event,
unless some other layer intercepts the calls for its own purposes (filter
them in a different way, log to a system error log, etc.).
An application may receive multiple callbacks if multiple
VkDebugReportCallbackEXT
objects were created.
A callback will always be executed in the same thread as the originating
Vulkan call.
A callback may be called from multiple threads simultaneously (if the application is making Vulkan calls from multiple threads).
Bits which can be set in
VkDebugReportCallbackCreateInfoEXT::flags
, specifying events
which cause a debug report, are:
// Provided by VK_EXT_debug_report
typedef enum VkDebugReportFlagBitsEXT {
VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
} VkDebugReportFlagBitsEXT;
-
VK_DEBUG_REPORT_ERROR_BIT_EXT
specifies that the application has violated a valid usage condition of the specification. -
VK_DEBUG_REPORT_WARNING_BIT_EXT
specifies use of Vulkan that may expose an app bug. Such cases may not be immediately harmful, such as a fragment shader outputting to a location with no attachment. Other cases may point to behavior that is almost certainly bad when unintended such as using an image whose memory has not been filled. In general if you see a warning but you know that the behavior is intended/desired, then simply ignore the warning. -
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT
specifies a potentially non-optimal use of Vulkan, e.g. using vkCmdClearColorImage when setting VkAttachmentDescription::loadOp
toVK_ATTACHMENT_LOAD_OP_CLEAR
would have worked. -
VK_DEBUG_REPORT_INFORMATION_BIT_EXT
specifies an informational message such as resource details that may be handy when debugging an application. -
VK_DEBUG_REPORT_DEBUG_BIT_EXT
specifies diagnostic information from the implementation and layers.
// Provided by VK_EXT_debug_report
typedef VkFlags VkDebugReportFlagsEXT;
VkDebugReportFlagsEXT
is a bitmask type for setting a mask of zero or
more VkDebugReportFlagBitsEXT.
The prototype for the
VkDebugReportCallbackCreateInfoEXT::pfnCallback
function
implemented by the application is:
// Provided by VK_EXT_debug_report
typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserData);
-
flags
specifies the VkDebugReportFlagBitsEXT that triggered this callback. -
objectType
is a VkDebugReportObjectTypeEXT value specifying the type of object being used or created at the time the event was triggered. -
object
is the object where the issue was detected. IfobjectType
isVK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT
,object
is undefined. -
location
is a component (layer, driver, loader) defined value specifying the location of the trigger. This is an optional value. -
messageCode
is a layer-defined value indicating what test triggered this callback. -
pLayerPrefix
is a null-terminated string that is an abbreviation of the name of the component making the callback.pLayerPrefix
is only valid for the duration of the callback. -
pMessage
is a null-terminated string detailing the trigger conditions.pMessage
is only valid for the duration of the callback. -
pUserData
is the user data given when the VkDebugReportCallbackEXT was created.
The callback must not call vkDestroyDebugReportCallbackEXT
.
The callback returns a VkBool32
, which is interpreted in a
layer-specified manner.
The application should always return VK_FALSE
.
The VK_TRUE
value is reserved for use in layer development.
object
must be a Vulkan object or VK_NULL_HANDLE.
If objectType
is not VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT
and
object
is not VK_NULL_HANDLE, object
must be a Vulkan
object of the corresponding type associated with objectType
as defined
in VkDebugReportObjectTypeEXT
and Vulkan Handle Relationship.
Possible values passed to the objectType
parameter of the callback
function specified by
VkDebugReportCallbackCreateInfoEXT::pfnCallback
, specifying the
type of object handle being reported, are:
// Provided by VK_EXT_debug_report, VK_EXT_debug_marker
typedef enum VkDebugReportObjectTypeEXT {
VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
// Provided by VK_KHR_sampler_ycbcr_conversion with VK_EXT_debug_report, VK_EXT_debug_report with VK_VERSION_1_1
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
// Provided by VK_EXT_debug_report with VK_VERSION_1_1
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
// Provided by VK_KHR_ray_tracing
VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT = 1000165000,
VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
// Provided by VK_KHR_descriptor_update_template with VK_EXT_debug_report
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT,
// Provided by VK_NV_ray_tracing
VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT,
} VkDebugReportObjectTypeEXT;
VkDebugReportObjectTypeEXT | Vulkan Handle Type |
---|---|
|
Unknown/Undefined Handle |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note
The primary expected use of |
To inject its own messages into the debug stream, call:
// Provided by VK_EXT_debug_report
void vkDebugReportMessageEXT(
VkInstance instance,
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage);
-
instance
is the debug stream’s VkInstance. -
flags
specifies the VkDebugReportFlagBitsEXT classification of this event/message. -
objectType
is a VkDebugReportObjectTypeEXT specifying the type of object being used or created at the time the event was triggered. -
object
is the object where the issue was detected.object
can be VK_NULL_HANDLE if there is no object associated with the event. -
location
is an application defined value. -
messageCode
is an application defined value. -
pLayerPrefix
is the abbreviation of the component making this event/message. -
pMessage
is a null-terminated string detailing the trigger conditions.
The call will propagate through the layers and generate callback(s) as
indicated by the message’s flags.
The parameters are passed on to the callback in addition to the
pUserData
value that was defined at the time the callback was
registered.
To destroy a VkDebugReportCallbackEXT
object, call:
// Provided by VK_EXT_debug_report
void vkDestroyDebugReportCallbackEXT(
VkInstance instance,
VkDebugReportCallbackEXT callback,
const VkAllocationCallbacks* pAllocator);
-
instance
is the instance where the callback was created. -
callback
is the VkDebugReportCallbackEXT object to destroy.callback
is an externally synchronized object and must not be used on more than one thread at a time. This means thatvkDestroyDebugReportCallbackEXT
must not be called when a callback is active. -
pAllocator
controls host memory allocation as described in the Memory Allocation chapter.
42.4. Device Loss Debugging
42.4.1. Device Diagnostic Checkpoints
Device execution progress can be tracked for the purposes of debugging a device loss by annotating the command stream with application-defined diagnostic checkpoints.
Device diagnostic checkpoints are inserted into the command stream by calling vkCmdSetCheckpointNV.
// Provided by VK_NV_device_diagnostic_checkpoints
void vkCmdSetCheckpointNV(
VkCommandBuffer commandBuffer,
const void* pCheckpointMarker);
-
commandBuffer
is the command buffer that will receive the marker -
pCheckpointMarker
is an opaque application-provided value that will be associated with the checkpoint.
Note that pCheckpointMarker
is treated as an opaque value.
It does not need to be a valid pointer and will not be dereferenced by the
implementation.
If the device encounters an error during execution, the implementation will
return a VK_ERROR_DEVICE_LOST
error to the application at a certain
point during host execution.
When this happens, the application can call
vkGetQueueCheckpointDataNV to retrieve information on the most recent
diagnostic checkpoints that were executed by the device.
// Provided by VK_NV_device_diagnostic_checkpoints
void vkGetQueueCheckpointDataNV(
VkQueue queue,
uint32_t* pCheckpointDataCount,
VkCheckpointDataNV* pCheckpointData);
-
queue
is the VkQueue object the caller would like to retrieve checkpoint data for -
pCheckpointDataCount
is a pointer to an integer related to the number of checkpoint markers available or queried, as described below. -
pCheckpointData
is eitherNULL
or a pointer to an array ofVkCheckpointDataNV
structures.
If pCheckpointData
is NULL
, then the number of checkpoint markers
available is returned in pCheckpointDataCount
.
Otherwise, pCheckpointDataCount
must point to a variable set by the
user to the number of elements in the pCheckpointData
array, and on
return the variable is overwritten with the number of structures actually
written to pCheckpointData
.
If pCheckpointDataCount
is less than the number of checkpoint markers
available, at most pCheckpointDataCount
structures will be written.
The VkCheckpointDataNV structure is defined as:
// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkCheckpointDataNV {
VkStructureType sType;
void* pNext;
VkPipelineStageFlagBits stage;
void* pCheckpointMarker;
} VkCheckpointDataNV;
-
sType
is the type of this structure -
pNext
isNULL
or a pointer to a structure extending this structure. -
stage
indicates which pipeline stage the checkpoint marker data refers to. -
pCheckpointMarker
contains the value of the last checkpoint marker executed in the stage thatstage
refers to.
The stages at which a checkpoint marker can be executed are implementation-defined and can be queried by calling vkGetPhysicalDeviceQueueFamilyProperties2.
42.5. Active Tooling Information
Information about tools providing debugging, profiling, or similar services, active for a given physical device, can be obtained by calling:
// Provided by VK_EXT_tooling_info
VkResult vkGetPhysicalDeviceToolPropertiesEXT(
VkPhysicalDevice physicalDevice,
uint32_t* pToolCount,
VkPhysicalDeviceToolPropertiesEXT* pToolProperties);
-
physicalDevice
is the handle to the physical device to query for active tools. -
pToolCount
is a pointer to an integer describing the number of tools active onphysicalDevice
. -
pToolProperties
is eitherNULL
or a pointer to an array of VkPhysicalDeviceToolPropertiesEXT structures.
If pToolProperties
is NULL
, then the number of tools currently
active on physicalDevice
is returned in pToolCount
.
Otherwise, pToolCount
must point to a variable set by the user to the
number of elements in the pToolProperties
array, and on return the
variable is overwritten with the number of structures actually written to
pToolProperties
.
If pToolCount
is less than the number of currently active tools, at
most pToolCount
structures will be written.
The count and properties of active tools may change in response to events outside the scope of the specification. An application should assume these properties might change at any given time.
The VkPhysicalDeviceToolPropertiesEXT structure is defined as:
// Provided by VK_EXT_tooling_info
typedef struct VkPhysicalDeviceToolPropertiesEXT {
VkStructureType sType;
void* pNext;
char name[VK_MAX_EXTENSION_NAME_SIZE];
char version[VK_MAX_EXTENSION_NAME_SIZE];
VkToolPurposeFlagsEXT purposes;
char description[VK_MAX_DESCRIPTION_SIZE];
char layer[VK_MAX_EXTENSION_NAME_SIZE];
} VkPhysicalDeviceToolPropertiesEXT;
-
sType
is the type of this structure. -
pNext
isNULL
or a pointer to a structure extending this structure. -
name
is a null-terminated UTF-8 string containing the name of the tool. -
version
is a null-terminated UTF-8 string containing the version of the tool. -
purposes
is a bitmask of VkToolPurposeFlagBitsEXT which is populated with purposes supported by the tool. -
description
is a null-terminated UTF-8 string containing a description of the tool. -
layer
is a null-terminated UTF-8 string that contains the name of the layer implementing the tool, if the tool is implemented in a layer - otherwise it may be an empty string.
Bits which can be set in VkDeviceQueueCreateInfo::purposes
specifying the purposes of an active tool are:
// Provided by VK_EXT_tooling_info
typedef enum VkToolPurposeFlagBitsEXT {
VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = 0x00000001,
VK_TOOL_PURPOSE_PROFILING_BIT_EXT = 0x00000002,
VK_TOOL_PURPOSE_TRACING_BIT_EXT = 0x00000004,
VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = 0x00000008,
VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = 0x00000010,
// Provided by VK_EXT_tooling_info with VK_EXT_debug_report, VK_EXT_tooling_info with VK_EXT_debug_utils
VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT = 0x00000020,
// Provided by VK_EXT_tooling_info with VK_EXT_debug_marker, VK_EXT_tooling_info with VK_EXT_debug_utils
VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT = 0x00000040,
} VkToolPurposeFlagBitsEXT;
-
VK_TOOL_PURPOSE_VALIDATION_BIT_EXT
specifies that the tool provides validation of API usage. -
VK_TOOL_PURPOSE_PROFILING_BIT_EXT
specifies that the tool provides profiling of API usage. -
VK_TOOL_PURPOSE_TRACING_BIT_EXT
specifies that the tool is capturing data about the application’s API usage, including anything from simple logging to capturing data for later replay. -
VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT
specifies that the tool provides additional API features/extensions on top of the underlying implementation. -
VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT
specifies that the tool modifies the API features/limits/extensions presented to the application. -
VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT
specifies that the tool reports additional information to the application via callbacks specified by vkCreateDebugReportCallbackEXT or vkCreateDebugUtilsMessengerEXT -
VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT
specifies that the tool consumes debug markers or object debug annotation, queue labels, or command buffer labels
// Provided by VK_EXT_tooling_info
typedef VkFlags VkToolPurposeFlagsEXT;
VkToolPurposeFlagsEXT is a bitmask type for setting a mask of zero or more VkToolPurposeFlagBitsEXT.
Appendix A: Vulkan Environment for SPIR-V
Shaders for Vulkan are defined by the Khronos SPIR-V Specification as well as the Khronos SPIR-V Extended Instructions for GLSL Specification. This appendix defines additional SPIR-V requirements applying to Vulkan shaders.
Versions and Formats
A Vulkan
1.0 implementation must support the 1.0 version
of SPIR-V and the 1.0 version of the SPIR-V Extended Instructions for GLSL.
If the VK_KHR_spirv_1_4
extension is enabled, the implementation must
additionally support the 1.4 version of SPIR-V.
A SPIR-V module passed into vkCreateShaderModule is interpreted as a series of 32-bit words in host endianness, with literal strings packed as described in section 2.2 of the SPIR-V Specification. The first few words of the SPIR-V module must be a magic number and a SPIR-V version number, as described in section 2.3 of the SPIR-V Specification.
Capabilities
The table below lists the set of SPIR-V
capabilities that may be supported in Vulkan implementations.
The application must not use any of these capabilities in SPIR-V passed to
vkCreateShaderModule unless one of the following conditions is met for
the VkDevice specified in the device
parameter of
vkCreateShaderModule:
-
The corresponding field in the table is blank.
-
Any corresponding Vulkan feature is enabled.
-
Any corresponding Vulkan extension is enabled.
-
The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::
apiVersion
).
SPIR-V OpCapability |
Vulkan feature, extension, or core version |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shaderBufferFloat32AtomicAdd, shaderSharedFloat32AtomicAdd, shaderImageFloat32AtomicAdd,sparseImageFloat32AtomicAdd |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bufferDeviceAddress
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The application must not pass a SPIR-V module containing any of the following to vkCreateShaderModule:
-
any
OpCapability
not listed above, -
an unsupported capability, or
-
a capability which corresponds to a Vulkan feature or extension which has not been enabled.
SPIR-V Extensions
The application can pass a SPIR-V module to vkCreateShaderModule that
uses the following SPIR-V extensions if one of the following conditions is
met for the VkDevice specified in the device
parameter of
vkCreateShaderModule:
-
Any corresponding Vulkan extension is enabled.
-
The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::
apiVersion
).
SPIR-V OpExtension |
Vulkan extension or core version |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Validation Rules within a Module
A SPIR-V module passed to vkCreateShaderModule must conform to the following rules:
Standalone SPIR-V Validation
Rules which can be validated with only the SPIR-V module itself and do not depend on knowledge of the implementation and its capabilities or knowledge of runtime information such as enabled features.
-
Every entry point must have no return value and accept no arguments.
-
Recursion: The static function-call graph for an entry point must not contain cycles.
-
The Logical or PhysicalStorageBuffer64 addressing model must be selected.
-
Scope for execution must be limited to:
-
Workgroup
-
The Workgroup scope must only be used in the task, mesh, tessellation control, and compute execution models.
-
-
Subgroup
-
-
Scope for memory must be limited to:
-
Device
-
QueueFamily
-
Workgroup
-
The WorkGroup scope must only be used in the task, mesh, and compute execution model(s).
-
-
ShaderCallKHR
-
The ShaderCallKHR scope must only be used in the ray generation, intersection, closest hit, any-hit, miss, and callable execution models.
-
-
Invocation
-
Only valid if memory semantics is None
-
-
-
Storage Class must be limited to:
-
UniformConstant
-
Input
-
Uniform
-
Output
-
The Output storage class must not be used in the RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR execution models.
-
-
Workgroup
-
The Workgroup storage class must only be used in the task, mesh, and compute execution model(s).
-
-
Private
-
Function
-
PushConstant
-
Image
-
StorageBuffer
-
RayPayloadKHR
-
IncomingRayPayloadKHR
-
HitAttributeKHR
-
CallableDataKHR
-
IncomingCallableDataKHR
-
ShaderRecordBufferKHR
-
PhysicalStorageBuffer
-
-
Memory semantics must obey the following rules:
-
Acquire must not be used with
OpAtomicStore
. -
Release must not be used with
OpAtomicLoad
. -
AcquireRelease must not be used with
OpAtomicStore
orOpAtomicLoad
. -
Sequentially consistent atomics and barriers are not supported and SequentiallyConsistent is treated as AcquireRelease. SequentiallyConsistent should not be used.
-
OpMemoryBarrier
must use one of Acquire, Release, AcquireRelease, or SequentiallyConsistent and must include at least one storage class. -
If the semantics for
OpControlBarrier
includes one of Acquire, Release, AcquireRelease, or SequentiallyConsistent, then it must include at least one storage class. -
SubgroupMemory, CrossWorkgroupMemory, and AtomicCounterMemory are ignored.
-
-
Any
OpVariable
with anInitializer
operand must have one of the following as its Storage Class operand:-
Output
-
Private
-
Function
-
-
Scope for
OpReadClockKHR
must be limited to:-
Subgroup
-
Device
-
-
The
OriginLowerLeft
execution mode must not be used; fragment entry points must declareOriginUpperLeft
. -
The
PixelCenterInteger
execution mode must not be used. Pixels are always centered at half-integer coordinates. -
Any variable in the
UniformConstant
storage class must be typed as either:-
OpTypeImage
-
OpTypeSampler
-
OpTypeSampledImage
-
OpTypeAccelerationStructureKHR
, -
An array of one of these types.
-
-
Images and Samplers
-
OpTypeImage
must declare a scalar 32-bit float or 32-bit integer type for the “Sampled Type”. (RelaxedPrecision
can be applied to a sampling instruction and to the variable holding the result of a sampling instruction.) -
OpTypeImage
must have a “Sampled” operand of 1 (sampled image) or 2 (storage image). -
If an
OpImageTexelPointer
is used in an atomic operation, the image type of theimage
parameter toOpImageTexelPointer
must have an image format ofR32f
,R32i
orR32ui
. -
OpImageQuerySizeLod
, andOpImageQueryLevels
must only consume an “Image” operand whose type has its “Sampled” operand set to 1. -
The (u,v) coordinates used for a
SubpassData
must be the <id> of a constant vector (0,0), or if a layer coordinate is used, must be a vector that was formed with constant 0 for the u and v components. -
The “Depth” operand of
OpTypeImage
is ignored. -
Objects of types
OpTypeImage
,OpTypeSampler
,OpTypeSampledImage
, and arrays of these types must not be stored to or modified.
-
-
Any image operation must use at most one of the
Offset
,ConstOffset
, andConstOffsets
image operands. -
Image operand
Offset
must only be used withOpImage
*Gather
instructions. -
The “Component” operand of
OpImageGather
, andOpImageSparseGather
must be the <id> of a constant instruction. -
Acceleration Structures
-
Objects of types
OpTypeAccelerationStructureKHR
and arrays of this type must not be stored to or modified.
-
-
The value of the “Hit Kind” operand of
OpReportIntersectionKHR
must be in the range [0,127]. -
Structure types must not contain opaque types.
-
Decorations
-
Any
BuiltIn
decoration not listed in Built-In Variables must not be used. -
The
GLSLShared
andGLSLPacked
decorations must not be used. -
The
Flat
,NoPerspective
,Sample
, andCentroid
decorations must not be used on variables with storage class other thanInput
or on variables used in the interface of non-fragment shader entry points. -
The
Patch
decoration must not be used on variables in the interface of a vertex, geometry, or fragment shader stage’s entry point. -
The
ViewportRelativeNV
decoration must only be used on a variable decorated withLayer
in the vertex, tessellation evaluation, or geometry shader stages. -
The
ViewportRelativeNV
decoration must not be used unless a variable decorated with one ofViewportIndex
orViewportMaskNV
is also statically used by the sameOpEntryPoint
. -
The
ViewportMaskNV
andViewportIndex
decorations must not both be statically used by one or moreOpEntryPoint
’s that form the vertex processing stages of a graphics pipeline. -
Only the round-to-nearest-even and the round-towards-zero rounding modes can be used for the
FPRoundingMode
decoration. -
The
FPRoundingMode
decoration can only be used for the floating-point conversion instructions as described in theSPV_KHR_16bit_storage
SPIR-V extension. -
Variables decorated with
Invariant
and variables with structure types that have any members decorated withInvariant
must be in theOutput
orInput
storage class.Invariant
used on anInput
storage class variable or structure member has no effect.
-
-
OpTypeRuntimeArray
must only be used for:-
the last member of an
OpTypeStruct
that is in theStorageBuffer
storage class decorated asBlock
, or that is in thePhysicalStorageBuffer
storage class decorated asBlock
, or that is in theUniform
storage class decorated asBufferBlock
.
-
-
Specialization constants:
-
A type T that is an array sized with a specialization constant can be, or be contained in, the type of a Variable V only if:
-
T is the (top-level) type of V, or
-
V is declared in the
Function
,Private
, orWorkgroup
storage classes, or -
V is an interface variable with an additional level of arrayness, as described in interface matching, in which case T is allowed to be the element type of the (top-level) type of V.
-
-
-
Compute Shaders
-
For each compute shader entry point, either a
LocalSize
execution mode or an object decorated with theWorkgroupSize
decoration must be specified. -
For compute shaders using the
DerivativeGroupQuadsNV
execution mode, the first two dimensions of the local workgroup size must be a multiple of two.
-
-
Atomic instructions must declare a scalar 32-bit integer type, or a scalar 32-bit floating-point type if the shaderBufferFloat32Atomics or shaderBufferFloat32AtomicAdd or shaderSharedFloat32Atomics or shaderSharedFloat32AtomicAdd or shaderImageFloat32Atomics or shaderImageFloat32AtomicAdd or sparseImageFloat32Atomics or sparseImageFloat32AtomicAdd is enabled, or a scalar 64-bit floating-point type if the shaderBufferFloat64Atomics or shaderBufferFloat64AtomicAdd or shaderSharedFloat64Atomics or shaderSharedFloat64AtomicAdd is enabled, or a scalar 64-bit integer type if the
Int64Atomics
capability is enabled, for the value pointed to by Pointer. -
The Pointer operand of all atomic instructions must have a Storage Class limited to:
-
Uniform
-
Workgroup
-
Image
-
StorageBuffer
-
-
Output variables or block members decorated with
Offset
that have a 64-bit type, or a composite type containing a 64-bit type, must specify anOffset
value aligned to a 8 byte boundary -
Any output block or block member decorated with
Offset
containing a 64-bit type consumes a multiple of 8 bytes -
The size of any output block containing any member decorated with
Offset
that is a 64-bit type must be a multiple of 8 -
The first member of an output block that specifies a
Offset
decoration must specify aOffset
value that is aligned to an 8 byte boundary if that block contains any member decorated withOffset
and is a 64-bit type -
Output variables or block members decorated with
Offset
that have a 32-bit type, or a composite type contains a 32-bit type, must specify anOffset
value aligned to a 4 byte boundary -
Output variables, blocks or block members decorated with
Offset
must only contain base types that have components that are either 32-bit or 64-bit in size -
Only variables or block members in the output interface decorated with
Offset
can be captured for transform feedback, and those variables or block members must also be decorated withXfbBuffer
andXfbStride
, or inheritXfbBuffer
andXfbStride
decorations from a block containing them -
All variables or block members in the output interface of the entry point being compiled decorated with a specific
XfbBuffer
value must all be decorated with identicalXfbStride
values -
If any variables or block members in the output interface of the entry point being compiled are decorated with
Stream
, then all variables belonging to the sameXfbBuffer
must specify the sameStream
value -
Output variables, blocks or block members that are not decorated with
Stream
default to vertex stream zero -
For any two variables or block members in the output interface of the entry point being compiled with the same
XfbBuffer
value, the ranges determined by theOffset
decoration and the size of the type must not overlap -
RayPayloadKHR
storage class must only be used in ray generation, any-hit, closest hit or miss shaders. -
IncomingRayPayloadKHR
storage class must only be used in closest hit, any-hit, or miss shaders. -
HitAttributeKHR
storage class must only be used in intersection, any-hit, or closest hit shaders. -
A variable with
HitAttributeKHR
storage class must only be written to in an intersection shader. -
CallableDataKHR
storage class must only be used in ray generation, closest hit, miss, and callable shaders. -
IncomingCallableDataKHR
storage class must only be used in callable shaders. -
The
Base
operand ofOpPtrAccessChain
must point to one of the following storage classes:-
Workgroup, if
VariablePointers
is enabled. -
StorageBuffer, if
VariablePointers
orVariablePointersStorageBuffer
is enabled. -
PhysicalStorageBuffer, if the
PhysicalStorageBuffer64
addressing model is enabled.
-
-
If the
PhysicalStorageBuffer64
addressing model is enabled:-
All instructions that support memory access operands and that use a physical pointer must include the
Aligned
operand. -
Any access chain instruction that accesses into a
RowMajor
matrix must only be used as thePointer
operand toOpLoad
orOpStore
. -
OpConvertUToPtr
andOpConvertPtrToU
must use an integer type whoseWidth
is 64.
-
Runtime SPIR-V Validation
Rules which must be validated at runetime as they depend on knowledge of the implementation and its capabilities or knowledge of runtime information such as enabled features.
-
If
vulkanMemoryModel
is enabled andvulkanMemoryModelDeviceScope
is not enabled, Device memory scope must not be used. -
If
vulkanMemoryModel
is not enabled, Device memory scope only extends to the queue family, not the whole device. -
If
vulkanMemoryModel
is not enabled, QueueFamily memory scope must not be used. -
if
shaderSubgroupClock
is not enabled, theSubgroup
scope must not be used forOpReadClockKHR
.-
Device
-
-
if
shaderDeviceClock
is not enabled, theDevice
scope must not be used forOpReadClockKHR
. -
The converted bit width, signedness, and numeric type of the
Image
Format
operand of anOpTypeImage
must match theSampled
Type
, as defined in Image Format and Type Matching. -
The
Result
Type
operand ofOpImageRead
must be a vector of four components. -
If shaderStorageImageWriteWithoutFormat is not enabled and an
OpTypeImage
has “Image Format” operand ofUnknown
, any variables created with the given type must be decorated withNonWritable
. -
If shaderStorageImageReadWithoutFormat is not enabled and an
OpTypeImage
has “Image Format” operand ofUnknown
, any variables created with the given type must be decorated withNonReadable
. -
Any
BuiltIn
decoration that corresponds only to Vulkan features or extensions that have not been enabled must not be used. -
OpTypeRuntimeArray
must only be used for an array of variables with storage classUniform
,StorageBuffer
, orUniformConstant
, or for the outermost dimension of an array of arrays of such variables if the runtimeDescriptorArray feature is enabled, -
If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the operand corresponding to that resource (e.g. the pointer or sampled image operand) must be decorated with
NonUniform
. -
shaderBufferInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of StorageBuffer or Uniform.
-
shaderSharedInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of Workgroup.
-
shaderBufferFloat32Atomics or shaderBufferFloat32AtomicAdd or shaderBufferFloat64Atomics or shaderBufferFloat64AtomicAdd must be enabled for floating-point atomic operations to be supported on a Pointer with a Storage Class of StorageBuffer.
-
shaderSharedFloat32Atomics or shaderSharedFloat32AtomicAdd or shaderSharedFloat64Atomics or shaderSharedFloat64AtomicAdd must be enabled for floating-point atomic operations to be supported on a Pointer with a Storage Class of Workgroup.
-
shaderImageFloat32Atomics or shaderImageFloat32AtomicAdd must be enabled for 32-bit floating-point atomic operations to be supported on a Pointer with a Storage Class of Image.
-
sparseImageFloat32Atomics or sparseImageFloat32AtomicAdd must be enabled for 32-bit floating-point atomics to be supported on sparse images.
-
If
denormBehaviorIndependence
isVK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
, then the entry point must use the same denormals execution mode for both 16-bit and 64-bit floating-point types. -
If
denormBehaviorIndependence
isVK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
, then the entry point must use the same denormals execution mode for all floating-point types. -
If
roundingModeIndependence
isVK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY
, then the entry point must use the same rounding execution mode for both 16-bit and 64-bit floating-point types. -
If
roundingModeIndependence
isVK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE
, then the entry point must use the same rounding execution mode for all floating-point types. -
If
shaderSignedZeroInfNanPreserveFloat16
isVK_FALSE
, thenSignedZeroInfNanPreserve
for 16-bit floating-point type must not be used. -
If
shaderSignedZeroInfNanPreserveFloat32
isVK_FALSE
, thenSignedZeroInfNanPreserve
for 32-bit floating-point type must not be used. -
If
shaderSignedZeroInfNanPreserveFloat64
isVK_FALSE
, thenSignedZeroInfNanPreserve
for 64-bit floating-point type must not be used. -
If
shaderDenormPreserveFloat16
isVK_FALSE
, thenDenormPreserve
for 16-bit floating-point type must not be used. -
If
shaderDenormPreserveFloat32
isVK_FALSE
, thenDenormPreserve
for 32-bit floating-point type must not be used. -
If
shaderDenormPreserveFloat64
isVK_FALSE
, thenDenormPreserve
for 64-bit floating-point type must not be used. -
If
shaderDenormFlushToZeroFloat16
isVK_FALSE
, thenDenormFlushToZero
for 16-bit floating-point type must not be used. -
If
shaderDenormFlushToZeroFloat32
isVK_FALSE
, thenDenormFlushToZero
for 32-bit floating-point type must not be used. -
If
shaderDenormFlushToZeroFloat64
isVK_FALSE
, thenDenormFlushToZero
for 64-bit floating-point type must not be used. -
If
shaderRoundingModeRTEFloat16
isVK_FALSE
, thenRoundingModeRTE
for 16-bit floating-point type must not be used. -
If
shaderRoundingModeRTEFloat32
isVK_FALSE
, thenRoundingModeRTE
for 32-bit floating-point type must not be used. -
If
shaderRoundingModeRTEFloat64
isVK_FALSE
, thenRoundingModeRTE
for 64-bit floating-point type must not be used. -
If
shaderRoundingModeRTZFloat16
isVK_FALSE
, thenRoundingModeRTZ
for 16-bit floating-point type must not be used. -
If
shaderRoundingModeRTZFloat32
isVK_FALSE
, thenRoundingModeRTZ
for 32-bit floating-point type must not be used. -
If
shaderRoundingModeRTZFloat64
isVK_FALSE
, thenRoundingModeRTZ
for 64-bit floating-point type must not be used. -
The
Offset
plus size of the type of each variable, in the output interface of the entry point being compiled, decorated withXfbBuffer
must not be greater thanVkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackBufferDataSize
-
For any given
XfbBuffer
value, define the buffer data size to be smallest number of bytes such that, for all outputs decorated with the sameXfbBuffer
value, the size of the output interface variable plus theOffset
is less than or equal to the buffer data size. For a givenStream
, the sum of all the buffer data sizes for all buffers writing to that stream the must not exceedVkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackStreamDataSize
-
The Stream value to
OpEmitStreamVertex
andOpEndStreamPrimitive
must be less thanVkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackStreams
-
If the geometry shader emits to more than one vertex stream and
VkPhysicalDeviceTransformFeedbackPropertiesEXT
::transformFeedbackStreamsLinesTriangles
isVK_FALSE
, then execution mode must beOutputPoints
-
The stream number value to
Stream
must be less thanVkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackStreams
-
The XFB Stride value to
XfbStride
must be less than or equal toVkPhysicalDeviceTransformFeedbackPropertiesEXT
::maxTransformFeedbackBufferDataStride
-
If the
PhysicalStorageBuffer64
addressing model is enabled any load or store through a physical pointer type must be aligned to a multiple of the size of the largest scalar type in the pointed-to type. -
If the
PhysicalStorageBuffer64
addressing model is enabled the pointer value of a memory access instruction must be at least as aligned as specified by theAligned
memory access operand. -
For
OpTypeCooperativeMatrixNV
, the component type, scope, number of rows, and number of columns must match one of the matrices in any of the supported VkCooperativeMatrixPropertiesNV. -
For
OpCooperativeMatrixMulAddNV
, theResult
,A
,B
, andC
matrices must all have types that satisfy the same supported VkCooperativeMatrixPropertiesNV. That is, for one supported VkCooperativeMatrixPropertiesNV, all of the following must hold:-
The type of
A
must haveMSize
rows andKSize
columns and have a component type that matchesAType
. -
The type of
B
must haveKSize
rows andNSize
columns and have a component type that matchesBType
. -
The type of
C
must haveMSize
rows andNSize
columns and have a component type that matchesCType
. -
The type of
Result
must haveMSize
rows andNSize
columns and have a component type that matchesDType
. -
The type of
A
,B
,C
, andResult
must all have a scope ofscope
.
-
-
OpTypeCooperativeMatrixNV
andOpCooperativeMatrix
* instructions must not be used in shader stages not included in VkPhysicalDeviceCooperativeMatrixPropertiesNV::cooperativeMatrixSupportedStages
. -
DescriptorSet
andBinding
decorations must obey the constraints on storage class, type, and descriptor type described in DescriptorSet and Binding Assignment -
For
OpCooperativeMatrixLoadNV
andOpCooperativeMatrixStoreNV
instructions, thePointer
andStride
operands must be aligned to at least the lesser of 16 bytes or the natural alignment of a row or column (depending onColumnMajor
) of the matrix (where the natural alignment is the number of columns/rows multiplied by the component size). -
For compute shaders using the
DerivativeGroupLinearNV
execution mode, the product of the dimensions of the local workgroup size must be a multiple of four.
Precision and Operation of SPIR-V Instructions
The following rules apply to half, single, and double-precision floating point instructions:
-
Positive and negative infinities and positive and negative zeros are generated as dictated by IEEE 754, but subject to the precisions allowed in the following table.
-
Dividing a non-zero by a zero results in the appropriately signed IEEE 754 infinity.
-
Signaling NaNs are not required to be generated and exceptions are never raised. Signaling NaN may be converted to quiet NaNs values by any floating point instruction.
-
By default, the implementation may perform optimizations on half, single, or double-precision floating-point instructions that ignore sign of a zero, or assume that arguments and results are not NaNs or infinities. If the entry point is declared with the
SignedZeroInfNanPreserve
execution mode, then NaNs, infinities, and the sign of zero must not be ignored.-
The following core SPIR-V instructions must respect the
SignedZeroInfNanPreserve
execution mode:OpPhi
,OpSelect
,OpReturnValue
,OpVectorExtractDynamic
,OpVectorInsertDynamic
,OpVectorShuffle
,OpCompositeConstruct
,OpCompositeExtract
,OpCompositeInsert
,OpCopyObject
,OpTranspose
,OpFConvert
,OpFNegate
,OpFAdd
,OpFSub
,OpFMul
,OpStore
. This execution mode must also be respected byOpLoad
except for loads from theInput
storage class in the fragment shader stage with the floating-point result type. Other SPIR-V instructions may also respect theSignedZeroInfNanPreserve
execution mode.
-
-
The following instructions must not flush denormalized values:
OpConstant
,OpConstantComposite
,OpSpecConstant
,OpSpecConstantComposite
,OpLoad
,OpStore
,OpBitcast
,OpPhi
,OpSelect
,OpFunctionCall
,OpReturnValue
,OpVectorExtractDynamic
,OpVectorInsertDynamic
,OpVectorShuffle
,OpCompositeConstruct
,OpCompositeExtract
,OpCompositeInsert
,OpCopyMemory
,OpCopyObject
. -
Denormalized values are supported.
-
By default, any half, single, or double-precision denormalized value input into a shader or potentially generated by any instruction (except those listed above) or any extended instructions for GLSL in a shader may be flushed to zero.
-
If the entry point is declared with the
DenormFlushToZero
execution mode then for the affected instuctions the denormalized result must be flushed to zero and the denormalized operands may be flushed to zero. Denormalized values obtained via unpacking an integer into a vector of values with smaller bit width and interpreting those values as floating-point numbers must be flushed to zero. -
The following core SPIR-V instructions must respect the
DenormFlushToZero
execution mode:OpSpecConstantOp
(with opcodeOpFConvert
),OpFConvert
,OpFNegate
,OpFAdd
,OpFSub
,OpFMul
,OpFDiv
,OpFRem
,OpFMod
,OpVectorTimesScalar
,OpMatrixTimesScalar
,OpVectorTimesMatrix
,OpMatrixTimesVector
,OpMatrixTimesMatrix
,OpOuterProduct
,OpDot
; and the following extended instructions for GLSL:Round
,RoundEven
,Trunc
,FAbs
,Floor
,Ceil
,Fract
,Radians
,Degrees
,Sin
,Cos
,Tan
,Asin
,Acos
,Atan
,Sinh
,Cosh
,Tanh
,Asinh
,Acosh
,Atanh
,Atan2
,Pow
,Exp
,Log
,Exp2
,Log2
,Sqrt
,InverseSqrt
,Determinant
,MatrixInverse
,Modf
,ModfStruct
,FMin
,FMax
,FClamp
,FMix
,Step
,SmoothStep
,Fma
,UnpackHalf2x16
,UnpackDouble2x32
,Length
,Distance
,Cross
,Normalize
,FaceForward
,Reflect
,Refract
,NMin
,NMax
,NClamp
. Other SPIR-V instructions (except those excluded above) may also flush denormalized values. -
The following core SPIR-V instructions must respect the
DenormPreserve
execution mode:OpTranspose
,OpSpecConstantOp
,OpFConvert
,OpFNegate
,OpFAdd
,OpFSub
,OpFMul
,OpVectorTimesScalar
,OpMatrixTimesScalar
,OpVectorTimesMatrix
,OpMatrixTimesVector
,OpMatrixTimesMatrix
,OpOuterProduct
,OpDot
,OpFOrdEqual
,OpFUnordEqual
,OpFOrdNotEqual
,OpFUnordNotEqual
,OpFOrdLessThan
,OpFUnordLessThan
,OpFOrdGreaterThan
,OpFUnordGreaterThan
,OpFOrdLessThanEqual
,OpFUnordLessThanEqual
,OpFOrdGreaterThanEqual
,OpFUnordGreaterThanEqual
; and the following extended instructions for GLSL:FAbs
,FSign
,Radians
,Degrees
,FMin
,FMax
,FClamp
,FMix
,Fma
,PackHalf2x16
,PackDouble2x32
,UnpackHalf2x16
,UnpackDouble2x32
,NMin
,NMax
,NClamp
. Other SPIR-V instructions may also preserve denorm values.
-
The precision of double-precision instructions is at least that of single precision.
The precision of operations is defined either in terms of rounding, as an error bound in ULP, or as inherited from a formula as follows.
Operations described as “correctly rounded” will return the infinitely
precise result, x, rounded so as to be representable in
floating-point.
The rounding mode is not specified, unless the entry point is declared with
the RoundingModeRTE
or the RoundingModeRTZ
execution mode.
These execution modes affect only correctly rounded SPIR-V instructions.
These execution modes do not affect OpQuantizeToF16
.
If the rounding mode is not specified then this rounding is implementation
specific, subject to the following rules.
If x is exactly representable then x will be returned.
Otherwise, either the floating-point value closest to and no less than
x or the value closest to and no greater than x will be
returned.
Where an error bound of n ULP (units in the last place) is given, for an operation with infinitely precise result x the value returned must be in the range [x - n × ulp(x), x + n × ulp(x)]. The function ulp(x) is defined as follows:
-
If there exist non-equal floating-point numbers a and b such that a ≤ x ≤ b then ulp(x) is the minimum possible distance between such numbers, . If such numbers do not exist then ulp(x) is defined to be the difference between the two finite floating-point numbers nearest to x.
Where the range of allowed return values includes any value of magnitude larger than that of the largest representable finite floating-point number, operations may, additionally, return either an infinity of the appropriate sign or the finite number with the largest magnitude of the appropriate sign. If the infinitely precise result of the operation is not mathematically defined then the value returned is undefined.
Where an operation’s precision is described as being inherited from a
formula, the result returned must be at least as accurate as the result of
computing an approximation to x using a formula equivalent to the
given formula applied to the supplied inputs.
Specifically, the formula given may be transformed using the mathematical
associativity, commutativity and distributivity of the operators involved to
yield an equivalent formula.
The SPIR-V precision rules, when applied to each such formula and the given
input values, define a range of permitted values.
If NaN is one of the permitted values then the operation may return
any result, otherwise let the largest permitted value in any of the ranges
be Fmax and the smallest be Fmin.
The operation must return a value in the range [x - E, x + E]
where .
If the entry point is declared with the DenormFlushToZero
execution
mode, then any intermediate denormal value(s) while evaluating the formula
may be flushed to zero.
Denormal final results must be flushed to zero.
If the entry point is declared with the DenormPreserve
execution mode,
then denormals must be preserved throughout the formula.
For half- (16 bit) and single- (32 bit) precision instructions, precisions are required to be at least as follows:
Instruction | Single precision, unless decorated with RelaxedPrecision | Half precision |
---|---|---|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
Correct result. |
|
|
2.5 ULP for |y| in the range [2-126, 2126]. |
2.5 ULP for |y| in the range [2-14, 214]. |
|
Inherited from x - y × trunc(x/y). |
|
|
Inherited from x - y × floor(x/y). |
|
conversions between types |
Correctly rounded. |
Note
The |
Instruction | Single precision, unless decorated with RelaxedPrecision | Half precision |
---|---|---|
|
Inherited from |
|
|
ULP. |
ULP. |
|
3 ULP outside the range . Absolute error < inside the range . |
3 ULP outside the range . Absolute error < inside the range . |
|
Inherited from |
|
|
Inherited from 1.0 / |
|
|
2 ULP. |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Absolute error inside the range . |
Absolute error inside the range . |
|
Absolute error inside the range . |
Absolute error inside the range . |
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
4096 ULP |
5 ULP. |
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Inherited from . |
|
|
Inherited from |
|
|
Inherited from . |
|
|
Inherited from |
|
|
Inherited from x - 2.0 × |
|
|
Inherited from k < 0.0 ? 0.0 : eta × I - (eta × |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Inherited from . |
|
|
Correctly rounded. |
|
|
Inherited from , where . |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
|
|
Correctly rounded. |
GLSL.std.450 extended instructions specifically defined in terms of the above instructions inherit the above errors. GLSL.std.450 extended instructions not listed above and not defined in terms of the above have undefined precision.
For the OpSRem
and OpSMod
instructions, if either operand is
negative the result is undefined.
Note
While the |
OpCooperativeMatrixMulAddNV
performs its operations in an
implementation-dependent order and internal precision.
Image Format and Type Matching
When specifying the Image
Format
as anything other than
Unknown
, the converted bit width, type, and signedness as shown in the
table below, must match the Sampled
Type
.
Note
Formatted accesses are always converted from a shader readable type to the resource’s format or vice versa via Format Conversion for reads and Texel Output Format Conversion for writes. As such, the bit width and format below do not necessarily match 1:1 with what might be expected for some formats. |
For a given Image
Format
, the Sampled
Type
must be the
type described in the Type column of the below table, with its
Literal
Width
set to that in the Bit Width column, and its
Literal
Signedness
to that in the Signedness column (where
applicable).
Image Format | Type | Bit Width | Signedness |
---|---|---|---|
|
Any |
Any |
Any |
|
|
32 |
N/A |
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|
32 |
1 |
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
0 |
||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
Compatibility Between SPIR-V Image Formats And Vulkan Formats
SPIR-V Image
Format
values are compatible with VkFormat
values as defined below:
SPIR-V Image Format | Compatible Vulkan Format |
---|---|
|
Any |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Appendix B: Memory Model
Agent
Operation is a general term for any task that is executed on the system.
An operation is by definition something that is executed, thus if an instruction is skipped due to flow control it does not constitute an operation. |
Each operation is executed by a particular agent. Possible agents include each shader invocation, each host thread, and each fixed-function stage of the pipeline.
Memory Location
A memory location identifies unique storage for 8 bits of data. Memory operations access a set of memory locations consisting of one or more memory locations at a time, e.g. an operation accessing a 32-bit integer in memory would read/write a set of four memory locations. Memory operations that access whole aggregates may access any padding bytes between elements or members, but no padding bytes at the end of the aggregate. Two sets of memory locations overlap if the intersection of their sets of memory locations is non-empty. A memory operation must not affect memory at a memory location not within its set of memory locations.
Memory locations for buffers and images are explicitly allocated in VkDeviceMemory objects, and are implicitly allocated for SPIR-V variables in each shader invocation.
Allocation
The values stored in newly allocated memory locations are determined by a SPIR-V variable’s initializer, if present, or else are undefined. At the time an allocation is created there have been no memory operations to any of its memory locations. The initialization is not considered to be a memory operation.
For tessellation control shader output variables, a consequence of initialization not being considered a memory operation is that some implementations may need to insert a barrier between the initialization of the output variables and any reads of those variables. |
Memory Operation
For an operation A and memory location M:
A write whose value is the same as what was already in those memory locations is still considered to be a write and has all the same effects. |
Reference
A reference is an object that a particular agent can use to access a set of memory locations. On the host, a reference is a host virtual address. On the device, a reference is:
-
The descriptor that a variable is bound to, for variables in Image, Uniform, or StorageBuffer storage classes. If the variable is an array (or array of arrays, etc.) then each element of the array may be a unique reference.
-
The address range for a buffer in
PhysicalStorageBuffer
storage class, where the base of the address range is queried with vkGetBufferDeviceAddress and the length of the range is the size of the buffer. -
The variable itself for variables in other storage classes.
Two memory accesses through distinct references may require availability and visibility operations as defined below.
Program-Order
A dynamic instance of an instruction is defined in SPIR-V (https://www.khronos.org/registry/spir-v/specs/unified1/SPIRV.html#DynamicInstance) as a way of referring to a particular execution of a static instruction. Program-order is an ordering on dynamic instances of instructions executed by a single shader invocation:
-
(Basic block): If instructions A and B are in the same basic block, and A is listed in the module before B, then the n’th dynamic instance of A is program-ordered before the n’th dynamic instance of B.
-
(Branch): The dynamic instance of a branch or switch instruction is program-ordered before the dynamic instance of the OpLabel instruction to which it transfers control.
-
(Call entry): The dynamic instance of an
OpFunctionCall
instruction is program-ordered before the dynamic instances of theOpFunctionParameter
instructions and the body of the called function. -
(Call exit): The dynamic instance of the instruction following an
OpFunctionCall
instruction is program-ordered after the dynamic instance of the return instruction executed by the called function. -
(Transitive Closure): If dynamic instance A of any instruction is program-ordered before dynamic instance B of any instruction and B is program-ordered before dynamic instance C of any instruction then A is program-ordered before C.
-
(Complete definition): No other dynamic instances are program-ordered.
For instructions executed on the host, the source language defines the program-order relation (e.g. as “sequenced-before”).
Shader Call Related
Shader-call-related is an equivalence relation on invocations defined as the symmetric and transitive closure of:
-
A is shader-call-related to B if A is created by an invocation repack instruction executed by B.
Shader Call Order
Shader-call-order is a partial order on dynamic instances of instructions executed by invocations that are shader-call-related:
-
(Program order): If dynamic instance A is program-ordered before B, then A is shader-call-ordered before B.
-
(Shader call entry): If A is a dynamic instance of an invocation repack instruction and B is a dynamic instance executed by an invocation that is created by A, then A is shader-call-ordered before B.
-
(Shader call exit): If A is a dynamic instance of an invocation repack instruction, B is the next dynamic instance executed by the same invocation, and C is a dynamic instance executed by an invocation that is created by A, then C is shader-call-ordered before B.
-
(Transitive closure): If A is shader-call-ordered-before B and B is shader-call-ordered-before C, then A is shader-call-ordered-before C.
-
(Complete definition): No other dynamic instances are shader-call-ordered.
Scope
Atomic and barrier instructions include scopes which identify sets of shader invocations that must obey the requested ordering and atomicity rules of the operation, as defined below.
The various scopes are described in detail in the Shaders chapter.
Atomic Operation
An atomic operation on the device is any SPIR-V operation whose name
begins with OpAtomic
.
An atomic operation on the host is any operation performed with an
std::atomic typed object.
Each atomic operation has a memory scope and a
semantics.
Informally, the scope determines which other agents it is atomic with
respect to, and the semantics constrains
its ordering against other memory accesses.
Device atomic operations have explicit scopes and semantics.
Each host atomic operation implicitly uses the CrossDevice
scope, and
uses a memory semantics equivalent to a C++ std::memory_order value of
relaxed, acquire, release, acq_rel, or seq_cst.
Two atomic operations A and B are potentially-mutually-ordered if and only if all of the following are true:
-
They access the same set of memory locations.
-
They use the same reference.
-
A is in the instance of B’s memory scope.
-
B is in the instance of A’s memory scope.
-
A and B are not the same operation (irreflexive).
Two atomic operations A and B are mutually-ordered if and only if they are potentially-mutually-ordered and any of the following are true:
-
A and B are both device operations.
-
A and B are both host operations.
-
A is a device operation, B is a host operation, and the implementation supports concurrent host- and device-atomics.
If two atomic operations are not mutually-ordered, and if their sets of memory locations overlap, then each must be synchronized against the other as if they were non-atomic operations. |
Scoped Modification Order
For a given atomic write A, all atomic writes that are mutually-ordered with A occur in an order known as A’s scoped modification order. A’s scoped modification order relates no other operations.
Invocations outside the instance of A’s memory scope may observe the values at A’s set of memory locations becoming visible to it in an order that disagrees with the scoped modification order. |
It is valid to have non-atomic operations or atomics in a different scope instance to the same set of memory locations, as long as they are synchronized against each other as if they were non-atomic (if they are not, it is treated as a data race). That means this definition of A’s scoped modification order could include atomic operations that occur much later, after intervening non-atomics. That is a bit non-intuitive, but it helps to keep this definition simple and non-circular. |
Memory Semantics
Non-atomic memory operations, by default, may be observed by one agent in a different order than they were written by another agent.
Atomics and some synchronization operations include memory semantics, which are flags that constrain the order in which other memory accesses (including non-atomic memory accesses and availability and visibility operations) performed by the same agent can be observed by other agents, or can observe accesses by other agents.
Device instructions that include semantics are OpAtomic
*,
OpControlBarrier
, OpMemoryBarrier
, and OpMemoryNamedBarrier
.
Host instructions that include semantics are some std::atomic methods and
memory fences.
SPIR-V supports the following memory semantics:
-
Relaxed: No constraints on order of other memory accesses.
-
Acquire: A memory read with this semantic performs an acquire operation. A memory barrier with this semantic is an acquire barrier.
-
Release: A memory write with this semantic performs a release operation. A memory barrier with this semantic is a release barrier.
-
AcquireRelease: A memory read-modify-write operation with this semantic performs both an acquire operation and a release operation, and inherits the limitations on ordering from both of those operations. A memory barrier with this semantic is both a release and acquire barrier.
SPIR-V does not support “consume” semantics on the device. |
The memory semantics operand also includes storage class semantics which indicate which storage classes are constrained by the synchronization. SPIR-V storage class semantics include:
-
UniformMemory
-
WorkgroupMemory
-
ImageMemory
-
OutputMemory
Each SPIR-V memory operation accesses a single storage class. Semantics in synchronization operations can include a combination of storage classes.
The UniformMemory storage class semantic applies to accesses to memory in
the
PhysicalStorageBuffer,
ShaderRecordBufferKHR
,
Uniform and StorageBuffer storage classes.
The WorkgroupMemory storage class semantic applies to accesses to memory in
the Workgroup storage class.
The ImageMemory storage class semantic applies to accesses to memory in the
Image storage class.
The OutputMemory storage class semantic applies to accesses to memory in the
Output storage class.
Informally, these constraints limit how memory operations can be reordered, and these limits apply not only to the order of accesses as performed in the agent that executes the instruction, but also to the order the effects of writes become visible to all other agents within the same instance of the instruction’s memory scope. |
Release and acquire operations in different threads can act as synchronization operations, to guarantee that writes that happened before the release are visible after the acquire. (This is not a formal definition, just an informative forward reference.) |
The OutputMemory storage class semantic is only useful in tessellation control shaders, which is the only execution model where output variables are shared between invocations. |
The memory semantics operand also optionally includes availability and visibility flags, which apply optional availability and visibility operations as described in availability and visibility. The availability/visibility flags are:
-
MakeAvailable: Semantics must be Release or AcquireRelease. Performs an availability operation before the release operation or barrier.
-
MakeVisible: Semantics must be Acquire or AcquireRelease. Performs a visibility operation after the acquire operation or barrier.
The specifics of these operations are defined in Availability and Visibility Semantics.
Host atomic operations may support a different list of memory semantics and synchronization operations, depending on the host architecture and source language.
Release Sequence
After an atomic operation A performs a release operation on a set of memory locations M, the release sequence headed by A is the longest continuous subsequence of A’s scoped modification order that consists of:
-
the atomic operation A as its first element
-
atomic read-modify-write operations on M by any agent
The atomics in the last bullet must be mutually-ordered with A by virtue of being in A’s scoped modification order. |
This intentionally omits “atomic writes to M performed by the same agent that performed A”, which is present in the corresponding C++ definition. |
Synchronizes-With
Synchronizes-with is a relation between operations, where each operation is either an atomic operation or a memory barrier (aka fence on the host).
If A and B are atomic operations, then A synchronizes-with B if and only if all of the following are true:
-
A performs a release operation
-
B performs an acquire operation
-
A and B are mutually-ordered
-
B reads a value written by A or by an operation in the release sequence headed by A
OpControlBarrier
, OpMemoryBarrier
, and OpMemoryNamedBarrier
are memory barrier instructions in SPIR-V.
If A is a release barrier and B is an atomic operation that performs an acquire operation, then A synchronizes-with B if and only if all of the following are true:
-
there exists an atomic write X (with any memory semantics)
-
A is program-ordered before X
-
X and B are mutually-ordered
-
B reads a value written by X or by an operation in the release sequence headed by X
-
If X is relaxed, it is still considered to head a hypothetical release sequence for this rule
-
-
A and B are in the instance of each other’s memory scopes
-
X’s storage class is in A’s semantics.
If A is an atomic operation that performs a release operation and B is an acquire barrier, then A synchronizes-with B if and only if all of the following are true:
-
there exists an atomic read X (with any memory semantics)
-
X is program-ordered before B
-
X and A are mutually-ordered
-
X reads a value written by A or by an operation in the release sequence headed by A
-
A and B are in the instance of each other’s memory scopes
-
X’s storage class is in B’s semantics.
If A is a release barrier and B is an acquire barrier, then A synchronizes-with B if all of the following are true:
-
there exists an atomic write X (with any memory semantics)
-
A is program-ordered before X
-
there exists an atomic read Y (with any memory semantics)
-
Y is program-ordered before B
-
X and Y are mutually-ordered
-
Y reads the value written by X or by an operation in the release sequence headed by X
-
If X is relaxed, it is still considered to head a hypothetical release sequence for this rule
-
-
A and B are in the instance of each other’s memory scopes
-
X’s and Y’s storage class is in A’s and B’s semantics.
-
NOTE: X and Y must have the same storage class, because they are mutually ordered.
-
If A is a release barrier and B is an acquire barrier and C is a control barrier (where A can optionally equal C and B can optionally equal C), then A synchronizes-with B if all of the following are true:
-
A is program-ordered before (or equals) C
-
C is program-ordered before (or equals) B
-
A and B are in the instance of each other’s memory scopes
-
A and B are in the instance of C’s execution scope
This is similar to the barrier-barrier synchronization above, but with a control barrier filling the role of the relaxed atomics. |
Let F be an ordering of fragment shader invocations, such that invocation F1 is ordered before invocation F2 if and only if F1 and F2 overlap as described in Fragment Shader Interlock and F1 executes the interlocked code before F2.
If A is an OpEndInvocationInterlockEXT
instruction and B is an
OpBeginInvocationInterlockEXT
instruction, then A synchronizes-with B
if the agent that executes A is ordered before the agent that executes B in
F. A and B are both considered to have FragmentInterlock
memory scope
and semantics of UniformMemory and ImageMemory, and A is considered to have
Release semantics and B is considered to have Acquire semantics.
If A is a release barrier and B is an acquire barrier, then A synchronizes-with B if all of the following are true:
-
A is shader-call-ordered-before B
-
A and B are in the instance of each other’s memory scopes
No other release and acquire barriers synchronize-with each other.
System-Synchronizes-With
System-synchronizes-with is a relation between arbitrary operations on the device or host. Certain operations system-synchronize-with each other, which informally means the first operation occurs before the second and that the synchronization is performed without using application-visible memory accesses.
If there is an execution dependency between two operations A and B, then the operation in the first synchronization scope system-synchronizes-with the operation in the second synchronization scope.
This covers all Vulkan synchronization primitives, including device operations executing before a synchronization primitive is signaled, wait operations happening before subsequent device operations, signal operations happening before host operations that wait on them, and host operations happening before vkQueueSubmit. The list is spread throughout the synchronization chapter, and is not repeated here. |
System-synchronizes-with implicitly includes all storage class semantics and
has CrossDevice
scope.
If A system-synchronizes-with B, we also say A is system-synchronized-before B and B is system-synchronized-after A.
Private vs. Non-Private
By default, non-atomic memory operations are treated as private, meaning such a memory operation is not intended to be used for communication with other agents. Memory operations with the NonPrivatePointer/NonPrivateTexel bit set are treated as non-private, and are intended to be used for communication with other agents.
More precisely, for private memory operations to be Location-Ordered between distinct agents requires using system-synchronizes-with rather than shader-based synchronization. Non-private memory operations still obey program-order.
Atomic operations are always considered non-private.
Inter-Thread-Happens-Before
Let SC be a non-empty set of storage class semantics. Then (using template syntax) operation A inter-thread-happens-before<SC> operation B if and only if any of the following is true:
-
A system-synchronizes-with B
-
A synchronizes-with B, and both A and B have all of SC in their semantics
-
A is an operation on memory in a storage class in SC or that has all of SC in its semantics, B is a release barrier or release atomic with all of SC in its semantics, and A is program-ordered before B
-
A is an acquire barrier or acquire atomic with all of SC in its semantics, B is an operation on memory in a storage class in SC or that has all of SC in its semantics, and A is program-ordered before B
-
A and B are both host operations and A inter-thread-happens-before B as defined in the host language spec
-
A inter-thread-happens-before<SC> some X and X inter-thread-happens-before<SC> B
Happens-Before
Operation A happens-before operation B if and only if any of the following is true:
-
A is program-ordered before B
-
A inter-thread-happens-before<SC> B for some set of storage classes SC
Happens-after is defined similarly.
Unlike C++, happens-before is not always sufficient for a write to be visible to a read. Additional availability and visibility operations may be required for writes to be visible-to other memory accesses. |
Happens-before is not transitive, but each of program-order and inter-thread-happens-before<SC> are transitive. These can be thought of as covering the “single-threaded” case and the “multi-threaded” case, and it is not necessary (and not valid) to form chains between the two. |
Availability and Visibility
Availability and visibility are states of a write operation, which (informally) track how far the write has permeated the system, i.e. which agents and references are able to observe the write. Availability state is per memory domain. Visibility state is per (agent,reference) pair. Availability and visibility states are per-memory location for each write.
Memory domains are named according to the agents whose memory accesses use the domain. Domains used by shader invocations are organized hierarchically into multiple smaller memory domains which correspond to the different scopes. Each memory domain is considered the dual of a scope, and vice versa. The memory domains defined in Vulkan include:
-
host - accessible by host agents
-
device - accessible by all device agents for a particular device
-
shader - accessible by shader agents for a particular device, corresponding to the
Device
scope -
queue family instance - accessible by shader agents in a single queue family, corresponding to the
QueueFamily
scope. -
fragment interlock instance - accessible by fragment shader agents that overlap, corresponding to the
FragmentInterlock
scope. -
shader call instance - accessible by shader agents that are shader-call-related, corresponding to the
ShaderCallKHR
scope. -
workgroup instance - accessible by shader agents in the same workgroup, corresponding to the
Workgroup
scope. -
subgroup instance - accessible by shader agents in the same subgroup, corresponding to the
Subgroup
scope.
The memory domains are nested in the order listed above, except for shader call instance domain, with memory domains later in the list nested in the domains earlier in the list. The shader call instance domain is at an implementation-dependent location in the list, and is nested according to that location. The shader call instance domain is not broader than the queue family instance domain.
Memory domains do not correspond to storage classes or device-local and host-local VkDeviceMemory allocations, rather they indicate whether a write can be made visible only to agents in the same subgroup, same workgroup, overlapping fragment shader invocation, shader-call-related ray tracing invocation, in any shader invocation, or anywhere on the device, or host. The shader, queue family instance, fragment interlock instance, shader call instance, workgroup instance, and subgroup instance domains are only used for shader-based availability/visibility operatons, in other cases writes can be made available from/visible to the shader via the device domain. |
Availability operations, visibility operations, and memory domain operations alter the state of the write operations that happen-before them, and which are included in their source scope to be available or visible to their destination scope.
-
For an availability operation, the source scope is a set of (agent,reference,memory location) tuples, and the destination scope is a set of memory domains.
-
For a memory domain operation, the source scope is a memory domain and the destination scope is a memory domain.
-
For a visibility operation, the source scope is a set of memory domains and the destination scope is a set of (agent,reference,memory location) tuples.
How the scopes are determined depends on the specific operation. Availability and memory domain operations expand the set of memory domains to which the write is available. Visibility operations expand the set of (agent,reference,memory location) tuples to which the write is visible.
Recall that availability and visibility states are per-memory location, and let W be a write operation to one or more locations performed by agent A via reference R. Let L be one of the locations written. (W,L) (the write W to L), is initially not available to any memory domain and only visible to (A,R,L). An availability operation AV that happens-after W and that includes (A,R,L) in its source scope makes (W,L) available to the memory domains in its destination scope.
A memory domain operation DOM that happens-after AV and for which (W,L) is available in the source scope makes (W,L) available in the destination memory domain.
A visibility operation VIS that happens-after AV (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its destination scope.
If write W2 happens-after W, and their sets of memory locations overlap, then W will not be available/visible to all agents/references for those memory locations that overlap (and future AV/DOM/VIS ops cannot revive W’s write to those locations).
Availability, memory domain, and visibility operations are treated like other non-atomic memory accesses for the purpose of memory semantics, meaning they can be ordered by release-acquire sequences or memory barriers.
An availability chain is a sequence of availability operations to increasingly broad memory domains, where element N+1 of the chain is performed in the dual scope instance of the destination memory domain of element N and element N happens-before element N+1. An example is an availability operation with destination scope of the workgroup instance domain that happens-before an availability operation to the shader domain performed by an invocation in the same workgroup. An availability chain AVC that happens-after W and that includes (A,R,L) in the source scope makes (W,L) available to the memory domains in its final destination scope. An availability chain with a single element is just the availability operation.
Similarly, a visibility chain is a sequence of visibility operations from increasingly narrow memory domains, where element N of the chain is performed in the dual scope instance of the source memory domain of element N+1 and element N happens-before element N+1. An example is a visibility operation with source scope of the shader domain that happens-before a visibility operation with source scope of the workgroup instance domain performance by an invocation in the same workgroup. A visibility chain VISC that happens-after AVC (or DOM) and for which (W,L) is available in any domain in the source scope makes (W,L) visible to all (agent,reference,L) tuples included in its final destination scope. A visibility chain with a single element is just the visibility operation.
Availability, Visibility, and Domain Operations
The following operations generate availability, visibility, and domain operations. When multiple availability/visibility/domain operations are described, they are system-synchronized-with each other in the order listed.
An operation that performs a memory dependency generates:
-
If the source access mask includes
VK_ACCESS_HOST_WRITE_BIT
, then the dependency includes a memory domain operation from host domain to device domain. -
An availability operation with source scope of all writes in the first access scope of the dependency and a destination scope of the device domain.
-
A visibility operation with source scope of the device domain and destination scope of the second access scope of the dependency.
-
If the destination access mask includes
VK_ACCESS_HOST_READ_BIT
orVK_ACCESS_HOST_WRITE_BIT
, then the dependency includes a memory domain operation from device domain to host domain.
vkFlushMappedMemoryRanges performs an availability operation, with a source scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command), and destination scope of the host domain.
vkInvalidateMappedMemoryRanges performs a visibility operation, with a source scope of the host domain and a destination scope of (agents,references) = (all host threads, all mapped memory ranges passed to the command).
vkQueueSubmit performs a memory domain operation from host to device, and a visibility operation with source scope of the device domain and destination scope of all agents and references on the device.
Availability and Visibility Semantics
A memory barrier or atomic operation via agent A that includes MakeAvailable in its semantics performs an availability operation whose source scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations, and whose destination scope is a set of memory domains selected as specified below. The implicit availability operation is program-ordered between the barrier or atomic and all other operations program-ordered before the barrier or atomic.
A memory barrier or atomic operation via agent A that includes MakeVisible in its semantics performs a visibility operation whose source scope is a set of memory domains selected as specified below, and whose destination scope includes agent A and all references in the storage classes in that instruction’s storage class semantics, and all memory locations. The implicit visibility operation is program-ordered between the barrier or atomic and all other operations program-ordered after the barrier or atomic.
The memory domains are selected based on the memory scope of the instruction as follows:
-
Device
scope uses the shader domain -
QueueFamily
scope uses the queue family instance domain -
FragmentInterlock
scope uses the fragment interlock instance domain -
ShaderCallKHR
scope uses the shader call instance domain -
Workgroup
scope uses the workgroup instance domain -
Subgroup
uses the subgroup instance domain -
Invocation
perform no availability/visibility operations.
When an availability operation performed by an agent A includes a memory domain D in its destination scope, where D corresponds to scope instance S, it also includes the memory domains that correspond to each smaller scope instance S' that is a subset of S and that includes A. Similarly for visibility operations.
Per-Instruction Availability and Visibility Semantics
A memory write instruction that includes MakePointerAvailable, or an image write instruction that includes MakeTexelAvailable, performs an availability operation whose source scope includes the agent and reference used to perform the write and the memory locations written by the instruction, and whose destination scope is a set of memory domains selected by the Scope operand specified in Availability and Visibility Semantics. The implicit availability operation is program-ordered between the write and all other operations program-ordered after the write.
A memory read instruction that includes MakePointerVisible, or an image read instruction that includes MakeTexelVisible, performs a visibility operation whose source scope is a set of memory domains selected by the Scope operand as specified in Availability and Visibility Semantics, and whose destination scope includes the agent and reference used to perform the read and the memory locations read by the instruction. The implicit visibility operation is program-ordered between read and all other operations program-ordered before the read.
Although reads with per-instruction visibility only perform visibility ops from the shader or fragment interlock instance or shader call instance or workgroup instance or subgroup instance domain, they will also see writes that were made visible via the device domain, i.e. those writes previously performed by non-shader agents and made visible via API commands. |
It is expected that all invocations in a subgroup execute on the same processor with the same path to memory, and thus availability and visibility operations with subgroup scope can be expected to be “free”. |
Location-Ordered
Let X and Y be memory accesses to overlapping sets of memory locations M, where X != Y. Let (AX,RX) be the agent and reference used for X, and (AY,RY) be the agent and reference used for Y. For now, let “→” denote happens-before and “→rcpo” denote the reflexive closure of program-ordered before.
If D1 and D2 are different memory domains, then let DOM(D1,D2) be a memory domain operation from D1 to D2. Otherwise, let DOM(D,D) be a placeholder such that X→DOM(D,D)→Y if and only if X→Y.
X is location-ordered before Y for a location L in M if and only if any of the following is true:
-
AX == AY and RX == RY and X→Y
-
NOTE: this case means no availability/visibility ops required when it is the same (agent,reference).
-
-
X is a read, both X and Y are non-private, and X→Y
-
X is a read, and X (transitively) system-synchronizes with Y
-
If RX == RY and AX and AY access a common memory domain D (e.g. are in the same workgroup instance if D is the workgroup instance domain), and both X and Y are non-private:
-
X is a write, Y is a write, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, and X→rcpoAVC(AX,RX,D,L)→Y
-
X is a write, Y is a read, AVC(AX,RX,D,L) is an availability chain making (X,L) available to domain D, VISC(AY,RY,D,L) is a visibility chain making writes to L available in domain D visible to Y, and X→rcpoAVC(AX,RX,D,L)→VISC(AY,RY,D,L)→rcpoY
-
If VkPhysicalDeviceVulkanMemoryModelFeatures::
vulkanMemoryModelAvailabilityVisibilityChains
isVK_FALSE
, then AVC and VISC must each only have a single element in the chain, in each sub-bullet above.
-
-
Let DX and DY each be either the device domain or the host domain, depending on whether AX and AY execute on the device or host:
-
X is a write and Y is a write, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→Y
-
X is a write and Y is a read, and X→AV(AX,RX,DX,L)→DOM(DX,DY)→VIS(AY,RY,DY,L)→Y
-
The final bullet (synchronization through device/host domain) requires API-level synchronization operations, since the device/host domains are not accessible via shader instructions. And “device domain” is not to be confused with “device scope”, which synchronizes through the “shader domain”. |
Data Race
Let X and Y be operations that access overlapping sets of memory locations M, where X != Y, and at least one of X and Y is a write, and X and Y are not mutually-ordered atomic operations. If there does not exist a location-ordered relation between X and Y for each location in M, then there is a data race.
Applications must ensure that no data races occur during the execution of their application.
Data races can only occur due to instructions that are actually executed, and for example an instruction skipped due to flow control must not contribute to a data race. |
Visible-To
Let X be a write and Y be a read whose sets of memory locations overlap, and let M be the set of memory locations that overlap. Let M2 be a non-empty subset of M. Then X is visible-to Y for memory locations M2 if and only if all of the following are true:
-
X is location-ordered before Y for each location L in M2.
-
There does not exist another write Z to any location L in M2 such that X is location-ordered before Z for location L and Z is location-ordered before Y for location L.
If X is visible-to Y, then Y reads the value written by X for locations M2.
It is possible for there to be a write between X and Y that overwrites a subset of the memory locations, but the remaining memory locations (M2) will still be visible-to Y. |
Acyclicity
Reads-from is a relation between operations, where the first operation is a write, the second operation is a read, and the second operation reads the value written by the first operation. From-reads is a relation between operations, where the first operation is a read, the second operation is a write, and the first operation reads a value written earlier than the second operation in the second operation’s scoped modification order (or the first operation reads from the initial value, and the second operation is any write to the same locations).
Then the implementation must guarantee that no cycles exist in the union of the following relations:
-
location-ordered
-
scoped modification order (over all atomic writes)
-
reads-from
-
from-reads
This is a "consistency" axiom, which informally guarantees that sequences of operations can’t violate causality. |
Scoped Modification Order Coherence
Let A and B be mutually-ordered atomic operations, where A is location-ordered before B. Then the following rules are a consequence of acyclicity:
-
If A and B are both reads and A does not read the initial value, then the write that A takes its value from must be earlier in its own scoped modification order than (or the same as) the write that B takes its value from (no cycles between location-order, reads-from, and from-reads).
-
If A is a read and B is a write and A does not read the initial value, then A must take its value from a write earlier than B in B’s scoped modification order (no cycles between location-order, scope modification order, and reads-from).
-
If A is a write and B is a read, then B must take its value from A or a write later than A in A’s scoped modification order (no cycles between location-order, scoped modification order, and from-reads).
-
If A and B are both writes, then A must be earlier than B in A’s scoped modification order (no cycles between location-order and scoped modification order).
-
If A is a write and B is a read-modify-write and B reads the value written by A, then B comes immediately after A in A’s scoped modification order (no cycles between scoped modification order and from-reads).
Shader I/O
If a shader invocation A in a shader stage other than Vertex
performs a
memory read operation X from an object in storage class
CallableDataKHR
, IncomingCallableDataKHR
, RayPayloadKHR
,
HitAttributeKHR
, IncomingRayPayloadKHR
, or
Input
, then X is system-synchronized-after all writes to the
corresponding
CallableDataKHR
, IncomingCallableDataKHR
, RayPayloadKHR
,
HitAttributeKHR
, IncomingRayPayloadKHR
, or
Output
storage variable(s) in the shader invocation(s) that contribute
to generating invocation A, and those writes are all visible-to X.
It is not necessary for the upstream shader invocations to have completed execution, they only need to have generated the output that is being read. |
Deallocation
A call to vkFreeMemory must happen-after all memory operations on all memory locations in that VkDeviceMemory object.
Note
Normally, device memory operations in a given queue are synchronized with vkFreeMemory by having a host thread wait on a fence signalled by that queue, and the wait happens-before the call to vkFreeMemory on the host. |
The deallocation of SPIR-V variables is managed by the system and happens-after all operations on those variables.
Informative Descriptions
This subsection is non-normative, and offers more easily understandable consequences of the memory model for app/compiler developers.
Let SC be the storage class(es) specified by a release or acquire operation or barrier.
-
An atomic write with release semantics must not be reordered against any read or write to SC that is program-ordered before it (regardless of the storage class the atomic is in).
-
An atomic read with acquire semantics must not be reordered against any read or write to SC that is program-ordered after it (regardless of the storage class the atomic is in).
-
Any write to SC program-ordered after a release barrier must not be reordered against any read or write to SC program-ordered before that barrier.
-
Any read from SC program-ordered before an acquire barrier must not be reordered against any read or write to SC program-ordered after the barrier.
A control barrier (even if it has no memory semantics) must not be reordered against any memory barriers.
This memory model allows memory accesses with and without availability and visibility operations, as well as atomic operations, all to be performed on the same memory location. This is critical to allow it to reason about memory that is reused in multiple ways, e.g. across the lifetime of different shader invocations or draw calls. While GLSL (and legacy SPIR-V) applies the “coherent” decoration to variables (for historical reasons), this model treats each memory access instruction as having optional implicit availability/visibility operations. GLSL to SPIR-V compilers should map all (non-atomic) operations on a coherent variable to Make{Pointer,Texel}{Available}{Visible} flags in this model.
Atomic operations implicitly have availability/visibility operations, and the scope of those operations is taken from the atomic operation’s scope.
Tessellation Output Ordering
For SPIR-V that uses the Vulkan Memory Model, the OutputMemory
storage
class is used to synchronize accesses to tessellation control output
variables.
For legacy SPIR-V that does not enable the Vulkan Memory Model via
OpMemoryModel
, tessellation outputs can be ordered using a control
barrier with no particular memory scope or semantics, as defined below.
Let X and Y be memory operations performed by shader invocations AX and AY. Operation X is tessellation-output-ordered before operation Y if and only if all of the following are true:
-
There is a dynamic instance of an
OpControlBarrier
instruction C such that X is program-ordered before C in AX and C is program-ordered before Y in AY. -
AX and AY are in the same instance of C’s execution scope.
If shader invocations AX and AY in the TessellationControl
execution model execute memory operations X and Y, respectively, on the
Output
storage class, and X is tessellation-output-ordered before Y
with a scope of Workgroup
, then X is location-ordered before Y, and if
X is a write and Y is a read then X is visible-to Y.
Cooperative Matrix Memory Access
For each dynamic instance of a cooperative matrix load or store instruction
(OpCooperativeMatrixLoadNV
or OpCooperativeMatrixStoreNV
), a
single implementation-dependent invocation within the instance of the
matrix’s scope performs a non-atomic load or store (respectively) to each
memory location that is defined to be accessed by the instruction.
Appendix C: Compressed Image Formats
The compressed texture formats used by Vulkan are described in the specifically identified sections of the Khronos Data Format Specification, version 1.3.
Unless otherwise described, the quantities encoded in these compressed formats are treated as normalized, unsigned values.
Those formats listed as sRGB-encoded have in-memory representations of R, G and B components which are nonlinearly-encoded as R', G', and B'; any alpha component is unchanged. As part of filtering, the nonlinear R', G', and B' values are converted to linear R, G, and B components; any alpha component is unchanged. The conversion between linear and nonlinear encoding is performed as described in the “KHR_DF_TRANSFER_SRGB” section of the Khronos Data Format Specification.
Block-Compressed Image Formats
BC1, BC2 and BC3 formats are described in “S3TC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification. BC4 and BC5 are described in the “RGTC Compressed Texture Image Formats” chapter. BC6H and BC7 are described in the “BPTC Compressed Texture Image Formats” chapter.
VkFormat | Khronos Data Format Specification description |
---|---|
Formats described in the “S3TC Compressed Texture Image Formats” chapter |
|
|
BC1 with no alpha |
|
BC1 with no alpha, sRGB-encoded |
|
BC1 with alpha |
|
BC1 with alpha, sRGB-encoded |
|
BC2 |
|
BC2, sRGB-encoded |
|
BC3 |
|
BC3, sRGB-encoded |
Formats described in the “RGTC Compressed Texture Image Formats” chapter |
|
|
BC4 unsigned |
|
BC4 signed |
|
BC5 unsigned |
|
BC5 signed |
Formats described in the “BPTC Compressed Texture Image Formats” chapter |
|
|
BC6H (unsigned version) |
|
BC6H (signed version) |
|
BC7 |
|
BC7, sRGB-encoded |
ETC Compressed Image Formats
The following formats are described in the “ETC2 Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.
VkFormat | Khronos Data Format Specification description |
---|---|
|
RGB ETC2 |
|
RGB ETC2 with sRGB encoding |
|
RGB ETC2 with punch-through alpha |
|
RGB ETC2 with punch-through alpha and sRGB |
|
RGBA ETC2 |
|
RGBA ETC2 with sRGB encoding |
|
Unsigned R11 EAC |
|
Signed R11 EAC |
|
Unsigned RG11 EAC |
|
Signed RG11 EAC |
ASTC Compressed Image Formats
ASTC formats are described in the “ASTC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.
VkFormat | Compressed texel block dimensions | sRGB-encoded | Profile |
---|---|---|---|
|
4 × 4 |
No |
LDR |
|
4 × 4 |
Yes |
LDR |
|
5 × 4 |
No |
LDR |
|
5 × 4 |
Yes |
LDR |
|
5 × 5 |
No |
LDR |
|
5 × 5 |
Yes |
LDR |
|
6 × 5 |
No |
LDR |
|
6 × 5 |
Yes |
LDR |
|
6 × 6 |
No |
LDR |
|
6 × 6 |
Yes |
LDR |
|
8 × 5 |
No |
LDR |
|
8 × 5 |
Yes |
LDR |
|
8 × 6 |
No |
LDR |
|
8 × 6 |
Yes |
LDR |
|
8 × 8 |
No |
LDR |
|
8 × 8 |
Yes |
LDR |
|
10 × 5 |
No |
LDR |
|
10 × 5 |
Yes |
LDR |
|
10 × 6 |
No |
LDR |
|
10 × 6 |
Yes |
LDR |
|
10 × 8 |
No |
LDR |
|
10 × 8 |
Yes |
LDR |
|
10 × 10 |
No |
LDR |
|
10 × 10 |
Yes |
LDR |
|
12 × 10 |
No |
LDR |
|
12 × 10 |
Yes |
LDR |
|
12 × 12 |
No |
LDR |
|
12 × 12 |
Yes |
LDR |
|
4 × 4 |
No |
HDR |
|
5 × 4 |
No |
HDR |
|
5 × 5 |
No |
HDR |
|
6 × 5 |
No |
HDR |
|
6 × 6 |
No |
HDR |
|
8 × 5 |
No |
HDR |
|
8 × 6 |
No |
HDR |
|
8 × 8 |
No |
HDR |
|
10 × 5 |
No |
HDR |
|
10 × 6 |
No |
HDR |
|
10 × 8 |
No |
HDR |
|
10 × 10 |
No |
HDR |
|
12 × 10 |
No |
HDR |
|
12 × 12 |
No |
HDR |
ASTC decode mode
If the VK_EXT_astc_decode_mode
extension is enabled, the decode mode is
determined as follows:
VkFormat | Decoding mode |
---|---|
|
decode_float16 |
|
decode_unorm8 |
|
decode_rgb9e5 |
Otherwise, the ASTC decode mode is decode_float16.
PVRTC Compressed Image Formats
PVRTC formats are described in the “PVRTC Compressed Texture Image Formats” chapter of the Khronos Data Format Specification.
VkFormat | Compressed texel block dimensions | sRGB-encoded |
---|---|---|
|
8 × 4 |
No |
|
4 × 4 |
No |
|
8 × 4 |
No |
|
4 × 4 |
No |
|
8 × 4 |
Yes |
|
4 × 4 |
Yes |
|
8 × 4 |
Yes |
|
4 × 4 |
Yes |
Appendix D: Core Revisions (Informative)
New minor versions of the Vulkan API are defined periodically by the Khronos Vulkan Working Group. These consist of some amount of additional functionality added to the core API, potentially including both new functionality and functionality promoted from extensions.
Appendix E: Layers & Extensions (Informative)
Extensions to the Vulkan API can be defined by authors, groups of authors, and the Khronos Vulkan Working Group. In order not to compromise the readability of the Vulkan Specification, the core Specification does not incorporate most extensions. The online Registry of extensions is available at URL
and allows generating versions of the Specification incorporating different extensions.
Most of the content previously in this appendix does not specify use of specific Vulkan extensions and layers, but rather specifies the processes by which extensions and layers are created. As of version 1.0.21 of the Vulkan Specification, this content has been migrated to the Vulkan Documentation and Extensions document. Authors creating extensions and layers must follow the mandatory procedures in that document.
The remainder of this appendix documents a set of extensions chosen when this document was built. Versions of the Specification published in the Registry include:
-
Core API + mandatory extensions required of all Vulkan implementations.
-
Core API + all registered and published Khronos (
KHR
) extensions. -
Core API + all registered and published extensions.
Extensions are grouped as Khronos KHR
, multivendor EXT
, and then
alphabetically by author ID.
Within each group, extensions are listed in alphabetical order by their
name.
Note
As of the initial Vulkan 1.1 public release, the Some vendors may use an alternate author ID ending in |
List of Current Extensions
VK_KHR_16bit_storage
- Name String
-
VK_KHR_16bit_storage
- Extension Type
-
Device extension
- Registered Extension Number
-
84
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_storage_buffer_storage_class
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires
SPV_KHR_16bit_storage
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Alexander Galazin, ARM
-
Jan-Harald Fredriksen, ARM
-
Joerg Wagner, ARM
-
Neil Henning, Codeplay
-
Jeff Bolz, Nvidia
-
Daniel Koch, Nvidia
-
David Neto, Google
-
John Kessenich, Google
-
Description
The VK_KHR_16bit_storage
extension allows use of 16-bit types in shader
input and output interfaces, and push constant blocks.
This extension introduces several new optional features which map to SPIR-V
capabilities and allow access to 16-bit data in Block
-decorated objects
in the Uniform
and the StorageBuffer
storage classes, and objects
in the PushConstant
storage class.
This extension allows 16-bit variables to be declared and used as
user-defined shader inputs and outputs but does not change location
assignment and component assignment rules.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the
KHR suffix omitted.
However, if Vulkan 1.1 is supported and this extension is not, the
storageBuffer16BitAccess
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_16BIT_STORAGE_EXTENSION_NAME
-
VK_KHR_16BIT_STORAGE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR
-
VK_KHR_8bit_storage
- Name String
-
VK_KHR_8bit_storage
- Extension Type
-
Device extension
- Registered Extension Number
-
178
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_storage_buffer_storage_class
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-02-05
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires
SPV_KHR_8bit_storage
-
- Contributors
-
-
Alexander Galazin, Arm
-
Description
The VK_KHR_8bit_storage
extension allows use of 8-bit types in uniform and
storage buffers, and push constant blocks.
This extension introduces several new optional features which map to SPIR-V
capabilities and allow access to 8-bit data in Block
-decorated objects
in the Uniform
and the StorageBuffer
storage classes, and objects
in the PushConstant
storage class.
The StorageBuffer8BitAccess
capability must be supported by all
implementations of this extension.
The other capabilities are optional.
Promotion to Vulkan 1.2
Functionality in this extension is included in core Vulkan 1.2, with the KHR
suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
StorageBuffer8BitAccess
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_8BIT_STORAGE_EXTENSION_NAME
-
VK_KHR_8BIT_STORAGE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR
-
VK_KHR_android_surface
- Name String
-
VK_KHR_android_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
9
- Revision
-
6
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-01-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Jason Ekstrand, Intel
-
Ian Elliott, LunarG
-
Courtney Goeltzenleuchter, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Antoine Labour, Google
-
Jon Leech, Khronos
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Ray Smith, ARM
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Description
The VK_KHR_android_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to an
ANativeWindow
, Android’s native surface type.
The ANativeWindow
represents the producer endpoint of any buffer
queue, regardless of consumer endpoint.
Common consumer endpoints for ANativeWindows
are the system window
compositor, video encoders, and application-specific compositors importing
the images through a SurfaceTexture
.
New Enum Constants
-
VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
-
VK_KHR_ANDROID_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR
-
Issues
1) Does Android need a way to query for compatibility between a particular physical device (and queue family?) and a specific Android display?
RESOLVED: No. Currently on Android, any physical device is expected to be able to present to the system compositor, and all queue families must support the necessary image layout transitions and synchronization operations.
Version History
-
Revision 1, 2015-09-23 (Jesse Hall)
-
Initial draft.
-
-
Revision 2, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_android_surface to VK_KHR_android_surface.
-
-
Revision 3, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to surface creation function.
-
-
Revision 4, 2015-11-10 (Jesse Hall)
-
Removed VK_ERROR_INVALID_ANDROID_WINDOW_KHR.
-
-
Revision 5, 2015-11-28 (Daniel Rakos)
-
Updated the surface create function to take a pCreateInfo structure.
-
-
Revision 6, 2016-01-14 (James Jones)
-
Moved VK_ERROR_NATIVE_WINDOW_IN_USE_KHR from the VK_KHR_android_surface to the VK_KHR_surface extension.
-
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Tobias Hector, Imagination Technologies
-
Description
This extension provides versions of vkBindBufferMemory and vkBindImageMemory that allow multiple bindings to be performed at once, and are extensible.
This extension also introduces VK_IMAGE_CREATE_ALIAS_BIT_KHR
, which
allows “identical” images that alias the same memory to interpret the
contents consistently, even across image layout changes.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_BIND_MEMORY_2_EXTENSION_NAME
-
VK_KHR_BIND_MEMORY_2_SPEC_VERSION
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_ALIAS_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR
-
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR
-
Version History
-
Revision 1, 2017-05-19 (Tobias Hector)
-
Pulled bind memory functions into their own extension
-
VK_KHR_buffer_device_address
- Name String
-
VK_KHR_buffer_device_address
- Extension Type
-
Device extension
- Registered Extension Number
-
258
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-24
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Neil Henning, AMD
-
Tobias Hector, AMD
-
Jason Ekstrand, Intel
-
Baldur Karlsson, Valve
-
Jan-Harald Fredriksen, Arm
-
Description
This extension allows the application to query a 64-bit buffer device
address value for a buffer, which can be used to access the buffer memory
via the PhysicalStorageBuffer
storage class in the
GL_EXT_buffer_reference
GLSL extension and
SPV_KHR_physical_storage_buffer
SPIR-V extension.
This extension also allows opaque addresses for buffers and memory objects
to be queried and later supplied by a trace capture and replay tool, so that
addresses used at replay time match the addresses used when the trace was
captured.
To enable tools to insert these queries, new memory allocation flags must be
specified for memory objects that will be bound to buffers accessed via the
PhysicalStorageBuffer
storage class.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
bufferDeviceAddress
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Structures
-
Extending VkBufferCreateInfo:
-
Extending VkMemoryAllocateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
New Enum Constants
-
VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME
-
VK_KHR_BUFFER_DEVICE_ADDRESS_SPEC_VERSION
-
Extending VkBufferCreateFlagBits:
-
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
-
-
Extending VkMemoryAllocateFlagBits:
-
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR
-
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR
-
-
Extending VkResult:
-
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR
-
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR
-
Version History
-
Revision 1, 2019-06-24 (Jan-Harald Fredriksen)
-
Internal revisions based on VK_EXT_buffer_device_address
-
VK_KHR_create_renderpass2
- Name String
-
VK_KHR_create_renderpass2
- Extension Type
-
Device extension
- Registered Extension Number
-
110
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_multiview
-
Requires
VK_KHR_maintenance2
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-02-07
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Tobias Hector
-
Jeff Bolz
-
Description
This extension provides a new entry point to create render passes in a way
that can be easily extended by other extensions through the substructures of
render pass creation.
The Vulkan 1.0 render pass creation sub-structures do not include
sType
/pNext
members.
Additionally, the renderpass begin/next/end commands have been augmented
with new extensible structures for passing additional subpass information.
The VkRenderPassMultiviewCreateInfo and VkInputAttachmentAspectReference structures that extended the original VkRenderPassCreateInfo are not accepted into the new creation functions, and instead their parameters are folded into this extension as follows:
-
Elements of VkRenderPassMultiviewCreateInfo::
pViewMasks
are now specified in VkSubpassDescription2KHR::viewMask
. -
Elements of VkRenderPassMultiviewCreateInfo::
pViewOffsets
are now specified in VkSubpassDependency2KHR::viewOffset
. -
VkRenderPassMultiviewCreateInfo::
correlationMaskCount
and VkRenderPassMultiviewCreateInfo::pCorrelationMasks
are directly specified in VkRenderPassCreateInfo2KHR. -
VkInputAttachmentAspectReference::
aspectMask
is now specified in the relevant input attachment description in VkAttachmentDescription2KHR::aspectMask
The details of these mappings are explained fully in the new structures.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME
-
VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR
-
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR
-
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR
-
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR
-
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR
-
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR
-
VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR
-
VK_KHR_dedicated_allocation
- Name String
-
VK_KHR_dedicated_allocation
- Extension Type
-
Device extension
- Registered Extension Number
-
128
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_get_memory_requirements2
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jason Ekstrand, Intel
-
Description
This extension enables resources to be bound to a dedicated allocation,
rather than suballocated.
For any particular resource, applications can query whether a dedicated
allocation is recommended, in which case using a dedicated allocation may
improve the performance of access to that resource.
Normal device memory allocations must support multiple resources per
allocation, memory aliasing and sparse binding, which could interfere with
some optimizations.
Applications should query the implementation for when a dedicated allocation
may be beneficial by adding a VkMemoryDedicatedRequirementsKHR
structure to the pNext
chain of the VkMemoryRequirements2
structure passed as the pMemoryRequirements
parameter of a call to
vkGetBufferMemoryRequirements2
or vkGetImageMemoryRequirements2
.
Certain external handle types and external images or buffers may also
depend on dedicated allocations on implementations that associate image or
buffer metadata with OS-level memory objects.
This extension adds a two small structures to memory requirements querying and memory allocation: a new structure that flags whether an image/buffer should have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME
-
VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR
-
Examples
// Create an image with a dedicated allocation based on the
// implementation's preference
VkImageCreateInfo imageCreateInfo =
{
// Image creation parameters
};
VkImage image;
VkResult result = vkCreateImage(
device,
&imageCreateInfo,
NULL, // pAllocator
&image);
VkMemoryDedicatedRequirementsKHR dedicatedRequirements =
{
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR,
NULL, // pNext
};
VkMemoryRequirements2 memoryRequirements =
{
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
&dedicatedRequirements, // pNext
};
const VkImageMemoryRequirementsInfo2 imageRequirementsInfo =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
NULL, // pNext
image
};
vkGetImageMemoryRequirements2(
device,
&imageRequirementsInfo,
&memoryRequirements);
if (dedicatedRequirements.prefersDedicatedAllocation) {
// Allocate memory with VkMemoryDedicatedAllocateInfoKHR::image
// pointing to the image we are allocating the memory for
VkMemoryDedicatedAllocateInfoKHR dedicatedInfo =
{
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR, // sType
NULL, // pNext
image, // image
VK_NULL_HANDLE, // buffer
};
VkMemoryAllocateInfo memoryAllocateInfo =
{
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
&dedicatedInfo, // pNext
memoryRequirements.size, // allocationSize
FindMemoryTypeIndex(memoryRequirements.memoryTypeBits), // memoryTypeIndex
};
VkDeviceMemory memory;
vkAllocateMemory(
device,
&memoryAllocateInfo,
NULL, // pAllocator
&memory);
// Bind the image to the memory
vkBindImageMemory(
device,
image,
memory,
0);
} else {
// Take the normal memory sub-allocation path
}
Version History
-
Revision 1, 2017-02-27 (James Jones)
-
Copy content from VK_NV_dedicated_allocation
-
Add some references to external object interactions to the overview.
-
-
Revision 2, 2017-03-27 (Jason Ekstrand)
-
Rework the extension to be query-based
-
-
Revision 3, 2017-07-31 (Jason Ekstrand)
-
Clarify that memory objects created with VkMemoryDedicatedAllocateInfoKHR can only have the specified resource bound and no others.
-
VK_KHR_depth_stencil_resolve
- Name String
-
VK_KHR_depth_stencil_resolve
- Extension Type
-
Device extension
- Registered Extension Number
-
200
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_create_renderpass2
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-04-09
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jan-Harald Fredriksen, Arm
-
Andrew Garrard, Samsung Electronics
-
Soowan Park, Samsung Electronics
-
Jeff Bolz, NVIDIA
-
Daniel Rakos, AMD
-
Description
This extension adds support for automatically resolving multisampled depth/stencil attachments in a subpass in a similar manner as for color attachments.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME
-
VK_KHR_DEPTH_STENCIL_RESOLVE_SPEC_VERSION
-
Extending VkResolveModeFlagBits:
-
VK_RESOLVE_MODE_AVERAGE_BIT_KHR
-
VK_RESOLVE_MODE_MAX_BIT_KHR
-
VK_RESOLVE_MODE_MIN_BIT_KHR
-
VK_RESOLVE_MODE_NONE_KHR
-
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR
-
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_push_descriptor
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Michael Worcester, Imagination Technologies
-
Description
Applications may wish to update a fixed set of descriptors in a large number of descriptors sets very frequently, i.e. during initializaton phase or if it is required to rebuild descriptor sets for each frame. For those cases it is also not unlikely that all information required to update a single descriptor set is stored in a single struct. This extension provides a way to update a fixed set of descriptors in a single VkDescriptorSet with a pointer to a user defined data structure describing the new descriptors.
Promotion to Vulkan 1.1
vkCmdPushDescriptorSetWithTemplateKHR is included as an interaction
with VK_KHR_push_descriptor
.
If Vulkan 1.1 and VK_KHR_push_descriptor
are supported, this is included
by VK_KHR_push_descriptor
.
The base functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME
-
VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION
-
Extending VkDescriptorUpdateTemplateType:
-
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR
-
If VK_EXT_debug_report is supported:
-
Extending VkDebugReportObjectTypeEXT:
-
VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT
-
If VK_KHR_push_descriptor is supported:
-
Extending VkDescriptorUpdateTemplateType:
-
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
-
VK_KHR_device_group
- Name String
-
VK_KHR_device_group
- Extension Type
-
Device extension
- Registered Extension Number
-
61
- Revision
-
4
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_device_group_creation
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-10-10
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Tobias Hector, Imagination Technologies
-
Description
This extension provides functionality to use a logical device that consists
of multiple physical devices, as created with the
VK_KHR_device_group_creation
extension.
A device group can allocate memory across the subdevices, bind memory from
one subdevice to a resource on another subdevice, record command buffers
where some work executes on an arbitrary subset of the subdevices, and
potentially present a swapchain image from one or more subdevices.
Promotion to Vulkan 1.1
The following enums, types and commands are included as interactions with
VK_KHR_swapchain
:
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR
-
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR
-
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR
-
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR
If Vulkan 1.1 and VK_KHR_swapchain
are supported, these are included
by VK_KHR_swapchain
.
The base functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Structures
-
Extending VkBindSparseInfo:
-
Extending VkCommandBufferBeginInfo:
-
Extending VkMemoryAllocateInfo:
-
Extending VkRenderPassBeginInfo:
-
Extending VkSubmitInfo:
If VK_KHR_bind_memory2 is supported:
-
Extending VkBindBufferMemoryInfo:
-
Extending VkBindImageMemoryInfo:
If VK_KHR_surface is supported:
If VK_KHR_swapchain is supported:
New Enums
If VK_KHR_surface is supported:
New Bitmasks
If VK_KHR_surface is supported:
New Enum Constants
-
VK_KHR_DEVICE_GROUP_EXTENSION_NAME
-
VK_KHR_DEVICE_GROUP_SPEC_VERSION
-
Extending VkDependencyFlagBits:
-
VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR
-
-
Extending VkMemoryAllocateFlagBits:
-
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR
-
-
Extending VkPeerMemoryFeatureFlagBits:
-
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR
-
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR
-
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR
-
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_DISPATCH_BASE_KHR
-
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR
-
If VK_KHR_bind_memory2 is supported:
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR
-
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR
-
If VK_KHR_surface is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR
-
If VK_KHR_swapchain is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR
-
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR
-
-
Extending VkSwapchainCreateFlagBitsKHR:
-
VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR
-
Version History
-
Revision 1, 2016-10-19 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2017-05-19 (Tobias Hector)
-
Removed extended memory bind functions to VK_KHR_bind_memory2, added dependency on that extension, and device-group-specific structs for those functions.
-
-
Revision 3, 2017-10-06 (Ian Elliott)
-
Corrected Vulkan 1.1 interactions with the WSI extensions. All Vulkan 1.1 WSI interactions are with the VK_KHR_swapchain extension.
-
-
Revision 4, 2017-10-10 (Jeff Bolz)
-
Rename "SFR" bits and structure members to use the phrase "split instance bind regions".
-
Other Extension Metadata
- Last Modified Date
-
2016-10-19
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension provides instance-level commands to enumerate groups of
physical devices, and to create a logical device from a subset of one of
those groups.
Such a logical device can then be used with new features in the
VK_KHR_device_group
extension.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME
-
VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION
-
VK_MAX_DEVICE_GROUP_SIZE_KHR
-
Extending VkMemoryHeapFlagBits:
-
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR
-
Examples
VkDeviceCreateInfo devCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
// (not shown) fill out devCreateInfo as usual.
uint32_t deviceGroupCount = 0;
VkPhysicalDeviceGroupPropertiesKHR *props = NULL;
// Query the number of device groups
vkEnumeratePhysicalDeviceGroupsKHR(g_vkInstance, &deviceGroupCount, NULL);
// Allocate and initialize structures to query the device groups
props = (VkPhysicalDeviceGroupPropertiesKHR *)malloc(deviceGroupCount*sizeof(VkPhysicalDeviceGroupPropertiesKHR));
for (i = 0; i < deviceGroupCount; ++i) {
props[i].sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR;
props[i].pNext = NULL;
}
vkEnumeratePhysicalDeviceGroupsKHR(g_vkInstance, &deviceGroupCount, props);
// If the first device group has more than one physical device. create
// a logical device using all of the physical devices.
VkDeviceGroupDeviceCreateInfoKHR deviceGroupInfo = { VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR };
if (props[0].physicalDeviceCount > 1) {
deviceGroupInfo.physicalDeviceCount = props[0].physicalDeviceCount;
deviceGroupInfo.pPhysicalDevices = props[0].physicalDevices;
devCreateInfo.pNext = &deviceGroupInfo;
}
vkCreateDevice(props[0].physicalDevices[0], &devCreateInfo, NULL, &g_vkDevice);
free(props);
VK_KHR_display
- Name String
-
VK_KHR_display
- Extension Type
-
Instance extension
- Registered Extension Number
-
3
- Revision
-
23
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-03-13
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Norbert Nopper, Freescale
-
Jeff Vigil, Qualcomm
-
Daniel Rakos, AMD
-
Description
This extension provides the API to enumerate displays and available modes on a given device.
New Enum Constants
-
VK_KHR_DISPLAY_EXTENSION_NAME
-
VK_KHR_DISPLAY_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DISPLAY_KHR
-
VK_OBJECT_TYPE_DISPLAY_MODE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR
-
Issues
1) Which properties of a mode should be fixed in the mode info vs. settable in some other function when setting the mode? E.g., do we need to double the size of the mode pool to include both stereo and non-stereo modes? YUV and RGB scanout even if they both take RGB input images? BGR vs. RGB input? etc.
PROPOSED RESOLUTION: Many modern displays support at most a handful of resolutions and timings natively. Other “modes” are expected to be supported using scaling hardware on the display engine or GPU. Other properties, such as rotation and mirroring should not require duplicating hardware modes just to express all combinations. Further, these properties may be implemented on a per-display or per-overlay granularity.
To avoid the exponential growth of modes as mutable properties are added, as
was the case with EGLConfig
/WGL pixel formats/GLXFBConfig
, this
specification should separate out hardware properties and configurable state
into separate objects.
Modes and overlay planes will express capabilities of the hardware, while a
separate structure will allow applications to configure scaling, rotation,
mirroring, color keys, LUT values, alpha masks, etc.
for a given swapchain independent of the mode in use.
Constraints on these settings will be established by properties of the
immutable objects.
Note the resolution of this issue may affect issue 5 as well.
2) What properties of a display itself are useful?
PROPOSED RESOLUTION: This issue is too broad. It was meant to prompt general discussion, but resolving this issue amounts to completing this specification. All interesting properties should be included. The issue will remain as a placeholder since removing it would make it hard to parse existing discussion notes that refer to issues by number.
3) How are multiple overlay planes within a display or mode enumerated?
PROPOSED RESOLUTION: They are referred to by an index. Each display will report the number of overlay planes it contains.
4) Should swapchains be created relative to a mode or a display?
PROPOSED RESOLUTION: When using this extension, swapchains are created relative to a mode and a plane. The mode implies the display object the swapchain will present to. If the specified mode is not the display’s current mode, the new mode will be applied when the first image is presented to the swapchain, and the default operating system mode, if any, will be restored when the swapchain is destroyed.
5) Should users query generic ranges from displays and construct their own modes explicitly using those constraints rather than querying a fixed set of modes (Most monitors only have one real “mode” these days, even though many support relatively arbitrary scaling, either on the monitor side or in the GPU display engine, making “modes” something of a relic/compatibility construct).
PROPOSED RESOLUTION: Expose both. Display info structures will expose a set of predefined modes, as well as any attributes necessary to construct a customized mode.
6) Is it fine if we return the display and display mode handles in the structure used to query their properties?
PROPOSED RESOLUTION: Yes.
7) Is there a possibility that not all displays of a device work with all of the present queues of a device? If yes, how do we determine which displays work with which present queues?
PROPOSED RESOLUTION: No known hardware has such limitations, but
determining such limitations is supported automatically using the existing
VK_KHR_surface
and VK_KHR_swapchain
query mechanisms.
8) Should all presentation need to be done relative to an overlay plane, or can a display mode + display be used alone to target an output?
PROPOSED RESOLUTION: Require specifying a plane explicitly.
9) Should displays have an associated window system display, such as an
HDC
or Display
*?
PROPOSED RESOLUTION: No.
Displays are independent of any windowing system in use on the system.
Further, neither HDC
nor Display
* refer to a physical display
object.
10) Are displays queried from a physical GPU or from a device instance?
PROPOSED RESOLUTION: Developers prefer to query modes directly from the physical GPU so they can use display information as an input to their device selection algorithms prior to device creation. This avoids the need to create dummy device instances to enumerate displays.
This preference must be weighed against the extra initialization that must be done by driver vendors prior to device instance creation to support this usage.
11) Should displays and/or modes be dispatchable objects? If functions are to take displays, overlays, or modes as their first parameter, they must be dispatchable objects as defined in Khronos bug 13529. If they are not added to the list of dispatchable objects, functions operating on them must take some higher-level object as their first parameter. There is no performance case against making them dispatchable objects, but they would be the first extension objects to be dispatchable.
PROPOSED RESOLUTION: Do not make displays or modes dispatchable. They will dispatch based on their associated physical device.
12) Should hardware cursor capabilities be exposed?
PROPOSED RESOLUTION: Defer. This could be a separate extension on top of the base WSI specs.
editing-note
There appears to be a missing sentence for the first part of issue 13 here. |
if they are one physical display device to an end user, but may internally be implemented as two side-by-side displays using the same display engine (and sometimes cabling) resources as two physically separate display devices.
RESOLVED: Tiled displays will appear as a single display object in this API.
14) Should the raw EDID data be included in the display information?
RESOLVED: No. A future extension could be added which reports the EDID if necessary. This may be complicated by the outcome of issue 13.
15) Should min and max scaling factor capabilities of overlays be exposed?
RESOLVED: Yes. This is exposed indirectly by allowing applications to query the min/max position and extent of the source and destination regions from which image contents are fetched by the display engine when using a particular mode and overlay pair.
16) Should devices be able to expose planes that can be moved between displays? If so, how?
RESOLVED: Yes. Applications can determine which displays a given plane supports using vkGetDisplayPlaneSupportedDisplaysKHR.
17) Should there be a way to destroy display modes? If so, does it support destroying “built in” modes?
RESOLVED: Not in this extension. A future extension could add this functionality.
18) What should the lifetime of display and built-in display mode objects be?
RESOLVED: The lifetime of the instance. These objects cannot be destroyed. A future extension may be added to expose a way to destroy these objects and/or support display hotplug.
19) Should persistent mode for smart panels be enabled/disabled at swapchain creation time, or on a per-present basis.
RESOLVED: On a per-present basis.
Examples
Note
The example code for the |
Version History
-
Revision 1, 2015-02-24 (James Jones)
-
Initial draft
-
-
Revision 2, 2015-03-12 (Norbert Nopper)
-
Added overlay enumeration for a display.
-
-
Revision 3, 2015-03-17 (Norbert Nopper)
-
Fixed typos and namings as discussed in Bugzilla.
-
Reordered and grouped functions.
-
Added functions to query count of display, mode and overlay.
-
Added native display handle, which is maybe needed on some platforms to create a native Window.
-
-
Revision 4, 2015-03-18 (Norbert Nopper)
-
Removed primary and virtualPostion members (see comment of James Jones in Bugzilla).
-
Added native overlay handle to info structure.
-
Replaced , with ; in struct.
-
-
Revision 6, 2015-03-18 (Daniel Rakos)
-
Added WSI extension suffix to all items.
-
Made the whole API more "Vulkanish".
-
Replaced all functions with a single vkGetDisplayInfoKHR function to better match the rest of the API.
-
Made the display, display mode, and overlay objects be first class objects, not subclasses of VkBaseObject as they do not support the common functions anyways.
-
Renamed *Info structures to *Properties.
-
Removed overlayIndex field from VkOverlayProperties as there is an implicit index already as a result of moving to a "Vulkanish" API.
-
Displays are not get through device, but through physical GPU to match the rest of the Vulkan API. Also this is something ISVs explicitly requested.
-
Added issue (6) and (7).
-
-
Revision 7, 2015-03-25 (James Jones)
-
Added an issues section
-
Added rotation and mirroring flags
-
-
Revision 8, 2015-03-25 (James Jones)
-
Combined the duplicate issues sections introduced in last change.
-
Added proposed resolutions to several issues.
-
-
Revision 9, 2015-04-01 (Daniel Rakos)
-
Rebased extension against Vulkan 0.82.0
-
-
Revision 10, 2015-04-01 (James Jones)
-
Added issues (10) and (11).
-
Added more straw-man issue resolutions, and cleaned up the proposed resolution for issue (4).
-
Updated the rotation and mirroring enums to have proper bitmask semantics.
-
-
Revision 11, 2015-04-15 (James Jones)
-
Added proposed resolution for issues (1) and (2).
-
Added issues (12), (13), (14), and (15)
-
Removed pNativeHandle field from overlay structure.
-
Fixed small compilation errors in example code.
-
-
Revision 12, 2015-07-29 (James Jones)
-
Rewrote the guts of the extension against the latest WSI swapchain specifications and the latest Vulkan API.
-
Address overlay planes by their index rather than an object handle and refer to them as "planes" rather than "overlays" to make it slightly clearer that even a display with no "overlays" still has at least one base "plane" that images can be displayed on.
-
Updated most of the issues.
-
Added an "extension type" section to the specification header.
-
Re-used the VK_EXT_KHR_surface surface transform enumerations rather than redefining them here.
-
Updated the example code to use the new semantics.
-
-
Revision 13, 2015-08-21 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from "revision" to "version", including use of the VK_MAKE_VERSION macro in the header file.
-
-
Revision 14, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 15, 2015-09-08 (James Jones)
-
Added alpha flags enum.
-
Added premultiplied alpha support.
-
-
Revision 16, 2015-09-08 (James Jones)
-
Added description section to the spec.
-
Added issues 16 - 18.
-
-
Revision 17, 2015-10-02 (James Jones)
-
Planes are now a property of the entire device rather than individual displays. This allows planes to be moved between multiple displays on devices that support it.
-
Added a function to create a VkSurfaceKHR object describing a display plane and mode to align with the new per-platform surface creation conventions.
-
Removed detailed mode timing data. It was agreed that the mode extents and refresh rate are sufficient for current use cases. Other information could be added back2 in as an extension if it is needed in the future.
-
Added support for smart/persistent/buffered display devices.
-
-
Revision 18, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_display to VK_KHR_display.
-
-
Revision 19, 2015-11-02 (James Jones)
-
Updated example code to match revision 17 changes.
-
-
Revision 20, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to creation functions.
-
-
Revision 21, 2015-11-10 (Jesse Hall)
-
Added VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR, and use VkDisplayPlaneAlphaFlagBitsKHR for VkDisplayPlanePropertiesKHR::alphaMode instead of VkDisplayPlaneAlphaFlagsKHR, since it only represents one mode.
-
Added reserved flags bitmask to VkDisplayPlanePropertiesKHR.
-
Use VkSurfaceTransformFlagBitsKHR instead of obsolete VkSurfaceTransformKHR.
-
Renamed vkGetDisplayPlaneSupportedDisplaysKHR parameters for clarity.
-
-
Revision 22, 2015-12-18 (James Jones)
-
Added missing "planeIndex" parameter to vkGetDisplayPlaneSupportedDisplaysKHR()
-
-
Revision 23, 2017-03-13 (James Jones)
-
Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.
-
Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.
-
VK_KHR_display_swapchain
- Name String
-
VK_KHR_display_swapchain
- Extension Type
-
Device extension
- Registered Extension Number
-
4
- Revision
-
10
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
Requires
VK_KHR_display
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-03-13
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Vigil, Qualcomm
-
Jesse Hall, Google
-
Description
This extension provides an API to create a swapchain directly on a device’s display without any underlying window system.
New Structures
-
Extending VkPresentInfoKHR:
New Enum Constants
-
VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME
-
VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION
-
Extending VkResult:
-
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR
-
Issues
1) Should swapchains sharing images each hold a reference to the images, or should it be up to the application to destroy the swapchains and images in an order that avoids the need for reference counting?
RESOLVED: Take a reference. The lifetime of presentable images is already complex enough.
2) Should the srcRect
and dstRect
parameters be specified as
part of the present command, or at swapchain creation time?
RESOLVED: As part of the presentation command. This allows moving and scaling the image on the screen without the need to respecify the mode or create a new swapchain and presentable images.
3) Should srcRect
and dstRect
be specified as rects, or separate
offset/extent values?
RESOLVED: As rects. Specifying them separately might make it easier for hardware to expose support for one but not the other, but in such cases applications must just take care to obey the reported capabilities and not use non-zero offsets or extents that require scaling, as appropriate.
4) How can applications create multiple swapchains that use the same images?
RESOLVED: By calling vkCreateSharedSwapchainsKHR.
An earlier resolution used vkCreateSwapchainKHR, chaining multiple
VkSwapchainCreateInfoKHR structures through pNext
.
In order to allow each swapchain to also allow other extension structs, a
level of indirection was used: VkSwapchainCreateInfoKHR::pNext
pointed to a different structure, which had both sType
and pNext
members for additional extensions, and also had a pointer to the next
VkSwapchainCreateInfoKHR structure.
The number of swapchains to be created could only be found by walking this
linked list of alternating structures, and the pSwapchains
out
parameter was reinterpreted to be an array of VkSwapchainKHR handles.
Another option considered was a method to specify a “shared” swapchain when creating a new swapchain, such that groups of swapchains using the same images could be built up one at a time. This was deemed unusable because drivers need to know all of the displays an image will be used on when determining which internal formats and layouts to use for that image.
Examples
Note
The example code for the |
Version History
-
Revision 1, 2015-07-29 (James Jones)
-
Initial draft
-
-
Revision 2, 2015-08-21 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from "revision" to "version", including use of the VK_MAKE_VERSION macro in the header file.
-
-
Revision 3, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 4, 2015-09-08 (James Jones)
-
Allow creating multiple swap chains that share the same images using a single call to vkCreateSwapChainKHR().
-
-
Revision 5, 2015-09-10 (Alon Or-bach)
-
Removed underscores from SWAP_CHAIN in two enums.
-
-
Revision 6, 2015-10-02 (James Jones)
-
Added support for smart panels/buffered displays.
-
-
Revision 7, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_display_swapchain to VK_KHR_display_swapchain.
-
-
Revision 8, 2015-11-03 (Daniel Rakos)
-
Updated sample code based on the changes to VK_KHR_swapchain.
-
-
Revision 9, 2015-11-10 (Jesse Hall)
-
Replaced VkDisplaySwapchainCreateInfoKHR with vkCreateSharedSwapchainsKHR, changing resolution of issue #4.
-
-
Revision 10, 2017-03-13 (James Jones)
-
Closed all remaining issues. The specification and implementations have been shipping with the proposed resolutions for some time now.
-
Removed the sample code and noted it has been integrated into the official Vulkan SDK cube demo.
-
Other Extension Metadata
- Last Modified Date
-
2017-08-25
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Derrick Owens, AMD
-
Graham Sellers, AMD
-
Daniel Rakos, AMD
-
Dominik Witczak, AMD
-
Piers Daniell, NVIDIA
-
Description
This extension is based off the VK_AMD_draw_indirect_count
extension.
This extension allows an application to source the number of draw calls for
indirect draw calls from a buffer.
This enables applications to generate arbitrary amounts of draw commands and
execute them without host intervention.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. However, if Vulkan 1.2 is supported and this extension is not, the entry points vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount are optional. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME
-
VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION
Version History
-
Revision 1, 2017-08-25 (Piers Daniell)
-
Initial draft based off VK_AMD_draw_indirect_count
-
VK_KHR_driver_properties
- Name String
-
VK_KHR_driver_properties
- Extension Type
-
Device extension
- Registered Extension Number
-
197
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-04-11
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Baldur Karlsson
-
Matthaeus G. Chajdas, AMD
-
Piers Daniell, NVIDIA
-
Alexander Galazin, Arm
-
Jesse Hall, Google
-
Daniel Rakos, AMD
-
Description
This extension provides a new physical device query which allows retrieving information about the driver implementation, allowing applications to determine which physical device corresponds to which particular vendor’s driver, and which conformance test suite version the driver implementation is compliant with.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME
-
VK_KHR_DRIVER_PROPERTIES_SPEC_VERSION
-
VK_MAX_DRIVER_INFO_SIZE_KHR
-
VK_MAX_DRIVER_NAME_SIZE_KHR
-
Extending VkDriverId:
-
VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR
-
VK_DRIVER_ID_AMD_PROPRIETARY_KHR
-
VK_DRIVER_ID_ARM_PROPRIETARY_KHR
-
VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR
-
VK_DRIVER_ID_GGP_PROPRIETARY_KHR
-
VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR
-
VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR
-
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR
-
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR
-
VK_DRIVER_ID_MESA_RADV_KHR
-
VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR
-
VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR
-
VK_KHR_external_fence
- Name String
-
VK_KHR_external_fence
- Extension Type
-
Device extension
- Registered Extension Number
-
114
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_fence_capabilities
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-05-08
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Cass Everitt, Oculus
-
Contributors to
VK_KHR_external_semaphore
-
Description
An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to create fences from which non-Vulkan handles that reference the underlying synchronization primitive can be exported.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Structures
-
Extending VkFenceCreateInfo:
New Enum Constants
-
VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME
-
VK_KHR_EXTERNAL_FENCE_SPEC_VERSION
-
Extending VkFenceImportFlagBits:
-
VK_FENCE_IMPORT_TEMPORARY_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR
-
Issues
This extension borrows concepts, semantics, and language from
VK_KHR_external_semaphore
.
That extension’s issues apply equally to this extension.
VK_KHR_external_fence_capabilities
- Name String
-
VK_KHR_external_fence_capabilities
- Extension Type
-
Instance extension
- Registered Extension Number
-
113
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-05-08
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Cass Everitt, Oculus
-
Contributors to
VK_KHR_external_semaphore_capabilities
-
Description
An application may wish to reference device fences in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” fence handles an implementation supports for a given set of use cases.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME
-
VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION
-
VK_LUID_SIZE_KHR
-
Extending VkExternalFenceFeatureFlagBits:
-
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR
-
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR
-
-
Extending VkExternalFenceHandleTypeFlagBits:
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR
-
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR
-
VK_KHR_external_fence_fd
- Name String
-
VK_KHR_external_fence_fd
- Extension Type
-
Device extension
- Registered Extension Number
-
116
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_fence
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-05-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Cass Everitt, Oculus
-
Contributors to
VK_KHR_external_semaphore_fd
-
Description
An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from POSIX file descriptors.
New Enum Constants
-
VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME
-
VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR
-
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR
-
Issues
This extension borrows concepts, semantics, and language from
VK_KHR_external_semaphore_fd
.
That extension’s issues apply equally to this extension.
VK_KHR_external_fence_win32
- Name String
-
VK_KHR_external_fence_win32
- Extension Type
-
Device extension
- Registered Extension Number
-
115
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_fence
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-05-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Cass Everitt, Oculus
-
Contributors to
VK_KHR_external_semaphore_win32
-
Description
An application using external memory may wish to synchronize access to that memory using fences. This extension enables an application to export fence payload to and import fence payload from Windows handles.
New Enum Constants
-
VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME
-
VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR
-
Issues
This extension borrows concepts, semantics, and language from
VK_KHR_external_semaphore_win32
.
That extension’s issues apply equally to this extension.
1) Should D3D12 fence handle types be supported, like they are for semaphores?
RESOLVED: No.
Doing so would require extending the fence signal and wait operations to
provide values to signal / wait for, like VkD3D12FenceSubmitInfoKHR
does.
A D3D12 fence can be signaled by importing it into a VkSemaphore
instead of a VkFence, and applications can check status or wait on the
D3D12 fence using non-Vulkan APIs.
The convenience of being able to do these operations on VkFence
objects doesn’t justify the extra API complexity.
VK_KHR_external_memory
- Name String
-
VK_KHR_external_memory
- Extension Type
-
Device extension
- Registered Extension Number
-
73
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory_capabilities
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-20
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_dedicated_allocation
. -
Interacts with
VK_NV_dedicated_allocation
. -
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jason Ekstrand, Intel
-
Ian Elliot, Google
-
Jesse Hall, Google
-
Tobias Hector, Imagination Technologies
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Daniel Rakos, AMD
-
Carsten Rohde, NVIDIA
-
Ray Smith, ARM
-
Chad Versace, Google
-
Description
An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export non-Vulkan handles from Vulkan memory objects such that the underlying resources can be referenced outside the scope of the Vulkan logical device that created them.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME
-
VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION
-
VK_QUEUE_FAMILY_EXTERNAL_KHR
-
Extending VkResult:
-
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR
-
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR
-
Issues
1) How do applications correlate two physical devices across process or Vulkan instance boundaries?
RESOLVED: New device ID fields have been introduced by
VK_KHR_external_memory_capabilities
.
These fields, combined with the existing
VkPhysicalDeviceProperties::driverVersion
field can be used to
identify compatible devices across processes, drivers, and APIs.
VkPhysicalDeviceProperties::pipelineCacheUUID
is not sufficient
for this purpose because despite its description in the specification, it
need only identify a unique pipeline cache format in practice.
Multiple devices may be able to use the same pipeline cache data, and hence
it would be desirable for all of them to have the same pipeline cache UUID.
However, only the same concrete physical device can be used when sharing
memory, so an actual unique device ID was introduced.
Further, the pipeline cache UUID was specific to Vulkan, but correlation
with other, non-extensible APIs is required to enable interoperation with
those APIs.
2) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?
RESOLVED: Yes. Applications must take care to obey all restrictions imposed on aliased resources when using memory across multiple Vulkan instances or other APIs.
3) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?
RESOLVED: Separate instances of the same Vulkan driver running on the same GPU should have identical internal layout semantics, so applications have the tools they need to ensure views of images are consistent between the two instances. Other APIs will fall into two categories: Those that are Vulkan- compatible, and those that are Vulkan-incompatible. Vulkan-incompatible APIs will require the image to be in the GENERAL layout whenever they are accessing them.
Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.
4) Is a new barrier flag or operation of some type needed to prepare external memory for handoff to another Vulkan instance or API and/or receive it from another instance or API?
RESOLVED: Yes. Some implementations need to perform additional cache management when transitioning memory between address spaces, and other APIs, instances, or processes may operate in a separate address space. Options for defining this transition include:
-
A new structure that can be added to the
pNext
list in VkMemoryBarrier, VkBufferMemoryBarrier, and VkImageMemoryBarrier. -
A new bit in VkAccessFlags that can be set to indicate an “external” access.
-
A new bit in VkDependencyFlags
-
A new special queue family that represents an “external” queue.
A new structure has the advantage that the type of external transition can
be described in as much detail as necessary.
However, there is not currently a known need for anything beyond
differentiating between external and internal accesses, so this is likely an
over-engineered solution.
The access flag bit has the advantage that it can be applied at buffer,
image, or global granularity, and semantically it maps pretty well to the
operation being described.
Additionally, the API already includes VK_ACCESS_MEMORY_READ_BIT
and
VK_ACCESS_MEMORY_WRITE_BIT
which appear to be intended for this
purpose.
However, there is no obvious pipeline stage that would correspond to an
external access, and therefore no clear way to use
VK_ACCESS_MEMORY_READ_BIT
or VK_ACCESS_MEMORY_WRITE_BIT
.
VkDependencyFlags and VkPipelineStageFlags operate at command
granularity rather than image or buffer granularity, which would make an
entire pipeline barrier an internal→external or external→internal barrier.
This may not be a problem in practice, but seems like the wrong scope.
Another downside of VkDependencyFlags is that it lacks inherent
directionality: There are not src
and dst
variants of it in the
barrier or dependency description semantics, so two bits might need to be
added to describe both internal→external and external→internal
transitions.
Transitioning a resource to a special queue family corresponds well with the
operation of transitioning to a separate Vulkan instance, in that both
operations ideally include scheduling a barrier on both sides of the
transition: Both the releasing and the acquiring queue or process.
Using a special queue family requires adding an additional reserved queue
family index.
Re-using VK_QUEUE_FAMILY_IGNORED
would have left it unclear how to
transition a concurrent usage resource from one process to another, since
the semantics would have likely been equivalent to the currently-ignored
transition of
VK_QUEUE_FAMILY_IGNORED
→ VK_QUEUE_FAMILY_IGNORED
.
Fortunately, creating a new reserved queue family index is not invasive.
Based on the above analysis, the approach of transitioning to a special “external” queue family was chosen.
5) Do internal driver memory arrangements and/or other internal driver image properties need to be exported and imported when sharing images across processes or APIs.
RESOLVED: Some vendors claim this is necessary on their implementations, but it was determined that the security risks of allowing opaque meta data to be passed from applications to the driver were too high. Therefore, implementations which require metadata will need to associate it with the objects represented by the external handles, and rely on the dedicated allocation mechanism to associate the exported and imported memory objects with a single image or buffer.
6) Most prior interoperation and cross-process sharing APIs have been based on image-level sharing. Should Vulkan sharing be based on memory-object sharing or image sharing?
RESOLVED: These extensions have assumed memory-level sharing is the correct granularity. Vulkan is a lower-level API than most prior APIs, and as such attempts to closely align with to the underlying primitives of the hardware and system-level drivers it abstracts. In general, the resource that holds the backing store for both images and buffers of various types is memory. Images and buffers are merely metadata containing brief descriptions of the layout of bits within that memory.
Because memory object-based sharing is aligned with the overall Vulkan API design, it exposes the full power of Vulkan on external objects. External memory can be used as backing for sparse images, for example, whereas such usage would be awkward at best with a sharing mechanism based on higher-level primitives such as images. Further, aligning the mechanism with the API in this way provides some hope of trivial compatibility with future API enhancements. If new objects backed by memory objects are added to the API, they too can be used across processes with minimal additions to the base external memory APIs.
Earlier APIs implemented interop at a higher level, and this necessitated entirely separate sharing APIs for images and buffers. To co-exist and interoperate with those APIs, the Vulkan external sharing mechanism must accommodate their model. However, if it can be agreed that memory-based sharing is the more desirable and forward-looking design, legacy interoperation considerations can be considered another reason to favor memory-based sharing: While native and legacy driver primitives that may be used to implement sharing may not be as low-level as the API here suggests, raw memory is still the least common denominator among the types. Image-based sharing can be cleanly derived from a set of base memory- object sharing APIs with minimal effort, whereas image-based sharing does not generalize well to buffer or raw-memory sharing. Therefore, following the general Vulkan design principle of minimalism, it is better to expose even interopability with image-based native and external primitives via the memory sharing API, and place sufficient limits on their usage to ensure they can be used only as backing for equivalent Vulkan images. This provides a consistent API for applications regardless of which platform or external API they are targeting, which makes development of multi-API and multi-platform applications simpler.
7) Should Vulkan define a common external handle type and provide Vulkan functions to facilitate cross-process sharing of such handles rather than relying on native handles to define the external objects?
RESOLVED: No. Cross-process sharing of resources is best left to native platforms. There are myriad security and extensibility issues with such a mechanism, and attempting to re-solve all those issues within Vulkan does not align with Vulkan’s purpose as a graphics API. If desired, such a mechanism could be built as a layer or helper library on top of the opaque native handle defined in this family of extensions.
8) Must implementations provide additional guarantees about state implicitly included in memory objects for those memory objects that may be exported?
RESOLVED: Implementations must ensure that sharing memory objects does not transfer any information between the exporting and importing instances and APIs other than that required to share the data contained in the memory objects explicitly shared. As specific examples, data from previously freed memory objects that used the same underlying physical memory, and data from memory obects using adjacent physical memory must not be visible to applications importing an exported memory object.
9) Must implementations validate external handles the application provides as input to memory import operations?
RESOLVED: Implementations must return an error to the application if the provided memory handle cannot be used to complete the requested import operation. However, implementations need not validate handles are of the exact type specified by the application.
VK_KHR_external_memory_capabilities
- Name String
-
VK_KHR_external_memory_capabilities
- Extension Type
-
Instance extension
- Registered Extension Number
-
72
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-17
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_dedicated_allocation
. -
Interacts with
VK_NV_dedicated_allocation
. -
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Ian Elliot, Google
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Description
An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” memory handles an implementation supports for a given set of use cases.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME
-
VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION
-
VK_LUID_SIZE_KHR
-
Extending VkExternalMemoryFeatureFlagBits:
-
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR
-
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR
-
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR
-
-
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR
-
Issues
1) Why do so many external memory capabilities need to be queried on a per-memory-handle-type basis?
PROPOSED RESOLUTION: This is because some handle types are based on OS-native objects that have far more limited capabilities than the very generic Vulkan memory objects. Not all memory handle types can name memory objects that support 3D images, for example. Some handle types cannot even support the deferred image and memory binding behavior of Vulkan and require specifying the image when allocating or importing the memory object.
2) Do the VkExternalImageFormatPropertiesKHR and VkExternalBufferPropertiesKHR structs need to include a list of memory type bits that support the given handle type?
PROPOSED RESOLUTION: No. The memory types that don’t support the handle types will simply be filtered out of the results returned by vkGetImageMemoryRequirements and vkGetBufferMemoryRequirements when a set of handle types was specified at image or buffer creation time.
3) Should the non-opaque handle types be moved to their own extension?
PROPOSED RESOLUTION: Perhaps. However, defining the handle type bits does very little and does not require any platform-specific types on its own, and it’s easier to maintain the bitfield values in a single extension for now. Presumably more handle types could be added by separate extensions though, and it would be midly weird to have some platform-specific ones defined in the core spec and some in extensions
4) Do we need a D3D11_TILEPOOL
type?
PROPOSED RESOLUTION: No. This is technically possible, but the synchronization is awkward. D3D11 surfaces must be synchronized using shared mutexes, and these synchronization primitives are shared by the entire memory object, so D3D11 shared allocations divided among multiple buffer and image bindings may be difficult to synchronize.
5) Should the Windows 7-compatible handle types be named “KMT” handles or “GLOBAL_SHARE” handles?
PROPOSED RESOLUTION: KMT, simply because it is more concise.
6) How do applications identify compatible devices and drivers across instance, process, and API boundaries when sharing memory?
PROPOSED RESOLUTION: New device properties are exposed that allow applications to correctly correlate devices and drivers. A device and driver UUID that must both match to ensure sharing compatibility between two Vulkan instances, or a Vulkan instance and an extensible external API are added. To allow correlating with Direct3D devices, a device LUID is added that corresponds to a DXGI adapter LUID. A driver ID is not needed for Direct3D because mismatched driver component versions are not a currently supported configuration on the Windows OS. Should support for such configurations be introduced at the OS level, further Vulkan extensions would be needed to correlate userspace component builds.
VK_KHR_external_memory_fd
- Name String
-
VK_KHR_external_memory_fd
- Extension Type
-
Device extension
- Registered Extension Number
-
75
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export POSIX file descriptor handles from Vulkan memory objects and to import Vulkan memory objects from POSIX file descriptor handles exported from other Vulkan memory objects or from similar resources in other APIs.
New Enum Constants
-
VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME
-
VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR
-
Issues
1) Does the application need to close the file descriptor returned by vkGetMemoryFdKHR?
RESOLVED: Yes, unless it is passed back in to a driver instance to import the memory. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original memory object will not close the file descriptor or remove its reference to the underlying memory resource associated with it.
2) Do drivers ever need to expose multiple file descriptors per memory object?
RESOLVED: No. This would indicate there are actually multiple memory objects, rather than a single memory object.
3) How should the valid size and memory type for POSIX file descriptor memory handles created outside of Vulkan be specified?
RESOLVED: The valid memory types are queried directly from the external handle. The size will be specified by future extensions that introduce such external memory handle types.
VK_KHR_external_memory_win32
- Name String
-
VK_KHR_external_memory_win32
- Extension Type
-
Device extension
- Registered Extension Number
-
74
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
An application may wish to reference device memory in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension enables an application to export Windows handles from Vulkan memory objects and to import Vulkan memory objects from Windows handles exported from other Vulkan memory objects or from similar resources in other APIs.
New Enum Constants
-
VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME
-
VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR
-
Issues
1) Do applications need to call CloseHandle
() on the values returned
from vkGetMemoryWin32HandleKHR when handleType
is
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
?
editing-note
(Jon) This issue refers to a token from
|
RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application. Destroying the memory object will not destroy the handle or the handle’s reference to the underlying memory resource.
2) Should the language regarding KMT/Windows 7 handles be moved to a separate extension so that it can be deprecated over time?
RESOLVED: No. Support for them can be deprecated by drivers if they choose, by no longer returning them in the supported handle types of the instance level queries.
3) How should the valid size and memory type for windows memory handles created outside of Vulkan be specified?
RESOLVED: The valid memory types are queried directly from the external handle. The size is determined by the associated image or buffer memory requirements for external handle types that require dedicated allocations, and by the size specified when creating the object from which the handle was exported for other external handle types.
VK_KHR_external_semaphore
- Name String
-
VK_KHR_external_semaphore
- Extension Type
-
Device extension
- Registered Extension Number
-
78
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jason Ekstrand, Intel
-
Jesse Hall, Google
-
Tobias Hector, Imagination Technologies
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Ray Smith, ARM
-
Chad Versace, Google
-
Description
An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to create semaphores from which non-Vulkan handles that reference the underlying synchronization primitive can be exported.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME
-
VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION
-
Extending VkSemaphoreImportFlagBits:
-
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR
-
Issues
1) Should there be restrictions on what side effects can occur when waiting on imported semaphores that are in an invalid state?
RESOLVED: Yes. Normally, validating such state would be the responsibility of the application, and the implementation would be free to enter an undefined state if valid usage rules were violated. However, this could cause security concerns when using imported semaphores, as it would require the importing application to trust the exporting application to ensure the state is valid. Requiring this level of trust is undesirable for many potential use cases.
2) Must implementations validate external handles the application provides as input to semaphore state import operations?
RESOLVED: Implementations must return an error to the application if the provided semaphore state handle cannot be used to complete the requested import operation. However, implementations need not validate handles are of the exact type specified by the application.
VK_KHR_external_semaphore_capabilities
- Name String
-
VK_KHR_external_semaphore_capabilities
- Extension Type
-
Instance extension
- Registered Extension Number
-
77
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-20
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
An application may wish to reference device semaphores in multiple Vulkan logical devices or instances, in multiple processes, and/or in multiple APIs. This extension provides a set of capability queries and handle definitions that allow an application to determine what types of “external” semaphore handles an implementation supports for a given set of use cases.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME
-
VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION
-
VK_LUID_SIZE_KHR
-
Extending VkExternalSemaphoreFeatureFlagBits:
-
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR
-
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR
-
-
Extending VkExternalSemaphoreHandleTypeFlagBits:
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR
-
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR
-
VK_KHR_external_semaphore_fd
- Name String
-
VK_KHR_external_semaphore_fd
- Extension Type
-
Device extension
- Registered Extension Number
-
80
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_semaphore
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from POSIX file descriptors.
New Enum Constants
-
VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME
-
VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR
-
VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR
-
Issues
1) Does the application need to close the file descriptor returned by vkGetSemaphoreFdKHR?
RESOLVED: Yes, unless it is passed back in to a driver instance to import the semaphore. A successful get call transfers ownership of the file descriptor to the application, and a successful import transfers it back to the driver. Destroying the original semaphore object will not close the file descriptor or remove its reference to the underlying semaphore resource associated with it.
VK_KHR_external_semaphore_win32
- Name String
-
VK_KHR_external_semaphore_win32
- Extension Type
-
Device extension
- Registered Extension Number
-
79
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_semaphore
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
An application using external memory may wish to synchronize access to that memory using semaphores. This extension enables an application to export semaphore payload to and import semaphore payload from Windows handles.
New Enum Constants
-
VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME
-
VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR
-
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR
-
VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR
-
Issues
1) Do applications need to call CloseHandle
() on the values returned
from vkGetSemaphoreWin32HandleKHR when handleType
is
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
?
RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application. Destroying the semaphore object will not destroy the handle or the handle’s reference to the underlying semaphore resource.
2) Should the language regarding KMT/Windows 7 handles be moved to a separate extension so that it can be deprecated over time?
RESOLVED: No. Support for them can be deprecated by drivers if they choose, by no longer returning them in the supported handle types of the instance level queries.
3) Should applications be allowed to specify additional object attributes for shared handles?
RESOLVED: Yes. Applications will be allowed to provide similar attributes to those they would to any other handle creation API.
4) How do applications communicate the desired fence values to use with
D3D12_FENCE
-based Vulkan semaphores?
RESOLVED: There are a couple of options. The values for the signaled and reset states could be communicated up front when creating the object and remain static for the life of the Vulkan semaphore, or they could be specified using auxiliary structures when submitting semaphore signal and wait operations, similar to what is done with the keyed mutex extensions. The latter is more flexible and consistent with the keyed mutex usage, but the former is a much simpler API.
Since Vulkan tends to favor flexibility and consistency over simplicity, a new structure specifying D3D12 fence acquire and release values is added to the vkQueueSubmit function.
VK_KHR_get_display_properties2
- Name String
-
VK_KHR_get_display_properties2
- Extension Type
-
Instance extension
- Registered Extension Number
-
122
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_display
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-02-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
James Jones, NVIDIA
-
Description
This extension provides new entry points to query device display properties
and capabilities in a way that can be easily extended by other extensions,
without introducing any further entry points.
This extension can be considered the VK_KHR_display
equivalent of the
VK_KHR_get_physical_device_properties2
extension.
New Enum Constants
-
VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME
-
VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR
-
VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR
-
VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR
-
Issues
1) What should this extension be named?
RESOLVED: VK_KHR_get_display_properties2
.
Other alternatives:
-
VK_KHR_display2
-
One extension, combined with
VK_KHR_surface_capabilites2
.
2) Should extensible input structs be added for these new functions:
RESOLVED:
-
vkGetPhysicalDeviceDisplayProperties2KHR: No. The only current input is a VkPhysicalDevice. Other inputs wouldn’t make sense.
-
vkGetPhysicalDeviceDisplayPlaneProperties2KHR: No. The only current input is a VkPhysicalDevice. Other inputs wouldn’t make sense.
-
vkGetDisplayModeProperties2KHR: No. The only current inputs are a VkPhysicalDevice and a VkDisplayModeKHR. Other inputs wouldn’t make sense.
3) Should additional display query functions be extended?
RESOLVED:
-
vkGetDisplayPlaneSupportedDisplaysKHR: No. Extensions should instead extend vkGetDisplayPlaneCapabilitiesKHR().
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Jesse Hall, Google
-
Description
This extension provides new entry points to query memory requirements of
images and buffers in a way that can be easily extended by other extensions,
without introducing any further entry points.
The Vulkan 1.0 VkMemoryRequirements and
VkSparseImageMemoryRequirements structures do not include sType
and pNext
members.
This extension wraps them in new structures with these members, so an
application can query a chain of memory requirements structures by
constructing the chain and letting the implementation fill them in.
A new command is added for each vkGet*MemoryRequrements
command in
core Vulkan 1.0.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME
-
VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR
-
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR
-
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR
-
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR
-
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR
-
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Ian Elliott, Google
-
Description
This extension provides new entry points to query device features, device
properties, and format properties in a way that can be easily extended by
other extensions, without introducing any further entry points.
The Vulkan 1.0 feature/limit/formatproperty structures do not include
sType
/pNext
members.
This extension wraps them in new structures with sType
/pNext
members, so an application can query a chain of feature/limit/formatproperty
structures by constructing the chain and letting the implementation fill
them in.
A new command is added for each vkGetPhysicalDevice*
command in core
Vulkan 1.0.
The new feature structure (and a pNext
chain of extending structures)
can also be passed in to device creation to enable features.
This extension also allows applications to use the physical-device components of device extensions before vkCreateDevice is called.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
-
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR
-
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR
-
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR
-
Examples
// Get features with a hypothetical future extension.
VkHypotheticalExtensionFeaturesKHR hypotheticalFeatures =
{
VK_STRUCTURE_TYPE_HYPOTHETICAL_FEATURES_KHR, // sType
NULL, // pNext
};
VkPhysicalDeviceFeatures2KHR features =
{
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR, // sType
&hypotheticalFeatures, // pNext
};
// After this call, features and hypotheticalFeatures have been filled out.
vkGetPhysicalDeviceFeatures2KHR(physicalDevice, &features);
// Properties/limits can be chained and queried similarly.
// Enable some features:
VkHypotheticalExtensionFeaturesKHR enabledHypotheticalFeatures =
{
VK_STRUCTURE_TYPE_HYPOTHETICAL_FEATURES_KHR, // sType
NULL, // pNext
};
VkPhysicalDeviceFeatures2KHR enabledFeatures =
{
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR, // sType
&enabledHypotheticalFeatures, // pNext
};
enabledFeatures.features.xyz = VK_TRUE;
enabledHypotheticalFeatures.abc = VK_TRUE;
VkDeviceCreateInfo deviceCreateInfo =
{
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // sType
&enabledFeatures, // pNext
...
NULL, // pEnabledFeatures
}
VkDevice device;
vkCreateDevice(physicalDevice, &deviceCreateInfo, NULL, &device);
Version History
-
Revision 1, 2016-09-12 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2016-11-02 (Ian Elliott)
-
Added ability for applications to use the physical-device components of device extensions before vkCreateDevice is called.
-
VK_KHR_get_surface_capabilities2
- Name String
-
VK_KHR_get_surface_capabilities2
- Extension Type
-
Instance extension
- Registered Extension Number
-
120
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-02-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
James Jones, NVIDIA
-
Alon Or-bach, Samsung
-
Description
This extension provides new entry points to query device surface
capabilities in a way that can be easily extended by other extensions,
without introducing any further entry points.
This extension can be considered the VK_KHR_surface
equivalent of the
VK_KHR_get_physical_device_properties2
extension.
New Enum Constants
-
VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME
-
VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR
-
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR
-
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR
-
Issues
1) What should this extension be named?
RESOLVED: VK_KHR_get_surface_capabilities2
.
Other alternatives:
-
VK_KHR_surface2
-
One extension, combining a separate display-specific query extension.
2) Should additional WSI query functions be extended?
RESOLVED:
-
vkGetPhysicalDeviceSurfaceCapabilitiesKHR: Yes. The need for this motivated the extension.
-
vkGetPhysicalDeviceSurfaceSupportKHR: No. Currently only has boolean output. Extensions should instead extend vkGetPhysicalDeviceSurfaceCapabilities2KHR.
-
vkGetPhysicalDeviceSurfacePresentModesKHR: No. Recent discussion concluded this introduced too much variability for applications to deal with. Extensions should instead extend vkGetPhysicalDeviceSurfaceCapabilities2KHR.
-
vkGetPhysicalDeviceXlibPresentationSupportKHR: Not in this extension.
-
vkGetPhysicalDeviceXcbPresentationSupportKHR: Not in this extension.
-
vkGetPhysicalDeviceWaylandPresentationSupportKHR: Not in this extension.
-
vkGetPhysicalDeviceWin32PresentationSupportKHR: Not in this extension.
Other Extension Metadata
- Last Modified Date
-
2017-03-20
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Jason Ekstrand, Intel
-
Jan-Harald Fredriksen, ARM
-
Jeff Bolz, NVIDIA
-
Jeff Leger, Qualcomm
-
Neil Henning, Codeplay
-
Description
On some implementations, setting the
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
on image creation can cause access
to that image to perform worse than an equivalent image created without
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
because the implementation does not
know what view formats will be paired with the image.
This extension allows an application to provide the list of all formats that can be used with an image when it is created. The implementation may then be able to create a more efficient image that supports the subset of formats required by the application without having to support all formats in the format compatibility class of the image format.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME
-
VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR
-
VK_KHR_imageless_framebuffer
- Name String
-
VK_KHR_imageless_framebuffer
- Extension Type
-
Device extension
- Registered Extension Number
-
109
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_maintenance2
-
Requires
VK_KHR_image_format_list
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-14
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Tobias Hector
-
Graham Wihlidal
-
Description
This extension allows framebuffers to be created without the need for creating images first, allowing more flexibility in how they are used, and avoiding the need for many of the confusing compatibility rules.
Framebuffers are now created with a small amount of additional metadata about the image views that will be used in VkFramebufferAttachmentsCreateInfoKHR, and the actual image views are provided at render pass begin time via VkRenderPassAttachmentBeginInfoKHR.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_IMAGELESS_FRAMEBUFFER_EXTENSION_NAME
-
VK_KHR_IMAGELESS_FRAMEBUFFER_SPEC_VERSION
-
Extending VkFramebufferCreateFlagBits:
-
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR
-
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR
-
VK_KHR_incremental_present
- Name String
-
VK_KHR_incremental_present
- Extension Type
-
Device extension
- Registered Extension Number
-
85
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-11-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Alon Or-bach, Samsung
-
James Jones, NVIDIA
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Mika Isojarvi, Google
-
Jeff Juliano, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This device extension extends vkQueuePresentKHR, from the
VK_KHR_swapchain
extension, allowing an application to specify a list
of rectangular, modified regions of each image to present.
This should be used in situations where an application is only changing a
small portion of the presentable images within a swapchain, since it enables
the presentation engine to avoid wasting time presenting parts of the
surface that have not changed.
This extension is leveraged from the EGL_KHR_swap_buffers_with_damage
extension.
New Enum Constants
-
VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME
-
VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR
-
Issues
1) How should we handle steroescopic-3D swapchains? We need to add a layer
for each rectangle.
One approach is to create another struct containing the VkRect2D plus
layer, and have VkPresentRegionsKHR point to an array of that struct.
Another approach is to have two parallel arrays, pRectangles
and
pLayers
, where pRectangles
[i] and pLayers
[i] must be used
together.
Which approach should we use, and if the array of a new structure, what
should that be called?
RESOLVED: Create a new structure, which is a VkRect2D plus a layer, and will be called VkRectLayerKHR.
2) Where is the origin of the VkRectLayerKHR?
RESOLVED: The upper left corner of the presentable image(s) of the swapchain, per the definition of framebuffer coordinates.
3) Does the rectangular region, VkRectLayerKHR, specify pixels of the swapchain’s image(s), or of the surface?
RESOLVED: Of the image(s). Some presentation engines may scale the pixels of a swapchain’s image(s) to the size of the surface. The size of the swapchain’s image(s) will be consistent, where the size of the surface may vary over time.
4) What if all of the rectangles for a given swapchain contain a width and/or height of zero?
RESOLVED: The application is indicating that no pixels changed since the last present. The presentation engine may use such a hint and not update any pixels for the swapchain. However, all other semantics of vkQueuePresentKHR must still be honored, including waiting for semaphores to signal.
Other Extension Metadata
- Last Modified Date
-
2018-03-13
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Dan Ginsburg, Valve
-
Daniel Koch, NVIDIA
-
Daniel Rakos, AMD
-
Jan-Harald Fredriksen, ARM
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Jesse Hall, Google
-
John Kessenich, Google
-
Michael Worcester, Imagination Technologies
-
Neil Henning, Codeplay Software Ltd.
-
Piers Daniell, NVIDIA
-
Slawomir Grajewski, Intel
-
Tobias Hector, Imagination Technologies
-
Tom Olson, ARM
-
Description
VK_KHR_maintenance1
adds a collection of minor features that were
intentionally left out or overlooked from the original Vulkan 1.0 release.
The new features are as follows:
-
Allow 2D and 2D array image views to be created from 3D images, which can then be used as color framebuffer attachments. This allows applications to render to slices of a 3D image.
-
Support vkCmdCopyImage between 2D array layers and 3D slices. This extension allows copying from layers of a 2D array image to slices of a 3D image and vice versa.
-
Allow negative height to be specified in the VkViewport::
height
field to perform y-inversion of the clip-space to framebuffer-space transform. This allows apps to avoid having to usegl_Position.y = -gl_Position.y
in shaders also targeting other APIs. -
Allow implementations to express support for doing just transfers and clears of image formats that they otherwise support no other format features for. This is done by adding new format feature flags
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
andVK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
. -
Support vkCmdFillBuffer on transfer-only queues. Previously vkCmdFillBuffer was defined to only work on command buffers allocated from command pools which support graphics or compute queues. It is now allowed on queues that just support transfer operations.
-
Fix the inconsistency of how error conditions are returned between the vkCreateGraphicsPipelines and vkCreateComputePipelines functions and the vkAllocateDescriptorSets and vkAllocateCommandBuffers functions.
-
Add new
VK_ERROR_OUT_OF_POOL_MEMORY_KHR
error so implementations can give a more precise reason for vkAllocateDescriptorSets failures. -
Add a new command vkTrimCommandPoolKHR which gives the implementation an opportunity to release any unused command pool memory back to the system.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_MAINTENANCE1_EXTENSION_NAME
-
VK_KHR_MAINTENANCE1_SPEC_VERSION
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR
-
VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR
-
-
Extending VkResult:
-
VK_ERROR_OUT_OF_POOL_MEMORY_KHR
-
Version History
-
Revision 1, 2016-10-26 (Piers Daniell)
-
Internal revisions
-
-
Revision 2, 2018-03-13 (Jon Leech)
-
Add issue for zero-height viewports
-
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Michael Worcester, Imagination Technologies
-
Stuart Smith, Imagination Technologies
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Jan-Harald Fredriksen, ARM
-
Daniel Rakos, AMD
-
Neil Henning, Codeplay
-
Piers Daniell, NVIDIA
-
Description
VK_KHR_maintenance2
adds a collection of minor features that were
intentionally left out or overlooked from the original Vulkan 1.0 release.
The new features are as follows:
-
Allow the application to specify which aspect of an input attachment might be read for a given subpass.
-
Allow implementations to express the clipping behavior of points.
-
Allow creating images with usage flags that may not be supported for the base image’s format, but are supported for image views of the image that have a different but compatible format.
-
Allow creating uncompressed image views of compressed images.
-
Allow the application to select between an upper-left and lower-left origin for the tessellation domain space.
-
Adds two new image layouts for depth stencil images to allow either the depth or stencil aspect to be read-only while the other aspect is writable.
Input Attachment Specification
Input attachment specification allows an application to specify which aspect
of a multi-aspect image (e.g. a combined depth stencil format) will be
accessed via a subpassLoad
operation.
On some implementations there may be a performance penalty if the implementation does not know (at vkCreateRenderPass time) which aspect(s) of multi-aspect images can be accessed as input attachments.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Structures
-
Extending VkImageViewCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkPipelineTessellationStateCreateInfo:
-
Extending VkRenderPassCreateInfo:
New Enum Constants
-
VK_KHR_MAINTENANCE2_EXTENSION_NAME
-
VK_KHR_MAINTENANCE2_SPEC_VERSION
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR
-
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
-
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR
-
-
Extending VkPointClippingBehavior:
-
VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR
-
VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR
-
-
Extending VkTessellationDomainOrigin:
-
VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR
-
VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR
-
Input Attachment Specification Example
Consider the case where a render pass has two subpasses and two attachments.
Attachment 0 has the format VK_FORMAT_D24_UNORM_S8_UINT
, attachment 1
has some color format.
Subpass 0 writes to attachment 0, subpass 1 reads only the depth information from attachment 0 (using inputAttachmentRead) and writes to attachment 1.
VkInputAttachmentAspectReferenceKHR references[] = {
{
.subpass = 1,
.inputAttachmentIndex = 0,
.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT
}
};
VkRenderPassInputAttachmentAspectCreateInfoKHR specifyAspects = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR,
.pNext = NULL,
.aspectReferenceCount = 1,
.pAspectReferences = references
};
VkRenderPassCreateInfo createInfo = {
...
.pNext = &specifyAspects,
...
}
vkCreateRenderPass(...);
Issues
1) What is the default tessellation domain origin?
RESOLVED: Vulkan 1.0 originally inadvertently documented a lower-left origin, but the conformance tests and all implementations implemented an upper-left origin. This extension adds a control to select between lower-left (for compatibility with OpenGL) and upper-left, and we retroactively fix unextended Vulkan to have a default of an upper-left origin.
VK_KHR_maintenance3
- Name String
-
VK_KHR_maintenance3
- Extension Type
-
Device extension
- Registered Extension Number
-
169
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
VK_KHR_maintenance3
adds a collection of minor features that were
intentionally left out or overlooked from the original Vulkan 1.0 release.
The new features are as follows:
-
A limit on the maximum number of descriptors that are supported in a single descriptor set layout. Some implementations have a limit on the total size of descriptors in a set, which cannot be expressed in terms of the limits in Vulkan 1.0.
-
A limit on the maximum size of a single memory allocation. Some platforms have kernel interfaces that limit the maximum size of an allocation.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_MAINTENANCE3_EXTENSION_NAME
-
VK_KHR_MAINTENANCE3_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR
-
VK_KHR_multiview
- Name String
-
VK_KHR_multiview
- Extension Type
-
Device extension
- Registered Extension Number
-
54
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-28
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
Requires the
SPV_KHR_multiview
SPIR-V extension. -
Requires
GL_EXT_multiview
for GLSL source languages.
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension has the same goal as the OpenGL ES GL_OVR_multiview
extension - it enables rendering to multiple “views” by recording a single
set of commands to be executed with slightly different behavior for each
view.
It includes a concise way to declare a render pass with multiple views, and
gives implementations freedom to render the views in the most efficient way
possible.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_MULTIVIEW_EXTENSION_NAME
-
VK_KHR_MULTIVIEW_SPEC_VERSION
-
Extending VkDependencyFlagBits:
-
VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR
-
VK_KHR_performance_query
- Name String
-
VK_KHR_performance_query
- Extension Type
-
Device extension
- Registered Extension Number
-
117
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-10-08
- IP Status
-
No known IP claims.
- Contributors
-
-
Jesse Barker, Unity Technologies
-
Kenneth Benzie, Codeplay
-
Jan-Harald Fredriksen, ARM
-
Jeff Leger, Qualcomm
-
Jesse Hall, Google
-
Tobias Hector, AMD
-
Neil Henning, Codeplay
-
Baldur Karlsson
-
Lionel Landwerlin, Intel
-
Peter Lohrmann, AMD
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Niklas Smedberg, Unity Technologies
-
Igor Ostrowski, Intel
-
Description
The VK_KHR_performance_query
extension adds a mechanism to allow querying
of performance counters for use in applications and by profiling tools.
Each queue family may expose counters that can be enabled on a queue of that family. We extend VkQueryType to add a new query type for performance queries, and chain a structure on VkQueryPoolCreateInfo to specify the performance queries to enable.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkQueryPoolCreateInfo:
-
Extending VkSubmitInfo:
New Enum Constants
-
VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME
-
VK_KHR_PERFORMANCE_QUERY_SPEC_VERSION
-
Extending VkQueryType:
-
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR
-
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR
-
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR
-
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR
-
Issues
1) Should this extension include a mechanism to begin a query in command buffer A and end the query in command buffer B?
RESOLVED No - queries are tied to command buffer creation and thus have to be encapsulated within a single command buffer.
2) Should this extension include a mechanism to begin and end queries globally on the queue, not using the existing command buffer commands?
RESOLVED No - for the same reasoning as the resolution of 1).
3) Should this extension expose counters that require multiple passes?
RESOLVED Yes - users should re-submit a command buffer with the same commands in it multiple times, specifying the pass to count as the query parameter in VkPerformanceQuerySubmitInfoKHR.
4) How to handle counters across parallel workloads?
RESOLVED In the spirit of Vulkan, a counter description flag
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR
denotes
that the accuracy of a counter result is affected by parallel workloads.
5) How to handle secondary command buffers?
RESOLVED Secondary command buffers inherit any counter pass index specified in the parent primary command buffer. Note: this is no longer an issue after change from issue 10 resolution
6) What commands does the profiling lock have to be held for?
RESOLVED For any command buffer that is being queried with a performance query pool, the profiling lock must be held while that command buffer is in the recording, executable, or pending state.
7) Should we support vkCmdCopyQueryPoolResults?
RESOLVED Yes.
8) Should we allow performance queries to interact with multiview?
RESOLVED Yes, but the performance queries must be performed once for each pass per view.
9) Should a queryCount > 1
be usable for performance queries?
RESOLVED Yes.
Some vendors will have costly performance counter query pool creation, and
would rather if a certain set of counters were to be used multiple times
that a queryCount > 1
can be used to amortize the instantiation cost.
10) Should we introduce an indirect mechanism to set the counter pass index?
RESOLVED Specify the counter pass index at submit time instead to avoid requiring re-recording of command buffers when multiple counter passes needed.
Examples
The following example shows how to find what performance counters a queue family supports, setup a query pool to record these performance counters, how to add the query pool to the command buffer to record information, and how to get the results from the query pool.
// A previously created physical device
VkPhysicalDevice physicalDevice;
// One of the queue families our device supports
uint32_t queueFamilyIndex;
uint32_t counterCount;
// Get the count of counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
physicalDevice,
queueFamilyIndex,
&counterCount,
NULL,
NULL);
VkPerformanceCounterKHR* counters =
malloc(sizeof(VkPerformanceCounterKHR) * counterCount);
VkPerformanceCounterDescriptionKHR* counterDescriptions =
malloc(sizeof(VkPerformanceCounterDescriptionKHR) * counterCount);
// Get the counters supported
vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
physicalDevice,
queueFamilyIndex,
&counterCount,
counters,
counterDescriptions);
// Try to enable the first 8 counters
uint32_t enabledCounters[8];
const uint32_t enabledCounterCount = min(counterCount, 8));
for (uint32_t i = 0; i < enabledCounterCount; i++) {
enabledCounters[i] = i;
}
// A previously created device that had the performanceCounterQueryPools feature
// set to VK_TRUE
VkDevice device;
VkQueryPoolPerformanceCreateInfoKHR performanceQueryCreateInfo = {
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR,
NULL,
// Specify the queue family that this performance query is performed on
queueFamilyIndex,
// The number of counters to enable
enabledCounterCount,
// The array of indices of counters to enable
enabledCounters
};
// Get the number of passes our counters will require.
uint32_t numPasses;
vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
physicalDevice,
&performanceQueryCreateInfo,
&numPasses);
VkQueryPoolCreateInfo queryPoolCreateInfo = {
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
&performanceQueryCreateInfo,
0,
// Using our new query type here
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR,
1,
0
};
VkQueryPool queryPool;
VkResult result = vkCreateQueryPool(
device,
&queryPoolCreateInfo,
NULL,
&queryPool);
assert(VK_SUCCESS == result);
// A queue from queueFamilyIndex
VkQueue queue;
// A command buffer we want to record counters on
VkCommandBuffer commandBuffer;
VkCommandBufferBeginInfo commandBufferBeginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
NULL,
0,
NULL
};
VkAcquireProfilingLockInfoKHR lockInfo = {
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR,
NULL,
0,
UINT64_MAX // Wait forever for the lock
};
// Acquire the profiling lock before we record command buffers
// that will use performance queries
result = vkAcquireProfilingLockKHR(device, &lockInfo);
assert(VK_SUCCESS == result);
result = vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo);
assert(VK_SUCCESS == result);
vkCmdResetQueryPool(
commandBuffer,
queryPool,
0,
1);
vkCmdBeginQuery(
commandBuffer,
queryPool,
0,
0);
// Perform the commands you want to get performance information on
// ...
// Perform a barrier to ensure all previous commands were complete before
// ending the query
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0,
NULL,
0,
NULL,
0,
NULL);
vkCmdEndQuery(
commandBuffer,
queryPool,
0);
result = vkEndCommandBuffer(commandBuffer);
assert(VK_SUCCESS == result);
for (uint32_t counterPass = 0; counterPass < numPasses; counterPass++) {
VkPerformanceQuerySubmitInfoKHR performanceQuerySubmitInfo = {
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR,
NULL,
counterPass
};
// Submit the command buffer and wait for its completion
// ...
}
// Release the profiling lock after the command buffer is no longer in the
// pending state.
vkReleaseProfilingLockKHR(device);
result = vkResetCommandBuffer(commandBuffer, 0);
assert(VK_SUCCESS == result);
// Create an array to hold the results of all counters
VkPerformanceCounterResultKHR* recordedCounters = malloc(
sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount);
result = vkGetQueryPoolResults(
device,
queryPool,
0,
1,
sizeof(VkPerformanceCounterResultKHR) * enabledCounterCount,
recordedCounters,
sizeof(VkPerformanceCounterResultKHR),
NULL);
// recordedCounters is filled with our counters, we'll look at one for posterity
switch (counters[0].storage) {
case VK_PERFORMANCE_COUNTER_STORAGE_INT32:
// use recordCounters[0].int32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_INT64:
// use recordCounters[0].int64 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_UINT32:
// use recordCounters[0].uint32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_UINT64:
// use recordCounters[0].uint64 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32:
// use recordCounters[0].float32 to get at the counter result!
break;
case VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64:
// use recordCounters[0].float64 to get at the counter result!
break;
}
VK_KHR_pipeline_executable_properties
- Name String
-
VK_KHR_pipeline_executable_properties
- Extension Type
-
Device extension
- Registered Extension Number
-
270
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-05-28
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
- Contributors
-
-
Jason Ekstrand, Intel
-
Ian Romanick, Intel
-
Kenneth Graunke, Intel
-
Baldur Karlsson, Valve
-
Jesse Hall, Google
-
Jeff Bolz, Nvidia
-
Piers Daniel, Nvidia
-
Tobias Hector, AMD
-
Jan-Harald Fredriksen, ARM
-
Tom Olson, ARM
-
Daniel Koch, Nvidia
-
Spencer Fricke, Samsung
-
Description
When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. This extension adds a mechanism to query properties and statistics about the different executables produced by the pipeline compilation process. This is intended to be used by debugging and performance tools to allow them to provide more detailed information to the user. Certain compile-time shader statistics provided through this extension may be useful to developers for debugging or performance analysis.
New Enum Constants
-
VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME
-
VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_SPEC_VERSION
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
-
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR
-
VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR
-
Issues
1) What should we call the pieces of the pipeline which are produced by the compilation process and about which you can query properties and statistics?
RESOLVED: Call them "executables". The name "binary" was used in early drafts of the extension but it was determined that "pipeline binary" could have a fairly broad meaning (such as a binary serialized form of an entire pipeline) and was too big of a namespace for the very specific needs of this extension.
VK_KHR_push_descriptor
- Name String
-
VK_KHR_push_descriptor
- Extension Type
-
Device extension
- Registered Extension Number
-
81
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-12
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Michael Worcester, Imagination Technologies
-
Description
This extension allows descriptors to be written into the command buffer, while the implementation is responsible for managing their memory. Push descriptors may enable easier porting from older APIs and in some cases can be more efficient than writing descriptors into descriptor sets.
New Commands
If VK_KHR_descriptor_update_template is supported:
New Enum Constants
-
VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME
-
VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION
-
Extending VkDescriptorSetLayoutCreateFlagBits:
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR
-
If VK_KHR_descriptor_update_template is supported:
-
Extending VkDescriptorUpdateTemplateType:
-
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
-
Version History
-
Revision 1, 2016-10-15 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2017-09-12 (Tobias Hector)
-
Added interactions with Vulkan 1.1
-
Other Extension Metadata
- Last Modified Date
-
2017-03-26
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
John Kessenich, Google
-
Description
The VK_KHR_relaxed_block_layout
extension allows implementations to
indicate they can support more variation in block Offset
decorations.
For example, placing a vector of three floats at an offset of
16×N + 4.
See Offset and Stride Assignment for details.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME
-
VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2019-08-17
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Tobias Hector, Imagination Technologies
-
Jon Leech, Khronos
-
Description
VK_KHR_sampler_mirror_clamp_to_edge
extends the set of sampler address
modes to include an additional mode
(VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
) that effectively uses a
texture map twice as large as the original image in which the additional
half of the new image is a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching “mirror image”. This mode allows the texture to be mirrored only once in the negative s, t, and r directions.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2.
However, if Vulkan 1.2 is supported and this extension is not, the
VkSamplerAddressMode
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
is optional.
Since the original extension did not use an author suffix on the enum
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
, it is used by both core
and extension implementations.
New Enum Constants
-
VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
-
VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION
-
Extending VkSamplerAddressMode:
-
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
-
Example
Creating a sampler with the new address mode in each dimension
VkSamplerCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO // sType
// Other members set to application-desired values
};
createInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
createInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
VkSampler sampler;
VkResult result = vkCreateSampler(
device,
&createInfo,
&sampler);
Issues
1) Why are both KHR and core versions of the
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
token present?
RESOLVED: This functionality was intended to be required in Vulkan 1.0. We realized shortly before public release that not all implementations could support it, and moved the functionality into an optional extension, but did not apply the KHR extension suffix. Adding a KHR-suffixed alias of the non-suffixed enum has been done to comply with our own naming rules.
In a related change, before spec revision 1.1.121 this extension was hardwiring into the spec Makefile so it was always included with the Specification, even in the core-only versions. This has now been reverted, and it is treated as any other extension.
Version History
-
Revision 1, 2016-02-16 (Tobias Hector)
-
Initial draft
-
-
Revision 2, 2019-08-14 (Jon Leech)
-
Add KHR-suffixed alias of non-suffixed enum.
-
-
Revision 3, 2019-08-17 (Jon Leech)
-
Add an issue explaining the reason for the extension API not being suffixed with KHR.
-
VK_KHR_sampler_ycbcr_conversion
- Name String
-
VK_KHR_sampler_ycbcr_conversion
- Extension Type
-
Device extension
- Registered Extension Number
-
157
- Revision
-
14
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_maintenance1
-
Requires
VK_KHR_bind_memory2
-
Requires
VK_KHR_get_memory_requirements2
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-08-11
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Andrew Garrard, Samsung Electronics
-
Tobias Hector, Imagination Technologies
-
James Jones, NVIDIA
-
Daniel Koch, NVIDIA
-
Daniel Rakos, AMD
-
Romain Guy, Google
-
Jesse Hall, Google
-
Tom Cooksey, ARM Ltd
-
Jeff Leger, Qualcomm Technologies, Inc
-
Jan-Harald Fredriksen, ARM Ltd
-
Jan Outters, Samsung Electronics
-
Alon Or-bach, Samsung Electronics
-
Michael Worcester, Imagination Technologies
-
Jeff Bolz, NVIDIA
-
Tony Zlatinski, NVIDIA
-
Matthew Netsch, Qualcomm Technologies, Inc
-
Description
This extension provides the ability to perform specified color space conversions during texture sampling operations. It also adds a selection of multi-planar formats, including the ability to bind memory to the planes of an image collectively or separately.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the
KHR suffix omitted.
However, if Vulkan 1.1 is supported and this extension is not, the
samplerYcbcrConversion
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Structures
-
Extending VkBindImageMemoryInfo:
-
Extending VkImageFormatProperties2:
-
Extending VkImageMemoryRequirementsInfo2:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkSamplerCreateInfo, VkImageViewCreateInfo:
New Enum Constants
-
VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME
-
VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION
-
Extending VkChromaLocation:
-
VK_CHROMA_LOCATION_COSITED_EVEN_KHR
-
VK_CHROMA_LOCATION_MIDPOINT_KHR
-
-
Extending VkDebugReportObjectTypeEXT:
-
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT
-
-
Extending VkFormat:
-
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR
-
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR
-
VK_FORMAT_B16G16R16G16_422_UNORM_KHR
-
VK_FORMAT_B8G8R8G8_422_UNORM_KHR
-
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR
-
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR
-
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR
-
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR
-
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR
-
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR
-
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR
-
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR
-
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR
-
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR
-
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR
-
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR
-
VK_FORMAT_G16B16G16R16_422_UNORM_KHR
-
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR
-
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR
-
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR
-
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR
-
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR
-
VK_FORMAT_G8B8G8R8_422_UNORM_KHR
-
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR
-
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR
-
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR
-
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR
-
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR
-
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR
-
VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR
-
VK_FORMAT_R10X6_UNORM_PACK16_KHR
-
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR
-
VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR
-
VK_FORMAT_R12X4_UNORM_PACK16_KHR
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR
-
VK_FORMAT_FEATURE_DISJOINT_BIT_KHR
-
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR
-
-
Extending VkImageAspectFlagBits:
-
VK_IMAGE_ASPECT_PLANE_0_BIT_KHR
-
VK_IMAGE_ASPECT_PLANE_1_BIT_KHR
-
VK_IMAGE_ASPECT_PLANE_2_BIT_KHR
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_DISJOINT_BIT_KHR
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR
-
-
Extending VkSamplerYcbcrModelConversion:
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR
-
-
Extending VkSamplerYcbcrRange:
-
VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR
-
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR
-
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR
-
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR
-
If VK_EXT_debug_report is supported:
-
Extending VkDebugReportObjectTypeEXT:
-
VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT
-
Version History
-
Revision 1, 2017-01-24 (Andrew Garrard)
-
Initial draft
-
-
Revision 2, 2017-01-25 (Andrew Garrard)
-
After initial feedback
-
-
Revision 3, 2017-01-27 (Andrew Garrard)
-
Higher bit depth formats, renaming, swizzle
-
-
Revision 4, 2017-02-22 (Andrew Garrard)
-
Added query function, formats as RGB, clarifications
-
-
Revision 5, 2017-04 (Andrew Garrard)
-
Simplified query and removed output conversions
-
-
Revision 6, 2017-4-24 (Andrew Garrard)
-
Tidying, incorporated new image query, restored transfer functions
-
-
Revision 7, 2017-04-25 (Andrew Garrard)
-
Added cosited option/midpoint requirement for formats, "bypassConversion"
-
-
Revision 8, 2017-04-25 (Andrew Garrard)
-
Simplified further
-
-
Revision 9, 2017-04-27 (Andrew Garrard)
-
Disjoint no more
-
-
Revision 10, 2017-04-28 (Andrew Garrard)
-
Restored disjoint
-
-
Revision 11, 2017-04-29 (Andrew Garrard)
-
Now Ycbcr conversion, and KHR
-
-
Revision 12, 2017-06-06 (Andrew Garrard)
-
Added conversion to image view creation
-
-
Revision 13, 2017-07-13 (Andrew Garrard)
-
Allowed cosited-only chroma samples for formats
-
-
Revision 14, 2017-08-11 (Andrew Garrard)
-
Reflected quantization changes in BT.2100-1
-
VK_KHR_separate_depth_stencil_layouts
- Name String
-
VK_KHR_separate_depth_stencil_layouts
- Extension Type
-
Device extension
- Registered Extension Number
-
242
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_create_renderpass2
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-25
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Jesse Barker, Unity
-
Tobias Hector, AMD
-
Description
This extension allows image memory barriers for depth/stencil images to have
just one of the VK_IMAGE_ASPECT_DEPTH_BIT
or
VK_IMAGE_ASPECT_STENCIL_BIT
aspect bits set, rather than require both.
This allows their layouts to be set independently.
To support depth/stencil images with different layouts for the depth and
stencil aspects, the depth/stencil attachment interface has been updated to
support a separate layout for stencil.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME
-
VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_SPEC_VERSION
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR
-
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR
-
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR
-
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR
-
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR
-
VK_KHR_shader_atomic_int64
- Name String
-
VK_KHR_shader_atomic_int64
- Extension Type
-
Device extension
- Registered Extension Number
-
181
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-05
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Interactions and External Dependencies
-
-
This extension requires the
GL_ARB_gpu_shader_int64
andGL_EXT_shader_atomic_int64
extensions for GLSL source languages.
-
- Contributors
-
-
Aaron Hagan, AMD
-
Daniel Rakos, AMD
-
Jeff Bolz, NVIDIA
-
Neil Henning, Codeplay
-
Description
This extension advertises the SPIR-V Int64Atomics capability for Vulkan, which allows a shader to contain 64-bit atomic operations on signed and unsigned integers. The supported operations include OpAtomicMin, OpAtomicMax, OpAtomicAnd, OpAtomicOr, OpAtomicXor, OpAtomicAdd, OpAtomicExchange, and OpAtomicCompareExchange.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
shaderBufferInt64Atomics
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME
-
VK_KHR_SHADER_ATOMIC_INT64_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR
-
VK_KHR_shader_clock
- Name String
-
VK_KHR_shader_clock
- Extension Type
-
Device extension
- Registered Extension Number
-
182
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-4-25
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires
SPV_KHR_shader_clock
. -
This extension enables
ARB_shader_clock
for GLSL source languages. -
This extension enables
EXT_shader_realtime_clock
for GLSL source languages.
-
- Contributors
-
-
Aaron Hagan, AMD
-
Daniel Koch, NVIDIA
-
Description
This extension advertises the SPIR-V ShaderClockKHR
capability for
Vulkan, which allows a shader to query a real-time or monotonically
incrementing counter at the subgroup level or across the device level.
The two valid SPIR-V scopes for OpReadClockKHR
are Subgroup
and
Device
.
When using GLSL source-based shading languages, the
clockRealtime
*EXT
() timing functions map to the
OpReadClockKHR
instruction with a scope of Device
, and the
clock
*ARB
() timing functions map to the OpReadClockKHR
instruction with a scope of Subgroup
.
New Enum Constants
-
VK_KHR_SHADER_CLOCK_EXTENSION_NAME
-
VK_KHR_SHADER_CLOCK_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR
-
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_KHR_shader_draw_parameters
SPIR-V extension. -
Requires
GL_ARB_shader_draw_parameters
for GLSL source languages. -
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Daniel Koch, NVIDIA Corporation
-
Jeff Bolz, NVIDIA
-
Daniel Rakos, AMD
-
Jan-Harald Fredriksen, ARM
-
John Kessenich, Google
-
Stuart Smith, IMG
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_shader_draw_parameters
The extension provides access to three additional built-in shader variables in Vulkan:
-
BaseInstance
, which contains thefirstInstance
parameter passed to draw commands, -
BaseVertex
, which contains thefirstVertex
orvertexOffset
parameter passed to draw commands, and -
DrawIndex
, which contains the index of the draw call currently being processed from an indirect draw call.
When using GLSL source-based shader languages, the following variables from
GL_ARB_shader_draw_parameters
can map to these SPIR-V built-in
decorations:
-
in int gl_BaseInstanceARB;
→BaseInstance
, -
in int gl_BaseVertexARB;
→BaseVertex
, and -
in int gl_DrawIDARB;
→DrawIndex
.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, however a feature bit was added to distinguish whether it is actually available or not.
New Enum Constants
-
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME
-
VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION
Issues
1) Is this the same functionality as GL_ARB_shader_draw_parameters
?
RESOLVED: It’s actually a superset as it also adds in support for arrayed drawing commands.
In GL for GL_ARB_shader_draw_parameters
, gl_BaseVertexARB
holds the
integer value passed to the parameter to the command that resulted in the
current shader invocation.
In the case where the command has no baseVertex
parameter, the value of
gl_BaseVertexARB
is zero.
This means that gl_BaseVertexARB
= baseVertex
(for
glDrawElements
commands with baseVertex
) or 0.
In particular there are no glDrawArrays
commands that take a
baseVertex
parameter.
Now in Vulkan, we have BaseVertex
= vertexOffset
(for indexed
drawing commands) or firstVertex
(for arrayed drawing commands), and
so Vulkan’s version is really a superset of GL functionality.
VK_KHR_shader_float16_int8
- Name String
-
VK_KHR_shader_float16_int8
- Extension Type
-
Device extension
- Registered Extension Number
-
83
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-03-07
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension interacts with
VK_KHR_8bit_storage
-
This extension interacts with
VK_KHR_16bit_storage
-
This extension interacts with
VK_KHR_shader_float_controls
-
- Contributors
-
-
Alexander Galazin, Arm
-
Jan-Harald Fredriksen, Arm
-
Jeff Bolz, NVIDIA
-
Graeme Leese, Broadcom
-
Daniel Rakos, AMD
-
Description
The VK_KHR_shader_float16_int8
extension allows use of 16-bit
floating-point types and 8-bit integer types in shaders for arithmetic
operations.
It introduces two new optional features shaderFloat16
and
shaderInt8
which directly map to the Float16
and the Int8
SPIR-V capabilities.
The VK_KHR_shader_float16_int8
extension also specifies precision
requirements for half-precision floating-point SPIR-V operations.
This extension does not enable use of 8-bit integer types or 16-bit
floating-point types in any shader input and
output interfaces and therefore does not supersede the
VK_KHR_8bit_storage
or VK_KHR_16bit_storage
extensions.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, both the
shaderFloat16
and shaderInt8
capabilities are optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME
-
VK_KHR_SHADER_FLOAT16_INT8_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR
-
VK_KHR_shader_float_controls
- Name String
-
VK_KHR_shader_float_controls
- Extension Type
-
Device extension
- Registered Extension Number
-
198
- Revision
-
4
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-09-11
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires
SPV_KHR_float_controls
-
- Contributors
-
-
Alexander Galazin, Arm
-
Jan-Harald Fredriksen, Arm
-
Jeff Bolz, NVIDIA
-
Graeme Leese, Broadcom
-
Daniel Rakos, AMD
-
Description
The VK_KHR_shader_float_controls
extension enables efficient use of
floating-point computations through the ability to query and override the
implementation’s default behavior for rounding modes, denormals, signed
zero, and infinity.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME
-
VK_KHR_SHADER_FLOAT_CONTROLS_SPEC_VERSION
-
Extending VkShaderFloatControlsIndependence:
-
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR
-
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR
-
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR
-
Issues
1) Which instructions must flush denorms?
RESOLVED: Only floating-point conversion, floating-point arithmetic,
floating-point relational (except OpIsNaN
, OpIsInf
), and
floating-point GLSL.std.450 extended instructions must flush denormals.
2) What is the denorm behavior for intermediate results?
RESOLVED: When a SPIR-V instruction is implemented as a sequence of other
instructions:
- in the DenormFlushToZero
execution mode the intermediate
instructions may flush denormals, the final result of the sequence must
not be denormal.
- in the DenormPreserve
execution mode denormals must be preserved
throughout the whole sequence.
3) Do denorm and rounding mode controls apply to OpSpecConstantOp
?
RESOLVED: Yes, except when the opcode is OpQuantizeToF16
.
4) The SPIR-V specification says that OpConvertFToU
and
OpConvertFToS
unconditionally round towards zero.
Do the rounding mode controls specified through the execution modes apply to
them?
RESOLVED: No, these instructions unconditionally round towards zero.
5) Do any of the "Pack" GLSL.std.450 instructions count as conversion instructions and have the rounding mode apply?
RESOLVED: No, only instructions listed in the section "3.32.11. Conversion Instructions" of the SPIR-V specification count as conversion instructions.
6) When using inf/nan-ignore mode, what is expected of OpIsNan
and
OpIsInf
?
RESOLVED: These instructions must always accurately detect inf/nan if it is passed to them.
Version 4 API incompatibility
The original versions of VK_KHR_shader_float_controls
shipped with
booleans named “separateDenormSettings” and
“separateRoundingModeSettings”, which at first glance could have indicated
“they can all independently set, or not”.
However the spec language as written indicated that the 32-bit value could
always be set independently, and only the 16- and 64-bit controls needed to
be the same if these values were VK_FALSE
.
As a result of this slight disparity, and lack of test coverage for this facet of the extension, we ended up with two different behaviors in the wild, where some implementations worked as written, and others worked based on the naming. As these are hard limits in hardware with reasons for exposure as written, it was not possible to standardise on a single way to make this work within the existing API.
No known users of this part of the extension exist in the wild, and as such the Vulkan WG took the unusual step of retroactively changing the once boolean value into a tri-state enum, breaking source compatibility. This was however done in such a way as to retain ABI compatibility, in case any code using this did exist; with the numerical values 0 and 1 retaining their original specified meaning, and a new value signifying the additional “all need to be set together” state. If any applications exist today, compiled binaries will continue to work as written in most cases, but will need changes before the code can be recompiled.
Version History
-
Revision 4, 2019-06-18 (Tobias Hector)
-
Modified settings restrictions, see Version 4 API incompatibility
-
-
Revision 3, 2018-09-11 (Alexander Galazin)
-
Minor restructuring
-
-
Revision 2, 2018-04-17 (Alexander Galazin)
-
Added issues and resolutions
-
-
Revision 1, 2018-04-11 (Alexander Galazin)
-
Initial draft
-
Other Extension Metadata
- Last Modified Date
-
2019-10-16
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_non_semantic_info
SPIR-V extension.
-
- Contributors
-
-
Baldur Karlsson, Valve
-
Description
This extension allows the use of the SPV_KHR_non_semantic_info
extension
in SPIR-V shader modules.
New Enum Constants
-
VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME
-
VK_KHR_SHADER_NON_SEMANTIC_INFO_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2019-01-08
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jan-Harald Fredriksen, Arm
-
Neil Henning, AMD
-
Daniel Koch, NVIDIA
-
Jeff Leger, Qualcomm
-
Graeme Leese, Broadcom
-
David Neto, Google
-
Daniel Rakos, AMD
-
Description
This extension enables the Non Uniform Group Operations in SPIR-V to support 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME
-
VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR
-
VK_KHR_shared_presentable_image
- Name String
-
VK_KHR_shared_presentable_image
- Extension Type
-
Device extension
- Registered Extension Number
-
112
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
Requires
VK_KHR_get_surface_capabilities2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-03-20
- IP Status
-
No known IP claims.
- Contributors
-
-
Alon Or-bach, Samsung Electronics
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Pablo Ceballos, Google
-
Chris Forbes, Google
-
Jeff Juliano, NVIDIA
-
James Jones, NVIDIA
-
Daniel Rakos, AMD
-
Tobias Hector, Imagination Technologies
-
Graham Connor, Imagination Technologies
-
Michael Worcester, Imagination Technologies
-
Cass Everitt, Oculus
-
Johannes Van Waveren, Oculus
-
Description
This extension extends VK_KHR_swapchain
to enable creation of a shared
presentable image.
This allows the application to use the image while the presention engine is
accessing it, in order to reduce the latency between rendering and
presentation.
New Enum Constants
-
VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME
-
VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
-
-
Extending VkPresentModeKHR:
-
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
-
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR
-
Issues
1) Should we allow a Vulkan WSI swapchain to toggle between normal usage and shared presentation usage?
RESOLVED: No. WSI swapchains are typically recreated with new properties instead of having their properties changed. This can also save resources, assuming that fewer images are needed for shared presentation, and assuming that most VR applications do not need to switch between normal and shared usage.
2) Should we have a query for determining how the presentation engine refresh is triggered?
RESOLVED: Yes. This is done via which presentation modes a surface supports.
3) Should the object representing a shared presentable image be an extension of a VkSwapchainKHR or a separate object?
RESOLVED: Extension of a swapchain due to overlap in creation properties and to allow common functionality between shared and normal presentable images and swapchains.
4) What should we call the extension and the new structures it creates?
RESOLVED: Shared presentable image / shared present.
5) Should the minImageCount
and presentMode
values of the
VkSwapchainCreateInfoKHR be ignored, or required to be compatible
values?
RESOLVED: minImageCount
must be set to 1, and presentMode
should be set to either VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
or
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
.
6) What should the layout of the shared presentable image be?
RESOLVED: After acquiring the shared presentable image, the application
must transition it to the VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR
layout
prior to it being used.
After this initial transition, any image usage that was requested during
swapchain creation can be performed on the image without layout transitions
being performed.
7) Do we need a new API for the trigger to refresh new content?
RESOLVED: vkQueuePresentKHR to act as API to trigger a refresh, as will allow combination with other compatible extensions to vkQueuePresentKHR.
8) How should an application detect a VK_ERROR_OUT_OF_DATE_KHR
error
on a swapchain using the VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
present mode?
RESOLVED: Introduce vkGetSwapchainStatusKHR to allow applications to query the status of a swapchain using a shared presentation mode.
9) What should subsequent calls to vkQueuePresentKHR for
VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
swapchains be defined to
do?
RESOLVED: State that implementations may use it as a hint for updated content.
10) Can the ownership of a shared presentable image be transferred to a different queue?
RESOLVED: No.
It is not possible to transfer ownership of a shared presentable image
obtained from a swapchain created using VK_SHARING_MODE_EXCLUSIVE
after it has been presented.
11) How should vkQueueSubmit behave if a command buffer uses an image
from a VK_ERROR_OUT_OF_DATE_KHR
swapchain?
RESOLVED: vkQueueSubmit is expected to return the
VK_ERROR_DEVICE_LOST
error.
12) Can Vulkan provide any guarantee on the order of rendering, to enable beam chasing?
RESOLVED: This could be achieved via use of render passes to ensure strip rendering.
VK_KHR_spirv_1_4
- Name String
-
VK_KHR_spirv_1_4
- Extension Type
-
Device extension
- Registered Extension Number
-
237
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.1
-
Requires
VK_KHR_shader_float_controls
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-04-01
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires SPIR-V 1.4.
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Alexander Galazin, Arm
-
David Neto, Google
-
Jesse Hall, Google
-
John Kessenich, Google
-
Neil Henning, AMD
-
Tom Olson, Arm
-
Description
This extension allows the use of SPIR-V 1.4 shader modules. SPIR-V 1.4’s new features primarily make it an easier target for compilers from high-level languages, rather than exposing new hardware functionality.
SPIR-V 1.4 incorporates features that are also available separately as
extensions.
SPIR-V 1.4 shader modules do not need to enable those extensions with the
OpExtension
opcode, since they are integral parts of SPIR-V 1.4.
SPIR-V 1.4 introduces new floating point execution mode capabilities, also
available via SPV_KHR_float_controls
.
Implementations are not required to support all of these new capabilities;
support can be queried using
VkPhysicalDeviceFloatControlsPropertiesKHR from the
VK_KHR_shader_float_controls
extension.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
Issues
1. Should we have an extension specific to this SPIR-V version, or add a version-generic query for SPIR-V version? SPIR-V 1.4 doesn’t need any other API changes.
RESOLVED: Just expose SPIR-V 1.4.
Most new SPIR-V versions introduce optionally-required capabilities or have implementation-defined limits, and would need more API and specification changes specific to that version to make them available in Vulkan. For example, to support the subgroup capabilities added in SPIR-V 1.3 required introducing VkPhysicalDeviceSubgroupProperties to allow querying the supported group operation categories, maximum supported subgroup size, etc. While we could expose the parts of a new SPIR-V version that don’t need accompanying changes generically, we’ll still end up writing extensions specific to each version for the remaining parts. Thus the generic mechanism won’t reduce future spec-writing effort. In addition, making it clear which parts of a future version are supported by the generic mechanism and which can’t be used without specific support would be difficult to get right ahead of time.
2. Can different stages of the same pipeline use shaders with different SPIR-V versions?
RESOLVED: Yes.
Mixing SPIR-V versions 1.0-1.3 in the same pipeline has not been disallowed, so it would be inconsistent to disallow mixing 1.4 with previous versions.. SPIR-V 1.4 does not introduce anything that should cause new difficulties here.
3. Must Vulkan extensions corresponding to SPIR-V extensions that were promoted to core in 1.4 be enabled in order to use that functionality in a SPIR-V 1.4 module?
RESOLVED: No, with caveats.
The SPIR-V 1.4 module does not need to declare the SPIR-V extensions, since the functionality is now part of core, so there is no need to enable the Vulkan extension that allows SPIR-V modules to declare the SPIR-V extension. However, when the functionality that is now core in SPIR-V 1.4 is optionally supported, the query for support is provided by a Vulkan extension, and that query can only be used if the extension is enabled.
This applies to any SPIR-V version; specifically for SPIR-V 1.4 this only
applies to the functionality from SPV_KHR_float_controls
, which was made
available in Vulkan by VK_KHR_shader_float_controls
.
Even though the extension was promoted in SPIR-V 1.4, the capabilities are
still optional in implementations that support VK_KHR_spirv_1_4
.
A SPIR-V 1.4 module doesn’t need to enable SPV_KHR_float_controls
in order
to use the capabilities, so if the application has a priori knowledge that
the implementation supports the capabilities, it doesn’t need to enable
VK_KHR_shader_float_controls
.
However, if it doesn’t have this knowledge and has to query for support at
runtime, it must enable VK_KHR_shader_float_controls
in order to use
VkPhysicalDeviceFloatControlsPropertiesKHR.
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_storage_buffer_storage_class
SPIR-V extension. -
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
Alexander Galazin, ARM
-
David Neto, Google
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_storage_buffer_storage_class
This extension provides a new SPIR-V StorageBuffer
storage class.
A Block
-decorated object in this class is equivalent to a
BufferBlock
-decorated object in the Uniform
storage class.
New Enum Constants
-
VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME
-
VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2016-08-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Ian Elliott, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Jason Ekstrand, Intel
-
Description
The VK_KHR_surface
extension is an instance extension.
It introduces VkSurfaceKHR objects, which abstract native platform
surface or window objects for use with Vulkan.
It also provides a way to determine whether a queue family in a physical
device supports presenting to particular surface.
Separate extensions for each platform provide the mechanisms for creating
VkSurfaceKHR objects, but once created they may be used in this and
other platform-independent extensions, in particular the
VK_KHR_swapchain
extension.
New Enum Constants
-
VK_KHR_SURFACE_EXTENSION_NAME
-
VK_KHR_SURFACE_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_SURFACE_KHR
-
-
Extending VkResult:
-
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
-
VK_ERROR_SURFACE_LOST_KHR
-
Examples
Note
The example code for the |
Issues
1) Should this extension include a method to query whether a physical device supports presenting to a specific window or native surface on a given platform?
RESOLVED: Yes. Without this, applications would need to create a device instance to determine whether a particular window can be presented to. Knowing that a device supports presentation to a platform in general is not sufficient, as a single machine might support multiple seats, or instances of the platform that each use different underlying physical devices. Additionally, on some platforms, such as the X Window System, different drivers and devices might be used for different windows depending on which section of the desktop they exist on.
2) Should the vkGetPhysicalDeviceSurfaceCapabilitiesKHR,
vkGetPhysicalDeviceSurfaceFormatsKHR, and
vkGetPhysicalDeviceSurfacePresentModesKHR functions be in this
extension and operate on physical devices, rather than being in
VK_KHR_swapchain
(i.e. device extension) and being dependent on
VkDevice?
RESOLVED: Yes.
While it might be useful to depend on VkDevice
(and therefore on
enabled extensions and features) for the queries, Vulkan was released only
with the VkPhysicalDevice versions.
Many cases can be resolved by a Valid Usage.
And\or by a separate pNext
chain version of the query struct specific
to a given extension or parameters, via extensible versions of the queries:
vkGetPhysicalDeviceSurfaceCapabilities2KHR
,
vkGetPhysicalDeviceSurfaceFormats2KHR
, and
vkGetPhysicalDeviceSurfacePresentModes2EXT
.
3) Should Vulkan include support Xlib or XCB as the API for accessing the X Window System platform?
RESOLVED: Both. XCB is a more modern and efficient API, but Xlib usage is deeply ingrained in many applications and likely will remain in use for the foreseeable future. Not all drivers necessarily need to support both, but including both as options in the core specification will probably encourage support, which should in turn ease adoption of the Vulkan API in older codebases. Additionally, the performance improvements possible with XCB likely will not have a measurable impact on the performance of Vulkan presentation and other minimal window system interactions defined here.
4) Should the GBM platform be included in the list of platform enums?
RESOLVED: Deferred, and will be addressed with a platform-specific extension to be written in the future.
Version History
-
Revision 1, 2015-05-20 (James Jones)
-
Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.
-
-
Revision 2, 2015-05-22 (Ian Elliott)
-
Created initial Description section.
-
Removed query for whether a platform requires the use of a queue for presentation, since it was decided that presentation will always be modeled as being part of the queue.
-
Fixed typos and other minor mistakes.
-
-
Revision 3, 2015-05-26 (Ian Elliott)
-
Improved the Description section.
-
-
Revision 4, 2015-05-27 (James Jones)
-
Fixed compilation errors in example code.
-
-
Revision 5, 2015-06-01 (James Jones)
-
Added issues 1 and 2 and made related spec updates.
-
-
Revision 6, 2015-06-01 (James Jones)
-
Merged the platform type mappings table previously removed from VK_KHR_swapchain with the platform description table in this spec.
-
Added issues 3 and 4 documenting choices made when building the initial list of native platforms supported.
-
-
Revision 7, 2015-06-11 (Ian Elliott)
-
Updated table 1 per input from the KHR TSG.
-
Updated issue 4 (GBM) per discussion with Daniel Stone. He will create a platform-specific extension sometime in the future.
-
-
Revision 8, 2015-06-17 (James Jones)
-
Updated enum-extending values using new convention.
-
Fixed the value of VK_SURFACE_PLATFORM_INFO_TYPE_SUPPORTED_KHR.
-
-
Revision 9, 2015-06-17 (James Jones)
-
Rebased on Vulkan API version 126.
-
-
Revision 10, 2015-06-18 (James Jones)
-
Marked issues 2 and 3 resolved.
-
-
Revision 11, 2015-06-23 (Ian Elliott)
-
Examples now show use of function pointers for extension functions.
-
Eliminated extraneous whitespace.
-
-
Revision 12, 2015-07-07 (Daniel Rakos)
-
Added error section describing when each error is expected to be reported.
-
Replaced the term "queue node index" with "queue family index" in the spec as that is the agreed term to be used in the latest version of the core header and spec.
-
Replaced bool32_t with VkBool32.
-
-
Revision 13, 2015-08-06 (Daniel Rakos)
-
Updated spec against latest core API header version.
-
-
Revision 14, 2015-08-20 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from "revision" to "version", including use of the VK_MAKE_VERSION macro in the header file.
-
Did miscellaneous cleanup, etc.
-
-
Revision 15, 2015-08-20 (Ian Elliott—porting a 2015-07-29 change from James Jones)
-
Moved the surface transform enums here from VK_WSI_swapchain so they could be re-used by VK_WSI_display.
-
-
Revision 16, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 17, 2015-09-01 (James Jones)
-
Fix example code compilation errors.
-
-
Revision 18, 2015-09-26 (Jesse Hall)
-
Replaced VkSurfaceDescriptionKHR with the VkSurfaceKHR object, which is created via layered extensions. Added VkDestroySurfaceKHR.
-
-
Revision 19, 2015-09-28 (Jesse Hall)
-
Renamed from VK_EXT_KHR_swapchain to VK_EXT_KHR_surface.
-
-
Revision 20, 2015-09-30 (Jeff Vigil)
-
Add error result VK_ERROR_SURFACE_LOST_KHR.
-
-
Revision 21, 2015-10-15 (Daniel Rakos)
-
Updated the resolution of issue #2 and include the surface capability queries in this extension.
-
Renamed SurfaceProperties to SurfaceCapabilities as it better reflects that the values returned are the capabilities of the surface on a particular device.
-
Other minor cleanup and consistency changes.
-
-
Revision 22, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_surface to VK_KHR_surface.
-
-
Revision 23, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to vkDestroySurfaceKHR.
-
-
Revision 24, 2015-11-10 (Jesse Hall)
-
Removed VkSurfaceTransformKHR. Use VkSurfaceTransformFlagBitsKHR instead.
-
Rename VkSurfaceCapabilitiesKHR member maxImageArraySize to maxImageArrayLayers.
-
-
Revision 25, 2016-01-14 (James Jones)
-
Moved VK_ERROR_NATIVE_WINDOW_IN_USE_KHR from the VK_KHR_android_surface to the VK_KHR_surface extension.
-
-
2016-08-23 (Ian Elliott)
-
Update the example code, to not have so many characters per line, and to split out a new example to show how to obtain function pointers.
-
-
2016-08-25 (Ian Elliott)
-
A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.
-
VK_KHR_surface_protected_capabilities
- Name String
-
VK_KHR_surface_protected_capabilities
- Extension Type
-
Instance extension
- Registered Extension Number
-
240
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.1
-
Requires
VK_KHR_get_surface_capabilities2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-18
- IP Status
-
No known IP claims.
- Contributors
-
-
Sandeep Shinde, NVIDIA
-
James Jones, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension extends VkSurfaceCapabilities2KHR, providing
applications a way to query whether swapchains can be created with the
VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR
flag set.
Vulkan 1.1 added (optional) support for protect memory and protected
resources including buffers (VK_BUFFER_CREATE_PROTECTED_BIT
), images
(VK_IMAGE_CREATE_PROTECTED_BIT
), and swapchains
(VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR
).
However, on implementations which support multiple windowing systems, not
all window systems may be able to provide a protected display path.
This extension provides a way to query if a protected swapchain created for a surface (and thus a specific windowing system) can be displayed on screen. It extends the existing VkSurfaceCapabilities2KHR structure with a new VkSurfaceProtectedCapabilitiesKHR structure from which the application can obtain information about support for protected swapchain creation through vkGetPhysicalDeviceSurfaceCapabilities2KHR.
New Enum Constants
-
VK_KHR_SURFACE_PROTECTED_CAPABILITIES_EXTENSION_NAME
-
VK_KHR_SURFACE_PROTECTED_CAPABILITIES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR
-
VK_KHR_swapchain
- Name String
-
VK_KHR_swapchain
- Extension Type
-
Device extension
- Registered Extension Number
-
2
- Revision
-
70
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-10-06
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with Vulkan 1.1
-
- Contributors
-
-
Patrick Doane, Blizzard
-
Ian Elliott, LunarG
-
Jesse Hall, Google
-
Mathias Heyer, NVIDIA
-
James Jones, NVIDIA
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Jason Ekstrand, Intel
-
Matthaeus G. Chajdas, AMD
-
Ray Smith, ARM
-
Description
The VK_KHR_swapchain
extension is the device-level companion to the
VK_KHR_surface
extension.
It introduces VkSwapchainKHR objects, which provide the ability to
present rendering results to a surface.
New Enum Constants
-
VK_KHR_SWAPCHAIN_EXTENSION_NAME
-
VK_KHR_SWAPCHAIN_SPEC_VERSION
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_SWAPCHAIN_KHR
-
-
Extending VkResult:
-
VK_ERROR_OUT_OF_DATE_KHR
-
VK_SUBOPTIMAL_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR
-
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR
-
Issues
1) Does this extension allow the application to specify the memory backing of the presentable images?
RESOLVED: No. Unlike standard images, the implementation will allocate the memory backing of the presentable image.
2) What operations are allowed on presentable images?
RESOLVED: This is determined by the image usage flags specified when creating the presentable image’s swapchain.
3) Does this extension support MSAA presentable images?
RESOLVED: No. Presentable images are always single-sampled. Multi-sampled rendering must use regular images. To present the rendering results the application must manually resolve the multi- sampled image to a single-sampled presentable image prior to presentation.
4) Does this extension support stereo/multi-view presentable images?
RESOLVED: Yes.
The number of views associated with a presentable image is determined by the
imageArrayLayers
specified when creating a swapchain.
All presentable images in a given swapchain use the same array size.
5) Are the layers of stereo presentable images half-sized?
RESOLVED: No. The image extents always match those requested by the application.
6) Do the “present” and “acquire next image” commands operate on a queue? If not, do they need to include explicit semaphore objects to interlock them with queue operations?
RESOLVED: The present command operates on a queue. The image ownership operation it represents happens in order with other operations on the queue, so no explicit semaphore object is required to synchronize its actions.
Applications may want to acquire the next image in separate threads from those in which they manage their queue, or in multiple threads. To make such usage easier, the acquire next image command takes a semaphore to signal as a method of explicit synchronization. The application must later queue a wait for this semaphore before queuing execution of any commands using the image.
7) Does vkAcquireNextImageKHR block if no images are available?
RESOLVED: The command takes a timeout parameter.
Special values for the timeout are 0, which makes the call a non-blocking
operation, and UINT64_MAX
, which blocks indefinitely.
Values in between will block for up to the specified time.
The call will return when an image becomes available or an error occurs.
It may, but is not required to, return before the specified timeout expires
if the swapchain becomes out of date.
8) Can multiple presents be queued using one vkQueuePresentKHR call?
RESOLVED: Yes. VkPresentInfoKHR contains a list of swapchains and corresponding image indices that will be presented. When supported, all presentations queued with a single vkQueuePresentKHR call will be applied atomically as one operation. The same swapchain must not appear in the list more than once. Later extensions may provide applications stronger guarantees of atomicity for such present operations, and/or allow them to query whether atomic presentation of a particular group of swapchains is possible.
9) How do the presentation and acquire next image functions notify the application the targeted surface has changed?
RESOLVED: Two new result codes are introduced for this purpose:
-
VK_SUBOPTIMAL_KHR
- Presentation will still succeed, subject to the window resize behavior, but the swapchain is no longer configured optimally for the surface it targets. Applications should query updated surface information and recreate their swapchain at the next convenient opportunity. -
VK_ERROR_OUT_OF_DATE_KHR
- Failure. The swapchain is no longer compatible with the surface it targets. The application must query updated surface information and recreate the swapchain before presentation will succeed.
These can be returned by both vkAcquireNextImageKHR and vkQueuePresentKHR.
10) Does the vkAcquireNextImageKHR command return a semaphore to the application via an output parameter, or accept a semaphore to signal from the application as an object handle parameter?
RESOLVED: Accept a semaphore to signal as an object handle. This avoids the need to specify whether the application must destroy the semaphore or whether it is owned by the swapchain, and if the latter, what its lifetime is and whether it can be re-used for other operations once it is received from vkAcquireNextImageKHR.
11) What types of swapchain queuing behavior should be exposed? Options include swap interval specification, mailbox/most recent vs. FIFO queue management, targeting specific vertical blank intervals or absolute times for a given present operation, and probably others. For some of these, whether they are specified at swapchain creation time or as per-present parameters needs to be decided as well.
RESOLVED: The base swapchain extension will expose 3 possible behaviors (of which, FIFO will always be supported):
-
Immediate present: Does not wait for vertical blanking period to update the current image, likely resulting in visible tearing. No internal queue is used. Present requests are applied immediately.
-
Mailbox queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal single-entry queue is used to hold pending presentation requests. If the queue is full when a new presentation request is received, the new request replaces the existing entry, and any images associated with the prior entry become available for re-use by the application.
-
FIFO queue: Waits for the next vertical blanking period to update the current image. No tearing should be observed. An internal queue containing
numSwapchainImages
- 1 entries is used to hold pending presentation requests. New requests are appended to the end of the queue, and one request is removed from the beginning of the queue and processed during each vertical blanking period in which the queue is non-empty
Not all surfaces will support all of these modes, so the modes supported will be returned using a surface info query. All surfaces must support the FIFO queue mode. Applications must choose one of these modes up front when creating a swapchain. Switching modes can be accomplished by recreating the swapchain.
12) Can VK_PRESENT_MODE_MAILBOX_KHR
provide non-blocking guarantees
for vkAcquireNextImageKHR? If so, what is the proper criteria?
RESOLVED: Yes. The difficulty is not immediately obvious here. Naively, if at least 3 images are requested, mailbox mode should always have an image available for the application if the application does not own any images when the call to vkAcquireNextImageKHR was made. However, some presentation engines may have more than one “current” image, and would still need to block in some cases. The right requirement appears to be that if the application allocates the surface’s minimum number of images + 1 then it is guaranteed non-blocking behavior when it does not currently own any images.
13) Is there a way to create and initialize a new swapchain for a surface
that has generated a VK_SUBOPTIMAL_KHR
return code while still using
the old swapchain?
RESOLVED: Not as part of this specification. This could be useful to allow the application to create an “optimal” replacement swapchain and rebuild all its command buffers using it in a background thread at a low priority while continuing to use the “suboptimal” swapchain in the main thread. It could probably use the same “atomic replace” semantics proposed for recreating direct-to-device swapchains without incurring a mode switch. However, after discussion, it was determined some platforms probably could not support concurrent swapchains for the same surface though, so this will be left out of the base KHR extensions. A future extension could add this for platforms where it is supported.
14) Should there be a special value for
VkSurfaceCapabilitiesKHR::maxImageCount
to indicate there are no
practical limits on the number of images in a swapchain?
RESOLVED: Yes. There where often be cases where there is no practical limit to the number of images in a swapchain other than the amount of available resources (I.e., memory) in the system. Trying to derive a hard limit from things like memory size is prone to failure. It is better in such cases to leave it to applications to figure such soft limits out via trial/failure iterations.
15) Should there be a special value for
VkSurfaceCapabilitiesKHR::currentExtent
to indicate the size of
the platform surface is undefined?
RESOLVED: Yes. On some platforms (Wayland, for example), the surface size is defined by the images presented to it rather than the other way around.
16) Should there be a special value for
VkSurfaceCapabilitiesKHR::maxImageExtent
to indicate there is no
practical limit on the surface size?
RESOLVED: No. It seems unlikely such a system would exist. 0 could be used to indicate the platform places no limits on the extents beyond those imposed by Vulkan for normal images, but this query could just as easily return those same limits, so a special “unlimited” value does not seem useful for this field.
17) How should surface rotation and mirroring be exposed to applications? How do they specify rotation and mirroring transforms applied prior to presentation?
RESOLVED: Applications can query both the supported and current transforms
of a surface.
Both are specified relative to the device’s “natural” display rotation and
direction.
The supported transforms indicates which orientations the presentation
engine accepts images in.
For example, a presentation engine that does not support transforming
surfaces as part of presentation, and which is presenting to a surface that
is displayed with a 90-degree rotation, would return only one supported
transform bit: VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR
.
Applications must transform their rendering by the transform they specify
when creating the swapchain in preTransform
field.
18) Can surfaces ever not support VK_MIRROR_NONE
? Can they support
vertical and horizontal mirroring simultaneously? Relatedly, should
VK_MIRROR_NONE
[_BIT] be zero, or bit one, and should applications be
allowed to specify multiple pre and current mirror transform bits, or
exactly one?
RESOLVED: Since some platforms may not support presenting with a transform
other than the native window’s current transform, and prerotation/mirroring
are specified relative to the device’s natural rotation and direction,
rather than relative to the surface’s current rotation and direction, it is
necessary to express lack of support for no mirroring.
To allow this, the MIRROR_NONE
enum must occupy a bit in the flags.
Since MIRROR_NONE
must be a bit in the bitmask rather than a bitmask
with no values set, allowing more than one bit to be set in the bitmask
would make it possible to describe undefined transforms such as
VK_MIRROR_NONE_BIT
| VK_MIRROR_HORIZONTAL_BIT
, or a transform
that includes both “no mirroring” and “horizontal mirroring”
simultaneously.
Therefore, it is desirable to allow specifying all supported mirroring
transforms using only one bit.
The question then becomes, should there be a
VK_MIRROR_HORIZONTAL_AND_VERTICAL_BIT
to represent a simultaneous
horizontal and vertical mirror transform? However, such a transform is
equivalent to a 180 degree rotation, so presentation engines and
applications that wish to support or use such a transform can express it
through rotation instead.
Therefore, 3 exclusive bits are sufficient to express all needed mirroring
transforms.
19) Should support for sRGB be required?
RESOLVED: In the advent of UHD and HDR display devices, proper color space information is vital to the display pipeline represented by the swapchain. The app can discover the supported format/color-space pairs and select a pair most suited to its rendering needs. Currently only the sRGB color space is supported, future extensions may provide support for more color spaces. See issues 23 and 24.
20) Is there a mechanism to modify or replace an existing swapchain with one targeting the same surface?
RESOLVED: Yes. This is described above in the text.
21) Should there be a way to set prerotation and mirroring using native APIs when presenting using a Vulkan swapchain?
RESOLVED: Yes.
The transforms that can be expressed in this extension are a subset of those
possible on native platforms.
If a platform exposes a method to specify the transform of presented images
for a given surface using native methods and exposes more transforms or
other properties for surfaces than Vulkan supports, it might be impossible,
difficult, or inconvenient to set some of those properties using Vulkan KHR
extensions and some using the native interfaces.
To avoid overwriting properties set using native commands when presenting
using a Vulkan swapchain, the application can set the pretransform to
“inherit”, in which case the current native properties will be used, or if
none are available, a platform-specific default will be used.
Platforms that do not specify a reasonable default or do not provide native
mechanisms to specify such transforms should not include the inherit bits in
the supportedTransforms
bitmask they return in
VkSurfaceCapabilitiesKHR.
22) Should the content of presentable images be clipped by objects obscuring their target surface?
RESOLVED: Applications can choose which behavior they prefer. Allowing the content to be clipped could enable more optimal presentation methods on some platforms, but some applications might rely on the content of presentable images to perform techniques such as partial updates or motion blurs.
23) What is the purpose of specifying a VkColorSpaceKHR along with VkFormat when creating a swapchain?
RESOLVED: While Vulkan itself is color space agnostic (e.g. even the
meaning of R, G, B and A can be freely defined by the rendering
application), the swapchain eventually will have to present the images on a
display device with specific color reproduction characteristics.
If any color space transformations are necessary before an image can be
displayed, the color space of the presented image must be known to the
swapchain.
A swapchain will only support a restricted set of color format and -space
pairs.
This set can be discovered via vkGetPhysicalDeviceSurfaceFormatsKHR.
As it can be expected that most display devices support the sRGB color
space, at least one format/color-space pair has to be exposed, where the
color space is VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
.
24) How are sRGB formats and the sRGB color space related?
RESOLVED: While Vulkan exposes a number of SRGB texture formats, using
such formats does not guarantee working in a specific color space.
It merely means that the hardware can directly support applying the
non-linear transfer functions defined by the sRGB standard color space when
reading from or writing to images of that these formats.
Still, it is unlikely that a swapchain will expose a *_SRGB
format
along with any color space other than
VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
.
On the other hand, non-*_SRGB
formats will be very likely exposed in
pair with a SRGB color space.
This means, the hardware will not apply any transfer function when reading
from or writing to such images, yet they will still be presented on a device
with sRGB display characteristics.
In this case the application is responsible for applying the transfer
function, for instance by using shader math.
25) How are the lifetime of surfaces and swapchains targeting them related?
RESOLVED: A surface must outlive any swapchains targeting it. A VkSurfaceKHR owns the binding of the native window to the Vulkan driver.
26) How can the client control the way the alpha channel of swapchain images is treated by the presentation engine during compositing?
RESOLVED: We should add new enum values to allow the client to negotiate
with the presentation engine on how to treat image alpha values during the
compositing process.
Since not all platforms can practically control this through the Vulkan
driver, a value of VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR
is provided like
for surface transforms.
27) Is vkCreateSwapchainKHR the right function to return
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
, or should the various
platform-specific VkSurfaceKHR factory functions catch this error
earlier?
RESOLVED: For most platforms, the VkSurfaceKHR structure is a simple container holding the data that identifies a native window or other object representing a surface on a particular platform. For the surface factory functions to return this error, they would likely need to register a reference on the native objects with the native display server somehow, and ensure no other such references exist. Surfaces were not intended to be that heavyweight.
Swapchains are intended to be the objects that directly manipulate native windows and communicate with the native presentation mechanisms. Swapchains will already need to communicate with the native display server to negotiate allocation and/or presentation of presentable images for a native surface. Therefore, it makes more sense for swapchain creation to be the point at which native object exclusivity is enforced. Platforms may choose to enforce further restrictions on the number of VkSurfaceKHR objects that may be created for the same native window if such a requirement makes sense on a particular platform, but a global requirement is only sensible at the swapchain level.
Examples
Note
The example code for the |
Version History
-
Revision 1, 2015-05-20 (James Jones)
-
Initial draft, based on LunarG KHR spec, other KHR specs, patches attached to bugs.
-
-
Revision 2, 2015-05-22 (Ian Elliott)
-
Made many agreed-upon changes from 2015-05-21 KHR TSG meeting. This includes using only a queue for presentation, and having an explicit function to acquire the next image.
-
Fixed typos and other minor mistakes.
-
-
Revision 3, 2015-05-26 (Ian Elliott)
-
Improved the Description section.
-
Added or resolved issues that were found in improving the Description. For example, pSurfaceDescription is used consistently, instead of sometimes using pSurface.
-
-
Revision 4, 2015-05-27 (James Jones)
-
Fixed some grammatical errors and typos
-
Filled in the description of imageUseFlags when creating a swapchain.
-
Added a description of swapInterval.
-
Replaced the paragraph describing the order of operations on a queue for image ownership and presentation.
-
-
Revision 5, 2015-05-27 (James Jones)
-
Imported relevant issues from the (abandoned) vk_wsi_persistent_swapchain_images extension.
-
Added issues 6 and 7, regarding behavior of the acquire next image and present commands with respect to queues.
-
Updated spec language and examples to align with proposed resolutions to issues 6 and 7.
-
-
Revision 6, 2015-05-27 (James Jones)
-
Added issue 8, regarding atomic presentation of multiple swapchains
-
Updated spec language and examples to align with proposed resolution to issue 8.
-
-
Revision 7, 2015-05-27 (James Jones)
-
Fixed compilation errors in example code, and made related spec fixes.
-
-
Revision 8, 2015-05-27 (James Jones)
-
Added issue 9, and the related VK_SUBOPTIMAL_KHR result code.
-
Renamed VK_OUT_OF_DATE_KHR to VK_ERROR_OUT_OF_DATE_KHR.
-
-
Revision 9, 2015-05-27 (James Jones)
-
Added inline proposed resolutions (marked with [JRJ]) to some XXX questions/issues. These should be moved to the issues section in a subsequent update if the proposals are adopted.
-
-
Revision 10, 2015-05-28 (James Jones)
-
Converted vkAcquireNextImageKHR back to a non-queue operation that uses a VkSemaphore object for explicit synchronization.
-
Added issue 10 to determine whether vkAcquireNextImageKHR generates or returns semaphores, or whether it operates on a semaphore provided by the application.
-
-
Revision 11, 2015-05-28 (James Jones)
-
Marked issues 6, 7, and 8 resolved.
-
Renamed VkSurfaceCapabilityPropertiesKHR to VkSurfacePropertiesKHR to better convey the mutable nature of the info it contains.
-
-
Revision 12, 2015-05-28 (James Jones)
-
Added issue 11 with a proposed resolution, and the related issue 12.
-
Updated various sections of the spec to match the proposed resolution to issue 11.
-
-
Revision 13, 2015-06-01 (James Jones)
-
Moved some structures to VK_EXT_KHR_swap_chain to resolve the spec’s issues 1 and 2.
-
-
Revision 14, 2015-06-01 (James Jones)
-
Added code for example 4 demonstrating how an application might make use of the two different present and acquire next image KHR result codes.
-
Added issue 13.
-
-
Revision 15, 2015-06-01 (James Jones)
-
Added issues 14 - 16 and related spec language.
-
Fixed some spelling errors.
-
Added language describing the meaningful return values for vkAcquireNextImageKHR and vkQueuePresentKHR.
-
-
Revision 16, 2015-06-02 (James Jones)
-
Added issues 17 and 18, as well as related spec language.
-
Removed some erroneous text added by mistake in the last update.
-
-
Revision 17, 2015-06-15 (Ian Elliott)
-
Changed special value from "-1" to "0" so that the data types can be unsigned.
-
-
Revision 18, 2015-06-15 (Ian Elliott)
-
Clarified the values of VkSurfacePropertiesKHR::minImageCount and the timeout parameter of the vkAcquireNextImageKHR function.
-
-
Revision 19, 2015-06-17 (James Jones)
-
Misc. cleanup. Removed resolved inline issues and fixed typos.
-
Fixed clarification of VkSurfacePropertiesKHR::minImageCount made in version 18.
-
Added a brief "Image Ownership" definition to the list of terms used in the spec.
-
-
Revision 20, 2015-06-17 (James Jones)
-
Updated enum-extending values using new convention.
-
-
Revision 21, 2015-06-17 (James Jones)
-
Added language describing how to use VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.
-
Cleaned up an XXX comment regarding the description of which queues vkQueuePresentKHR can be used on.
-
-
Revision 22, 2015-06-17 (James Jones)
-
Rebased on Vulkan API version 126.
-
-
Revision 23, 2015-06-18 (James Jones)
-
Updated language for issue 12 to read as a proposed resolution.
-
Marked issues 11, 12, 13, 16, and 17 resolved.
-
Temporarily added links to the relevant bugs under the remaining unresolved issues.
-
Added issues 19 and 20 as well as proposed resolutions.
-
-
Revision 24, 2015-06-19 (Ian Elliott)
-
Changed special value for VkSurfacePropertiesKHR::currentExtent back to "-1" from "0". This value will never need to be unsigned, and "0" is actually a legal value.
-
-
Revision 25, 2015-06-23 (Ian Elliott)
-
Examples now show use of function pointers for extension functions.
-
Eliminated extraneous whitespace.
-
-
Revision 26, 2015-06-25 (Ian Elliott)
-
Resolved Issues 9 & 10 per KHR TSG meeting.
-
-
Revision 27, 2015-06-25 (James Jones)
-
Added oldSwapchain member to VkSwapchainCreateInfoKHR.
-
-
Revision 28, 2015-06-25 (James Jones)
-
Added the "inherit" bits to the rotation and mirroring flags and the associated issue 21.
-
-
Revision 29, 2015-06-25 (James Jones)
-
Added the "clipped" flag to VkSwapchainCreateInfoKHR, and the associated issue 22.
-
Specified that presenting an image does not modify it.
-
-
Revision 30, 2015-06-25 (James Jones)
-
Added language to the spec that clarifies the behavior of vkCreateSwapchainKHR() when the oldSwapchain field of VkSwapchainCreateInfoKHR is not NULL.
-
-
Revision 31, 2015-06-26 (Ian Elliott)
-
Example of new VkSwapchainCreateInfoKHR members, "oldSwapchain" and "clipped".
-
Example of using VkSurfacePropertiesKHR::{min|max}ImageCount to set VkSwapchainCreateInfoKHR::minImageCount.
-
Rename vkGetSurfaceInfoKHR()'s 4th parameter to "pDataSize", for consistency with other functions.
-
Add macro with C-string name of extension (just to header file).
-
-
Revision 32, 2015-06-26 (James Jones)
-
Minor adjustments to the language describing the behavior of "oldSwapchain"
-
Fixed the version date on my previous two updates.
-
-
Revision 33, 2015-06-26 (Jesse Hall)
-
Add usage flags to VkSwapchainCreateInfoKHR
-
-
Revision 34, 2015-06-26 (Ian Elliott)
-
Rename vkQueuePresentKHR()'s 2nd parameter to "pPresentInfo", for consistency with other functions.
-
-
Revision 35, 2015-06-26 (Jason Ekstrand)
-
Merged the VkRotationFlagBitsKHR and VkMirrorFlagBitsKHR enums into a single VkSurfaceTransformFlagBitsKHR enum.
-
-
Revision 36, 2015-06-26 (Jason Ekstrand)
-
Added a VkSurfaceTransformKHR enum that is not a bitmask. Each value in VkSurfaceTransformKHR corresponds directly to one of the bits in VkSurfaceTransformFlagBitsKHR so transforming from one to the other is easy. Having a separate enum means that currentTransform and preTransform are now unambiguous by definition.
-
-
Revision 37, 2015-06-29 (Ian Elliott)
-
Corrected one of the signatures of vkAcquireNextImageKHR, which had the last two parameters switched from what it is elsewhere in the specification and header files.
-
-
Revision 38, 2015-06-30 (Ian Elliott)
-
Corrected a typo in description of the vkGetSwapchainInfoKHR() function.
-
Corrected a typo in header file comment for VkPresentInfoKHR::sType.
-
-
Revision 39, 2015-07-07 (Daniel Rakos)
-
Added error section describing when each error is expected to be reported.
-
Replaced bool32_t with VkBool32.
-
-
Revision 40, 2015-07-10 (Ian Elliott)
-
Updated to work with version 138 of the "vulkan.h" header. This includes declaring the VkSwapchainKHR type using the new VK_DEFINE_NONDISP_HANDLE macro, and no longer extending VkObjectType (which was eliminated).
-
-
Revision 41 2015-07-09 (Mathias Heyer)
-
Added color space language.
-
-
Revision 42, 2015-07-10 (Daniel Rakos)
-
Updated query mechanism to reflect the convention changes done in the core spec.
-
Removed "queue" from the name of VK_STRUCTURE_TYPE_QUEUE_PRESENT_INFO_KHR to be consistent with the established naming convention.
-
Removed reference to the no longer existing VkObjectType enum.
-
-
Revision 43, 2015-07-17 (Daniel Rakos)
-
Added support for concurrent sharing of swapchain images across queue families.
-
Updated sample code based on recent changes
-
-
Revision 44, 2015-07-27 (Ian Elliott)
-
Noted that support for VK_PRESENT_MODE_FIFO_KHR is required. That is ICDs may optionally support IMMEDIATE and MAILBOX, but must support FIFO.
-
-
Revision 45, 2015-08-07 (Ian Elliott)
-
Corrected a typo in spec file (type and variable name had wrong case for the imageColorSpace member of the VkSwapchainCreateInfoKHR struct).
-
Corrected a typo in header file (last parameter in PFN_vkGetSurfacePropertiesKHR was missing "KHR" at the end of type: VkSurfacePropertiesKHR).
-
-
Revision 46, 2015-08-20 (Ian Elliott)
-
Renamed this extension and all of its enumerations, types, functions, etc. This makes it compliant with the proposed standard for Vulkan extensions.
-
Switched from "revision" to "version", including use of the VK_MAKE_VERSION macro in the header file.
-
Made improvements to several descriptions.
-
Changed the status of several issues from PROPOSED to RESOLVED, leaving no unresolved issues.
-
Resolved several TODOs, did miscellaneous cleanup, etc.
-
-
Revision 47, 2015-08-20 (Ian Elliott—porting a 2015-07-29 change from James Jones)
-
Moved the surface transform enums to VK_WSI_swapchain so they could be re-used by VK_WSI_display.
-
-
Revision 48, 2015-09-01 (James Jones)
-
Various minor cleanups.
-
-
Revision 49, 2015-09-01 (James Jones)
-
Restore single-field revision number.
-
-
Revision 50, 2015-09-01 (James Jones)
-
Update Example #4 to include code that illustrates how to use the oldSwapchain field.
-
-
Revision 51, 2015-09-01 (James Jones)
-
Fix example code compilation errors.
-
-
Revision 52, 2015-09-08 (Matthaeus G. Chajdas)
-
Corrected a typo.
-
-
Revision 53, 2015-09-10 (Alon Or-bach)
-
Removed underscore from SWAP_CHAIN left in VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR.
-
-
Revision 54, 2015-09-11 (Jesse Hall)
-
Described the execution and memory coherence requirements for image transitions to and from VK_IMAGE_LAYOUT_PRESENT_SOURCE_KHR.
-
-
Revision 55, 2015-09-11 (Ray Smith)
-
Added errors for destroying and binding memory to presentable images
-
-
Revision 56, 2015-09-18 (James Jones)
-
Added fence argument to vkAcquireNextImageKHR
-
Added example of how to meter a host thread based on presentation rate.
-
-
Revision 57, 2015-09-26 (Jesse Hall)
-
Replace VkSurfaceDescriptionKHR with VkSurfaceKHR.
-
Added issue 25 with agreed resolution.
-
-
Revision 58, 2015-09-28 (Jesse Hall)
-
Renamed from VK_EXT_KHR_device_swapchain to VK_EXT_KHR_swapchain.
-
-
Revision 59, 2015-09-29 (Ian Elliott)
-
Changed vkDestroySwapchainKHR() to return void.
-
-
Revision 60, 2015-10-01 (Jeff Vigil)
-
Added error result VK_ERROR_SURFACE_LOST_KHR.
-
-
Revision 61, 2015-10-05 (Jason Ekstrand)
-
Added the VkCompositeAlpha enum and corresponding structure fields.
-
-
Revision 62, 2015-10-12 (Daniel Rakos)
-
Added VK_PRESENT_MODE_FIFO_RELAXED_KHR.
-
-
Revision 63, 2015-10-15 (Daniel Rakos)
-
Moved surface capability queries to VK_EXT_KHR_surface.
-
-
Revision 64, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_swapchain to VK_KHR_swapchain.
-
-
Revision 65, 2015-10-28 (Ian Elliott)
-
Added optional pResult member to VkPresentInfoKHR, so that per-swapchain results can be obtained from vkQueuePresentKHR().
-
-
Revision 66, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to create and destroy functions.
-
Updated resource transition language.
-
Updated sample code.
-
-
Revision 67, 2015-11-10 (Jesse Hall)
-
Add reserved flags bitmask to VkSwapchainCreateInfoKHR.
-
Modify naming and member ordering to match API style conventions, and so the VkSwapchainCreateInfoKHR image property members mirror corresponding VkImageCreateInfo members but with an 'image' prefix.
-
Make VkPresentInfoKHR::pResults non-const; it is an output array parameter.
-
Make pPresentInfo parameter to vkQueuePresentKHR const.
-
-
Revision 68, 2016-04-05 (Ian Elliott)
-
Moved the "validity" include for vkAcquireNextImage to be in its proper place, after the prototype and list of parameters.
-
Clarified language about presentable images, including how they are acquired, when applications can and cannot use them, etc. As part of this, removed language about "ownership" of presentable images, and replaced it with more-consistent language about presentable images being "acquired" by the application.
-
-
2016-08-23 (Ian Elliott)
-
Update the example code, to use the final API command names, to not have so many characters per line, and to split out a new example to show how to obtain function pointers. This code is more similar to the LunarG "cube" demo program.
-
-
2016-08-25 (Ian Elliott)
-
A note was added at the beginning of the example code, stating that it will be removed from future versions of the appendix.
-
-
Revision 69, 2017-09-07 (Tobias Hector)
-
Added interactions with Vulkan 1.1
-
-
Revision 70, 2017-10-06 (Ian Elliott)
-
Corrected interactions with Vulkan 1.1
-
VK_KHR_swapchain_mutable_format
- Name String
-
VK_KHR_swapchain_mutable_format
- Extension Type
-
Device extension
- Registered Extension Number
-
201
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
Requires
VK_KHR_maintenance2
-
Requires
VK_KHR_image_format_list
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-03-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Jason Ekstrand, Intel
-
Jan-Harald Fredriksen, ARM
-
Jesse Hall, Google
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Description
This extension allows processing of swapchain images as different formats to that used by the window system, which is particularly useful for switching between sRGB and linear RGB formats.
It adds a new swapchain creation flag that enables creating image views from presentable images with a different format than the one used to create the swapchain.
New Enum Constants
-
VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME
-
VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_SPEC_VERSION
-
Extending VkSwapchainCreateFlagBitsKHR:
-
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR
-
Issues
1) Are there any new capabilities needed?
RESOLVED: No. It is expected that all implementations exposing this extension support swapchain image format mutability.
2) Do we need a separate VK_SWAPCHAIN_CREATE_EXTENDED_USAGE_BIT_KHR
?
RESOLVED: No.
This extension requires VK_KHR_maintenance2
and presentable images of
swapchains created with VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR
are
created internally in a way equivalent to specifying both
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
and
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR
.
3) Do we need a separate structure to allow specifying an image format list for swapchains?
RESOLVED: No.
We simply use the same VkImageFormatListCreateInfoKHR structure
introduced by VK_KHR_image_format_list
.
The structure is required to be included in the pNext
chain of
VkSwapchainCreateInfoKHR for swapchains created with
VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR
.
VK_KHR_timeline_semaphore
- Name String
-
VK_KHR_timeline_semaphore
- Extension Type
-
Device extension
- Registered Extension Number
-
208
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-12
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension interacts with
VK_KHR_external_semaphore_capabilities
-
This extension interacts with
VK_KHR_external_semaphore
-
This extension interacts with
VK_KHR_external_semaphore_win32
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Yuriy O’Donnell, Epic Games
-
Jason Ekstrand, Intel
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Daniel Rakos, AMD
-
Ray Smith, Arm
-
Description
This extension introduces a new type of semaphore that has an integer payload identifying a point in a timeline. Such timeline semaphores support the following operations:
-
Host query - A host operation that allows querying the payload of the timeline semaphore.
-
Host wait - A host operation that allows a blocking wait for a timeline semaphore to reach a specified value.
-
Host signal - A host operation that allows advancing the timeline semaphore to a specified value.
-
Device wait - A device operation that allows waiting for a timeline semaphore to reach a specified value.
-
Device signal - A device operation that allows advancing the timeline semaphore to a specified value.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkSemaphoreCreateInfo, VkPhysicalDeviceExternalSemaphoreInfo:
-
Extending VkSubmitInfo, VkBindSparseInfo:
New Enum Constants
-
VK_KHR_TIMELINE_SEMAPHORE_EXTENSION_NAME
-
VK_KHR_TIMELINE_SEMAPHORE_SPEC_VERSION
-
Extending VkSemaphoreType:
-
VK_SEMAPHORE_TYPE_BINARY_KHR
-
VK_SEMAPHORE_TYPE_TIMELINE_KHR
-
-
Extending VkSemaphoreWaitFlagBits:
-
VK_SEMAPHORE_WAIT_ANY_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR
-
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR
-
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR
-
Issues
1) Do we need a new object type for this?
RESOLVED: No, we just introduce a new type of semaphore object, as
VK_KHR_external_semaphore_win32
already uses semaphores as the destination
for importing D3D12 fence objects, which are semantically close/identical to
the proposed synchronization primitive.
2) What type of payload the new synchronization primitive has?
RESOLVED: A 64-bit unsigned integer that can only be set to monotonically increasing values by signal operations and is not changed by wait operations.
3) Does the new synchronization primitive have the same signal-before-wait requirement as the existing semaphores do?
RESOLVED: No. Timeline semaphores support signaling and waiting entirely asynchronously. It is the responsibility of the client to avoid deadlock.
4) Does the new synchronization primitive allow resetting its payload?
RESOLVED: No, allowing the payload value to "go backwards" is problematic. Applications looking for reset behavior should create a new instance of the sychronization primitive instead.
5) How do we enable host waits on the synchronization primitive?
RESOLVED: Both a non-blocking query of the current payload value of the synchronization primitive, and a blocking wait operation are provided.
6) How do we enable device waits and signals on the synchronization primitive?
RESOLVED: Similar to VK_KHR_external_semaphore_win32
, this extension
introduces a new structure that can be chained to VkSubmitInfo to
specify the values signaled semaphores should be set to, and the values
waited semaphores need to reach.
7) Can the new synchronization primitive be used to synchronize presentation and swapchain image acquisition operations?
RESOLVED: Some implementations may have problems with supporting that directly, thus it’s not allowed in this extension.
8) Do we want to support external sharing of the new synchronization primitive type?
RESOLVED: Yes.
Timeline semaphore specific external sharing capabilities can be queried
using vkGetPhysicalDeviceExternalSemaphoreProperties by chaining the
new VkSemaphoreTypeCreateInfoKHR structure to its
pExternalSemaphoreInfo
structure.
This allows having a different set of external semaphore handle types
supported for timeline semaphores vs binary semaphores.
9) Do we need to add a host signal operation for the new synchronization primitive type?
RESOLVED: Yes. This helps in situations where one host thread submits a workload but another host thread has the information on when the workload is ready to be executed.
10) How should the new synchronization primitive interact with the ordering
requirements of the original VkSemaphore
?
RESOLVED: Prior to calling any command which may cause a wait operation on a binary semaphore, the client must ensure that the semaphore signal operation that has been submitted for execution and any semaphore signal operations on which it depends (if any) must have also been submitted for execution.
11) Should we have separate feature bits for different sub-features of timeline semaphores?
RESOLVED: No.
The only feature which cannot be supported universally is timeline semaphore
import/export.
For import/export, the client is already required to query available
external handle types via
vkGetPhysicalDeviceExternalSemaphoreProperties and provide the
semaphore type by adding a VkSemaphoreTypeCreateInfoKHR structure to
the pNext
chain of VkPhysicalDeviceExternalSemaphoreInfo so no
new feature bit is required.
Version History
-
Revision 1, 2018-05-10 (Jason Ekstrand)
-
Initial version
-
-
Revision 2, 2019-06-12 (Jason Ekstrand)
-
Added an initialValue parameter to timeline semaphore creation
-
VK_KHR_uniform_buffer_standard_layout
- Name String
-
VK_KHR_uniform_buffer_standard_layout
- Extension Type
-
Device extension
- Registered Extension Number
-
254
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-25
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Graeme Leese, Broadcom
-
Jeff Bolz, NVIDIA
-
Tobias Hector, AMD
-
Jason Ekstrand, Intel
-
Neil Henning, AMD
-
Description
This extension enables tighter array and struct packing to be used with uniform buffers.
It modifies the alignment rules for uniform buffers, allowing for tighter packing of arrays and structures. This allows, for example, the std430 layout, as defined in GLSL to be supported in uniform buffers.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the KHR suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME
-
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR
-
VK_KHR_variable_pointers
- Name String
-
VK_KHR_variable_pointers
- Extension Type
-
Device extension
- Registered Extension Number
-
121
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_storage_buffer_storage_class
-
- Deprecation state
-
-
Promoted to Vulkan 1.1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-05
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_KHR_variable_pointers
SPIR-V extension. -
Promoted to Vulkan 1.1 Core
-
- Contributors
-
-
John Kessenich, Google
-
Neil Henning, Codeplay
-
David Neto, Google
-
Daniel Koch, Nvidia
-
Graeme Leese, Broadcom
-
Weifeng Zhang, Qualcomm
-
Stephen Clarke, Imagination Technologies
-
Jason Ekstrand, Intel
-
Jesse Hall, Google
-
Description
The VK_KHR_variable_pointers
extension allows implementations to indicate
their level of support for the SPV_KHR_variable_pointers
SPIR-V extension.
The SPIR-V extension allows shader modules to use invocation-private
pointers into uniform and/or storage buffers, where the pointer values can
be dynamic and non-uniform.
The SPV_KHR_variable_pointers
extension introduces two capabilities.
The first, VariablePointersStorageBuffer
, must be supported by all
implementations of this extension.
The second, VariablePointers
, is optional.
Promotion to Vulkan 1.1
All functionality in this extension is included in core Vulkan 1.1, with the
KHR suffix omitted, however support for the
variablePointersStorageBuffer
feature is made optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME
-
VK_KHR_VARIABLE_POINTERS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR
-
Issues
1) Do we need an optional property for the SPIR-V
VariablePointersStorageBuffer
capability or should it be mandatory when
this extension is advertised?
RESOLVED: Add it as a distinct feature, but make support mandatory. Adding it as a feature makes the extension easier to include in a future core API version. In the extension, the feature is mandatory, so that presence of the extension guarantees some functionality. When included in a core API version, the feature would be optional.
2) Can support for these capabilities vary between shader stages?
RESOLVED: No, if the capability is supported in any stage it must be supported in all stages.
3) Should the capabilities be features or limits?
RESOLVED: Features, primarily for consistency with other similar extensions.
Other Extension Metadata
- Last Modified Date
-
2018-12-10
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
This extension requires
SPV_KHR_vulkan_memory_model
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Alan Baker, Google
-
Tobias Hector, AMD
-
David Neto, Google
-
Robert Simpson, Qualcomm Technologies, Inc.
-
Brian Sumner, AMD
-
Description
The VK_KHR_vulkan_memory_model
extension allows use of the
Vulkan Memory Model, which formally defines how to
synchronize memory accesses to the same memory locations performed by
multiple shader invocations.
Note
Version 3 of the spec added a member
( |
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the
KHR suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
vulkanMemoryModel
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_KHR_VULKAN_MEMORY_MODEL_EXTENSION_NAME
-
VK_KHR_VULKAN_MEMORY_MODEL_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR
-
Version History
-
Revision 1, 2018-06-24 (Jeff Bolz)
-
Initial draft
-
-
Revision 3, 2018-12-10 (Jeff Bolz)
-
Add vulkanMemoryModelAvailabilityVisibilityChains member to the VkPhysicalDeviceVulkanMemoryModelFeaturesKHR structure.
-
VK_KHR_wayland_surface
- Name String
-
VK_KHR_wayland_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
7
- Revision
-
6
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2015-11-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Jason Ekstrand, Intel
-
Ian Elliott, LunarG
-
Courtney Goeltzenleuchter, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Antoine Labour, Google
-
Jon Leech, Khronos
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Ray Smith, ARM
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Description
The VK_KHR_wayland_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a Wayland
wl_surface
, as well as a query to determine support for rendering to a
Wayland compositor.
New Enum Constants
-
VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME
-
VK_KHR_WAYLAND_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR
-
Issues
1) Does Wayland need a way to query for compatibility between a particular
physical device and a specific Wayland display? This would be a more general
query than vkGetPhysicalDeviceSurfaceSupportKHR: if the
Wayland-specific query returned VK_TRUE
for a (VkPhysicalDevice,
struct wl_display*
) pair, then the physical device could be assumed to
support presentation to any VkSurfaceKHR for surfaces on the display.
RESOLVED: Yes. vkGetPhysicalDeviceWaylandPresentationSupportKHR was added to address this issue.
2) Should we require surfaces created with vkCreateWaylandSurfaceKHR
to support the VK_PRESENT_MODE_MAILBOX_KHR
present mode?
RESOLVED: Yes.
Wayland is an inherently mailbox window system and mailbox support is
required for some Wayland compositor interactions to work as expected.
While handling these interactions may be possible with
VK_PRESENT_MODE_FIFO_KHR
, it is much more difficult to do without
deadlock and requiring all Wayland applications to be able to support
implementations which only support VK_PRESENT_MODE_FIFO_KHR
would be
an onerous restriction on application developers.
Version History
-
Revision 1, 2015-09-23 (Jesse Hall)
-
Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).
-
-
Revision 2, 2015-10-02 (James Jones)
-
Added vkGetPhysicalDeviceWaylandPresentationSupportKHR() to resolve issue #1.
-
Adjusted wording of issue #1 to match the agreed-upon solution.
-
Renamed "window" parameters to "surface" to match Wayland conventions.
-
-
Revision 3, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_wayland_surface to VK_KHR_wayland_surface.
-
-
Revision 4, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to vkCreateWaylandSurfaceKHR.
-
-
Revision 5, 2015-11-28 (Daniel Rakos)
-
Updated the surface create function to take a pCreateInfo structure.
-
-
Revision 6, 2017-02-08 (Jason Ekstrand)
-
Added the requirement that implementations support
VK_PRESENT_MODE_MAILBOX_KHR
. -
Added wording about interactions between vkQueuePresentKHR and the Wayland requests sent to the compositor.
-
VK_KHR_win32_keyed_mutex
- Name String
-
VK_KHR_win32_keyed_mutex
- Extension Type
-
Device extension
- Registered Extension Number
-
76
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory_win32
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-10-21
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Jeff Juliano, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
New Enum Constants
-
VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME
-
VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR
-
VK_KHR_win32_surface
- Name String
-
VK_KHR_win32_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
10
- Revision
-
6
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-04-24
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Jason Ekstrand, Intel
-
Ian Elliott, LunarG
-
Courtney Goeltzenleuchter, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Antoine Labour, Google
-
Jon Leech, Khronos
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Ray Smith, ARM
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Description
The VK_KHR_win32_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a Win32 HWND
, as
well as a query to determine support for rendering to the windows desktop.
New Enum Constants
-
VK_KHR_WIN32_SURFACE_EXTENSION_NAME
-
VK_KHR_WIN32_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR
-
Issues
1) Does Win32 need a way to query for compatibility between a particular physical device and a specific screen? Compatibility between a physical device and a window generally only depends on what screen the window is on. However, there is not an obvious way to identify a screen without already having a window on the screen.
RESOLVED: No. While it may be useful, there is not a clear way to do this on Win32. However, a method was added to query support for presenting to the windows desktop as a whole.
2) If a native window object (HWND
) is used by one graphics API, and
then is later used by a different graphics API (one of which is Vulkan), can
these uses interfere with each other?
RESOLVED: Yes.
Uses of a window object by multiple graphics APIs results in undefined behavior. Such behavior may succeed when using one Vulkan implementation but fail when using a different Vulkan implementation. Potential failures include:
-
Creating then destroying a flip presentation model DXGI swapchain on a window object can prevent vkCreateSwapchainKHR from succeeding on the same window object.
-
Creating then destroying a VkSwapchainKHR on a window object can prevent creation of a bitblt model DXGI swapchain on the same window object.
-
Creating then destroying a VkSwapchainKHR on a window object can effectively
SetPixelFormat
to a different format than the format chosen by an OpenGL application. -
Creating then destroying a VkSwapchainKHR on a window object on one VkPhysicalDevice can prevent vkCreateSwapchainKHR from succeeding on the same window object, but on a different VkPhysicalDevice that is associated with a different Vulkan ICD.
In all cases the problem can be worked around by creating a new window object.
Technical details include:
-
Creating a DXGI swapchain over a window object can alter the object for the remainder of its lifetime. The alteration persists even after the DXGI swapchain has been destroyed. This alteration can make it impossible for a conformant Vulkan implementation to create a VkSwapchainKHR over the same window object. Mention of this alteration can be found in the remarks section of the MSDN documentation for
DXGI_SWAP_EFFECT
. -
Calling GDI’s
SetPixelFormat
(needed by OpenGL’s WGL layer) on a window object alters the object for the remainder of its lifetime. The MSDN documentation forSetPixelFormat
explains that a window object’s pixel format can be set only one time. -
Creating a VkSwapchainKHR over a window object can alter the object for the remaining life of its lifetime. Either of the above alterations may occur as a side-effect of VkSwapchainKHR.
Version History
-
Revision 1, 2015-09-23 (Jesse Hall)
-
Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).
-
-
Revision 2, 2015-10-02 (James Jones)
-
Added presentation support query for win32 desktops.
-
-
Revision 3, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_win32_surface to VK_KHR_win32_surface.
-
-
Revision 4, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to vkCreateWin32SurfaceKHR.
-
-
Revision 5, 2015-11-28 (Daniel Rakos)
-
Updated the surface create function to take a pCreateInfo structure.
-
-
Revision 6, 2017-04-24 (Jeff Juliano)
-
Add issue 2 addressing reuse of a native window object in a different Graphics API, or by a different Vulkan ICD.
-
VK_KHR_xcb_surface
- Name String
-
VK_KHR_xcb_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
6
- Revision
-
6
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2015-11-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Jason Ekstrand, Intel
-
Ian Elliott, LunarG
-
Courtney Goeltzenleuchter, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Antoine Labour, Google
-
Jon Leech, Khronos
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Ray Smith, ARM
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Description
The VK_KHR_xcb_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to an X11 Window
, using
the XCB client-side library, as well as a query to determine support for
rendering via XCB.
New Enum Constants
-
VK_KHR_XCB_SURFACE_EXTENSION_NAME
-
VK_KHR_XCB_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR
-
Issues
1) Does XCB need a way to query for compatibility between a particular
physical device and a specific screen? This would be a more general query
than vkGetPhysicalDeviceSurfaceSupportKHR: If it returned
VK_TRUE
, then the physical device could be assumed to support
presentation to any window on that screen.
RESOLVED: Yes, this is needed for toolkits that want to create a VkDevice before creating a window. To ensure the query is reliable, it must be made against a particular X visual rather than the screen in general.
Version History
-
Revision 1, 2015-09-23 (Jesse Hall)
-
Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).
-
-
Revision 2, 2015-10-02 (James Jones)
-
Added presentation support query for an (xcb_connection_t*, xcb_visualid_t) pair.
-
Removed "root" parameter from CreateXcbSurfaceKHR(), as it is redundant when a window on the same screen is specified as well.
-
Adjusted wording of issue #1 and added agreed upon resolution.
-
-
Revision 3, 2015-10-14 (Ian Elliott)
-
Removed "root" parameter from CreateXcbSurfaceKHR() in one more place.
-
-
Revision 4, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_xcb_surface to VK_KHR_xcb_surface.
-
-
Revision 5, 2015-10-23 (Daniel Rakos)
-
Added allocation callbacks to vkCreateXcbSurfaceKHR.
-
-
Revision 6, 2015-11-28 (Daniel Rakos)
-
Updated the surface create function to take a pCreateInfo structure.
-
VK_KHR_xlib_surface
- Name String
-
VK_KHR_xlib_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
5
- Revision
-
6
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2015-11-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Patrick Doane, Blizzard
-
Jason Ekstrand, Intel
-
Ian Elliott, LunarG
-
Courtney Goeltzenleuchter, LunarG
-
Jesse Hall, Google
-
James Jones, NVIDIA
-
Antoine Labour, Google
-
Jon Leech, Khronos
-
David Mao, AMD
-
Norbert Nopper, Freescale
-
Alon Or-bach, Samsung
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Ray Smith, ARM
-
Jeff Vigil, Qualcomm
-
Chia-I Wu, LunarG
-
Description
The VK_KHR_xlib_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to an X11 Window
, using
the Xlib client-side library, as well as a query to determine support for
rendering via Xlib.
New Enum Constants
-
VK_KHR_XLIB_SURFACE_EXTENSION_NAME
-
VK_KHR_XLIB_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR
-
Issues
1) Does X11 need a way to query for compatibility between a particular
physical device and a specific screen? This would be a more general query
than vkGetPhysicalDeviceSurfaceSupportKHR; if it returned
VK_TRUE
, then the physical device could be assumed to support
presentation to any window on that screen.
RESOLVED: Yes, this is needed for toolkits that want to create a VkDevice before creating a window. To ensure the query is reliable, it must be made against a particular X visual rather than the screen in general.
Version History
-
Revision 1, 2015-09-23 (Jesse Hall)
-
Initial draft, based on the previous contents of VK_EXT_KHR_swapchain (later renamed VK_EXT_KHR_surface).
-
-
Revision 2, 2015-10-02 (James Jones)
-
Added presentation support query for (Display*, VisualID) pair.
-
Removed "root" parameter from CreateXlibSurfaceKHR(), as it is redundant when a window on the same screen is specified as well.
-
Added appropriate X errors.
-
Adjusted wording of issue #1 and added agreed upon resolution.
-
-
Revision 3, 2015-10-14 (Ian Elliott)
-
Renamed this extension from VK_EXT_KHR_x11_surface to VK_EXT_KHR_xlib_surface.
-
-
Revision 4, 2015-10-26 (Ian Elliott)
-
Renamed from VK_EXT_KHR_xlib_surface to VK_KHR_xlib_surface.
-
-
Revision 5, 2015-11-03 (Daniel Rakos)
-
Added allocation callbacks to vkCreateXlibSurfaceKHR.
-
-
Revision 6, 2015-11-28 (Daniel Rakos)
-
Updated the surface create function to take a pCreateInfo structure.
-
VK_EXT_acquire_xlib_display
- Name String
-
VK_EXT_acquire_xlib_display
- Extension Type
-
Instance extension
- Registered Extension Number
-
90
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_EXT_direct_mode_display
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Dave Airlie, Red Hat
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Liam Middlebrook, NVIDIA
-
Daniel Vetter, Intel
-
Description
This extension allows an application to take exclusive control on a display currently associated with an X11 screen. When control is acquired, the display will be deassociated from the X11 screen until control is released or the specified display connection is closed. Essentially, the X11 screen will behave as if the monitor has been unplugged until control is released.
New Enum Constants
-
VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME
-
VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION
Issues
1) Should vkAcquireXlibDisplayEXT take an RandR display ID, or a Vulkan display handle as input?
RESOLVED: A Vulkan display handle. Otherwise there would be no way to specify handles to displays that had been “blacklisted” or prevented from being included in the X11 display list by some native platform or vendor-specific mechanism.
2) How does an application figure out which RandR display corresponds to a Vulkan display?
RESOLVED: A new function, vkGetRandROutputDisplayEXT, is introduced for this purpose.
3) Should vkGetRandROutputDisplayEXT be part of this extension, or a general Vulkan / RandR or Vulkan / Xlib extension?
RESOLVED: To avoid yet another extension, include it in this extension.
VK_EXT_astc_decode_mode
- Name String
-
VK_EXT_astc_decode_mode
- Extension Type
-
Device extension
- Registered Extension Number
-
68
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Description
The existing specification requires that low dynamic range (LDR) ASTC textures are decompressed to FP16 values per component. In many cases, decompressing LDR textures to a lower precision intermediate result gives acceptable image quality. Source material for LDR textures is typically authored as 8-bit UNORM values, so decoding to FP16 values adds little value. On the other hand, reducing precision of the decoded result reduces the size of the decompressed data, potentially improving texture cache performance and saving power.
The goal of this extension is to enable this efficiency gain on existing ASTC texture data. This is achieved by giving the application the ability to select the intermediate decoding precision.
Three decoding options are provided:
-
Decode to
VK_FORMAT_R16G16B16A16_SFLOAT
precision: This is the default, and matches the required behavior in the core API. -
Decode to
VK_FORMAT_R8G8B8A8_UNORM
precision: This is provided as an option in LDR mode. -
Decode to
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
precision: This is provided as an option in both LDR and HDR mode. In this mode, negative values cannot be represented and are clamped to zero. The alpha component is ignored, and the results are as if alpha was 1.0. This decode mode is optional and support can be queried via the physical device properties.
New Enum Constants
-
VK_EXT_ASTC_DECODE_MODE_EXTENSION_NAME
-
VK_EXT_ASTC_DECODE_MODE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT
-
Issues
1) Are implementations allowed to decode at a higher precision than what is requested?
RESOLUTION: No. If we allow this, then this extension could be exposed on all implementations that support ASTC. But developers would have no way of knowing what precision was actually used, and thus whether the image quality is sufficient at reduced precision.
2) Should the decode mode be image view state and/or sampler state?
RESOLUTION: Image view state only. Some implementations treat the different decode modes as different texture formats.
Example
Create an image view that decodes to VK_FORMAT_R8G8B8A8_UNORM
precision:
VkImageViewASTCDecodeModeEXT decodeMode =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT, // sType
NULL, // pNext
VK_FORMAT_R8G8B8A8_UNORM // decode mode
};
VkImageViewCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // sType
&decodeMode, // pNext
// flags, image, viewType set to application-desired values
VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // format
// components, subresourceRange set to application-desired values
};
VkImageView imageView;
VkResult result = vkCreateImageView(
device,
&createInfo,
NULL,
&imageView);
Description
This extension adds a number of “advanced” blending operations that can be used to perform new color blending operations, many of which are more complex than the standard blend modes provided by unextended Vulkan. This extension requires different styles of usage, depending on the level of hardware support and the enabled features:
-
If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::
advancedBlendCoherentOperations
isVK_FALSE
, the new blending operations are supported, but a memory dependency must separate each advanced blend operation on a given sample.VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
is used to synchronize reads using advanced blend operations. -
If VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT::
advancedBlendCoherentOperations
isVK_TRUE
, advanced blend operations obey primitive order just like basic blend operations.
In unextended Vulkan, the set of blending operations is limited, and can be
expressed very simply.
The VK_BLEND_OP_MIN
and VK_BLEND_OP_MAX
blend operations simply
compute component-wise minimums or maximums of source and destination color
components.
The VK_BLEND_OP_ADD
, VK_BLEND_OP_SUBTRACT
, and
VK_BLEND_OP_REVERSE_SUBTRACT
modes multiply the source and destination
colors by source and destination factors and either add the two products
together or subtract one from the other.
This limited set of operations supports many common blending operations but
precludes the use of more sophisticated transparency and blending operations
commonly available in many dedicated imaging APIs.
This extension provides a number of new “advanced” blending operations.
Unlike traditional blending operations using VK_BLEND_OP_ADD
, these
blending equations do not use source and destination factors specified by
VkBlendFactor.
Instead, each blend operation specifies a complete equation based on the
source and destination colors.
These new blend operations are used for both RGB and alpha components; they
must not be used to perform separate RGB and alpha blending (via different
values of color and alpha VkBlendOp).
These blending operations are performed using premultiplied colors, where
RGB colors can be considered premultiplied or non-premultiplied by alpha,
according to the srcPremultiplied
and dstPremultiplied
members
of VkPipelineColorBlendAdvancedStateCreateInfoEXT.
If a color is considered non-premultiplied, the (R,G,B) color components are
multiplied by the alpha component prior to blending.
For non-premultiplied color components in the range [0,1], the
corresponding premultiplied color component would have values in the range
[0 × A, 1 × A].
Many of these advanced blending equations are formulated where the result of
blending source and destination colors with partial coverage have three
separate contributions: from the portions covered by both the source and the
destination, from the portion covered only by the source, and from the
portion covered only by the destination.
The blend parameter
VkPipelineColorBlendAdvancedStateCreateInfoEXT::blendOverlap
can be used to specify a correlation between source and destination pixel
coverage.
If set to VK_BLEND_OVERLAP_CONJOINT_EXT
, the source and destination
are considered to have maximal overlap, as would be the case if drawing two
objects on top of each other.
If set to VK_BLEND_OVERLAP_DISJOINT_EXT
, the source and destination
are considered to have minimal overlap, as would be the case when rendering
a complex polygon tessellated into individual non-intersecting triangles.
If set to VK_BLEND_OVERLAP_UNCORRELATED_EXT
, the source and
destination coverage are assumed to have no spatial correlation within the
pixel.
In addition to the coherency issues on implementations not supporting
advancedBlendCoherentOperations
, this extension has several
limitations worth noting.
First, the new blend operations have a limit on the number of color
attachments they can be used with, as indicated by
VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT::advancedBlendMaxColorAttachments
.
Additionally, blending precision may be limited to 16-bit floating-point,
which may result in a loss of precision and dynamic range for framebuffer
formats with 32-bit floating-point components, and in a loss of precision
for formats with 12- and 16-bit signed or unsigned normalized integer
components.
New Enum Constants
-
VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME
-
VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT
-
-
Extending VkBlendOp:
-
VK_BLEND_OP_BLUE_EXT
-
VK_BLEND_OP_COLORBURN_EXT
-
VK_BLEND_OP_COLORDODGE_EXT
-
VK_BLEND_OP_CONTRAST_EXT
-
VK_BLEND_OP_DARKEN_EXT
-
VK_BLEND_OP_DIFFERENCE_EXT
-
VK_BLEND_OP_DST_ATOP_EXT
-
VK_BLEND_OP_DST_EXT
-
VK_BLEND_OP_DST_IN_EXT
-
VK_BLEND_OP_DST_OUT_EXT
-
VK_BLEND_OP_DST_OVER_EXT
-
VK_BLEND_OP_EXCLUSION_EXT
-
VK_BLEND_OP_GREEN_EXT
-
VK_BLEND_OP_HARDLIGHT_EXT
-
VK_BLEND_OP_HARDMIX_EXT
-
VK_BLEND_OP_HSL_COLOR_EXT
-
VK_BLEND_OP_HSL_HUE_EXT
-
VK_BLEND_OP_HSL_LUMINOSITY_EXT
-
VK_BLEND_OP_HSL_SATURATION_EXT
-
VK_BLEND_OP_INVERT_EXT
-
VK_BLEND_OP_INVERT_OVG_EXT
-
VK_BLEND_OP_INVERT_RGB_EXT
-
VK_BLEND_OP_LIGHTEN_EXT
-
VK_BLEND_OP_LINEARBURN_EXT
-
VK_BLEND_OP_LINEARDODGE_EXT
-
VK_BLEND_OP_LINEARLIGHT_EXT
-
VK_BLEND_OP_MINUS_CLAMPED_EXT
-
VK_BLEND_OP_MINUS_EXT
-
VK_BLEND_OP_MULTIPLY_EXT
-
VK_BLEND_OP_OVERLAY_EXT
-
VK_BLEND_OP_PINLIGHT_EXT
-
VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT
-
VK_BLEND_OP_PLUS_CLAMPED_EXT
-
VK_BLEND_OP_PLUS_DARKER_EXT
-
VK_BLEND_OP_PLUS_EXT
-
VK_BLEND_OP_RED_EXT
-
VK_BLEND_OP_SCREEN_EXT
-
VK_BLEND_OP_SOFTLIGHT_EXT
-
VK_BLEND_OP_SRC_ATOP_EXT
-
VK_BLEND_OP_SRC_EXT
-
VK_BLEND_OP_SRC_IN_EXT
-
VK_BLEND_OP_SRC_OUT_EXT
-
VK_BLEND_OP_SRC_OVER_EXT
-
VK_BLEND_OP_VIVIDLIGHT_EXT
-
VK_BLEND_OP_XOR_EXT
-
VK_BLEND_OP_ZERO_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT
-
Version History
-
Revision 1, 2017-06-12 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2017-06-12 (Jeff Bolz)
-
Internal revisions
-
Other Extension Metadata
- Last Modified Date
-
2018-10-04
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Alan Harrison, AMD
-
Derrick Owens, AMD
-
Daniel Rakos, AMD
-
Jason Ekstrand, Intel
-
Keith Packard, Valve
-
Description
This extension provides an interface to query calibrated timestamps obtained quasi simultaneously from two time domains.
New Enum Constants
-
VK_EXT_CALIBRATED_TIMESTAMPS_EXTENSION_NAME
-
VK_EXT_CALIBRATED_TIMESTAMPS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT
-
Issues
1) Is the device timestamp value returned in the same time domain as the timestamp values written by vkCmdWriteTimestamp?
RESOLVED: Yes.
2) What time domain is the host timestamp returned in?
RESOLVED: A query is provided to determine the calibrateable time domains. The expected host time domain used on Windows is that of QueryPerformanceCounter, and on Linux that of CLOCK_MONOTONIC.
3) Should we support other time domain combinations than just one host and the device time domain?
RESOLVED: Supporting that would need the application to query the set of supported time domains, while supporting only one host and the device time domain would only need a query for the host time domain type. The proposed API chooses the general approach for the sake of extensibility.
4) Shouldn’t we use CLOCK_MONOTONIC_RAW instead of CLOCK_MONOTONIC?
RESOLVED: CLOCK_MONOTONIC is usable in a wider set of situations, however, it is subject to NTP adjustments so some use cases may prefer CLOCK_MONOTONIC_RAW. Thus this extension allows both to be exposed.
5) How can the application extrapolate future device timestamp values from the calibrated timestamp value?
RESOLVED: VkPhysicalDeviceLimits::timestampPeriod
makes it
possible to calculate future device timestamps as follows:
futureTimestamp = calibratedTimestamp + deltaNanoseconds / timestampPeriod
6) Can the host and device timestamp values drift apart over longer periods of time?
RESOLVED: Yes, especially as some time domains by definition allow for that to happen (e.g. CLOCK_MONOTONIC is subject to NTP adjustments). Thus it’s recommended that applications re-calibrate from time to time.
7) Should we add a query for reporting the maximum deviation of the timestamp values returned by calibrated timestamp queries?
RESOLVED: A global query seems inappropriate and difficult to enforce. However, it’s possible to return the maximum deviation any single calibrated timestamp query can have by sampling one of the time domains twice as follows:
timestampX = timestampX_before = SampleTimeDomain(X)
for each time domain Y != X
timestampY = SampleTimeDomain(Y)
timestampX_after = SampleTimeDomain(X)
maxDeviation = timestampX_after - timestampX_before
8) Can the maximum deviation reported ever be zero?
RESOLVED: Unless the tick of each clock corresponding to the set of time domains coincides and all clocks can literally be sampled simutaneously, there isn’t really a possibility for the maximum deviation to be zero, so by convention the maximum deviation is always at least the maximum of the length of the ticks of the set of time domains calibrated and thus can never be zero.
Other Extension Metadata
- Last Modified Date
-
2018-05-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Vikram Kushwaha, NVIDIA
-
Daniel Rakos, AMD
-
Jesse Hall, Google
-
Jeff Bolz, NVIDIA
-
Piers Daniell, NVIDIA
-
Stuart Smith, Imagination Technologies
-
Description
This extension allows the execution of one or more rendering commands to be conditional on a value in buffer memory. This may help an application reduce the latency by conditionally discarding rendering commands without application intervention. The conditional rendering commands are limited to draws, compute dispatches and clearing attachments within a conditional rendering block.
New Enum Constants
-
VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME
-
VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT
-
VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT
-
Issues
1) Should conditional rendering affect copy and blit commands?
RESOLVED: Conditional rendering should not affect copies and blits.
2) Should secondary command buffers be allowed to execute while conditional rendering is active in the primary command buffer?
RESOLVED: The rendering commands in secondary command buffer will be
affected by an active conditional rendering in primary command buffer if the
conditionalRenderingEnable
is set to VK_TRUE
.
Conditional rendering must not be active in the primary command buffer if
conditionalRenderingEnable
is VK_FALSE
.
Version History
-
Revision 1, 2018-04-19 (Vikram Kushwaha)
-
First Version
-
-
Revision 2, 2018-05-21 (Vikram Kushwaha)
-
Add new pipeline stage, access flags and limit conditional rendering to a subpass or entire renderpass.
-
VK_EXT_conservative_rasterization
- Name String
-
VK_EXT_conservative_rasterization
- Extension Type
-
Device extension
- Registered Extension Number
-
102
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-06-09
- Interactions and External Dependencies
-
-
This extension requires the
SPV_EXT_fragment_fully_covered
SPIR-V extension if theVkPhysicalDeviceConservativeRasterizationPropertiesEXT
::fullyCoveredFragmentShaderInputVariable
feature is used. -
This extension requires the
SPV_KHR_post_depth_coverage
SPIR-V extension if theVkPhysicalDeviceConservativeRasterizationPropertiesEXT
::conservativeRasterizationPostDepthCoverage
feature is used. -
This extension requires
GL_NV_conservative_raster_underestimation
for GLSL-based source languages if theVkPhysicalDeviceConservativeRasterizationPropertiesEXT
::fullyCoveredFragmentShaderInputVariable
feature is used.
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Daniel Rakos, AMD
-
Jeff Bolz, NVIDIA
-
Slawomir Grajewski, Intel
-
Stu Smith, Imagination Technologies
-
Description
This extension adds a new rasterization mode called conservative rasterization. There are two modes of conservative rasterization; overestimation and underestimation.
When overestimation is enabled, if any part of the primitive, including its edges, covers any part of the rectangular pixel area, including its sides, then a fragment is generated with all coverage samples turned on. This extension allows for some variation in implementations by accounting for differences in overestimation, where the generating primitive size is increased at each of its edges by some sub-pixel amount to further increase conservative pixel coverage. Implementations can allow the application to specify an extra overestimation beyond the base overestimation the implementation already does. It also allows implementations to either cull degenerate primitives or rasterize them.
When underestimation is enabled, fragments are only generated if the rectangular pixel area is fully covered by the generating primitive. If supported by the implementation, when a pixel rectangle is fully covered the fragment shader input variable builtin called FullyCoveredEXT is set to true. The shader variable works in either overestimation or underestimation mode.
Implementations can process degenerate triangles and lines by either discarding them or generating conservative fragments for them. Degenerate triangles are those that end up with zero area after the rasterizer quantizes them to the fixed-point pixel grid. Degenerate lines are those with zero length after quantization.
New Enum Constants
-
VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME
-
VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
-
Version History
-
Revision 1.1, 2020-09-06 (Piers Daniell)
-
Add missing SPIR-V and GLSL dependencies.
-
-
Revision 1, 2017-08-28 (Piers Daniell)
-
Internal revisions
-
Other Extension Metadata
- Last Modified Date
-
2020-04-16
- IP Status
-
No known IP claims.
- Contributors
-
-
Joshua Ashton, Valve
-
Hans-Kristian Arntzen, Valve
-
Philip Rebohle, Valve
-
Liam Middlebrook, NVIDIA
-
Jeff Bolz, NVIDIA
-
Tobias Hector, AMD
-
Jason Ekstrand, Intel
-
Spencer Fricke, Samsung Electronics
-
Graeme Leese, Broadcom
-
Jesse Hall, Google
-
Jan-Harald Fredriksen, ARM
-
Tom Olson, ARM
-
Stuart Smith, Imagination Technologies
-
Donald Scorgie, Imagination Technologies
-
Alex Walters, Imagination Technologies
-
Peter Quayle, Imagination Technologies
-
Description
This extension provides cross-vendor functionality to specify a custom
border color for use when the sampler address mode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
is used.
To create a sampler which uses a custom border color set
VkSamplerCreateInfo::borderColor
to one of:
-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
-
VK_BORDER_COLOR_INT_CUSTOM_EXT
When VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
or
VK_BORDER_COLOR_INT_CUSTOM_EXT
is used, applications must provide a
VkSamplerCustomBorderColorCreateInfoEXT in the pNext chain for
VkSamplerCreateInfo.
New Enum Constants
-
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME
-
VK_EXT_CUSTOM_BORDER_COLOR_SPEC_VERSION
-
Extending VkBorderColor:
-
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
-
VK_BORDER_COLOR_INT_CUSTOM_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT
-
Issues
1) Should VkClearColorValue be used for the border color value, or should we have our own struct/union? Do we need to specify the type of the input values for the components? This is more of a concern if VkClearColorValue is used here because it provides a union of float,int,uint types.
RESOLVED: Will re-use existing VkClearColorValue structure in order to easily take advantage of float,int,uint borderColor types.
2) For hardware which supports a limited number of border colors what happens if that number is exceeded? Should this be handled by the driver unbeknownst to the application? In Revision 1 we had solved this issue using a new Object type, however that may have lead to additional system resource consumption which would otherwise not be required.
RESOLVED: Added
VkPhysicalDeviceCustomBorderColorPropertiesEXT
::maxCustomBorderColorSamplers
for tracking implementation-specific limit, and Valid Usage
statement handling overflow.
3) Should this be supported for immutable samplers at all, or by a feature bit? Some implementations may not be able to support custom border colors on immutable samplers — is it worthwhile enabling this to work on them for implementations that can support it, or forbidding it entirely.
RESOLVED: Samplers created with a custom border color are forbidden from being immutable. This resolves concerns for implementations where the custom border color is an index to a LUT instead of being directly embedded into sampler state.
4) Should UINT and SINT (unsigned integer and signed integer) border color types be separated or should they be combined into one generic INT (integer) type?
RESOLVED: Separating these doesn’t make much sense as the existing fixed border color types don’t have this distinction, and there is no reason in hardware to do so. This separation would also create unnecessary work and considerations for the application.
Version History
-
Revision 1, 2019-10-10 (Joshua Ashton)
-
Internal revisions.
-
-
Revision 2, 2019-10-11 (Liam Middlebrook)
-
Remove VkCustomBorderColor object and associated functions
-
Add issues concerning HW limitations for custom border color count
-
-
Revision 3, 2019-10-12 (Joshua Ashton)
-
Re-expose the limits for the maximum number of unique border colors
-
Add extra details about border color tracking
-
Fix typos
-
-
Revision 4, 2019-10-12 (Joshua Ashton)
-
Changed maxUniqueCustomBorderColors to a uint32_t from a VkDeviceSize
-
-
Revision 5, 2019-10-14 (Liam Middlebrook)
-
Added features bit
-
-
Revision 6, 2019-10-15 (Joshua Ashton)
-
Type-ize VK_BORDER_COLOR_CUSTOM
-
Fix const-ness on pNext of VkSamplerCustomBorderColorCreateInfoEXT
-
-
Revision 7, 2019-11-26 (Liam Middlebrook)
-
Renamed maxUniqueCustomBorderColors to maxCustomBorderColors
-
-
Revision 8, 2019-11-29 (Joshua Ashton)
-
Renamed borderColor member of VkSamplerCustomBorderColorCreateInfoEXT to customBorderColor
-
-
Revision 9, 2020-02-19 (Joshua Ashton)
-
Renamed maxCustomBorderColors to maxCustomBorderColorSamplers
-
-
Revision 10, 2020-02-21 (Joshua Ashton)
-
Added format to VkSamplerCustomBorderColorCreateInfoEXT and feature bit
-
-
Revision 11, 2020-04-07 (Joshua Ashton)
-
Dropped UINT/SINT border color differences, consolidated types
-
-
Revision 12, 2020-04-16 (Joshua Ashton)
-
Renamed VK_BORDER_COLOR_CUSTOM_FLOAT_EXT to VK_BORDER_COLOR_FLOAT_CUSTOM_EXT for consistency
-
VK_EXT_debug_utils
- Name String
-
VK_EXT_debug_utils
- Extension Type
-
Instance extension
- Registered Extension Number
-
129
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-04-03
- Revision
-
2
- IP Status
-
No known IP claims.
- Dependencies
-
-
This extension is written against version 1.0 of the Vulkan API.
-
Requires VkObjectType
-
- Contributors
-
-
Mark Young, LunarG
-
Baldur Karlsson
-
Ian Elliott, Google
-
Courtney Goeltzenleuchter, Google
-
Karl Schultz, LunarG
-
Mark Lobodzinski, LunarG
-
Mike Schuchardt, LunarG
-
Jaakko Konttinen, AMD
-
Dan Ginsburg, Valve Software
-
Rolando Olivares, Epic Games
-
Dan Baker, Oxide Games
-
Kyle Spagnoli, NVIDIA
-
Jon Ashburn, LunarG
-
Piers Daniell, NVIDIA
-
Description
Due to the nature of the Vulkan interface, there is very little error
information available to the developer and application.
By using the VK_EXT_debug_utils
extension, developers can obtain more
information.
When combined with validation layers, even more detailed feedback on the
application’s use of Vulkan will be provided.
This extension provides the following capabilities:
-
The ability to create a debug messenger which will pass along debug messages to an application supplied callback.
-
The ability to identify specific Vulkan objects using a name or tag to improve tracking.
-
The ability to identify specific sections within a
VkQueue
orVkCommandBuffer
using labels to aid organization and offline analysis in external tools.
The main difference between this extension and VK_EXT_debug_report
and
VK_EXT_debug_marker
is that those extensions use
VkDebugReportObjectTypeEXT to identify objects.
This extension uses the core VkObjectType in place of
VkDebugReportObjectTypeEXT.
The primary reason for this move is that no future object type handle
enumeration values will be added to VkDebugReportObjectTypeEXT since
the creation of VkObjectType.
In addition, this extension combines the functionality of both
VK_EXT_debug_report
and VK_EXT_debug_marker
by allowing object
name and debug markers (now called labels) to be returned to the
application’s callback function.
This should assist in clarifying the details of a debug message including:
what objects are involved and potentially which location within a
VkQueue or VkCommandBuffer the message occurred.
New Enum Constants
-
VK_EXT_DEBUG_UTILS_EXTENSION_NAME
-
VK_EXT_DEBUG_UTILS_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT
-
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT
-
Examples
Example 1
VK_EXT_debug_utils
allows an application to register multiple callbacks
with any Vulkan component wishing to report debug information.
Some callbacks may log the information to a file, others may cause a debug
break point or other application defined behavior.
An application can register callbacks even when no validation layers are
enabled, but they will only be called for loader and, if implemented, driver
events.
To capture events that occur while creating or destroying an instance an
application can link a VkDebugUtilsMessengerCreateInfoEXT structure
to the pNext
element of the VkInstanceCreateInfo structure given
to vkCreateInstance.
This callback is only valid for the duration of the vkCreateInstance
and the vkDestroyInstance call.
Use vkCreateDebugUtilsMessengerEXT to create persistent callback
objects.
Example uses: Create three callback objects.
One will log errors and warnings to the debug console using Windows
OutputDebugString
.
The second will cause the debugger to break at that callback when an error
happens and the third will log warnings to stdout.
extern VkInstance instance;
VkResult res;
VkDebugUtilsMessengerEXT cb1, cb2, cb3;
// Must call extension functions through a function pointer:
PFN_vkCreateDebugUtilsMessengerEXT pfnCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetDeviceProcAddr(device, "vkCreateDebugUtilsMessengerEXT");
PFN_vkDestroyDebugUtilsMessengerEXT pfnDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetDeviceProcAddr(device, "vkDestroyDebugUtilsMessengerEXT");
VkDebugUtilsMessengeCreateInfoEXT callback1 = {
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT, // sType
NULL, // pNext
0, // flags
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | // messageSeverity
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | // messageType
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
myOutputDebugString, // pfnUserCallback
NULL // pUserData
};
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb1);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
callback1.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
callback1.pfnCallback = myDebugBreak;
callback1.pUserData = NULL;
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback1, NULL, &cb2);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
VkDebugUtilsMessengerCreateInfoEXT callback3 = {
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT, // sType
NULL, // pNext
0, // flags
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT, // messageSeverity
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | // messageType
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
mystdOutLogger, // pfnUserCallback
NULL // pUserData
};
res = pfnCreateDebugUtilsMessengerEXT(instance, &callback3, NULL, &cb3);
if (res != VK_SUCCESS) {
// Do error handling for VK_ERROR_OUT_OF_MEMORY
}
...
// Remove callbacks when cleaning up
pfnDestroyDebugUtilsMessengerEXT(instance, cb1, NULL);
pfnDestroyDebugUtilsMessengerEXT(instance, cb2, NULL);
pfnDestroyDebugUtilsMessengerEXT(instance, cb3, NULL);
Example 2
Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages.
extern VkDevice device;
extern VkImage image;
// Must call extension functions through a function pointer:
PFN_vkSetDebugUtilsObjectNameEXT pfnSetDebugUtilsObjectNameEXT = (PFN_vkSetDebugUtilsObjectNameEXT)vkGetDeviceProcAddr(device, "vkSetDebugUtilsObjectNameEXT");
// Set a name on the image
const VkDebugUtilsObjectNameInfoEXT imageNameInfo =
{
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, // sType
NULL, // pNext
VK_OBJECT_TYPE_IMAGE, // objectType
(uint64_t)image, // object
"Brick Diffuse Texture", // pObjectName
};
pfnSetDebugUtilsObjectNameEXT(device, &imageNameInfo);
// A subsequent error might print:
// Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
// command buffer with no memory bound to it.
Example 3
Annotating regions of a workload with naming information so that offline analysis tools can display a more usable visualization of the commands submitted.
extern VkDevice device;
extern VkCommandBuffer commandBuffer;
// Must call extension functions through a function pointer:
PFN_vkQueueBeginDebugUtilsLabelEXT pfnQueueBeginDebugUtilsLabelEXT = (PFN_vkQueueBeginDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkQueueBeginDebugUtilsLabelEXT");
PFN_vkQueueEndDebugUtilsLabelEXT pfnQueueEndDebugUtilsLabelEXT = (PFN_vkQueueEndDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkQueueEndDebugUtilsLabelEXT");
PFN_vkCmdBeginDebugUtilsLabelEXT pfnCmdBeginDebugUtilsLabelEXT = (PFN_vkCmdBeginDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdBeginDebugUtilsLabelEXT");
PFN_vkCmdEndDebugUtilsLabelEXT pfnCmdEndDebugUtilsLabelEXT = (PFN_vkCmdEndDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdEndDebugUtilsLabelEXT");
PFN_vkCmdInsertDebugUtilsLabelEXT pfnCmdInsertDebugUtilsLabelEXT = (PFN_vkCmdInsertDebugUtilsLabelEXT)vkGetDeviceProcAddr(device, "vkCmdInsertDebugUtilsLabelEXT");
// Describe the area being rendered
const VkDebugUtilsLabelEXT houseLabel =
{
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
NULL, // pNext
"Brick House", // pLabelName
{ 1.0f, 0.0f, 0.0f, 1.0f }, // color
};
// Start an annotated group of calls under the 'Brick House' name
pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &houseLabel);
{
// A mutable structure for each part being rendered
VkDebugUtilsLabelEXT housePartLabel =
{
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
NULL, // pNext
NULL, // pLabelName
{ 0.0f, 0.0f, 0.0f, 0.0f }, // color
};
// Set the name and insert the marker
housePartLabel.pLabelName = "Walls";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
// Insert the drawcall for the walls
vkCmdDrawIndexed(commandBuffer, 1000, 1, 0, 0, 0);
// Insert a recursive region for two sets of windows
housePartLabel.pLabelName = "Windows";
pfnCmdBeginDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
{
vkCmdDrawIndexed(commandBuffer, 75, 6, 1000, 0, 0);
vkCmdDrawIndexed(commandBuffer, 100, 2, 1450, 0, 0);
}
pfnCmdEndDebugUtilsLabelEXT(commandBuffer);
housePartLabel.pLabelName = "Front Door";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
vkCmdDrawIndexed(commandBuffer, 350, 1, 1650, 0, 0);
housePartLabel.pLabelName = "Roof";
pfnCmdInsertDebugUtilsLabelEXT(commandBuffer, &housePartLabel);
vkCmdDrawIndexed(commandBuffer, 500, 1, 2000, 0, 0);
}
// End the house annotation started above
pfnCmdEndDebugUtilsLabelEXT(commandBuffer);
// Do other work
vkEndCommandBuffer(commandBuffer);
// Describe the queue being used
const VkDebugUtilsLabelEXT queueLabel =
{
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT, // sType
NULL, // pNext
"Main Render Work", // pLabelName
{ 0.0f, 1.0f, 0.0f, 1.0f }, // color
};
// Identify the queue label region
pfnQueueBeginDebugUtilsLabelEXT(queue, &queueLabel);
// Submit the work for the main render thread
const VkCommandBuffer cmd_bufs[] = {commandBuffer};
VkSubmitInfo submit_info = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = NULL,
.waitSemaphoreCount = 0,
.pWaitSemaphores = NULL,
.pWaitDstStageMask = NULL,
.commandBufferCount = 1,
.pCommandBuffers = cmd_bufs,
.signalSemaphoreCount = 0,
.pSignalSemaphores = NULL};
vkQueueSubmit(queue, 1, &submit_info, fence);
// End the queue label region
pfnQueueEndDebugUtilsLabelEXT(queue);
Issues
1) Should we just name this extension VK_EXT_debug_report2
RESOLVED: No. There is enough additional changes to the structures to break backwards compatibility. So, a new name was decided that would not indicate any interaction with the previous extension.
2) Will validation layers immediately support all the new features.
RESOLVED: Not immediately.
As one can imagine, there is a lot of work involved with converting the
validation layer logging over to the new functionality.
Basic logging, as seen in the origin VK_EXT_debug_report
extension
will be made available immediately.
However, adding the labels and object names will take time.
Since the priority for Khronos at this time is to continue focusing on Valid
Usage statements, it may take a while before the new functionality is fully
exposed.
3) If the validation layers won’t expose the new functionality immediately, then what’s the point of this extension?
RESOLVED: We needed a replacement for VK_EXT_debug_report
because
the VkDebugReportObjectTypeEXT enumeration will no longer be updated
and any new objects will need to be debugged using the new functionality
provided by this extension.
4) Should this extension be split into two separate parts (1 extension that is an instance extension providing the callback functionality, and another device extension providing the general debug marker and annotation functionality)?
RESOLVED: No, the functionality for this extension is too closely related. If we did split up the extension, where would the structures and enums live, and how would you define that the device behavior in the instance extension is really only valid if the device extension is enabled, and the functionality is passed in. It’s cleaner to just define this all as an instance extension, plus it allows the application to enable all debug functionality provided with one enable string during vkCreateInstance.
Version History
-
Revision 1, 2017-09-14 (Mark Young and all listed Contributors)
-
Initial draft, based on
VK_EXT_debug_report
andVK_EXT_debug_marker
in addition to previous feedback supplied from various companies including Valve, Epic, and Oxide games.
-
-
Revision 2, 2020-04-03 (Mark Young and Piers Daniell)
-
Updated to allow either
NULL
or an empty string to be passed in forpObjectName
inVkDebugUtilsObjectNameInfoEXT
, because the loader and various drivers supportNULL
already.
-
VK_EXT_depth_clip_enable
- Name String
-
VK_EXT_depth_clip_enable
- Extension Type
-
Device extension
- Registered Extension Number
-
103
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-20
- Contributors
-
-
Daniel Rakos, AMD
-
Henri Verbeet, CodeWeavers
-
Jeff Bolz, NVIDIA
-
Philip Rebohle, DXVK
-
Tobias Hector, AMD
-
Description
This extension allows the depth clipping operation, that is normally
implicitly controlled by
VkPipelineRasterizationStateCreateInfo::depthClampEnable
, to
instead be controlled explicitly by
VkPipelineRasterizationDepthClipStateCreateInfoEXT::depthClipEnable
.
This is useful for translating DX content which assumes depth clamping is always enabled, but depth clip can be controlled by the DepthClipEnable rasterization state (D3D12_RASTERIZER_DESC).
New Enum Constants
-
VK_EXT_DEPTH_CLIP_ENABLE_EXTENSION_NAME
-
VK_EXT_DEPTH_CLIP_ENABLE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
-
Other Extension Metadata
- Last Modified Date
-
2017-06-22
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension removes the VkViewport minDepth
and
maxDepth
restrictions that the values must be between 0.0
and 1.0
,
inclusive.
It also removes the same restriction on
VkPipelineDepthStencilStateCreateInfo minDepthBounds
and
maxDepthBounds
.
Finally it removes the restriction on the depth
value in
VkClearDepthStencilValue.
New Enum Constants
-
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME
-
VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION
Issues
1) How do VkViewport minDepth
and maxDepth
values outside
of the 0.0
to 1.0
range interact with
Primitive Clipping?
RESOLVED: The behavior described in Primitive
Clipping still applies.
If depth clamping is disabled the depth values are still clipped to 0
≤ zc ≤ wc before the viewport transform.
If depth clamping is enabled the above equation is ignored and the depth
values are instead clamped to the VkViewport minDepth
and
maxDepth
values, which in the case of this extension can be outside of
the 0.0
to 1.0
range.
2) What happens if a resulting depth fragment is outside of the 0.0
to
1.0
range and the depth buffer is fixed-point rather than floating-point?
RESOLVED: The supported range of a fixed-point depth buffer is 0.0
to
1.0
and depth fragments are clamped to this range.
VK_EXT_descriptor_indexing
- Name String
-
VK_EXT_descriptor_indexing
- Extension Type
-
Device extension
- Registered Extension Number
-
162
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_maintenance3
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-10-02
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Daniel Rakos, AMD
-
Slawomir Grajewski, Intel
-
Tobias Hector, Imagination Technologies
-
Description
This extension adds several small features which together enable
applications to create large descriptor sets containing substantially all of
their resources, and selecting amongst those resources with dynamic
(non-uniform) indexes in the shader.
There are feature enables and SPIR-V capabilities for non-uniform descriptor
indexing in the shader, and non-uniform indexing in the shader requires use
of a new NonUniformEXT
decoration defined in the
SPV_EXT_descriptor_indexing
SPIR-V extension.
There are descriptor set layout binding creation flags enabling several
features:
-
Descriptors can be updated after they are bound to a command buffer, such that the execution of the command buffer reflects the most recent update to the descriptors.
-
Descriptors that are not used by any pending command buffers can be updated, which enables writing new descriptors for frame N+1 while frame N is executing.
-
Relax the requirement that all descriptors in a binding that is “statically used” must be valid, such that descriptors that are not accessed by a submission need not be valid and can be updated while that submission is executing.
-
The final binding in a descriptor set layout can have a variable size (and unsized arrays of resources are allowed in the
GL_EXT_nonuniform_qualifier
andSPV_EXT_descriptor_indexing
extensions).
Note that it is valid for multiple descriptor arrays in a shader to use the same set and binding number, as long as they are all compatible with the descriptor type in the pipeline layout. This means a single array binding in the descriptor set can serve multiple texture dimensionalities, or an array of buffer descriptors can be used with multiple different block layouts.
There are new descriptor set layout and descriptor pool creation flags that
are required to opt in to the update-after-bind functionality, and there are
separate maxPerStage
* and maxDescriptorSet
* limits that apply to
these descriptor set layouts which may be much higher than the pre-existing
limits.
The old limits only count descriptors in non-updateAfterBind descriptor set
layouts, and the new limits count descriptors in all descriptor set layouts
in the pipeline layout.
New Structures
-
Extending VkDescriptorSetAllocateInfo:
-
Extending VkDescriptorSetLayoutCreateInfo:
-
Extending VkDescriptorSetLayoutSupport:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
New Enum Constants
-
VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME
-
VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION
-
Extending VkDescriptorBindingFlagBits:
-
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT
-
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT
-
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT
-
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT
-
-
Extending VkDescriptorPoolCreateFlagBits:
-
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT
-
-
Extending VkDescriptorSetLayoutCreateFlagBits:
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT
-
-
Extending VkResult:
-
VK_ERROR_FRAGMENTATION_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT
-
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT
-
Promotion to Vulkan 1.2
Functionality in this extension is included in core Vulkan 1.2, with the EXT
suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
descriptorIndexing
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
Version History
-
Revision 1, 2017-07-26 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2017-10-02 (Jeff Bolz)
-
???
-
VK_EXT_direct_mode_display
- Name String
-
VK_EXT_direct_mode_display
- Extension Type
-
Instance extension
- Registered Extension Number
-
89
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_display
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Liam Middlebrook, NVIDIA
-
Description
This is extension, along with related platform exentions, allows applications to take exclusive control of displays associated with a native windowing system. This is especially useful for virtual reality applications that wish to hide HMDs (head mounted displays) from the native platform’s display management system, desktop, and/or other applications.
New Enum Constants
-
VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME
-
VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION
Issues
1) Should this extension and its related platform-specific extensions
leverage VK_KHR_display
, or provide separate equivalent interfaces.
RESOLVED: Use VK_KHR_display
concepts and objects.
VK_KHR_display
can be used to enumerate all displays on the system,
including those attached to/in use by a window system or native platform,
but VK_KHR_display_swapchain
will fail to create a swapchain on in-use
displays.
This extension and its platform-specific children will allow applications to
grab in-use displays away from window systems and/or native platforms,
allowing them to be used with VK_KHR_display_swapchain
.
2) Are separate calls needed to acquire displays and enable direct mode?
RESOLVED: No, these operations happen in one combined command. Acquiring a display puts it into direct mode.
VK_EXT_directfb_surface
- Name String
-
VK_EXT_directfb_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
347
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-06-16
- IP Status
-
No known IP claims.
- Contributors
-
-
Nicolas Caramelli
-
Description
The VK_EXT_directfb_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a DirectFB
IDirectFBSurface
, as well as a query to determine support for rendering
via DirectFB.
New Enum Constants
-
VK_EXT_DIRECTFB_SURFACE_EXTENSION_NAME
-
VK_EXT_DIRECTFB_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT
-
VK_EXT_discard_rectangles
- Name String
-
VK_EXT_discard_rectangles
- Extension Type
-
Device extension
- Registered Extension Number
-
100
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-12-22
- Interactions and External Dependencies
-
-
Interacts with
VK_KHR_device_group
-
Interacts with Vulkan 1.1
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension provides additional orthogonally aligned “discard rectangles” specified in framebuffer-space coordinates that restrict rasterization of all points, lines and triangles.
From zero to an implementation-dependent limit (specified by
maxDiscardRectangles
) number of discard rectangles can be operational
at once.
When one or more discard rectangles are active, rasterized fragments can
either survive if the fragment is within any of the operational discard
rectangles (VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
mode) or be
rejected if the fragment is within any of the operational discard rectangles
(VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
mode).
These discard rectangles operate orthogonally to the existing scissor test functionality. The discard rectangles can be different for each physical device in a device group by specifying the device mask and setting discard rectangle dynamic state.
New Enum Constants
-
VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME
-
VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
-
VK_EXT_display_control
- Name String
-
VK_EXT_display_control
- Extension Type
-
Device extension
- Registered Extension Number
-
92
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_EXT_display_surface_counter
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Daniel Vetter, Intel
-
Description
This extension defines a set of utility functions for use with the
VK_KHR_display
and VK_KHR_display_swapchain
extensions.
New Enum Constants
-
VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME
-
VK_EXT_DISPLAY_CONTROL_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT
-
VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT
-
VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT
-
VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT
-
Issues
1) Should this extension add an explicit “WaitForVsync” API or a fence signaled at vsync that the application can wait on?
RESOLVED: A fence. A separate API could later be provided that allows exporting the fence to a native object that could be inserted into standard run loops on POSIX and Windows systems.
2) Should callbacks be added for a vsync event, or in general to monitor events in Vulkan?
RESOLVED: No, fences should be used. Some events are generated by interrupts which are managed in the kernel. In order to use a callback provided by the application, drivers would need to have the userspace driver spawn threads that would wait on the kernel event, and hence the callbacks could be difficult for the application to synchronize with its other work given they would arrive on a foreign thread.
3) Should vblank or scanline events be exposed?
RESOLVED: Vblank events. Scanline events could be added by a separate extension, but the latency of processing an interrupt and waking up a userspace event is high enough that the accuracy of a scanline event would be rather low. Further, per-scanline interrupts are not supported by all hardware.
VK_EXT_display_surface_counter
- Name String
-
VK_EXT_display_surface_counter
- Extension Type
-
Instance extension
- Registered Extension Number
-
91
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_display
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-12-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pierre Boudier, NVIDIA
-
James Jones, NVIDIA
-
Damien Leone, NVIDIA
-
Pierre-Loup Griffais, Valve
-
Daniel Vetter, Intel
-
Description
This extension defines a vertical blanking period counter associated with display surfaces. It provides a mechanism to query support for such a counter from a VkSurfaceKHR object.
New Enum Constants
-
VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME
-
VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT
-
VK_EXT_extended_dynamic_state
- Name String
-
VK_EXT_extended_dynamic_state
- Extension Type
-
Device extension
- Registered Extension Number
-
268
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-12-09
- IP Status
-
No known IP claims.
- Contributors
-
-
Dan Ginsburg, Valve Corporation
-
Graeme Leese, Broadcom
-
Hans-Kristian Arntzen, Valve Corporation
-
Jan-Harald Fredriksen, Arm Limited
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Jesse Hall, Google
-
Philip Rebohle, Valve Corporation
-
Stuart Smith, Imagination Technologies
-
Tobias Hector, AMD
-
Description
This extension adds some more dynamic state to support applications that need to reduce the number of pipeline state objects they compile and bind.
New Enum Constants
-
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME
-
VK_EXT_EXTENDED_DYNAMIC_STATE_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_CULL_MODE_EXT
-
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT
-
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT
-
VK_DYNAMIC_STATE_FRONT_FACE_EXT
-
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT
-
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT
-
VK_DYNAMIC_STATE_STENCIL_OP_EXT
-
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT
-
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
-
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT
-
VK_EXT_external_memory_dma_buf
- Name String
-
VK_EXT_external_memory_dma_buf
- Extension Type
-
Device extension
- Registered Extension Number
-
126
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory_fd
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-10-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Chad Versace, Google
-
James Jones, NVIDIA
-
Jason Ekstrand, Intel
-
Description
A dma_buf
is a type of file descriptor, defined by the Linux kernel,
that allows sharing memory across kernel device drivers and across
processes.
This extension enables applications to import a dma_buf
as
VkDeviceMemory, to export VkDeviceMemory as a dma_buf
, and
to create VkBuffer objects that can be bound to that memory.
New Enum Constants
-
VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME
-
VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION
-
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT
-
Issues
1) How does the application, when creating a VkImage that it intends
to bind to dma_buf
VkDeviceMemory containing an externally
produced image, specify the memory layout (such as row pitch and DRM format
modifier) of the VkImage? In other words, how does the application
achieve behavior comparable to that provided by
EGL_EXT_image_dma_buf_import
and
EGL_EXT_image_dma_buf_import_modifiers
?
RESOLVED: Features comparable to those in
EGL_EXT_image_dma_buf_import
and
EGL_EXT_image_dma_buf_import_modifiers
will be provided by an extension layered atop this one.
2) Without the ability to specify the memory layout of external dma_buf
images, how is this extension useful?
RESOLVED: This extension provides exactly one new feature: the ability to
import/export between dma_buf
and VkDeviceMemory.
This feature, together with features provided by
VK_KHR_external_memory_fd
, is sufficient to bind a VkBuffer to
dma_buf
.
VK_EXT_external_memory_host
- Name String
-
VK_EXT_external_memory_host
- Extension Type
-
Device extension
- Registered Extension Number
-
179
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-11-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Jaakko Konttinen, AMD
-
David Mao, AMD
-
Daniel Rakos, AMD
-
Tobias Hector, Imagination Technologies
-
Jason Ekstrand, Intel
-
James Jones, NVIDIA
-
Description
This extension enables an application to import host allocations and host mapped foreign device memory to Vulkan memory objects.
New Enum Constants
-
VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME
-
VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION
-
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT
-
VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT
-
Issues
1) What memory type has to be used to import host pointers?
RESOLVED: Depends on the implementation. Applications have to use the new vkGetMemoryHostPointerPropertiesEXT command to query the supported memory types for a particular host pointer. The reported memory types may include memory types that come from a memory heap that is otherwise not usable for regular memory object allocation and thus such a heap’s size may be zero.
2) Can the application still access the contents of the host allocation after importing?
RESOLVED: Yes. However, usual synchronization requirements apply.
3) Can the application free the host allocation?
RESOLVED: No, it violates valid usage conditions. Using the memory object imported from a host allocation that’s already freed thus results in undefined behavior.
4) Is vkMapMemory expected to return the same host address which was specified when importing it to the memory object?
RESOLVED: No. Implementations are allowed to return the same address but it’s not required. Some implementations might return a different virtual mapping of the allocation, although the same physical pages will be used.
5) Is there any limitation on the alignment of the host pointer and/or size?
RESOLVED: Yes.
Both the address and the size have to be an integer multiple of
minImportedHostPointerAlignment
.
In addition, some platforms and foreign devices may have additional
restrictions.
6) Can the same host allocation be imported multiple times into a given physical device?
RESOLVED: No, at least not guaranteed by this extension. Some platforms do not allow locking the same physical pages for device access multiple times, so attempting to do it may result in undefined behavior.
7) Does this extension support exporting the new handle type?
RESOLVED: No.
8) Should we include the possibility to import host mapped foreign device memory using this API?
RESOLVED: Yes, through a separate handle type. Implementations are still allowed to support only one of the handle types introduced by this extension by not returning import support for a particular handle type as returned in VkExternalMemoryPropertiesKHR.
Other Extension Metadata
- Last Modified Date
-
2019-12-13
- Contributors
-
-
Bill Licea-Kane, Qualcomm Technologies, Inc.
-
Andrew Garrard, Samsung
-
Daniel Koch, NVIDIA
-
Donald Scorgie, Imagination Technologies
-
Graeme Leese, Broadcom
-
Jan-Herald Fredericksen, ARM
-
Jeff Leger, Qualcomm Technologies, Inc.
-
Tobias Hector, AMD
-
Tom Olson, ARM
-
Stuart Smith, Imagination Technologies
-
Description
VK_EXT_filter_cubic
extends VK_IMG_filter_cubic
.
It documents cubic filtering of other image view types.
It adds new structures that can be added to the pNext
chain of
VkPhysicalDeviceImageFormatInfo2 and VkImageFormatProperties2
that can be used to determine which image types and which image view types
support cubic filtering.
New Enum Constants
-
VK_EXT_FILTER_CUBIC_EXTENSION_NAME
-
VK_EXT_FILTER_CUBIC_SPEC_VERSION
-
Extending VkFilter:
-
VK_FILTER_CUBIC_EXT
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT
-
Version History
-
Revision 3, 2019-12-13 (wwlk)
-
Delete requirement to cubic filter the formats USCALED_PACKED32, SSCALED_PACKED32, UINT_PACK32, and SINT_PACK32 (cut/paste error)
-
-
Revision 2, 2019-06-05 (wwlk)
-
Clarify 1D optional
-
-
Revision 1, 2019-01-24 (wwlk)
-
Initial version
-
VK_EXT_fragment_density_map
- Name String
-
VK_EXT_fragment_density_map
- Extension Type
-
Device extension
- Registered Extension Number
-
219
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-09-25
- Interactions and External Dependencies
-
-
This extension requires the
SPV_EXT_fragment_invocation_density
SPIR-V extension.
-
- Contributors
-
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Robert VanReenen, Qualcomm Technologies, Inc.
-
Jonathan Wicks, Qualcomm Technologies, Inc.
-
Tate Hornbeck, Qualcomm Technologies, Inc.
-
Sam Holmes, Qualcomm Technologies, Inc.
-
Jeff Leger, Qualcomm Technologies, Inc.
-
Jan-Harald Fredriksen, ARM
-
Jeff Bolz, NVIDIA
-
Pat Brown, NVIDIA
-
Daniel Rakos, AMD
-
Piers Daniell, NVIDIA
-
Description
This extension allows an application to specify areas of the render target where the fragment shader may be invoked fewer times. These fragments are broadcasted out to multiple pixels to cover the render target.
The primary use of this extension is to reduce workloads in areas where lower quality may not be perceived such as the distorted edges of a lens or the periphery of a user’s gaze.
New Enum Constants
-
VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME
-
VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT
-
-
Extending VkImageUsageFlagBits:
-
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
-
-
Extending VkImageViewCreateFlagBits:
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
-
Extending VkSamplerCreateFlagBits:
-
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
-
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT
-
VK_EXT_fragment_density_map2
- Name String
-
VK_EXT_fragment_density_map2
- Extension Type
-
Device extension
- Registered Extension Number
-
333
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_EXT_fragment_density_map
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-06-16
- Interactions and External Dependencies
-
-
Interacts with Vulkan 1.1
-
- Contributors
-
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Jonathan Tinkham, Qualcomm Technologies, Inc.
-
Jonathan Wicks, Qualcomm Technologies, Inc.
-
Jan-Harald Fredriksen, ARM
-
Description
This extension adds additional features and properties to
VK_EXT_fragment_density_map
in order to reduce fragment density map
host latency as well as improved queries for subsampled sampler
implementation-dependent behavior.
New Enum Constants
-
VK_EXT_FRAGMENT_DENSITY_MAP_EXTENSION_NAME
-
VK_EXT_FRAGMENT_DENSITY_MAP_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_FRAGMENT_DENSITY_MAP_BIT_EXT
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT
-
-
Extending VkImageUsageFlagBits:
-
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT
-
-
Extending VkImageViewCreateFlagBits:
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
-
Extending VkSamplerCreateFlagBits:
-
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT
-
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT
-
VK_EXT_fragment_shader_interlock
- Name String
-
VK_EXT_fragment_shader_interlock
- Extension Type
-
Device extension
- Registered Extension Number
-
252
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-05-02
- Interactions and External Dependencies
-
-
This extension requires the
SPV_EXT_fragment_shader_interlock
SPIR-V extension. -
This extension requires the
GL_ARB_fragment_shader_interlock
, extensions for GLSL source languages.
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Graeme Leese, Broadcom
-
Jan-Harald Fredriksen, Arm
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Ruihao Zhang, Qualcomm
-
Slawomir Grajewski, Intel
-
Spencer Fricke, Samsung
-
Description
This extension adds support for the FragmentShaderPixelInterlockEXT
,
FragmentShaderSampleInterlockEXT
, and
FragmentShaderShadingRateInterlockEXT
capabilities from the
SPV_EXT_fragment_shader_interlock
extension to Vulkan.
Enabling these capabilities provides a critical section for fragment shaders to avoid overlapping pixels being processed at the same time, and certain guarantees about the ordering of fragment shader invocations of fragments of overlapping pixels.
This extension can be useful for algorithms that need to access per-pixel data structures via shader loads and stores. Algorithms using this extension can access per-pixel data structures in critical sections without other invocations accessing the same per-pixel data. Additionally, the ordering guarantees are useful for cases where the API ordering of fragments is meaningful. For example, applications may be able to execute programmable blending operations in the fragment shader, where the destination buffer is read via image loads and the final value is written via image stores.
New Enum Constants
-
VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME
-
VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT
-
VK_EXT_full_screen_exclusive
- Name String
-
VK_EXT_full_screen_exclusive
- Extension Type
-
Device extension
- Registered Extension Number
-
256
- Revision
-
4
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
Requires
VK_KHR_get_surface_capabilities2
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-03-12
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with Vulkan 1.1
-
Interacts with
VK_KHR_device_group
-
Interacts with
VK_KHR_win32_surface
-
- Contributors
-
-
Hans-Kristian Arntzen, ARM
-
Slawomir Grajewski, Intel
-
Tobias Hector, AMD
-
James Jones, NVIDIA
-
Daniel Rakos, AMD
-
Jeff Juliano, NVIDIA
-
Joshua Schnarr, NVIDIA
-
Aaron Hagan, AMD
-
Description
This extension allows applications to set the policy for swapchain creation and presentation mechanisms relating to full-screen access. Implementations may be able to acquire exclusive access to a particular display for an application window that covers the whole screen. This can increase performance on some systems by bypassing composition, however it can also result in disruptive or expensive transitions in the underlying windowing system when a change occurs.
Applications can choose between explicitly disallowing or allowing this behavior, letting the implementation decide, or managing this mode of operation directly using the new vkAcquireFullScreenExclusiveModeEXT and vkReleaseFullScreenExclusiveModeEXT commands.
New Structures
-
Extending VkPhysicalDeviceSurfaceInfo2KHR, VkSwapchainCreateInfoKHR:
-
Extending VkSurfaceCapabilities2KHR:
If VK_KHR_win32_surface is supported:
New Enum Constants
-
VK_EXT_FULL_SCREEN_EXCLUSIVE_EXTENSION_NAME
-
VK_EXT_FULL_SCREEN_EXCLUSIVE_SPEC_VERSION
-
Extending VkResult:
-
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT
-
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT
-
If VK_KHR_win32_surface is supported:
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT
-
Issues
1) What should the extension & flag be called?
RESOLVED: VK_EXT_full_screen_exclusive.
Other options considered (prior to the app-controlled mode) were:
-
VK_EXT_smooth_fullscreen_transition
-
VK_EXT_fullscreen_behavior
-
VK_EXT_fullscreen_preference
-
VK_EXT_fullscreen_hint
-
VK_EXT_fast_fullscreen_transition
-
VK_EXT_avoid_fullscreen_exclusive
2) Do we need more than a boolean toggle?
RESOLVED: Yes.
Using an enum with default/allowed/disallowed/app-controlled enables applications to accept driver default behavior, specifically override it in either direction without implying the driver is ever required to use full-screen exclusive mechanisms, or manage this mode explicitly.
3) Should this be a KHR or EXT extension?
RESOLVED: EXT, in order to allow it to be shipped faster.
4) Can the fullscreen hint affect the surface capabilities, and if so, should the hint also be specified as input when querying the surface capabilities?
RESOLVED: Yes on both accounts.
While the hint does not guarantee a particular fullscreen mode will be used when the swapchain is created, it can sometimes imply particular modes will NOT be used. If the driver determines that it will opt-out of using a particular mode based on the policy, and knows it can only support certain capabilities if that mode is used, it would be confusing at best to the application to report those capabilities in such cases. Not allowing implementations to report this state to applications could result in situations where applications are unable to determine why swapchain creation fails when they specify certain hint values, which could result in never- terminating surface creation loops.
5) Should full-screen be one word or two?
RESOLVED: Two words.
"Fullscreen" is not in my dictionary, and web searches did not turn up definitive proof that it is a colloquially accepted compound word. Documentation for the corresponding Windows API mechanisms dithers. The text consistently uses a hyphen, but none-the-less, there is a SetFullscreenState method in the DXGI swapchain object. Given this inconclusive external guidance, it is best to adhere to the Vulkan style guidelines and avoid inventing new compound words.
Version History
-
Revision 4, 2019-03-12 (Tobias Hector)
-
Added application-controlled mode, and related functions
-
Tidied up appendix
-
-
Revision 3, 2019-01-03 (James Jones)
-
Renamed to VK_EXT_full_screen_exclusive
-
Made related adjustments to the tri-state enumerant names.
-
-
Revision 2, 2018-11-27 (James Jones)
-
Renamed to VK_KHR_fullscreen_behavior
-
Switched from boolean flag to tri-state enum
-
-
Revision 1, 2018-11-06 (James Jones)
-
Internal revision
-
Other Extension Metadata
- Last Modified Date
-
2017-10-06
- IP Status
-
No known IP claims.
- Contributors
-
-
Andres Rodriguez, Valve
-
Pierre-Loup Griffais, Valve
-
Dan Ginsburg, Valve
-
Mitch Singer, AMD
-
Description
In Vulkan, users can specify device-scope queue priorities.
In some cases it may be useful to extend this concept to a system-wide
scope.
This extension provides a mechanism for caller’s to set their system-wide
priority.
The default queue priority is VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
.
The driver implementation will attempt to skew hardware resource allocation in favour of the higher-priority task. Therefore, higher-priority work may retain similar latency and throughput characteristics even if the system is congested with lower priority work.
The global priority level of a queue shall take precedence over the
per-process queue priority
(VkDeviceQueueCreateInfo
::pQueuePriorities
).
Abuse of this feature may result in starving the rest of the system from
hardware resources.
Therefore, the driver implementation may deny requests to acquire a priority
above the default priority (VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT
) if
the caller does not have sufficient privileges.
In this scenario VK_ERROR_NOT_PERMITTED_EXT
is returned.
The driver implementation may fail the queue allocation request if resources
required to complete the operation have been exhausted (either by the same
process or a different process).
In this scenario VK_ERROR_INITIALIZATION_FAILED
is returned.
New Enum Constants
-
VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME
-
VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION
-
Extending VkResult:
-
VK_ERROR_NOT_PERMITTED_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT
-
Version History
-
Revision 2, 2017-11-03 (Andres Rodriguez)
-
Fixed VkQueueGlobalPriorityEXT missing _EXT suffix
-
-
Revision 1, 2017-10-06 (Andres Rodriguez)
-
First version.
-
VK_EXT_hdr_metadata
- Name String
-
VK_EXT_hdr_metadata
- Extension Type
-
Device extension
- Registered Extension Number
-
106
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-19
- IP Status
-
No known IP claims.
- Contributors
-
-
Courtney Goeltzenleuchter, Google
-
Description
This extension defines two new structures and a function to assign SMPTE
(the Society of Motion Picture and Television Engineers) 2086 metadata and
CTA (Consumer Technology Association) 861.3 metadata to a swapchain.
The metadata includes the color primaries, white point, and luminance range
of the mastering display, which all together define the color volume that
contains all the possible colors the mastering display can produce.
The mastering display is the display where creative work is done and
creative intent is established.
To preserve such creative intent as much as possible and achieve consistent
color reproduction on different viewing displays, it is useful for the
display pipeline to know the color volume of the original mastering display
where content was created or tuned.
This avoids performing unnecessary mapping of colors that are not
displayable on the original mastering display.
The metadata also includes the maxContentLightLevel
and
maxFrameAverageLightLevel
as defined by CTA 861.3.
While the general purpose of the metadata is to assist in the transformation between different color volumes of different displays and help achieve better color reproduction, it is not in the scope of this extension to define how exactly the metadata should be used in such a process. It is up to the implementation to determine how to make use of the metadata.
New Enum Constants
-
VK_EXT_HDR_METADATA_EXTENSION_NAME
-
VK_EXT_HDR_METADATA_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_HDR_METADATA_EXT
-
Issues
1) Do we need a query function?
PROPOSED: No, Vulkan does not provide queries for state that the application can track on its own.
2) Should we specify default if not specified by the application?
PROPOSED: No, that leaves the default up to the display.
Version History
-
Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)
-
Initial version
-
-
Revision 2, 2018-12-19 (Courtney Goeltzenleuchter)
-
Correct implicit validity for VkHdrMetadataEXT structure
-
VK_EXT_headless_surface
- Name String
-
VK_EXT_headless_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
257
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-03-21
- IP Status
-
No known IP claims.
- Contributors
-
-
Ray Smith, Arm
-
Description
The VK_EXT_headless_surface
extension is an instance extension.
It provides a mechanism to create VkSurfaceKHR objects independently
of any window system or display device.
The presentation operation for a swapchain created from a headless surface
is by default a no-op, resulting in no externally-visible result.
Because there is no real presentation target, future extensions can layer on top of the headless surface to introduce arbitrary or customisable sets of restrictions or features. These could include features like saving to a file or restrictions to emulate a particular presentation target.
This functionality is expected to be useful for application and driver development because it allows any platform to expose an arbitrary or customisable set of restrictions and features of a presentation engine. This makes it a useful portable test target for applications targeting a wide range of presentation engines where the actual target presentation engines might be scarce, unavailable or otherwise undesirable or inconvenient to use for general Vulkan application development.
New Enum Constants
-
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME
-
VK_EXT_HEADLESS_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT
-
VK_EXT_host_query_reset
- Name String
-
VK_EXT_host_query_reset
- Extension Type
-
Device extension
- Registered Extension Number
-
262
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-03-06
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Bas Nieuwenhuizen, Google
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Piers Daniell, NVIDIA
-
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
-
VK_EXT_HOST_QUERY_RESET_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT
-
VK_EXT_image_drm_format_modifier
- Name String
-
VK_EXT_image_drm_format_modifier
- Extension Type
-
Device extension
- Registered Extension Number
-
159
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_bind_memory2
-
Requires
VK_KHR_image_format_list
-
Requires
VK_KHR_sampler_ycbcr_conversion
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-08-29
- IP Status
-
No known IP claims.
- Contributors
-
-
Antoine Labour, Google
-
Bas Nieuwenhuizen, Google
-
Chad Versace, Google
-
James Jones, NVIDIA
-
Jason Ekstrand, Intel
-
Jőrg Wagner, ARM
-
Kristian Høgsberg Kristensen, Google
-
Ray Smith, ARM
-
Description
This extension provides the ability to use DRM format modifiers with images, enabling Vulkan to better integrate with the Linux ecosystem of graphics, video, and display APIs.
Its functionality closely overlaps with
EGL_EXT_image_dma_buf_import_modifiers
2
and
EGL_MESA_image_dma_buf_export
3.
Unlike the EGL extensions, this extension does not require the use of a
specific handle type (such as a dma_buf) for external memory and provides
more explicit control of image creation.
Introduction to DRM Format Modifiers
A DRM format modifier is a 64-bit, vendor-prefixed, semi-opaque unsigned
integer.
Most modifiers represent a concrete, vendor-specific tiling format for
images.
Some exceptions are DRM_FORMAT_MOD_LINEAR
(which is not
vendor-specific); DRM_FORMAT_MOD_NONE
(which is an alias of
DRM_FORMAT_MOD_LINEAR
due to historical accident); and
DRM_FORMAT_MOD_INVALID
(which does not represent a tiling format).
The modifier’s vendor prefix consists of the 8 most significant bits.
The canonical list of modifiers and vendor prefixes is found in
drm_fourcc.h
in the Linux kernel source.
The other dominant source of modifiers are vendor kernel trees.
One goal of modifiers in the Linux ecosystem is to enumerate for each vendor a reasonably sized set of tiling formats that are appropriate for images shared across processes, APIs, and/or devices, where each participating component may possibly be from different vendors. A non-goal is to enumerate all tiling formats supported by all vendors. Some tiling formats used internally by vendors are inappropriate for sharing; no modifiers should be assigned to such tiling formats.
Modifier values typically do not describe memory layouts. More precisely, a modifier's lower 56 bits usually have no structure. Instead, modifiers name memory layouts; they name a small set of vendor-preferred layouts for image sharing. As a consequence, in each vendor namespace the modifier values are often sequentially allocated starting at 1.
Each modifier is usually supported by a single vendor and its name matches
the pattern {VENDOR}_FORMAT_MOD_*
or DRM_FORMAT_MOD_{VENDOR}_*
.
Examples are I915_FORMAT_MOD_X_TILED
and
DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED
.
An exception is DRM_FORMAT_MOD_LINEAR
, which is supported by most
vendors.
Many APIs in Linux use modifiers to negotiate and specify the memory
layout of shared images.
For example, a Wayland compositor and Wayland client may, by relaying
modifiers over the Wayland protocol zwp_linux_dmabuf_v1
, negotiate a
vendor-specific tiling format for a shared wl_buffer
.
The client may allocate the underlying memory for the wl_buffer
with
GBM, providing the chosen modifier to gbm_bo_create_with_modifiers
.
The client may then import the wl_buffer
into Vulkan for producing
image content, providing the resource’s dma_buf to
VkImportMemoryFdInfoKHR and its modifier to
VkImageDrmFormatModifierExplicitCreateInfoEXT.
The compositor may then import the wl_buffer
into OpenGL for sampling,
providing the resource’s dma_buf and modifier to eglCreateImage
.
The compositor may also bypass OpenGL and submit the wl_buffer
directly
to the kernel’s display API, providing the dma_buf and modifier through
drm_mode_fb_cmd2
.
Format Translation
Modifier-capable APIs often pair modifiers with DRM formats, which are
defined in
drm_fourcc.h
.
However, VK_EXT_image_drm_format_modifier
uses VkFormat instead of
DRM formats.
The application must convert between VkFormat and DRM format when it
sends or receives a DRM format to or from an external API.
The mapping from VkFormat to DRM format is lossy. Therefore, when receiving a DRM format from an external API, often the application must use information from the external API to accurately map the DRM format to a VkFormat. For example, DRM formats do not distinguish between RGB and sRGB (as of 2018-03-28); external information is required to identify the image’s colorspace.
The mapping between VkFormat and DRM format is also incomplete. For some DRM formats there exist no corresponding Vulkan format, and for some Vulkan formats there exist no corresponding DRM format.
Usage Patterns
Three primary usage patterns are intended for this extension:
-
Negotiation. The application negotiates with modifier-aware, external components to determine sets of image creation parameters supported among all components.
In the Linux ecosystem, the negotiation usually assumes the image is a 2D, single-sampled, non-mipmapped, non-array image; this extension permits that assumption but does not require it. The result of the negotiation usually resembles a set of tuples such as (drmFormat, drmFormatModifier), where each participating component supports all tuples in the set.
Many details of this negotiation—such as the protocol used during negotiation, the set of image creation parameters expressable in the protocol, and how the protocol chooses which process and which API will create the image—are outside the scope of this specification.
In this extension, vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT serves a primary role during the negotiation, and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT serves a secondary role.
-
Import. The application imports an image with a modifier.
In this pattern, the application receives from an external source the image’s memory and its creation parameters, which are often the result of the negotiation described above. Some image creation parameters are implicitly defined by the external source; for example,
VK_IMAGE_TYPE_2D
is often assumed. Some image creation parameters are usually explicit, such as the image’sformat
,drmFormatModifier
, andextent
; and each plane’soffset
androwPitch
.Before creating the image, the application first verifies that the physical device supports the received creation parameters by querying vkGetPhysicalDeviceFormatProperties2 with VkDrmFormatModifierPropertiesListEXT and vkGetPhysicalDeviceImageFormatProperties2 with VkPhysicalDeviceImageDrmFormatModifierInfoEXT. Then the application creates the image by chaining VkImageDrmFormatModifierExplicitCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo.
-
Export. The application creates an image and allocates its memory. Then the application exports to modifier-aware consumers the image’s memory handles; its creation parameters; its modifier; and the
offset
,size
, androwPitch
of each memory plane.In this pattern, the Vulkan device is the authority for the image; it is the allocator of the image’s memory and the decider of the image’s creation parameters. When choosing the image’s creation parameters, the application usually chooses a tuple (format, drmFormatModifier) from the result of the negotiation described above. The negotiation’s result often contains multiple tuples that share the same format but differ in their modifier. In this case, the application should defer the choice of the image’s modifier to the Vulkan implementation by providing all such modifiers to VkImageDrmFormatModifierListCreateInfoEXT::
pDrmFormatModifiers
; and the implementation should choose frompDrmFormatModifiers
the optimal modifier in consideration with the other image parameters.The application creates the image by chaining VkImageDrmFormatModifierListCreateInfoEXT and VkExternalMemoryImageCreateInfo onto VkImageCreateInfo. The protocol and APIs by which the application will share the image with external consumers will likely determine the value of VkExternalMemoryImageCreateInfo::
handleTypes
. The implementation chooses for the image an optimal modifier from VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers
. The application then queries the implementation-chosen modifier with vkGetImageDrmFormatModifierPropertiesEXT, and queries the memory layout of each plane with vkGetImageSubresourceLayout.The application then allocates the image’s memory with VkMemoryAllocateInfo, adding chained extending structures for external memory; binds it to the image; and exports the memory, for example, with vkGetMemoryFdKHR.
Finally, the application sends the image’s creation parameters, its modifier, its per-plane memory layout, and the exported memory handle to the external consumers. The details of how the application transmits this information to external consumers is outside the scope of this specification.
Prior Art
Extension
EGL_EXT_image_dma_buf_import
1
introduced the ability to create an EGLImage
by importing for each
plane a dma_buf, offset, and row pitch.
Later, extension
EGL_EXT_image_dma_buf_import_modifiers
2
introduced the ability to query which combination of formats and modifiers
the implementation supports and to specify modifiers during creation of
the EGLImage
.
Extension
EGL_MESA_image_dma_buf_export
3
is the inverse of EGL_EXT_image_dma_buf_import_modifiers
.
The Linux kernel modesetting API (KMS), when configuring the display’s
framebuffer with struct
drm_mode_fb_cmd2
4, allows one to
specify the frambuffer’s modifier as well as a per-plane memory handle,
offset, and row pitch.
GBM, a graphics buffer manager for Linux, allows creation of a gbm_bo
(that is, a graphics buffer object) by importing data similar to that in
EGL_EXT_image_dma_buf_import_modifiers
1;
and symmetrically allows exporting the same data from the gbm_bo
.
See the references to modifier and plane in
gbm.h
5.
New Structures
-
Extending VkFormatProperties2:
-
Extending VkImageCreateInfo:
-
Extending VkPhysicalDeviceImageFormatInfo2:
New Enum Constants
-
VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_EXTENSION_NAME
-
VK_EXT_IMAGE_DRM_FORMAT_MODIFIER_SPEC_VERSION
-
Extending VkImageAspectFlagBits:
-
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT
-
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT
-
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT
-
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT
-
-
Extending VkImageTiling:
-
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
-
-
Extending VkResult:
-
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT
-
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT
-
Issues
1) Should this extension define a single DRM format modifier per
VkImage
? Or define one per plane?
+
RESOLVED: There exists a single DRM format modifier per VkImage
.
DISCUSSION: Prior art, such as
EGL_EXT_image_dma_buf_import_modifiers
2,
struct drm_mode_fb_cmd2
4, and
struct
gbm_import_fd_modifier_data
5,
allows defining one modifier per plane.
However, developers of the GBM and kernel APIs concede it was a mistake.
Beginning in Linux 4.10, the kernel requires that the application provide
the same DRM format modifier for each plane.
(See Linux commit
bae781b259269590109e8a4a8227331362b88212).
And GBM provides an entry point, gbm_bo_get_modifier
, for querying the
modifier of the image but does not provide one to query the modifier of
individual planes.
2) When creating an image with VkImageDrmFormatModifierExplicitCreateInfoEXT, which is typically used when importing an image, should the application explicitly provide the size of each plane?
+
RESOLVED: No.
The application must not provide the size.
To enforce this, the API requires that
VkImageDrmFormatModifierExplicitCreateInfoEXT::pPlaneLayouts->size
must be 0.
DISCUSSION: Prior art, such as
EGL_EXT_image_dma_buf_import_modifiers
2,
struct drm_mode_fb_cmd2
4, and
struct
gbm_import_fd_modifier_data
5,
omits from the API the size of each plane.
Instead, the APIs infer each plane’s size from the import parameters, which
include the image’s pixel format and a dma_buf, offset, and row pitch for
each plane.
However, Vulkan differs from EGL and GBM with regards to image creation in the following ways:
-
Undedicated allocation by default. When importing or exporting a set of dma_bufs as an
EGLImage
orgbm_bo
, common practice mandates that each dma_buf’s memory be dedicated (in the sense ofVK_KHR_dedicated_allocation
) to the image (though not necessarily dedicated to a single plane). In particular, neither the GBM documentation nor the EGL extension specifications explicitly state this requirement, but in light of common practice this is likely due to under-specification rather than intentional omission. In contrast,VK_EXT_image_drm_format_modifier
permits, but does not require, the implementation to require dedicated allocations for images created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
. -
Separation of image creation and memory allocation. When importing a set of dma_bufs as an
EGLImage
orgbm_bo
, EGL and GBM create the image resource and bind it to memory (the dma_bufs) simultaneously. This allows EGL and GBM to query each dma_buf’s size during image creation. In Vulkan, image creation and memory allocation are independent unless a dedicated allocation is used (as inVK_KHR_dedicated_allocation
). Therefore, without requiring dedicated allocation, Vulkan cannot query the size of each dma_buf (or other external handle) when calculating the image’s memory layout. Even if dedication allocation were required, Vulkan cannot calculate the image’s memory layout until after the image is bound to its dma_ufs.
The above differences complicate the potential inference of plane size in Vulkan. Consider the following problematic cases:
-
Padding. Some plane of the image may require implementation-dependent padding.
-
Metadata. For some modifiers, the image may have a metadata plane which requires a non-trivial calculation to determine its size.
-
Mipmapped, array, and 3D images. The implementation may support
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
for images whosemipLevels
,arrayLayers
, ordepth
is greater than 1. For such images with certain modifiers, the calculation of each plane’s size may be non-trivial.
However, an application-provided plane size solves none of the above problems.
For simplicity, consider an external image with a single memory plane.
The implementation is obviously capable calculating the image’s size when
its tiling is VK_IMAGE_TILING_OPTIMAL
.
Likewise, any reasonable implementation is capable of calculating the
image’s size when its tiling uses a supported modifier.
Suppose that the external image’s size is smaller than the
implementation-calculated size.
If the application provided the external image’s size to
vkCreateImage, the implementation would observe the mismatched size
and recognize its inability to comprehend the external image’s layout
(unless the implementation used the application-provided size to select a
refinement of the tiling layout indicated by the modifier, which is
strongly discouraged).
The implementation would observe the conflict, and reject image creation
with VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT
.
On the other hand, if the application did not provide the external image’s
size to vkCreateImage, then the application would observe after
calling vkGetImageMemoryRequirements that the external image’s size is
less than the size required by the implementation.
The application would observe the conflict and refuse to bind the
VkImage
to the external memory.
In both cases, the result is explicit failure.
Suppose that the external image’s size is larger than the
implementation-calculated size.
If the application provided the external image’s size to
vkCreateImage, for reasons similar to above the implementation would
observe the mismatched size and recognize its inability to comprehend the
image data residing in the extra size.
The implementation, however, must assume that image data resides in the
entire size provided by the application.
The implementation would observe the conflict and reject image creation with
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT
.
On the other hand, if the application did not provide the external image’s
size to vkCreateImage, then the application would observe after
calling vkGetImageMemoryRequirements that the external image’s size is
larger than the implementation-usable size.
The application would observe the conflict and refuse to bind the
VkImage
to the external memory.
In both cases, the result is explicit failure.
Therefore, an application-provided size provides no benefit, and this
extension should not require it.
This decision renders VkSubresourceLayout::size
an unused field
during image creation, and thus introduces a risk that implementations may
require applications to submit sideband creation parameters in the unused
field.
To prevent implementations from relying on sideband data, this extension
requires the application to set size
to 0.
VK_EXT_image_robustness
- Name String
-
VK_EXT_image_robustness
- Extension Type
-
Device extension
- Registered Extension Number
-
336
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-04-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Graeme Leese, Broadcom
-
Jan-Harald Fredriksen, ARM
-
Jeff Bolz, NVIDIA
-
Spencer Fricke, Samsung
-
Courtney Goeltzenleuchter, Google
-
Slawomir Cygan, Intel
-
Description
This extension adds stricter requirements for how out of bounds reads from images are handled. Rather than returning undefined values, most out of bounds reads return R, G, and B values of zero and alpha values of either zero or one. Components not present in the image format may be set to zero or to values based on the format as described in Conversion to RGBA.
New Enum Constants
-
VK_EXT_IMAGE_ROBUSTNESS_EXTENSION_NAME
-
VK_EXT_IMAGE_ROBUSTNESS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT
-
Issues
-
How does this extension differ from VK_EXT_robustness2?
The guarantees provided by this extension are a subset of those provided by the robustImageAccess2 feature of VK_EXT_robustness2. Where this extension allows return values of (0, 0, 0, 0) or (0, 0, 0, 1), robustImageAccess2 requires that a particular value dependent on the image format be returned. This extension provides no guarantees about the values returned for an access to an invalid Lod.
Other Extension Metadata
- Last Modified Date
-
2019-05-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension allows uint8_t
indices to be used with
vkCmdBindIndexBuffer.
New Enum Constants
-
VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME
-
VK_EXT_INDEX_TYPE_UINT8_SPEC_VERSION
-
Extending VkIndexType:
-
VK_INDEX_TYPE_UINT8_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT
-
VK_EXT_inline_uniform_block
- Name String
-
VK_EXT_inline_uniform_block
- Extension Type
-
Device extension
- Registered Extension Number
-
139
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_maintenance1
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-08-01
- IP Status
-
No known IP claims.
- Contributors
-
-
Daniel Rakos, AMD
-
Jeff Bolz, NVIDIA
-
Slawomir Grajewski, Intel
-
Neil Henning, Codeplay
-
Description
This extension introduces the ability to back uniform blocks directly with descriptor sets by storing inline uniform data within descriptor pool storage. Compared to push constants this new construct allows uniform data to be reused across multiple disjoint sets of draw or dispatch commands and may enable uniform data to be accessed with less indirections compared to uniforms backed by buffer memory.
New Structures
-
Extending VkDescriptorPoolCreateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkWriteDescriptorSet:
New Enum Constants
-
VK_EXT_INLINE_UNIFORM_BLOCK_EXTENSION_NAME
-
VK_EXT_INLINE_UNIFORM_BLOCK_SPEC_VERSION
-
Extending VkDescriptorType:
-
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT
-
Issues
1) Do we need a new storage class for inline uniform blocks vs uniform blocks?
RESOLVED: No.
The Uniform
storage class is used to allow the same syntax used for
both uniform buffers and inline uniform blocks.
2) Is the descriptor array index and array size expressed in terms of bytes or dwords for inline uniform block descriptors?
RESOLVED: In bytes, but both must be a multiple of 4, similar to how push
constant ranges are specified.
The descriptorCount
of VkDescriptorSetLayoutBinding
thus
provides the total number of bytes a particular binding with an inline
uniform block descriptor type can hold, while the srcArrayElement
,
dstArrayElement
, and descriptorCount
members of
VkWriteDescriptorSet
, VkCopyDescriptorSet
, and
VkDescriptorUpdateTemplateEntry
(where applicable) specify the byte
offset and number of bytes to write/copy to the binding’s backing store.
Additionally, the stride
member of
VkDescriptorUpdateTemplateEntry
is ignored for inline uniform blocks
and a default value of one is used, meaning that the data to update inline
uniform block bindings with must be contiguous in memory.
3) What layout rules apply for uniform blocks corresponding to inline constants?
RESOLVED: They use the same layout rules as uniform buffers.
4) Do we need to add non-uniform indexing features/properties as introduced
by VK_EXT_descriptor_indexing
for inline uniform blocks?
RESOLVED: No, because inline uniform blocks are not allowed to be “arrayed”. A single binding with an inline uniform block descriptor type corresponds to a single uniform block instance and the array indices inside that binding refer to individual offsets within the uniform block (see issue #2). However, this extension does introduce new features/properties about the level of support for update-after-bind inline uniform blocks.
5) Is the descriptorBindingVariableDescriptorCount
feature introduced
by VK_EXT_descriptor_indexing
supported for inline uniform blocks?
RESOLVED: Yes, as long as other inline uniform block specific limits are respected.
6) Do the robustness guarantees of robustBufferAccess
apply to inline
uniform block accesses?
RESOLVED: No, similarly to push constants, as they are not backed by buffer memory like uniform buffers.
VK_EXT_line_rasterization
- Name String
-
VK_EXT_line_rasterization
- Extension Type
-
Device extension
- Registered Extension Number
-
260
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-05-09
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Allen Jensen, NVIDIA
-
Jason Ekstrand, Intel
-
Description
This extension adds some line rasterization features that are commonly used in CAD applications and supported in other APIs like OpenGL. Bresenham-style line rasterization is supported, smooth rectangular lines (coverage to alpha) are supported, and stippled lines are supported for all three line rasterization modes.
New Enum Constants
-
VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME
-
VK_EXT_LINE_RASTERIZATION_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT
-
Issues
(1) Do we need to support Bresenham-style and smooth lines with more than one rasterization sample? i.e. the equivalent of glDisable(GL_MULTISAMPLE) in OpenGL when the framebuffer has more than one sample?
RESOLVED: Yes. For simplicity, Bresenham line rasterization carries forward a few restrictions from OpenGL, such as not supporting per-sample shading, alpha to coverage, or alpha to one.
VK_EXT_memory_budget
- Name String
-
VK_EXT_memory_budget
- Extension Type
-
Device extension
- Registered Extension Number
-
238
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-10-08
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
This extension adds support for querying the amount of memory used and the total memory budget for a memory heap. The values returned by this query are implementation-dependent and can depend on a variety of factors including operating system and system load.
The heapBudget
values can be used as a guideline for how much total
memory from each heap the process can use at any given time, before
allocations may start failing or causing performance degradation.
The values may change based on other activity in the system that is outside
the scope and control of the Vulkan implementation.
New Enum Constants
-
VK_EXT_MEMORY_BUDGET_EXTENSION_NAME
-
VK_EXT_MEMORY_BUDGET_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT
-
VK_EXT_memory_priority
- Name String
-
VK_EXT_memory_priority
- Extension Type
-
Device extension
- Registered Extension Number
-
239
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-10-08
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jeff Juliano, NVIDIA
-
Description
This extension adds a priority
value specified at memory allocation
time.
On some systems with both device-local and non-device-local memory heaps,
the implementation may transparently move memory from one heap to another
when a heap becomes full (for example, when the total memory used across all
processes exceeds the size of the heap).
In such a case, this priority value may be used to determine which
allocations are more likely to remain in device-local memory.
New Enum Constants
-
VK_EXT_MEMORY_PRIORITY_EXTENSION_NAME
-
VK_EXT_MEMORY_PRIORITY_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT
-
VK_EXT_metal_surface
- Name String
-
VK_EXT_metal_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
218
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-10-01
- IP Status
-
No known IP claims.
- Contributors
-
-
Dzmitry Malyshau, Mozilla Corp.
-
Description
The VK_EXT_metal_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) from CAMetalLayer
, which is the
native rendering surface of Apple’s Metal framework.
New Enum Constants
-
VK_EXT_METAL_SURFACE_EXTENSION_NAME
-
VK_EXT_METAL_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT
-
VK_EXT_pci_bus_info
- Name String
-
VK_EXT_pci_bus_info
- Extension Type
-
Device extension
- Registered Extension Number
-
213
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Daniel Rakos, AMD
-
Description
This extension adds a new query to obtain PCI bus information about a physical device.
Not all physical devices have PCI bus information, either due to the device not being connected to the system through a PCI interface or due to platform specific restrictions and policies. Thus this extension is only expected to be supported by physical devices which can provide the information.
As a consequence, applications should always check for the presence of the extension string for each individual physical device for which they intend to issue the new query for and should not have any assumptions about the availability of the extension on any given platform.
New Enum Constants
-
VK_EXT_PCI_BUS_INFO_EXTENSION_NAME
-
VK_EXT_PCI_BUS_INFO_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT
-
Version History
-
Revision 2, 2018-12-10 (Daniel Rakos)
-
Changed all members of the new structure to have the uint32_t type
-
-
Revision 1, 2018-10-11 (Daniel Rakos)
-
Initial revision
-
Other Extension Metadata
- Last Modified Date
-
2020-03-23
- IP Status
-
No known IP claims.
- Contributors
-
-
Gregory Grebe, AMD
-
Tobias Hector, AMD
-
Matthaeus Chajdas, AMD
-
Mitch Singer, AMD
-
Spencer Fricke, Samsung Electronics
-
Stuart Smith, Imagination Technologies
-
Jeff Bolz, NVIDIA Corporation
-
Daniel Koch, NVIDIA Corporation
-
Dan Ginsburg, Valve Corporation
-
Jeff Leger, QUALCOMM
-
Michal Pietrasiuk, Intel
-
Jan-Harald Fredriksen, Arm Limited
-
Description
This extension adds flags to Vk*PipelineCreateInfo
and
VkPipelineCacheCreateInfo structures with the aim of improving the
predictability of pipeline creation cost.
The goal is to provide information about potentially expensive hazards
within the client driver during pipeline creation to the application before
carrying them out rather than after.
Background
Pipeline creation is a costly operation, and the explicit nature of the Vulkan design means that cost is not hidden from the developer. Applications are also expected to schedule, prioritize, and load balance all calls for pipeline creation. It is strongly advised that applications create pipelines sufficiently ahead of their usage. Failure to do so will result in an unresponsive application, intermittent stuttering, or other poor user experiences. Proper usage of pipeline caches and/or derivative pipelines help mitigate this but is not assured to eliminate disruption in all cases. In the event that an ahead-of-time creation is not possible, considerations should be taken to ensure that the current execution context is suitable for the workload of pipeline creation including possible shader compilation.
Applications making API calls to create a pipeline must be prepared for any of the following to occur:
-
OS/kernel calls to be made by the ICD
-
Internal memory allocation not tracked by the
pAllocator
passed tovkCreate*Pipelines
-
Internal thread synchronization or yielding of the current thread’s core
-
Extremely long (multi-millisecond+), blocking, compilation times
-
Arbitrary call stacks depths and stack memory usage
The job or task based game engines that are being developed to take advantage of explicit graphics APIs like Vulkan may behave exceptionally poorly if any of the above scenarios occur. However, most game engines are already built to "stream" in assets dynamically as the user plays the game. By adding control by way of VkPipelineCreateFlags, we can require an ICD to report back a failure in critical execution paths rather than forcing an unexpected wait.
Applications can prevent unexpected compilation by setting
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
on
Vk*PipelineCreateInfo
::flags
.
When set, an ICD must not attempt pipeline or shader compilation to create
the pipeline object.
The ICD will return the result VK_PIPELINE_COMPILE_REQUIRED_EXT
.
An ICD may still return a valid VkPipeline
object by either re-using
existing pre-compiled objects such as those from a pipeline cache, or
derivative pipelines.
By default vkCreate*Pipelines
calls must attempt to create all
pipelines before returning.
Setting VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
on
Vk*PipelineCreateInfo
::flags
can be used as an escape hatch for
batched pipeline creates.
Hidden locks also add to the unpredictability of the cost of pipeline
creation.
The most common case of locks inside the vkCreate*Pipelines
is
internal synchronization of the VkPipelineCache object.
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
can be set
when calling vkCreatePipelineCache to state the cache is
externally synchronized.
The hope is that armed with this information application and engine developers can leverage existing asset streaming systems to recover from "just-in-time" pipeline creation stalls.
New Enum Constants
-
VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_EXTENSION_NAME
-
VK_EXT_PIPELINE_CREATION_CACHE_CONTROL_SPEC_VERSION
-
Extending VkPipelineCacheCreateFlagBits:
-
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT
-
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
-
-
Extending VkResult:
-
VK_PIPELINE_COMPILE_REQUIRED_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT
-
Version History
-
Revision 1, 2019-11-01 (Gregory Grebe)
-
Initial revision
-
-
Revision 2, 2020-02-24 (Gregory Grebe)
-
Initial public revision
-
-
Revision 3, 2020-03-23 (Tobias Hector)
-
Changed
VK_PIPELINE_COMPILE_REQUIRED_EXT
to a success code, adding an alias for the originalVK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT
. Also updated the xml to include these codes as return values.
-
VK_EXT_pipeline_creation_feedback
- Name String
-
VK_EXT_pipeline_creation_feedback
- Extension Type
-
Device extension
- Registered Extension Number
-
193
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-03-12
- IP Status
-
No known IP claims.
- Contributors
-
-
Jean-Francois Roy, Google
-
Hai Nguyen, Google
-
Andrew Ellem, Google
-
Bob Fraser, Google
-
Sujeevan Rajayogam, Google
-
Jan-Harald Fredriksen, ARM
-
Jeff Leger, Qualcomm Technologies, Inc.
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Neil Henning, AMD
-
Description
This extension adds a mechanism to provide feedback to an application about pipeline creation, with the specific goal of allowing a feedback loop between build systems and in-the-field application executions to ensure effective pipeline caches are shipped to customers.
New Enum Constants
-
VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME
-
VK_EXT_PIPELINE_CREATION_FEEDBACK_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
-
Other Extension Metadata
- Last Modified Date
-
2017-07-17
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_post_depth_coverage
SPIR-V extension. -
This extension requires
GL_ARB_post_depth_coverage
orGL_EXT_post_depth_coverage
for GLSL-based source languages.
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_post_depth_coverage
which allows the fragment shader to control whether values in the
SampleMask
built-in input variable reflect the coverage after early
depth and stencil tests are applied.
This extension adds a new PostDepthCoverage
execution mode under the
SampleMaskPostDepthCoverage
capability.
When this mode is specified along with EarlyFragmentTests
, the value of
an input variable decorated with the
SampleMask
built-in
reflects the coverage after the early fragment
tests are applied.
Otherwise, it reflects the coverage before the depth and stencil tests.
When using GLSL source-based shading languages, the post_depth_coverage
layout qualifier from GL_ARB_post_depth_coverage or
GL_EXT_post_depth_coverage maps to the PostDepthCoverage
execution
mode.
New Enum Constants
-
VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME
-
VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2020-03-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthew Rusch, NVIDIA
-
Nuno Subtil, NVIDIA
-
Piers Daniell, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
The 'VK_EXT_private_data' extension is a device extension which enables attaching arbitrary payloads to Vulkan objects. It introduces the idea of private data slots as a means of storing a 64-bit unsigned integer of application defined data. Private data slots can be created or destroyed any time an associated device is available. Private data slots can be reserved at device creation time, and limiting use to the amount reserved will allow the extension to exhibit better performance characteristics.
New Enum Constants
-
VK_EXT_PRIVATE_DATA_EXTENSION_NAME
-
VK_EXT_PRIVATE_DATA_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT
-
VK_EXT_queue_family_foreign
- Name String
-
VK_EXT_queue_family_foreign
- Extension Type
-
Device extension
- Registered Extension Number
-
127
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_external_memory
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-11-01
- IP Status
-
No known IP claims.
- Contributors
-
-
Chad Versace, Google
-
James Jones, NVIDIA
-
Jason Ekstrand, Intel
-
Jesse Hall, Google
-
Daniel Rakos, AMD
-
Ray Smith, ARM
-
Description
This extension defines a special queue family,
VK_QUEUE_FAMILY_FOREIGN_EXT
, which can be used to transfer ownership
of resources backed by external memory to foreign, external queues.
This is similar to VK_QUEUE_FAMILY_EXTERNAL_KHR
, defined in
VK_KHR_external_memory
.
The key differences between the two are:
-
The queues represented by
VK_QUEUE_FAMILY_EXTERNAL_KHR
must share the same physical device and the same driver version as the current VkInstance.VK_QUEUE_FAMILY_FOREIGN_EXT
has no such restrictions. It can represent devices and drivers from other vendors, and can even represent non-Vulkan-capable devices. -
All resources backed by external memory support
VK_QUEUE_FAMILY_EXTERNAL_KHR
. Support forVK_QUEUE_FAMILY_FOREIGN_EXT
is more restrictive. -
Applications should expect transitions to/from
VK_QUEUE_FAMILY_FOREIGN_EXT
to be more expensive than transitions to/fromVK_QUEUE_FAMILY_EXTERNAL_KHR
.
New Enum Constants
-
VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME
-
VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION
-
VK_QUEUE_FAMILY_FOREIGN_EXT
Other Extension Metadata
- Last Modified Date
-
2020-01-29
- IP Status
-
No known IP claims.
- Contributors
-
-
Liam Middlebrook, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds stricter requirements for how out of bounds reads and writes are handled. Most accesses must be tightly bounds-checked, out of bounds writes must be discarded, out of bound reads must return zero. Rather than allowing multiple possible (0,0,0,x) vectors, the out of bounds values are treated as zero, and then missing components are inserted based on the format as described in Conversion to RGBA and vertex input attribute extraction.
These additional requirements may be expensive on some implementations, and should only be enabled when truly necessary.
This extension also adds support for "null descriptors", where VK_NULL_HANDLE can be used instead of a valid handle. Accesses to null descriptors have well-defined behavior, and don’t rely on robustness.
New Enum Constants
-
VK_EXT_ROBUSTNESS_2_EXTENSION_NAME
-
VK_EXT_ROBUSTNESS_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT
-
Issues
-
Why do VkPhysicalDeviceRobustness2PropertiesEXT::
robustUniformBufferAccessSizeAlignment
and VkPhysicalDeviceRobustness2PropertiesEXT::robustStorageBufferAccessSizeAlignment
exist?
RESOLVED: Some implementations can’t efficiently tightly bounds-check all buffer accesses. Rather, the size of the bound range is padded to some power of two multiple, up to 256 bytes for uniform buffers and up to 4 bytes for storage buffers, and that padded size is bounds-checked. This is sufficient to implement D3D-like behavior, because D3D only allows binding whole uniform buffers or ranges that are a multiple of 256 bytes, and D3D raw and structured buffers only support 32-bit accesses.
VK_EXT_sample_locations
- Name String
-
VK_EXT_sample_locations
- Extension Type
-
Device extension
- Registered Extension Number
-
144
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-08-02
- Contributors
-
-
Mais Alnasser, AMD
-
Matthaeus G. Chajdas, AMD
-
Maciej Jesionowski, AMD
-
Daniel Rakos, AMD
-
Slawomir Grajewski, Intel
-
Jeff Bolz, NVIDIA
-
Bill Licea-Kane, Qualcomm
-
Description
This extension allows an application to modify the locations of samples within a pixel used in rasterization. Additionally, it allows applications to specify different sample locations for each pixel in a group of adjacent pixels, which can increase antialiasing quality (particularly if a custom resolve shader is used that takes advantage of these different locations).
It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle may be represented using plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated, thus the depth aspect of a depth/stencil attachment must be cleared before rendering to it using different sample locations.
Some implementations may need to evaluate depth image values while performing image layout transitions. To accommodate this, instances of the VkSampleLocationsInfoEXT structure can be specified for each situation where an explicit or automatic layout transition has to take place. VkSampleLocationsInfoEXT can be chained from VkImageMemoryBarrier structures to provide sample locations for layout transitions performed by vkCmdWaitEvents and vkCmdPipelineBarrier calls, and VkRenderPassSampleLocationsBeginInfoEXT can be chained from VkRenderPassBeginInfo to provide sample locations for layout transitions performed implicitly by a render pass instance.
New Enum Constants
-
VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME
-
VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
-
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT
-
VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT
-
VK_EXT_sampler_filter_minmax
- Name String
-
VK_EXT_sampler_filter_minmax
- Extension Type
-
Device extension
- Registered Extension Number
-
131
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-05-19
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Piers Daniell, NVIDIA
-
Description
In unextended Vulkan, minification and magnification filters such as LINEAR allow sampled image lookups to return a filtered texel value produced by computing a weighted average of a collection of texels in the neighborhood of the texture coordinate provided.
This extension provides a new sampler parameter which allows applications to produce a filtered texel value by computing a component-wise minimum (MIN) or maximum (MAX) of the texels that would normally be averaged. The reduction mode is orthogonal to the minification and magnification filter parameters. The filter parameters are used to identify the set of texels used to produce a final filtered value; the reduction mode identifies how these texels are combined.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME
-
VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT
-
-
Extending VkSamplerReductionMode:
-
VK_SAMPLER_REDUCTION_MODE_MAX_EXT
-
VK_SAMPLER_REDUCTION_MODE_MIN_EXT
-
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT
-
Version History
-
Revision 2, 2017-05-19 (Piers Daniell)
-
Renamed to EXT
-
-
Revision 1, 2017-03-25 (Jeff Bolz)
-
Internal revisions
-
VK_EXT_scalar_block_layout
- Name String
-
VK_EXT_scalar_block_layout
- Extension Type
-
Device extension
- Registered Extension Number
-
222
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to Vulkan 1.2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-11-14
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Contributors
-
-
Jeff Bolz
-
Jan-Harald Fredriksen
-
Graeme Leese
-
Jason Ekstrand
-
John Kessenich
-
Description
This extension enables C-like structure layout for SPIR-V blocks. It modifies the alignment rules for uniform buffers, storage buffers and push constants, allowing non-scalar types to be aligned solely based on the size of their components, without additional requirements.
Promotion to Vulkan 1.2
Functionality in this extension is included in core Vulkan 1.2, with the EXT
suffix omitted.
However, if Vulkan 1.2 is supported and this extension is not, the
scalarBlockLayout
capability is optional.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME
-
VK_EXT_SCALAR_BLOCK_LAYOUT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT
-
Other Extension Metadata
- Last Modified Date
-
2018-11-08
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Daniel Rakos, AMD
-
Jordan Logan, AMD
-
Description
This extension allows specifying separate usage flags for the stencil aspect of images with a depth-stencil format at image creation time.
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2, with the EXT suffix omitted. The original type, enum and command names are still available as aliases of the core functionality.
New Enum Constants
-
VK_EXT_SEPARATE_STENCIL_USAGE_EXTENSION_NAME
-
VK_EXT_SEPARATE_STENCIL_USAGE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT
-
VK_EXT_shader_atomic_float
- Name String
-
VK_EXT_shader_atomic_float
- Extension Type
-
Device extension
- Registered Extension Number
-
261
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-07-15
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_EXT_shader_atomic_float_add
SPIR-V extension. -
This extension provides API support for the
GL_EXT_shader_atomic_float
extension for GLSL-based source languages.
-
- Contributors
-
-
Vikram Kushwaha, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension allows a shader to contain floating-point atomic operations
on buffer, workgroup, and image memory.
It also advertises the SPIR-V AtomicFloat32AddEXT
and
AtomicFloat64AddEXT
capabilities that allows atomic addition on
floating-points numbers.
The supported operations include OpAtomicFAddEXT
,
OpAtomicExchange
, OpAtomicLoad
and OpAtomicStore
.
New Enum Constants
-
VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME
-
VK_EXT_SHADER_ATOMIC_FLOAT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
-
VK_EXT_shader_demote_to_helper_invocation
- Name String
-
VK_EXT_shader_demote_to_helper_invocation
- Extension Type
-
Device extension
- Registered Extension Number
-
277
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-01
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds Vulkan support for the
SPV_EXT_demote_to_helper_invocation
SPIR-V extension.
That SPIR-V extension provides a new instruction
OpDemoteToHelperInvocationEXT
allowing shaders to "demote" a fragment
shader invocation to behave like a helper invocation for its duration.
The demoted invocation will have no further side effects and will not output
to the framebuffer, but remains active and can participate in computing
derivatives and in group operations.
This is a better match for the "discard" instruction in HLSL.
New Enum Constants
-
VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME
-
VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT
-
Other Extension Metadata
- Last Modified Date
-
2017-07-19
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_EXT_shader_stencil_export
SPIR-V extension.
-
- Contributors
-
-
Dominik Witczak, AMD
-
Daniel Rakos, AMD
-
Rex Xu, AMD
-
Description
This extension adds support for the SPIR-V extension
SPV_EXT_shader_stencil_export
, providing a mechanism whereby a shader may
generate the stencil reference value per invocation.
When stencil testing is enabled, this allows the test to be performed
against the value generated in the shader.
New Enum Constants
-
VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME
-
VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2016-11-28
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_shader_ballot
SPIR-V extension. -
This extension requires the
GL_ARB_shader_ballot
extension for GLSL source languages.
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Neil Henning, Codeplay
-
Daniel Koch, NVIDIA Corporation
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_shader_ballot
This extension provides the ability for a group of invocations, which execute in parallel, to do limited forms of cross-invocation communication via a group broadcast of a invocation value, or broadcast of a bitarray representing a predicate value from each invocation in the group.
This extension provides access to a number of additional built-in shader variables in Vulkan:
-
SubgroupEqMaskKHR
, which contains the subgroup mask of the current subgroup invocation, -
SubgroupGeMaskKHR
, which contains the subgroup mask of the invocations greater than or equal to the current invocation, -
SubgroupGtMaskKHR
, which contains the subgroup mask of the invocations greater than the current invocation, -
SubgroupLeMaskKHR
, which contains the subgroup mask of the invocations less than or equal to the current invocation, -
SubgroupLtMaskKHR
, which contains the subgroup mask of the invocations less than the current invocation, -
SubgroupLocalInvocationId
, which contains the index of an invocation within a subgroup, and -
SubgroupSize
, which contains the maximum number of invocations in a subgroup.
Additionally, this extension provides access to the new SPIR-V instructions:
-
OpSubgroupBallotKHR
, -
OpSubgroupFirstInvocationKHR
, and -
OpSubgroupReadInvocationKHR
,
When using GLSL source-based shader languages, the following variables and shader functions from GL_ARB_shader_ballot can map to these SPIR-V built-in decorations and instructions:
-
in uint64_t gl_SubGroupEqMaskARB;
→SubgroupEqMaskKHR
, -
in uint64_t gl_SubGroupGeMaskARB;
→SubgroupGeMaskKHR
, -
in uint64_t gl_SubGroupGtMaskARB;
→SubgroupGtMaskKHR
, -
in uint64_t gl_SubGroupLeMaskARB;
→SubgroupLeMaskKHR
, -
in uint64_t gl_SubGroupLtMaskARB;
→SubgroupLtMaskKHR
, -
in uint gl_SubGroupInvocationARB;
→SubgroupLocalInvocationId
, -
uniform uint gl_SubGroupSizeARB;
→SubgroupSize
, -
ballotARB
() →OpSubgroupBallotKHR
, -
readFirstInvocationARB
() →OpSubgroupFirstInvocationKHR
, and -
readInvocationARB
() →OpSubgroupReadInvocationKHR
.
Deprecated by Vulkan 1.2
Most of the functionality in this extension is superseded by the core Vulkan
1.1 subgroup operations.
However, Vulkan 1.1 required the OpGroupNonUniformBroadcast
"Id" to be
constant.
This restriction was removed in Vulkan 1.2 with the addition of the
subgroupBroadcastDynamicId feature.
New Enum Constants
-
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME
-
VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2016-11-28
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_subgroup_vote
SPIR-V extension. -
This extension requires the
GL_ARB_shader_group_vote
extension for GLSL source languages.
-
- Contributors
-
-
Neil Henning, Codeplay
-
Daniel Koch, NVIDIA Corporation
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_subgroup_vote
This extension provides new SPIR-V instructions:
-
OpSubgroupAllKHR
, -
OpSubgroupAnyKHR
, and -
OpSubgroupAllEqualKHR
.
to compute the composite of a set of boolean conditions across a group of shader invocations that are running concurrently (a subgroup). These composite results may be used to execute shaders more efficiently on a VkPhysicalDevice.
When using GLSL source-based shader languages, the following shader functions from GL_ARB_shader_group_vote can map to these SPIR-V instructions:
-
anyInvocationARB
() →OpSubgroupAnyKHR
, -
allInvocationsARB
() →OpSubgroupAllKHR
, and -
allInvocationsEqualARB
() →OpSubgroupAllEqualKHR
.
The subgroup across which the boolean conditions are evaluated is implementation-dependent, and this extension provides no guarantee over how individual shader invocations are assigned to subgroups. In particular, a subgroup has no necessary relationship with the compute shader local workgroup — any pair of shader invocations in a compute local workgroup may execute in different subgroups as used by these instructions.
Compute shaders operate on an explicitly specified group of threads (a local workgroup), but many implementations will also group non-compute shader invocations and execute them concurrently. When executing code like
if (condition) {
result = do_fast_path();
} else {
result = do_general_path();
}
where condition
diverges between invocations, an implementation might
first execute do_fast_path
() for the invocations where condition
is true and leave the other invocations dormant.
Once do_fast_path
() returns, it might call do_general_path
() for
invocations where condition
is false
and leave the other
invocations dormant.
In this case, the shader executes both the fast and the general path and
might be better off just using the general path for all invocations.
This extension provides the ability to avoid divergent execution by evaluating a condition across an entire subgroup using code like:
if (allInvocationsARB(condition)) {
result = do_fast_path();
} else {
result = do_general_path();
}
The built-in function allInvocationsARB
() will return the same value
for all invocations in the group, so the group will either execute
do_fast_path
() or do_general_path
(), but never both.
For example, shader code might want to evaluate a complex function
iteratively by starting with an approximation of the result and then
refining the approximation.
Some input values may require a small number of iterations to generate an
accurate result (do_fast_path
) while others require a larger number
(do_general_path
).
In another example, shader code might want to evaluate a complex function
(do_general_path
) that can be greatly simplified when assuming a
specific value for one of its inputs (do_fast_path
).
Deprecated by Vulkan 1.1
All functionality in this extension is superseded by the core Vulkan 1.1 subgroup operations.
New Enum Constants
-
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME
-
VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2017-08-08
- Interactions and External Dependencies
-
-
Promoted to Vulkan 1.2 Core
-
- Interactions and External Dependencies
-
-
This extension requires the
SPV_EXT_shader_viewport_index_layer
SPIR-V extension. -
This extension requires the
GL_ARB_shader_viewport_layer_array
,GL_AMD_vertex_shader_layer
,GL_AMD_vertex_shader_viewport_index
, orGL_NV_viewport_array2
extensions for GLSL source languages. -
This extension requires the
multiViewport
feature. -
This extension interacts with the
tessellationShader
feature.
-
- Contributors
-
-
Piers Daniell, NVIDIA
-
Jeff Bolz, NVIDIA
-
Jan-Harald Fredriksen, ARM
-
Daniel Rakos, AMD
-
Slawomir Grajeswki, Intel
-
Description
This extension adds support for the ShaderViewportIndexLayerEXT
capability from the SPV_EXT_shader_viewport_index_layer
extension in
Vulkan.
This extension allows variables decorated with the Layer
and
ViewportIndex
built-ins to be exported from vertex or tessellation
shaders, using the ShaderViewportIndexLayerEXT
capability.
When using GLSL source-based shading languages, the gl_ViewportIndex
and gl_Layer
built-in variables map to the SPIR-V ViewportIndex
and Layer
built-in decorations, respectively.
Behaviour of these variables is extended as described in the
GL_ARB_shader_viewport_layer_array
(or the precursor
GL_AMD_vertex_shader_layer
, GL_AMD_vertex_shader_viewport_index
, and
GL_NV_viewport_array2
extensions).
Note
The |
Promotion to Vulkan 1.2
All functionality in this extension is included in core Vulkan 1.2.
The single ShaderViewportIndexLayerEXT
capability from the
SPV_EXT_shader_viewport_index_layer
extension is replaced by the
ShaderViewportIndex
and ShaderLayer
capabilities from SPIR-V 1.5 which are enabled by the
shaderOutputViewportIndex and
shaderOutputLayer features, respectively.
Additionally, if Vulkan 1.2 is supported but this extension is not, these
capabilities are optional.
Enabling both features is equivalent to enabling the
VK_EXT_shader_viewport_index_layer
extension.
New Enum Constants
-
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME
-
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION
New or Modified Built-In Variables
-
(modified)
Layer
-
(modified)
ViewportIndex
Other Extension Metadata
- Last Modified Date
-
2019-03-05
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Jason Ekstrand, Intel
-
Sławek Grajewski, Intel
-
Jesse Hall, Google
-
Neil Henning, AMD
-
Daniel Koch, NVIDIA
-
Jeff Leger, Qualcomm
-
Graeme Leese, Broadcom
-
Allan MacKinnon, Google
-
Mariusz Merecki, Intel
-
Graham Wihlidal, Electronic Arts
-
Description
This extension enables an implementation to control the subgroup size by allowing a varying subgroup size and also specifying a required subgroup size.
It extends the subgroup support in Vulkan 1.1 to allow an implementation to expose a varying subgroup size. Previously Vulkan exposed a single subgroup size per physical device, with the expectation that implementations will behave as if all subgroups have the same size. Some implementations may dispatch shaders with a varying subgroup size for different subgroups. As a result they could implicitly split a large subgroup into smaller subgroups or represent a small subgroup as a larger subgroup, some of whose invocations were inactive on launch.
To aid developers in understanding the performance characteristics of their
programs, this extension exposes a minimum and maximum subgroup size that a
physical device supports and a pipeline create flag to enable that pipeline
to vary its subgroup size.
If enabled, any SubgroupSize
decorated variables in the SPIR-V shader
modules provided to pipeline creation may vary between the
minimum and
maximum subgroup sizes.
An implementation is also optionally allowed to support specifying a
required subgroup size for a given pipeline stage.
Implementations advertise which stages support a required subgroup size, and any pipeline of a supported
stage can be passed a
VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure to
set the subgroup size for that shader stage of the pipeline.
For compute shaders, this requires the developer to query the
maxComputeWorkgroupSubgroups
and ensure that:
Developers can also specify a new pipeline shader stage create flag that requires the implementation to have fully populated subgroups within local workgroups. This requires the workgroup size in the X dimension to be a multiple of the subgroup size.
New Enum Constants
-
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME
-
VK_EXT_SUBGROUP_SIZE_CONTROL_SPEC_VERSION
-
Extending VkPipelineShaderStageCreateFlagBits:
-
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT
-
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT
-
Version History
-
Revision 1, 2019-03-05 (Neil Henning)
-
Initial draft
-
-
Revision 2, 2019-07-26 (Jason Ekstrand)
-
Add the missing VkPhysicalDeviceSubgroupSizeControlFeaturesEXT for querying subgroup size control features.
-
VK_EXT_swapchain_colorspace
- Name String
-
VK_EXT_swapchain_colorspace
- Extension Type
-
Instance extension
- Registered Extension Number
-
105
- Revision
-
4
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-04-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Courtney Goeltzenleuchter, Google
-
New Enum Constants
-
VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME
-
VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION
-
Extending VkColorSpaceKHR:
-
VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT
-
VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT
-
VK_COLOR_SPACE_BT2020_LINEAR_EXT
-
VK_COLOR_SPACE_BT709_LINEAR_EXT
-
VK_COLOR_SPACE_BT709_NONLINEAR_EXT
-
VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT
-
VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT
-
VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT
-
VK_COLOR_SPACE_DOLBYVISION_EXT
-
VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT
-
VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT
-
VK_COLOR_SPACE_HDR10_HLG_EXT
-
VK_COLOR_SPACE_HDR10_ST2084_EXT
-
VK_COLOR_SPACE_PASS_THROUGH_EXT
-
Issues
1) Does the spec need to specify which kinds of image formats support the color spaces?
RESOLVED: Pixel format is independent of color space (though some color spaces really want / need floating point color components to be useful). Therefore, do not plan on documenting what formats support which colorspaces. An application can call vkGetPhysicalDeviceSurfaceFormatsKHR to query what a particular implementation supports.
2) How does application determine if HW supports appropriate transfer function for a colorspace?
RESOLVED: Extension indicates that implementation must not do the OETF encoding if it is not sRGB. That responsibility falls to the application shaders. Any other native OETF / EOTF functions supported by an implementation can be described by separate extension.
Version History
-
Revision 1, 2016-12-27 (Courtney Goeltzenleuchter)
-
Initial version
-
-
Revision 2, 2017-01-19 (Courtney Goeltzenleuchter)
-
Add pass through and multiple options for BT2020.
-
Clean up some issues with equations not displaying properly.
-
-
Revision 3, 2017-06-23 (Courtney Goeltzenleuchter)
-
Add extended sRGB non-linear enum.
-
-
Revision 4, 2019-04-26 (Graeme Leese)
-
Clarify colorspace transfer function usage.
-
Refer to normative definitions in the Data Format Specification.
-
Clarify DCI-P3 and Display P3 usage.
-
VK_EXT_texel_buffer_alignment
- Name String
-
VK_EXT_texel_buffer_alignment
- Extension Type
-
Device extension
- Registered Extension Number
-
282
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-06
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension adds more expressive alignment requirements for uniform and
storage texel buffers.
Some implementations have single texel alignment requirements that can’t be
expressed via
VkPhysicalDeviceLimits::minTexelBufferOffsetAlignment
.
New Enum Constants
-
VK_EXT_TEXEL_BUFFER_ALIGNMENT_EXTENSION_NAME
-
VK_EXT_TEXEL_BUFFER_ALIGNMENT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT
-
VK_EXT_texture_compression_astc_hdr
- Name String
-
VK_EXT_texture_compression_astc_hdr
- Extension Type
-
Device extension
- Registered Extension Number
-
67
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-05-28
- IP Status
-
No known issues.
- Contributors
-
-
Jan-Harald Fredriksen, Arm
-
Description
This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile.
When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats.
New Enum Constants
-
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_EXTENSION_NAME
-
VK_EXT_TEXTURE_COMPRESSION_ASTC_HDR_SPEC_VERSION
-
Extending VkFormat:
-
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT
-
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT
-
Issues
1) Should we add a feature or limit for this functionality?
Yes. It is consistent with the ASTC LDR support to add a feature like textureCompressionASTC_HDR.
The feature is strictly speaking redundant as long as this is just an extension; it would be sufficient to just enable the extension. But adding the feature is more forward-looking if wanted to make this an optional core feature in the future.
2) Should we introduce new format enums for HDR?
Yes.
Vulkan 1.0 describes the ASTC format enums as UNORM, e.g.
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
, so it’s confusing to make these
contain HDR data.
Note that the OpenGL (ES) extensions did not make this distinction because a
single ASTC HDR texture may contain both unorm and float blocks.
Implementations may not be able to distinguish between LDR and HDR ASTC
textures internally and just treat them as the same format, i.e. if this
extension is supported then sampling from a
VK_FORMAT_ASTC_4x4_UNORM_BLOCK
image format may return HDR results.
Applications can get predictable results by using the appropriate image
format.
Other Extension Metadata
- Last Modified Date
-
2018-11-05
- Contributors
-
-
Rolando Caloca
-
Matthaeus Chajdas
-
Baldur Karlsson
-
Daniel Rakos
-
Description
When an error occurs during application development, a common question is "What tools are actually running right now?" This extension adds the ability to query that information directly from the Vulkan implementation.
Outdated versions of one tool might not play nicely with another, or perhaps a tool is not actually running when it should have been. Trying to figure that out can cause headaches as it is necessary to consult each known tool to figure out what is going on — in some cases the tool might not even be known.
Typically, the expectation is that developers will simply print out this information for visual inspection when an issue occurs, however a small amount of semantic information about what the tool is doing is provided to help identify it programmatically. For example, if the advertised limits or features of an implementation are unexpected, is there a tool active which modifies these limits? Or if an application is providing debug markers, but the implementation is not actually doing anything with that information, this can quickly point that out.
New Enum Constants
-
VK_EXT_TOOLING_INFO_EXTENSION_NAME
-
VK_EXT_TOOLING_INFO_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT
-
If VK_EXT_debug_marker is supported:
-
Extending VkToolPurposeFlagBitsEXT:
-
VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT
-
If VK_EXT_debug_report is supported:
-
Extending VkToolPurposeFlagBitsEXT:
-
VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT
-
If VK_EXT_debug_utils is supported:
-
Extending VkToolPurposeFlagBitsEXT:
-
VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT
-
VK_TOOL_PURPOSE_DEBUG_REPORTING_BIT_EXT
-
Examples
uint32_t num_tools;
VkPhysicalDeviceToolPropertiesEXT *pToolProperties;
vkGetPhysicalDeviceToolPropertiesEXT(physicalDevice, &num_tools, NULL);
pToolProperties = (VkPhysicalDeviceToolPropertiesEXT*)malloc(sizeof(VkPhysicalDeviceToolPropertiesEXT) * num_tools);
vkGetPhysicalDeviceToolPropertiesEXT(physicalDevice, &num_tools, pToolProperties);
for (int i = 0; i < num_tools; ++i) {
printf("%s:\n", pToolProperties[i].name);
printf("Version:\n");
printf("%s:\n", pToolProperties[i].version);
printf("Description:\n");
printf("\t%s\n", pToolProperties[i].description);
printf("Purposes:\n");
printf("\t%s\n", VkToolPurposeFlagBitsEXT_to_string(pToolProperties[i].purposes));
if (strnlen_s(pToolProperties[i].layer,VK_MAX_EXTENSION_NAME_SIZE) > 0) {
printf("Corresponding Layer:\n");
printf("\t%s\n", pToolProperties[i].layer);
}
}
Issues
1) Why is this information separate from the layer mechanism?
Some tooling may be built into a driver, or be part of the Vulkan loader etc. - and so tying this information directly to layers would’ve been awkward at best.
VK_EXT_transform_feedback
- Name String
-
VK_EXT_transform_feedback
- Extension Type
-
Device extension
- Registered Extension Number
-
29
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Uses
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-10-09
- Contributors
-
-
Baldur Karlsson, Valve
-
Boris Zanin, Mobica
-
Daniel Rakos, AMD
-
Donald Scorgie, Imagination
-
Henri Verbeet, CodeWeavers
-
Jan-Harald Fredriksen, Arm
-
Jason Ekstrand, Intel
-
Jeff Bolz, NVIDIA
-
Jesse Barker, Unity
-
Jesse Hall, Google
-
Pierre-Loup Griffais, Valve
-
Philip Rebohle, DXVK
-
Ruihao Zhang, Qualcomm
-
Samuel Pitoiset, Valve
-
Slawomir Grajewski, Intel
-
Stu Smith, Imagination Technologies
-
Description
This extension adds transform feedback to the Vulkan API by exposing the
SPIR-V TransformFeedback
and GeometryStreams
capabilities to
capture vertex, tessellation or geometry shader outputs to one or more
buffers.
It adds API functionality to bind transform feedback buffers to capture the
primitives emitted by the graphics pipeline from SPIR-V outputs decorated
for transform feedback.
The transform feedback capture can be paused and resumed by way of storing
and retrieving a byte counter.
The captured data can be drawn again where the vertex count is derived from
the byte counter without CPU intervention.
If the implementation is capable, a vertex stream other than zero can be
rasterized.
All these features are designed to match the full capabilities of OpenGL core transform feedback functionality and beyond. Many of the features are optional to allow base OpenGL ES GPUs to also implement this extension.
The primary purpose of the functionality exposed by this extension is to support translation layers from other 3D APIs. This functionality is not considered forward looking, and is not expected to be promoted to a KHR extension or to core Vulkan. Unless this is needed for translation, it is recommended that developers use alternative techniques of using the GPU to process and capture vertex data.
New Enum Constants
-
VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
-
VK_EXT_TRANSFORM_FEEDBACK_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
-
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
-
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
-
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
-
-
Extending VkQueryType:
-
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT
-
Issues
1) Should we include pause/resume functionality?
RESOLVED: Yes, this is needed to ease layering other APIs which have this
functionality.
To pause use vkCmdEndTransformFeedbackEXT
and provide valid buffer
handles in the pCounterBuffers
array and offsets in the
pCounterBufferOffsets
array for the implementation to save the resume
points.
Then to resume use vkCmdBeginTransformFeedbackEXT
with the previous
pCounterBuffers
and pCounterBufferOffsets
values.
Between the pause and resume there needs to be a memory barrier for the
counter buffers with a source access of
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
at pipeline stage
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
to a destination access
of VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
at pipeline stage
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
.
2) How does this interact with multiview?
RESOLVED: Transform feedback cannot be made active in a render pass with multiview enabled.
3) How should queries be done?
RESOLVED: There is a new query type
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT
.
A query pool created with this type will capture 2 integers -
numPrimitivesWritten and numPrimitivesNeeded - for the specified vertex
stream output from the last vertex processing stage.
The vertex stream output queried is zero by default, but can be specified
with the new vkCmdBeginQueryIndexedEXT
and
vkCmdEndQueryIndexedEXT
commands.
Other Extension Metadata
- Last Modified Date
-
2017-08-29
- IP Status
-
No known IP claims.
- Contributors
-
-
Cort Stratton, Google
-
Chris Forbes, Google
-
Description
This extension provides a mechanism for caching the results of potentially expensive internal validation operations across multiple runs of a Vulkan application. At the core is the VkValidationCacheEXT object type, which is managed similarly to the existing VkPipelineCache.
The new struct VkShaderModuleValidationCacheCreateInfoEXT can be
included in the pNext
chain at vkCreateShaderModule time.
It contains a VkValidationCacheEXT to use when validating the
VkShaderModule.
New Enum Constants
-
VK_EXT_VALIDATION_CACHE_EXTENSION_NAME
-
VK_EXT_VALIDATION_CACHE_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_VALIDATION_CACHE_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT
-
VK_EXT_validation_features
- Name String
-
VK_EXT_validation_features
- Extension Type
-
Instance extension
- Registered Extension Number
-
248
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-11-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Karl Schultz, LunarG
-
Dave Houlton, LunarG
-
Mark Lobodzinski, LunarG
-
Camden Stocker, LunarG
-
Tony Barbour, LunarG
-
Description
This extension provides the VkValidationFeaturesEXT struct that can be
included in the pNext
chain of the VkInstanceCreateInfo
structure passed as the pCreateInfo
parameter of
vkCreateInstance.
The structure contains an array of VkValidationFeatureEnableEXT enum
values that enable specific validation features that are disabled by
default.
The structure also contains an array of VkValidationFeatureDisableEXT
enum values that disable specific validation layer features that are enabled
by default.
Note
The |
New Structures
-
Extending VkInstanceCreateInfo:
New Enum Constants
-
VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME
-
VK_EXT_VALIDATION_FEATURES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT
-
Version History
-
Revision 1, 2018-11-14 (Karl Schultz)
-
Initial revision
-
-
Revision 2, 2019-08-06 (Mark Lobodzinski)
-
Add Best Practices enable
-
-
Revision 3, 2020-03-04 (Tony Barbour)
-
Add Debug Printf enable
-
VK_EXT_vertex_attribute_divisor
- Name String
-
VK_EXT_vertex_attribute_divisor
- Extension Type
-
Device extension
- Registered Extension Number
-
191
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-08-03
- IP Status
-
No known IP claims.
- Contributors
-
-
Vikram Kushwaha, NVIDIA
-
Jason Ekstrand, Intel
-
Description
This extension allows instance-rate vertex attributes to be repeated for certain number of instances instead of advancing for every instance when instanced rendering is enabled.
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkPipelineVertexInputStateCreateInfo:
New Enum Constants
-
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME
-
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT
-
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
-
Issues
1) What is the effect of a non-zero value for firstInstance
?
RESOLVED: The Vulkan API should follow the OpenGL convention and offset
attribute fetching by firstInstance
while computing vertex attribute
offsets.
2) Should zero be an allowed divisor?
RESOLVED: Yes. A zero divisor means the vertex attribute is repeated for all instances.
Examples
To create a vertex binding such that the first binding uses instanced rendering and the same attribute is used for every 4 draw instances, an application could use the following set of structures:
const VkVertexInputBindingDivisorDescriptionEXT divisorDesc =
{
0,
4
};
const VkPipelineVertexInputDivisorStateCreateInfoEXT divisorInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT, // sType
NULL, // pNext
1, // vertexBindingDivisorCount
&divisorDesc // pVertexBindingDivisors
}
const VkVertexInputBindingDescription binding =
{
0, // binding
sizeof(Vertex), // stride
VK_VERTEX_INPUT_RATE_INSTANCE // inputRate
};
const VkPipelineVertexInputStateCreateInfo viInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_CREATE_INFO, // sType
&divisorInfo, // pNext
...
};
//...
Version History
-
Revision 1, 2017-12-04 (Vikram Kushwaha)
-
First Version
-
-
Revision 2, 2018-07-16 (Jason Ekstrand)
-
Adjust the interaction between
divisor
andfirstInstance
to match the OpenGL convention. -
Disallow divisors of zero.
-
-
Revision 3, 2018-08-03 (Vikram Kushwaha)
-
Allow a zero divisor.
-
Add a physical device features structure to query/enable this feature.
-
VK_EXT_ycbcr_image_arrays
- Name String
-
VK_EXT_ycbcr_image_arrays
- Extension Type
-
Device extension
- Registered Extension Number
-
253
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_sampler_ycbcr_conversion
-
- Contact
Description
This extension allows images of a format that requires Y′CBCR conversion to be created with multiple array layers, which is otherwise restricted.
New Enum Constants
-
VK_EXT_YCBCR_IMAGE_ARRAYS_EXTENSION_NAME
-
VK_EXT_YCBCR_IMAGE_ARRAYS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT
-
VK_AMD_buffer_marker
- Name String
-
VK_AMD_buffer_marker
- Extension Type
-
Device extension
- Registered Extension Number
-
180
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-01-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Jaakko Konttinen, AMD
-
Daniel Rakos, AMD
-
Description
This extension adds a new operation to execute pipelined writes of small
marker values into a VkBuffer
object.
The primary purpose of these markers is to facilitate the development of debugging tools for tracking which pipelined command contributed to device loss.
Other Extension Metadata
- Last Modified Date
-
2019-02-04
- Contributors
-
-
Ping Fu, AMD
-
Timothy Lottes, AMD
-
Tobias Hector, AMD
-
Description
This extension adds the device coherent and device uncached memory types. Any device accesses to device coherent memory are automatically made visible to any other device access. Device uncached memory indicates to applications that caches are disabled for a particular memory type, which guarantees device coherence.
Device coherent and uncached memory are expected to have lower performance for general access than non-device coherent memory, but can be useful in certain scenarios; particularly so for debugging.
New Enum Constants
-
VK_AMD_DEVICE_COHERENT_MEMORY_EXTENSION_NAME
-
VK_AMD_DEVICE_COHERENT_MEMORY_SPEC_VERSION
-
Extending VkMemoryPropertyFlagBits:
-
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD
-
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD
-
VK_AMD_display_native_hdr
- Name String
-
VK_AMD_display_native_hdr
- Extension Type
-
Device extension
- Registered Extension Number
-
214
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_get_surface_capabilities2
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-12-18
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Aaron Hagan, AMD
-
Aric Cyr, AMD
-
Timothy Lottes, AMD
-
Derrick Owens, AMD
-
Daniel Rakos, AMD
-
Description
This extension introduces the following display native HDR features to Vulkan:
-
A new VkColorSpaceKHR enum for setting the native display colorspace. For example, this color space would be set by the swapchain to use the native color space in Freesync2 displays.
-
Local dimming control
New Enum Constants
-
VK_AMD_DISPLAY_NATIVE_HDR_EXTENSION_NAME
-
VK_AMD_DISPLAY_NATIVE_HDR_SPEC_VERSION
-
Extending VkColorSpaceKHR:
-
VK_COLOR_SPACE_DISPLAY_NATIVE_AMD
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD
-
VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD
-
Other Extension Metadata
- Last Modified Date
-
2016-05-30
- IP Status
-
No known IP claims.
- Contributors
-
-
Dominik Witczak, AMD
-
Daniel Rakos, AMD
-
Rex Xu, AMD
-
Graham Sellers, AMD
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
editing-note
Shouldn’t the SPV extension be in the Interactions and External Dependencies block? |
Other Extension Metadata
- Last Modified Date
-
2018-09-19
- IP Status
-
No known IP claims.
- Contributors
-
-
Martin Dinkov, AMD
-
Matthaeus Chajdas, AMD
-
Daniel Rakos, AMD
-
Jon Campbell, AMD
-
Description
This extension allows controlling whether explicit overallocation beyond the device memory heap sizes (reported by VkPhysicalDeviceMemoryProperties) is allowed or not. Overallocation may lead to performance loss and is not supported for all platforms.
New Enum Constants
-
VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_EXTENSION_NAME
-
VK_AMD_MEMORY_OVERALLOCATION_BEHAVIOR_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD
-
Other Extension Metadata
- Last Modified Date
-
2017-07-24
- Contributors
-
-
Mais Alnasser, AMD
-
Matthaeus G. Chajdas, AMD
-
Maciej Jesionowski, AMD
-
Daniel Rakos, AMD
-
Description
This extension enables applications to use multisampled rendering with a depth/stencil sample count that is larger than the color sample count. Having a depth/stencil sample count larger than the color sample count allows maintaining geometry and coverage information at a higher sample rate than color information. All samples are depth/stencil tested, but only the first color sample count number of samples get a corresponding color output.
New Enum Constants
-
VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME
-
VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2019-07-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Daniel Rakos, AMD
-
Maciej Jesionowski, AMD
-
Tobias Hector, AMD
-
Description
This extension introduces VkPipelineCompilerControlCreateInfoAMD structure that can be chained to a pipeline’s create info to specify additional flags that affect pipeline compilation.
New Enum Constants
-
VK_AMD_PIPELINE_COMPILER_CONTROL_EXTENSION_NAME
-
VK_AMD_PIPELINE_COMPILER_CONTROL_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD
-
Other Extension Metadata
- Last Modified Date
-
2016-04-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Jaakko Konttinen, AMD
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Dominik Witczak, AMD
-
Description
This extension introduces the possibility for the application to control the order of primitive rasterization. In unextended Vulkan, the following stages are guaranteed to execute in API order:
-
depth bounds test
-
stencil test, stencil op, and stencil write
-
depth test and depth write
-
occlusion queries
-
blending, logic op, and color write
This extension enables applications to opt into a relaxed, implementation defined primitive rasterization order that may allow better parallel processing of primitives and thus enabling higher primitive throughput. It is applicable in cases where the primitive rasterization order is known to not affect the output of the rendering or any differences caused by a different rasterization order are not a concern from the point of view of the application’s purpose.
A few examples of cases when using the relaxed primitive rasterization order would not have an effect on the final rendering:
-
If the primitives rendered are known to not overlap in framebuffer space.
-
If depth testing is used with a comparison operator of
VK_COMPARE_OP_LESS
,VK_COMPARE_OP_LESS_OR_EQUAL
,VK_COMPARE_OP_GREATER
, orVK_COMPARE_OP_GREATER_OR_EQUAL
, and the primitives rendered are known to not overlap in clip space. -
If depth testing is not used and blending is enabled for all attachments with a commutative blend operator.
New Enum Constants
-
VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME
-
VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
-
Issues
1) How is this extension useful to application developers?
RESOLVED: Allows them to increase primitive throughput for cases when strict API order rasterization is not important due to the nature of the content, the configuration used, or the requirements towards the output of the rendering.
2) How does this extension interact with content optimizations aiming to reduce overdraw by appropriately ordering the input primitives?
RESOLVED: While the relaxed rasterization order might somewhat limit the effectiveness of such content optimizations, most of the benefits of it are expected to be retained even when the relaxed rasterization order is used, so applications should still apply these optimizations even if they intend to use the extension.
3) Are there any guarantees about the primitive rasterization order when using the new relaxed mode?
RESOLVED: No. In this case the rasterization order is completely implementation dependent, but in practice it is expected to partially still follow the order of incoming primitives.
4) Does the new relaxed rasterization order have any adverse effect on repeatability and other invariance rules of the API?
RESOLVED: Yes, in the sense that it extends the list of exceptions when the repeatability requirement does not apply.
Other Extension Metadata
- Last Modified Date
-
2016-09-19
- IP Status
-
No known IP claims.
- Contributors
-
-
Qun Lin, AMD
-
Graham Sellers, AMD
-
Daniel Rakos, AMD
-
Rex Xu, AMD
-
Dominik Witczak, AMD
-
Matthäus G. Chajdas, AMD
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
editing-note
Shouldn’t the SPV extension be in the Interactions and External Dependencies block? |
VK_AMD_shader_core_properties
- Name String
-
VK_AMD_shader_core_properties
- Extension Type
-
Device extension
- Registered Extension Number
-
186
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-06-25
- IP Status
-
No known IP claims.
- Contributors
-
-
Martin Dinkov, AMD
-
Matthaeus G. Chajdas, AMD
-
Description
This extension exposes shader core properties for a target physical device
through the VK_KHR_get_physical_device_properties2
extension.
Please refer to the example below for proper usage.
New Enum Constants
-
VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME
-
VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD
-
Examples
This example retrieves the shader core properties for a physical device.
extern VkInstance instance;
PFN_vkGetPhysicalDeviceProperties2 pfnVkGetPhysicalDeviceProperties2 =
reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>
(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2") );
VkPhysicalDeviceProperties2 general_props;
VkPhysicalDeviceShaderCorePropertiesAMD shader_core_properties;
shader_core_properties.pNext = nullptr;
shader_core_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD;
general_props.pNext = &shader_core_properties;
general_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
// After this call, shader_core_properties has been populated
pfnVkGetPhysicalDeviceProperties2(device, &general_props);
printf("Number of shader engines: %d\n",
m_shader_core_properties.shader_engine_count =
shader_core_properties.shaderEngineCount;
printf("Number of shader arrays: %d\n",
m_shader_core_properties.shader_arrays_per_engine_count =
shader_core_properties.shaderArraysPerEngineCount;
printf("Number of CUs per shader array: %d\n",
m_shader_core_properties.compute_units_per_shader_array =
shader_core_properties.computeUnitsPerShaderArray;
printf("Number of SIMDs per compute unit: %d\n",
m_shader_core_properties.simd_per_compute_unit =
shader_core_properties.simdPerComputeUnit;
printf("Number of wavefront slots in each SIMD: %d\n",
m_shader_core_properties.wavefronts_per_simd =
shader_core_properties.wavefrontsPerSimd;
printf("Number of threads per wavefront: %d\n",
m_shader_core_properties.wavefront_size =
shader_core_properties.wavefrontSize;
printf("Number of physical SGPRs per SIMD: %d\n",
m_shader_core_properties.sgprs_per_simd =
shader_core_properties.sgprsPerSimd;
printf("Minimum number of SGPRs that can be allocated by a wave: %d\n",
m_shader_core_properties.min_sgpr_allocation =
shader_core_properties.minSgprAllocation;
printf("Number of available SGPRs: %d\n",
m_shader_core_properties.max_sgpr_allocation =
shader_core_properties.maxSgprAllocation;
printf("SGPRs are allocated in groups of this size: %d\n",
m_shader_core_properties.sgpr_allocation_granularity =
shader_core_properties.sgprAllocationGranularity;
printf("Number of physical VGPRs per SIMD: %d\n",
m_shader_core_properties.vgprs_per_simd =
shader_core_properties.vgprsPerSimd;
printf("Minimum number of VGPRs that can be allocated by a wave: %d\n",
m_shader_core_properties.min_vgpr_allocation =
shader_core_properties.minVgprAllocation;
printf("Number of available VGPRs: %d\n",
m_shader_core_properties.max_vgpr_allocation =
shader_core_properties.maxVgprAllocation;
printf("VGPRs are allocated in groups of this size: %d\n",
m_shader_core_properties.vgpr_allocation_granularity =
shader_core_properties.vgprAllocationGranularity;
Version History
-
Revision 2, 2019-06-25 (Matthaeus G. Chajdas)
-
Clarified the meaning of a few fields.
-
-
Revision 1, 2018-02-15 (Martin Dinkov)
-
Initial draft.
-
VK_AMD_shader_core_properties2
- Name String
-
VK_AMD_shader_core_properties2
- Extension Type
-
Device extension
- Registered Extension Number
-
228
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_AMD_shader_core_properties
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-07-26
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Tobias Hector, AMD
-
Description
This extension exposes additional shader core properties for a target
physical device through the VK_KHR_get_physical_device_properties2
extension.
New Enum Constants
-
VK_AMD_SHADER_CORE_PROPERTIES_2_EXTENSION_NAME
-
VK_AMD_SHADER_CORE_PROPERTIES_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD
-
Other Extension Metadata
- Last Modified Date
-
2016-05-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Qun Lin, AMD
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Rex Xu, AMD
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
editing-note
Shouldn’t the SPV extension be in the Interactions and External Dependencies block? |
New Enum Constants
-
VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME
-
VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2017-08-16
- IP Status
-
No known IP claims.
- Dependencies
-
-
Requires the
SPV_AMD_shader_fragment_mask
SPIR-V extension.
-
- Contributors
-
-
Aaron Hagan, AMD
-
Daniel Rakos, AMD
-
Timothy Lottes, AMD
-
Description
This extension provides efficient read access to the fragment mask in compressed multisampled color surfaces. The fragment mask is a lookup table that associates color samples with color fragment values.
From a shader, the fragment mask can be fetched with a call to
fragmentMaskFetchAMD
, which returns a single uint
where each
subsequent four bits specify the color fragment index corresponding to the
color sample, starting from the least significant bit.
For example, when eight color samples are used, the color fragment index for
color sample 0 will be in bits 0-3 of the fragment mask, for color sample 7
the index will be in bits 28-31.
The color fragment for a particular color sample may then be fetched with
the corresponding fragment mask value using the fragmentFetchAMD
shader
function.
New Enum Constants
-
VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME
-
VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION
Examples
This example shows a shader that queries the fragment mask from a multisampled compressed surface and uses it to query fragment values.
#version 450 core
#extension GL_AMD_shader_fragment_mask: enable
layout(binding = 0) uniform sampler2DMS s2DMS;
layout(binding = 1) uniform isampler2DMSArray is2DMSArray;
layout(binding = 2, input_attachment_index = 0) uniform usubpassInputMS usubpassMS;
layout(location = 0) out vec4 fragColor;
void main()
{
vec4 fragOne = vec4(0.0);
uint fragMask = fragmentMaskFetchAMD(s2DMS, ivec2(2, 3));
uint fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(s2DMS, ivec2(2, 3), 1);
fragMask = fragmentMaskFetchAMD(is2DMSArray, ivec3(2, 3, 1));
fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(is2DMSArray, ivec3(2, 3, 1), fragIndex);
fragMask = fragmentMaskFetchAMD(usubpassMS);
fragIndex = (fragMask & 0xF0) >> 4;
fragOne += fragmentFetchAMD(usubpassMS, fragIndex);
fragColor = fragOne;
}
Other Extension Metadata
- Last Modified Date
-
2017-08-21
- Interactions and External Dependencies
-
-
This extension requires the
SPV_AMD_shader_image_load_store_lod
SPIR-V extension. -
This extension requires
GL_AMD_shader_image_load_store_lod
for GLSL-based source languages.
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Dominik Witczak, AMD
-
Qun Lin, AMD
-
Rex Xu, AMD
-
New Enum Constants
-
VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME
-
VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION
VK_AMD_shader_info
- Name String
-
VK_AMD_shader_info
- Extension Type
-
Device extension
- Registered Extension Number
-
43
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-10-09
- IP Status
-
No known IP claims.
- Contributors
-
-
Jaakko Konttinen, AMD
-
Description
This extension adds a way to query certain information about a compiled shader which is part of a pipeline. This information may include shader disassembly, shader binary and various statistics about a shader’s resource usage.
While this extension provides a mechanism for extracting this information, the details regarding the contents or format of this information are not specified by this extension and may be provided by the vendor externally.
Furthermore, all information types are optionally supported, and users should not assume every implementation supports querying every type of information.
Examples
This example extracts the register usage of a fragment shader within a particular graphics pipeline:
extern VkDevice device;
extern VkPipeline gfxPipeline;
PFN_vkGetShaderInfoAMD pfnGetShaderInfoAMD = (PFN_vkGetShaderInfoAMD)vkGetDeviceProcAddr(
device, "vkGetShaderInfoAMD");
VkShaderStatisticsInfoAMD statistics = {};
size_t dataSize = sizeof(statistics);
if (pfnGetShaderInfoAMD(device,
gfxPipeline,
VK_SHADER_STAGE_FRAGMENT_BIT,
VK_SHADER_INFO_TYPE_STATISTICS_AMD,
&dataSize,
&statistics) == VK_SUCCESS)
{
printf("VGPR usage: %d\n", statistics.resourceUsage.numUsedVgprs);
printf("SGPR usage: %d\n", statistics.resourceUsage.numUsedSgprs);
}
The following example continues the previous example by subsequently attempting to query and print shader disassembly about the fragment shader:
// Query disassembly size (if available)
if (pfnGetShaderInfoAMD(device,
gfxPipeline,
VK_SHADER_STAGE_FRAGMENT_BIT,
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
&dataSize,
nullptr) == VK_SUCCESS)
{
printf("Fragment shader disassembly:\n");
void* disassembly = malloc(dataSize);
// Query disassembly and print
if (pfnGetShaderInfoAMD(device,
gfxPipeline,
VK_SHADER_STAGE_FRAGMENT_BIT,
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD,
&dataSize,
disassembly) == VK_SUCCESS)
{
printf((char*)disassembly);
}
free(disassembly);
}
Other Extension Metadata
- Last Modified Date
-
2016-05-10
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Qun Lin, AMD
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Rex Xu, AMD
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
editing-note
Shouldn’t the SPV extension be in the Interactions and External Dependencies block? |
New Enum Constants
-
VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME
-
VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION
VK_AMD_texture_gather_bias_lod
- Name String
-
VK_AMD_texture_gather_bias_lod
- Extension Type
-
Device extension
- Registered Extension Number
-
42
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-03-21
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_AMD_texture_gather_bias_lod
SPIR-V extension.
-
- Contributors
-
-
Dominik Witczak, AMD
-
Daniel Rakos, AMD
-
Graham Sellers, AMD
-
Matthaeus G. Chajdas, AMD
-
Qun Lin, AMD
-
Rex Xu, AMD
-
Timothy Lottes, AMD
-
Description
This extension adds two related features.
Firstly, support for the following SPIR-V extension in Vulkan is added:
-
SPV_AMD_texture_gather_bias_lod
Secondly, the extension allows the application to query which formats can be used together with the new function prototypes introduced by the SPIR-V extension.
New Enum Constants
-
VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME
-
VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD
-
Examples
struct VkTextureLODGatherFormatPropertiesAMD
{
VkStructureType sType;
const void* pNext;
VkBool32 supportsTextureGatherLODBiasAMD;
};
// ----------------------------------------------------------------------------------------
// How to detect if an image format can be used with the new function prototypes.
VkPhysicalDeviceImageFormatInfo2 formatInfo;
VkImageFormatProperties2 formatProps;
VkTextureLODGatherFormatPropertiesAMD textureLODGatherSupport;
textureLODGatherSupport.sType = VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD;
textureLODGatherSupport.pNext = nullptr;
formatInfo.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2;
formatInfo.pNext = nullptr;
formatInfo.format = ...;
formatInfo.type = ...;
formatInfo.tiling = ...;
formatInfo.usage = ...;
formatInfo.flags = ...;
formatProps.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2;
formatProps.pNext = &textureLODGatherSupport;
vkGetPhysicalDeviceImageFormatProperties2(physical_device, &formatInfo, &formatProps);
if (textureLODGatherSupport.supportsTextureGatherLODBiasAMD == VK_TRUE)
{
// physical device supports SPV_AMD_texture_gather_bias_lod for the specified
// format configuration.
}
else
{
// physical device does not support SPV_AMD_texture_gather_bias_lod for the
// specified format configuration.
}
VK_ANDROID_external_memory_android_hardware_buffer
- Name String
-
VK_ANDROID_external_memory_android_hardware_buffer
- Extension Type
-
Device extension
- Registered Extension Number
-
130
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_sampler_ycbcr_conversion
-
Requires
VK_KHR_external_memory
-
Requires
VK_EXT_queue_family_foreign
-
Requires
VK_KHR_dedicated_allocation
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-08-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Ray Smith, ARM
-
Chad Versace, Google
-
Jesse Hall, Google
-
Tobias Hector, Imagination
-
James Jones, NVIDIA
-
Tony Zlatinski, NVIDIA
-
Matthew Netsch, Qualcomm
-
Andrew Garrard, Samsung
-
Description
This extension enables an application to import Android
AHardwareBuffer
objects created outside of the Vulkan device into
Vulkan memory objects, where they can be bound to images and buffers.
It also allows exporting an AHardwareBuffer
from a Vulkan memory
object for symmetry with other operating systems.
But since not all AHardwareBuffer
usages and formats have Vulkan
equivalents, exporting from Vulkan provides strictly less functionality than
creating the AHardwareBuffer
externally and importing it.
Some AHardwareBuffer
images have implementation-defined external
formats that may not correspond to Vulkan formats.
Sampler Y′CBCR conversion can be used to sample from these images and
convert them to a known color space.
New Enum Constants
-
VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME
-
VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION
-
Extending VkExternalMemoryHandleTypeFlagBits:
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID
-
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID
-
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID
-
VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID
-
VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID
-
VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID
-
Issues
1) Other external memory objects are represented as weakly-typed handles
(e.g. Win32 HANDLE
or POSIX file descriptor), and require a handle type
parameter along with handles.
AHardwareBuffer
is strongly typed, so naming the handle type is
redundant.
Does symmetry justify adding handle type parameters/fields anyway?
RESOLVED: No.
The handle type is already provided in places that treat external memory
objects generically.
In the places we would add it, the application code that would have to
provide the handle type value is already dealing with
AHardwareBuffer
-specific commands/structures; the extra symmetry
would not be enough to make that code generic.
2) The internal layout and therefore size of a AHardwareBuffer
image may depend on native usage flags that do not have corresponding Vulkan
counterparts.
Do we provide this info to vkCreateImage somehow, or allow the
allocation size reported by vkGetImageMemoryRequirements to be
approximate?
RESOLVED: Allow the allocation size to be unspecified when allocating the
memory.
It has to work this way for exported image memory anyway, since
AHardwareBuffer
allocation happens in vkAllocateMemory, and
internally is performed by a separate HAL, not the Vulkan implementation
itself.
There is a similar issue with vkGetImageSubresourceLayout: the layout
is determined by the allocator HAL, so it is not known until the image is
bound to memory.
3) Should the result of sampling an external-format image with the suggested
Y′CBCR conversion parameters yield the same results as using a
samplerExternalOES
in OpenGL ES?
RESOLVED: This would be desirable, so that apps converting from OpenGL ES to Vulkan could get the same output given the same input. But since sampling and conversion from Y′CBCR images is so loosely defined in OpenGL ES, multiple implementations do it in a way that doesn’t conform to Vulkan’s requirements. Modifying the OpenGL ES implementation would be difficult, and would change the output of existing unmodified applications. Changing the output only for applications that are being modified gives developers the chance to notice and mitigate any problems. Implementations are encouraged to minimize differences as much as possible without causing compatibility problems for existing OpenGL ES applications or violating Vulkan requirements.
4) Should an AHardwareBuffer
with AHARDWAREBUFFER_USAGE_CPU_
*
usage be mappable in Vulkan? Should it be possible to export an
AHardwareBuffers
with such usage?
RESOLVED: Optional, and mapping in Vulkan is not the same as
AHardwareBuffer_lock
.
The semantics of these are different: mapping in memory is persistent, just
gives a raw view of the memory contents, and does not involve ownership.
AHardwareBuffer_lock
gives the host exclusive access to the buffer, is
temporary, and allows for reformatting copy-in/copy-out.
Implementations are not required to support host-visible memory types for
imported Android hardware buffers or resources backed by them.
If a host-visible memory type is supported and used, the memory can be
mapped in Vulkan, but doing so follows Vulkan semantics: it is just a raw
view of the data and does not imply ownership (this means implementations
must not internally call AHardwareBuffer_lock
to implement
vkMapMemory, or assume the application has done so).
Implementations are not required to support linear-tiled images backed by
Android hardware buffers, even if the AHardwareBuffer
has CPU
usage.
There is no reliable way to allocate memory in Vulkan that can be exported
to a AHardwareBuffer
with CPU usage.
5) Android may add new AHardwareBuffer
formats and usage flags over
time.
Can reference to them be added to this extension, or do they need a new
extension?
RESOLVED: This extension can document the interaction between the new AHB
formats/usages and existing Vulkan features.
No new Vulkan features or implementation requirements can be added.
The extension version number will be incremented when this additional
documentation is added, but the version number does not indicate that an
implementaiton supports Vulkan memory or resources that map to the new
AHardwareBuffer
features: support for that must be queried with
vkGetPhysicalDeviceImageFormatProperties2 or is implied by
successfully allocating a AHardwareBuffer
outside of Vulkan that
uses the new feature and has a GPU usage flag.
In essence, these are new features added to a new Android API level, rather than new Vulkan features. The extension will only document how existing Vulkan features map to that new Android feature.
Version History
-
Revision 3, 2019-08-27 (Jon Leech)
-
Update revision history to correspond to XML version number
-
-
Revision 2, 2018-04-09 (Petr Kraus)
-
Markup fixes and remove incorrect Draft status
-
-
Revision 1, 2018-03-04 (Jesse Hall)
-
Initial version
-
VK_FUCHSIA_imagepipe_surface
- Name String
-
VK_FUCHSIA_imagepipe_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
215
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-27
- IP Status
-
No known IP claims.
- Contributors
-
-
Craig Stout, Google
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Description
The VK_FUCHSIA_imagepipe_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a Fuchsia
imagePipeHandle
.
New Enum Constants
-
VK_FUCHSIA_IMAGEPIPE_SURFACE_EXTENSION_NAME
-
VK_FUCHSIA_IMAGEPIPE_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA
-
VK_GGP_frame_token
- Name String
-
VK_GGP_frame_token
- Extension Type
-
Device extension
- Registered Extension Number
-
192
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
Requires
VK_GGP_stream_descriptor_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Jean-Francois Roy, Google
-
Richard O’Grady, Google
-
Description
This extension allows an application that uses the VK_KHR_swapchain
extension in combination with a Google Games Platform surface provided by
the VK_GGP_stream_descriptor_surface
extension to associate a Google
Games Platform frame token with a present operation.
New Structures
-
Extending VkPresentInfoKHR:
New Enum Constants
-
VK_GGP_FRAME_TOKEN_EXTENSION_NAME
-
VK_GGP_FRAME_TOKEN_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP
-
VK_GGP_stream_descriptor_surface
- Name String
-
VK_GGP_stream_descriptor_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
50
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-28
- IP Status
-
No known IP claims.
- Contributors
-
-
Jean-Francois Roy, Google
-
Brad Grantham, Google
-
Connor Smith, Google
-
Cort Stratton, Google
-
Hai Nguyen, Google
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Jim Ray, Google
-
Katherine Wu, Google
-
Kaye Mason, Google
-
Kuangye Guo, Google
-
Mark Segal, Google
-
Nicholas Vining, Google
-
Paul Lalonde, Google
-
Richard O’Grady, Google
-
Description
The VK_GGP_stream_descriptor_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a Google Games Platform
GgpStreamDescriptor
.
New Enum Constants
-
VK_GGP_STREAM_DESCRIPTOR_SURFACE_EXTENSION_NAME
-
VK_GGP_STREAM_DESCRIPTOR_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP
-
Other Extension Metadata
- Last Modified Date
-
2018-07-09
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_GOOGLE_decorate_string
SPIR-V extension.
-
- Contributors
-
-
Hai Nguyen, Google
-
Neil Henning, AMD
-
Description
The VK_GOOGLE_decorate_string
extension allows use of the
SPV_GOOGLE_decorate_string
extension in SPIR-V shader modules.
VK_GOOGLE_display_timing
- Name String
-
VK_GOOGLE_display_timing
- Extension Type
-
Device extension
- Registered Extension Number
-
93
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-02-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Elliott, Google
-
Jesse Hall, Google
-
Description
This device extension allows an application that uses the
VK_KHR_swapchain
extension to obtain information about the
presentation engine’s display, to obtain timing information about each
present, and to schedule a present to happen no earlier than a desired time.
An application can use this to minimize various visual anomalies (e.g.
stuttering).
Traditional game and real-time animation applications need to correctly position their geometry for when the presentable image will be presented to the user. To accomplish this, applications need various timing information about the presentation engine’s display. They need to know when presentable images were actually presented, and when they could have been presented. Applications also need to tell the presentation engine to display an image no sooner than a given time. This allows the application to avoid stuttering, so the animation looks smooth to the user.
This extension treats variable-refresh-rate (VRR) displays as if they are fixed-refresh-rate (FRR) displays.
New Enum Constants
-
VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME
-
VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE
-
Examples
Note
The example code for the this extension (like the |
Other Extension Metadata
- Last Modified Date
-
2018-07-09
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_GOOGLE_hlsl_functionality1
SPIR-V extension.
-
- Contributors
-
-
Hai Nguyen, Google
-
Neil Henning, AMD
-
Description
The VK_GOOGLE_hlsl_functionality1
extension allows use of the
SPV_GOOGLE_hlsl_functionality1
extension in SPIR-V shader modules.
New Enum Constants
-
VK_GOOGLE_HLSL_FUNCTIONALITY1_EXTENSION_NAME
-
VK_GOOGLE_HLSL_FUNCTIONALITY1_SPEC_VERSION
Other Extension Metadata
- Last Modified Date
-
2019-07-09
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_GOOGLE_user_type
SPIR-V extension.
-
- Contributors
-
-
Kaye Mason, Google
-
Hai Nguyen, Google
-
Description
The VK_GOOGLE_user_type
extension allows use of the SPV_GOOGLE_user_type
extension in SPIR-V shader modules.
Other Extension Metadata
- Last Modified Date
-
2016-02-23
- Contributors
-
-
Tobias Hector, Imagination Technologies
-
Description
VK_IMG_filter_cubic
adds an additional, high quality cubic filtering mode
to Vulkan, using a Catmull-Rom bicubic filter.
Performing this kind of filtering can be done in a shader by using 16
samples and a number of instructions, but this can be inefficient.
The cubic filter mode exposes an optimized high quality texture sampling
using fixed texture sampling functionality.
New Enum Constants
-
VK_IMG_FILTER_CUBIC_EXTENSION_NAME
-
VK_IMG_FILTER_CUBIC_SPEC_VERSION
-
Extending VkFilter:
-
VK_FILTER_CUBIC_IMG
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG
-
Example
Creating a sampler with the new filter for both magnification and minification
VkSamplerCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO // sType
// Other members set to application-desired values
};
createInfo.magFilter = VK_FILTER_CUBIC_IMG;
createInfo.minFilter = VK_FILTER_CUBIC_IMG;
VkSampler sampler;
VkResult result = vkCreateSampler(
device,
&createInfo,
&sampler);
VK_IMG_format_pvrtc
- Name String
-
VK_IMG_format_pvrtc
- Extension Type
-
Device extension
- Registered Extension Number
-
55
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
-
-
Stuart Smith
-
Other Extension Metadata
- Last Modified Date
-
2019-09-02
- IP Status
-
Imagination Technologies Proprietary
- Contributors
-
-
Stuart Smith, Imagination Technologies
-
Description
VK_IMG_format_pvrtc
provides additional texture compression functionality
specific to Imagination Technologies PowerVR Texture compression format
(called PVRTC).
New Enum Constants
-
VK_IMG_FORMAT_PVRTC_EXTENSION_NAME
-
VK_IMG_FORMAT_PVRTC_SPEC_VERSION
-
Extending VkFormat:
-
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG
-
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG
-
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG
-
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG
-
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG
-
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG
-
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG
-
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG
-
VK_INTEL_performance_query
- Name String
-
VK_INTEL_performance_query
- Extension Type
-
Device extension
- Registered Extension Number
-
211
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-05-16
- IP Status
-
No known IP claims.
- Contributors
-
-
Lionel Landwerlin, Intel
-
Piotr Maciejewski, Intel
-
Description
This extension allows an application to capture performance data to be interpreted by a external application or library.
Such a library is available at : https://github.com/intel/metrics-discovery
Performance analysis tools such as Graphics Performance Analyzers make use of this extension and the metrics-discovery library to present the data in a human readable way.
New Enum Constants
-
VK_INTEL_PERFORMANCE_QUERY_EXTENSION_NAME
-
VK_INTEL_PERFORMANCE_QUERY_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL
-
-
Extending VkQueryType:
-
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL
-
VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL
-
VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL
-
VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL
-
VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL
-
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL
-
Example Code
// A previously created device
VkDevice device;
// A queue derived from the device
VkQueue queue;
VkInitializePerformanceApiInfoINTEL performanceApiInfoIntel = {
VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL,
NULL,
NULL
};
vkInitializePerformanceApiINTEL(
device,
&performanceApiInfoIntel);
VkQueryPoolPerformanceQueryCreateInfoINTEL queryPoolIntel = {
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL,
NULL,
VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL,
};
VkQueryPoolCreateInfo queryPoolCreateInfo = {
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO,
&queryPoolIntel,
0,
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL,
1,
0
};
VkQueryPool queryPool;
VkResult result = vkCreateQueryPool(
device,
&queryPoolCreateInfo,
NULL,
&queryPool);
assert(VK_SUCCESS == result);
// A command buffer we want to record counters on
VkCommandBuffer commandBuffer;
VkCommandBufferBeginInfo commandBufferBeginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
NULL,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
NULL
};
result = vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo);
assert(VK_SUCCESS == result);
vkCmdResetQueryPool(
commandBuffer,
queryPool,
0,
1);
vkCmdBeginQuery(
commandBuffer,
queryPool,
0,
0);
// Perform the commands you want to get performance information on
// ...
// Perform a barrier to ensure all previous commands were complete before
// ending the query
vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0,
NULL,
0,
NULL,
0,
NULL);
vkCmdEndQuery(
commandBuffer,
queryPool,
0);
result = vkEndCommandBuffer(commandBuffer);
assert(VK_SUCCESS == result);
VkPerformanceConfigurationAcquireInfoINTEL performanceConfigurationAcquireInfo = {
VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL,
NULL,
VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL
};
VkPerformanceConfigurationINTEL performanceConfigurationIntel;
result = vkAcquirePerformanceConfigurationINTEL(
device,
&performanceConfigurationAcquireInfo,
&performanceConfigurationIntel);
vkQueueSetPerformanceConfigurationINTEL(queue, performanceConfigurationIntel);
assert(VK_SUCCESS == result);
// Submit the command buffer and wait for its completion
// ...
result = vkReleasePerformanceConfigurationINTEL(
device,
performanceConfigurationIntel);
assert(VK_SUCCESS == result);
// Get the report size from metrics-discovery's QueryReportSize
result = vkGetQueryPoolResults(
device,
queryPool,
0, 1, QueryReportSize,
data, QueryReportSize, 0);
assert(VK_SUCCESS == result);
// The data can then be passed back to metrics-discovery from which
// human readable values can be queried.
Version History
-
Revision 2, 2020-03-06 (Lionel Landwerlin)
-
Rename VkQueryPoolCreateInfoINTEL in VkQueryPoolPerformanceQueryCreateInfoINTEL
-
-
Revision 1, 2018-05-16 (Lionel Landwerlin)
-
Initial revision
-
VK_INTEL_shader_integer_functions2
- Name String
-
VK_INTEL_shader_integer_functions2
- Extension Type
-
Device extension
- Registered Extension Number
-
210
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-04-30
- IP Status
-
No known IP claims.
- Contributors
-
-
Ian Romanick, Intel
-
Ben Ashbaugh, Intel
-
Description
This extension adds support for several new integer instructions in SPIR-V for use in graphics shaders. Many of these instructions have pre-existing counterparts in the Kernel environment.
The added integer functions are defined by the
SPV_INTEL_shader_integer_functions
SPIR-V extension and can be used with the GL_INTEL_shader_integer_functions2
GLSL extension.
New Enum Constants
-
VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_EXTENSION_NAME
-
VK_INTEL_SHADER_INTEGER_FUNCTIONS_2_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL
-
VK_MVK_ios_surface
- Name String
-
VK_MVK_ios_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
123
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-02-24
- IP Status
-
No known IP claims.
- Contributors
-
-
Bill Hollings, The Brenwill Workshop Ltd.
-
Description
The VK_MVK_ios_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to a UIView
, the native
surface type of iOS, which is underpinned by a CAMetalLayer
, to
support rendering to the surface using Apple’s Metal framework.
New Enum Constants
-
VK_MVK_IOS_SURFACE_EXTENSION_NAME
-
VK_MVK_IOS_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK
-
Version History
-
Revision 1, 2017-02-15 (Bill Hollings)
-
Initial draft.
-
-
Revision 2, 2017-02-24 (Bill Hollings)
-
Minor syntax fix to emphasize firm requirement for UIView to be backed by a CAMetalLayer.
-
VK_MVK_macos_surface
- Name String
-
VK_MVK_macos_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
124
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-02-24
- IP Status
-
No known IP claims.
- Contributors
-
-
Bill Hollings, The Brenwill Workshop Ltd.
-
Description
The VK_MVK_macos_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) that refers to an NSView
, the
native surface type of macOS, which is underpinned by a
CAMetalLayer
, to support rendering to the surface using Apple’s
Metal framework.
New Enum Constants
-
VK_MVK_MACOS_SURFACE_EXTENSION_NAME
-
VK_MVK_MACOS_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK
-
Version History
-
Revision 1, 2017-02-15 (Bill Hollings)
-
Initial draft.
-
-
Revision 2, 2017-02-24 (Bill Hollings)
-
Minor syntax fix to emphasize firm requirement for NSView to be backed by a CAMetalLayer.
-
VK_NN_vi_surface
- Name String
-
VK_NN_vi_surface
- Extension Type
-
Instance extension
- Registered Extension Number
-
63
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_surface
-
- Contact
-
-
Mathias Heyer
mheyer
-
Other Extension Metadata
- Last Modified Date
-
2016-12-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Mathias Heyer, NVIDIA
-
Michael Chock, NVIDIA
-
Yasuhiro Yoshioka, Nintendo
-
Daniel Koch, NVIDIA
-
Description
The VK_NN_vi_surface
extension is an instance extension.
It provides a mechanism to create a VkSurfaceKHR object (defined by
the VK_KHR_surface
extension) associated with an
nn
::vi
::Layer
.
New Enum Constants
-
VK_NN_VI_SURFACE_EXTENSION_NAME
-
VK_NN_VI_SURFACE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN
-
Issues
1) Does VI need a way to query for compatibility between a particular physical device (and queue family?) and a specific VI display?
RESOLVED: No. It is currently always assumed that the device and display will always be compatible.
2) VkViSurfaceCreateInfoNN::pWindow
is intended to store an
nn
::vi
::NativeWindowHandle
, but its declared type is a bare
void
* to store the window handle.
Why the discrepancy?
RESOLVED: It is for C compatibility.
The definition for the VI native window handle type is defined inside the
nn
::vi
C++ namespace.
This prevents its use in C source files.
nn
::vi
::NativeWindowHandle
is always defined to be
void
*, so this extension uses void
* to match.
Other Extension Metadata
- Last Modified Date
-
2017-02-15
- Contributors
-
-
Eric Werness, NVIDIA
-
Kedarnath Thangudu, NVIDIA
-
Description
Virtual Reality (VR) applications often involve a post-processing step to apply a “barrel” distortion to the rendered image to correct the “pincushion” distortion introduced by the optics in a VR device. The barrel distorted image has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image.
This extension provides a mechanism to render VR scenes at a non-uniform resolution, in particular a resolution that falls linearly from the center towards the edges. This is achieved by scaling the w coordinate of the vertices in the clip space before perspective divide. The clip space w coordinate of the vertices can be offset as of a function of x and y coordinates as follows:
w' = w + Ax + By
In the intended use case for viewport position scaling, an application should use a set of four viewports, one for each of the four quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify A and B coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs of A and B should match the signs of x and y for the quadrant that they represent such that the value of w' will always be greater than or equal to the original w value for the entire image. Since the offset to w, (Ax + By), is always positive, and increases with the absolute values of x and y, the effective resolution will fall off linearly from the center of the image to its edges.
New Enum Constants
-
VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME
-
VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV
-
Issues
1) Is the pipeline struct name too long?
RESOLVED: It fits with the naming convention.
2) Separate W scaling section or fold into coordinate transformations?
RESOLVED: Leaving it as its own section for now.
Examples
VkViewport viewports[4];
VkRect2D scissors[4];
VkViewportWScalingNV scalings[4];
for (int i = 0; i < 4; i++) {
int x = (i & 2) ? 0 : currentWindowWidth / 2;
int y = (i & 1) ? 0 : currentWindowHeight / 2;
viewports[i].x = 0;
viewports[i].y = 0;
viewports[i].width = currentWindowWidth;
viewports[i].height = currentWindowHeight;
viewports[i].minDepth = 0.0f;
viewports[i].maxDepth = 1.0f;
scissors[i].offset.x = x;
scissors[i].offset.y = y;
scissors[i].extent.width = currentWindowWidth/2;
scissors[i].extent.height = currentWindowHeight/2;
const float factor = 0.15;
scalings[i].xcoeff = ((i & 2) ? -1.0 : 1.0) * factor;
scalings[i].ycoeff = ((i & 1) ? -1.0 : 1.0) * factor;
}
VkPipelineViewportWScalingStateCreateInfoNV vpWScalingStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV };
vpWScalingStateInfo.viewportWScalingEnable = VK_TRUE;
vpWScalingStateInfo.viewportCount = 4;
vpWScalingStateInfo.pViewportWScalings = &scalings[0];
VkPipelineViewportStateCreateInfo vpStateInfo = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
vpStateInfo.viewportCount = 4;
vpStateInfo.pViewports = &viewports[0];
vpStateInfo.scissorCount = 4;
vpStateInfo.pScissors = &scissors[0];
vpStateInfo.pNext = &vpWScalingStateInfo;
Example shader to read from a w-scaled texture:
// Vertex Shader
// Draw a triangle that covers the whole screen
const vec4 positions[3] = vec4[3](vec4(-1, -1, 0, 1),
vec4( 3, -1, 0, 1),
vec4(-1, 3, 0, 1));
out vec2 uv;
void main()
{
vec4 pos = positions[ gl_VertexID ];
gl_Position = pos;
uv = pos.xy;
}
// Fragment Shader
uniform sampler2D tex;
uniform float xcoeff;
uniform float ycoeff;
out vec4 Color;
in vec2 uv;
void main()
{
// Handle uv as if upper right quadrant
vec2 uvabs = abs(uv);
// unscale: transform w-scaled image into an unscaled image
// scale: transform unscaled image int a w-scaled image
float unscale = 1.0 / (1 + xcoeff * uvabs.x + xcoeff * uvabs.y);
//float scale = 1.0 / (1 - xcoeff * uvabs.x - xcoeff * uvabs.y);
vec2 P = vec2(unscale * uvabs.x, unscale * uvabs.y);
// Go back to the right quadrant
P *= sign(uv);
Color = texture(tex, P * 0.5 + 0.5);
}
VK_NV_compute_shader_derivatives
- Name String
-
VK_NV_compute_shader_derivatives
- Extension Type
-
Device extension
- Registered Extension Number
-
202
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-19
- IP Status
-
No known IP claims.
- Contributors
-
-
Pat Brown, NVIDIA
-
Description
This extension adds Vulkan support for the
SPV_NV_compute_shader_derivatives
SPIR-V extension.
The SPIR-V extension provides two new execution modes, both of which allow
compute shaders to use built-ins that evaluate compute derivatives
explicitly or implicitly.
Derivatives will be computed via differencing over a 2x2 group of shader
invocations.
The DerivativeGroupQuadsNV
execution mode assembles shader invocations
into 2x2 groups, where each group has x and y coordinates of the local
invocation ID of the form (2m+{0,1}, 2n+{0,1}).
The DerivativeGroupLinearNV
execution mode assembles shader invocations
into 2x2 groups, where each group has local invocation index values of the
form 4m+{0,1,2,3}.
New Enum Constants
-
VK_NV_COMPUTE_SHADER_DERIVATIVES_EXTENSION_NAME
-
VK_NV_COMPUTE_SHADER_DERIVATIVES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV
-
Issues
(1) Should we specify that the groups of four shader invocations used for derivatives in a compute shader are the same groups of four invocations that form a “quad” in shader subgroups?
RESOLVED: Yes.
VK_NV_cooperative_matrix
- Name String
-
VK_NV_cooperative_matrix
- Extension Type
-
Device extension
- Registered Extension Number
-
250
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-02-05
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Markus Tavenrath, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types are medium-sized matrices that are primarily supported in compute shaders, where the storage for the matrix is spread across all invocations in some scope (usually a subgroup) and those invocations cooperate to efficiently perform matrix multiplies.
Cooperative matrix types are defined by the
SPV_NV_cooperative_matrix
SPIR-V extension and can be used with the
GL_NV_cooperative_matrix
GLSL extension.
This extension includes support for enumerating the matrix types and dimensions that are supported by the implementation.
New Enum Constants
-
VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME
-
VK_NV_COOPERATIVE_MATRIX_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV
-
Issues
(1) What matrix properties will be supported in practice?
RESOLVED: In NVIDIA’s initial implementation, we will support:
-
AType = BType = fp16 CType = DType = fp16 MxNxK = 16x8x16 scope = Subgroup
-
AType = BType = fp16 CType = DType = fp16 MxNxK = 16x8x8 scope = Subgroup
-
AType = BType = fp16 CType = DType = fp32 MxNxK = 16x8x16 scope = Subgroup
-
AType = BType = fp16 CType = DType = fp32 MxNxK = 16x8x8 scope = Subgroup
VK_NV_corner_sampled_image
- Name String
-
VK_NV_corner_sampled_image
- Extension Type
-
Device extension
- Registered Extension Number
-
51
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-08-13
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Pat Brown, NVIDIA
-
Chris Lentini, NVIDIA
-
Description
This extension adds support for a new image organization, which this extension refers to as “corner-sampled” images. A corner-sampled image differs from a conventional image in the following ways:
-
Texels are centered on integer coordinates. See Unnormalized Texel Coordinate Operations
-
Normalized coordinates are scaled using coord × (dim - 1) rather than coord × dim, where dim is the size of one dimension of the image. See normalized texel coordinate transform.
-
Partial derivatives are scaled using coord × (dim - 1) rather than coord × dim. See Scale Factor Operation.
-
Calculation of the next higher lod size goes according to ⌈dim / 2⌉ rather than ⌊dim / 2⌋. See Image Miplevel Sizing.
-
The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images. See Image Miplevel Sizing.
This image organization is designed to facilitate a system like Ptex with separate textures for each face of a subdivision or polygon mesh. Placing sample locations at pixel corners allows applications to maintain continuity between adjacent patches by duplicating values along shared edges. Additionally, using the modified mipmapping logic along with texture dimensions of the form 2n+1 allows continuity across shared edges even if the adjacent patches use different level-of-detail values.
New Enum Constants
-
VK_NV_CORNER_SAMPLED_IMAGE_EXTENSION_NAME
-
VK_NV_CORNER_SAMPLED_IMAGE_SPEC_VERSION
-
Extending VkImageCreateFlagBits:
-
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV
-
Issues
-
What should this extension be named?
DISCUSSION: While naming this extension, we chose the most distinctive aspect of the image organization and referred to such images as “corner-sampled images”. As a result, we decided to name the extension NV_corner_sampled_image.
-
Do we need a format feature flag so formats can advertise if they support corner-sampling?
DISCUSSION: Currently NVIDIA supports this for all 2D and 3D formats, but not for cubemaps or depth-stencil formats. A format feature might be useful if other vendors would only support this on some formats.
-
Do integer texel coordinates have a different range for corner-sampled images?
RESOLVED: No, these are unchanged.
-
Do unnormalized sampler coordinates work with corner-sampled images? Are there any functional differences?
RESOLVED: Yes they work. Unnormalized coordinates are treated as already scaled for corner-sample usage.
-
Should we have a diagram in the “Image Operations” chapter demonstrating different texel sampling locations?
UNRESOLVED: Probaby, but later.
Version History
-
Revision 1, 2018-08-14 (Daniel Koch)
-
Internal revisions
-
-
Revision 2, 2018-08-14 (Daniel Koch)
-
???
-
VK_NV_coverage_reduction_mode
- Name String
-
VK_NV_coverage_reduction_mode
- Extension Type
-
Device extension
- Registered Extension Number
-
251
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_NV_framebuffer_mixed_samples
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-29
- Contributors
-
-
Kedarnath Thangudu, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
When using a framebuffer with mixed samples, a per-fragment coverage reduction operation is performed which generates color sample coverage from the pixel coverage. This extension defines the following modes to control how this reduction is performed.
-
Merge: When there are more samples in the pixel coverage than color samples, there is an implementation dependent association of each pixel coverage sample to a color sample. In the merge mode, the color sample coverage is computed such that only if any associated sample in the pixel coverage is covered, the color sample is covered. This is the default mode.
-
Truncate: When there are more raster samples (N) than color samples(M), there is one to one association of the first M raster samples to the M color samples; other raster samples are ignored.
When the number of raster samples is equal to the color samples, there is a one to one mapping between them in either of the above modes.
The new command
vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV can
be used to query the various raster, color, depth/stencil sample count and
reduction mode combinations that are supported by the implementation.
This extension would allow an implementation to support the behavior of both
VK_NV_framebuffer_mixed_samples
and VK_AMD_mixed_attachment_samples
extensions simultaneously.
New Enum Constants
-
VK_NV_COVERAGE_REDUCTION_MODE_EXTENSION_NAME
-
VK_NV_COVERAGE_REDUCTION_MODE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV
-
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV
-
VK_NV_dedicated_allocation_image_aliasing
- Name String
-
VK_NV_dedicated_allocation_image_aliasing
- Extension Type
-
Device extension
- Registered Extension Number
-
241
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_dedicated_allocation
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-04
- Contributors
-
-
Nuno Subtil, NVIDIA
-
Jeff Bolz, NVIDIA
-
Eric Werness, NVIDIA
-
Axel Gneiting, id Software
-
Description
This extension allows applications to alias images on dedicated allocations, subject to specific restrictions: the extent and the number of layers in the image being aliased must be smaller than or equal to those of the original image for which the allocation was created, and every other image parameter must match.
New Enum Constants
-
VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_EXTENSION_NAME
-
VK_NV_DEDICATED_ALLOCATION_IMAGE_ALIASING_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV
-
VK_NV_device_diagnostic_checkpoints
- Name String
-
VK_NV_device_diagnostic_checkpoints
- Extension Type
-
Device extension
- Registered Extension Number
-
207
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-16
- Contributors
-
-
Oleg Kuznetsov, NVIDIA
-
Alex Dunn, NVIDIA
-
Jeff Bolz, NVIDIA
-
Eric Werness, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension allows applications to insert markers in the command stream and associate them with custom data.
If a device lost error occurs, the application may then query the implementation for the last markers to cross specific implementation-defined pipeline stages, in order to narrow down which commands were executing at the time and might have caused the failure.
New Enum Constants
-
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME
-
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV
-
VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV
-
Version History
-
Revision 1, 2018-07-16 (Nuno Subtil)
-
Internal revisions
-
-
Revision 2, 2018-07-16 (Nuno Subtil)
-
???
-
VK_NV_device_diagnostics_config
- Name String
-
VK_NV_device_diagnostics_config
- Extension Type
-
Device extension
- Registered Extension Number
-
301
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-12-15
- Contributors
-
-
Kedarnath Thangudu, NVIDIA
-
Thomas Klein, NVIDIA
-
Description
Applications using Nvidia Nsight™ Aftermath SDK for Vulkan to integrate device crash dumps into their error reporting mechanisms, may use this extension to configure options related to device crash dump creation.
New Enum Constants
-
VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME
-
VK_NV_DEVICE_DIAGNOSTICS_CONFIG_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV
-
Other Extension Metadata
- Last Modified Date
-
2020-02-20
- Interactions and External Dependencies
-
-
This extension requires Vulkan 1.1
-
This extension requires
VK_EXT_buffer_device_address
orVK_KHR_buffer_device_address
or Vulkan 1.2 for the ability to bind vertex and index buffers on the device. -
This extension interacts with
VK_NV_mesh_shader
. If the latter extension is not supported, remove the command token to initiate mesh tasks drawing in this extension.
-
- Contributors
-
-
Christoph Kubisch, NVIDIA
-
Pierre Boudier, NVIDIA
-
Jeff Bolz, NVIDIA
-
Eric Werness, NVIDIA
-
Yuriy O’Donnell, Epic Games
-
Baldur Karlsson, Valve
-
Mathias Schott, NVIDIA
-
Tyson Smith, NVIDIA
-
Ingo Esser, NVIDIA
-
Description
This extension allows the device to generate a number of critical graphics commands for command buffers.
When rendering a large number of objects, the device can be leveraged to implement a number of critical functions, like updating matrices, or implementing occlusion culling, frustum culling, front to back sorting, etc. Implementing those on the device does not require any special extension, since an application is free to define its own data structures, and just process them using shaders.
However, if the application desires to quickly kick off the rendering of the final stream of objects, then unextended Vulkan forces the application to read back the processed stream and issue graphics command from the host. For very large scenes, the synchronization overhead and cost to generate the command buffer can become the bottleneck. This extension allows an application to generate a device side stream of state changes and commands, and convert it efficiently into a command buffer without having to read it back to the host.
Furthermore, it allows incremental changes to such command buffers by manipulating only partial sections of a command stream — for example pipeline bindings. Unextended Vulkan requires re-creation of entire command buffers in such a scenario, or updates synchronized on the host.
The intended usage for this extension is for the application to:
-
create
VkBuffer
objects and retrieve physical addresses from them via vkGetBufferDeviceAddressEXT -
create a graphics pipeline using
VkGraphicsPipelineShaderGroupsCreateInfoNV
for the ability to change shaders on the device. -
create a VkIndirectCommandsLayoutNV, which lists the VkIndirectCommandsTokenTypeNV it wants to dynamically execute as an atomic command sequence. This step likely involves some internal device code compilation, since the intent is for the GPU to generate the command buffer in the pipeline.
-
fill the input stream buffers with the data for each of the inputs it needs. Each input is an array that will be filled with token-dependent data.
-
set up a preprocess
VkBuffer
that uses memory according to the information retrieved via vkGetGeneratedCommandsMemoryRequirementsNV. -
optionally preprocess the generated content using vkCmdPreprocessGeneratedCommandsNV, for example on an asynchronous compute queue, or for the purpose of re-using the data in multiple executions.
-
call vkCmdExecuteGeneratedCommandsNV to create and execute the actual device commands for all sequences based on the inputs provided.
For each draw in a sequence, the following can be specified:
-
a different shader group
-
a number of vertex buffer bindings
-
a different index buffer, with an optional dynamic offset and index type
-
a number of different push constants
-
a flag that encodes the primitive winding
While the GPU can be faster than a CPU to generate the commands, it will not happen asynchronously to the device, therefore the primary use-case is generating “less” total work (occlusion culling, classification to use specialized shaders, etc.).
New Structures
-
Extending VkGraphicsPipelineCreateInfo:
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
New Enum Constants
-
VK_NV_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME
-
VK_NV_DEVICE_GENERATED_COMMANDS_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV
-
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV
-
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV
-
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV
-
Issues
1) How to name this extension ?
VK_NV_device_generated_commands
As usual, one of the hardest issues ;)
Alternatives: VK_gpu_commands
, VK_execute_commands
,
VK_device_commands
, VK_device_execute_commands
, VK_device_execute
,
VK_device_created_commands
, VK_device_recorded_commands
,
VK_device_generated_commands
VK_indirect_generated_commands
2) Should we use a serial stateful token stream or stateless sequence descriptions?
Similarly to VkPipeline, fixed layouts have the most likelihood to be
cross-vendor adoptable.
They also benefit from being processable in parallel.
This is a different design choice compared to the serial command stream
generated through GL_NV_command_list
.
3) How to name a sequence description?
VkIndirectCommandsLayout
as in the NVX extension predecessor.
Alternative: VkGeneratedCommandsLayout
4) Do we want to provide indirectCommands
inputs with layout or at
indirectCommands
time?
Separate layout from data as Vulkan does.
Provide full flexibility for indirectCommands
.
5) Should the input be provided as SoA or AoS?
Both ways are desireable. AoS can provide portability to other APIs and easier to setup, while SoA allows to update individual inputs in a cache-efficient manner, when others remain static.
6) How do we make developers aware of the memory requirements of implementation-dependent data used for the generated commands?
Make the API explicit and introduce a preprocess
VkBuffer.
Developers have to allocate it using
vkGetGeneratedCommandsMemoryRequirementsNV.
In the NVX version the requirements were hidden implicitly as part of the
command buffer reservation process, however as the memory requirements can
be substantial, we want to give developers the ability to budget the memory
themselves.
By lowering the maxSequencesCount
the memory consumption can be reduced.
Furthermore re-use of the memory is possible, for example for doing explicit
preprocessing and execution in a ping-pong fashion.
The actual buffer size is implementation dependent and may be zero, i.e. not always required.
When making use of Graphics Shader Groups, the programs should behave similar with regards to vertex inputs, clipping and culling outputs of the geometry stage, as well as sample shading behavior in fragment shaders, to reduce the amount of the worst-case memory approximation.
7) Should we allow additional per-sequence dynamic state changes?
Yes
Introduced a lightweight indirect state flag VkIndirectStateFlagBitsNV. So far only switching front face winding state is exposed. Especially in CAD/DCC mirrored transforms that require such changes are common, and similar flexibility is given in the ray tracing instance description.
The flag could be extended further, for example to switch between primitive-lists or -strips, or make other state modifications.
Furthermore, as new tokens can be added easily, future extension could add the ability to change any VkDynamicState.
8) How do we allow re-using already “generated” indirectCommands
?
Expose a preprocessBuffer
to re-use implementation-dependencyFlags data.
Set the isPreprocessed
to true in vkCmdExecuteGeneratedCommandsNV.
9) Under which conditions is vkCmdExecuteGeneratedCommandsNV legal?
It behaves like a regular draw call command.
10) Is vkCmdPreprocessGeneratedCommandsNV copying the input data or referencing it?
There are multiple implementations possible:
-
one could have some emulation code that parses the inputs, and generates an output command buffer, therefore copying the inputs.
-
one could just reference the inputs, and have the processing done in pipe at execution time.
If the data is mandated to be copied, then it puts a penalty on implementation that could process the inputs directly in pipe. If the data is “referenced”, then it allows both types of implementation.
The inputs are “referenced”, and must not be modified after the call to vkCmdExecuteGeneratedCommandsNV has completed.
11) Which buffer usage flags are required for the buffers referenced by
VkGeneratedCommandsInfoNV
?
Reuse existing VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
-
VkGeneratedCommandsInfoNV::
preprocessBuffer
-
VkGeneratedCommandsInfoNV::
sequencesCountBuffer
-
VkGeneratedCommandsInfoNV::
sequencesIndexBuffer
-
VkIndirectCommandsStreamNV::
buffer
12) In which pipeline stage does the device generated command expansion happen?
vkCmdPreprocessGeneratedCommandsNV is treated as if it occurs in a
separate logical pipeline from either graphics or compute, and that pipeline
only includes VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, a new stage
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
, and
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
.
This new stage has two corresponding new access types,
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV
and
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV
, used to synchronize reading
the buffer inputs and writing the preprocess memory output.
The generated output written in the preprocess buffer memory by
vkCmdExecuteGeneratedCommandsNV is considered to be consumed by the
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
pipeline stage.
Thus, to synchronize from writing the input buffers to preprocessing via vkCmdPreprocessGeneratedCommandsNV, use:
-
dstStageMask
=VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
-
dstAccessMask
=VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV
To synchronize from vkCmdPreprocessGeneratedCommandsNV to executing the generated commands by vkCmdExecuteGeneratedCommandsNV, use:
-
srcStageMask
=VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
-
srcAccessMask
=VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV
-
dstStageMask
=VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
dstAccessMask
=VK_ACCESS_INDIRECT_COMMAND_READ_BIT
When vkCmdExecuteGeneratedCommandsNV is used with a
isPreprocessed
of VK_FALSE
, the generated commands are implicitly
preprocessed, therefore one only needs to synchronize the inputs via:
-
dstStageMask
=VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
-
dstAccessMask
=VK_ACCESS_INDIRECT_COMMAND_READ_BIT
13) What if most token data is “static”, but we frequently want to render a subsection?
Added “sequencesIndexBuffer”. This allows to easier sort and filter what should actually be executed.
14) What are the changes compared to the previous NVX extension?
-
Compute dispatch support was removed (was never implemented in drivers). There are different approaches how dispatching from the device should work, hence we defer this to a future extension.
-
The
ObjectTableNVX
was replaced by using physical buffer addresses and introducing Shader Groups for the graphics pipeline. -
Less state changes are possible overall, but the important operations are still there (reduces complexity of implementation).
-
The API was redesigned so all inputs must be passed at both preprocessing and execution time (this was implicit in NVX, now it is explicit)
-
The reservation of intermediate command space is now mandatory and explicit through a preprocess buffer.
-
The VkIndirectStateFlagBitsNV were introduced
15) When porting from other APIs, their indirect buffers may use different enums, for example for index buffer types. How to solve this?
Added “pIndexTypeValues” to map custom uint32_t
values to corresponding
VkIndexType
.
16) Do we need more shader group state overrides?
The NVX version allowed all PSO states to be different, however as the goal is not to replace all state setup, but focus on highly-frequent state changes for drawing lots of objects, we reduced the amount of state overrides. Especially VkPipelineLayout as well as VkRenderPass configuration should be left static, the rest is still open for discussion.
The current focus is just to allow VertexInput changes as well as shaders, while all shader groups use the same shader stages.
Too much flexibility will increase the test coverage requirement as well. However, further extensions could allow more dynamic state as well.
17) Do we need more detailed physical device feature queries/enables?
An EXT version would need detailed implementor feedback to come up with a good set of features. Please contact us if you are interested, we are happy to make more features optional, or add further restrictions to reduce the minimum feature set of an EXT.
18) Is there an interaction with VK_KHR_pipeline_library planned?
Yes, a future version of this extension will detail the interaction, once VK_KHR_pipeline_library is no longer provisional.
Example Code
Open-Source samples illustrating the usage of the extension can be found at the following location (may not yet exist at time of writing):
Description
This extension adds a new VkPolygonMode enum
where a triangle is
rasterized by computing and filling its axis-aligned screen-space bounding
box, disregarding the actual triangle edges.
This can be useful for drawing a rectangle without being split into two
triangles with an internal edge.
It is also useful to minimize the number of primitives that need to be
drawn, particularly for a user interface.
New Enum Constants
-
VK_NV_FILL_RECTANGLE_EXTENSION_NAME
-
VK_NV_FILL_RECTANGLE_SPEC_VERSION
-
Extending VkPolygonMode:
-
VK_POLYGON_MODE_FILL_RECTANGLE_NV
-
Description
This extension allows the fragment coverage value, represented as an integer
bitmask, to be substituted for a color output being written to a
single-component color attachment with integer components (e.g.
VK_FORMAT_R8_UINT
).
The functionality provided by this extension is different from simply
writing the SampleMask
fragment shader output, in that the coverage
value written to the framebuffer is taken after stencil test and depth test,
as well as after fragment operations such as alpha-to-coverage.
This functionality may be useful for deferred rendering algorithms, where the second pass needs to know which samples belong to which original fragments.
New Enum Constants
-
VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME
-
VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV
-
VK_NV_fragment_shader_barycentric
- Name String
-
VK_NV_fragment_shader_barycentric
- Extension Type
-
Device extension
- Registered Extension Number
-
204
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-08-03
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_NV_fragment_shader_barycentric
SPIR-V extension. -
Requires the
GL_NV_fragment_shader_barycentric
extension for GLSL source languages.
-
- Contributors
-
-
Pat Brown, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
The extension provides access to three additional fragment shader variable decorations in SPIR-V:
-
PerVertexNV
, which indicates that a fragment shader input will not have interpolated values, but instead must be accessed with an extra array index that identifies one of the vertices of the primitive producing the fragment -
BaryCoordNV
, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using perspective interpolation -
BaryCoordNoPerspNV
, which indicates that the variable is a three-component floating-point vector holding barycentric weights for the fragment produced using linear interpolation
When using GLSL source-based shader languages, the following variables from
GL_NV_fragment_shader_barycentric
maps to these SPIR-V built-in
decorations:
-
in vec3 gl_BaryCoordNV;
→BaryCoordNV
-
in vec3 gl_BaryCoordNoPerspNV;
→BaryCoordNoPerspNV
GLSL variables declared using the __pervertexNV
GLSL qualifier are
expected to be decorated with PerVertexNV
in SPIR-V.
New Enum Constants
-
VK_NV_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME
-
VK_NV_FRAGMENT_SHADER_BARYCENTRIC_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV
-
Issues
(1) The AMD_shader_explicit_vertex_parameter extension provides similar functionality. Why write a new extension, and how is this extension different?
RESOLVED: For the purposes of Vulkan/SPIR-V, we chose to implement a separate extension due to several functional differences.
First, the hardware supporting this extension can provide a three-component
barycentric weight vector for variables decorated with BaryCoordNV
,
while variables decorated with BaryCoordSmoothAMD
provide only two
components.
In some cases, it may be more efficient to explicitly interpolate an
attribute via:
float value = (baryCoordNV.x * v[0].attrib + baryCoordNV.y * v[1].attrib + baryCoordNV.z * v[2].attrib);
instead of
float value = (baryCoordSmoothAMD.x * (v[0].attrib - v[2].attrib) + baryCoordSmoothAMD.y * (v[1].attrib - v[2].attrib) + v[2].attrib);
Additionally, the semantics of the decoration BaryCoordPullModelAMD
do
not appear to map to anything supported by the initial hardware
implementation of this extension.
This extension provides a smaller number of decorations than the AMD
extension, as we expect that shaders could derive variables decorated with
things like BaryCoordNoPerspCentroidAMD
with explicit attribute
interpolation instructions.
One other relevant difference is that explicit per-vertex attribute access
using this extension does not require a constant vertex number.
(2) Why do the built-in SPIR-V decorations for this extension include two
separate built-ins BaryCoordNV
and BaryCoordNoPerspNV
when a
“no perspective” variable could be decorated with BaryCoordNV
and
NoPerspective
?
RESOLVED: The SPIR-V extension for this feature chose to mirror the behavior of the GLSL extension, which provides two built-in variables. Additionally, it’s not clear that its a good idea (or even legal) to have two variables using the “same attribute”, but with different interpolation modifiers.
Description
This extension allows multisample rendering with a raster and depth/stencil sample count that is larger than the color sample count. Rasterization and the results of the depth and stencil tests together determine the portion of a pixel that is “covered”. It can be useful to evaluate coverage at a higher frequency than color samples are stored. This coverage is then “reduced” to a collection of covered color samples, each having an opacity value corresponding to the fraction of the color sample covered. The opacity can optionally be blended into individual color samples.
Rendering with fewer color samples than depth/stencil samples greatly reduces the amount of memory and bandwidth consumed by the color buffer. However, converting the coverage values into opacity introduces artifacts where triangles share edges and may not be suitable for normal triangle mesh rendering.
One expected use case for this functionality is Stencil-then-Cover path rendering (similar to the OpenGL GL_NV_path_rendering extension). The stencil step determines the coverage (in the stencil buffer) for an entire path at the higher sample frequency, and then the cover step draws the path into the lower frequency color buffer using the coverage information to antialias path edges. With this two-step process, internal edges are fully covered when antialiasing is applied and there is no corruption on these edges.
The key features of this extension are:
-
It allows render pass and framebuffer objects to be created where the number of samples in the depth/stencil attachment in a subpass is a multiple of the number of samples in the color attachments in the subpass.
-
A coverage reduction step is added to Fragment Operations which converts a set of covered raster/depth/stencil samples to a set of color samples that perform blending and color writes. The coverage reduction step also includes an optional coverage modulation step, multiplying color values by a fractional opacity corresponding to the number of associated raster/depth/stencil samples covered.
New Enum Constants
-
VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME
-
VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV
-
Other Extension Metadata
- Last Modified Date
-
2017-02-15
- Interactions and External Dependencies
-
-
This extension requires the
SPV_NV_geometry_shader_passthrough
SPIR-V extension. -
This extension requires the
GL_NV_geometry_shader_passthrough
extension for GLSL source languages. -
This extension requires the
geometryShader
feature.
-
- Contributors
-
-
Piers Daniell, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_NV_geometry_shader_passthrough
Geometry shaders provide the ability for applications to process each
primitive sent through the graphics pipeline using a programmable shader.
However, one common use case treats them largely as a “passthrough”.
In this use case, the bulk of the geometry shader code simply copies inputs
from each vertex of the input primitive to corresponding outputs in the
vertices of the output primitive.
Such shaders might also compute values for additional built-in or
user-defined per-primitive attributes (e.g., Layer
) to be assigned to
all the vertices of the output primitive.
This extension provides access to the PassthroughNV
decoration under
the GeometryShaderPassthroughNV
capability.
Adding this to a geometry shader input variable specifies that the values of
this input are copied to the corresponding vertex of the output primitive.
When using GLSL source-based shading languages, the passthrough
layout
qualifier from GL_NV_geometry_shader_passthrough
maps to the
PassthroughNV
decoration.
To use the passthrough
layout, in GLSL the
GL_NV_geometry_shader_passthrough
extension must be enabled.
Behaviour is described in the GL_NV_geometry_shader_passthrough
extension
specification.
New Enum Constants
-
VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME
-
VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION
Issues
1) Should we require or allow a passthrough geometry shader to specify the output layout qualifiers for the output primitive type and maximum vertex count in the SPIR-V?
RESOLVED: Yes they should be required in the SPIR-V. Per GL_NV_geometry_shader_passthrough they are not permitted in the GLSL source shader, but SPIR-V is lower-level. It is straightforward for the GLSL compiler to infer them from the input primitive type and to explicitly emit them in the SPIR-V according to the following table.
Input Layout | Implied Output Layout |
---|---|
points |
|
lines |
|
triangles |
|
2) How does interface matching work with passthrough geometry shaders?
RESOLVED: This is described in Passthrough Interface Matching.
In GL when using passthough geometry shaders in separable mode, all inputs
must also be explicitly assigned location layout qualifiers.
In Vulkan all SPIR-V shader inputs (except built-ins) must also have
location decorations specified.
Redeclarations of built-in varables that add the passthrough layout
qualifier are exempted from the rule requiring location assignment because
built-in variables do not have locations and are matched by BuiltIn
decoration.
Sample Code
Consider the following simple geometry shader in unextended GLSL:
layout(triangles) in;
layout(triangle_strip) out;
layout(max_vertices=3) out;
in Inputs {
vec2 texcoord;
vec4 baseColor;
} v_in[];
out Outputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
int layer = compute_layer();
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
texcoord = v_in[i].texcoord;
baseColor = v_in[i].baseColor;
gl_Layer = layer;
EmitVertex();
}
}
In this shader, the inputs gl_Position
, Inputs.texcoord
, and
Inputs.baseColor
are simply copied from the input vertex to the
corresponding output vertex.
The only “interesting” work done by the geometry shader is computing and
emitting a gl_Layer
value for the primitive.
The following geometry shader, using this extension, is equivalent:
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
// No output primitive layout qualifiers required.
// Redeclare gl_PerVertex to pass through "gl_Position".
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
} gl_in[];
// Declare "Inputs" with "passthrough" to automatically copy members.
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
} v_in[];
// No output block declaration required.
void main()
{
// The shader simply computes and writes gl_Layer. We don't
// loop over three vertices or call EmitVertex().
gl_Layer = compute_layer();
}
VK_NV_mesh_shader
- Name String
-
VK_NV_mesh_shader
- Extension Type
-
Device extension
- Registered Extension Number
-
203
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-19
- Contributors
-
-
Pat Brown, NVIDIA
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Piers Daniell, NVIDIA
-
Pierre Boudier, NVIDIA
-
Description
This extension provides a new mechanism allowing applications to generate collections of geometric primitives via programmable mesh shading. It is an alternative to the existing programmable primitive shading pipeline, which relied on generating input primitives by a fixed function assembler as well as fixed function vertex fetch.
There are new programmable shader types — the task and mesh shader — to generate these collections to be processed by fixed-function primitive assembly and rasterization logic. When the task and mesh shaders are dispatched, they replace the standard programmable vertex processing pipeline, including vertex array attribute fetching, vertex shader processing, tessellation, and the geometry shader processing.
This extension also adds support for the following SPIR-V extension in Vulkan:
New Enum Constants
-
VK_NV_MESH_SHADER_EXTENSION_NAME
-
VK_NV_MESH_SHADER_SPEC_VERSION
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV
-
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV
-
-
Extending VkShaderStageFlagBits:
-
VK_SHADER_STAGE_MESH_BIT_NV
-
VK_SHADER_STAGE_TASK_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV
-
New or Modified Built-In Variables
-
(modified)
Position
-
(modified)
PointSize
-
(modified)
ClipDistance
-
(modified)
CullDistance
-
(modified)
PrimitiveId
-
(modified)
Layer
-
(modified)
ViewportIndex
-
(modified)
WorkgroupSize
-
(modified)
WorkgroupId
-
(modified)
LocalInvocationId
-
(modified)
GlobalInvocationId
-
(modified)
LocalInvocationIndex
-
(modified)
DrawIndex
-
(modified)
ViewportMaskNV
-
(modified)
PositionPerViewNV
-
(modified)
ViewportMaskPerViewNV
Issues
-
How to name this extension?
RESOLVED: VK_NV_mesh_shader
Other options considered:
-
VK_NV_mesh_shading
-
VK_NV_programmable_mesh_shading
-
VK_NV_primitive_group_shading
-
VK_NV_grouped_drawing
-
-
Do we need a new VkPrimitiveTopology?
RESOLVED: NO, we skip the InputAssembler stage
-
Should we allow Instancing?
RESOLVED: NO, there is no fixed function input, other than the IDs. However, allow offsetting with a "first" value.
-
Should we use existing vkCmdDraw or introduce new functions?
RESOLVED: Introduce new functions.
New functions make it easier to separate from "programmable primitive shading" chapter, less "dual use" language about existing functions having alternative behavior. The text around the existing "draws" is heavily based around emitting vertices.
-
If new functions, how to name?
RESOLVED: CmdDrawMeshTasks*
Other options considered:
-
CmdDrawMeshed
-
CmdDrawTasked
-
CmdDrawGrouped
-
-
Should VK_SHADER_STAGE_ALL_GRAPHICS be updated to include the new stages?
RESOLVED: No. If an application were to be recompiled with headers that include additional shader stage bits in VK_SHADER_STAGE_ALL_GRAPHICS, then the previously valid application would no longer be valid on implementations that don’t support mesh or task shaders. This means the change would not be backwards compatible. It’s too bad VkShaderStageFlagBits doesn’t have a dedicated "all supported graphics stages" bit like VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, which would have avoided this problem.
VK_NV_ray_tracing
- Name String
-
VK_NV_ray_tracing
- Extension Type
-
Device extension
- Registered Extension Number
-
166
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_get_memory_requirements2
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-11-20
- Interactions and External Dependencies
-
-
This extension requires the
SPV_NV_ray_tracing
SPIR-V extension. -
This extension requires the
GL_NV_ray_tracing
extension for GLSL source languages.
-
- Contributors
-
-
Eric Werness, NVIDIA
-
Ashwin Lele, NVIDIA
-
Robert Stepinski, NVIDIA
-
Nuno Subtil, NVIDIA
-
Christoph Kubisch, NVIDIA
-
Martin Stich, NVIDIA
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Joshua Barczak, Intel
-
Tobias Hector, AMD
-
Henrik Rydgard, NVIDIA
-
Pascal Gautron, NVIDIA
-
Description
Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.
To enable ray tracing, this extension adds a few different categories of new functionality:
-
Acceleration structure objects and build commands
-
A new pipeline type with new shader domains
-
An indirection table to link shader groups with acceleration structure items
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_NV_ray_tracing
New Structures
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkWriteDescriptorSet:
New Enum Constants
-
VK_NV_RAY_TRACING_EXTENSION_NAME
-
VK_NV_RAY_TRACING_SPEC_VERSION
-
VK_SHADER_UNUSED_NV
-
Extending VkAccelerationStructureMemoryRequirementsTypeKHR:
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
-
-
Extending VkAccelerationStructureTypeKHR:
-
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV
-
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV
-
-
Extending VkAccessFlagBits:
-
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV
-
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_RAY_TRACING_BIT_NV
-
-
Extending VkBuildAccelerationStructureFlagBitsKHR:
-
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV
-
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV
-
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV
-
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV
-
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV
-
-
Extending VkCopyAccelerationStructureModeKHR:
-
VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_NV
-
VK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_NV
-
-
Extending VkDebugReportObjectTypeEXT:
-
VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV_EXT
-
-
Extending VkDescriptorType:
-
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV
-
-
Extending VkGeometryFlagBitsKHR:
-
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV
-
VK_GEOMETRY_OPAQUE_BIT_NV
-
-
Extending VkGeometryInstanceFlagBitsKHR:
-
VK_GEOMETRY_INSTANCE_FORCE_NO_OPAQUE_BIT_NV
-
VK_GEOMETRY_INSTANCE_FORCE_OPAQUE_BIT_NV
-
VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV
-
VK_GEOMETRY_INSTANCE_TRIANGLE_FRONT_COUNTERCLOCKWISE_BIT_NV
-
-
Extending VkGeometryTypeKHR:
-
VK_GEOMETRY_TYPE_AABBS_NV
-
VK_GEOMETRY_TYPE_TRIANGLES_NV
-
-
Extending VkIndexType:
-
VK_INDEX_TYPE_NONE_NV
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV
-
-
Extending VkPipelineBindPoint:
-
VK_PIPELINE_BIND_POINT_RAY_TRACING_NV
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV
-
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV
-
-
Extending VkQueryType:
-
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV
-
-
Extending VkRayTracingShaderGroupTypeKHR:
-
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV
-
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV
-
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV
-
-
Extending VkShaderStageFlagBits:
-
VK_SHADER_STAGE_ANY_HIT_BIT_NV
-
VK_SHADER_STAGE_CALLABLE_BIT_NV
-
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV
-
VK_SHADER_STAGE_INTERSECTION_BIT_NV
-
VK_SHADER_STAGE_MISS_BIT_NV
-
VK_SHADER_STAGE_RAYGEN_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV
-
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV
-
VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV
-
VK_STRUCTURE_TYPE_GEOMETRY_NV
-
VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV
-
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV
-
Sample Code
Example ray generation GLSL shader
#version 450 core
#extension GL_NV_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureNV as;
layout(location = 0) rayPayloadNV float payload;
void main()
{
vec4 col = vec4(0, 0, 0, 1);
vec3 origin = vec3(float(gl_LaunchIDNV.x)/float(gl_LaunchSizeNV.x), float(gl_LaunchIDNV.y)/float(gl_LaunchSizeNV.y), 1.0);
vec3 dir = vec3(0.0, 0.0, -1.0);
traceNV(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);
col.y = payload;
imageStore(image, ivec2(gl_LaunchIDNV.xy), col);
}
Version History
-
Revision 1, 2018-09-11 (Robert Stepinski, Nuno Subtil, Eric Werness)
-
Internal revisions
-
-
Revision 2, 2018-10-19 (Eric Werness)
-
rename to VK_NV_ray_tracing, add support for callables.
-
too many updates to list
-
-
Revision 3, 2018-11-20 (Daniel Koch)
-
update to use InstanceId instead of InstanceIndex as implemented.
-
Other Extension Metadata
- Last Modified Date
-
2018-09-13
- Contributors
-
-
Kedarnath Thangudu, NVIDIA
-
Christoph Kubisch, NVIDIA
-
Pierre Boudier, NVIDIA
-
Pat Brown, NVIDIA
-
Jeff Bolz, NVIDIA
-
Eric Werness, NVIDIA
-
Description
This extension provides a new representative fragment test that allows implementations to reduce the amount of rasterization and fragment processing work performed for each point, line, or triangle primitive. For any primitive that produces one or more fragments that pass all other early fragment tests, the implementation is permitted to choose one or more “representative” fragments for processing and discard all other fragments. For draw calls rendering multiple points, lines, or triangles arranged in lists, strips, or fans, the representative fragment test is performed independently for each of those primitives.
This extension is useful for applications that use an early render pass to determine the full set of primitives that would be visible in the final scene. In this render pass, such applications would set up a fragment shader that enables early fragment tests and writes to an image or shader storage buffer to record the ID of the primitive that generated the fragment. Without this extension, the shader would record the ID separately for each visible fragment of each primitive. With this extension, fewer stores will be performed, particularly for large primitives.
The representative fragment test has no effect if early fragment tests are not enabled via the fragment shader. The set of fragments discarded by the representative fragment test is implementation-dependent and may vary from frame to frame. In some cases, the representative fragment test may not discard any fragments for a given primitive.
New Enum Constants
-
VK_NV_REPRESENTATIVE_FRAGMENT_TEST_EXTENSION_NAME
-
VK_NV_REPRESENTATIVE_FRAGMENT_TEST_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV
-
VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV
-
Issues
(1) Is the representative fragment test guaranteed to have any effect?
RESOLVED: No. As specified, we only guarantee that each primitive with at least one fragment that passes prior tests will have one fragment passing the representative fragment tests. We don’t guarantee that any particular fragment will fail the test.
In the initial implementation of this extension, the representative fragment test is treated as an optimization that may be completely disabled for some pipeline states. This feature was designed for a use case where the fragment shader records information on individual primitives using shader storage buffers or storage images, with no writes to color or depth buffers.
(2) Will the set of fragments that pass the representative fragment test be repeatable if you draw the same scene over and over again?
RESOLVED: No. The set of fragments that pass the representative fragment test is implementation-dependent and may vary due to the timing of operations performed by the GPU.
(3) What happens if you enable the representative fragment test with writes to color and/or depth render targets enabled?
RESOLVED: If writes to the color or depth buffer are enabled, they will be performed for any fragments that survive the relevant tests. Any fragments that fail the representative fragment test will not update color buffers. For the use cases intended for this feature, we don’t expect color or depth writes to be enabled.
(4) How do derivatives and automatic texture level of detail computations work with the representative fragment test enabled?
RESOLVED: If a fragment shader uses derivative functions or texture lookups using automatic level of detail computation, derivatives will be computed identically whether or not the representative fragment test is enabled. For the use cases intended for this feature, we don’t expect the use of derivatives in the fragment shader.
Version History
-
Revision 2, 2018-09-13 (pbrown)
-
Add issues.
-
-
Revision 1, 2018-08-22 (Kedarnath Thangudu)
-
Internal Revisions
-
Other Extension Metadata
- Last Modified Date
-
2016-12-08
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_NV_sample_mask_override_coverage
SPIR-V extension. -
This extension requires the
GL_NV_sample_mask_override_coverage
extension for GLSL source languages.
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_NV_sample_mask_override_coverage
The extension provides access to the OverrideCoverageNV
decoration
under the SampleMaskOverrideCoverageNV
capability.
Adding this decoration to a variable with the SampleMask
builtin
decoration allows the shader to modify the coverage mask and affect which
samples are used to process the fragment.
When using GLSL source-based shader languages, the override_coverage
layout qualifier from GL_NV_sample_mask_override_coverage
maps to the
OverrideCoverageNV
decoration.
To use the override_coverage
layout qualifier in GLSL the
GL_NV_sample_mask_override_coverage
extension must be enabled.
Behavior is described in the GL_NV_sample_mask_override_coverage
extension
spec.
New Enum Constants
-
VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME
-
VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION
VK_NV_scissor_exclusive
- Name String
-
VK_NV_scissor_exclusive
- Extension Type
-
Device extension
- Registered Extension Number
-
206
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-07-31
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
None
- Contributors
-
-
Pat Brown, NVIDIA
-
Jeff Bolz, NVIDIA
-
Piers Daniell, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension adds support for an exclusive scissor test to Vulkan. The exclusive scissor test behaves like the scissor test, except that the exclusive scissor test fails for pixels inside the corresponding rectangle and passes for pixels outside the rectangle. If the same rectangle is used for both the scissor and exclusive scissor tests, the exclusive scissor test will pass if and only if the scissor test fails.
New Enum Constants
-
VK_NV_SCISSOR_EXCLUSIVE_EXTENSION_NAME
-
VK_NV_SCISSOR_EXCLUSIVE_SPEC_VERSION
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV
-
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV
-
Issues
1) For the scissor test, the viewport state must be created with a matching number of scissor and viewport rectangles. Should we have the same requirement for exclusive scissors?
RESOLVED: For exclusive scissors, we relax this requirement and allow an exclusive scissor rectangle count that is either zero or equal to the number of viewport rectangles. If you pass in an exclusive scissor count of zero, the exclusive scissor test is treated as disabled.
VK_NV_shader_image_footprint
- Name String
-
VK_NV_shader_image_footprint
- Extension Type
-
Device extension
- Registered Extension Number
-
205
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2018-09-13
- IP Status
-
No known IP claims.
- Contributors
-
-
Pat Brown, NVIDIA
-
Chris Lentini, NVIDIA
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds Vulkan support for the
SPV_NV_shader_image_footprint
SPIR-V extension.
That SPIR-V extension provides a new instruction
OpImageSampleFootprintNV
allowing shaders to determine the set of
texels that would be accessed by an equivalent filtered texture lookup.
Instead of returning a filtered texture value, the instruction returns a structure that can be interpreted by shader code to determine the footprint of a filtered texture lookup. This structure includes integer values that identify a small neighborhood of texels in the image being accessed and a bitfield that indicates which texels in that neighborhood would be used. The structure also includes a bitfield where each bit identifies whether any texel in a small aligned block of texels would be fetched by the texture lookup. The size of each block is specified by an access granularity provided by the shader. The minimum granularity supported by this extension is 2x2 (for 2D textures) and 2x2x2 (for 3D textures); the maximum granularity is 256x256 (for 2D textures) or 64x32x32 (for 3D textures). Each footprint query returns the footprint from a single texture level. When using minification filters that combine accesses from multiple mipmap levels, shaders must perform separate queries for the two levels accessed (“fine” and “coarse”). The footprint query also returns a flag indicating if the texture lookup would access texels from only one mipmap level or from two neighboring levels.
This extension should be useful for multi-pass rendering operations that do an initial expensive rendering pass to produce a first image that is then used as a texture for a second pass. If the second pass ends up accessing only portions of the first image (e.g., due to visbility), the work spent rendering the non-accessed portion of the first image was wasted. With this feature, an application can limit this waste using an initial pass over the geometry in the second image that performs a footprint query for each visible pixel to determine the set of pixels that it needs from the first image. This pass would accumulate an aggregate footprint of all visible pixels into a separate “footprint image” using shader atomics. Then, when rendering the first image, the application can kill all shading work for pixels not in this aggregate footprint.
This extension has a number of limitations.
The OpImageSampleFootprintNV
instruction only supports for two- and
three-dimensional textures.
Footprint evaluation only supports the CLAMP_TO_EDGE wrap mode; results are
undefined for all other wrap modes.
Only a limited set of granularity values and that set does not support
separate coverage information for each texel in the original image.
When using SPIR-V generated from the OpenGL Shading Language, the new
instruction will be generated from code using the new
textureFootprint
*NV built-in functions from the
GL_NV_shader_texture_footprint
shading language extension.
New Enum Constants
-
VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME
-
VK_NV_SHADER_IMAGE_FOOTPRINT_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV
-
Issues
(1) The footprint returned by the SPIR-V instruction is a structure that includes an anchor, an offset, and a mask that represents a 8x8 or 4x4x4 neighborhood of texel groups. But the bits of the mask are not stored in simple pitch order. Why is the footprint built this way?
RESOLVED: We expect that applications using this feature will want to use a fixed granularity and accumulate coverage information from the returned footprints into an aggregate “footprint image” that tracks the portions of an image that would be needed by regular texture filtering. If an application is using a two-dimensional image with 4x4 pixel granularity, we expect that the footprint image will use 64-bit texels where each bit in an 8x8 array of bits corresponds to coverage for a 4x4 block in the original image. Texel (0,0) in the footprint image would correspond to texels (0,0) through (31,31) in the original image.
In the usual case, the footprint for a single access will fully contained in a 32x32 aligned region of the original texture, which corresponds to a single 64-bit texel in the footprint image. In that case, the implementation will return an anchor coordinate pointing at the single footprint image texel, an offset vector of (0,0), and a mask whose bits are aligned with the bits in the footprint texel. For this case, the shader can simply atomically OR the mask bits into the contents of the footprint texel to accumulate footprint coverage.
In the worst case, the footprint for a single access spans multiple 32x32 aligned regions and may require updates to four separate footprint image texels. In this case, the implementation will return an anchor coordinate pointing at the lower right footprint image texel and an offset will identify how many “columns” and “rows” of the returned 8x8 mask correspond to footprint texels to the left and above the anchor texel. If the anchor is (2,3), the 64 bits of the returned mask are arranged spatially as follows, where each 4x4 block is assigned a bit number that matches its bit number in the footprint image texels:
+-------------------------+-------------------------+ | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- 46 47 | 40 41 42 43 44 45 -- -- | | -- -- -- -- -- -- 54 55 | 48 49 50 51 52 53 -- -- | | -- -- -- -- -- -- 62 63 | 56 57 58 59 60 61 -- -- | +-------------------------+-------------------------+ | -- -- -- -- -- -- 06 07 | 00 01 02 03 04 05 -- -- | | -- -- -- -- -- -- 14 15 | 08 09 10 11 12 13 -- -- | | -- -- -- -- -- -- 22 23 | 16 17 18 19 20 21 -- -- | | -- -- -- -- -- -- 30 31 | 24 25 26 27 28 29 -- -- | | -- -- -- -- -- -- 38 39 | 32 33 34 35 36 37 -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | | -- -- -- -- -- -- -- -- | -- -- -- -- -- -- -- -- | +-------------------------+-------------------------+
To accumulate coverage for each of the four footprint image texels, a shader can AND the returned mask with simple masks derived from the x and y offset values and then atomically OR the updated mask bits into the contents of the corresponding footprint texel.
uint64_t returnedMask = (uint64_t(footprint.mask.x) | (uint64_t(footprint.mask.y) << 32));
uint64_t rightMask = ((0xFF >> footprint.offset.x) * 0x0101010101010101UL);
uint64_t bottomMask = 0xFFFFFFFFFFFFFFFFUL >> (8 * footprint.offset.y);
uint64_t bottomRight = returnedMask & bottomMask & rightMask;
uint64_t bottomLeft = returnedMask & bottomMask & (~rightMask);
uint64_t topRight = returnedMask & (~bottomMask) & rightMask;
uint64_t topLeft = returnedMask & (~bottomMask) & (~rightMask);
(2) What should an application do to ensure maximum performance when accumulating footprints into an aggregate footprint image?
RESOLVED: We expect that the most common usage of this feature will be to accumulate aggregate footprint coverage, as described in the previous issue. Even if you ignore the anisotropic filtering case where the implementation may return a granularity larger than that requested by the caller, each shader invocation will need to use atomic functions to update up to four footprint image texels for each level of detail accessed. Having each active shader invocation perform multiple atomic operations can be expensive, particularly when neighboring invocations will want to update the same footprint image texels.
Techniques can be used to reduce the number of atomic operations performed when accumulating coverage include:
-
Have logic that detects returned footprints where all components of the returned offset vector are zero. In that case, the mask returned by the footprint function is guaranteed to be aligned with the footprint image texels and affects only a single footprint image texel.
-
Have fragment shaders communicate using built-in functions from the
VK_NV_shader_subgroup_partitioned
extension or other shader subgroup extensions. If you have multiple invocations in a subgroup that need to update the same texel (x,y) in the footprint image, compute an aggregate footprint mask across all invocations in the subgroup updating that texel and have a single invocation perform an atomic operation using that aggregate mask. -
When the returned footprint spans multiple texels in the footprint image, each invocation need to perform four atomic operations. In the previous issue, we had an example that computed separate masks for “topLeft”, “topRight”, “bottomLeft”, and “bottomRight”. When the invocations in a subgroup have good locality, it might be the case the “top left” for some invocations might refer to footprint image texel (10,10), while neighbors might have their “top left” texels at (11,10), (10,11), and (11,11). If you compute separate masks for even/odd x and y values instead of left/right or top/bottom, the “odd/odd” mask for all invocations in the subgroup hold coverage for footprint image texel (11,11), which can be updated by a single atomic operation for the entire subgroup.
Version History
-
Revision 2, 2018-09-13 (Pat Brown)
-
Add issue (2) with performance tips.
-
-
Revision 1, 2018-08-12 (Pat Brown)
-
Initial draft
-
Other Extension Metadata
- Last Modified Date
-
2019-05-28
- Interactions and External Dependencies
-
-
This extension requires
SPV_NV_shader_sm_builtins
. -
This extension enables
GL_NV_shader_sm_builtins
for GLSL source languages.
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Eric Werness, NVIDIA
-
Description
This extension provides the ability to determine device-specific properties on NVIDIA GPUs. It provides the number of streaming multiprocessors (SMs), the maximum number of warps (subgroups) that can run on an SM, and shader builtins to enable invocations to identify which SM and warp a shader invocation is executing on.
This extension enables support for the SPIR-V ShaderSMBuiltinsNV
capability.
These properties and built-ins should typically only be used for debugging purposes.
New Enum Constants
-
VK_NV_SHADER_SM_BUILTINS_EXTENSION_NAME
-
VK_NV_SHADER_SM_BUILTINS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
-
Issues
-
What should we call this extension?
RESOLVED: Using NV_shader_sm_builtins. Other options considered included:
-
NV_shader_smid - but SMID is really easy to typo/confuse as SIMD.
-
NV_shader_sm_info - but Info is typically reserved for input structures
-
Description
This extension enables support for a new class of
group operations on subgroups via the
GL_NV_shader_subgroup_partitioned
GLSL extension and
SPV_NV_shader_subgroup_partitioned
SPIR-V extension.
Support for these new operations is advertised via the
VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
bit.
This extension requires Vulkan 1.1, for general subgroup support.
New Enum Constants
-
VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME
-
VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION
-
Extending VkSubgroupFeatureFlagBits:
-
VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV
-
VK_NV_shading_rate_image
- Name String
-
VK_NV_shading_rate_image
- Extension Type
-
Device extension
- Registered Extension Number
-
165
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-07-18
- Contributors
-
-
Pat Brown, NVIDIA
-
Carsten Rohde, NVIDIA
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Mathias Schott, NVIDIA
-
Matthew Netsch, Qualcomm Technologies, Inc.
-
Description
This extension allows applications to use a variable shading rate when processing fragments of rasterized primitives. By default, Vulkan will spawn one fragment shader for each pixel covered by a primitive. In this extension, applications can bind a shading rate image that can be used to vary the number of fragment shader invocations across the framebuffer. Some portions of the screen may be configured to spawn up to 16 fragment shaders for each pixel, while other portions may use a single fragment shader invocation for a 4x4 block of pixels. This can be useful for use cases like eye tracking, where the portion of the framebuffer that the user is looking at directly can be processed at high frequency, while distant corners of the image can be processed at lower frequency. Each texel in the shading rate image represents a fixed-size rectangle in the framebuffer, covering 16x16 pixels in the initial implementation of this extension. When rasterizing a primitive covering one of these rectangles, the Vulkan implementation reads a texel in the bound shading rate image and looks up the fetched value in a palette to determine a base shading rate.
In addition to the API support controlling rasterization, this extension
also adds Vulkan support for the
SPV_NV_shading_rate
extension to
SPIR-V.
That extension provides two fragment shader variable decorations that allow
fragment shaders to determine the shading rate used for processing the
fragment:
-
FragmentSizeNV
, which indicates the width and height of the set of pixels processed by the fragment shader. -
InvocationsPerPixel
, which indicates the maximum number of fragment shader invocations that could be spawned for the pixel(s) covered by the fragment.
When using SPIR-V in conjunction with the OpenGL Shading Language (GLSL),
the fragment shader capabilities are provided by the
GL_NV_shading_rate_image
language extension and correspond to the built-in
variables gl_FragmentSizeNV
and gl_InvocationsPerPixelNV
,
respectively.
New Enum Constants
-
VK_NV_SHADING_RATE_IMAGE_EXTENSION_NAME
-
VK_NV_SHADING_RATE_IMAGE_SPEC_VERSION
-
Extending VkAccessFlagBits:
-
VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV
-
-
Extending VkDynamicState:
-
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV
-
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV
-
-
Extending VkImageLayout:
-
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV
-
-
Extending VkImageUsageFlagBits:
-
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV
-
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV
-
Issues
(1) When using shading rates specifying “coarse” fragments covering multiple pixels, we will generate a combined coverage mask that combines the coverage masks of all pixels covered by the fragment. By default, these masks are combined in an implementation-dependent order. Should we provide a mechanism allowing applications to query or specify an exact order?
RESOLVED: Yes, this feature is useful for cases where most of the fragment shader can be evaluated once for an entire coarse fragment, but where some per-pixel computations are also required. For example, a per-pixel alpha test may want to kill all the samples for some pixels in a coarse fragment. This sort of test can be implemented using an output sample mask, but such a shader would need to know which bit in the mask corresponds to each sample in the coarse fragment. We are including a mechanism to allow aplications to specify the orders of coverage samples for each shading rate and sample count, either as static pipeline state or dynamically via a command buffer. This portion of the extension has its own feature bit.
We will not be providing a query to determine the implementation-dependent default ordering. The thinking here is that if an application cares enough about the coarse fragment sample ordering to perform such a query, it could instead just set its own order, also using custom per-pixel sample locations if required.
(2) For the pipeline stage
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV
, should we specify a
precise location in the pipeline the shading rate image is accessed
(after geometry shading, but before the early fragment tests) or leave
it under-specified in case there are other implementations that access
the image in a different pipeline location?
RESOLVED We are specifying the pipeline stage to be between the final
stage used for vertex processing
(VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
) and before the first stage
used for fragment processing
(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
), which seems to be the
natural place to access the shading rate image.
(3) How do centroid-sampled variables work with fragments larger than one pixel?
RESOLVED For single-pixel fragments, fragment shader inputs decorated with
Centroid
are sampled at an implementation-dependent location in the
intersection of the area of the primitive being rasterized and the area of
the pixel that corresponds to the fragment.
With multi-pixel fragments, we follow a similar pattern, using the
intersection of the primitive and the set of pixels corresponding to the
fragment.
One important thing to keep in mind when using such “coarse” shading rates is that fragment attributes are sampled at the center of the fragment by default, regardless of the set of pixels/samples covered by the fragment. For fragments with a size of 4x4 pixels, this center location will be more than two pixels (1.5 * sqrt(2)) away from the center of the pixels at the corners of the fragment. When rendering a primitive that covers only a small part of a coarse fragment, sampling a color outside the primitive can produce overly bright or dark color values if the color values have a large gradient. To deal with this, an application can use centroid sampling on attributes where “extrapolation” artifacts can lead to overly bright or dark pixels. Note that this same problem also exists for multisampling with single-pixel fragments, but is less severe because it only affects certain samples of a pixel and such bright/dark samples may be averaged with other samples that don’t have a similar problem.
Version History
-
Revision 3, 2019-07-18 (Mathias Schott)
-
Fully list extension interfaces in this appendix.
-
-
Revision 2, 2018-09-13 (Pat Brown)
-
Miscellaneous edits preparing the specification for publication.
-
-
Revision 1, 2018-08-08 (Pat Brown)
-
Internal revisions
-
Other Extension Metadata
- Last Modified Date
-
2017-02-15
- Interactions and External Dependencies
-
-
This extension requires the
SPV_NV_viewport_array2
SPIR-V extension. -
This extension requires the
GL_NV_viewport_array2
extension for GLSL source languages. -
This extension requires the
geometryShader
andmultiViewport
features. -
This extension interacts with the
tessellationShader
feature.
-
- Contributors
-
-
Piers Daniell, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_NV_viewport_array2
which allows a single primitive to be broadcast to multiple viewports and/or
multiple layers.
A new shader built-in output ViewportMaskNV
is provided, which allows a
single primitive to be output to multiple viewports simultaneously.
Also, a new SPIR-V decoration is added to control whether the effective
viewport index is added into the variable decorated with the Layer
built-in decoration.
These capabilities allow a single primitive to be output to multiple layers
simultaneously.
This extension allows variables decorated with the Layer
and
ViewportIndex
built-ins to be exported from vertex or tessellation
shaders, using the ShaderViewportIndexLayerNV
capability.
This extension adds a new ViewportMaskNV
built-in decoration that is
available for output variables in vertex, tessellation evaluation, and
geometry shaders, and a new ViewportRelativeNV
decoration that can be
added on variables decorated with Layer
when using the
ShaderViewportMaskNV
capability.
When using GLSL source-based shading languages, the gl_ViewportMask
[]
built-in output variable and viewport_relative
layout qualifier from
GL_NV_viewport_array2
map to the ViewportMaskNV
and
ViewportRelativeNV
decorations, respectively.
Behaviour is described in the GL_NV_viewport_array2
extension
specificiation.
Note
The |
New or Modified Built-In Variables
-
(modified)
Layer
-
(modified)
ViewportIndex
Other Extension Metadata
- Last Modified Date
-
2016-12-22
- Interactions and External Dependencies
-
-
This extension requires
multiViewport
andgeometryShader
features to be useful.
-
- Contributors
-
-
Daniel Koch, NVIDIA
-
Jeff Bolz, NVIDIA
-
Description
This extension provides a new per-viewport swizzle that can modify the position of primitives sent to each viewport. New viewport swizzle state is added for each viewport, and a new position vector is computed for each vertex by selecting from and optionally negating any of the four components of the original position vector.
This new viewport swizzle is useful for a number of algorithms, including single-pass cubemap rendering (broadcasting a primitive to multiple faces and reorienting the vertex position for each face) and voxel rasterization. The per-viewport component remapping and negation provided by the swizzle allows application code to re-orient three-dimensional geometry with a view along any of the X, Y, or Z axes. If a perspective projection and depth buffering is required, 1/W buffering should be used, as described in the single-pass cubemap rendering example in the “Issues” section below.
New Enum Constants
-
VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME
-
VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV
-
Issues
1) Where does viewport swizzling occur in the pipeline?
RESOLVED: Despite being associated with the viewport, viewport swizzling must happen prior to the viewport transform. In particular, it needs to be performed before clipping and perspective division.
The viewport mask expansion (VK_NV_viewport_array2
) and the viewport
swizzle could potentially be performed before or after transform feedback,
but feeding back several viewports worth of primitives with different
swizzles doesn’t seem particularly useful.
This specification applies the viewport mask and swizzle after transform
feedback, and makes primitive queries only count each primitive once.
2) Any interesting examples of how this extension,
VK_NV_viewport_array2
, and VK_NV_geometry_shader_passthrough
can
be used together in practice?
RESOLVED: One interesting use case for this extension is for single-pass
rendering to a cubemap.
In this example, the application would attach a cubemap texture to a layered
FBO where the six cube faces are treated as layers.
Vertices are sent through the vertex shader without applying a projection
matrix, where the gl_Position
output is (x,y,z,1) and the center
of the cubemap is at (0,0,0).
With unextended Vulkan, one could have a conventional instanced geometry
shader that looks something like the following:
layout(invocations = 6) in; // separate invocation per face
layout(triangles) in;
layout(triangle_strip) out;
layout(max_vertices = 3) out;
in Inputs {
vec2 texcoord;
vec3 normal;
vec4 baseColor;
} v[];
out Outputs {
vec2 texcoord;
vec3 normal;
vec4 baseColor;
};
void main()
{
int face = gl_InvocationID; // which face am I?
// Project gl_Position for each vertex onto the cube map face.
vec4 positions[3];
for (int i = 0; i < 3; i++) {
positions[i] = rotate(gl_in[i].gl_Position, face);
}
// If the primitive doesn't project onto this face, we're done.
if (shouldCull(positions)) {
return;
}
// Otherwise, emit a copy of the input primitive to the
// appropriate face (using gl_Layer).
for (int i = 0; i < 3; i++) {
gl_Layer = face;
gl_Position = positions[i];
texcoord = v[i].texcoord;
normal = v[i].normal;
baseColor = v[i].baseColor;
EmitVertex();
}
}
With passthrough geometry shaders, this can be done using a much simpler shader:
layout(triangles) in;
layout(passthrough) in Inputs {
vec2 texcoord;
vec3 normal;
vec4 baseColor;
}
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
} gl_in[];
layout(viewport_relative) out int gl_Layer;
void main()
{
// Figure out which faces the primitive projects onto and
// generate a corresponding viewport mask.
uint mask = 0;
for (int i = 0; i < 6; i++) {
if (!shouldCull(face)) {
mask |= 1U << i;
}
}
gl_ViewportMask = mask;
gl_Layer = 0;
}
The application code is set up so that each of the six cube faces has a
separate viewport (numbered 0 to 5).
Each face also has a separate swizzle, programmed via the
VkPipelineViewportSwizzleStateCreateInfoNV pipeline state.
The viewport swizzle feature performs the coordinate transformation handled
by the rotate
() function in the original shader.
The viewport_relative
layout qualifier says that the viewport number (0
to 5) is added to the base gl_Layer
value of 0 to determine which layer
(cube face) the primitive should be sent to.
Note that the use of the passed through input normal
in this example
suggests that the fragment shader in this example would perform an operation
like per-fragment lighting.
The viewport swizzle would transform the position to be face-relative, but
normal
would remain in the original coordinate system.
It seems likely that the fragment shader in either version of the example
would want to perform lighting in the original coordinate system.
It would likely do this by reconstructing the position of the fragment in
the original coordinate system using gl_FragCoord
, a constant or
uniform holding the size of the cube face, and the input
gl_ViewportIndex
(or gl_Layer
), which identifies the cube face.
Since the value of normal
is in the original coordinate system, it
would not need to be modified as part of this coordinate transformation.
Note that while the rotate
() operation in the regular geometry shader
above could include an arbitrary post-rotation projection matrix, the
viewport swizzle does not support arbitrary math.
To get proper projection, 1/W buffering should be used.
To do this:
-
Program the viewport swizzles to move the pre-projection W eye coordinate (typically 1.0) into the Z coordinate of the swizzle output and the eye coordinate component used for depth into the W coordinate. For example, the viewport corresponding to the +Z face might use a swizzle of (+X, -Y, +W, +Z). The Z normalized device coordinate computed after swizzling would then be z'/w' = 1/Zeye.
-
On NVIDIA implementations supporting floating-point depth buffers with values outside [0,1], prevent unwanted near plane clipping by enabling
depthClampEnable
. Ensure that the depth clamp doesn’t mess up depth testing by programming the depth range to very large values, such asminDepthBounds
=-z,maxDepthBounds
=+z, where z = 2127. It should be possible to use IEEE infinity encodings also (0xFF800000
for-INF
,0x7F800000
for+INF
). Even when near/far clipping is disabled, primitives extending behind the eye will still be clipped because one or more vertices will have a negative W coordinate and fail X/Y clipping tests.On other implementations, scale X, Y, and Z eye coordinates so that vertices on the near plane have a post-swizzle W coordinate of 1.0. For example, if the near plane is at Zeye = 1/256, scale X, Y, and Z by 256.
-
Adjust depth testing to reflect the fact that 1/W values are large near the eye and small away from the eye. Clear the depth buffer to zero (infinitely far away) and use a depth test of
VK_COMPARE_OP_GREATER
instead ofVK_COMPARE_OP_LESS
.
Other Extension Metadata
- Last Modified Date
-
2020-04-03
- Contributors
-
-
Eric Werness, NVIDIA
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension allows applications to query an opaque handle from an image view for use as a sampled image or storage image. This provides no direct functionality itself.
New Enum Constants
-
VK_NVX_IMAGE_VIEW_HANDLE_EXTENSION_NAME
-
VK_NVX_IMAGE_VIEW_HANDLE_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX
-
VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX
-
Version History
-
Revision 2, 2020-04-03 (Piers Daniell)
-
Revision 1, 2018-12-07 (Eric Werness)
-
Internal revisions
-
VK_NVX_multiview_per_view_attributes
- Name String
-
VK_NVX_multiview_per_view_attributes
- Extension Type
-
Device extension
- Registered Extension Number
-
98
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_multiview
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-01-13
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
This extension requires the
SPV_NVX_multiview_per_view_attributes
SPIR-V extension. -
This extension requires the
GL_NVX_multiview_per_view_attributes
extension for GLSL source languages. -
This extension interacts with
VK_NV_viewport_array2
.
-
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Description
This extension adds a new way to write shaders to be used with multiview
subpasses, where the attributes for all views are written out by a single
invocation of the vertex processing stages.
Related SPIR-V and GLSL extensions SPV_NVX_multiview_per_view_attributes
and GL_NVX_multiview_per_view_attributes
introduce per-view position and
viewport mask attributes arrays, and this extension defines how those
per-view attribute arrays are interpreted by Vulkan.
Pipelines using per-view attributes may only execute the vertex processing
stages once for all views rather than once per-view, which reduces redundant
shading work.
A subpass creation flag controls whether the subpass uses this extension. A subpass must either exclusively use this extension or not use it at all.
Some Vulkan implementations only support the position attribute varying between views in the X component. A subpass can declare via a second creation flag whether all pipelines compiled for this subpass will obey this restriction.
Shaders that use the new per-view outputs (e.g. gl_PositionPerViewNV
)
must also write the non-per-view output (gl_Position
), and the values
written must be such that gl_Position =
gl_PositionPerViewNV[gl_ViewIndex]
for all views in the subpass.
Implementations are free to either use the per-view outputs or the
non-per-view outputs, whichever would be more efficient.
If VK_NV_viewport_array2
is not also supported and enabled, the
per-view viewport mask must not be used.
New Enum Constants
-
VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME
-
VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX
-
-
Extending VkSubpassDescriptionFlagBits:
-
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX
-
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX
-
Examples
#version 450 core
#extension GL_KHX_multiview : enable
#extension GL_NVX_multiview_per_view_attributes : enable
layout(location = 0) in vec4 position;
layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf;
void main()
{
// Output both per-view positions and gl_Position as a function
// of gl_ViewIndex
gl_PositionPerViewNV[0] = buf.mvpPerView[0] * position;
gl_PositionPerViewNV[1] = buf.mvpPerView[1] * position;
gl_Position = buf.mvpPerView[gl_ViewIndex] * position;
}
Other Extension Metadata
- Last Modified Date
-
2019-11-07
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
None.
- Contributors
-
-
Srihari Babu Alla, Qualcomm
-
Bill Licea-Kane, Qualcomm
-
Jeff Leger, Qualcomm
-
Description
This extension allows a shader resolve to replace fixed-function resolve.
Fixed-function resolve is limited in function to simple filters of multisample buffers to a single sample buffer.
Fixed-function resolve is more performance efficient and/or power efficient than shader resolve for such simple filters.
Shader resolve allows a shader writer to create complex, non-linear filtering of a multisample buffer in the last subpass of a subpass dependency chain.
This extension also provides a bit which can be used to enlarge a sample region dependency to a fragment region dependency, so that a framebuffer-region dependency can replace a framebuffer-global dependency in some cases.
New Enum Constants
-
VK_QCOM_RENDER_PASS_SHADER_RESOLVE_EXTENSION_NAME
-
VK_QCOM_RENDER_PASS_SHADER_RESOLVE_SPEC_VERSION
-
Extending VkSubpassDescriptionFlagBits:
-
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM
-
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM
-
Issues
1) Should this extension be named render_pass_shader_resolve?
RESOLVED Yes.
This is part of suite of small extensions to render pass.
Following the style guide, instead of following VK_KHR_create_renderpass2.
2) Should the VK_SAMPLE_COUNT_1_BIT be required for each pColorAttachment and the DepthStencilAttachent?
RESOLVED No.
While this may not be a common use case, and while most fixed-function resolve hardware has this limitation, there is little reason to require a shader resolve to resolve to a single sample buffer.
3) Should a shader resolve subpass be the last subpass in a renderpass?
RESOLVED Yes.
To be more specific, it should be the last subpass in a subpass dependency chain.
4) Do we need the VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM
bit?
RESOLVED Yes.
This applies when an input attachment’s sample count is equal to
rasterizationSamples
.
Further, if sampleShading
is enabled (explicitly or implicitly) then
minSampleShading
must equal 0.0.
However, this bit may be set on any subpass, it is not restricted to a shader resolve subpass.
Version History
-
Revision 1, 2019-06-28 (wwlk)
-
Initial draft
-
-
Revision 2, 2019-11-06 (wwlk)
-
General clean-up/spec updates
-
Added issues
-
-
Revision 3, 2019-11-07 (wwlk)
-
Typos
-
Additional issues
-
Clarified that a shader resolve subpass is the last subpass in a subpass dependency chain
-
-
Revision 4, 2020-01-06 (wwlk)
-
Change resolution of Issue 1 (render_pass, not renderpass)
-
Other Extension Metadata
- Last Modified Date
-
2020-03-25
- Contributors
-
-
Bill Licea-Kane, Qualcomm Technologies, Inc.
-
Description
Renderpass attachments can be read-only for the duration of a renderpass.
Examples include input attachments and depth attachments where depth tests are enabled but depth writes are not enabled.
In such cases, there can be no contents generated for an attachment within the render area.
This extension adds a new VkAttachmentStoreOp
VK_ATTACHMENT_STORE_OP_NONE_QCOM
which specifies that the contents
within the render area may not be written to memory, but that the prior
contents of the attachment in memory are preserved.
However, if any contents were generated within the render area during
rendering, the contents of the attachment will be undefined inside the
render area.
Note
The VkAttachmentStoreOp |
New Enum Constants
-
VK_QCOM_render_pass_store_ops_EXTENSION_NAME
-
VK_QCOM_render_pass_store_ops_SPEC_VERSION
-
Extending VkAttachmentStoreOp:
-
VK_ATTACHMENT_STORE_OP_NONE_QCOM
-
Version History
-
Revision 1, 2019-12-20 (wwlk)
-
Initial version
-
-
Revision 2, 2020-03-25 (wwlk)
-
Minor renaming
-
VK_QCOM_render_pass_transform
- Name String
-
VK_QCOM_render_pass_transform
- Extension Type
-
Device extension
- Registered Extension Number
-
283
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_swapchain
-
Requires
VK_KHR_surface
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-02-05
- Interactions and External Dependencies
-
-
This extension requires
VK_KHR_swapchain
-
This extension interacts with
VK_EXT_fragment_density_map
-
- Contributors
-
-
Jeff Leger, Qualcomm Technologies, Inc.
-
Brandon Light, Qualcomm Technologies, Inc.
-
Description
This extension provides a mechanism for applications to enable driver support for render pass transform.
Mobile devices can be rotated and mobile applications need to render properly when a device is held in a landscape or portrait orientation. When the current orientation differs from the device’s native orientation, a rotation is required so that the "up" direction of the rendered scene matches the current orientation.
If the Display Processing Unit (DPU) doesnt natively support rotation, the Vulkan presentation engine can handle this rotation in a separate composition pass. Alternatively, the application can render frames "pre-rotated" to avoid this extra pass. The latter is preferred to reduce power consumption and achieve the best performance because it avoids tasking the GPU with extra work to perform the copy/rotate operation.
Unlike OpenGL ES, the burden of pre-rotation in Vulkan falls on the application. To implement pre-rotation, applications render into swapchain images matching the device native aspect ratio of the display and "pre-rotate" the rendering content to match the device’s current orientation. The burden is more than adjusting the Model View Projection (MVP) matrix in the vertex shader to account for rotation and aspect ratio. The coordinate systems of scissors, viewports, derivatives and several shader built-ins may need to be adapted to produce the correct result.
It is difficult for some game engines to manage this burden; many chose to simply accept the performance/power overhead of performing rotation in the presentation engine.
This extension allows applications to achieve the performance benefits of pre-rotated rendering by moving much of the above-mentioned burden to the graphics driver. The following is unchanged with this extension:
-
Applications create a swapchain matching the native orientation of the display. Applications must also set the VkSwapchainCreateInfoKHR::
preTransform
equal to thecurrentTransform
as returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR.
The following is changed with this extension:
-
At vkCmdBeginRenderPass, the application provides extension struct VkRenderPassTransformBeginInfoQCOM specifying the render pass transform parameters.
-
At vkBeginCommandBuffer for secondary command buffers, the application provides extension struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM specifying the render pass transform parameters.
-
The
renderArea
, viewPorts and scissors are all provided in the current (non-rotated) coordinate system. The implementation will transform those into the native (rotated) coordinate system. -
The implementation is responsible for transforming shader built-ins (
FragCoord
,PointCoord
,SamplePosition
, interpolateAt(), dFdx, dFdy, fWidth) into the rotated coordinate system. -
The implementation is responsible for transforming
position
to the rotated coordinate system.
New Enum Constants
-
VK_QCOM_RENDER_PASS_TRANSFORM_EXTENSION_NAME
-
VK_QCOM_RENDER_PASS_TRANSFORM_SPEC_VERSION
-
Extending VkRenderPassCreateFlagBits:
-
VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM
-
VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM
-
Issues
1) Should the extension support only rotations (e.g. 90, 180, 270-degrees), or also mirror transforms (e.g. vertical flips)? Mobile use-cases only require rotation. Other display systems such as projectors might require a flipped transform.
RESOLVED: In this version of the extension, the functionality is restricted to 90, 180, and 270-degree rotations to address mobile use-cases.
2) How does this extension interact with VK_EXT_fragment_density_map?
RESOLVED Some implementations may not be able to support a render pass that enables both renderpass transform and fragment density maps. For simplicity, this extension disallows enabling both features within a single render pass.
3) What should this extension be named?
We considered names such as "rotated_rendering", "pre_rotation" and others. Since the functionality is limited to a render pass, it seemed the name should include "render_pass". While the current extension is limited to rotations, it could be extended to other transforms (like mirror) in the future.
RESOLVED The name "render_pass_transform" seems like the most accurate description of the introduced functionality.
List of Provisional Extensions
VK_KHR_deferred_host_operations
- Name String
-
VK_KHR_deferred_host_operations
- Extension Type
-
Device extension
- Registered Extension Number
-
269
- Revision
-
3
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-05-15
- IP Status
-
No known IP claims.
- Contributors
-
-
Joshua Barczak, Intel
-
Jeff Bolz, NVIDIA
-
Daniel Koch, NVIDIA
-
Slawek Grajewski, Intel
-
Tobias Hector, AMD
-
Yuriy O’Donnell, Epic
-
Eric Werness, NVIDIA
-
Baldur Karlsson, Valve
-
Jesse Barker, Unity
-
Contributors to VK_KHR_ray_tracing
-
Description
The VK_KHR_deferred_host_operations extension defines the infrastructure and usage patterns for deferrable commands, but does not specify any commands as deferrable. This is left to additional dependent extensions. Commands must not be deferred unless the deferral is specifically allowed by another extension which depends on VK_KHR_deferred_host_operations.
New Enum Constants
-
VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME
-
VK_KHR_DEFERRED_HOST_OPERATIONS_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR
-
-
Extending VkResult:
-
VK_OPERATION_DEFERRED_KHR
-
VK_OPERATION_NOT_DEFERRED_KHR
-
VK_THREAD_DONE_KHR
-
VK_THREAD_IDLE_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEFERRED_OPERATION_INFO_KHR
-
Code Examples
The following examples will illustrate the concept of deferrable operations
using a hypothetical example.
The command vkDoSomethingExpensiveEXT
denotes a deferrable command.
The structure VkExpensiveOperationArgsEXT
represents the arguments
which it would normally accept.
The following example illustrates how a vulkan application might request deferral of an expensive operation:
// create a deferred operation
VkDeferredOperationKHR hOp;
VkResult result = vkCreateDeferredOperationKHR(device, pCallbacks, &hOp);
assert(result == VK_SUCCESS);
// initialize deferral structure
VkDeferredOperationInfoKHR deferral;
deferral.sType = VK_STRUCTURE_TYPE_DEFERRED_OPERATION_INFO_KHR;
deferral.pNext = nullptr;
deferral.operationHandle = hOp;
VkExpensiveOperationArgsEXT kArgs;
//
// ... intialize kArgs as normal ...
//
kArgs.pNext = &deferral;
result = vkDoSomethingExpensive(&kArgs);
assert( result == VK_OPERATION_DEFERRED_KHR );
// operation was deferred. Execute it asynchronously
std::async::launch(
[ hOp ] ( )
{
vkDeferredOperationJoinKHR(device, hOp);
result = vkGetDeferredOperationResultKHR(device, hOp);
// deferred operation is now complete. 'result' indicates success or failure
vkDestroyDeferredOperationKHR(device, hOp, pCallbacks);
}
);
The following example shows a subroutine which guarantees completion of a deferred operation, in the presence of multiple worker threads, and returns the result of the operation.
VkResult FinishDeferredOperation(VkDeferredOperationKHR hOp)
{
// Attempt to join the operation until the implementation indicates that we should stop
VkResult result = vkDeferredOperationJoinKHR(device, hOp);
while( result == VK_THREAD_IDLE_KHR )
{
std::this_thread::yield();
result = vkDeferredOperationJoinKHR(device, hOp);
}
switch( result )
{
case VK_SUCCESS:
{
// deferred operation has finished. Query its result
result = vkGetDeferredOperationResultKHR(device, hOp);
}
break;
case VK_THREAD_DONE_KHR:
{
// deferred operation is being wrapped up by another thread
// wait for that thread to finish
do
{
std::this_thread::yield();
result = vkGetDeferredOperationResultKHR(device, hOp);
} while( result == VK_NOT_READY );
}
break;
default:
assert(false); // other conditions are illegal.
break;
}
return result;
}
Issues
-
Should this entension have a VkPhysicalDevice*FeaturesKHR structure?
RESOLVED: No. This extension does not add any functionality on its own and requires a dependent extension to actually enable functionality and thus there is no value in adding a feature structure. If necessary, any dependent extension could add a feature boolean if it wanted to indicate that it is adding optional deferral support.
Version History
-
Revision 1, 2019-12-05 (Josh Barczak, Daniel Koch)
-
Initial draft.
-
-
Revision 2, 2020-03-06 (Daniel Koch, Tobias Hector)
-
Add missing VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR enum
-
fix sample code
-
Clarified deferred operation parameter lifetimes (#2018,!3647)
-
-
Revision 3, 2020-05-15 (Josh Barczak)
-
Clarify behavior of vkGetDeferredOperationMaxConcurrencyKHR, allowing it to return 0 if the operation is complete (#2036,!3850)
-
VK_KHR_pipeline_library
- Name String
-
VK_KHR_pipeline_library
- Extension Type
-
Device extension
- Registered Extension Number
-
291
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-01-08
- IP Status
-
No known IP claims.
- Contributors
-
-
See contributors to
VK_KHR_ray_tracing
-
Description
A pipeline library is a special pipeline that cannot be bound, instead it defines a set of shaders and shader groups which can be linked into other pipelines. This extension defines the infrastructure for pipeline libraries, but does not specify the creation or usage of pipeline libraries. This is left to additional dependent extensions.
New Enum Constants
-
VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME
-
VK_KHR_PIPELINE_LIBRARY_SPEC_VERSION
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR
-
VK_KHR_ray_tracing
- Name String
-
VK_KHR_ray_tracing
- Extension Type
-
Device extension
- Registered Extension Number
-
151
- Revision
-
8
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_KHR_get_memory_requirements2
-
Requires
VK_EXT_descriptor_indexing
-
Requires
VK_KHR_buffer_device_address
-
Requires
VK_KHR_deferred_host_operations
-
Requires
VK_KHR_pipeline_library
-
This is a provisional extension and must be used with caution. See the description of provisional header files for enablement and stability details.
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2020-02-28
- Interactions and External Dependencies
-
-
This extension requires the
SPV_KHR_ray_tracing
andSPV_KHR_ray_query
SPIR-V extensions. -
This extension requires the
GLSL_EXT_ray_tracing
andGLSL_EXT_ray_query
extensions for GLSL source languages.
-
- Contributors
-
-
Matthäus Chajdas, AMD
-
Greg Grebe, AMD
-
Nicolai Hähnle, AMD
-
Tobias Hector, AMD
-
Dave Oldcorn, AMD
-
Skyler Saleh, AMD
-
Mathieu Robart, Arm
-
Marius Bjorge, Arm
-
Tom Olson, Arm
-
Sebastian Tafuri, EA
-
Henrik Rydgard, Embark
-
Juan Cañada, Epic Games
-
Patrick Kelly, Epic Games
-
Yuriy O’Donnell, Epic Games
-
Michael Doggett, Facebook/Oculus
-
Don Scorgie, Imagination
-
Dae Kim, Imagination
-
Joshua Barczak, Intel
-
Slawek Grajewski, Intel
-
Jeff Bolz, NVIDIA
-
Pascal Gautron, NVIDIA
-
Daniel Koch, NVIDIA
-
Christoph Kubisch, NVIDIA
-
Ashwin Lele, NVIDIA
-
Robert Stepinski, NVIDIA
-
Martin Stich, NVIDIA
-
Nuno Subtil, NVIDIA
-
Eric Werness, NVIDIA
-
Jon Leech, Khronos
-
Jeroen van Schijndel, OTOY
-
Juul Joosten, OTOY
-
Alex Bourd, Qualcomm
-
Roman Larionov, Qualcomm
-
David McAllister, Qualcomm
-
Andrew Garrard, Samsung
-
Lewis Gordon, Samsung
-
Ralph Potter, Samsung
-
Jasper Bekkers, Traverse Research
-
Jesse Barker, Unity
-
Baldur Karlsson, Valve
-
Description
Rasterization has been the dominant method to produce interactive graphics, but increasing performance of graphics hardware has made ray tracing a viable option for interactive rendering. Being able to integrate ray tracing with traditional rasterization makes it easier for applications to incrementally add ray traced effects to existing applications or to do hybrid approaches with rasterization for primary visibility and ray tracing for secondary queries.
To enable ray tracing, this extension adds a few different categories of new functionality:
-
Acceleration structure objects and build commands
-
A new pipeline type with new shader domains
-
An indirection table to link shader groups with acceleration structure items
Additionally, ray queries are available to other shader types outside of the
dedicated ray tracing pipeline.
Unlike OpTraceRayKHR
, ray queries are not able to launch additional
shaders, instead returning traversal results to the calling shader.
This extension adds support for the following SPIR-V extension in Vulkan:
-
SPV_KHR_ray_tracing
-
SPV_KHR_ray_query
New Structures
-
Extending VkPhysicalDeviceFeatures2, VkDeviceCreateInfo:
-
Extending VkPhysicalDeviceProperties2:
-
Extending VkWriteDescriptorSet:
New Enum Constants
-
VK_KHR_RAY_TRACING_EXTENSION_NAME
-
VK_KHR_RAY_TRACING_SPEC_VERSION
-
VK_SHADER_UNUSED_KHR
-
Extending VkAccessFlagBits:
-
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR
-
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR
-
-
Extending VkDebugReportObjectTypeEXT:
-
VK_DEBUG_REPORT_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR_EXT
-
-
Extending VkDescriptorType:
-
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR
-
-
Extending VkFormatFeatureFlagBits:
-
VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR
-
-
Extending VkGeometryTypeKHR:
-
VK_GEOMETRY_TYPE_INSTANCES_KHR
-
-
Extending VkIndexType:
-
VK_INDEX_TYPE_NONE_KHR
-
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR
-
-
Extending VkPipelineBindPoint:
-
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR
-
-
Extending VkPipelineCreateFlagBits:
-
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR
-
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR
-
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR
-
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR
-
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR
-
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
-
-
Extending VkPipelineStageFlagBits:
-
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
-
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
-
-
Extending VkQueryType:
-
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR
-
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR
-
-
Extending VkResult:
-
VK_ERROR_INCOMPATIBLE_VERSION_KHR
-
-
Extending VkShaderStageFlagBits:
-
VK_SHADER_STAGE_ANY_HIT_BIT_KHR
-
VK_SHADER_STAGE_CALLABLE_BIT_KHR
-
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
-
VK_SHADER_STAGE_INTERSECTION_BIT_KHR
-
VK_SHADER_STAGE_MISS_BIT_KHR
-
VK_SHADER_STAGE_RAYGEN_BIT_KHR
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR
-
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_KHR
-
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR
-
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR
-
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR
-
VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR
-
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR
-
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR
-
Issues
(1) How does this extension differ from VK_NV_ray_tracing?
DISCUSSION:
The following is a summary of the main functional differences between VK_KHR_ray_tracing and VK_NV_ray_tracing:
-
added support for indirect ray tracing (vkCmdTraceRaysIndirectKHR)
-
uses SPV_KHR_ray_tracing instead of SPV_NV_ray_tracing
-
refer to KHR SPIR-V enums instead of NV SPIR-V enums (which are functionally equivalent and aliased to the same values).
-
added
RayGeometryIndexKHR
built-in
-
-
added acceleration structure serialization / deserialization (
VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR
,VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR
, vkCmdCopyAccelerationStructureToMemoryKHR, vkCmdCopyMemoryToAccelerationStructureKHR) -
removed vkCompileDeferredNV compilation functionality and replaced with deferred host operations interactions for ray tracing
-
document inactive primitives and instances
-
added VkPhysicalDeviceRayTracingFeaturesKHR structure
-
extended VkPhysicalDeviceRayTracingPropertiesKHR
-
maxRecursionDepth
has a minimum of 1 instead of 31 -
require
shaderGroupHandleSize
to be 32 bytes
-
-
added indirect and batched acceleration structure builds (vkCmdBuildAccelerationStructureIndirectKHR)
-
added host acceleration structure commands
-
reworked geometry structures so they could be better shared between device, host, and indirect builds
-
added
geometryArrayOfPointers
and made instances more like triangles and AABBs. -
changed SBT parameters to a structure and added size (VkStridedBufferRegionKHR)
-
explicitly made VkAccelerationStructureKHR use device addresses
-
added ability to capture and replay shader group handles and acceleration structures
-
added acceleration structure compatibility check function (vkGetDeviceAccelerationStructureCompatibilityKHR)
-
add parameter for requesting memory requirements for host and/or device build
-
added pipeline library support for ray tracing
-
added format feature for acceleration structure build vertex formats (
VK_FORMAT_FEATURE_ACCELERATION_STRUCTURE_VERTEX_BUFFER_BIT_KHR
) -
added no-null-shader pipeline flags (
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_*_SHADERS_BIT_KHR
) -
added memory model interactions with ray tracing and define how subgroups work and can be repacked
-
added ray query and SPV_KHR_ray_query support
(2) Can you give a more detailed comparision of differences and similarities between VK_NV_ray_tracing and VK_KHR_ray_tracing?
DISCUSSION:
The following is a more detailed comparision of which commands, structures, and enums are aliased, changed, or removed.
-
Aliased functionality — enums, structures, and commands that are considered equivalent:
-
VkRayTracingShaderGroupTypeNV ↔ VkRayTracingShaderGroupTypeKHR
-
VkAccelerationStructureTypeNV ↔ VkAccelerationStructureTypeKHR
-
VkCopyAccelerationStructureModeNV ↔ VkCopyAccelerationStructureModeKHR
-
VkAccelerationStructureMemoryRequirementsTypeNV ↔ VkAccelerationStructureMemoryRequirementsTypeKHR
-
VkGeometryInstanceFlagBitsNV ↔ VkGeometryInstanceFlagBitsKHR
-
VkBuildAccelerationStructureFlagsNV ↔ VkBuildAccelerationStructureFlagsKHR
-
VkBuildAccelerationStructureFlagBitsNV ↔ VkBuildAccelerationStructureFlagBitsKHR
-
VkBindAccelerationStructureMemoryInfoNV ↔ VkBindAccelerationStructureMemoryInfoKHR
-
VkWriteDescriptorSetAccelerationStructureNV ↔ VkWriteDescriptorSetAccelerationStructureKHR
-
VkTransformMatrixNV ↔ VkTransformMatrixKHR (added to NV_ray_tracing for descriptive purposes)
-
VkAabbPositionsNV ↔ VkAabbPositionsKHR (added to NV_ray_tracing for descriptive purposes)
-
VkAccelerationStructureInstanceNV ↔ VkAccelerationStructureInstanceKHR (added to NV_ray_tracing for descriptive purposes)
-
vkDestroyAccelerationStructureNV ↔ vkDestroyAccelerationStructureKHR
-
vkBindAccelerationStructureMemoryNV ↔ vkBindAccelerationStructureMemoryKHR
-
vkGetRayTracingShaderGroupHandlesNV ↔ vkGetRayTracingShaderGroupHandlesKHR
-
vkCmdWriteAccelerationStructuresPropertiesNV ↔ vkCmdWriteAccelerationStructuresPropertiesKHR
-
Changed enums, structures, and commands:
-
renamed
VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV
→VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR
in VkGeometryInstanceFlagBitsKHR -
VkRayTracingShaderGroupCreateInfoNV → VkRayTracingShaderGroupCreateInfoKHR (added
pShaderGroupCaptureReplayHandle
) -
VkRayTracingPipelineCreateInfoNV → VkRayTracingPipelineCreateInfoKHR (changed type of
pGroups
, addedlibraries
andpLibraryInterface
) -
VkGeometryTrianglesNV → VkAccelerationStructureGeometryTrianglesDataKHR (device or host address instead of buffer+offset)
-
VkGeometryAABBNV → VkAccelerationStructureGeometryAabbsDataKHR (device or host address instead of buffer+offset)
-
VkGeometryDataNV → VkAccelerationStructureGeometryDataKHR (union of triangle/aabbs/instances)
-
VkGeometryNV → VkAccelerationStructureGeometryKHR (changed type of geometry)
-
VkAccelerationStructureInfoNV → VkAccelerationStructureCreateGeometryTypeInfoKHR (reshuffle geometry layout/info, instances moved to VkAccelerationStructureGeometryDataKHR)
-
VkAccelerationStructureCreateInfoNV → VkAccelerationStructureCreateInfoKHR (reshuffle geometry layout/info)
-
VkPhysicalDeviceRayTracingPropertiesNV → VkPhysicalDeviceRayTracingPropertiesKHR (renamed
maxTriangleCount
tomaxPrimitiveCount
, addedshaderGroupHandleCaptureReplaySize
) -
VkAccelerationStructureMemoryRequirementsInfoNV → VkAccelerationStructureMemoryRequirementsInfoKHR (added
buildType
) -
vkCreateAccelerationStructureNV → vkCreateAccelerationStructureKHR (device address, different geometry layout/info)
-
vkGetAccelerationStructureMemoryRequirementsNV → vkGetAccelerationStructureMemoryRequirementsKHR (different structs)
-
vkCmdBuildAccelerationStructureNV → vkCmdBuildAccelerationStructureKHR (params moved to structs, layout differences)
-
vkCmdCopyAccelerationStructureNV → vkCmdCopyAccelerationStructureKHR (params to struct, extendable)
-
vkCmdTraceRaysNV → vkCmdTraceRaysKHR (params to struct)
-
vkCreateRayTracingPipelinesNV → vkCreateRayTracingPipelinesKHR (different struct, changed functionality)
-
vkGetAccelerationStructureHandleNV → vkGetAccelerationStructureDeviceAddressKHR (device address instead of handle)
-
-
Added enums, structures and commands:
-
VK_GEOMETRY_TYPE_INSTANCES_KHR
to VkGeometryTypeKHR enum -
VK_COPY_ACCELERATION_STRUCTURE_MODE_SERIALIZE_KHR
,VK_COPY_ACCELERATION_STRUCTURE_MODE_DESERIALIZE_KHR
to VkCopyAccelerationStructureModeKHR enum -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR
,VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR
,VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR
,VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR
,VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR
to VkPipelineCreateFlagBits -
VkPhysicalDeviceRayTracingFeaturesKHR structure
-
VkDeviceOrHostAddressKHR and VkDeviceOrHostAddressConstKHR unions
-
VkStridedBufferRegionKHR struct
-
vkBuildAccelerationStructureKHR command (host build)
-
vkCopyAccelerationStructureKHR command (host copy)
-
vkCopyAccelerationStructureToMemoryKHR (host serialize)
-
vkCopyMemoryToAccelerationStructureKHR (host deserialize)
-
vkWriteAccelerationStructuresPropertiesKHR (host properties)
-
vkCmdCopyAccelerationStructureToMemoryKHR (device serialize)
-
vkCmdCopyMemoryToAccelerationStructureKHR (device deserialize)
-
vkGetRayTracingCaptureReplayShaderGroupHandlesKHR (shader group capture/replay)
-
vkGetDeviceAccelerationStructureCompatibilityKHR (serialization)
-
-
Functionality removed:
-
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV
-
vkCompileDeferredNV command
-
Sample Code
Example ray generation GLSL shader
#version 450 core
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
layout(location = 0) rayPayloadEXT float payload;
void main()
{
vec4 col = vec4(0, 0, 0, 1);
vec3 origin = vec3(float(gl_LaunchIDEXT.x)/float(gl_LaunchSizeEXT.x), float(gl_LaunchIDEXT.y)/float(gl_LaunchSizeEXT.y), 1.0);
vec3 dir = vec3(0.0, 0.0, -1.0);
traceRayEXT(as, 0, 0xff, 0, 1, 0, origin, 0.0, dir, 1000.0, 0);
col.y = payload;
imageStore(image, ivec2(gl_LaunchIDEXT.xy), col);
}
Version History
-
Revision 1, 2019-12-05 (Members of the Vulkan Ray Tracing TSG)
-
Internal revisions (forked from NV_ray_tracing)
-
-
Revision 2, 2019-12-20 (Daniel Koch, Eric Werness)
-
Add const version of DeviceOrHostAddress (!3515)
-
Add VU to clarify that only handles in the current pipeline are valid (!3518)
-
Restore some missing VUs and add in-place update language (#1902, !3522)
-
rename VkAccelerationStructureInstanceKHR member from accelerationStructure to accelerationStructureReference to better match its type (!3523)
-
Allow VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS for pipeline creation if shader group handles cannot be re-used. (!3523)
-
update documentation for the VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error code and add missing documentation for new return codes from VK_KHR_deferred_host_operations (!3523)
-
list new query types for VK_KHR_ray_tracing (!3523)
-
Fix VU statements for VkAccelerationStructureGeometryKHR referring to correct union members and update to use more current wording (!3523)
-
-
Revision 3, 2020-01-10 (Daniel Koch, Jon Leech, Christoph Kubisch)
-
Fix 'instance of' and 'that/which contains/defines' markup issues (!3528)
-
factor out VK_KHR_pipeline_library as stand-alone extension (!3540)
-
Resolve Vulkan-hpp issues (!3543)
-
add missing require for VkGeometryInstanceFlagsKHR
-
de-alias VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV since the KHR structure is no longer equivalent
-
add len to pDataSize attribute for vkWriteAccelerationStructuresPropertiesKHR
-
-
Revision 4, 2020-01-23 (Daniel Koch, Eric Werness)
-
Improve vkWriteAccelerationStructuresPropertiesKHR, add return value and VUs (#1947)
-
Clarify language to allow multiple raygen shaders (#1959)
-
Various editorial feedback (!3556)
-
Add language to help deal with looped self-intersecting fans (#1901)
-
Change vkCmdTraceRays{Indirect}KHR args to pointers (!3559)
-
Add scratch address validation language (#1941, !3551)
-
Fix definition and add hierarchy information for shader call scope (#1977, !3571)
-
-
Revision 5, 2020-02-04 (Eric Werness, Jeff Bolz, Daniel Koch)
-
remove vestigial accelerationStructureUUID (!3582)
-
update definition of repack instructions and improve memory model interactions (#1910, #1913, !3584)
-
Fix wrong sType for VkPhysicalDeviceRayTracingFeaturesKHR (#1988)
-
Use provisional SPIR-V capabilities (#1987)
-
require rayTracingPrimitiveCulling if rayQuery is supported (#1927)
-
Miss shaders do not have object parameters (!3592)
-
Fix missing required types in XML (!3592)
-
clarify matching conditions for update (!3592)
-
add goal that host and device builds be similar (!3592)
-
clarify that
maxPrimitiveCount
limit should apply to triangles and AABBs (!3592) -
Require alignment for instance arrayOfPointers (!3592)
-
Zero is a valid value for instance flags (!3592)
-
Add some alignment VUs that got lost in refactoring (!3592)
-
Recommend TMin epsilon rather than culling (!3592)
-
Get angle from dot product not cross product (!3592)
-
Clarify that AH can access the payload and attributes (!3592)
-
Match DXR behavior for inactive primitive definition (!3592)
-
Use a more generic term than degenerate for inactive to avoid confusion (!3592)
-
-
Revision 6, 2020-02-20 (Daniel Koch)
-
fix some dangling NV references (#1996)
-
rename VkCmdTraceRaysIndirectCommandKHR to VkTraceRaysIndirectCommandKHR (!3607)
-
update contributor list (!3611)
-
use uint64_t instead of VkAccelerationStructureReferenceKHR in VkAccelerationStructureInstanceKHR (#2004)
-
-
Revision 7, 2020-02-28 (Tobias Hector)
-
remove HitTKHR SPIR-V builtin (spirv/spirv-extensions#7)
-
-
Revision 8, 2020-03-06 (Tobias Hector, Dae Kim, Daniel Koch, Jeff Bolz, Eric Werness)
-
explicitly state that Tmax is updated when new closest intersection is accepted (#2020,!3536)
-
Made references to min and max t values consistent (!3644)
-
finish enumerating differences relative to NV_ray_tracing in issues (1) and (2) (#1974,!3642)
-
fix formatting in some math equations (!3642)
-
Restrict the Hit Kind operand of
OpReportIntersectionKHR
to 7-bits (spirv/spirv-extensions#8,!3646) -
Say raytracing 'should' be watertight (#2008,!3631)
-
Clarify memory requirements for ray tracing buffers (#2005,!3649)
-
Add callable size limits (#1997,!3652)
-
List of Deprecated Extensions
VK_EXT_buffer_device_address
- Name String
-
VK_EXT_buffer_device_address
- Extension Type
-
Device extension
- Registered Extension Number
-
245
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_KHR_buffer_device_address
extension-
Which in turn was promoted to Vulkan 1.2
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-01-06
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Neil Henning, AMD
-
Tobias Hector, AMD
-
Jason Ekstrand, Intel
-
Baldur Karlsson, Valve
-
Description
This extension allows the application to query a 64-bit buffer device
address value for a buffer, which can be used to access the buffer memory
via the PhysicalStorageBufferEXT
storage class in the
GL_EXT_buffer_reference
GLSL extension and
SPV_EXT_physical_storage_buffer
SPIR-V extension.
It also allows buffer device addresses to be provided by a trace replay tool, so that it matches the address used when the trace was captured.
New Enum Constants
-
VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME
-
VK_EXT_BUFFER_DEVICE_ADDRESS_SPEC_VERSION
-
Extending VkBufferCreateFlagBits:
-
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT
-
-
Extending VkBufferUsageFlagBits:
-
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT
-
-
Extending VkResult:
-
VK_ERROR_INVALID_DEVICE_ADDRESS_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT
-
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT
-
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT
-
Issues
1) Where is VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT and VkPhysicalDeviceBufferAddressFeaturesEXT?
RESOLVED: They were renamed as
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT
and VkPhysicalDeviceBufferDeviceAddressFeaturesEXT accordingly for
consistency.
Even though, the old names can still be found in the generated header files
for compatibility.
Version History
-
Revision 1, 2018-11-01 (Jeff Bolz)
-
Internal revisions
-
-
Revision 2, 2019-01-06 (Jon Leech)
-
Minor updates to appendix for publication
-
VK_EXT_debug_marker
- Name String
-
VK_EXT_debug_marker
- Extension Type
-
Device extension
- Registered Extension Number
-
23
- Revision
-
4
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_EXT_debug_report
-
- Deprecation state
-
-
Promoted to
VK_EXT_debug_utils
extension
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-01-31
- IP Status
-
No known IP claims.
- Contributors
-
-
Baldur Karlsson
-
Dan Ginsburg, Valve
-
Jon Ashburn, LunarG
-
Kyle Spagnoli, NVIDIA
-
Description
The VK_EXT_debug_marker
extension is a device extension.
It introduces concepts of object naming and tagging, for better tracking of
Vulkan objects, as well as additional commands for recording annotations of
named sections of a workload to aid organization and offline analysis in
external tools.
New Enum Constants
-
VK_EXT_DEBUG_MARKER_EXTENSION_NAME
-
VK_EXT_DEBUG_MARKER_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT
-
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT
-
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT
-
Examples
Example 1
Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages.
extern VkDevice device;
extern VkImage image;
// Must call extension functions through a function pointer:
PFN_vkDebugMarkerSetObjectNameEXT pfnDebugMarkerSetObjectNameEXT = (PFN_vkDebugMarkerSetObjectNameEXT)vkGetDeviceProcAddr(device, "vkDebugMarkerSetObjectNameEXT");
// Set a name on the image
const VkDebugMarkerObjectNameInfoEXT imageNameInfo =
{
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT, // sType
NULL, // pNext
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, // objectType
(uint64_t)image, // object
"Brick Diffuse Texture", // pObjectName
};
pfnDebugMarkerSetObjectNameEXT(device, &imageNameInfo);
// A subsequent error might print:
// Image 'Brick Diffuse Texture' (0xc0dec0dedeadbeef) is used in a
// command buffer with no memory bound to it.
Example 2
Annotating regions of a workload with naming information so that offline analysis tools can display a more usable visualisation of the commands submitted.
extern VkDevice device;
extern VkCommandBuffer commandBuffer;
// Must call extension functions through a function pointer:
PFN_vkCmdDebugMarkerBeginEXT pfnCmdDebugMarkerBeginEXT = (PFN_vkCmdDebugMarkerBeginEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerBeginEXT");
PFN_vkCmdDebugMarkerEndEXT pfnCmdDebugMarkerEndEXT = (PFN_vkCmdDebugMarkerEndEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerEndEXT");
PFN_vkCmdDebugMarkerInsertEXT pfnCmdDebugMarkerInsertEXT = (PFN_vkCmdDebugMarkerInsertEXT)vkGetDeviceProcAddr(device, "vkCmdDebugMarkerInsertEXT");
// Describe the area being rendered
const VkDebugMarkerMarkerInfoEXT houseMarker =
{
VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT, // sType
NULL, // pNext
"Brick House", // pMarkerName
{ 1.0f, 0.0f, 0.0f, 1.0f }, // color
};
// Start an annotated group of calls under the 'Brick House' name
pfnCmdDebugMarkerBeginEXT(commandBuffer, &houseMarker);
{
// A mutable structure for each part being rendered
VkDebugMarkerMarkerInfoEXT housePartMarker =
{
VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT, // sType
NULL, // pNext
NULL, // pMarkerName
{ 0.0f, 0.0f, 0.0f, 0.0f }, // color
};
// Set the name and insert the marker
housePartMarker.pMarkerName = "Walls";
pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);
// Insert the drawcall for the walls
vkCmdDrawIndexed(commandBuffer, 1000, 1, 0, 0, 0);
// Insert a recursive region for two sets of windows
housePartMarker.pMarkerName = "Windows";
pfnCmdDebugMarkerBeginEXT(commandBuffer, &housePartMarker);
{
vkCmdDrawIndexed(commandBuffer, 75, 6, 1000, 0, 0);
vkCmdDrawIndexed(commandBuffer, 100, 2, 1450, 0, 0);
}
pfnCmdDebugMarkerEndEXT(commandBuffer);
housePartMarker.pMarkerName = "Front Door";
pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);
vkCmdDrawIndexed(commandBuffer, 350, 1, 1650, 0, 0);
housePartMarker.pMarkerName = "Roof";
pfnCmdDebugMarkerInsertEXT(commandBuffer, &housePartMarker);
vkCmdDrawIndexed(commandBuffer, 500, 1, 2000, 0, 0);
}
// End the house annotation started above
pfnCmdDebugMarkerEndEXT(commandBuffer);
Issues
1) Should the tag or name for an object be specified using the pNext
parameter in the object’s Vk*CreateInfo
structure?
RESOLVED: No.
While this fits with other Vulkan patterns and would allow more type safety
and future proofing against future objects, it has notable downsides.
In particular passing the name at Vk*CreateInfo
time does not allow
renaming, prevents late binding of naming information, and does not allow
naming of implicitly created objects such as queues and swapchain images.
2) Should the command annotation functions vkCmdDebugMarkerBeginEXT and vkCmdDebugMarkerEndEXT support the ability to specify a color?
RESOLVED: Yes. The functions have been expanded to take an optional color which can be used at will by implementations consuming the command buffer annotations in their visualisation.
3) Should the functions added in this extension accept an extensible structure as their parameter for a more flexible API, as opposed to direct function parameters? If so, which functions?
RESOLVED: Yes.
All functions have been modified to take a structure type with extensible
pNext
pointer, to allow future extensions to add additional annotation
information in the same commands.
Version History
-
Revision 1, 2016-02-24 (Baldur Karlsson)
-
Initial draft, based on LunarG marker spec
-
-
Revision 2, 2016-02-26 (Baldur Karlsson)
-
Renamed Dbg to DebugMarker in function names
-
Allow markers in secondary command buffers under certain circumstances
-
Minor language tweaks and edits
-
-
Revision 3, 2016-04-23 (Baldur Karlsson)
-
Reorganise spec layout to closer match desired organisation
-
Added optional color to markers (both regions and inserted labels)
-
Changed functions to take extensible structs instead of direct function parameters
-
-
Revision 4, 2017-01-31 (Baldur Karlsson)
-
Added explicit dependency on VK_EXT_debug_report
-
Moved definition of VkDebugReportObjectTypeEXT to debug report chapter.
-
Fixed typo in dates in revision history
-
VK_EXT_debug_report
- Name String
-
VK_EXT_debug_report
- Extension Type
-
Instance extension
- Registered Extension Number
-
12
- Revision
-
9
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_EXT_debug_utils
extension
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2017-09-12
- IP Status
-
No known IP claims.
- Contributors
-
-
Courtney Goeltzenleuchter, LunarG
-
Dan Ginsburg, Valve
-
Jon Ashburn, LunarG
-
Mark Lobodzinski, LunarG
-
Description
Due to the nature of the Vulkan interface, there is very little error
information available to the developer and application.
By enabling optional validation layers and using the VK_EXT_debug_report
extension, developers can obtain much more detailed feedback on the
application’s use of Vulkan.
This extension defines a way for layers and the implementation to call back
to the application for events of interest to the application.
New Enum Constants
-
VK_EXT_DEBUG_REPORT_EXTENSION_NAME
-
VK_EXT_DEBUG_REPORT_SPEC_VERSION
-
Extending VkObjectType:
-
VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT
-
-
Extending VkResult:
-
VK_ERROR_VALIDATION_FAILED_EXT
-
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
-
Examples
VK_EXT_debug_report
allows an application to register multiple callbacks
with the validation layers.
Some callbacks may log the information to a file, others may cause a debug
break point or other application defined behavior.
An application can register callbacks even when no validation layers are
enabled, but they will only be called for loader and, if implemented, driver
events.
To capture events that occur while creating or destroying an instance an
application can link a VkDebugReportCallbackCreateInfoEXT structure
to the pNext
element of the VkInstanceCreateInfo structure given
to vkCreateInstance.
This callback is only valid for the duration of the vkCreateInstance
and the vkDestroyInstance call.
Use vkCreateDebugReportCallbackEXT to create persistent callback
objects.
Example uses: Create three callback objects.
One will log errors and warnings to the debug console using Windows
OutputDebugString
.
The second will cause the debugger to break at that callback when an error
happens and the third will log warnings to stdout.
VkResult res;
VkDebugReportCallbackEXT cb1, cb2, cb3;
VkDebugReportCallbackCreateInfoEXT callback1 = {
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, // sType
NULL, // pNext
VK_DEBUG_REPORT_ERROR_BIT_EXT | // flags
VK_DEBUG_REPORT_WARNING_BIT_EXT,
myOutputDebugString, // pfnCallback
NULL // pUserData
};
res = vkCreateDebugReportCallbackEXT(instance, &callback1, &cb1);
if (res != VK_SUCCESS)
/* Do error handling for VK_ERROR_OUT_OF_MEMORY */
callback.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT;
callback.pfnCallback = myDebugBreak;
callback.pUserData = NULL;
res = vkCreateDebugReportCallbackEXT(instance, &callback, &cb2);
if (res != VK_SUCCESS)
/* Do error handling for VK_ERROR_OUT_OF_MEMORY */
VkDebugReportCallbackCreateInfoEXT callback3 = {
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, // sType
NULL, // pNext
VK_DEBUG_REPORT_WARNING_BIT_EXT, // flags
mystdOutLogger, // pfnCallback
NULL // pUserData
};
res = vkCreateDebugReportCallbackEXT(instance, &callback3, &cb3);
if (res != VK_SUCCESS)
/* Do error handling for VK_ERROR_OUT_OF_MEMORY */
...
/* remove callbacks when cleaning up */
vkDestroyDebugReportCallbackEXT(instance, cb1);
vkDestroyDebugReportCallbackEXT(instance, cb2);
vkDestroyDebugReportCallbackEXT(instance, cb3);
Note
In the initial release of the |
Note
In the initial release of the |
Issues
1) What is the hierarchy / seriousness of the message flags? E.g.
ERROR
> WARN
> PERF_WARN
…
RESOLVED: There is no specific hierarchy. Each bit is independent and should be checked via bitwise AND. For example:
if (localFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
process error message
}
if (localFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
process debug message
}
The validation layers do use them in a hierarchical way (ERROR
>
WARN
> PERF
, WARN
> DEBUG
> INFO
) and they (at
least at the time of this writing) only set one bit at a time.
But it is not a requirement of this extension.
It is possible that a layer may intercept and change, or augment the flags with extension values the application’s debug report handler may not be familiar with, so it is important to treat each flag independently.
2) Should there be a VU requiring
VkDebugReportCallbackCreateInfoEXT::flags
to be non-zero?
RESOLVED: It may not be very useful, but we do not need VU statement
requiring the VkDebugReportCallbackCreateInfoEXT
::msgFlags
at
create-time to be non-zero.
One can imagine that apps may prefer it as it allows them to set the mask as
desired - including nothing - at runtime without having to check.
3) What is the difference between VK_DEBUG_REPORT_DEBUG_BIT_EXT
and
VK_DEBUG_REPORT_INFORMATION_BIT_EXT
?
RESOLVED: VK_DEBUG_REPORT_DEBUG_BIT_EXT
specifies information that
could be useful debugging the Vulkan implementation itself.
Version History
-
Revision 1, 2015-05-20 (Courtney Goetzenleuchter)
-
Initial draft, based on LunarG KHR spec, other KHR specs
-
-
Revision 2, 2016-02-16 (Courtney Goetzenleuchter)
-
Update usage, documentation
-
-
Revision 3, 2016-06-14 (Courtney Goetzenleuchter)
-
Update VK_EXT_DEBUG_REPORT_SPEC_VERSION to indicate added support for vkCreateInstance and vkDestroyInstance
-
-
Revision 4, 2016-12-08 (Mark Lobodzinski)
-
Added Display_KHR, DisplayModeKHR extension objects
-
Added ObjectTable_NVX, IndirectCommandsLayout_NVX extension objects
-
Bumped spec revision
-
Retroactively added version history
-
-
Revision 5, 2017-01-31 (Baldur Karlsson)
-
Moved definition of VkDebugReportObjectTypeEXT from debug marker chapter
-
-
Revision 6, 2017-01-31 (Baldur Karlsson)
-
Added VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT
-
-
Revision 7, 2017-04-20 (Courtney Goeltzenleuchter)
-
Clarify wording and address questions from developers.
-
-
Revision 8, 2017-04-21 (Courtney Goeltzenleuchter)
-
Remove unused enum VkDebugReportErrorEXT
-
-
Revision 9, 2017-09-12 (Tobias Hector)
-
Added interactions with Vulkan 1.1
-
VK_EXT_validation_flags
- Name String
-
VK_EXT_validation_flags
- Extension Type
-
Instance extension
- Registered Extension Number
-
62
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_EXT_validation_features
extension
-
- Special Use
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-08-19
- IP Status
-
No known IP claims.
- Contributors
-
-
Tobin Ehlis, Google
-
Courtney Goeltzenleuchter, Google
-
Description
This extension provides the VkValidationFlagsEXT struct that can be
included in the pNext
chain of the VkInstanceCreateInfo
structure passed as the pCreateInfo
parameter of
vkCreateInstance.
The structure contains an array of VkValidationCheckEXT values that
will be disabled by the validation layers.
Deprecation by VK_EXT_validation_features
Functionality in this extension is subsumed into the
VK_EXT_validation_features
extension.
New Structures
-
Extending VkInstanceCreateInfo:
New Enum Constants
-
VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME
-
VK_EXT_VALIDATION_FLAGS_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT
-
Version History
-
Revision 2, 2019-08-19 (Mark Lobodzinski)
-
Marked as deprecated
-
-
Revision 1, 2016-08-26 (Courtney Goeltzenleuchter)
-
Initial draft
-
VK_AMD_draw_indirect_count
- Name String
-
VK_AMD_draw_indirect_count
- Extension Type
-
Device extension
- Registered Extension Number
-
34
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Promoted to
VK_KHR_draw_indirect_count
extension-
Which in turn was promoted to Vulkan 1.2
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-08-23
- Interactions and External Dependencies
-
-
Promoted to VK_KHR_draw_indirect_count
-
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Derrick Owens, AMD
-
Graham Sellers, AMD
-
Daniel Rakos, AMD
-
Dominik Witczak, AMD
-
Description
This extension allows an application to source the number of draw calls for indirect draw calls from a buffer. This enables applications to generate arbitrary amounts of draw commands and execute them without host intervention.
Promotion to VK_KHR_draw_indirect_count
All functionality in this extension is included in
VK_KHR_draw_indirect_count
, with the suffix changed to KHR.
The original type, enum and command names are still available as aliases of
the core functionality.
New Enum Constants
-
VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME
-
VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION
Version History
-
Revision 2, 2016-08-23 (Dominik Witczak)
-
Minor fixes
-
-
Revision 1, 2016-07-21 (Matthaeus Chajdas)
-
Initial draft
-
VK_AMD_gpu_shader_half_float
- Name String
-
VK_AMD_gpu_shader_half_float
- Extension Type
-
Device extension
- Registered Extension Number
-
37
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_KHR_shader_float16_int8
extension-
Which in turn was promoted to Vulkan 1.2
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-04-11
- IP Status
-
No known IP claims.
- Contributors
-
-
Daniel Rakos, AMD
-
Dominik Witczak, AMD
-
Donglin Wei, AMD
-
Graham Sellers, AMD
-
Qun Lin, AMD
-
Rex Xu, AMD
-
- External Dependencies
Deprecation by VK_KHR_shader_float16_int8
Functionality in this extension was included in
VK_KHR_shader_float16_int8
extension, when
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR::shaderFloat16
is
enabled.
New Enum Constants
-
VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME
-
VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION
Version History
-
Revision 2, 2019-04-11 (Tobias Hector)
-
Marked as deprecated
-
-
Revision 1, 2016-09-21 (Dominik Witczak)
-
Initial draft
-
VK_AMD_gpu_shader_int16
- Name String
-
VK_AMD_gpu_shader_int16
- Extension Type
-
Device extension
- Registered Extension Number
-
133
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_KHR_shader_float16_int8
extension-
Which in turn was promoted to Vulkan 1.2
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2019-04-11
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Requires the
SPV_AMD_gpu_shader_int16
SPIR-V extension.
-
- Contributors
-
-
Daniel Rakos, AMD
-
Dominik Witczak, AMD
-
Matthaeus G. Chajdas, AMD
-
Rex Xu, AMD
-
Timothy Lottes, AMD
-
Zhi Cai, AMD
-
- External Dependencies
Deprecation by VK_KHR_shader_float16_int8
Functionality in this extension was included in
VK_KHR_shader_float16_int8
extension, when
VkPhysicalDeviceFeatures::shaderInt16
and
VkPhysicalDeviceShaderFloat16Int8FeaturesKHR::shaderFloat16
are
enabled.
Version History
-
Revision 2, 2019-04-11 (Tobias Hector)
-
Marked as deprecated
-
-
Revision 1, 2017-06-18 (Dominik Witczak)
-
First version
-
VK_AMD_negative_viewport_height
- Name String
-
VK_AMD_negative_viewport_height
- Extension Type
-
Device extension
- Registered Extension Number
-
36
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Obsoleted by
VK_KHR_maintenance1
extension-
Which in turn was promoted to Vulkan 1.1
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-09-02
- IP Status
-
No known IP claims.
- Contributors
-
-
Matthaeus G. Chajdas, AMD
-
Graham Sellers, AMD
-
Baldur Karlsson
-
Description
This extension allows an application to specify a negative viewport height. The result is that the viewport transformation will flip along the y-axis.
-
Allow negative height to be specified in the VkViewport::
height
field to perform y-inversion of the clip-space to framebuffer-space transform. This allows apps to avoid having to usegl_Position.y = -gl_Position.y
in shaders also targeting other APIs.
Obsoletion by VK_KHR_maintenance1
and Vulkan 1.1
Functionality in this extension is included in VK_KHR_maintenance1
and
subsequently Vulkan 1.1.
Due to some slight behavioral differences, this extension must not be
enabled alongside VK_KHR_maintenance1
, or in an instance created with
version 1.1 or later requested in VkApplicationInfo::apiVersion
.
New Enum Constants
-
VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME
-
VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION
VK_NV_dedicated_allocation
- Name String
-
VK_NV_dedicated_allocation
- Extension Type
-
Device extension
- Registered Extension Number
-
27
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_KHR_dedicated_allocation
extension-
Which in turn was promoted to Vulkan 1.1
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-05-31
- IP Status
-
No known IP claims.
- Contributors
-
-
Jeff Bolz, NVIDIA
-
Description
This extension allows device memory to be allocated for a particular buffer or image resource, which on some devices can significantly improve the performance of that resource. Normal device memory allocations must support memory aliasing and sparse binding, which could interfere with optimizations like framebuffer compression or efficient page table usage. This is important for render targets and very large resources, but need not (and probably should not) be used for smaller resources that can benefit from suballocation.
This extension adds a few small structures to resource creation and memory allocation: a new structure that flags whether am image/buffer will have a dedicated allocation, and a structure indicating the image or buffer that an allocation will be bound to.
New Enum Constants
-
VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME
-
VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV
-
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV
-
Examples
// Create an image with
// VkDedicatedAllocationImageCreateInfoNV::dedicatedAllocation
// set to VK_TRUE
VkDedicatedAllocationImageCreateInfoNV dedicatedImageInfo =
{
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV, // sType
NULL, // pNext
VK_TRUE, // dedicatedAllocation
};
VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType
&dedicatedImageInfo // pNext
// Other members set as usual
};
VkImage image;
VkResult result = vkCreateImage(
device,
&imageCreateInfo,
NULL, // pAllocator
&image);
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(
device,
image,
&memoryRequirements);
// Allocate memory with VkDedicatedAllocationMemoryAllocateInfoNV::image
// pointing to the image we are allocating the memory for
VkDedicatedAllocationMemoryAllocateInfoNV dedicatedInfo =
{
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV, // sType
NULL, // pNext
image, // image
VK_NULL_HANDLE, // buffer
};
VkMemoryAllocateInfo memoryAllocateInfo =
{
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // sType
&dedicatedInfo, // pNext
memoryRequirements.size, // allocationSize
FindMemoryTypeIndex(memoryRequirements.memoryTypeBits), // memoryTypeIndex
};
VkDeviceMemory memory;
vkAllocateMemory(
device,
&memoryAllocateInfo,
NULL, // pAllocator
&memory);
// Bind the image to the memory
vkBindImageMemory(
device,
image,
memory,
0);
VK_NV_external_memory
- Name String
-
VK_NV_external_memory
- Extension Type
-
Device extension
- Registered Extension Number
-
57
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_NV_external_memory_capabilities
-
- Deprecation state
-
-
Deprecated by
VK_KHR_external_memory
extension-
Which in turn was promoted to Vulkan 1.1
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-08-19
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
Applications may wish to export memory to other Vulkan instances or other APIs, or import memory from other Vulkan instances or other APIs to enable Vulkan workloads to be split up across application module, process, or API boundaries. This extension enables applications to create exportable Vulkan memory objects such that the underlying resources can be referenced outside the Vulkan instance that created them.
New Structures
-
Extending VkImageCreateInfo:
-
Extending VkMemoryAllocateInfo:
New Enum Constants
-
VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME
-
VK_NV_EXTERNAL_MEMORY_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV
-
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV
-
Issues
1) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?
RESOLVED: Yes, but strict exceptions to the rules are added to allow some forms of aliasing in these cases. Further, other extensions may build upon these new aliasing rules to define specific support usage within Vulkan for imported native memory objects, or memory objects from other APIs.
2) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?
RESOLVED: No.
Separate instances of the same Vulkan driver running on the same GPU should
have identical internal layout semantics, so applictions have the tools they
need to ensure views of images are consistent between the two instances.
Other APIs will fall into two categories: Those that are Vulkan compatible
(a term to be defined by subsequent interopability extensions), or Vulkan
incompatible.
When sharing images with Vulkan incompatible APIs, the Vulkan image must be
transitioned to the VK_IMAGE_LAYOUT_GENERAL
layout before handing it
off to the external API.
Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.
VK_NV_external_memory_capabilities
- Name String
-
VK_NV_external_memory_capabilities
- Extension Type
-
Instance extension
- Registered Extension Number
-
56
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
- Deprecation state
-
-
Deprecated by
VK_KHR_external_memory_capabilities
extension-
Which in turn was promoted to Vulkan 1.1
-
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-08-19
- IP Status
-
No known IP claims.
- Interactions and External Dependencies
-
-
Interacts with Vulkan 1.1.
-
Interacts with
VK_KHR_dedicated_allocation
. -
Interacts with
VK_NV_dedicated_allocation
.
-
- Contributors
-
-
James Jones, NVIDIA
-
Description
Applications may wish to import memory from the Direct 3D API, or export memory to other Vulkan instances. This extension provides a set of capability queries that allow applications determine what types of win32 memory handles an implementation supports for a given set of use cases.
New Enum Constants
-
VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME
-
VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION
Issues
1) Why do so many external memory capabilities need to be queried on a per-memory-handle-type basis?
RESOLVED: This is because some handle types are based on OS-native objects that have far more limited capabilities than the very generic Vulkan memory objects. Not all memory handle types can name memory objects that support 3D images, for example. Some handle types cannot even support the deferred image and memory binding behavior of Vulkan and require specifying the image when allocating or importing the memory object.
2) Does the VkExternalImageFormatPropertiesNV struct need to include a list of memory type bits that support the given handle type?
RESOLVED: No. The memory types that do not support the handle types will simply be filtered out of the results returned by vkGetImageMemoryRequirements when a set of handle types was specified at image creation time.
3) Should the non-opaque handle types be moved to their own extension?
RESOLVED: Perhaps. However, defining the handle type bits does very little and does not require any platform-specific types on its own, and it is easier to maintain the bitmask values in a single extension for now. Presumably more handle types could be added by separate extensions though, and it would be midly weird to have some platform-specific ones defined in the core spec and some in extensions
VK_NV_external_memory_win32
- Name String
-
VK_NV_external_memory_win32
- Extension Type
-
Device extension
- Registered Extension Number
-
58
- Revision
-
1
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_NV_external_memory
-
- Deprecation state
-
-
Deprecated by
VK_KHR_external_memory_win32
extension
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-08-19
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
Applications may wish to export memory to other Vulkan instances or other APIs, or import memory from other Vulkan instances or other APIs to enable Vulkan workloads to be split up across application module, process, or API boundaries. This extension enables win32 applications to export win32 handles from Vulkan memory objects such that the underlying resources can be referenced outside the Vulkan instance that created them, and import win32 handles created in the Direct3D API to Vulkan memory objects.
New Enum Constants
-
VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME
-
VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV
-
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV
-
Issues
1) If memory objects are shared between processes and APIs, is this considered aliasing according to the rules outlined in the Memory Aliasing section?
RESOLVED: Yes, but strict exceptions to the rules are added to allow some forms of aliasing in these cases. Further, other extensions may build upon these new aliasing rules to define specific support usage within Vulkan for imported native memory objects, or memory objects from other APIs.
2) Are new image layouts or metadata required to specify image layouts and layout transitions compatible with non-Vulkan APIs, or with other instances of the same Vulkan driver?
RESOLVED: No.
Separate instances of the same Vulkan driver running on the same GPU should
have identical internal layout semantics, so applictions have the tools they
need to ensure views of images are consistent between the two instances.
Other APIs will fall into two categories: Those that are Vulkan compatible
(a term to be defined by subsequent interopability extensions), or Vulkan
incompatible.
When sharing images with Vulkan incompatible APIs, the Vulkan image must be
transitioned to the VK_IMAGE_LAYOUT_GENERAL
layout before handing it
off to the external API.
Note this does not attempt to address cross-device transitions, nor transitions to engines on the same device which are not visible within the Vulkan API. Both of these are beyond the scope of this extension.
3) Do applications need to call CloseHandle
() on the values returned
from vkGetMemoryWin32HandleNV when handleType
is
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV
?
RESOLVED: Yes, unless it is passed back in to another driver instance to import the object. A successful get call transfers ownership of the handle to the application, while an import transfers ownership to the associated driver. Destroying the memory object will not destroy the handle or the handle’s reference to the underlying memory resource.
Examples
//
// Create an exportable memory object and export an external
// handle from it.
//
// Pick an external format and handle type.
static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
static const VkExternalMemoryHandleTypeFlagsNV handleType =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV;
extern VkPhysicalDevice physicalDevice;
extern VkDevice device;
VkPhysicalDeviceMemoryProperties memoryProperties;
VkExternalImageFormatPropertiesNV properties;
VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo;
VkDedicatedAllocationImageCreateInfoNV dedicatedImageCreateInfo;
VkImageCreateInfo imageCreateInfo;
VkImage image;
VkMemoryRequirements imageMemoryRequirements;
uint32_t numMemoryTypes;
uint32_t memoryType;
VkExportMemoryAllocateInfoNV exportMemoryAllocateInfo;
VkDedicatedAllocationMemoryAllocateInfoNV dedicatedAllocationInfo;
VkMemoryAllocateInfo memoryAllocateInfo;
VkDeviceMemory memory;
VkResult result;
HANDLE memoryHnd;
// Figure out how many memory types the device supports
vkGetPhysicalDeviceMemoryProperties(physicalDevice,
&memoryProperties);
numMemoryTypes = memoryProperties.memoryTypeCount;
// Check the external handle type capabilities for the chosen format
// Exportable 2D image support with at least 1 mip level, 1 array
// layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting
// texturing and color rendering is required.
result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
physicalDevice,
format,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
0,
handleType,
&properties);
if ((result != VK_SUCCESS) ||
!(properties.externalMemoryFeatures &
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV)) {
abort();
}
// Set up the external memory image creation info
memset(&externalMemoryImageCreateInfo,
0, sizeof(externalMemoryImageCreateInfo));
externalMemoryImageCreateInfo.sType =
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV;
externalMemoryImageCreateInfo.handleTypes = handleType;
if (properties.externalMemoryFeatures &
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) {
memset(&dedicatedImageCreateInfo, 0, sizeof(dedicatedImageCreateInfo));
dedicatedImageCreateInfo.sType =
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV;
dedicatedImageCreateInfo.dedicatedAllocation = VK_TRUE;
externalMemoryImageCreateInfo.pNext = &dedicatedImageCreateInfo;
}
// Set up the core image creation info
memset(&imageCreateInfo, 0, sizeof(imageCreateInfo));
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = &externalMemoryImageCreateInfo;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = 64;
imageCreateInfo.extent.height = 64;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vkCreateImage(device, &imageCreateInfo, NULL, &image);
vkGetImageMemoryRequirements(device,
image,
&imageMemoryRequirements);
// For simplicity, just pick the first compatible memory type.
for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) {
if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) {
break;
}
}
// At least one memory type must be supported given the prior external
// handle capability check.
assert(memoryType < numMemoryTypes);
// Allocate the external memory object.
memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo));
exportMemoryAllocateInfo.sType =
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV;
exportMemoryAllocateInfo.handleTypes = handleType;
if (properties.externalMemoryFeatures &
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV) {
memset(&dedicatedAllocationInfo, 0, sizeof(dedicatedAllocationInfo));
dedicatedAllocationInfo.sType =
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV;
dedicatedAllocationInfo.image = image;
exportMemoryAllocateInfo.pNext = &dedicatedAllocationInfo;
}
memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo));
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAllocateInfo.pNext = &exportMemoryAllocateInfo;
memoryAllocateInfo.allocationSize = imageMemoryRequirements.size;
memoryAllocateInfo.memoryTypeIndex = memoryType;
vkAllocateMemory(device, &memoryAllocateInfo, NULL, &memory);
if (!(properties.externalMemoryFeatures &
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV)) {
vkBindImageMemory(device, image, memory, 0);
}
// Get the external memory opaque FD handle
vkGetMemoryWin32HandleNV(device, memory, &memoryHnd);
Other Extension Metadata
- Last Modified Date
-
2016-02-14
- IP Status
-
No known IP claims.
- Contributors
-
-
Piers Daniell, NVIDIA
-
Description
This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl
extension specification to be used instead of SPIR-V.
The implementation will automatically detect whether the shader is SPIR-V or
GLSL, and compile it appropriately.
Deprecation
Functionality in this extension is outside of the scope of Vulkan and is better served by a compiler library such as glslang. No new implementations will support this extension, so applications should not use it.
New Enum Constants
-
VK_NV_GLSL_SHADER_EXTENSION_NAME
-
VK_NV_GLSL_SHADER_SPEC_VERSION
-
Extending VkResult:
-
VK_ERROR_INVALID_SHADER_NV
-
Examples
Example 1
Passing in GLSL code
char const vss[] =
"#version 450 core\n"
"layout(location = 0) in vec2 aVertex;\n"
"layout(location = 1) in vec4 aColor;\n"
"out vec4 vColor;\n"
"void main()\n"
"{\n"
" vColor = aColor;\n"
" gl_Position = vec4(aVertex, 0, 1);\n"
"}\n"
;
VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
vertexShaderInfo.codeSize = sizeof vss;
vertexShaderInfo.pCode = vss;
VkShaderModule vertexShader;
vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
VK_NV_win32_keyed_mutex
- Name String
-
VK_NV_win32_keyed_mutex
- Extension Type
-
Device extension
- Registered Extension Number
-
59
- Revision
-
2
- Extension and Version Dependencies
-
-
Requires Vulkan 1.0
-
Requires
VK_NV_external_memory_win32
-
- Deprecation state
-
-
Promoted to
VK_KHR_win32_keyed_mutex
extension
-
- Contact
Other Extension Metadata
- Last Modified Date
-
2016-08-19
- IP Status
-
No known IP claims.
- Contributors
-
-
James Jones, NVIDIA
-
Carsten Rohde, NVIDIA
-
Description
Applications that wish to import Direct3D 11 memory objects into the Vulkan API may wish to use the native keyed mutex mechanism to synchronize access to the memory between Vulkan and Direct3D. This extension provides a way for an application to access the keyed mutex associated with an imported Vulkan memory object when submitting command buffers to a queue.
New Enum Constants
-
VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME
-
VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION
-
Extending VkStructureType:
-
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV
-
Examples
//
// Import a memory object from Direct3D 11, and synchronize
// access to it in Vulkan using keyed mutex objects.
//
extern VkPhysicalDevice physicalDevice;
extern VkDevice device;
extern HANDLE sharedNtHandle;
static const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
static const VkExternalMemoryHandleTypeFlagsNV handleType =
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV;
VkPhysicalDeviceMemoryProperties memoryProperties;
VkExternalImageFormatPropertiesNV properties;
VkExternalMemoryImageCreateInfoNV externalMemoryImageCreateInfo;
VkImageCreateInfo imageCreateInfo;
VkImage image;
VkMemoryRequirements imageMemoryRequirements;
uint32_t numMemoryTypes;
uint32_t memoryType;
VkImportMemoryWin32HandleInfoNV importMemoryInfo;
VkMemoryAllocateInfo memoryAllocateInfo;
VkDeviceMemory mem;
VkResult result;
// Figure out how many memory types the device supports
vkGetPhysicalDeviceMemoryProperties(physicalDevice,
&memoryProperties);
numMemoryTypes = memoryProperties.memoryTypeCount;
// Check the external handle type capabilities for the chosen format
// Importable 2D image support with at least 1 mip level, 1 array
// layer, and VK_SAMPLE_COUNT_1_BIT using optimal tiling and supporting
// texturing and color rendering is required.
result = vkGetPhysicalDeviceExternalImageFormatPropertiesNV(
physicalDevice,
format,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
0,
handleType,
&properties);
if ((result != VK_SUCCESS) ||
!(properties.externalMemoryFeatures &
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV)) {
abort();
}
// Set up the external memory image creation info
memset(&externalMemoryImageCreateInfo,
0, sizeof(externalMemoryImageCreateInfo));
externalMemoryImageCreateInfo.sType =
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV;
externalMemoryImageCreateInfo.handleTypes = handleType;
// Set up the core image creation info
memset(&imageCreateInfo, 0, sizeof(imageCreateInfo));
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = &externalMemoryImageCreateInfo;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = 64;
imageCreateInfo.extent.height = 64;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vkCreateImage(device, &imageCreateInfo, NULL, &image);
vkGetImageMemoryRequirements(device,
image,
&imageMemoryRequirements);
// For simplicity, just pick the first compatible memory type.
for (memoryType = 0; memoryType < numMemoryTypes; memoryType++) {
if ((1 << memoryType) & imageMemoryRequirements.memoryTypeBits) {
break;
}
}
// At least one memory type must be supported given the prior external
// handle capability check.
assert(memoryType < numMemoryTypes);
// Allocate the external memory object.
memset(&exportMemoryAllocateInfo, 0, sizeof(exportMemoryAllocateInfo));
exportMemoryAllocateInfo.sType =
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV;
importMemoryInfo.handleTypes = handleType;
importMemoryInfo.handle = sharedNtHandle;
memset(&memoryAllocateInfo, 0, sizeof(memoryAllocateInfo));
memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memoryAllocateInfo.pNext = &exportMemoryAllocateInfo;
memoryAllocateInfo.allocationSize = imageMemoryRequirements.size;
memoryAllocateInfo.memoryTypeIndex = memoryType;
vkAllocateMemory(device, &memoryAllocateInfo, NULL, &mem);
vkBindImageMemory(device, image, mem, 0);
...
const uint64_t acquireKey = 1;
const uint32_t timeout = INFINITE;
const uint64_t releaseKey = 2;
VkWin32KeyedMutexAcquireReleaseInfoNV keyedMutex =
{ VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV };
keyedMutex.acquireCount = 1;
keyedMutex.pAcquireSyncs = &mem;
keyedMutex.pAcquireKeys = &acquireKey;
keyedMutex.pAcquireTimeoutMilliseconds = &timeout;
keyedMutex.releaseCount = 1;
keyedMutex.pReleaseSyncs = &mem;
keyedMutex.pReleaseKeys = &releaseKey;
VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO, &keyedMutex };
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmd_buf;
vkQueueSubmit(queue, 1, &submit_info, VK_NULL_HANDLE);
Version History
-
Revision 2, 2016-08-11 (James Jones)
-
Updated sample code based on the NV external memory extensions.
-
Renamed from NVX to NV extension.
-
Added Overview and Description sections.
-
Updated sample code to use the NV external memory extensions.
-
-
Revision 1, 2016-06-14 (Carsten Rohde)
-
Initial draft.
-
Appendix F: API Boilerplate
This appendix defines Vulkan API features that are infrastructure required for a complete functional description of Vulkan, but do not logically belong elsewhere in the Specification.
Vulkan Header Files
Vulkan is defined as an API in the C99 language.
Khronos provides a corresponding set of header files for applications using
the API, which may be used in either C or C++ code.
The interface descriptions in the specification are the same as the
interfaces defined in these header files, and both are derived from the
vk.xml
XML API Registry, which is the canonical machine-readable
description of the Vulkan API.
The Registry, scripts used for processing it into various forms, and
documentation of the registry schema are available as described at
https://www.khronos.org/registry/vulkan/#apiregistry .
Language bindings for other languages can be defined using the information in the Specification and the Registry. Khronos does not provide any such bindings, but third-party developers have created some additional bindings.
Vulkan Combined API Header vulkan.h
(Informative)
Applications normally will include the header vulkan.h
.
In turn, vulkan.h
always includes the following headers:
-
vk_platform.h
, defining platform-specific macros and headers. -
vulkan_core.h
, defining APIs for the Vulkan core and all registered extensions other than window system-specific and provisional extensions, which are included in separate header files.
In addition, specific preprocessor macros defined at the time vulkan.h
is
included cause header files for the corresponding window system-specific and
provisional interfaces to be included, as described below.
Vulkan Platform-Specific Header vk_platform.h
(Informative)
Platform-specific macros and interfaces are defined in vk_platform.h
.
These macros are used to control platform-dependent behavior, and their
exact definitions are under the control of specific platforms and Vulkan
implementations.
Platform-Specific Calling Conventions
On many platforms the following macros are empty strings, causing platform- and compiler-specific default calling conventions to be used.
VKAPI_ATTR
is a macro placed before the return type in Vulkan API
function declarations.
This macro controls calling conventions for C++11 and GCC/Clang-style
compilers.
VKAPI_CALL
is a macro placed after the return type in Vulkan API
function declarations.
This macro controls calling conventions for MSVC-style compilers.
VKAPI_PTR
is a macro placed between the '(' and '*' in Vulkan API
function pointer declarations.
This macro also controls calling conventions, and typically has the same
definition as VKAPI_ATTR
or VKAPI_CALL
, depending on the
compiler.
With these macros, a Vulkan function declaration takes the form of:
VKAPI_ATTR <return_type> VKAPI_CALL <command_name>(<command_parameters>);
Additionally, a Vulkan function pointer type declaration takes the form of:
typedef <return_type> (VKAPI_PTR *PFN_<command_name>)(<command_parameters>);
Platform-Specific Header Control
If the VK_NO_STDINT_H
macro is defined by the application at compile
time, extended integer types used by the Vulkan API, such as uint8_t
,
must also be defined by the application.
Otherwise, the Vulkan headers will not compile.
If VK_NO_STDINT_H
is not defined, the system <stdint.h>
is used to
define these types.
There is a fallback path when Microsoft Visual Studio version 2008 and
earlier versions are detected at compile time.
Vulkan Core API Header vulkan_core.h
Applications that do not make use of window system-specific extensions may
simply include vulkan_core.h
instead of vulkan.h
, although there is
usually no reason to do so.
In addition to the Vulkan API, vulkan_core.h
also defines a small number
of C preprocessor macros that are described below.
Vulkan Header File Version Number
VK_HEADER_VERSION
is the version number of the vulkan_core.h
header.
This value is kept synchronized with the patch version of the released
Specification.
// Provided by VK_VERSION_1_0
// Version of this file
#define VK_HEADER_VERSION 148
VK_HEADER_VERSION_COMPLETE
is the complete version number of the
vulkan_core.h
header, comprising the major, minor, and patch versions.
The major/minor values are kept synchronized with the complete version of
the released Specification.
This value is intended for use by automated tools to identify exactly which
version of the header was used during their generation.
Applications should not use this value as their
VkApplicationInfo::apiVersion
.
Instead applications should explicitly select a specific fixed major/minor
API version using, for example, one of the VK_API_VERSION_
*_* values.
// Provided by VK_VERSION_1_0
// Complete version of this file
#define VK_HEADER_VERSION_COMPLETE VK_MAKE_VERSION(1, 2, VK_HEADER_VERSION)
VK_API_VERSION
is now commented out of vulkan_core.h
and cannot be
used.
// Provided by VK_VERSION_1_0
// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0
Vulkan Handle Macros
VK_DEFINE_HANDLE
defines a dispatchable handle type.
// Provided by VK_VERSION_1_0
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
-
object
is the name of the resulting C type.
The only dispatchable handle types are those related to device and instance management, such as VkDevice.
VK_DEFINE_NON_DISPATCHABLE_HANDLE
defines a
non-dispatchable handle type.
// Provided by VK_VERSION_1_0
#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
#endif
-
object
is the name of the resulting C type.
Most Vulkan handle types, such as VkBuffer, are non-dispatchable.
Note
The |
VK_NULL_HANDLE
is a reserved value representing a non-valid object
handle.
It may be passed to and returned from Vulkan commands only when
specifically allowed.
// Provided by VK_VERSION_1_0
#define VK_NULL_HANDLE 0
Window System-Specific Header Control (Informative)
To use a Vulkan extension supporting a platform-specific window system, header files for that window systems must be included at compile time, or platform-specific types must be forward-declared. The Vulkan header files cannot determine whether or not an external header is available at compile time, so platform-specific extensions are provided in separate headers from the core API and platform-independent extensions, allowing applications to decide which ones should be defined and how the external headers are included.
Extensions dependent on particular sets of platform headers, or that
forward-declare platform-specific types, are declared in a header named for
that platform.
Before including these platform-specific Vulkan headers, applications must
include both vulkan_core.h
and any external native headers the platform
extensions depend on.
As a convenience for applications that do not need the flexibility of
separate platform-specific Vulkan headers, vulkan.h
includes
vulkan_core.h
, and then conditionally includes platform-specific Vulkan
headers and the external headers they depend on.
Applications control which platform-specific headers are included by
#defining macros before including vulkan.h
.
The correspondence between platform-specific extensions, external headers
they require, the platform-specific header which declares them, and the
preprocessor macros which enable inclusion by vulkan.h
are shown in the
following table.
Extension Name | Window System Name | Platform-specific Header | Required External Headers | Controlling vulkan.h Macro |
---|---|---|---|---|
Android |
|
None |
|
|
Wayland |
|
|
|
|
|
Microsoft Windows |
|
|
|
X11 Xcb |
|
|
|
|
X11 Xlib |
|
|
|
|
DirectFB |
|
|
|
|
X11 XRAndR |
|
|
|
|
Google Games Platform |
|
<ggp_c/vulkan_types.h> |
|
|
iOS |
|
None |
|
|
macOS |
|
None |
|
|
VI |
|
None |
|
|
Fuchsia |
|
|
|
|
Metal on CoreAnimation |
|
None |
|
Note
This section describes the purpose of the headers independently of the specific underlying functionality of the window system extensions themselves. Each extension name will only link to a description of that extension when viewing a specification built with that extension included. |
Provisional Extension Header Control (Informative)
Provisional extensions should not be used in production applications. The functionality defined by such extensions may change in ways that break backwards compatibility between revisions, and before final release of a non-provisional version of that extension.
Provisional extensions are defined in a separate provisional header,
vulkan_beta.h
, allowing applications to decide whether or not to include
them.
The mechanism is similar to window system-specific
headers: before including vulkan_beta.h
, applications must include
vulkan_core.h
.
Note
Sometimes a provisional extension will include a subset of its interfaces in
|
As a convenience for applications, vulkan.h
conditionally includes
vulkan_beta.h
.
Applications can control inclusion of vulkan_beta.h
by #defining the
macro VK_ENABLE_BETA_EXTENSIONS
before including vulkan.h
.
Note
This section describes the purpose of the provisional header independently of the specific provisional extensions which are contained in that header at any given time. The extension appendices for provisional extensions note their provisional status, and link back to this section for more information. Provisional extensions are intended to provide early access for bleeding-edge developers, with the understanding that extension interfaces may change in response to developer feedback. Provisional extensions are very likely to eventually be updated and released as non-provisional extensions, but there is no guarantee this will happen, or how long it will take if it does happen. |
Appendix G: Invariance
The Vulkan specification is not pixel exact. It therefore does not guarantee an exact match between images produced by different Vulkan implementations. However, the specification does specify exact matches, in some cases, for images produced by the same implementation. The purpose of this appendix is to identify and provide justification for those cases that require exact matches.
Repeatability
The obvious and most fundamental case is repeated issuance of a series of Vulkan commands. For any given Vulkan and framebuffer state vector, and for any Vulkan command, the resulting Vulkan and framebuffer state must be identical whenever the command is executed on that initial Vulkan and framebuffer state. This repeatability requirement does not apply when using shaders containing side effects (image and buffer variable stores and atomic operations), because these memory operations are not guaranteed to be processed in a defined order.
The repeatability requirement does not apply for rendering done using a
graphics pipeline that uses VK_RASTERIZATION_ORDER_RELAXED_AMD
.
One purpose of repeatability is avoidance of visual artifacts when a double-buffered scene is redrawn. If rendering is not repeatable, swapping between two buffers rendered with the same command sequence may result in visible changes in the image. Such false motion is distracting to the viewer. Another reason for repeatability is testability.
Repeatability, while important, is a weak requirement. Given only repeatability as a requirement, two scenes rendered with one (small) polygon changed in position might differ at every pixel. Such a difference, while within the law of repeatability, is certainly not within its spirit. Additional invariance rules are desirable to ensure useful operation.
Multi-pass Algorithms
Invariance is necessary for a whole set of useful multi-pass algorithms. Such algorithms render multiple times, each time with a different Vulkan mode vector, to eventually produce a result in the framebuffer. Examples of these algorithms include:
-
“Erasing” a primitive from the framebuffer by redrawing it, either in a different color or using the XOR logical operation.
-
Using stencil operations to compute capping planes.
Invariance Rules
For a given Vulkan device:
Rule 1 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the resulting Vulkan and framebuffer state must be identical each time the command is executed on that initial Vulkan and framebuffer state.
Rule 2 Changes to the following state values have no side effects (the use of any other state value is not affected by the change):
Required:
-
Color and depth/stencil attachment contents
-
Scissor parameters (other than enable)
-
Write masks (color, depth, stencil)
-
Clear values (color, depth, stencil)
Strongly suggested:
-
Stencil parameters (other than enable)
-
Depth test parameters (other than enable)
-
Blend parameters (other than enable)
-
Logical operation parameters (other than enable)
Corollary 1 Fragment generation is invariant with respect to the state values listed in Rule 2.
Rule 3 The arithmetic of each per-fragment operation is invariant except with respect to parameters that directly control it.
Corollary 2 Images rendered into different color attachments of the same framebuffer, either simultaneously or separately using the same command sequence, are pixel identical.
Rule 4 Identical pipelines will produce the same result when run multiple times with the same input. The wording “Identical pipelines” means VkPipeline objects that have been created with identical SPIR-V binaries and identical state, which are then used by commands executed using the same Vulkan state vector. Invariance is relaxed for shaders with side effects, such as performing stores or atomics.
Rule 5 All fragment shaders that either conditionally or unconditionally
assign FragCoord.z
to FragDepth
are depth-invariant with
respect to each other, for those fragments where the assignment to
FragDepth
actually is done.
If a sequence of Vulkan commands specifies primitives to be rendered with shaders containing side effects (image and buffer variable stores and atomic operations), invariance rules are relaxed. In particular, rule 1, corollary 2, and rule 4 do not apply in the presence of shader side effects.
The following weaker versions of rules 1 and 4 apply to Vulkan commands involving shader side effects:
Rule 6 For any given Vulkan and framebuffer state vector, and for any given Vulkan command, the contents of any framebuffer state not directly or indirectly affected by results of shader image or buffer variable stores or atomic operations must be identical each time the command is executed on that initial Vulkan and framebuffer state.
Rule 7 Identical pipelines will produce the same result when run multiple times with the same input as long as:
-
shader invocations do not use image atomic operations;
-
no framebuffer memory is written to more than once by image stores, unless all such stores write the same value; and
-
no shader invocation, or other operation performed to process the sequence of commands, reads memory written to by an image store.
Note
The OpenGL spec has the following invariance rule: Consider a primitive p' obtained by translating a primitive p through an offset (x, y) in window coordinates, where x and y are integers. As long as neither p' nor p is clipped, it must be the case that each fragment f' produced from p' is identical to a corresponding fragment f from p except that the center of f' is offset by (x, y) from the center of f. This rule does not apply to Vulkan and is an intentional difference from OpenGL. |
When any sequence of Vulkan commands triggers shader invocations that perform image stores or atomic operations, and subsequent Vulkan commands read the memory written by those shader invocations, these operations must be explicitly synchronized.
Tessellation Invariance
When using a pipeline containing tessellation evaluation shaders, the fixed-function tessellation primitive generator consumes the input patch specified by an application and emits a new set of primitives. The following invariance rules are intended to provide repeatability guarantees. Additionally, they are intended to allow an application with a carefully crafted tessellation evaluation shader to ensure that the sets of triangles generated for two adjacent patches have identical vertices along shared patch edges, avoiding “cracks” caused by minor differences in the positions of vertices along shared edges.
Rule 1 When processing two patches with identical outer and inner tessellation levels, the tessellation primitive generator will emit an identical set of point, line, or triangle primitives as long as the pipeline used to process the patch primitives has tessellation evaluation shaders specifying the same tessellation mode, spacing, vertex order, and point mode decorations. Two sets of primitives are considered identical if and only if they contain the same number and type of primitives and the generated tessellation coordinates for the vertex numbered m of the primitive numbered n are identical for all values of m and n.
Rule 2 The set of vertices generated along the outer edge of the subdivided primitive in triangle and quad tessellation, and the tessellation coordinates of each, depends only on the corresponding outer tessellation level and the spacing decorations in the tessellation shaders of the pipeline.
Rule 3 The set of vertices generated when subdividing any outer primitive edge is always symmetric. For triangle tessellation, if the subdivision generates a vertex with tessellation coordinates of the form (0, x, 1-x), (x, 0, 1-x), or (x, 1-x, 0), it will also generate a vertex with coordinates of exactly (0, 1-x, x), (1-x, 0, x), or (1-x, x, 0), respectively. For quad tessellation, if the subdivision generates a vertex with coordinates of (x, 0) or (0, x), it will also generate a vertex with coordinates of exactly (1-x, 0) or (0, 1-x), respectively. For isoline tessellation, if it generates vertices at (0, x) and (1, x) where x is not zero, it will also generate vertices at exactly (0, 1-x) and (1, 1-x), respectively.
Rule 4 The set of vertices generated when subdividing outer edges in triangular and quad tessellation must be independent of the specific edge subdivided, given identical outer tessellation levels and spacing. For example, if vertices at (x, 1 - x, 0) and (1-x, x, 0) are generated when subdividing the w = 0 edge in triangular tessellation, vertices must be generated at (x, 0, 1-x) and (1-x, 0, x) when subdividing an otherwise identical v = 0 edge. For quad tessellation, if vertices at (x, 0) and (1-x, 0) are generated when subdividing the v = 0 edge, vertices must be generated at (0, x) and (0, 1-x) when subdividing an otherwise identical u = 0 edge.
Rule 5 When processing two patches that are identical in all respects enumerated in rule 1 except for vertex order, the set of triangles generated for triangle and quad tessellation must be identical except for vertex and triangle order. For each triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1.
Rule 6 When processing two patches that are identical in all respects enumerated in rule 1 other than matching outer tessellation levels and/or vertex order, the set of interior triangles generated for triangle and quad tessellation must be identical in all respects except for vertex and triangle order. For each interior triangle n1 produced by processing the first patch, there must be a triangle n2 produced when processing the second patch each of whose vertices has the same tessellation coordinates as one of the vertices in n1. A triangle produced by the tessellator is considered an interior triangle if none of its vertices lie on an outer edge of the subdivided primitive.
Rule 7 For quad and triangle tessellation, the set of triangles connecting an inner and outer edge depends only on the inner and outer tessellation levels corresponding to that edge and the spacing decorations.
Rule 8 The value of all defined components of TessCoord
will be in
the range [0, 1].
Additionally, for any defined component x of TessCoord
, the results
of computing 1.0-x in a tessellation evaluation shader will be exact.
If any floating-point values in the range [0, 1] fail to satisfy this
property, such values must not be used as tessellation coordinate
components.
Glossary
The terms defined in this section are used consistently throughout this Specification and may be used with or without capitalization.
- Accessible (Descriptor Binding)
-
A descriptor binding is accessible to a shader stage if that stage is included in the
stageFlags
of the descriptor binding. Descriptors using that binding can only be used by stages in which they are accessible. - Acquire Operation (Resource)
-
An operation that acquires ownership of an image subresource or buffer range.
- Active (Transform Feedback)
-
Transform feedback is made active after vkCmdBeginTransformFeedbackEXT executes and remains active until vkCmdEndTransformFeedbackEXT executes. While transform feedback is active, data written to variables in the output interface of the last vertex processing stage of the graphics pipeline are captured to the bound transform feedback buffers if those variables are decorated for transform feedback.
- Adjacent Vertex
-
A vertex in an adjacency primitive topology that is not part of a given primitive, but is accessible in geometry shaders.
- Active Object (Ray Tracing)
-
A primitive or instance in a ray tracing acceleration structure which has a corresponding ID, and is not inactive (meaning that it is visible to rays).
- Advanced Blend Operation
-
Blending performed using one of the blend operation enums introduced by the
VK_EXT_blend_operation_advanced
extension. See Advanced Blending Operations. - Alias (API type/command)
-
An identical definition of another API type/command with the same behavior but a different name.
- Aliased Range (Memory)
-
A range of a device memory allocation that is bound to multiple resources simultaneously.
- Allocation Scope
-
An association of a host memory allocation to a parent object or command, where the allocation’s lifetime ends before or at the same time as the parent object is freed or destroyed, or during the parent command.
- Aspect (Image)
-
An image may contain multiple kinds, or aspects, of data for each pixel, where each aspect is used in a particular way by the pipeline and may be stored differently or separately from other aspects. For example, the color components of an image format make up the color aspect of the image, and may be used as a framebuffer color attachment. Some operations, like depth testing, operate only on specific aspects of an image. Others operations, like image/buffer copies, only operate on one aspect at a time.
- Attachment (Render Pass)
-
A zero-based integer index name used in render pass creation to refer to a framebuffer attachment that is accessed by one or more subpasses. The index also refers to an attachment description which includes information about the properties of the image view that will later be attached.
- Availability Operation
-
An operation that causes the values generated by specified memory write accesses to become available for future access.
- Available
-
A state of values written to memory that allows them to be made visible.
- Axis-aligned Bounding Box
-
A box bounding a region in space defined by extents along each axis and thus representing a box where each edge is aligned to one of the major axes.
- Back-Facing
-
See Facingness.
- Batch
-
A single structure submitted to a queue as part of a queue submission command, describing a set of queue operations to execute.
- Backwards Compatibility
-
A given version of the API is backwards compatible with an earlier version if an application, relying only on valid behavior and functionality defined by the earlier specification, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.
- Binary Semaphore
-
A semaphore with a boolean payload indicating whether the semaphore is signaled or unsignaled. Represented by a VkSemaphore object created with a semaphore type of
VK_SEMAPHORE_TYPE_BINARY
. - Full Compatibility
-
A given version of the API is fully compatible with another version if an application, relying only on valid behavior and functionality defined by either of those specifications, is able to correctly run against each version without any modification. This assumes no active attempt by that application to not run when it detects a different version.
- Binding (Memory)
-
An association established between a range of a resource object and a range of a memory object. These associations determine the memory locations affected by operations performed on elements of a resource object. Memory bindings are established using the vkBindBufferMemory command for non-sparse buffer objects, using the vkBindImageMemory command for non-sparse image objects, and using the vkQueueBindSparse command for sparse resources.
- Blend Constant
-
Four floating point (RGBA) values used as an input to blending.
- Blending
-
Arithmetic operations between a fragment color value and a value in a color attachment that produce a final color value to be written to the attachment.
- Buffer
-
A resource that represents a linear array of data in device memory. Represented by a VkBuffer object.
- Buffer Device Address
-
A 64-bit value used in a shader to access buffer memory through the
PhysicalStorageBuffer
storage class. - Buffer View
-
An object that represents a range of a specific buffer, and state that controls how the contents are interpreted. Represented by a VkBufferView object.
- Built-In Variable
-
A variable decorated in a shader, where the decoration makes the variable take values provided by the execution environment or values that are generated by fixed-function pipeline stages.
- Built-In Interface Block
-
A block defined in a shader that contains only variables decorated with built-in decorations, and is used to match against other shader stages.
- Clip Coordinates
-
The homogeneous coordinate space that vertex positions (
Position
decoration) are written in by vertex processing stages. - Clip Distance
-
A built-in output from vertex processing stages that defines a clip half-space against which the primitive is clipped.
- Clip Volume
-
The intersection of the view volume with all clip half-spaces.
- Color Attachment
-
A subpass attachment point, or image view, that is the target of fragment color outputs and blending.
- Color Fragment
-
A unique color value within a pixel of a multisampled color image. The fragment mask will contain indices to the color fragment.
- Color Renderable Format
-
A VkFormat where
VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
is set in one of the following, depending on the image’s tiling:-
VkFormatProperties::
linearTilingFeatures
-
VkFormatProperties::
optimalTilingFeatures
-
VkDrmFormatModifierPropertiesEXT::
drmFormatModifierTilingFeatures
-
- Combined Image Sampler
-
A descriptor type that includes both a sampled image and a sampler.
- Command Buffer
-
An object that records commands to be submitted to a queue. Represented by a VkCommandBuffer object.
- Command Pool
-
An object that command buffer memory is allocated from, and that owns that memory. Command pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkCommandPool object.
- Compatible Allocator
-
When allocators are compatible, allocations from each allocator can be freed by the other allocator.
- Compatible Image Formats
-
When formats are compatible, images created with one of the formats can have image views created from it using any of the compatible formats. Also see Size-Compatible Image Formats.
- Compatible Queues
-
Queues within a queue family. Compatible queues have identical properties.
- Complete Mipmap Chain
-
The entire set of miplevels that can be provided for an image, from the largest application specified miplevel size down to the minimum miplevel size. See Image Miplevel Sizing.
- Completed Operation
-
A deferred operation whose corresponding command has been executed to completion. See Deferred Host Operations
- Component (Format)
-
A distinct part of a format. Depth, stencil, and color channels (e.g. R, G, B, A), are all separate components.
- Compressed Texel Block
-
An element of an image having a block-compressed format, comprising a rectangular block of texel values that are encoded as a single value in memory. Compressed texel blocks of a particular block-compressed format have a corresponding width, height, and depth that define the dimensions of these elements in units of texels, and a size in bytes of the encoding in memory.
- Constant Integral Expressions
-
A SPIR-V constant instruction whose type is
OpTypeInt
. See Constant Instruction in section 2.2.1 “Instructions” of the Khronos SPIR-V Specification. - Cooperative Matrix
-
A SPIR-V type where the storage for and computations performed on the matrix are spread across a set of invocations such as a subgroup.
- Corner-Sampled Image
-
A VkImage where unnormalized texel coordinates are centered on integer values instead of half-integer values. Specified by setting the
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV
bit on VkImageCreateInfo::flags
at image creation. - Coverage Index
-
The index of a sample in the coverage mask.
- Coverage Mask
-
A bitfield associated with a fragment representing the samples that were determined to be covered based on the result of rasterization, and then subsequently modified by fragment operations or the fragment shader.
- Cull Distance
-
A built-in output from vertex processing stages that defines a cull half-space where the primitive is rejected if all vertices have a negative value for the same cull distance.
- Cull Volume
-
The intersection of the view volume with all cull half-spaces.
- Decoration (SPIR-V)
-
Auxiliary information such as built-in variables, stream numbers, invariance, interpolation type, relaxed precision, etc., added to variables or structure-type members through decorations.
- Deferrable Command
-
A command which allows deferred execution of host-side work. See Deferred Host Operations.
- Deferrable Operation
-
A single logical item of host-side work which can be deferred. Represented by the VkDeferredOperationKHR object. See Deferred Host Operations.
- Deprecated (feature)
-
A feature is deprecated if it is no longer recommended as the correct or best way to achieve its intended purpose.
- Depth/Stencil Attachment
-
A subpass attachment point, or image view, that is the target of depth and/or stencil test operations and writes.
- Depth/Stencil Format
-
A VkFormat that includes depth and/or stencil components.
- Depth/Stencil Image (or ImageView)
-
A VkImage (or VkImageView) with a depth/stencil format.
- Depth/Stencil Resolve Attachment
-
A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding depth/stencil attachment at the end of the subpass.
- Derivative Group
-
A set of fragment or compute shader invocations that cooperate to compute derivatives, including implicit derivatives for sampled image operations.
- Descriptor
-
Information about a resource or resource view written into a descriptor set that is used to access the resource or view from a shader.
- Descriptor Binding
-
An entry in a descriptor set layout corresponding to zero or more descriptors of a single descriptor type in a set. Defined by a VkDescriptorSetLayoutBinding structure.
- Descriptor Pool
-
An object that descriptor sets are allocated from, and that owns the storage of those descriptor sets. Descriptor pools aid multithreaded performance by enabling different threads to use different allocators, without internal synchronization on each use. Represented by a VkDescriptorPool object.
- Descriptor Set
-
An object that resource descriptors are written into via the API, and that can be bound to a command buffer such that the descriptors contained within it can be accessed from shaders. Represented by a VkDescriptorSet object.
- Descriptor Set Layout
-
An object that defines the set of resources (types and counts) and their relative arrangement (in the binding namespace) within a descriptor set. Used when allocating descriptor sets and when creating pipeline layouts. Represented by a VkDescriptorSetLayout object.
- Device
-
The processor(s) and execution environment that perform tasks requested by the application via the Vulkan API.
- Device Group
-
A set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices.
- Device Index
-
A zero-based integer that identifies one physical device from a logical device. A device index is valid if it is less than the number of physical devices in the logical device.
- Device Mask
-
A bitmask where each bit represents one device index. A device mask value is valid if every bit that is set in the mask is at a bit position that is less than the number of physical devices in the logical device.
- Device Memory
-
Memory accessible to the device. Represented by a VkDeviceMemory object.
- Device-Level Command
-
Any command that is dispatched from a logical device, or from a child object of a logical device.
- Device-Level Functionality
-
All device-level commands and objects, and their structures, enumerated types, and enumerants.
- Device-Level Object
-
Logical device objects and their child objects. For example, VkDevice, VkQueue, and VkCommandBuffer objects are device-level objects.
- Device-Local Memory
-
Memory that is connected to the device, and may be more performant for device access than host-local memory.
- Direct Drawing Commands
-
Drawing commands that take all their parameters as direct arguments to the command (and not sourced via structures in buffer memory as the indirect drawing commands). Includes vkCmdDrawMeshTasksNV, vkCmdDraw, and vkCmdDrawIndexed.
- Disjoint
-
Disjoint planes are image planes to which memory is bound independently.
A disjoint image consists of multiple disjoint planes, and is created with theVK_IMAGE_CREATE_DISJOINT_BIT
bit set. - Dispatchable Handle
-
A handle of a pointer handle type which may be used by layers as part of intercepting API commands. The first argument to each Vulkan command is a dispatchable handle type.
- Dispatching Commands
-
Commands that provoke work using a compute pipeline. Includes vkCmdDispatch and vkCmdDispatchIndirect.
- Drawing Commands
-
Commands that provoke work using a graphics pipeline. Includes vkCmdDraw, vkCmdDrawIndexed, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMeshTasksNV, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, vkCmdDrawIndirect, and vkCmdDrawIndexedIndirect.
- Duration (Command)
-
The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.
- Dynamic Storage Buffer
-
A storage buffer whose offset is specified each time the storage buffer is bound to a command buffer via a descriptor set.
- Dynamic Uniform Buffer
-
A uniform buffer whose offset is specified each time the uniform buffer is bound to a command buffer via a descriptor set.
- Dynamically Uniform
-
See Dynamically Uniform in section 2.2 “Terms” of the Khronos SPIR-V Specification.
- Element
-
Arrays are composed of multiple elements, where each element exists at a unique index within that array. Used primarily to describe data passed to or returned from the Vulkan API.
- Explicitly-Enabled Layer
-
A layer enabled by the application by adding it to the enabled layer list in vkCreateInstance or vkCreateDevice.
- Event
-
A synchronization primitive that is signaled when execution of previous commands complete through a specified set of pipeline stages. Events can be waited on by the device and polled by the host. Represented by a VkEvent object.
- Executable State (Command Buffer)
-
A command buffer that has ended recording commands and can be executed. See also Initial State and Recording State.
- Execution Dependency
-
A dependency that guarantees that certain pipeline stages’ work for a first set of commands has completed execution before certain pipeline stages’ work for a second set of commands begins execution. This is accomplished via pipeline barriers, subpass dependencies, events, or implicit ordering operations.
- Execution Dependency Chain
-
A sequence of execution dependencies that transitively act as a single execution dependency.
- Explicit chroma reconstruction
-
An implementation of sampler Y′CBCR conversion which reconstructs reduced-resolution chroma samples to luma resolution and then separately performs texture sample interpolation. This is distinct from an implicit implementation, which incorporates chroma sample reconstruction into texture sample interpolation.
- Extension Scope
-
The set of objects and commands that can be affected by an extension. Extensions are either device scope or instance scope.
- Extending Structure
-
A structure type which may appear in the
pNext
chain of another structure, extending the functionality of the other structure. Extending structures may be defined by either core API versions or extensions. - External Handle
-
A resource handle which has meaning outside of a specific Vulkan device or its parent instance. External handles may be used to share resources between multiple Vulkan devices in different instances, or between Vulkan and other APIs. Some external handle types correspond to platform-defined handles, in which case the resource may outlive any particular Vulkan device or instance and may be transferred between processes, or otherwise manipulated via functionality defined by the platform for that handle type.
- External synchronization
-
A type of synchronization required of the application, where parameters defined to be externally synchronized must not be used simultaneously in multiple threads.
- Facingness (Polygon)
-
A classification of a polygon as either front-facing or back-facing, depending on the orientation (winding order) of its vertices.
- Facingness (Fragment)
-
A fragment is either front-facing or back-facing, depending on the primitive it was generated from. If the primitive was a polygon (regardless of polygon mode), the fragment inherits the facingness of the polygon. All other fragments are front-facing.
- Fence
-
A synchronization primitive that is signaled when a set of batches or sparse binding operations complete execution on a queue. Fences can be waited on by the host. Represented by a VkFence object.
- Flat Shading
-
A property of a vertex attribute that causes the value from a single vertex (the provoking vertex) to be used for all vertices in a primitive, and for interpolation of that attribute to return that single value unaltered.
- Format Features
-
A set of features from VkFormatFeatureFlagBits that a VkFormat is capable of using for various commands. The list is determined by factors such as VkImageTiling.
- Fragment
-
A rectangular framebuffer region with associated data produced by rasterization and processed by fragment operations including the fragment shader.
- Fragment Area
-
The width and height, in pixels, of a fragment.
- Fragment Density
-
The ratio of fragments per framebuffer area in the x and y direction.
- Fragment Density Texel Size
-
The (w,h) framebuffer region in pixels that each texel in a fragment density map applies to.
- Fragment Input Attachment Interface
-
Variables with
UniformConstant
storage class and a decoration ofInputAttachmentIndex
that are statically used by a fragment shader’s entry point, which receive values from input attachments. - Fragment Mask
-
A lookup table that associates color samples with color fragment values.
- Fragment Output Interface
-
A fragment shader entry point’s variables with
Output
storage class, which output to color and/or depth/stencil attachments. - Framebuffer
-
A collection of image views and a set of dimensions that, in conjunction with a render pass, define the inputs and outputs used by drawing commands. Represented by a VkFramebuffer object.
- Framebuffer Attachment
-
One of the image views used in a framebuffer.
- Framebuffer Coordinates
-
A coordinate system in which adjacent pixels’ coordinates differ by 1 in x and/or y, with (0,0) in the upper left corner and pixel centers at half-integers.
- Framebuffer-Space
-
Operating with respect to framebuffer coordinates.
- Framebuffer-Local
-
A framebuffer-local dependency guarantees that only for a single framebuffer region, the first set of operations happens-before the second set of operations.
- Framebuffer-Global
-
A framebuffer-global dependency guarantees that for all framebuffer regions, the first set of operations happens-before the second set of operations.
- Framebuffer Region
-
A framebuffer region is a set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer.
- Front-Facing
-
See Facingness.
- Global Workgroup
-
A collection of local workgroups dispatched by a single dispatch command. In addition to the compute dispatch, a single mesh task draw command can also generate such a collection.
- Handle
-
An opaque integer or pointer value used to refer to a Vulkan object. Each object type has a unique handle type.
- Happen-after, happens-after
-
A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that B happens-after A. The inverse relation of happens-before.
- Happen-before, happens-before
-
A transitive, irreflexive and antisymmetric ordering relation between operations. An execution dependency with a source of A and a destination of B enforces that A happens-before B. The inverse relation of happens-after.
- Helper Invocation
-
A fragment shader invocation that is created solely for the purposes of evaluating derivatives for use in non-helper fragment shader invocations, and which does not have side effects.
- Host
-
The processor(s) and execution environment that the application runs on, and that the Vulkan API is exposed on.
- Host Mapped Device Memory
-
Device memory that is mapped for host access using vkMapMemory.
- Host Mapped Foreign Memory
-
Memory owned by a foreign device that is mapped for host access.
- Host Memory
-
Memory not accessible to the device, used to store implementation data structures.
- Host-Accessible Subresource
-
A buffer, or a linear image subresource in either the
VK_IMAGE_LAYOUT_PREINITIALIZED
orVK_IMAGE_LAYOUT_GENERAL
layout. Host-accessible subresources have a well-defined addressing scheme which can be used by the host. - Host-Local Memory
-
Memory that is not local to the device, and may be less performant for device access than device-local memory.
- Host-Visible Memory
-
Device memory that can be mapped on the host and can be read and written by the host.
- Identically Defined Objects
-
Objects of the same type where all arguments to their creation or allocation functions, with the exception of
pAllocator
, are-
Vulkan handles which refer to the same object or
-
identical scalar or enumeration values or
-
Host pointers which point to an array of values or structures which also satisfy these three constraints.
-
- Image
-
A resource that represents a multi-dimensional formatted interpretation of device memory. Represented by a VkImage object.
- Image Subresource
-
A specific mipmap level and layer of an image.
- Image Subresource Range
-
A set of image subresources that are contiguous mipmap levels and layers.
- Image View
-
An object that represents an image subresource range of a specific image, and state that controls how the contents are interpreted. Represented by a VkImageView object.
- Immutable Sampler
-
A sampler descriptor provided at descriptor set layout creation time, and that is used for that binding in all descriptor sets allocated from the layout, and cannot be changed.
- Implicit chroma reconstruction
-
An implementation of sampler Y′CBCR conversion which reconstructs the reduced-resolution chroma samples directly at the sample point, as part of the normal texture sampling operation. This is distinct from an explicit chroma reconstruction implementation, which reconstructs the reduced-resolution chroma samples to the resolution of the luma samples, then filters the result as part of texture sample interpolation.
- Implicitly-Enabled Layer
-
A layer enabled by a loader-defined mechanism outside the Vulkan API, rather than explicitly by the application during instance or device creation.
- Inactive Object (Ray Tracing)
-
A primitive or instance in a ray tracing acceleration structure which has a corresponding ID, but which will never report an intersection with any ray.
- Index Buffer
-
A buffer bound via vkCmdBindIndexBuffer which is the source of index values used to fetch vertex attributes for a vkCmdDrawIndexed or vkCmdDrawIndexedIndirect command.
- Indexed Drawing Commands
-
Drawing commands which use an index buffer as the source of index values used to fetch vertex attributes for a drawing command. Includes vkCmdDrawIndexed, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndexedIndirectCountAMD, and vkCmdDrawIndexedIndirect.
- Indirect Commands
-
Drawing or dispatching commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndexedIndirect, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, and vkCmdDispatchIndirect.
- Indirect Commands Layout
-
A definition of a sequence of commands, that are generated on the device via vkCmdPreprocessGeneratedCommandsNV and vkCmdExecuteGeneratedCommandsNV. Each sequence is comprised of multiple VkIndirectCommandsTokenTypeNV, which represent a subset of traditional command buffer commands. Represented as VkIndirectCommandsLayoutNV.
- Indirect Drawing Commands
-
Drawing commands that source some of their parameters from structures in buffer memory. Includes vkCmdDrawIndirect, vkCmdDrawIndirectCountKHR, vkCmdDrawIndexedIndirectCountKHR, vkCmdDrawIndirectCountAMD, vkCmdDrawIndexedIndirectCountAMD, vkCmdDrawMeshTasksIndirectNV, vkCmdDrawMeshTasksIndirectCountNV, and vkCmdDrawIndexedIndirect.
- Initial State (Command Buffer)
-
A command buffer that has not begun recording commands. See also Recorded State and Executable State.
- Inline Uniform Block
-
A descriptor type that represents uniform data stored directly in descriptor sets, and supports read-only access in a shader.
- Input Attachment
-
A descriptor type that represents an image view, and supports unfiltered read-only access in a shader, only at the fragment’s location in the view.
- Instance
-
The top-level Vulkan object, which represents the application’s connection to the implementation. Represented by a VkInstance object.
- Instance-Level Command
-
Any command that is dispatched from an instance, or from a child object of an instance, except for physical devices and their children.
- Instance-Level Functionality
-
All instance-level commands and objects, and their structures, enumerated types, and enumerants.
- Instance-Level Object
-
High-level Vulkan objects, which are not physical devices, nor children of physical devices. For example, VkInstance is an instance-level object.
- Instance (Memory)
-
In a logical device representing more than one physical device, some device memory allocations have the requested amount of memory allocated multiple times, once for each physical device in a device mask. Each such replicated allocation is an instance of the device memory.
- Instance (Resource)
-
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource.
- Internal Synchronization
-
A type of synchronization required of the implementation, where parameters not defined to be externally synchronized may require internal mutexing to avoid multithreaded race conditions.
- Invocation (Shader)
-
A single execution of an entry point in a SPIR-V module. For example, a single vertex’s execution of a vertex shader or a single fragment’s execution of a fragment shader.
- Invocation Group
-
A set of shader invocations that are executed in parallel and that must execute the same control flow path in order for control flow to be considered dynamically uniform.
- Invocation Repack Instruction
-
A ray tracing shader call instruction where the implementation may change the set of invocations that are executing.
- Join (Deferred Host Operations)
-
The act of instructing a thread to participate in the execution of a deferred operation. See Deferred Host Operations.
- Linear Resource
-
A resource is linear if it is one of the following:
-
a VkBuffer
-
a VkImage created with
VK_IMAGE_TILING_LINEAR
-
a VkImage created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
and whose Linux DRM format modifier isDRM_FORMAT_MOD_LINEAR
A resource is non-linear if it is one of the following:
-
a VkImage created with
VK_IMAGE_TILING_OPTIMAL
-
a VkImage created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
and whose Linux DRM format modifier is notDRM_FORMAT_MOD_LINEAR
-
- Linux DRM Format Modifier
-
A 64-bit, vendor-prefixed, semi-opaque unsigned integer describing vendor-specific details of an image’s memory layout. In Linux graphics APIs, modifiers are commonly used to specify the memory layout of externally shared images. An image has a modifier if and only if it is created with
tiling
equal toVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT
. For more details, refer to the appendix for extensionVK_EXT_image_drm_format_modifier
. - Local Workgroup
-
A collection of compute shader invocations invoked by a single dispatch command, which share data via
WorkgroupLocal
variables and can synchronize with each other. - Logical Device
-
An object that represents the application’s interface to the physical device. The logical device is the parent of most Vulkan objects. Represented by a VkDevice object.
- Logical Operation
-
Bitwise operations between a fragment color value and a value in a color attachment, that produce a final color value to be written to the attachment.
- Lost Device
-
A state that a logical device may be in as a result of unrecoverable implementation errors, or other exceptional conditions.
- Mappable
-
See Host-Visible Memory.
- Memory Dependency
-
A memory dependency is an execution dependency which includes availability and visibility operations such that:
-
The first set of operations happens-before the availability operation
-
The availability operation happens-before the visibility operation
-
The visibility operation happens-before the second set of operations
-
- Memory Domain
-
A memory domain is an abstract place to which memory writes are made available by availability operations and memory domain operations. The memory domains correspond to the set of agents that the write can then be made visible to. The memory domains are host, device, shader, workgroup instance (for workgroup instance there is a unique domain for each compute workgroup) and subgroup instance (for subgroup instance there is a unique domain for each subgroup).
- Memory Domain Operation
-
An operation that makes the writes that are available to one memory domain available to another memory domain.
- Memory Heap
-
A region of memory from which device memory allocations can be made.
- Memory Type
-
An index used to select a set of memory properties (e.g. mappable, cached) for a device memory allocation.
- Mesh Shading Pipeline
-
A graphics pipeline where the primitives are assembled explicitly in the shader stages. In contrast to the primitive shading pipeline where input primitives are assembled by fixed function processing.
- Mesh Tasks Drawing Commands
-
Drawing commands which create shader invocations organized in workgroups for drawing mesh tasks. Includes vkCmdDrawMeshTasksNV, vkCmdDrawMeshTasksIndirectNV, and vkCmdDrawMeshTasksIndirectCountNV.
- Minimum Miplevel Size
-
The smallest size that is permitted for a miplevel. For conventional images this is 1x1x1. For corner-sampled images, this is 2x2x2. See Image Miplevel Sizing.
- Mip Tail Region
-
The set of mipmap levels of a sparse residency texture that are too small to fill a sparse block, and that must all be bound to memory collectively and opaquely.
- Multi-planar
-
A multi-planar format (or “planar format”) is an image format consisting of more than one plane, identifiable with a
_2PLANE
or_3PLANE
component to the format name and listed in Formats requiring sampler Y′CBCR conversion forVK_IMAGE_ASPECT_COLOR_BIT
image views. A multi-planar image (or “planar image”) is an image of a multi-planar format. - Non-Dispatchable Handle
-
A handle of an integer handle type. Handle values may not be unique, even for two objects of the same type.
- Non-Indexed Drawing Commands
-
Drawing commands for which the vertex attributes are sourced in linear order from the vertex input attributes for a drawing command (i.e. they do not use an index buffer). Includes vkCmdDraw, vkCmdDrawIndirectCountKHR, vkCmdDrawIndirectCountAMD, and vkCmdDrawIndirect.
- Normalized
-
A value that is interpreted as being in the range [0,1] as a result of being implicitly divided by some other value.
- Normalized Device Coordinates
-
A coordinate space after perspective division is applied to clip coordinates, and before the viewport transformation converts to framebuffer coordinates.
- Obsoleted (feature)
-
A feature is obsolete if it can no longer be used.
- Opaque Capture Address
-
A 64-bit value representing the device address of a buffer or memory object that is expected to be used by trace capture/replay tools in combination with the bufferDeviceAddress feature.
- Overlapped Range (Aliased Range)
-
The aliased range of a device memory allocation that intersects a given image subresource of an image or range of a buffer.
- Ownership (Resource)
-
If an entity (e.g. a queue family) has ownership of a resource, access to that resource is well-defined for access by that entity.
- Packed Format
-
A format whose components are stored as a single texel block in memory, with their relative locations defined within that element.
- Passthrough Geometry Shader
-
A geometry shader which uses the
PassthroughNV
decoration on a variable in its input interface. Output primitives in a passthrough geometry shader always have the same topology as the input primitive and are not produced by emitting vertices. - Payload
-
Importable or exportable reference to the internal data of an object in Vulkan.
- Per-View
-
A variable that has an array of values which are output, one for each view that is being generated. A mesh shader which uses the
PerViewNV
decoration on a variable in its output interface. - Peer Memory
-
An instance of memory corresponding to a different physical device than the physical device performing the memory access, in a logical device that represents multiple physical devices.
- Physical Device
-
An object that represents a single device in the system. Represented by a VkPhysicalDevice object.
- Physical-Device-Level Command
-
Any command that is dispatched from a physical device.
- Physical-Device-Level Functionality
-
All physical-device-level commands and objects, and their structures, enumerated types, and enumerants.
- Physical-Device-Level Object
-
Physical device objects. For example, VkPhysicalDevice is a physical-device-level object.
- Pipeline
-
An object that controls how graphics or compute work is executed on the device. A pipeline includes one or more shaders, as well as state controlling any non-programmable stages of the pipeline. Represented by a VkPipeline object.
- Pipeline Barrier
-
An execution and/or memory dependency recorded as an explicit command in a command buffer, that forms a dependency between the previous and subsequent commands.
- Pipeline Cache
-
An object that can be used to collect and retrieve information from pipelines as they are created, and can be populated with previously retrieved information in order to accelerate pipeline creation. Represented by a VkPipelineCache object.
- Pipeline Layout
-
An object that defines the set of resources (via a collection of descriptor set layouts) and push constants used by pipelines that are created using the layout. Used when creating a pipeline and when binding descriptor sets and setting push constant values. Represented by a VkPipelineLayout object.
- Pipeline Library
-
A pipeline that cannot be directly used, instead defining a set of shaders and shader groups which will be linked into other pipelines.
- Pipeline Stage
-
A logically independent execution unit that performs some of the operations defined by an action command.
pNext
Chain-
A set of structures chained together through their
pNext
members. - Planar
-
See multi-planar.
- Plane
-
An image plane is part of the representation of an image, containing a subset of the color channels required to represent the texels in the image and with a contiguous mapping of coordinates to bound memory. Most images consist only of a single plane, but some formats spread the channels across multiple image planes. The host-accessible properties of each image plane are accessed in a linear layout using vkGetImageSubresourceLayout. If a multi-planar image is created with the
VK_IMAGE_CREATE_DISJOINT_BIT
bit set, the image is described as disjoint, and its planes are therefore are bound to memory independently. - Point Sampling (Rasterization)
-
A rule that determines whether a fragment sample location is covered by a polygon primitive by testing whether the sample location is in the interior of the polygon in framebuffer-space, or on the boundary of the polygon according to the tie-breaking rules.
- Potential Format Features
-
The union of all VkFormatFeatureFlagBits that the implementation supports for a specified VkFormat, over all supported image tilings. For external formats the VkFormatFeatureFlagBits is provided by the implementation.
- Presentable image
-
A
VkImage
object obtained from aVkSwapchainKHR
used to present to aVkSurfaceKHR
object. - Preserve Attachment
-
One of a list of attachments in a subpass description that is not read or written by the subpass, but that is read or written on earlier and later subpasses and whose contents must be preserved through this subpass.
- Primary Command Buffer
-
A command buffer that can execute secondary command buffers, and can be submitted directly to a queue.
- Primitive Shading Pipeline
-
A graphics pipeline where input primitives are assembled by fixed function processing. It is the counterpart to mesh shading.
- Primitive Topology
-
State that controls how vertices are assembled into primitives, e.g. as lists of triangles, strips of lines, etc..
- Promoted (feature)
-
A feature from an older extension is considered promoted if it is made available as part of a new core version or newer extension with wider support.
- Provisional
-
A feature is released provisionally in order to get wider feedback on the functionality before it is finalized. Provisional features may change in ways that break backwards compatibility, and thus are not recommended for use in production applications.
- Provoking Vertex
-
The vertex in a primitive from which flat shaded attribute values are taken. This is generally the “first” vertex in the primitive, and depends on the primitive topology.
- Push Constants
-
A small bank of values writable via the API and accessible in shaders. Push constants allow the application to set values used in shaders without creating buffers or modifying and binding descriptor sets for each update.
- Push Constant Interface
-
The set of variables with
PushConstant
storage class that are statically used by a shader entry point, and which receive values from push constant commands. - Push Descriptors
-
Descriptors that are written directly into a command buffer rather than into a descriptor set. Push descriptors allow the application to set descriptors used in shaders without allocating or modifying descriptor sets for each update.
- Descriptor Update Template
-
An object that specifies a mapping from descriptor update information in host memory to elements in a descriptor set, which helps enable more efficient descriptor set updates.
- Query Pool
-
An object containing a number of query entries and their associated state and results. Represented by a VkQueryPool object.
- Queue
-
An object that executes command buffers and sparse binding operations on a device. Represented by a VkQueue object.
- Queue Family
-
A set of queues that have common properties and support the same functionality, as advertised in VkQueueFamilyProperties.
- Queue Operation
-
A unit of work to be executed by a specific queue on a device, submitted via a queue submission command. Each queue submission command details the specific queue operations that occur as a result of calling that command. Queue operations typically include work that is specific to each command, and synchronization tasks.
- Queue Submission
-
Zero or more batches and an optional fence to be signaled, passed to a command for execution on a queue. See the Devices and Queues chapter for more information.
- Recording State (Command Buffer)
-
A command buffer that is ready to record commands. See also Initial State and Executable State.
- Release Operation (Resource)
-
An operation that releases ownership of an image subresource or buffer range.
- Render Pass
-
An object that represents a set of framebuffer attachments and phases of rendering using those attachments. Represented by a VkRenderPass object.
- Render Pass Instance
-
A use of a render pass in a command buffer.
- Required Extensions
-
Extensions that must be enabled alongside extensions dependent on them (see Extension Dependencies).
- Reset (Command Buffer)
-
Resetting a command buffer discards any previously recorded commands and puts a command buffer in the initial state.
- Residency Code
-
An integer value returned by sparse image instructions, indicating whether any sparse unbound texels were accessed.
- Resolve Attachment
-
A subpass attachment point, or image view, that is the target of a multisample resolve operation from the corresponding color attachment at the end of the subpass.
- Retired Swapchain
-
A swapchain that has been used as the
oldSwapchain
parameter to vkCreateSwapchainKHR. Images cannot be acquired from a retired swapchain, however images that were acquired (but not presented) before the swapchain was retired can be presented. - Sample Index
-
The index of a sample within a single set of samples.
- Sample Shading
-
Invoking the fragment shader multiple times per fragment, with the covered samples partitioned among the invocations.
- Sampled Image
-
A descriptor type that represents an image view, and supports filtered (sampled) and unfiltered read-only access in a shader.
- Sampler
-
An object containing state that controls how sampled image data is sampled (or filtered) when accessed in a shader. Also a descriptor type describing the object. Represented by a VkSampler object.
- Secondary Command Buffer
-
A command buffer that can be executed by a primary command buffer, and must not be submitted directly to a queue.
- Self-Dependency
-
A subpass dependency from a subpass to itself, i.e. with
srcSubpass
equal todstSubpass
. A self-dependency is not automatically performed during a render pass instance, rather a subset of it can be performed via vkCmdPipelineBarrier during the subpass. - Semaphore
-
A synchronization primitive that supports signal and wait operations, and can be used to synchronize operations within a queue or across queues. Represented by a VkSemaphore object.
- Shader
-
Instructions selected (via an entry point) from a shader module, which are executed in a shader stage.
- Shader Call
-
An instruction which may cause execution to continue in a different shader stage.
- Shader Code
-
A stream of instructions used to describe the operation of a shader.
- Shader Group
-
A set of Shader Stages that are part of a VkPipeline which contains multiple of such sets. This allows the device to make use of all the shader groups from the bound pipeline independently.
- Shader Module
-
A collection of shader code, potentially including several functions and entry points, that is used to create shaders in pipelines. Represented by a VkShaderModule object.
- Shader Stage
-
A stage of the graphics or compute pipeline that executes shader code.
- Shading Rate
-
The ratio of the number of fragment shader invocations generated in a fully covered framebuffer region to the size (in pixels) of that region.
- Shading Rate Image
-
An image used to establish the shading rate for a framebuffer region, where each pixel controls the shading rate for a corresponding framebuffer region.
- Shared presentable image
-
A presentable image created from a swapchain with VkPresentModeKHR set to either
VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR
orVK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR
. - Side Effect
-
A store to memory or atomic operation on memory from a shader invocation.
- Single-plane format
-
A format that is not multi-planar.
- Size-Compatible Image Formats
-
When a compressed image format and an uncompressed image format are size-compatible, it means that the texel block size of the uncompressed format must equal the texel block size of the compressed format.
- Sparse Block
-
An element of a sparse resource that can be independently bound to memory. Sparse blocks of a particular sparse resource have a corresponding size in bytes that they use in the bound memory.
- Sparse Image Block
-
A sparse block in a sparse partially-resident image. In addition to the sparse block size in bytes, sparse image blocks have a corresponding width, height, and depth that define the dimensions of these elements in units of texels or compressed texel blocks, the latter being used in case of sparse images having a block-compressed format.
- Sparse Unbound Texel
-
A texel read from a region of a sparse texture that does not have memory bound to it.
- Static Use
-
An object in a shader is statically used by a shader entry point if any function in the entry point’s call tree contains an instruction using the object. Static use is used to constrain the set of descriptors used by a shader entry point.
- Storage Buffer
-
A descriptor type that represents a buffer, and supports reads, writes, and atomics in a shader.
- Storage Image
-
A descriptor type that represents an image view, and supports unfiltered loads, stores, and atomics in a shader.
- Storage Texel Buffer
-
A descriptor type that represents a buffer view, and supports unfiltered, formatted reads, writes, and atomics in a shader.
- Subgroup
-
A set of shader invocations that can synchronize and share data with each other efficiently. In compute shaders, the local workgroup is a superset of the subgroup.
- Subgroup Mask
-
A bitmask for all invocations in the current subgroup with one bit per invocation, starting with the least significant bit in the first vector component, continuing to the last bit (less than
SubgroupSize
) in the last required vector component. - Subpass
-
A phase of rendering within a render pass, that reads and writes a subset of the attachments.
- Subpass Dependency
-
An execution and/or memory dependency between two subpasses described as part of render pass creation, and automatically performed between subpasses in a render pass instance. A subpass dependency limits the overlap of execution of the pair of subpasses, and can provide guarantees of memory coherence between accesses in the subpasses.
- Subpass Description
-
Lists of attachment indices for input attachments, color attachments, depth/stencil attachment, resolve attachments, depth/stencil resolve, and preserve attachments used by the subpass in a render pass.
- Subset (Self-Dependency)
-
A subset of a self-dependency is a pipeline barrier performed during the subpass of the self-dependency, and whose stage masks and access masks each contain a subset of the bits set in the identically named mask in the self-dependency.
- Texel Block
-
A single addressable element of an image with an uncompressed VkFormat, or a single compressed block of an image with a compressed VkFormat.
- Texel Block Size
-
The size (in bytes) used to store a texel block of a compressed or uncompressed image.
- Texel Coordinate System
-
One of three coordinate systems (normalized, unnormalized, integer) that define how texel coordinates are interpreted in an image or a specific mipmap level of an image.
- Timeline Semaphore
-
A semaphore with a monotonically increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. Represented by a VkSemaphore object created with a semaphore type of
VK_SEMAPHORE_TYPE_TIMELINE
. - Uniform Texel Buffer
-
A descriptor type that represents a buffer view, and supports unfiltered, formatted, read-only access in a shader.
- Uniform Buffer
-
A descriptor type that represents a buffer, and supports read-only access in a shader.
- Units in the Last Place (ULP)
-
A measure of floating-point error loosely defined as the smallest representable step in a floating-point format near a given value. For the precise definition see Precision and Operation of SPIR-V instructions or Jean-Michel Muller, “On the definition of ulp(x)”, RR-5504, INRIA. Other sources may also use the term “unit of least precision”.
- Unnormalized
-
A value that is interpreted according to its conventional interpretation, and is not normalized.
- User-Defined Variable Interface
-
A shader entry point’s variables with
Input
orOutput
storage class that are not built-in variables. - Vertex Input Attribute
-
A graphics pipeline resource that produces input values for the vertex shader by reading data from a vertex input binding and converting it to the attribute’s format.
- Vertex Stream
-
A vertex stream is where the last vertex processing stage outputs vertex data, which then goes to the rasterizer, is captured to a transform feedback buffer, or both. Geometry shaders can emit primitives to multiple independent vertex streams. Each vertex emitted by the geometry shader is directed at one of the vertex streams.
- Validation Cache
-
An object that can be used to collect and retrieve validation results from the validation layers, and can be populated with previously retrieved results in order to accelerate the validation process. Represented by a VkValidationCacheEXT object.
- Vertex Input Binding
-
A graphics pipeline resource that is bound to a buffer and includes state that affects addressing calculations within that buffer.
- Vertex Input Interface
-
A vertex shader entry point’s variables with
Input
storage class, which receive values from vertex input attributes. - Vertex Processing Stages
-
A set of shader stages that comprises the vertex shader, tessellation control shader, tessellation evaluation shader, and geometry shader stages. The task and mesh shader stages also belong to this group.
- View Mask
-
When multiview is enabled, a view mask is a property of a subpass controlling which views the rendering commands are broadcast to.
- View Volume
-
A subspace in homogeneous coordinates, corresponding to post-projection x and y values between -1 and +1, and z values between 0 and +1.
- Viewport Transformation
-
A transformation from normalized device coordinates to framebuffer coordinates, based on a viewport rectangle and depth range.
- Visibility Operation
-
An operation that causes available values to become visible to specified memory accesses.
- Visible
-
A state of values written to memory that allows them to be accessed by a set of operations.
Common Abbreviations
Abbreviations and acronyms are sometimes used in the Specification and the API where they are considered clear and commonplace, and are defined here:
- Src
-
Source
- Dst
-
Destination
- Min
-
Minimum
- Max
-
Maximum
- Rect
-
Rectangle
- Info
-
Information
- LOD
-
Level of Detail
- ID
-
Identifier
- UUID
-
Universally Unique Identifier
- Op
-
Operation
- R
-
Red color component
- G
-
Green color component
- B
-
Blue color component
- A
-
Alpha color component
- RTZ
-
Round towards zero
- RTE
-
Round to nearest even
Prefixes
Prefixes are used in the API to denote specific semantic meaning of Vulkan names, or as a label to avoid name clashes, and are explained here:
- VK/Vk/vk
-
Vulkan namespace
All types, commands, enumerants and defines in this specification are prefixed with these two characters. - PFN/pfn
-
Function Pointer
Denotes that a type is a function pointer, or that a variable is of a pointer type. - p
-
Pointer
Variable is a pointer. - vkCmd
-
Commands that record commands in command buffers
These API commands do not result in immediate processing on the device. Instead, they record the requested action in a command buffer for execution when the command buffer is submitted to a queue. - s
-
Structure
Used to denote theVK_STRUCTURE_TYPE*
member of each structure insType
Appendix H: Credits (Informative)
Vulkan 1.2 is the result of contributions from many people and companies participating in the Khronos Vulkan Working Group, as well as input from the Vulkan Advisory Panel.
Members of the Working Group, including the company that they represented at the time of their most recent contribution, are listed in the following section. Some specific contributions made by individuals are listed together with their name.
Working Group Contributors to Vulkan
-
Aaron Greig, Codeplay Software Ltd. (version 1.1)
-
Aaron Hagan, AMD (version 1.1)
-
Adam Jackson, Red Hat (versions 1.0, 1.1)
-
Adam Śmigielski, Mobica (version 1.0)
-
Aidan Fabius, Core Avionics & Industrial Inc. (version 1.2)
-
Alan Baker, Google (versions 1.1, 1.2)
-
Alan Ward, Google (versions 1.1, 1.2)
-
Alejandro Piñeiro, Igalia (version 1.1)
-
Alex Bourd, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Alex Crabb, Caster Communications (version 1.2)
-
Alex Walters, Imagination Technologies (version 1.2)
-
Alexander Galazin, Arm (versions 1.0, 1.1, 1.2)
-
Allen Hux, Intel (version 1.0)
-
Alon Or-bach, Samsung Electronics (versions 1.0, 1.1, 1.2) (WSI technical sub-group chair)
-
Anastasia Stulova, Arm (version 1.2)
-
Andreas Vasilakis, Think Silicon (version 1.2)
-
Andres Gomez, Igalia (version 1.1)
-
Andrew Cox, Samsung Electronics (version 1.0)
-
Andrew Garrard, Samsung Electronics (versions 1.0, 1.1, 1.2) (format wrangler)
-
Andrew Poole, Samsung Electronics (version 1.0)
-
Andrew Rafter, Samsung Electronics (version 1.0)
-
Andrew Richards, Codeplay Software Ltd. (version 1.0)
-
Andrew Woloszyn, Google (versions 1.0, 1.1)
-
Ann Thorsnes, Khronos (version 1.2)
-
Antoine Labour, Google (versions 1.0, 1.1)
-
Aras Pranckevičius, Unity Technologies (version 1.0)
-
Ashwin Kolhe, NVIDIA (version 1.0)
-
Baldur Karlsson, Independent (versions 1.1, 1.2)
-
Barthold Lichtenbelt, NVIDIA (version 1.1)
-
Bas Nieuwenhuizen, Google (versions 1.1, 1.2)
-
Ben Bowman, Imagination Technologies (version 1.0)
-
Benj Lipchak, Unknown (version 1.0)
-
Bill Hollings, Brenwill (versions 1.0, 1.1, 1.2)
-
Bill Licea-Kane, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Blaine Kohl, Khronos (version 1.2)
-
Boris Zanin, Mobica (version 1.2)
-
Brent E. Insko, Intel (version 1.0)
-
Brian Ellis, Qualcomm Technologies, Inc. (version 1.0)
-
Brian Paul, VMware (version 1.2)
-
Caio Marcelo de Oliveira Filho, Intel (version 1.2)
-
Cass Everitt, Oculus VR (versions 1.0, 1.1)
-
Cemil Azizoglu, Canonical (version 1.0)
-
Chad Versace, Google (versions 1.0, 1.1, 1.2)
-
Chang-Hyo Yu, Samsung Electronics (version 1.0)
-
Chia-I Wu, LunarG (version 1.0)
-
Chris Frascati, Qualcomm Technologies, Inc. (version 1.0)
-
Christophe Riccio, Unity Technologies (versions 1.0, 1.1)
-
Cody Northrop, LunarG (version 1.0)
-
Colin Riley, AMD (version 1.1)
-
Cort Stratton, Google (versions 1.1, 1.2)
-
Courtney Goeltzenleuchter, Google (versions 1.0, 1.1)
-
Craig Davies, Huawei (version 1.2)
-
Dae Kim, Imagination Technologies (version 1.1)
-
Damien Leone, NVIDIA (version 1.0)
-
Dan Baker, Oxide Games (versions 1.0, 1.1)
-
Dan Ginsburg, Valve Software (versions 1.0, 1.1, 1.2)
-
Daniel Johnston, Intel (versions 1.0, 1.1)
-
Daniel Koch, NVIDIA (versions 1.0, 1.1, 1.2)
-
Daniel Rakos, AMD (versions 1.0, 1.1, 1.2)
-
Daniel Stone, Collabora (versions 1.1, 1.2)
-
Daniel Vetter, Intel (version 1.2)
-
David Airlie, Red Hat (versions 1.0, 1.1, 1.2)
-
David Mao, AMD (versions 1.0, 1.2)
-
David Miller, Miller & Mattson (versions 1.0, 1.1) (Vulkan reference card)
-
David Neto, Google (versions 1.0, 1.1, 1.2)
-
David Wilkinson, AMD (version 1.2)
-
David Yu, Pixar (version 1.0)
-
Dejan Mircevski, Google (version 1.1)
-
Dominik Witczak, AMD (versions 1.0, 1.1)
-
Donald Scorgie, Imagination Technologies (version 1.2)
-
Dzmitry Malyshau, Mozilla (versions 1.1, 1.2)
-
Ed Hutchins, Oculus (version 1.2)
-
Emily Stearns, Khronos (version 1.2)
-
Frank (LingJun) Chen, Qualcomm Technologies, Inc. (version 1.0)
-
Fred Liao, Mediatek (version 1.0)
-
Gabe Dagani, Freescale (version 1.0)
-
Gabor Sines, AMD (version 1.2)
-
Graeme Leese, Broadcom (versions 1.0, 1.1, 1.2)
-
Graham Connor, Imagination Technologies (version 1.0)
-
Graham Sellers, AMD (versions 1.0, 1.1)
-
Greg Fischer, LunarG (version 1.1)
-
Hai Nguyen, Google (version 1.2)
-
Hans-Kristian Arntzen, Arm (versions 1.1, 1.2)
-
Henri Verbeet, Codeweavers (version 1.2)
-
Hwanyong Lee, Kyungpook National University (version 1.0)
-
Iago Toral, Igalia (versions 1.1, 1.2)
-
Ian Elliott, Google (versions 1.0, 1.1, 1.2)
-
Ian Romanick, Intel (versions 1.0, 1.1)
-
James Hughes, Oculus VR (version 1.0)
-
James Jones, NVIDIA (versions 1.0, 1.1, 1.2)
-
James Riordon, Khronos (version 1.2)
-
Jan Hermes, Continental Corporation (versions 1.0, 1.1)
-
Jan-Harald Fredriksen, Arm (versions 1.0, 1.1, 1.2)
-
Jason Ekstrand, Intel (versions 1.0, 1.1, 1.2)
-
Jean-François Roy, Google (versions 1.1, 1.2)
-
Jeff Bolz, NVIDIA (versions 1.0, 1.1, 1.2)
-
Jeff Juliano, NVIDIA (versions 1.0, 1.1, 1.2)
-
Jeff Leger, Qualcomm Technologies, Inc. (version 1.1)
-
Jeff Vigil, Samsung Electronics (versions 1.0, 1.1, 1.2)
-
Jens Owen, Google (versions 1.0, 1.1)
-
Jeremy Hayes, LunarG (version 1.0)
-
Jesse Barker, Unity Technologies (versions 1.0, 1.1, 1.2)
-
Jesse Hall, Google (versions 1.0, 1.1, 1.2)
-
Joe Davis, Samsung Electronics (version 1.1)
-
Johannes van Waveren, Oculus VR (versions 1.0, 1.1)
-
John Kessenich, Google (versions 1.0, 1.1, 1.2) (SPIR-V and GLSL for Vulkan spec author)
-
John McDonald, Valve Software (versions 1.0, 1.1, 1.2)
-
John Zulauf, LunarG (versions 1.1, 1.2)
-
Jon Ashburn, LunarG (version 1.0)
-
Jon Leech, Independent (versions 1.0, 1.1, 1.2) (XML toolchain, normative language, release wrangler)
-
Jonas Gustavsson, Samsung Electronics (versions 1.0, 1.1)
-
Jonas Meyer, Epic Games (version 1.2)
-
Jonathan Hamilton, Imagination Technologies (version 1.0)
-
Jordan Justen, Intel (version 1.1)
-
Jungwoo Kim, Samsung Electronics (versions 1.0, 1.1)
-
Jörg Wagner, Arm (version 1.1)
-
Kalle Raita, Google (version 1.1)
-
Karen Ghavam, LunarG (versions 1.1, 1.2)
-
Karl Schultz, LunarG (versions 1.1, 1.2)
-
Kathleen Mattson, Khronos (versions 1.0, 1.1, 1.2)
-
Kaye Mason, Google (version 1.2)
-
Keith Packard, Valve (version 1.2)
-
Kenneth Benzie, Codeplay Software Ltd. (versions 1.0, 1.1)
-
Kenneth Russell, Google (version 1.1)
-
Kerch Holt, NVIDIA (versions 1.0, 1.1)
-
Kevin O’Neil, AMD (version 1.1)
-
Kris Rose, Khronos (version 1.2)
-
Kristian Kristensen, Intel (versions 1.0, 1.1)
-
Krzysztof Iwanicki, Samsung Electronics (version 1.0)
-
Larry Seiler, Intel (version 1.0)
-
Lauri Ilola, Nokia (version 1.1)
-
Lei Zhang, Google (version 1.2)
-
Lenny Komow, LunarG (versions 1.1, 1.2)
-
Lionel Landwerlin, Intel (versions 1.1, 1.2)
-
Liz Maitral, Khronos (version 1.2)
-
Lutz Latta, Lucasfilm (version 1.0)
-
Maciej Jesionowski, AMD (version 1.1)
-
Mais Alnasser, AMD (version 1.1)
-
Marcin Rogucki, Mobica (version 1.1)
-
Maria Rovatsou, Codeplay Software Ltd. (version 1.0)
-
Mark Callow, Independent (versions 1.0, 1.1, 1.2)
-
Mark Kilgard, NVIDIA (versions 1.1, 1.2)
-
Mark Lobodzinski, LunarG (versions 1.0, 1.1, 1.2)
-
Mark Young, LunarG (version 1.1)
-
Markus Tavenrath, NVIDIA (version 1.1)
-
Mateusz Przybylski, Intel (version 1.0)
-
Mathias Heyer, NVIDIA (versions 1.0, 1.1)
-
Mathias Schott, NVIDIA (versions 1.0, 1.1)
-
Matt Netsch, Qualcomm Technologies, Inc. (version 1.1)
-
Matthäus Chajdas, AMD (versions 1.1, 1.2)
-
Maurice Ribble, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Maxim Lukyanov, Samsung Electronics (version 1.0)
-
Michael Lentine, Google (version 1.0)
-
Michael O’Hara, AMD (version 1.1)
-
Michael Phillip, Samsung Electronics (version 1.2)
-
Michael Wong, Codeplay Software Ltd. (version 1.1)
-
Michael Worcester, Imagination Technologies (versions 1.0, 1.1)
-
Michal Pietrasiuk, Intel (version 1.0)
-
Mika Isojarvi, Google (versions 1.0, 1.1)
-
Mike Schuchardt, LunarG (versions 1.1, 1.2)
-
Mike Stroyan, LunarG (version 1.0)
-
Mike Weiblen, LunarG (versions 1.1, 1.2)
-
Minyoung Son, Samsung Electronics (version 1.0)
-
Mitch Singer, AMD (versions 1.0, 1.1, 1.2)
-
Mythri Venugopal, Samsung Electronics (version 1.0)
-
Naveen Leekha, Google (version 1.0)
-
Neil Henning, AMD (versions 1.0, 1.1, 1.2)
-
Neil Hickey, Arm (version 1.2)
-
Neil Trevett, NVIDIA (versions 1.0, 1.1, 1.2)
-
Nick Penwarden, Epic Games (version 1.0)
-
Nicolai Hähnle, AMD (version 1.1)
-
Niklas Smedberg, Unity Technologies (version 1.0)
-
Norbert Nopper, Independent (versions 1.0, 1.1)
-
Nuno Subtil, NVIDIA (versions 1.1, 1.2)
-
Pat Brown, NVIDIA (version 1.0)
-
Patrick Cozzi, Independent (version 1.1)
-
Patrick Doane, Blizzard Entertainment (version 1.0)
-
Peter Lohrmann, AMD (versions 1.0, 1.2)
-
Petros Bantolas, Imagination Technologies (version 1.1)
-
Pierre Boudier, NVIDIA (versions 1.0, 1.1, 1.2)
-
Pierre-Loup Griffais, Valve Software (versions 1.0, 1.1, 1.2)
-
Piers Daniell, NVIDIA (versions 1.0, 1.1, 1.2)
-
Piotr Bialecki, Intel (version 1.0)
-
Prabindh Sundareson, Samsung Electronics (version 1.0)
-
Pyry Haulos, Google (versions 1.0, 1.1) (Vulkan conformance test subcommittee chair)
-
Rajeev Rao, Qualcomm (version 1.2)
-
Ralph Potter, Codeplay Software Ltd. (versions 1.1, 1.2)
-
Ray Smith, Arm (versions 1.0, 1.1, 1.2)
-
Richard Huddy, Samsung Electronics (version 1.2)
-
Rob Barris, NVIDIA (version 1.1)
-
Rob Stepinski, Transgaming (version 1.0)
-
Robert Simpson, Qualcomm Technologies, Inc. (versions 1.0, 1.1)
-
Rolando Caloca Olivares, Epic Games (versions 1.0, 1.1, 1.2)
-
Roy Ju, Mediatek (version 1.0)
-
Rufus Hamade, Imagination Technologies (version 1.0)
-
Ruihao Zhang, Qualcomm Technologies, Inc. (versions 1.1, 1.2)
-
Sean Ellis, Arm (version 1.0)
-
Sean Harmer, KDAB Group (versions 1.0, 1.1)
-
Shannon Woods, Google (versions 1.0, 1.1, 1.2)
-
Slawomir Cygan, Intel (versions 1.0, 1.1)
-
Slawomir Grajewski, Intel (versions 1.0, 1.1)
-
Sorel Bosan, AMD (version 1.1)
-
Spencer Fricke, Samsung Electronics (version 1.2)
-
Stefanus Du Toit, Google (version 1.0)
-
Stephen Huang, Mediatek (version 1.1)
-
Steve Hill, Broadcom (versions 1.0, 1.2)
-
Steve Viggers, Core Avionics & Industrial Inc. (versions 1.0, 1.2)
-
Stuart Smith, Imagination Technologies (versions 1.0, 1.1, 1.2)
-
Tilmann Scheller, Samsung Electronics (version 1.1)
-
Tim Foley, Intel (version 1.0)
-
Timo Suoranta, AMD (version 1.0)
-
Timothy Lottes, AMD (versions 1.0, 1.1)
-
Tobias Hector, AMD (versions 1.0, 1.1, 1.2) (validity language and toolchain)
-
Tobin Ehlis, LunarG (version 1.0)
-
Tom Olson, Arm (versions 1.0, 1.1, 1.2) (Working Group chair)
-
Tomasz Bednarz, Independent (version 1.1)
-
Tomasz Kubale, Intel (version 1.0)
-
Tony Barbour, LunarG (versions 1.0, 1.1, 1.2)
-
Victor Eruhimov, Unknown (version 1.1)
-
Vincent Hindriksen, StreamHPC (version 1.2)
-
Wayne Lister, Imagination Technologies (version 1.0)
-
Wolfgang Engel, Unknown (version 1.1)
-
Yanjun Zhang, VeriSilicon (versions 1.0, 1.1, 1.2)
Other Credits
The Vulkan Advisory Panel members provided important real-world usage information and advice that helped guide design decisions.
The wider Vulkan community have provided useful feedback, questions and spec changes that have helped improve the quality of the Specification via GitHub.
Administrative support to the Working Group for Vulkan 1.1 and 1.2 was provided by Khronos staff including Angela Cheng, Ann Thorsnes, Blaine Kohl, Dominic Agoro-Ombaka, Emily Stearns, Jeff Phillips, Lisie Aartsen, and Liz Maitral; and by Alex Crabb of Caster Communications.
Administrative support for Vulkan 1.0 was provided by Andrew Riegel, Elizabeth Riegel, Glenn Fredericks, Kathleen Mattson and Michelle Clark of Gold Standard Group.
Technical support was provided by James Riordon, webmaster of Khronos.org and OpenGL.org.