Copyright 2014-2020 The Khronos Group Inc.
This Specification is protected by copyright laws and contains material proprietary to Khronos. Except as described by these terms, it or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast or otherwise exploited in any manner without the express prior written permission of Khronos. Khronos grants a conditional copyright license to use and reproduce the unmodified Specification for any purpose, without fee or royalty, EXCEPT no licenses to any patent, trademark or other intellectual property rights are granted under these terms.
Khronos makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this Specification, including, without limitation: merchantability, fitness for a particular purpose, non-infringement of any intellectual property, correctness, accuracy, completeness, timeliness, and reliability. Under no circumstances will Khronos, or any of its Promoters, Contributors or Members, or their respective partners, officers, directors, employees, agents or representatives be liable for any damages, whether direct, indirect, special or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials.
This Specification has been created under the Khronos Intellectual Property Rights Policy, which is Attachment A of the Khronos Group Membership Agreement available at https://www.khronos.org/files/member_agreement.pdf, and which defines the terms 'Scope', 'Compliant Portion', and 'Necessary Patent Claims'. Parties desiring to implement the Specification and make use of Khronos trademarks in relation to that implementation, and receive reciprocal patent license protection under the Khronos Intellectual Property Rights Policy must become Adopters and confirm the implementation as conformant under the process defined by Khronos for this Specification; see https://www.khronos.org/adopters.
This Specification contains substantially unmodified functionality from, and is a successor to, Khronos specifications including OpenGL, OpenGL ES and OpenCL.
Some parts of this Specification are purely informative and so are EXCLUDED from the Scope of this Specification. The Document Conventions section of the Introduction defines how these parts of the Specification are identified.
Where this Specification uses technical terminology, defined in the Glossary or otherwise, that refer to enabling technologies that are not expressly set forth in this Specification, those enabling technologies are EXCLUDED from the Scope of this Specification. For clarity, enabling technologies not disclosed with particularity in this Specification (e.g. semiconductor manufacturing technology, hardware architecture, processor architecture or microarchitecture, memory architecture, compiler technology, object oriented technology, basic operating system technology, compression technology, algorithms, and so on) are NOT to be considered expressly set forth; only those application program interfaces and data structures disclosed with particularity are included in the Scope of this Specification.
For purposes of the Khronos Intellectual Property Rights Policy as it relates to the definition of Necessary Patent Claims, all recommended or optional features, behaviors and functionality set forth in this Specification, if implemented, are considered to be included as Compliant Portions.
Where this Specification includes normative references to external documents, only the specifically identified sections of those external documents are INCLUDED in the Scope of this Specification. If not created by Khronos, those external documents may contain contributions from non-members of Khronos not covered by the Khronos Intellectual Property Rights Policy.
This document contains extensions which are not ratified by Khronos, and as such is not a ratified Specification, though it contains text from (and is a superset of) the ratified Vulkan Specification. The ratified versions of the Vulkan Specification can be found at https://www.khronos.org/registry/vulkan/specs/1.2/html/vkspec.html (core only) and https://www.khronos.org/registry/vulkan/specs/1.2-khr-extensions/html/vkspec.html (core with KHR extensions).
Vulkan and Khronos are registered trademarks of The Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC; OpenCL is a trademark of Apple Inc.; and OpenGL and OpenGL ES are registered trademarks of Hewlett Packard Enterprise, all used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
1. Introduction
This document, referred to as the “Vulkan Specification” or just the “Specification” hereafter, describes the Vulkan Application Programming Interface (API). Vulkan is a C99 API designed for explicit control of low-level graphics and compute functionality.
The canonical version of the Specification is available in the official Vulkan Registry (https://www.khronos.org/registry/vulkan/). The source files used to generate the Vulkan specification are stored in the Vulkan Documentation Repository (https://github.com/KhronosGroup/Vulkan-Docs). The source repository additionally has a public issue tracker and allows the submission of pull requests that improve the specification.
1.1. Document Conventions
The Vulkan specification is intended for use by both implementors of the API and application developers seeking to make use of the API, forming a contract between these parties. Specification text may address either party; typically the intended audience can be inferred from context, though some sections are defined to address only one of these parties. (For example, Valid Usage sections only address application developers). Any requirements, prohibitions, recommendations or options defined by normative terminology are imposed only on the audience of that text.
|
Note
Structure and enumerated types defined in extensions that were promoted to core in Vulkan 1.1 are now defined in terms of the equivalent Vulkan 1.1 interfaces. This affects the Vulkan Specification, the Vulkan header files, and the corresponding XML Registry. |
1.1.1. Normative Terminology
Within this specification, the key words must, required, should, recommended, may, and optional are to be interpreted as described in RFC 2119 - Key words for use in RFCs to Indicate Requirement Levels (https://www.ietf.org/rfc/rfc2119.txt). These key words are highlighted in the specification for clarity. In text addressing application developers, their use expresses requirements that apply to application behavior. In text addressing implementors, their use expresses requirements that apply to implementations.
In text addressing application developers, the additional key words can and cannot are to be interpreted as describing the capabilities of an application, as follows:
- can
-
This word means that the application is able to perform the action described.
- cannot
-
This word means that the API and/or the execution environment provide no mechanism through which the application can express or accomplish the action described.
These key words are never used in text addressing implementors.
|
Note
There is an important distinction between cannot and must not, as used in this Specification. Cannot means something the application literally is unable to express or accomplish through the API, while must not means something that the application is capable of expressing through the API, but that the consequences of doing so are undefined and potentially unrecoverable for the implementation (see Errors). |
Unless otherwise noted in the section heading, all sections and appendices in this document are normative.
1.1.2. Technical Terminology
The Vulkan Specification makes use of common engineering and graphics terms such as Pipeline, Shader, and Host to identify and describe Vulkan API constructs and their attributes, states, and behaviors. The Glossary defines the basic meanings of these terms in the context of the Specification. The Specification text provides fuller definitions of the terms and may elaborate, extend, or clarify the Glossary definitions. When a term defined in the Glossary is used in normative language within the Specification, the definitions within the Specification govern and supersede any meanings the terms may have in other technical contexts (i.e. outside the Specification).
1.1.3. Normative References
References to external documents are considered normative references if the Specification uses any of the normative terms defined in Normative Terminology to refer to them or their requirements, either as a whole or in part.
The following documents are referenced by normative sections of the specification:
IEEE. August, 2008. IEEE Standard for Floating-Point Arithmetic. IEEE Std 754-2008. https://dx.doi.org/10.1109/IEEESTD.2008.4610935 .
Andrew Garrard. Khronos Data Format Specification, version 1.3. https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html .
John Kessenich. SPIR-V Extended Instructions for GLSL, Version 1.00 (February 10, 2016). https://www.khronos.org/registry/spir-v/ .
John Kessenich, Boaz Ouriel, and Raun Krisch. SPIR-V Specification, Version 1.5, Revision 3, Unified (April 24, 2020). https://www.khronos.org/registry/spir-v/ .
Jon Leech. The Khronos Vulkan API Registry. https://www.khronos.org/registry/vulkan/specs/1.2/registry.html .
Jon Leech and Tobias Hector. Vulkan Documentation and Extensions: Procedures and Conventions. https://www.khronos.org/registry/vulkan/specs/1.2/styleguide.html .
Vulkan Loader Specification and Architecture Overview (August, 2016). https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md .
2. Fundamentals
This chapter introduces fundamental concepts including the Vulkan architecture and execution model, API syntax, queues, pipeline configurations, numeric representation, state and state queries, and the different types of objects and shaders. It provides a framework for interpreting more specific descriptions of commands and behavior in the remainder of the Specification.
2.1. Host and Device Environment
The Vulkan Specification assumes and requires: the following properties of the host environment with respect to Vulkan implementations:
-
The host must have runtime support for 8, 16, 32 and 64-bit signed and unsigned twos-complement integers, all addressable at the granularity of their size in bytes.
-
The host must have runtime support for 32- and 64-bit floating-point types satisfying the range and precision constraints in the Floating Point Computation section.
-
The representation and endianness of these types on the host must match the representation and endianness of the same types on every physical device supported.
|
Note
Since a variety of data types and structures in Vulkan may be accessible by both host and physical device operations, the implementation should be able to access such data efficiently in both paths in order to facilitate writing portable and performant applications. |
2.2. Execution Model
This section outlines the execution model of a Vulkan system.
Vulkan exposes one or more devices, each of which exposes one or more queues which may process work asynchronously to one another. The set of queues supported by a device is partitioned into families. Each family supports one or more types of functionality and may contain multiple queues with similar characteristics. Queues within a single family are considered compatible with one another, and work produced for a family of queues can be executed on any queue within that family. This Specification defines four types of functionality that queues may support: graphics, compute, transfer, and sparse memory management.
|
Note
A single device may report multiple similar queue families rather than, or as well as, reporting multiple members of one or more of those families. This indicates that while members of those families have similar capabilities, they are not directly compatible with one another. |
Device memory is explicitly managed by the application. Each device may advertise one or more heaps, representing different areas of memory. Memory heaps are either device local or host local, but are always visible to the device. Further detail about memory heaps is exposed via memory types available on that heap. Examples of memory areas that may be available on an implementation include:
-
device local is memory that is physically connected to the device.
-
device local, host visible is device local memory that is visible to the host.
-
host local, host visible is memory that is local to the host and visible to the device and host.
On other architectures, there may only be a single heap that can be used for any purpose.
A Vulkan application controls a set of devices through the submission of command buffers which have recorded device commands issued via Vulkan library calls. The content of command buffers is specific to the underlying implementation and is opaque to the application. Once constructed, a command buffer can be submitted once or many times to a queue for execution. Multiple command buffers can be built in parallel by employing multiple threads within the application.
Command buffers submitted to different queues may execute in parallel or even out of order with respect to one another. Command buffers submitted to a single queue respect submission order, as described further in synchronization chapter. Command buffer execution by the device is also asynchronous to host execution. Once a command buffer is submitted to a queue, control may return to the application immediately. Synchronization between the device and host, and between different queues is the responsibility of the application.
2.2.1. Queue Operation
Vulkan queues provide an interface to the execution engines of a device. Commands for these execution engines are recorded into command buffers ahead of execution time. These command buffers are then submitted to queues with a queue submission command for execution in a number of batches. Once submitted to a queue, these commands will begin and complete execution without further application intervention, though the order of this execution is dependent on a number of implicit and explicit ordering constraints.
Work is submitted to queues using queue submission commands that typically
take the form vkQueue* (e.g. vkQueueSubmit,
vkQueueBindSparse), and optionally take a list of semaphores upon
which to wait before work begins and a list of semaphores to signal once
work has completed.
The work itself, as well as signaling and waiting on the semaphores are all
queue operations.
Queue operations on different queues have no implicit ordering constraints, and may execute in any order. Explicit ordering constraints between queues can be expressed with semaphores and fences.
Command buffer submissions to a single queue respect submission order and other implicit ordering guarantees, but otherwise may overlap or execute out of order. Other types of batches and queue submissions against a single queue (e.g. sparse memory binding) have no implicit ordering constraints with any other queue submission or batch. Additional explicit ordering constraints between queue submissions and individual batches can be expressed with semaphores and fences.
Before a fence or semaphore is signaled, it is guaranteed that any previously submitted queue operations have completed execution, and that memory writes from those queue operations are available to future queue operations. Waiting on a signaled semaphore or fence guarantees that previous writes that are available are also visible to subsequent commands.
Command buffer boundaries, both between primary command buffers of the same or different batches or submissions as well as between primary and secondary command buffers, do not introduce any additional ordering constraints. In other words, submitting the set of command buffers (which can include executing secondary command buffers) between any semaphore or fence operations execute the recorded commands as if they had all been recorded into a single primary command buffer, except that the current state is reset on each boundary. Explicit ordering constraints can be expressed with explicit synchronization primitives.
There are a few implicit ordering guarantees between commands within a command buffer, but only covering a subset of execution. Additional explicit ordering constraints can be expressed with the various explicit synchronization primitives.
|
Note
Implementations have significant freedom to overlap execution of work submitted to a queue, and this is common due to deep pipelining and parallelism in Vulkan devices. |
Commands recorded in command buffers either perform actions (draw, dispatch, clear, copy, query/timestamp operations, begin/end subpass operations), set state (bind pipelines, descriptor sets, and buffers, set dynamic state, push constants, set render pass/subpass state), or perform synchronization (set/wait events, pipeline barrier, render pass/subpass dependencies). Some commands perform more than one of these tasks. State setting commands update the current state of the command buffer. Some commands that perform actions (e.g. draw/dispatch) do so based on the current state set cumulatively since the start of the command buffer. The work involved in performing action commands is often allowed to overlap or to be reordered, but doing so must not alter the state to be used by each action command. In general, action commands are those commands that alter framebuffer attachments, read/write buffer or image memory, or write to query pools.
Synchronization commands introduce explicit execution and memory dependencies between two sets of action commands, where the second set of commands depends on the first set of commands. These dependencies enforce that both the execution of certain pipeline stages in the later set occur after the execution of certain stages in the source set, and that the effects of memory accesses performed by certain pipeline stages occur in order and are visible to each other. When not enforced by an explicit dependency or implicit ordering guarantees, action commands may overlap execution or execute out of order, and may not see the side effects of each other’s memory accesses.
The device executes queue operations asynchronously with respect to the host. Control is returned to an application immediately following command buffer submission to a queue. The application must synchronize work between the host and device as needed.
2.3. Object Model
The devices, queues, and other entities in Vulkan are represented by Vulkan objects. At the API level, all objects are referred to by handles. There are two classes of handles, dispatchable and non-dispatchable. Dispatchable handle types are a pointer to an opaque type. This pointer may be used by layers as part of intercepting API commands, and thus each API command takes a dispatchable type as its first parameter. Each object of a dispatchable type must have a unique handle value during its lifetime.
Non-dispatchable handle types are a 64-bit integer type whose meaning is implementation-dependent, and may encode object information directly in the handle rather than acting as a reference to an underlying object. Objects of a non-dispatchable type may not have unique handle values within a type or across types. If handle values are not unique, then destroying one such handle must not cause identical handles of other types to become invalid, and must not cause identical handles of the same type to become invalid if that handle value has been created more times than it has been destroyed.
All objects created or allocated from a VkDevice (i.e. with a
VkDevice as the first parameter) are private to that device, and must
not be used on other devices.
2.3.1. Object Lifetime
Objects are created or allocated by vkCreate* and vkAllocate*
commands, respectively.
Once an object is created or allocated, its “structure” is considered to
be immutable, though the contents of certain object types is still free to
change.
Objects are destroyed or freed by vkDestroy* and vkFree*
commands, respectively.
Objects that are allocated (rather than created) take resources from an existing pool object or memory heap, and when freed return resources to that pool or heap. While object creation and destruction are generally expected to be low-frequency occurrences during runtime, allocating and freeing objects can occur at high frequency. Pool objects help accommodate improved performance of the allocations and frees.
It is an application’s responsibility to track the lifetime of Vulkan objects, and not to destroy them while they are still in use.
The ownership of application-owned memory is immediately acquired by any Vulkan command it is passed into. Ownership of such memory must be released back to the application at the end of the duration of the command, so that the application can alter or free this memory as soon as all the commands that acquired it have returned.
The following object types are consumed when they are passed into a Vulkan command and not further accessed by the objects they are used to create. They must not be destroyed in the duration of any API command they are passed into:
-
VkShaderModule -
VkPipelineCache -
VkValidationCacheEXT
A VkRenderPass object passed as a parameter to create another object
is not further accessed by that object after the duration of the command it
is passed into.
A VkRenderPass used in a command buffer follows the rules described
below.
A VkPipelineLayout object must not be destroyed while any command
buffer that uses it is in the recording state.
VkDescriptorSetLayout objects may be accessed by commands that
operate on descriptor sets allocated using that layout, and those descriptor
sets must not be updated with vkUpdateDescriptorSets after the
descriptor set layout has been destroyed.
Otherwise, a VkDescriptorSetLayout object passed as a parameter to
create another object is not further accessed by that object after the
duration of the command it is passed into.
The application must not destroy any other type of Vulkan object until all uses of that object by the device (such as via command buffer execution) have completed.
The following Vulkan objects must not be destroyed while any command buffers using the object are in the pending state:
-
VkEvent -
VkQueryPool -
VkBuffer -
VkBufferView -
VkImage -
VkImageView -
VkPipeline -
VkSampler -
VkDescriptorPool -
VkFramebuffer -
VkRenderPass -
VkCommandBuffer -
VkCommandPool -
VkDeviceMemory -
VkDescriptorSet -
VkIndirectCommandsLayoutNV
Destroying these objects will move any command buffers that are in the recording or executable state, and are using those objects, to the invalid state.
The following Vulkan objects must not be destroyed while any queue is executing commands that use the object:
-
VkFence -
VkSemaphore -
VkCommandBuffer -
VkCommandPool
In general, objects can be destroyed or freed in any order, even if the object being freed is involved in the use of another object (e.g. use of a resource in a view, use of a view in a descriptor set, use of a pipeline library in another pipeline, use of a referenced pipeline for additional graphics shader groups in another pipeline, use of an object in a command buffer, binding of a memory allocation to a resource), as long as any object that uses the freed object is not further used in any way except to be destroyed or to be reset in such a way that it no longer uses the other object (such as resetting a command buffer). If the object has been reset, then it can be used as if it never used the freed object. An exception to this is when there is a parent/child relationship between objects. In this case, the application must not destroy a parent object before its children, except when the parent is explicitly defined to free its children when it is destroyed (e.g. for pool objects, as defined below).
VkCommandPool objects are parents of VkCommandBuffer objects.
VkDescriptorPool objects are parents of VkDescriptorSet objects.
VkDevice objects are parents of many object types (all that take a
VkDevice as a parameter to their creation).
The following Vulkan objects have specific restrictions for when they can be destroyed:
-
VkQueueobjects cannot be explicitly destroyed. Instead, they are implicitly destroyed when theVkDeviceobject they are retrieved from is destroyed. -
Destroying a pool object implicitly frees all objects allocated from that pool. Specifically, destroying
VkCommandPoolfrees allVkCommandBufferobjects that were allocated from it, and destroyingVkDescriptorPoolfrees allVkDescriptorSetobjects that were allocated from it. -
VkDeviceobjects can be destroyed when allVkQueueobjects retrieved from them are idle, and all objects created from them have been destroyed. This includes the following objects:-
VkFence -
VkSemaphore -
VkEvent -
VkQueryPool -
VkBuffer -
VkBufferView -
VkImage -
VkImageView -
VkShaderModule -
VkPipelineCache -
VkPipeline -
VkPipelineLayout -
VkSampler -
VkDescriptorSetLayout -
VkDescriptorPool -
VkFramebuffer -
VkRenderPass -
VkCommandPool -
VkCommandBuffer -
VkDeviceMemory -
VkValidationCacheEXT
-
-
VkPhysicalDeviceobjects cannot be explicitly destroyed. Instead, they are implicitly destroyed when theVkInstanceobject they are retrieved from is destroyed. -
VkInstanceobjects can be destroyed once allVkDeviceobjects created from any of itsVkPhysicalDeviceobjects have been destroyed.
2.3.2. External Object Handles
As defined above, the scope of object handles created or allocated from a
VkDevice is limited to that logical device.
Objects which are not in scope are said to be external.
To bring an external object into scope, an external handle must be exported
from the object in the source scope and imported into the destination scope.
|
Note
The scope of external handles and their associated resources may vary according to their type, but they can generally be shared across process and API boundaries. |
2.4. Application Binary Interface
The mechanism by which Vulkan is made available to applications is platform- or implementation- defined. On many platforms the C interface described in this Specification is provided by a shared library. Since shared libraries can be changed independently of the applications that use them, they present particular compatibility challenges, and this Specification places some requirements on them.
Shared library implementations must use the default Application Binary
Interface (ABI) of the standard C compiler for the platform, or provide
customized API headers that cause application code to use the
implementation’s non-default ABI.
An ABI in this context means the size, alignment, and layout of C data
types; the procedure calling convention; and the naming convention for
shared library symbols corresponding to C functions.
Customizing the calling convention for a platform is usually accomplished by
defining calling
convention macros appropriately in vk_platform.h.
On platforms where Vulkan is provided as a shared library, library symbols beginning with “vk” and followed by a digit or uppercase letter are reserved for use by the implementation. Applications which use Vulkan must not provide definitions of these symbols. This allows the Vulkan shared library to be updated with additional symbols for new API versions or extensions without causing symbol conflicts with existing applications.
Shared library implementations should provide library symbols for commands in the highest version of this Specification they support, and for Window System Integration extensions relevant to the platform. They may also provide library symbols for commands defined by additional extensions.
|
Note
These requirements and recommendations are intended to allow implementors to take advantage of platform-specific conventions for SDKs, ABIs, library versioning mechanisms, etc. while still minimizing the code changes necessary to port applications or libraries between platforms. Platform vendors, or providers of the de facto standard Vulkan shared library for a platform, are encouraged to document what symbols the shared library provides and how it will be versioned when new symbols are added. Applications should only rely on shared library symbols for commands in the minimum core version required by the application. vkGetInstanceProcAddr and vkGetDeviceProcAddr should be used to obtain function pointers for commands in core versions beyond the application’s minimum required version. |
2.5. Command Syntax and Duration
The Specification describes Vulkan commands as functions or procedures using C99 syntax. Language bindings for other languages such as C++ and JavaScript may allow for stricter parameter passing, or object-oriented interfaces.
Vulkan uses the standard C types for the base type of scalar parameters
(e.g. types from <stdint.h>), with exceptions described below, or
elsewhere in the text when appropriate:
VkBool32 represents boolean True and False values, since C does
not have a sufficiently portable built-in boolean type:
// Provided by VK_VERSION_1_0
typedef uint32_t VkBool32;
VK_TRUE represents a boolean True (integer 1) value, and
VK_FALSE a boolean False (integer 0) value.
All values returned from a Vulkan implementation in a VkBool32 will
be either VK_TRUE or VK_FALSE.
Applications must not pass any other values than VK_TRUE or
VK_FALSE into a Vulkan implementation where a VkBool32 is
expected.
VkDeviceSize represents device memory size and offset values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceSize;
VkDeviceAddress represents device buffer address values:
// Provided by VK_VERSION_1_0
typedef uint64_t VkDeviceAddress;
Commands that create Vulkan objects are of the form vkCreate* and take
Vk*CreateInfo structures with the parameters needed to create the
object.
These Vulkan objects are destroyed with commands of the form
vkDestroy*.
The last in-parameter to each command that creates or destroys a Vulkan
object is pAllocator.
The pAllocator parameter can be set to a non-NULL value such that
allocations for the given object are delegated to an application provided
callback; refer to the Memory Allocation chapter for
further details.
Commands that allocate Vulkan objects owned by pool objects are of the form
vkAllocate*, and take Vk*AllocateInfo structures.
These Vulkan objects are freed with commands of the form vkFree*.
These objects do not take allocators; if host memory is needed, they will
use the allocator that was specified when their parent pool was created.
Commands are recorded into a command buffer by calling API commands of the
form vkCmd*.
Each such command may have different restrictions on where it can be used:
in a primary and/or secondary command buffer, inside and/or outside a render
pass, and in one or more of the supported queue types.
These restrictions are documented together with the definition of each such
command.
The duration of a Vulkan command refers to the interval between calling the command and its return to the caller.
2.5.1. Lifetime of Retrieved Results
Information is retrieved from the implementation with commands of the form
vkGet* and vkEnumerate*.
Unless otherwise specified for an individual command, the results are invariant; that is, they will remain unchanged when retrieved again by calling the same command with the same parameters, so long as those parameters themselves all remain valid.
2.6. Threading Behavior
Vulkan is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but certain parameters, or components of parameters are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is using such a parameter at a given time.
More precisely, Vulkan commands use simple stores to update the state of Vulkan objects. A parameter declared as externally synchronized may have its contents updated at any time during the host execution of the command. If two commands operate on the same object and at least one of the commands declares the object to be externally synchronized, then the caller must guarantee not only that the commands do not execute simultaneously, but also that the two commands are separated by an appropriate memory barrier (if needed).
|
Note
Memory barriers are particularly relevant for hosts based on the ARM CPU architecture, which is more weakly ordered than many developers are accustomed to from x86/x64 programming. Fortunately, most higher-level synchronization primitives (like the pthread library) perform memory barriers as a part of mutual exclusion, so mutexing Vulkan objects via these primitives will have the desired effect. |
Similarly the application must avoid any potential data hazard of
application-owned memory that has its
ownership temporarily acquired
by a Vulkan command.
While the ownership of application-owned memory remains acquired by a
command the implementation may read the memory at any point, and it may
write non-const qualified memory at any point.
Parameters referring to non-const qualified application-owned memory
are not marked explicitly as externally synchronized in the Specification.
If an application is using deferred host operations in a command, and that operation is successfully deferred, object parameters and application-owned memory passed to that command may be accessed at any time until the deferred operation is complete.
Many object types are immutable, meaning the objects cannot change once they have been created. These types of objects never need external synchronization, except that they must not be destroyed while they are in use on another thread. In certain special cases mutable object parameters are internally synchronized, making external synchronization unnecessary. Any command parameters that are not labeled as externally synchronized are either not mutated by the command or are internally synchronized. Additionally, certain objects related to a command’s parameters (e.g. command pools and descriptor pools) may be affected by a command, and must also be externally synchronized. These implicit parameters are documented as described below.
Parameters of commands that are externally synchronized are listed below.
For VkPipelineCache objects created with flags containing
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, the above
table is extended with the pipelineCache parameter to
vkCreate*Pipelines being externally synchronized.
There are also a few instances where a command can take in a user allocated list whose contents are externally synchronized parameters. In these cases, the caller must guarantee that at most one thread is using a given element within the list at a given time. These parameters are listed below.
In addition, there are some implicit parameters that need to be externally
synchronized.
For example, all commandBuffer parameters that need to be externally
synchronized imply that the commandPool that was passed in when
creating that command buffer also needs to be externally synchronized.
The implicit parameters and their associated object are listed below.
2.7. Errors
Vulkan is a layered API. The lowest layer is the core Vulkan layer, as defined by this Specification. The application can use additional layers above the core for debugging, validation, and other purposes.
One of the core principles of Vulkan is that building and submitting command buffers should be highly efficient. Thus error checking and validation of state in the core layer is minimal, although more rigorous validation can be enabled through the use of layers.
The core layer assumes applications are using the API correctly. Except as documented elsewhere in the Specification, the behavior of the core layer to an application using the API incorrectly is undefined, and may include program termination. However, implementations must ensure that incorrect usage by an application does not affect the integrity of the operating system, the Vulkan implementation, or other Vulkan client applications in the system. In particular, any guarantees made by an operating system about whether memory from one process can be visible to another process or not must not be violated by a Vulkan implementation for any memory allocation. Vulkan implementations are not required to make additional security or integrity guarantees beyond those provided by the OS unless explicitly directed by the application’s use of a particular feature or extension.
|
Note
For instance, if an operating system guarantees that data in all its memory allocations are set to zero when newly allocated, the Vulkan implementation must make the same guarantees for any allocations it controls (e.g. VkDeviceMemory). Similarly, if an operating system guarantees that use-after-free of host allocations will not result in values written by another process becoming visible, the same guarantees must be made by the Vulkan implementation for device memory. |
If the protected memory feature is supported, the implementation provides additional guarantees when invalid usage occurs to prevent values in protected memory from being accessed or inferred outside of protected operations, as described in Protected Memory Access Rules.
Validation of correct API usage is left to validation layers. Applications should be developed with validation layers enabled, to help catch and eliminate errors. Once validated, released applications should not enable validation layers by default.
2.7.1. Valid Usage
Valid usage defines a set of conditions which must be met in order to achieve well-defined runtime behavior in an application. These conditions depend only on Vulkan state, and the parameters or objects whose usage is constrained by the condition.
Some valid usage conditions have dependencies on runtime limits or feature availability. It is possible to validate these conditions against Vulkan’s minimum supported values for these limits and features, or some subset of other known values.
Valid usage conditions do not cover conditions where well-defined behavior (including returning an error code) exists.
Valid usage conditions should apply to the command or structure where complete information about the condition would be known during execution of an application. This is such that a validation layer or linter can be written directly against these statements at the point they are specified.
|
Note
This does lead to some non-obvious places for valid usage statements. For instance, the valid values for a structure might depend on a separate value in the calling command. In this case, the structure itself will not reference this valid usage as it is impossible to determine validity from the structure that it is invalid - instead this valid usage would be attached to the calling command. Another example is draw state - the state setters are independent, and can cause a legitimately invalid state configuration between draw calls; so the valid usage statements are attached to the place where all state needs to be valid - at the draw command. |
Valid usage conditions are described in a block labelled “Valid Usage” following each command or structure they apply to.
2.7.2. Implicit Valid Usage
Some valid usage conditions apply to all commands and structures in the API, unless explicitly denoted otherwise for a specific command or structure. These conditions are considered implicit, and are described in a block labelled “Valid Usage (Implicit)” following each command or structure they apply to. Implicit valid usage conditions are described in detail below.
Valid Usage for Object Handles
Any input parameter to a command that is an object handle must be a valid object handle, unless otherwise specified. An object handle is valid if:
-
It has been created or allocated by a previous, successful call to the API. Such calls are noted in the Specification.
-
It has not been deleted or freed by a previous call to the API. Such calls are noted in the Specification.
-
Any objects used by that object, either as part of creation or execution, must also be valid.
The reserved values VK_NULL_HANDLE and NULL can be used in place of
valid non-dispatchable handles and dispatchable handles, respectively, when
explicitly called out in the Specification.
Any command that creates an object successfully must not return these
values.
It is valid to pass these values to vkDestroy* or vkFree*
commands, which will silently ignore these values.
Valid Usage for Pointers
Any parameter that is a pointer must be a valid pointer only if it is explicitly called out by a Valid Usage statement.
A pointer is “valid” if it points at memory containing values of the number and type(s) expected by the command, and all fundamental types accessed through the pointer (e.g. as elements of an array or as members of a structure) satisfy the alignment requirements of the host processor.
Valid Usage for Strings
Any parameter that is a pointer to char must be a finite sequence of
values terminated by a null character, or if explicitly called out in the
Specification, can be NULL.
Valid Usage for Enumerated Types
Any parameter of an enumerated type must be a valid enumerant for that type. A enumerant is valid if:
-
The enumerant is defined as part of the enumerated type.
-
The enumerant is not the special value (suffixed with
_MAX_ENUM1) defined for the enumerated type.- 1
-
This special value exists only to ensure that C
enumtypes are 32 bits in size. It is not part of the API, and should not be used by applications.
Any enumerated type returned from a query command or otherwise output from Vulkan to the application must not have a reserved value. Reserved values are values not defined by any extension for that enumerated type.
|
Note
This language is intended to accommodate cases such as “hidden” extensions known only to driver internals, or layers enabling extensions without knowledge of the application, without allowing return of values not defined by any extension. |
|
Note
Application developers are encouraged to be careful when using |
Valid Usage for Flags
A collection of flags is represented by a bitmask using the type
VkFlags:
// Provided by VK_VERSION_1_0
typedef uint32_t VkFlags;
Bitmasks are passed to many commands and structures to compactly represent
options, but VkFlags is not used directly in the API.
Instead, a Vk*Flags type which is an alias of VkFlags, and
whose name matches the corresponding Vk*FlagBits that are valid for
that type, is used.
Any Vk*Flags member or parameter used in the API as an input must be
a valid combination of bit flags.
A valid combination is either zero or the bitwise OR of valid bit flags.
A bit flag is valid if:
-
The bit flag is defined as part of the
Vk*FlagBitstype, where the bits type is obtained by taking the flag type and replacing the trailingFlagswithFlagBits. For example, a flag value of type VkColorComponentFlags must contain only bit flags defined by VkColorComponentFlagBits. -
The flag is allowed in the context in which it is being used. For example, in some cases, certain bit flags or combinations of bit flags are mutually exclusive.
Any Vk*Flags member or parameter returned from a query command or
otherwise output from Vulkan to the application may contain bit flags
undefined in its corresponding Vk*FlagBits type.
An application cannot rely on the state of these unspecified bits.
Only the low-order 31 bits (bit positions zero through 30) are available for use as flag bits.
|
Note
This restriction is due to poorly defined behavior by C compilers given a C
enumerant value of |
Valid Usage for Structure Types
Any parameter that is a structure containing a sType member must have
a value of sType which is a valid VkStructureType value matching
the type of the structure.
Structure types supported by the Vulkan API include:
// Provided by VK_VERSION_1_0, VK_VERSION_1_0
typedef enum VkStructureType {
VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
// Provided by VK_VERSION_1_1
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
// Provided by VK_VERSION_1_2
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
// Provided by VK_KHR_swapchain
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_surface
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
// Provided by VK_KHR_display
VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
// Provided by VK_KHR_display_swapchain
VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
// Provided by VK_KHR_xlib_surface
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
// Provided by VK_KHR_xcb_surface
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
// Provided by VK_KHR_wayland_surface
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
// Provided by VK_KHR_android_surface
VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
// Provided by VK_KHR_win32_surface
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
// Provided by VK_EXT_debug_report
VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
// Provided by VK_AMD_rasterization_order
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001,
// Provided by VK_EXT_debug_marker
VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001,
// Provided by VK_NV_dedicated_allocation
VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT = 1000028000,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT = 1000028001,
// Provided by VK_EXT_transform_feedback
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT = 1000028002,
// Provided by VK_NVX_image_view_handle
VK_STRUCTURE_TYPE_IMAGE_VIEW_HANDLE_INFO_NVX = 1000030000,
// Provided by VK_NVX_image_view_handle
VK_STRUCTURE_TYPE_IMAGE_VIEW_ADDRESS_PROPERTIES_NVX = 1000030001,
// Provided by VK_AMD_texture_gather_bias_lod
VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000,
// Provided by VK_GGP_stream_descriptor_surface
VK_STRUCTURE_TYPE_STREAM_DESCRIPTOR_SURFACE_CREATE_INFO_GGP = 1000049000,
// Provided by VK_NV_corner_sampled_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CORNER_SAMPLED_IMAGE_FEATURES_NV = 1000050000,
// Provided by VK_NV_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000,
// Provided by VK_NV_external_memory
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001,
// Provided by VK_NV_external_memory_win32
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000,
// Provided by VK_NV_external_memory_win32
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001,
// Provided by VK_NV_win32_keyed_mutex
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000,
// Provided by VK_EXT_validation_flags
VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000,
// Provided by VK_NN_vi_surface
VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000,
// Provided by VK_EXT_texture_compression_astc_hdr
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES_EXT = 1000066000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_IMAGE_VIEW_ASTC_DECODE_MODE_EXT = 1000067000,
// Provided by VK_EXT_astc_decode_mode
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT = 1000067001,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002,
// Provided by VK_KHR_external_memory_win32
VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001,
// Provided by VK_KHR_external_memory_fd
VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002,
// Provided by VK_KHR_win32_keyed_mutex
VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002,
// Provided by VK_KHR_external_semaphore_win32
VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000,
// Provided by VK_KHR_external_semaphore_fd
VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001,
// Provided by VK_KHR_push_descriptor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001,
// Provided by VK_EXT_conditional_rendering
VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002,
// Provided by VK_KHR_incremental_present
VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000,
// Provided by VK_NV_clip_space_w_scaling
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000,
// Provided by VK_EXT_display_surface_counter
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002,
// Provided by VK_EXT_display_control
VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003,
// Provided by VK_GOOGLE_display_timing
VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000,
// Provided by VK_NVX_multiview_per_view_attributes
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000,
// Provided by VK_NV_viewport_swizzle
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000,
// Provided by VK_EXT_discard_rectangles
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000,
// Provided by VK_EXT_conservative_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT = 1000102000,
// Provided by VK_EXT_depth_clip_enable
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT = 1000102001,
// Provided by VK_EXT_hdr_metadata
VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000,
// Provided by VK_KHR_shared_presentable_image
VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001,
// Provided by VK_KHR_external_fence_win32
VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000,
// Provided by VK_KHR_external_fence_fd
VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR = 1000116000,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_PROPERTIES_KHR = 1000116001,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR = 1000116002,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_QUERY_SUBMIT_INFO_KHR = 1000116003,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_ACQUIRE_PROFILING_LOCK_INFO_KHR = 1000116004,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_KHR = 1000116005,
// Provided by VK_KHR_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_COUNTER_DESCRIPTION_KHR = 1000116006,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001,
// Provided by VK_KHR_get_surface_capabilities2
VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003,
// Provided by VK_KHR_get_display_properties2
VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004,
// Provided by VK_MVK_ios_surface
VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000,
// Provided by VK_MVK_macos_surface
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003,
// Provided by VK_EXT_debug_utils
VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004,
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT = 1000138000,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES_EXT = 1000138001,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK_EXT = 1000138002,
// Provided by VK_EXT_inline_uniform_block
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO_EXT = 1000138003,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003,
// Provided by VK_EXT_sample_locations
VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001,
// Provided by VK_EXT_blend_operation_advanced
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002,
// Provided by VK_NV_fragment_coverage_to_color
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR = 1000165006,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR = 1000165007,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR = 1000150000,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_GEOMETRY_TYPE_INFO_KHR = 1000150001,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR = 1000150002,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR = 1000150003,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR = 1000150004,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR = 1000150005,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR = 1000150006,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_KHR = 1000150008,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_VERSION_KHR = 1000150009,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR = 1000150010,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_TO_MEMORY_INFO_KHR = 1000150011,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_COPY_MEMORY_TO_ACCELERATION_STRUCTURE_INFO_KHR = 1000150012,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_FEATURES_KHR = 1000150013,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_KHR = 1000150014,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR = 1000150015,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR = 1000150016,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR = 1000150017,
// Provided by VK_KHR_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR = 1000150018,
// Provided by VK_NV_framebuffer_mixed_samples
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000,
// Provided by VK_NV_shader_sm_builtins
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV = 1000154000,
// Provided by VK_NV_shader_sm_builtins
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV = 1000154001,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_LIST_EXT = 1000158000,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158001,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_DRM_FORMAT_MODIFIER_INFO_EXT = 1000158002,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_LIST_CREATE_INFO_EXT = 1000158003,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT = 1000158004,
// Provided by VK_EXT_image_drm_format_modifier
VK_STRUCTURE_TYPE_IMAGE_DRM_FORMAT_MODIFIER_PROPERTIES_EXT = 1000158005,
// Provided by VK_EXT_validation_cache
VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000,
// Provided by VK_EXT_validation_cache
VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SHADING_RATE_IMAGE_STATE_CREATE_INFO_NV = 1000164000,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV = 1000164001,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV = 1000164002,
// Provided by VK_NV_shading_rate_image
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_COARSE_SAMPLE_ORDER_STATE_CREATE_INFO_NV = 1000164005,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV = 1000165000,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_NV = 1000165001,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_NV = 1000165003,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_TRIANGLES_NV = 1000165004,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_GEOMETRY_AABB_NV = 1000165005,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_INFO_NV = 1000165008,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV = 1000165009,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV = 1000165011,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_INFO_NV = 1000165012,
// Provided by VK_NV_representative_fragment_test
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_REPRESENTATIVE_FRAGMENT_TEST_FEATURES_NV = 1000166000,
// Provided by VK_NV_representative_fragment_test
VK_STRUCTURE_TYPE_PIPELINE_REPRESENTATIVE_FRAGMENT_TEST_STATE_CREATE_INFO_NV = 1000166001,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_IMAGE_FORMAT_INFO_EXT = 1000170000,
// Provided by VK_EXT_filter_cubic
VK_STRUCTURE_TYPE_FILTER_CUBIC_IMAGE_VIEW_IMAGE_FORMAT_PROPERTIES_EXT = 1000170001,
// Provided by VK_EXT_global_priority
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001,
// Provided by VK_EXT_external_memory_host
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002,
// Provided by VK_KHR_shader_clock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR = 1000181000,
// Provided by VK_AMD_pipeline_compiler_control
VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD = 1000183000,
// Provided by VK_EXT_calibrated_timestamps
VK_STRUCTURE_TYPE_CALIBRATED_TIMESTAMP_INFO_EXT = 1000184000,
// Provided by VK_AMD_shader_core_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000,
// Provided by VK_AMD_memory_overallocation_behavior
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OVERALLOCATION_CREATE_INFO_AMD = 1000189000,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001,
// Provided by VK_EXT_vertex_attribute_divisor
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT = 1000190002,
// Provided by VK_GGP_frame_token
VK_STRUCTURE_TYPE_PRESENT_FRAME_TOKEN_GGP = 1000191000,
// Provided by VK_EXT_pipeline_creation_feedback
VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT = 1000192000,
// Provided by VK_NV_compute_shader_derivatives
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV = 1000201000,
// Provided by VK_NV_mesh_shader
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV = 1000202000,
// Provided by VK_NV_mesh_shader
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_PROPERTIES_NV = 1000202001,
// Provided by VK_NV_fragment_shader_barycentric
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_NV = 1000203000,
// Provided by VK_NV_shader_image_footprint
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV = 1000204000,
// Provided by VK_NV_scissor_exclusive
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_EXCLUSIVE_SCISSOR_STATE_CREATE_INFO_NV = 1000205000,
// Provided by VK_NV_scissor_exclusive
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXCLUSIVE_SCISSOR_FEATURES_NV = 1000205002,
// Provided by VK_NV_device_diagnostic_checkpoints
VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000,
// Provided by VK_NV_device_diagnostic_checkpoints
VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001,
// Provided by VK_INTEL_shader_integer_functions2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL = 1000209000,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL = 1000210000,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_INITIALIZE_PERFORMANCE_API_INFO_INTEL = 1000210001,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_MARKER_INFO_INTEL = 1000210002,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_STREAM_MARKER_INFO_INTEL = 1000210003,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_OVERRIDE_INFO_INTEL = 1000210004,
// Provided by VK_INTEL_performance_query
VK_STRUCTURE_TYPE_PERFORMANCE_CONFIGURATION_ACQUIRE_INFO_INTEL = 1000210005,
// Provided by VK_EXT_pci_bus_info
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT = 1000212000,
// Provided by VK_AMD_display_native_hdr
VK_STRUCTURE_TYPE_DISPLAY_NATIVE_HDR_SURFACE_CAPABILITIES_AMD = 1000213000,
// Provided by VK_AMD_display_native_hdr
VK_STRUCTURE_TYPE_SWAPCHAIN_DISPLAY_NATIVE_HDR_CREATE_INFO_AMD = 1000213001,
// Provided by VK_FUCHSIA_imagepipe_surface
VK_STRUCTURE_TYPE_IMAGEPIPE_SURFACE_CREATE_INFO_FUCHSIA = 1000214000,
// Provided by VK_EXT_metal_surface
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT = 1000218000,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_PROPERTIES_EXT = 1000218001,
// Provided by VK_EXT_fragment_density_map
VK_STRUCTURE_TYPE_RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT = 1000218002,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT = 1000225000,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT = 1000225001,
// Provided by VK_EXT_subgroup_size_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT = 1000225002,
// Provided by VK_AMD_shader_core_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_2_AMD = 1000227000,
// Provided by VK_AMD_device_coherent_memory
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD = 1000229000,
// Provided by VK_EXT_memory_budget
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT = 1000237000,
// Provided by VK_EXT_memory_priority
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT = 1000238000,
// Provided by VK_EXT_memory_priority
VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT = 1000238001,
// Provided by VK_KHR_surface_protected_capabilities
VK_STRUCTURE_TYPE_SURFACE_PROTECTED_CAPABILITIES_KHR = 1000239000,
// Provided by VK_NV_dedicated_allocation_image_aliasing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEDICATED_ALLOCATION_IMAGE_ALIASING_FEATURES_NV = 1000240000,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT = 1000244000,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_CREATE_INFO_EXT = 1000244002,
// Provided by VK_EXT_tooling_info
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES_EXT = 1000245000,
// Provided by VK_EXT_validation_features
VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT = 1000247000,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_FEATURES_NV = 1000249000,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249001,
// Provided by VK_NV_cooperative_matrix
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COOPERATIVE_MATRIX_PROPERTIES_NV = 1000249002,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COVERAGE_REDUCTION_MODE_FEATURES_NV = 1000250000,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_REDUCTION_STATE_CREATE_INFO_NV = 1000250001,
// Provided by VK_NV_coverage_reduction_mode
VK_STRUCTURE_TYPE_FRAMEBUFFER_MIXED_SAMPLES_COMBINATION_NV = 1000250002,
// Provided by VK_EXT_fragment_shader_interlock
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT = 1000251000,
// Provided by VK_EXT_ycbcr_image_arrays
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT = 1000252000,
// Provided by VK_EXT_full_screen_exclusive
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_INFO_EXT = 1000255000,
// Provided by VK_EXT_full_screen_exclusive
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_FULL_SCREEN_EXCLUSIVE_EXT = 1000255002,
// Provided by VK_EXT_full_screen_exclusive with VK_KHR_win32_surface
VK_STRUCTURE_TYPE_SURFACE_FULL_SCREEN_EXCLUSIVE_WIN32_INFO_EXT = 1000255001,
// Provided by VK_EXT_headless_surface
VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT = 1000256000,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT = 1000259000,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT = 1000259001,
// Provided by VK_EXT_line_rasterization
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_PROPERTIES_EXT = 1000259002,
// Provided by VK_EXT_shader_atomic_float
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT = 1000260000,
// Provided by VK_EXT_index_type_uint8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT = 1000265000,
// Provided by VK_EXT_extended_dynamic_state
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT = 1000267000,
// Provided by VK_KHR_deferred_host_operations
VK_STRUCTURE_TYPE_DEFERRED_OPERATION_INFO_KHR = 1000268000,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR = 1000269000,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR = 1000269001,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR = 1000269002,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR = 1000269003,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR = 1000269004,
// Provided by VK_KHR_pipeline_executable_properties
VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR = 1000269005,
// Provided by VK_EXT_shader_demote_to_helper_invocation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT = 1000276000,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_PROPERTIES_NV = 1000277000,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV = 1000277001,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV = 1000277002,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_TOKEN_NV = 1000277003,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NV = 1000277004,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_INFO_NV = 1000277005,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_GENERATED_COMMANDS_MEMORY_REQUIREMENTS_INFO_NV = 1000277006,
// Provided by VK_NV_device_generated_commands
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEVICE_GENERATED_COMMANDS_FEATURES_NV = 1000277007,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT = 1000281000,
// Provided by VK_EXT_texel_buffer_alignment
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES_EXT = 1000281001,
// Provided by VK_QCOM_render_pass_transform
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDER_PASS_TRANSFORM_INFO_QCOM = 1000282000,
// Provided by VK_QCOM_render_pass_transform
VK_STRUCTURE_TYPE_RENDER_PASS_TRANSFORM_BEGIN_INFO_QCOM = 1000282001,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT = 1000286000,
// Provided by VK_EXT_robustness2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_PROPERTIES_EXT = 1000286001,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT = 1000287000,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT = 1000287001,
// Provided by VK_EXT_custom_border_color
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT = 1000287002,
// Provided by VK_KHR_pipeline_library
VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR = 1000290000,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES_EXT = 1000295000,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO_EXT = 1000295001,
// Provided by VK_EXT_private_data
VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO_EXT = 1000295002,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES_EXT = 1000297000,
// Provided by VK_NV_device_diagnostics_config
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DIAGNOSTICS_CONFIG_FEATURES_NV = 1000300000,
// Provided by VK_NV_device_diagnostics_config
VK_STRUCTURE_TYPE_DEVICE_DIAGNOSTICS_CONFIG_CREATE_INFO_NV = 1000300001,
// Provided by VK_EXT_fragment_density_map2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT = 1000332000,
// Provided by VK_EXT_fragment_density_map2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_PROPERTIES_EXT = 1000332001,
// Provided by VK_EXT_image_robustness
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES_EXT = 1000335000,
// Provided by VK_EXT_directfb_surface
VK_STRUCTURE_TYPE_DIRECTFB_SURFACE_CREATE_INFO_EXT = 1000346000,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
// Provided by VK_KHR_multiview
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2,
// Provided by VK_KHR_get_physical_device_properties2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO,
// Provided by VK_KHR_device_group
VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO,
// Provided by VK_KHR_device_group_creation
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES,
// Provided by VK_KHR_device_group_creation
VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO,
// Provided by VK_KHR_external_memory_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES,
// Provided by VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
// Provided by VK_KHR_external_memory
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
// Provided by VK_KHR_external_semaphore_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO,
// Provided by VK_KHR_external_semaphore_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES,
// Provided by VK_KHR_external_semaphore
VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO,
// Provided by VK_KHR_shader_float16_int8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
// Provided by VK_KHR_shader_float16_int8
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
// Provided by VK_KHR_16bit_storage
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES,
// Provided by VK_KHR_descriptor_update_template
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO_KHR = VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO,
// Provided by VK_KHR_imageless_framebuffer
VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO,
// Provided by VK_KHR_create_renderpass2
VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = VK_STRUCTURE_TYPE_SUBPASS_END_INFO,
// Provided by VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO,
// Provided by VK_KHR_external_fence_capabilities
VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES,
// Provided by VK_KHR_external_fence
VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO,
// Provided by VK_KHR_maintenance2
VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO,
// Provided by VK_KHR_variable_pointers
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES_KHR,
// Provided by VK_KHR_dedicated_allocation
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
// Provided by VK_KHR_dedicated_allocation
VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO,
// Provided by VK_EXT_sampler_filter_minmax
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES,
// Provided by VK_EXT_sampler_filter_minmax
VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
// Provided by VK_KHR_get_memory_requirements2
VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2,
// Provided by VK_KHR_image_format_list
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES,
// Provided by VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
// Provided by VK_KHR_bind_memory2
VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
// Provided by VK_EXT_descriptor_indexing
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_NV = VK_STRUCTURE_TYPE_BIND_ACCELERATION_STRUCTURE_MEMORY_INFO_KHR,
// Provided by VK_NV_ray_tracing
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_NV = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
// Provided by VK_KHR_maintenance3
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES,
// Provided by VK_KHR_maintenance3
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT,
// Provided by VK_KHR_shader_subgroup_extended_types
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES,
// Provided by VK_KHR_8bit_storage
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES,
// Provided by VK_KHR_shader_atomic_int64
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES,
// Provided by VK_KHR_driver_properties
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
// Provided by VK_KHR_shader_float_controls
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES,
// Provided by VK_KHR_depth_stencil_resolve
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES,
// Provided by VK_KHR_depth_stencil_resolve
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
// Provided by VK_KHR_timeline_semaphore
VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO_KHR = VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO,
VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO_INTEL = VK_STRUCTURE_TYPE_QUERY_POOL_PERFORMANCE_QUERY_CREATE_INFO_INTEL,
// Provided by VK_KHR_vulkan_memory_model
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
// Provided by VK_EXT_scalar_block_layout
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT_KHR = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
// Provided by VK_EXT_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
// Provided by VK_EXT_separate_stencil_usage
VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO,
// Provided by VK_KHR_uniform_buffer_standard_layout
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO,
// Provided by VK_KHR_buffer_device_address
VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO,
// Provided by VK_EXT_host_query_reset
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES,
} VkStructureType;
Each value corresponds to a particular structure with a sType member
with a matching name.
As a general rule, the name of each VkStructureType value is obtained
by taking the name of the structure, stripping the leading Vk,
prefixing each capital letter with _, converting the entire resulting
string to upper case, and prefixing it with VK_STRUCTURE_TYPE_.
For example, structures of type VkImageCreateInfo correspond to a
VkStructureType of VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, and thus
its sType member must equal that when it is passed to the API.
The values VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO and
VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO are reserved for internal
use by the loader, and do not have corresponding Vulkan structures in this
Specification.
Valid Usage for Structure Pointer Chains
Any parameter that is a structure containing a void* pNext member
must have a value of pNext that is either NULL, or is a pointer to
a valid extending structure, containing sType and pNext
members as described in the Vulkan Documentation and
Extensions document in the section “Extension Interactions”.
The set of structures connected by pNext pointers is referred to as a
pNext chain.
Each structure present in the pNext chain must be defined at runtime
by either:
-
a core version which is supported
-
an extension which is enabled
-
a supported device extension in the case of physical-device-level functionality added by the device extension
Each type of extending structure must not appear more than once in a
pNext chain, including any
aliases.
This general rule may be explicitly overridden for specific structures.
Any component of the implementation (the loader, any enabled layers, and
drivers) must skip over, without processing (other than reading the
sType and pNext members) any extending structures in the chain
not defined by core versions or extensions supported by that component.
As a convenience to implementations and layers needing to iterate through a structure pointer chain, the Vulkan API provides two base structures. These structures allow for some type safety, and can be used by Vulkan API functions that operate on generic inputs and outputs.
The VkBaseInStructure structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseInStructure {
VkStructureType sType;
const struct VkBaseInStructure* pNext;
} VkBaseInStructure;
-
sTypeis the structure type of the structure being iterated through. -
pNextisNULLor a pointer to the next structure in a structure chain.
VkBaseInStructure can be used to facilitate iterating through a
read-only structure pointer chain.
The VkBaseOutStructure structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBaseOutStructure {
VkStructureType sType;
struct VkBaseOutStructure* pNext;
} VkBaseOutStructure;
-
sTypeis the structure type of the structure being iterated through. -
pNextisNULLor a pointer to the next structure in a structure chain.
VkBaseOutStructure can be used to facilitate iterating through a
structure pointer chain that returns data back to the application.
Valid Usage for Nested Structures
The above conditions also apply recursively to members of structures provided as input to a command, either as a direct argument to the command, or themselves a member of another structure.
Specifics on valid usage of each command are covered in their individual sections.
Valid Usage for Extensions
Instance-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by an instance extension to the API must not be used unless that extension is supported by the instance as determined by vkEnumerateInstanceExtensionProperties, and that extension is enabled in VkInstanceCreateInfo.
Physical-device-level functionality or behavior added by a device extension to the API must not be used unless the conditions described in Extending Physical Device Core Functionality are met.
Device functionality or behavior added by a device extension to the API must not be used unless that extension is supported by the device as determined by vkEnumerateDeviceExtensionProperties, and that extension is enabled in VkDeviceCreateInfo.
Valid Usage for Newer Core Versions
Instance-level functionality or behavior added by a new core
version of the API must not be used unless it is supported by the
instance as determined by vkEnumerateInstanceVersion and the specified
version of VkApplicationInfo::apiVersion.
Physical-device-level functionality or behavior added by a new
core version of the API must not be used unless it is supported by the
physical device as determined by
VkPhysicalDeviceProperties::apiVersion and the specified version
of VkApplicationInfo::apiVersion.
Device-level functionality or behavior added by a new core
version of the API must not be used unless it is supported by the device
as determined by VkPhysicalDeviceProperties::apiVersion and the
specified version of VkApplicationInfo::apiVersion.
2.7.3. Return Codes
While the core Vulkan API is not designed to capture incorrect usage, some circumstances still require return codes. Commands in Vulkan return their status via return codes that are in one of two categories:
-
Successful completion codes are returned when a command needs to communicate success or status information. All successful completion codes are non-negative values.
-
Run time error codes are returned when a command needs to communicate a failure that could only be detected at runtime. All runtime error codes are negative values.
All return codes in Vulkan are reported via VkResult return values. The possible codes are:
// Provided by VK_VERSION_1_0
typedef enum VkResult {
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_FRAGMENTED_POOL = -12,
VK_ERROR_UNKNOWN = -13,
// Provided by VK_VERSION_1_1
VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
// Provided by VK_VERSION_1_1
VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
// Provided by VK_VERSION_1_2
VK_ERROR_FRAGMENTATION = -1000161000,
// Provided by VK_VERSION_1_2
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
// Provided by VK_KHR_surface
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
// Provided by VK_KHR_surface
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
// Provided by VK_KHR_swapchain
VK_SUBOPTIMAL_KHR = 1000001003,
// Provided by VK_KHR_swapchain
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
// Provided by VK_KHR_display_swapchain
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
// Provided by VK_EXT_debug_report
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
// Provided by VK_NV_glsl_shader
VK_ERROR_INVALID_SHADER_NV = -1000012000,
// Provided by VK_KHR_ray_tracing
VK_ERROR_INCOMPATIBLE_VERSION_KHR = -1000150000,
// Provided by VK_EXT_image_drm_format_modifier
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT = -1000158000,
// Provided by VK_EXT_global_priority
VK_ERROR_NOT_PERMITTED_EXT = -1000174001,
// Provided by VK_EXT_full_screen_exclusive
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT = -1000255000,
// Provided by VK_KHR_deferred_host_operations
VK_THREAD_IDLE_KHR = 1000268000,
// Provided by VK_KHR_deferred_host_operations
VK_THREAD_DONE_KHR = 1000268001,
// Provided by VK_KHR_deferred_host_operations
VK_OPERATION_DEFERRED_KHR = 1000268002,
// Provided by VK_KHR_deferred_host_operations
VK_OPERATION_NOT_DEFERRED_KHR = 1000268003,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_COMPILE_REQUIRED_EXT = 1000297000,
// Provided by VK_KHR_maintenance1
VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY,
// Provided by VK_KHR_external_memory
VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE,
// Provided by VK_EXT_descriptor_indexing
VK_ERROR_FRAGMENTATION_EXT = VK_ERROR_FRAGMENTATION,
// Provided by VK_EXT_buffer_device_address
VK_ERROR_INVALID_DEVICE_ADDRESS_EXT = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
// Provided by VK_KHR_buffer_device_address
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR = VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS,
VK_ERROR_PIPELINE_COMPILE_REQUIRED_EXT = VK_PIPELINE_COMPILE_REQUIRED_EXT,
} VkResult;
-
VK_SUCCESSCommand successfully completed -
VK_NOT_READYA fence or query has not yet completed -
VK_TIMEOUTA wait operation has not completed in the specified time -
VK_EVENT_SETAn event is signaled -
VK_EVENT_RESETAn event is unsignaled -
VK_INCOMPLETEA return array was too small for the result -
VK_SUBOPTIMAL_KHRA swapchain no longer matches the surface properties exactly, but can still be used to present to the surface successfully. -
VK_THREAD_IDLE_KHRA deferred operation is not complete but there is currently no work for this thread to do at the time of this call. -
VK_THREAD_DONE_KHRA deferred operation is not complete but there is no work remaining to assign to additional threads. -
VK_OPERATION_DEFERRED_KHRA deferred operation was requested and at least some of the work was deferred. -
VK_OPERATION_NOT_DEFERRED_KHRA deferred operation was requested and no operations were deferred. -
VK_PIPELINE_COMPILE_REQUIRED_EXTA requested pipeline creation would have required compilation, but the application requested compilation to not be performed.
-
VK_ERROR_OUT_OF_HOST_MEMORYA host memory allocation has failed. -
VK_ERROR_OUT_OF_DEVICE_MEMORYA device memory allocation has failed. -
VK_ERROR_INITIALIZATION_FAILEDInitialization of an object could not be completed for implementation-specific reasons. -
VK_ERROR_DEVICE_LOSTThe logical or physical device has been lost. See Lost Device -
VK_ERROR_MEMORY_MAP_FAILEDMapping of a memory object has failed. -
VK_ERROR_LAYER_NOT_PRESENTA requested layer is not present or could not be loaded. -
VK_ERROR_EXTENSION_NOT_PRESENTA requested extension is not supported. -
VK_ERROR_FEATURE_NOT_PRESENTA requested feature is not supported. -
VK_ERROR_INCOMPATIBLE_DRIVERThe requested version of Vulkan is not supported by the driver or is otherwise incompatible for implementation-specific reasons. -
VK_ERROR_TOO_MANY_OBJECTSToo many objects of the type have already been created. -
VK_ERROR_FORMAT_NOT_SUPPORTEDA requested format is not supported on this device. -
VK_ERROR_FRAGMENTED_POOLA pool allocation has failed due to fragmentation of the pool’s memory. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. This should be returned in preference toVK_ERROR_OUT_OF_POOL_MEMORY, but only if the implementation is certain that the pool allocation failure was due to fragmentation. -
VK_ERROR_SURFACE_LOST_KHRA surface is no longer available. -
VK_ERROR_NATIVE_WINDOW_IN_USE_KHRThe requested window is already in use by Vulkan or another API in a manner which prevents it from being used again. -
VK_ERROR_OUT_OF_DATE_KHRA surface has changed in such a way that it is no longer compatible with the swapchain, and further presentation requests using the swapchain will fail. Applications must query the new surface properties and recreate their swapchain if they wish to continue presenting to the surface. -
VK_ERROR_INCOMPATIBLE_DISPLAY_KHRThe display used by a swapchain does not use the same presentable image layout, or is incompatible in a way that prevents sharing an image. -
VK_ERROR_INVALID_SHADER_NVOne or more shaders failed to compile or link. More details are reported back to the application viaVK_EXT_debug_reportif enabled. -
VK_ERROR_OUT_OF_POOL_MEMORYA pool memory allocation has failed. This must only be returned if no attempt to allocate host or device memory was made to accommodate the new allocation. If the failure was definitely due to fragmentation of the pool,VK_ERROR_FRAGMENTED_POOLshould be returned instead. -
VK_ERROR_INVALID_EXTERNAL_HANDLEAn external handle is not a valid handle of the specified type. -
VK_ERROR_FRAGMENTATIONA descriptor pool creation has failed due to fragmentation. -
VK_ERROR_INVALID_DEVICE_ADDRESS_EXTA buffer creation failed because the requested address is not available. -
VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESSA buffer creation or memory allocation failed because the requested address is not available. A shader group handle assignment failed because the requested shader group handle information is no longer valid. -
VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXTAn operation on a swapchain created withVK_FULL_SCREEN_EXCLUSIVE_APPLICATION_CONTROLLED_EXTfailed as it did not have exlusive full-screen access. This may occur due to implementation-dependent reasons, outside of the application’s control. -
VK_ERROR_UNKNOWNAn unknown error has occurred; either the application has provided invalid input, or an implementation failure has occurred.
If a command returns a runtime error, unless otherwise specified any output
parameters will have undefined contents, except that if the output
parameter is a structure with sType and pNext fields, those
fields will be unmodified.
Any structures chained from pNext will also have undefined contents,
except that sType and pNext will be unmodified.
Out of memory errors do not damage any currently existing Vulkan objects. Objects that have already been successfully created can still be used by the application.
VK_ERROR_UNKNOWN will be returned by an implementation when an
unexpected error occurs that cannot be attributed to valid behavior of the
application and implementation.
Under these conditions, it may be returned from any command returning a
VkResult.
|
Note
|
Performance-critical commands generally do not have return codes.
If a runtime error occurs in such commands, the implementation will defer
reporting the error until a specified point.
For commands that record into command buffers (vkCmd*) runtime errors
are reported by vkEndCommandBuffer.
2.8. Numeric Representation and Computation
Implementations normally perform computations in floating-point, and must meet the range and precision requirements defined under “Floating-Point Computation” below.
These requirements only apply to computations performed in Vulkan operations outside of shader execution, such as texture image specification and sampling, and per-fragment operations. Range and precision requirements during shader execution differ and are specified by the Precision and Operation of SPIR-V Instructions section.
In some cases, the representation and/or precision of operations is implicitly limited by the specified format of vertex or texel data consumed by Vulkan. Specific floating-point formats are described later in this section.
2.8.1. Floating-Point Computation
Most floating-point computation is performed in SPIR-V shader modules. The properties of computation within shaders are constrained as defined by the Precision and Operation of SPIR-V Instructions section.
Some floating-point computation is performed outside of shaders, such as viewport and depth range calculations. For these computations, we do not specify how floating-point numbers are to be represented, or the details of how operations on them are performed, but only place minimal requirements on representation and precision as described in the remainder of this section.
|
editing-note
(Jon, Bug 14966) This is a rat’s nest of complexity, both in terms of describing/enumerating places such computation may take place (other than “not shader code”) and in how implementations may do it. We have consciously deferred the resolution of this issue to post-1.0, and in the meantime, the following language inherited from the OpenGL Specification is inserted as a placeholder. Hopefully it can be tightened up considerably. |
We require simply that numbers’ floating-point parts contain enough bits and that their exponent fields are large enough so that individual results of floating-point operations are accurate to about 1 part in 105. The maximum representable magnitude for all floating-point values must be at least 232.
-
x × 0 = 0 × x = 0 for any non-infinite and non-NaN x.
-
1 × x = x × 1 = x.
-
x + 0 = 0 + x = x.
-
00 = 1.
Occasionally, further requirements will be specified. Most single-precision floating-point formats meet these requirements.
The special values Inf and -Inf encode values with magnitudes too large to be represented; the special value NaN encodes “Not A Number” values resulting from undefined arithmetic operations such as 0 / 0. Implementations may support Inf and NaN in their floating-point computations.
2.8.2. Floating-Point Format Conversions
When a value is converted to a defined floating-point representation, finite values falling between two representable finite values are rounded to one or the other. The rounding mode is not defined. Finite values whose magnitude is larger than that of any representable finite value may be rounded either to the closest representable finite value or to the appropriately signed infinity. For unsigned destination formats any negative values are converted to zero. Positive infinity is converted to positive infinity; negative infinity is converted to negative infinity in signed formats and to zero in unsigned formats; and any NaN is converted to a NaN.
2.8.3. 16-Bit Floating-Point Numbers
16-bit floating point numbers are defined in the “16-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.4. Unsigned 11-Bit Floating-Point Numbers
Unsigned 11-bit floating point numbers are defined in the “Unsigned 11-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.5. Unsigned 10-Bit Floating-Point Numbers
Unsigned 10-bit floating point numbers are defined in the “Unsigned 10-bit floating point numbers” section of the Khronos Data Format Specification.
2.8.6. General Requirements
Any representable floating-point value in the appropriate format is legal as input to a Vulkan command that requires floating-point data. The result of providing a value that is not a floating-point number to such a command is unspecified, but must not lead to Vulkan interruption or termination. For example, providing a negative zero (where applicable) or a denormalized number to a Vulkan command must yield deterministic results, while providing a NaN or Inf yields unspecified results.
Some calculations require division. In such cases (including implied divisions performed by vector normalization), division by zero produces an unspecified result but must not lead to Vulkan interruption or termination.
2.9. Fixed-Point Data Conversions
When generic vertex attributes and pixel color or depth components are represented as integers, they are often (but not always) considered to be normalized. Normalized integer values are treated specially when being converted to and from floating-point values, and are usually referred to as normalized fixed-point.
In the remainder of this section, b denotes the bit width of the fixed-point integer representation. When the integer is one of the types defined by the API, b is the bit width of that type. When the integer comes from an image containing color or depth component texels, b is the number of bits allocated to that component in its specified image format.
The signed and unsigned fixed-point representations are assumed to be b-bit binary two’s-complement integers and binary unsigned integers, respectively.
2.9.1. Conversion from Normalized Fixed-Point to Floating-Point
Unsigned normalized fixed-point integers represent numbers in the range [0,1]. The conversion from an unsigned normalized fixed-point value c to the corresponding floating-point value f is defined as
Signed normalized fixed-point integers represent numbers in the range [-1,1]. The conversion from a signed normalized fixed-point value c to the corresponding floating-point value f is performed using
Only the range [-2b-1 + 1, 2b-1 - 1] is used to represent signed fixed-point values in the range [-1,1]. For example, if b = 8, then the integer value -127 corresponds to -1.0 and the value 127 corresponds to 1.0. Note that while zero is exactly expressible in this representation, one value (-128 in the example) is outside the representable range, and must be clamped before use. This equation is used everywhere that signed normalized fixed-point values are converted to floating-point.
2.9.2. Conversion from Floating-Point to Normalized Fixed-Point
The conversion from a floating-point value f to the corresponding unsigned normalized fixed-point value c is defined by first clamping f to the range [0,1], then computing
-
c = convertFloatToUint(f × (2b - 1), b)
where convertFloatToUint}(r,b) returns one of the two unsigned binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to 0.0 or 1.0, then c must be assigned 0 or 2b - 1, respectively.
The conversion from a floating-point value f to the corresponding signed normalized fixed-point value c is performed by clamping f to the range [-1,1], then computing
-
c = convertFloatToInt(f × (2b-1 - 1), b)
where convertFloatToInt(r,b) returns one of the two signed two’s-complement binary integer values with exactly b bits which are closest to the floating-point value r. Implementations should round to nearest. If r is equal to an integer, then that integer value must be returned. In particular, if f is equal to -1.0, 0.0, or 1.0, then c must be assigned -(2b-1 - 1), 0, or 2b-1 - 1, respectively.
This equation is used everywhere that floating-point values are converted to signed normalized fixed-point.
2.10. Common Object Types
Some types of Vulkan objects are used in many different structures and command parameters, and are described here. These types include offsets, extents, and rectangles.
2.10.1. Offsets
Offsets are used to describe a pixel location within an image or framebuffer, as an (x,y) location for two-dimensional images, or an (x,y,z) location for three-dimensional images.
A two-dimensional offsets is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset2D {
int32_t x;
int32_t y;
} VkOffset2D;
-
xis the x offset. -
yis the y offset.
A three-dimensional offset is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkOffset3D {
int32_t x;
int32_t y;
int32_t z;
} VkOffset3D;
-
xis the x offset. -
yis the y offset. -
zis the z offset.
2.10.2. Extents
Extents are used to describe the size of a rectangular region of pixels within an image or framebuffer, as (width,height) for two-dimensional images, or as (width,height,depth) for three-dimensional images.
A two-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent2D {
uint32_t width;
uint32_t height;
} VkExtent2D;
-
widthis the width of the extent. -
heightis the height of the extent.
A three-dimensional extent is defined by the structure:
// Provided by VK_VERSION_1_0
typedef struct VkExtent3D {
uint32_t width;
uint32_t height;
uint32_t depth;
} VkExtent3D;
-
widthis the width of the extent. -
heightis the height of the extent. -
depthis the depth of the extent.
2.10.3. Rectangles
Rectangles are used to describe a specified rectangular region of pixels within an image or framebuffer. Rectangles include both an offset and an extent of the same dimensionality, as described above. Two-dimensional rectangles are defined by the structure
// Provided by VK_VERSION_1_0
typedef struct VkRect2D {
VkOffset2D offset;
VkExtent2D extent;
} VkRect2D;
-
offsetis a VkOffset2D specifying the rectangle offset. -
extentis a VkExtent2D specifying the rectangle extent.
3. Initialization
Before using Vulkan, an application must initialize it by loading the
Vulkan commands, and creating a VkInstance object.
3.1. Command Function Pointers
Vulkan commands are not necessarily exposed by static linking on a platform. Commands to query function pointers for Vulkan commands are described below.
|
Note
When extensions are promoted or otherwise incorporated into another extension or Vulkan core version, command aliases may be included. Whilst the behavior of each command alias is identical, the behavior of retrieving each alias’s function pointer is not. A function pointer for a given alias can only be retrieved if the extension or version that introduced that alias is supported and enabled, irrespective of whether any other alias is available. |
Function pointers for all Vulkan commands can be obtained with the command:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetInstanceProcAddr(
VkInstance instance,
const char* pName);
-
instanceis the instance that the function pointer will be compatible with, orNULLfor commands not dependent on any instance. -
pNameis the name of the command to obtain.
vkGetInstanceProcAddr itself is obtained in a platform- and loader-
specific manner.
Typically, the loader library will export this command as a function symbol,
so applications can link against the loader library, or load it dynamically
and look up the symbol using platform-specific APIs.
The table below defines the various use cases for
vkGetInstanceProcAddr and expected return value (“fp” is “function
pointer”) for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must be cast to the type of the command being queried before use.
instance |
pName |
return value |
|---|---|---|
*1 |
|
undefined |
invalid non- |
*1 |
undefined |
|
fp4 |
|
|
fp |
|
|
fp |
|
|
fp |
|
|
fp |
|
instance |
core Vulkan command |
fp2 |
instance |
enabled instance extension commands for |
fp2 |
instance |
available device extension3 commands for |
fp2 |
any other case, not covered above |
|
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL). - 2
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
instanceor a child ofinstance, e.g. VkInstance, VkPhysicalDevice, VkDevice, VkQueue, or VkCommandBuffer. - 3
-
An “available device extension” is a device extension supported by any physical device enumerated by
instance. - 4
-
Starting with Vulkan 1.2,
vkGetInstanceProcAddrcan resolve itself with aNULLinstance pointer.
In order to support systems with multiple Vulkan implementations, the
function pointers returned by vkGetInstanceProcAddr may point to
dispatch code that calls a different real implementation for different
VkDevice objects or their child objects.
The overhead of the internal dispatch for VkDevice objects can be
avoided by obtaining device-specific function pointers for any commands that
use a device or device-child object as their dispatchable object.
Such function pointers can be obtained with the command:
// Provided by VK_VERSION_1_0
PFN_vkVoidFunction vkGetDeviceProcAddr(
VkDevice device,
const char* pName);
The table below defines the various use cases for vkGetDeviceProcAddr
and expected return value for each case.
The returned function pointer is of type PFN_vkVoidFunction, and must
be cast to the type of the command being queried before use.
The function pointer must only be called with a dispatchable object (the
first parameter) that is device or a child of device.
device |
pName |
return value |
|---|---|---|
|
*1 |
undefined |
invalid device |
*1 |
undefined |
device |
|
undefined |
device |
core device-level Vulkan command |
fp2 |
device |
enabled extension device-level commands |
fp2 |
any other case, not covered above |
|
|
- 1
-
"*" means any representable value for the parameter (including valid values, invalid values, and
NULL). - 2
-
The returned function pointer must only be called with a dispatchable object (the first parameter) that is
deviceor a child ofdevicee.g. VkDevice, VkQueue, or VkCommandBuffer.
The definition of PFN_vkVoidFunction is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
3.1.1. Extending Physical Device Core Functionality
New core physical-device-level functionality can be used when the physical-device version is greater than or equal to the version of Vulkan that added the new functionality. The Vulkan version supported by a physical device can be obtained by calling vkGetPhysicalDeviceProperties.
3.1.2. Extending Physical Device From Device Extensions
When the VK_KHR_get_physical_device_properties2 extension is enabled,
or when both the instance and the physical-device versions are at least 1.1,
physical-device-level functionality of a device extension can be used with
a physical device if the corresponding extension is enumerated by
vkEnumerateDeviceExtensionProperties for that physical device, even
before a logical device has been created.
To obtain a function pointer for a physical-device-level command from a
device extension, an application can use vkGetInstanceProcAddr.
This function pointer may point to dispatch code, which calls a different
real implementation for different VkPhysicalDevice objects.
Applications must not use a VkPhysicalDevice in any command added by
an extension or core version that is not supported by that physical device.
Device extensions may define structures that can be added to the
pNext chain of physical-device-level commands.
3.2. Instances
There is no global state in Vulkan and all per-application state is stored
in a VkInstance object.
Creating a VkInstance object initializes the Vulkan library and allows
the application to pass information about itself to the implementation.
Instances are represented by VkInstance handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkInstance)
To query the version of instance-level functionality supported by the implementation, call:
// Provided by VK_VERSION_1_1
VkResult vkEnumerateInstanceVersion(
uint32_t* pApiVersion);
-
pApiVersionis a pointer to auint32_t, which is the version of Vulkan supported by instance-level functionality, encoded as described in Version Numbers.
|
Note
The intended behaviour of vkEnumerateInstanceVersion is that an
implementation should not need to perform memory allocations and should
unconditionally return |
To create an instance object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateInstance(
const VkInstanceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkInstance* pInstance);
-
pCreateInfois a pointer to a VkInstanceCreateInfo structure controlling creation of the instance. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pInstancepoints a VkInstance handle in which the resulting instance is returned.
vkCreateInstance verifies that the requested layers exist.
If not, vkCreateInstance will return VK_ERROR_LAYER_NOT_PRESENT.
Next vkCreateInstance verifies that the requested extensions are
supported (e.g. in the implementation or in any enabled instance layer) and
if any requested extension is not supported, vkCreateInstance must
return VK_ERROR_EXTENSION_NOT_PRESENT.
After verifying and enabling the instance layers and extensions the
VkInstance object is created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance time for the
creation to succeed.
The VkInstanceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkInstanceCreateInfo {
VkStructureType sType;
const void* pNext;
VkInstanceCreateFlags flags;
const VkApplicationInfo* pApplicationInfo;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
pApplicationInfoisNULLor a pointer to aVkApplicationInfostructure. If notNULL, this information helps implementations recognize behavior inherent to classes of applications. VkApplicationInfo is defined in detail below. -
enabledLayerCountis the number of global layers to enable. -
ppEnabledLayerNamesis a pointer to an array ofenabledLayerCountnull-terminated UTF-8 strings containing the names of layers to enable for the created instance. The layers are loaded in the order they are listed in this array, with the first array element being the closest to the application, and the last array element being the closest to the driver. See the Layers section for further details. -
enabledExtensionCountis the number of global extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable.
// Provided by VK_VERSION_1_0
typedef VkFlags VkInstanceCreateFlags;
VkInstanceCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
When creating a Vulkan instance for which you wish to disable validation
checks, add a VkValidationFlagsEXT structure to the pNext chain
of the VkInstanceCreateInfo structure, specifying the checks to be
disabled.
// Provided by VK_EXT_validation_flags
typedef struct VkValidationFlagsEXT {
VkStructureType sType;
const void* pNext;
uint32_t disabledValidationCheckCount;
const VkValidationCheckEXT* pDisabledValidationChecks;
} VkValidationFlagsEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
disabledValidationCheckCountis the number of checks to disable. -
pDisabledValidationChecksis a pointer to an array of VkValidationCheckEXT values specifying the validation checks to be disabled.
Possible values of elements of the
VkValidationFlagsEXT::pDisabledValidationChecks array,
specifying validation checks to be disabled, are:
// Provided by VK_EXT_validation_flags
typedef enum VkValidationCheckEXT {
VK_VALIDATION_CHECK_ALL_EXT = 0,
VK_VALIDATION_CHECK_SHADERS_EXT = 1,
} VkValidationCheckEXT;
-
VK_VALIDATION_CHECK_ALL_EXTspecifies that all validation checks are disabled. -
VK_VALIDATION_CHECK_SHADERS_EXTspecifies that shader validation is disabled.
When creating a Vulkan instance for which you wish to enable or disable
specific validation features, add a VkValidationFeaturesEXT structure
to the pNext chain of the VkInstanceCreateInfo structure,
specifying the features to be enabled or disabled.
// Provided by VK_EXT_validation_features
typedef struct VkValidationFeaturesEXT {
VkStructureType sType;
const void* pNext;
uint32_t enabledValidationFeatureCount;
const VkValidationFeatureEnableEXT* pEnabledValidationFeatures;
uint32_t disabledValidationFeatureCount;
const VkValidationFeatureDisableEXT* pDisabledValidationFeatures;
} VkValidationFeaturesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
enabledValidationFeatureCountis the number of features to enable. -
pEnabledValidationFeaturesis a pointer to an array of VkValidationFeatureEnableEXT values specifying the validation features to be enabled. -
disabledValidationFeatureCountis the number of features to disable. -
pDisabledValidationFeaturesis a pointer to an array of VkValidationFeatureDisableEXT values specifying the validation features to be disabled.
Possible values of elements of the
VkValidationFeaturesEXT::pEnabledValidationFeatures array,
specifying validation features to be enabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureEnableEXT {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT = 0,
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXT = 1,
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT = 2,
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXT = 3,
} VkValidationFeatureEnableEXT;
-
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXTspecifies that GPU-assisted validation is enabled. Activating this feature instruments shader programs to generate additional diagnostic data. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_RESERVE_BINDING_SLOT_EXTspecifies that the validation layers reserve a descriptor set binding slot for their own use. The layer reports a value for VkPhysicalDeviceLimits::maxBoundDescriptorSetsthat is one less than the value reported by the device. If the device supports the binding of only one descriptor set, the validation layer does not perform GPU-assisted validation. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXTspecifies that Vulkan best-practices validation is enabled. Activating this feature enables the output of warnings related to common misuse of the API, but which are not explicitly prohibited by the specification. This feature is disabled by default. -
VK_VALIDATION_FEATURE_ENABLE_DEBUG_PRINTF_EXTspecifies that the layers will processdebugPrintfEXToperations in shaders and send the resulting output to the debug callback. This feature is disabled by default.
Possible values of elements of the
VkValidationFeaturesEXT::pDisabledValidationFeatures array,
specifying validation features to be disabled, are:
// Provided by VK_EXT_validation_features
typedef enum VkValidationFeatureDisableEXT {
VK_VALIDATION_FEATURE_DISABLE_ALL_EXT = 0,
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT = 1,
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXT = 2,
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXT = 3,
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXT = 4,
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXT = 5,
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXT = 6,
} VkValidationFeatureDisableEXT;
-
VK_VALIDATION_FEATURE_DISABLE_ALL_EXTspecifies that all validation checks are disabled. -
VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXTspecifies that shader validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_THREAD_SAFETY_EXTspecifies that thread safety validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_API_PARAMETERS_EXTspecifies that stateless parameter validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_OBJECT_LIFETIMES_EXTspecifies that object lifetime validation is disabled. This feature is enabled by default. -
VK_VALIDATION_FEATURE_DISABLE_CORE_CHECKS_EXTspecifies that core validation checks are disabled. This feature is enabled by default. If this feature is disabled, the shader validation and GPU-assisted validation features are also disabled. -
VK_VALIDATION_FEATURE_DISABLE_UNIQUE_HANDLES_EXTspecifies that protection against duplicate non-dispatchable object handles is disabled. This feature is enabled by default.
|
Note
Disabling checks such as parameter validation and object lifetime validation prevents the reporting of error conditions that can cause other validation checks to behave incorrectly or crash. Some validation checks assume that their inputs are already valid and do not always revalidate them. |
|
Note
The |
The VkApplicationInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pApplicationNameisNULLor is a pointer to a null-terminated UTF-8 string containing the name of the application. -
applicationVersionis an unsigned integer variable containing the developer-supplied version number of the application. -
pEngineNameisNULLor is a pointer to a null-terminated UTF-8 string containing the name of the engine (if any) used to create the application. -
engineVersionis an unsigned integer variable containing the developer-supplied version number of the engine used to create the application. -
apiVersionmust be the highest version of Vulkan that the application is designed to use, encoded as described in Version Numbers. The patch version number specified inapiVersionis ignored when creating an instance object. Only the major and minor versions of the instance must match those requested inapiVersion.
Vulkan 1.0 implementations were required to return
VK_ERROR_INCOMPATIBLE_DRIVER if apiVersion was larger than 1.0.
Implementations that support Vulkan 1.1 or later must not return
VK_ERROR_INCOMPATIBLE_DRIVER for any value of apiVersion.
|
Note
Because Vulkan 1.0 implementations may fail with
|
As long as the instance supports at least Vulkan 1.1, an application can use different versions of Vulkan with an instance than it does with a device or physical device.
|
Note
The Khronos validation layers will treat For example, if the instance supports Vulkan 1.1 and three physical devices
support Vulkan 1.0, Vulkan 1.1, and Vulkan 1.2, respectively, and if the
application sets
If we modify the above example so that the application sets |
Implicit layers must be disabled if they do not support a version at least
as high as apiVersion.
See the Vulkan Loader Specification and
Architecture Overview document for additional information.
|
Note
Providing a |
To destroy an instance, call:
// Provided by VK_VERSION_1_0
void vkDestroyInstance(
VkInstance instance,
const VkAllocationCallbacks* pAllocator);
-
instanceis the handle of the instance to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
4. Devices and Queues
Once Vulkan is initialized, devices and queues are the primary objects used to interact with a Vulkan implementation.
Vulkan separates the concept of physical and logical devices. A physical device usually represents a single complete implementation of Vulkan (excluding instance-level functionality) available to the host, of which there are a finite number. A logical device represents an instance of that implementation with its own state and resources independent of other logical devices.
Physical devices are represented by VkPhysicalDevice handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkPhysicalDevice)
4.1. Physical Devices
To retrieve a list of physical device objects representing the physical devices installed in the system, call:
// Provided by VK_VERSION_1_0
VkResult vkEnumeratePhysicalDevices(
VkInstance instance,
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
-
instanceis a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceCountis a pointer to an integer related to the number of physical devices available or queried, as described below. -
pPhysicalDevicesis eitherNULLor a pointer to an array ofVkPhysicalDevicehandles.
If pPhysicalDevices is NULL, then the number of physical devices
available is returned in pPhysicalDeviceCount.
Otherwise, pPhysicalDeviceCount must point to a variable set by the
user to the number of elements in the pPhysicalDevices array, and on
return the variable is overwritten with the number of handles actually
written to pPhysicalDevices.
If pPhysicalDeviceCount is less than the number of physical devices
available, at most pPhysicalDeviceCount structures will be written.
If pPhysicalDeviceCount is smaller than the number of physical devices
available, VK_INCOMPLETE will be returned instead of VK_SUCCESS,
to indicate that not all the available physical devices were returned.
To query general properties of physical devices once enumerated, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties* pProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pPropertiesis a pointer to a VkPhysicalDeviceProperties structure in which properties are returned.
The VkPhysicalDeviceProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceProperties {
uint32_t apiVersion;
uint32_t driverVersion;
uint32_t vendorID;
uint32_t deviceID;
VkPhysicalDeviceType deviceType;
char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
uint8_t pipelineCacheUUID[VK_UUID_SIZE];
VkPhysicalDeviceLimits limits;
VkPhysicalDeviceSparseProperties sparseProperties;
} VkPhysicalDeviceProperties;
-
apiVersionis the version of Vulkan supported by the device, encoded as described in Version Numbers. -
driverVersionis the vendor-specified version of the driver. -
vendorIDis a unique identifier for the vendor (see below) of the physical device. -
deviceIDis a unique identifier for the physical device among devices available from the vendor. -
deviceTypeis a VkPhysicalDeviceType specifying the type of device. -
deviceNameis an array ofVK_MAX_PHYSICAL_DEVICE_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the device. -
pipelineCacheUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
limitsis the VkPhysicalDeviceLimits structure specifying device-specific limits of the physical device. See Limits for details. -
sparsePropertiesis the VkPhysicalDeviceSparseProperties structure specifying various sparse related properties of the physical device. See Sparse Properties for details.
|
Note
The value of |
The vendorID and deviceID fields are provided to allow
applications to adapt to device characteristics that are not adequately
exposed by other Vulkan queries.
|
Note
These may include performance profiles, hardware errata, or other characteristics. |
The vendor identified by vendorID is the entity responsible for the
most salient characteristics of the underlying implementation of the
VkPhysicalDevice being queried.
|
Note
For example, in the case of a discrete GPU implementation, this should be the GPU chipset vendor. In the case of a hardware accelerator integrated into a system-on-chip (SoC), this should be the supplier of the silicon IP used to create the accelerator. |
If the vendor has a PCI
vendor ID, the low 16 bits of vendorID must contain that PCI vendor
ID, and the remaining bits must be set to zero.
Otherwise, the value returned must be a valid Khronos vendor ID, obtained
as described in the Vulkan Documentation and Extensions:
Procedures and Conventions document in the section “Registering a Vendor
ID with Khronos”.
Khronos vendor IDs are allocated starting at 0x10000, to distinguish them
from the PCI vendor ID namespace.
Khronos vendor IDs are symbolically defined in the VkVendorId type.
The vendor is also responsible for the value returned in deviceID.
If the implementation is driven primarily by a PCI
device with a PCI device ID, the low 16 bits of
deviceID must contain that PCI device ID, and the remaining bits
must be set to zero.
Otherwise, the choice of what values to return may be dictated by operating
system or platform policies - but should uniquely identify both the device
version and any major configuration options (for example, core count in the
case of multicore devices).
|
Note
The same device ID should be used for all physical implementations of that device version and configuration. For example, all uses of a specific silicon IP GPU version and configuration should use the same device ID, even if those uses occur in different SoCs. |
Khronos vendor IDs which may be returned in
VkPhysicalDeviceProperties::vendorID are:
// Provided by VK_VERSION_1_0
typedef enum VkVendorId {
VK_VENDOR_ID_VIV = 0x10001,
VK_VENDOR_ID_VSI = 0x10002,
VK_VENDOR_ID_KAZAN = 0x10003,
VK_VENDOR_ID_CODEPLAY = 0x10004,
VK_VENDOR_ID_MESA = 0x10005,
} VkVendorId;
|
Note
Khronos vendor IDs may be allocated by vendors at any time.
Only the latest canonical versions of this Specification, of the
corresponding Only Khronos vendor IDs are given symbolic names at present. PCI vendor IDs returned by the implementation can be looked up in the PCI-SIG database. |
The physical device types which may be returned in
VkPhysicalDeviceProperties::deviceType are:
// Provided by VK_VERSION_1_0
typedef enum VkPhysicalDeviceType {
VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
} VkPhysicalDeviceType;
-
VK_PHYSICAL_DEVICE_TYPE_OTHER- the device does not match any other available types. -
VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU- the device is typically one embedded in or tightly coupled with the host. -
VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU- the device is typically a separate processor connected to the host via an interlink. -
VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU- the device is typically a virtual node in a virtualization environment. -
VK_PHYSICAL_DEVICE_TYPE_CPU- the device is typically running on the same processors as the host.
The physical device type is advertised for informational purposes only, and does not directly affect the operation of the system. However, the device type may correlate with other advertised properties or capabilities of the system, such as how many memory heaps there are.
To query general properties of physical devices once enumerated, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceProperties2(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties2* pProperties);
or the equivalent command
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceProperties2KHR(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceProperties2* pProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pPropertiesis a pointer to a VkPhysicalDeviceProperties2 structure in which properties are returned.
Each structure in pProperties and its pNext chain contain
members corresponding to properties or implementation-dependent limits.
vkGetPhysicalDeviceProperties2 writes each member to a value
indicating the value of that property or limit.
The VkPhysicalDeviceProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceProperties properties;
} VkPhysicalDeviceProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
propertiesis a VkPhysicalDeviceProperties structure describing properties of the physical device. This structure is written with the same values as if it were written by vkGetPhysicalDeviceProperties.
The pNext chain of this structure is used to extend the structure with
properties defined by extensions.
To query the properties of the driver corresponding to Vulkan 1.1
functionality, add VkPhysicalDeviceVulkan11Properties to the
pNext chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceVulkan11Properties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan11Properties {
VkStructureType sType;
void* pNext;
uint8_t deviceUUID[VK_UUID_SIZE];
uint8_t driverUUID[VK_UUID_SIZE];
uint8_t deviceLUID[VK_LUID_SIZE];
uint32_t deviceNodeMask;
VkBool32 deviceLUIDValid;
uint32_t subgroupSize;
VkShaderStageFlags subgroupSupportedStages;
VkSubgroupFeatureFlags subgroupSupportedOperations;
VkBool32 subgroupQuadOperationsInAllStages;
VkPointClippingBehavior pointClippingBehavior;
uint32_t maxMultiviewViewCount;
uint32_t maxMultiviewInstanceIndex;
VkBool32 protectedNoFault;
uint32_t maxPerSetDescriptors;
VkDeviceSize maxMemoryAllocationSize;
} VkPhysicalDeviceVulkan11Properties;
-
deviceUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
driverUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the driver build in use by the device. -
deviceLUIDis an array ofVK_LUID_SIZEuint8_tvalues representing a locally unique identifier for the device. -
deviceNodeMaskis auint32_tbitfield identifying the node within a linked device adapter corresponding to the device. -
deviceLUIDValidis a boolean value that will beVK_TRUEifdeviceLUIDcontains a valid LUID anddeviceNodeMaskcontains a valid node mask, andVK_FALSEif they do not. -
subgroupSizeis the default number of invocations in each subgroup.subgroupSizeis at least 1 if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT.subgroupSizeis a power-of-two. -
subgroupSupportedStagesis a bitfield of VkShaderStageFlagBits describing the shader stages that subgroup operations are supported in.subgroupSupportedStageswill have theVK_SHADER_STAGE_COMPUTE_BITbit set if any of the physical device’s queues supportVK_QUEUE_COMPUTE_BIT. -
subgroupSupportedOperationsis a bitmask of VkSubgroupFeatureFlagBits specifying the sets of subgroup operations supported on this device.subgroupSupportedOperationswill have theVK_SUBGROUP_FEATURE_BASIC_BITbit set if any of the physical device’s queues supportVK_QUEUE_GRAPHICS_BITorVK_QUEUE_COMPUTE_BIT. -
subgroupQuadOperationsInAllStagesis a boolean specifying whether quad subgroup operations are available in all stages, or are restricted to fragment and compute stages. -
pointClippingBehavioris a VkPointClippingBehavior value specifying the point clipping behavior supported by the implementation. -
maxMultiviewViewCountis one greater than the maximum view index that can be used in a subpass. -
maxMultiviewInstanceIndexis the maximum valid value of instance index allowed to be generated by a drawing command recorded within a subpass of a multiview render pass instance. -
protectedNoFaultspecifies the behavior of the implementation when protected memory access rules are broken. IfprotectedNoFaultisVK_TRUE, breaking those rules will not result in process termination or device loss. -
maxPerSetDescriptorsis a maximum number of descriptors (summed over all descriptor types) in a single descriptor set that is guaranteed to satisfy any implementation-dependent constraints on the size of a descriptor set itself. Applications can query whether a descriptor set that goes beyond this limit is supported using vkGetDescriptorSetLayoutSupport. -
maxMemoryAllocationSizeis the maximum size of a memory allocation that can be created, even if there is more space available in the heap.
The members of VkPhysicalDeviceVulkan11Properties must have the same
values as the corresponding members of VkPhysicalDeviceIDProperties,
VkPhysicalDeviceSubgroupProperties,
VkPhysicalDevicePointClippingProperties,
VkPhysicalDeviceMultiviewProperties,
VkPhysicalDeviceProtectedMemoryProperties, and
VkPhysicalDeviceMaintenance3Properties.
To query the properties of the driver corresponding to Vulkan 1.2
functionality, add VkPhysicalDeviceVulkan12Properties to the
pNext chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceVulkan12Properties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceVulkan12Properties {
VkStructureType sType;
void* pNext;
VkDriverId driverID;
char driverName[VK_MAX_DRIVER_NAME_SIZE];
char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
VkConformanceVersion conformanceVersion;
VkShaderFloatControlsIndependence denormBehaviorIndependence;
VkShaderFloatControlsIndependence roundingModeIndependence;
VkBool32 shaderSignedZeroInfNanPreserveFloat16;
VkBool32 shaderSignedZeroInfNanPreserveFloat32;
VkBool32 shaderSignedZeroInfNanPreserveFloat64;
VkBool32 shaderDenormPreserveFloat16;
VkBool32 shaderDenormPreserveFloat32;
VkBool32 shaderDenormPreserveFloat64;
VkBool32 shaderDenormFlushToZeroFloat16;
VkBool32 shaderDenormFlushToZeroFloat32;
VkBool32 shaderDenormFlushToZeroFloat64;
VkBool32 shaderRoundingModeRTEFloat16;
VkBool32 shaderRoundingModeRTEFloat32;
VkBool32 shaderRoundingModeRTEFloat64;
VkBool32 shaderRoundingModeRTZFloat16;
VkBool32 shaderRoundingModeRTZFloat32;
VkBool32 shaderRoundingModeRTZFloat64;
uint32_t maxUpdateAfterBindDescriptorsInAllPools;
VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
VkBool32 robustBufferAccessUpdateAfterBind;
VkBool32 quadDivergentImplicitLod;
uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
uint32_t maxPerStageUpdateAfterBindResources;
uint32_t maxDescriptorSetUpdateAfterBindSamplers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
VkResolveModeFlags supportedDepthResolveModes;
VkResolveModeFlags supportedStencilResolveModes;
VkBool32 independentResolveNone;
VkBool32 independentResolve;
VkBool32 filterMinmaxSingleComponentFormats;
VkBool32 filterMinmaxImageComponentMapping;
uint64_t maxTimelineSemaphoreValueDifference;
VkSampleCountFlags framebufferIntegerColorSampleCounts;
} VkPhysicalDeviceVulkan12Properties;
-
driverIDis a unique identifier for the driver of the physical device. -
driverNameis an array ofVK_MAX_DRIVER_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the driver. -
driverInfois an array ofVK_MAX_DRIVER_INFO_SIZEcharcontaining a null-terminated UTF-8 string with additional information about the driver. -
conformanceVersionis the version of the Vulkan conformance test this driver is conformant against (see VkConformanceVersion). -
denormBehaviorIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, denorm behavior can be set independently for different bit widths. -
roundingModeIndependenceis a VkShaderFloatControlsIndependence value indicating whether, and how, rounding modes can be set independently for different bit widths. -
shaderSignedZeroInfNanPreserveFloat16is a boolean value indicating whether sign of a zero, Nans and can be preserved in 16-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 16-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat32is a boolean value indicating whether sign of a zero, Nans and can be preserved in 32-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 32-bit floating-point types. -
shaderSignedZeroInfNanPreserveFloat64is a boolean value indicating whether sign of a zero, Nans and can be preserved in 64-bit floating-point computations. It also indicates whether theSignedZeroInfNanPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormPreserveFloat16is a boolean value indicating whether denormals can be preserved in 16-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 16-bit floating-point types. -
shaderDenormPreserveFloat32is a boolean value indicating whether denormals can be preserved in 32-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 32-bit floating-point types. -
shaderDenormPreserveFloat64is a boolean value indicating whether denormals can be preserved in 64-bit floating-point computations. It also indicates whether theDenormPreserveexecution mode can be used for 64-bit floating-point types. -
shaderDenormFlushToZeroFloat16is a boolean value indicating whether denormals can be flushed to zero in 16-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 16-bit floating-point types. -
shaderDenormFlushToZeroFloat32is a boolean value indicating whether denormals can be flushed to zero in 32-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 32-bit floating-point types. -
shaderDenormFlushToZeroFloat64is a boolean value indicating whether denormals can be flushed to zero in 64-bit floating-point computations. It also indicates whether theDenormFlushToZeroexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTEFloat16is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTEFloat32is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTEFloat64is a boolean value indicating whether an implementation supports the round-to-nearest-even rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTEexecution mode can be used for 64-bit floating-point types. -
shaderRoundingModeRTZFloat16is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 16-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 16-bit floating-point types. -
shaderRoundingModeRTZFloat32is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 32-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 32-bit floating-point types. -
shaderRoundingModeRTZFloat64is a boolean value indicating whether an implementation supports the round-towards-zero rounding mode for 64-bit floating-point arithmetic and conversion instructions. It also indicates whether theRoundingModeRTZexecution mode can be used for 64-bit floating-point types. -
maxUpdateAfterBindDescriptorsInAllPoolsis the maximum number of descriptors (summed over all descriptor types) that can be created across all pools that are created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITbit set. Pool creation may fail when this limit is exceeded, or when the space this limit represents is unable to satisfy a pool creation due to fragmentation. -
shaderUniformBufferArrayNonUniformIndexingNativeis a boolean value indicating whether uniform buffer descriptors natively support nonuniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of uniform buffers may execute multiple times in order to access all the descriptors. -
shaderSampledImageArrayNonUniformIndexingNativeis a boolean value indicating whether sampler and image descriptors natively support nonuniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of samplers or images may execute multiple times in order to access all the descriptors. -
shaderStorageBufferArrayNonUniformIndexingNativeis a boolean value indicating whether storage buffer descriptors natively support nonuniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage buffers may execute multiple times in order to access all the descriptors. -
shaderStorageImageArrayNonUniformIndexingNativeis a boolean value indicating whether storage image descriptors natively support nonuniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of storage images may execute multiple times in order to access all the descriptors. -
shaderInputAttachmentArrayNonUniformIndexingNativeis a boolean value indicating whether input attachment descriptors natively support nonuniform indexing. If this isVK_FALSE, then a single dynamic instance of an instruction that nonuniformly indexes an array of input attachments may execute multiple times in order to access all the descriptors. -
robustBufferAccessUpdateAfterBindis a boolean value indicating whetherrobustBufferAccesscan be enabled in a device simultaneously withdescriptorBindingUniformBufferUpdateAfterBind,descriptorBindingStorageBufferUpdateAfterBind,descriptorBindingUniformTexelBufferUpdateAfterBind, and/ordescriptorBindingStorageTexelBufferUpdateAfterBind. If this isVK_FALSE, then eitherrobustBufferAccessmust be disabled or all of these update-after-bind features must be disabled. -
quadDivergentImplicitLodis a boolean value indicating whether implicit level of detail calculations for image operations have well-defined results when the image and/or sampler objects used for the instruction are not uniform within a quad. See Derivative Image Operations. -
maxPerStageDescriptorUpdateAfterBindSamplersis similar tomaxPerStageDescriptorSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindUniformBuffersis similar tomaxPerStageDescriptorUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageBuffersis similar tomaxPerStageDescriptorStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindSampledImagesis similar tomaxPerStageDescriptorSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindStorageImagesis similar tomaxPerStageDescriptorStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageDescriptorUpdateAfterBindInputAttachmentsis similar tomaxPerStageDescriptorInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxPerStageUpdateAfterBindResourcesis similar tomaxPerStageResourcesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindSamplersis similar tomaxDescriptorSetSamplersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersis similar tomaxDescriptorSetUniformBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindUniformBuffersDynamicis similar tomaxDescriptorSetUniformBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageBuffersis similar tomaxDescriptorSetStorageBuffersbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageBuffersDynamicis similar tomaxDescriptorSetStorageBuffersDynamicbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindSampledImagesis similar tomaxDescriptorSetSampledImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindStorageImagesis similar tomaxDescriptorSetStorageImagesbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
maxDescriptorSetUpdateAfterBindInputAttachmentsis similar tomaxDescriptorSetInputAttachmentsbut counts descriptors from descriptor sets created with or without theVK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITbit set. -
supportedDepthResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported depth resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes. -
supportedStencilResolveModesis a bitmask of VkResolveModeFlagBits indicating the set of supported stencil resolve modes.VK_RESOLVE_MODE_SAMPLE_ZERO_BITmust be included in the set but implementations may support additional modes.VK_RESOLVE_MODE_AVERAGE_BITmust not be included in the set. -
independentResolveNoneisVK_TRUEif the implementation supports setting the depth and stencil resolve modes to different values when one of those modes isVK_RESOLVE_MODE_NONE. Otherwise the implementation only supports setting both modes to the same value. -
independentResolveisVK_TRUEif the implementation supports all combinations of the supported depth and stencil resolve modes, including setting either depth or stencil resolve mode toVK_RESOLVE_MODE_NONE. An implementation that supportsindependentResolvemust also supportindependentResolveNone. -
filterMinmaxSingleComponentFormatsis a boolean value indicating whether a minimum set of required formats support min/max filtering. -
filterMinmaxImageComponentMappingis a boolean value indicating whether the implementation supports non-identity component mapping of the image when doing min/max filtering. -
maxTimelineSemaphoreValueDifferenceindicates the maximum difference allowed by the implementation between the current value of a timeline semaphore and any pending signal or wait operations. -
framebufferIntegerColorSampleCountsis a bitmask of VkSampleCountFlagBits indicating the color sample counts that are supported for all framebuffer color attachments with integer formats.
The members of VkPhysicalDeviceVulkan12Properties must have the same
values as the corresponding members of
VkPhysicalDeviceDriverProperties,
VkPhysicalDeviceFloatControlsProperties,
VkPhysicalDeviceDescriptorIndexingProperties,
VkPhysicalDeviceDepthStencilResolveProperties,
VkPhysicalDeviceSamplerFilterMinmaxProperties, and
VkPhysicalDeviceTimelineSemaphoreProperties.
To query the UUID and LUID of a device, add a
VkPhysicalDeviceIDProperties structure to the pNext chain of the
VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceIDProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceIDProperties {
VkStructureType sType;
void* pNext;
uint8_t deviceUUID[VK_UUID_SIZE];
uint8_t driverUUID[VK_UUID_SIZE];
uint8_t deviceLUID[VK_LUID_SIZE];
uint32_t deviceNodeMask;
VkBool32 deviceLUIDValid;
} VkPhysicalDeviceIDProperties;
or the equivalent
// Provided by VK_KHR_external_memory_capabilities, VK_KHR_external_semaphore_capabilities, VK_KHR_external_fence_capabilities
typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
deviceUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the device. -
driverUUIDis an array ofVK_UUID_SIZEuint8_tvalues representing a universally unique identifier for the driver build in use by the device. -
deviceLUIDis an array ofVK_LUID_SIZEuint8_tvalues representing a locally unique identifier for the device. -
deviceNodeMaskis auint32_tbitfield identifying the node within a linked device adapter corresponding to the device. -
deviceLUIDValidis a boolean value that will beVK_TRUEifdeviceLUIDcontains a valid LUID anddeviceNodeMaskcontains a valid node mask, andVK_FALSEif they do not.
deviceUUID must be immutable for a given device across instances,
processes, driver APIs, driver versions, and system reboots.
Applications can compare the driverUUID value across instance and
process boundaries, and can make similar queries in external APIs to
determine whether they are capable of sharing memory objects and resources
using them with the device.
deviceUUID and/or driverUUID must be used to determine whether
a particular external object can be shared between driver components, where
such a restriction exists as defined in the compatibility table for the
particular object type:
If deviceLUIDValid is VK_FALSE, the values of deviceLUID
and deviceNodeMask are undefined.
If deviceLUIDValid is VK_TRUE and Vulkan is running on the
Windows operating system, the contents of deviceLUID can be cast to
an LUID object and must be equal to the locally unique identifier of a
IDXGIAdapter1 object that corresponds to physicalDevice.
If deviceLUIDValid is VK_TRUE, deviceNodeMask must
contain exactly one bit.
If Vulkan is running on an operating system that supports the Direct3D 12
API and physicalDevice corresponds to an individual device in a linked
device adapter, deviceNodeMask identifies the Direct3D 12 node
corresponding to physicalDevice.
Otherwise, deviceNodeMask must be 1.
|
Note
Although they have identical descriptions,
VkPhysicalDeviceIDProperties:: Implementations should return Khronos' conformance testing can not guarantee that A combination of values unique to the vendor, the driver, and the hardware
environment can be used to provide a
|
|
Note
While VkPhysicalDeviceIDProperties:: |
To query the properties of the driver corresponding to a physical device,
add a VkPhysicalDeviceDriverProperties structure to the pNext
chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDeviceDriverProperties structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceDriverProperties {
VkStructureType sType;
void* pNext;
VkDriverId driverID;
char driverName[VK_MAX_DRIVER_NAME_SIZE];
char driverInfo[VK_MAX_DRIVER_INFO_SIZE];
VkConformanceVersion conformanceVersion;
} VkPhysicalDeviceDriverProperties;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkPhysicalDeviceDriverProperties VkPhysicalDeviceDriverPropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure.
-
driverIDis a unique identifier for the driver of the physical device. -
driverNameis an array ofVK_MAX_DRIVER_NAME_SIZEcharcontaining a null-terminated UTF-8 string which is the name of the driver. -
driverInfois an array ofVK_MAX_DRIVER_INFO_SIZEcharcontaining a null-terminated UTF-8 string with additional information about the driver. -
conformanceVersionis the version of the Vulkan conformance test this driver is conformant against (see VkConformanceVersion).
driverID must be immutable for a given driver across instances,
processes, driver versions, and system reboots.
Khronos driver IDs which may be returned in
VkPhysicalDeviceDriverProperties::driverID are:
// Provided by VK_VERSION_1_2
typedef enum VkDriverId {
VK_DRIVER_ID_AMD_PROPRIETARY = 1,
VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
VK_DRIVER_ID_MESA_RADV = 3,
VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
VK_DRIVER_ID_ARM_PROPRIETARY = 9,
VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
VK_DRIVER_ID_GGP_PROPRIETARY = 11,
VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
VK_DRIVER_ID_MESA_LLVMPIPE = 13,
VK_DRIVER_ID_MOLTENVK = 14,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_AMD_PROPRIETARY_KHR = VK_DRIVER_ID_AMD_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR = VK_DRIVER_ID_AMD_OPEN_SOURCE,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_MESA_RADV_KHR = VK_DRIVER_ID_MESA_RADV,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR = VK_DRIVER_ID_NVIDIA_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR = VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR = VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_IMAGINATION_PROPRIETARY_KHR = VK_DRIVER_ID_IMAGINATION_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_QUALCOMM_PROPRIETARY_KHR = VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_ARM_PROPRIETARY_KHR = VK_DRIVER_ID_ARM_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_GOOGLE_SWIFTSHADER_KHR = VK_DRIVER_ID_GOOGLE_SWIFTSHADER,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_GGP_PROPRIETARY_KHR = VK_DRIVER_ID_GGP_PROPRIETARY,
// Provided by VK_KHR_driver_properties
VK_DRIVER_ID_BROADCOM_PROPRIETARY_KHR = VK_DRIVER_ID_BROADCOM_PROPRIETARY,
} VkDriverId;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkDriverId VkDriverIdKHR;
|
Note
Khronos driver IDs may be allocated by vendors at any time.
There may be multiple driver IDs for the same vendor, representing different
drivers (for e.g. different platforms, proprietary or open source, etc.).
Only the latest canonical versions of this Specification, of the
corresponding Only driver IDs registered with Khronos are given symbolic names. There may be unregistered driver IDs returned. |
The conformance test suite version an implementation is compliant with is
described with the VkConformanceVersion structure:
// Provided by VK_VERSION_1_2
typedef struct VkConformanceVersion {
uint8_t major;
uint8_t minor;
uint8_t subminor;
uint8_t patch;
} VkConformanceVersion;
or the equivalent
// Provided by VK_KHR_driver_properties
typedef VkConformanceVersion VkConformanceVersionKHR;
-
majoris the major version number of the conformance test suite. -
minoris the minor version number of the conformance test suite. -
subminoris the subminor version number of the conformance test suite. -
patchis the patch version number of the conformance test suite.
To query the PCI bus information of a physical device, add a
VkPhysicalDevicePCIBusInfoPropertiesEXT structure to the pNext
chain of the VkPhysicalDeviceProperties2 structure.
The VkPhysicalDevicePCIBusInfoPropertiesEXT structure is defined as:
// Provided by VK_EXT_pci_bus_info
typedef struct VkPhysicalDevicePCIBusInfoPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t pciDomain;
uint32_t pciBus;
uint32_t pciDevice;
uint32_t pciFunction;
} VkPhysicalDevicePCIBusInfoPropertiesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pciDomainis the PCI bus domain. -
pciBusis the PCI bus identifier. -
pciDeviceis the PCI device identifier. -
pciFunctionis the PCI device function identifier.
To query properties of queues available on a physical device, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceQueueFamilyProperties(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties* pQueueFamilyProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCountis a pointer to an integer related to the number of queue families available or queried, as described below. -
pQueueFamilyPropertiesis eitherNULLor a pointer to an array of VkQueueFamilyProperties structures.
If pQueueFamilyProperties is NULL, then the number of queue families
available is returned in pQueueFamilyPropertyCount.
Implementations must support at least one queue family.
Otherwise, pQueueFamilyPropertyCount must point to a variable set by
the user to the number of elements in the pQueueFamilyProperties
array, and on return the variable is overwritten with the number of
structures actually written to pQueueFamilyProperties.
If pQueueFamilyPropertyCount is less than the number of queue families
available, at most pQueueFamilyPropertyCount structures will be
written.
The VkQueueFamilyProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueueFamilyProperties {
VkQueueFlags queueFlags;
uint32_t queueCount;
uint32_t timestampValidBits;
VkExtent3D minImageTransferGranularity;
} VkQueueFamilyProperties;
-
queueFlagsis a bitmask of VkQueueFlagBits indicating capabilities of the queues in this queue family. -
queueCountis the unsigned integer count of queues in this queue family. Each queue family must support at least one queue. -
timestampValidBitsis the unsigned integer count of meaningful bits in the timestamps written viavkCmdWriteTimestamp. The valid range for the count is 36..64 bits, or a value of 0, indicating no support for timestamps. Bits outside the valid range are guaranteed to be zeros. -
minImageTransferGranularityis the minimum granularity supported for image transfer operations on the queues in this queue family.
The value returned in minImageTransferGranularity has a unit of
compressed texel blocks for images having a block-compressed format, and a
unit of texels otherwise.
Possible values of minImageTransferGranularity are:
-
(0,0,0) which indicates that only whole mip levels must be transferred using the image transfer operations on the corresponding queues. In this case, the following restrictions apply to all offset and extent parameters of image transfer operations:
-
The
x,y, andzmembers of a VkOffset3D parameter must always be zero. -
The
width,height, anddepthmembers of a VkExtent3D parameter must always match the width, height, and depth of the image subresource corresponding to the parameter, respectively.
-
-
(Ax, Ay, Az) where Ax, Ay, and Az are all integer powers of two. In this case the following restrictions apply to all image transfer operations:
-
x,y, andzof a VkOffset3D parameter must be integer multiples of Ax, Ay, and Az, respectively. -
widthof a VkExtent3D parameter must be an integer multiple of Ax, or elsex+widthmust equal the width of the image subresource corresponding to the parameter. -
heightof a VkExtent3D parameter must be an integer multiple of Ay, or elsey+heightmust equal the height of the image subresource corresponding to the parameter. -
depthof a VkExtent3D parameter must be an integer multiple of Az, or elsez+depthmust equal the depth of the image subresource corresponding to the parameter. -
If the format of the image corresponding to the parameters is one of the block-compressed formats then for the purposes of the above calculations the granularity must be scaled up by the compressed texel block dimensions.
-
Queues supporting graphics and/or compute operations must report
(1,1,1) in minImageTransferGranularity, meaning that there are
no additional restrictions on the granularity of image transfer operations
for these queues.
Other queues supporting image transfer operations are only required to
support whole mip level transfers, thus minImageTransferGranularity
for queues belonging to such queue families may be (0,0,0).
The Device Memory section describes memory properties queried from the physical device.
For physical device feature queries see the Features chapter.
Bits which may be set in VkQueueFamilyProperties::queueFlags
indicating capabilities of queues in a queue family are:
// Provided by VK_VERSION_1_0
typedef enum VkQueueFlagBits {
VK_QUEUE_GRAPHICS_BIT = 0x00000001,
VK_QUEUE_COMPUTE_BIT = 0x00000002,
VK_QUEUE_TRANSFER_BIT = 0x00000004,
VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_QUEUE_PROTECTED_BIT = 0x00000010,
} VkQueueFlagBits;
-
VK_QUEUE_GRAPHICS_BITspecifies that queues in this queue family support graphics operations. -
VK_QUEUE_COMPUTE_BITspecifies that queues in this queue family support compute operations. -
VK_QUEUE_TRANSFER_BITspecifies that queues in this queue family support transfer operations. -
VK_QUEUE_SPARSE_BINDING_BITspecifies that queues in this queue family support sparse memory management operations (see Sparse Resources). If any of the sparse resource features are enabled, then at least one queue family must support this bit. -
if
VK_QUEUE_PROTECTED_BITis set, then the queues in this queue family support theVK_DEVICE_QUEUE_CREATE_PROTECTED_BITbit. (see Protected Memory). If the protected memory physical device feature is supported, then at least one queue family of at least one physical device exposed by the implementation must support this bit.
If an implementation exposes any queue family that supports graphics operations, at least one queue family of at least one physical device exposed by the implementation must support both graphics and compute operations.
Furthermore, if the protected memory physical device feature is supported, then at least one queue family of at least one physical device exposed by the implementation must support graphics operations, compute operations, and protected memory operations.
|
Note
All commands that are allowed on a queue that supports transfer operations
are also allowed on a queue that supports either graphics or compute
operations.
Thus, if the capabilities of a queue family include
|
For further details see Queues.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueueFlags;
VkQueueFlags is a bitmask type for setting a mask of zero or more
VkQueueFlagBits.
To query properties of queues available on a physical device, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceQueueFamilyProperties2(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties);
or the equivalent command
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceQueueFamilyProperties2KHR(
VkPhysicalDevice physicalDevice,
uint32_t* pQueueFamilyPropertyCount,
VkQueueFamilyProperties2* pQueueFamilyProperties);
-
physicalDeviceis the handle to the physical device whose properties will be queried. -
pQueueFamilyPropertyCountis a pointer to an integer related to the number of queue families available or queried, as described in vkGetPhysicalDeviceQueueFamilyProperties. -
pQueueFamilyPropertiesis eitherNULLor a pointer to an array of VkQueueFamilyProperties2 structures.
vkGetPhysicalDeviceQueueFamilyProperties2 behaves similarly to
vkGetPhysicalDeviceQueueFamilyProperties, with the ability to return
extended information in a pNext chain of output structures.
The VkQueueFamilyProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkQueueFamilyProperties2 {
VkStructureType sType;
void* pNext;
VkQueueFamilyProperties queueFamilyProperties;
} VkQueueFamilyProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
queueFamilyPropertiesis a VkQueueFamilyProperties structure which is populated with the same values as in vkGetPhysicalDeviceQueueFamilyProperties.
Additional queue family information can be queried by setting
VkQueueFamilyProperties2::pNext to point to a
VkQueueFamilyCheckpointPropertiesNV structure.
The VkQueueFamilyCheckpointPropertiesNV structure is defined as:
// Provided by VK_NV_device_diagnostic_checkpoints
typedef struct VkQueueFamilyCheckpointPropertiesNV {
VkStructureType sType;
void* pNext;
VkPipelineStageFlags checkpointExecutionStageMask;
} VkQueueFamilyCheckpointPropertiesNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
checkpointExecutionStageMaskis a mask indicating which pipeline stages the implementation can execute checkpoint markers in.
To enumerate the performance query counters available on a queue family of a physical device, call:
// Provided by VK_KHR_performance_query
VkResult vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
uint32_t* pCounterCount,
VkPerformanceCounterKHR* pCounters,
VkPerformanceCounterDescriptionKHR* pCounterDescriptions);
-
physicalDeviceis the handle to the physical device whose queue family performance query counter properties will be queried. -
queueFamilyIndexis the index into the queue family of the physical device we want to get properties for. -
pCounterCountis a pointer to an integer related to the number of counters available or queried, as described below. -
pCountersis eitherNULLor a pointer to an array of VkPerformanceCounterKHR structures. -
pCounterDescriptionsis eitherNULLor a pointer to an array of VkPerformanceCounterDescriptionKHR structures.
If pCounters is NULL and pCounterDescriptions is NULL, then
the number of counters available is returned in pCounterCount.
Otherwise, pCounterCount must point to a variable set by the user to
the number of elements in the pCounters, pCounterDescriptions,
or both arrays and on return the variable is overwritten with the number of
structures actually written out.
If pCounterCount is less than the number of counters available, at
most pCounterCount structures will be written and VK_INCOMPLETE
will be returned instead of VK_SUCCESS.
The VkPerformanceCounterKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterKHR {
VkStructureType sType;
const void* pNext;
VkPerformanceCounterUnitKHR unit;
VkPerformanceCounterScopeKHR scope;
VkPerformanceCounterStorageKHR storage;
uint8_t uuid[VK_UUID_SIZE];
} VkPerformanceCounterKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
unitis a VkPerformanceCounterUnitKHR specifying the unit that the counter data will record. -
scopeis a VkPerformanceCounterScopeKHR specifying the scope that the counter belongs to. -
storageis a VkPerformanceCounterStorageKHR specifying the storage type that the counter’s data uses. -
uuidis an array of sizeVK_UUID_SIZE, containing 8-bit values that represent a universally unique identifier for the counter of the physical device.
Performance counters have an associated unit. This unit describes how to interpret the performance counter result.
The performance counter unit types which may be returned in
VkPerformanceCounterKHR::unit are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterUnitKHR {
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR = 0,
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR = 1,
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR = 2,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR = 3,
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR = 4,
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR = 5,
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR = 6,
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR = 7,
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR = 8,
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR = 9,
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR = 10,
} VkPerformanceCounterUnitKHR;
-
VK_PERFORMANCE_COUNTER_UNIT_GENERIC_KHR- the performance counter unit is a generic data point. -
VK_PERFORMANCE_COUNTER_UNIT_PERCENTAGE_KHR- the performance counter unit is a percentage (%). -
VK_PERFORMANCE_COUNTER_UNIT_NANOSECONDS_KHR- the performance counter unit is a value of nanoseconds (ns). -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_KHR- the performance counter unit is a value of bytes. -
VK_PERFORMANCE_COUNTER_UNIT_BYTES_PER_SECOND_KHR- the performance counter unit is a value of bytes/s. -
VK_PERFORMANCE_COUNTER_UNIT_KELVIN_KHR- the performance counter unit is a temperature reported in Kelvin. -
VK_PERFORMANCE_COUNTER_UNIT_WATTS_KHR- the performance counter unit is a value of watts (W). -
VK_PERFORMANCE_COUNTER_UNIT_VOLTS_KHR- the performance counter unit is a value of volts (V). -
VK_PERFORMANCE_COUNTER_UNIT_AMPS_KHR- the performance counter unit is a value of amps (A). -
VK_PERFORMANCE_COUNTER_UNIT_HERTZ_KHR- the performance counter unit is a value of hertz (Hz). -
VK_PERFORMANCE_COUNTER_UNIT_CYCLES_KHR- the performance counter unit is a value of cycles.
Performance counters have an associated scope. This scope describes the granularity of a performance counter.
The performance counter scope types which may be returned in
VkPerformanceCounterKHR::scope are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterScopeKHR {
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR = 0,
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR = 1,
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR = 2,
VK_QUERY_SCOPE_COMMAND_BUFFER_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR,
VK_QUERY_SCOPE_RENDER_PASS_KHR = VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR,
VK_QUERY_SCOPE_COMMAND_KHR = VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR,
} VkPerformanceCounterScopeKHR;
-
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_BUFFER_KHR- the performance counter scope is a single complete command buffer. -
VK_PERFORMANCE_COUNTER_SCOPE_RENDER_PASS_KHR- the performance counter scope is zero or more complete render passes. The performance query containing the performance counter must begin and end outside a render pass instance. -
VK_PERFORMANCE_COUNTER_SCOPE_COMMAND_KHR- the performance counter scope is zero or more commands.
Performance counters have an associated storage. This storage describes the payload of a counter result.
The performance counter storage types which may be returned in
VkPerformanceCounterKHR::storage are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterStorageKHR {
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR = 0,
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR = 1,
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR = 2,
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR = 3,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR = 4,
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR = 5,
} VkPerformanceCounterStorageKHR;
-
VK_PERFORMANCE_COUNTER_STORAGE_INT32_KHR- the performance counter storage is a 32-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_INT64_KHR- the performance counter storage is a 64-bit signed integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT32_KHR- the performance counter storage is a 32-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_UINT64_KHR- the performance counter storage is a 64-bit unsigned integer. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT32_KHR- the performance counter storage is a 32-bit floating-point. -
VK_PERFORMANCE_COUNTER_STORAGE_FLOAT64_KHR- the performance counter storage is a 64-bit floating-point.
The VkPerformanceCounterDescriptionKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceCounterDescriptionKHR {
VkStructureType sType;
const void* pNext;
VkPerformanceCounterDescriptionFlagsKHR flags;
char name[VK_MAX_DESCRIPTION_SIZE];
char category[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
} VkPerformanceCounterDescriptionKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPerformanceCounterDescriptionFlagBitsKHR indicating the usage behavior for the counter. -
nameis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the name of the counter. -
categoryis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the category of the counter. -
descriptionis an array of sizeVK_MAX_DESCRIPTION_SIZE, containing a null-terminated UTF-8 string specifying the description of the counter.
Bits which can be set in
VkPerformanceCounterDescriptionKHR::flags to specify usage
behavior for a command pool are:
// Provided by VK_KHR_performance_query
typedef enum VkPerformanceCounterDescriptionFlagBitsKHR {
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHR = 0x00000001,
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHR = 0x00000002,
} VkPerformanceCounterDescriptionFlagBitsKHR;
-
VK_PERFORMANCE_COUNTER_DESCRIPTION_PERFORMANCE_IMPACTING_KHRspecifies that recording the counter may have a noticeable performance impact. -
VK_PERFORMANCE_COUNTER_DESCRIPTION_CONCURRENTLY_IMPACTED_KHRspecifies that concurrently recording the counter while other submitted command buffers are running may impact the accuracy of the recording.
// Provided by VK_KHR_performance_query
typedef VkFlags VkPerformanceCounterDescriptionFlagsKHR;
VkPerformanceCounterDescriptionFlagsKHR is a bitmask type for setting a mask of zero or more VkPerformanceCounterDescriptionFlagBitsKHR.
4.2. Devices
Device objects represent logical connections to physical devices. Each device exposes a number of queue families each having one or more queues. All queues in a queue family support the same operations.
As described in Physical Devices, a Vulkan application will first query for all physical devices in a system. Each physical device can then be queried for its capabilities, including its queue and queue family properties. Once an acceptable physical device is identified, an application will create a corresponding logical device. An application must create a separate logical device for each physical device it will use. The created logical device is then the primary interface to the physical device.
How to enumerate the physical devices in a system and query those physical devices for their queue family properties is described in the Physical Device Enumeration section above.
A single logical device can also be created from multiple physical devices, if those physical devices belong to the same device group. A device group is a set of physical devices that support accessing each other’s memory and recording a single command buffer that can be executed on all the physical devices. Device groups are enumerated by calling vkEnumeratePhysicalDeviceGroups, and a logical device is created from a subset of the physical devices in a device group by passing the physical devices through VkDeviceGroupDeviceCreateInfo. For two physical devices to be in the same device group, they must support identical extensions, features, and properties.
|
Note
Physical devices in the same device group must be so similar because there
are no rules for how different features/properties would interact.
They must return the same values for nearly every invariant
|
To retrieve a list of the device groups present in the system, call:
// Provided by VK_VERSION_1_1
VkResult vkEnumeratePhysicalDeviceGroups(
VkInstance instance,
uint32_t* pPhysicalDeviceGroupCount,
VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
or the equivalent command
// Provided by VK_KHR_device_group_creation
VkResult vkEnumeratePhysicalDeviceGroupsKHR(
VkInstance instance,
uint32_t* pPhysicalDeviceGroupCount,
VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties);
-
instanceis a handle to a Vulkan instance previously created with vkCreateInstance. -
pPhysicalDeviceGroupCountis a pointer to an integer related to the number of device groups available or queried, as described below. -
pPhysicalDeviceGroupPropertiesis eitherNULLor a pointer to an array of VkPhysicalDeviceGroupProperties structures.
If pPhysicalDeviceGroupProperties is NULL, then the number of device
groups available is returned in pPhysicalDeviceGroupCount.
Otherwise, pPhysicalDeviceGroupCount must point to a variable set by
the user to the number of elements in the
pPhysicalDeviceGroupProperties array, and on return the variable is
overwritten with the number of structures actually written to
pPhysicalDeviceGroupProperties.
If pPhysicalDeviceGroupCount is less than the number of device groups
available, at most pPhysicalDeviceGroupCount structures will be
written.
If pPhysicalDeviceGroupCount is smaller than the number of device
groups available, VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available device groups were
returned.
Every physical device must be in exactly one device group.
The VkPhysicalDeviceGroupProperties structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceGroupProperties {
VkStructureType sType;
void* pNext;
uint32_t physicalDeviceCount;
VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE];
VkBool32 subsetAllocation;
} VkPhysicalDeviceGroupProperties;
or the equivalent
// Provided by VK_KHR_device_group_creation
typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
physicalDeviceCountis the number of physical devices in the group. -
physicalDevicesis an array ofVK_MAX_DEVICE_GROUP_SIZEVkPhysicalDevice handles representing all physical devices in the group. The firstphysicalDeviceCountelements of the array will be valid. -
subsetAllocationspecifies whether logical devices created from the group support allocating device memory on a subset of devices, via thedeviceMaskmember of the VkMemoryAllocateFlagsInfo. If this isVK_FALSE, then all device memory allocations are made across all physical devices in the group. IfphysicalDeviceCountis1, thensubsetAllocationmust beVK_FALSE.
4.2.1. Device Creation
Logical devices are represented by VkDevice handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkDevice)
A logical device is created as a connection to a physical device. To create a logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDevice(
VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDevice* pDevice);
-
physicalDevicemust be one of the device handles returned from a call tovkEnumeratePhysicalDevices(see Physical Device Enumeration). -
pCreateInfois a pointer to a VkDeviceCreateInfo structure containing information about how to create the device. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDeviceis a pointer to a handle in which the created VkDevice is returned.
vkCreateDevice verifies that extensions and features requested in the
ppEnabledExtensionNames and pEnabledFeatures members of
pCreateInfo, respectively, are supported by the implementation.
If any requested extension is not supported, vkCreateDevice must
return VK_ERROR_EXTENSION_NOT_PRESENT.
If any requested feature is not supported, vkCreateDevice must return
VK_ERROR_FEATURE_NOT_PRESENT.
Support for extensions can be checked before creating a device by querying
vkEnumerateDeviceExtensionProperties.
Support for features can similarly be checked by querying
vkGetPhysicalDeviceFeatures.
After verifying and enabling the extensions the VkDevice object is
created and returned to the application.
If a requested extension is only supported by a layer, both the layer and
the extension need to be specified at vkCreateInstance time for the
creation to succeed.
Multiple logical devices can be created from the same physical device.
Logical device creation may fail due to lack of device-specific resources
(in addition to the other errors).
If that occurs, vkCreateDevice will return
VK_ERROR_TOO_MANY_OBJECTS.
The VkDeviceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceCreateFlags flags;
uint32_t queueCreateInfoCount;
const VkDeviceQueueCreateInfo* pQueueCreateInfos;
uint32_t enabledLayerCount;
const char* const* ppEnabledLayerNames;
uint32_t enabledExtensionCount;
const char* const* ppEnabledExtensionNames;
const VkPhysicalDeviceFeatures* pEnabledFeatures;
} VkDeviceCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
queueCreateInfoCountis the unsigned integer size of thepQueueCreateInfosarray. Refer to the Queue Creation section below for further details. -
pQueueCreateInfosis a pointer to an array of VkDeviceQueueCreateInfo structures describing the queues that are requested to be created along with the logical device. Refer to the Queue Creation section below for further details. -
enabledLayerCountis deprecated and ignored. -
ppEnabledLayerNamesis deprecated and ignored. See Device Layer Deprecation. -
enabledExtensionCountis the number of device extensions to enable. -
ppEnabledExtensionNamesis a pointer to an array ofenabledExtensionCountnull-terminated UTF-8 strings containing the names of extensions to enable for the created device. See the Extensions section for further details. -
pEnabledFeaturesisNULLor a pointer to a VkPhysicalDeviceFeatures structure containing boolean indicators of all the features to be enabled. Refer to the Features section for further details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceCreateFlags;
VkDeviceCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
A logical device can be created that connects to one or more physical
devices by adding a VkDeviceGroupDeviceCreateInfo structure to the
pNext chain of VkDeviceCreateInfo.
The VkDeviceGroupDeviceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupDeviceCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t physicalDeviceCount;
const VkPhysicalDevice* pPhysicalDevices;
} VkDeviceGroupDeviceCreateInfo;
or the equivalent
// Provided by VK_KHR_device_group_creation
typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
physicalDeviceCountis the number of elements in thepPhysicalDevicesarray. -
pPhysicalDevicesis a pointer to an array of physical device handles belonging to the same device group.
The elements of the pPhysicalDevices array are an ordered list of the
physical devices that the logical device represents.
These must be a subset of a single device group, and need not be in the
same order as they were enumerated.
The order of the physical devices in the pPhysicalDevices array
determines the device index of each physical device, with element i
being assigned a device index of i.
Certain commands and structures refer to one or more physical devices by
using device indices or device masks formed using device indices.
A logical device created without using VkDeviceGroupDeviceCreateInfo,
or with physicalDeviceCount equal to zero, is equivalent to a
physicalDeviceCount of one and pPhysicalDevices pointing to the
physicalDevice parameter to vkCreateDevice.
In particular, the device index of that physical device is zero.
To specify whether device memory allocation is allowed beyond the size
reported by VkPhysicalDeviceMemoryProperties, add a
VkDeviceMemoryOverallocationCreateInfoAMD structure to the pNext
chain of the VkDeviceCreateInfo structure.
If this structure is not specified, it is as if the
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD value is used.
// Provided by VK_AMD_memory_overallocation_behavior
typedef struct VkDeviceMemoryOverallocationCreateInfoAMD {
VkStructureType sType;
const void* pNext;
VkMemoryOverallocationBehaviorAMD overallocationBehavior;
} VkDeviceMemoryOverallocationCreateInfoAMD;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
overallocationBehavioris the desired overallocation behavior.
Possible values for VkDeviceMemoryOverallocationCreateInfoAMD::overallocationBehavior include:
// Provided by VK_AMD_memory_overallocation_behavior
typedef enum VkMemoryOverallocationBehaviorAMD {
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMD = 0,
VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMD = 1,
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMD = 2,
} VkMemoryOverallocationBehaviorAMD;
-
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DEFAULT_AMDlets the implementation decide if overallocation is allowed. -
VK_MEMORY_OVERALLOCATION_BEHAVIOR_ALLOWED_AMDspecifies overallocation is allowed if platform permits. -
VK_MEMORY_OVERALLOCATION_BEHAVIOR_DISALLOWED_AMDspecifies the application is not allowed to allocate device memory beyond the heap sizes reported by VkPhysicalDeviceMemoryProperties. Allocations that are not explicitly made by the application within the scope of the Vulkan instance are not accounted for.
When using the Nsight™ Aftermath SDK, to configure how device crash
dumps are created, add a VkDeviceDiagnosticsConfigCreateInfoNV
structure to the pNext chain of the VkDeviceCreateInfo
structure.
// Provided by VK_NV_device_diagnostics_config
typedef struct VkDeviceDiagnosticsConfigCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceDiagnosticsConfigFlagsNV flags;
} VkDeviceDiagnosticsConfigCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkDeviceDiagnosticsConfigFlagBitsNV specifying addtional parameters for configuring diagnostic tools.
Bits which can be set in VkDeviceDiagnosticsConfigCreateInfoNV::flags include:
// Provided by VK_NV_device_diagnostics_config
typedef enum VkDeviceDiagnosticsConfigFlagBitsNV {
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV = 0x00000001,
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NV = 0x00000002,
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NV = 0x00000004,
} VkDeviceDiagnosticsConfigFlagBitsNV;
-
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NVenables the generation of debug information for shaders. -
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_RESOURCE_TRACKING_BIT_NVenables driver side tracking of resources (images, buffers, etc.) used to augment the device fault information. -
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_AUTOMATIC_CHECKPOINTS_BIT_NVenables automatic insertion of diagnostic checkpoints for draw calls, dispatches, trace rays, and copies. The CPU call stack at the time of the command will be associated as the marker data for the automatically inserted checkpoints.
// Provided by VK_NV_device_diagnostics_config
typedef VkFlags VkDeviceDiagnosticsConfigFlagsNV;
VkDeviceDiagnosticsConfigFlagsNV is a bitmask type for setting a mask
of zero or more VkDeviceDiagnosticsConfigFlagBitsNV.
To reserve private data storage slots, add a
VkDevicePrivateDataCreateInfoEXT structure to the pNext chain of
the VkDeviceCreateInfo structure.
Reserving slots in this manner is not strictly necessary, but doing so may
improve performance.
// Provided by VK_EXT_private_data
typedef struct VkDevicePrivateDataCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t privateDataSlotRequestCount;
} VkDevicePrivateDataCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
privateDataSlotRequestCountis the amount of slots to reserve.
4.2.2. Device Use
The following is a high-level list of VkDevice uses along with
references on where to find more information:
-
Creation of queues. See the Queues section below for further details.
-
Creation and tracking of various synchronization constructs. See Synchronization and Cache Control for further details.
-
Allocating, freeing, and managing memory. See Memory Allocation and Resource Creation for further details.
-
Creation and destruction of command buffers and command buffer pools. See Command Buffers for further details.
-
Creation, destruction, and management of graphics state. See Pipelines and Resource Descriptors, among others, for further details.
4.2.3. Lost Device
A logical device may become lost for a number of implementation-specific reasons, indicating that pending and future command execution may fail and cause resources and backing memory to become undefined.
|
Note
Typical reasons for device loss will include things like execution timing out (to prevent denial of service), power management events, platform resource management, implementation errors. Applications not adhering to valid usage may also result in device loss being reported, however this is not guaranteed. Even if device loss is reported, the system may be in an unrecoverable state, and further usage of the API is still considered invalid. |
When this happens, certain commands will return VK_ERROR_DEVICE_LOST.
After any such event, the logical device is considered lost.
It is not possible to reset the logical device to a non-lost state, however
the lost state is specific to a logical device (VkDevice), and the
corresponding physical device (VkPhysicalDevice) may be otherwise
unaffected.
In some cases, the physical device may also be lost, and attempting to
create a new logical device will fail, returning VK_ERROR_DEVICE_LOST.
This is usually indicative of a problem with the underlying implementation,
or its connection to the host.
If the physical device has not been lost, and a new logical device is
successfully created from that physical device, it must be in the non-lost
state.
|
Note
Whilst logical device loss may be recoverable, in the case of physical device loss, it is unlikely that an application will be able to recover unless additional, unaffected physical devices exist on the system. The error is largely informational and intended only to inform the user that a platform issue has occurred, and should be investigated further. For example, underlying hardware may have developed a fault or become physically disconnected from the rest of the system. In many cases, physical device loss may cause other more serious issues such as the operating system crashing; in which case it may not be reported via the Vulkan API. |
When a device is lost, its child objects are not implicitly destroyed and their handles are still valid. Those objects must still be destroyed before their parents or the device can be destroyed (see the Object Lifetime section). The host address space corresponding to device memory mapped using vkMapMemory is still valid, and host memory accesses to these mapped regions are still valid, but the contents are undefined. It is still legal to call any API command on the device and child objects.
Once a device is lost, command execution may fail, and commands that return
a VkResult may return VK_ERROR_DEVICE_LOST.
Commands that do not allow runtime errors must still operate correctly for
valid usage and, if applicable, return valid data.
Commands that wait indefinitely for device execution (namely
vkDeviceWaitIdle, vkQueueWaitIdle, vkWaitForFences
or vkAcquireNextImageKHR
with a maximum timeout, and vkGetQueryPoolResults with the
VK_QUERY_RESULT_WAIT_BIT bit set in flags) must return in
finite time even in the case of a lost device, and return either
VK_SUCCESS or VK_ERROR_DEVICE_LOST.
For any command that may return VK_ERROR_DEVICE_LOST, for the purpose
of determining whether a command buffer is in the
pending state, or whether resources are
considered in-use by the device, a return value of
VK_ERROR_DEVICE_LOST is equivalent to VK_SUCCESS.
The content of any external memory objects that have been exported from or
imported to a lost device become undefined.
Objects on other logical devices or in other APIs which are associated with
the same underlying memory resource as the external memory objects on the
lost device are unaffected other than their content becoming undefined.
The layout of subresources of images on other logical devices that are bound
to VkDeviceMemory objects associated with the same underlying memory
resources as external memory objects on the lost device becomes
VK_IMAGE_LAYOUT_UNDEFINED.
The state of VkSemaphore objects on other logical devices created by
importing a semaphore payload with
temporary permanence which was exported from the lost device is undefined.
The state of VkSemaphore objects on other logical devices that
permanently share a semaphore payload with a VkSemaphore object on the
lost device is undefined, and remains undefined following any subsequent
signal operations.
Implementations must ensure pending and subsequently submitted wait
operations on such semaphores behave as defined in
Semaphore State Requirements For
Wait Operations for external semaphores not in a valid state for a wait
operation.
|
editing-note
TODO (piman) - I do not think we are very clear about what “in-use by the device” means. |
4.2.4. Device Destruction
To destroy a device, call:
// Provided by VK_VERSION_1_0
void vkDestroyDevice(
VkDevice device,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To ensure that no work is active on the device, vkDeviceWaitIdle can
be used to gate the destruction of the device.
Prior to destroying a device, an application is responsible for
destroying/freeing any Vulkan objects that were created using that device as
the first parameter of the corresponding vkCreate* or
vkAllocate* command.
|
Note
The lifetime of each of these objects is bound by the lifetime of the
|
4.3. Queues
4.3.1. Queue Family Properties
As discussed in the Physical Device Enumeration section above, the vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve details about the queue families and queues supported by a device.
Each index in the pQueueFamilyProperties array returned by
vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
family on that physical device.
These indices are used when creating queues, and they correspond directly
with the queueFamilyIndex that is passed to the vkCreateDevice
command via the VkDeviceQueueCreateInfo structure as described in the
Queue Creation section below.
Grouping of queue families within a physical device is implementation-dependent.
|
Note
The general expectation is that a physical device groups all queues of matching capabilities into a single family. However, while implementations should do this, it is possible that a physical device may return two separate queue families with the same capabilities. |
Once an application has identified a physical device with the queue(s) that it desires to use, it will create those queues in conjunction with a logical device. This is described in the following section.
4.3.2. Queue Creation
Creating a logical device also creates the queues associated with that
device.
The queues to create are described by a set of VkDeviceQueueCreateInfo
structures that are passed to vkCreateDevice in
pQueueCreateInfos.
Queues are represented by VkQueue handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkQueue)
The VkDeviceQueueCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDeviceQueueCreateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueCount;
const float* pQueuePriorities;
} VkDeviceQueueCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask indicating behavior of the queue. -
queueFamilyIndexis an unsigned integer indicating the index of the queue family to create on this device. This index corresponds to the index of an element of thepQueueFamilyPropertiesarray that was returned byvkGetPhysicalDeviceQueueFamilyProperties. -
queueCountis an unsigned integer specifying the number of queues to create in the queue family indicated byqueueFamilyIndex. -
pQueuePrioritiesis a pointer to an array ofqueueCountnormalized floating point values, specifying priorities of work that will be submitted to each created queue. See Queue Priority for more information.
Bits which can be set in VkDeviceQueueCreateInfo::flags to
specify usage behavior of the queue are:
// Provided by VK_VERSION_1_0
typedef enum VkDeviceQueueCreateFlagBits {
// Provided by VK_VERSION_1_1
VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001,
} VkDeviceQueueCreateFlagBits;
-
VK_DEVICE_QUEUE_CREATE_PROTECTED_BITspecifies that the device queue is a protected-capable queue.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDeviceQueueCreateFlags;
VkDeviceQueueCreateFlags is a bitmask type for setting a mask of zero
or more VkDeviceQueueCreateFlagBits.
A queue can be created with a system-wide priority by adding a
VkDeviceQueueGlobalPriorityCreateInfoEXT structure to the pNext
chain of VkDeviceQueueCreateInfo.
The VkDeviceQueueGlobalPriorityCreateInfoEXT structure is defined as:
// Provided by VK_EXT_global_priority
typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkQueueGlobalPriorityEXT globalPriority;
} VkDeviceQueueGlobalPriorityCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
globalPriorityis the system-wide priority associated to this queue as specified by VkQueueGlobalPriorityEXT
A queue created without specifying
VkDeviceQueueGlobalPriorityCreateInfoEXT will default to
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT.
Possible values of
VkDeviceQueueGlobalPriorityCreateInfoEXT::globalPriority,
specifying a system-wide priority level are:
// Provided by VK_EXT_global_priority
typedef enum VkQueueGlobalPriorityEXT {
VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128,
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256,
VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512,
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024,
} VkQueueGlobalPriorityEXT;
Priority values are sorted in ascending order. A comparison operation on the enum values can be used to determine the priority order.
-
VK_QUEUE_GLOBAL_PRIORITY_LOW_EXTis below the system default. Useful for non-interactive tasks. -
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXTis the system default priority. -
VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXTis above the system default. -
VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXTis the highest priority. Useful for critical tasks.
Queues with higher system priority may be allotted more processing time than queues with lower priority. An implementation may allow a higher-priority queue to starve a lower-priority queue until the higher-priority queue has no further commands to execute.
Priorities imply no ordering or scheduling constraints.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
The global priority level of a queue takes precedence over the per-process
queue priority (VkDeviceQueueCreateInfo::pQueuePriorities).
Abuse of this feature may result in starving the rest of the system of
implementation resources.
Therefore, the driver implementation may deny requests to acquire a
priority above the default priority
(VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT) if the caller does not have
sufficient privileges.
In this scenario VK_ERROR_NOT_PERMITTED_EXT is returned.
The driver implementation may fail the queue allocation request if
resources required to complete the operation have been exhausted (either by
the same process or a different process).
In this scenario VK_ERROR_INITIALIZATION_FAILED is returned.
To retrieve a handle to a VkQueue object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceQueue(
VkDevice device,
uint32_t queueFamilyIndex,
uint32_t queueIndex,
VkQueue* pQueue);
-
deviceis the logical device that owns the queue. -
queueFamilyIndexis the index of the queue family to which the queue belongs. -
queueIndexis the index within this queue family of the queue to retrieve. -
pQueueis a pointer to a VkQueue object that will be filled with the handle for the requested queue.
vkGetDeviceQueue must only be used to get queues that were created
with the flags parameter of VkDeviceQueueCreateInfo set to zero.
To get queues that were created with a non-zero flags parameter use
vkGetDeviceQueue2.
To retrieve a handle to a VkQueue object with specific VkDeviceQueueCreateFlags creation flags, call:
// Provided by VK_VERSION_1_1
void vkGetDeviceQueue2(
VkDevice device,
const VkDeviceQueueInfo2* pQueueInfo,
VkQueue* pQueue);
-
deviceis the logical device that owns the queue. -
pQueueInfois a pointer to a VkDeviceQueueInfo2 structure, describing the parameters used to create the device queue. -
pQueueis a pointer to a VkQueue object that will be filled with the handle for the requested queue.
The VkDeviceQueueInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceQueueInfo2 {
VkStructureType sType;
const void* pNext;
VkDeviceQueueCreateFlags flags;
uint32_t queueFamilyIndex;
uint32_t queueIndex;
} VkDeviceQueueInfo2;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. ThepNextchain ofVkDeviceQueueInfo2is used to provide additional image parameters tovkGetDeviceQueue2. -
flagsis a VkDeviceQueueCreateFlags value indicating the flags used to create the device queue. -
queueFamilyIndexis the index of the queue family to which the queue belongs. -
queueIndexis the index within this queue family of the queue to retrieve.
The queue returned by vkGetDeviceQueue2 must have the same
flags value from this structure as that used at device creation time
in a VkDeviceQueueCreateInfo instance.
If no matching flags were specified at device creation time then
pQueue will return VK_NULL_HANDLE.
4.3.3. Queue Family Index
The queue family index is used in multiple places in Vulkan in order to tie operations to a specific family of queues.
When retrieving a handle to the queue via vkGetDeviceQueue, the queue
family index is used to select which queue family to retrieve the
VkQueue handle from as described in the previous section.
When creating a VkCommandPool object (see
Command Pools), a queue family index is specified
in the VkCommandPoolCreateInfo structure.
Command buffers from this pool can only be submitted on queues
corresponding to this queue family.
When creating VkImage (see Images) and
VkBuffer (see Buffers) resources, a set of queue
families is included in the VkImageCreateInfo and
VkBufferCreateInfo structures to specify the queue families that can
access the resource.
When inserting a VkBufferMemoryBarrier or VkImageMemoryBarrier (see Pipeline Barriers), a source and destination queue family index is specified to allow the ownership of a buffer or image to be transferred from one queue family to another. See the Resource Sharing section for details.
4.3.4. Queue Priority
Each queue is assigned a priority, as set in the VkDeviceQueueCreateInfo structures when creating the device. The priority of each queue is a normalized floating point value between 0.0 and 1.0, which is then translated to a discrete priority level by the implementation. Higher values indicate a higher priority, with 0.0 being the lowest priority and 1.0 being the highest.
Within the same device, queues with higher priority may be allotted more processing time than queues with lower priority. The implementation makes no guarantees with regards to ordering or scheduling among queues with the same priority, other than the constraints defined by any explicit synchronization primitives. The implementation make no guarantees with regards to queues across different devices.
An implementation may allow a higher-priority queue to starve a
lower-priority queue on the same VkDevice until the higher-priority
queue has no further commands to execute.
The relationship of queue priorities must not cause queues on one
VkDevice to starve queues on another VkDevice.
No specific guarantees are made about higher priority queues receiving more processing time or better quality of service than lower priority queues.
4.3.5. Queue Submission
Work is submitted to a queue via queue submission commands such as vkQueueSubmit. Queue submission commands define a set of queue operations to be executed by the underlying physical device, including synchronization with semaphores and fences.
Submission commands take as parameters a target queue, zero or more batches of work, and an optional fence to signal upon completion. Each batch consists of three distinct parts:
-
Zero or more semaphores to wait on before execution of the rest of the batch.
-
If present, these describe a semaphore wait operation.
-
-
Zero or more work items to execute.
-
If present, these describe a queue operation matching the work described.
-
-
Zero or more semaphores to signal upon completion of the work items.
-
If present, these describe a semaphore signal operation.
-
If a fence is present in a queue submission, it describes a fence signal operation.
All work described by a queue submission command must be submitted to the queue before the command returns.
Sparse Memory Binding
In Vulkan it is possible to sparsely bind memory to buffers and images as
described in the Sparse Resource chapter.
Sparse memory binding is a queue operation.
A queue whose flags include the VK_QUEUE_SPARSE_BINDING_BIT must be
able to support the mapping of a virtual address to a physical address on
the device.
This causes an update to the page table mappings on the device.
This update must be synchronized on a queue to avoid corrupting page table
mappings during execution of graphics commands.
By binding the sparse memory resources on queues, all commands that are
dependent on the updated bindings are synchronized to only execute after the
binding is updated.
See the Synchronization and Cache Control chapter for
how this synchronization is accomplished.
5. Command Buffers
Command buffers are objects used to record commands which can be subsequently submitted to a device queue for execution. There are two levels of command buffers - primary command buffers, which can execute secondary command buffers, and which are submitted to queues, and secondary command buffers, which can be executed by primary command buffers, and which are not directly submitted to queues.
Command buffers are represented by VkCommandBuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_HANDLE(VkCommandBuffer)
Recorded commands include commands to bind pipelines and descriptor sets to the command buffer, commands to modify dynamic state, commands to draw (for graphics rendering), commands to dispatch (for compute), commands to execute secondary command buffers (for primary command buffers only), commands to copy buffers and images, and other commands.
Each command buffer manages state independently of other command buffers. There is no inheritance of state across primary and secondary command buffers, or between secondary command buffers. When a command buffer begins recording, all state in that command buffer is undefined. When secondary command buffer(s) are recorded to execute on a primary command buffer, the secondary command buffer inherits no state from the primary command buffer, and all state of the primary command buffer is undefined after an execute secondary command buffer command is recorded. There is one exception to this rule - if the primary command buffer is inside a render pass instance, then the render pass and subpass state is not disturbed by executing secondary command buffers. For state dependent commands (such as draws and dispatches), any state consumed by those commands must not be undefined.
Unless otherwise specified, and without explicit synchronization, the various commands submitted to a queue via command buffers may execute in arbitrary order relative to each other, and/or concurrently. Also, the memory side-effects of those commands may not be directly visible to other commands without explicit memory dependencies. This is true within a command buffer, and across command buffers submitted to a given queue. See the synchronization chapter for information on implicit and explicit synchronization between commands.
5.1. Command Buffer Lifecycle
Each command buffer is always in one of the following states:
- Initial
-
When a command buffer is allocated, it is in the initial state. Some commands are able to reset a command buffer (or a set of command buffers) back to this state from any of the executable, recording or invalid state. Command buffers in the initial state can only be moved to the recording state, or freed.
- Recording
-
vkBeginCommandBuffer changes the state of a command buffer from the initial state to the recording state. Once a command buffer is in the recording state,
vkCmd*commands can be used to record to the command buffer. - Executable
-
vkEndCommandBuffer ends the recording of a command buffer, and moves it from the recording state to the executable state. Executable command buffers can be submitted, reset, or recorded to another command buffer.
- Pending
-
Queue submission of a command buffer changes the state of a command buffer from the executable state to the pending state. Whilst in the pending state, applications must not attempt to modify the command buffer in any way - as the device may be processing the commands recorded to it. Once execution of a command buffer completes, the command buffer either reverts back to the executable state, or if it was recorded with
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, it moves to the invalid state. A synchronization command should be used to detect when this occurs. - Invalid
-
Some operations, such as modifying or deleting a resource that was used in a command recorded to a command buffer, will transition the state of that command buffer into the invalid state. Command buffers in the invalid state can only be reset or freed.
Any given command that operates on a command buffer has its own requirements on what state a command buffer must be in, which are detailed in the valid usage constraints for that command.
Resetting a command buffer is an operation that discards any previously recorded commands and puts a command buffer in the initial state. Resetting occurs as a result of vkResetCommandBuffer or vkResetCommandPool, or as part of vkBeginCommandBuffer (which additionally puts the command buffer in the recording state).
Secondary command buffers can be recorded to a primary command buffer via vkCmdExecuteCommands. This partially ties the lifecycle of the two command buffers together - if the primary is submitted to a queue, both the primary and any secondaries recorded to it move to the pending state. Once execution of the primary completes, so it does for any secondary recorded within it. After all executions of each command buffer complete, they each move to their appropriate completion state (either to the execution state or the invalid state, as specified above).
If a secondary moves to the invalid state or the initial state, then all primary buffers it is recorded in move to the invalid state. A primary moving to any other state does not affect the state of a secondary recorded in it.
|
Note
Resetting or freeing a primary command buffer removes the lifecycle linkage to all secondary command buffers that were recorded into it. |
5.2. Command Pools
Command pools are opaque objects that command buffer memory is allocated from, and which allow the implementation to amortize the cost of resource creation across multiple command buffers. Command pools are externally synchronized, meaning that a command pool must not be used concurrently in multiple threads. That includes use via recording commands on any command buffers allocated from the pool, as well as operations that allocate, free, and reset command buffers or the pool itself.
Command pools are represented by VkCommandPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
To create a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateCommandPool(
VkDevice device,
const VkCommandPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkCommandPool* pCommandPool);
-
deviceis the logical device that creates the command pool. -
pCreateInfois a pointer to a VkCommandPoolCreateInfo structure specifying the state of the command pool object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pCommandPoolis a pointer to a VkCommandPool handle in which the created pool is returned.
The VkCommandPoolCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPoolCreateFlags flags;
uint32_t queueFamilyIndex;
} VkCommandPoolCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkCommandPoolCreateFlagBits indicating usage behavior for the pool and command buffers allocated from it. -
queueFamilyIndexdesignates a queue family as described in section Queue Family Properties. All command buffers allocated from this command pool must be submitted on queues from the same queue family.
Bits which can be set in VkCommandPoolCreateInfo::flags to
specify usage behavior for a command pool are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolCreateFlagBits {
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
// Provided by VK_VERSION_1_1
VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004,
} VkCommandPoolCreateFlagBits;
-
VK_COMMAND_POOL_CREATE_TRANSIENT_BITspecifies that command buffers allocated from the pool will be short-lived, meaning that they will be reset or freed in a relatively short timeframe. This flag may be used by the implementation to control memory allocation behavior within the pool. -
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BITallows any command buffer allocated from a pool to be individually reset to the initial state; either by calling vkResetCommandBuffer, or via the implicit reset when calling vkBeginCommandBuffer. If this flag is not set on a pool, thenvkResetCommandBuffermust not be called for any command buffer allocated from that pool. -
VK_COMMAND_POOL_CREATE_PROTECTED_BITspecifies that command buffers allocated from the pool are protected command buffers.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolCreateFlags;
VkCommandPoolCreateFlags is a bitmask type for setting a mask of zero
or more VkCommandPoolCreateFlagBits.
To trim a command pool, call:
// Provided by VK_VERSION_1_1
void vkTrimCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolTrimFlags flags);
or the equivalent command
// Provided by VK_KHR_maintenance1
void vkTrimCommandPoolKHR(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolTrimFlags flags);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool to trim. -
flagsis reserved for future use.
Trimming a command pool recycles unused memory from the command pool back to the system. Command buffers allocated from the pool are not affected by the command.
|
Note
This command provides applications with some control over the internal memory allocations used by command pools. Unused memory normally arises from command buffers that have been recorded and later reset, such that they are no longer using the memory. On reset, a command buffer can return memory to its command pool, but the only way to release memory from a command pool to the system requires calling vkResetCommandPool, which cannot be executed while any command buffers from that pool are still in use. Subsequent recording operations into command buffers will re-use this memory but since total memory requirements fluctuate over time, unused memory can accumulate. In this situation, trimming a command pool may be useful to return unused memory back to the system, returning the total outstanding memory allocated by the pool back to a more “average” value. Implementations utilize many internal allocation strategies that make it impossible to guarantee that all unused memory is released back to the system. For instance, an implementation of a command pool may involve allocating memory in bulk from the system and sub-allocating from that memory. In such an implementation any live command buffer that holds a reference to a bulk allocation would prevent that allocation from being freed, even if only a small proportion of the bulk allocation is in use. In most cases trimming will result in a reduction in allocated but unused memory, but it does not guarantee the “ideal” behavior. Trimming may be an expensive operation, and should not be called frequently. Trimming should be treated as a way to relieve memory pressure after application-known points when there exists enough unused memory that the cost of trimming is “worth” it. |
// Provided by VK_VERSION_1_1
typedef VkFlags VkCommandPoolTrimFlags;
or the equivalent
// Provided by VK_KHR_maintenance1
typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR;
VkCommandPoolTrimFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To reset a command pool, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandPool(
VkDevice device,
VkCommandPool commandPool,
VkCommandPoolResetFlags flags);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool to reset. -
flagsis a bitmask of VkCommandPoolResetFlagBits controlling the reset operation.
Resetting a command pool recycles all of the resources from all of the command buffers allocated from the command pool back to the command pool. All command buffers that have been allocated from the command pool are put in the initial state.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool recorded
into it, becomes invalid.
Bits which can be set in vkResetCommandPool::flags to control
the reset operation are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandPoolResetFlagBits {
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandPoolResetFlagBits;
-
VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BITspecifies that resetting a command pool recycles all of the resources from the command pool back to the system.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandPoolResetFlags;
VkCommandPoolResetFlags is a bitmask type for setting a mask of zero
or more VkCommandPoolResetFlagBits.
To destroy a command pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyCommandPool(
VkDevice device,
VkCommandPool commandPool,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the command pool. -
commandPoolis the handle of the command pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
When a pool is destroyed, all command buffers allocated from the pool are freed.
Any primary command buffer allocated from another VkCommandPool that
is in the recording or executable state and
has a secondary command buffer allocated from commandPool recorded
into it, becomes invalid.
5.3. Command Buffer Allocation and Management
To allocate command buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateCommandBuffers(
VkDevice device,
const VkCommandBufferAllocateInfo* pAllocateInfo,
VkCommandBuffer* pCommandBuffers);
-
deviceis the logical device that owns the command pool. -
pAllocateInfois a pointer to aVkCommandBufferAllocateInfostructure describing parameters of the allocation. -
pCommandBuffersis a pointer to an array of VkCommandBuffer handles in which the resulting command buffer objects are returned. The array must be at least the length specified by thecommandBufferCountmember ofpAllocateInfo. Each allocated command buffer begins in the initial state.
vkAllocateCommandBuffers can be used to create multiple command
buffers.
If the creation of any of those command buffers fails, the implementation
must destroy all successfully created command buffer objects from this
command, set all entries of the pCommandBuffers array to NULL and
return the error.
When command buffers are first allocated, they are in the initial state.
The VkCommandBufferAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferAllocateInfo {
VkStructureType sType;
const void* pNext;
VkCommandPool commandPool;
VkCommandBufferLevel level;
uint32_t commandBufferCount;
} VkCommandBufferAllocateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
commandPoolis the command pool from which the command buffers are allocated. -
levelis a VkCommandBufferLevel value specifying the command buffer level. -
commandBufferCountis the number of command buffers to allocate from the pool.
Possible values of VkCommandBufferAllocateInfo::level,
specifying the command buffer level, are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferLevel {
VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
} VkCommandBufferLevel;
-
VK_COMMAND_BUFFER_LEVEL_PRIMARYspecifies a primary command buffer. -
VK_COMMAND_BUFFER_LEVEL_SECONDARYspecifies a secondary command buffer.
To reset command buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkResetCommandBuffer(
VkCommandBuffer commandBuffer,
VkCommandBufferResetFlags flags);
-
commandBufferis the command buffer to reset. The command buffer can be in any state other than pending, and is moved into the initial state. -
flagsis a bitmask of VkCommandBufferResetFlagBits controlling the reset operation.
Any primary command buffer that is in the recording or executable state and has commandBuffer recorded into
it, becomes invalid.
Bits which can be set in vkResetCommandBuffer::flags to control
the reset operation are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferResetFlagBits {
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
} VkCommandBufferResetFlagBits;
-
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BITspecifies that most or all memory resources currently owned by the command buffer should be returned to the parent command pool. If this flag is not set, then the command buffer may hold onto memory resources and reuse them when recording commands.commandBufferis moved to the initial state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferResetFlags;
VkCommandBufferResetFlags is a bitmask type for setting a mask of zero
or more VkCommandBufferResetFlagBits.
To free command buffers, call:
// Provided by VK_VERSION_1_0
void vkFreeCommandBuffers(
VkDevice device,
VkCommandPool commandPool,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
deviceis the logical device that owns the command pool. -
commandPoolis the command pool from which the command buffers were allocated. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis a pointer to an array of handles of command buffers to free.
Any primary command buffer that is in the recording or executable state and has any element of pCommandBuffers
recorded into it, becomes invalid.
5.4. Command Buffer Recording
To begin recording a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkBeginCommandBuffer(
VkCommandBuffer commandBuffer,
const VkCommandBufferBeginInfo* pBeginInfo);
-
commandBufferis the handle of the command buffer which is to be put in the recording state. -
pBeginInfopoints to a VkCommandBufferBeginInfo structure defining additional information about how the command buffer begins recording.
The VkCommandBufferBeginInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
VkCommandBufferUsageFlags flags;
const VkCommandBufferInheritanceInfo* pInheritanceInfo;
} VkCommandBufferBeginInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkCommandBufferUsageFlagBits specifying usage behavior for the command buffer. -
pInheritanceInfois a pointer to aVkCommandBufferInheritanceInfostructure, used ifcommandBufferis a secondary command buffer. If this is a primary command buffer, then this value is ignored.
Bits which can be set in VkCommandBufferBeginInfo::flags to
specify usage behavior for a command buffer are:
// Provided by VK_VERSION_1_0
typedef enum VkCommandBufferUsageFlagBits {
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
} VkCommandBufferUsageFlagBits;
-
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BITspecifies that each recording of the command buffer will only be submitted once, and the command buffer will be reset and recorded again between each submission. -
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BITspecifies that a secondary command buffer is considered to be entirely inside a render pass. If this is a primary command buffer, then this bit is ignored. -
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BITspecifies that a command buffer can be resubmitted to a queue while it is in the pending state, and recorded into multiple primary command buffers.
// Provided by VK_VERSION_1_0
typedef VkFlags VkCommandBufferUsageFlags;
VkCommandBufferUsageFlags is a bitmask type for setting a mask of zero
or more VkCommandBufferUsageFlagBits.
If the command buffer is a secondary command buffer, then the
VkCommandBufferInheritanceInfo structure defines any state that will
be inherited from the primary command buffer:
// Provided by VK_VERSION_1_0
typedef struct VkCommandBufferInheritanceInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
uint32_t subpass;
VkFramebuffer framebuffer;
VkBool32 occlusionQueryEnable;
VkQueryControlFlags queryFlags;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkCommandBufferInheritanceInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
renderPassis a VkRenderPass object defining which render passes theVkCommandBufferwill be compatible with and can be executed within. If theVkCommandBufferwill not be executed within a render pass instance,renderPassis ignored. -
subpassis the index of the subpass within the render pass instance that theVkCommandBufferwill be executed within. If theVkCommandBufferwill not be executed within a render pass instance,subpassis ignored. -
framebufferoptionally refers to the VkFramebuffer object that theVkCommandBufferwill be rendering to if it is executed within a render pass instance. It can be VK_NULL_HANDLE if the framebuffer is not known, or if theVkCommandBufferwill not be executed within a render pass instance.NoteSpecifying the exact framebuffer that the secondary command buffer will be executed with may result in better performance at command buffer execution time.
-
occlusionQueryEnablespecifies whether the command buffer can be executed while an occlusion query is active in the primary command buffer. If this isVK_TRUE, then this command buffer can be executed whether the primary command buffer has an occlusion query active or not. If this isVK_FALSE, then the primary command buffer must not have an occlusion query active. -
queryFlagsspecifies the query flags that can be used by an active occlusion query in the primary command buffer when this secondary command buffer is executed. If this value includes theVK_QUERY_CONTROL_PRECISE_BITbit, then the active query can return boolean results or actual sample counts. If this bit is not set, then the active query must not use theVK_QUERY_CONTROL_PRECISE_BITbit. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying the set of pipeline statistics that can be counted by an active query in the primary command buffer when this secondary command buffer is executed. If this value includes a given bit, then this command buffer can be executed whether the primary command buffer has a pipeline statistics query active that includes this bit or not. If this value excludes a given bit, then the active pipeline statistics query must not be from a query pool that counts that statistic.
|
Note
On some implementations, not using the
|
If a command buffer is in the invalid, or
executable state, and the command buffer was allocated from a command pool
with the VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set,
then vkBeginCommandBuffer implicitly resets the command buffer,
behaving as if vkResetCommandBuffer had been called with
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set.
After the implicit reset, commandBuffer is moved to the
recording state.
If the pNext chain of VkCommandBufferInheritanceInfo includes a
VkCommandBufferInheritanceConditionalRenderingInfoEXT structure, then
that structure controls whether a command buffer can be executed while
conditional rendering is active in the
primary command buffer.
The VkCommandBufferInheritanceConditionalRenderingInfoEXT structure is
defined as:
// Provided by VK_EXT_conditional_rendering
typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT {
VkStructureType sType;
const void* pNext;
VkBool32 conditionalRenderingEnable;
} VkCommandBufferInheritanceConditionalRenderingInfoEXT;
-
sTypeis the type of this structure -
pNextisNULLor a pointer to a structure extending this structure -
conditionalRenderingEnablespecifies whether the command buffer can be executed while conditional rendering is active in the primary command buffer. If this isVK_TRUE, then this command buffer can be executed whether the primary command buffer has active conditional rendering or not. If this isVK_FALSE, then the primary command buffer must not have conditional rendering active.
If this structure is not present, the behavior is as if
conditionalRenderingEnable is VK_FALSE.
To begin recording a secondary command buffer compatible with execution
inside a render pass using render
pass transform, add the
VkCommandBufferInheritanceRenderPassTransformInfoQCOM to the
pNext chain of VkCommandBufferInheritanceInfo structure passed
to the vkBeginCommandBuffer command specifying the parameters for
transformed rasterization.
The VkCommandBufferInheritanceRenderPassTransformInfoQCOM structure is
defined as:
// Provided by VK_QCOM_render_pass_transform
typedef struct VkCommandBufferInheritanceRenderPassTransformInfoQCOM {
VkStructureType sType;
void* pNext;
VkSurfaceTransformFlagBitsKHR transform;
VkRect2D renderArea;
} VkCommandBufferInheritanceRenderPassTransformInfoQCOM;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
transformis a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to the render pass. -
renderAreais the render area that is affected by the command buffer.
When the secondary is recorded to execute within a render pass instance
using vkCmdExecuteCommands, the render pass transform parameters of
the secondary command buffer must be consistent with the render pass
transform parameters specified for the render pass instance.
In particular, the transform and renderArea for command buffer
must be identical to the transform and renderArea of the render
pass instance.
Once recording starts, an application records a sequence of commands
(vkCmd*) to set state in the command buffer, draw, dispatch, and other
commands.
Several commands can also be recorded indirectly from VkBuffer
content, see Device-Generated Commands.
To complete recording of a command buffer, call:
// Provided by VK_VERSION_1_0
VkResult vkEndCommandBuffer(
VkCommandBuffer commandBuffer);
-
commandBufferis the command buffer to complete recording.
If there was an error during recording, the application will be notified by
an unsuccessful return code returned by vkEndCommandBuffer.
If the application wishes to further use the command buffer, the command
buffer must be reset.
The command buffer must have been in the recording state, and is moved to the executable state.
When a command buffer is in the executable state, it can be submitted to a queue for execution.
5.5. Command Buffer Submission
|
Note
Submission can be a high overhead operation, and applications should
attempt to batch work together into as few calls to |
To submit command buffers to a queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueSubmit(
VkQueue queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence);
-
queueis the queue that the command buffers will be submitted to. -
submitCountis the number of elements in thepSubmitsarray. -
pSubmitsis a pointer to an array of VkSubmitInfo structures, each specifying a command buffer submission batch. -
fenceis an optional handle to a fence to be signaled once all submitted command buffers have completed execution. Iffenceis not VK_NULL_HANDLE, it defines a fence signal operation.
vkQueueSubmit is a queue submission
command, with each batch defined by an element of pSubmits.
Batches begin execution in the order they appear in pSubmits, but may
complete out of order.
Fence and semaphore operations submitted with vkQueueSubmit have additional ordering constraints compared to other submission commands, with dependencies involving previous and subsequent queue operations. Information about these additional constraints can be found in the semaphore and fence sections of the synchronization chapter.
Details on the interaction of pWaitDstStageMask with synchronization
are described in the semaphore wait
operation section of the synchronization chapter.
The order that batches appear in pSubmits is used to determine
submission order, and thus all the
implicit ordering guarantees that respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these batches may overlap or
otherwise execute out of order.
If any command buffer submitted to this queue is in the
executable state, it is moved to the
pending state.
Once execution of all submissions of a command buffer complete, it moves
from the pending state, back to the
executable state.
If a command buffer was recorded with the
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT flag, it instead moves to
the invalid state.
If vkQueueSubmit fails, it may return
VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY.
If it does, the implementation must ensure that the state and contents of
any resources or synchronization primitives referenced by the submitted
command buffers and any semaphores referenced by pSubmits is
unaffected by the call or its failure.
If vkQueueSubmit fails in such a way that the implementation is unable
to make that guarantee, the implementation must return
VK_ERROR_DEVICE_LOST.
See Lost Device.
The VkSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const VkSemaphore* pWaitSemaphores;
const VkPipelineStageFlags* pWaitDstStageMask;
uint32_t commandBufferCount;
const VkCommandBuffer* pCommandBuffers;
uint32_t signalSemaphoreCount;
const VkSemaphore* pSignalSemaphores;
} VkSubmitInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of semaphores upon which to wait before executing the command buffers for the batch. -
pWaitSemaphoresis a pointer to an array of VkSemaphore handles upon which to wait before the command buffers for this batch begin execution. If semaphores to wait on are provided, they define a semaphore wait operation. -
pWaitDstStageMaskis a pointer to an array of pipeline stages at which each corresponding semaphore wait will occur. -
commandBufferCountis the number of command buffers to execute in the batch. -
pCommandBuffersis a pointer to an array of VkCommandBuffer handles to execute in the batch. -
signalSemaphoreCountis the number of semaphores to be signaled once the commands specified inpCommandBuffershave completed execution. -
pSignalSemaphoresis a pointer to an array of VkSemaphore handles which will be signaled when the command buffers for this batch have completed execution. If semaphores to be signaled are provided, they define a semaphore signal operation.
The order that command buffers appear in pCommandBuffers is used to
determine submission order, and thus
all the implicit ordering guarantees that
respect it.
Other than these implicit ordering guarantees and any explicit synchronization primitives, these command buffers may overlap or
otherwise execute out of order.
To specify the values to use when waiting for and signaling semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE,
add a VkTimelineSemaphoreSubmitInfo structure to the pNext chain
of the VkSubmitInfo structure when using vkQueueSubmit or the
VkBindSparseInfo structure when using vkQueueBindSparse.
The VkTimelineSemaphoreSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkTimelineSemaphoreSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValueCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValueCount;
const uint64_t* pSignalSemaphoreValues;
} VkTimelineSemaphoreSubmitInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkTimelineSemaphoreSubmitInfo VkTimelineSemaphoreSubmitInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreValueCountis the number of semaphore wait values specified inpWaitSemaphoreValues. -
pWaitSemaphoreValuesis an array of lengthwaitSemaphoreValueCountcontaining values for the corresponding semaphores in VkSubmitInfo::pWaitSemaphoresto wait for. -
signalSemaphoreValueCountis the number of semaphore signal values specified inpSignalSemaphoreValues. -
pSignalSemaphoreValuesis an array of lengthsignalSemaphoreValueCountcontaining values for the corresponding semaphores in VkSubmitInfo::pSignalSemaphoresto set when signaled.
If the semaphore in VkSubmitInfo::pWaitSemaphores or
VkSubmitInfo::pSignalSemaphores corresponding to an entry in
pWaitSemaphoreValues or pSignalSemaphoreValues respectively was
not created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE, the implementation must ignore the value
in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.
To specify the values to use when waiting for and signaling semaphores whose
current payload refers to a
Direct3D 12 fence, add a VkD3D12FenceSubmitInfoKHR structure to the
pNext chain of the VkSubmitInfo structure.
The VkD3D12FenceSubmitInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkD3D12FenceSubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreValuesCount;
const uint64_t* pWaitSemaphoreValues;
uint32_t signalSemaphoreValuesCount;
const uint64_t* pSignalSemaphoreValues;
} VkD3D12FenceSubmitInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreValuesCountis the number of semaphore wait values specified inpWaitSemaphoreValues. -
pWaitSemaphoreValuesis a pointer to an array ofwaitSemaphoreValuesCountvalues for the corresponding semaphores in VkSubmitInfo::pWaitSemaphoresto wait for. -
signalSemaphoreValuesCountis the number of semaphore signal values specified inpSignalSemaphoreValues. -
pSignalSemaphoreValuesis a pointer to an array ofsignalSemaphoreValuesCountvalues for the corresponding semaphores in VkSubmitInfo::pSignalSemaphoresto set when signaled.
If the semaphore in VkSubmitInfo::pWaitSemaphores or
VkSubmitInfo::pSignalSemaphores corresponding to an entry in
pWaitSemaphoreValues or pSignalSemaphoreValues respectively does
not currently have a payload
referring to a Direct3D 12 fence, the implementation must ignore the value
in the pWaitSemaphoreValues or pSignalSemaphoreValues entry.
|
Note
As the introduction of the external semaphore handle type
|
When submitting work that operates on memory imported from a Direct3D 11
resource to a queue, the keyed mutex mechanism may be used in addition to
Vulkan semaphores to synchronize the work.
Keyed mutexes are a property of a properly created shareable Direct3D 11
resource.
They can only be used if the imported resource was created with the
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.
To acquire keyed mutexes before submitted work and/or release them after,
add a VkWin32KeyedMutexAcquireReleaseInfoKHR structure to the
pNext chain of the VkSubmitInfo structure.
The VkWin32KeyedMutexAcquireReleaseInfoKHR structure is defined as:
// Provided by VK_KHR_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeouts;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoKHR;
-
acquireCountis the number of entries in thepAcquireSyncs,pAcquireKeys, andpAcquireTimeoutMillisecondsarrays. -
pAcquireSyncsis a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pAcquireKeysis a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries inpAcquireSyncs. -
pAcquireTimeoutMillisecondsis a pointer to an array of timeout values, in millisecond units, for each acquire specified inpAcquireKeys. -
releaseCountis the number of entries in thepReleaseSyncsandpReleaseKeysarrays. -
pReleaseSyncsis a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pReleaseKeysis a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries inpReleaseSyncs.
When submitting work that operates on memory imported from a Direct3D 11
resource to a queue, the keyed mutex mechanism may be used in addition to
Vulkan semaphores to synchronize the work.
Keyed mutexes are a property of a properly created shareable Direct3D 11
resource.
They can only be used if the imported resource was created with the
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag.
To acquire keyed mutexes before submitted work and/or release them after,
add a VkWin32KeyedMutexAcquireReleaseInfoNV structure to the
pNext chain of the VkSubmitInfo structure.
The VkWin32KeyedMutexAcquireReleaseInfoNV structure is defined as:
// Provided by VK_NV_win32_keyed_mutex
typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t acquireCount;
const VkDeviceMemory* pAcquireSyncs;
const uint64_t* pAcquireKeys;
const uint32_t* pAcquireTimeoutMilliseconds;
uint32_t releaseCount;
const VkDeviceMemory* pReleaseSyncs;
const uint64_t* pReleaseKeys;
} VkWin32KeyedMutexAcquireReleaseInfoNV;
-
acquireCountis the number of entries in thepAcquireSyncs,pAcquireKeys, andpAcquireTimeoutMillisecondsarrays. -
pAcquireSyncsis a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pAcquireKeysis a pointer to an array of mutex key values to wait for prior to beginning the submitted work. Entries refer to the keyed mutex associated with the corresponding entries inpAcquireSyncs. -
pAcquireTimeoutMillisecondsis a pointer to an array of timeout values, in millisecond units, for each acquire specified inpAcquireKeys. -
releaseCountis the number of entries in thepReleaseSyncsandpReleaseKeysarrays. -
pReleaseSyncsis a pointer to an array of VkDeviceMemory objects which were imported from Direct3D 11 resources. -
pReleaseKeysis a pointer to an array of mutex key values to set when the submitted work has completed. Entries refer to the keyed mutex associated with the corresponding entries inpReleaseSyncs.
If the pNext chain of VkSubmitInfo includes a
VkProtectedSubmitInfo structure, then the structure indicates whether
the batch is protected.
The VkProtectedSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkProtectedSubmitInfo {
VkStructureType sType;
const void* pNext;
VkBool32 protectedSubmit;
} VkProtectedSubmitInfo;
-
protectedSubmitspecifies whether the batch is protected. IfprotectedSubmitisVK_TRUE, the batch is protected. IfprotectedSubmitisVK_FALSE, the batch is unprotected. If theVkSubmitInfo::pNextchain does not include this structure, the batch is unprotected.
If the pNext chain of VkSubmitInfo includes a
VkDeviceGroupSubmitInfo structure, then that structure includes device
indices and masks specifying which physical devices execute semaphore
operations and command buffers.
The VkDeviceGroupSubmitInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupSubmitInfo {
VkStructureType sType;
const void* pNext;
uint32_t waitSemaphoreCount;
const uint32_t* pWaitSemaphoreDeviceIndices;
uint32_t commandBufferCount;
const uint32_t* pCommandBufferDeviceMasks;
uint32_t signalSemaphoreCount;
const uint32_t* pSignalSemaphoreDeviceIndices;
} VkDeviceGroupSubmitInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
waitSemaphoreCountis the number of elements in thepWaitSemaphoreDeviceIndicesarray. -
pWaitSemaphoreDeviceIndicesis a pointer to an array ofwaitSemaphoreCountdevice indices indicating which physical device executes the semaphore wait operation in the corresponding element of VkSubmitInfo::pWaitSemaphores. -
commandBufferCountis the number of elements in thepCommandBufferDeviceMasksarray. -
pCommandBufferDeviceMasksis a pointer to an array ofcommandBufferCountdevice masks indicating which physical devices execute the command buffer in the corresponding element of VkSubmitInfo::pCommandBuffers. A physical device executes the command buffer if the corresponding bit is set in the mask. -
signalSemaphoreCountis the number of elements in thepSignalSemaphoreDeviceIndicesarray. -
pSignalSemaphoreDeviceIndicesis a pointer to an array ofsignalSemaphoreCountdevice indices indicating which physical device executes the semaphore signal operation in the corresponding element of VkSubmitInfo::pSignalSemaphores.
If this structure is not present, semaphore operations and command buffers execute on device index zero.
If the pNext chain of VkSubmitInfo includes a
VkPerformanceQuerySubmitInfoKHR structure, then the structure
indicates which counter pass is active for the batch in that submit.
The VkPerformanceQuerySubmitInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkPerformanceQuerySubmitInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t counterPassIndex;
} VkPerformanceQuerySubmitInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
counterPassIndexspecifies which counter pass index is active.
If the VkSubmitInfo::pNext chain does not include this
structure, the batch defaults to use counter pass index 0.
5.6. Queue Forward Progress
When using binary semaphores, the application must ensure that command
buffer submissions will be able to complete without any subsequent
operations by the application on any queue.
After any call to vkQueueSubmit (or other queue operation), for every
queued wait on a semaphore
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
there must be a prior signal of that semaphore that will not be consumed by
a different wait on the semaphore.
When using timeline semaphores, wait-before-signal behavior is well-defined
and applications can submit work via vkQueueSubmit which defines a
timeline semaphore wait operation
before submitting a corresponding semaphore signal operation.
For each timeline semaphore wait
operation defined by a call to vkQueueSubmit, the application must
ensure that a corresponding semaphore signal operation is executed before forward progress can be
made.
Command buffers in the submission can include vkCmdWaitEvents
commands that wait on events that will not be signaled by earlier commands
in the queue.
Such events must be signaled by the application using vkSetEvent, and
the vkCmdWaitEvents commands that wait upon them must not be inside a
render pass instance.
The event must be set before the vkCmdWaitEvents command is executed.
|
Note
Implementations may have some tolerance for waiting on events to be set, but this is defined outside of the scope of Vulkan. |
5.7. Secondary Command Buffer Execution
A secondary command buffer must not be directly submitted to a queue. Instead, secondary command buffers are recorded to execute as part of a primary command buffer with the command:
// Provided by VK_VERSION_1_0
void vkCmdExecuteCommands(
VkCommandBuffer commandBuffer,
uint32_t commandBufferCount,
const VkCommandBuffer* pCommandBuffers);
-
commandBufferis a handle to a primary command buffer that the secondary command buffers are executed in. -
commandBufferCountis the length of thepCommandBuffersarray. -
pCommandBuffersis a pointer to an array ofcommandBufferCountsecondary command buffer handles, which are recorded to execute in the primary command buffer in the order they are listed in the array.
If any element of pCommandBuffers was not recorded with the
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT flag, and it was recorded
into any other primary command buffer which is currently in the
executable or recording state, that primary
command buffer becomes invalid.
5.8. Command Buffer Device Mask
Each command buffer has a piece of state storing the current device mask of the command buffer. This mask controls which physical devices within the logical device all subsequent commands will execute on, including state-setting commands, action commands, and synchronization commands.
Scissor, exclusive scissor, and viewport state (excluding the count of each) can be set to different values on each physical device (only when set as dynamic state), and each physical device will render using its local copy of the state. Other state is shared between physical devices, such that all physical devices use the most recently set values for the state. However, when recording an action command that uses a piece of state, the most recent command that set that state must have included all physical devices that execute the action command in its current device mask.
The command buffer’s device mask is orthogonal to the
pCommandBufferDeviceMasks member of VkDeviceGroupSubmitInfo.
Commands only execute on a physical device if the device index is set in
both device masks.
If the pNext chain of VkCommandBufferBeginInfo includes a
VkDeviceGroupCommandBufferBeginInfo structure, then that structure
includes an initial device mask for the command buffer.
The VkDeviceGroupCommandBufferBeginInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupCommandBufferBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
} VkDeviceGroupCommandBufferBeginInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceMaskis the initial value of the command buffer’s device mask.
The initial device mask also acts as an upper bound on the set of devices that can ever be in the device mask in the command buffer.
If this structure is not present, the initial value of a command buffer’s device mask is set to include all physical devices in the logical device when the command buffer begins recording.
To update the current device mask of a command buffer, call:
// Provided by VK_VERSION_1_1
void vkCmdSetDeviceMask(
VkCommandBuffer commandBuffer,
uint32_t deviceMask);
or the equivalent command
// Provided by VK_KHR_device_group
void vkCmdSetDeviceMaskKHR(
VkCommandBuffer commandBuffer,
uint32_t deviceMask);
-
commandBufferis command buffer whose current device mask is modified. -
deviceMaskis the new value of the current device mask.
deviceMask is used to filter out subsequent commands from executing on
all physical devices whose bit indices are not set in the mask, except
commands beginning a render pass instance, commands transitioning to the
next subpass in the render pass instance, and commands ending a render pass
instance, which always execute on the set of physical devices whose bit
indices are included in the deviceMask member of the
VkDeviceGroupRenderPassBeginInfo structure passed to the command
beginning the corresponding render pass instance.
6. Synchronization and Cache Control
Synchronization of access to resources is primarily the responsibility of the application in Vulkan. The order of execution of commands with respect to the host and other commands on the device has few implicit guarantees, and needs to be explicitly specified. Memory caches and other optimizations are also explicitly managed, requiring that the flow of data through the system is largely under application control.
Whilst some implicit guarantees exist between commands, five explicit synchronization mechanisms are exposed by Vulkan:
- Fences
-
Fences can be used to communicate to the host that execution of some task on the device has completed.
- Semaphores
-
Semaphores can be used to control resource access across multiple queues.
- Events
-
Events provide a fine-grained synchronization primitive which can be signaled either within a command buffer or by the host, and can be waited upon within a command buffer or queried on the host.
- Pipeline Barriers
-
Pipeline barriers also provide synchronization control within a command buffer, but at a single point, rather than with separate signal and wait operations.
- Render Passes
-
Render passes provide a useful synchronization framework for most rendering tasks, built upon the concepts in this chapter. Many cases that would otherwise need an application to use other synchronization primitives can be expressed more efficiently as part of a render pass.
6.1. Execution and Memory Dependencies
An operation is an arbitrary amount of work to be executed on the host, a device, or an external entity such as a presentation engine. Synchronization commands introduce explicit execution dependencies, and memory dependencies between two sets of operations defined by the command’s two synchronization scopes.
The synchronization scopes define which other operations a synchronization command is able to create execution dependencies with. Any type of operation that is not in a synchronization command’s synchronization scopes will not be included in the resulting dependency. For example, for many synchronization commands, the synchronization scopes can be limited to just operations executing in specific pipeline stages, which allows other pipeline stages to be excluded from a dependency. Other scoping options are possible, depending on the particular command.
An execution dependency is a guarantee that for two sets of operations, the first set must happen-before the second set. If an operation happens-before another operation, then the first operation must complete before the second operation is initiated. More precisely:
-
Let A and B be separate sets of operations.
-
Let S be a synchronization command.
-
Let AS and BS be the synchronization scopes of S.
-
Let A' be the intersection of sets A and AS.
-
Let B' be the intersection of sets B and BS.
-
Submitting A, S and B for execution, in that order, will result in execution dependency E between A' and B'.
-
Execution dependency E guarantees that A' happens-before B'.
An execution dependency chain is a sequence of execution dependencies that form a happens-before relation between the first dependency’s A' and the final dependency’s B'. For each consecutive pair of execution dependencies, a chain exists if the intersection of BS in the first dependency and AS in the second dependency is not an empty set. The formation of a single execution dependency from an execution dependency chain can be described by substituting the following in the description of execution dependencies:
-
Let S be a set of synchronization commands that generate an execution dependency chain.
-
Let AS be the first synchronization scope of the first command in S.
-
Let BS be the second synchronization scope of the last command in S.
Execution dependencies alone are not sufficient to guarantee that values resulting from writes in one set of operations can be read from another set of operations.
Three additional types of operation are used to control memory access. Availability operations cause the values generated by specified memory write accesses to become available to a memory domain for future access. Any available value remains available until a subsequent write to the same memory location occurs (whether it is made available or not) or the memory is freed. Memory domain operations cause writes that are available to a source memory domain to become available to a destination memory domain (an example of this is making writes available to the host domain available to the device domain). Visibility operations cause values available to a memory domain to become visible to specified memory accesses.
Availability, visibility, memory domains, and memory domain operations are formally defined in the Availability and Visibility section of the Memory Model chapter. Which API operations perform each of these operations is defined in Availability, Visibility, and Domain Operations.
A memory dependency is an execution dependency which includes availability and visibility operations such that:
-
The first set of operations happens-before the availability operation.
-
The availability operation happens-before the visibility operation.
-
The visibility operation happens-before the second set of operations.
Once written values are made visible to a particular type of memory access, they can be read or written by that type of memory access. Most synchronization commands in Vulkan define a memory dependency.
The specific memory accesses that are made available and visible are defined by the access scopes of a memory dependency. Any type of access that is in a memory dependency’s first access scope and occurs in A' is made available. Any type of access that is in a memory dependency’s second access scope and occurs in B' has any available writes made visible to it. Any type of operation that is not in a synchronization command’s access scopes will not be included in the resulting dependency.
A memory dependency enforces availability and visibility of memory accesses and execution order between two sets of operations. Adding to the description of execution dependency chains:
-
Let a be the set of memory accesses performed by A'.
-
Let b be the set of memory accesses performed by B'.
-
Let aS be the first access scope of the first command in S.
-
Let bS be the second access scope of the last command in S.
-
Let a' be the intersection of sets a and aS.
-
Let b' be the intersection of sets b and bS.
-
Submitting A, S and B for execution, in that order, will result in a memory dependency m between A' and B'.
-
Memory dependency m guarantees that:
-
Memory writes in a' are made available.
-
Available memory writes, including those from a', are made visible to b'.
-
|
Note
Execution and memory dependencies are used to solve data hazards, i.e. to ensure that read and write operations occur in a well-defined order. Write-after-read hazards can be solved with just an execution dependency, but read-after-write and write-after-write hazards need appropriate memory dependencies to be included between them. If an application does not include dependencies to solve these hazards, the results and execution orders of memory accesses are undefined. |
6.1.1. Image Layout Transitions
Image subresources can be transitioned from one layout to another as part of a memory dependency (e.g. by using an image memory barrier). When a layout transition is specified in a memory dependency, it happens-after the availability operations in the memory dependency, and happens-before the visibility operations. Image layout transitions may perform read and write accesses on all memory bound to the image subresource range, so applications must ensure that all memory writes have been made available before a layout transition is executed. Available memory is automatically made visible to a layout transition, and writes performed by a layout transition are automatically made available.
Layout transitions always apply to a particular image subresource range, and
specify both an old layout and new layout.
The old layout must either be VK_IMAGE_LAYOUT_UNDEFINED, or match the
current layout of the image subresource range.
If the old layout matches the current layout of the image subresource range,
the transition preserves the contents of that range.
If the old layout is VK_IMAGE_LAYOUT_UNDEFINED, the contents of that
range may be discarded.
As image layout transitions may perform read and write accesses on the
memory bound to the image, if the image subresource affected by the layout
transition is bound to peer memory for any device in the current device mask
then the memory heap the bound memory comes from must support the
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT and
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT capabilities as returned by
vkGetDeviceGroupPeerMemoryFeatures.
|
Note
Applications must ensure that layout transitions happen-after all operations accessing the image with the old layout, and happen-before any operations that will access the image with the new layout. Layout transitions are potentially read/write operations, so not defining appropriate memory dependencies to guarantee this will result in a data race. |
Image layout transitions interact with memory aliasing.
Layout transitions that are performed via image memory barriers execute in their entirety in submission order, relative to other image layout transitions submitted to the same queue, including those performed by render passes. In effect there is an implicit execution dependency from each such layout transition to all layout transitions previously submitted to the same queue.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus when the image member
of an image memory barrier is an
image created with this flag the application can chain a
VkSampleLocationsInfoEXT structure to the pNext chain of
VkImageMemoryBarrier to specify the sample locations to use during any
image layout transition.
If the VkSampleLocationsInfoEXT structure does not match the sample
location state last used to render to the image subresource range specified
by subresourceRange, or if no VkSampleLocationsInfoEXT structure
is present, then the contents of the given image subresource range becomes
undefined as if oldLayout would equal
VK_IMAGE_LAYOUT_UNDEFINED.
6.1.2. Pipeline Stages
The work performed by an action or synchronization command consists of multiple operations, which are performed as a sequence of logically independent steps known as pipeline stages. The exact pipeline stages executed depend on the particular command that is used, and current command buffer state when the command was recorded. Drawing commands, dispatching commands, copy commands, clear commands, and synchronization commands all execute in different sets of pipeline stages. Synchronization commands do not execute in a defined pipeline.
|
Note
Operations performed by synchronization commands (e.g. availability and visibility operations) are not executed by a defined pipeline stage. However other commands can still synchronize with them by using the synchronization scopes to create a dependency chain. |
Execution of operations across pipeline stages must adhere to implicit ordering guarantees, particularly including pipeline stage order. Otherwise, execution across pipeline stages may overlap or execute out of order with regards to other stages, unless otherwise enforced by an execution dependency.
Several of the synchronization commands include pipeline stage parameters, restricting the synchronization scopes for that command to just those stages. This allows fine grained control over the exact execution dependencies and accesses performed by action commands. Implementations should use these pipeline stages to avoid unnecessary stalls or cache flushing.
The VkPipelineStageFlagBits enum is defined as:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineStageFlagBits {
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
// Provided by VK_EXT_transform_feedback
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT = 0x01000000,
// Provided by VK_EXT_conditional_rendering
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR = 0x00200000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR = 0x02000000,
// Provided by VK_NV_shading_rate_image
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00400000,
// Provided by VK_NV_mesh_shader
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV = 0x00080000,
// Provided by VK_NV_mesh_shader
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV = 0x00100000,
// Provided by VK_EXT_fragment_density_map
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT = 0x00800000,
// Provided by VK_NV_device_generated_commands
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV = 0x00020000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_NV = VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_NV = VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
} VkPipelineStageFlagBits;
-
VK_PIPELINE_STAGE_TOP_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BITwith VkAccessFlags set to0when specified in the second synchronization scope, but specifies no stages in the first scope. -
VK_PIPELINE_STAGE_DRAW_INDIRECT_BITspecifies the stage of the pipeline where Draw/DispatchIndirect data structures are consumed. This stage also includes reading commands written by vkCmdExecuteGeneratedCommandsNV. -
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NVspecifies the task shader stage. -
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NVspecifies the mesh shader stage. -
VK_PIPELINE_STAGE_VERTEX_INPUT_BITspecifies the stage of the pipeline where vertex and index buffers are consumed. -
VK_PIPELINE_STAGE_VERTEX_SHADER_BITspecifies the vertex shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITspecifies the tessellation control shader stage. -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BITspecifies the tessellation evaluation shader stage. -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BITspecifies the geometry shader stage. -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BITspecifies the fragment shader stage. -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where early fragment tests (depth and stencil tests before fragment shading) are performed. This stage also includes subpass load operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BITspecifies the stage of the pipeline where late fragment tests (depth and stencil tests after fragment shading) are performed. This stage also includes subpass store operations for framebuffer attachments with a depth/stencil format. -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BITspecifies the stage of the pipeline after blending where the final color values are output from the pipeline. This stage also includes subpass load and store operations and multisample resolve operations for framebuffer attachments with a color or depth/stencil format. -
VK_PIPELINE_STAGE_COMPUTE_SHADER_BITspecifies the execution of a compute shader. -
VK_PIPELINE_STAGE_TRANSFER_BITspecifies the following commands:-
All copy commands, including vkCmdCopyQueryPoolResults
-
All clear commands, with the exception of vkCmdClearAttachments
-
-
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BITis equivalent toVK_PIPELINE_STAGE_ALL_COMMANDS_BITwith VkAccessFlags set to0when specified in the first synchronization scope, but specifies no stages in the second scope. -
VK_PIPELINE_STAGE_HOST_BITspecifies a pseudo-stage indicating execution on the host of reads/writes of device memory. This stage is not invoked by any commands recorded in a command buffer. -
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHRspecifies the execution of the ray tracing shader stages. -
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHRspecifies the execution of acceleration structure commands. -
VK_PIPELINE_STAGE_ALL_GRAPHICS_BITspecifies the execution of all graphics pipeline stages, and is equivalent to the logical OR of:-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV -
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV -
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT -
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT -
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT -
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT -
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV -
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT
-
-
VK_PIPELINE_STAGE_ALL_COMMANDS_BITspecifies all commands supported on the queue it is used with. -
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXTspecifies the stage of the pipeline where the predicate of conditional rendering is consumed. -
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXTspecifies the stage of the pipeline where vertex attribute output values are written to the transform feedback buffers. -
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NVspecifies the stage of the pipeline where device-side preprocessing for generated commands via vkCmdPreprocessGeneratedCommandsNV is handled. -
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NVspecifies the stage of the pipeline where the shading rate image is read to determine the shading rate for portions of a rasterized primitive. -
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXTspecifies the stage of the pipeline where the fragment density map is read to generate the fragment areas.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineStageFlags;
VkPipelineStageFlags is a bitmask type for setting a mask of zero or
more VkPipelineStageFlagBits.
If a synchronization command includes a source stage mask, its first synchronization scope only includes execution of the pipeline stages specified in that mask, and its first access scope only includes memory access performed by pipeline stages specified in that mask. If a synchronization command includes a destination stage mask, its second synchronization scope only includes execution of the pipeline stages specified in that mask, and its second access scope only includes memory access performed by pipeline stages specified in that mask.
|
Note
Including a particular pipeline stage in the first synchronization scope of a command implicitly includes logically earlier pipeline stages in the synchronization scope. Similarly, the second synchronization scope includes logically later pipeline stages. However, note that access scopes are not affected in this way - only the precise stages specified are considered part of each access scope. |
Certain pipeline stages are only available on queues that support a particular set of operations. The following table lists, for each pipeline stage flag, which queue capability flag must be supported by the queue. When multiple flags are enumerated in the second column of the table, it means that the pipeline stage is supported on the queue if it supports any of the listed capability flags. For further details on queue capabilities see Physical Device Enumeration and Queues.
| Pipeline stage flag | Required queue capability flag |
|---|---|
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
None required |
|
None required |
|
|
|
None required |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pipeline stages that execute as a result of a command logically complete execution in a specific order, such that completion of a logically later pipeline stage must not happen-before completion of a logically earlier stage. This means that including any stage in the source stage mask for a particular synchronization command also implies that any logically earlier stages are included in AS for that command.
Similarly, initiation of a logically earlier pipeline stage must not happen-after initiation of a logically later pipeline stage. Including any given stage in the destination stage mask for a particular synchronization command also implies that any logically later stages are included in BS for that command.
|
Note
Implementations may not support synchronization at every pipeline stage for every synchronization operation. If a pipeline stage that an implementation does not support synchronization for appears in a source stage mask, it may substitute any logically later stage in its place for the first synchronization scope. If a pipeline stage that an implementation does not support synchronization for appears in a destination stage mask, it may substitute any logically earlier stage in its place for the second synchronization scope. For example, if an implementation is unable to signal an event immediately after vertex shader execution is complete, it may instead signal the event after color attachment output has completed. If an implementation makes such a substitution, it must not affect the semantics of execution or memory dependencies or image and buffer memory barriers. |
Graphics pipelines are executable on queues
supporting VK_QUEUE_GRAPHICS_BIT.
Stages executed by graphics pipelines can only be specified in commands
recorded for queues supporting VK_QUEUE_GRAPHICS_BIT.
The graphics primitive pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT -
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT -
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT -
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT -
VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT -
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
The graphics mesh pipeline executes the following stages, with the logical ordering of the stages matching the order specified here:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_TASK_SHADER_BIT_NV -
VK_PIPELINE_STAGE_MESH_SHADER_BIT_NV -
VK_PIPELINE_STAGE_SHADING_RATE_IMAGE_BIT_NV -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
For the compute pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT -
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
For graphics pipeline commands executing in a render pass with a fragment
density map attachment, the following pipeline stage where the fragment
density map read happens has no particular order relative to the other
stages, except that it is logically earlier than
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT:
-
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
The conditional rendering stage is formally part of both the graphics, and the compute pipeline. The pipeline stage where the predicate read happens has unspecified order relative to other stages of these pipelines:
-
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT
For the transfer pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_TRANSFER_BIT
For host operations, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_HOST_BIT
For the command preprocessing pipeline, the following stages occur in this order:
-
VK_PIPELINE_STAGE_COMMAND_PREPROCESS_BIT_NV
For the ray tracing shader pipeline, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
For ray tracing acceleration structure operations, only one pipeline stage occurs, so no order is guaranteed:
-
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
6.1.3. Access Types
Memory in Vulkan can be accessed from within shader invocations and via some fixed-function stages of the pipeline. The access type is a function of the descriptor type used, or how a fixed-function stage accesses memory.
Some synchronization commands take sets of access types as parameters to define the access scopes of a memory dependency. If a synchronization command includes a source access mask, its first access scope only includes accesses via the access types specified in that mask. Similarly, if a synchronization command includes a destination access mask, its second access scope only includes accesses via the access types specified in that mask.
The VkAccessFlagBits enums is defined as:
// Provided by VK_VERSION_1_0
typedef enum VkAccessFlagBits {
VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
VK_ACCESS_INDEX_READ_BIT = 0x00000002,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
VK_ACCESS_SHADER_READ_BIT = 0x00000020,
VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
VK_ACCESS_HOST_READ_BIT = 0x00002000,
VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT = 0x02000000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT = 0x04000000,
// Provided by VK_EXT_transform_feedback
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT = 0x08000000,
// Provided by VK_EXT_conditional_rendering
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000,
// Provided by VK_EXT_blend_operation_advanced
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000,
// Provided by VK_KHR_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR = 0x00200000,
// Provided by VK_KHR_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR = 0x00400000,
// Provided by VK_NV_shading_rate_image
VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV = 0x00800000,
// Provided by VK_EXT_fragment_density_map
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT = 0x01000000,
// Provided by VK_NV_device_generated_commands
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV = 0x00020000,
// Provided by VK_NV_device_generated_commands
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NV = 0x00040000,
// Provided by VK_NV_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_NV = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
} VkAccessFlagBits;
-
VK_ACCESS_INDIRECT_COMMAND_READ_BITspecifies read access to indirect command data read as part of an indirect drawing or dispatch command. -
VK_ACCESS_INDEX_READ_BITspecifies read access to an index buffer as part of an indexed drawing command, bound by vkCmdBindIndexBuffer. -
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BITspecifies read access to a vertex buffer as part of a drawing command, bound by vkCmdBindVertexBuffers. -
VK_ACCESS_UNIFORM_READ_BITspecifies read access to a uniform buffer. -
VK_ACCESS_INPUT_ATTACHMENT_READ_BITspecifies read access to an input attachment within a render pass during fragment shading. -
VK_ACCESS_SHADER_READ_BITspecifies read access to a storage buffer, physical storage buffer, shader binding table, uniform texel buffer, storage texel buffer, sampled image, or storage image. -
VK_ACCESS_SHADER_WRITE_BITspecifies write access to a storage buffer, physical storage buffer, storage texel buffer, or storage image. -
VK_ACCESS_COLOR_ATTACHMENT_READ_BITspecifies read access to a color attachment, such as via blending, logic operations, or via certain subpass load operations. It does not include advanced blend operations. -
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BITspecifies write access to a color, resolve, or depth/stencil resolve attachment during a render pass or via certain subpass load and store operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BITspecifies read access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load operations. -
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BITspecifies write access to a depth/stencil attachment, via depth or stencil operations or via certain subpass load and store operations. -
VK_ACCESS_TRANSFER_READ_BITspecifies read access to an image or buffer in a copy operation. -
VK_ACCESS_TRANSFER_WRITE_BITspecifies write access to an image or buffer in a clear or copy operation. -
VK_ACCESS_HOST_READ_BITspecifies read access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_HOST_WRITE_BITspecifies write access by a host operation. Accesses of this type are not performed through a resource, but directly on memory. -
VK_ACCESS_MEMORY_READ_BITspecifies all read accesses. It is always valid in any access mask, and is treated as equivalent to setting allREADaccess flags that are valid where it is used. -
VK_ACCESS_MEMORY_WRITE_BITspecifies all write accesses. It is always valid in any access mask, and is treated as equivalent to setting allWRITEaccess flags that are valid where it is used. -
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXTspecifies read access to a predicate as part of conditional rendering. -
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXTspecifies write access to a transform feedback buffer made when transform feedback is active. -
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXTspecifies read access to a transform feedback counter buffer which is read whenvkCmdBeginTransformFeedbackEXTexecutes. -
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXTspecifies write access to a transform feedback counter buffer which is written whenvkCmdEndTransformFeedbackEXTexecutes. -
VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NVspecifies reads fromVkBufferinputs to vkCmdPreprocessGeneratedCommandsNV. -
VK_ACCESS_COMMAND_PREPROCESS_WRITE_BIT_NVspecifies writes to theVkBufferpreprocess outputs in vkCmdPreprocessGeneratedCommandsNV. -
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXTis similar toVK_ACCESS_COLOR_ATTACHMENT_READ_BIT, but also includes advanced blend operations. -
VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NVspecifies read access to a shading rate image as part of a drawing command, as bound by vkCmdBindShadingRateImageNV. -
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHRspecifies read access to an acceleration structure as part of a trace or build command, or to an acceleration structure scratch buffer as part of a build command. -
VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHRspecifies write access to an acceleration structure or acceleration structure scratch buffer as part of a build command. -
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXTspecifies read access to a fragment density map attachment during dynamic fragment density map operations
Certain access types are only performed by a subset of pipeline stages. Any synchronization command that takes both stage masks and access masks uses both to define the access scopes - only the specified access types performed by the specified stages are included in the access scope. An application must not specify an access flag in a synchronization command if it does not include a pipeline stage in the corresponding stage mask that is able to perform accesses of that type. The following table lists, for each access flag, which pipeline stages can perform that type of access.
| Access flag | Supported pipeline stages |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Any |
|
Any |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkAccessFlags;
VkAccessFlags is a bitmask type for setting a mask of zero or more
VkAccessFlagBits.
If a memory object does not have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property, then
vkFlushMappedMemoryRanges must be called in order to guarantee that
writes to the memory object from the host are made available to the host
domain, where they can be further made available to the device domain via a
domain operation.
Similarly, vkInvalidateMappedMemoryRanges must be called to guarantee
that writes which are available to the host domain are made visible to host
operations.
If the memory object does have the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT property flag, writes to the
memory object from the host are automatically made available to the host
domain.
Similarly, writes made available to the host domain are automatically made
visible to the host.
|
Note
Queue submission commands automatically perform a domain operation from host to device for all writes performed before the command executes, so in most cases an explicit memory barrier is not needed for this case. In the few circumstances where a submit does not occur between the host write and the device read access, writes can be made available by using an explicit memory barrier. |
6.1.4. Framebuffer Region Dependencies
Pipeline stages that operate on, or with respect to, the framebuffer are collectively the framebuffer-space pipeline stages. These stages are:
-
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT -
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT -
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
For these pipeline stages, an execution or memory dependency from the first set of operations to the second set can either be a single framebuffer-global dependency, or split into multiple framebuffer-local dependencies. A dependency with non-framebuffer-space pipeline stages is neither framebuffer-global nor framebuffer-local.
A framebuffer region is a subset of the entire framebuffer, and can either be:
-
A sample region, which is set of sample (x, y, layer, sample) coordinates that is a subset of the entire framebuffer, or
-
A fragment region, which is a set of fragment (x, y, layer) coordinates that is a subset of the entire framebuffer.
Both synchronization scopes of a framebuffer-local dependency include only the operations performed within corresponding framebuffer regions (as defined below). No ordering guarantees are made between different framebuffer regions for a framebuffer-local dependency.
Both synchronization scopes of a framebuffer-global dependency include operations on all framebuffer-regions.
If the first synchronization scope includes operations on pixels/fragments
with N samples and the second synchronization scope includes operations on
pixels/fragments with M samples, where N does not equal M, then a
framebuffer region containing all samples at a given (x, y, layer)
coordinate in the first synchronization scope corresponds to a region
containing all samples at the same coordinate in the second synchronization
scope.
In other words, the framebuffer region is a fragment region and it is a
pixel granularity dependency.
If N equals M,
and if the VkSubpassDescription::flags does not specify the
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM flag,
then a framebuffer region containing a single (x, y, layer, sample)
coordinate in the first synchronization scope corresponds to a region
containing the same sample at the same coordinate in the second
synchronization scope.
In other words, the framebuffer region is a sample region and it is a sample
granularity dependency.
|
Note
Since fragment invocations are not specified to run in any particular groupings, the size of a framebuffer region is implementation-dependent, not known to the application, and must be assumed to be no larger than specified above. |
|
Note
Practically, the pixel vs sample granularity dependency means that if an
input attachment has a different number of samples than the pipeline’s
|
If a synchronization command includes a dependencyFlags parameter, and
specifies the VK_DEPENDENCY_BY_REGION_BIT flag, then it defines
framebuffer-local dependencies for the framebuffer-space pipeline stages in
that synchronization command, for all framebuffer regions.
If no dependencyFlags parameter is included, or the
VK_DEPENDENCY_BY_REGION_BIT flag is not specified, then a
framebuffer-global dependency is specified for those stages.
The VK_DEPENDENCY_BY_REGION_BIT flag does not affect the dependencies
between non-framebuffer-space pipeline stages, nor does it affect the
dependencies between framebuffer-space and non-framebuffer-space pipeline
stages.
|
Note
Framebuffer-local dependencies are more optimal for most architectures; particularly tile-based architectures - which can keep framebuffer-regions entirely in on-chip registers and thus avoid external bandwidth across such a dependency. Including a framebuffer-global dependency in your rendering will usually force all implementations to flush data to memory, or to a higher level cache, breaking any potential locality optimizations. |
6.1.5. View-Local Dependencies
In a render pass instance that has multiview enabled, dependencies can be either view-local or view-global.
A view-local dependency only includes operations from a single source view from the source subpass in the first synchronization scope, and only includes operations from a single destination view from the destination subpass in the second synchronization scope. A view-global dependency includes all views in the view mask of the source and destination subpasses in the corresponding synchronization scopes.
If a synchronization command includes a dependencyFlags parameter and
specifies the VK_DEPENDENCY_VIEW_LOCAL_BIT flag, then it defines
view-local dependencies for that synchronization command, for all views.
If no dependencyFlags parameter is included or the
VK_DEPENDENCY_VIEW_LOCAL_BIT flag is not specified, then a view-global
dependency is specified.
6.1.6. Device-Local Dependencies
Dependencies can be either device-local or non-device-local.
A device-local dependency acts as multiple separate dependencies, one for
each physical device that executes the synchronization command, where each
dependency only includes operations from that physical device in both
synchronization scopes.
A non-device-local dependency is a single dependency where both
synchronization scopes include operations from all physical devices that
participate in the synchronization command.
For subpass dependencies, all physical devices in the
VkDeviceGroupRenderPassBeginInfo::deviceMask participate in the
dependency, and for pipeline barriers all physical devices that are set in
the command buffer’s current device mask participate in the dependency.
If a synchronization command includes a dependencyFlags parameter and
specifies the VK_DEPENDENCY_DEVICE_GROUP_BIT flag, then it defines a
non-device-local dependency for that synchronization command.
If no dependencyFlags parameter is included or the
VK_DEPENDENCY_DEVICE_GROUP_BIT flag is not specified, then it defines
device-local dependencies for that synchronization command, for all
participating physical devices.
Semaphore and event dependencies are device-local and only execute on the one physical device that performs the dependency.
6.2. Implicit Synchronization Guarantees
A small number of implicit ordering guarantees are provided by Vulkan, ensuring that the order in which commands are submitted is meaningful, and avoiding unnecessary complexity in common operations.
Submission order is a fundamental ordering in Vulkan, giving meaning to the order in which action and synchronization commands are recorded and submitted to a single queue. Explicit and implicit ordering guarantees between commands in Vulkan all work on the premise that this ordering is meaningful. This order does not itself define any execution or memory dependencies; synchronization commands and other orderings within the API use this ordering to define their scopes.
Submission order for any given set of commands is based on the order in which they were recorded to command buffers and then submitted. This order is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmitsparameter of vkQueueSubmit, from lowest index to highest. -
The order in which command buffers are specified in the
pCommandBuffersmember of VkSubmitInfo, from lowest index to highest. -
The order in which commands were recorded to a command buffer on the host, from first to last:
-
For commands recorded outside a render pass, this includes all other commands recorded outside a render pass, including vkCmdBeginRenderPass and vkCmdEndRenderPass commands; it does not directly include commands inside a render pass.
-
For commands recorded inside a render pass, this includes all other commands recorded inside the same subpass, including the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the same render pass instance; it does not include commands recorded to other subpasses.
-
State commands do not execute any operations on the device, instead they set the state of the command buffer when they execute on the host, in the order that they are recorded. Action commands consume the current state of the command buffer when they are recorded, and will execute state changes on the device as required to match the recorded state.
Query commands, the order of primitives passing through the graphics pipeline and image layout transitions as part of an image memory barrier provide additional guarantees based on submission order.
Execution of pipeline stages within a given command also has a loose ordering, dependent only on a single command.
Signal operation order is a fundamental ordering in Vulkan, giving meaning to the order in which semaphore and fence signal operations occur when submitted to a single queue. The signal operation order for queue operations is determined as follows:
-
The initial order is determined by the order in which vkQueueSubmit commands are executed on the host, for a single queue, from first to last.
-
The order in which VkSubmitInfo structures are specified in the
pSubmitsparameter of vkQueueSubmit, from lowest index to highest. -
The fence signal operation defined by the
fenceparameter of a vkQueueSubmit or vkQueueBindSparse command is ordered after all semaphore signal operations defined by that command.
Semaphore signal operations defined by a single VkSubmitInfo or VkBindSparseInfo structure are unordered with respect to other semaphore signal operations defined within the same VkSubmitInfo or VkBindSparseInfo structure.
The vkSignalSemaphore command does not execute on a queue but instead performs the signal operation from the host. The semaphore signal operation defined by executing a vkSignalSemaphore command happens-after the vkSignalSemaphore command is invoked and happens-before the command returns.
|
Note
When signaling timeline semaphores, it is the responsibility of the application to ensure that they are ordered such that the semaphore value is strictly increasing. Because the first synchronization scope for a semaphore signal operation contains all semaphore signal operations which occur earlier in submission order, all semaphore signal operations contained in any given batch are guaranteed to happen-after all semaphore signal operations contained in any previous batches. However, no ordering guarantee is provided between the semaphore signal operations defined within a single batch. This, combined with the requirement that timeline semaphore values strictly increase, means that it is invalid to signal the same timeline semaphore twice within a single batch. If an application wishes to ensure that some semaphore signal operation happens-after some other semaphore signal operation, it can submit a separate batch containing only semaphore signal operations, which will happen-after the semaphore signal operations in any earlier batches. When signaling a semaphore from the host, the only ordering guarantee is
that the signal operation happens-after when vkSignalSemaphore is
called and happens-before it returns.
Therefore, it is invalid to call |
6.3. Fences
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with vkResetFences. Fences can be waited on by the host with the vkWaitForFences command, and the current state can be queried with vkGetFenceStatus.
As with most objects in Vulkan, fences are an interface to internal data which is typically opaque to applications. This internal data is referred to as a fence’s payload.
However, in order to enable communication with agents outside of the current device, it is necessary to be able to export that payload to a commonly understood format, and subsequently import from that format as well.
The internal data of a fence may include a reference to any resources and pending work associated with signal or unsignal operations performed on that fence object. Mechanisms to import and export that internal data to and from fences are provided below. These mechanisms indirectly enable applications to share fence state between two or more fences and other synchronization primitives across process and API boundaries.
Fences are represented by VkFence handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
To create a fence, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFence(
VkDevice device,
const VkFenceCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis the logical device that creates the fence. -
pCreateInfois a pointer to a VkFenceCreateInfo structure containing information about how the fence is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
The VkFenceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkFenceCreateFlags flags;
} VkFenceCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkFenceCreateFlagBits specifying the initial state and behavior of the fence.
// Provided by VK_VERSION_1_0
typedef enum VkFenceCreateFlagBits {
VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
} VkFenceCreateFlagBits;
-
VK_FENCE_CREATE_SIGNALED_BITspecifies that the fence object is created in the signaled state. Otherwise, it is created in the unsignaled state.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFenceCreateFlags;
VkFenceCreateFlags is a bitmask type for setting a mask of zero or
more VkFenceCreateFlagBits.
To create a fence whose payload can be exported to external handles, add a
VkExportFenceCreateInfo structure to the pNext chain of the
VkFenceCreateInfo structure.
The VkExportFenceCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportFenceCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalFenceHandleTypeFlags handleTypes;
} VkExportFenceCreateInfo;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalFenceHandleTypeFlagBits specifying one or more fence handle types the application can export from the resulting fence. The application can request multiple handle types for the same fence.
To specify additional attributes of NT handles exported from a fence, add a
VkExportFenceWin32HandleInfoKHR structure to the pNext chain of
the VkFenceCreateInfo structure.
The VkExportFenceWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkExportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportFenceWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis a pointer to a WindowsSECURITY_ATTRIBUTESstructure specifying security attributes of the handle. -
dwAccessis aDWORDspecifying access rights of the handle. -
nameis a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created fence.
If VkExportFenceCreateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportFenceCreateInfo is present in the pNext chain of
VkFenceCreateInfo with a Windows handleType, but either
VkExportFenceWin32HandleInfoKHR is not present in the pNext
chain, or if it is but pAttributes is set to NULL, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights will be
DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE
for handles of the following types:
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT
To export a Windows handle representing the state of a fence, call:
// Provided by VK_KHR_external_fence_win32
VkResult vkGetFenceWin32HandleKHR(
VkDevice device,
const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
deviceis the logical device that created the fence being exported. -
pGetWin32HandleInfois a pointer to a VkFenceGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandlewill return the Windows handle representing the fence state.
For handle types defined as NT handles, the handles returned by
vkGetFenceWin32HandleKHR are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle system call when they are no longer needed.
Exporting a Windows handle from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence Payloads.
The VkFenceGetWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkFenceGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence from which state will be exported. -
handleTypeis the type of handle requested.
The properties of the handle returned depend on the value of
handleType.
See VkExternalFenceHandleTypeFlagBits for a description of the
properties of the defined external fence handle types.
To export a POSIX file descriptor representing the payload of a fence, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkGetFenceFdKHR(
VkDevice device,
const VkFenceGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the fence being exported. -
pGetFdInfois a pointer to a VkFenceGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return the file descriptor representing the fence payload.
Each call to vkGetFenceFdKHR must create a new file descriptor and
transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
|
Note
Ownership can be released in many ways.
For example, the application can call |
If pGetFdInfo->handleType is
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT and the fence is signaled at
the time vkGetFenceFdKHR is called, pFd may return the value
-1 instead of a valid file descriptor.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
Exporting a file descriptor from a fence may have side effects depending on the transference of the specified handle type, as described in Importing Fence State.
The VkFenceGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkFenceGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkExternalFenceHandleTypeFlagBits handleType;
} VkFenceGetFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence from which state will be exported. -
handleTypeis the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType.
See VkExternalFenceHandleTypeFlagBits for a description of the
properties of the defined external fence handle types.
To destroy a fence, call:
// Provided by VK_VERSION_1_0
void vkDestroyFence(
VkDevice device,
VkFence fence,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the fence. -
fenceis the handle of the fence to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To query the status of a fence from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetFenceStatus(
VkDevice device,
VkFence fence);
-
deviceis the logical device that owns the fence. -
fenceis the handle of the fence to query.
Upon success, vkGetFenceStatus returns the status of the fence object,
with the following return codes:
| Status | Meaning |
|---|---|
|
The fence specified by |
|
The fence specified by |
|
The device has been lost. See Lost Device. |
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date.
If the device has been lost (see Lost Device),
vkGetFenceStatus may return any of the above status codes.
If the device has been lost and vkGetFenceStatus is called repeatedly,
it will eventually return either VK_SUCCESS or
VK_ERROR_DEVICE_LOST.
To set the state of fences to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences);
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to reset. -
pFencesis a pointer to an array of fence handles to reset.
If any member of pFences currently has its
payload imported with temporary
permanence, that fence’s prior permanent payload is first restored.
The remaining operations described therefore operate on the restored
payload.
When vkResetFences is executed on the host, it defines a fence unsignal operation for each fence, which resets the fence to the unsignaled state.
If any member of pFences is already in the unsignaled state when
vkResetFences is executed, then vkResetFences has no effect on
that fence.
When a fence is submitted to a queue as part of a queue submission command, it defines a memory dependency on the batches that were submitted as part of that command, and defines a fence signal operation which sets the fence to the signaled state.
The first synchronization scope includes every batch submitted in the same queue submission command. Fence signal operations that are defined by vkQueueSubmit additionally include in the first synchronization scope all commands that occur earlier in submission order. Fence signal operations that are defined by vkQueueSubmit or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.
The second synchronization scope only includes the fence signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
To wait for one or more fences to enter the signaled state on the host, call:
// Provided by VK_VERSION_1_0
VkResult vkWaitForFences(
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
VkBool32 waitAll,
uint64_t timeout);
-
deviceis the logical device that owns the fences. -
fenceCountis the number of fences to wait on. -
pFencesis a pointer to an array offenceCountfence handles. -
waitAllis the condition that must be satisfied to successfully unblock the wait. IfwaitAllisVK_TRUE, then the condition is that all fences inpFencesare signaled. Otherwise, the condition is that at least one fence inpFencesis signaled. -
timeoutis the timeout period in units of nanoseconds.timeoutis adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitForFences is called, then
vkWaitForFences returns immediately.
If the condition is not satisfied at the time vkWaitForFences is
called, then vkWaitForFences will block and wait until the condition
is satisfied or the timeout has expired, whichever is sooner.
If timeout is zero, then vkWaitForFences does not wait, but
simply returns the current state of the fences.
VK_TIMEOUT will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout has expired,
vkWaitForFences returns VK_SUCCESS.
Otherwise, vkWaitForFences returns VK_TIMEOUT after the
timeout has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitForFences must return in finite time
with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
|
Note
While we guarantee that |
An execution dependency is defined by waiting for a fence to become signaled, either via vkWaitForFences or by polling on vkGetFenceStatus.
The first synchronization scope includes only the fence signal operation.
The second synchronization scope includes the host operations of vkWaitForFences or vkGetFenceStatus indicating that the fence has become signaled.
|
Note
Signaling a fence and waiting on the host does not guarantee that the results of memory accesses will be visible to the host, as the access scope of a memory dependency defined by a fence only includes device access. A memory barrier or other memory dependency must be used to guarantee this. See the description of host access types for more information. |
6.3.1. Alternate Methods to Signal Fences
Besides submitting a fence to a queue as part of a queue submission command, a fence may also be signaled when a particular event occurs on a device or display.
To create a fence that will be signaled when an event occurs on a device, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDeviceEventEXT(
VkDevice device,
const VkDeviceEventInfoEXT* pDeviceEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis a logical device on which the event may occur. -
pDeviceEventInfois a pointer to a VkDeviceEventInfoEXT structure describing the event of interest to the application. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
The VkDeviceEventInfoEXT structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDeviceEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceEventTypeEXT deviceEvent;
} VkDeviceEventInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceis a VkDeviceEventTypeEXT value specifying when the fence will be signaled.
Possible values of VkDeviceEventInfoEXT::device, specifying when
a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDeviceEventTypeEXT {
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0,
} VkDeviceEventTypeEXT;
-
VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXTspecifies that the fence is signaled when a display is plugged into or unplugged from the specified device. Applications can use this notification to determine when they need to re-enumerate the available displays on a device.
To create a fence that will be signaled when an event occurs on a VkDisplayKHR object, call:
// Provided by VK_EXT_display_control
VkResult vkRegisterDisplayEventEXT(
VkDevice device,
VkDisplayKHR display,
const VkDisplayEventInfoEXT* pDisplayEventInfo,
const VkAllocationCallbacks* pAllocator,
VkFence* pFence);
-
deviceis a logical device associated withdisplay -
displayis the display on which the event may occur. -
pDisplayEventInfois a pointer to a VkDisplayEventInfoEXT structure describing the event of interest to the application. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFenceis a pointer to a handle in which the resulting fence object is returned.
The VkDisplayEventInfoEXT structure is defined as:
// Provided by VK_EXT_display_control
typedef struct VkDisplayEventInfoEXT {
VkStructureType sType;
const void* pNext;
VkDisplayEventTypeEXT displayEvent;
} VkDisplayEventInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
displayEventis a VkDisplayEventTypeEXT specifying when the fence will be signaled.
Possible values of VkDisplayEventInfoEXT::displayEvent,
specifying when a fence will be signaled, are:
// Provided by VK_EXT_display_control
typedef enum VkDisplayEventTypeEXT {
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0,
} VkDisplayEventTypeEXT;
-
VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXTspecifies that the fence is signaled when the first pixel of the next display refresh cycle leaves the display engine for the display.
6.3.2. Importing Fence Payloads
Applications can import a fence payload into an existing fence using an external fence handle. The effects of the import operation will be either temporary or permanent, as specified by the application. If the import is temporary, the fence will be restored to its permanent state the next time that fence is passed to vkResetFences.
|
Note
Restoring a fence to its prior permanent payload is a distinct operation from resetting a fence payload. See vkResetFences for more detail. |
Performing a subsequent temporary import on a fence before resetting it has
no effect on this requirement; the next unsignal of the fence must still
restore its last permanent state.
A permanent payload import behaves as if the target fence was destroyed, and
a new fence was created with the same handle but the imported payload.
Because importing a fence payload temporarily or permanently detaches the
existing payload from a fence, similar usage restrictions to those applied
to vkDestroyFence are applied to any command that imports a fence
payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external fence handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a fence adds the fence to the set of all fences sharing that payload. This set includes the fence from which the payload was exported. Fence signaling, waiting, and resetting operations performed on any fence in the set must behave as if the set were a single fence. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Fence signaling, waiting, and resetting operations performed on the target of copy imports must not affect any other fence or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a fence payload to a handle with copy transference has the same side effects on the source fence’s payload as executing a fence reset operation. If the fence was using a temporarily imported payload, the fence’s prior permanent payload will be restored.
|
Note
The
tables
Handle Types Supported by
|
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for fences sharing a payload across processes, satisfying the
external synchronization requirements of VkFence parameters as if all
fences in the set were the same object is sometimes infeasible.
Satisfying valid usage constraints on the state of a fence would similarly
require impractical coordination or levels of trust between processes.
Therefore, these constraints only apply to a specific fence handle, not to
its payload.
For distinct fence objects which share a payload:
-
If multiple commands which queue a signal operation, or which unsignal a fence, are called concurrently, behavior will be as if the commands were called in an arbitrary sequential order.
-
If a queue submission command is called with a fence that is sharing a payload, and the payload is already associated with another queue command that has not yet completed execution, either one or both of the commands will cause the fence to become signaled when they complete execution.
-
If a fence payload is reset while it is associated with a queue command that has not yet completed execution, the payload will become unsignaled, but may become signaled again when the command completes execution.
-
In the preceding cases, any of the devices associated with the fences sharing the payload may be lost, or any of the queue submission or fence reset commands may return
VK_ERROR_INITIALIZATION_FAILED.
Other than these non-deterministic results, behavior is well defined. In particular:
-
The implementation must not crash or enter an internally inconsistent state where future valid Vulkan commands might cause undefined results,
-
Timeouts on future wait commands on fences sharing the payload must be effective.
|
Note
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared fence for more than synchronizing access to the shared memory. For example, a process should not use a fence with shared payload to tell when commands it submitted to a queue have completed and objects used by those commands may be destroyed, since the other process can accidentally or maliciously cause the fence to signal before the commands actually complete. |
When a fence is using an imported payload, its
VkExportFenceCreateInfo::handleTypes value is that specified
when creating the fence from which the payload was exported, rather than
that specified when creating the fence.
Additionally,
VkExternalFenceProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a fence based on the
specific handle type used to import the current payload.
Passing a fence to vkAcquireNextImageKHR is equivalent to temporarily
importing a fence payload to that fence.
|
Note
Because the exportable handle types of an imported fence correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source fence is opaque to the application, applications have no way of determining whether any external handle types can be exported from a fence in this state. Therefore, applications must not attempt to export handles from fences using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a fence payload, it is the responsibility of the application
to ensure the external handles meet all valid usage requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid fence which will not
cause program termination, device loss, queue stalls, host thread stalls, or
corruption of other resources when used as allowed according to its import
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the fence payload import operation with the error
code VK_ERROR_INVALID_EXTERNAL_HANDLE.
To import a fence payload from a Windows handle, call:
// Provided by VK_KHR_external_fence_win32
VkResult vkImportFenceWin32HandleKHR(
VkDevice device,
const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo);
-
deviceis the logical device that created the fence. -
pImportFenceWin32HandleInfois a pointer to a VkImportFenceWin32HandleInfoKHR structure specifying the fence and import parameters.
Importing a fence payload from Windows handles does not transfer ownership
of the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle system call when the handle is no
longer needed.
Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportFenceWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_win32
typedef struct VkImportFenceWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportFenceWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence into which the state will be imported. -
flagsis a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation. -
handleTypespecifies the type ofhandle. -
handleis the external handle to import, orNULL. -
nameis a null-terminated UTF-16 string naming the underlying synchronization primitive to import, orNULL.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
To import a fence payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_fence_fd
VkResult vkImportFenceFdKHR(
VkDevice device,
const VkImportFenceFdInfoKHR* pImportFenceFdInfo);
-
deviceis the logical device that created the fence. -
pImportFenceFdInfois a pointer to a VkImportFenceFdInfoKHR structure specifying the fence and import parameters.
Importing a fence payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same fence payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportFenceFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_fence_fd
typedef struct VkImportFenceFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkFence fence;
VkFenceImportFlags flags;
VkExternalFenceHandleTypeFlagBits handleType;
int fd;
} VkImportFenceFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fenceis the fence into which the payload will be imported. -
flagsis a bitmask of VkFenceImportFlagBits specifying additional parameters for the fence payload import operation. -
handleTypespecifies the type offd. -
fdis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
If handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, the
special value -1 for fd is treated like a valid sync file descriptor
referring to an object that has already signaled.
The import operation will succeed and the VkFence will have a
temporarily imported payload as if a valid file descriptor had been
provided.
|
Note
This special behavior for importing an invalid sync file descriptor allows
easier interoperability with other system APIs which use the convention that
an invalid sync file descriptor represents work that has already completed
and does not need to be waited for.
It is consistent with the option for implementations to return a |
Bits which can be set in
VkImportFenceWin32HandleInfoKHR::flags
and
VkImportFenceFdInfoKHR::flags
specifying additional parameters of a fence import operation are:
// Provided by VK_VERSION_1_1
typedef enum VkFenceImportFlagBits {
VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001,
// Provided by VK_KHR_external_fence
VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT,
} VkFenceImportFlagBits;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR;
-
VK_FENCE_IMPORT_TEMPORARY_BITspecifies that the fence payload will be imported only temporarily, as described in Importing Fence Payloads, regardless of the permanence ofhandleType.
// Provided by VK_VERSION_1_1
typedef VkFlags VkFenceImportFlags;
or the equivalent
// Provided by VK_KHR_external_fence
typedef VkFenceImportFlags VkFenceImportFlagsKHR;
VkFenceImportFlags is a bitmask type for setting a mask of zero or
more VkFenceImportFlagBits.
6.4. Semaphores
Semaphores are a synchronization primitive that can be used to insert a dependency between queue operations or between a queue operation and the host. Binary semaphores have two states - signaled and unsignaled. Timeline semaphores have a monotonically increasing 64-bit unsigned integer payload and are signaled with respect to a particular reference value. A semaphore can be signaled after execution of a queue operation is completed, and a queue operation can wait for a semaphore to become signaled before it begins execution. A timeline semaphore can additionally be signaled from the host with the vkSignalSemaphore command and waited on from the host with the vkWaitSemaphores command.
As with most objects in Vulkan, semaphores are an interface to internal data which is typically opaque to applications. This internal data is referred to as a semaphore’s payload.
However, in order to enable communication with agents outside of the current device, it is necessary to be able to export that payload to a commonly understood format, and subsequently import from that format as well.
The internal data of a semaphore may include a reference to any resources and pending work associated with signal or unsignal operations performed on that semaphore object. Mechanisms to import and export that internal data to and from semaphores are provided below. These mechanisms indirectly enable applications to share semaphore state between two or more semaphores and other synchronization primitives across process and API boundaries.
Semaphores are represented by VkSemaphore handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
To create a semaphore, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSemaphore(
VkDevice device,
const VkSemaphoreCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSemaphore* pSemaphore);
-
deviceis the logical device that creates the semaphore. -
pCreateInfois a pointer to a VkSemaphoreCreateInfo structure containing information about how the semaphore is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSemaphoreis a pointer to a handle in which the resulting semaphore object is returned.
The VkSemaphoreCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreCreateFlags flags;
} VkSemaphoreCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use.
// Provided by VK_VERSION_1_0
typedef VkFlags VkSemaphoreCreateFlags;
VkSemaphoreCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To create a semaphore of a specific type, add a
VkSemaphoreTypeCreateInfo structure to the pNext chain of the
VkSemaphoreCreateInfo structure.
The VkSemaphoreTypeCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreTypeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreType semaphoreType;
uint64_t initialValue;
} VkSemaphoreTypeCreateInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreTypeCreateInfo VkSemaphoreTypeCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreTypeis a VkSemaphoreType value specifying the type of the semaphore. -
initialValueis the initial payload value ifsemaphoreTypeisVK_SEMAPHORE_TYPE_TIMELINE.
If no VkSemaphoreTypeCreateInfo structure is included in the
pNext chain of VkSemaphoreCreateInfo, then the created semaphore
will have a default VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY.
Possible values of VkSemaphoreTypeCreateInfo::semaphoreType,
specifying the type of a semaphore, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreType {
VK_SEMAPHORE_TYPE_BINARY = 0,
VK_SEMAPHORE_TYPE_TIMELINE = 1,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_TYPE_BINARY_KHR = VK_SEMAPHORE_TYPE_BINARY,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_TYPE_TIMELINE_KHR = VK_SEMAPHORE_TYPE_TIMELINE,
} VkSemaphoreType;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreType VkSemaphoreTypeKHR;
-
VK_SEMAPHORE_TYPE_BINARYspecifies a binary semaphore type that has a boolean payload indicating whether the semaphore is currently signaled or unsignaled. When created, the semaphore is in the unsignaled state. -
VK_SEMAPHORE_TYPE_TIMELINEspecifies a timeline semaphore type that has a monotonically increasing 64-bit unsigned integer payload indicating whether the semaphore is signaled with respect to a particular reference value. When created, the semaphore payload has the value given by theinitialValuefield of VkSemaphoreTypeCreateInfo.
To create a semaphore whose payload can be exported to external handles,
add a VkExportSemaphoreCreateInfo structure to the pNext chain
of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportSemaphoreCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalSemaphoreHandleTypeFlags handleTypes;
} VkExportSemaphoreCreateInfo;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalSemaphoreHandleTypeFlagBits specifying one or more semaphore handle types the application can export from the resulting semaphore. The application can request multiple handle types for the same semaphore.
To specify additional attributes of NT handles exported from a semaphore,
add a VkExportSemaphoreWin32HandleInfoKHR structure to the pNext
chain of the VkSemaphoreCreateInfo structure.
The VkExportSemaphoreWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkExportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportSemaphoreWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis a pointer to a WindowsSECURITY_ATTRIBUTESstructure specifying security attributes of the handle. -
dwAccessis aDWORDspecifying access rights of the handle. -
nameis a null-terminated UTF-16 string to associate with the underlying synchronization primitive referenced by NT handles exported from the created semaphore.
If VkExportSemaphoreCreateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportSemaphoreCreateInfo is present in the pNext chain of
VkSemaphoreCreateInfo with a Windows handleType, but either
VkExportSemaphoreWin32HandleInfoKHR is not present in the pNext
chain, or if it is but pAttributes is set to NULL, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights used depend on
the handle type.
For handles of the following types:
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT
The implementation must ensure the access rights allow both signal and wait operations on the semaphore.
For handles of the following types:
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT
The access rights must be:
GENERIC_ALL
To export a Windows handle representing the payload of a semaphore, call:
// Provided by VK_KHR_external_semaphore_win32
VkResult vkGetSemaphoreWin32HandleKHR(
VkDevice device,
const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
deviceis the logical device that created the semaphore being exported. -
pGetWin32HandleInfois a pointer to a VkSemaphoreGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandlewill return the Windows handle representing the semaphore state.
For handle types defined as NT handles, the handles returned by
vkGetSemaphoreWin32HandleKHR are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle system call when they are no longer needed.
Exporting a Windows handle from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore Payloads.
The VkSemaphoreGetWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkSemaphoreGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore from which state will be exported. -
handleTypeis the type of handle requested.
The properties of the handle returned depend on the value of
handleType.
See VkExternalSemaphoreHandleTypeFlagBits for a description of the
properties of the defined external semaphore handle types.
To export a POSIX file descriptor representing the payload of a semaphore, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkGetSemaphoreFdKHR(
VkDevice device,
const VkSemaphoreGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the semaphore being exported. -
pGetFdInfois a pointer to a VkSemaphoreGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return the file descriptor representing the semaphore payload.
Each call to vkGetSemaphoreFdKHR must create a new file descriptor
and transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor when it is no longer needed.
|
Note
Ownership can be released in many ways.
For example, the application can call |
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
Exporting a file descriptor from a semaphore may have side effects depending on the transference of the specified handle type, as described in Importing Semaphore State.
The VkSemaphoreGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkSemaphoreGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkExternalSemaphoreHandleTypeFlagBits handleType;
} VkSemaphoreGetFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore from which state will be exported. -
handleTypeis the type of handle requested.
The properties of the file descriptor returned depend on the value of
handleType.
See VkExternalSemaphoreHandleTypeFlagBits for a description of the
properties of the defined external semaphore handle types.
To destroy a semaphore, call:
// Provided by VK_VERSION_1_0
void vkDestroySemaphore(
VkDevice device,
VkSemaphore semaphore,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the semaphore. -
semaphoreis the handle of the semaphore to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
6.4.1. Semaphore Signaling
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be signaled, it defines a memory dependency on the batch, and defines semaphore signal operations which set the semaphores to the signaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE the semaphore is considered signaled with
respect to the counter value set to be signaled as specified in
VkTimelineSemaphoreSubmitInfo or VkSemaphoreSignalInfo.
The first synchronization scope includes every command submitted in the same batch. Semaphore signal operations that are defined by vkQueueSubmit additionally include all commands that occur earlier in submission order. Semaphore signal operations that are defined by vkQueueSubmit or vkQueueBindSparse additionally include in the first synchronization scope any semaphore and fence signal operations that occur earlier in signal operation order.
The second synchronization scope includes only the semaphore signal operation.
The first access scope includes all memory access performed by the device.
The second access scope is empty.
6.4.2. Semaphore Waiting
When a batch is submitted to a queue via a queue submission, and it includes semaphores to be waited on, it defines a memory dependency between prior semaphore signal operations and the batch, and defines semaphore wait operations.
Such semaphore wait operations set the semaphores
created with a VkSemaphoreType of VK_SEMAPHORE_TYPE_BINARY
to the unsignaled state.
In case of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE a prior semaphore signal operation defines
a memory dependency with a semaphore wait operation if the value the
semaphore is signaled with is greater than or equal to the value the
semaphore is waited with, thus the semaphore will continue to be considered
signaled with respect to the counter value waited on as specified in
VkTimelineSemaphoreSubmitInfo.
The first synchronization scope includes all semaphore signal operations that operate on semaphores waited on in the same batch, and that happen-before the wait completes.
The second synchronization scope
includes every command submitted in the same batch.
In the case of vkQueueSubmit, the second synchronization scope is
limited to operations on the pipeline stages determined by the
destination stage mask specified
by the corresponding element of pWaitDstStageMask.
Also, in the case of vkQueueSubmit, the second synchronization scope
additionally includes all commands that occur later in
submission order.
The first access scope is empty.
The second access scope includes all memory access performed by the device.
The semaphore wait operation happens-after the first set of operations in the execution dependency, and happens-before the second set of operations in the execution dependency.
|
Note
Unlike timeline semaphores, fences or events, the act of waiting for a binary semaphore also unsignals that semaphore. Applications must ensure that between two such wait operations, the semaphore is signaled again, with execution dependencies used to ensure these occur in order. Binary semaphore waits and signals should thus occur in discrete 1:1 pairs. |
|
Note
A common scenario for using If an image layout transition needs to be performed on a presentable image
before it is used in a framebuffer, that can be performed as the first
operation submitted to the queue after acquiring the image, and should not
prevent other work from overlapping with the presentation operation.
For example, a
Alternatively, This barrier accomplishes a dependency chain between previous presentation
operations and subsequent color attachment output operations, with the
layout transition performed in between, and does not introduce a dependency
between previous work and any vertex processing stages.
More precisely, the semaphore signals after the presentation operation
completes, the semaphore wait stalls the
|
6.4.3. Semaphore State Requirements For Wait Operations
Before waiting on a semaphore, the application must ensure the semaphore is in a valid state for a wait operation. Specifically, when a semaphore wait operation is submitted to a queue:
-
A binary semaphore must be signaled, or have an associated semaphore signal operation that is pending execution.
-
Any semaphore signal operations on which the pending binary semaphore signal operation depends must also be completed or pending execution.
-
There must be no other queue waiting on the same binary semaphore when the operation executes.
6.4.4. Host Operations on Semaphores
In addition to semaphore signal operations and semaphore wait operations submitted to device queues, timeline semaphores support the following host operations:
-
Query the current counter value of the semaphore using the vkGetSemaphoreCounterValue command.
-
Wait for a set of semaphores to reach particular counter values using the vkWaitSemaphores command.
-
Signal the semaphore with a particular counter value from the host using the vkSignalSemaphore command.
To query the current counter value of a semaphore created with a
VkSemaphoreType of VK_SEMAPHORE_TYPE_TIMELINE from the host,
call:
// Provided by VK_VERSION_1_2
VkResult vkGetSemaphoreCounterValue(
VkDevice device,
VkSemaphore semaphore,
uint64_t* pValue);
or the equivalent command
// Provided by VK_KHR_timeline_semaphore
VkResult vkGetSemaphoreCounterValueKHR(
VkDevice device,
VkSemaphore semaphore,
uint64_t* pValue);
-
deviceis the logical device that owns the semaphore. -
semaphoreis the handle of the semaphore to query. -
pValueis a pointer to a 64-bit integer value in which the current counter value of the semaphore is returned.
|
Note
If a queue submission command is pending execution, then the value returned by this command may immediately be out of date. |
To wait for a set of semaphores created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE to reach particular counter values on the
host, call:
// Provided by VK_VERSION_1_2
VkResult vkWaitSemaphores(
VkDevice device,
const VkSemaphoreWaitInfo* pWaitInfo,
uint64_t timeout);
or the equivalent command
// Provided by VK_KHR_timeline_semaphore
VkResult vkWaitSemaphoresKHR(
VkDevice device,
const VkSemaphoreWaitInfo* pWaitInfo,
uint64_t timeout);
-
deviceis the logical device that owns the semaphore. -
pWaitInfois a pointer to a VkSemaphoreWaitInfo structure containing information about the wait condition. -
timeoutis the timeout period in units of nanoseconds.timeoutis adjusted to the closest value allowed by the implementation-dependent timeout accuracy, which may be substantially longer than one nanosecond, and may be longer than the requested period.
If the condition is satisfied when vkWaitSemaphores is called, then
vkWaitSemaphores returns immediately.
If the condition is not satisfied at the time vkWaitSemaphores is
called, then vkWaitSemaphores will block and wait until the condition
is satisfied or the timeout has expired, whichever is sooner.
If timeout is zero, then vkWaitSemaphores does not wait, but
simply returns information about the current state of the semaphore.
VK_TIMEOUT will be returned in this case if the condition is not
satisfied, even though no actual wait was performed.
If the condition is satisfied before the timeout has expired,
vkWaitSemaphores returns VK_SUCCESS.
Otherwise, vkWaitSemaphores returns VK_TIMEOUT after the
timeout has expired.
If device loss occurs (see Lost Device) before
the timeout has expired, vkWaitSemaphores must return in finite time
with either VK_SUCCESS or VK_ERROR_DEVICE_LOST.
The VkSemaphoreWaitInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreWaitInfo {
VkStructureType sType;
const void* pNext;
VkSemaphoreWaitFlags flags;
uint32_t semaphoreCount;
const VkSemaphore* pSemaphores;
const uint64_t* pValues;
} VkSemaphoreWaitInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitInfo VkSemaphoreWaitInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSemaphoreWaitFlagBits specifying additional parameters for the semaphore wait operation. -
semaphoreCountis the number of semaphores to wait on. -
pSemaphoresis a pointer to an array ofsemaphoreCountsemaphore handles to wait on. -
pValuesis a pointer to an array ofsemaphoreCounttimeline semaphore values.
Bits which can be set in VkSemaphoreWaitInfo::flags, specifying
additional parameters of a semaphore wait operation, are:
// Provided by VK_VERSION_1_2
typedef enum VkSemaphoreWaitFlagBits {
VK_SEMAPHORE_WAIT_ANY_BIT = 0x00000001,
// Provided by VK_KHR_timeline_semaphore
VK_SEMAPHORE_WAIT_ANY_BIT_KHR = VK_SEMAPHORE_WAIT_ANY_BIT,
} VkSemaphoreWaitFlagBits;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlagBits VkSemaphoreWaitFlagBitsKHR;
-
VK_SEMAPHORE_WAIT_ANY_BITspecifies that the semaphore wait condition is that at least one of the semaphores inVkSemaphoreWaitInfo::pSemaphoreshas reached the value specified by the corresponding element ofVkSemaphoreWaitInfo::pValues. IfVK_SEMAPHORE_WAIT_ANY_BITis not set, the semaphore wait condition is that all of the semaphores inVkSemaphoreWaitInfo::pSemaphoreshave reached the value specified by the corresponding element ofVkSemaphoreWaitInfo::pValues.
// Provided by VK_VERSION_1_2
typedef VkFlags VkSemaphoreWaitFlags;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreWaitFlags VkSemaphoreWaitFlagsKHR;
VkSemaphoreWaitFlags is a bitmask type for setting a mask of zero or
more VkSemaphoreWaitFlagBits.
To signal a semaphore created with a VkSemaphoreType of
VK_SEMAPHORE_TYPE_TIMELINE with a particular counter value, on the
host, call:
// Provided by VK_VERSION_1_2
VkResult vkSignalSemaphore(
VkDevice device,
const VkSemaphoreSignalInfo* pSignalInfo);
or the equivalent command
// Provided by VK_KHR_timeline_semaphore
VkResult vkSignalSemaphoreKHR(
VkDevice device,
const VkSemaphoreSignalInfo* pSignalInfo);
-
deviceis the logical device that owns the semaphore. -
pSignalInfois a pointer to a VkSemaphoreSignalInfo structure containing information about the signal operation.
When vkSignalSemaphore is executed on the host, it defines and
immediately executes a semaphore
signal operation which sets the timeline semaphore to the given value.
The first synchronization scope is defined by the host execution model, but
includes execution of vkSignalSemaphore on the host and anything that
happened-before it.
The second synchronization scope is empty.
The VkSemaphoreSignalInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSemaphoreSignalInfo {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
uint64_t value;
} VkSemaphoreSignalInfo;
or the equivalent
// Provided by VK_KHR_timeline_semaphore
typedef VkSemaphoreSignalInfo VkSemaphoreSignalInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the handle of the semaphore to signal. -
valueis the value to signal.
6.4.5. Importing Semaphore Payloads
Applications can import a semaphore payload into an existing semaphore
using an external semaphore handle.
The effects of the import operation will be either temporary or permanent,
as specified by the application.
If the import is temporary, the implementation must restore the semaphore
to its prior permanent state after submitting the next semaphore wait
operation.
Performing a subsequent temporary import on a semaphore before performing a
semaphore wait has no effect on this requirement; the next wait submitted on
the semaphore must still restore its last permanent state.
A permanent payload import behaves as if the target semaphore was destroyed,
and a new semaphore was created with the same handle but the imported
payload.
Because importing a semaphore payload temporarily or permanently detaches
the existing payload from a semaphore, similar usage restrictions to those
applied to vkDestroySemaphore are applied to any command that imports
a semaphore payload.
Which of these import types is used is referred to as the import operation’s
permanence.
Each handle type supports either one or both types of permanence.
The implementation must perform the import operation by either referencing or copying the payload referred to by the specified external semaphore handle, depending on the handle’s type. The import method used is referred to as the handle type’s transference. When using handle types with reference transference, importing a payload to a semaphore adds the semaphore to the set of all semaphores sharing that payload. This set includes the semaphore from which the payload was exported. Semaphore signaling and waiting operations performed on any semaphore in the set must behave as if the set were a single semaphore. Importing a payload using handle types with copy transference creates a duplicate copy of the payload at the time of import, but makes no further reference to it. Semaphore signaling and waiting operations performed on the target of copy imports must not affect any other semaphore or payload.
Export operations have the same transference as the specified handle type’s import operations. Additionally, exporting a semaphore payload to a handle with copy transference has the same side effects on the source semaphore’s payload as executing a semaphore wait operation. If the semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload will be restored.
|
Note
The
tables
Handle Types Supported by
|
External synchronization allows
implementations to modify an object’s internal state, i.e. payload, without
internal synchronization.
However, for semaphores sharing a payload across processes, satisfying the
external synchronization requirements of VkSemaphore parameters as if
all semaphores in the set were the same object is sometimes infeasible.
Satisfying the wait operation
state requirements would similarly require impractical coordination or
levels of trust between processes.
Therefore, these constraints only apply to a specific semaphore handle, not
to its payload.
For distinct semaphore objects which share a payload, if the semaphores are
passed to separate queue submission commands concurrently, behavior will be
as if the commands were called in an arbitrary sequential order.
If the wait operation state
requirements are violated for the shared payload by a queue submission
command, or if a signal operation is queued for a shared payload that is
already signaled or has a pending signal operation, effects must be limited
to one or more of the following:
-
Returning
VK_ERROR_INITIALIZATION_FAILEDfrom the command which resulted in the violation. -
Losing the logical device on which the violation occurred immediately or at a future time, resulting in a
VK_ERROR_DEVICE_LOSTerror from subsequent commands, including the one causing the violation. -
Continuing execution of the violating command or operation as if the semaphore wait completed successfully after an implementation-dependent timeout. In this case, the state of the payload becomes undefined, and future operations on semaphores sharing the payload will be subject to these same rules. The semaphore must be destroyed or have its payload replaced by an import operation to again have a well-defined state.
|
Note
These rules allow processes to synchronize access to shared memory without trusting each other. However, such processes must still be cautious not to use the shared semaphore for more than synchronizing access to the shared memory. For example, a process should not use a shared semaphore as part of an execution dependency chain that, when complete, leads to objects being destroyed, if it does not trust other processes sharing the semaphore payload. |
When a semaphore is using an imported payload, its
VkExportSemaphoreCreateInfo::handleTypes value is that specified
when creating the semaphore from which the payload was exported, rather than
that specified when creating the semaphore.
Additionally,
VkExternalSemaphoreProperties::exportFromImportedHandleTypes
restricts which handle types can be exported from such a semaphore based on
the specific handle type used to import the current payload.
Passing a semaphore to vkAcquireNextImageKHR is equivalent to
temporarily importing a semaphore payload to that semaphore.
|
Note
Because the exportable handle types of an imported semaphore correspond to its current imported payload, and vkAcquireNextImageKHR behaves the same as a temporary import operation for which the source semaphore is opaque to the application, applications have no way of determining whether any external handle types can be exported from a semaphore in this state. Therefore, applications must not attempt to export external handles from semaphores using a temporarily imported payload from vkAcquireNextImageKHR. |
When importing a semaphore payload, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid semaphore which will
not cause program termination, device loss, queue stalls, or corruption of
other resources when used as allowed according to its import parameters, and
excepting those side effects allowed for violations of the
valid semaphore state for wait
operations rules.
If the external handle provided does not meet these requirements, the
implementation must fail the semaphore payload import operation with the
error code VK_ERROR_INVALID_EXTERNAL_HANDLE.
In addition, when importing a semaphore payload that is not compatible with
the payload type corresponding to the VkSemaphoreType the semaphore
was created with, the implementation may fail the semaphore payload import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE.
|
Note
As the introduction of the external semaphore handle type
|
To import a semaphore payload from a Windows handle, call:
// Provided by VK_KHR_external_semaphore_win32
VkResult vkImportSemaphoreWin32HandleKHR(
VkDevice device,
const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo);
-
deviceis the logical device that created the semaphore. -
pImportSemaphoreWin32HandleInfois a pointer to a VkImportSemaphoreWin32HandleInfoKHR structure specifying the semaphore and import parameters.
Importing a semaphore payload from Windows handles does not transfer
ownership of the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle system call when the handle is no
longer needed.
Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportSemaphoreWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_win32
typedef struct VkImportSemaphoreWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportSemaphoreWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore into which the payload will be imported. -
flagsis a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation. -
handleTypespecifies the type ofhandle. -
handleis the external handle to import, orNULL. -
nameis a null-terminated UTF-16 string naming the underlying synchronization primitive to import, orNULL.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
|
Reference |
Temporary,Permanent |
To import a semaphore payload from a POSIX file descriptor, call:
// Provided by VK_KHR_external_semaphore_fd
VkResult vkImportSemaphoreFdKHR(
VkDevice device,
const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo);
-
deviceis the logical device that created the semaphore. -
pImportSemaphoreFdInfois a pointer to a VkImportSemaphoreFdInfoKHR structure specifying the semaphore and import parameters.
Importing a semaphore payload from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same semaphore payload into multiple instances of Vulkan, into the same instance from which it was exported, and multiple times into a given Vulkan instance.
The VkImportSemaphoreFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_semaphore_fd
typedef struct VkImportSemaphoreFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkSemaphore semaphore;
VkSemaphoreImportFlags flags;
VkExternalSemaphoreHandleTypeFlagBits handleType;
int fd;
} VkImportSemaphoreFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
semaphoreis the semaphore into which the payload will be imported. -
flagsis a bitmask of VkSemaphoreImportFlagBits specifying additional parameters for the semaphore payload import operation. -
handleTypespecifies the type offd. -
fdis the external handle to import.
The handle types supported by handleType are:
| Handle Type | Transference | Permanence Supported |
|---|---|---|
|
Reference |
Temporary,Permanent |
|
Copy |
Temporary |
Additional parameters of a semaphore import operation are specified by
VkImportSemaphoreWin32HandleInfoKHR::flags
or
VkImportSemaphoreFdInfoKHR::flags
.
Bits which can be set include:
// Provided by VK_VERSION_1_1
typedef enum VkSemaphoreImportFlagBits {
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001,
// Provided by VK_KHR_external_semaphore
VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT,
} VkSemaphoreImportFlagBits;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR;
These bits have the following meanings:
-
VK_SEMAPHORE_IMPORT_TEMPORARY_BITspecifies that the semaphore payload will be imported only temporarily, as described in Importing Semaphore Payloads, regardless of the permanence ofhandleType.
// Provided by VK_VERSION_1_1
typedef VkFlags VkSemaphoreImportFlags;
or the equivalent
// Provided by VK_KHR_external_semaphore
typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR;
VkSemaphoreImportFlags is a bitmask type for setting a mask of zero or
more VkSemaphoreImportFlagBits.
6.5. Events
Events are a synchronization primitive that can be used to insert a fine-grained dependency between commands submitted to the same queue, or between the host and a queue. Events must not be used to insert a dependency between commands submitted to different queues. Events have two states - signaled and unsignaled. An application can signal or unsignal an event either on the host or on the device. A device can be made to wait for an event to become signaled before executing further operations. No command exists to wait for an event to become signaled on the host, but the current state of an event can be queried.
Events are represented by VkEvent handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
To create an event, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateEvent(
VkDevice device,
const VkEventCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkEvent* pEvent);
-
deviceis the logical device that creates the event. -
pCreateInfois a pointer to a VkEventCreateInfo structure containing information about how the event is to be created. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pEventis a pointer to a handle in which the resulting event object is returned.
When created, the event object is in the unsignaled state.
The VkEventCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkEventCreateInfo {
VkStructureType sType;
const void* pNext;
VkEventCreateFlags flags;
} VkEventCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use.
// Provided by VK_VERSION_1_0
typedef VkFlags VkEventCreateFlags;
VkEventCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy an event, call:
// Provided by VK_VERSION_1_0
void vkDestroyEvent(
VkDevice device,
VkEvent event,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the event. -
eventis the handle of the event to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To query the state of an event from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkGetEventStatus(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the handle of the event to query.
Upon success, vkGetEventStatus returns the state of the event object
with the following return codes:
| Status | Meaning |
|---|---|
|
The event specified by |
|
The event specified by |
If a vkCmdSetEvent or vkCmdResetEvent command is in a command
buffer that is in the pending state, then the
value returned by this command may immediately be out of date.
The state of an event can be updated by the host.
The state of the event is immediately changed, and subsequent calls to
vkGetEventStatus will return the new state.
If an event is already in the requested state, then updating it to the same
state has no effect.
To set the state of an event to signaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkSetEvent(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the event to set.
When vkSetEvent is executed on the host, it defines an event signal operation which sets the event to the signaled state.
If event is already in the signaled state when vkSetEvent is
executed, then vkSetEvent has no effect, and no event signal operation
occurs.
To set the state of an event to unsignaled from the host, call:
// Provided by VK_VERSION_1_0
VkResult vkResetEvent(
VkDevice device,
VkEvent event);
-
deviceis the logical device that owns the event. -
eventis the event to reset.
When vkResetEvent is executed on the host, it defines an event unsignal operation which resets the event to the unsignaled state.
If event is already in the unsignaled state when vkResetEvent is
executed, then vkResetEvent has no effect, and no event unsignal
operation occurs.
The state of an event can also be updated on the device by commands inserted in command buffers.
To set the state of an event to signaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdSetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be signaled. -
stageMaskspecifies the source stage mask used to determine the first synchronization scope.
When vkCmdSetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event signal operation which sets the event to the signaled state.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask.
The second synchronization scope includes only the event signal operation.
If event is already in the signaled state when vkCmdSetEvent is
executed on the device, then vkCmdSetEvent has no effect, no event
signal operation occurs, and no execution dependency is generated.
To set the state of an event to unsignaled from a device, call:
// Provided by VK_VERSION_1_0
void vkCmdResetEvent(
VkCommandBuffer commandBuffer,
VkEvent event,
VkPipelineStageFlags stageMask);
-
commandBufferis the command buffer into which the command is recorded. -
eventis the event that will be unsignaled. -
stageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask used to determine when theeventis unsignaled.
When vkCmdResetEvent is submitted to a queue, it defines an execution dependency on commands that were submitted before it, and defines an event unsignal operation which resets the event to the unsignaled state.
The first synchronization scope
includes all commands that occur earlier in
submission order.
The synchronization scope is limited to operations on the pipeline stages
determined by the source stage
mask specified by stageMask.
The second synchronization scope includes only the event unsignal operation.
If event is already in the unsignaled state when vkCmdResetEvent
is executed on the device, then vkCmdResetEvent has no effect, no
event unsignal operation occurs, and no execution dependency is generated.
To wait for one or more events to enter the signaled state on a device, call:
// Provided by VK_VERSION_1_0
void vkCmdWaitEvents(
VkCommandBuffer commandBuffer,
uint32_t eventCount,
const VkEvent* pEvents,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBufferis the command buffer into which the command is recorded. -
eventCountis the length of thepEventsarray. -
pEventsis a pointer to an array of event object handles to wait on. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
When vkCmdWaitEvents is submitted to a queue, it defines a memory
dependency between prior event signal operations on the same queue or the
host, and subsequent commands.
vkCmdWaitEvents must not be used to wait on event signal operations
occurring on other queues.
The first synchronization scope only includes event signal operations that
operate on members of pEvents, and the operations that happened-before
the event signal operations.
Event signal operations performed by vkCmdSetEvent that occur earlier
in submission order are included in the
first synchronization scope, if the logically latest pipeline stage in their stageMask parameter is
logically earlier than or equal
to the logically latest pipeline
stage in srcStageMask.
Event signal operations performed by vkSetEvent are only included in
the first synchronization scope if VK_PIPELINE_STAGE_HOST_BIT is
included in srcStageMask.
The second synchronization scope
includes all commands that occur later in
submission order.
The second synchronization scope is limited to operations on the pipeline
stages determined by the destination stage mask specified by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
|
Note
vkCmdWaitEvents is used with vkCmdSetEvent to define a memory dependency between two sets of action commands, roughly in the same way as pipeline barriers, but split into two commands such that work between the two may execute unhindered. Unlike vkCmdPipelineBarrier, a queue family ownership transfer cannot be performed using vkCmdWaitEvents. |
|
Note
Applications should be careful to avoid race conditions when using events. There is no direct ordering guarantee between a vkCmdResetEvent command and a vkCmdWaitEvents command submitted after it, so some other execution dependency must be included between these commands (e.g. a semaphore). |
6.6. Pipeline Barriers
To record a pipeline barrier, call:
// Provided by VK_VERSION_1_0
void vkCmdPipelineBarrier(
VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers);
-
commandBufferis the command buffer into which the command is recorded. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits specifying how execution and memory dependencies are formed. -
memoryBarrierCountis the length of thepMemoryBarriersarray. -
pMemoryBarriersis a pointer to an array of VkMemoryBarrier structures. -
bufferMemoryBarrierCountis the length of thepBufferMemoryBarriersarray. -
pBufferMemoryBarriersis a pointer to an array of VkBufferMemoryBarrier structures. -
imageMemoryBarrierCountis the length of thepImageMemoryBarriersarray. -
pImageMemoryBarriersis a pointer to an array of VkImageMemoryBarrier structures.
When vkCmdPipelineBarrier is submitted to a queue, it defines a memory dependency between commands that were submitted before it, and those submitted after it.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the first synchronization scope
includes all commands that occur earlier in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the first synchronization scope includes only commands that occur earlier in
submission order within the same
subpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If vkCmdPipelineBarrier was recorded outside a render pass instance,
the second synchronization scope
includes all commands that occur later in
submission order.
If vkCmdPipelineBarrier was recorded inside a render pass instance,
the second synchronization scope includes only commands that occur later in
submission order within the same
subpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
Within that, the first access scope only includes the first access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the first access scope includes no
accesses.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
Within that, the second access scope only includes the second access scopes
defined by elements of the pMemoryBarriers,
pBufferMemoryBarriers and pImageMemoryBarriers arrays, which
each define a set of memory barriers.
If no memory barriers are specified, then the second access scope includes
no accesses.
If dependencyFlags includes VK_DEPENDENCY_BY_REGION_BIT, then
any dependency between framebuffer-space pipeline stages is
framebuffer-local - otherwise it is
framebuffer-global.
Bits which can be set in vkCmdPipelineBarrier::dependencyFlags,
specifying how execution and memory dependencies are formed, are:
// Provided by VK_VERSION_1_0
typedef enum VkDependencyFlagBits {
VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002,
// Provided by VK_KHR_multiview
VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT,
// Provided by VK_KHR_device_group
VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT,
} VkDependencyFlagBits;
-
VK_DEPENDENCY_BY_REGION_BITspecifies that dependencies will be framebuffer-local. -
VK_DEPENDENCY_VIEW_LOCAL_BITspecifies that a subpass has more than one view. -
VK_DEPENDENCY_DEVICE_GROUP_BITspecifies that dependencies are non-device-local dependency.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDependencyFlags;
VkDependencyFlags is a bitmask type for setting a mask of zero or more
VkDependencyFlagBits.
6.6.1. Subpass Self-dependency
If vkCmdPipelineBarrier is called inside a render pass instance, the
following restrictions apply.
For a given subpass to allow a pipeline barrier, the render pass must
declare a self-dependency from that subpass to itself.
That is, there must exist a subpass dependency with srcSubpass and
dstSubpass both equal to that subpass index.
More than one self-dependency can be declared for each subpass.
Self-dependencies must only include pipeline stage bits that are graphics
stages.
If any of the stages in srcStages are
framebuffer-space stages,
dstStages must only contain
framebuffer-space stages.
This means that pseudo-stages like VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
which include the execution of both framebuffer-space stages and
non-framebuffer-space stages must not be used.
If the source and destination stage masks both include framebuffer-space
stages, then dependencyFlags must include
VK_DEPENDENCY_BY_REGION_BIT.
If the subpass has more than one view, then dependencyFlags must
include VK_DEPENDENCY_VIEW_LOCAL_BIT.
Each of the synchronization scopes and access scopes of a vkCmdPipelineBarrier command inside a render pass instance must be a subset of the scopes of one of the self-dependencies for the current subpass.
If the self-dependency has VK_DEPENDENCY_BY_REGION_BIT
or VK_DEPENDENCY_VIEW_LOCAL_BIT
set, then so must the pipeline barrier.
Pipeline barriers within a render pass instance must not include buffer
memory barriers.
Image memory barriers must only specify image subresources that are used as
attachments within the subpass, and must not define an
image layout transition or
queue family ownership transfer.
6.7. Memory Barriers
Memory barriers are used to explicitly control access to buffer and image subresource ranges. Memory barriers are used to transfer ownership between queue families, change image layouts, and define availability and visibility operations. They explicitly define the access types and buffer and image subresource ranges that are included in the access scopes of a memory dependency that is created by a synchronization command that includes them.
6.7.1. Global Memory Barriers
Global memory barriers apply to memory accesses involving all memory objects that exist at the time of its execution.
The VkMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
} VkMemoryBarrier;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask.
The first access scope is
limited to access types in the source access
mask specified by srcAccessMask.
The second access scope is
limited to access types in the destination
access mask specified by dstAccessMask.
6.7.2. Buffer Memory Barriers
Buffer memory barriers only apply to memory accesses involving a specific buffer range. That is, a memory dependency formed from a buffer memory barrier is scoped to access via the specified buffer range. Buffer memory barriers can also be used to define a queue family ownership transfer for the specified buffer range.
The VkBufferMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize size;
} VkBufferMemoryBarrier;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
bufferis a handle to the buffer whose backing memory is affected by the barrier. -
offsetis an offset in bytes into the backing memory forbuffer; this is relative to the base offset as bound to the buffer (see vkBindBufferMemory). -
sizeis a size in bytes of the affected area of backing memory forbuffer, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.
The first access scope is
limited to access to memory through the specified buffer range, via access
types in the source access mask specified
by srcAccessMask.
If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified buffer range, via access
types in the destination access mask
specified by dstAccessMask.
If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified buffer range, and the second
access scope includes no access, as if dstAccessMask was 0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified buffer range, and the first
access scope includes no access, as if srcAccessMask was 0.
6.7.3. Image Memory Barriers
Image memory barriers only apply to memory accesses involving a specific image subresource range. That is, a memory dependency formed from an image memory barrier is scoped to access via the specified image subresource range. Image memory barriers can also be used to define image layout transitions or a queue family ownership transfer for the specified image subresource range.
The VkImageMemoryBarrier structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageMemoryBarrier {
VkStructureType sType;
const void* pNext;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkImageLayout oldLayout;
VkImageLayout newLayout;
uint32_t srcQueueFamilyIndex;
uint32_t dstQueueFamilyIndex;
VkImage image;
VkImageSubresourceRange subresourceRange;
} VkImageMemoryBarrier;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
oldLayoutis the old layout in an image layout transition. -
newLayoutis the new layout in an image layout transition. -
srcQueueFamilyIndexis the source queue family for a queue family ownership transfer. -
dstQueueFamilyIndexis the destination queue family for a queue family ownership transfer. -
imageis a handle to the image affected by this barrier. -
subresourceRangedescribes the image subresource range withinimagethat is affected by this barrier.
The first access scope is
limited to access to memory through the specified image subresource range,
via access types in the source access mask
specified by srcAccessMask.
If srcAccessMask includes VK_ACCESS_HOST_WRITE_BIT, memory
writes performed by that access type are also made visible, as that access
type is not performed through a resource.
The second access scope is
limited to access to memory through the specified image subresource range,
via access types in the destination access
mask specified by dstAccessMask.
If dstAccessMask includes VK_ACCESS_HOST_WRITE_BIT or
VK_ACCESS_HOST_READ_BIT, available memory writes are also made visible
to accesses of those types, as those access types are not performed through
a resource.
If srcQueueFamilyIndex is not equal to dstQueueFamilyIndex, and
srcQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family release operation for the specified image subresource range, and
the second access scope includes no access, as if dstAccessMask was
0.
If dstQueueFamilyIndex is not equal to srcQueueFamilyIndex, and
dstQueueFamilyIndex is equal to the current queue family, then the
memory barrier defines a queue
family acquire operation for the specified image subresource range, and
the first access scope includes no access, as if srcAccessMask was
0.
oldLayout and newLayout define an
image layout transition for
the specified image subresource range.
If image has a multi-planar format and the image is disjoint, then
including VK_IMAGE_ASPECT_COLOR_BIT in the aspectMask member of
subresourceRange is equivalent to including
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, and
(for three-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
6.7.4. Queue Family Ownership Transfer
Resources created with a VkSharingMode of
VK_SHARING_MODE_EXCLUSIVE must have their ownership explicitly
transferred from one queue family to another in order to access their
content in a well-defined manner on a queue in a different queue family.
Resources shared with external APIs or instances using external memory must
also explicitly manage ownership transfers between local and external queues
(or equivalent constructs in external APIs) regardless of the
VkSharingMode specified when creating them.
The special queue family index VK_QUEUE_FAMILY_EXTERNAL represents any
queue external to the resource’s current Vulkan instance, as long as the
queue uses the same underlying physical device
or device group
and uses the same driver version as the resource’s VkDevice, as
indicated by VkPhysicalDeviceIDProperties::deviceUUID and
VkPhysicalDeviceIDProperties::driverUUID.
The special queue family index VK_QUEUE_FAMILY_FOREIGN_EXT represents
any queue external to the resource’s current Vulkan instance, regardless of
the queue’s underlying physical device or driver version.
This includes, for example, queues for fixed-function image processing
devices, media codec devices, and display devices, as well as all queues
that use the same underlying physical device
(or device group)
and driver version as the resource’s VkDevice.
If memory dependencies are correctly expressed between uses of such a
resource between two queues in different families, but no ownership transfer
is defined, the contents of that resource are undefined for any read
accesses performed by the second queue family.
|
Note
If an application does not need the contents of a resource to remain valid when transferring from one queue family to another, then the ownership transfer should be skipped. |
|
Note
Applications should expect transfers to/from
|
A queue family ownership transfer consists of two distinct parts:
-
Release exclusive ownership from the source queue family
-
Acquire exclusive ownership for the destination queue family
An application must ensure that these operations occur in the correct order by defining an execution dependency between them, e.g. using a semaphore.
A release operation is used to
release exclusive ownership of a range of a buffer or image subresource
range.
A release operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using vkCmdPipelineBarrier,
on a queue from the source queue family.
The srcQueueFamilyIndex parameter of the barrier must be set to the
source queue family index, and the dstQueueFamilyIndex parameter to
the destination queue family index.
dstAccessMask is ignored for such a barrier, such that no visibility
operation is executed - the value of this mask does not affect the validity
of the barrier.
The release operation happens-after the availability operation, and
happens-before operations specified in the second synchronization scope of
the calling command.
An acquire operation is used
to acquire exclusive ownership of a range of a buffer or image subresource
range.
An acquire operation is defined by executing a
buffer memory barrier (for a
buffer range) or an image memory
barrier (for an image subresource range) using vkCmdPipelineBarrier,
on a queue from the destination queue family.
The buffer range or image subresource range specified in an acquire
operation must match exactly that of a previous release operation.
The srcQueueFamilyIndex parameter of the barrier must be set to the
source queue family index, and the dstQueueFamilyIndex parameter to
the destination queue family index.
srcAccessMask is ignored for such a barrier, such that no availability
operation is executed - the value of this mask does not affect the validity
of the barrier.
The acquire operation happens-after operations in the first synchronization
scope of the calling command, and happens-before the visibility operation.
|
Note
Whilst it is not invalid to provide destination or source access masks for memory barriers used for release or acquire operations, respectively, they have no practical effect. Access after a release operation has undefined results, and so visibility for those accesses has no practical effect. Similarly, write access before an acquire operation will produce undefined results for future access, so availability of those writes has no practical use. In an earlier version of the specification, these were required to match on both sides - but this was subsequently relaxed. These masks should be set to 0. |
If the transfer is via an image memory barrier, and an
image layout transition is
desired, then the values of oldLayout and newLayout in the
release operation's memory barrier must be equal to values of
oldLayout and newLayout in the acquire operation's memory
barrier.
Although the image layout transition is submitted twice, it will only be
executed once.
A layout transition specified in this way happens-after the release
operation and happens-before the acquire operation.
If the values of srcQueueFamilyIndex and dstQueueFamilyIndex are
equal, no ownership transfer is performed, and the barrier operates as if
they were both set to VK_QUEUE_FAMILY_IGNORED.
Queue family ownership transfers may perform read and write accesses on all memory bound to the image subresource or buffer range, so applications must ensure that all memory writes have been made available before a queue family ownership transfer is executed. Available memory is automatically made visible to queue family release and acquire operations, and writes performed by those operations are automatically made available.
Once a queue family has acquired ownership of a buffer range or image
subresource range of a VK_SHARING_MODE_EXCLUSIVE resource, its
contents are undefined to other queue families unless ownership is
transferred.
The contents of any portion of another resource which aliases memory that is
bound to the transferred buffer or image subresource range are undefined
after a release or acquire operation.
|
Note
Because events cannot be used directly for inter-queue synchronization, and because vkCmdSetEvent does not have the queue family index or memory barrier parameters needed by a release operation, the release and acquire operations of a queue family ownership transfer can only be performed using vkCmdPipelineBarrier. |
6.8. Wait Idle Operations
To wait on the host for the completion of outstanding queue operations for a given queue, call:
// Provided by VK_VERSION_1_0
VkResult vkQueueWaitIdle(
VkQueue queue);
-
queueis the queue on which to wait.
vkQueueWaitIdle is equivalent to submitting a fence to a queue and
waiting with an infinite timeout for that fence to signal.
To wait on the host for the completion of outstanding queue operations for all queues on a given logical device, call:
// Provided by VK_VERSION_1_0
VkResult vkDeviceWaitIdle(
VkDevice device);
-
deviceis the logical device to idle.
vkDeviceWaitIdle is equivalent to calling vkQueueWaitIdle for
all queues owned by device.
6.9. Host Write Ordering Guarantees
When batches of command buffers are submitted to a queue via a queue submission command, it defines a memory dependency with prior host operations, and execution of command buffers submitted to the queue.
The first synchronization scope is defined by the host execution model, but includes execution of vkQueueSubmit on the host and anything that happened-before it.
The second synchronization scope includes all commands submitted in the same queue submission, and all commands that occur later in submission order.
The first access scope includes all host writes to mappable device memory that are available to the host memory domain.
The second access scope includes all memory access performed by the device.
6.10. Synchronization and Multiple Physical Devices
If a logical device includes more than one physical device, then fences, semaphores, and events all still have a single instance of the signaled state.
A fence becomes signaled when all physical devices complete the necessary queue operations.
Semaphore wait and signal operations all include a device index that is the sole physical device that performs the operation. These indices are provided in the VkDeviceGroupSubmitInfo and VkDeviceGroupBindSparseInfo structures. Semaphores are not exclusively owned by any physical device. For example, a semaphore can be signaled by one physical device and then waited on by a different physical device.
An event can only be waited on by the same physical device that signaled it (or the host).
6.11. Calibrated timestamps
In order to be able to correlate the time a particular operation took place at on timelines of different time domains (e.g. a device operation vs a host operation), Vulkan allows querying calibrated timestamps from multiple time domains.
To query calibrated timestamps from a set of time domains, call:
// Provided by VK_EXT_calibrated_timestamps
VkResult vkGetCalibratedTimestampsEXT(
VkDevice device,
uint32_t timestampCount,
const VkCalibratedTimestampInfoEXT* pTimestampInfos,
uint64_t* pTimestamps,
uint64_t* pMaxDeviation);
-
deviceis the logical device used to perform the query. -
timestampCountis the number of timestamps to query. -
pTimestampInfosis a pointer to an array oftimestampCountVkCalibratedTimestampInfoEXT structures, describing the time domains the calibrated timestamps should be captured from. -
pTimestampsis a pointer to an array oftimestampCount64-bit unsigned integer values in which the requested calibrated timestamp values are returned. -
pMaxDeviationis a pointer to a 64-bit unsigned integer value in which the strictly positive maximum deviation, in nanoseconds, of the calibrated timestamp values is returned.
|
Note
The maximum deviation may vary between calls to
|
Calibrated timestamp values can be extrapolated to estimate future coinciding timestamp values, however, depending on the nature of the time domains and other properties of the platform extrapolating values over a sufficiently long period of time may no longer be accurate enough to fit any particular purpose so applications are expected to re-calibrate the timestamps on a regular basis.
The VkCalibratedTimestampInfoEXT structure is defined as:
// Provided by VK_EXT_calibrated_timestamps
typedef struct VkCalibratedTimestampInfoEXT {
VkStructureType sType;
const void* pNext;
VkTimeDomainEXT timeDomain;
} VkCalibratedTimestampInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
timeDomainis a VkTimeDomainEXT value specifying the time domain from which the calibrated timestamp value should be returned.
The set of supported time domains consists of:
// Provided by VK_EXT_calibrated_timestamps
typedef enum VkTimeDomainEXT {
VK_TIME_DOMAIN_DEVICE_EXT = 0,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXT = 1,
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT = 2,
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXT = 3,
} VkTimeDomainEXT;
-
VK_TIME_DOMAIN_DEVICE_EXTspecifies the device time domain. Timestamp values in this time domain use the same units and are comparable with device timestamp values captured using vkCmdWriteTimestamp and are defined to be incrementing according to the timestampPeriod of the device. -
VK_TIME_DOMAIN_CLOCK_MONOTONIC_EXTspecifies the CLOCK_MONOTONIC time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXTspecifies the CLOCK_MONOTONIC_RAW time domain available on POSIX platforms. Timestamp values in this time domain are in units of nanoseconds and are comparable with platform timestamp values captured using the POSIX clock_gettime API as computed by this example:
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC_RAW, &tv);
return tv.tv_nsec + tv.tv_sec*1000000000ull;
-
VK_TIME_DOMAIN_QUERY_PERFORMANCE_COUNTER_EXTspecifies the performance counter (QPC) time domain available on Windows. Timestamp values in this time domain are in the same units as those provided by the Windows QueryPerformanceCounter API and are comparable with platform timestamp values captured using that API as computed by this example:
LARGE_INTEGER counter;
QueryPerformanceCounter(&counter);
return counter.QuadPart;
7. Render Pass
A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
Render passes are represented by VkRenderPass handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
An attachment description describes the properties of an attachment including its format, sample count, and how its contents are treated at the beginning and end of each render pass instance.
A subpass represents a phase of rendering that reads and writes a subset of the attachments in a render pass. Rendering commands are recorded into a particular subpass of a render pass instance.
A subpass description describes the subset of attachments that is involved in the execution of a subpass. Each subpass can read from some attachments as input attachments, write to some as color attachments or depth/stencil attachments, perform shader resolve operations to color_attachments or depth/stencil_attachments, and perform multisample resolve operations to resolve attachments. A subpass description can also include a set of preserve attachments, which are attachments that are not read or written by the subpass but whose contents must be preserved throughout the subpass.
A subpass uses an attachment if the attachment is a color, depth/stencil,
resolve,
depth/stencil resolve,
or input attachment for that subpass (as determined by the
pColorAttachments, pDepthStencilAttachment,
pResolveAttachments,
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment,
and pInputAttachments members of VkSubpassDescription,
respectively).
A subpass does not use an attachment if that attachment is preserved by the
subpass.
The first use of an attachment is in the lowest numbered subpass that uses
that attachment.
Similarly, the last use of an attachment is in the highest numbered
subpass that uses that attachment.
The subpasses in a render pass all render to the same dimensions, and fragments for pixel (x,y,layer) in one subpass can only read attachment contents written by previous subpasses at that same (x,y,layer) location.
|
Note
By describing a complete set of subpasses in advance, render passes provide the implementation an opportunity to optimize the storage and transfer of attachment data between subpasses. In practice, this means that subpasses with a simple framebuffer-space dependency may be merged into a single tiled rendering pass, keeping the attachment data on-chip for the duration of a render pass instance. However, it is also quite common for a render pass to only contain a single subpass. |
Subpass dependencies describe execution and memory dependencies between subpasses.
A subpass dependency chain is a sequence of subpass dependencies in a render pass, where the source subpass of each subpass dependency (after the first) equals the destination subpass of the previous dependency.
Execution of subpasses may overlap or execute out of order with regards to other subpasses, unless otherwise enforced by an execution dependency. Each subpass only respects submission order for commands recorded in the same subpass, and the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the render pass - commands within other subpasses are not included. This affects most other implicit ordering guarantees.
A render pass describes the structure of subpasses and attachments
independent of any specific image views for the attachments.
The specific image views that will be used for the attachments, and their
dimensions, are specified in VkFramebuffer objects.
Framebuffers are created with respect to a specific render pass that the
framebuffer is compatible with (see Render Pass
Compatibility).
Collectively, a render pass and a framebuffer define the complete render
target state for one or more subpasses as well as the algorithmic
dependencies between the subpasses.
The various pipeline stages of the drawing commands for a given subpass may execute concurrently and/or out of order, both within and across drawing commands, whilst still respecting pipeline order. However for a given (x,y,layer,sample) sample location, certain per-sample operations are performed in rasterization order.
7.1. Render Pass Creation
To create a render pass, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
deviceis the logical device that creates the render pass. -
pCreateInfois a pointer to a VkRenderPassCreateInfo structure describing the parameters of the render pass. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
The VkRenderPassCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassCreateInfo {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency* pDependencies;
} VkRenderPassCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkRenderPassCreateFlagBits -
attachmentCountis the number of attachments used by this render pass. -
pAttachmentsis a pointer to an array ofattachmentCountVkAttachmentDescription structures describing the attachments used by the render pass. -
subpassCountis the number of subpasses to create. -
pSubpassesis a pointer to an array ofsubpassCountVkSubpassDescription structures describing each subpass. -
dependencyCountis the number of memory dependencies between pairs of subpasses. -
pDependenciesis a pointer to an array ofdependencyCountVkSubpassDependency structures describing dependencies between pairs of subpasses.
|
Note
Care should be taken to avoid a data race here; if any subpasses access attachments with overlapping memory locations, and one of those accesses is a write, a subpass dependency needs to be included between them. |
Bits which can be set in VkRenderPassCreateInfo::flags
describing additional properties of the render pass are:
// Provided by VK_VERSION_1_0
typedef enum VkRenderPassCreateFlagBits {
// Provided by VK_QCOM_render_pass_transform
VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOM = 0x00000002,
} VkRenderPassCreateFlagBits;
-
VK_RENDER_PASS_CREATE_TRANSFORM_BIT_QCOMspecifies that the created renderpass is compatible with render pass transform.
// Provided by VK_VERSION_1_0
typedef VkFlags VkRenderPassCreateFlags;
VkRenderPassCreateFlags is a bitmask type for setting a mask of zero
or more VkRenderPassCreateFlagBits.
If the VkRenderPassCreateInfo::pNext chain includes a
VkRenderPassMultiviewCreateInfo structure, then that structure
includes an array of view masks, view offsets, and correlation masks for the
render pass.
The VkRenderPassMultiviewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassMultiviewCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t subpassCount;
const uint32_t* pViewMasks;
uint32_t dependencyCount;
const int32_t* pViewOffsets;
uint32_t correlationMaskCount;
const uint32_t* pCorrelationMasks;
} VkRenderPassMultiviewCreateInfo;
or the equivalent
// Provided by VK_KHR_multiview
typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
subpassCountis zero or the number of subpasses in the render pass. -
pViewMasksis a pointer to an array ofsubpassCountview masks, where each mask is a bitfield of view indices describing which views rendering is broadcast to in each subpass, when multiview is enabled. IfsubpassCountis zero, each view mask is treated as zero. -
dependencyCountis zero or the number of dependencies in the render pass. -
pViewOffsetsis a pointer to an array ofdependencyCountview offsets, one for each dependency. IfdependencyCountis zero, each dependency’s view offset is treated as zero. Each view offset controls which views in the source subpass the views in the destination subpass depend on. -
correlationMaskCountis zero or the number of correlation masks. -
pCorrelationMasksis a pointer to an array ofcorrelationMaskCountview masks indicating sets of views that may be more efficient to render concurrently.
When a subpass uses a non-zero view mask, multiview functionality is
considered to be enabled.
Multiview is all-or-nothing for a render pass - that is, either all
subpasses must have a non-zero view mask (though some subpasses may have
only one view) or all must be zero.
Multiview causes all drawing and clear commands in the subpass to behave as
if they were broadcast to each view, where a view is represented by one
layer of the framebuffer attachments.
All draws and clears are broadcast to each view index whose bit is set in
the view mask.
The view index is provided in the ViewIndex shader input variable, and
color, depth/stencil, and input attachments all read/write the layer of the
framebuffer corresponding to the view index.
If the view mask is zero for all subpasses, multiview is considered to be disabled and all drawing commands execute normally, without this additional broadcasting.
Some implementations may not support multiview in conjunction with geometry shaders or tessellation shaders.
When multiview is enabled, the VK_DEPENDENCY_VIEW_LOCAL_BIT bit in a
dependency can be used to express a view-local dependency, meaning that
each view in the destination subpass depends on a single view in the source
subpass.
Unlike pipeline barriers, a subpass dependency can potentially have a
different view mask in the source subpass and the destination subpass.
If the dependency is view-local, then each view (dstView) in the
destination subpass depends on the view dstView +
pViewOffsets[dependency] in the source subpass.
If there is not such a view in the source subpass, then this dependency does
not affect that view in the destination subpass.
If the dependency is not view-local, then all views in the destination
subpass depend on all views in the source subpass, and the view offset is
ignored.
A non-zero view offset is not allowed in a self-dependency.
The elements of pCorrelationMasks are a set of masks of views
indicating that views in the same mask may exhibit spatial coherency
between the views, making it more efficient to render them concurrently.
Correlation masks must not have a functional effect on the results of the
multiview rendering.
When multiview is enabled, at the beginning of each subpass all non-render pass state is undefined. In particular, each time vkCmdBeginRenderPass or vkCmdNextSubpass is called the graphics pipeline must be bound, any relevant descriptor sets or vertex/index buffers must be bound, and any relevant dynamic state or push constants must be set before they are used.
A multiview subpass can declare that its shaders will write per-view
attributes for all views in a single invocation, by setting the
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit in the subpass
description.
The only supported per-view attributes are position and viewport mask, and
per-view position and viewport masks are written to output array variables
decorated with PositionPerViewNV and ViewportMaskPerViewNV,
respectively.
If VK_NV_viewport_array2 is not supported and enabled,
ViewportMaskPerViewNV must not be used.
Values written to elements of PositionPerViewNV and
ViewportMaskPerViewNV must not depend on the ViewIndex.
The shader must also write to an output variable decorated with
Position, and the value written to Position must equal the value
written to PositionPerViewNV[ViewIndex].
Similarly, if ViewportMaskPerViewNV is written to then the shader must
also write to an output variable decorated with ViewportMaskNV, and the
value written to ViewportMaskNV must equal the value written to
ViewportMaskPerViewNV[ViewIndex].
Implementations will either use values taken from Position and
ViewportMaskNV and invoke the shader once for each view, or will use
values taken from PositionPerViewNV and ViewportMaskPerViewNV and
invoke the shader fewer times.
The values written to Position and ViewportMaskNV must not depend
on the values written to PositionPerViewNV and
ViewportMaskPerViewNV, or vice versa (to allow compilers to eliminate
the unused outputs).
All attributes that do not have *PerViewNV counterparts must not depend
on ViewIndex.
Per-view attributes are all-or-nothing for a subpass.
That is, all pipelines compiled against a subpass that includes the
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX bit must write
per-view attributes to the *PerViewNV[] shader outputs, in addition to the
non-per-view (e.g. Position) outputs.
Pipelines compiled against a subpass that does not include this bit must
not include the *PerViewNV[] outputs in their interfaces.
If the VkRenderPassCreateInfo::pNext chain includes a
VkRenderPassFragmentDensityMapCreateInfoEXT structure, then that
structure includes a fragment density map attachment for the render pass.
The VkRenderPassFragmentDensityMapCreateInfoEXT structure is defined
as:
// Provided by VK_EXT_fragment_density_map
typedef struct VkRenderPassFragmentDensityMapCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkAttachmentReference fragmentDensityMapAttachment;
} VkRenderPassFragmentDensityMapCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
fragmentDensityMapAttachmentis the fragment density map to use for the render pass.
The fragment density map is read at an implementation-dependent time with
the following constraints determined by the attachment’s image view
flags:
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXTspecifies that the fragment density map will be read by the device duringVK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT -
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXTspecifies that the fragment density map will be read by the host during vkEndCommandBuffer of the primary command buffer that the render pass is recorded into -
Otherwise the fragment density map will be read by the host during vkCmdBeginRenderPass
The fragment density map may additionally be read by the device during
VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT for any mode.
If this structure is not present, it is as if
fragmentDensityMapAttachment was given as VK_ATTACHMENT_UNUSED.
The VkAttachmentDescription structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentDescription {
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription;
-
flagsis a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
formatis a VkFormat value specifying the format of the image view that will be used for the attachment. -
samplesis the number of samples of the image as defined in VkSampleCountFlagBits. -
loadOpis a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOpis a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOpis a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOpis a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayoutis the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayoutis the layout the attachment image subresource will be transitioned to when a render pass instance ends.
If the attachment uses a color format, then loadOp and storeOp
are used, and stencilLoadOp and stencilStoreOp are ignored.
If the format has depth and/or stencil components, loadOp and
storeOp apply only to the depth data, while stencilLoadOp and
stencilStoreOp define how the stencil data is handled.
loadOp and stencilLoadOp define the load operations that
execute as part of the first subpass that uses the attachment.
storeOp and stencilStoreOp define the store operations that
execute as part of the last subpass that uses the attachment.
The load operation for each sample in an attachment happens-before any
recorded command which accesses the sample in the first subpass where the
attachment is used.
Load operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage.
Load operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
The store operation for each sample in an attachment happens-after any
recorded command which accesses the sample in the last subpass where the
attachment is used.
Store operations for attachments with a depth/stencil format execute in the
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT pipeline stage.
Store operations for attachments with a color format execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage.
If an attachment is not used by any subpass, then loadOp,
storeOp, stencilStoreOp, and stencilLoadOp are ignored,
and the attachment’s memory contents will not be modified by execution of a
render pass instance.
The load and store operations apply on the first and last use of each view in the render pass, respectively. If a view index of an attachment is not included in the view mask in any subpass that uses it, then the load and store operations are ignored, and the attachment’s memory contents will not be modified by execution of a render pass instance.
During a render pass instance, input/color attachments with color formats
that have a component size of 8, 16, or 32 bits must be represented in the
attachment’s format throughout the instance.
Attachments with other floating- or fixed-point color formats, or with depth
components may be represented in a format with a precision higher than the
attachment format, but must be represented with the same range.
When such a component is loaded via the loadOp, it will be converted
into an implementation-dependent format used by the render pass.
Such components must be converted from the render pass format, to the
format of the attachment, before they are resolved or stored at the end of a
render pass instance via storeOp.
Conversions occur as described in Numeric
Representation and Computation and Fixed-Point
Data Conversions.
If flags includes VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, then
the attachment is treated as if it shares physical memory with another
attachment in the same render pass.
This information limits the ability of the implementation to reorder certain
operations (like layout transitions and the loadOp) such that it is
not improperly reordered against other uses of the same physical memory via
a different attachment.
This is described in more detail below.
If a render pass uses multiple attachments that alias the same device
memory, those attachments must each include the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT bit in their attachment
description flags.
Attachments aliasing the same memory occurs in multiple ways:
-
Multiple attachments being assigned the same image view as part of framebuffer creation.
-
Attachments using distinct image views that correspond to the same image subresource of an image.
-
Attachments using views of distinct image subresources which are bound to overlapping memory ranges.
|
Note
Render passes must include subpass dependencies (either directly or via a
subpass dependency chain) between any two subpasses that operate on the same
attachment or aliasing attachments and those subpass dependencies must
include execution and memory dependencies separating uses of the aliases, if
at least one of those subpasses writes to one of the aliases.
These dependencies must not include the |
Multiple attachments that alias the same memory must not be used in a single subpass. A given attachment index must not be used multiple times in a single subpass, with one exception: two subpass attachments can use the same attachment index if at least one use is as an input attachment and neither use is as a resolve or preserve attachment. In other words, the same view can be used simultaneously as an input and color or depth/stencil attachment, but must not be used as multiple color or depth/stencil attachments nor as resolve or preserve attachments. The precise set of valid scenarios is described in more detail below.
If a set of attachments alias each other, then all except the first to be
used in the render pass must use an initialLayout of
VK_IMAGE_LAYOUT_UNDEFINED, since the earlier uses of the other aliases
make their contents undefined.
Once an alias has been used and a different alias has been used after it,
the first alias must not be used in any later subpasses.
However, an application can assign the same image view to multiple aliasing
attachment indices, which allows that image view to be used multiple times
even if other aliases are used in between.
|
Note
Once an attachment needs the |
Bits which can be set in VkAttachmentDescription::flags
describing additional properties of the attachment are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentDescriptionFlagBits {
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
} VkAttachmentDescriptionFlagBits;
-
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BITspecifies that the attachment aliases the same device memory as other attachments.
// Provided by VK_VERSION_1_0
typedef VkFlags VkAttachmentDescriptionFlags;
VkAttachmentDescriptionFlags is a bitmask type for setting a mask of
zero or more VkAttachmentDescriptionFlagBits.
Possible values of VkAttachmentDescription::loadOp and
stencilLoadOp, specifying how the contents of the attachment are
treated, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentLoadOp {
VK_ATTACHMENT_LOAD_OP_LOAD = 0,
VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
} VkAttachmentLoadOp;
-
VK_ATTACHMENT_LOAD_OP_LOADspecifies that the previous contents of the image within the render area will be preserved. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_READ_BIT. -
VK_ATTACHMENT_LOAD_OP_CLEARspecifies that the contents within the render area will be cleared to a uniform value, which is specified when a render pass instance is begun. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_LOAD_OP_DONT_CAREspecifies that the previous contents within the area need not be preserved; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
Possible values of VkAttachmentDescription::storeOp and
stencilStoreOp, specifying how the contents of the attachment are
treated, are:
// Provided by VK_VERSION_1_0
typedef enum VkAttachmentStoreOp {
VK_ATTACHMENT_STORE_OP_STORE = 0,
VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
// Provided by VK_QCOM_render_pass_store_ops
VK_ATTACHMENT_STORE_OP_NONE_QCOM = 1000301000,
} VkAttachmentStoreOp;
-
VK_ATTACHMENT_STORE_OP_STOREspecifies the contents generated during the render pass and within the render area are written to memory. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_STORE_OP_DONT_CAREspecifies the contents within the render area are not needed after rendering, and may be discarded; the contents of the attachment will be undefined inside the render area. For attachments with a depth/stencil format, this uses the access typeVK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT. For attachments with a color format, this uses the access typeVK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT. -
VK_ATTACHMENT_STORE_OP_NONE_QCOMspecifies that the contents within the render area were not written during rendering, and may not be written to memory. If the attachment was written to during the renderpass, the contents of the attachment will be undefined inside the render area.
|
Note
|
To specify which aspects of an input attachment can be read, add a
VkRenderPassInputAttachmentAspectCreateInfo structure to the
pNext chain of the VkRenderPassCreateInfo structure:
The VkRenderPassInputAttachmentAspectCreateInfo structure is defined
as:
// Provided by VK_VERSION_1_1
typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t aspectReferenceCount;
const VkInputAttachmentAspectReference* pAspectReferences;
} VkRenderPassInputAttachmentAspectCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
aspectReferenceCountis the number of elements in thepAspectReferencesarray. -
pAspectReferencesis a pointer to an array ofaspectReferenceCountVkInputAttachmentAspectReference structures containing a mask describing which aspect(s) can be accessed for a given input attachment within a given subpass.
An application can access any aspect of an input attachment that does not
have a specified aspect mask in the pAspectReferences array.
Otherwise, an application must not access aspect(s) of an input attachment
other than those in its specified aspect mask.
The VkInputAttachmentAspectReference structure specifies an aspect
mask for a specific input attachment of a specific subpass in the render
pass.
subpass and inputAttachmentIndex index into the render pass as:
pCreateInfo->pSubpasses[subpass].pInputAttachments[inputAttachmentIndex]
// Provided by VK_VERSION_1_1
typedef struct VkInputAttachmentAspectReference {
uint32_t subpass;
uint32_t inputAttachmentIndex;
VkImageAspectFlags aspectMask;
} VkInputAttachmentAspectReference;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR;
-
subpassis an index into thepSubpassesarray of the parentVkRenderPassCreateInfostructure. -
inputAttachmentIndexis an index into thepInputAttachmentsof the specified subpass. -
aspectMaskis a mask of which aspect(s) can be accessed within the specified subpass.
The VkSubpassDescription structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDescription {
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t inputAttachmentCount;
const VkAttachmentReference* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference* pColorAttachments;
const VkAttachmentReference* pResolveAttachments;
const VkAttachmentReference* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription;
-
flagsis a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPointis a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
inputAttachmentCountis the number of input attachments. -
pInputAttachmentsis a pointer to an array of VkAttachmentReference structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCountis the number of color attachments. -
pColorAttachmentsis a pointer to an array of VkAttachmentReference structures defining the color attachments for this subpass and their layouts. -
pResolveAttachmentsis an optional array ofcolorAttachmentCountVkAttachmentReference structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachmentis a pointer to a VkAttachmentReference structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCountis the number of preserved attachments. -
pPreserveAttachmentsis a pointer to an array ofpreserveAttachmentCountrender pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Each element of the pInputAttachments array corresponds to an input
attachment index in a fragment shader, i.e. if a shader declares an image
variable decorated with a InputAttachmentIndex value of X, then it
uses the attachment provided in pInputAttachments[X].
Input attachments must also be bound to the pipeline in a descriptor set.
If the attachment member of any element of pInputAttachments is
VK_ATTACHMENT_UNUSED, the application must not read from the
corresponding input attachment index.
Fragment shaders can use subpass input variables to access the contents of
an input attachment at the fragment’s (x, y, layer) framebuffer coordinates.
Input attachments must not be used by any subpasses within a renderpass
that enables render pass transform.
Each element of the pColorAttachments array corresponds to an output
location in the shader, i.e. if the shader declares an output variable
decorated with a Location value of X, then it uses the attachment
provided in pColorAttachments[X].
If the attachment member of any element of pColorAttachments is
VK_ATTACHMENT_UNUSED, writes to the corresponding location by a
fragment are discarded.
If
flags does not include
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and if
pResolveAttachments is not NULL, each of its elements corresponds to
a color attachment (the element in pColorAttachments at the same
index), and a multisample resolve operation is defined for each attachment.
At the end of each subpass, multisample resolve operations read the
subpass’s color attachments, and resolve the samples for each pixel within
the render area to the same pixel location in the corresponding resolve
attachments, unless the resolve attachment index is
VK_ATTACHMENT_UNUSED.
Similarly, if
flags does not include
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM, and
VkSubpassDescriptionDepthStencilResolve::pDepthStencilResolveAttachment
is not NULL and does not have the value VK_ATTACHMENT_UNUSED, it
corresponds to the depth/stencil attachment in
pDepthStencilAttachment, and multisample resolve operations for depth
and stencil are defined by
VkSubpassDescriptionDepthStencilResolve::depthResolveMode and
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode,
respectively.
At the end of each subpass, multisample resolve operations read the
subpass’s depth/stencil attachment, and resolve the samples for each pixel
to the same pixel location in the corresponding resolve attachment.
If VkSubpassDescriptionDepthStencilResolve::depthResolveMode is
VK_RESOLVE_MODE_NONE, then the depth component of the resolve
attachment is not written to and its contents are preserved.
Similarly, if
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode is
VK_RESOLVE_MODE_NONE, then the stencil component of the resolve
attachment is not written to and its contents are preserved.
VkSubpassDescriptionDepthStencilResolve::depthResolveMode is
ignored if the VkFormat of the pDepthStencilResolveAttachment
does not have a depth component.
Similarly,
VkSubpassDescriptionDepthStencilResolve::stencilResolveMode is
ignored if the VkFormat of the pDepthStencilResolveAttachment
does not have a stencil component.
If the image subresource range referenced by the depth/stencil attachment is
created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT, then the
multisample resolve operation uses the sample locations state specified in
the sampleLocationsInfo member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations
for the subpass.
If pDepthStencilAttachment is NULL, or if its attachment index is
VK_ATTACHMENT_UNUSED, it indicates that no depth/stencil attachment
will be used in the subpass.
The contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
The attachment is used as a color, depth/stencil, or resolve attachment in any subpass in the render pass.
-
There is a subpass S1 that uses or preserves the attachment, and a subpass dependency from S1 to S.
-
The attachment is not used or preserved in subpass S.
In addition, the contents of an attachment within the render area become undefined at the start of a subpass S if all of the following conditions are true:
-
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOMis set. -
The attachment is used as a color or depth/stencil in the subpass.
Once the contents of an attachment become undefined in subpass S, they remain undefined for subpasses in subpass dependency chains starting with subpass S until they are written again. However, they remain valid for subpasses in other subpass dependency chains starting with subpass S1 if those subpasses use or preserve the attachment.
Bits which can be set in VkSubpassDescription::flags,
specifying usage of the subpass, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassDescriptionFlagBits {
// Provided by VK_NVX_multiview_per_view_attributes
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001,
// Provided by VK_NVX_multiview_per_view_attributes
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002,
// Provided by VK_QCOM_render_pass_shader_resolve
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM = 0x00000004,
// Provided by VK_QCOM_render_pass_shader_resolve
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOM = 0x00000008,
} VkSubpassDescriptionFlagBits;
-
VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVXspecifies that shaders compiled for this subpass write the attributes for all views in a single invocation of each vertex processing stage. All pipelines compiled against a subpass that includes this bit must write per-view attributes to the*PerViewNV[]shader outputs, in addition to the non-per-view (e.g.Position) outputs. -
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVXspecifies that shaders compiled for this subpass use per-view positions which only differ in value in the x component. Per-view viewport mask can also be used. -
VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOMspecifies that the framebuffer region is the fragment region, that is, the minimum region dependencies are by pixel rather than by sample, such that any fragment shader invocation can access any sample associated with that fragment shader invocation. -
VK_SUBPASS_DESCRIPTION_SHADER_RESOLVE_BIT_QCOMspecifies that the subpass performs shader resolve operations.
|
Note
Shader resolve operations allow for custom resolve operations, but overdrawing pixels may have a performance and/or power cost. Furthermore, since the content of any depth stencil attachment or color attachment is undefined at the begining of a shader resolve subpass, any depth testing, stencil testing, or blending operation which sources these undefined values also has undefined result value. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkSubpassDescriptionFlags;
VkSubpassDescriptionFlags is a bitmask type for setting a mask of zero
or more VkSubpassDescriptionFlagBits.
The VkAttachmentReference structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkAttachmentReference {
uint32_t attachment;
VkImageLayout layout;
} VkAttachmentReference;
-
attachmentis either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments, orVK_ATTACHMENT_UNUSEDto signify that this attachment is not used. -
layoutis a VkImageLayout value specifying the layout the attachment uses during the subpass.
The VkSubpassDependency structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSubpassDependency {
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
} VkSubpassDependency;
-
srcSubpassis the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
dstSubpassis the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits.
If srcSubpass is equal to dstSubpass then the
VkSubpassDependency describes a
subpass
self-dependency, and only constrains the pipeline barriers allowed within
a subpass instance.
Otherwise, when a render pass instance which includes a subpass dependency
is submitted to a queue, it defines a memory dependency between the
subpasses identified by srcSubpass and dstSubpass.
If srcSubpass is equal to VK_SUBPASS_EXTERNAL, the first
synchronization scope includes
commands that occur earlier in submission
order than the vkCmdBeginRenderPass used to begin the render pass
instance.
Otherwise, the first set of commands includes all commands submitted as part
of the subpass instance identified by srcSubpass and any load, store
or multisample resolve operations on attachments used in srcSubpass.
In either case, the first synchronization scope is limited to operations on
the pipeline stages determined by the
source stage mask specified by
srcStageMask.
If dstSubpass is equal to VK_SUBPASS_EXTERNAL, the second
synchronization scope includes
commands that occur later in submission
order than the vkCmdEndRenderPass used to end the render pass
instance.
Otherwise, the second set of commands includes all commands submitted as
part of the subpass instance identified by dstSubpass and any load,
store or multisample resolve operations on attachments used in
dstSubpass.
In either case, the second synchronization scope is limited to operations on
the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
The first access scope is
limited to access in the pipeline stages determined by the
source stage mask specified by
srcStageMask.
It is also limited to access types in the source access mask specified by srcAccessMask.
The second access scope is
limited to access in the pipeline stages determined by the
destination stage mask specified
by dstStageMask.
It is also limited to access types in the destination access mask specified by dstAccessMask.
The availability and visibility operations defined by a subpass dependency affect the execution of image layout transitions within the render pass.
|
Note
For non-attachment resources, the memory dependency expressed by subpass
dependency is nearly identical to that of a VkMemoryBarrier (with
matching For attachments however, subpass dependencies work more like a
VkImageMemoryBarrier defined similarly to the VkMemoryBarrier
above, the queue family indices set to
|
When multiview is enabled, the execution of the multiple views of one
subpass may not occur simultaneously or even back-to-back, and rather may
be interleaved with the execution of other subpasses.
The load and store operations apply to attachments on a per-view basis.
For example, an attachment using VK_ATTACHMENT_LOAD_OP_CLEAR will have
each view cleared on first use, but the first use of one view may be
temporally distant from the first use of another view.
|
Note
A good mental model for multiview is to think of a multiview subpass as if it were a collection of individual (per-view) subpasses that are logically grouped together and described as a single multiview subpass in the API. Similarly, a multiview attachment can be thought of like several individual attachments that happen to be layers in a single image. A view-local dependency between two multiview subpasses acts like a set of one-to-one dependencies between corresponding pairs of per-view subpasses. A view-global dependency between two multiview subpasses acts like a set of N × M dependencies between all pairs of per-view subpasses in the source and destination. Thus, it is a more compact representation which also makes clear the commonality and reuse that is present between views in a subpass. This interpretation motivates the answers to questions like “when does the load op apply” - it is on the first use of each view of an attachment, as if each view were a separate attachment. |
If any two subpasses of a render pass activate transform feedback to the same bound transform feedback buffers, a subpass dependency must be included (either directly or via some intermediate subpasses) between them.
|
editing-note
The following two alleged implicit dependencies are practically no-ops, as the operations they describe are already guaranteed by semaphores and submission order (so they are almost entirely no-ops on their own). The only reason they exist is because it simplifies reasoning about where automatic layout transitions happen. Further rewrites of this chapter could potentially remove the need for these. |
If there is no subpass dependency from VK_SUBPASS_EXTERNAL to the
first subpass that uses an attachment, then an implicit subpass dependency
exists from VK_SUBPASS_EXTERNAL to the first subpass it is used in.
The implicit subpass dependency only exists if there exists an automatic
layout transition away from initialLayout.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = VK_SUBPASS_EXTERNAL;
.dstSubpass = firstSubpass; // First subpass attachment is used in
.srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
.dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
.srcAccessMask = 0;
.dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
.dependencyFlags = 0;
};
Similarly, if there is no subpass dependency from the last subpass that uses
an attachment to VK_SUBPASS_EXTERNAL, then an implicit subpass
dependency exists from the last subpass it is used in to
VK_SUBPASS_EXTERNAL.
The implicit subpass dependency only exists if there exists an automatic
layout transition into finalLayout.
The subpass dependency operates as if defined with the following parameters:
VkSubpassDependency implicitDependency = {
.srcSubpass = lastSubpass; // Last subpass attachment is used in
.dstSubpass = VK_SUBPASS_EXTERNAL;
.srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
.srcAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
.dstAccessMask = 0;
.dependencyFlags = 0;
};
As subpasses may overlap or execute out of order with regards to other subpasses unless a subpass dependency chain describes otherwise, the layout transitions required between subpasses cannot be known to an application. Instead, an application provides the layout that each attachment must be in at the start and end of a render pass, and the layout it must be in during each subpass it is used in. The implementation then must execute layout transitions between subpasses in order to guarantee that the images are in the layouts required by each subpass, and in the final layout at the end of the render pass.
Automatic layout transitions apply to the entire image subresource attached to the framebuffer. If the attachment view is a 2D or 2D array view of a 3D image, even if the attachment view only refers to a subset of the slices of the selected mip level of the 3D image, automatic layout transitions apply to the entire subresource referenced which is the entire mip level in this case.
Automatic layout transitions away from the layout used in a subpass
happen-after the availability operations for all dependencies with that
subpass as the srcSubpass.
Automatic layout transitions into the layout used in a subpass happen-before
the visibility operations for all dependencies with that subpass as the
dstSubpass.
Automatic layout transitions away from initialLayout happens-after the
availability operations for all dependencies with a srcSubpass equal
to VK_SUBPASS_EXTERNAL, where dstSubpass uses the attachment
that will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
automatic layout transitions away from initialLayout happen-after the
availability operations for all dependencies with a srcSubpass equal
to VK_SUBPASS_EXTERNAL, where dstSubpass uses any aliased
attachment.
Automatic layout transitions into finalLayout happens-before the
visibility operations for all dependencies with a dstSubpass equal to
VK_SUBPASS_EXTERNAL, where srcSubpass uses the attachment that
will be transitioned.
For attachments created with VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
automatic layout transitions into finalLayout happen-before the
visibility operations for all dependencies with a dstSubpass equal to
VK_SUBPASS_EXTERNAL, where srcSubpass uses any aliased
attachment.
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent
on the last sample locations used to render to the attachment, thus
automatic layout transitions use the sample locations state specified in
VkRenderPassSampleLocationsBeginInfoEXT.
Automatic layout transitions of an attachment referring to a depth/stencil
image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT use the
sample locations the image subresource range referenced by the attachment
was last rendered with.
If the current render pass does not use the attachment as a depth/stencil
attachment in any subpass that happens-before, the automatic layout
transition uses the sample locations state specified in the
sampleLocationsInfo member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pAttachmentInitialSampleLocations
array for which the attachmentIndex member equals the attachment index
of the attachment, if one is specified.
Otherwise, the automatic layout transition uses the sample locations state
specified in the sampleLocationsInfo member of the element of the
VkRenderPassSampleLocationsBeginInfoEXT::pPostSubpassSampleLocations
array for which the subpassIndex member equals the index of the
subpass that last used the attachment as a depth/stencil attachment, if one
is specified.
If no sample locations state has been specified for an automatic layout
transition performed on an attachment referring to a depth/stencil image
created with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT
the contents of the depth aspect of the depth/stencil attachment become
undefined as if the layout of the attachment was transitioned from the
VK_IMAGE_LAYOUT_UNDEFINED layout.
If two subpasses use the same attachment, and both subpasses use the attachment in a read-only layout, no subpass dependency needs to be specified between those subpasses. If an implementation treats those layouts separately, it must insert an implicit subpass dependency between those subpasses to separate the uses in each layout. The subpass dependency operates as if defined with the following parameters:
// Used for input attachments
VkPipelineStageFlags inputAttachmentStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
VkAccessFlags inputAttachmentAccess = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
// Used for depth/stencil attachments
VkPipelineStageFlags depthStencilAttachmentStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
VkAccessFlags depthStencilAttachmentAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
VkSubpassDependency implicitDependency = {
.srcSubpass = firstSubpass;
.dstSubpass = secondSubpass;
.srcStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.dstStageMask = inputAttachmentStages | depthStencilAttachmentStages;
.srcAccessMask = inputAttachmentAccess | depthStencilAttachmentAccess;
.dstAccessMask = inputAttachmentAccess | depthStencilAttachmentAccess;
.dependencyFlags = 0;
};
If a subpass uses the same attachment as both an input attachment and either a color attachment or a depth/stencil attachment, writes via the color or depth/stencil attachment are not automatically made visible to reads via the input attachment, causing a feedback loop, except in any of the following conditions:
-
If the color components or depth/stencil components read by the input attachment are mutually exclusive with the components written by the color or depth/stencil attachments, then there is no feedback loop. This requires the graphics pipelines used by the subpass to disable writes to color components that are read as inputs via the
colorWriteMask, and to disable writes to depth/stencil components that are read as inputs viadepthWriteEnableorstencilTestEnable. -
If the attachment is used as an input attachment and depth/stencil attachment only, and the depth/stencil attachment is not written to.
-
If a memory dependency is inserted between when the attachment is written and when it is subsequently read by later fragments. Pipeline barriers expressing a subpass self-dependency are the only way to achieve this, and one must be inserted every time a fragment will read values at a particular sample (x, y, layer, sample) coordinate, if those values have been written since the most recent pipeline barrier; or the since start of the subpass if there have been no pipeline barriers since the start of the subpass.
An attachment used as both an input attachment and a color attachment must
be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
VK_IMAGE_LAYOUT_GENERAL layout.
An attachment used as an input attachment and depth/stencil attachment must
be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, or
VK_IMAGE_LAYOUT_GENERAL layout.
An attachment must not be used as both a depth/stencil attachment and a
color attachment.
A more extensible version of render pass creation is also defined below.
To create a render pass, call:
// Provided by VK_VERSION_1_2
VkResult vkCreateRenderPass2(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
or the equivalent command
// Provided by VK_KHR_create_renderpass2
VkResult vkCreateRenderPass2KHR(
VkDevice device,
const VkRenderPassCreateInfo2* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass);
-
deviceis the logical device that creates the render pass. -
pCreateInfois a pointer to a VkRenderPassCreateInfo2 structure describing the parameters of the render pass. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pRenderPassis a pointer to a VkRenderPass handle in which the resulting render pass object is returned.
This command is functionally identical to vkCreateRenderPass, but
includes extensible sub-structures that include sType and pNext
parameters, allowing them to be more easily extended.
The VkRenderPassCreateInfo2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassCreateInfo2 {
VkStructureType sType;
const void* pNext;
VkRenderPassCreateFlags flags;
uint32_t attachmentCount;
const VkAttachmentDescription2* pAttachments;
uint32_t subpassCount;
const VkSubpassDescription2* pSubpasses;
uint32_t dependencyCount;
const VkSubpassDependency2* pDependencies;
uint32_t correlatedViewMaskCount;
const uint32_t* pCorrelatedViewMasks;
} VkRenderPassCreateInfo2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkRenderPassCreateInfo2 VkRenderPassCreateInfo2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
attachmentCountis the number of attachments used by this render pass. -
pAttachmentsis a pointer to an array ofattachmentCountVkAttachmentDescription2 structures describing the attachments used by the render pass. -
subpassCountis the number of subpasses to create. -
pSubpassesis a pointer to an array ofsubpassCountVkSubpassDescription2 structures describing each subpass. -
dependencyCountis the number of dependencies between pairs of subpasses. -
pDependenciesis a pointer to an array ofdependencyCountVkSubpassDependency structures describing dependencies between pairs of subpasses. -
correlatedViewMaskCountis the number of correlation masks. -
pCorrelatedViewMasksis a pointer to an array of view masks indicating sets of views that may be more efficient to render concurrently.
Parameters defined by this structure with the same name as those in
VkRenderPassCreateInfo have the identical effect to those parameters;
the child structures are variants of those used in
VkRenderPassCreateInfo which add sType and pNext
parameters, allowing them to be extended.
If the VkSubpassDescription2::viewMask member of any element of
pSubpasses is not zero, multiview functionality is considered to be
enabled for this render pass.
correlatedViewMaskCount and pCorrelatedViewMasks have the same
effect as VkRenderPassMultiviewCreateInfo::correlationMaskCount
and VkRenderPassMultiviewCreateInfo::pCorrelationMasks,
respectively.
The VkAttachmentDescription2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescription2 {
VkStructureType sType;
const void* pNext;
VkAttachmentDescriptionFlags flags;
VkFormat format;
VkSampleCountFlagBits samples;
VkAttachmentLoadOp loadOp;
VkAttachmentStoreOp storeOp;
VkAttachmentLoadOp stencilLoadOp;
VkAttachmentStoreOp stencilStoreOp;
VkImageLayout initialLayout;
VkImageLayout finalLayout;
} VkAttachmentDescription2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentDescription2 VkAttachmentDescription2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkAttachmentDescriptionFlagBits specifying additional properties of the attachment. -
formatis a VkFormat value specifying the format of the image that will be used for the attachment. -
samplesis the number of samples of the image as defined in VkSampleCountFlagBits. -
loadOpis a VkAttachmentLoadOp value specifying how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used. -
storeOpis a VkAttachmentStoreOp value specifying how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used. -
stencilLoadOpis a VkAttachmentLoadOp value specifying how the contents of stencil components of the attachment are treated at the beginning of the subpass where it is first used. -
stencilStoreOpis a VkAttachmentStoreOp value specifying how the contents of stencil components of the attachment are treated at the end of the last subpass where it is used. -
initialLayoutis the layout the attachment image subresource will be in when a render pass instance begins. -
finalLayoutis the layout the attachment image subresource will be transitioned to when a render pass instance ends.
Parameters defined by this structure with the same name as those in VkAttachmentDescription have the identical effect to those parameters.
If the separateDepthStencilLayouts feature is enabled, and format is
a depth/stencil format, initialLayout and finalLayout can be
set to a layout that only specifies the layout of the depth aspect.
If format is a depth/stencil format, and initialLayout only
specifies the initial layout of the depth aspect of the attachment, the
initial layout of the stencil aspect is specified by the
stencilInitialLayout member of a
VkAttachmentDescriptionStencilLayout structure included in the
pNext chain.
Otherwise, initialLayout describes the initial layout for all relevant
image aspects.
If format is a depth/stencil format, and finalLayout only
specifies the final layout of the depth aspect of the attachment, the final
layout of the stencil aspect is specified by the stencilFinalLayout
member of a VkAttachmentDescriptionStencilLayout structure included in
the pNext chain.
Otherwise, finalLayout describes the final layout for all relevant
image aspects.
The VkAttachmentDescriptionStencilLayout structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentDescriptionStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilInitialLayout;
VkImageLayout stencilFinalLayout;
} VkAttachmentDescriptionStencilLayout;
or the equivalent
// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentDescriptionStencilLayout VkAttachmentDescriptionStencilLayoutKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilInitialLayoutis the layout the stencil aspect of the attachment image subresource will be in when a render pass instance begins. -
stencilFinalLayoutis the layout the stencil aspect of the attachment image subresource will be transitioned to when a render pass instance ends.
The VkSubpassDescription2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescription2 {
VkStructureType sType;
const void* pNext;
VkSubpassDescriptionFlags flags;
VkPipelineBindPoint pipelineBindPoint;
uint32_t viewMask;
uint32_t inputAttachmentCount;
const VkAttachmentReference2* pInputAttachments;
uint32_t colorAttachmentCount;
const VkAttachmentReference2* pColorAttachments;
const VkAttachmentReference2* pResolveAttachments;
const VkAttachmentReference2* pDepthStencilAttachment;
uint32_t preserveAttachmentCount;
const uint32_t* pPreserveAttachments;
} VkSubpassDescription2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDescription2 VkSubpassDescription2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSubpassDescriptionFlagBits specifying usage of the subpass. -
pipelineBindPointis a VkPipelineBindPoint value specifying the pipeline type supported for this subpass. -
viewMaskis a bitfield of view indices describing which views rendering is broadcast to in this subpass, when multiview is enabled. -
inputAttachmentCountis the number of input attachments. -
pInputAttachmentsis a pointer to an array of VkAttachmentReference2 structures defining the input attachments for this subpass and their layouts. -
colorAttachmentCountis the number of color attachments. -
pColorAttachmentsis a pointer to an array of VkAttachmentReference2 structures defining the color attachments for this subpass and their layouts. -
pResolveAttachmentsis an optional array ofcolorAttachmentCountVkAttachmentReference2 structures defining the resolve attachments for this subpass and their layouts. -
pDepthStencilAttachmentis a pointer to a VkAttachmentReference2 structure specifying the depth/stencil attachment for this subpass and its layout. -
preserveAttachmentCountis the number of preserved attachments. -
pPreserveAttachmentsis a pointer to an array ofpreserveAttachmentCountrender pass attachment indices identifying attachments that are not used by this subpass, but whose contents must be preserved throughout the subpass.
Parameters defined by this structure with the same name as those in VkSubpassDescription have the identical effect to those parameters.
viewMask has the same effect for the described subpass as
VkRenderPassMultiviewCreateInfo::pViewMasks has on each
corresponding subpass.
If the pNext list of VkSubpassDescription2 includes a
VkSubpassDescriptionDepthStencilResolve structure, then that structure
describes multisample resolve operations for the depth/stencil attachment in
a subpass.
The VkSubpassDescriptionDepthStencilResolve structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDescriptionDepthStencilResolve {
VkStructureType sType;
const void* pNext;
VkResolveModeFlagBits depthResolveMode;
VkResolveModeFlagBits stencilResolveMode;
const VkAttachmentReference2* pDepthStencilResolveAttachment;
} VkSubpassDescriptionDepthStencilResolve;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkSubpassDescriptionDepthStencilResolve VkSubpassDescriptionDepthStencilResolveKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
depthResolveModeis a bitmask of VkResolveModeFlagBits describing the depth resolve mode. -
stencilResolveModeis a bitmask of VkResolveModeFlagBits describing the stencil resolve mode. -
pDepthStencilResolveAttachmentis an optional VkAttachmentReference structure defining the depth/stencil resolve attachment for this subpass and its layout.
Possible values of
VkSubpassDescriptionDepthStencilResolve::depthResolveMode and
stencilResolveMode, specifying the depth and stencil resolve modes,
are:
// Provided by VK_VERSION_1_2
typedef enum VkResolveModeFlagBits {
VK_RESOLVE_MODE_NONE = 0,
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 0x00000001,
VK_RESOLVE_MODE_AVERAGE_BIT = 0x00000002,
VK_RESOLVE_MODE_MIN_BIT = 0x00000004,
VK_RESOLVE_MODE_MAX_BIT = 0x00000008,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_NONE_KHR = VK_RESOLVE_MODE_NONE,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_AVERAGE_BIT_KHR = VK_RESOLVE_MODE_AVERAGE_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_MIN_BIT_KHR = VK_RESOLVE_MODE_MIN_BIT,
// Provided by VK_KHR_depth_stencil_resolve
VK_RESOLVE_MODE_MAX_BIT_KHR = VK_RESOLVE_MODE_MAX_BIT,
} VkResolveModeFlagBits;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlagBits VkResolveModeFlagBitsKHR;
-
VK_RESOLVE_MODE_NONEindicates that no resolve operation is done. -
VK_RESOLVE_MODE_SAMPLE_ZERO_BITindicates that result of the resolve operation is equal to the value of sample 0. -
VK_RESOLVE_MODE_AVERAGE_BITindicates that result of the resolve operation is the average of the sample values. -
VK_RESOLVE_MODE_MIN_BITindicates that result of the resolve operation is the minimum of the sample values. -
VK_RESOLVE_MODE_MAX_BITindicates that result of the resolve operation is the maximum of the sample values.
// Provided by VK_VERSION_1_2
typedef VkFlags VkResolveModeFlags;
or the equivalent
// Provided by VK_KHR_depth_stencil_resolve
typedef VkResolveModeFlags VkResolveModeFlagsKHR;
VkResolveModeFlags is a bitmask type for setting a mask of zero or
more VkResolveModeFlagBits.
The VkAttachmentReference2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReference2 {
VkStructureType sType;
const void* pNext;
uint32_t attachment;
VkImageLayout layout;
VkImageAspectFlags aspectMask;
} VkAttachmentReference2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkAttachmentReference2 VkAttachmentReference2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentis either an integer value identifying an attachment at the corresponding index in VkRenderPassCreateInfo::pAttachments, orVK_ATTACHMENT_UNUSEDto signify that this attachment is not used. -
layoutis a VkImageLayout value specifying the layout the attachment uses during the subpass. -
aspectMaskis a mask of which aspect(s) can be accessed within the specified subpass as an input attachment.
Parameters defined by this structure with the same name as those in VkAttachmentReference have the identical effect to those parameters.
aspectMask is ignored when this structure is used to describe anything
other than an input attachment reference.
If the separateDepthStencilLayouts feature is enabled, and attachment
has a depth/stencil format, layout can be set to a layout that only
specifies the layout of the depth aspect.
If layout only specifies the layout of the depth aspect of the
attachment, the layout of the stencil aspect is specified by the
stencilLayout member of a VkAttachmentReferenceStencilLayout
structure included in the pNext chain.
Otherwise, layout describes the layout for all relevant image aspects.
The VkAttachmentReferenceStencilLayout structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkAttachmentReferenceStencilLayout {
VkStructureType sType;
void* pNext;
VkImageLayout stencilLayout;
} VkAttachmentReferenceStencilLayout;
or the equivalent
// Provided by VK_KHR_separate_depth_stencil_layouts
typedef VkAttachmentReferenceStencilLayout VkAttachmentReferenceStencilLayoutKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilLayoutis a VkImageLayout value specifying the layout the stencil aspect of the attachment uses during the subpass.
The VkSubpassDependency2 structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassDependency2 {
VkStructureType sType;
const void* pNext;
uint32_t srcSubpass;
uint32_t dstSubpass;
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
VkAccessFlags srcAccessMask;
VkAccessFlags dstAccessMask;
VkDependencyFlags dependencyFlags;
int32_t viewOffset;
} VkSubpassDependency2;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassDependency2 VkSubpassDependency2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSubpassis the subpass index of the first subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
dstSubpassis the subpass index of the second subpass in the dependency, orVK_SUBPASS_EXTERNAL. -
srcStageMaskis a bitmask of VkPipelineStageFlagBits specifying the source stage mask. -
dstStageMaskis a bitmask of VkPipelineStageFlagBits specifying the destination stage mask -
srcAccessMaskis a bitmask of VkAccessFlagBits specifying a source access mask. -
dstAccessMaskis a bitmask of VkAccessFlagBits specifying a destination access mask. -
dependencyFlagsis a bitmask of VkDependencyFlagBits. -
viewOffsetcontrols which views in the source subpass the views in the destination subpass depend on.
Parameters defined by this structure with the same name as those in VkSubpassDependency have the identical effect to those parameters.
viewOffset has the same effect for the described subpass dependency as
VkRenderPassMultiviewCreateInfo::pViewOffsets has on each
corresponding subpass dependency.
To destroy a render pass, call:
// Provided by VK_VERSION_1_0
void vkDestroyRenderPass(
VkDevice device,
VkRenderPass renderPass,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the render pass. -
renderPassis the handle of the render pass to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
7.2. Render Pass Compatibility
Framebuffers and graphics pipelines are created based on a specific render pass object. They must only be used with that render pass object, or one compatible with it.
Two attachment references are compatible if they have matching format and
sample count, or are both VK_ATTACHMENT_UNUSED or the pointer that
would contain the reference is NULL.
Two arrays of attachment references are compatible if all corresponding
pairs of attachments are compatible.
If the arrays are of different lengths, attachment references not present in
the smaller array are treated as VK_ATTACHMENT_UNUSED.
Two render passes are compatible if their corresponding color, input, resolve, and depth/stencil attachment references are compatible and if they are otherwise identical except for:
-
Initial and final image layout in attachment descriptions
-
Load and store operations in attachment descriptions
-
Image layout in attachment references
As an additional special case, if two render passes have a single subpass, the resolve attachment reference and depth/stencil resolve mode compatibility requirements are ignored.
A framebuffer is compatible with a render pass if it was created using the same render pass or a compatible render pass.
7.3. Framebuffers
Render passes operate in conjunction with framebuffers. Framebuffers represent a collection of specific memory attachments that a render pass instance uses.
Framebuffers are represented by VkFramebuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
To create a framebuffer, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer);
-
deviceis the logical device that creates the framebuffer. -
pCreateInfois a pointer to a VkFramebufferCreateInfo structure describing additional information about framebuffer creation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pFramebufferis a pointer to a VkFramebuffer handle in which the resulting framebuffer object is returned.
The VkFramebufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkFramebufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkFramebufferCreateFlags flags;
VkRenderPass renderPass;
uint32_t attachmentCount;
const VkImageView* pAttachments;
uint32_t width;
uint32_t height;
uint32_t layers;
} VkFramebufferCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkFramebufferCreateFlagBits -
renderPassis a render pass defining what render passes the framebuffer will be compatible with. See Render Pass Compatibility for details. -
attachmentCountis the number of attachments. -
pAttachmentsis a pointer to an array of VkImageView handles, each of which will be used as the corresponding attachment in a render pass instance. IfflagsincludesVK_FRAMEBUFFER_CREATE_IMAGELESS_BIT, this parameter is ignored. -
width,heightandlayersdefine the dimensions of the framebuffer. If the render pass uses multiview, thenlayersmust be one and each attachment requires a number of layers that is greater than the maximum bit index set in the view mask in the subpasses in which it is used.
Applications must ensure that all accesses to memory that backs image subresources used as attachments in a given renderpass instance either happen-before the load operations for those attachments, or happen-after the store operations for those attachments.
For depth/stencil attachments, each aspect can be used separately as
attachments and non-attachments as long as the non-attachment accesses are
also via an image subresource in either the
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL layout or
the VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL layout,
and the attachment resource uses whichever of those two layouts the image
accesses do not.
Use of non-attachment aspects in this case is only well defined if the
attachment is used in the subpass where the non-attachment access is being
made, or the layout of the image subresource is constant throughout the
entire render pass instance, including the initialLayout and
finalLayout.
|
Note
These restrictions mean that the render pass has full knowledge of all uses of all of the attachments, so that the implementation is able to make correct decisions about when and how to perform layout transitions, when to overlap execution of subpasses, etc. |
It is legal for a subpass to use no color or depth/stencil attachments,
either because it has no attachment references or because all of them are
VK_ATTACHMENT_UNUSED.
This kind of subpass can use shader side effects such as image stores and
atomics to produce an output.
In this case, the subpass continues to use the width, height,
and layers of the framebuffer to define the dimensions of the
rendering area, and the rasterizationSamples from each pipeline’s
VkPipelineMultisampleStateCreateInfo to define the number of samples
used in rasterization; however, if
VkPhysicalDeviceFeatures::variableMultisampleRate is
VK_FALSE, then all pipelines to be bound with the subpass must have
the same value for
VkPipelineMultisampleStateCreateInfo::rasterizationSamples.
The VkFramebufferAttachmentsCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentImageInfoCount;
const VkFramebufferAttachmentImageInfo* pAttachmentImageInfos;
} VkFramebufferAttachmentsCreateInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentsCreateInfo VkFramebufferAttachmentsCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentImageInfoCountis the number of attachments being described. -
pAttachmentImageInfosis a pointer to an array of VkFramebufferAttachmentImageInfo instances, each of which describes a number of parameters of the corresponding attachment in a render pass instance.
The VkFramebufferAttachmentImageInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkFramebufferAttachmentImageInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageUsageFlags usage;
uint32_t width;
uint32_t height;
uint32_t layerCount;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkFramebufferAttachmentImageInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkFramebufferAttachmentImageInfo VkFramebufferAttachmentImageInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageCreateFlagBits, matching the value of VkImageCreateInfo::flagsused to create an image that will be used with this framebuffer. -
usageis a bitmask of VkImageUsageFlagBits, matching the value of VkImageCreateInfo::usageused to create an image used with this framebuffer. -
widthis the width of the image view used for rendering. -
heightis the height of the image view used for rendering. -
viewFormatCountis the number of entries in thepViewFormatsarray, matching the value of VkImageFormatListCreateInfo::viewFormatCountused to create an image used with this framebuffer. -
pViewFormatsis an array which lists of all formats which can be used when creating views of the image, matching the value of VkImageFormatListCreateInfo::pViewFormats used to create an image used with this framebuffer.
Images that can be used with the framebuffer when beginning a render pass, as specified by VkRenderPassAttachmentBeginInfo, must be created with parameters that are identical to those specified here.
Bits which can be set in VkFramebufferCreateInfo::flags to
specify options for framebuffers are:
// Provided by VK_VERSION_1_0
typedef enum VkFramebufferCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 0x00000001,
// Provided by VK_KHR_imageless_framebuffer
VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT_KHR = VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT,
} VkFramebufferCreateFlagBits;
-
VK_FRAMEBUFFER_CREATE_IMAGELESS_BITspecifies that image views are not specified, and only attachment compatibility information will be provided via a VkFramebufferAttachmentImageInfo structure.
// Provided by VK_VERSION_1_0
typedef VkFlags VkFramebufferCreateFlags;
VkFramebufferCreateFlags is a bitmask type for setting a mask of zero
or more VkFramebufferCreateFlagBits.
To destroy a framebuffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyFramebuffer(
VkDevice device,
VkFramebuffer framebuffer,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the framebuffer. -
framebufferis the handle of the framebuffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
7.4. Render Pass Commands
An application records the commands for a render pass instance one subpass at a time, by beginning a render pass instance, iterating over the subpasses to record commands for that subpass, and then ending the render pass instance.
To begin a render pass instance, call:
// Provided by VK_VERSION_1_0
void vkCmdBeginRenderPass(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
VkSubpassContents contents);
-
commandBufferis the command buffer in which to record the command. -
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
contentsis a VkSubpassContents value specifying how the commands in the first subpass will be provided.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
Alternatively to begin a render pass, call:
// Provided by VK_VERSION_1_2
void vkCmdBeginRenderPass2(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
or the equivalent command
// Provided by VK_KHR_create_renderpass2
void vkCmdBeginRenderPass2KHR(
VkCommandBuffer commandBuffer,
const VkRenderPassBeginInfo* pRenderPassBegin,
const VkSubpassBeginInfo* pSubpassBeginInfo);
-
commandBufferis the command buffer in which to record the command. -
pRenderPassBeginis a pointer to a VkRenderPassBeginInfo structure specifying the render pass to begin an instance of, and the framebuffer the instance uses. -
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering.
After beginning a render pass instance, the command buffer is ready to record the commands for the first subpass of that render pass.
The VkRenderPassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VkRect2D renderArea;
uint32_t clearValueCount;
const VkClearValue* pClearValues;
} VkRenderPassBeginInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
renderPassis the render pass to begin an instance of. -
framebufferis the framebuffer containing the attachments that are used with the render pass. -
renderAreais the render area that is affected by the render pass instance, and is described in more detail below. -
clearValueCountis the number of elements inpClearValues. -
pClearValuesis a pointer to an array ofclearValueCountVkClearValue structures that contains clear values for each attachment, if the attachment uses aloadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEARor if the attachment has a depth/stencil format and uses astencilLoadOpvalue ofVK_ATTACHMENT_LOAD_OP_CLEAR. The array is indexed by attachment number. Only elements corresponding to cleared attachments are used. Other elements ofpClearValuesare ignored.
renderArea is the render area that is affected by the render pass
instance.
The effects of attachment load, store and multisample resolve operations are
restricted to the pixels whose x and y coordinates fall within the render
area on all attachments.
The render area extends to all layers of framebuffer.
The application must ensure (using scissor if necessary) that all rendering
is contained within the render area.
The render area, after any transform specified by
VkRenderPassTransformBeginInfoQCOM::transform is applied, must
be contained within the framebuffer dimensions.
If render pass transform is
enabled, then renderArea must equal the framebuffer pre-transformed
dimensions.
After renderArea has been transformed by
VkRenderPassTransformBeginInfoQCOM::transform, the resulting
render area must be equal to the framebuffer dimensions.
When multiview is enabled, the resolve operation at the end of a subpass applies to all views in the view mask.
|
Note
There may be a performance cost for using a render area smaller than the framebuffer, unless it matches the render area granularity for the render pass. |
The image layout of the depth aspect of a depth/stencil attachment referring
to an image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is dependent
on the last sample locations used to render to the image subresource, thus
preserving the contents of such depth/stencil attachments across subpass
boundaries requires the application to specify these sample locations
whenever a layout transition of the attachment may occur.
This information can be provided by adding a
VkRenderPassSampleLocationsBeginInfoEXT structure to the pNext
chain of VkRenderPassBeginInfo.
The VkRenderPassSampleLocationsBeginInfoEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkRenderPassSampleLocationsBeginInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t attachmentInitialSampleLocationsCount;
const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations;
uint32_t postSubpassSampleLocationsCount;
const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations;
} VkRenderPassSampleLocationsBeginInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentInitialSampleLocationsCountis the number of elements in thepAttachmentInitialSampleLocationsarray. -
pAttachmentInitialSampleLocationsis a pointer to an array ofattachmentInitialSampleLocationsCountVkAttachmentSampleLocationsEXT structures specifying the attachment indices and their corresponding sample location state. Each element ofpAttachmentInitialSampleLocationscan specify the sample location state to use in the automatic layout transition performed to transition a depth/stencil attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it. -
postSubpassSampleLocationsCountis the number of elements in thepPostSubpassSampleLocationsarray. -
pPostSubpassSampleLocationsis a pointer to an array ofpostSubpassSampleLocationsCountVkSubpassSampleLocationsEXT structures specifying the subpass indices and their corresponding sample location state. Each element ofpPostSubpassSampleLocationscan specify the sample location state to use in the automatic layout transition performed to transition the depth/stencil attachment used by the specified subpass to the image layout specified in a dependent subpass or to the final layout of the attachment in case the specified subpass is the last subpass using that attachment. In addition, if VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocationsisVK_FALSE, each element ofpPostSubpassSampleLocationsmust specify the sample location state that matches the sample locations used by all pipelines that will be bound to a command buffer during the specified subpass. IfvariableSampleLocationsisVK_TRUE, the sample locations used for rasterization do not depend onpPostSubpassSampleLocations.
The VkAttachmentSampleLocationsEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkAttachmentSampleLocationsEXT {
uint32_t attachmentIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkAttachmentSampleLocationsEXT;
-
attachmentIndexis the index of the attachment for which the sample locations state is provided. -
sampleLocationsInfois the sample locations state to use for the layout transition of the given attachment from the initial layout of the attachment to the image layout specified for the attachment in the first subpass using it.
If the image referenced by the framebuffer attachment at index
attachmentIndex was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT then the
values specified in sampleLocationsInfo are ignored.
The VkSubpassSampleLocationsEXT structure is defined as:
// Provided by VK_EXT_sample_locations
typedef struct VkSubpassSampleLocationsEXT {
uint32_t subpassIndex;
VkSampleLocationsInfoEXT sampleLocationsInfo;
} VkSubpassSampleLocationsEXT;
-
subpassIndexis the index of the subpass for which the sample locations state is provided. -
sampleLocationsInfois the sample locations state to use for the layout transition of the depth/stencil attachment away from the image layout the attachment is used with in the subpass specified insubpassIndex.
If the image referenced by the depth/stencil attachment used in the subpass
identified by subpassIndex was not created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT or if the
subpass does not use a depth/stencil attachment, and
VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations
is VK_TRUE then the values specified in sampleLocationsInfo are
ignored.
To begin a renderpass instance with render pass transform enabled, add the
VkRenderPassTransformBeginInfoQCOM to the pNext chain of
VkRenderPassBeginInfo structure passed to the
vkCmdBeginRenderPass command specifying the renderpass transform.
The VkRenderPassTransformBeginInfoQCOM structure is defined as:
// Provided by VK_QCOM_render_pass_transform
typedef struct VkRenderPassTransformBeginInfoQCOM {
VkStructureType sType;
void* pNext;
VkSurfaceTransformFlagBitsKHR transform;
} VkRenderPassTransformBeginInfoQCOM;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
transformis a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to rasterization.
The VkSubpassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassBeginInfo {
VkStructureType sType;
const void* pNext;
VkSubpassContents contents;
} VkSubpassBeginInfo;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassBeginInfo VkSubpassBeginInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
contentsis a VkSubpassContents value specifying how the commands in the next subpass will be provided.
Possible values of vkCmdBeginRenderPass::contents, specifying
how the commands in the first subpass will be provided, are:
// Provided by VK_VERSION_1_0
typedef enum VkSubpassContents {
VK_SUBPASS_CONTENTS_INLINE = 0,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
} VkSubpassContents;
-
VK_SUBPASS_CONTENTS_INLINEspecifies that the contents of the subpass will be recorded inline in the primary command buffer, and secondary command buffers must not be executed within the subpass. -
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERSspecifies that the contents are recorded in secondary command buffers that will be called from the primary command buffer, and vkCmdExecuteCommands is the only valid command on the command buffer until vkCmdNextSubpass or vkCmdEndRenderPass.
If the pNext chain of VkRenderPassBeginInfo includes a
VkDeviceGroupRenderPassBeginInfo structure, then that structure
includes a device mask and set of render areas for the render pass instance.
The VkDeviceGroupRenderPassBeginInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDeviceGroupRenderPassBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceMask;
uint32_t deviceRenderAreaCount;
const VkRect2D* pDeviceRenderAreas;
} VkDeviceGroupRenderPassBeginInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceMaskis the device mask for the render pass instance. -
deviceRenderAreaCountis the number of elements in thepDeviceRenderAreasarray. -
pDeviceRenderAreasis a pointer to an array of VkRect2D structures defining the render area for each physical device.
The deviceMask serves several purposes.
It is an upper bound on the set of physical devices that can be used during
the render pass instance, and the initial device mask when the render pass
instance begins.
In addition, commands transitioning to the next subpass in the render pass
instance and commands ending the render pass instance, and, accordingly
render pass attachment load, store, and resolve operations and subpass
dependencies corresponding to the render pass instance, are executed on the
physical devices included in the device mask provided here.
If deviceRenderAreaCount is not zero, then the elements of
pDeviceRenderAreas override the value of
VkRenderPassBeginInfo::renderArea, and provide a render area
specific to each physical device.
These render areas serve the same purpose as
VkRenderPassBeginInfo::renderArea, including controlling the
region of attachments that are cleared by VK_ATTACHMENT_LOAD_OP_CLEAR
and that are resolved into resolve attachments.
If this structure is not present, the render pass instance’s device mask is
the value of VkDeviceGroupCommandBufferBeginInfo::deviceMask.
If this structure is not present or if deviceRenderAreaCount is zero,
VkRenderPassBeginInfo::renderArea is used for all physical
devices.
The VkRenderPassAttachmentBeginInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkRenderPassAttachmentBeginInfo {
VkStructureType sType;
const void* pNext;
uint32_t attachmentCount;
const VkImageView* pAttachments;
} VkRenderPassAttachmentBeginInfo;
or the equivalent
// Provided by VK_KHR_imageless_framebuffer
typedef VkRenderPassAttachmentBeginInfo VkRenderPassAttachmentBeginInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
attachmentCountis the number of attachments. -
pAttachmentsis a pointer to an array ofVkImageViewhandles, each of which will be used as the corresponding attachment in the render pass instance.
To query the render area granularity, call:
// Provided by VK_VERSION_1_0
void vkGetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity);
-
deviceis the logical device that owns the render pass. -
renderPassis a handle to a render pass. -
pGranularityis a pointer to a VkExtent2D structure in which the granularity is returned.
The conditions leading to an optimal renderArea are:
-
the
offset.xmember inrenderAreais a multiple of thewidthmember of the returned VkExtent2D (the horizontal granularity). -
the
offset.ymember inrenderAreais a multiple of theheightof the returned VkExtent2D (the vertical granularity). -
either the
offset.widthmember inrenderAreais a multiple of the horizontal granularity oroffset.x+offset.widthis equal to thewidthof theframebufferin the VkRenderPassBeginInfo. -
either the
offset.heightmember inrenderAreais a multiple of the vertical granularity oroffset.y+offset.heightis equal to theheightof theframebufferin the VkRenderPassBeginInfo.
Subpass dependencies are not affected by the render area, and apply to the entire image subresources attached to the framebuffer as specified in the description of automatic layout transitions. Similarly, pipeline barriers are valid even if their effect extends outside the render area.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_0
void vkCmdNextSubpass(
VkCommandBuffer commandBuffer,
VkSubpassContents contents);
-
commandBufferis the command buffer in which to record the command. -
contentsspecifies how the commands in the next subpass will be provided, in the same fashion as the corresponding parameter of vkCmdBeginRenderPass.
The subpass index for a render pass begins at zero when
vkCmdBeginRenderPass is recorded, and increments each time
vkCmdNextSubpass is recorded.
Moving to the next subpass automatically performs any multisample resolve
operations in the subpass being ended.
End-of-subpass multisample resolves are treated as color attachment writes
for the purposes of synchronization.
This applies to resolve operations for both color and depth/stencil
attachments.
That is, they are considered to execute in the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and their
writes are synchronized with VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
Synchronization between rendering within a subpass and any resolve
operations at the end of the subpass occurs automatically, without need for
explicit dependencies or pipeline barriers.
However, if the resolve attachment is also used in a different subpass, an
explicit dependency is needed.
After transitioning to the next subpass, the application can record the commands for that subpass.
To transition to the next subpass in the render pass instance after recording the commands for a subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdNextSubpass2(
VkCommandBuffer commandBuffer,
const VkSubpassBeginInfo* pSubpassBeginInfo,
const VkSubpassEndInfo* pSubpassEndInfo);
or the equivalent command
// Provided by VK_KHR_create_renderpass2
void vkCmdNextSubpass2KHR(
VkCommandBuffer commandBuffer,
const VkSubpassBeginInfo* pSubpassBeginInfo,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBufferis the command buffer in which to record the command. -
pSubpassBeginInfois a pointer to a VkSubpassBeginInfo structure containing information about the subpass which is about to begin rendering. -
pSubpassEndInfois a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdNextSubpass2 is semantically identical to vkCmdNextSubpass,
except that it is extensible, and that contents is provided as part of
an extensible structure instead of as a flat parameter.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
// Provided by VK_VERSION_1_0
void vkCmdEndRenderPass(
VkCommandBuffer commandBuffer);
-
commandBufferis the command buffer in which to end the current render pass instance.
Ending a render pass instance performs any multisample resolve operations on the final subpass.
To record a command to end a render pass instance after recording the commands for the last subpass, call:
// Provided by VK_VERSION_1_2
void vkCmdEndRenderPass2(
VkCommandBuffer commandBuffer,
const VkSubpassEndInfo* pSubpassEndInfo);
or the equivalent command
// Provided by VK_KHR_create_renderpass2
void vkCmdEndRenderPass2KHR(
VkCommandBuffer commandBuffer,
const VkSubpassEndInfo* pSubpassEndInfo);
-
commandBufferis the command buffer in which to end the current render pass instance. -
pSubpassEndInfois a pointer to a VkSubpassEndInfo structure containing information about how the previous subpass will be ended.
vkCmdEndRenderPass2 is semantically identical to
vkCmdEndRenderPass, except that it is extensible.
The VkSubpassEndInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSubpassEndInfo {
VkStructureType sType;
const void* pNext;
} VkSubpassEndInfo;
or the equivalent
// Provided by VK_KHR_create_renderpass2
typedef VkSubpassEndInfo VkSubpassEndInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure.
8. Shaders
A shader specifies programmable operations that execute for each vertex, control point, tessellated vertex, primitive, fragment, or workgroup in the corresponding stage(s) of the graphics and compute pipelines.
Graphics pipelines include vertex shader execution as a result of primitive assembly, followed, if enabled, by tessellation control and evaluation shaders operating on patches, geometry shaders, if enabled, operating on primitives, and fragment shaders, if present, operating on fragments generated by Rasterization. In this specification, vertex, tessellation control, tessellation evaluation and geometry shaders are collectively referred to as vertex processing stages and occur in the logical pipeline before rasterization. The fragment shader occurs logically after rasterization.
Only the compute shader stage is included in a compute pipeline. Compute shaders operate on compute invocations in a workgroup.
Shaders can read from input variables, and read from and write to output variables. Input and output variables can be used to transfer data between shader stages, or to allow the shader to interact with values that exist in the execution environment. Similarly, the execution environment provides constants that describe capabilities.
Shader variables are associated with execution environment-provided inputs and outputs using built-in decorations in the shader. The available decorations for each stage are documented in the following subsections.
8.1. Shader Modules
Shader modules contain shader code and one or more entry points. Shaders are selected from a shader module by specifying an entry point as part of pipeline creation. The stages of a pipeline can use shaders that come from different modules. The shader code defining a shader module must be in the SPIR-V format, as described by the Vulkan Environment for SPIR-V appendix.
Shader modules are represented by VkShaderModule handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
To create a shader module, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule);
-
deviceis the logical device that creates the shader module. -
pCreateInfois a pointer to a VkShaderModuleCreateInfo structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pShaderModuleis a pointer to a VkShaderModule handle in which the resulting shader module object is returned.
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
If the shader stage fails to compile VK_ERROR_INVALID_SHADER_NV will
be generated and the compile log will be reported back to the application by
VK_EXT_debug_report if enabled.
The VkShaderModuleCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void* pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t* pCode;
} VkShaderModuleCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
codeSizeis the size, in bytes, of the code pointed to bypCode. -
pCodeis a pointer to code that is used to create the shader module. The type and format of the code is determined from the content of the memory addressed bypCode.
// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderModuleCreateFlags;
VkShaderModuleCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To use a VkValidationCacheEXT to cache shader validation results, add
a VkShaderModuleValidationCacheCreateInfoEXT structure to the
pNext chain of the VkShaderModuleCreateInfo structure,
specifying the cache object to use.
The VkShaderModuleValidationCacheCreateInfoEXT struct is defined as:
// Provided by VK_EXT_validation_cache
typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkValidationCacheEXT validationCache;
} VkShaderModuleValidationCacheCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
validationCacheis the validation cache object from which the results of prior validation attempts will be written, and to which new validation results for this VkShaderModule will be written (if not already present).
To destroy a shader module, call:
// Provided by VK_VERSION_1_0
void vkDestroyShaderModule(
VkDevice device,
VkShaderModule shaderModule,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the shader module. -
shaderModuleis the handle of the shader module to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
A shader module can be destroyed while pipelines created using its shaders are still in use.
8.2. Shader Execution
At each stage of the pipeline, multiple invocations of a shader may execute simultaneously. Further, invocations of a single shader produced as the result of different commands may execute simultaneously. The relative execution order of invocations of the same shader type is undefined. Shader invocations may complete in a different order than that in which the primitives they originated from were drawn or dispatched by the application. However, fragment shader outputs are written to attachments in rasterization order.
The relative execution order of invocations of different shader types is largely undefined. However, when invoking a shader whose inputs are generated from a previous pipeline stage, the shader invocations from the previous stage are guaranteed to have executed far enough to generate input values for all required inputs.
8.3. Shader Memory Access Ordering
The order in which image or buffer memory is read or written by shaders is largely undefined. For some shader types (vertex, tessellation evaluation, and in some cases, fragment), even the number of shader invocations that may perform loads and stores is undefined.
In particular, the following rules apply:
-
Vertex and tessellation evaluation shaders will be invoked at least once for each unique vertex, as defined in those sections.
-
Fragment shaders will be invoked zero or more times, as defined in that section.
-
The relative execution order of invocations of the same shader type is undefined. A store issued by a shader when working on primitive B might complete prior to a store for primitive A, even if primitive A is specified prior to primitive B. This applies even to fragment shaders; while fragment shader outputs are always written to the framebuffer in rasterization order, stores executed by fragment shader invocations are not.
-
The relative execution order of invocations of different shader types is largely undefined.
|
Note
The above limitations on shader invocation order make some forms of synchronization between shader invocations within a single set of primitives unimplementable. For example, having one invocation poll memory written by another invocation assumes that the other invocation has been launched and will complete its writes in finite time. |
The Memory Model appendix defines the terminology and rules for how to correctly communicate between shader invocations, such as when a write is Visible-To a read, and what constitutes a Data Race.
Applications must not cause a data race.
8.4. Shader Inputs and Outputs
Data is passed into and out of shaders using variables with input or output
storage class, respectively.
User-defined inputs and outputs are connected between stages by matching
their Location decorations.
Additionally, data can be provided by or communicated to special functions
provided by the execution environment using BuiltIn decorations.
In many cases, the same BuiltIn decoration can be used in multiple
shader stages with similar meaning.
The specific behavior of variables decorated as BuiltIn is documented
in the following sections.
8.5. Task Shaders
Task shaders operate in conjunction with the mesh shaders to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Its primary purpose is to create a variable amount of subsequent mesh shader invocations.
Task shaders are invoked via the execution of the programmable mesh shading pipeline.
The task shader has no fixed-function inputs other than variables identifying the specific workgroup and invocation. The only fixed output of the task shader is a task count, identifying the number of mesh shader workgroups to create. The task shader can write additional outputs to task memory, which can be read by all of the mesh shader workgroups it created.
8.5.1. Task Shader Execution
Task workloads are formed from groups of work items called workgroups and
processed by the task shader in the current graphics pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Task shaders execute in global workgroups which are divided into a number
of local workgroups with a size that can be set by assigning a value to
the LocalSize execution mode or via an object decorated by the
WorkgroupSize decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
8.6. Mesh Shaders
Mesh shaders operate in workgroups to produce a collection of primitives that will be processed by subsequent stages of the graphics pipeline. Each workgroup emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.
Mesh shaders are invoked via the execution of the programmable mesh shading pipeline.
The only inputs available to the mesh shader are variables identifying the specific workgroup and invocation and, if applicable, any outputs written to task memory by the task shader that spawned the mesh shader’s workgroup. The mesh shader can operate without a task shader as well.
The invocations of the mesh shader workgroup write an output mesh, comprising a set of primitives with per-primitive attributes, a set of vertices with per-vertex attributes, and an array of indices identifying the mesh vertices that belong to each primitive. The primitives of this mesh are then processed by subsequent graphics pipeline stages, where the outputs of the mesh shader form an interface with the fragment shader.
8.6.1. Mesh Shader Execution
Mesh workloads are formed from groups of work items called workgroups and
processed by the mesh shader in the current graphics pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Mesh shaders execute in global workgroups which are divided into a number
of local workgroups with a size that can be set by assigning a value to
the LocalSize execution mode or via an object decorated by the
WorkgroupSize decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
The global workgroups may be generated explcitly via the API, or implicitly through the task shader’s work creation mechanism.
8.7. Vertex Shaders
Each vertex shader invocation operates on one vertex and its associated vertex attribute data, and outputs one vertex and associated data. Graphics pipelines using primitive shading must include a vertex shader, and the vertex shader stage is always the first shader stage in the graphics pipeline.
8.7.1. Vertex Shader Execution
A vertex shader must be executed at least once for each vertex specified by a draw command. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view. During execution, the shader is presented with the index of the vertex and instance for which it has been invoked. Input variables declared in the vertex shader are filled by the implementation with the values of vertex attributes associated with the invocation being executed.
If the same vertex is specified multiple times in a draw command (e.g. by including the same index value multiple times in an index buffer) the implementation may reuse the results of vertex shading if it can statically determine that the vertex shader invocations will produce identical results.
|
Note
It is implementation-dependent when and if results of vertex shading are
reused, and thus how many times the vertex shader will be executed.
This is true also if the vertex shader contains stores or atomic operations
(see |
8.8. Tessellation Control Shaders
The tessellation control shader is used to read an input patch provided by
the application and to produce an output patch.
Each tessellation control shader invocation operates on an input patch
(after all control points in the patch are processed by a vertex shader) and
its associated data, and outputs a single control point of the output patch
and its associated data, and can also output additional per-patch data.
The input patch is sized according to the patchControlPoints member of
VkPipelineTessellationStateCreateInfo, as part of input assembly.
The size of the output patch is controlled by the OpExecutionMode
OutputVertices specified in the tessellation control or tessellation
evaluation shaders, which must be specified in at least one of the shaders.
The size of the input and output patches must each be greater than zero and
less than or equal to
VkPhysicalDeviceLimits::maxTessellationPatchSize.
8.8.1. Tessellation Control Shader Execution
A tessellation control shader is invoked at least once for each output vertex in a patch. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
Inputs to the tessellation control shader are generated by the vertex
shader.
Each invocation of the tessellation control shader can read the attributes
of any incoming vertices and their associated data.
The invocations corresponding to a given patch execute logically in
parallel, with undefined relative execution order.
However, the OpControlBarrier instruction can be used to provide
limited control of the execution order by synchronizing invocations within a
patch, effectively dividing tessellation control shader execution into a set
of phases.
Tessellation control shaders will read undefined values if one invocation
reads a per-vertex or per-patch attribute written by another invocation at
any point during the same phase, or if two invocations attempt to write
different values to the same per-patch output in a single phase.
8.9. Tessellation Evaluation Shaders
The Tessellation Evaluation Shader operates on an input patch of control points and their associated data, and a single input barycentric coordinate indicating the invocation’s relative position within the subdivided patch, and outputs a single vertex and its associated data.
8.10. Geometry Shaders
The geometry shader operates on a group of vertices and their associated data assembled from a single input primitive, and emits zero or more output primitives and the group of vertices and their associated data required for each output primitive.
8.10.1. Geometry Shader Execution
A geometry shader is invoked at least once for each primitive produced by the tessellation stages, or at least once for each primitive generated by primitive assembly when tessellation is not in use. A shader can request that the geometry shader runs multiple instances. A geometry shader is invoked at least once for each instance. If the subpass includes multiple views in its view mask, the shader may be invoked separately for each view.
8.11. Fragment Shaders
Fragment shaders are invoked as the result of rasterization in a graphics pipeline. Each fragment shader invocation operates on a single fragment and its associated data. With few exceptions, fragment shaders do not have access to any data associated with other fragments and are considered to execute in isolation of fragment shader invocations associated with other fragments.
8.11.1. Fragment Shader Execution
Fragment shaders are invoked for each fragment generated by rasterization, or as helper invocations.
For fragment shaders invoked by fragments, the following rules apply:
-
A fragment shader must not be executed if a fragment operation that executes before fragment shading discards the fragment.
-
A fragment shader may not be executed if:
-
An implementation determines that another fragment shader, invoked by a subsequent primitive in primitive order, overwrites all results computed by the shader (including writes to storage resources).
-
Any other fragment operation discards the fragment, and the shader does not write to any storage resources.
-
-
Otherwise, at least one fragment shader must be executed.
-
If sample shading is enabled and multiple invocations per fragment are required, additional invocations must be executed as specified.
-
If a shading rate image is used and multiple invocations per fragment are required, additional invocations must be executed as specified.
-
Each covered sample must be included in at least one fragment shader invocation.
-
|
Note
Multiple fragment shader invocations may be executed for the same fragment for any number of implementation dependent reasons. When there is more than one fragment shader invocation per fragment, the association of samples to invocations is implementation-dependent. Stores and atomics performed by these additional invocations have the normal effect. For example, if the subpass includes multiple views in its view mask, a fragment shader may be invoked separately for each view. Similarly, if the render pass has a fragment density map attachment, more
than one fragment shader invocation may be invoked for each covered sample.
Such additional invocations are only produced if
|
|
Note
Relative ordering of execution of different fragment shader invocations is explicitly not defined. |
8.11.2. Early Fragment Tests
An explicit control is provided to allow fragment shaders to enable early
fragment tests.
If the fragment shader specifies the EarlyFragmentTests
OpExecutionMode, additional per-fragment tests are
performed prior to fragment shader execution.
If the fragment shader additionally specifies the PostDepthCoverage
OpExecutionMode, the value of a variable decorated with the
SampleMask built-in
reflects the coverage after the early fragment tests.
Otherwise, it reflects the coverage before the early fragment tests.
If early fragment tests are enabled, any depth value computed by the fragment shader has no effect.
8.11.3. Fragment Shader Interlock
In normal operation, it is possible for more than one fragment shader invocation to be executed simultaneously for the same pixel if there are overlapping primitives. If the fragmentShaderSampleInterlock, fragmentShaderPixelInterlock, or fragmentShaderShadingRateInterlock features are enabled, it is possible to define a critical section within the fragment shader that is guaranteed to not run simultaneously with another fragment shader invocation for the same sample(s) or pixel(s). It is also possible to control the relative ordering of execution of these critical sections across different fragment shader invovations.
If the FragmentShaderSampleInterlockEXT, FragmentShaderPixelInterlockEXT,
or FragmentShaderShadingRateInterlockEXT capabilities are declared in
the fragment shader, the OpBeginInvocationInterlockEXT and
OpEndInvocationInterlockEXT instructions must be used to delimit a
critical section of fragment shader code.
To ensure each invocation of the critical section is executed in
primitive order, declare one of the
PixelInterlockOrderedEXT, SampleInterlockOrderedEXT, or
ShadingRateInterlockOrderedEXT execution modes.
If the order of execution of each invocation of the critical section does
not matter, declare one of the PixelInterlockUnorderedEXT,
SampleInterlockUnorderedEXT, or ShadingRateInterlockUnorderedEXT
execution modes.
The PixelInterlockOrderedEXT and PixelInterlockUnorderedEXT
execution modes provide mutual exclusion in the critical section for any
pair of fragments corresponding to the same pixel, or pixels if the fragment
covers more than one pixel.
With sample shading enabled, these execution modes are treated like
SampleInterlockOrderedEXT or SampleInterlockUnorderedEXT
respectively.
The SampleInterlockOrderedEXT and SampleInterlockUnorderedEXT
execution modes only provide mutual exclusion for pairs of fragments that
both cover at least one common sample in the same pixel; these are
recommended for performance if shaders use per-sample data structures.
If these execution modes are used in single-sample mode they are treated
like PixelInterlockOrderedEXT or PixelInterlockUnorderedEXT
respectively.
The ShadingRateInterlockOrderedEXT and
ShadingRateInterlockUnorderedEXT execution modes provide mutual
exclusion for pairs of fragments that both have at least one common sample
in the same pixel, even if none of the common samples are covered by both
fragments.
With sample shading enabled, these execution modes are treated like
SampleInterlockOrderedEXT or SampleInterlockUnorderedEXT
respectively.
8.12. Compute Shaders
Compute shaders are invoked via vkCmdDispatch and vkCmdDispatchIndirect commands. In general, they have access to similar resources as shader stages executing as part of a graphics pipeline.
Compute workloads are formed from groups of work items called workgroups and
processed by the compute shader in the current compute pipeline.
A workgroup is a collection of shader invocations that execute the same
shader, potentially in parallel.
Compute shaders execute in global workgroups which are divided into a
number of local workgroups with a size that can be set by assigning a
value to the LocalSize execution mode or via an object decorated by the
WorkgroupSize decoration.
An invocation within a local workgroup can share data with other members of
the local workgroup through shared variables and issue memory and control
flow barriers to synchronize with other members of the local workgroup.
8.13. Interpolation Decorations
Interpolation decorations control the behavior of attribute interpolation in
the fragment shader stage.
Interpolation decorations can be applied to Input storage class
variables in the fragment shader stage’s interface, and control the
interpolation behavior of those variables.
Inputs that could be interpolated can be decorated by at most one of the following decorations:
Fragment input variables decorated with neither Flat nor
NoPerspective use perspective-correct interpolation (for
lines and
polygons).
The presence of and type of interpolation is controlled by the above
interpolation decorations as well as the auxiliary decorations Centroid
and Sample.
A variable decorated with Flat will not be interpolated.
Instead, it will have the same value for every fragment within a triangle.
This value will come from a single provoking
vertex.
A variable decorated with Flat can also be decorated with
Centroid or Sample, which will mean the same thing as decorating
it only as Flat.
For fragment shader input variables decorated with neither Centroid nor
Sample, the assigned variable may be interpolated anywhere within the
fragment and a single value may be assigned to each sample within the
fragment.
If a fragment shader input is decorated with Centroid, a single value
may be assigned to that variable for all samples in the fragment, but that
value must be interpolated to a location that lies in both the fragment and
in the primitive being rendered, including any of the fragment’s samples
covered by the primitive.
Because the location at which the variable is interpolated may be different
in neighboring fragments, and derivatives may be computed by computing
differences between neighboring fragments, derivatives of centroid-sampled
inputs may be less accurate than those for non-centroid interpolated
variables.
The PostDepthCoverage
execution mode does not affect the determination of the centroid location.
If a fragment shader input is decorated with Sample, a separate value
must be assigned to that variable for each covered sample in the fragment,
and that value must be sampled at the location of the individual sample.
When rasterizationSamples is VK_SAMPLE_COUNT_1_BIT, the fragment
center must be used for Centroid, Sample, and undecorated
attribute interpolation.
Fragment shader inputs that are signed or unsigned integers, integer
vectors, or any double-precision floating-point type must be decorated with
Flat.
When the VK_AMD_shader_explicit_vertex_parameter device extension is
enabled inputs can be also decorated with the CustomInterpAMD
interpolation decoration, including fragment shader inputs that are signed
or unsigned integers, integer vectors, or any double-precision
floating-point type.
Inputs decorated with CustomInterpAMD can only be accessed by the
extended instruction InterpolateAtVertexAMD and allows accessing the
value of the input for individual vertices of the primitive.
When the fragmentShaderBarycentric feature is enabled, inputs can be
also decorated with the PerVertexNV interpolation decoration, including
fragment shader inputs that are signed or unsigned integers, integer
vectors, or any double-precision floating-point type.
Inputs decorated with PerVertexNV can only be accessed using an extra
array dimension, where the extra index identifies one of the vertices of the
primitive that produced the fragment.
8.14. Ray Generation Shaders
A ray generation shader is similar to a compute shader.
Its main purpose is to execute ray tracing queries using OpTraceRayKHR
instructions and process the results.
8.14.1. Ray Generation Shader Execution
One ray generation shader is executed per ray tracing dispatch.
Its location in the shader binding table (see Shader
Binding Table for details) is passed directly into vkCmdTraceRaysKHR
using the raygenShaderBindingTableBuffer and
raygenShaderBindingOffset parameters.
8.15. Intersection Shaders
Intersection shaders enable the implementation of arbitrary, application defined geometric primitives. An intersection shader for a primitive is executed whenever its axis-aligned bounding box is hit by a ray.
Like other ray tracing shader domains, an intersection shader operates on a
single ray at a time.
It also operates on a single primitive at a time.
It is therefore the purpose of an intersection shader to compute the
ray-primitive intersections and report them.
To report an intersection, the shader calls the OpReportIntersectionKHR
instruction.
An intersection shader communicates with any-hit and closest shaders by generating attribute values that they can read. Intersection shaders cannot read or modify the ray payload.
8.15.1. Intersection Shader Execution
The order in which intersections are found along a ray, and therefore the order in which intersection shaders are executed, is unspecified.
The intersection shader of the closest AABB which intersects the ray is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.
8.16. Any-Hit Shaders
The any-hit shader is executed after the intersection shader reports an
intersection that lies within the current [tmin,tmax] of the ray.
The main use of any-hit shaders is to programmatically decide whether or not
an intersection will be accepted.
The intersection will be accepted unless the shader calls the
OpIgnoreIntersectionKHR instruction.
Any-hit shaders have read-only access to the attributes generated by the
corresponding intersection shader, and can read or modify the ray payload.
8.16.1. Any-Hit Shader Execution
The order in which intersections are found along a ray, and therefore the order in which any-hit shaders are executed, is unspecified.
The any-hit shader of the closest hit is guaranteed to be executed at some point during traversal, unless the ray is forcibly terminated.
8.17. Closest Hit Shaders
Closest hit shaders have read-only access to the attributes generated by the
corresponding intersection shader, and can read or modify the ray payload.
They also have access to a number of system-generated values.
Closest hit shaders can call OpTraceRayKHR to recursively trace rays.
8.18. Miss Shaders
Miss shaders can access the ray payload and can trace new rays through the
OpTraceRayKHR instruction, but cannot access attributes since they are
not associated with an intersection.
8.19. Callable Shaders
Callable shaders can access a callable payload that works similarly to ray payloads to do subroutine work.
8.20. Static Use
A SPIR-V module declares a global object in memory using the OpVariable
instruction, which results in a pointer x to that object.
A specific entry point in a SPIR-V module is said to statically use that
object if that entry point’s call tree contains a function containing a
memory instruction or image instruction with x as an id operand.
See the “Memory Instructions” and “Image Instructions” subsections of
section 3 “Binary Form” of the SPIR-V specification for the complete list
of SPIR-V memory instructions.
Static use is not used to control the behavior of variables with Input
and Output storage.
The effects of those variables are applied based only on whether they are
present in a shader entry point’s interface.
8.21. Scope
A scope describes a set of shader invocations, where each such set is a scope instance. Each invocation belongs to one or more scope instances, but belongs to no more than one scope instance for each scope.
The operations available between invocations in a given scope instance vary, with smaller scopes generally able to perform more operations, and with greater efficiency.
8.21.1. Cross Device
All invocations executed in a Vulkan instance fall into a single cross device scope instance.
Whilst the CrossDevice scope is defined in SPIR-V, it is disallowed in
Vulkan.
API synchronization commands can be used to
communicate between devices.
8.21.2. Device
All invocations executed on a single device form a device scope instance.
If the vulkanMemoryModel and
vulkanMemoryModelDeviceScope features are enabled, this scope is
represented in SPIR-V by the Device Scope, which can be used as a
Memory Scope for barrier and atomic operations.
If both the shaderDeviceClock and
vulkanMemoryModelDeviceScope features are enabled, using the
Device Scope with the OpReadClockKHR instruction will read
from a clock that is consistent across invocations in the same device scope
instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Invocations executing on different devices in a device group operate in separate device scope instances.
8.21.3. Queue Family
Invocations executed by queues in a given queue family form a queue family scope instance.
This scope is identified in SPIR-V as the
QueueFamily Scope if the
vulkanMemoryModel feature is enabled,
or if not, the
Device Scope, which can be used as a Memory Scope for
barrier and atomic operations.
If the shaderDeviceClock feature is
enabled,
but the vulkanMemoryModelDeviceScope feature is not enabled,
using the Device Scope with the OpReadClockKHR instruction
will read from a clock that is consistent across invocations in the same
queue family scope instance.
There is no method to synchronize the execution of these invocations within SPIR-V, and this can only be done with API synchronization primitives.
Each invocation in a queue family scope instance must be in the same device scope instance.
8.21.4. Command
Any shader invocations executed as the result of a single command such as
vkCmdDispatch or vkCmdDraw form a command scope instance.
For indirect drawing commands with drawCount greater than one,
invocations from separate draws are in separate command scope instances.
For ray tracing shaders, an invocation group is an implementation-dependent
subset of the set of shader invocations of a given shader stage which are
produced by a single trace rays command.
There is no specific Scope for communication across invocations in a
command scope instance.
As this has a clear boundary at the API level, coordination here can be
performed in the API, rather than in SPIR-V.
Each invocation in a command scope instance must be in the same queue-family scope instance.
For shaders without defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
8.21.5. Primitive
Any fragment shader invocations executed as the result of rasterization of a single primitive form a primitive scope instance.
There is no specific Scope for communication across invocations in a
primitive scope instance.
Any generated helper invocations are included in this scope instance.
Each invocation in a primitive scope instance must be in the same command scope instance.
Any input variables decorated with Flat are uniform within a primitive
scope instance.
8.21.6. Shader Call
Any shader-call-related invocations that are executed in one or more ray tracing execution models form a shader call scope instance.
The ShaderCallKHR Scope can be used as Memory Scope for
barrier and atomic operations.
Each invocation in a shader call scope instance must be in the same queue family scope instance.
8.21.7. Workgroup
A local workgroup is a set of invocations that can synchronize and share
data with each other using memory in the Workgroup storage class.
The Workgroup Scope can be used as both an Execution
Scope and Memory Scope for barrier and atomic operations.
Each invocation in a local workgroup must be in the same command scope instance.
Only task, mesh, and compute shaders have defined workgroups - other shader types cannot use workgroup functionality. For shaders that have defined workgroups, this set of invocations forms an invocation group as defined in the SPIR-V specification.
8.21.8. Subgroup
A subgroup (see the subsection “Control Flow” of section 2 of the SPIR-V 1.3 Revision 1 specification) is a set of invocations that can synchronize and share data with each other efficiently.
The Subgroup Scope can be used as both an Execution
Scope and Memory Scope for barrier and atomic operations.
Other subgroup features allow the use of
group operations with subgroup scope.
If the shaderSubgroupClock feature
is enabled, using the Subgroup Scope with the OpReadClockKHR
instruction will read from a clock that is consistent across invocations in
the same subgroup.
For shaders that have defined workgroups, each invocation in a subgroup must be in the same local workgroup.
In other shader stages, each invocation in a subgroup must be in the same device scope instance.
Only shader stages that support subgroup operations have defined subgroups.
8.21.9. Quad
A quad scope instance is formed of four shader invocations.
In a fragment shader, each invocation in a quad scope instance is formed of invocations in neighboring framebuffer locations (xi, yi), where:
-
i is the index of the invocation within the scope instance.
-
w and h are the number of pixels the fragment covers in the x and y axes.
-
w and h are identical for all participating invocations.
-
(x0) = (x1 - w) = (x2) = (x3 - w)
-
(y0) = (y1) = (y2 - h) = (y3 - h)
-
Each invocation has the same layer and sample indices.
In a compute shader, if the DerivativeGroupQuadsNV execution mode is
specified, each invocation in a quad scope instance is formed of invocations
with adjacent local invocation IDs (xi, yi), where:
-
i is the index of the invocation within the quad scope instance.
-
(x0) = (x1 - 1) = (x2) = (x3 - 1)
-
(y0) = (y1) = (y2 - 1) = (y3 - 1)
-
x0 and y0 are integer multiples of 2.
-
Each invocation has the same z coordinate.
In a compute shader, if the DerivativeGroupLinearNV execution mode is
specified, each invocation in a quad scope instance is formed of invocations
with adjacent local invocation indices (li), where:
-
i is the index of the invocation within the quad scope instance.
-
(l0) = (l1 - 1) = (l2 - 2) = (l3 - 3)
-
l0 is an integer multiple of 4.
In all shaders, each invocation in a quad scope instance is formed of invocations in adjacent subgroup invocation indices (si), where:
-
i is the index of the invocation within the quad scope instance.
-
(s0) = (s1 - 1) = (s2 - 2) = (s3 - 3)
-
s0 is an integer multiple of 4.
Each invocation in a quad scope instance must be in the same subgroup.
Fragment
and compute
shaders have defined quad scope instances.
If the quadOperationsInAllStages limit is supported, any
shader stages that support subgroup
operations also have defined quad scope instances.
8.21.10. Fragment Interlock
A fragment interlock scope instance is formed of fragment shader invocations based on their framebuffer locations (x,y,layer,sample), executed by commands inside a single subpass.
The specific set of invocations included varies based on the execution mode as follows:
-
If the
SampleInterlockOrderedEXTorSampleInterlockUnorderedEXTexecution modes are used, only invocations with identical framebuffer locations (x,y,layer,sample) are included. -
If the
PixelInterlockOrderedEXTorPixelInterlockUnorderedEXTexecution modes are used, fragments with different sample ids are also included. -
If the
ShadingRateInterlockOrderedEXTorShadingRateInterlockUnorderedEXTexecution modes are used, fragments from neighbouring framebuffer locations are also included, as determined by the shading rate.
Only fragment shaders with one of the above execution modes have defined fragment interlock scope instances.
There is no specific Scope value for communication across invocations
in a fragment interlock scope instance.
However, this is implicitly used as a memory scope by
OpBeginInvocationInterlockEXT and OpEndInvocationInterlockEXT.
Each invocation in a fragment interlock scope instance must be in the same queue family scope instance.
8.21.11. Invocation
The smallest scope is a single invocation; this is represented by the
Invocation Scope in SPIR-V.
Fragment shader invocations must be in a primitive scope instance.
Invocations in fragment shaders that have a defined fragment interlock scope must be in a fragment interlock scope instance.
Invocations in shaders that have defined workgroups must be in a local workgroup.
Invocations in shaders that have a defined subgroup scope must be in a subgroup.
Invocations in shaders that have a defined quad scope must be in a quad scope instance.
All invocations in all stages must be in a command scope instance.
8.22. Group Operations
Group operations are executed by multiple invocations within a scope instance; with each invocation involved in calculating the result. This provides a mechanism for efficient communication between invocations in a particular scope instance.
Group operations all take a Scope defining the desired
scope instance to operate within.
Only the Subgroup scope can be used for these operations; the
subgroupSupportedOperations
limit defines which types of operation can be used.
8.22.1. Basic Group Operations
Basic group operations include the use of OpGroupNonUniformElect,
OpControlBarrier, OpMemoryBarrier, and atomic operations.
OpGroupNonUniformElect can be used to choose a single invocation to
perform a task for the whole group.
Only the invocation with the lowest id in the group will return true.
The Memory Model appendix defines the operation of barriers and atomics.
8.22.2. Vote Group Operations
The vote group operations allow invocations within a group to compare values across a group. The types of votes enabled are:
-
Do all active group invocations agree that an expression is true?
-
Do any active group invocations evaluate an expression to true?
-
Do all active group invocations have the same value of an expression?
|
Note
These operations are useful in combination with control flow in that they allow for developers to check whether conditions match across the group and choose potentially faster code-paths in these cases. |
8.22.3. Arithmetic Group Operations
The arithmetic group operations allow invocations to perform scans and reductions across a group. The operators supported are add, mul, min, max, and, or, xor.
For reductions, every invocation in a group will obtain the cumulative result of these operators applied to all values in the group. For exclusive scans, each invocation in a group will obtain the cumulative result of these operators applied to all values in invocations with a lower index in the group. Inclusive scans are identical to exclusive scans, except the cumulative result includes the operator applied to the value in the current invocation.
The order in which these operators are applied is implementation-dependent.
8.22.4. Ballot Group Operations
The ballot group operations allow invocations to perform more complex votes across the group. The ballot functionality allows all invocations within a group to provide a boolean value and get as a result what each invocation provided as their boolean value. The broadcast functionality allows values to be broadcast from an invocation to all other invocations within the group.
8.22.5. Shuffle Group Operations
The shuffle group operations allow invocations to read values from other invocations within a group.
8.22.6. Shuffle Relative Group Operations
The shuffle relative group operations allow invocations to read values from other invocations within the group relative to the current invocation in the group. The relative operations supported allow data to be shifted up and down through the invocations within a group.
8.22.7. Clustered Group Operations
The clustered group operations allow invocations to perform an operation among partitions of a group, such that the operation is only performed within the group invocations within a partition. The partitions for clustered group operations are consecutive power-of-two size groups of invocations and the cluster size must be known at pipeline creation time. The operations supported are add, mul, min, max, and, or, xor.
8.23. Quad Group Operations
Quad group operations (OpGroupNonUniformQuad*) are a specialized type
of group operations that only operate on
quad scope instances.
Whilst these instructions do include a Scope parameter, this scope is
always overridden; only the quad scope instance is
included in its execution scope.
Fragment shaders that statically execute quad group operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.
The index used to select participating invocations is i, as described for a quad scope instance, defined as the quad index in the SPIR-V specification.
For OpGroupNonUniformQuadBroadcast this value is equal to Index.
For OpGroupNonUniformQuadSwap, it is equal to the implicit Index
used by each participating invocation.
8.24. Derivative Operations
Derivative operations calculate the partial derivative for an expression P as a function of an invocation’s x and y coordinates.
Derivative operations operate on a set of invocations known as a derivative group as defined in the SPIR-V specification. A derivative group is equivalent to the local workgroup for a compute shader invocation, or the primitive scope instance for a fragment shader invocation.
Derivatives are calculated assuming that P is piecewise linear and
continuous within the derivative group.
All dynamic instances of explicit derivative instructions (OpDPdx*,
OpDPdy*, and OpFwidth*) must be executed in control flow that is
uniform within a derivative group.
For other derivative operations, results are undefined if a dynamic
instance is executed in control flow is not uniform within the derivative
group.
Fragment shaders that statically execute derivative operations must launch sufficient invocations to ensure their correct operation; additional helper invocations are launched for framebuffer locations not covered by rasterized fragments if necessary.
|
Note
In a compute shader, it is the application’s responsibility to ensure that sufficient invocations are launched. |
Derivative operations calculate their results as the difference between the
result of P across invocations in the quad.
For fine derivative operations (OpDPdxFine and OpDPdyFine), the
values of DPdx(Pi) are calculated as
-
DPdx(P0) = DPdx(P1) = P1 - P0
-
DPdx(P2) = DPdx(P3) = P3 - P2
and the values of DPdy(Pi) are calculated as
-
DPdy(P0) = DPdy(P2) = P2 - P0
-
DPdy(P1) = DPdy(P3) = P3 - P1
where i is the index of each invocation as described in Quad.
Coarse derivative operations (OpDPdxCoarse and OpDPdyCoarse),
calculate their results in roughly the same manner, but may only calculate
two values instead of four (one for each of DPdx and DPdy),
reusing the same result no matter the originating invocation.
If an implementation does this, it should use the fine derivative
calculations described for P0.
|
Note
Derivative values are calculated between fragments rather than pixels. If the fragment shader invocations involved in the calculation covers multiple pixels, these operations cover a wider area, resulting in larger derivative values. This in turn will result in a coarser level of detail being selected for image sampling operations using derivatives. Applications may want to account for this when using multi-pixel fragments; if pixel derivatives are desired, applications should use explicit derivative operations and divide the results by the size of the fragment in each dimension as follows:
where w and h are the size of the fragments in the quad, and DPdx(Pn)' and DPdy(Pn)' are the pixel derivatives. |
The results for OpDPdx and OpDPdy may be calculated as either
fine or coarse derivatives, with implementations favouring the most
efficient approach.
Implementations must choose coarse or fine consistently between the two.
Executing OpFwidthFine, OpFwidthCoarse, or OpFwidth is
equivalent to executing the corresponding OpDPdx* and OpDPdy*
instructions, taking the absolute value of the results, and summing them.
Executing a OpImage*Sample*ImplicitLod instruction is equivalent to
executing OpDPdx(Coordinate) and OpDPdy(Coordinate), and
passing the results as the Grad operands dx and dy.
|
Note
It is expected that using the |
8.25. Helper Invocations
When performing derivative
or quad group
operations in a fragment shader, additional invocations may be spawned in
order to ensure correct results.
These additional invocations are known as helper invocations and can be
identified by a non-zero value in the HelperInvocation built-in.
Stores and atomics performed by helper invocations must not have any effect
on memory, and values returned by atomic instructions in helper invocations
are undefined.
Helper invocations may become inactive at any time for any reason, with one exception. If a helper invocation would be active if it were not a helper invocation, it must be active for derivative and quad group operations.
Helper invocations may become permanently inactive if all invocations in a quad scope instance become helper invocations.
8.26. Cooperative Matrices
A cooperative matrix type is a SPIR-V type where the storage for and computations performed on the matrix are spread across the invocations in a scope instance. These types give the implementation freedom in how to optimize matrix multiplies.
SPIR-V defines the types and instructions, but does not specify rules about what sizes/combinations are valid, and it is expected that different implementations may support different sizes.
To enumerate the supported cooperative matrix types and operations, call:
// Provided by VK_NV_cooperative_matrix
VkResult vkGetPhysicalDeviceCooperativeMatrixPropertiesNV(
VkPhysicalDevice physicalDevice,
uint32_t* pPropertyCount,
VkCooperativeMatrixPropertiesNV* pProperties);
-
physicalDeviceis the physical device. -
pPropertyCountis a pointer to an integer related to the number of cooperative matrix properties available or queried. -
pPropertiesis eitherNULLor a pointer to an array of VkCooperativeMatrixPropertiesNV structures.
If pProperties is NULL, then the number of cooperative matrix
properties available is returned in pPropertyCount.
Otherwise, pPropertyCount must point to a variable set by the user to
the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pPropertyCount is less than the number of cooperative matrix
properties available, at most pPropertyCount structures will be
written.
If pPropertyCount is smaller than the number of cooperative matrix
properties available, VK_INCOMPLETE will be returned instead of
VK_SUCCESS, to indicate that not all the available cooperative matrix
properties were returned.
Each VkCooperativeMatrixPropertiesNV structure describes a single
supported combination of types for a matrix multiply/add operation
(OpCooperativeMatrixMulAddNV).
The multiply can be described in terms of the following variables and types
(in SPIR-V pseudocode):
%A is of type OpTypeCooperativeMatrixNV %AType %scope %MSize %KSize
%B is of type OpTypeCooperativeMatrixNV %BType %scope %KSize %NSize
%C is of type OpTypeCooperativeMatrixNV %CType %scope %MSize %NSize
%D is of type OpTypeCooperativeMatrixNV %DType %scope %MSize %NSize
%D = %A * %B + %C // using OpCooperativeMatrixMulAddNV
A matrix multiply with these dimensions is known as an MxNxK matrix multiply.
The VkCooperativeMatrixPropertiesNV structure is defined as:
// Provided by VK_NV_cooperative_matrix
typedef struct VkCooperativeMatrixPropertiesNV {
VkStructureType sType;
void* pNext;
uint32_t MSize;
uint32_t NSize;
uint32_t KSize;
VkComponentTypeNV AType;
VkComponentTypeNV BType;
VkComponentTypeNV CType;
VkComponentTypeNV DType;
VkScopeNV scope;
} VkCooperativeMatrixPropertiesNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
MSizeis the number of rows in matrices A, C, and D. -
KSizeis the number of columns in matrix A and rows in matrix B. -
NSizeis the number of columns in matrices B, C, D. -
ATypeis the component type of matrix A, of type VkComponentTypeNV. -
BTypeis the component type of matrix B, of type VkComponentTypeNV. -
CTypeis the component type of matrix C, of type VkComponentTypeNV. -
DTypeis the component type of matrix D, of type VkComponentTypeNV. -
scopeis the scope of all the matrix types, of type VkScopeNV.
If some types are preferred over other types (e.g. for performance), they should appear earlier in the list enumerated by vkGetPhysicalDeviceCooperativeMatrixPropertiesNV.
At least one entry in the list must have power of two values for all of
MSize, KSize, and NSize.
Possible values for VkScopeNV include:
// Provided by VK_NV_cooperative_matrix
typedef enum VkScopeNV {
VK_SCOPE_DEVICE_NV = 1,
VK_SCOPE_WORKGROUP_NV = 2,
VK_SCOPE_SUBGROUP_NV = 3,
VK_SCOPE_QUEUE_FAMILY_NV = 5,
} VkScopeNV;
-
VK_SCOPE_DEVICE_NVcorresponds to SPIR-VDevicescope. -
VK_SCOPE_WORKGROUP_NVcorresponds to SPIR-VWorkgroupscope. -
VK_SCOPE_SUBGROUP_NVcorresponds to SPIR-VSubgroupscope. -
VK_SCOPE_QUEUE_FAMILY_NVcorresponds to SPIR-VQueueFamilyscope.
All enum values match the corresponding SPIR-V value.
Possible values for VkComponentTypeNV include:
// Provided by VK_NV_cooperative_matrix
typedef enum VkComponentTypeNV {
VK_COMPONENT_TYPE_FLOAT16_NV = 0,
VK_COMPONENT_TYPE_FLOAT32_NV = 1,
VK_COMPONENT_TYPE_FLOAT64_NV = 2,
VK_COMPONENT_TYPE_SINT8_NV = 3,
VK_COMPONENT_TYPE_SINT16_NV = 4,
VK_COMPONENT_TYPE_SINT32_NV = 5,
VK_COMPONENT_TYPE_SINT64_NV = 6,
VK_COMPONENT_TYPE_UINT8_NV = 7,
VK_COMPONENT_TYPE_UINT16_NV = 8,
VK_COMPONENT_TYPE_UINT32_NV = 9,
VK_COMPONENT_TYPE_UINT64_NV = 10,
} VkComponentTypeNV;
-
VK_COMPONENT_TYPE_FLOAT16_NVcorresponds to SPIR-VOpTypeFloat16. -
VK_COMPONENT_TYPE_FLOAT32_NVcorresponds to SPIR-VOpTypeFloat32. -
VK_COMPONENT_TYPE_FLOAT64_NVcorresponds to SPIR-VOpTypeFloat64. -
VK_COMPONENT_TYPE_SINT8_NVcorresponds to SPIR-VOpTypeInt8 1. -
VK_COMPONENT_TYPE_SINT16_NVcorresponds to SPIR-VOpTypeInt16 1. -
VK_COMPONENT_TYPE_SINT32_NVcorresponds to SPIR-VOpTypeInt32 1. -
VK_COMPONENT_TYPE_SINT64_NVcorresponds to SPIR-VOpTypeInt64 1. -
VK_COMPONENT_TYPE_UINT8_NVcorresponds to SPIR-VOpTypeInt8 0. -
VK_COMPONENT_TYPE_UINT16_NVcorresponds to SPIR-VOpTypeInt16 0. -
VK_COMPONENT_TYPE_UINT32_NVcorresponds to SPIR-VOpTypeInt32 0. -
VK_COMPONENT_TYPE_UINT64_NVcorresponds to SPIR-VOpTypeInt64 0.
8.27. Validation Cache
Validation cache objects allow the result of internal validation to be reused, both within a single application run and between multiple runs. Reuse within a single run is achieved by passing the same validation cache object when creating supported Vulkan objects. Reuse across runs of an application is achieved by retrieving validation cache contents in one run of an application, saving the contents, and using them to preinitialize a validation cache on a subsequent run. The contents of the validation cache objects are managed by the validation layers. Applications can manage the host memory consumed by a validation cache object and control the amount of data retrieved from a validation cache object.
Validation cache objects are represented by VkValidationCacheEXT
handles:
// Provided by VK_EXT_validation_cache
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT)
To create validation cache objects, call:
// Provided by VK_EXT_validation_cache
VkResult vkCreateValidationCacheEXT(
VkDevice device,
const VkValidationCacheCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkValidationCacheEXT* pValidationCache);
-
deviceis the logical device that creates the validation cache object. -
pCreateInfois a pointer to a VkValidationCacheCreateInfoEXT structure containing the initial parameters for the validation cache object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pValidationCacheis a pointer to a VkValidationCacheEXT handle in which the resulting validation cache object is returned.
|
Note
Applications can track and manage the total host memory size of a
validation cache object using the |
Once created, a validation cache can be passed to the
vkCreateShaderModule command by adding this object to the
VkShaderModuleCreateInfo structure’s pNext chain.
If a VkShaderModuleValidationCacheCreateInfoEXT object is included in
the VkShaderModuleCreateInfo::pNext chain, and its
validationCache field is not VK_NULL_HANDLE, the implementation
will query it for possible reuse opportunities and update it with new
content.
The use of the validation cache object in these commands is internally
synchronized, and the same validation cache object can be used in multiple
threads simultaneously.
|
Note
Implementations should make every effort to limit any critical sections to
the actual accesses to the cache, which is expected to be significantly
shorter than the duration of the |
The VkValidationCacheCreateInfoEXT structure is defined as:
// Provided by VK_EXT_validation_cache
typedef struct VkValidationCacheCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkValidationCacheCreateFlagsEXT flags;
size_t initialDataSize;
const void* pInitialData;
} VkValidationCacheCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
initialDataSizeis the number of bytes inpInitialData. IfinitialDataSizeis zero, the validation cache will initially be empty. -
pInitialDatais a pointer to previously retrieved validation cache data. If the validation cache data is incompatible (as defined below) with the device, the validation cache will be initially empty. IfinitialDataSizeis zero,pInitialDatais ignored.
// Provided by VK_EXT_validation_cache
typedef VkFlags VkValidationCacheCreateFlagsEXT;
VkValidationCacheCreateFlagsEXT is a bitmask type for setting a mask,
but is currently reserved for future use.
Validation cache objects can be merged using the command:
// Provided by VK_EXT_validation_cache
VkResult vkMergeValidationCachesEXT(
VkDevice device,
VkValidationCacheEXT dstCache,
uint32_t srcCacheCount,
const VkValidationCacheEXT* pSrcCaches);
-
deviceis the logical device that owns the validation cache objects. -
dstCacheis the handle of the validation cache to merge results into. -
srcCacheCountis the length of thepSrcCachesarray. -
pSrcCachesis a pointer to an array of validation cache handles, which will be merged intodstCache. The previous contents ofdstCacheare included after the merge.
|
Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified validation caches and prune duplicate entries. |
Data can be retrieved from a validation cache object using the command:
// Provided by VK_EXT_validation_cache
VkResult vkGetValidationCacheDataEXT(
VkDevice device,
VkValidationCacheEXT validationCache,
size_t* pDataSize,
void* pData);
-
deviceis the logical device that owns the validation cache. -
validationCacheis the validation cache to retrieve data from. -
pDataSizeis a pointer to a value related to the amount of data in the validation cache, as described below. -
pDatais eitherNULLor a pointer to a buffer.
If pData is NULL, then the maximum size of the data that can be
retrieved from the validation cache, in bytes, is returned in
pDataSize.
Otherwise, pDataSize must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pData, and on return the
variable is overwritten with the amount of data actually written to
pData.
If pDataSize is less than the maximum size that can be retrieved by
the validation cache, at most pDataSize bytes will be written to
pData, and vkGetValidationCacheDataEXT will return
VK_INCOMPLETE.
Any data written to pData is valid and can be provided as the
pInitialData member of the VkValidationCacheCreateInfoEXT
structure passed to vkCreateValidationCacheEXT.
Two calls to vkGetValidationCacheDataEXT with the same parameters
must retrieve the same data unless a command that modifies the contents of
the cache is called between them.
Applications can store the data retrieved from the validation cache, and
use these data, possibly in a future run of the application, to populate new
validation cache objects.
The results of validation, however, may depend on the vendor ID, device ID,
driver version, and other details of the device.
To enable applications to detect when previously retrieved data is
incompatible with the device, the initial bytes written to pData must
be a header consisting of the following members:
| Offset | Size | Meaning |
|---|---|---|
0 |
4 |
length in bytes of the entire validation cache header written as a stream of bytes, with the least significant byte first |
4 |
4 |
a VkValidationCacheHeaderVersionEXT value written as a stream of bytes, with the least significant byte first |
8 |
|
a layer commit ID expressed as a UUID, which uniquely identifies the version of the validation layers used to generate these validation results |
The first four bytes encode the length of the entire validation cache header, in bytes. This value includes all fields in the header including the validation cache version field and the size of the length field.
The next four bytes encode the validation cache version, as described for VkValidationCacheHeaderVersionEXT. A consumer of the validation cache should use the cache version to interpret the remainder of the cache header.
If pDataSize is less than what is necessary to store this header,
nothing will be written to pData and zero will be written to
pDataSize.
Possible values of the second group of four bytes in the header returned by vkGetValidationCacheDataEXT, encoding the validation cache version, are:
// Provided by VK_EXT_validation_cache
typedef enum VkValidationCacheHeaderVersionEXT {
VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1,
} VkValidationCacheHeaderVersionEXT;
-
VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXTspecifies version one of the validation cache.
To destroy a validation cache, call:
// Provided by VK_EXT_validation_cache
void vkDestroyValidationCacheEXT(
VkDevice device,
VkValidationCacheEXT validationCache,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the validation cache object. -
validationCacheis the handle of the validation cache to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
9. Pipelines
The following figure shows a block diagram of the Vulkan pipelines. Some Vulkan commands specify geometric objects to be drawn or computational work to be performed, while others specify state controlling how objects are handled by the various pipeline stages, or control data transfer between memory organized as images and buffers. Commands are effectively sent through a processing pipeline, either a graphics pipeline, a ray tracing pipeline, or a compute pipeline.
The graphics pipeline can be operated in two modes, as either primitive shading or mesh shading pipeline.
Primitive Shading
The first stage of the graphics pipeline (Input Assembler) assembles vertices to form geometric primitives such as points, lines, and triangles, based on a requested primitive topology. In the next stage (Vertex Shader) vertices can be transformed, computing positions and attributes for each vertex. If tessellation and/or geometry shaders are supported, they can then generate multiple primitives from a single input primitive, possibly changing the primitive topology or generating additional attribute data in the process.
Mesh Shading
When using the mesh shading pipeline input primitives are not assembled implicitly, but explicitly through the (Mesh Shader). The work on the mesh pipeline is initiated by the application drawing a set of mesh tasks.
If an optional (Task Shader) is active, each task triggers the execution of a task shader workgroup that will generate a new set of tasks upon completion. Each of these spawned tasks, or each of the original dispatched tasks if no task shader is present, triggers the execution of a mesh shader workgroup that produces an output mesh with a variable-sized number of primitives assembled from vertices stored in the output mesh.
Common
The final resulting primitives are clipped to a clip volume in preparation for the next stage, Rasterization. The rasterizer produces a series of fragments associated with a region of the framebuffer, from a two-dimensional description of a point, line segment, or triangle. These fragments are processed by fragment operations to determine whether generated values will be written to the framebuffer. fragment shading determines the values to be written to the framebuffer attachments. Framebuffer operations then read and write the color and depth/stencil attachments of the framebuffer for a given subpass of a render pass instance. The attachments can be used as input attachments in the fragment shader in a later subpass of the same render pass.
The compute pipeline is a separate pipeline from the graphics pipeline, which operates on one-, two-, or three-dimensional workgroups which can read from and write to buffer and image memory.
This ordering is meant only as a tool for describing Vulkan, not as a strict rule of how Vulkan is implemented, and we present it only as a means to organize the various operations of the pipelines. Actual ordering guarantees between pipeline stages are explained in detail in the synchronization chapter.
Each pipeline is controlled by a monolithic object created from a description of all of the shader stages and any relevant fixed-function stages. Linking the whole pipeline together allows the optimization of shaders based on their input/outputs and eliminates expensive draw time state validation.
A pipeline object is bound to the current state using vkCmdBindPipeline. Any pipeline object state that is specified as dynamic is not applied to the current state when the pipeline object is bound, but is instead set by dynamic state setting commands.
No state, including dynamic state, is inherited from one command buffer to another.
Compute,
ray tracing,
and graphics pipelines are each represented by VkPipeline handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
9.1. Compute Pipelines
Compute pipelines consist of a single static compute shader stage and the pipeline layout.
The compute pipeline represents a compute shader and is created by calling
vkCreateComputePipelines with module and pName selecting
an entry point from a shader module, where that entry point defines a valid
compute shader, in the VkPipelineShaderStageCreateInfo structure
contained within the VkComputePipelineCreateInfo structure.
To create compute pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateComputePipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the compute pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkComputePipelineCreateInfo structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array of VkPipeline handles in which the resulting compute pipeline objects are returned.editing-noteTODO (Jon) - Should we say something like “the i’th element of the
pPipelinesarray is created based on the corresponding element of thepCreateInfosarray”? Also for vkCreateGraphicsPipelines below.
The VkComputePipelineCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComputePipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
VkPipelineShaderStageCreateInfo stage;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkComputePipelineCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageis a VkPipelineShaderStageCreateInfo structure describing the compute shader. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandleis a pipeline to derive from -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
The VkPipelineShaderStageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineShaderStageCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineShaderStageCreateFlags flags;
VkShaderStageFlagBits stage;
VkShaderModule module;
const char* pName;
const VkSpecializationInfo* pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineShaderStageCreateFlagBits specifying how the pipeline shader stage will be generated. -
stageis a VkShaderStageFlagBits value specifying a single pipeline stage. -
moduleis a VkShaderModule object containing the shader for this stage. -
pNameis a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage. -
pSpecializationInfois a pointer to a VkSpecializationInfo structure, as described in Specialization Constants, orNULL.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineShaderStageCreateFlags;
VkPipelineShaderStageCreateFlags is a bitmask type for setting a mask
of zero or more VkPipelineShaderStageCreateFlagBits.
Possible values of the flags member of
VkPipelineShaderStageCreateInfo specifying how a pipeline shader stage
is created, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineShaderStageCreateFlagBits {
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = 0x00000001,
// Provided by VK_EXT_subgroup_size_control
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = 0x00000002,
} VkPipelineShaderStageCreateFlagBits;
-
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXTspecifies that theSubgroupSizemay vary in the shader stage. -
VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXTspecifies that the subgroup sizes must be launched with all invocations active in the compute stage.
|
Note
If |
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
// Provided by VK_VERSION_1_0
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
// Provided by VK_KHR_ray_tracing
VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
// Provided by VK_NV_mesh_shader
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
// Provided by VK_NV_mesh_shader
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
} VkShaderStageFlagBits;
-
VK_SHADER_STAGE_VERTEX_BITspecifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BITspecifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BITspecifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BITspecifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BITspecifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BITspecifies the compute stage. -
VK_SHADER_STAGE_ALL_GRAPHICSis a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALLis a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions. -
VK_SHADER_STAGE_TASK_BIT_NVspecifies the task stage. -
VK_SHADER_STAGE_MESH_BIT_NVspecifies the mesh stage. -
VK_SHADER_STAGE_RAYGEN_BIT_KHRspecifies the ray generation stage. -
VK_SHADER_STAGE_ANY_HIT_BIT_KHRspecifies the any-hit stage. -
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHRspecifies the closest hit stage. -
VK_SHADER_STAGE_MISS_BIT_KHRspecifies the miss stage. -
VK_SHADER_STAGE_INTERSECTION_BIT_KHRspecifies the intersection stage. -
VK_SHADER_STAGE_CALLABLE_BIT_KHRspecifies the callable stage.
|
Note
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkShaderStageFlags;
VkShaderStageFlags is a bitmask type for setting a mask of zero or
more VkShaderStageFlagBits.
The VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure
is defined as:
// Provided by VK_EXT_subgroup_size_control
typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT {
VkStructureType sType;
void* pNext;
uint32_t requiredSubgroupSize;
} VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure
is included in the pNext chain of
VkPipelineShaderStageCreateInfo, it specifies that the pipeline shader
stage being compiled has a required subgroup size.
9.2. Graphics Pipelines
Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.
To create graphics pipelines, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateGraphicsPipelines(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the graphics pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkGraphicsPipelineCreateInfo structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array of VkPipeline handles in which the resulting graphics pipeline objects are returned.
The VkGraphicsPipelineCreateInfo structure includes an array of shader create info structures containing all the desired active shader stages, as well as creation info to define all relevant fixed-function stages, and a pipeline layout.
|
Note
An implicit cache may be provided by the implementation or a layer.
For this reason, it is still valid to set
|
The VkGraphicsPipelineCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkGraphicsPipelineCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
const VkPipelineViewportStateCreateInfo* pViewportState;
const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
const VkPipelineDynamicStateCreateInfo* pDynamicState;
VkPipelineLayout layout;
VkRenderPass renderPass;
uint32_t subpass;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCountis the number of entries in thepStagesarray. -
pStagesis a pointer to an array ofstageCountVkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline. -
pVertexInputStateis a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage. -
pInputAssemblyStateis a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior, as described in Drawing Commands. It is ignored if the pipeline includes a mesh shader stage. -
pTessellationStateis a pointer to a VkPipelineTessellationStateCreateInfo structure, and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage. -
pViewportStateis a pointer to a VkPipelineViewportStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. -
pRasterizationStateis a pointer to a VkPipelineRasterizationStateCreateInfo structure. -
pMultisampleStateis a pointer to a VkPipelineMultisampleStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled. -
pDepthStencilStateis a pointer to a VkPipelineDepthStencilStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment. -
pColorBlendStateis a pointer to a VkPipelineColorBlendStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use any color attachments. -
pDynamicStateis a pointer to a VkPipelineDynamicStateCreateInfo structure, and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can beNULL, which means no state in the pipeline is considered dynamic. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
renderPassis a handle to a render pass object describing the environment in which the pipeline will be used; the pipeline must only be used with an instance of any render pass compatible with the one provided. See Render Pass Compatibility for more information. -
subpassis the index of the subpass in the render pass where this pipeline will be used. -
basePipelineHandleis a pipeline to derive from. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from.
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
If any shader stage fails to compile,
the compile log will be reported back to the application, and
VK_ERROR_INVALID_SHADER_NV will be generated.
Possible values of the flags member of
VkGraphicsPipelineCreateInfo,
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
and VkComputePipelineCreateInfo, specifying how a pipeline is created,
are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCreateFlagBits {
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
// Provided by VK_KHR_pipeline_executable_properties
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040,
// Provided by VK_KHR_pipeline_executable_properties
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080,
// Provided by VK_NV_device_generated_commands
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000,
// Provided by VK_KHR_pipeline_library
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = 0x00000100,
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = 0x00000200,
VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
// Provided by VK_KHR_device_group
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
// Provided by VK_KHR_device_group
VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
} VkPipelineCreateFlagBits;
-
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BITspecifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline. -
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BITspecifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent pipeline creation call. -
VK_PIPELINE_CREATE_DERIVATIVE_BITspecifies that the pipeline to be created will be a child of a previously created parent pipeline. -
VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BITspecifies that any shader input variables decorated asViewIndexwill be assigned values as if they were decorated asDeviceIndex. -
VK_PIPELINE_CREATE_DISPATCH_BASEspecifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup. -
VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NVspecifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline. -
VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHRspecifies that the shader compiler should capture statistics for the executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. -
VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHRspecifies that the shader compiler should capture the internal representations of executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time. -
VK_PIPELINE_CREATE_LIBRARY_BIT_KHRspecifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in raytracing pipelines. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHRspecifies that an any hit shader will always be present when an any hit shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHRspecifies that a closest hit shader will always be present when a closest hit shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHRspecifies that a miss shader will always be present when a miss shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHRspecifies that an intersection shader will always be present when an intersection shader would be executed. -
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHRspecifies that triangle primitives will be skipped during traversal usingOpTraceKHR. -
VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHRspecifies that AABB primitives will be skipped during traversal usingOpTraceKHR. -
VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NVspecifies that the pipeline can be used in combination with Device-Generated Commands. -
VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXTspecifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object;VK_PIPELINE_COMPILE_REQUIRED_EXTwill be returned by pipeline creation, and the VkPipeline will be set to VK_NULL_HANDLE. -
When creating multiple pipelines,
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXTspecifies that control will be returned to the application on failure of the corresponding pipeline rather than continuing to create additional pipelines.
It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and
VK_PIPELINE_CREATE_DERIVATIVE_BIT.
This allows a pipeline to be both a parent and possibly a child in a
pipeline hierarchy.
See Pipeline Derivatives for more
information.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCreateFlags;
VkPipelineCreateFlags is a bitmask type for setting a mask of zero or
more VkPipelineCreateFlagBits.
The VkPipelineDynamicStateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineDynamicStateCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineDynamicStateCreateFlags flags;
uint32_t dynamicStateCount;
const VkDynamicState* pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
dynamicStateCountis the number of elements in thepDynamicStatesarray. -
pDynamicStatesis a pointer to an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation info.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineDynamicStateCreateFlags;
VkPipelineDynamicStateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The source of different pieces of dynamic state is specified by the
VkPipelineDynamicStateCreateInfo::pDynamicStates property of the
currently active pipeline, each of whose elements must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDynamicState {
VK_DYNAMIC_STATE_VIEWPORT = 0,
VK_DYNAMIC_STATE_SCISSOR = 1,
VK_DYNAMIC_STATE_LINE_WIDTH = 2,
VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
// Provided by VK_NV_clip_space_w_scaling
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
// Provided by VK_EXT_discard_rectangles
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
// Provided by VK_EXT_sample_locations
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
// Provided by VK_NV_shading_rate_image
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
// Provided by VK_NV_shading_rate_image
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
// Provided by VK_NV_scissor_exclusive
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
// Provided by VK_EXT_line_rasterization
VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_CULL_MODE_EXT = 1000267000,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_FRONT_FACE_EXT = 1000267001,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT = 1000267002,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT = 1000267003,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT = 1000267004,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT = 1000267005,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT = 1000267006,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT = 1000267007,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT = 1000267008,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT = 1000267009,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT = 1000267010,
// Provided by VK_EXT_extended_dynamic_state
VK_DYNAMIC_STATE_STENCIL_OP_EXT = 1000267011,
} VkDynamicState;
-
VK_DYNAMIC_STATE_VIEWPORTspecifies that thepViewportsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewport before any draw commands. The number of viewports used by a pipeline is still specified by theviewportCountmember of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_SCISSORspecifies that thepScissorsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissor before any draw commands. The number of scissor rectangles used by a pipeline is still specified by thescissorCountmember of VkPipelineViewportStateCreateInfo. -
VK_DYNAMIC_STATE_LINE_WIDTHspecifies that thelineWidthstate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetLineWidth before any draw commands that generate line primitives for the rasterizer. -
VK_DYNAMIC_STATE_DEPTH_BIASspecifies that thedepthBiasConstantFactor,depthBiasClampanddepthBiasSlopeFactorstates in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBias before any draws are performed withdepthBiasEnablein VkPipelineRasterizationStateCreateInfo set toVK_TRUE. -
VK_DYNAMIC_STATE_BLEND_CONSTANTSspecifies that theblendConstantsstate in VkPipelineColorBlendStateCreateInfo will be ignored and must be set dynamically with vkCmdSetBlendConstants before any draws are performed with a pipeline state withVkPipelineColorBlendAttachmentStatememberblendEnableset toVK_TRUEand any of the blend functions using a constant blend color. -
VK_DYNAMIC_STATE_DEPTH_BOUNDSspecifies that theminDepthBoundsandmaxDepthBoundsstates of VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBounds before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberdepthBoundsTestEnableset toVK_TRUE. -
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASKspecifies that thecompareMaskstate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilCompareMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_WRITE_MASKspecifies that thewriteMaskstate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilWriteMask before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_STENCIL_REFERENCEspecifies that thereferencestate in VkPipelineDepthStencilStateCreateInfo for bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilReference before any draws are performed with a pipeline state with VkPipelineDepthStencilStateCreateInfo memberstencilTestEnableset toVK_TRUE -
VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NVspecifies that thepViewportScalingsstate in VkPipelineViewportWScalingStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetViewportWScalingNV before any draws are performed with a pipeline state with VkPipelineViewportWScalingStateCreateInfoNV memberviewportScalingEnableset toVK_TRUE -
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXTspecifies that thepDiscardRectanglesstate in VkPipelineDiscardRectangleStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetDiscardRectangleEXT before any draw or clear commands. The VkDiscardRectangleModeEXT and the number of active discard rectangles is still specified by thediscardRectangleModeanddiscardRectangleCountmembers of VkPipelineDiscardRectangleStateCreateInfoEXT. -
VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXTspecifies that thesampleLocationsInfostate in VkPipelineSampleLocationsStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetSampleLocationsEXT before any draw or clear commands. Enabling custom sample locations is still indicated by thesampleLocationsEnablemember of VkPipelineSampleLocationsStateCreateInfoEXT. -
VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NVspecifies that thepExclusiveScissorsstate in VkPipelineViewportExclusiveScissorStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetExclusiveScissorNV before any draw commands. The number of exclusive scissor rectangles used by a pipeline is still specified by theexclusiveScissorCountmember of VkPipelineViewportExclusiveScissorStateCreateInfoNV. -
VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NVspecifies that thepShadingRatePalettesstate in VkPipelineViewportShadingRateImageStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetViewportShadingRatePaletteNV before any draw commands. -
VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NVspecifies that the coarse sample order state in VkPipelineViewportCoarseSampleOrderStateCreateInfoNV will be ignored and must be set dynamically with vkCmdSetCoarseSampleOrderNV before any draw commands. -
VK_DYNAMIC_STATE_LINE_STIPPLE_EXTspecifies that thelineStippleFactorandlineStipplePatternstate in VkPipelineRasterizationLineStateCreateInfoEXT will be ignored and must be set dynamically with vkCmdSetLineStippleEXT before any draws are performed with a pipeline state with VkPipelineRasterizationLineStateCreateInfoEXT memberstippledLineEnableset toVK_TRUE. -
VK_DYNAMIC_STATE_CULL_MODE_EXTspecifies that thecullModestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetCullModeEXT before any draw commands. -
VK_DYNAMIC_STATE_FRONT_FACE_EXTspecifies that thefrontFacestate in VkPipelineRasterizationStateCreateInfo will be ignored and must be set dynamically with vkCmdSetFrontFaceEXT before any draw commands. -
VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXTspecifies that thetopologystate in VkPipelineInputAssemblyStateCreateInfo only specifies the topology class, and the specific topology order and adjacency must be set dynamically with vkCmdSetPrimitiveTopologyEXT before any draw commands. -
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXTspecifies that theviewportCountandpViewportsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetViewportWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXTspecifies that thescissorCountandpScissorsstate in VkPipelineViewportStateCreateInfo will be ignored and must be set dynamically with vkCmdSetScissorWithCountEXT before any draw call. -
VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXTspecifies that thestridestate in VkVertexInputBindingDescription will be ignored and must be set dynamically with vkCmdBindVertexBuffers2EXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXTspecifies that thedepthTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXTspecifies that thedepthWriteEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthWriteEnableEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXTspecifies that thedepthCompareOpstate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthCompareOpEXT before any draw call. -
VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXTspecifies that thedepthBoundsTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetDepthBoundsTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXTspecifies that thestencilTestEnablestate in VkPipelineDepthStencilStateCreateInfo will be ignored and must be set dynamically with vkCmdSetStencilTestEnableEXT before any draw call. -
VK_DYNAMIC_STATE_STENCIL_OP_EXTspecifies that thefailOp,passOp,depthFailOp, andcompareOpstates inVkPipelineDepthStencilStateCreateInfofor bothfrontandbackwill be ignored and must be set dynamically with vkCmdSetStencilOpEXT before any draws are performed with a pipeline state withVkPipelineDepthStencilStateCreateInfomemberstencilTestEnableset toVK_TRUE
9.2.1. Valid Combinations of Stages for Graphics Pipelines
The geometric primitive processing can either be handled on a per primitive basis by the vertex, tessellation, and geometry shader stages, or on a per mesh basis using task and mesh shader stages. If the pipeline includes a mesh shader stage, it uses the mesh pipeline, otherwise it uses the primitive pipeline.
If a task shader is omitted, the task shading stage is skipped.
If tessellation shader stages are omitted, the tessellation shading and fixed-function stages of the pipeline are skipped.
If a geometry shader is omitted, the geometry shading stage is skipped.
If a fragment shader is omitted, fragment color outputs have undefined values, and the fragment depth value is unmodified. This can be useful for depth-only rendering.
Presence of a shader stage in a pipeline is indicated by including a valid
VkPipelineShaderStageCreateInfo with module and pName
selecting an entry point from a shader module, where that entry point is
valid for the stage specified by stage.
Presence of some of the fixed-function stages in the pipeline is implicitly derived from enabled shaders and provided state. For example, the fixed-function tessellator is always present when the pipeline has valid Tessellation Control and Tessellation Evaluation shaders.
-
Depth/stencil-only rendering in a subpass with no color attachments
-
Active Pipeline Shader Stages
-
Vertex Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Color-only rendering in a subpass with no depth/stencil attachment
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Rendering pipeline with tessellation and geometry shaders
-
Active Pipeline Shader Stages
-
Vertex Shader
-
Tessellation Control Shader
-
Tessellation Evaluation Shader
-
Geometry Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
-
Rendering pipeline with task and mesh shaders
-
Active Pipeline Shader Stages
-
Task Shader
-
Mesh Shader
-
Fragment Shader
-
-
Required: Fixed-Function Pipeline Stages
-
9.2.2. Graphics Pipeline Shader Groups
Graphics pipelines can contain multiple shader groups that can be bound
individually.
Each shader group behaves as if it was a pipeline using the shader group’s
state.
When the pipeline is bound by regular means, it behaves as if the state of
group 0 is active, use vkCmdBindPipelineShaderGroupNV to bind an
invidual shader group.
The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.
The VkGraphicsPipelineShaderGroupsCreateInfoNV structure is defined
as:
// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t groupCount;
const VkGraphicsShaderGroupCreateInfoNV* pGroups;
uint32_t pipelineCount;
const VkPipeline* pPipelines;
} VkGraphicsPipelineShaderGroupsCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
groupCountis the number of elements in thepGroupsarray. -
pGroupsis an array of VkGraphicsShaderGroupCreateInfoNV values specifying which state of the original VkGraphicsPipelineCreateInfo each shader group overrides. -
pipelineCountis the number of elements in thepPipelinesarray. -
pPipelinesis an array of graphicsVkPipeline, which are referenced within the created pipeline, including all their shader groups.
When referencing shader groups by index, groups defined in the referenced
pipelines are treated as if they were defined as additional entries in
pGroups.
They are appended in the order they appear in the pPipelines array and
in the pGroups array when those pipelines were defined.
The application must maintain the lifetime of all such referenced pipelines based on the pipelines that make use of them.
The VkGraphicsShaderGroupCreateInfoNV structure provides the state
overrides for each shader group.
Each shader group behaves like a pipeline that was created from its state as
well as the remaining parent’s state.
It is defined as:
// Provided by VK_NV_device_generated_commands
typedef struct VkGraphicsShaderGroupCreateInfoNV {
VkStructureType sType;
const void* pNext;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
const VkPipelineTessellationStateCreateInfo* pTessellationState;
} VkGraphicsShaderGroupCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stageCountis the number of entries in thepStagesarray. -
pStagesis an array of sizestageCountstructures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in this shader group. -
pVertexInputStateis a pointer to an instance of the VkPipelineVertexInputStateCreateInfo structure. -
pTessellationStateis a pointer to an instance of the VkPipelineTessellationStateCreateInfo structure, and is ignored if the shader group does not include a tessellation control shader stage and tessellation evaluation shader stage.
9.3. Pipeline destruction
To destroy a graphics or compute pipeline, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipeline(
VkDevice device,
VkPipeline pipeline,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline. -
pipelineis the handle of the pipeline to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
9.4. Multiple Pipeline Creation
Multiple pipelines can be created simultaneously by passing an array of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkComputePipelineCreateInfo structures into the vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands, respectively. Applications can group together similar pipelines to be created in a single call, and implementations are encouraged to look for reuse opportunities within a group-create.
When an application attempts to create many pipelines in a single command,
it is possible that some subset may fail creation.
In that case, the corresponding entries in the pPipelines output array
will be filled with VK_NULL_HANDLE values.
If any pipeline fails creation despite valid arguments (for example, due to
out of memory errors), the VkResult code returned by
vkCreate*Pipelines will indicate why.
The implementation will attempt to create all pipelines, and only return
VK_NULL_HANDLE values for those that actually failed.
If creation fails for a pipeline that had
VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT set, pipelines at
an index in the pPipelines array greater than or equal to that of the
failing pipeline must be set to VK_NULL_HANDLE.
9.5. Pipeline Derivatives
A pipeline derivative is a child pipeline created from a parent pipeline, where the child and parent are expected to have much commonality. The goal of derivative pipelines is that they be cheaper to create using the parent as a starting point, and that it be more efficient (on either host or device) to switch/bind between children of the same parent.
A derivative pipeline is created by setting the
VK_PIPELINE_CREATE_DERIVATIVE_BIT flag in the
Vk*PipelineCreateInfo structure.
If this is set, then exactly one of basePipelineHandle or
basePipelineIndex members of the structure must have a valid
handle/index, and specifies the parent pipeline.
If basePipelineHandle is used, the parent pipeline must have already
been created.
If basePipelineIndex is used, then the parent is being created in the
same command.
VK_NULL_HANDLE acts as the invalid handle for
basePipelineHandle, and -1 is the invalid index for
basePipelineIndex.
If basePipelineIndex is used, the base pipeline must appear earlier
in the array.
The base pipeline must have been created with the
VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set.
9.6. Pipeline Cache
Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.
Pipeline cache objects are represented by VkPipelineCache handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
To create pipeline cache objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineCache(
VkDevice device,
const VkPipelineCacheCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineCache* pPipelineCache);
-
deviceis the logical device that creates the pipeline cache object. -
pCreateInfois a pointer to a VkPipelineCacheCreateInfo structure containing initial parameters for the pipeline cache object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineCacheis a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned.
|
Note
Applications can track and manage the total host memory size of a pipeline
cache object using the |
Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, and vkCreateComputePipelines commands. If the pipeline cache passed into these commands is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.
If flags of pCreateInfo includes
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, all commands
that modify the returned pipeline cache object must be
externally synchronized.
|
Note
Implementations should make every effort to limit any critical sections to
the actual accesses to the cache, which is expected to be significantly
shorter than the duration of the |
The VkPipelineCacheCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineCacheCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineCacheCreateFlags flags;
size_t initialDataSize;
const void* pInitialData;
} VkPipelineCacheCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCacheCreateFlagBits specifying the behavior of the pipeline cache. -
initialDataSizeis the number of bytes inpInitialData. IfinitialDataSizeis zero, the pipeline cache will initially be empty. -
pInitialDatais a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. IfinitialDataSizeis zero,pInitialDatais ignored.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineCacheCreateFlags;
VkPipelineCacheCreateFlags is a bitmask type for setting a mask of
zero or more VkPipelineCacheCreateFlagBits.
Possible values of the flags member of
VkPipelineCacheCreateInfo, specifying the behavior of the pipeline
cache, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheCreateFlagBits {
// Provided by VK_EXT_pipeline_creation_cache_control
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = 0x00000001,
} VkPipelineCacheCreateFlagBits;
-
VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXTspecifies that all commands that modify the created VkPipelineCache will be externally synchronized. When set, the implementation may skip any unnecessary processing needed to support simultaneous modification from multiple threads where allowed.
Pipeline cache objects can be merged using the command:
// Provided by VK_VERSION_1_0
VkResult vkMergePipelineCaches(
VkDevice device,
VkPipelineCache dstCache,
uint32_t srcCacheCount,
const VkPipelineCache* pSrcCaches);
-
deviceis the logical device that owns the pipeline cache objects. -
dstCacheis the handle of the pipeline cache to merge results into. -
srcCacheCountis the length of thepSrcCachesarray. -
pSrcCachesis a pointer to an array of pipeline cache handles, which will be merged intodstCache. The previous contents ofdstCacheare included after the merge.
|
Note
The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries. |
Data can be retrieved from a pipeline cache object using the command:
// Provided by VK_VERSION_1_0
VkResult vkGetPipelineCacheData(
VkDevice device,
VkPipelineCache pipelineCache,
size_t* pDataSize,
void* pData);
-
deviceis the logical device that owns the pipeline cache. -
pipelineCacheis the pipeline cache to retrieve data from. -
pDataSizeis a pointer to asize_tvalue related to the amount of data in the pipeline cache, as described below. -
pDatais eitherNULLor a pointer to a buffer.
If pData is NULL, then the maximum size of the data that can be
retrieved from the pipeline cache, in bytes, is returned in pDataSize.
Otherwise, pDataSize must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pData, and on return the
variable is overwritten with the amount of data actually written to
pData.
If pDataSize is less than the maximum size that can be retrieved by
the pipeline cache, at most pDataSize bytes will be written to
pData, and vkGetPipelineCacheData will return
VK_INCOMPLETE.
Any data written to pData is valid and can be provided as the
pInitialData member of the VkPipelineCacheCreateInfo structure
passed to vkCreatePipelineCache.
Two calls to vkGetPipelineCacheData with the same parameters must
retrieve the same data unless a command that modifies the contents of the
cache is called between them.
Applications can store the data retrieved from the pipeline cache, and use
these data, possibly in a future run of the application, to populate new
pipeline cache objects.
The results of pipeline compiles, however, may depend on the vendor ID,
device ID, driver version, and other details of the device.
To enable applications to detect when previously retrieved data is
incompatible with the device, the initial bytes written to pData must
be a header consisting of the following members:
| Offset | Size | Meaning |
|---|---|---|
0 |
4 |
length in bytes of the entire pipeline cache header written as a stream of bytes, with the least significant byte first |
4 |
4 |
a VkPipelineCacheHeaderVersion value written as a stream of bytes, with the least significant byte first |
8 |
4 |
a vendor ID equal to
|
12 |
4 |
a device ID equal to
|
16 |
|
a pipeline cache ID equal to
|
The first four bytes encode the length of the entire pipeline cache header, in bytes. This value includes all fields in the header including the pipeline cache version field and the size of the length field.
The next four bytes encode the pipeline cache version, as described for VkPipelineCacheHeaderVersion. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.
If pDataSize is less than what is necessary to store this header,
nothing will be written to pData and zero will be written to
pDataSize.
Possible values of the second group of four bytes in the header returned by vkGetPipelineCacheData, encoding the pipeline cache version, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineCacheHeaderVersion {
VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
} VkPipelineCacheHeaderVersion;
-
VK_PIPELINE_CACHE_HEADER_VERSION_ONEspecifies version one of the pipeline cache.
To destroy a pipeline cache, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineCache(
VkDevice device,
VkPipelineCache pipelineCache,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline cache object. -
pipelineCacheis the handle of the pipeline cache to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
9.7. Specialization Constants
Specialization constants are a mechanism whereby constants in a SPIR-V
module can have their constant value specified at the time the
VkPipeline is created.
This allows a SPIR-V module to have constants that can be modified while
executing an application that uses the Vulkan API.
|
Note
Specialization constants are useful to allow a compute shader to have its local workgroup size changed at runtime by the user, for example. |
Each VkPipelineShaderStageCreateInfo structure contains a
pSpecializationInfo member, which can be NULL to indicate no
specialization constants, or point to a VkSpecializationInfo
structure.
The VkSpecializationInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationInfo {
uint32_t mapEntryCount;
const VkSpecializationMapEntry* pMapEntries;
size_t dataSize;
const void* pData;
} VkSpecializationInfo;
-
mapEntryCountis the number of entries in thepMapEntriesarray. -
pMapEntriesis a pointer to an array ofVkSpecializationMapEntrystructures which map constant IDs to offsets inpData. -
dataSizeis the byte size of thepDatabuffer. -
pDatacontains the actual constant values to specialize with.
pMapEntries is a pointer to a VkSpecializationMapEntry
structure.
The VkSpecializationMapEntry structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSpecializationMapEntry {
uint32_t constantID;
uint32_t offset;
size_t size;
} VkSpecializationMapEntry;
-
constantIDis the ID of the specialization constant in SPIR-V. -
offsetis the byte offset of the specialization constant value within the supplied data buffer. -
sizeis the byte size of the specialization constant value within the supplied data buffer.
If a constantID value is not a specialization constant ID used in the
shader, that map entry does not affect the behavior of the pipeline.
In human readable SPIR-V:
OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
OpDecorate %z SpecId 3 ; decorate .z component of WorkgroupSize with ID 3
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize
From the above we have three specialization constants, one for each of the x, y & z elements of the WorkgroupSize vector.
Now to specialize the above via the specialization constants mechanism:
const VkSpecializationMapEntry entries[] =
{
{
13, // constantID
0 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
},
{
42, // constantID
1 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
},
{
3, // constantID
2 * sizeof(uint32_t), // offset
sizeof(uint32_t) // size
}
};
const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4
const VkSpecializationInfo info =
{
3, // mapEntryCount
entries, // pMapEntries
3 * sizeof(uint32_t), // dataSize
data, // pData
};
Then when calling vkCreateComputePipelines, and passing the
VkSpecializationInfo we defined as the pSpecializationInfo
parameter of VkPipelineShaderStageCreateInfo, we will create a compute
pipeline with the runtime specified local workgroup size.
Another example would be that an application has a SPIR-V module that has some platform-dependent constants they wish to use.
In human readable SPIR-V:
OpDecorate %1 SpecId 0 ; decorate our signed 32-bit integer constant
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
%i32 = OpTypeInt 32 1 ; declare a signed 32-bit type
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant
From the above we have two specialization constants, one is a signed 32-bit integer and the second is a 32-bit floating-point.
Now to specialize the above via the specialization constants mechanism:
struct SpecializationData {
int32_t data0;
float data1;
};
const VkSpecializationMapEntry entries[] =
{
{
0, // constantID
offsetof(SpecializationData, data0), // offset
sizeof(SpecializationData::data0) // size
},
{
12, // constantID
offsetof(SpecializationData, data1), // offset
sizeof(SpecializationData::data1) // size
}
};
SpecializationData data;
data.data0 = -42; // set the data for the 32-bit integer
data.data1 = 42.0f; // set the data for the 32-bit floating-point
const VkSpecializationInfo info =
{
2, // mapEntryCount
entries, // pMapEntries
sizeof(data), // dataSize
&data, // pData
};
It is legal for a SPIR-V module with specializations to be compiled into a pipeline where no specialization info was provided. SPIR-V specialization constants contain default values such that if a specialization is not provided, the default value will be used. In the examples above, it would be valid for an application to only specialize some of the specialization constants within the SPIR-V module, and let the other constants use their default values encoded within the OpSpecConstant declarations.
9.8. Pipeline Libraries
A pipeline library is a special pipeline that was created using the
VK_PIPELINE_CREATE_LIBRARY_BIT_KHR and cannot be bound, instead it
defines a set of pipeline state which can be linked into other pipelines.
For ray tracing pipelines this includes shaders and shader groups.
The application must maintain the lifetime of pipeline libraries based on
the pipelines that link with it.
A pipeline library is considered in-use, as long as one of the linking
pipelines is in-use.
This linkage is achieved by using the following structure within the appropriate creation mechanisms:
The VkPipelineLibraryCreateInfoKHR structure is defined as:
// Provided by VK_KHR_pipeline_library
typedef struct VkPipelineLibraryCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t libraryCount;
const VkPipeline* pLibraries;
} VkPipelineLibraryCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
libraryCountis the number of pipeline libraries inpLibraries. -
pLibrariesis an array of pipeline libraries to use when creating a pipeline.
9.9. Pipeline Binding
Once a pipeline has been created, it can be bound to the command buffer using the command:
// Provided by VK_VERSION_1_0
void vkCmdBindPipeline(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline);
-
commandBufferis the command buffer that the pipeline will be bound to. -
pipelineBindPointis a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other. -
pipelineis the pipeline to be bound.
Once bound, a pipeline binding affects subsequent graphics or compute
commands in the command buffer until a different pipeline is bound to the
bind point.
The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the
behavior of vkCmdDispatch and vkCmdDispatchIndirect.
The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the
behavior of all drawing commands.
The pipeline bound to VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR controls
the behavior of vkCmdTraceRaysKHR.
No other commands are affected by the pipeline state.
Possible values of vkCmdBindPipeline::pipelineBindPoint,
specifying the bind point of a pipeline object, are:
// Provided by VK_VERSION_1_0
typedef enum VkPipelineBindPoint {
VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
VK_PIPELINE_BIND_POINT_COMPUTE = 1,
// Provided by VK_KHR_ray_tracing
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000,
// Provided by VK_NV_ray_tracing
VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
} VkPipelineBindPoint;
-
VK_PIPELINE_BIND_POINT_COMPUTEspecifies binding as a compute pipeline. -
VK_PIPELINE_BIND_POINT_GRAPHICSspecifies binding as a graphics pipeline. -
VK_PIPELINE_BIND_POINT_RAY_TRACING_KHRspecifies binding as a ray tracing pipeline.
For pipelines that were created with the support of multiple shader groups
(see Graphics Pipeline Shader Groups), the regular
vkCmdBindPipeline command will bind Shader Group 0.
To explicitly bind a shader group use:
// Provided by VK_NV_device_generated_commands
void vkCmdBindPipelineShaderGroupNV(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipeline pipeline,
uint32_t groupIndex);
-
commandBufferis the command buffer that the pipeline will be bound to. -
pipelineBindPointis a VkPipelineBindPoint value specifying to which bind point the pipeline is bound. -
pipelineis the pipeline to be bound. -
groupIndexis the shader group to be bound.
9.10. Dynamic State
When a pipeline object is bound, any pipeline object state that is not specified as dynamic is applied to the command buffer state. Pipeline object state that is specified as dynamic is not applied to the command buffer state at this time. Instead, dynamic state can be modified at any time and persists for the lifetime of the command buffer, or until modified by another dynamic state setting command or another pipeline bind.
When a pipeline object is bound, the following applies to each state parameter:
-
If the state is not specified as dynamic in the new pipeline object, then that command buffer state is overwritten by the state in the new pipeline object. Before any draw or dispatch call with this pipeline there must not have been any call to any of the corresponding dynamic state setting commands after this pipeline was bound
-
If the state is specified as dynamic in the new pipeline object, then that command buffer state is not disturbed. Before any draw or dispatch call with this pipeline there must have been at least one call to each of the corresponding dynamic state setting commands since the command buffer recording was begun, or the last bound pipeline object with that state specified as static, whichever was the latter
Dynamic state that does not affect the result of operations can be left undefined.
|
Note
For example, if blending is disabled by the pipeline object state then the dynamic color blend constants do not need to be specified in the command buffer, even if this state is specified as dynamic in the pipeline object. |
9.11. Pipeline Shader Information
When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. To query the properties of these executables, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutablePropertiesKHR(
VkDevice device,
const VkPipelineInfoKHR* pPipelineInfo,
uint32_t* pExecutableCount,
VkPipelineExecutablePropertiesKHR* pProperties);
-
deviceis the device that created the pipeline. -
pPipelineInfodescribes the pipeline being queried. -
pExecutableCountis a pointer to an integer related to the number of pipeline executables available or queried, as described below. -
pPropertiesis eitherNULLor a pointer to an array of VkPipelineExecutablePropertiesKHR structures.
If pProperties is NULL, then the number of executables associated
with the pipeline is returned in pExecutableCount.
Otherwise, pExecutableCount must point to a variable set by the user
to the number of elements in the pProperties array, and on return the
variable is overwritten with the number of structures actually written to
pProperties.
If pExecutableCount is less than the number of executables associated
with the pipeline, at most pExecutableCount structures will be written
and vkGetPipelineExecutablePropertiesKHR will return
VK_INCOMPLETE.
The VkPipelineInfoKHR structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipeline pipeline;
} VkPipelineInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pipelineis aVkPipelinehandle.
The VkPipelineExecutablePropertiesKHR structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutablePropertiesKHR {
VkStructureType sType;
void* pNext;
VkShaderStageFlags stages;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
uint32_t subgroupSize;
} VkPipelineExecutablePropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stagesis a bitmask of VkShaderStageFlagBits indicating which shader stages (if any) were principally used as inputs to compile this pipeline executable. -
nameis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a short human readable name for this executable. -
descriptionis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a human readable description for this executable. -
subgroupSizeis the subgroup size with which this executable is dispatched.
The stages field may be zero or it may contain one or more bits
describing the stages principally used to compile this pipeline.
Not all implementations have a 1:1 mapping between shader stages and
pipeline executables and some implementations may reduce a given shader
stage to fixed function hardware programming such that no executable is
available.
No guarantees are provided about the mapping between shader stages and
pipeline executables and stages should be considered a best effort
hint.
Because the application cannot rely on the stages field to provide an
exact description, name and description provide a human readable
name and description which more accurately describes the given pipeline
executable.
Each pipeline executable may have a set of statistics associated with it that are generated by the pipeline compilation process. These statistics may include things such as instruction counts, amount of spilling (if any), maximum number of simultaneous threads, or anything else which may aid developers in evaluating the expected performance of a shader. To query the compile-time statistics associated with a pipeline executable, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableStatisticsKHR(
VkDevice device,
const VkPipelineExecutableInfoKHR* pExecutableInfo,
uint32_t* pStatisticCount,
VkPipelineExecutableStatisticKHR* pStatistics);
-
deviceis the device that created the pipeline. -
pExecutableInfodescribes the pipeline executable being queried. -
pStatisticCountis a pointer to an integer related to the number of statistics available or queried, as described below. -
pStatisticsis eitherNULLor a pointer to an array of VkPipelineExecutableStatisticKHR structures.
If pStatistics is NULL, then the number of statistics associated
with the pipeline executable is returned in pStatisticCount.
Otherwise, pStatisticCount must point to a variable set by the user
to the number of elements in the pStatistics array, and on return the
variable is overwritten with the number of structures actually written to
pStatistics.
If pStatisticCount is less than the number of statistics associated
with the pipeline executable, at most pStatisticCount structures will
be written and vkGetPipelineExecutableStatisticsKHR will return
VK_INCOMPLETE.
The VkPipelineExecutableInfoKHR structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipeline pipeline;
uint32_t executableIndex;
} VkPipelineExecutableInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pipelineis the pipeline to query. -
executableIndexis the index of the executable to query in the array of executable properties returned by vkGetPipelineExecutablePropertiesKHR.
The VkPipelineExecutableStatisticKHR structure is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableStatisticKHR {
VkStructureType sType;
void* pNext;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
VkPipelineExecutableStatisticFormatKHR format;
VkPipelineExecutableStatisticValueKHR value;
} VkPipelineExecutableStatisticKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
nameis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a short human readable name for this statistic. -
descriptionis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a human readable description for this statistic. -
formatis a VkPipelineExecutableStatisticFormatKHR value specifying the format of the data found invalue. -
valueis the value of this statistic.
The VkPipelineExecutableStatisticFormatKHR enum is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef enum VkPipelineExecutableStatisticFormatKHR {
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2,
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3,
} VkPipelineExecutableStatisticFormatKHR;
-
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHRspecifies that the statistic is returned as a 32-bit boolean value which must be eitherVK_TRUEorVK_FALSEand should be read from theb32field ofVkPipelineExecutableStatisticValueKHR. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHRspecifies that the statistic is returned as a signed 64-bit integer and should be read from thei64field ofVkPipelineExecutableStatisticValueKHR. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHRspecifies that the statistic is returned as an unsigned 64-bit integer and should be read from theu64field ofVkPipelineExecutableStatisticValueKHR. -
VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHRspecifies that the statistic is returned as a 64-bit floating-point value and should be read from thef64field ofVkPipelineExecutableStatisticValueKHR.
The VkPipelineExecutableStatisticValueKHR union is defined as:
// Provided by VK_KHR_pipeline_executable_properties
typedef union VkPipelineExecutableStatisticValueKHR {
VkBool32 b32;
int64_t i64;
uint64_t u64;
double f64;
} VkPipelineExecutableStatisticValueKHR;
-
b32is the 32-bit boolean value if theVkPipelineExecutableStatisticFormatKHRisVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR. -
i64is the signed 64-bit integer value if theVkPipelineExecutableStatisticFormatKHRisVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR. -
u64is the unsigned 64-bit integer value if theVkPipelineExecutableStatisticFormatKHRisVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR. -
f64is the 64-bit floating-point value if theVkPipelineExecutableStatisticFormatKHRisVK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR.
Each pipeline executable may have one or more text or binary internal representations associated with it which are generated as part of the compile process. These may include the final shader assembly, a binary form of the compiled shader, or the shader compiler’s internal representation at any number of intermediate compile steps. To query the internal representations associated with a pipeline executable, call:
// Provided by VK_KHR_pipeline_executable_properties
VkResult vkGetPipelineExecutableInternalRepresentationsKHR(
VkDevice device,
const VkPipelineExecutableInfoKHR* pExecutableInfo,
uint32_t* pInternalRepresentationCount,
VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
-
deviceis the device that created the pipeline. -
pExecutableInfodescribes the pipeline executable being queried. -
pInternalRepresentationCountis a pointer to an integer related to the number of internal representations available or queried, as described below. -
pInternalRepresentationsis eitherNULLor a pointer to an array of VkPipelineExecutableInternalRepresentationKHR structures.
If pInternalRepresentations is NULL, then the number of internal
representations associated with the pipeline executable is returned in
pInternalRepresentationCount.
Otherwise, pInternalRepresentationCount must point to a variable set
by the user to the number of elements in the pInternalRepresentations
array, and on return the variable is overwritten with the number of
structures actually written to pInternalRepresentations.
If pInternalRepresentationCount is less than the number of internal
representations associated with the pipeline executable, at most
pInternalRepresentationCount structures will be written and
vkGetPipelineExecutableInternalRepresentationsKHR will return
VK_INCOMPLETE.
While the details of the internal representations remain implementation dependent, the implementation should order the internal representations in the order in which they occur in the compile pipeline with the final shader assembly (if any) last.
The VkPipelineExecutableInternalRepresentationKHR structure is defined
as:
// Provided by VK_KHR_pipeline_executable_properties
typedef struct VkPipelineExecutableInternalRepresentationKHR {
VkStructureType sType;
void* pNext;
char name[VK_MAX_DESCRIPTION_SIZE];
char description[VK_MAX_DESCRIPTION_SIZE];
VkBool32 isText;
size_t dataSize;
void* pData;
} VkPipelineExecutableInternalRepresentationKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
nameis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a short human readable name for this internal representation. -
descriptionis an array ofVK_MAX_DESCRIPTION_SIZEcharcontaining a null-terminated UTF-8 string which is a human readable description for this internal representation. -
isTextspecifies whether the returned data is text or opaque data. IfisTextisVK_TRUEthen the data returned inpDatais text and is guaranteed to be a null-terminated UTF-8 string. -
dataSizeis an integer related to the size, in bytes, of the internal representation data, as described below. -
pDatais eitherNULLor a pointer to an block of data into which the implementation will write the textual form of the internal representation.
If pData is NULL, then the size, in bytes, of the internal
representation data is returned in dataSize.
Otherwise, dataSize must be the size of the buffer, in bytes, pointed
to by pData and on return dataSize is overwritten with the
number of bytes of data actually written to pData including any
trailing null character.
If dataSize is less than the size, in bytes, of the internal
representation data, at most dataSize bytes of data will be written to
pData and vkGetPipelineExecutableInternalRepresentationsKHR will
return VK_INCOMPLETE.
If isText is VK_TRUE and pData is not NULL and
dataSize is not zero, the last byte written to pData will be a
null character.
Information about a particular shader that has been compiled as part of a pipeline object can be extracted by calling:
// Provided by VK_AMD_shader_info
VkResult vkGetShaderInfoAMD(
VkDevice device,
VkPipeline pipeline,
VkShaderStageFlagBits shaderStage,
VkShaderInfoTypeAMD infoType,
size_t* pInfoSize,
void* pInfo);
-
deviceis the device that createdpipeline. -
pipelineis the target of the query. -
shaderStageidentifies the particular shader within the pipeline about which information is being queried. -
infoTypedescribes what kind of information is being queried. -
pInfoSizeis a pointer to a value related to the amount of data the query returns, as described below. -
pInfois eitherNULLor a pointer to a buffer.
If pInfo is NULL, then the maximum size of the information that can
be retrieved about the shader, in bytes, is returned in pInfoSize.
Otherwise, pInfoSize must point to a variable set by the user to the
size of the buffer, in bytes, pointed to by pInfo, and on return the
variable is overwritten with the amount of data actually written to
pInfo.
If pInfoSize is less than the maximum size that can be retrieved by
the pipeline cache, then at most pInfoSize bytes will be written to
pInfo, and vkGetShaderInfoAMD will return VK_INCOMPLETE.
Not all information is available for every shader and implementations may
not support all kinds of information for any shader.
When a certain type of information is unavailable, the function returns
VK_ERROR_FEATURE_NOT_PRESENT.
If information is successfully and fully queried, the function will return
VK_SUCCESS.
For infoType VK_SHADER_INFO_TYPE_STATISTICS_AMD, a
VkShaderStatisticsInfoAMD structure will be written to the buffer
pointed to by pInfo.
This structure will be populated with statistics regarding the physical
device resources used by that shader along with other miscellaneous
information and is described in further detail below.
For infoType VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, pInfo is
a pointer to a UTF-8 null-terminated string containing human-readable
disassembly.
The exact formatting and contents of the disassembly string are
vendor-specific.
The formatting and contents of all other types of information, including
infoType VK_SHADER_INFO_TYPE_BINARY_AMD, are left to the vendor
and are not further specified by this extension.
Possible values of vkGetShaderInfoAMD::infoType, specifying the
information being queried from a shader, are:
// Provided by VK_AMD_shader_info
typedef enum VkShaderInfoTypeAMD {
VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
} VkShaderInfoTypeAMD;
-
VK_SHADER_INFO_TYPE_STATISTICS_AMDspecifies that device resources used by a shader will be queried. -
VK_SHADER_INFO_TYPE_BINARY_AMDspecifies that implementation-specific information will be queried. -
VK_SHADER_INFO_TYPE_DISASSEMBLY_AMDspecifies that human-readable dissassembly of a shader.
The VkShaderStatisticsInfoAMD structure is defined as:
// Provided by VK_AMD_shader_info
typedef struct VkShaderStatisticsInfoAMD {
VkShaderStageFlags shaderStageMask;
VkShaderResourceUsageAMD resourceUsage;
uint32_t numPhysicalVgprs;
uint32_t numPhysicalSgprs;
uint32_t numAvailableVgprs;
uint32_t numAvailableSgprs;
uint32_t computeWorkGroupSize[3];
} VkShaderStatisticsInfoAMD;
-
shaderStageMaskare the combination of logical shader stages contained within this shader. -
resourceUsageis a VkShaderResourceUsageAMD structure describing internal physical device resources used by this shader. -
numPhysicalVgprsis the maximum number of vector instruction general-purpose registers (VGPRs) available to the physical device. -
numPhysicalSgprsis the maximum number of scalar instruction general-purpose registers (SGPRs) available to the physical device. -
numAvailableVgprsis the maximum limit of VGPRs made available to the shader compiler. -
numAvailableSgprsis the maximum limit of SGPRs made available to the shader compiler. -
computeWorkGroupSizeis the local workgroup size of this shader in { X, Y, Z } dimensions.
Some implementations may merge multiple logical shader stages together in a
single shader.
In such cases, shaderStageMask will contain a bitmask of all of the
stages that are active within that shader.
Consequently, if specifying those stages as input to
vkGetShaderInfoAMD, the same output information may be returned for
all such shader stage queries.
The number of available VGPRs and SGPRs (numAvailableVgprs and
numAvailableSgprs respectively) are the shader-addressable subset of
physical registers that is given as a limit to the compiler for register
assignment.
These values may further be limited by implementations due to performance
optimizations where register pressure is a bottleneck.
The VkShaderResourceUsageAMD structure is defined as:
// Provided by VK_AMD_shader_info
typedef struct VkShaderResourceUsageAMD {
uint32_t numUsedVgprs;
uint32_t numUsedSgprs;
uint32_t ldsSizePerLocalWorkGroup;
size_t ldsUsageSizeInBytes;
size_t scratchMemUsageInBytes;
} VkShaderResourceUsageAMD;
-
numUsedVgprsis the number of vector instruction general-purpose registers used by this shader. -
numUsedSgprsis the number of scalar instruction general-purpose registers used by this shader. -
ldsSizePerLocalWorkGroupis the maximum local data store size per work group in bytes. -
ldsUsageSizeInBytesis the LDS usage size in bytes per work group by this shader. -
scratchMemUsageInBytesis the scratch memory usage in bytes by this shader.
9.12. Pipeline Compiler Control
The compilation of a pipeline can be tuned by adding a
VkPipelineCompilerControlCreateInfoAMD structure to the pNext
chain of VkGraphicsPipelineCreateInfo or
VkComputePipelineCreateInfo.
// Provided by VK_AMD_pipeline_compiler_control
typedef struct VkPipelineCompilerControlCreateInfoAMD {
VkStructureType sType;
const void* pNext;
VkPipelineCompilerControlFlagsAMD compilerControlFlags;
} VkPipelineCompilerControlCreateInfoAMD;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
compilerControlFlagsis a bitmask of VkPipelineCompilerControlFlagBitsAMD affecting how the pipeline will be compiled.
There are currently no available flags for this extension; flags will be added by future versions of this extension.
// Provided by VK_AMD_pipeline_compiler_control
typedef enum VkPipelineCompilerControlFlagBitsAMD {
} VkPipelineCompilerControlFlagBitsAMD;
// Provided by VK_AMD_pipeline_compiler_control
typedef VkFlags VkPipelineCompilerControlFlagsAMD;
VkPipelineCompilerControlFlagsAMD is a bitmask type for setting a mask
of zero or more VkPipelineCompilerControlFlagBitsAMD.
9.13. Ray Tracing Pipeline
Ray tracing pipelines consist of multiple shader stages, fixed-function traversal stages, and a pipeline layout.
To create ray tracing pipelines, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateRayTracingPipelinesNV(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkRayTracingPipelineCreateInfoNV* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the ray tracing pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkRayTracingPipelineCreateInfoNV structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array in which the resulting ray tracing pipeline objects are returned.
To create ray tracing pipelines, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCreateRayTracingPipelinesKHR(
VkDevice device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkRayTracingPipelineCreateInfoKHR* pCreateInfos,
const VkAllocationCallbacks* pAllocator,
VkPipeline* pPipelines);
-
deviceis the logical device that creates the ray tracing pipelines. -
pipelineCacheis either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command. -
createInfoCountis the length of thepCreateInfosandpPipelinesarrays. -
pCreateInfosis a pointer to an array of VkRayTracingPipelineCreateInfoKHR structures. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelinesis a pointer to an array in which the resulting ray tracing pipeline objects are returned.
The VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error is returned if the
implementation is unable to re-use the shader group handles provided in
VkRayTracingShaderGroupCreateInfoKHR::pShaderGroupCaptureReplayHandle
when
VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay
is enabled.
The VkRayTracingPipelineCreateInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingPipelineCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
uint32_t groupCount;
const VkRayTracingShaderGroupCreateInfoNV* pGroups;
uint32_t maxRecursionDepth;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkRayTracingPipelineCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCountis the number of entries in thepStagesarray. -
pStagesis an array of sizestageCountstructures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in the ray tracing pipeline. -
groupCountis the number of entries in thepGroupsarray. -
pGroupsis an array of sizegroupCountstructures of type VkRayTracingShaderGroupCreateInfoNV describing the set of the shader stages to be included in each shader group in the ray tracing pipeline. -
maxRecursionDepthis the maximum recursion depth of shaders executed by this pipeline. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandleis a pipeline to derive from. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from.
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
The VkRayTracingPipelineCreateInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingPipelineCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkPipelineCreateFlags flags;
uint32_t stageCount;
const VkPipelineShaderStageCreateInfo* pStages;
uint32_t groupCount;
const VkRayTracingShaderGroupCreateInfoKHR* pGroups;
uint32_t maxRecursionDepth;
VkPipelineLibraryCreateInfoKHR libraries;
const VkRayTracingPipelineInterfaceCreateInfoKHR* pLibraryInterface;
VkPipelineLayout layout;
VkPipeline basePipelineHandle;
int32_t basePipelineIndex;
} VkRayTracingPipelineCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated. -
stageCountis the number of entries in thepStagesarray. -
pStagesis a pointer to an array ofstageCountVkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the ray tracing pipeline. -
groupCountis the number of entries in thepGroupsarray. -
pGroupsis a pointer to an array ofgroupCountVkRayTracingShaderGroupCreateInfoKHR structures describing the set of the shader stages to be included in each shader group in the ray tracing pipeline. -
maxRecursionDepthis the maximum recursion depth of shaders executed by this pipeline. -
librariesis a VkPipelineLibraryCreateInfoKHR structure defining pipeline libraries to include. -
pLibraryInterfaceis a pointer to a VkRayTracingPipelineInterfaceCreateInfoKHR structure defining additional information when using pipeline libraries. -
layoutis the description of binding locations used by both the pipeline and descriptor sets used with the pipeline. -
basePipelineHandleis a pipeline to derive from. -
basePipelineIndexis an index into thepCreateInfosparameter to use as a pipeline to derive from.
The parameters basePipelineHandle and basePipelineIndex are
described in more detail in Pipeline
Derivatives.
When VK_PIPELINE_CREATE_LIBRARY_BIT_KHR is specified, this pipeline
defines a pipeline library which cannot be bound as a ray tracing
pipeline directly.
Instead, pipeline libraries define common shaders and shader groups which
can be included in future pipeline creation.
If pipeline libraries are included in libraries, shaders defined in
those libraries are treated as if they were defined as additional entries in
pStages, appended in the order they appear in the pLibraries
array and in the pStages array when those libraries were defined.
When referencing shader groups in order to obtain a shader group handle,
groups defined in those libraries are treated as if they were defined as
additional entries in pGroups, appended in the order they appear in
the pLibraries array and in the pGroups array when those
libraries were defined.
The shaders these groups reference are set when the pipeline library is
created, referencing those specified in the pipeline library, not in the
pipeline that includes it.
If the VkDeferredOperationInfoKHR structure is included in the
pNext chain of VkRayTracingPipelineCreateInfoKHR, the operation
of this pipeline creation is deferred, as defined in the
Deferred Host Operations chapter.
The VkRayTracingShaderGroupCreateInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkRayTracingShaderGroupCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkRayTracingShaderGroupTypeKHR type;
uint32_t generalShader;
uint32_t closestHitShader;
uint32_t anyHitShader;
uint32_t intersectionShader;
} VkRayTracingShaderGroupCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis the type of hit group specified in this structure. -
generalShaderis the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoNV::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV, andVK_SHADER_UNUSED_NVotherwise. -
closestHitShaderis the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoNV::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NVorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, andVK_SHADER_UNUSED_NVotherwise. -
anyHitShaderis the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoNV::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NVorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, andVK_SHADER_UNUSED_NVotherwise. -
intersectionShaderis the index of the intersection shader from VkRayTracingPipelineCreateInfoNV::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, andVK_SHADER_UNUSED_NVotherwise.
The VkRayTracingShaderGroupCreateInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingShaderGroupCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkRayTracingShaderGroupTypeKHR type;
uint32_t generalShader;
uint32_t closestHitShader;
uint32_t anyHitShader;
uint32_t intersectionShader;
const void* pShaderGroupCaptureReplayHandle;
} VkRayTracingShaderGroupCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis the type of hit group specified in this structure. -
generalShaderis the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
closestHitShaderis the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHRorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
anyHitShaderis the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHRorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
intersectionShaderis the index of the intersection shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
pShaderGroupCaptureReplayHandleis an optional pointer to replay information for this shader group. Ignored if VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplayisVK_FALSE.
Possible values of type in VkRayTracingShaderGroupCreateInfoKHR
are:
// Provided by VK_KHR_ray_tracing
typedef enum VkRayTracingShaderGroupTypeKHR {
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0,
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1,
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
// Provided by VK_NV_ray_tracing
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR,
} VkRayTracingShaderGroupTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV;
-
VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHRindicates a shader group with a singleVK_SHADER_STAGE_RAYGEN_BIT_KHR,VK_SHADER_STAGE_MISS_BIT_KHR, orVK_SHADER_STAGE_CALLABLE_BIT_KHRshader in it. -
VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHRspecifies a shader group that only hits triangles and must not contain an intersection shader, only closest hit and any-hit shaders. -
VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHRspecifies a shader group that only intersects with custom geometry and must contain an intersection shader and may contain closest hit and any-hit shaders.
|
Note
For current group types, the hit group type could be inferred from the presence or absence of the intersection shader, but we provide the type explicitly for future hit groups that do not have that property. |
The VkRayTracingPipelineInterfaceCreateInfoKHR structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t maxPayloadSize;
uint32_t maxAttributeSize;
uint32_t maxCallableSize;
} VkRayTracingPipelineInterfaceCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxPayloadSizeis the maximum payload size in bytes used by any shader in the pipeline. -
maxAttributeSizeis the maximum attribute structure size in bytes used by any shader in the pipeline. -
maxCallableSizeis the maximum callable data size in bytes used by any shader in the pipeline.
maxPayloadSize is calculated as the maximum number of bytes used by
any block declared in the RayPayloadKHR or IncomingRayPayloadKHR
storage classes.
maxAttributeSize is calculated as the maximum number of bytes used by
any block declared in the HitAttributeKHR storage class.
maxCallableSize is calculated as the maximum number of bytes used by
any block declred in the CallableDataKHR or
IncomingCallableDataKHR.
As variables in these storage classes do not have explicit offsets, the size
should be calculated as if each variable has a
scalar alignment equal to the largest
scalar alignment of any of the block’s members.
To query the opaque handles of shaders in the ray tracing pipeline, call:
// Provided by VK_KHR_ray_tracing
VkResult vkGetRayTracingShaderGroupHandlesKHR(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
or the equivalent command
// Provided by VK_NV_ray_tracing
VkResult vkGetRayTracingShaderGroupHandlesNV(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
-
deviceis the logical device containing the ray tracing pipeline. -
pipelineis the ray tracing pipeline object containing the shaders. -
firstGroupis the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroupsor VkRayTracingPipelineCreateInfoNV::pGroupsarray. -
groupCountis the number of shader handles to retrieve. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written.
To query the optional capture handle information of shaders in the ray tracing pipeline, call:
// Provided by VK_KHR_ray_tracing
VkResult vkGetRayTracingCaptureReplayShaderGroupHandlesKHR(
VkDevice device,
VkPipeline pipeline,
uint32_t firstGroup,
uint32_t groupCount,
size_t dataSize,
void* pData);
-
deviceis the logical device containing the ray tracing pipeline. -
pipelineis the ray tracing pipeline object containing the shaders. -
firstGroupis the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroupsarray. -
groupCountis the number of shader handles to retrieve. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written.
Ray tracing pipelines can contain more shaders than a graphics or compute pipeline, so to allow parallel compilation of shaders within a pipeline, an application can choose to defer compilation until a later point in time.
To compile a deferred shader in a pipeline call:
// Provided by VK_NV_ray_tracing
VkResult vkCompileDeferredNV(
VkDevice device,
VkPipeline pipeline,
uint32_t shader);
-
deviceis the logical device containing the ray tracing pipeline. -
pipelineis the ray tracing pipeline object containing the shaders. -
shaderis the index of the shader to compile.
9.14. Pipeline Creation Feedback
Feedback about the creation of a particular pipeline object can be obtained
by adding a VkPipelineCreationFeedbackCreateInfoEXT structure to the
pNext chain of VkGraphicsPipelineCreateInfo,
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
or VkComputePipelineCreateInfo.
The VkPipelineCreationFeedbackCreateInfoEXT structure is defined as:
// Provided by VK_EXT_pipeline_creation_feedback
typedef struct VkPipelineCreationFeedbackCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkPipelineCreationFeedbackEXT* pPipelineCreationFeedback;
uint32_t pipelineStageCreationFeedbackCount;
VkPipelineCreationFeedbackEXT* pPipelineStageCreationFeedbacks;
} VkPipelineCreationFeedbackCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pPipelineCreationFeedbackis a pointer to a VkPipelineCreationFeedbackEXT structure. -
pipelineStageCreationFeedbackCountis the number of elements inpPipelineStageCreationFeedbacks. -
pPipelineStageCreationFeedbacksis a pointer to an array ofpipelineStageCreationFeedbackCountVkPipelineCreationFeedbackEXT structures.
An implementation should write pipeline creation feedback to
pPipelineCreationFeedback and may write pipeline stage creation
feedback to pPipelineStageCreationFeedbacks.
An implementation must set or clear the
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT in
VkPipelineCreationFeedbackEXT::flags for
pPipelineCreationFeedback and every element of
pPipelineStageCreationFeedbacks.
|
Note
One common scenario for an implementation to skip per-stage feedback is when
|
When chained to
VkRayTracingPipelineCreateInfoKHR,
VkRayTracingPipelineCreateInfoNV,
or
VkGraphicsPipelineCreateInfo, the i element of
pPipelineStageCreationFeedbacks corresponds to the i element of
VkRayTracingPipelineCreateInfoKHR::pStages,
VkRayTracingPipelineCreateInfoNV::pStages,
or
VkGraphicsPipelineCreateInfo::pStages.
When chained to VkComputePipelineCreateInfo, the first element of
pPipelineStageCreationFeedbacks corresponds to
VkComputePipelineCreateInfo::stage.
The VkPipelineCreationFeedbackEXT structure is defined as:
// Provided by VK_EXT_pipeline_creation_feedback
typedef struct VkPipelineCreationFeedbackEXT {
VkPipelineCreationFeedbackFlagsEXT flags;
uint64_t duration;
} VkPipelineCreationFeedbackEXT;
-
flagsis a bitmask of VkPipelineCreationFeedbackFlagBitsEXT providing feedback about the creation of a pipeline or of a pipeline stage. -
durationis the duration spent creating a pipeline or pipeline stage in nanoseconds.
If the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT is not set in
flags, an implementation must not set any other bits in flags,
and the values of all other VkPipelineCreationFeedbackEXT data members
are undefined.
Possible values of the flags member of
VkPipelineCreationFeedbackEXT are:
// Provided by VK_EXT_pipeline_creation_feedback
typedef enum VkPipelineCreationFeedbackFlagBitsEXT {
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = 0x00000001,
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = 0x00000002,
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = 0x00000004,
} VkPipelineCreationFeedbackFlagBitsEXT;
-
VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXTindicates that the feedback information is valid. -
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXTindicates that a readily usable pipeline or pipeline stage was found in thepipelineCachespecified by the application in the pipeline creation command.An implementation should set the
VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXTbit if it was able to avoid the large majority of pipeline or pipeline stage creation work by using thepipelineCacheparameter of vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, or vkCreateComputePipelines. When an implementation sets this bit for the entire pipeline, it may leave it unset for any stage.NoteImplementations are encouraged to provide a meaningful signal to applications using this bit. The intention is to communicate to the application that the pipeline or pipeline stage was created "as fast as it gets" using the pipeline cache provided by the application. If an implementation uses an internal cache, it is discouraged from setting this bit as the feedback would be unactionable.
-
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXTindicates that the base pipeline specified by thebasePipelineHandleorbasePipelineIndexmember of theVk*PipelineCreateInfostructure was used to accelerate the creation of the pipeline.An implementation should set the
VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXTbit if it was able to avoid a significant amount of work by using the base pipeline.NoteWhile "significant amount of work" is subjective, implementations are encouraged to provide a meaningful signal to applications using this bit. For example, a 1% reduction in duration may not warrant setting this bit, while a 50% reduction would.
// Provided by VK_EXT_pipeline_creation_feedback
typedef VkFlags VkPipelineCreationFeedbackFlagsEXT;
VkPipelineCreationFeedbackFlagsEXT is a bitmask type for providing
zero or more VkPipelineCreationFeedbackFlagBitsEXT.
10. Memory Allocation
Vulkan memory is broken up into two categories, host memory and device memory.
10.1. Host Memory
Host memory is memory needed by the Vulkan implementation for non-device-visible storage.
|
Note
This memory may be used to store the implementation’s representation and state of Vulkan objects. |
Vulkan provides applications the opportunity to perform host memory allocations on behalf of the Vulkan implementation. If this feature is not used, the implementation will perform its own memory allocations. Since most memory allocations are off the critical path, this is not meant as a performance feature. Rather, this can be useful for certain embedded systems, for debugging purposes (e.g. putting a guard page after all host allocations), or for memory allocation logging.
Allocators are provided by the application as a pointer to a
VkAllocationCallbacks structure:
// Provided by VK_VERSION_1_0
typedef struct VkAllocationCallbacks {
void* pUserData;
PFN_vkAllocationFunction pfnAllocation;
PFN_vkReallocationFunction pfnReallocation;
PFN_vkFreeFunction pfnFree;
PFN_vkInternalAllocationNotification pfnInternalAllocation;
PFN_vkInternalFreeNotification pfnInternalFree;
} VkAllocationCallbacks;
-
pUserDatais a value to be interpreted by the implementation of the callbacks. When any of the callbacks inVkAllocationCallbacksare called, the Vulkan implementation will pass this value as the first parameter to the callback. This value can vary each time an allocator is passed into a command, even when the same object takes an allocator in multiple commands. -
pfnAllocationis a PFN_vkAllocationFunction pointer to an application-defined memory allocation function. -
pfnReallocationis a PFN_vkReallocationFunction pointer to an application-defined memory reallocation function. -
pfnFreeis a PFN_vkFreeFunction pointer to an application-defined memory free function. -
pfnInternalAllocationis a PFN_vkInternalAllocationNotification pointer to an application-defined function that is called by the implementation when the implementation makes internal allocations. -
pfnInternalFreeis a PFN_vkInternalFreeNotification pointer to an application-defined function that is called by the implementation when the implementation frees internal allocations.
The type of pfnAllocation is:
// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
void* pUserData,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the size in bytes of the requested allocation. -
alignmentis the requested alignment of the allocation in bytes and must be a power of two. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
If pfnAllocation is unable to allocate the requested memory, it must
return NULL.
If the allocation was successful, it must return a valid pointer to memory
allocation containing at least size bytes, and with the pointer value
being a multiple of alignment.
|
Note
Correct Vulkan operation cannot be assumed if the application does not follow these rules. For example, |
If pfnAllocation returns NULL, and if the implementation is unable
to continue correct processing of the current command without the requested
allocation, it must treat this as a runtime error, and generate
VK_ERROR_OUT_OF_HOST_MEMORY at the appropriate time for the command in
which the condition was detected, as described in Return Codes.
If the implementation is able to continue correct processing of the current
command without the requested allocation, then it may do so, and must not
generate VK_ERROR_OUT_OF_HOST_MEMORY as a result of this failed
allocation.
The type of pfnReallocation is:
// Provided by VK_VERSION_1_0
typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
void* pUserData,
void* pOriginal,
size_t size,
size_t alignment,
VkSystemAllocationScope allocationScope);
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
pOriginalmust be eitherNULLor a pointer previously returned bypfnReallocationorpfnAllocationof a compatible allocator. -
sizeis the size in bytes of the requested allocation. -
alignmentis the requested alignment of the allocation in bytes and must be a power of two. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
pfnReallocation must return an allocation with enough space for
size bytes, and the contents of the original allocation from bytes
zero to min(original size, new size) - 1 must be preserved in the
returned allocation.
If size is larger than the old size, the contents of the additional
space are undefined.
If satisfying these requirements involves creating a new allocation, then
the old allocation should be freed.
If pOriginal is NULL, then pfnReallocation must behave
equivalently to a call to PFN_vkAllocationFunction with the same
parameter values (without pOriginal).
If size is zero, then pfnReallocation must behave equivalently
to a call to PFN_vkFreeFunction with the same pUserData
parameter value, and pMemory equal to pOriginal.
If pOriginal is non-NULL, the implementation must ensure that
alignment is equal to the alignment used to originally allocate
pOriginal.
If this function fails and pOriginal is non-NULL the application
must not free the old allocation.
pfnReallocation must follow the same
rules for return values as
PFN_vkAllocationFunction.
The type of pfnFree is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
void* pUserData,
void* pMemory);
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
pMemoryis the allocation to be freed.
pMemory may be NULL, which the callback must handle safely.
If pMemory is non-NULL, it must be a pointer previously allocated
by pfnAllocation or pfnReallocation.
The application should free this memory.
The type of pfnInternalAllocation is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the requested size of an allocation. -
allocationTypeis a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
This is a purely informational callback.
The type of pfnInternalFree is:
// Provided by VK_VERSION_1_0
typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
void* pUserData,
size_t size,
VkInternalAllocationType allocationType,
VkSystemAllocationScope allocationScope);
-
pUserDatais the value specified for VkAllocationCallbacks::pUserDatain the allocator specified by the application. -
sizeis the requested size of an allocation. -
allocationTypeis a VkInternalAllocationType value specifying the requested type of an allocation. -
allocationScopeis a VkSystemAllocationScope value specifying the allocation scope of the lifetime of the allocation, as described here.
Each allocation has an allocation scope defining its lifetime and which
object it is associated with.
Possible values passed to the allocationScope parameter of the
callback functions specified by VkAllocationCallbacks, indicating the
allocation scope, are:
// Provided by VK_VERSION_1_0
typedef enum VkSystemAllocationScope {
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
} VkSystemAllocationScope;
-
VK_SYSTEM_ALLOCATION_SCOPE_COMMANDspecifies that the allocation is scoped to the duration of the Vulkan command. -
VK_SYSTEM_ALLOCATION_SCOPE_OBJECTspecifies that the allocation is scoped to the lifetime of the Vulkan object that is being created or used. -
VK_SYSTEM_ALLOCATION_SCOPE_CACHEspecifies that the allocation is scoped to the lifetime of aVkPipelineCacheorVkValidationCacheEXTobject. -
VK_SYSTEM_ALLOCATION_SCOPE_DEVICEspecifies that the allocation is scoped to the lifetime of the Vulkan device. -
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCEspecifies that the allocation is scoped to the lifetime of the Vulkan instance.
Most Vulkan commands operate on a single object, or there is a sole object
that is being created or manipulated.
When an allocation uses an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT or
VK_SYSTEM_ALLOCATION_SCOPE_CACHE, the allocation is scoped to the
object being created or manipulated.
When an implementation requires host memory, it will make callbacks to the application using the most specific allocator and allocation scope available:
-
If an allocation is scoped to the duration of a command, the allocator will use the
VK_SYSTEM_ALLOCATION_SCOPE_COMMANDallocation scope. The most specific allocator available is used: if the object being created or manipulated has an allocator, that object’s allocator will be used, else if the parentVkDevicehas an allocator it will be used, else if the parentVkInstancehas an allocator it will be used. Else, -
If an allocation is associated with a
VkValidationCacheEXTorVkPipelineCacheobject, the allocator will use theVK_SYSTEM_ALLOCATION_SCOPE_CACHEallocation scope. The most specific allocator available is used (cache, else device, else instance). Else, -
If an allocation is scoped to the lifetime of an object, that object is being created or manipulated by the command, and that object’s type is not
VkDeviceorVkInstance, the allocator will use an allocation scope ofVK_SYSTEM_ALLOCATION_SCOPE_OBJECT. The most specific allocator available is used (object, else device, else instance). Else, -
If an allocation is scoped to the lifetime of a device, the allocator will use an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE. The most specific allocator available is used (device, else instance). Else, -
If the allocation is scoped to the lifetime of an instance and the instance has an allocator, its allocator will be used with an allocation scope of
VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE. -
Otherwise an implementation will allocate memory through an alternative mechanism that is unspecified.
Objects that are allocated from pools do not specify their own allocator. When an implementation requires host memory for such an object, that memory is sourced from the object’s parent pool’s allocator.
The application is not expected to handle allocating memory that is intended
for execution by the host due to the complexities of differing security
implementations across multiple platforms.
The implementation will allocate such memory internally and invoke an
application provided informational callback when these internal
allocations are allocated and freed.
Upon allocation of executable memory, pfnInternalAllocation will be
called.
Upon freeing executable memory, pfnInternalFree will be called.
An implementation will only call an informational callback for executable
memory allocations and frees.
The allocationType parameter to the pfnInternalAllocation and
pfnInternalFree functions may be one of the following values:
// Provided by VK_VERSION_1_0
typedef enum VkInternalAllocationType {
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
} VkInternalAllocationType;
-
VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLEspecifies that the allocation is intended for execution by the host.
An implementation must only make calls into an application-provided allocator during the execution of an API command. An implementation must only make calls into an application-provided allocator from the same thread that called the provoking API command. The implementation should not synchronize calls to any of the callbacks. If synchronization is needed, the callbacks must provide it themselves. The informational callbacks are subject to the same restrictions as the allocation callbacks.
If an implementation intends to make calls through a
VkAllocationCallbacks structure between the time a vkCreate*
command returns and the time a corresponding vkDestroy* command
begins, that implementation must save a copy of the allocator before the
vkCreate* command returns.
The callback functions and any data structures they rely upon must remain
valid for the lifetime of the object they are associated with.
If an allocator is provided to a vkCreate* command, a compatible
allocator must be provided to the corresponding vkDestroy* command.
Two VkAllocationCallbacks structures are compatible if memory
allocated with pfnAllocation or pfnReallocation in each can be
freed with pfnReallocation or pfnFree in the other.
An allocator must not be provided to a vkDestroy* command if an
allocator was not provided to the corresponding vkCreate* command.
If a non-NULL allocator is used, the pfnAllocation,
pfnReallocation and pfnFree members must be non-NULL and
point to valid implementations of the callbacks.
An application can choose to not provide informational callbacks by setting
both pfnInternalAllocation and pfnInternalFree to NULL.
pfnInternalAllocation and pfnInternalFree must either both be
NULL or both be non-NULL.
If pfnAllocation or pfnReallocation fail, the implementation
may fail object creation and/or generate a
VK_ERROR_OUT_OF_HOST_MEMORY error, as appropriate.
Allocation callbacks must not call any Vulkan commands.
The following sets of rules define when an implementation is permitted to call the allocator callbacks.
pfnAllocation or pfnReallocation may be called in the following
situations:
-
Allocations scoped to a
VkDeviceorVkInstancemay be allocated from any API command. -
Allocations scoped to a command may be allocated from any API command.
-
Allocations scoped to a
VkPipelineCachemay only be allocated from:-
vkCreatePipelineCache -
vkMergePipelineCachesfordstCache -
vkCreateGraphicsPipelinesforpipelineCache -
vkCreateComputePipelinesforpipelineCache
-
-
Allocations scoped to a
VkValidationCacheEXTmay only be allocated from:-
vkCreateValidationCacheEXT -
vkMergeValidationCachesEXTfordstCache -
vkCreateShaderModuleforvalidationCachein VkShaderModuleValidationCacheCreateInfoEXT
-
-
Allocations scoped to a
VkDescriptorPoolmay only be allocated from:-
any command that takes the pool as a direct argument
-
vkAllocateDescriptorSetsfor thedescriptorPoolmember of itspAllocateInfoparameter -
vkCreateDescriptorPool
-
-
Allocations scoped to a
VkCommandPoolmay only be allocated from:-
any command that takes the pool as a direct argument
-
vkCreateCommandPool -
vkAllocateCommandBuffersfor thecommandPoolmember of itspAllocateInfoparameter -
any
vkCmd*command whosecommandBufferwas allocated from thatVkCommandPool
-
-
Allocations scoped to any other object may only be allocated in that object’s
vkCreate*command.
pfnFree, or pfnReallocation with zero size, may be called
in the following situations:
-
Allocations scoped to a
VkDeviceorVkInstancemay be freed from any API command. -
Allocations scoped to a command must be freed by any API command which allocates such memory.
-
Allocations scoped to a
VkPipelineCachemay be freed fromvkDestroyPipelineCache. -
Allocations scoped to a
VkValidationCacheEXTmay be freed fromvkDestroyValidationCacheEXT. -
Allocations scoped to a
VkDescriptorPoolmay be freed from-
any command that takes the pool as a direct argument
-
-
Allocations scoped to a
VkCommandPoolmay be freed from:-
any command that takes the pool as a direct argument
-
vkResetCommandBufferwhosecommandBufferwas allocated from thatVkCommandPool
-
-
Allocations scoped to any other object may be freed in that object’s
vkDestroy*command. -
Any command that allocates host memory may also free host memory of the same scope.
10.2. Device Memory
Device memory is memory that is visible to the device — for example the contents of the image or buffer objects, which can be natively used by the device.
Memory properties of a physical device describe the memory heaps and memory types available.
To query memory properties, call:
// Provided by VK_VERSION_1_0
void vkGetPhysicalDeviceMemoryProperties(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties* pMemoryProperties);
-
physicalDeviceis the handle to the device to query. -
pMemoryPropertiesis a pointer to a VkPhysicalDeviceMemoryProperties structure in which the properties are returned.
The VkPhysicalDeviceMemoryProperties structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPhysicalDeviceMemoryProperties {
uint32_t memoryTypeCount;
VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES];
uint32_t memoryHeapCount;
VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryProperties;
-
memoryTypeCountis the number of valid elements in thememoryTypesarray. -
memoryTypesis an array ofVK_MAX_MEMORY_TYPESVkMemoryType structures describing the memory types that can be used to access memory allocated from the heaps specified bymemoryHeaps. -
memoryHeapCountis the number of valid elements in thememoryHeapsarray. -
memoryHeapsis an array ofVK_MAX_MEMORY_HEAPSVkMemoryHeap structures describing the memory heaps from which memory can be allocated.
The VkPhysicalDeviceMemoryProperties structure describes a number of
memory heaps as well as a number of memory types that can be used to
access memory allocated in those heaps.
Each heap describes a memory resource of a particular size, and each memory
type describes a set of memory properties (e.g. host cached vs uncached)
that can be used with a given memory heap.
Allocations using a particular memory type will consume resources from the
heap indicated by that memory type’s heap index.
More than one memory type may share each heap, and the heaps and memory
types provide a mechanism to advertise an accurate size of the physical
memory resources while allowing the memory to be used with a variety of
different properties.
The number of memory heaps is given by memoryHeapCount and is less
than or equal to VK_MAX_MEMORY_HEAPS.
Each heap is described by an element of the memoryHeaps array as a
VkMemoryHeap structure.
The number of memory types available across all memory heaps is given by
memoryTypeCount and is less than or equal to
VK_MAX_MEMORY_TYPES.
Each memory type is described by an element of the memoryTypes array
as a VkMemoryType structure.
At least one heap must include VK_MEMORY_HEAP_DEVICE_LOCAL_BIT in
VkMemoryHeap::flags.
If there are multiple heaps that all have similar performance
characteristics, they may all include
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT.
In a unified memory architecture (UMA) system there is often only a single
memory heap which is considered to be equally “local” to the host and to
the device, and such an implementation must advertise the heap as
device-local.
Each memory type returned by vkGetPhysicalDeviceMemoryProperties must
have its propertyFlags set to one of the following values:
-
0
-
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT -
VK_MEMORY_PROPERTY_PROTECTED_BIT -
VK_MEMORY_PROPERTY_PROTECTED_BIT|VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD -
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD|
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD
There must be at least one memory type with both the
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT and
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT bits set in its
propertyFlags.
There must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT bit set in its
propertyFlags.
If the deviceCoherentMemory feature
is enabled, there must be at least one memory type with the
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD bit set in its
propertyFlags.
For each pair of elements X and Y returned in memoryTypes, X
must be placed at a lower index position than Y if:
-
the set of bit flags returned in the
propertyFlagsmember of X is a strict subset of the set of bit flags returned in thepropertyFlagsmember of Y; or -
the
propertyFlagsmembers of X and Y are equal, and X belongs to a memory heap with greater performance (as determined in an implementation-specific manner) ; or -
the
propertyFlagsmembers of Y includesVK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDorVK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMDand X does not
|
Note
There is no ordering requirement between X and Y elements for the case
their There may be a performance penalty for using device coherent or uncached device memory types, and using these accidentally is undesirable. In order to avoid this, memory types with these properties always appear at the end of the list; but are subject to the same rules otherwise. |
This ordering requirement enables applications to use a simple search loop to select the desired memory type along the lines of:
// Find a memory in `memoryTypeBitsRequirement` that includes all of `requiredProperties`
int32_t findProperties(const VkPhysicalDeviceMemoryProperties* pMemoryProperties,
uint32_t memoryTypeBitsRequirement,
VkMemoryPropertyFlags requiredProperties) {
const uint32_t memoryCount = pMemoryProperties->memoryTypeCount;
for (uint32_t memoryIndex = 0; memoryIndex < memoryCount; ++memoryIndex) {
const uint32_t memoryTypeBits = (1 << memoryIndex);
const bool isRequiredMemoryType = memoryTypeBitsRequirement & memoryTypeBits;
const VkMemoryPropertyFlags properties =
pMemoryProperties->memoryTypes[memoryIndex].propertyFlags;
const bool hasRequiredProperties =
(properties & requiredProperties) == requiredProperties;
if (isRequiredMemoryType && hasRequiredProperties)
return static_cast<int32_t>(memoryIndex);
}
// failed to find memory type
return -1;
}
// Try to find an optimal memory type, or if it does not exist try fallback memory type
// `device` is the VkDevice
// `image` is the VkImage that requires memory to be bound
// `memoryProperties` properties as returned by vkGetPhysicalDeviceMemoryProperties
// `requiredProperties` are the property flags that must be present
// `optimalProperties` are the property flags that are preferred by the application
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(device, image, &memoryRequirements);
int32_t memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, optimalProperties);
if (memoryType == -1) // not found; try fallback properties
memoryType =
findProperties(&memoryProperties, memoryRequirements.memoryTypeBits, requiredProperties);
To query memory properties, call:
// Provided by VK_VERSION_1_1
void vkGetPhysicalDeviceMemoryProperties2(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
or the equivalent command
// Provided by VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceMemoryProperties2KHR(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2* pMemoryProperties);
-
physicalDeviceis the handle to the device to query. -
pMemoryPropertiesis a pointer to a VkPhysicalDeviceMemoryProperties2 structure in which the properties are returned.
vkGetPhysicalDeviceMemoryProperties2 behaves similarly to
vkGetPhysicalDeviceMemoryProperties, with the ability to return
extended information in a pNext chain of output structures.
The VkPhysicalDeviceMemoryProperties2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkPhysicalDeviceMemoryProperties2 {
VkStructureType sType;
void* pNext;
VkPhysicalDeviceMemoryProperties memoryProperties;
} VkPhysicalDeviceMemoryProperties2;
or the equivalent
// Provided by VK_KHR_get_physical_device_properties2
typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryPropertiesis a VkPhysicalDeviceMemoryProperties structure which is populated with the same values as in vkGetPhysicalDeviceMemoryProperties.
The VkMemoryHeap structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryHeap {
VkDeviceSize size;
VkMemoryHeapFlags flags;
} VkMemoryHeap;
-
sizeis the total memory size in bytes in the heap. -
flagsis a bitmask of VkMemoryHeapFlagBits specifying attribute flags for the heap.
Bits which may be set in VkMemoryHeap::flags, indicating
attribute flags for the heap, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryHeapFlagBits {
VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
// Provided by VK_VERSION_1_1
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002,
// Provided by VK_KHR_device_group_creation
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT,
} VkMemoryHeapFlagBits;
-
VK_MEMORY_HEAP_DEVICE_LOCAL_BITspecifies that the heap corresponds to device local memory. Device local memory may have different performance characteristics than host local memory, and may support different memory property flags. -
VK_MEMORY_HEAP_MULTI_INSTANCE_BITspecifies that in a logical device representing more than one physical device, there is a per-physical device instance of the heap memory. By default, an allocation from such a heap will be replicated to each physical device’s instance of the heap.
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryHeapFlags;
VkMemoryHeapFlags is a bitmask type for setting a mask of zero or more
VkMemoryHeapFlagBits.
The VkMemoryType structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryType {
VkMemoryPropertyFlags propertyFlags;
uint32_t heapIndex;
} VkMemoryType;
-
heapIndexdescribes which memory heap this memory type corresponds to, and must be less thanmemoryHeapCountfrom the VkPhysicalDeviceMemoryProperties structure. -
propertyFlagsis a bitmask of VkMemoryPropertyFlagBits of properties for this memory type.
Bits which may be set in VkMemoryType::propertyFlags,
indicating properties of a memory heap, are:
// Provided by VK_VERSION_1_0
typedef enum VkMemoryPropertyFlagBits {
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020,
// Provided by VK_AMD_device_coherent_memory
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD = 0x00000040,
// Provided by VK_AMD_device_coherent_memory
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD = 0x00000080,
} VkMemoryPropertyFlagBits;
-
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit specifies that memory allocated with this type is the most efficient for device access. This property will be set if and only if the memory type belongs to a heap with theVK_MEMORY_HEAP_DEVICE_LOCAL_BITset. -
VK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit specifies that memory allocated with this type can be mapped for host access using vkMapMemory. -
VK_MEMORY_PROPERTY_HOST_COHERENT_BITbit specifies that the host cache management commands vkFlushMappedMemoryRanges and vkInvalidateMappedMemoryRanges are not needed to flush host writes to the device or make device writes visible to the host, respectively. -
VK_MEMORY_PROPERTY_HOST_CACHED_BITbit specifies that memory allocated with this type is cached on the host. Host memory accesses to uncached memory are slower than to cached memory, however uncached memory is always host coherent. -
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit specifies that the memory type only allows device access to the memory. Memory types must not have bothVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITandVK_MEMORY_PROPERTY_HOST_VISIBLE_BITset. Additionally, the object’s backing memory may be provided by the implementation lazily as specified in Lazily Allocated Memory. -
VK_MEMORY_PROPERTY_PROTECTED_BITbit specifies that the memory type only allows device access to the memory, and allows protected queue operations to access the memory. Memory types must not haveVK_MEMORY_PROPERTY_PROTECTED_BITset and any ofVK_MEMORY_PROPERTY_HOST_VISIBLE_BITset, orVK_MEMORY_PROPERTY_HOST_COHERENT_BITset, orVK_MEMORY_PROPERTY_HOST_CACHED_BITset. -
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMDbit specifies that device accesses to allocations of this memory type are automatically made available and visible. -
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMDbit specifies that memory allocated with this type is not cached on the device. Uncached device memory is always device coherent.
For any memory allocated with both the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT and the
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD, host or device accesses
also perform automatic memory domain transfer operations, such that writes
are always automatically available and visible to both host and device
memory domains.
|
Note
Device coherence is a useful property for certain debugging use cases (e.g. crash analysis, where performing separate coherence actions could mean values are not reported correctly). However, device coherent accesses may be slower than equivalent accesses without device coherence, particularly if they are also device uncached. For device uncached memory in particular, repeated accesses to the same or neighbouring memory locations over a short time period (e.g. within a frame) may be slower than it would be for the equivalent cached memory type. As such, it is generally inadvisable to use device coherent or device uncached memory except when really needed. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryPropertyFlags;
VkMemoryPropertyFlags is a bitmask type for setting a mask of zero or
more VkMemoryPropertyFlagBits.
If the VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is included
in the pNext chain of VkPhysicalDeviceMemoryProperties2, it is
filled with the current memory budgets and usages.
The VkPhysicalDeviceMemoryBudgetPropertiesEXT structure is defined as:
// Provided by VK_EXT_memory_budget
typedef struct VkPhysicalDeviceMemoryBudgetPropertiesEXT {
VkStructureType sType;
void* pNext;
VkDeviceSize heapBudget[VK_MAX_MEMORY_HEAPS];
VkDeviceSize heapUsage[VK_MAX_MEMORY_HEAPS];
} VkPhysicalDeviceMemoryBudgetPropertiesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
heapBudgetis an array ofVK_MAX_MEMORY_HEAPSVkDeviceSizevalues in which memory budgets are returned, with one element for each memory heap. A heap’s budget is a rough estimate of how much memory the process can allocate from that heap before allocations may fail or cause performance degradation. The budget includes any currently allocated device memory. -
heapUsageis an array ofVK_MAX_MEMORY_HEAPSVkDeviceSizevalues in which memory usages are returned, with one element for each memory heap. A heap’s usage is an estimate of how much memory the process is currently using in that heap.
The values returned in this structure are not invariant.
The heapBudget and heapUsage values must be zero for array
elements greater than or equal to
VkPhysicalDeviceMemoryProperties::memoryHeapCount.
The heapBudget value must be non-zero for array elements less than
VkPhysicalDeviceMemoryProperties::memoryHeapCount.
The heapBudget value must be less than or equal to
VkMemoryHeap::size for each heap.
A Vulkan device operates on data in device memory via memory objects that
are represented in the API by a VkDeviceMemory handle:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
To allocate memory objects, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateMemory(
VkDevice device,
const VkMemoryAllocateInfo* pAllocateInfo,
const VkAllocationCallbacks* pAllocator,
VkDeviceMemory* pMemory);
-
deviceis the logical device that owns the memory. -
pAllocateInfois a pointer to a VkMemoryAllocateInfo structure describing parameters of the allocation. A successful returned allocation must use the requested parameters — no substitution is permitted by the implementation. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pMemoryis a pointer to a VkDeviceMemory handle in which information about the allocated memory is returned.
Allocations returned by vkAllocateMemory are guaranteed to meet any
alignment requirement of the implementation.
For example, if an implementation requires 128 byte alignment for images and
64 byte alignment for buffers, the device memory returned through this
mechanism would be 128-byte aligned.
This ensures that applications can correctly suballocate objects of
different types (with potentially different alignment requirements) in the
same memory object.
When memory is allocated, its contents are undefined with the following constraint:
-
The contents of unprotected memory must not be a function of data protected memory objects, even if those memory objects were previously freed.
|
Note
The contents of memory allocated by one application should not be a function of data from protected memory objects of another application, even if those memory objects were previously freed. |
The maximum number of valid memory allocations that can exist
simultaneously within a VkDevice may be restricted by implementation-
or platform-dependent limits.
If a call to vkAllocateMemory would cause the total number of
allocations to exceed these limits, such a call will fail and must return
VK_ERROR_TOO_MANY_OBJECTS.
The maxMemoryAllocationCount
feature describes the number of allocations that can exist simultaneously
before encountering these internal limits.
Some platforms may have a limit on the maximum size of a single allocation.
For example, certain systems may fail to create allocations with a size
greater than or equal to 4GB.
Such a limit is implementation-dependent, and if such a failure occurs then
the error VK_ERROR_OUT_OF_DEVICE_MEMORY must be returned.
This limit is advertised in
VkPhysicalDeviceMaintenance3Properties::maxMemoryAllocationSize.
The cumulative memory size allocated to a heap can be limited by the size
of the specified heap.
In such cases, allocated memory is tracked on a per-device and per-heap
basis.
Some platforms allow overallocation into other heaps.
The overallocation behavior can be specified through the
VK_AMD_memory_overallocation_behavior extension.
The VkMemoryAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeIndex;
} VkMemoryAllocateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
allocationSizeis the size of the allocation in bytes -
memoryTypeIndexis an index identifying a memory type from thememoryTypesarray of the VkPhysicalDeviceMemoryProperties structure
A VkMemoryAllocateInfo structure defines a memory import operation if
its pNext chain includes one of the following structures:
-
VkImportMemoryWin32HandleInfoKHR with non-zero
handleTypevalue -
VkImportMemoryFdInfoKHR with a non-zero
handleTypevalue -
VkImportMemoryHostPointerInfoEXT with a non-zero
handleTypevalue -
VkImportAndroidHardwareBufferInfoANDROID with a non-
NULLbuffervalue
If the parameters define an import operation and the external handle type is
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
allocationSize is ignored.
The implementation must query the size of these allocations from the OS.
Importing memory must not modify the content of the memory. Implementations must ensure that importing memory does not enable the importing Vulkan instance to access any memory or resources in other Vulkan instances other than that corresponding to the memory object imported. Implementations must also ensure accessing imported memory which has not been initialized does not allow the importing Vulkan instance to obtain data from the exporting Vulkan instance or vice-versa.
|
Note
How exported and imported memory is isolated is left to the implementation, but applications should be aware that such isolation may prevent implementations from placing multiple exportable memory objects in the same physical or virtual page. Hence, applications should avoid creating many small external memory objects whenever possible. |
When performing a memory import operation, it is the responsibility of the
application to ensure the external handles meet all valid usage
requirements.
However, implementations must perform sufficient validation of external
handles to ensure that the operation results in a valid memory object which
will not cause program termination, device loss, queue stalls, or corruption
of other resources when used as allowed according to its allocation
parameters.
If the external handle provided does not meet these requirements, the
implementation must fail the memory import operation with the error code
VK_ERROR_INVALID_EXTERNAL_HANDLE.
If the pNext chain includes a VkMemoryDedicatedAllocateInfo
structure, then that structure includes a handle of the sole buffer or image
resource that the memory can be bound to.
The VkMemoryDedicatedAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedAllocateInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkBuffer buffer;
} VkMemoryDedicatedAllocateInfo;
or the equivalent
// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis VK_NULL_HANDLE or a handle of an image which this memory will be bound to. -
bufferis VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.
If the pNext chain includes a
VkDedicatedAllocationMemoryAllocateInfoNV structure, then that
structure includes a handle of the sole buffer or image resource that the
memory can be bound to.
The VkDedicatedAllocationMemoryAllocateInfoNV structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationMemoryAllocateInfoNV {
VkStructureType sType;
const void* pNext;
VkImage image;
VkBuffer buffer;
} VkDedicatedAllocationMemoryAllocateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis VK_NULL_HANDLE or a handle of an image which this memory will be bound to. -
bufferis VK_NULL_HANDLE or a handle of a buffer which this memory will be bound to.
If the pNext chain includes a VkMemoryPriorityAllocateInfoEXT
structure, then that structure includes a priority for the memory.
The VkMemoryPriorityAllocateInfoEXT structure is defined as:
// Provided by VK_EXT_memory_priority
typedef struct VkMemoryPriorityAllocateInfoEXT {
VkStructureType sType;
const void* pNext;
float priority;
} VkMemoryPriorityAllocateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
priorityis a floating-point value between0and1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent.
Memory allocations with higher priority may be more likely to stay in device-local memory when the system is under memory pressure.
If this structure is not included, it is as if the priority value were
0.5.
When allocating memory that may be exported to another process or Vulkan
instance, add a VkExportMemoryAllocateInfo structure to the
pNext chain of the VkMemoryAllocateInfo structure, specifying
the handle types that may be exported.
The VkExportMemoryAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExportMemoryAllocateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExportMemoryAllocateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more memory handle types the application can export from the resulting allocation. The application can request multiple handle types for the same allocation.
To specify additional attributes of NT handles exported from a memory
object, add a VkExportMemoryWin32HandleInfoKHR structure to the
pNext chain of the VkMemoryAllocateInfo structure.
The VkExportMemoryWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
LPCWSTR name;
} VkExportMemoryWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis a pointer to a WindowsSECURITY_ATTRIBUTESstructure specifying security attributes of the handle. -
dwAccessis aDWORDspecifying access rights of the handle. -
nameis a null-terminated UTF-16 string to associate with the underlying resource referenced by NT handles exported from the created memory.
If VkExportMemoryAllocateInfo is not present in the same pNext
chain, this structure is ignored.
If VkExportMemoryAllocateInfo is present in the pNext chain of
VkMemoryAllocateInfo with a Windows handleType, but either
VkExportMemoryWin32HandleInfoKHR is not present in the pNext
chain, or if it is but pAttributes is set to NULL, default security
descriptor values will be used, and child processes created by the
application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights used depend on
the handle type.
For handles of the following types:
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT
The implementation must ensure the access rights allow read and write access to the memory.
For handles of the following types:
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT
The access rights must be:
GENERIC_ALL
To import memory from a Windows handle, add a
VkImportMemoryWin32HandleInfoKHR structure to the pNext chain of
the VkMemoryAllocateInfo structure.
The VkImportMemoryWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
HANDLE handle;
LPCWSTR name;
} VkImportMemoryWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypespecifies the type ofhandleorname. -
handleis the external handle to import, orNULL. -
nameis a null-terminated UTF-16 string naming the underlying memory resource to import, orNULL.
Importing memory objects from Windows handles does not transfer ownership of
the handle to the Vulkan implementation.
For handle types defined as NT handles, the application must release
ownership using the CloseHandle system call when the handle is no
longer needed.
Applications can import the same underlying memory into multiple instances
of Vulkan, into the same instance from which it was exported, and multiple
times into a given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory object.
To export a Windows handle representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandleKHR(
VkDevice device,
const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
-
deviceis the logical device that created the device memory being exported. -
pGetWin32HandleInfois a pointer to a VkMemoryGetWin32HandleInfoKHR structure containing parameters of the export operation. -
pHandlewill return the Windows handle representing the underlying resources of the device memory object.
For handle types defined as NT handles, the handles returned by
vkGetMemoryWin32HandleKHR are owned by the application.
To avoid leaking resources, the application must release ownership of them
using the CloseHandle system call when they are no longer needed.
The VkMemoryGetWin32HandleInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryGetWin32HandleInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetWin32HandleInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object from which the handle will be exported. -
handleTypeis the type of handle requested.
The properties of the handle returned depend on the value of
handleType.
See VkExternalMemoryHandleTypeFlagBits for a description of the
properties of the defined external memory handle types.
Windows memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:
// Provided by VK_KHR_external_memory_win32
VkResult vkGetMemoryWin32HandlePropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
HANDLE handle,
VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
-
deviceis the logical device that will be importinghandle. -
handleTypeis the type of the handlehandle. -
handleis the handle which will be imported. -
pMemoryWin32HandlePropertieswill return properties ofhandle.
The VkMemoryWin32HandlePropertiesKHR structure returned is defined as:
// Provided by VK_KHR_external_memory_win32
typedef struct VkMemoryWin32HandlePropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryWin32HandlePropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified windows handle can be imported as.
To import memory from a POSIX file descriptor handle, add a
VkImportMemoryFdInfoKHR structure to the pNext chain of the
VkMemoryAllocateInfo structure.
The VkImportMemoryFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkImportMemoryFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
int fd;
} VkImportMemoryFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypespecifies the handle type offd. -
fdis the external handle to import.
Importing memory from a file descriptor transfers ownership of the file descriptor from the application to the Vulkan implementation. The application must not perform any operations on the file descriptor after a successful import.
Applications can import the same underlying memory into multiple instances
of Vulkan, into the same instance from which it was exported, and multiple
times into a given Vulkan instance.
In all cases, each import operation must create a distinct
VkDeviceMemory object.
To export a POSIX file descriptor representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdKHR(
VkDevice device,
const VkMemoryGetFdInfoKHR* pGetFdInfo,
int* pFd);
-
deviceis the logical device that created the device memory being exported. -
pGetFdInfois a pointer to a VkMemoryGetFdInfoKHR structure containing parameters of the export operation. -
pFdwill return a file descriptor representing the underlying resources of the device memory object.
Each call to vkGetMemoryFdKHR must create a new file descriptor and
transfer ownership of it to the application.
To avoid leaking resources, the application must release ownership of the
file descriptor using the close system call when it is no longer
needed, or by importing a Vulkan memory object from it.
Where supported by the operating system, the implementation must set the
file descriptor to be closed automatically when an execve system call
is made.
The VkMemoryGetFdInfoKHR structure is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryGetFdInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkExternalMemoryHandleTypeFlagBits handleType;
} VkMemoryGetFdInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object from which the handle will be exported. -
handleTypeis the type of handle requested.
The properties of the file descriptor exported depend on the value of
handleType.
See VkExternalMemoryHandleTypeFlagBits for a description of the
properties of the defined external memory handle types.
|
Note
The size of the exported file may be larger than the size requested by
VkMemoryAllocateInfo::allocationSize.
If |
POSIX file descriptor memory handles compatible with Vulkan may also be created by non-Vulkan APIs using methods beyond the scope of this specification. To determine the correct parameters to use when importing such handles, call:
// Provided by VK_KHR_external_memory_fd
VkResult vkGetMemoryFdPropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
int fd,
VkMemoryFdPropertiesKHR* pMemoryFdProperties);
-
deviceis the logical device that will be importingfd. -
handleTypeis the type of the handlefd. -
fdis the handle which will be imported. -
pMemoryFdPropertiesis a pointer to a VkMemoryFdPropertiesKHR structure in which the properties of the handlefdare returned.
The VkMemoryFdPropertiesKHR structure returned is defined as:
// Provided by VK_KHR_external_memory_fd
typedef struct VkMemoryFdPropertiesKHR {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryFdPropertiesKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified file descriptor can be imported as.
To import memory from a host pointer, add a
VkImportMemoryHostPointerInfoEXT structure to the pNext chain of
the VkMemoryAllocateInfo structure.
The VkImportMemoryHostPointerInfoEXT structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkImportMemoryHostPointerInfoEXT {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagBits handleType;
void* pHostPointer;
} VkImportMemoryHostPointerInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypespecifies the handle type. -
pHostPointeris the host pointer to import from.
Importing memory from a host pointer shares ownership of the memory between the host and the Vulkan implementation. The application can continue to access the memory through the host pointer but it is the application’s responsibility to synchronize device and non-device access to the underlying memory as defined in Host Access to Device Memory Objects.
Applications can import the same underlying memory into multiple instances of Vulkan and multiple times into a given Vulkan instance. However, implementations may fail to import the same underlying memory multiple times into a given physical device due to platform constraints.
Importing memory from a particular host pointer may not be possible due to
additional platform-specific restrictions beyond the scope of this
specification in which case the implementation must fail the memory import
operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR.
The application must ensure that the imported memory range remains valid and accessible for the lifetime of the imported memory object.
To determine the correct parameters to use when importing host pointers, call:
// Provided by VK_EXT_external_memory_host
VkResult vkGetMemoryHostPointerPropertiesEXT(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
const void* pHostPointer,
VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties);
-
deviceis the logical device that will be importingpHostPointer. -
handleTypeis the type of the handlepHostPointer. -
pHostPointeris the host pointer to import from. -
pMemoryHostPointerPropertiesis a pointer to a VkMemoryHostPointerPropertiesEXT structure in which the host pointer properties are returned.
The VkMemoryHostPointerPropertiesEXT structure is defined as:
// Provided by VK_EXT_external_memory_host
typedef struct VkMemoryHostPointerPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t memoryTypeBits;
} VkMemoryHostPointerPropertiesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified host pointer can be imported as.
The value returned by memoryTypeBits must only include bits that
identify memory types which are host visible.
To import memory created outside of the current Vulkan instance from an
Android hardware buffer, add a
VkImportAndroidHardwareBufferInfoANDROID structure to the pNext
chain of the VkMemoryAllocateInfo structure.
The VkImportAndroidHardwareBufferInfoANDROID structure is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkImportAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
struct AHardwareBuffer* buffer;
} VkImportAndroidHardwareBufferInfoANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the Android hardware buffer to import.
If the vkAllocateMemory command succeeds, the implementation must acquire a reference to the imported hardware buffer, which it must release when the device memory object is freed. If the command fails, the implementation must not retain a reference.
To export an Android hardware buffer representing the underlying resources of a Vulkan device memory object, call:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetMemoryAndroidHardwareBufferANDROID(
VkDevice device,
const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo,
struct AHardwareBuffer** pBuffer);
-
deviceis the logical device that created the device memory being exported. -
pInfois a pointer to a VkMemoryGetAndroidHardwareBufferInfoANDROID structure containing parameters of the export operation. -
pBufferwill return an Android hardware buffer representing the underlying resources of the device memory object.
Each call to vkGetMemoryAndroidHardwareBufferANDROID must return an
Android hardware buffer with a new reference acquired in addition to the
reference held by the VkDeviceMemory.
To avoid leaking resources, the application must release the reference by
calling AHardwareBuffer_release when it is no longer needed.
When called with the same handle in
VkMemoryGetAndroidHardwareBufferInfoANDROID::memory,
vkGetMemoryAndroidHardwareBufferANDROID must return the same Android
hardware buffer object.
If the device memory was created by importing an Android hardware buffer,
vkGetMemoryAndroidHardwareBufferANDROID must return that same Android
hardware buffer object.
The VkMemoryGetAndroidHardwareBufferInfoANDROID structure is defined
as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkMemoryGetAndroidHardwareBufferInfoANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object from which the Android hardware buffer will be exported.
To determine the memory parameters to use when importing an Android hardware buffer, call:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
VkResult vkGetAndroidHardwareBufferPropertiesANDROID(
VkDevice device,
const struct AHardwareBuffer* buffer,
VkAndroidHardwareBufferPropertiesANDROID* pProperties);
-
deviceis the logical device that will be importingbuffer. -
bufferis the Android hardware buffer which will be imported. -
pPropertiesis a pointer to a VkAndroidHardwareBufferPropertiesANDROID structure in which the properties ofbufferare returned.
The VkAndroidHardwareBufferPropertiesANDROID structure returned is
defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkDeviceSize allocationSize;
uint32_t memoryTypeBits;
} VkAndroidHardwareBufferPropertiesANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
allocationSizeis the size of the external memory -
memoryTypeBitsis a bitmask containing one bit set for every memory type which the specified Android hardware buffer can be imported as.
To obtain format properties of an Android hardware buffer, include a
VkAndroidHardwareBufferFormatPropertiesANDROID structure in the
pNext chain of the VkAndroidHardwareBufferPropertiesANDROID
structure passed to vkGetAndroidHardwareBufferPropertiesANDROID.
This structure is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID {
VkStructureType sType;
void* pNext;
VkFormat format;
uint64_t externalFormat;
VkFormatFeatureFlags formatFeatures;
VkComponentMapping samplerYcbcrConversionComponents;
VkSamplerYcbcrModelConversion suggestedYcbcrModel;
VkSamplerYcbcrRange suggestedYcbcrRange;
VkChromaLocation suggestedXChromaOffset;
VkChromaLocation suggestedYChromaOffset;
} VkAndroidHardwareBufferFormatPropertiesANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatis the Vulkan format corresponding to the Android hardware buffer’s format, orVK_FORMAT_UNDEFINEDif there is not an equivalent Vulkan format. -
externalFormatis an implementation-defined external format identifier for use with VkExternalFormatANDROID. It must not be zero. -
formatFeaturesdescribes the capabilities of this external format when used with an image bound to memory imported frombuffer. -
samplerYcbcrConversionComponentsis the component swizzle that should be used in VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrModelis a suggested color model to use in the VkSamplerYcbcrConversionCreateInfo. -
suggestedYcbcrRangeis a suggested numerical value range to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedXChromaOffsetis a suggested X chroma offset to use in VkSamplerYcbcrConversionCreateInfo. -
suggestedYChromaOffsetis a suggested Y chroma offset to use in VkSamplerYcbcrConversionCreateInfo.
If the Android hardware buffer has one of the formats listed in the
Format Equivalence
table, then format must have the equivalent Vulkan format listed in
the table.
Otherwise, format may be VK_FORMAT_UNDEFINED, indicating the
Android hardware buffer can only be used with an external format.
The formatFeatures member must include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT and at least one of
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT or
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, and should include
VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT and
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT.
|
Note
The |
Android hardware buffers with the same external format must have the same
support for VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT,
VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT,
VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT,
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT,
and
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT.
in formatFeatures.
Other format features may differ between Android hardware buffers that have
the same external format.
This allows applications to use the same VkSamplerYcbcrConversion
object (and samplers and pipelines created from them) for any Android
hardware buffers that have the same external format.
If format is not VK_FORMAT_UNDEFINED, then the value of
samplerYcbcrConversionComponents must be valid when used as the
components member of VkSamplerYcbcrConversionCreateInfo with
that format.
If format is VK_FORMAT_UNDEFINED, all members of
samplerYcbcrConversionComponents must be the
identity swizzle.
Implementations may not always be able to determine the color model,
numerical range, or chroma offsets of the image contents, so the values in
VkAndroidHardwareBufferFormatPropertiesANDROID are only suggestions.
Applications should treat these values as sensible defaults to use in the
absence of more reliable information obtained through some other means.
If the underlying physical device is also usable via OpenGL ES with the
GL_OES_EGL_image_external
extension, the implementation should suggest values that will produce
similar sampled values as would be obtained by sampling the same external
image via samplerExternalOES in OpenGL ES using equivalent sampler
parameters.
|
Note
Since
|
When allocating memory that may be exported to another process or Vulkan
instance, add a VkExportMemoryAllocateInfoNV structure to the
pNext chain of the VkMemoryAllocateInfo structure, specifying
the handle types that may be exported.
The VkExportMemoryAllocateInfoNV structure is defined as:
// Provided by VK_NV_external_memory
typedef struct VkExportMemoryAllocateInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleTypes;
} VkExportMemoryAllocateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more memory handle types that may be exported. Multiple handle types may be requested for the same allocation as long as they are compatible, as reported by vkGetPhysicalDeviceExternalImageFormatPropertiesNV.
When VkExportMemoryAllocateInfoNV::handleTypes includes
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV, add a
VkExportMemoryWin32HandleInfoNV structure to the pNext chain of
the VkExportMemoryAllocateInfoNV structure to specify security
attributes and access rights for the memory object’s external handle.
The VkExportMemoryWin32HandleInfoNV structure is defined as:
// Provided by VK_NV_external_memory_win32
typedef struct VkExportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
const SECURITY_ATTRIBUTES* pAttributes;
DWORD dwAccess;
} VkExportMemoryWin32HandleInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pAttributesis a pointer to a WindowsSECURITY_ATTRIBUTESstructure specifying security attributes of the handle. -
dwAccessis aDWORDspecifying access rights of the handle.
If this structure is not present, or if pAttributes is set to NULL,
default security descriptor values will be used, and child processes created
by the application will not inherit the handle, as described in the MSDN
documentation for “Synchronization Object Security and Access Rights”1.
Further, if the structure is not present, the access rights will be
DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE
To import memory created on the same physical device but outside of the
current Vulkan instance, add a VkImportMemoryWin32HandleInfoNV
structure to the pNext chain of the VkMemoryAllocateInfo
structure, specifying a handle to and the type of the memory.
The VkImportMemoryWin32HandleInfoNV structure is defined as:
// Provided by VK_NV_external_memory_win32
typedef struct VkImportMemoryWin32HandleInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleType;
HANDLE handle;
} VkImportMemoryWin32HandleInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypeis0or a VkExternalMemoryHandleTypeFlagBitsNV value specifying the type of memory handle inhandle. -
handleis a WindowsHANDLEreferring to the memory.
If handleType is 0, this structure is ignored by consumers of the
VkMemoryAllocateInfo structure it is chained from.
Bits which can be set in handleType are:
Possible values of VkImportMemoryWin32HandleInfoNV::handleType,
specifying the type of an external memory handle, are:
// Provided by VK_NV_external_memory_capabilities
typedef enum VkExternalMemoryHandleTypeFlagBitsNV {
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008,
} VkExternalMemoryHandleTypeFlagBitsNV;
-
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NVspecifies a handle to memory returned by vkGetMemoryWin32HandleNV. -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NVspecifies a handle to memory returned by vkGetMemoryWin32HandleNV, or one duplicated from such a handle usingDuplicateHandle(). -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NVspecifies a valid NT handle to memory returned byIDXGIResource1::CreateSharedHandle, or a handle duplicated from such a handle usingDuplicateHandle(). -
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NVspecifies a handle to memory returned byIDXGIResource::GetSharedHandle().
|
editing-note
(Jon) If additional (non-Win32) bits are added to the possible memory types,
this type should move to the |
// Provided by VK_NV_external_memory_capabilities
typedef VkFlags VkExternalMemoryHandleTypeFlagsNV;
VkExternalMemoryHandleTypeFlagsNV is a bitmask type for setting a mask
of zero or more VkExternalMemoryHandleTypeFlagBitsNV.
To retrieve the handle corresponding to a device memory object created with
VkExportMemoryAllocateInfoNV::handleTypes set to include
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV, call:
// Provided by VK_NV_external_memory_win32
VkResult vkGetMemoryWin32HandleNV(
VkDevice device,
VkDeviceMemory memory,
VkExternalMemoryHandleTypeFlagsNV handleType,
HANDLE* pHandle);
-
deviceis the logical device that owns the memory. -
memoryis the VkDeviceMemory object. -
handleTypeis a bitmask of VkExternalMemoryHandleTypeFlagBitsNV containing a single bit specifying the type of handle requested. -
handleis a pointer to a WindowsHANDLEin which the handle is returned.
If the pNext chain of VkMemoryAllocateInfo includes a
VkMemoryAllocateFlagsInfo structure, then that structure includes
flags and a device mask controlling how many instances of the memory will be
allocated.
The VkMemoryAllocateFlagsInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryAllocateFlagsInfo {
VkStructureType sType;
const void* pNext;
VkMemoryAllocateFlags flags;
uint32_t deviceMask;
} VkMemoryAllocateFlagsInfo;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkMemoryAllocateFlagBits controlling the allocation. -
deviceMaskis a mask of physical devices in the logical device, indicating that memory must be allocated on each device in the mask, ifVK_MEMORY_ALLOCATE_DEVICE_MASK_BITis set inflags.
If VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT is not set, the number of
instances allocated depends on whether
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set in the memory heap.
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is set, then memory is allocated
for every physical device in the logical device (as if deviceMask has
bits set for all device indices).
If VK_MEMORY_HEAP_MULTI_INSTANCE_BIT is not set, then a single
instance of memory is allocated (as if deviceMask is set to one).
On some implementations, allocations from a multi-instance heap may consume
memory on all physical devices even if the deviceMask excludes some
devices.
If VkPhysicalDeviceGroupProperties::subsetAllocation is
VK_TRUE, then memory is only consumed for the devices in the device
mask.
|
Note
In practice, most allocations on a multi-instance heap will be allocated across all physical devices. Unicast allocation support is an optional optimization for a minority of allocations. |
Bits which can be set in VkMemoryAllocateFlagsInfo::flags,
controlling device memory allocation, are:
// Provided by VK_VERSION_1_1
typedef enum VkMemoryAllocateFlagBits {
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 0x00000002,
// Provided by VK_VERSION_1_2
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000004,
// Provided by VK_KHR_device_group
VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT,
// Provided by VK_KHR_buffer_device_address
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT,
// Provided by VK_KHR_buffer_device_address
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkMemoryAllocateFlagBits;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR;
-
VK_MEMORY_ALLOCATE_DEVICE_MASK_BITspecifies that memory will be allocated for the devices in VkMemoryAllocateFlagsInfo::deviceMask. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BITspecifies that the memory can be attached to a buffer object created with theVK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BITbit set inusage, and that the memory handle can be used to retrieve an opaque address via vkGetDeviceMemoryOpaqueCaptureAddress. -
VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BITspecifies that the memory’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
// Provided by VK_VERSION_1_1
typedef VkFlags VkMemoryAllocateFlags;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR;
VkMemoryAllocateFlags is a bitmask type for setting a mask of zero or
more VkMemoryAllocateFlagBits.
To request a specific device address for a memory allocation, add a
VkMemoryOpaqueCaptureAddressAllocateInfo structure to the pNext
chain of the VkMemoryAllocateInfo structure.
The VkMemoryOpaqueCaptureAddressAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkMemoryOpaqueCaptureAddressAllocateInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkMemoryOpaqueCaptureAddressAllocateInfo VkMemoryOpaqueCaptureAddressAllocateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
opaqueCaptureAddressis the opaque capture address requested for the memory allocation.
If opaqueCaptureAddress is zero, no specific address is requested.
If opaqueCaptureAddress is not zero, it should be an address
retrieved from vkGetDeviceMemoryOpaqueCaptureAddress on an identically
created memory allocation on the same implementation.
|
Note
In most cases, it is expected that a non-zero This is, however, not a strict requirement because trace capture/replay tools may need to adjust memory allocation parameters for imported memory. |
If this structure is not present, it is as if opaqueCaptureAddress is
zero.
To free a memory object, call:
// Provided by VK_VERSION_1_0
void vkFreeMemory(
VkDevice device,
VkDeviceMemory memory,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that owns the memory. -
memoryis the VkDeviceMemory object to be freed. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Before freeing a memory object, an application must ensure the memory object is no longer in use by the device—for example by command buffers in the pending state. Memory can be freed whilst still bound to resources, but those resources must not be used afterwards. If there are still any bound images or buffers, the memory may not be immediately released by the implementation, but must be released by the time all bound images and buffers have been destroyed. Once memory is released, it is returned to the heap from which it was allocated.
How memory objects are bound to Images and Buffers is described in detail in the Resource Memory Association section.
If a memory object is mapped at the time it is freed, it is implicitly unmapped.
|
Note
As described below, host writes are not implicitly flushed when the memory object is unmapped, but the implementation must guarantee that writes that have not been flushed do not affect any other memory. |
10.2.1. Host Access to Device Memory Objects
Memory objects created with vkAllocateMemory are not directly host accessible.
Memory objects created with the memory property
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT are considered mappable.
Memory objects must be mappable in order to be successfully mapped on the
host.
To retrieve a host virtual address pointer to a region of a mappable memory object, call:
// Provided by VK_VERSION_1_0
VkResult vkMapMemory(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize offset,
VkDeviceSize size,
VkMemoryMapFlags flags,
void** ppData);
-
deviceis the logical device that owns the memory. -
memoryis the VkDeviceMemory object to be mapped. -
offsetis a zero-based byte offset from the beginning of the memory object. -
sizeis the size of the memory range to map, orVK_WHOLE_SIZEto map fromoffsetto the end of the allocation. -
flagsis reserved for future use. -
ppDatais a pointer to avoid *variable in which is returned a host-accessible pointer to the beginning of the mapped range. This pointer minusoffsetmust be aligned to at least VkPhysicalDeviceLimits::minMemoryMapAlignment.
After a successful call to vkMapMemory the memory object memory
is considered to be currently host mapped.
|
Note
It is an application error to call |
|
Note
|
vkMapMemory does not check whether the device memory is currently in
use before returning the host-accessible pointer.
The application must guarantee that any previously submitted command that
writes to this range has completed before the host reads from or writes to
that range, and that any previously submitted command that reads from that
range has completed before the host writes to that region (see
here for details on fulfilling
such a guarantee).
If the device memory was allocated without the
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT set, these guarantees must be
made for an extended range: the application must round down the start of
the range to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize, and round the end
of the range up to the nearest multiple of
VkPhysicalDeviceLimits::nonCoherentAtomSize.
While a range of device memory is host mapped, the application is responsible for synchronizing both device and host access to that memory range.
|
Note
It is important for the application developer to become meticulously familiar with all of the mechanisms described in the chapter on Synchronization and Cache Control as they are crucial to maintaining memory access ordering. |
// Provided by VK_VERSION_1_0
typedef VkFlags VkMemoryMapFlags;
VkMemoryMapFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
Two commands are provided to enable applications to work with non-coherent
memory allocations: vkFlushMappedMemoryRanges and
vkInvalidateMappedMemoryRanges.
|
Note
If the memory object was created with the
|
|
Note
While memory objects imported from a handle type of
|
To flush ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkFlushMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to flush.
vkFlushMappedMemoryRanges guarantees that host writes to the memory
ranges described by pMemoryRanges are made available to the host
memory domain, such that they can be made available to the device memory
domain via memory
domain operations using the VK_ACCESS_HOST_WRITE_BIT
access type.
Within each range described by pMemoryRanges, each set of
nonCoherentAtomSize bytes in that range is flushed if any byte in that
set has been written by the host since it was first host mapped, or the last
time it was flushed.
If pMemoryRanges includes sets of nonCoherentAtomSize bytes
where no bytes have been written by the host, those bytes must not be
flushed.
Unmapping non-coherent memory does not implicitly flush the host mapped memory, and host writes that have not been flushed may not ever be visible to the device. However, implementations must ensure that writes that have not been flushed do not become visible to any other memory.
|
Note
The above guarantee avoids a potential memory corruption in scenarios where host writes to a mapped memory object have not been flushed before the memory is unmapped (or freed), and the virtual address range is subsequently reused for a different mapping (or memory allocation). |
To invalidate ranges of non-coherent memory from the host caches, call:
// Provided by VK_VERSION_1_0
VkResult vkInvalidateMappedMemoryRanges(
VkDevice device,
uint32_t memoryRangeCount,
const VkMappedMemoryRange* pMemoryRanges);
-
deviceis the logical device that owns the memory ranges. -
memoryRangeCountis the length of thepMemoryRangesarray. -
pMemoryRangesis a pointer to an array of VkMappedMemoryRange structures describing the memory ranges to invalidate.
vkInvalidateMappedMemoryRanges guarantees that device writes to the
memory ranges described by pMemoryRanges, which have been made
available to the host memory domain using the VK_ACCESS_HOST_WRITE_BIT
and VK_ACCESS_HOST_READ_BIT access
types, are made visible to the host.
If a range of non-coherent memory is written by the host and then
invalidated without first being flushed, its contents are undefined.
Within each range described by pMemoryRanges, each set of
nonCoherentAtomSize bytes in that range is invalidated if any byte in
that set has been written by the device since it was first host mapped, or
the last time it was invalidated.
|
Note
Mapping non-coherent memory does not implicitly invalidate that memory. |
The VkMappedMemoryRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMappedMemoryRange {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
VkDeviceSize offset;
VkDeviceSize size;
} VkMappedMemoryRange;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryis the memory object to which this range belongs. -
offsetis the zero-based byte offset from the beginning of the memory object. -
sizeis either the size of range, orVK_WHOLE_SIZEto affect the range fromoffsetto the end of the current mapping of the allocation.
To unmap a memory object once host access to it is no longer needed by the application, call:
// Provided by VK_VERSION_1_0
void vkUnmapMemory(
VkDevice device,
VkDeviceMemory memory);
-
deviceis the logical device that owns the memory. -
memoryis the memory object to be unmapped.
10.2.2. Lazily Allocated Memory
If the memory object is allocated from a heap with the
VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT bit set, that object’s backing
memory may be provided by the implementation lazily.
The actual committed size of the memory may initially be as small as zero
(or as large as the requested size), and monotonically increases as
additional memory is needed.
A memory type with this flag set is only allowed to be bound to a
VkImage whose usage flags include
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT.
|
Note
Using lazily allocated memory objects for framebuffer attachments that are not needed once a render pass instance has completed may allow some implementations to never allocate memory for such attachments. |
To determine the amount of lazily-allocated memory that is currently committed for a memory object, call:
// Provided by VK_VERSION_1_0
void vkGetDeviceMemoryCommitment(
VkDevice device,
VkDeviceMemory memory,
VkDeviceSize* pCommittedMemoryInBytes);
-
deviceis the logical device that owns the memory. -
memoryis the memory object being queried. -
pCommittedMemoryInBytesis a pointer to aVkDeviceSizevalue in which the number of bytes currently committed is returned, on success.
The implementation may update the commitment at any time, and the value returned by this query may be out of date.
The implementation guarantees to allocate any committed memory from the
heapIndex indicated by the memory type that the memory object was
created with.
10.2.3. Protected Memory
Protected memory divides device memory into protected device memory and unprotected device memory.
Protected memory adds the following concepts:
-
Memory:
-
Unprotected device memory, which can be visible to the device and can be visible to the host
-
Protected device memory, which can be visible to the device but must not be visible to the host
-
-
Resources:
-
Unprotected images and unprotected buffers, to which unprotected memory can be bound
-
Protected images and protected buffers, to which protected memory can be bound
-
-
Command buffers:
-
Unprotected command buffers, which can be submitted to a device queue to execute unprotected queue operations
-
Protected command buffers, which can be submitted to a protected-capable device queue to execute protected queue operations
-
-
Device queues:
-
Unprotected device queues, to which unprotected command buffers can be submitted
-
Protected-capable device queues, to which unprotected command buffers or protected command buffers can be submitted
-
-
Queue submissions
-
Unprotected queue submissions, through which unprotected command buffers can be submitted
-
Protected queue submissions, through which protected command buffers can be submitted
-
-
Queue operations
-
Unprotected queue operations
-
Protected queue operations
-
Protected Memory Access Rules
If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault
is VK_FALSE, applications must not perform any of the following
operations:
-
Write to unprotected memory within protected queue operations.
-
Access protected memory within protected queue operations other than in framebuffer-space pipeline stages, the compute shader stage, or the transfer stage.
-
Perform a query within protected queue operations.
-
Execute an indirect command within protected queue operations.
If VkPhysicalDeviceProtectedMemoryProperties::protectedNoFault
is VK_TRUE, these operations are valid, but reads will return
undefined values, and writes will either be dropped or store undefined
values.
Whether these operations are valid or not, or if any other invalid usage is performed, the implementation must guarantee that:
-
Protected device memory must never be visible to the host.
-
Values written to unprotected device memory must not be a function of values from protected memory.
10.2.4. External Memory Handle Types
Android Hardware Buffer
Android’s NDK defines AHardwareBuffer objects, which represent
device memory that is shareable across processes and that can be accessed
by a variety of media APIs and the hardware used to implement them.
These Android hardware buffer objects may be imported into
VkDeviceMemory objects for access via Vulkan, or exported from Vulkan.
An VkImage or VkBuffer can be bound to the imported or exported
VkDeviceMemory object if it is created with
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID.
To remove an unnecessary compile-time dependency, an incomplete type
definition of AHardwareBuffer is provided in the Vulkan headers:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
struct AHardwareBuffer;
The actual AHardwareBuffer type is defined in Android NDK headers.
|
Note
The NDK format, usage, and size/dimensions of an |
Android hardware buffer objects are reference-counted using Android NDK
functions outside of the scope of this specification.
A VkDeviceMemory imported from an Android hardware buffer or that can
be exported to an Android hardware buffer must acquire a reference to its
AHardwareBuffer object, and must release this reference when the
device memory is freed.
During the host execution of a Vulkan command that has an Android hardware
buffer as a parameter (including indirect parameters via pNext
chains), the application must not decrement the Android hardware buffer’s
reference count to zero.
Android hardware buffers can be mapped and unmapped for CPU access using the NDK functions. These lock and unlock APIs are considered to acquire and release ownership of the Android hardware buffer, and applications must follow the rules described in External Resource Sharing to transfer ownership between the Vulkan instance and these native APIs.
Android hardware buffers can be shared with external APIs and Vulkan instances on the same device, and also with foreign devices. When transferring ownership of the Android hardware buffer, the external and foreign special queue families described in Queue Family Ownership Transfer are not identical. All APIs which produce or consume Android hardware buffers are considered to use foreign devices, except OpenGL ES contexts and Vulkan logical devices that have matching device and driver UUIDs. Implementations may treat a transfer to or from the foreign queue family as if it were a transfer to or from the external queue family when the Android hardware buffer’s usage only permits it to be used on the same physical device.
Android Hardware Buffer Optimal Usages
Vulkan buffer and image usage flags do not correspond exactly to Android
hardware buffer usage flags.
When allocating Android hardware buffers with non-Vulkan APIs, if any
AHARDWAREBUFFER_USAGE_GPU_* usage bits are included, by default the
allocator must allocate the memory in such a way that it supports Vulkan
usages and creation flags in the
usage equivalence table
which do not have Android hardware buffer equivalents.
An VkAndroidHardwareBufferUsageANDROID structure can be included in
the pNext chain of a VkImageFormatProperties2 instance passed to
vkGetPhysicalDeviceImageFormatProperties2 to obtain optimal Android
hardware buffer usage flags for specific Vulkan resource creation
parameters.
Some usage flags returned by these commands are required based on the input
parameters, but additional vendor-specific usage flags
(AHARDWAREBUFFER_USAGE_VENDOR_*) may also be returned.
Any Android hardware buffer allocated with these vendor-specific usage flags
and imported to Vulkan must only be bound to resources created with
parameters that are a subset of the parameters used to obtain the Android
hardware buffer usage, since the memory may have been allocated in a way
incompatible with other parameters.
If an Android hardware buffer is successfully allocated with additional
non-vendor-specific usage flags in addition to the recommended usage, it
must support being used in the same ways as an Android hardware buffer
allocated with only the recommended usage, and also in ways indicated by the
additional usage.
Android Hardware Buffer External Formats
Android hardware buffers may represent images using implementation-specific formats, layouts, color models, etc., which do not have Vulkan equivalents. Such external formats are commonly used by external image sources such as video decoders or cameras. Vulkan can import Android hardware buffers that have external formats, but since the image contents are in an undiscoverable and possibly proprietary representation, images with external formats must only be used as sampled images, must only be sampled with a sampler that has Y′CBCR conversion enabled, and must have optimal tiling.
Images that will be backed by an Android hardware buffer can use an
external format by setting VkImageCreateInfo::format to
VK_FORMAT_UNDEFINED and including a VkExternalFormatANDROID
structure in the pNext chain.
Images can be created with an external format even if the Android hardware
buffer has a format which has an
equivalent Vulkan format
to enable consistent handling of images from sources that might use either
category of format.
However, all images created with an external format are subject to the valid
usage requirements associated with external formats, even if the Android
hardware buffer’s format has a Vulkan equivalent.
The external format of an Android hardware buffer can be obtained by
passing a VkAndroidHardwareBufferFormatPropertiesANDROID structure to
vkGetAndroidHardwareBufferPropertiesANDROID.
Android Hardware Buffer Image Resources
Android hardware buffers have intrinsic width, height, format, and usage
properties, so Vulkan images bound to memory imported from an Android
hardware buffer must use dedicated allocations:
VkMemoryDedicatedRequirements::requiresDedicatedAllocation must
be VK_TRUE for images created with
VkExternalMemoryImageCreateInfo::handleTypes that includes
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID.
When creating an image that will be bound to an imported Android hardware
buffer, the image creation parameters must be equivalent to the
AHardwareBuffer properties as described by the valid usage of
VkMemoryAllocateInfo.
Similarly, device memory allocated for a dedicated image must not be
exported to an Android hardware buffer until it has been bound to that
image, and the implementation must return an Android hardware buffer with
properties derived from the image:
-
The
widthandheightmembers ofAHardwareBuffer_Descmust be the same as thewidthandheightmembers of VkImageCreateInfo::extent, respectively. -
The
layersmember ofAHardwareBuffer_Descmust be the same as thearrayLayersmember of VkImageCreateInfo. -
The
formatmember ofAHardwareBuffer_Descmust be equivalent to VkImageCreateInfo::formatas defined by AHardwareBuffer Format Equivalence. -
The
usagemember ofAHardwareBuffer_Descmust include bits corresponding to bits included in VkImageCreateInfo::usageand VkImageCreateInfo::flagswhere such a correspondence exists according to AHardwareBuffer Usage Equivalence. It may also include additional usage bits, including vendor-specific usages. Presence of vendor usage bits may make the Android hardware buffer only usable in ways indicated by the image creation parameters, even when used outside Vulkan, in a similar way that allocating the Android hardware buffer with usage returned in VkAndroidHardwareBufferUsageANDROID does.
Implementations may support fewer combinations of image creation parameters
for images with Android hardware buffer external handle type than for
non-external images.
Support for a given set of parameters can be determined by passing
VkExternalImageFormatProperties to
vkGetPhysicalDeviceImageFormatProperties2 with handleType set to
VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID.
Any Android hardware buffer successfully allocated outside Vulkan with usage
that includes AHARDWAREBUFFER_USAGE_GPU_* must be supported when using
equivalent Vulkan image parameters.
If a given choice of image parameters are supported for import, they can
also be used to create an image and memory that will be exported to an
Android hardware buffer.
| AHardwareBuffer Format | Vulkan Format |
|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| AHardwareBuffer Usage | Vulkan Usage or Creation Flag |
|---|---|
None |
|
None |
|
|
|
|
|
|
|
|
|
|
|
|
None 2 |
|
|
None |
|
None |
|
- 1
-
Vulkan does not differentiate between
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORMandAHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM: they both behave asVK_FORMAT_R8G8B8A8_UNORM. After an external entity writes to aAHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORMAndroid hardware buffer, the values read by Vulkan from the X/A channel are undefined. To emulate the traditional behavior of the X channel during sampling or blending, applications should useVK_COMPONENT_SWIZZLE_ONEin image view component mappings andVK_BLEND_FACTOR_ONEin color blend factors. There is no way to avoid copying these undefined values when copying from such an image to another image or buffer. - 2
-
The
AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETEflag does not correspond to a Vulkan image usage or creation flag. Instead, its presence indicates that the Android hardware buffer contains a complete mipmap chain, and its absence indicates that the Android hardware buffer contains only a single mip level. - 3
-
Only image usages valid for the format are valid. It would be invalid to take a Android Hardware Buffer with a format of
AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORMthat has aAHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFERusage and try to create an image withVK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT.
|
Note
When using |
Android Hardware Buffer Buffer Resources
Android hardware buffers with a format of AHARDWAREBUFFER_FORMAT_BLOB
and usage that includes AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER can be
used as the backing store for VkBuffer objects.
Such Android hardware buffers have a size in bytes specified by their
width; height and layers are both 1.
Unlike images, buffer resources backed by Android hardware buffers do not require dedicated allocations.
Exported AHardwareBuffer objects that do not have dedicated images
must have a format of AHARDWAREBUFFER_FORMAT_BLOB, usage must include
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER, width must equal the
device memory allocation size, and height and layers must be 1.
10.2.5. Peer Memory Features
Peer memory is memory that is allocated for a given physical device and then bound to a resource and accessed by a different physical device, in a logical device that represents multiple physical devices. Some ways of reading and writing peer memory may not be supported by a device.
To determine how peer memory can be accessed, call:
// Provided by VK_VERSION_1_1
void vkGetDeviceGroupPeerMemoryFeatures(
VkDevice device,
uint32_t heapIndex,
uint32_t localDeviceIndex,
uint32_t remoteDeviceIndex,
VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
or the equivalent command
// Provided by VK_KHR_device_group
void vkGetDeviceGroupPeerMemoryFeaturesKHR(
VkDevice device,
uint32_t heapIndex,
uint32_t localDeviceIndex,
uint32_t remoteDeviceIndex,
VkPeerMemoryFeatureFlags* pPeerMemoryFeatures);
-
deviceis the logical device that owns the memory. -
heapIndexis the index of the memory heap from which the memory is allocated. -
localDeviceIndexis the device index of the physical device that performs the memory access. -
remoteDeviceIndexis the device index of the physical device that the memory is allocated for. -
pPeerMemoryFeaturesis a pointer to a VkPeerMemoryFeatureFlags bitmask indicating which types of memory accesses are supported for the combination of heap, local, and remote devices.
Bits which may be set in the value returned for
vkGetDeviceGroupPeerMemoryFeatures::pPeerMemoryFeatures,
indicating the supported peer memory features, are:
// Provided by VK_VERSION_1_1
typedef enum VkPeerMemoryFeatureFlagBits {
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001,
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002,
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004,
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT,
// Provided by VK_KHR_device_group
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT,
} VkPeerMemoryFeatureFlagBits;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR;
-
VK_PEER_MEMORY_FEATURE_COPY_SRC_BITspecifies that the memory can be accessed as the source of a vkCmdCopyBuffer, vkCmdCopyImage, vkCmdCopyBufferToImage, or vkCmdCopyImageToBuffer command. -
VK_PEER_MEMORY_FEATURE_COPY_DST_BITspecifies that the memory can be accessed as the destination of a vkCmdCopyBuffer, vkCmdCopyImage, vkCmdCopyBufferToImage, or vkCmdCopyImageToBuffer command. -
VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BITspecifies that the memory can be read as any memory access type. -
VK_PEER_MEMORY_FEATURE_GENERIC_DST_BITspecifies that the memory can be written as any memory access type. Shader atomics are considered to be writes.
|
Note
The peer memory features of a memory heap also apply to any accesses that may be performed during image layout transitions. |
VK_PEER_MEMORY_FEATURE_COPY_DST_BIT must be supported for all host
local heaps and for at least one device local heap.
If a device does not support a peer memory feature, it is still valid to use a resource that includes both local and peer memory bindings with the corresponding access type as long as only the local bindings are actually accessed. For example, an application doing split-frame rendering would use framebuffer attachments that include both local and peer memory bindings, but would scissor the rendering to only update local memory.
// Provided by VK_VERSION_1_1
typedef VkFlags VkPeerMemoryFeatureFlags;
or the equivalent
// Provided by VK_KHR_device_group
typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR;
VkPeerMemoryFeatureFlags is a bitmask type for setting a mask of zero
or more VkPeerMemoryFeatureFlagBits.
To query a 64-bit opaque capture address value from a memory object, call:
// Provided by VK_VERSION_1_2
uint64_t vkGetDeviceMemoryOpaqueCaptureAddress(
VkDevice device,
const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
or the equivalent command
// Provided by VK_KHR_buffer_device_address
uint64_t vkGetDeviceMemoryOpaqueCaptureAddressKHR(
VkDevice device,
const VkDeviceMemoryOpaqueCaptureAddressInfo* pInfo);
-
deviceis the logical device that the memory object was allocated on. -
pInfois a pointer to a VkDeviceMemoryOpaqueCaptureAddressInfo structure specifying the memory object to retrieve an address for.
The 64-bit return value is an opaque address representing the start of
pInfo->memory.
If the memory object was allocated with a non-zero value of
VkMemoryOpaqueCaptureAddressAllocateInfo::opaqueCaptureAddress,
the return value must be the same address.
|
Note
The expected usage for these opaque addresses is only for trace capture/replay tools to store these addresses in a trace and subsequently specify them during replay. |
The VkDeviceMemoryOpaqueCaptureAddressInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
VkStructureType sType;
const void* pNext;
VkDeviceMemory memory;
} VkDeviceMemoryOpaqueCaptureAddressInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkDeviceMemoryOpaqueCaptureAddressInfo VkDeviceMemoryOpaqueCaptureAddressInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryspecifies the memory whose address is being queried.
11. Resource Creation
Vulkan supports two primary resource types: buffers and images. Resources are views of memory with associated formatting and dimensionality. Buffers are essentially unformatted arrays of bytes whereas images contain format information, can be multidimensional and may have associated metadata.
11.1. Buffers
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
To create buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pBufferis a pointer to a VkBuffer handle in which the resulting buffer object is returned.
The VkBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. -
sizeis the size in bytes of the buffer to be created. -
usageis a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. -
sharingModeis a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this buffer (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT).
Bits which can be set in VkBufferCreateInfo::usage, specifying
usage behavior of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
// Provided by VK_VERSION_1_2
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
// Provided by VK_EXT_conditional_rendering
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
// Provided by VK_KHR_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR = 0x00000400,
// Provided by VK_NV_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
} VkBufferUsageFlagBits;
-
VK_BUFFER_USAGE_TRANSFER_SRC_BITspecifies that the buffer can be used as the source of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). -
VK_BUFFER_USAGE_TRANSFER_DST_BITspecifies that the buffer can be used as the destination of a transfer command. -
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
VK_BUFFER_USAGE_UNIFORM_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_STORAGE_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_INDEX_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdBindIndexBuffer. -
VK_BUFFER_USAGE_VERTEX_BUFFER_BITspecifies that the buffer is suitable for passing as an element of thepBuffersarray tovkCmdBindVertexBuffers. -
VK_BUFFER_USAGE_INDIRECT_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdDrawIndirect,vkCmdDrawIndexedIndirect,vkCmdDrawMeshTasksIndirectNV,vkCmdDrawMeshTasksIndirectCountNV, orvkCmdDispatchIndirect. It is also suitable for passing as thebuffermember ofVkIndirectCommandsStreamNV, orsequencesCountBufferorsequencesIndexBufferorpreprocessedBuffermember ofVkGeneratedCommandsInfoNV -
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXTspecifies that the buffer is suitable for passing as thebufferparameter to vkCmdBeginConditionalRenderingEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXTspecifies that the buffer is suitable for using for binding as a transform feedback buffer with vkCmdBindTransformFeedbackBuffersEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXTspecifies that the buffer is suitable for using as a counter buffer with vkCmdBeginTransformFeedbackEXT and vkCmdEndTransformFeedbackEXT. -
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHRspecifies that the buffer is suitable for use in vkCmdTraceRaysKHR and vkCmdBuildAccelerationStructureKHR. -
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BITspecifies that the buffer can be used to retrieve a buffer device address via vkGetBufferDeviceAddress and use that address to access the buffer’s memory from a shader.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferUsageFlags;
VkBufferUsageFlags is a bitmask type for setting a mask of zero or
more VkBufferUsageFlagBits.
Bits which can be set in VkBufferCreateInfo::flags, specifying
additional parameters of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
// Provided by VK_VERSION_1_2
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkBufferCreateFlagBits;
-
VK_BUFFER_CREATE_SPARSE_BINDING_BITspecifies that the buffer will be backed using sparse memory binding. -
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BITspecifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. -
VK_BUFFER_CREATE_SPARSE_ALIASED_BITspecifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. -
VK_BUFFER_CREATE_PROTECTED_BITspecifies that the buffer is a protected buffer. -
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BITspecifies that the buffer’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferCreateFlags;
VkBufferCreateFlags is a bitmask type for setting a mask of zero or
more VkBufferCreateFlagBits.
If the pNext chain includes a
VkDedicatedAllocationBufferCreateInfoNV structure, then that structure
includes an enable controlling whether the buffer will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationBufferCreateInfoNV structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationBufferCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationBufferCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dedicatedAllocationspecifies whether the buffer will have a dedicated allocation bound to it.
To define a set of external memory handle types that may be used as backing
store for a buffer, add a VkExternalMemoryBufferCreateInfo structure
to the pNext chain of the VkBufferCreateInfo structure.
The VkExternalMemoryBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryBufferCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
|
Note
A |
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
To request a specific device address for a buffer, add a
VkBufferOpaqueCaptureAddressCreateInfo structure to the pNext
chain of the VkBufferCreateInfo structure.
The VkBufferOpaqueCaptureAddressCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkBufferOpaqueCaptureAddressCreateInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
opaqueCaptureAddressis the opaque capture address requested for the buffer.
If opaqueCaptureAddress is zero, no specific address is requested.
If opaqueCaptureAddress is not zero, then it should be an address
retrieved from vkGetBufferOpaqueCaptureAddress for an identically
created buffer on the same implementation.
If this structure is not present, it is as if opaqueCaptureAddress is
zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS errors.
|
Note
The expected usage for this is that a trace capture/replay tool will add the
Implementations are expected to separate such buffers in the GPU address
space so normal allocations will avoid using these addresses.
Apps/tools should avoid mixing app-provided and implementation-provided
addresses for buffers created with
|
Alternatively, to
request a specific device address for a buffer, add a
VkBufferDeviceAddressCreateInfoEXT structure to the pNext chain
of the VkBufferCreateInfo structure.
The VkBufferDeviceAddressCreateInfoEXT structure is defined as:
// Provided by VK_EXT_buffer_device_address
typedef struct VkBufferDeviceAddressCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceAddress deviceAddress;
} VkBufferDeviceAddressCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceAddressis the device address requested for the buffer.
If deviceAddress is zero, no specific address is requested.
If deviceAddress is not zero, then it must be an address retrieved
from an identically created buffer on the same implementation.
The buffer must also be bound to an identically created
VkDeviceMemory object.
If this structure is not present, it is as if deviceAddress is zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_DEVICE_ADDRESS_EXT errors.
To destroy a buffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer. -
bufferis the buffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.2. Buffer Views
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
-
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
Buffer views are represented by VkBufferView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
To create a buffer view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
-
deviceis the logical device that creates the buffer view. -
pCreateInfois a pointer to a VkBufferViewCreateInfo structure containing parameters to be used to create the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkBufferView handle in which the resulting buffer view object is returned.
The VkBufferViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
bufferis a VkBuffer on which the view will be created. -
formatis a VkFormat describing the format of the data elements in the buffer. -
offsetis an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. -
rangeis a size in bytes of the buffer view. Ifrangeis equal toVK_WHOLE_SIZE, the range fromoffsetto the end of the buffer is used. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of the texel block size offormat, the nearest smaller multiple is used.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferViewCreateFlags;
VkBufferViewCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy a buffer view, call:
// Provided by VK_VERSION_1_0
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer view. -
bufferViewis the buffer view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.3. Images
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
To create images, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
-
deviceis the logical device that creates the image. -
pCreateInfois a pointer to a VkImageCreateInfo structure containing parameters to be used to create the image. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pImageis a pointer to a VkImage handle in which the resulting image object is returned.
The VkImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageCreateFlagBits describing additional parameters of the image. -
imageTypeis a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. -
formatis a VkFormat describing the format and type of the texel blocks that will be contained in the image. -
extentis a VkExtent3D describing the number of data elements in each dimension of the base level. -
mipLevelsdescribes the number of levels of detail available for minified sampling of the image. -
arrayLayersis the number of layers in the image. -
samplesis a VkSampleCountFlagBits specifying the number of samples per texel. -
tilingis a VkImageTiling value specifying the tiling arrangement of the texel blocks in memory. -
usageis a bitmask of VkImageUsageFlagBits describing the intended usage of the image. -
sharingModeis a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this image (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT). -
initialLayoutis a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts.
Images created with tiling equal to VK_IMAGE_TILING_LINEAR have
further restrictions on their limits and capabilities compared to images
created with tiling equal to VK_IMAGE_TILING_OPTIMAL.
Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be
supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
formatis not a depth/stencil format -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT -
usageonly includesVK_IMAGE_USAGE_TRANSFER_SRC_BITand/orVK_IMAGE_USAGE_TRANSFER_DST_BIT
Images created with a format from one of those listed in
Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views have further restrictions on
their limits and capabilities compared to images created with other formats.
Creation of images with a format requiring
Y′CBCR conversion may not
be supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT
Implementations may support additional limits and capabilities beyond those listed above.
To determine the set of valid usage bits for a given format, call
vkGetPhysicalDeviceFormatProperties.
If the size of the resultant image would exceed maxResourceSize, then
vkCreateImage must fail and return
VK_ERROR_OUT_OF_DEVICE_MEMORY.
This failure may occur even when all image creation parameters satisfy
their valid usage requirements.
|
Note
For images created without For images created with |
The VkImageStencilUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageStencilUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags stencilUsage;
} VkImageStencilUsageCreateInfo;
or the equivalent
// Provided by VK_EXT_separate_stencil_usage
typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilUsageis a bitmask of VkImageUsageFlagBits describing the intended usage of the stencil aspect of the image.
If the pNext chain of VkImageCreateInfo includes a
VkImageStencilUsageCreateInfo structure, then that structure includes
the usage flags specific to the stencil aspect of the image for an image
with a depth-stencil format.
This structure specifies image usages which only apply to the stencil aspect
of a depth/stencil format image.
When this structure is included in the pNext chain of
VkImageCreateInfo, the stencil aspect of the image must only be used
as specified by stencilUsage.
When this structure is not included in the pNext chain of
VkImageCreateInfo, the stencil aspect of an image must only be used
as specified VkImageCreateInfo::usage.
Use of other aspects of an image are unaffected by this structure.
This structure can also be included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 to query additional capabilities
specific to image creation parameter combinations including a separate set
of usage flags for the stencil aspect of the image using
vkGetPhysicalDeviceImageFormatProperties2.
When this structure is not included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 then the implicit value of
stencilUsage matches that of
VkPhysicalDeviceImageFormatInfo2::usage.
If the pNext chain includes a
VkDedicatedAllocationImageCreateInfoNV structure, then that structure
includes an enable controlling whether the image will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationImageCreateInfoNV structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationImageCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dedicatedAllocationspecifies whether the image will have a dedicated allocation bound to it.
|
Note
Using a dedicated allocation for color and depth/stencil attachments or other large images may improve performance on some devices. |
To define a set of external memory handle types that may be used as backing
store for an image, add a VkExternalMemoryImageCreateInfo structure to
the pNext chain of the VkImageCreateInfo structure.
The VkExternalMemoryImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryImageCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
|
Note
A |
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
If the pNext chain includes a VkExternalMemoryImageCreateInfoNV
structure, then that structure defines a set of external memory handle types
that may be used as backing store for the image.
The VkExternalMemoryImageCreateInfoNV structure is defined as:
// Provided by VK_NV_external_memory
typedef struct VkExternalMemoryImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleTypes;
} VkExternalMemoryImageCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more external memory handle types.
To create an image with an
external
format, add a VkExternalFormatANDROID structure in the pNext
chain of VkImageCreateInfo.
VkExternalFormatANDROID is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkExternalFormatANDROID {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
externalFormatis an implementation-defined identifier for the external format
If externalFormat is zero, the effect is as if the
VkExternalFormatANDROID structure was not present.
Otherwise, the image will have the specified external format.
If the pNext chain of VkImageCreateInfo includes a
VkImageSwapchainCreateInfoKHR structure, then that structure includes
a swapchain handle indicating that the image will be bound to memory from
that swapchain.
The VkImageSwapchainCreateInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkImageSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
} VkImageSwapchainCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a handle of a swapchain that the image will be bound to.
If the pNext list of VkImageCreateInfo includes a
VkImageFormatListCreateInfo structure, then that structure contains a
list of all formats that can be used when creating views of this image.
The VkImageFormatListCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageFormatListCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkImageFormatListCreateInfo;
or the equivalent
// Provided by VK_KHR_image_format_list
typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
viewFormatCountis the number of entries in thepViewFormatsarray. -
pViewFormatsis an array which lists of all formats which can be used when creating views of this image.
If viewFormatCount is zero, pViewFormats is ignored and the
image is created as if the VkImageFormatListCreateInfo structure were
not included in the pNext list of VkImageCreateInfo.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierListCreateInfoEXT structure, then the image
will be created with one of the Linux DRM
format modifiers listed in the structure.
The choice of modifier is implementation-dependent.
The VkImageDrmFormatModifierListCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t drmFormatModifierCount;
const uint64_t* pDrmFormatModifiers;
} VkImageDrmFormatModifierListCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierCountis the length of thepDrmFormatModifiersarray. -
pDrmFormatModifiersis a pointer to an array of Linux DRM format modifiers.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then the
image will be created with the Linux DRM
format modifier and memory layout defined by the structure.
The VkImageDrmFormatModifierExplicitCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
const VkSubresourceLayout* pPlaneLayouts;
} VkImageDrmFormatModifierExplicitCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifieris the Linux DRM format modifier with which the image will be created. -
drmFormatModifierPlaneCountis the number of memory planes in the image (as reported by VkDrmFormatModifierPropertiesEXT) as well as the length of thepPlaneLayoutsarray. -
pPlaneLayoutsis a pointer to an array of VkSubresourceLayout structures describing the image’s memory planes.
The ith member of pPlaneLayouts describes the layout of the
image’s ith memory plane (that is,
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT).
In each element of pPlaneLayouts, the implementation must ignore
size.
The implementation calculates the size of each plane, which the application
can query with vkGetImageSubresourceLayout.
When creating an image with
VkImageDrmFormatModifierExplicitCreateInfoEXT, it is the application’s
responsibility to satisfy all valid usage requirements.
However, the implementation must validate that the provided
pPlaneLayouts, when combined with the provided drmFormatModifier
and other creation parameters in VkImageCreateInfo and its pNext
chain, produce a valid image.
(This validation is necessarily implementation-dependent and outside the
scope of Vulkan, and therefore not described by valid usage requirements).
If this validation fails, then vkCreateImage returns
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.
Bits which can be set in VkImageCreateInfo::usage, specifying
intended usage of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
} VkImageUsageFlagBits;
-
VK_IMAGE_USAGE_TRANSFER_SRC_BITspecifies that the image can be used as the source of a transfer command. -
VK_IMAGE_USAGE_TRANSFER_DST_BITspecifies that the image can be used as the destination of a transfer command. -
VK_IMAGE_USAGE_SAMPLED_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader. -
VK_IMAGE_USAGE_STORAGE_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a color or resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a depth/stencil or depth/stencil resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITspecifies that the memory bound to this image will have been allocated with theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT(see Memory Allocation for more detail). This bit can be set for any image that can be used to create aVkImageViewsuitable for use as a color, resolve, depth/stencil, or input attachment. -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for occupyingVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer. -
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NVspecifies that the image can be used to create aVkImageViewsuitable for use as a shading rate image. -
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXTspecifies that the image can be used to create aVkImageViewsuitable for use as a fragment density map image.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageUsageFlags;
VkImageUsageFlags is a bitmask type for setting a mask of zero or more
VkImageUsageFlagBits.
Bits which can be set in VkImageCreateInfo::flags, specifying
additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
// Provided by VK_NV_corner_sampled_image
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
// Provided by VK_EXT_sample_locations
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
// Provided by VK_KHR_maintenance1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
// Provided by VK_KHR_bind_memory2
VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
} VkImageCreateFlagBits;
-
VK_IMAGE_CREATE_SPARSE_BINDING_BITspecifies that the image will be backed using sparse memory binding. -
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITspecifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag. -
VK_IMAGE_CREATE_SPARSE_ALIASED_BITspecifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag -
VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that the image can be used to create aVkImageViewwith a different format from the image. For multi-planar formats,VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that aVkImageViewcan be created of a plane of the image. -
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_CUBEorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY. -
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_2DorVK_IMAGE_VIEW_TYPE_2D_ARRAY. -
VK_IMAGE_CREATE_PROTECTED_BITspecifies that the image is a protected image. -
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITspecifies that the image can be used with a non-zero value of thesplitInstanceBindRegionCountmember of a VkBindImageMemoryDeviceGroupInfo structure passed into vkBindImageMemory2. This flag also has the effect of making the image use the standard sparse image block dimensions. -
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BITspecifies that the image having a compressed format can be used to create aVkImageViewwith an uncompressed format where each texel in the image view corresponds to a compressed texel block of the image. -
VK_IMAGE_CREATE_EXTENDED_USAGE_BITspecifies that the image can be created with usage flags that are not supported for the format the image is created with but are supported for at least one format aVkImageViewcreated from the image can have. -
VK_IMAGE_CREATE_DISJOINT_BITspecifies that an image with a multi-planar format must have each plane separately bound to memory, rather than having a single memory binding for the whole image; the presence of this bit distinguishes a disjoint image from an image without this bit set. -
VK_IMAGE_CREATE_ALIAS_BITspecifies that two images created with the same creation parameters and aliased to the same memory can interpret the contents of the memory consistently with each other, subject to the rules described in the Memory Aliasing section. This flag further specifies that each plane of a disjoint image can share an in-memory non-linear representation with single-plane images, and that a single-plane image can share an in-memory non-linear representation with a plane of a multi-planar disjoint image, according to the rules in Compatible formats of planes of multi-planar formats. If thepNextchain includes a VkExternalMemoryImageCreateInfo or VkExternalMemoryImageCreateInfoNV structure whosehandleTypesmember is not0, it is as ifVK_IMAGE_CREATE_ALIAS_BITis set. -
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTspecifies that an image with a depth or depth/stencil format can be used with custom sample locations when used as a depth/stencil attachment. -
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NVspecifies that the image is a corner-sampled image. -
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXTspecifies that an image can be in a subsampled format which may be more optimal when written as an attachment by a render pass that has a fragment density map attachment. Accessing a subsampled image has additional considerations:-
Image data read as an image sampler will have undefined values if the sampler was not created with
flagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTor was not sampled through the use of a combined image sampler with an immutable sampler inVkDescriptorSetLayoutBinding. -
Image data read with an input attachment will have undefined values if the contents were not written as an attachment in an earlier subpass of the same render pass.
-
Image data read as an image sampler in the fragment shader will be additionally be read by the device during
VK_PIPELINE_STAGE_VERTEX_SHADER_BITifVkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledCoarseReconstructionEarlyAccessisVK_TRUEand the sampler was created withflagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT. -
Image data read with load operations are resampled to the fragment density of the render pass if
VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledLoadsisVK_TRUE. Otherwise, values of image data are undefined. -
Image contents outside of the render area take on undefined values if the image is stored as a render pass attachment.
-
See Sparse Resource Features and Sparse Physical Device Features for more details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageCreateFlags;
VkImageCreateFlags is a bitmask type for setting a mask of zero or
more VkImageCreateFlagBits.
Possible values of VkImageCreateInfo::imageType, specifying the
basic dimensionality of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType;
-
VK_IMAGE_TYPE_1Dspecifies a one-dimensional image. -
VK_IMAGE_TYPE_2Dspecifies a two-dimensional image. -
VK_IMAGE_TYPE_3Dspecifies a three-dimensional image.
Possible values of VkImageCreateInfo::tiling, specifying the
tiling arrangement of texel blocks in an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
} VkImageTiling;
-
VK_IMAGE_TILING_OPTIMALspecifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more optimal memory access). -
VK_IMAGE_TILING_LINEARspecifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row). -
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTindicates that the image’s tiling is defined by a Linux DRM format modifier. The modifier is specified at image creation with VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT, and can be queried with vkGetImageDrmFormatModifierPropertiesEXT.
To query the memory layout of an image subresource, call:
// Provided by VK_VERSION_1_0
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
-
deviceis the logical device that owns the image. -
imageis the image whose layout is being queried. -
pSubresourceis a pointer to a VkImageSubresource structure selecting a specific image for the image subresource. -
pLayoutis a pointer to a VkSubresourceLayout structure in which the layout is returned.
If the image is linear, then the returned layout is valid for host access.
If the image’s
tiling is VK_IMAGE_TILING_LINEAR and its
format is a multi-planar
format, then vkGetImageSubresourceLayout describes one
format plane
of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
vkGetImageSubresourceLayout describes one memory plane of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and
the image is non-linear, then the returned
layout has an implementation-dependent meaning; the vendor of the image’s
DRM format modifier may provide
documentation that explains how to interpret the returned layout.
vkGetImageSubresourceLayout is invariant for the lifetime of a single
image.
However, the subresource layout of images in Android hardware buffer
external memory is not known until the image has been bound to memory, so
applications must not call vkGetImageSubresourceLayout for such an
image before it has been bound.
The VkImageSubresource structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
-
aspectMaskis a VkImageAspectFlags selecting the image aspect. -
mipLevelselects the mipmap level. -
arrayLayerselects the array layer.
Information about the layout of the image subresource is returned in a
VkSubresourceLayout structure:
// Provided by VK_VERSION_1_0
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
-
offsetis the byte offset from the start of the image or the plane where the image subresource begins. -
sizeis the size in bytes of the image subresource.sizeincludes any extra memory that is required based onrowPitch. -
rowPitchdescribes the number of bytes between each row of texels in an image. -
arrayPitchdescribes the number of bytes between each array layer of an image. -
depthPitchdescribes the number of bytes between each slice of 3D image.
If the image is linear, then rowPitch,
arrayPitch and depthPitch describe the layout of the image
subresource in linear memory.
For uncompressed formats, rowPitch is the number of bytes between
texels with the same x coordinate in adjacent rows (y coordinates differ by
one).
arrayPitch is the number of bytes between texels with the same x and y
coordinate in adjacent array layers of the image (array layer values differ
by one).
depthPitch is the number of bytes between texels with the same x and y
coordinate in adjacent slices of a 3D image (z coordinates differ by one).
Expressed as an addressing formula, the starting byte of a texel in the
image subresource has address:
// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch is the number of bytes between
compressed texel blocks in adjacent rows.
arrayPitch is the number of bytes between compressed texel blocks in
adjacent array layers.
depthPitch is the number of bytes between compressed texel blocks in
adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
The value of arrayPitch is undefined for images that were not created
as arrays.
depthPitch is defined only for 3D images.
If the image has a
single-plane
color format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_COLOR_BIT.
If the image has a depth/stencil format
and its tiling is VK_IMAGE_TILING_LINEAR
, then aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or
VK_IMAGE_ASPECT_STENCIL_BIT.
On implementations that store depth and stencil aspects separately, querying
each of these image subresource layouts will return a different offset
and size representing the region of memory used for that aspect.
On implementations that store depth and stencil aspects interleaved, the
same offset and size are returned and represent the interleaved
memory allocation.
If the image has a multi-planar
format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or
(for 3-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
Querying each of these image subresource layouts will return a different
offset and size representing the region of memory used for that
plane.
If the image is disjoint, then the offset is relative to the base
address of the plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
the aspectMask member of VkImageSubresource must be one of
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT, where the maximum allowed
plane index i is defined by the
VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount
associated with the image’s VkImageCreateInfo::format and
modifier.
The memory range used by the subresource is described by offset and
size.
If the image is disjoint, then the offset is relative to the base
address of the memory plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image is non-linear, then
rowPitch, arrayPitch, and depthPitch have an
implementation-dependent meaning.
If an image was created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
then the image has a Linux DRM format
modifier.
To query the modifier, call:
// Provided by VK_EXT_image_drm_format_modifier
VkResult vkGetImageDrmFormatModifierPropertiesEXT(
VkDevice device,
VkImage image,
VkImageDrmFormatModifierPropertiesEXT* pProperties);
-
deviceis the logical device that owns the image. -
imageis the queried image. -
pPropertieswill return properties of the image’s DRM format modifier.
The VkImageDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierPropertiesEXT {
VkStructureType sType;
void* pNext;
uint64_t drmFormatModifier;
} VkImageDrmFormatModifierPropertiesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierreturns the image’s Linux DRM format modifier.
If the image was created with
VkImageDrmFormatModifierListCreateInfoEXT, then the returned
drmFormatModifier must belong to the list of modifiers provided at
time of image creation in
VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers.
If the image was created with
VkImageDrmFormatModifierExplicitCreateInfoEXT, then the returned
drmFormatModifier must be the modifier provided at time of image
creation in
VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifier.
To destroy an image, call:
// Provided by VK_VERSION_1_0
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image. -
imageis the image to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.3.1. Image Format Features
Valid uses of a VkImage may depend on the image’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If the image was created with
VK_IMAGE_TILING_LINEAR, then its set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with
VK_IMAGE_TILING_OPTIMAL, but without an Android hardware buffer external format, then its set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with an Android hardware buffer external format, then its set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::
formatFeaturesfound by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the image is bound. -
If the image was created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe an array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image set of format features is the value of taking the bitwise intersection over the collected
prop::drmFormatModifierTilingFeatures.
-
11.3.2. Corner-Sampled Images
A corner-sampled image is an image where unnormalized texel coordinates are centered on integer values rather than half-integer values.
A corner-sampled image has a number of differences compared to conventional texture image:
-
Texels are centered on integer coordinates. See Unnormalized Texel Coordinate Operations
-
Normalized coordinates are scaled using coord × (dim - 1) rather than coord × dim, where dim is the size of one dimension of the image. See normalized texel coordinate transform.
-
Partial derivatives are scaled using coord × (dim - 1) rather than coord × dim. See Scale Factor Operation.
-
Calculation of the next higher lod size goes according to ⌈dim / 2⌉ rather than ⌊dim / 2⌋. See Image Miplevel Sizing.
-
The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images. See Image Miplevel Sizing.
Corner-sampling is only supported for 2D and 3D images.
When sampling a corner-sampled image, the sampler addressing mode must be
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
Corner-sampled images are not supported as cubemaps or depth/stencil images.
11.3.3. Image Miplevel Sizing
A complete mipmap chain is the full set of miplevels, from the largest miplevel provided, down to the minimum miplevel size.
Conventional Images
For conventional images, the dimensions of each successive miplevel, n+1, are:
-
widthn+1 = max(⌊widthn/2⌋, 1) -
heightn+1 = max(⌊heightn/2⌋, 1) -
depthn+1 = max(⌊depthn/2⌋, 1)
where widthn, heightn, and depthn
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
1 for one-dimensional images,
-
1x1 for two-dimensional images, and
-
1x1x1 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌊log2(max(
width0,height0,depth0))⌋ + 1
where width0, height0, and depth0
are the dimensions of the largest (most detailed) miplevel, 0.
Corner-Sampled Images
For corner-sampled images, the dimensions of each successive miplevel, n+1, are:
-
widthn+1 = max(⌈widthn/2⌉, 2) -
heightn+1 = max(⌈heightn/2⌉, 2) -
depthn+1 = max(⌈depthn/2⌉, 2)
where widthn, heightn, and depthn
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
2x2 for two-dimensional images, and
-
2x2x2 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌈log2(max(
width0,height0,depth0))⌉
where width0, height0, and depth0
are the dimensions of the largest (most detailed) miplevel, 0.
11.4. Image Layouts
Images are stored in implementation-dependent opaque layouts in memory.
Each layout has limitations on what kinds of operations are supported for
image subresources using the layout.
At any given time, the data representing an image subresource in memory
exists in a particular layout which is determined by the most recent layout
transition that was performed on that image subresource.
Applications have control over which layout each image subresource uses, and
can transition an image subresource from one layout to another.
Transitions can happen with an image memory barrier, included as part of a
vkCmdPipelineBarrier or a vkCmdWaitEvents command buffer command
(see Image Memory Barriers), or as part of a subpass
dependency within a render pass (see VkSubpassDependency).
The image layout is per-image subresource, and separate image subresources
of the same image can be in different layouts at the same time with one
exception - depth and stencil aspects of a given image subresource must
always be in the same layout.
|
Note
Each layout may offer optimal performance for a specific usage of image
memory.
For example, an image with a layout of
|
Upon creation, all image subresources of an image are initially in the same
layout, where that layout is selected by the
VkImageCreateInfo::initialLayout member.
The initialLayout must be either VK_IMAGE_LAYOUT_UNDEFINED or
VK_IMAGE_LAYOUT_PREINITIALIZED.
If it is VK_IMAGE_LAYOUT_PREINITIALIZED, then the image data can be
preinitialized by the host while using this layout, and the transition away
from this layout will preserve that data.
If it is VK_IMAGE_LAYOUT_UNDEFINED, then the contents of the data are
considered to be undefined, and the transition away from this layout is not
guaranteed to preserve that data.
For either of these initial layouts, any image subresources must be
transitioned to another layout before they are accessed by the device.
Host access to image memory is only well-defined for
linear images and for image subresources of
those images which are currently in either the
VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL
layout.
Calling vkGetImageSubresourceLayout for a linear image returns a
subresource layout mapping that is valid for either of those image layouts.
The set of image layouts consists of:
// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
// Provided by VK_KHR_swapchain
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
// Provided by VK_KHR_shared_presentable_image
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
} VkImageLayout;
The type(s) of device access supported by each layout are:
-
VK_IMAGE_LAYOUT_UNDEFINEDdoes not support device access. This layout must only be used as theinitialLayoutmember of VkImageCreateInfo orVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are not guaranteed to be preserved. -
VK_IMAGE_LAYOUT_PREINITIALIZEDdoes not support device access. This layout must only be used as theinitialLayoutmember of VkImageCreateInfo orVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are preserved. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently,VK_IMAGE_LAYOUT_PREINITIALIZEDis only useful with linear images because there is not a standard layout defined forVK_IMAGE_TILING_OPTIMALimages. -
VK_IMAGE_LAYOUT_GENERALsupports all types of device access. -
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALmust only be used as a color or resolve attachment in aVkFramebuffer. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read and write access as a depth/stencil attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read only access as a depth/stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the stencil aspect as a stencil attachment, and read only access to the depth aspect as a depth attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the depth aspect as a depth attachment, and read only access to the stencil aspect as a stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read and write access as a depth attachment. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read-only access as a depth attachment or in shaders. -
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read and write access as a stencil attachment. -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read-only access as a stencil attachment or in shaders. -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALmust only be used as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALmust only be used as a source image of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_SRC_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALmust only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_DST_BITusage bit enabled. -
VK_IMAGE_LAYOUT_PRESENT_SRC_KHRmust only be used for presenting a presentable image for display. A swapchain’s image must be transitioned to this layout before calling vkQueuePresentKHR, and must be transitioned away from this layout after calling vkAcquireNextImageKHR. -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHRis valid only for shared presentable images, and must be used for any usage the image supports. -
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NVmust only be used as a read-only shading-rate-image. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NVusage bit enabled. -
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXTmust only be used as a fragment density map attachment in aVkRenderPass. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXTusage bit enabled.
The layout of each image subresource is not a state of the image subresource
itself, but is rather a property of how the data in memory is organized, and
thus for each mechanism of accessing an image in the API the application
must specify a parameter or structure member that indicates which image
layout the image subresource(s) are considered to be in when the image will
be accessed.
For transfer commands, this is a parameter to the command (see Clear Commands
and Copy Commands).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo structure (see Descriptor Set Updates).
11.4.1. Image Layout Matching Rules
At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match exactly the layout specified via the API controlling those accesses , except in case of accesses to an image with a depth/stencil format performed through descriptors referring to only a single aspect of the image, where the following relaxed matching rules apply:
-
Descriptors referring just to the depth aspect of a depth/stencil image only need to match in the image layout of the depth aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALare considered to match. -
Descriptors referring just to the stencil aspect of a depth/stencil image only need to match in the image layout of the stencil aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALare considered to match .
When performing a layout transition on an image subresource, the old layout
value must either equal the current layout of the image subresource (at the
time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED
(implying that the contents of the image subresource need not be preserved).
The new layout used in a transition must not be
VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus applications must provide
the same sample locations that were last used to render to the given image
subresource whenever a layout transition of the image subresource happens,
otherwise the contents of the depth aspect of the image subresource become
undefined.
In addition, depth reads from a depth/stencil attachment referring to an
image subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range return
undefined values.
Similarly, depth writes to a depth/stencil attachment referring to an image
subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range make
the contents of the depth aspect of those image subresources undefined.
11.5. Image Views
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
The types of image views that can be created are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;
The exact image view type is partially implicit, based on the image’s type
and sample count, as well as the view creation parameters as described in
the image view compatibility table
for vkCreateImageView.
This table also shows which SPIR-V OpTypeImage Dim and
Arrayed parameters correspond to each image view type.
To create an image view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
-
deviceis the logical device that creates the image view. -
pCreateInfois a pointer to aVkImageViewCreateInfostructure containing parameters to be used to create the image view. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkImageView handle in which the resulting image view object is returned.
The VkImageViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageViewCreateFlagBits describing additional parameters of the image view. -
imageis a VkImage on which the view will be created. -
viewTypeis a VkImageViewType value specifying the type of the image view. -
formatis a VkFormat describing the format and type used to interpret texel blocks in the image. -
componentsis a VkComponentMapping specifies a remapping of color components (or of depth or stencil components after they have been converted into color components). -
subresourceRangeis a VkImageSubresourceRange selecting the set of mipmap levels and array layers to be accessible to the view.
Some of the image creation parameters are inherited by the view.
In particular, image view creation inherits the implicit parameter
usage specifying the allowed usages of the image view that, by
default, takes the value of the corresponding usage parameter
specified in VkImageCreateInfo at image creation time.
If the image was has a depth-stencil format and was created with a
VkImageStencilUsageCreateInfo structure included in the pNext
chain of VkImageCreateInfo, the usage is calculated based on the
subresource.aspectMask provided:
-
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_STENCIL_BIT, the implicitusageis equal to VkImageStencilUsageCreateInfo::stencilUsage. -
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_DEPTH_BIT, the implicitusageis equal to VkImageCreateInfo::usage. -
If both aspects are included in
aspectMask, the implicitusageis equal to the intersection of VkImageCreateInfo::usageand VkImageStencilUsageCreateInfo::stencilUsage. The implicitusagecan be overriden by adding a VkImageViewUsageCreateInfo structure to thepNextchain.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
flag,
and if the format of the image is not
multi-planar,
format can be different from the image’s format, but if
image was created without the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and
they are not equal they must be compatible.
Image format compatibility is defined in the
Format Compatibility Classes section.
Views of compatible formats will have the same mapping between texel
coordinates and memory locations irrespective of the format, with only
the interpretation of the bit pattern changing.
|
Note
Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point. |
If image was created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, format
must be compatible with the image’s format as described above, or must
be an uncompressed format in which case it must be size-compatible with
the image’s format, as defined for
copying data between images In
this case the resulting image view’s texel dimensions equal the dimensions
of the selected mip level divided by the compressed texel block size and
rounded up.
The VkComponentMapping components member describes a remapping
from components of the image to components of the vector returned by shader
image instructions.
This remapping must be the identity swizzle for storage image descriptors,
input attachment descriptors,
framebuffer attachments, and any VkImageView used with a combined
image sampler that enables sampler Y’CBCR
conversion.
If the image view is to be used with a sampler which supports
sampler Y′CBCR conversion, an identically
defined object of type VkSamplerYcbcrConversion to that used to
create the sampler must be passed to vkCreateImageView in a
VkSamplerYcbcrConversionInfo included in the pNext chain of
VkImageViewCreateInfo.
Conversely, if a VkSamplerYcbcrConversion object is passed to
vkCreateImageView, an identically defined
VkSamplerYcbcrConversion object must be used when sampling the image.
If the image has a
multi-planar format and
subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT,
format must be identical to the image format, and the sampler
to be used with the image view must enable
sampler Y′CBCR conversion.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
and the image has a
multi-planar format,
and if subresourceRange.aspectMask is
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or
VK_IMAGE_ASPECT_PLANE_2_BIT, format must be
compatible with the corresponding plane of the
image, and the sampler to be used with the image view must not enable
sampler Y′CBCR conversion.
The width and height of the single-plane image view must be
derived from the multi-planar image’s dimensions in the manner listed for
plane compatibility for the plane.
Any view of an image plane will have the same mapping between texel coordinates and memory locations as used by the channels of the color aspect, subject to the formulae relating texel coordinates to lower-resolution planes as described in Chroma Reconstruction. That is, if an R or B plane has a reduced resolution relative to the G plane of the multi-planar image, the image view operates using the (uplane, vplane) unnormalized coordinates of the reduced-resolution plane, and these coordinates access the same memory locations as the (ucolor, vcolor) unnormalized coordinates of the color aspect for which chroma reconstruction operations operate on the same (uplane, vplane) or (iplane, jplane) coordinates.
| Dim, Arrayed, MS | Image parameters | View parameters |
|---|---|---|
|
|
|
1D, 0, 0 |
|
|
1D, 1, 0 |
|
|
2D, 0, 0 |
|
|
2D, 1, 0 |
|
|
2D, 0, 1 |
|
|
2D, 1, 1 |
|
|
CUBE, 0, 0 |
|
|
CUBE, 1, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
Bits which can be set in VkImageViewCreateInfo::flags,
specifying additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewCreateFlagBits {
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
// Provided by VK_EXT_fragment_density_map2
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002,
} VkImageViewCreateFlagBits;
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXTspecifies that the fragment density map will be read by device duringVK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT -
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXTspecifies that the fragment density map will be read by the host duringVkEndCommandBufferfor the primary command buffer that the render pass is recorded into
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageViewCreateFlags;
VkImageViewCreateFlags is a bitmask type for setting a mask of zero or
more VkImageViewCreateFlagBits.
The set of usages for the created image view can be restricted compared to
the parent image’s usage flags by adding a
VkImageViewUsageCreateInfo structure to the pNext chain of
VkImageViewCreateInfo.
The VkImageViewUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageViewUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags usage;
} VkImageViewUsageCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
usageis a bitmask describing the allowed usages of the image view. See VkImageUsageFlagBits for a description of the supported bits.
When this structure is chained to VkImageViewCreateInfo the
usage field overrides the implicit usage parameter inherited
from image creation time and its value is used instead for the purposes of
determining the valid usage conditions of VkImageViewCreateInfo.
The VkImageSubresourceRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
-
aspectMaskis a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. -
baseMipLevelis the first mipmap level accessible to the view. -
levelCountis the number of mipmap levels (starting frombaseMipLevel) accessible to the view. -
baseArrayLayeris the first array layer accessible to the view. -
layerCountis the number of array layers (starting frombaseArrayLayer) accessible to the view.
The number of mipmap levels and array layers must be a subset of the image
subresources in the image.
If an application wants to use all mip levels or layers in an image after
the baseMipLevel or baseArrayLayer, it can set levelCount
and layerCount to the special values VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip
levels or layers.
For cube and cube array image views, the layers of the image view starting
at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z,
-Z.
For cube arrays, each set of six sequential layers is a single cube, so the
number of cube maps in a cube map array view is layerCount / 6, and
image array layer (baseArrayLayer + i) is face index
(i mod 6) of cube i / 6.
If the number of layers in the view, whether set explicitly in
layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a
multiple of 6, the last cube map in the array must not be accessed.
aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if
format is a color, depth-only or stencil-only format,
respectively, except if format is a
multi-planar format.
If using a depth/stencil format with both depth and stencil components,
aspectMask must include at least one of
VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and
can include both.
When the VkImageSubresourceRange structure is used to select a subset
of the slices of a 3D image’s mip level in order to create a 2D or 2D array
image view of a 3D image created with
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, baseArrayLayer and
layerCount specify the first slice index and the number of slices to
include in the created image view.
Such an image view can be used as a framebuffer attachment that refers only
to the specified range of slices of the selected mip level.
However, any layout transitions performed on such an attachment view during
a render pass instance still apply to the entire subresource referenced
which includes all the slices of the selected mip level.
When using an image view of a depth/stencil image to populate a descriptor
set (e.g. for sampling in the shader, or for use as an input attachment),
the aspectMask must only include one bit and selects whether the
image view is used for depth reads (i.e. using a floating-point sampler or
input attachment in the shader) or stencil reads (i.e. using an unsigned
integer sampler or input attachment in the shader).
When an image view of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask is ignored and both depth and
stencil image subresources are used.
When creating a VkImageView, if sampler
Y′CBCR conversion is enabled in the sampler, the aspectMask of a
subresourceRange used by the VkImageView must be
VK_IMAGE_ASPECT_COLOR_BIT.
When creating a VkImageView, if sampler Y′CBCR conversion is not
enabled in the sampler and the image format is
multi-planar, the image must
have been created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the
aspectMask of the VkImageView’s subresourceRange must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or
VK_IMAGE_ASPECT_PLANE_2_BIT.
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
} VkImageAspectFlagBits;
-
VK_IMAGE_ASPECT_COLOR_BITspecifies the color aspect. -
VK_IMAGE_ASPECT_DEPTH_BITspecifies the depth aspect. -
VK_IMAGE_ASPECT_STENCIL_BITspecifies the stencil aspect. -
VK_IMAGE_ASPECT_METADATA_BITspecifies the metadata aspect, used for sparse sparse resource operations. -
VK_IMAGE_ASPECT_PLANE_0_BITspecifies plane 0 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_1_BITspecifies plane 1 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_2_BITspecifies plane 2 of a multi-planar image format. -
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXTspecifies memory plane 0. -
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXTspecifies memory plane 1. -
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXTspecifies memory plane 2. -
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXTspecifies memory plane 3.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageAspectFlags;
VkImageAspectFlags is a bitmask type for setting a mask of zero or
more VkImageAspectFlagBits.
The VkComponentMapping structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
-
ris a VkComponentSwizzle specifying the component value placed in the R component of the output vector. -
gis a VkComponentSwizzle specifying the component value placed in the G component of the output vector. -
bis a VkComponentSwizzle specifying the component value placed in the B component of the output vector. -
ais a VkComponentSwizzle specifying the component value placed in the A component of the output vector.
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
// Provided by VK_VERSION_1_0
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
-
VK_COMPONENT_SWIZZLE_IDENTITYspecifies that the component is set to the identity swizzle. -
VK_COMPONENT_SWIZZLE_ZEROspecifies that the component is set to zero. -
VK_COMPONENT_SWIZZLE_ONEspecifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. -
VK_COMPONENT_SWIZZLE_Rspecifies that the component is set to the value of the R component of the image. -
VK_COMPONENT_SWIZZLE_Gspecifies that the component is set to the value of the G component of the image. -
VK_COMPONENT_SWIZZLE_Bspecifies that the component is set to the value of the B component of the image. -
VK_COMPONENT_SWIZZLE_Aspecifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
| Component | Identity Mapping |
|---|---|
|
|
|
|
|
|
|
|
If the pNext list includes a VkImageViewASTCDecodeModeEXT
structure, then that structure includes a parameter specifying the decode
mode for image views using ASTC compressed formats.
The VkImageViewASTCDecodeModeEXT structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkImageViewASTCDecodeModeEXT {
VkStructureType sType;
const void* pNext;
VkFormat decodeMode;
} VkImageViewASTCDecodeModeEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
decodeModeis the intermediate format used to decode ASTC compressed formats.
If format uses sRGB encoding then the decodeMode has no effect.
To destroy an image view, call:
// Provided by VK_VERSION_1_0
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image view. -
imageViewis the image view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To get the handle for an image view, call:
// Provided by VK_NVX_image_view_handle
uint32_t vkGetImageViewHandleNVX(
VkDevice device,
const VkImageViewHandleInfoNVX* pInfo);
-
deviceis the logical device that owns the image view. -
pInfodescribes the image view to query and type of handle.
The VkImageViewHandleInfoNVX structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewHandleInfoNVX {
VkStructureType sType;
const void* pNext;
VkImageView imageView;
VkDescriptorType descriptorType;
VkSampler sampler;
} VkImageViewHandleInfoNVX;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageViewis the image view to query. -
descriptorTypeis the type of descriptor for which to query a handle. -
sampleris the sampler to combine with the image view when generating the handle.
To get the device address for an image view, call:
// Provided by VK_NVX_image_view_handle
VkResult vkGetImageViewAddressNVX(
VkDevice device,
VkImageView imageView,
VkImageViewAddressPropertiesNVX* pProperties);
-
deviceis the logical device that owns the image view. -
imageViewis a handle to the image view. -
pPropertiescontains the device address and size when the call returns.
The VkImageViewAddressPropertiesNVX structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewAddressPropertiesNVX {
VkStructureType sType;
void* pNext;
VkDeviceAddress deviceAddress;
VkDeviceSize size;
} VkImageViewAddressPropertiesNVX;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceAddressis the device address of the image view. -
sizeis the size in bytes of the image view device memory.
11.5.1. Image View Format Features
Valid uses of a VkImageView may depend on the image view’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_LINEAR, then the image view’s set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_OPTIMAL, but without an Android hardware buffer external format, then the image view’s set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created with an Android hardware buffer external format, then the image views’s set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::formatFeaturesfound by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the VkImageViewCreateInfo::imageis bound. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageViewCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe an array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image view’s set of format features is the value of taking the bitwise intersection, over the collected
prop::drmFormatModifierTilingFeatures.
-
11.6. Resource Memory Association
Resources are initially created as virtual allocations with no backing memory. Device memory is allocated separately (see Device Memory) and then associated with the resource. This association is done differently for sparse and non-sparse resources.
Resources created with any of the sparse creation flags are considered sparse resources. Resources created without these flags are non-sparse. The details on resource memory association for sparse resources is described in Sparse Resources.
Non-sparse resources must be bound completely and contiguously to a single
VkDeviceMemory object before the resource is passed as a parameter to
any of the following operations:
-
creating image or buffer views
-
updating descriptor sets
-
recording commands in a command buffer
Once bound, the memory binding is immutable for the lifetime of the resource.
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource. For sparse resources, each instance can be bound to memory arbitrarily differently. For non-sparse resources, each instance can either be bound to the local or a peer instance of the memory, or for images can be bound to rectangular regions from the local and/or peer instances. When a resource is used in a descriptor set, each physical device interprets the descriptor according to its own instance’s binding to memory.
|
Note
There are no new copy commands to transfer data between physical devices. Instead, an application can create a resource with a peer mapping and use it as the source or destination of a transfer command executed by a single physical device to copy the data from one physical device to another. |
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_0
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
bufferis the buffer to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.
To determine the memory requirements for an image resource which is not
created with the VK_IMAGE_CREATE_DISJOINT_BIT flag set, call:
// Provided by VK_VERSION_1_0
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
imageis the image to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the image object are returned.
The VkMemoryRequirements structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
-
sizeis the size, in bytes, of the memory allocation required for the resource. -
alignmentis the alignment, in bytes, of the offset within the allocation required for the resource. -
memoryTypeBitsis a bitmask and contains one bit set for every supported memory type for the resource. Bitiis set if and only if the memory typeiin theVkPhysicalDeviceMemoryPropertiesstructure for the physical device is supported for the resource.
The precise size of images that will be bound to external Android hardware
buffer memory is unknown until the memory has been imported or allocated, so
applications must not call vkGetImageMemoryRequirements or
vkGetImageMemoryRequirements2 with such an VkImage before it has
been bound to memory.
When importing Android hardware buffer memory, the allocationSize can
be determined by calling vkGetAndroidHardwareBufferPropertiesANDROID.
When allocating new memory for a VkImage that can be exported to an
Android hardware buffer, the memory’s allocationSize must be zero;
the actual size will be determined by the dedicated image’s parameters.
After the memory has been allocated, the amount of space allocated from the
memory’s heap can be obtained by getting the image’s memory requirements or
by calling vkGetAndroidHardwareBufferPropertiesANDROID with the
Android hardware buffer exported from the memory.
When allocating new memory for a VkBuffer that can be exported to an Android hardware buffer an application may still call vkGetBufferMemoryRequirements or vkGetBufferMemoryRequirements2 with VkBuffer before it has been bound to memory.
If the resource being queried was created with the
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT external memory
handle type, the value of size has no meaning and should be ignored.
The implementation guarantees certain properties about the memory requirements returned by vkGetBufferMemoryRequirements2, vkGetImageMemoryRequirements2, vkGetBufferMemoryRequirements and vkGetImageMemoryRequirements:
-
The
memoryTypeBitsmember always contains at least one bit set. -
If
bufferis aVkBuffernot created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITbit set, or ifimageis linear image, then thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has both theVK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit and theVK_MEMORY_PROPERTY_HOST_COHERENT_BITbit set. In other words, mappable coherent memory can always be attached to these objects. -
If
bufferwas created with VkExternalMemoryBufferCreateInfo::handleTypesset to0orimagewas created with VkExternalMemoryImageCreateInfo::handleTypesset to0, thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit set. -
The
memoryTypeBitsmember is identical for allVkBufferobjects created with the same value for theflagsandusagemembers in the VkBufferCreateInfo structure and thehandleTypesmember of the VkExternalMemoryBufferCreateInfo structure passed tovkCreateBuffer. Further, ifusage1andusage2of type VkBufferUsageFlags are such that the bits set inusage2are a subset of the bits set inusage1, and they have the sameflagsand VkExternalMemoryBufferCreateInfo::handleTypes, then the bits set inmemoryTypeBitsreturned forusage1must be a subset of the bits set inmemoryTypeBitsreturned forusage2, for all values offlags. -
The
alignmentmember is a power of two. -
The
alignmentmember is identical for allVkBufferobjects created with the same combination of values for theusageandflagsmembers in the VkBufferCreateInfo structure passed tovkCreateBuffer. -
The
alignmentmember satisfies the buffer descriptor offset alignment requirements associated with theVkBuffer’susage:-
If
usageincludedVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minTexelBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minUniformBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_STORAGE_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minStorageBufferOffsetAlignment.
-
-
For images created with a color format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed tovkCreateImage. -
For images created with a depth/stencil format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for theformatmember, thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed tovkCreateImage. -
If the memory requirements are for a
VkImage, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set if theimagedid not haveVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITbit set in theusagemember of the VkImageCreateInfo structure passed tovkCreateImage. -
If the memory requirements are for a
VkBuffer, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set.NoteThe implication of this requirement is that lazily allocated memory is disallowed for buffers in all cases.
-
The
sizemember is identical for allVkBufferobjects created with the same combination of creation parameters specified in VkBufferCreateInfo and itspNextchain. -
The
sizemember is identical for allVkImageobjects created with the same combination of creation parameters specified in VkImageCreateInfo and itspNextchain.NoteThis, however, does not imply that they interpret the contents of the bound memory identically with each other. That additional guarantee, however, can be explicitly requested using
VK_IMAGE_CREATE_ALIAS_BIT.
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_1
void vkGetBufferMemoryRequirements2(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
or the equivalent command
// Provided by VK_KHR_get_memory_requirements2
void vkGetBufferMemoryRequirements2KHR(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
pInfois a pointer to aVkBufferMemoryRequirementsInfo2structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.
The VkBufferMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBufferMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to query.
To determine the memory requirements for an image resource, call:
// Provided by VK_VERSION_1_1
void vkGetImageMemoryRequirements2(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
or the equivalent command
// Provided by VK_KHR_get_memory_requirements2
void vkGetImageMemoryRequirements2KHR(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
pInfois a pointer to aVkImageMemoryRequirementsInfo2structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.
The VkImageMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkImage image;
} VkImageMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to query.
To determine the memory requirements for a plane of a disjoint image, add a
VkImagePlaneMemoryRequirementsInfo structure to the pNext chain
of the VkImageMemoryRequirementsInfo2 structure.
The VkImagePlaneMemoryRequirementsInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImagePlaneMemoryRequirementsInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkImagePlaneMemoryRequirementsInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis the aspect corresponding to the image plane to query.
The VkMemoryRequirements2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryRequirements2 {
VkStructureType sType;
void* pNext;
VkMemoryRequirements memoryRequirements;
} VkMemoryRequirements2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2, VK_NV_ray_tracing
typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryRequirementsis a VkMemoryRequirements structure describing the memory requirements of the resource.
To determine the dedicated allocation requirements of a buffer or image
resource, add a VkMemoryDedicatedRequirements structure to the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of vkGetBufferMemoryRequirements2
or vkGetImageMemoryRequirements2.
The VkMemoryDedicatedRequirements structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedRequirements {
VkStructureType sType;
void* pNext;
VkBool32 prefersDedicatedAllocation;
VkBool32 requiresDedicatedAllocation;
} VkMemoryDedicatedRequirements;
or the equivalent
// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
prefersDedicatedAllocationspecifies that the implementation would prefer a dedicated allocation for this resource. The application is still free to suballocate the resource but it may get better performance if a dedicated allocation is used. -
requiresDedicatedAllocationspecifies that a dedicated allocation is required for this resource.
When the implementation sets requiresDedicatedAllocation to
VK_TRUE, it must also set prefersDedicatedAllocation to
VK_TRUE.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a
vkGetBufferMemoryRequirements2 call, requiresDedicatedAllocation
may be VK_TRUE under one of the following conditions:
-
The
pNextchain of VkBufferCreateInfo for the call tovkCreateBufferused to create the buffer being queried included a VkExternalMemoryBufferCreateInfo structure, and any of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceExternalBufferProperties inVkExternalBufferProperties::externalMemoryProperties.externalMemoryFeatures, therequiresDedicatedAllocationfield will be set toVK_TRUE.
In all other cases, requiresDedicatedAllocation must be set to
VK_FALSE by the implementation whenever a
VkMemoryDedicatedRequirements structure is included in the pNext
chain of the VkMemoryRequirements2 structure passed to a call to
vkGetBufferMemoryRequirements2.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a
vkGetBufferMemoryRequirements2 call and
VK_BUFFER_CREATE_SPARSE_BINDING_BIT was set in
VkBufferCreateInfo::flags when buffer was created then the
implementation must set both prefersDedicatedAllocation and
requiresDedicatedAllocation to VK_FALSE.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a vkGetImageMemoryRequirements2
call, requiresDedicatedAllocation may be VK_TRUE under one of
the following conditions:
-
The
pNextchain of VkImageCreateInfo for the call tovkCreateImageused to create the image being queried included a VkExternalMemoryImageCreateInfo structure, and any of the handle types specified in VkExternalMemoryImageCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceImageFormatProperties2 inVkExternalImageFormatProperties::externalMemoryProperties.externalMemoryFeatures, therequiresDedicatedAllocationfield will be set toVK_TRUE.
In all other cases, requiresDedicatedAllocation must be set to
VK_FALSE by the implementation whenever a
VkMemoryDedicatedRequirements structure is included in the pNext
chain of the VkMemoryRequirements2 structure passed to a call to
vkGetImageMemoryRequirements2.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a vkGetImageMemoryRequirements2
call and VK_IMAGE_CREATE_SPARSE_BINDING_BIT was set in
VkImageCreateInfo::flags when image was created then the
implementation must set both prefersDedicatedAllocation and
requiresDedicatedAllocation to VK_FALSE.
To attach memory to a buffer object, call:
// Provided by VK_VERSION_1_0
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the buffer and memory. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
vkBindBufferMemory is equivalent to passing the same parameters
through VkBindBufferMemoryInfo to vkBindBufferMemory2.
To attach memory to buffer objects for one or more buffers at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindBufferMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
or the equivalent command
// Provided by VK_KHR_bind_memory2
VkResult vkBindBufferMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the buffers and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array ofbindInfoCountVkBindBufferMemoryInfo structures describing buffers and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindBufferMemoryInfo contains members corresponding to the
parameters of vkBindBufferMemory.
The VkBindBufferMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindBufferMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindBufferMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
If the pNext list of VkBindBufferMemoryInfo includes a
VkBindBufferMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to buffers across multiple devices in a
device group.
The VkBindBufferMemoryDeviceGroupInfo structure is defined as:
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices.
If deviceIndexCount is greater than zero, then on device index i
the buffer is attached to the instance of memory on the physical
device with device index pDeviceIndices[i].
If deviceIndexCount is zero and memory comes from a memory heap
with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of memory.
If deviceIndexCount is zero and memory comes from a memory heap
without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as
if pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
To attach memory to a VkImage object created without the
VK_IMAGE_CREATE_DISJOINT_BIT set, call:
// Provided by VK_VERSION_1_0
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the image and memory. -
imageis the image. -
memoryis the VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
vkBindImageMemory is equivalent to passing the same parameters through
VkBindImageMemoryInfo to vkBindImageMemory2.
To attach memory to image objects for one or more images at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindImageMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
or the equivalent command
// Provided by VK_KHR_bind_memory2
VkResult vkBindImageMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the images and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array of VkBindImageMemoryInfo structures, describing images and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindImageMemoryInfo contains members corresponding to the parameters
of vkBindImageMemory.
The VkBindImageMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindImageMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
uint32_t splitInstanceBindRegionCount;
const VkRect2D* pSplitInstanceBindRegions;
} VkBindImageMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
If the pNext list of VkBindImageMemoryInfo includes a
VkBindImageMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to images across multiple devices in a device
group.
The VkBindImageMemoryDeviceGroupInfo structure is defined as:
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices. -
splitInstanceBindRegionCountis the number of elements inpSplitInstanceBindRegions. -
pSplitInstanceBindRegionsis a pointer to an array of VkRect2D structures describing which regions of the image are attached to each instance of memory.
If deviceIndexCount is greater than zero, then on device index i
image is attached to the instance of the memory on the physical device
with device index pDeviceIndices[i].
Let N be the number of physical devices in the logical device.
If splitInstanceBindRegionCount is greater than zero, then
pSplitInstanceBindRegions is an array of N2 rectangles, where
the image region specified by the rectangle at element i*N+j in
resource instance i is bound to the memory instance j.
The blocks of the memory that are bound to each sparse image block region
use an offset in memory, relative to memoryOffset, computed as if the
whole image were being bound to a contiguous range of memory.
In other words, horizontally adjacent image blocks use consecutive blocks of
memory, vertically adjacent image blocks are separated by the number of
bytes per block multiplied by the width in blocks of image, and the
block at (0,0) corresponds to memory starting at memoryOffset.
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap with the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of the memory.
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap without the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
If the pNext chain of VkBindImageMemoryInfo includes a
VkBindImageMemorySwapchainInfoKHR structure, then that structure
includes a swapchain handle and image index indicating that the image will
be bound to memory from that swapchain.
The VkBindImageMemorySwapchainInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkBindImageMemorySwapchainInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint32_t imageIndex;
} VkBindImageMemorySwapchainInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a swapchain handle. -
imageIndexis an image index withinswapchain.
If swapchain is not NULL, the swapchain and imageIndex
are used to determine the memory that the image is bound to, instead of
memory and memoryOffset.
Memory can be bound to a swapchain and use the pDeviceIndices or
pSplitInstanceBindRegions members of
VkBindImageMemoryDeviceGroupInfo.
In order to bind planes of a disjoint image, add a
VkBindImagePlaneMemoryInfo structure to the pNext chain of
VkBindImageMemoryInfo.
The VkBindImagePlaneMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImagePlaneMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkBindImagePlaneMemoryInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis the aspect of the disjoint image plane to bind.
There is an implementation-dependent limit, bufferImageGranularity,
which specifies a page-like granularity at which linear and non-linear
resources must be placed in adjacent memory locations to avoid aliasing.
Two resources which do not satisfy this granularity requirement are said to
alias.
bufferImageGranularity is specified in bytes, and must be a power of
two.
Implementations which do not impose a granularity restriction may report a
bufferImageGranularity value of one.
|
Note
Despite its name, |
Given resourceA at the lower memory offset and resourceB at the higher
memory offset in the same VkDeviceMemory object, where one resource is
linear and the other is non-linear (as defined in the
Glossary), and the following:
resourceA.end = resourceA.memoryOffset + resourceA.size - 1
resourceA.endPage = resourceA.end & ~(bufferImageGranularity-1)
resourceB.start = resourceB.memoryOffset
resourceB.startPage = resourceB.start & ~(bufferImageGranularity-1)
The following property must hold:
resourceA.endPage < resourceB.startPage
That is, the end of the first resource (A) and the beginning of the second
resource (B) must be on separate “pages” of size
bufferImageGranularity.
bufferImageGranularity may be different than the physical page size
of the memory heap.
This restriction is only needed when a linear resource and a non-linear
resource are adjacent in memory and will be used simultaneously.
The memory ranges of adjacent resources can be closer than
bufferImageGranularity, provided they meet the alignment
requirement for the objects in question.
Sparse block size in bytes and sparse image and buffer memory alignments
must all be multiples of the bufferImageGranularity.
Therefore, memory bound to sparse resources naturally satisfies the
bufferImageGranularity.
11.7. Resource Sharing Mode
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
// Provided by VK_VERSION_1_0
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
-
VK_SHARING_MODE_EXCLUSIVEspecifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. -
VK_SHARING_MODE_CONCURRENTspecifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.
|
Note
|
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the
queue family that has ownership of the resource.
Upon creation, such resources are not owned by any queue family; ownership
is implicitly acquired upon first use within a queue.
Once a resource using VK_SHARING_MODE_EXCLUSIVE is owned by some queue
family, the application must perform a
queue family ownership transfer to make
the memory contents of a range or image subresource accessible to a
different queue family.
|
Note
Images still require a layout transition from
|
A queue family can take ownership of an image subresource or buffer range
of a resource created with VK_SHARING_MODE_EXCLUSIVE, without an
ownership transfer, in the same way as for a resource that was just created;
however, taking ownership in this way has the effect that the contents of
the image subresource or buffer range are undefined.
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the
queue families specified through the queueFamilyIndexCount and
pQueueFamilyIndices members of the corresponding create info
structures.
11.7.1. External Resource Sharing
Resources should only be accessed in the Vulkan instance that has exclusive
ownership of their underlying memory.
Only one Vulkan instance has exclusive ownership of a resource’s underlying
memory at a given time, regardless of whether the resource was created using
VK_SHARING_MODE_EXCLUSIVE or VK_SHARING_MODE_CONCURRENT.
Applications can transfer ownership of a resource’s underlying memory only
if the memory has been imported from or exported to another instance or
external API using external memory handles.
The semantics for transferring ownership outside of the instance are similar
to those used for transferring ownership of VK_SHARING_MODE_EXCLUSIVE
resources between queues, and is also accomplished using
VkBufferMemoryBarrier or VkImageMemoryBarrier operations.
Applications must
-
Release exclusive ownership from the source instance or API.
-
Ensure the release operation has completed using semaphores or fences.
-
Acquire exclusive ownership in the destination instance or API
Unlike queue ownership transfers, the destination instance or API is not
specified explicitly when releasing ownership, nor is the source instance or
API specified when acquiring ownership.
Instead, the image or memory barrier’s dstQueueFamilyIndex or
srcQueueFamilyIndex parameters are set to the reserved queue family
index VK_QUEUE_FAMILY_EXTERNAL
or VK_QUEUE_FAMILY_FOREIGN_EXT
to represent the external destination or source respectively.
Binding a resource to a memory object shared between multiple Vulkan
instances or other APIs does not change the ownership of the underlying
memory.
The first entity to access the resource implicitly acquires ownership.
Accessing a resource backed by memory that is owned by a particular instance
or API has the same semantics as accessing a VK_SHARING_MODE_EXCLUSIVE
resource, with one exception: Implementations must ensure layout
transitions performed on one member of a set of identical subresources of
identical images that alias the same range of an underlying memory object
affect the layout of all the subresources in the set.
As a corollary, writes to any image subresources in such a set must not
make the contents of memory used by other subresources in the set
undefined.
An application can define the content of a subresource of one image by
performing device writes to an identical subresource of another image
provided both images are bound to the same region of external memory.
Applications may also add resources to such a set after the content of the
existing set members has been defined without making the content undefined
by creating a new image with the initial layout
VK_IMAGE_LAYOUT_UNDEFINED and binding it to the same region of
external memory as the existing images.
|
Note
Because layout transitions apply to all identical images aliasing the same region of external memory, the actual layout of the memory backing a new image as well as an existing image with defined content will not be undefined. Such an image is not usable until it acquires ownership of its memory from the existing owner. Therefore, the layout specified as part of this transition will be the true initial layout of the image. The undefined layout specified when creating it is a placeholder to simplify valid usage requirements. |
11.8. Memory Aliasing
A range of a VkDeviceMemory allocation is aliased if it is bound to
multiple resources simultaneously, as described below, via
vkBindImageMemory, vkBindBufferMemory,
vkBindAccelerationStructureMemoryKHR,
vkBindAccelerationStructureMemoryNV,
via sparse memory bindings, or by binding
the memory to resources in multiple Vulkan instances or external APIs using
external memory handle export and import mechanisms.
Consider two resources, resourceA and resourceB, bound respectively to
memory rangeA and rangeB.
Let paddedRangeA and paddedRangeB be, respectively, rangeA and
rangeB aligned to bufferImageGranularity.
If the resources are both linear or both non-linear (as defined in the
Glossary), then the resources alias the
memory in the intersection of rangeA and rangeB.
If one resource is linear and the other is non-linear, then the resources
alias the memory in the intersection of paddedRangeA and paddedRangeB.
Applications can alias memory, but use of multiple aliases is subject to several constraints.
|
Note
Memory aliasing can be useful to reduce the total device memory footprint of an application, if some large resources are used for disjoint periods of time. |
When a non-linear,
non-VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image is bound to an aliased
range, all image subresources of the image overlap the range.
When a linear image is bound to an aliased range, the image subresources
that (according to the image’s advertised layout) include bytes from the
aliased range overlap the range.
When a VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image has sparse image
blocks bound to an aliased range, only image subresources including those
sparse image blocks overlap the range, and when the memory bound to the
image’s mip tail overlaps an aliased range all image subresources in the mip
tail overlap the range.
Buffers, and linear image subresources in either the
VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL
layouts, are host-accessible subresources.
That is, the host has a well-defined addressing scheme to interpret the
contents, and thus the layout of the data in memory can be consistently
interpreted across aliases if each of those aliases is a host-accessible
subresource.
Non-linear images, and linear image subresources in other layouts, are not
host-accessible.
If two aliases are both host-accessible, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
If two aliases are both images that were created with identical creation
parameters, both were created with the VK_IMAGE_CREATE_ALIAS_BIT flag
set, and both are bound identically to memory
except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices and
VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions,
then they interpret the contents of the memory in consistent ways, and data
written to one alias can be read by the other alias.
Additionally, if an invididual plane of a multi-planar image and a single-plane image alias the same memory, then they also interpret the contents of the memory in consistent ways under the same conditions, but with the following modifications:
-
Both must have been created with the
VK_IMAGE_CREATE_DISJOINT_BITflag. -
The single-plane image must have a VkFormat that is equivalent to that of the multi-planar image’s individual plane.
-
The single-plane image and the individual plane of the multi-planar image must be bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::
pDeviceIndicesand VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions. -
The
widthandheightof the single-plane image are derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the aliased plane. -
If either image’s
tilingisVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then both images must be linear. -
All other creation parameters must be identical
Aliases created by binding the same memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
Otherwise, the aliases interpret the contents of the memory differently, and writes via one alias make the contents of memory partially or completely undefined to the other alias. If the first alias is a host-accessible subresource, then the bytes affected are those written by the memory operations according to its addressing scheme. If the first alias is not host-accessible, then the bytes affected are those overlapped by the image subresources that were written. If the second alias is a host-accessible subresource, the affected bytes become undefined. If the second alias is a not host-accessible, all sparse image blocks (for sparse partially-resident images) or all image subresources (for non-sparse image and fully resident sparse images) that overlap the affected bytes become undefined.
If any image subresources are made undefined due to writes to an alias,
then each of those image subresources must have its layout transitioned
from VK_IMAGE_LAYOUT_UNDEFINED to a valid layout before it is used, or
from VK_IMAGE_LAYOUT_PREINITIALIZED if the memory has been written by
the host.
If any sparse blocks of a sparse image have been made undefined, then only
the image subresources containing them must be transitioned.
Use of an overlapping range by two aliases must be separated by a memory dependency using the appropriate access types if at least one of those uses performs writes, whether the aliases interpret memory consistently or not. If buffer or image memory barriers are used, the scope of the barrier must contain the entire range and/or set of image subresources that overlap.
If two aliasing image views are used in the same framebuffer, then the
render pass must declare the attachments using the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, and
follow the other rules listed in that section.
|
Note
Memory recycled via an application suballocator (i.e. without freeing and reallocating the memory objects) is not substantially different from memory aliasing. However, a suballocator usually waits on a fence before recycling a region of memory, and signaling a fence involves sufficient implicit dependencies to satisfy all the above requirements. |
11.9. Acceleration Structures
Acceleration structures are an opaque structure that is built by the implementation to more efficiently perform spatial queries on the provided geometric data. For this extension, an acceleration structure is either a top-level acceleration structure containing a set of bottom-level acceleration structures or a bottom-level acceleration structure containing either a set of axis-aligned bounding boxes for custom geometry or a set of triangles.
Each instance in the top-level acceleration structure contains a reference to a bottom-level acceleration structure as well as an instance transform plus information required to index into the shader bindings. The top-level acceleration structure is what is bound to the acceleration descriptor to trace inside the shader in the ray tracing pipeline.
Acceleration structures are represented by VkAccelerationStructureKHR
handles:
// Provided by VK_KHR_ray_tracing
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR)
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureKHR VkAccelerationStructureNV;
To create acceleration structures, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateAccelerationStructureNV(
VkDevice device,
const VkAccelerationStructureCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureNV* pAccelerationStructure);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkAccelerationStructureCreateInfoNV structure containing parameters affecting creation of the acceleration structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructureis a pointer to a VkAccelerationStructureNV handle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation
merely creates an object with a specific “shape” as specified by the
information in VkAccelerationStructureInfoNV and compactedSize
in pCreateInfo.
Populating the data in the object after allocating and binding memory is
done with vkCmdBuildAccelerationStructureNV and
vkCmdCopyAccelerationStructureNV.
Acceleration structure creation uses the count and type information from the geometries, but does not use the data references in the structures.
The VkAccelerationStructureCreateInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureInfoNV info;
} VkAccelerationStructureCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
compactedSizeis the size from the result of vkCmdWriteAccelerationStructuresPropertiesNV if this acceleration structure is going to be the target of a compacting copy. -
infois the VkAccelerationStructureInfoNV structure specifying further parameters of the created acceleration structure.
The VkAccelerationStructureInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureTypeNV type;
VkBuildAccelerationStructureFlagsNV flags;
uint32_t instanceCount;
uint32_t geometryCount;
const VkGeometryNV* pGeometries;
} VkAccelerationStructureInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis a VkAccelerationStructureTypeNV value specifying the type of acceleration structure that will be created. -
flagsis a bitmask of VkBuildAccelerationStructureFlagBitsNV specifying additional parameters of the acceleration structure. -
instanceCountspecifies the number of instances that will be in the new acceleration structure. -
geometryCountspecifies the number of geometries that will be in the new acceleration structure. -
pGeometriesis a pointer to an array ofgeometryCountVkGeometryNV structures containing the scene data being passed into the acceleration structure.
VkAccelerationStructureInfoNV contains information that is used both
for acceleration structure creation with
vkCreateAccelerationStructureNV and in combination with the actual
geometric data to build the acceleration structure with
vkCmdBuildAccelerationStructureNV.
To create an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCreateAccelerationStructureKHR(
VkDevice device,
const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureKHR* pAccelerationStructure);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkAccelerationStructureCreateInfoKHR structure containing parameters affecting creation of the acceleration structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructureis a pointer to aVkAccelerationStructureKHRhandle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation merely creates an object with a specific “shape”. The type and quantity of geometry that can be built into an acceleration structure is determined by the parameters of VkAccelerationStructureCreateInfoKHR.
Populating the data in the object after allocating and binding memory is done with commands such as vkCmdBuildAccelerationStructureKHR, vkBuildAccelerationStructureKHR, vkCmdCopyAccelerationStructureKHR, and vkCopyAccelerationStructureKHR.
The input buffers passed to acceleration structure build commands will be referenced by the implementation for the duration of the command. After the command completes, the acceleration structure may hold a reference to any acceleration structure specified by an active instance contained therein. Apart from this referencing, acceleration structures must be fully self-contained. The application may re-use or free any memory which was used by the command as an input or as scratch without affecting the results of ray traversal.
The VkAccelerationStructureCreateInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureTypeKHR type;
VkBuildAccelerationStructureFlagsKHR flags;
uint32_t maxGeometryCount;
const VkAccelerationStructureCreateGeometryTypeInfoKHR* pGeometryInfos;
VkDeviceAddress deviceAddress;
} VkAccelerationStructureCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
compactedSizeis the size from the result of vkCmdWriteAccelerationStructuresPropertiesKHR if this acceleration structure is going to be the target of a compacting copy. -
typeis a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure that will be created. -
flagsis a bitmask of VkBuildAccelerationStructureFlagBitsKHR specifying additional parameters of the acceleration structure. -
maxGeometryCountspecifies the number of geometries that will be in the new acceleration structure. -
pGeometryInfosis an array ofmaxGeometryCountVkAccelerationStructureCreateGeometryTypeInfoKHR structures, which describe the maximum size and format of the data that will be built into the acceleration structure. -
deviceAddressis the device address requested for the acceleration structure if therayTracingAccelerationStructureCaptureReplayfeature is being used.
If deviceAddress is zero, no specific address is requested.
If deviceAddress is not zero, deviceAddress must be an address
retrieved from an identically created acceleration structure on the same
implementation.
The acceleration structure must also be bound to an identically created
VkDeviceMemory object.
Apps should avoid creating acceleration structures with app-provided
addresses and implementation-provided addresses in the same process, to
reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
errors.
The VkAccelerationStructureCreateGeometryTypeInfoKHR structure
specifies the shape of geometries that will be built into an acceleration
structure and is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateGeometryTypeInfoKHR {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
uint32_t maxPrimitiveCount;
VkIndexType indexType;
uint32_t maxVertexCount;
VkFormat vertexFormat;
VkBool32 allowsTransforms;
} VkAccelerationStructureCreateGeometryTypeInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
geometryTypeis a VkGeometryTypeKHR that describes the type of an acceleration structure geometry. -
maxPrimitiveCountdescribes the maximum number of primitives that can be built into an acceleration structure geometry. -
indexTypeis a VkIndexType that describes the index type used to build this geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
maxVertexCountdescribes the maximum vertex count that can be used to build an acceleration structure geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
vertexFormatis a VkFormat that describes the vertex format used to build this geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
allowsTransformsindicates whether transform data can be used by this acceleration structure or not, whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR.
When geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR:
-
if
indexTypeisVK_INDEX_TYPE_NONE_KHR, then this structure describes a set of triangles. -
if
indexTypeis notVK_INDEX_TYPE_NONE_KHR, then this structure describes a set of indexed triangles.
Values which can be set in
VkAccelerationStructureCreateInfoKHR::type
or
VkAccelerationStructureInfoNV::type
specifying the type of acceleration structure, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureTypeKHR {
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0,
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
} VkAccelerationStructureTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV;
-
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHRis a top-level acceleration structure containing instance data referring to bottom-level acceleration structures. -
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHRis a bottom-level acceleration structure containing the AABBs or geometry to be intersected.
Bits which can be set in
VkAccelerationStructureCreateInfoKHR::flags
or
VkAccelerationStructureInfoNV::flags
specifying additional parameters for acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkBuildAccelerationStructureFlagBitsKHR {
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001,
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008,
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR,
} VkBuildAccelerationStructureFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV;
-
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHRindicates that the specified acceleration structure can be updated withupdateofVK_TRUEin vkCmdBuildAccelerationStructureKHR or vkCmdBuildAccelerationStructureNV . -
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHRindicates that the specified acceleration structure can act as the source for a copy acceleration structure command withmodeofVK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHRto produce a compacted acceleration structure. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHRindicates that the given acceleration structure build should prioritize trace performance over build time. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHRindicates that the given acceleration structure build should prioritize build time over trace performance. -
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHRindicates that this acceleration structure should minimize the size of the scratch memory and the final result build, potentially at the expense of build time or trace performance.
|
Note
|
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkBuildAccelerationStructureFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV;
VkBuildAccelerationStructureFlagsKHR is a bitmask type for setting a
mask of zero or more VkBuildAccelerationStructureFlagBitsKHR.
The VkGeometryNV structure describes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryNV {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
VkGeometryDataNV geometry;
VkGeometryFlagsKHR flags;
} VkGeometryNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
geometryTypespecifies the VkGeometryTypeKHR which this geometry refers to. -
geometrycontains the geometry data as described in VkGeometryDataNV. -
flagshas VkGeometryFlagBitsKHR describing options for this geometry.
Geometry types are specified by VkGeometryTypeKHR, which takes values:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryTypeKHR {
VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0,
VK_GEOMETRY_TYPE_AABBS_KHR = 1,
// Provided by VK_KHR_ray_tracing
VK_GEOMETRY_TYPE_INSTANCES_KHR = 1000150000,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR,
} VkGeometryTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryTypeKHR VkGeometryTypeNV;
-
VK_GEOMETRY_TYPE_TRIANGLES_KHRspecifies a geometry type consisting of triangles. -
VK_GEOMETRY_TYPE_AABBS_KHRspecifies a geometry type consisting of axis-aligned bounding boxes. -
VK_GEOMETRY_TYPE_INSTANCES_KHRspecifies a geometry type consisting of acceleration structure instances.
Bits specifying additional parameters for geometries in acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryFlagBitsKHR {
VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001,
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR,
} VkGeometryFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV;
-
VK_GEOMETRY_OPAQUE_BIT_KHRindicates that this geometry does not invoke the any-hit shaders even if present in a hit group. -
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHRindicates that the implementation must only call the any-hit shader a single time for each primitive in this geometry. If this bit is absent an implementation may invoke the any-hit shader more than once for this geometry.
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkGeometryFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagsKHR VkGeometryFlagsNV;
VkGeometryFlagsKHR is a bitmask type for setting a mask of zero or
more VkGeometryFlagBitsKHR.
The VkGeometryDataNV structure specifes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryDataNV {
VkGeometryTrianglesNV triangles;
VkGeometryAABBNV aabbs;
} VkGeometryDataNV;
-
trianglescontains triangle data if VkGeometryNV::geometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_NV. -
aabbscontains axis-aligned bounding box data if VkGeometryNV::geometryTypeisVK_GEOMETRY_TYPE_AABBS_NV.
The VkGeometryTrianglesNV structure specifies triangle geometry in a
bottom-level acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryTrianglesNV {
VkStructureType sType;
const void* pNext;
VkBuffer vertexData;
VkDeviceSize vertexOffset;
uint32_t vertexCount;
VkDeviceSize vertexStride;
VkFormat vertexFormat;
VkBuffer indexData;
VkDeviceSize indexOffset;
uint32_t indexCount;
VkIndexType indexType;
VkBuffer transformData;
VkDeviceSize transformOffset;
} VkGeometryTrianglesNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
vertexDatais the buffer containing vertex data for this geometry. -
vertexOffsetis the offset in bytes withinvertexDatacontaining vertex data for this geometry. -
vertexCountis the number of valid vertices. -
vertexStrideis the stride in bytes between each vertex. -
vertexFormatis a VkFormat describing the format of each vertex element. -
indexDatais the buffer containing index data for this geometry. -
indexOffsetis the offset in bytes withinindexDatacontaining index data for this geometry. -
indexCountis the number of indices to include in this geometry. -
indexTypeis a VkIndexType describing the format of each index. -
transformDatais an optional buffer containing an VkTransformMatrixNV structure defining a transformation to be applied to this geometry. -
transformOffsetis the offset in bytes intransformDataof the transform information described above.
If indexType is VK_INDEX_TYPE_NONE_NV, then this structure
describes a set of triangles determined by vertexCount.
Otherwise, this structure describes a set of indexed triangles determined by
indexCount.
The VkGeometryAABBNV structure specifies axis-aligned bounding box
geometry in a bottom-level acceleration structure, and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryAABBNV {
VkStructureType sType;
const void* pNext;
VkBuffer aabbData;
uint32_t numAABBs;
uint32_t stride;
VkDeviceSize offset;
} VkGeometryAABBNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
aabbDatais the buffer containing axis-aligned bounding box data. -
numAABBsis the number of AABBs in this geometry. -
strideis the stride in bytes between AABBs inaabbData. -
offsetis the offset in bytes of the first AABB inaabbData.
The AABB data in memory is six 32-bit floats consisting of the minimum x, y, and z values followed by the maximum x, y, and z values.
To destroy an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
void vkDestroyAccelerationStructureKHR(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
or the equivalent command
// Provided by VK_NV_ray_tracing
void vkDestroyAccelerationStructureNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer. -
accelerationStructureis the acceleration structure to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
the pMemoryRequirements->alignment and
pMemoryRequirements->memoryTypeBits values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_NV_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsNV(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
VkMemoryRequirements2KHR* pMemoryRequirements);
-
deviceis the logical device on which the acceleration structure was created. -
pInfospecifies the acceleration structure to get memory requirements for. -
pMemoryRequirementsreturns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoNV structure is
defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeNV type;
VkAccelerationStructureNV accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeselects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NVreturns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NVreturns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NVreturns the memory requirements for the scratch memory when doing an update. -
accelerationStructureis the acceleration structure to be queried for memory requirements.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR
the pMemoryRequirements->alignment and
pMemoryRequirements->memoryTypeBits values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_KHR_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsKHR(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoKHR* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device on which the acceleration structure was created. -
pInfospecifies the acceleration structure to get memory requirements for. -
pMemoryRequirementsreturns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoKHR structure is
defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeKHR type;
VkAccelerationStructureBuildTypeKHR buildType;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
buildTypeselects the build types whose memory requirements are being queried. -
typeselects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHRreturns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHRreturns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHRreturns the memory requirements for the scratch memory when doing an update. -
accelerationStructureis the acceleration structure to be queried for memory requirements.
Possible values of type in
VkAccelerationStructureMemoryRequirementsInfoKHR are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureMemoryRequirementsTypeKHR {
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR = 0,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR = 1,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR = 2,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR,
} VkAccelerationStructureMemoryRequirementsTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureMemoryRequirementsTypeKHR VkAccelerationStructureMemoryRequirementsTypeNV;
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHRrequests the memory requirement for theVkAccelerationStructureKHRbacking store. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHRrequests the memory requirement for scratch space during the initial build. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHRrequests the memory requirement for scratch space during an update.
Possible values of buildType in
VkAccelerationStructureMemoryRequirementsInfoKHR are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureBuildTypeKHR {
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2,
} VkAccelerationStructureBuildTypeKHR;
-
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHRrequests the memory requirement for operations performed by the host. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHRrequests the memory requirement for operations performed by the device. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHRrequests the memory requirement for operations performed by either the host, or the device.
The implementation guarantees certain properties about the memory
requirements returned by
vkGetAccelerationStructureMemoryRequirementsKHR called with a
type of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR:
-
The
memoryTypeBitsmember always contains at least one bit set. -
The
memoryTypeBitsmember is identical for allVkAccelerationStructureKHRobjects created with the same value for thetypeandflagsmembers in theVkAccelerationStructureCreateInfoKHRstructure passed tovkCreateAccelerationStructureKHRand with the same value forbuildTypeinVkAccelerationStructureMemoryRequirementsInfoKHRpassed to vkGetAccelerationStructureMemoryRequirementsKHR.
To attach memory to one or more acceleration structures at a time, call:
// Provided by VK_KHR_ray_tracing
VkResult vkBindAccelerationStructureMemoryKHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
or the equivalent command
// Provided by VK_NV_ray_tracing
VkResult vkBindAccelerationStructureMemoryNV(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
-
deviceis the logical device that owns the acceleration structures and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array of VkBindAccelerationStructureMemoryInfoKHR structures describing acceleration structures and memory to bind.
The VkBindAccelerationStructureMemoryInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkBindAccelerationStructureMemoryInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindAccelerationStructureMemoryInfoKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBindAccelerationStructureMemoryInfoKHR VkBindAccelerationStructureMemoryInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
accelerationStructureis the acceleration structure to be attached to memory. -
memoryis aVkDeviceMemoryobject describing the device memory to attach. -
memoryOffsetis the start offset of the region of memory that is to be bound to the acceleration structure. The number of bytes returned in the VkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified acceleration structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices.
To allow constructing geometry instances with device code if desired, we need to be able to query a opaque handle for an acceleration structure. This handle is a value of 8 bytes. To get this handle, call:
// Provided by VK_NV_ray_tracing
VkResult vkGetAccelerationStructureHandleNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
size_t dataSize,
void* pData);
-
deviceis the logical device that owns the acceleration structures. -
accelerationStructureis the acceleration structure. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written.
To query the 64-bit device address for an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(
VkDevice device,
const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
-
deviceis the logical device that the accelerationStructure was created on. -
pInfois a pointer to a VkAccelerationStructureDeviceAddressInfoKHR structure specifying the acceleration structure to retrieve an address for.
The 64-bit return value is an address of the acceleration structure, which can be used for device and shader operations that involve acceleration structures, such as ray traversal and acceleration structure building.
If the acceleration structure was created with a non-zero value of
VkAccelerationStructureCreateInfoKHR::deviceAddress the return
value will be the same address.
The VkAccelerationStructureDeviceAddressInfoKHR structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureDeviceAddressInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureDeviceAddressInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
accelerationStructurespecifies the acceleration structure whose address is being queried.
12. Samplers
VkSampler objects represent the state of an image sampler which is
used by the implementation to read image data and apply filtering and other
transformations for the shader.
Samplers are represented by VkSampler handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
To create a sampler object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler);
-
deviceis the logical device that creates the sampler. -
pCreateInfois a pointer to a VkSamplerCreateInfo structure specifying the state of the sampler object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSampleris a pointer to a VkSampler handle in which the resulting sampler object is returned.
The VkSamplerCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkSamplerCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerCreateFlags flags;
VkFilter magFilter;
VkFilter minFilter;
VkSamplerMipmapMode mipmapMode;
VkSamplerAddressMode addressModeU;
VkSamplerAddressMode addressModeV;
VkSamplerAddressMode addressModeW;
float mipLodBias;
VkBool32 anisotropyEnable;
float maxAnisotropy;
VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
VkBorderColor borderColor;
VkBool32 unnormalizedCoordinates;
} VkSamplerCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkSamplerCreateFlagBits describing additional parameters of the sampler. -
magFilteris a VkFilter value specifying the magnification filter to apply to lookups. -
minFilteris a VkFilter value specifying the minification filter to apply to lookups. -
mipmapModeis a VkSamplerMipmapMode value specifying the mipmap filter to apply to lookups. -
addressModeUis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for U coordinate. -
addressModeVis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for V coordinate. -
addressModeWis a VkSamplerAddressMode value specifying the addressing mode for outside [0..1] range for W coordinate. -
mipLodBiasis the bias to be added to mipmap LOD (level-of-detail) calculation and bias provided by image sampling functions in SPIR-V, as described in the Level-of-Detail Operation section. -
anisotropyEnableisVK_TRUEto enable anisotropic filtering, as described in the Texel Anisotropic Filtering section, orVK_FALSEotherwise. -
maxAnisotropyis the anisotropy value clamp used by the sampler whenanisotropyEnableisVK_TRUE. IfanisotropyEnableisVK_FALSE,maxAnisotropyis ignored. -
compareEnableisVK_TRUEto enable comparison against a reference value during lookups, orVK_FALSEotherwise.-
Note: Some implementations will default to shader state if this member does not match.
-
-
compareOpis a VkCompareOp value specifying the comparison function to apply to fetched data before filtering as described in the Depth Compare Operation section. -
minLodandmaxLodare the values used to clamp the computed LOD value, as described in the Level-of-Detail Operation section. -
borderColoris a VkBorderColor value specifying the predefined border color to use. -
unnormalizedCoordinatescontrols whether to use unnormalized or normalized texel coordinates to address texels of the image. When set toVK_TRUE, the range of the image coordinates used to lookup the texel is in the range of zero to the image dimensions for x, y and z. When set toVK_FALSEthe range of image coordinates is zero to one.When
unnormalizedCoordinatesisVK_TRUE, images the sampler is used with in the shader have the following requirements:-
The
viewTypemust be eitherVK_IMAGE_VIEW_TYPE_1DorVK_IMAGE_VIEW_TYPE_2D. -
The image view must have a single layer and a single mip level.
When
unnormalizedCoordinatesisVK_TRUE, image built-in functions in the shader that use the sampler have the following requirements:-
The functions must not use projection.
-
The functions must not use offsets.
-
|
Mapping of OpenGL to Vulkan filter modes
There are no Vulkan filter modes that directly correspond to OpenGL
minification filters of Note that using a |
The maximum number of sampler objects which can be simultaneously created
on a device is implementation-dependent and specified by the
maxSamplerAllocationCount member of the
VkPhysicalDeviceLimits structure.
If maxSamplerAllocationCount is exceeded, vkCreateSampler will
return VK_ERROR_TOO_MANY_OBJECTS.
Since VkSampler is a non-dispatchable handle type, implementations
may return the same handle for sampler state vectors that are identical.
In such cases, all such objects would only count once against the
maxSamplerAllocationCount limit.
Bits which can be set in VkSamplerCreateInfo::flags, specifying
additional parameters of a sampler, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerCreateFlagBits {
// Provided by VK_EXT_fragment_density_map
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXT = 0x00000001,
// Provided by VK_EXT_fragment_density_map
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT = 0x00000002,
} VkSamplerCreateFlagBits;
-
VK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTspecifies that the sampler will read from an image created withflagscontainingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT. -
VK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXTspecifies that the implementation may use approximations when reconstructing a full color value for texture access from a subsampled image.
|
Note
The approximations used when
|
// Provided by VK_VERSION_1_0
typedef VkFlags VkSamplerCreateFlags;
VkSamplerCreateFlags is a bitmask type for setting a mask of zero or
more VkSamplerCreateFlagBits.
The VkSamplerReductionModeCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkSamplerReductionModeCreateInfo {
VkStructureType sType;
const void* pNext;
VkSamplerReductionMode reductionMode;
} VkSamplerReductionModeCreateInfo;
or the equivalent
// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionModeCreateInfo VkSamplerReductionModeCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
reductionModeis a VkSamplerReductionMode value controlling how texture filtering combines texel values.
If the pNext chain of VkSamplerCreateInfo includes a
VkSamplerReductionModeCreateInfo structure, then that structure
includes a mode that controls how texture filtering combines texel values.
If this structure is not present, reductionMode is considered to be
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE.
Reduction modes are specified by VkSamplerReductionMode, which takes values:
// Provided by VK_VERSION_1_2
typedef enum VkSamplerReductionMode {
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
VK_SAMPLER_REDUCTION_MODE_MIN = 1,
VK_SAMPLER_REDUCTION_MODE_MAX = 2,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_MIN_EXT = VK_SAMPLER_REDUCTION_MODE_MIN,
// Provided by VK_EXT_sampler_filter_minmax
VK_SAMPLER_REDUCTION_MODE_MAX_EXT = VK_SAMPLER_REDUCTION_MODE_MAX,
} VkSamplerReductionMode;
or the equivalent
// Provided by VK_EXT_sampler_filter_minmax
typedef VkSamplerReductionMode VkSamplerReductionModeEXT;
-
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGEspecifies that texel values are combined by computing a weighted average of values in the footprint, using weights as specified in the image operations chapter. -
VK_SAMPLER_REDUCTION_MODE_MINspecifies that texel values are combined by taking the component-wise minimum of values in the footprint with non-zero weights. -
VK_SAMPLER_REDUCTION_MODE_MAXspecifies that texel values are combined by taking the component-wise maximum of values in the footprint with non-zero weights.
Possible values of the VkSamplerCreateInfo::magFilter and
minFilter parameters, specifying filters used for texture lookups,
are:
// Provided by VK_VERSION_1_0
typedef enum VkFilter {
VK_FILTER_NEAREST = 0,
VK_FILTER_LINEAR = 1,
// Provided by VK_IMG_filter_cubic
VK_FILTER_CUBIC_IMG = 1000015000,
// Provided by VK_EXT_filter_cubic
VK_FILTER_CUBIC_EXT = VK_FILTER_CUBIC_IMG,
} VkFilter;
-
VK_FILTER_NEARESTspecifies nearest filtering. -
VK_FILTER_LINEARspecifies linear filtering. -
VK_FILTER_CUBIC_EXTspecifies cubic filtering.
These filters are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::mipmapMode,
specifying the mipmap mode used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerMipmapMode {
VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
} VkSamplerMipmapMode;
-
VK_SAMPLER_MIPMAP_MODE_NEARESTspecifies nearest filtering. -
VK_SAMPLER_MIPMAP_MODE_LINEARspecifies linear filtering.
These modes are described in detail in Texel Filtering.
Possible values of the VkSamplerCreateInfo::addressMode*
parameters, specifying the behavior of sampling with coordinates outside the
range [0,1] for the respective u, v, or w coordinate
as defined in the Wrapping Operation
section, are:
// Provided by VK_VERSION_1_0
typedef enum VkSamplerAddressMode {
VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
// Provided by VK_VERSION_1_2, VK_KHR_sampler_mirror_clamp_to_edge
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE_KHR = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
} VkSamplerAddressMode;
-
VK_SAMPLER_ADDRESS_MODE_REPEATspecifies that the repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEATspecifies that the mirrored repeat wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGEspecifies that the clamp to edge wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDERspecifies that the clamp to border wrap mode will be used. -
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGEspecifies that the mirror clamp to edge wrap mode will be used. This is only valid if samplerMirrorClampToEdge is enabled, or if theVK_KHR_sampler_mirror_clamp_to_edgeextension is enabled.
Possible values of VkSamplerCreateInfo::borderColor, specifying
the border color used for texture lookups, are:
// Provided by VK_VERSION_1_0
typedef enum VkBorderColor {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_FLOAT_CUSTOM_EXT = 1000287003,
// Provided by VK_EXT_custom_border_color
VK_BORDER_COLOR_INT_CUSTOM_EXT = 1000287004,
} VkBorderColor;
-
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACKspecifies a transparent, floating-point format, black color. -
VK_BORDER_COLOR_INT_TRANSPARENT_BLACKspecifies a transparent, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACKspecifies an opaque, floating-point format, black color. -
VK_BORDER_COLOR_INT_OPAQUE_BLACKspecifies an opaque, integer format, black color. -
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITEspecifies an opaque, floating-point format, white color. -
VK_BORDER_COLOR_INT_OPAQUE_WHITEspecifies an opaque, integer format, white color. -
VK_BORDER_COLOR_FLOAT_CUSTOM_EXTindicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is present in the VkSamplerCreateInfo::pNextchain which contains the color data in floating-point format. -
VK_BORDER_COLOR_INT_CUSTOM_EXTindicates that a VkSamplerCustomBorderColorCreateInfoEXT structure is present in the VkSamplerCreateInfo::pNextchain which contains the color data in integer format.
These colors are described in detail in Texel Replacement.
To destroy a sampler, call:
// Provided by VK_VERSION_1_0
void vkDestroySampler(
VkDevice device,
VkSampler sampler,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the sampler. -
sampleris the sampler to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
12.1. Sampler Y′CBCR conversion
To create a sampler with Y′CBCR conversion enabled, add a
VkSamplerYcbcrConversionInfo structure to the pNext chain of the
VkSamplerCreateInfo structure.
To create a sampler Y′CBCR conversion, the
samplerYcbcrConversion feature
must be enabled.
Conversion must be fixed at pipeline creation time, through use of a
combined image sampler with an immutable sampler in
VkDescriptorSetLayoutBinding.
A VkSamplerYcbcrConversionInfo must be provided for samplers to be
used with image views that access VK_IMAGE_ASPECT_COLOR_BIT if the
format appears in Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views
, or if the image view has an
external format
.
The VkSamplerYcbcrConversionInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionInfo {
VkStructureType sType;
const void* pNext;
VkSamplerYcbcrConversion conversion;
} VkSamplerYcbcrConversionInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
conversionis a VkSamplerYcbcrConversion handle created with vkCreateSamplerYcbcrConversion.
A sampler Y′CBCR conversion is an opaque representation of a
device-specific sampler Y′CBCR conversion description, represented as a
VkSamplerYcbcrConversion handle:
// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR;
To create a VkSamplerYcbcrConversion, call:
// Provided by VK_VERSION_1_1
VkResult vkCreateSamplerYcbcrConversion(
VkDevice device,
const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSamplerYcbcrConversion* pYcbcrConversion);
or the equivalent command
// Provided by VK_KHR_sampler_ycbcr_conversion
VkResult vkCreateSamplerYcbcrConversionKHR(
VkDevice device,
const VkSamplerYcbcrConversionCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSamplerYcbcrConversion* pYcbcrConversion);
-
deviceis the logical device that creates the sampler Y′CBCR conversion. -
pCreateInfois a pointer to a VkSamplerYcbcrConversionCreateInfo structure specifying the requested sampler Y′CBCR conversion. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pYcbcrConversionis a pointer to a VkSamplerYcbcrConversion handle in which the resulting sampler Y′CBCR conversion is returned.
The interpretation of the configured sampler Y′CBCR conversion is described in more detail in the description of sampler Y′CBCR conversion in the Image Operations chapter.
The VkSamplerYcbcrConversionCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkSamplerYcbcrConversionCreateInfo {
VkStructureType sType;
const void* pNext;
VkFormat format;
VkSamplerYcbcrModelConversion ycbcrModel;
VkSamplerYcbcrRange ycbcrRange;
VkComponentMapping components;
VkChromaLocation xChromaOffset;
VkChromaLocation yChromaOffset;
VkFilter chromaFilter;
VkBool32 forceExplicitReconstruction;
} VkSamplerYcbcrConversionCreateInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
formatis the format of the image from which color information will be retrieved. -
ycbcrModeldescribes the color matrix for conversion between color models. -
ycbcrRangedescribes whether the encoded values have headroom and foot room, or whether the encoding uses the full numerical range. -
componentsapplies a swizzle based on VkComponentSwizzle enums prior to range expansion and color model conversion. -
xChromaOffsetdescribes the sample location associated with downsampled chroma channels in the x dimension.xChromaOffsethas no effect for formats in which chroma channels are not downsampled horizontally. -
yChromaOffsetdescribes the sample location associated with downsampled chroma channels in the y dimension.yChromaOffsethas no effect for formats in which the chroma channels are not downsampled vertically. -
chromaFilteris the filter for chroma reconstruction. -
forceExplicitReconstructioncan be used to ensure that reconstruction is done explicitly, if supported.
|
Note
Setting If |
If the pNext chain includes a VkExternalFormatANDROID structure
with non-zero externalFormat member, the sampler Y′CBCR conversion
object represents an external format conversion, and format must be
VK_FORMAT_UNDEFINED.
Such conversions must only be used to sample image views with a matching
external
format.
When creating an external format conversion, the value of components
is ignored.
If chromaFilter is VK_FILTER_NEAREST, chroma samples are
reconstructed to luma channel resolution using nearest-neighbour sampling.
Otherwise, chroma samples are reconstructed using interpolation.
More details can be found in the
description of sampler Y′CBCR conversion in the Image
Operations chapter.
VkSamplerYcbcrModelConversion defines the conversion from the source color model to the shader color model. Possible values are:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrModelConversion {
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020,
} VkSamplerYcbcrModelConversion;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR;
-
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITYspecifies that the input values to the conversion are unmodified. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITYspecifies no model conversion but the inputs are range expanded as for Y′CBCR. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.709 and described in the “BT.709 Y’CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.601 and described in the “BT.601 Y’CBCR conversion” section of the Khronos Data Format Specification. -
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020specifies the color model conversion from Y′CBCR to R′G′B′ defined in BT.2020 and described in the “BT.2020 Y’CBCR conversion” section of the Khronos Data Format Specification.
In the VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_* color models, for the
input to the sampler Y′CBCR range expansion and model conversion:
-
the Y (Y′ luma) channel corresponds to the G channel of an RGB image.
-
the CB (CB or “U” blue color difference) channel corresponds to the B channel of an RGB image.
-
the CR (CR or “V” red color difference) channel corresponds to the R channel of an RGB image.
-
the alpha channel, if present, is not modified by color model conversion.
These rules reflect the mapping of channels after the channel swizzle
operation (controlled by
VkSamplerYcbcrConversionCreateInfo::components).
|
Note
For example, an “YUVA” 32-bit format comprising four 8-bit channels can be
implemented as
|
The VkSamplerYcbcrRange enum describes whether color channels are encoded using the full range of numerical values or whether values are reserved for headroom and foot room. VkSamplerYcbcrRange is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkSamplerYcbcrRange {
VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW,
} VkSamplerYcbcrRange;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR;
-
VK_SAMPLER_YCBCR_RANGE_ITU_FULLspecifies that the full range of the encoded values are valid and interpreted according to the ITU “full range” quantization rules. -
VK_SAMPLER_YCBCR_RANGE_ITU_NARROWspecifies that headroom and foot room are reserved in the numerical range of encoded values, and the remaining values are expanded according to the ITU “narrow range” quantization rules.
The formulae for these conversions is described in the Sampler Y′CBCR Range Expansion section of the Image Operations chapter.
No range modification takes place if ycbcrModel is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY; the ycbcrRange
field of VkSamplerYcbcrConversionCreateInfo is ignored in this case.
The VkChromaLocation enum defines the location of downsampled chroma channel samples relative to the luma samples, and is defined as:
// Provided by VK_VERSION_1_1
typedef enum VkChromaLocation {
VK_CHROMA_LOCATION_COSITED_EVEN = 0,
VK_CHROMA_LOCATION_MIDPOINT = 1,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT,
} VkChromaLocation;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkChromaLocation VkChromaLocationKHR;
-
VK_CHROMA_LOCATION_COSITED_EVENspecifies that downsampled chroma samples are aligned with luma samples with even coordinates. -
VK_CHROMA_LOCATION_MIDPOINTspecifies that downsampled chroma samples are located half way between each even luma sample and the nearest higher odd luma sample.
To destroy a sampler Y′CBCR conversion, call:
// Provided by VK_VERSION_1_1
void vkDestroySamplerYcbcrConversion(
VkDevice device,
VkSamplerYcbcrConversion ycbcrConversion,
const VkAllocationCallbacks* pAllocator);
or the equivalent command
// Provided by VK_KHR_sampler_ycbcr_conversion
void vkDestroySamplerYcbcrConversionKHR(
VkDevice device,
VkSamplerYcbcrConversion ycbcrConversion,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the Y′CBCR conversion. -
ycbcrConversionis the conversion to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
In addition to the predefined border color values, applications can provide
a custom border color value by including the
VkSamplerCustomBorderColorCreateInfoEXT structure in the
VkSamplerCreateInfo::pNext chain.
The VkSamplerCustomBorderColorCreateInfoEXT structure is defined as:
// Provided by VK_EXT_custom_border_color
typedef struct VkSamplerCustomBorderColorCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkClearColorValue customBorderColor;
VkFormat format;
} VkSamplerCustomBorderColorCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
customBorderColoris a VkClearColorValue representing the desired custom sampler border color. -
formatis a VkFormat representing the format of the sampled image view(s). This field may beVK_FORMAT_UNDEFINEDif the customBorderColorWithoutFormat feature is enabled.
13. Resource Descriptors
A descriptor is an opaque data structure representing a shader resource
such as a buffer, buffer view, image view, sampler, or combined image
sampler.
Descriptors are organised into descriptor sets, which are bound during
command recording for use in subsequent draw commands.
The arrangement of content in each descriptor set is determined by a
descriptor set layout, which determines what descriptors can be stored
within it.
The sequence of descriptor set layouts that can be used by a pipeline is
specified in a pipeline layout.
Each pipeline object can use up to maxBoundDescriptorSets (see
Limits) descriptor sets.
Shaders access resources via variables decorated with a descriptor set and binding number that link them to a descriptor in a descriptor set. The shader interface mapping to bound descriptor sets is described in the Shader Resource Interface section.
Shaders can also access buffers without going through descriptors by using Physical Storage Buffer Access to access them through 64-bit addresses.
13.1. Descriptor Types
There are a number of different types of descriptor supported by Vulkan, corresponding to different resources or usage. The following sections describe the API definitions of each descriptor type. The mapping of each type to SPIR-V is listed in the Shader Resource and Descriptor Type Correspondence and Shader Resource and Storage Class Correspondence tables in the Shader Interfaces chapter.
13.1.1. Storage Image
A storage image (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) is a descriptor
type associated with an image resource via an
image view that load, store, and atomic
operations can be performed on.
Storage image loads are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.
Stores to storage images are supported in compute shaders for image views
whose format features contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT.
Atomic operations on storage images are supported in compute shaders for
image views whose format features
contain
VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT.
When the fragmentStoresAndAtomics feature is enabled, stores and atomic
operations are also supported for storage images in fragment shaders with
the same set of image formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of image formats as supported in compute shaders.
The image subresources for a storage image must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a
shader.
13.1.2. Sampler
A sampler descriptor (VK_DESCRIPTOR_TYPE_SAMPLER) is a descriptor
type associated with a sampler object, used to control the
behavior of sampling operations performed on a
sampled image.
13.1.3. Sampled Image
A sampled image (VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE) is a descriptor
type associated with an image resource via an
image view that sampling operations
can be performed on.
Shaders combine a sampled image variable and a sampler variable to perform sampling operations.
Sampled images are supported in all shader stages for image views whose
format features contain
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT.
The image subresources for a sampled image must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or
VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a
shader.
13.1.4. Combined Image Sampler
A combined image sampler (VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
is a single descriptor type associated with both a sampler and
an image resource, combining both a
sampler and sampled image descriptor into a single descriptor.
If the descriptor refers to a sampler that performs Y′CBCR conversion or samples a subsampled image, the sampler must only be used to sample the image in the same descriptor. Otherwise, the sampler and image in this type of descriptor can be used freely with any other samplers and images.
The image subresources for a combined image sampler must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or
VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a
shader.
|
Note
On some implementations, it may be more efficient to sample from an image using a combination of sampler and sampled image that are stored together in the descriptor set in a combined descriptor. |
13.1.5. Uniform Texel Buffer
A uniform texel buffer (VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER) is
a descriptor type associated with a buffer resource
via a buffer view that formatted load
operations can be performed on.
Uniform texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image.
Load operations from uniform texel buffers are supported in all shader
stages for image formats which report support for the
VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
feature bit via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures.
13.1.6. Storage Texel Buffer
A storage texel buffer (VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER) is
a descriptor type associated with a buffer resource
via a buffer view that formatted
load, store, and atomic operations can be performed on.
Storage texel buffers define a tightly-packed 1-dimensional linear array of texels, with texels going through format conversion when read in a shader in the same way as they are for an image. Unlike uniform texel buffers, these buffers can also be written to in the same way as for storage images.
Storage texel buffer loads are supported in all shader stages for texel
buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT
feature bit via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures.
Stores to storage texel buffers are supported in compute shaders for texel
buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT feature via
vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures.
Atomic operations on storage texel buffers are supported in compute shaders
for texel buffer formats which report support for the
VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT
feature via vkGetPhysicalDeviceFormatProperties in
VkFormatProperties::bufferFeatures.
When the fragmentStoresAndAtomics feature is enabled, stores and atomic
operations are also supported for storage texel buffers in fragment shaders
with the same set of texel buffer formats as supported in compute shaders.
When the vertexPipelineStoresAndAtomics feature is enabled, stores and atomic
operations are also supported in vertex, tessellation, and geometry shaders
with the same set of texel buffer formats as supported in compute shaders.
13.1.7. Storage Buffer
A storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load, store,
and atomic operations can be performed on.
|
Note
Atomic operations can only be performed on members of certain types as defined in the SPIR-V environment appendix. |
13.1.8. Uniform Buffer
A uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER) is a descriptor
type associated with a buffer resource directly,
described in a shader as a structure with various members that load
operations can be performed on.
13.1.9. Dynamic Uniform Buffer
A dynamic uniform buffer (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC)
is almost identical to a uniform buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
13.1.10. Dynamic Storage Buffer
A dynamic storage buffer (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
is almost identical to a storage buffer,
and differs only in how the offset into the buffer is specified.
The base offset calculated by the VkDescriptorBufferInfo when
initially updating the descriptor set is added
to a dynamic offset when binding
the descriptor set.
13.1.11. Inline Uniform Block
An inline uniform block
(VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT) is almost identical to a
uniform buffer, and differs only in taking
its storage directly from the encompassing descriptor set instead of being
backed by buffer memory.
It is typically used to access a small set of constant data that does not
require the additional flexibility provided by the indirection enabled when
using a uniform buffer where the descriptor and the referenced buffer memory
are decoupled.
Compared to push constants, they allow reusing the same set of constant data
across multiple disjoint sets of draw and dispatch commands.
Inline uniform block descriptors cannot be aggregated into arrays. Instead, the array size specified for an inline uniform block descriptor binding specifies the binding’s capacity in bytes.
13.1.12. Input Attachment
An input attachment (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) is a
descriptor type associated with an image resource via
an image view that can be used for
framebuffer local load operations in
fragment shaders.
All image formats that are supported for color attachments
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) or depth/stencil attachments
(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) for a given image
tiling mode are also supported for input attachments.
The image subresources for an input attachment must be in the
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, or
VK_IMAGE_LAYOUT_GENERAL layout in order to access its data in a
shader.
13.2. Descriptor Sets
Descriptors are grouped together into descriptor set objects. A descriptor set object is an opaque object containing storage for a set of descriptors, where the types and number of descriptors is defined by a descriptor set layout. The layout object may be used to define the association of each descriptor binding with memory or other implementation resources. The layout is used both for determining the resources that need to be associated with the descriptor set, and determining the interface between shader stages and shader resources.
13.2.1. Descriptor Set Layout
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
Descriptor set layout objects are represented by VkDescriptorSetLayout
handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
To create descriptor set layout objects, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorSetLayout(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorSetLayout* pSetLayout);
-
deviceis the logical device that creates the descriptor set layout. -
pCreateInfois a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pSetLayoutis a pointer to a VkDescriptorSetLayout handle in which the resulting descriptor set layout object is returned.
Information about the descriptor set layout is passed in a
VkDescriptorSetLayoutCreateInfo structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorSetLayoutCreateFlags flags;
uint32_t bindingCount;
const VkDescriptorSetLayoutBinding* pBindings;
} VkDescriptorSetLayoutCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkDescriptorSetLayoutCreateFlagBits specifying options for descriptor set layout creation. -
bindingCountis the number of elements inpBindings. -
pBindingsis a pointer to an array of VkDescriptorSetLayoutBinding structures.
Bits which can be set in VkDescriptorSetLayoutCreateInfo::flags
to specify options for descriptor set layout are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorSetLayoutCreateFlagBits {
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 0x00000002,
// Provided by VK_KHR_push_descriptor
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
} VkDescriptorSetLayoutCreateFlagBits;
-
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHRspecifies that descriptor sets must not be allocated using this layout, and descriptors are instead pushed by vkCmdPushDescriptorSetKHR. -
VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BITspecifies that descriptor sets using this layout must be allocated from a descriptor pool created with theVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITbit set. Descriptor set layouts created with this bit set have alternate limits for the maximum number of descriptors per-stage and per-pipeline layout. The non-UpdateAfterBind limits only count descriptors in sets created without this flag. The UpdateAfterBind limits count all descriptors, but the limits may be higher than the non-UpdateAfterBind limits.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorSetLayoutCreateFlags;
VkDescriptorSetLayoutCreateFlags is a bitmask type for setting a mask
of zero or more VkDescriptorSetLayoutCreateFlagBits.
The VkDescriptorSetLayoutBinding structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetLayoutBinding {
uint32_t binding;
VkDescriptorType descriptorType;
uint32_t descriptorCount;
VkShaderStageFlags stageFlags;
const VkSampler* pImmutableSamplers;
} VkDescriptorSetLayoutBinding;
-
bindingis the binding number of this entry and corresponds to a resource of the same binding number in the shader stages. -
descriptorTypeis a VkDescriptorType specifying which type of resource descriptors are used for this binding. -
descriptorCountis the number of descriptors contained in the binding, accessed in a shader as an array , except ifdescriptorTypeisVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTin which casedescriptorCountis the size in bytes of the inline uniform block . IfdescriptorCountis zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout. -
stageFlagsmember is a bitmask of VkShaderStageFlagBits specifying which pipeline shader stages can access a resource for this binding.VK_SHADER_STAGE_ALLis a shorthand specifying that all defined shader stages, including any additional stages defined by extensions, can access the resource.If a shader stage is not included in
stageFlags, then a resource must not be accessed from that stage via this binding within any pipeline using the set layout. Other than input attachments which are limited to the fragment shader, there are no limitations on what combinations of stages can use a descriptor binding, and in particular a binding can be used by both graphics stages and the compute stage. -
pImmutableSamplersaffects initialization of samplers. IfdescriptorTypespecifies aVK_DESCRIPTOR_TYPE_SAMPLERorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERtype descriptor, thenpImmutableSamplerscan be used to initialize a set of immutable samplers. Immutable samplers are permanently bound into the set layout and must not be changed; updating aVK_DESCRIPTOR_TYPE_SAMPLERdescriptor with immutable samplers is not allowed and updates to aVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERdescriptor with immutable samplers does not modify the samplers (the image views are updated, but the sampler updates are ignored). IfpImmutableSamplersis notNULL, then it points to an array of sampler handles that will be copied into the set layout and used for the corresponding binding. Only the sampler handles are copied; the sampler objects must not be destroyed before the final use of the set layout and any descriptor pools and sets created using it. IfpImmutableSamplersisNULL, then the sampler slots are dynamic and sampler handles must be bound into descriptor sets using this layout. IfdescriptorTypeis not one of these descriptor types, thenpImmutableSamplersis ignored.
The above layout definition allows the descriptor bindings to be specified
sparsely such that not all binding numbers between 0 and the maximum binding
number need to be specified in the pBindings array.
Bindings that are not specified have a descriptorCount and
stageFlags of zero, and the value of descriptorType is
undefined.
However, all binding numbers between 0 and the maximum binding number in the
VkDescriptorSetLayoutCreateInfo::pBindings array may consume
memory in the descriptor set layout even if not all descriptor bindings are
used, though it should not consume additional memory from the descriptor
pool.
|
Note
The maximum binding number specified should be as compact as possible to avoid wasted memory. |
If the pNext chain of a VkDescriptorSetLayoutCreateInfo
structure includes a VkDescriptorSetLayoutBindingFlagsCreateInfo
structure, then that structure includes an array of flags, one for each
descriptor set layout binding.
The VkDescriptorSetLayoutBindingFlagsCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t bindingCount;
const VkDescriptorBindingFlags* pBindingFlags;
} VkDescriptorSetLayoutBindingFlagsCreateInfo;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetLayoutBindingFlagsCreateInfo VkDescriptorSetLayoutBindingFlagsCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bindingCountis zero or the number of elements inpBindingFlags. -
pBindingFlagsis a pointer to an array of VkDescriptorBindingFlags bitfields, one for each descriptor set layout binding.
If bindingCount is zero or if this structure is not included in the
pNext chain, the VkDescriptorBindingFlags for each descriptor
set layout binding is considered to be zero.
Otherwise, the descriptor set layout binding at
VkDescriptorSetLayoutCreateInfo::pBindings[i] uses the flags in
pBindingFlags[i].
Bits which can be set in each element of
VkDescriptorSetLayoutBindingFlagsCreateInfo::pBindingFlags to
specify options for the corresponding descriptor set layout binding are:
// Provided by VK_VERSION_1_2
typedef enum VkDescriptorBindingFlagBits {
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 0x00000001,
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 0x00000002,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 0x00000004,
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 0x00000008,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT,
} VkDescriptorBindingFlagBits;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlagBits VkDescriptorBindingFlagBitsEXT;
-
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITindicates that if descriptors in this binding are updated between when the descriptor set is bound in a command buffer and when that command buffer is submitted to a queue, then the submission will use the most recently set descriptors for this binding and the updates do not invalidate the command buffer. Descriptor bindings created with this flag are also partially exempt from the external synchronization requirement in vkUpdateDescriptorSetWithTemplateKHR and vkUpdateDescriptorSets. Multiple descriptors with this flag set can be updated concurrently in different threads, though the same descriptor must not be updated concurrently by two threads. Descriptors with this flag set can be updated concurrently with the set being bound to a command buffer in another thread, but not concurrently with the set being reset or freed. -
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITindicates that descriptors in this binding that are not dynamically used need not contain valid descriptors at the time the descriptors are consumed. A descriptor is dynamically used if any shader invocation executes an instruction that performs any memory access using the descriptor. -
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BITindicates that descriptors in this binding can be updated after a command buffer has bound this descriptor set, or while a command buffer that uses this descriptor set is pending execution, as long as the descriptors that are updated are not used by those command buffers. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITis also set, then descriptors can be updated as long as they are not dynamically used by any shader invocations. IfVK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITis not set, then descriptors can be updated as long as they are not statically used by any shader invocations. -
VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BITindicates that this descriptor binding has a variable size that will be specified when a descriptor set is allocated using this layout. The value ofdescriptorCountis treated as an upper bound on the size of the binding. This must only be used for the last binding in the descriptor set layout (i.e. the binding with the largest value ofbinding). For the purposes of counting against limits such asmaxDescriptorSet* andmaxPerStageDescriptor*, the full value ofdescriptorCountis counted , except for descriptor bindings with a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTwheredescriptorCountspecifies the upper bound on the byte size of the binding, thus it counts against themaxInlineUniformBlockSizelimit instead. .
|
Note
Note that while |
// Provided by VK_VERSION_1_2
typedef VkFlags VkDescriptorBindingFlags;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorBindingFlags VkDescriptorBindingFlagsEXT;
VkDescriptorBindingFlags is a bitmask type for setting a mask of zero
or more VkDescriptorBindingFlagBits.
To query information about whether a descriptor set layout can be created, call:
// Provided by VK_VERSION_1_1
void vkGetDescriptorSetLayoutSupport(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayoutSupport* pSupport);
or the equivalent command
// Provided by VK_KHR_maintenance3
void vkGetDescriptorSetLayoutSupportKHR(
VkDevice device,
const VkDescriptorSetLayoutCreateInfo* pCreateInfo,
VkDescriptorSetLayoutSupport* pSupport);
-
deviceis the logical device that would create the descriptor set layout. -
pCreateInfois a pointer to a VkDescriptorSetLayoutCreateInfo structure specifying the state of the descriptor set layout object. -
pSupportis a pointer to a VkDescriptorSetLayoutSupport structure, in which information about support for the descriptor set layout object is returned.
Some implementations have limitations on what fits in a descriptor set which
are not easily expressible in terms of existing limits like
maxDescriptorSet*, for example if all descriptor types share a limited
space in memory but each descriptor is a different size or alignment.
This command returns information about whether a descriptor set satisfies
this limit.
If the descriptor set layout satisfies the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, this command is guaranteed to return VK_TRUE in
VkDescriptorSetLayoutSupport::supported.
If the descriptor set layout exceeds the
VkPhysicalDeviceMaintenance3Properties::maxPerSetDescriptors
limit, whether the descriptor set layout is supported is
implementation-dependent and may depend on whether the descriptor sizes and
alignments cause the layout to exceed an internal limit.
This command does not consider other limits such as
maxPerStageDescriptor*, and so a descriptor set layout that is
supported according to this command must still satisfy the pipeline layout
limits such as maxPerStageDescriptor* in order to be used in a
pipeline layout.
|
Note
This is a |
Information about support for the descriptor set layout is returned in a
VkDescriptorSetLayoutSupport structure:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorSetLayoutSupport {
VkStructureType sType;
void* pNext;
VkBool32 supported;
} VkDescriptorSetLayoutSupport;
or the equivalent
// Provided by VK_KHR_maintenance3
typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
supportedspecifies whether the descriptor set layout can be created.
supported is set to VK_TRUE if the descriptor set can be
created, or else is set to VK_FALSE.
If the pNext chain of a VkDescriptorSetLayoutSupport structure
includes a VkDescriptorSetVariableDescriptorCountLayoutSupport
structure, then that structure returns additional information about whether
the descriptor set layout is supported.
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
VkStructureType sType;
void* pNext;
uint32_t maxVariableDescriptorCount;
} VkDescriptorSetVariableDescriptorCountLayoutSupport;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountLayoutSupport VkDescriptorSetVariableDescriptorCountLayoutSupportEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxVariableDescriptorCountindicates the maximum number of descriptors supported in the highest numbered binding of the layout, if that binding is variable-sized. If the highest numbered binding of the layout has a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthenmaxVariableDescriptorCountindicates the maximum byte size supported for the binding, if that binding is variable-sized.
If the create info includes a variable-sized descriptor, then
supported is determined assuming the requested size of the
variable-sized descriptor, and maxVariableDescriptorCount is set to
the maximum size of that descriptor that can be successfully created (which
is greater than or equal to the requested size passed in).
If the create info does not include a variable-sized descriptor or if the
VkPhysicalDeviceDescriptorIndexingFeatures::descriptorBindingVariableDescriptorCount
feature is not enabled, then maxVariableDescriptorCount is set to
zero.
For the purposes of this command, a variable-sized descriptor binding with a
descriptorCount of zero is treated as if the descriptorCount is
one, and thus the binding is not ignored and the maximum descriptor count
will be returned.
If the layout is not supported, then the value written to
maxVariableDescriptorCount is undefined.
The following examples show a shader snippet using two descriptor sets, and application code that creates corresponding descriptor set layouts.
//
// binding to a single sampled image descriptor in set 0
//
layout (set=0, binding=0) uniform texture2D mySampledImage;
//
// binding to an array of sampled image descriptors in set 0
//
layout (set=0, binding=1) uniform texture2D myArrayOfSampledImages[12];
//
// binding to a single uniform buffer descriptor in set 1
//
layout (set=1, binding=0) uniform myUniformBuffer
{
vec4 myElement[32];
};
...
%1 = OpExtInstImport "GLSL.std.450"
...
OpName %9 "mySampledImage"
OpName %14 "myArrayOfSampledImages"
OpName %18 "myUniformBuffer"
OpMemberName %18 0 "myElement"
OpName %20 ""
OpDecorate %9 DescriptorSet 0
OpDecorate %9 Binding 0
OpDecorate %14 DescriptorSet 0
OpDecorate %14 Binding 1
OpDecorate %17 ArrayStride 16
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 1
OpDecorate %20 Binding 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeImage %6 2D 0 0 0 1 Unknown
%8 = OpTypePointer UniformConstant %7
%9 = OpVariable %8 UniformConstant
%10 = OpTypeInt 32 0
%11 = OpConstant %10 12
%12 = OpTypeArray %7 %11
%13 = OpTypePointer UniformConstant %12
%14 = OpVariable %13 UniformConstant
%15 = OpTypeVector %6 4
%16 = OpConstant %10 32
%17 = OpTypeArray %15 %16
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
...
VkResult myResult;
const VkDescriptorSetLayoutBinding myDescriptorSetLayoutBinding[] =
{
// binding to a single image descriptor
{
0, // binding
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
},
// binding to an array of image descriptors
{
1, // binding
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, // descriptorType
12, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
},
// binding to a single uniform buffer descriptor
{
0, // binding
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // descriptorType
1, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
NULL // pImmutableSamplers
}
};
const VkDescriptorSetLayoutCreateInfo myDescriptorSetLayoutCreateInfo[] =
{
// Create info for first descriptor set with two descriptor bindings
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
2, // bindingCount
&myDescriptorSetLayoutBinding[0] // pBindings
},
// Create info for second descriptor set with one descriptor binding
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
1, // bindingCount
&myDescriptorSetLayoutBinding[2] // pBindings
}
};
VkDescriptorSetLayout myDescriptorSetLayout[2];
//
// Create first descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[0],
NULL,
&myDescriptorSetLayout[0]);
//
// Create second descriptor set layout
//
myResult = vkCreateDescriptorSetLayout(
myDevice,
&myDescriptorSetLayoutCreateInfo[1],
NULL,
&myDescriptorSetLayout[1]);
To destroy a descriptor set layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyDescriptorSetLayout(
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the descriptor set layout. -
descriptorSetLayoutis the descriptor set layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
13.2.2. Pipeline Layouts
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
Pipeline layout objects are represented by VkPipelineLayout handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
To create a pipeline layout, call:
// Provided by VK_VERSION_1_0
VkResult vkCreatePipelineLayout(
VkDevice device,
const VkPipelineLayoutCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkPipelineLayout* pPipelineLayout);
-
deviceis the logical device that creates the pipeline layout. -
pCreateInfois a pointer to a VkPipelineLayoutCreateInfo structure specifying the state of the pipeline layout object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pPipelineLayoutis a pointer to a VkPipelineLayout handle in which the resulting pipeline layout object is returned.
The VkPipelineLayoutCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPipelineLayoutCreateInfo {
VkStructureType sType;
const void* pNext;
VkPipelineLayoutCreateFlags flags;
uint32_t setLayoutCount;
const VkDescriptorSetLayout* pSetLayouts;
uint32_t pushConstantRangeCount;
const VkPushConstantRange* pPushConstantRanges;
} VkPipelineLayoutCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
setLayoutCountis the number of descriptor sets included in the pipeline layout. -
pSetLayoutsis a pointer to an array ofVkDescriptorSetLayoutobjects. -
pushConstantRangeCountis the number of push constant ranges included in the pipeline layout. -
pPushConstantRangesis a pointer to an array ofVkPushConstantRangestructures defining a set of push constant ranges for use in a single pipeline layout. In addition to descriptor set layouts, a pipeline layout also describes how many push constants can be accessed by each stage of the pipeline.NotePush constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates.
// Provided by VK_VERSION_1_0
typedef VkFlags VkPipelineLayoutCreateFlags;
VkPipelineLayoutCreateFlags is a bitmask type for setting a mask, but
is currently reserved for future use.
The VkPushConstantRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkPushConstantRange {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
} VkPushConstantRange;
-
stageFlagsis a set of stage flags describing the shader stages that will access a range of push constants. If a particular stage is not included in the range, then accessing members of that range of push constants from the corresponding shader stage will return undefined values. -
offsetandsizeare the start offset and size, respectively, consumed by the range. Bothoffsetandsizeare in units of bytes and must be a multiple of 4. The layout of the push constant variables is specified in the shader.
Once created, pipeline layouts are used as part of pipeline creation (see Pipelines), as part of binding descriptor sets (see Descriptor Set Binding), and as part of setting push constants (see Push Constant Updates). Pipeline creation accepts a pipeline layout as input, and the layout may be used to map (set, binding, arrayElement) tuples to implementation resources or memory locations within a descriptor set. The assignment of implementation resources depends only on the bindings defined in the descriptor sets that comprise the pipeline layout, and not on any shader source.
All resource variables statically used in all shaders
in a pipeline must be declared with a (set,binding,arrayElement) that
exists in the corresponding descriptor set layout and is of an appropriate
descriptor type and includes the set of shader stages it is used by in
stageFlags.
The pipeline layout can include entries that are not used by a particular
pipeline, or that are dead-code eliminated from any of the shaders.
The pipeline layout allows the application to provide a consistent set of
bindings across multiple pipeline compiles, which enables those pipelines to
be compiled in a way that the implementation may cheaply switch pipelines
without reprogramming the bindings.
Similarly, the push constant block declared in each shader (if present)
must only place variables at offsets that are each included in a push
constant range with stageFlags including the bit corresponding to the
shader stage that uses it.
The pipeline layout can include ranges or portions of ranges that are not
used by a particular pipeline, or for which the variables have been
dead-code eliminated from any of the shaders.
There is a limit on the total number of resources of each type that can be included in bindings in all descriptor set layouts in a pipeline layout as shown in Pipeline Layout Resource Limits. The “Total Resources Available” column gives the limit on the number of each type of resource that can be included in bindings in all descriptor sets in the pipeline layout. Some resource types count against multiple limits. Additionally, there are limits on the total number of each type of resource that can be used in any pipeline stage as described in Shader Resource Limits.
| Total Resources Available | Resource Types |
|---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
uniform buffer dynamic |
|
storage buffer |
storage buffer dynamic |
|
|
storage buffer dynamic |
|
input attachment |
|
inline uniform block |
|
acceleration structure |
To destroy a pipeline layout, call:
// Provided by VK_VERSION_1_0
void vkDestroyPipelineLayout(
VkDevice device,
VkPipelineLayout pipelineLayout,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the pipeline layout. -
pipelineLayoutis the pipeline layout to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Pipeline Layout Compatibility
Two pipeline layouts are defined to be “compatible for push constants” if they were created with identical push constant ranges. Two pipeline layouts are defined to be “compatible for set N” if they were created with identically defined descriptor set layouts for sets zero through N, and if they were created with identical push constant ranges.
When binding a descriptor set (see Descriptor Set Binding) to set number N, if the previously bound descriptor sets for sets zero through N-1 were all bound using compatible pipeline layouts, then performing this binding does not disturb any of the lower numbered sets. If, additionally, the previous bound descriptor set for set N was bound using a pipeline layout compatible for set N, then the bindings in sets numbered greater than N are also not disturbed.
Similarly, when binding a pipeline, the pipeline can correctly access any previously bound descriptor sets which were bound with compatible pipeline layouts, as long as all lower numbered sets were also bound with compatible layouts.
Layout compatibility means that descriptor sets can be bound to a command buffer for use by any pipeline created with a compatible pipeline layout, and without having bound a particular pipeline first. It also means that descriptor sets can remain valid across a pipeline change, and the same resources will be accessible to the newly bound pipeline.
|
Note
Place the least frequently changing descriptor sets near the start of the pipeline layout, and place the descriptor sets representing the most frequently changing resources near the end. When pipelines are switched, only the descriptor set bindings that have been invalidated will need to be updated and the remainder of the descriptor set bindings will remain in place. |
The maximum number of descriptor sets that can be bound to a pipeline
layout is queried from physical device properties (see
maxBoundDescriptorSets in Limits).
const VkDescriptorSetLayout layouts[] = { layout1, layout2 };
const VkPushConstantRange ranges[] =
{
{
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, // stageFlags
0, // offset
4 // size
},
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // stageFlags
4, // offset
4 // size
},
};
const VkPipelineLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // sType
NULL, // pNext
0, // flags
2, // setLayoutCount
layouts, // pSetLayouts
2, // pushConstantRangeCount
ranges // pPushConstantRanges
};
VkPipelineLayout myPipelineLayout;
myResult = vkCreatePipelineLayout(
myDevice,
&createInfo,
NULL,
&myPipelineLayout);
13.2.3. Allocation of Descriptor Sets
A descriptor pool maintains a pool of descriptors, from which descriptor sets are allocated. Descriptor pools are externally synchronized, meaning that the application must not allocate and/or free descriptor sets from the same pool in multiple threads simultaneously.
Descriptor pools are represented by VkDescriptorPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
To create a descriptor pool object, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateDescriptorPool(
VkDevice device,
const VkDescriptorPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorPool* pDescriptorPool);
-
deviceis the logical device that creates the descriptor pool. -
pCreateInfois a pointer to a VkDescriptorPoolCreateInfo structure specifying the state of the descriptor pool object. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDescriptorPoolis a pointer to a VkDescriptorPool handle in which the resulting descriptor pool object is returned.
pAllocator controls host memory allocation as described in the
Memory Allocation chapter.
The created descriptor pool is returned in pDescriptorPool.
Additional information about the pool is passed in a
VkDescriptorPoolCreateInfo structure:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPoolCreateFlags flags;
uint32_t maxSets;
uint32_t poolSizeCount;
const VkDescriptorPoolSize* pPoolSizes;
} VkDescriptorPoolCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkDescriptorPoolCreateFlagBits specifying certain supported operations on the pool. -
maxSetsis the maximum number of descriptor sets that can be allocated from the pool. -
poolSizeCountis the number of elements inpPoolSizes. -
pPoolSizesis a pointer to an array of VkDescriptorPoolSize structures, each containing a descriptor type and number of descriptors of that type to be allocated in the pool.
If multiple VkDescriptorPoolSize structures appear in the
pPoolSizes array then the pool will be created with enough storage for
the total number of descriptors of each type.
Fragmentation of a descriptor pool is possible and may lead to descriptor set allocation failures. A failure due to fragmentation is defined as failing a descriptor set allocation despite the sum of all outstanding descriptor set allocations from the pool plus the requested allocation requiring no more than the total number of descriptors requested at pool creation. Implementations provide certain guarantees of when fragmentation must not cause allocation failure, as described below.
If a descriptor pool has not had any descriptor sets freed since it was
created or most recently reset then fragmentation must not cause an
allocation failure (note that this is always the case for a pool created
without the VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT bit
set).
Additionally, if all sets allocated from the pool since it was created or
most recently reset use the same number of descriptors (of each type) and
the requested allocation also uses that same number of descriptors (of each
type), then fragmentation must not cause an allocation failure.
If an allocation failure occurs due to fragmentation, an application can create an additional descriptor pool to perform further descriptor set allocations.
If flags has the VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
bit set, descriptor pool creation may fail with the error
VK_ERROR_FRAGMENTATION if the total number of descriptors across all
pools (including this one) created with this bit set exceeds
maxUpdateAfterBindDescriptorsInAllPools, or if fragmentation of the
underlying hardware resources occurs.
In order to be able to allocate descriptor sets having
inline uniform block bindings the
descriptor pool must be created with specifying the inline uniform block
binding capacity of the descriptor pool, in addition to the total inline
uniform data capacity in bytes which is specified through a
VkDescriptorPoolSize structure with a descriptorType value of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT.
This can be done by adding a
VkDescriptorPoolInlineUniformBlockCreateInfoEXT structure to the
pNext chain of VkDescriptorPoolCreateInfo.
The VkDescriptorPoolInlineUniformBlockCreateInfoEXT structure is
defined as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkDescriptorPoolInlineUniformBlockCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t maxInlineUniformBlockBindings;
} VkDescriptorPoolInlineUniformBlockCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxInlineUniformBlockBindingsis the number of inline uniform block bindings to allocate.
Bits which can be set in VkDescriptorPoolCreateInfo::flags to
enable operations on a descriptor pool are:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorPoolCreateFlagBits {
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
// Provided by VK_VERSION_1_2
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 0x00000002,
// Provided by VK_EXT_descriptor_indexing
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
} VkDescriptorPoolCreateFlagBits;
-
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BITspecifies that descriptor sets can return their individual allocations to the pool, i.e. all of vkAllocateDescriptorSets, vkFreeDescriptorSets, and vkResetDescriptorPool are allowed. Otherwise, descriptor sets allocated from the pool must not be individually freed back to the pool, i.e. only vkAllocateDescriptorSets and vkResetDescriptorPool are allowed. -
VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITspecifies that descriptor sets allocated from this pool can include bindings with theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit set. It is valid to allocate descriptor sets that have bindings that do not set theVK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit from a pool that hasVK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BITset.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolCreateFlags;
VkDescriptorPoolCreateFlags is a bitmask type for setting a mask of
zero or more VkDescriptorPoolCreateFlagBits.
The VkDescriptorPoolSize structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorPoolSize {
VkDescriptorType type;
uint32_t descriptorCount;
} VkDescriptorPoolSize;
-
typeis the type of descriptor. -
descriptorCountis the number of descriptors of that type to allocate. IftypeisVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendescriptorCountis the number of bytes to allocate for descriptors of this type.
|
Note
When creating a descriptor pool that will contain descriptors for combined
image samplers of multi-planar formats, an application needs to account for
non-trivial descriptor consumption when choosing the |
To destroy a descriptor pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the descriptor pool. -
descriptorPoolis the descriptor pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.
Descriptor sets are allocated from descriptor pool objects, and are
represented by VkDescriptorSet handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
To allocate descriptor sets from a descriptor pool, call:
// Provided by VK_VERSION_1_0
VkResult vkAllocateDescriptorSets(
VkDevice device,
const VkDescriptorSetAllocateInfo* pAllocateInfo,
VkDescriptorSet* pDescriptorSets);
-
deviceis the logical device that owns the descriptor pool. -
pAllocateInfois a pointer to a VkDescriptorSetAllocateInfo structure describing parameters of the allocation. -
pDescriptorSetsis a pointer to an array of VkDescriptorSet handles in which the resulting descriptor set objects are returned.
The allocated descriptor sets are returned in pDescriptorSets.
When a descriptor set is allocated, the initial state is largely uninitialized and all descriptors are undefined. Descriptors also become undefined if the underlying resource is destroyed. Descriptor sets containing undefined descriptors can still be bound and used, subject to the following conditions:
-
For descriptor set bindings created with the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITbit set, all descriptors in that binding that are dynamically used must have been populated before the descriptor set is consumed. -
For descriptor set bindings created without the
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BITbit set, all descriptors in that binding that are statically used must have been populated before the descriptor set is consumed. -
Descriptor bindings with descriptor type of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTcan be undefined when the descriptor set is consumed; though values in that block will be undefined. -
Entries that are not used by a pipeline can have undefined descriptors.
If a call to vkAllocateDescriptorSets would cause the total number of
descriptor sets allocated from the pool to exceed the value of
VkDescriptorPoolCreateInfo::maxSets used to create
pAllocateInfo->descriptorPool, then the allocation may fail due to
lack of space in the descriptor pool.
Similarly, the allocation may fail due to lack of space if the call to
vkAllocateDescriptorSets would cause the number of any given
descriptor type to exceed the sum of all the descriptorCount members
of each element of VkDescriptorPoolCreateInfo::pPoolSizes with a
member equal to that type.
Additionally, the allocation may also fail if a call to
vkAllocateDescriptorSets would cause the total number of inline
uniform block bindings allocated from the pool to exceed the value of
VkDescriptorPoolInlineUniformBlockCreateInfoEXT::maxInlineUniformBlockBindings
used to create the descriptor pool.
If the allocation fails due to no more space in the descriptor pool, and not
because of system or device memory exhaustion, then
VK_ERROR_OUT_OF_POOL_MEMORY must be returned.
vkAllocateDescriptorSets can be used to create multiple descriptor
sets.
If the creation of any of those descriptor sets fails, then the
implementation must destroy all successfully created descriptor set objects
from this command, set all entries of the pDescriptorSets array to
VK_NULL_HANDLE and return the error.
The VkDescriptorSetAllocateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorSetAllocateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorPool descriptorPool;
uint32_t descriptorSetCount;
const VkDescriptorSetLayout* pSetLayouts;
} VkDescriptorSetAllocateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
descriptorPoolis the pool which the sets will be allocated from. -
descriptorSetCountdetermines the number of descriptor sets to be allocated from the pool. -
pSetLayoutsis a pointer to an array of descriptor set layouts, with each member specifying how the corresponding descriptor set is allocated.
If the pNext chain of a VkDescriptorSetAllocateInfo structure
includes a VkDescriptorSetVariableDescriptorCountAllocateInfo
structure, then that structure includes an array of descriptor counts for
variable descriptor count bindings, one for each descriptor set being
allocated.
The VkDescriptorSetVariableDescriptorCountAllocateInfo structure is
defined as:
// Provided by VK_VERSION_1_2
typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
VkStructureType sType;
const void* pNext;
uint32_t descriptorSetCount;
const uint32_t* pDescriptorCounts;
} VkDescriptorSetVariableDescriptorCountAllocateInfo;
or the equivalent
// Provided by VK_EXT_descriptor_indexing
typedef VkDescriptorSetVariableDescriptorCountAllocateInfo VkDescriptorSetVariableDescriptorCountAllocateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
descriptorSetCountis zero or the number of elements inpDescriptorCounts. -
pDescriptorCountsis a pointer to an array of descriptor counts, with each member specifying the number of descriptors in a variable descriptor count binding in the corresponding descriptor set being allocated.
If descriptorSetCount is zero or this structure is not included in the
pNext chain, then the variable lengths are considered to be zero.
Otherwise, pDescriptorCounts[i] is the number of descriptors in the
variable count descriptor binding in the corresponding descriptor set
layout.
If the variable count descriptor binding in the corresponding descriptor set
layout has a descriptor type of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT then
pDescriptorCounts[i] specifies the binding’s capacity in bytes.
If VkDescriptorSetAllocateInfo::pSetLayouts[i] does not include
a variable count descriptor binding, then pDescriptorCounts[i] is
ignored.
To free allocated descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkFreeDescriptorSets(
VkDevice device,
VkDescriptorPool descriptorPool,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets);
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool from which the descriptor sets were allocated. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis a pointer to an array of handles to VkDescriptorSet objects.
After calling vkFreeDescriptorSets, all descriptor sets in
pDescriptorSets are invalid.
To return all descriptor sets allocated from a given pool to the pool, rather than freeing individual descriptor sets, call:
// Provided by VK_VERSION_1_0
VkResult vkResetDescriptorPool(
VkDevice device,
VkDescriptorPool descriptorPool,
VkDescriptorPoolResetFlags flags);
-
deviceis the logical device that owns the descriptor pool. -
descriptorPoolis the descriptor pool to be reset. -
flagsis reserved for future use.
Resetting a descriptor pool recycles all of the resources from all of the descriptor sets allocated from the descriptor pool back to the descriptor pool, and the descriptor sets are implicitly freed.
// Provided by VK_VERSION_1_0
typedef VkFlags VkDescriptorPoolResetFlags;
VkDescriptorPoolResetFlags is a bitmask type for setting a mask, but
is currently reserved for future use.
13.2.4. Descriptor Set Updates
Once allocated, descriptor sets can be updated with a combination of write and copy operations. To update descriptor sets, call:
// Provided by VK_VERSION_1_0
void vkUpdateDescriptorSets(
VkDevice device,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites,
uint32_t descriptorCopyCount,
const VkCopyDescriptorSet* pDescriptorCopies);
-
deviceis the logical device that updates the descriptor sets. -
descriptorWriteCountis the number of elements in thepDescriptorWritesarray. -
pDescriptorWritesis a pointer to an array of VkWriteDescriptorSet structures describing the descriptor sets to write to. -
descriptorCopyCountis the number of elements in thepDescriptorCopiesarray. -
pDescriptorCopiesis a pointer to an array of VkCopyDescriptorSet structures describing the descriptor sets to copy between.
The operations described by pDescriptorWrites are performed first,
followed by the operations described by pDescriptorCopies.
Within each array, the operations are performed in the order they appear in
the array.
Each element in the pDescriptorWrites array describes an operation
updating the descriptor set using descriptors for resources specified in the
structure.
Each element in the pDescriptorCopies array is a
VkCopyDescriptorSet structure describing an operation copying
descriptors between sets.
If the dstSet member of any element of pDescriptorWrites or
pDescriptorCopies is bound, accessed, or modified by any command that
was recorded to a command buffer which is currently in the
recording or executable state,
and any of the descriptor bindings that are updated were not created with
the VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT or
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT bits set,
that command buffer becomes invalid.
The VkWriteDescriptorSet structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkWriteDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
const VkDescriptorImageInfo* pImageInfo;
const VkDescriptorBufferInfo* pBufferInfo;
const VkBufferView* pTexelBufferView;
} VkWriteDescriptorSet;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dstSetis the destination descriptor set to update. -
dstBindingis the descriptor binding within that set. -
dstArrayElementis the starting element in that array. If the descriptor binding identified bydstSetanddstBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendstArrayElementspecifies the starting byte offset within the binding. -
descriptorCountis the number of descriptors to update (the number of elements inpImageInfo,pBufferInfo, orpTexelBufferView, or a value matching thedataSizemember of a VkWriteDescriptorSetInlineUniformBlockEXT structure in thepNextchain , or a value matching theaccelerationStructureCountof a VkWriteDescriptorSetAccelerationStructureKHR structure in thepNextchain ). If the descriptor binding identified bydstSetanddstBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendescriptorCountspecifies the number of bytes to update. -
descriptorTypeis a VkDescriptorType specifying the type of each descriptor inpImageInfo,pBufferInfo, orpTexelBufferView, as described below. It must be the same type as that specified inVkDescriptorSetLayoutBindingfordstSetatdstBinding. The type of the descriptor also controls which array the descriptors are taken from. -
pImageInfois a pointer to an array of VkDescriptorImageInfo structures or is ignored, as described below. -
pBufferInfois a pointer to an array of VkDescriptorBufferInfo structures or is ignored, as described below. -
pTexelBufferViewis a pointer to an array of VkBufferView handles as described in the Buffer Views section or is ignored, as described below.
Only one of pImageInfo, pBufferInfo, or pTexelBufferView
members is used according to the descriptor type specified in the
descriptorType member of the containing VkWriteDescriptorSet
structure,
or none of them in case descriptorType is
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, in which case the source
data for the descriptor writes is taken from the
VkWriteDescriptorSetInlineUniformBlockEXT structure included in the
pNext chain of VkWriteDescriptorSet,
or if descriptorType is
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, in which case the
source data for the descriptor writes is taken from the
VkWriteDescriptorSetAccelerationStructureKHR structure in the
pNext chain of VkWriteDescriptorSet,
as specified below.
If the nullDescriptor feature is enabled, the buffer, imageView, or bufferView can be VK_NULL_HANDLE. Loads from a null descriptor return zero values and stores and atomics to a null descriptor are discarded.
If the dstBinding has fewer than descriptorCount array elements
remaining starting from dstArrayElement, then the remainder will be
used to update the subsequent binding - dstBinding+1 starting at
array element zero.
If a binding has a descriptorCount of zero, it is skipped.
This behavior applies recursively, with the update affecting consecutive
bindings as needed to update all descriptorCount descriptors.
|
Note
The same behavior applies to bindings with a descriptor type of
|
The type of descriptors in a descriptor set is specified by
VkWriteDescriptorSet::descriptorType, which must be one of the
values:
// Provided by VK_VERSION_1_0
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
// Provided by VK_EXT_inline_uniform_block
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
// Provided by VK_KHR_ray_tracing
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000165000,
// Provided by VK_NV_ray_tracing
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
} VkDescriptorType;
-
VK_DESCRIPTOR_TYPE_SAMPLERspecifies a sampler descriptor. -
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERspecifies a combined image sampler descriptor. -
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGEspecifies a sampled image descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_IMAGEspecifies a storage image descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERspecifies a uniform texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFERspecifies a storage texel buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFERspecifies a uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFERspecifies a storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMICspecifies a dynamic uniform buffer descriptor. -
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMICspecifies a dynamic storage buffer descriptor. -
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENTspecifies an input attachment descriptor. -
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTspecifies an inline uniform block.
When a descriptor set is updated via elements of VkWriteDescriptorSet,
members of pImageInfo, pBufferInfo and pTexelBufferView
are only accessed by the implementation when they correspond to descriptor
type being defined - otherwise they are ignored.
The members accessed are as follows for each descriptor type:
-
For
VK_DESCRIPTOR_TYPE_SAMPLER, only thesamplermember of each element of VkWriteDescriptorSet::pImageInfois accessed. -
For
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, orVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, only theimageViewandimageLayoutmembers of each element of VkWriteDescriptorSet::pImageInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, all members of each element of VkWriteDescriptorSet::pImageInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, orVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, all members of each element of VkWriteDescriptorSet::pBufferInfoare accessed. -
For
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, each element of VkWriteDescriptorSet::pTexelBufferViewis accessed.
When updating descriptors with a descriptorType of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT, none of the
pImageInfo, pBufferInfo, or pTexelBufferView members are
accessed, instead the source data of the descriptor update operation is
taken from the VkWriteDescriptorSetInlineUniformBlockEXT structure in
the pNext chain of VkWriteDescriptorSet.
When updating descriptors with a descriptorType of
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, none of the
pImageInfo, pBufferInfo, or pTexelBufferView members are
accessed, instead the source data of the descriptor update operation is
taken from the VkWriteDescriptorSetAccelerationStructureKHR structure
in the pNext chain of VkWriteDescriptorSet.
The VkDescriptorBufferInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorBufferInfo {
VkBuffer buffer;
VkDeviceSize offset;
VkDeviceSize range;
} VkDescriptorBufferInfo;
-
bufferis VK_NULL_HANDLE or the buffer resource. -
offsetis the offset in bytes from the start ofbuffer. Access to buffer memory via this descriptor uses addressing that is relative to this starting offset. -
rangeis the size in bytes that is used for this descriptor update, orVK_WHOLE_SIZEto use the range fromoffsetto the end of the buffer.
|
Note
When setting |
For VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC and
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC descriptor types,
offset is the base offset from which the dynamic offset is applied and
range is the static size used for all dynamic offsets.
The VkDescriptorImageInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkDescriptorImageInfo {
VkSampler sampler;
VkImageView imageView;
VkImageLayout imageLayout;
} VkDescriptorImageInfo;
-
sampleris a sampler handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLERandVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLERif the binding being updated does not use immutable samplers. -
imageViewis VK_NULL_HANDLE or an image view handle, and is used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT. -
imageLayoutis the layout that the image subresources accessible fromimageViewwill be in at the time this descriptor is accessed.imageLayoutis used in descriptor updates for typesVK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, andVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT.
Members of VkDescriptorImageInfo that are not used in an update (as
described above) are ignored.
If the descriptorType member of VkWriteDescriptorSet is
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT then the data to write to
the descriptor set is specified through a
VkWriteDescriptorSetInlineUniformBlockEXT structure included in the
pNext chain of VkWriteDescriptorSet.
The VkWriteDescriptorSetInlineUniformBlockEXT structure is defined as:
// Provided by VK_EXT_inline_uniform_block
typedef struct VkWriteDescriptorSetInlineUniformBlockEXT {
VkStructureType sType;
const void* pNext;
uint32_t dataSize;
const void* pData;
} VkWriteDescriptorSetInlineUniformBlockEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dataSizeis the number of bytes of inline uniform block data pointed to bypData. -
pDatais a pointer todataSizenumber of bytes of data to write to the inline uniform block.
The VkWriteDescriptorSetAccelerationStructureKHR structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkWriteDescriptorSetAccelerationStructureKHR {
VkStructureType sType;
const void* pNext;
uint32_t accelerationStructureCount;
const VkAccelerationStructureKHR* pAccelerationStructures;
} VkWriteDescriptorSetAccelerationStructureKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkWriteDescriptorSetAccelerationStructureKHR VkWriteDescriptorSetAccelerationStructureNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
accelerationStructureCountis the number of elements inpAccelerationStructures. -
pAccelerationStructuresare the acceleration structures to update.
The VkCopyDescriptorSet structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkCopyDescriptorSet {
VkStructureType sType;
const void* pNext;
VkDescriptorSet srcSet;
uint32_t srcBinding;
uint32_t srcArrayElement;
VkDescriptorSet dstSet;
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
} VkCopyDescriptorSet;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
srcSet,srcBinding, andsrcArrayElementare the source set, binding, and array element, respectively. If the descriptor binding identified bysrcSetandsrcBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthensrcArrayElementspecifies the starting byte offset within the binding to copy from. -
dstSet,dstBinding, anddstArrayElementare the destination set, binding, and array element, respectively. If the descriptor binding identified bydstSetanddstBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendstArrayElementspecifies the starting byte offset within the binding to copy to. -
descriptorCountis the number of descriptors to copy from the source to destination. IfdescriptorCountis greater than the number of remaining array elements in the source or destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified bysrcSetandsrcBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendescriptorCountspecifies the number of bytes to copy and the remaining array elements in the source or destination binding refer to the remaining number of bytes in those.
13.2.5. Descriptor Update Templates
A descriptor update template specifies a mapping from descriptor update information in host memory to descriptors in a descriptor set. It is designed to avoid passing redundant information to the driver when frequently updating the same set of descriptors in descriptor sets.
Descriptor update template objects are represented by
VkDescriptorUpdateTemplate handles:
// Provided by VK_VERSION_1_1
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR;
13.2.6. Descriptor Set Updates with Templates
Updating a large VkDescriptorSet array can be an expensive operation
since an application must specify one VkWriteDescriptorSet structure
for each descriptor or descriptor array to update, each of which
re-specifies the same state when updating the same descriptor in multiple
descriptor sets.
For cases when an application wishes to update the same set of descriptors
in multiple descriptor sets allocated using the same
VkDescriptorSetLayout, vkUpdateDescriptorSetWithTemplate can be
used as a replacement for vkUpdateDescriptorSets.
VkDescriptorUpdateTemplate allows implementations to convert a set of
descriptor update operations on a single descriptor set to an internal
format that, in conjunction with vkUpdateDescriptorSetWithTemplate
or vkCmdPushDescriptorSetWithTemplateKHR
, can be more efficient compared to calling vkUpdateDescriptorSets
or vkCmdPushDescriptorSetKHR
.
The descriptors themselves are not specified in the
VkDescriptorUpdateTemplate, rather, offsets into an application
provided pointer to host memory are specified, which are combined with a
pointer passed to vkUpdateDescriptorSetWithTemplate
or vkCmdPushDescriptorSetWithTemplateKHR
.
This allows large batches of updates to be executed without having to
convert application data structures into a strictly-defined Vulkan data
structure.
To create a descriptor update template, call:
// Provided by VK_VERSION_1_1
VkResult vkCreateDescriptorUpdateTemplate(
VkDevice device,
const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
or the equivalent command
// Provided by VK_KHR_descriptor_update_template
VkResult vkCreateDescriptorUpdateTemplateKHR(
VkDevice device,
const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate);
-
deviceis the logical device that creates the descriptor update template. -
pCreateInfois a pointer to a VkDescriptorUpdateTemplateCreateInfo structure specifying the set of descriptors to update with a single call to vkCmdPushDescriptorSetWithTemplateKHR or vkUpdateDescriptorSetWithTemplate. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pDescriptorUpdateTemplateis a pointer to aVkDescriptorUpdateTemplatehandle in which the resulting descriptor update template object is returned.
The VkDescriptorUpdateTemplateCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateCreateInfo {
VkStructureType sType;
const void* pNext;
VkDescriptorUpdateTemplateCreateFlags flags;
uint32_t descriptorUpdateEntryCount;
const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries;
VkDescriptorUpdateTemplateType templateType;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineBindPoint pipelineBindPoint;
VkPipelineLayout pipelineLayout;
uint32_t set;
} VkDescriptorUpdateTemplateCreateInfo;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
descriptorUpdateEntryCountis the number of elements in thepDescriptorUpdateEntriesarray. -
pDescriptorUpdateEntriesis a pointer to an array of VkDescriptorUpdateTemplateEntry structures describing the descriptors to be updated by the descriptor update template. -
templateTypeSpecifies the type of the descriptor update template. If set toVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SETit can only be used to update descriptor sets with a fixeddescriptorSetLayout. If set toVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHRit can only be used to push descriptor sets using the providedpipelineBindPoint,pipelineLayout, andsetnumber. -
descriptorSetLayoutis the descriptor set layout the parameter update template will be used with. All descriptor sets which are going to be updated through the newly created descriptor update template must be created with this layout.descriptorSetLayoutis the descriptor set layout used to build the descriptor update template. All descriptor sets which are going to be updated through the newly created descriptor update template must be created with a layout that matches (is the same as, or defined identically to) this layout. This parameter is ignored iftemplateTypeis notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET. -
pipelineBindPointis a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. This parameter is ignored iftemplateTypeis notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR -
pipelineLayoutis a VkPipelineLayout object used to program the bindings. This parameter is ignored iftemplateTypeis notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR -
setis the set number of the descriptor set in the pipeline layout that will be updated. This parameter is ignored iftemplateTypeis notVK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
// Provided by VK_VERSION_1_1
typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR;
VkDescriptorUpdateTemplateCreateFlags is a bitmask type for setting a
mask, but is currently reserved for future use.
The descriptor update template type is determined by the
VkDescriptorUpdateTemplateCreateInfo::templateType property,
which takes the following values:
// Provided by VK_VERSION_1_1
typedef enum VkDescriptorUpdateTemplateType {
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
// Provided by VK_KHR_push_descriptor with VK_VERSION_1_1, VK_KHR_push_descriptor with VK_KHR_descriptor_update_template, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1,
// Provided by VK_KHR_descriptor_update_template
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
} VkDescriptorUpdateTemplateType;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR;
-
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SETspecifies that the descriptor update template will be used for descriptor set updates only. -
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHRspecifies that the descriptor update template will be used for push descriptor updates only.
The VkDescriptorUpdateTemplateEntry structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkDescriptorUpdateTemplateEntry {
uint32_t dstBinding;
uint32_t dstArrayElement;
uint32_t descriptorCount;
VkDescriptorType descriptorType;
size_t offset;
size_t stride;
} VkDescriptorUpdateTemplateEntry;
or the equivalent
// Provided by VK_KHR_descriptor_update_template
typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR;
-
dstBindingis the descriptor binding to update when using this descriptor update template. -
dstArrayElementis the starting element in the array belonging todstBinding. If the descriptor binding identified bysrcBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendstArrayElementspecifies the starting byte offset to update. -
descriptorCountis the number of descriptors to update. IfdescriptorCountis greater than the number of remaining array elements in the destination binding, those affect consecutive bindings in a manner similar to VkWriteDescriptorSet above. If the descriptor binding identified bydstBindinghas a descriptor type ofVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthendescriptorCountspecifies the number of bytes to update and the remaining array elements in the destination binding refer to the remaining number of bytes in it. -
descriptorTypeis a VkDescriptorType specifying the type of the descriptor. -
offsetis the offset in bytes of the first binding in the raw data structure. -
strideis the stride in bytes between two consecutive array elements of the descriptor update informations in the raw data structure. The actual pointer ptr for each array element j of update entry i is computed using the following formula:const char *ptr = (const char *)pData + pDescriptorUpdateEntries[i].offset + j * pDescriptorUpdateEntries[i].strideThe stride is useful in case the bindings are stored in structs along with other data. If
descriptorTypeisVK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXTthen the value ofstrideis ignored and the stride is assumed to be1, i.e. the descriptor update information for them is always specified as a contiguous range.
To destroy a descriptor update template, call:
// Provided by VK_VERSION_1_1
void vkDestroyDescriptorUpdateTemplate(
VkDevice device,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const VkAllocationCallbacks* pAllocator);
or the equivalent command
// Provided by VK_KHR_descriptor_update_template
void vkDestroyDescriptorUpdateTemplateKHR(
VkDevice device,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that has been used to create the descriptor update template -
descriptorUpdateTemplateis the descriptor update template to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Once a VkDescriptorUpdateTemplate has been created, descriptor sets
can be updated by calling:
// Provided by VK_VERSION_1_1
void vkUpdateDescriptorSetWithTemplate(
VkDevice device,
VkDescriptorSet descriptorSet,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const void* pData);
or the equivalent command
// Provided by VK_KHR_descriptor_update_template
void vkUpdateDescriptorSetWithTemplateKHR(
VkDevice device,
VkDescriptorSet descriptorSet,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
const void* pData);
-
deviceis the logical device that updates the descriptor sets. -
descriptorSetis the descriptor set to update -
descriptorUpdateTemplateis a VkDescriptorUpdateTemplate object specifying the update mapping betweenpDataand the descriptor set to update. -
pDatais a pointer to memory containing one or more VkDescriptorImageInfo, VkDescriptorBufferInfo, or VkBufferView structures or VkAccelerationStructureKHR or VkAccelerationStructureNV handles used to write the descriptors.
struct AppBufferView {
VkBufferView bufferView;
uint32_t applicationRelatedInformation;
};
struct AppDataStructure
{
VkDescriptorImageInfo imageInfo; // a single image info
VkDescriptorBufferInfo bufferInfoArray[3]; // 3 buffer infos in an array
AppBufferView bufferView[2]; // An application defined structure containing a bufferView
// ... some more application related data
};
const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
// binding to a single image descriptor
{
0, // binding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
offsetof(AppDataStructure, imageInfo), // offset
0 // stride is not required if descriptorCount is 1
},
// binding to an array of buffer descriptors
{
1, // binding
0, // dstArrayElement
3, // descriptorCount
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, // descriptorType
offsetof(AppDataStructure, bufferInfoArray), // offset
sizeof(VkDescriptorBufferInfo) // stride, descriptor buffer infos are compact
},
// binding to an array of buffer views
{
2, // binding
0, // dstArrayElement
2, // descriptorCount
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, // descriptorType
offsetof(AppDataStructure, bufferView) +
offsetof(AppBufferView, bufferView), // offset
sizeof(AppBufferView) // stride, bufferViews do not have to be compact
},
};
// create a descriptor update template for descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, // sType
NULL, // pNext
0, // flags
3, // descriptorUpdateEntryCount
descriptorUpdateTemplateEntries, // pDescriptorUpdateEntries
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, // templateType
myLayout, // descriptorSetLayout
0, // pipelineBindPoint, ignored by given templateType
0, // pipelineLayout, ignored by given templateType
0, // set, ignored by given templateType
};
VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
myDevice,
&createInfo,
NULL,
&myDescriptorUpdateTemplate);
}
AppDataStructure appData;
// fill appData here or cache it in your engine
vkUpdateDescriptorSetWithTemplate(myDevice, myDescriptorSet, myDescriptorUpdateTemplate, &appData);
13.2.7. Descriptor Set Binding
To bind one or more descriptor sets to a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdBindDescriptorSets(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t firstSet,
uint32_t descriptorSetCount,
const VkDescriptorSet* pDescriptorSets,
uint32_t dynamicOffsetCount,
const uint32_t* pDynamicOffsets);
-
commandBufferis the command buffer that the descriptor sets will be bound to. -
pipelineBindPointis a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of bind points for each of graphics and compute, so binding one does not disturb the other. -
layoutis a VkPipelineLayout object used to program the bindings. -
firstSetis the set number of the first descriptor set to be bound. -
descriptorSetCountis the number of elements in thepDescriptorSetsarray. -
pDescriptorSetsis a pointer to an array of handles to VkDescriptorSet objects describing the descriptor sets to write to. -
dynamicOffsetCountis the number of dynamic offsets in thepDynamicOffsetsarray. -
pDynamicOffsetsis a pointer to an array ofuint32_tvalues specifying dynamic offsets.
vkCmdBindDescriptorSets causes the sets numbered [firstSet..
firstSet+descriptorSetCount-1] to use the bindings stored in
pDescriptorSets[0..descriptorSetCount-1] for subsequent rendering
commands (either compute or graphics, according to the
pipelineBindPoint).
Any bindings that were previously applied via these sets are no longer
valid.
Once bound, a descriptor set affects rendering of subsequent graphics or compute commands in the command buffer until a different set is bound to the same set number, or else until the set is disturbed as described in Pipeline Layout Compatibility.
A compatible descriptor set must be bound for all set numbers that any shaders in a pipeline access, at the time that a draw or dispatch command is recorded to execute using that pipeline. However, if none of the shaders in a pipeline statically use any bindings with a particular set number, then no descriptor set need be bound for that set number, even if the pipeline layout includes a non-trivial descriptor set layout for that set number.
If any of the sets being bound include dynamic uniform or storage buffers,
then pDynamicOffsets includes one element for each array element in
each dynamic descriptor type binding in each set.
Values are taken from pDynamicOffsets in an order such that all
entries for set N come before set N+1; within a set, entries are ordered by
the binding numbers in the descriptor set layouts; and within a binding
array, elements are in order.
dynamicOffsetCount must equal the total number of dynamic descriptors
in the sets being bound.
The effective offset used for dynamic uniform and storage buffer bindings is
the sum of the relative offset taken from pDynamicOffsets, and the
base address of the buffer plus base offset in the descriptor set.
The range of the dynamic uniform and storage buffer bindings is the buffer
range as specified in the descriptor set.
Each of the pDescriptorSets must be compatible with the pipeline
layout specified by layout.
The layout used to program the bindings must also be compatible with the
pipeline used in subsequent graphics or compute commands, as defined in the
Pipeline Layout Compatibility section.
The descriptor set contents bound by a call to vkCmdBindDescriptorSets
may be consumed at the following times:
-
For descriptor bindings created with the
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BITbit set, the contents may be consumed when the command buffer is submitted to a queue, or during shader execution of the resulting draws and dispatches, or any time in between. Otherwise, -
during host execution of the command, or during shader execution of the resulting draws and dispatches, or any time in between.
Thus, the contents of a descriptor set binding must not be altered (overwritten by an update command, or freed) between the first point in time that it may be consumed, and when the command completes executing on the queue.
The contents of pDynamicOffsets are consumed immediately during
execution of vkCmdBindDescriptorSets.
Once all pending uses have completed, it is legal to update and reuse a
descriptor set.
13.2.8. Push Descriptor Updates
In addition to allocating descriptor sets and binding them to a command buffer, an application can record descriptor updates into the command buffer.
To push descriptor updates into a command buffer, call:
// Provided by VK_KHR_push_descriptor
void vkCmdPushDescriptorSetKHR(
VkCommandBuffer commandBuffer,
VkPipelineBindPoint pipelineBindPoint,
VkPipelineLayout layout,
uint32_t set,
uint32_t descriptorWriteCount,
const VkWriteDescriptorSet* pDescriptorWrites);
-
commandBufferis the command buffer that the descriptors will be recorded in. -
pipelineBindPointis a VkPipelineBindPoint indicating whether the descriptors will be used by graphics pipelines or compute pipelines. There is a separate set of push descriptor bindings for each of graphics and compute, so binding one does not disturb the other. -
layoutis a VkPipelineLayout object used to program the bindings. -
setis the set number of the descriptor set in the pipeline layout that will be updated. -
descriptorWriteCountis the number of elements in thepDescriptorWritesarray. -
pDescriptorWritesis a pointer to an array of VkWriteDescriptorSet structures describing the descriptors to be updated.
Push descriptors are a small bank of descriptors whose storage is internally managed by the command buffer rather than being written into a descriptor set and later bound to a command buffer. Push descriptors allow for incremental updates of descriptors without managing the lifetime of descriptor sets.
When a command buffer begins recording, all push descriptors are undefined.
Push descriptors can be updated incrementally and cause shaders to use the
updated descriptors for subsequent rendering commands (either compute or
graphics, according to the pipelineBindPoint) until the descriptor is
overwritten, or else until the set is disturbed as described in
Pipeline Layout Compatibility.
When the set is disturbed or push descriptors with a different descriptor
set layout are set, all push descriptors are undefined.
Push descriptors that are statically used by a
pipeline must not be undefined at the time that a draw or dispatch command
is recorded to execute using that pipeline.
This includes immutable sampler descriptors, which must be pushed before
they are accessed by a pipeline (the immutable samplers are pushed, rather
than the samplers in pDescriptorWrites).
Push descriptors that are not statically used can remain undefined.
Push descriptors do not use dynamic offsets.
Instead, the corresponding non-dynamic descriptor types can be used and the
offset member of VkDescriptorBufferInfo can be changed each
time the descriptor is written.
Each element of pDescriptorWrites is interpreted as in
VkWriteDescriptorSet, except the dstSet member is ignored.
To push an immutable sampler, use a VkWriteDescriptorSet with
dstBinding and dstArrayElement selecting the immutable sampler’s
binding.
If the descriptor type is VK_DESCRIPTOR_TYPE_SAMPLER, the
pImageInfo parameter is ignored and the immutable sampler is taken
from the push descriptor set layout in the pipeline layout.
If the descriptor type is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
the sampler member of the pImageInfo parameter is ignored and
the immutable sampler is taken from the push descriptor set layout in the
pipeline layout.
13.2.9. Push Descriptor Updates with Descriptor Update Templates
It is also possible to use a descriptor update template to specify the push descriptors to update. To do so, call:
// Provided by VK_KHR_push_descriptor with VK_VERSION_1_1, VK_KHR_push_descriptor with VK_KHR_descriptor_update_template, VK_KHR_descriptor_update_template with VK_KHR_push_descriptor
void vkCmdPushDescriptorSetWithTemplateKHR(
VkCommandBuffer commandBuffer,
VkDescriptorUpdateTemplate descriptorUpdateTemplate,
VkPipelineLayout layout,
uint32_t set,
const void* pData);
-
commandBufferis the command buffer that the descriptors will be recorded in. -
descriptorUpdateTemplateis a descriptor update template defining how to interpret the descriptor information inpData. -
layoutis a VkPipelineLayout object used to program the bindings. It must be compatible with the layout used to create thedescriptorUpdateTemplatehandle. -
setis the set number of the descriptor set in the pipeline layout that will be updated. This must be the same number used to create thedescriptorUpdateTemplatehandle. -
pDatais a pointer to memory containing descriptors for the templated update.
struct AppDataStructure
{
VkDescriptorImageInfo imageInfo; // a single image info
// ... some more application related data
};
const VkDescriptorUpdateTemplateEntry descriptorUpdateTemplateEntries[] =
{
// binding to a single image descriptor
{
0, // binding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
offsetof(AppDataStructure, imageInfo), // offset
0 // stride is not required if descriptorCount is 1
}
};
// create a descriptor update template for descriptor set updates
const VkDescriptorUpdateTemplateCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, // sType
NULL, // pNext
0, // flags
1, // descriptorUpdateEntryCount
descriptorUpdateTemplateEntries, // pDescriptorUpdateEntries
VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR, // templateType
0, // descriptorSetLayout, ignored by given templateType
VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
myPipelineLayout, // pipelineLayout
0, // set
};
VkDescriptorUpdateTemplate myDescriptorUpdateTemplate;
myResult = vkCreateDescriptorUpdateTemplate(
myDevice,
&createInfo,
NULL,
&myDescriptorUpdateTemplate);
}
AppDataStructure appData;
// fill appData here or cache it in your engine
vkCmdPushDescriptorSetWithTemplateKHR(myCmdBuffer, myDescriptorUpdateTemplate, myPipelineLayout, 0,&appData);
13.2.10. Push Constant Updates
As described above in section Pipeline Layouts, the pipeline layout defines shader push constants which are updated via Vulkan commands rather than via writes to memory or copy commands.
|
Note
Push constants represent a high speed path to modify constant data in pipelines that is expected to outperform memory-backed resource updates. |
The values of push constants are undefined at the start of a command buffer.
To update push constants, call:
// Provided by VK_VERSION_1_0
void vkCmdPushConstants(
VkCommandBuffer commandBuffer,
VkPipelineLayout layout,
VkShaderStageFlags stageFlags,
uint32_t offset,
uint32_t size,
const void* pValues);
-
commandBufferis the command buffer in which the push constant update will be recorded. -
layoutis the pipeline layout used to program the push constant updates. -
stageFlagsis a bitmask of VkShaderStageFlagBits specifying the shader stages that will use the push constants in the updated range. -
offsetis the start offset of the push constant range to update, in units of bytes. -
sizeis the size of the push constant range to update, in units of bytes. -
pValuesis a pointer to an array ofsizebytes containing the new push constant values.
|
Note
As |
13.3. Physical Storage Buffer Access
To query a 64-bit buffer device address value through which buffer memory can be accessed in a shader, call:
// Provided by VK_VERSION_1_2
VkDeviceAddress vkGetBufferDeviceAddress(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
or the equivalent command
// Provided by VK_KHR_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressKHR(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
or the equivalent command
// Provided by VK_EXT_buffer_device_address
VkDeviceAddress vkGetBufferDeviceAddressEXT(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
deviceis the logical device that the buffer was created on. -
pInfois a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value is an address of the start of pInfo->buffer.
The address range starting at this value and whose size is the size of the
buffer can be used in a shader to access the memory bound to that buffer,
using the
SPV_KHR_physical_storage_buffer extension
or the equivalent
SPV_EXT_physical_storage_buffer extension
and the PhysicalStorageBuffer storage class.
For example, this value can be stored in a uniform buffer, and the shader
can read the value from the uniform buffer and use it to do a dependent
read/write to this buffer.
A value of zero is reserved as a “null” pointer and must not be returned
as a valid buffer device address.
All loads, stores, and atomics in a shader through
PhysicalStorageBuffer pointers must access addresses in the address
range of some buffer.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress
or
VkBufferDeviceAddressCreateInfoEXT::deviceAddress
the return value will be the same address that was returned at capture time.
The VkBufferDeviceAddressInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferDeviceAddressInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferDeviceAddressInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoKHR;
or the equivalent
// Provided by VK_EXT_buffer_device_address
typedef VkBufferDeviceAddressInfo VkBufferDeviceAddressInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferspecifies the buffer whose address is being queried.
To query a 64-bit buffer opaque capture address, call:
// Provided by VK_VERSION_1_2
uint64_t vkGetBufferOpaqueCaptureAddress(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
or the equivalent command
// Provided by VK_KHR_buffer_device_address
uint64_t vkGetBufferOpaqueCaptureAddressKHR(
VkDevice device,
const VkBufferDeviceAddressInfo* pInfo);
-
deviceis the logical device that the buffer was created on. -
pInfois a pointer to a VkBufferDeviceAddressInfo structure specifying the buffer to retrieve an address for.
The 64-bit return value is an opaque capture address of the start of
pInfo->buffer.
If the buffer was created with a non-zero value of
VkBufferOpaqueCaptureAddressCreateInfo::opaqueCaptureAddress the
return value must be the same address.
14. Shader Interfaces
When a pipeline is created, the set of shaders specified in the
corresponding Vk*PipelineCreateInfo structure are implicitly linked at
a number of different interfaces.
Interface definitions make use of the following SPIR-V decorations:
-
DescriptorSetandBinding -
Location,Component, andIndex -
Flat,NoPerspective,Centroid, andSample -
BlockandBufferBlock -
InputAttachmentIndex -
Offset,ArrayStride, andMatrixStride -
BuiltIn
This specification describes valid uses for Vulkan of these decorations. Any other use of one of these decorations is invalid.
14.1. Shader Input and Output Interfaces
When multiple stages are present in a pipeline, the outputs of one stage form an interface with the inputs of the next stage. When such an interface involves a shader, shader outputs are matched against the inputs of the next stage, and shader inputs are matched against the outputs of the previous stage.
All the variables forming the shader input and output interfaces are
listed as operands to the OpEntryPoint instruction and are declared
with the Input or Output storage classes, respectively, in the
SPIR-V module.
These generally form the interfaces between consecutive shader stages,
regardless of any non-shader stages between the consecutive shader stages.
There are two classes of variables that can be matched between shader stages, built-in variables and user-defined variables. Each class has a different set of matching criteria.
Output variables of a shader stage have undefined values until the
shader writes to them or uses the Initializer operand when declaring
the variable.
14.1.1. Built-in Interface Block
Shader built-in variables meeting the following requirements define the built-in interface block. They must
-
be explicitly declared (there are no implicit built-ins),
-
be identified with a
BuiltIndecoration, -
form object types as described in the Built-in Variables section, and
-
be declared in a block whose top-level members are the built-ins.
There must be no more than one built-in interface block per shader per interface.
Built-ins must not have any Location or Component decorations.
14.1.2. User-defined Variable Interface
The non-built-in variables listed by OpEntryPoint with the Input
or Output storage class form the user-defined variable interface.
These must have SPIR-V numerical types or, recursively, composite types of
such types.
By default, the components of such types have a width of 32 or 64 bits.
If an implementation supports
storageInputOutput16, components can also
have a width of 16 bits.
These variables must be identified with a Location decoration and can
also be identified with a Component decoration.
14.1.3. Interface Matching
Interface matching rules only apply to built-ins when they are declared as members of the built-in interface block.
Tessellation control and mesh shader per-vertex output variables and blocks, and tessellation control, tessellation evaluation, and geometry shader per-vertex input variables and blocks are required to be declared as arrays, with each element representing input or output values for a single vertex of a multi-vertex primitive. For the purposes of interface matching, the outermost array dimension of such variables and blocks is ignored.
A user-defined output variable is considered to match an input variable in
the subsequent stage if the two variables are declared with the same
Location and Component decoration and match in type and
decoration, except that interpolation
decorations are not required to match.
XfbBuffer, XfbStride, Offset, and Stream are also not
required to match for the purposes of interface matching.
For the purposes of interface matching, variables declared without a
Component decoration are considered to have a Component decoration
of zero.
|
Note
Matching rules for passthrough geometry shaders are slightly different and are described in the Passthrough Interface Matching section. |
Variables or block members declared as structures are considered to match in type if and only if the structure members match in type, decoration, number, and declaration order. Variables or block members declared as arrays are considered to match in type only if both declarations specify the same element type and size.
At an interface between two non-fragment shader stages, the built-in interface block must match exactly, as described above, except for per-view outputs as described in Mesh Shader Per-View Outputs. At an interface involving the fragment shader inputs, the presence or absence of any built-in output does not affect the interface matching.
At an interface between two shader stages, the user-defined variable interface must match exactly, as described above.
Any input value to a shader stage is well-defined as long as the preceding stages writes to a matching output, as described above.
Additionally, scalar and vector inputs are well-defined if there is a corresponding output satisfying all of the following conditions:
-
the input and output match exactly in decoration,
-
the output is a vector with the same basic type and has at least as many components as the input, and
-
the common component type of the input and output is 16-bit integer or floating-point, or 32-bit integer or floating-point (64-bit component types are excluded).
In this case, the components of the input will be taken from the first components of the output, and any extra components of the output will be ignored.
14.1.4. Location Assignment
This section describes location assignments for user-defined variables and how many locations are consumed by a given user-variable type. As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This outer array level is removed from the type before considering how many locations the type consumes.
The Location value specifies an interface slot comprised of a 32-bit
four-component vector conveyed between stages.
The Component specifies
components within these vector
locations.
Only types with widths of
16,
32 or 64 are supported in shader interfaces.
Inputs and outputs of the following types consume a single interface location:
-
16-bit scalar and vector types, and
-
32-bit scalar and vector types, and
-
64-bit scalar and 2-component vector types.
64-bit three- and four-component vectors consume two consecutive locations.
If a declared input or output is an array of size n and each element takes m locations, it will be assigned m × n consecutive locations starting with the location specified.
If the declared input or output is an n × m 16-, 32- or 64-bit matrix, it will be assigned multiple locations starting with the location specified. The number of locations assigned for each matrix will be the same as for an n-element array of m-component vectors.
An OpVariable with a structure type that is not a block must be
decorated with a Location.
When an OpVariable with a structure type (either block or non-block) is
decorated with a Location, the members in the structure type must not
be decorated with a Location.
The OpVariable’s members are assigned consecutive locations in
declaration order, starting from the first member, which is assigned the
location decoration from the OpVariable.
When a block-type OpVariable is declared without a Location
decoration, each member in its structure type must be decorated with a
Location.
Types nested deeper than the top-level members must not have Location
decorations.
The locations consumed by block and structure members are determined by applying the rules above in a depth-first traversal of the instantiated members as though the structure or block member were declared as an input or output variable of the same type.
Any two inputs listed as operands on the same OpEntryPoint must not be
assigned the same location, either explicitly or implicitly.
Any two outputs listed as operands on the same OpEntryPoint must not
be assigned the same location, either explicitly or implicitly.
The number of input and output locations available for a shader input or
output interface are limited, and dependent on the shader stage as described
in Shader Input and Output Locations.
All variables in both the built-in interface
block and the user-defined variable
interface count against these limits.
Each effective Location must have a value less than the number of
locations available for the given interface, as specified in the "Locations
Available" column in Shader Input and Output Locations.
| Shader Interface | Locations Available |
|---|---|
vertex input |
|
vertex output |
|
tessellation control input |
|
tessellation control output |
|
tessellation evaluation input |
|
tessellation evaluation output |
|
geometry input |
|
geometry output |
|
fragment input |
|
fragment output |
|
14.1.5. Component Assignment
The Component decoration allows the Location to be more finely
specified for scalars and vectors, down to the individual components within
a location that are consumed.
The components within a location are 0, 1, 2, and 3.
A variable or block member starting at component N will consume components
N, N+1, N+2, …
up through its size.
For 16-, and 32-bit types,
it is invalid if this sequence of components gets larger than 3.
A scalar 64-bit type will consume two of these components in sequence, and a
two-component 64-bit vector type will consume all four components available
within a location.
A three- or four-component 64-bit vector type must not specify a
Component decoration.
A three-component 64-bit vector type will consume all four components of the
first location and components 0 and 1 of the second location.
This leaves components 2 and 3 available for other component-qualified
declarations.
A scalar or two-component 64-bit data type must not specify a
Component decoration of 1 or 3.
A Component decoration must not be specified for any type that is not
a scalar or vector.
14.2. Vertex Input Interface
When the vertex stage is present in a pipeline, the vertex shader input
variables form an interface with the vertex input attributes.
The vertex shader input variables are matched by the Location and
Component decorations to the vertex input attributes specified in the
pVertexInputState member of the VkGraphicsPipelineCreateInfo
structure.
The vertex shader input variables listed by OpEntryPoint with the
Input storage class form the vertex input interface.
These variables must be identified with a Location decoration and can
also be identified with a Component decoration.
For the purposes of interface matching: variables declared without a
Component decoration are considered to have a Component decoration
of zero.
The number of available vertex input locations is given by the
maxVertexInputAttributes member of the VkPhysicalDeviceLimits
structure.
See Attribute Location and Component Assignment for details.
All vertex shader inputs declared as above must have a corresponding attribute and binding in the pipeline.
14.3. Fragment Output Interface
When the fragment stage is present in a pipeline, the fragment shader
outputs form an interface with the output attachments of the current
subpass.
The fragment shader output variables are matched by the Location and
Component decorations to the color attachments specified in the
pColorAttachments array of the VkSubpassDescription structure
describing the subpass that the fragment shader is executed in.
The fragment shader output variables listed by OpEntryPoint with the
Output storage class form the fragment output interface.
These variables must be identified with a Location decoration.
They can also be identified with a Component decoration and/or an
Index decoration.
For the purposes of interface matching: variables declared without a
Component decoration are considered to have a Component decoration
of zero, and variables declared without an Index decoration are
considered to have an Index decoration of zero.
A fragment shader output variable identified with a Location decoration
of i is directed to the color attachment indicated by
pColorAttachments[i], after passing through the blending unit as
described in Blending, if enabled.
Locations are consumed as described in
Location Assignment.
The number of available fragment output locations is given by the
maxFragmentOutputAttachments member of the
VkPhysicalDeviceLimits structure.
Components of the output variables are assigned as described in Component Assignment. Output components identified as 0, 1, 2, and 3 will be directed to the R, G, B, and A inputs to the blending unit, respectively, or to the output attachment if blending is disabled. If two variables are placed within the same location, they must have the same underlying type (floating-point or integer). The input values to blending or color attachment writes are undefined for components which do not correspond to a fragment shader output.
Fragment outputs identified with an Index of zero are directed to the
first input of the blending unit associated with the corresponding
Location.
Outputs identified with an Index of one are directed to the second
input of the corresponding blending unit.
No component aliasing of output variables is allowed, that is there must not be two output variables which have the same location, component, and index, either explicitly declared or implied.
Output values written by a fragment shader must be declared with either
OpTypeFloat or OpTypeInt, and a Width of 32.
If storageInputOutput16 is supported, output values written by a
fragment shader can be also declared with either OpTypeFloat or
OpTypeInt and a Width of 16.
Composites of these types are also permitted.
If the color attachment has a signed or unsigned normalized fixed-point
format, color values are assumed to be floating-point and are converted to
fixed-point as described in Conversion from Floating-Point to Normalized Fixed-Point; If the color
attachment has an integer format, color values are assumed to be integers
and converted to the bit-depth of the target.
Any value that cannot be represented in the attachment’s format is
undefined.
For any other attachment format no conversion is performed.
If the type of the values written by the fragment shader do not match the
format of the corresponding color attachment, the resulting values are
undefined for those components.
14.4. Fragment Input Attachment Interface
When a fragment stage is present in a pipeline, the fragment shader subpass
inputs form an interface with the input attachments of the current subpass.
The fragment shader subpass input variables are matched by
InputAttachmentIndex decorations to the input attachments specified in
the pInputAttachments array of the VkSubpassDescription
structure describing the subpass that the fragment shader is executed in.
The fragment shader subpass input variables with the UniformConstant
storage class and a decoration of InputAttachmentIndex that are
statically used by OpEntryPoint form the fragment input attachment
interface.
These variables must be declared with a type of OpTypeImage, a
Dim operand of SubpassData, and a Sampled operand of 2.
A subpass input variable identified with an InputAttachmentIndex
decoration of i reads from the input attachment indicated by
pInputAttachments[i] member of VkSubpassDescription.
If the subpass input variable is declared as an array of size N, it consumes
N consecutive input attachments, starting with the index specified.
There must not be more than one input variable with the same
InputAttachmentIndex whether explicitly declared or implied by an array
declaration.
The number of available input attachment indices is given by the
maxPerStageDescriptorInputAttachments member of the
VkPhysicalDeviceLimits structure.
Variables identified with the InputAttachmentIndex must only be used
by a fragment stage.
The basic data type (floating-point, integer, unsigned integer) of the
subpass input must match the basic format of the corresponding input
attachment, or the values of subpass loads from these variables are
undefined.
See Input Attachment for more details.
14.5. Ray Tracing Pipeline Interface
Ray tracing pipelines may have more stages than other pipelines with multiple instances of each stage and more dynamic interactions between the stages, but still has interface structures that obey the same generally rules as interfaces between shader stages in other pipelines. The three types of inter-stage interface variables for ray tracing pipelines are:
-
Ray payloads which contain data tracked for the entire lifetime of the ray.
-
Hit attributes which contain data about a specific hit for the duration of its processing.
-
Callable data for passing data into and out of a callable shader.
Ray payloads and callable data are used in explicit shader call instructions, so they have an incoming variant to distinguish the parameter passed to the invocation from any other payloads or data being used by subsequent shader call instructions.
An interface structure used between stages must match between the stages using it. Specifically:
-
The hit attribute structure read in an any-hit or closest-hit shader must be the same structure as the hit attribute structure written in the corresponding intersection shader in the same hit group.
-
The incoming callable data for a callable shader must be the same structure as the callable data referenced by the execute callable instruction in the calling shader.
-
The ray payload for a shader invoked by a trace ray command must be the same structure for all shader stages using the payload for that ray.
Any shader with an incoming ray payload, incoming callable data, or hit attribute must only declare one variable of that type.
| Shader Stage | Ray Payload | Incoming Ray Payload | Hit Attribute | Callable Data | Incoming Callable Data |
|---|---|---|---|---|---|
Ray Generation |
r/w |
r/w |
r/w |
||
Intersection |
r/w |
||||
Any Hit |
r |
||||
Closest Hit |
r/w |
r/w |
r |
r/w |
|
Miss |
r/w |
r/w |
r/w |
||
Callable |
r/w |
r/w |
14.6. Shader Resource Interface
When a shader stage accesses buffer or image resources, as described in the Resource Descriptors section, the shader resource variables must be matched with the pipeline layout that is provided at pipeline creation time.
The set of shader resources that form the shader resource interface for a
stage are the variables statically used by OpEntryPoint with the
storage class of Uniform, UniformConstant, or PushConstant.
For the fragment shader, this includes the fragment input attachment interface.
The shader resource interface consists of two sub-interfaces: the push constant interface and the descriptor set interface.
14.6.1. Push Constant Interface
The shader variables defined with a storage class of PushConstant that
are statically used by the shader entry points for the pipeline define the
push constant interface.
They must be:
-
typed as
OpTypeStruct, -
identified with a
Blockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
There must be no more than one push constant block statically used per shader entry point.
Each statically used member of a push constant block must be placed at an
Offset such that the entire member is entirely contained within the
VkPushConstantRange for each OpEntryPoint that uses it, and the
stageFlags for that range must specify the appropriate
VkShaderStageFlagBits for that stage.
The Offset decoration for any member of a push constant block must not
cause the space required for that member to extend outside the range
[0, maxPushConstantsSize).
Any member of a push constant block that is declared as an array must only be accessed with dynamically uniform indices.
14.6.2. Descriptor Set Interface
The descriptor set interface is comprised of the shader variables with the
storage class of
StorageBuffer,
Uniform or UniformConstant (including the variables in the
fragment input attachment interface) that are
statically used by the shader entry points for the pipeline.
These variables must have DescriptorSet and Binding decorations
specified, which are assigned and matched with the
VkDescriptorSetLayout objects in the pipeline layout as described in
DescriptorSet and Binding Assignment.
The Image Format of an OpTypeImage declaration must not be
Unknown, for variables which are used for OpImageRead,
OpImageSparseRead, or OpImageWrite operations, except under the
following conditions:
-
For
OpImageWrite, if theshaderStorageImageWriteWithoutFormatfeature is enabled and the shader module declares theStorageImageWriteWithoutFormatcapability. -
For
OpImageReadorOpImageSparseRead, if theshaderStorageImageReadWithoutFormatfeature is enabled and the shader module declares theStorageImageReadWithoutFormatcapability. -
For
OpImageRead, ifDimisSubpassData(indicating a read from an input attachment).
The Image Format of an OpTypeImage declaration must not be
Unknown, for variables which are used for OpAtomic* operations.
Variables identified with the Uniform storage class are used to access
transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct, or an array of this type, -
identified with a
BlockorBufferBlockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
Variables identified with the StorageBuffer storage class are used to
access transparent buffer backed resources.
Such variables must be:
-
typed as
OpTypeStruct, or an array of this type, -
identified with a
Blockdecoration, and -
laid out explicitly using the
Offset,ArrayStride, andMatrixStridedecorations as specified in Offset and Stride Assignment.
The Offset decoration for any member of a Block-decorated variable
in the Uniform storage class must not cause the space required for
that variable to extend outside the range [0,
maxUniformBufferRange).
The Offset decoration for any member of a Block-decorated variable
in the StorageBuffer storage class must not cause the space required
for that variable to extend outside the range [0,
maxStorageBufferRange).
Variables identified with the Uniform storage class can also be used
to access transparent descriptor set backed resources when the variable is
assigned to a descriptor set layout binding with a descriptorType of
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT.
In this case the variable must be typed as OpTypeStruct and cannot be
aggregated into arrays of that type.
Further, the Offset decoration for any member of such a variable must
not cause the space required for that variable to extend outside the range
[0,maxInlineUniformBlockSize).
Variables identified with a storage class of UniformConstant and a
decoration of InputAttachmentIndex must be declared as described in
Fragment Input Attachment Interface.
SPIR-V variables decorated with a descriptor set and binding that identify a
combined image sampler descriptor
can have a type of OpTypeImage, OpTypeSampler (Sampled=1),
or OpTypeSampledImage.
Arrays of any of these types can be indexed with constant integral expressions. The following features must be enabled and capabilities must be declared in order to index such arrays with dynamically uniform or non-uniform indices:
-
Storage images (except storage texel buffers and input attachments):
-
Dynamically uniform:
shaderStorageImageArrayDynamicIndexingandStorageImageArrayDynamicIndexing -
Non-uniform:
shaderStorageImageArrayNonUniformIndexingandStorageImageArrayNonUniformIndexing
-
-
Storage texel buffers:
-
Dynamically uniform:
shaderStorageTexelBufferArrayDynamicIndexingandStorageTexelBufferArrayDynamicIndexing -
Non-uniform:
shaderStorageTexelBufferArrayNonUniformIndexingandStorageTexelBufferArrayNonUniformIndexing
-
-
Input attachments:
-
Dynamically uniform:
shaderInputAttachmentArrayDynamicIndexingandInputAttachmentArrayDynamicIndexing -
Non-uniform:
shaderInputAttachmentArrayNonUniformIndexingandInputAttachmentArrayNonUniformIndexing
-
-
Sampled images (except uniform texel buffers), samplers and combined image samplers:
-
Dynamically uniform:
shaderSampledImageArrayDynamicIndexingandSampledImageArrayDynamicIndexing -
Non-uniform:
shaderSampledImageArrayNonUniformIndexingandSampledImageArrayNonUniformIndexing
-
-
Uniform texel buffers:
-
Dynamically uniform:
shaderUniformTexelBufferArrayDynamicIndexingandUniformTexelBufferArrayDynamicIndexing -
Non-uniform:
shaderUniformTexelBufferArrayNonUniformIndexingandUniformTexelBufferArrayNonUniformIndexing
-
-
Uniform buffers:
-
Dynamically uniform:
shaderUniformBufferArrayDynamicIndexingandUniformBufferArrayDynamicIndexing -
Non-uniform:
shaderUniformBufferArrayNonUniformIndexingandUniformBufferArrayNonUniformIndexing
-
-
Storage buffers:
-
Dynamically uniform:
shaderStorageBufferArrayDynamicIndexingandStorageBufferArrayDynamicIndexing -
Non-uniform:
shaderStorageBufferArrayNonUniformIndexingandStorageBufferArrayNonUniformIndexing
-
-
Acceleration structures:
-
No additional capabilities needed.
-
If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the corresponding non-uniform indexing feature must be enabled and the capability must be declared. If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not uniform, then the corresponding dynamic indexing or non-uniform feature must be enabled and the capability must be declared.
If the combined image sampler enables sampler Y′CBCR
conversion or samples a subsampled image,
it must be indexed only by constant integral expressions when aggregated
into arrays in shader code, irrespective of the
shaderSampledImageArrayDynamicIndexing feature.
| Resource type | Descriptor Type |
|---|---|
sampler |
|
sampled image |
|
storage image |
|
combined image sampler |
|
uniform texel buffer |
|
storage texel buffer |
|
uniform buffer |
|
storage buffer |
|
input attachment |
|
inline uniform block |
|
acceleration structure |
|
| Resource type | Storage Class | Type | Decoration(s)1 |
|---|---|---|---|
sampler |
|
|
|
sampled image |
|
|
|
storage image |
|
|
|
combined image sampler |
|
|
|
uniform texel buffer |
|
|
|
storage texel buffer |
|
|
|
uniform buffer |
|
|
|
storage buffer |
|
|
|
|
|
||
input attachment |
|
|
|
inline uniform block |
|
|
|
acceleration structure |
|
|
- 1
-
in addition to
DescriptorSetandBinding
14.6.3. DescriptorSet and Binding Assignment
A variable decorated with a DescriptorSet decoration of s and a
Binding decoration of b indicates that this variable is
associated with the VkDescriptorSetLayoutBinding that has a
binding equal to b in pSetLayouts[s] that was specified
in VkPipelineLayoutCreateInfo.
DescriptorSet decoration values must be between zero and
maxBoundDescriptorSets minus one, inclusive.
Binding decoration values can be any 32-bit unsigned integer value, as
described in Descriptor Set Layout.
Each descriptor set has its own binding name space.
If the Binding decoration is used with an array, the entire array is
assigned that binding value.
The array must be a single-dimensional array and size of the array must be
no larger than the number of descriptors in the binding.
If the array is runtime-sized, then array elements greater than or equal to
the size of that binding in the bound descriptor set must not be used.
If the array is runtime-sized, the runtimeDescriptorArray feature
must be enabled and the RuntimeDescriptorArray capability must be
declared.
The index of each element of the array is referred to as the arrayElement.
For the purposes of interface matching and descriptor set
operations, if a resource variable is not an
array, it is treated as if it has an arrayElement of zero.
There is a limit on the number of resources of each type that can be accessed by a pipeline stage as shown in Shader Resource Limits. The “Resources Per Stage” column gives the limit on the number each type of resource that can be statically used for an entry point in any given stage in a pipeline. The “Resource Types” column lists which resource types are counted against the limit. Some resource types count against multiple limits.
The pipeline layout may include descriptor sets and bindings which are not
referenced by any variables statically used by the entry points for the
shader stages in the binding’s stageFlags.
However, if a variable assigned to a given DescriptorSet and
Binding is statically used by the entry point for a shader stage, the
pipeline layout must contain a descriptor set layout binding in that
descriptor set layout and for that binding number, and that binding’s
stageFlags must include the appropriate VkShaderStageFlagBits
for that stage.
The variable must be of a valid resource type determined by its SPIR-V type
and storage class, as defined in
Shader Resource and
Storage Class Correspondence.
The descriptor set layout binding must be of a corresponding descriptor
type, as defined in Shader Resource
and Descriptor Type Correspondence.
|
Note
There are no limits on the number of shader variables that can have overlapping set and binding values in a shader; but which resources are statically used has an impact. If any shader variable identifying a resource is statically used in a shader, then the underlying descriptor bound at the declared set and binding must support the declared type in the shader when the shader executes. If multiple shader variables are declared with the same set and binding
values, and with the same underlying descriptor type, they can all be
statically used within the same shader.
However, accesses are not automatically synchronized, and If multiple shader variables with the same set and binding values are declared in a single shader, but with different declared types, where any of those are not supported by the relevant bound descriptor, that shader can only be executed if the variables with the unsupported type are not statically used. A noteworthy example of using multiple statically-used shader variables
sharing the same descriptor set and binding values is a descriptor of type
|
| Resources per Stage | Resource Types |
|---|---|
|
sampler |
combined image sampler |
|
|
sampled image |
combined image sampler |
|
uniform texel buffer |
|
|
storage image |
storage texel buffer |
|
|
uniform buffer |
uniform buffer dynamic |
|
|
storage buffer |
storage buffer dynamic |
|
|
input attachment1 |
|
inline uniform block |
|
acceleration structure |
- 1
-
Input attachments can only be used in the fragment shader stage
14.6.4. Offset and Stride Assignment
Certain objects must be explicitly laid out using the Offset,
ArrayStride, and MatrixStride, as described in
SPIR-V
explicit layout validation rules.
All such layouts also must conform to the following requirements.
|
Note
The numeric order of |
Alignment Requirements
There are different alignment requirements depending on the specific resources and on the features enabled on the device.
The scalar alignment of the type of an OpTypeStruct member is defined
recursively as follows:
-
A scalar of size N has a scalar alignment of N.
-
A vector or matrix type has a scalar alignment equal to that of its component type.
-
An array type has a scalar alignment equal to that of its element type.
-
A structure has a scalar alignment equal to the largest scalar alignment of any of its members.
The base alignment of the type of an OpTypeStruct member is defined
recursively as follows:
-
A scalar has a base alignment equal to its scalar alignment.
-
A two-component vector has a base alignment equal to twice its scalar alignment.
-
A three- or four-component vector has a base alignment equal to four times its scalar alignment.
-
An array has a base alignment equal to the base alignment of its element type.
-
A structure has a base alignment equal to the largest base alignment of any of its members.
-
A row-major matrix of C columns has a base alignment equal to the base alignment of a vector of C matrix components.
-
A column-major matrix has a base alignment equal to the base alignment of the matrix column type.
The extended alignment of the type of an OpTypeStruct member is
similarly defined as follows:
-
A scalar, vector or matrix type has an extended alignment equal to its base alignment.
-
An array or structure type has an extended alignment equal to the largest extended alignment of any of its members, rounded up to a multiple of 16.
A member is defined to improperly straddle if either of the following are true:
-
It is a vector with total size less than or equal to 16 bytes, and has
Offsetdecorations placing its first byte at F and its last byte at L, where floor(F / 16) != floor(L / 16). -
It is a vector with total size greater than 16 bytes and has its
Offsetdecorations placing its first byte at a non-integer multiple of 16.
Standard Buffer Layout
Every member of an OpTypeStruct that is required to be explicitly laid
out must be aligned according to the first matching rule as follows.
If the struct is contained in pointer types of multiple storage classes, it
must satisfy the requirements for every storage class used to reference it.
-
If the
scalarBlockLayoutfeature is enabled on the device then every member must be aligned according to its scalar alignment. -
All vectors must be aligned according to their scalar alignment.
-
If the
uniformBufferStandardLayoutfeature is not enabled on the device, then any member of anOpTypeStructwith a storage class ofUniformand a decoration ofBlockmust be aligned according to its extended alignment. -
Every other member must be aligned according to its base alignment.
|
Note
Even if scalar alignment is supported, it is generally more performant to use the base alignment. |
The memory layout must obey the following rules:
-
The
Offsetdecoration of any member must be a multiple of its alignment. -
Any
ArrayStrideorMatrixStridedecoration must be a multiple of the alignment of the array or matrix as defined above.
Unless the scalarBlockLayout feature is enabled on the device:
-
Vectors must not improperly straddle, as defined above.
-
The
Offsetdecoration of a member must not place it between the end of a structure or an array and the next multiple of the alignment of that structure or array.
|
Note
The std430 layout in GLSL satisfies these rules for types using the base alignment. The std140 layout satisfies the rules for types using the extended alignment. |
14.7. Built-In Variables
Built-in variables are accessed in shaders by declaring a variable decorated
with a BuiltIn SPIR-V decoration.
The meaning of each BuiltIn decoration is as follows.
In the remainder of this section, the name of a built-in is used
interchangeably with a term equivalent to a variable decorated with that
particular built-in.
Built-ins that represent integer values can be declared as either signed or
unsigned 32-bit integers.
As mentioned above, some inputs and outputs have an additional level of arrayness relative to other shader inputs and outputs. This level of arrayness is not included in the type descriptions below, but must be included when declaring the built-in.
BaryCoordNV-
The
BaryCoordNVdecoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using perspective interpolation.The
BaryCoordNVdecoration must be used only within fragment shaders.The variable decorated with
BaryCoordNVmust be declared using theInputstorage class.The variable decorated with
BaryCoordNVmust be declared as three-component vector of 32-bit floating-point values. BaryCoordNoPerspAMD-
The
BaryCoordNoPerspAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.
BaryCoordNoPerspNV-
The
BaryCoordNoPerspNVdecoration can be used to decorate a fragment shader input variable. This variable will contain a three-component floating-point vector with barycentric weights that indicate the location of the fragment relative to the screen-space locations of vertices of its primitive, obtained using linear interpolation.The
BaryCoordNoPerspNVdecoration must be used only within fragment shaders.The variable decorated with
BaryCoordNoPerspNVmust be declared using theInputstorage class.The variable decorated with
BaryCoordNoPerspNVmust be declared as three-component vector of 32-bit floating-point values. BaryCoordNoPerspCentroidAMD-
The
BaryCoordNoPerspCentroidAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordNoPerspSampleAMD-
The
BaryCoordNoPerspCentroidAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using linear interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordPullModelAMD-
The
BaryCoordPullModelAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain (1/W, 1/I, 1/J) evaluated at the fragment center and can be used to calculate gradients and then interpolate I, J, and W at any desired sample location. BaryCoordSmoothAMD-
The
BaryCoordSmoothAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the fragment’s center. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordSmoothCentroidAMD-
The
BaryCoordSmoothCentroidAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at the centroid. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0. BaryCoordSmoothSampleAMD-
The
BaryCoordSmoothCentroidAMDdecoration can be used to decorate a fragment shader input variable. This variable will contain the (I,J) pair of the barycentric coordinates corresponding to the fragment evaluated using perspective interpolation at each covered sample. The K coordinate of the barycentric coordinates can be derived given the identity I + J + K = 1.0.
BaseInstance-
Decorating a variable with the
BaseInstancebuilt-in will make that variable contain the integer value corresponding to the first instance that was passed to the command that invoked the current vertex shader invocation.BaseInstanceis thefirstInstanceparameter to a direct drawing command or thefirstInstancemember of a structure consumed by an indirect drawing command.The
BaseInstancedecoration must be used only within vertex shaders.The variable decorated with BaseInstance must be declared using the input storage class.
The variable decorated with BaseInstance must be declared as a scalar 32-bit integer.
BaseVertex-
Decorating a variable with the
BaseVertexbuilt-in will make that variable contain the integer value corresponding to the first vertex or vertex offset that was passed to the command that invoked the current vertex shader invocation. For non-indexed drawing commands, this variable is thefirstVertexparameter to a direct drawing command or thefirstVertexmember of the structure consumed by an indirect drawing command. For indexed drawing commands, this variable is thevertexOffsetparameter to a direct drawing command or thevertexOffsetmember of the structure consumed by an indirect drawing command.The
BaseVertexdecoration must be used only within vertex shaders.The variable decorated with
BaseVertexmust be declared using the input storage class.The variable decorated with
BaseVertexmust be declared as a scalar 32-bit integer. ClipDistance-
Decorating a variable with the
ClipDistancebuilt-in decoration will make that variable contain the mechanism for controlling user clipping.ClipDistanceis an array such that the ith element of the array specifies the clip distance for plane i. A clip distance of 0 means the vertex is on the plane, a positive distance means the vertex is inside the clip half-space, and a negative distance means the point is outside the clip half-space.The
ClipDistancedecoration must be used only within mesh, vertex, fragment, tessellation control, tessellation evaluation, and geometry shaders.In mesh or vertex shaders, any variable decorated with
ClipDistancemust be declared using theOutputstorage class.In fragment shaders, any variable decorated with
ClipDistancemust be declared using theInputstorage class.In tessellation control, tessellation evaluation, or geometry shaders, any variable decorated with
ClipDistancemust not be in a storage class other thanInputorOutput.Any variable decorated with
ClipDistancemust be declared as an array of 32-bit floating-point values.
|
Note
The array variable decorated with |
|
Note
In the last vertex processing stage, these values will be linearly
interpolated across the primitive and the portion of the primitive with
interpolated distances less than 0 will be considered outside the clip
volume.
If |
ClipDistancePerViewNV-
Decorating a variable with the
ClipDistancePerViewNVbuilt-in decoration will make that variable contain the per-view clip distances. The per-view clip distances have the same semantics asClipDistance.The
ClipDistancePerViewNVmust be used only within mesh shaders.Any variable decorated with
ClipDistancePerViewNVmust be declared using theOutputstorage class, and must also be decorated with thePerViewNVdecoration.Any variable decorated with
ClipDistancePerViewNVmust be declared as a two-dimensional array of 32-bit floating-point values. CullDistance-
Decorating a variable with the
CullDistancebuilt-in decoration will make that variable contain the mechanism for controlling user culling. If any member of this array is assigned a negative value for all vertices belonging to a primitive, then the primitive is discarded before rasterization.The
CullDistancedecoration must be used only within mesh, vertex, fragment, tessellation control, tessellation evaluation, and geometry shaders.In mesh or vertex shaders, any variable decorated with
CullDistancemust be declared using theOutputstorage class.In fragment shaders, any variable decorated with
CullDistancemust be declared using theInputstorage class.In tessellation control, tessellation evaluation, or geometry shaders, any variable decorated with
CullDistancemust not be declared in a storage class other than input or output.Any variable decorated with
CullDistancemust be declared as an array of 32-bit floating-point values.
|
Note
In fragment shaders, the values of the |
|
Note
If |
CullDistancePerViewNV-
Decorating a variable with the
CullDistancePerViewNVbuilt-in decoration will make that variable contain the per-view cull distances. The per-view clip distances have the same semantics asCullDistance.The
CullDistancePerViewNVmust be used only within mesh shaders.Any variable decorated with
CullDistancePerViewNVmust be declared using theOutputstorage class, and must also be decorated with thePerViewNVdecoration.Any variable decorated with
CullDistancePerViewNVmust be declared as a two-dimensional array of 32-bit floating-point values.
DeviceIndex-
The
DeviceIndexdecoration can be applied to a shader input which will be filled with the device index of the physical device that is executing the current shader invocation. This value will be in the range , where physicalDeviceCount is thephysicalDeviceCountmember of VkDeviceGroupDeviceCreateInfo.The
DeviceIndexdecoration can be used in any shader.The variable decorated with
DeviceIndexmust be declared using theInputstorage class.The variable decorated with
DeviceIndexmust be declared as a scalar 32-bit integer.
DrawIndex-
Decorating a variable with the
DrawIndexbuilt-in will make that variable contain the integer value corresponding to the zero-based index of the drawing command that invoked the current task, mesh, or vertex shader invocation. For indirect drawing commands,DrawIndexbegins at zero and increments by one for each draw command executed. The number of draw commands is given by thedrawCountparameter. For direct drawing commands,DrawIndexis always zero.DrawIndexis dynamically uniform.The
DrawIndexdecoration must be used only within task, mesh or vertex shaders.The variable decorated with
DrawIndexmust be declared using the input storage class.The variable decorated with
DrawIndexmust be declared as a scalar 32-bit integer.When task or mesh shaders are used, only the first active stage will have proper access to the variable. The value read by other stages is undefined.
FragCoord-
Decorating a variable with the
FragCoordbuilt-in decoration will make that variable contain the framebuffer coordinate of the fragment being processed. The (x,y) coordinate (0,0) is the upper left corner of the upper left pixel in the framebuffer.When Sample Shading is enabled, the x and y components of
FragCoordreflect the location of one of the samples corresponding to the shader invocation.Otherwise, the x and y components of
FragCoordreflect the location of the center of the fragment.The z component of
FragCoordis the interpolated depth value of the primitive.The w component is the interpolated .
The
FragCoorddecoration must be used only within fragment shaders.The variable decorated with
FragCoordmust be declared using theInputstorage class.The
Centroidinterpolation decoration is ignored, but allowed, onFragCoord.The variable decorated with
FragCoordmust be declared as a four-component vector of 32-bit floating-point values. FragDepth-
To have a shader supply a fragment-depth value, the shader must declare the
DepthReplacingexecution mode. Such a shader’s fragment-depth value will come from the variable decorated with theFragDepthbuilt-in decoration.This value will be used for any subsequent depth testing performed by the implementation or writes to the depth attachment.
The
FragDepthdecoration must be used only within fragment shaders.The variable decorated with
FragDepthmust be declared using theOutputstorage class.The variable decorated with
FragDepthmust be declared as a scalar 32-bit floating-point value.
FragInvocationCountEXT-
Decorating a variable with the
FragInvocationCountEXTbuilt-in decoration will make that variable contain the maximum number of fragment shader invocations for the fragment, as determined byminSampleShading.The
FragInvocationCountEXTdecoration must be used only within fragment shaders and theFragmentDensityEXTcapability must be declared.If Sample Shading is not enabled,
FragInvocationCountEXTwill be filled with a value of 1.The variable decorated with
FragInvocationCountEXTmust be declared using theInputstorage class.The variable decorated with
FragInvocationCountEXTmust be declared as a scalar 32-bit integer.
FragSizeEXT-
Decorating a variable with the
FragSizeEXTbuilt-in decoration will make that variable contain the dimensions in pixels of the area that the fragment covers for that invocation.The
FragSizeEXTdecoration must be used only within fragment shaders and theFragmentDensityEXTcapability must be declared.If fragment density map is not enabled,
FragSizeEXTwill be filled with a value of (1,1).The variable decorated with
FragSizeEXTmust be declared using theInputstorage class.The variable decorated with
FragSizeEXTmust be declared as a two-component vector of 32-bit integers. FragStencilRefEXT-
Decorating a variable with the
FragStencilRefEXTbuilt-in decoration will make that variable contain the new stencil reference value for all samples covered by the fragment. This value will be used as the stencil reference value used in stencil testing.To write to
FragStencilRefEXT, a shader must declare theStencilRefReplacingEXTexecution mode. If a shader declares theStencilRefReplacingEXTexecution mode and there is an execution path through the shader that does not setFragStencilRefEXT, then the fragment’s stencil reference value is undefined for executions of the shader that take that path.The
FragStencilRefEXTdecoration must be used only within fragment shaders.The variable decorated with
FragStencilRefEXTmust be declared using theOutputstorage class.The variable decorated with
FragStencilRefEXTmust be declared as a scalar integer value. Only the least significant s bits of the integer value of the variable decorated withFragStencilRefEXTare considered for stencil testing, where s is the number of bits in the stencil framebuffer attachment, and higher order bits are discarded. FragmentSizeNV-
Decorating a variable with the
FragmentSizeNVbuilt-in decoration will make that variable contain the width and height of the fragment.The
FragmentSizeNVdecoration must be used only within fragment shaders.The variable decorated with
FragmentSizeNVmust be declared using theInputstorage class.The variable decorated with
FragmentSizeNVmust be declared as a two-component vector of 32-bit integers. FrontFacing-
Decorating a variable with the
FrontFacingbuilt-in decoration will make that variable contain whether the fragment is front or back facing. This variable is non-zero if the current fragment is considered to be part of a front-facing polygon primitive or of a non-polygon primitive and is zero if the fragment is considered to be part of a back-facing polygon primitive.The
FrontFacingdecoration must be used only within fragment shaders.The variable decorated with
FrontFacingmust be declared using theInputstorage class.The variable decorated with
FrontFacingmust be declared as a boolean. FullyCoveredEXT-
Decorating a variable with the
FullyCoveredEXTbuilt-in decoration will make that variable indicate whether the fragment area is fully covered by the generating primitive. This variable is non-zero if conservative rasterization is enabled and the current fragment area is fully covered by the generating primitive, and is zero if the fragment is not covered or partially covered, or conservative rasterization is disabled.The
FullyCoveredEXTdecoration must be used only within fragment shaders and theFragmentFullyCoveredEXTcapability must be declared.The variable decorated with
FullyCoveredEXTmust be declared using theInputstorage class.The variable decorated with
FullyCoveredEXTmust be declared as a boolean.If the implementation supports
VkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativeRasterizationPostDepthCoverageand thePostDepthCoverageexecution mode is specified theSampleMaskbuilt-in input variable will reflect the coverage after the early per-fragment depth and stencil tests are applied. IfVkPhysicalDeviceConservativeRasterizationPropertiesEXT::conservativeRasterizationPostDepthCoverageis not supported thePostDepthCoverageexecution mode must not be specified. GlobalInvocationId-
Decorating a variable with the
GlobalInvocationIdbuilt-in decoration will make that variable contain the location of the current invocation within the global workgroup. Each component is equal to the index of the local workgroup multiplied by the size of the local workgroup plusLocalInvocationId.The
GlobalInvocationIddecoration must be used only within task, mesh, or compute shaders.The variable decorated with
GlobalInvocationIdmust be declared using theInputstorage class.The variable decorated with
GlobalInvocationIdmust be declared as a three-component vector of 32-bit integers. HelperInvocation-
Decorating a variable with the
HelperInvocationbuilt-in decoration will make that variable contain whether the current invocation is a helper invocation. This variable is non-zero if the current fragment being shaded is a helper invocation and zero otherwise. A helper invocation is an invocation of the shader that is produced to satisfy internal requirements such as the generation of derivatives.The
HelperInvocationdecoration must be used only within fragment shaders.The variable decorated with
HelperInvocationmust be declared using theInputstorage class.The variable decorated with
HelperInvocationmust be declared as a boolean.
|
Note
It is very likely that a helper invocation will have a value of
|
HitKindKHR-
A variable decorated with the
HitKindKHRdecoration will describe the intersection that triggered the execution of the current shader. The values are determined by the intersection shader. For user-defined intersection shaders this is the value that was passed to the “Hit Kind” operand ofOpReportIntersectionKHR. For triangle intersection candidates, this will be one ofHitKindFrontFacingTriangleKHRorHitKindBackFacingTriangleKHR.The
HitKindKHRdecoration must only be used in any-hit and closest hit shaders.Any variable decorated with
HitKindKHRmust be declared using theInputstorage class.Any variable decorated with
HitKindKHRmust be declared as a scalar 32-bit integer.
HitTNV-
A variable decorated with the
HitTNVdecoration is equivalent to a variable decorated with theRayTmaxKHRdecoration.The
HitTNVdecoration must only be used in any-hit and closest hit shaders.Any variable decorated with
HitTNVmust be declared using theInputstorage class.Any variable decorated with
HitTNVmust be declared as a scalar 32-bit floating-point value.
IncomingRayFlagsKHR-
A variable with the
IncomingRayFlagsKHRdecoration will contain the ray flags passed in to the trace call that invoked this particular shader.The
IncomingRayFlagsKHRdecoration must only be used in the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
IncomingRayFlagsKHRmust be declared using theInputstorage class.Any variable decorated with
IncomingRayFlagsKHRmust be declared as a scalar 32-bit integer.
InstanceCustomIndexKHR-
A variable decorated with the
InstanceCustomIndexKHRdecoration will contain the application-defined value of the instance that intersects the current ray. Only the lower 24 bits are valid, the upper 8 bits will be ignored.The
InstanceCustomIndexKHRdecoration must only be used in the intersection, any-hit, and closest hit shaders.Any variable decorated with
InstanceCustomIndexKHRmust be declared using theInputstorage class.Any variable decorated with
InstanceCustomIndexKHRmust be declared as a scalar 32-bit integer.
InstanceId-
Decorating a variable in an intersection, any-hit, or closest hit shader with the
InstanceIddecoration will make that variable contain the index of the instance that intersects the current ray.The
InstanceIddecoration must be used only within intersection, any-hit, or closest hit shaders.The variable decorated with
InstanceIdmust be declared using theInputstorage class.The variable decorated with
InstanceIdmust be declared as a scalar 32-bit integer. InvocationId-
Decorating a variable with the
InvocationIdbuilt-in decoration will make that variable contain the index of the current shader invocation in a geometry shader, or the index of the output patch vertex in a tessellation control shader.In a geometry shader, the index of the current shader invocation ranges from zero to the number of instances declared in the shader minus one. If the instance count of the geometry shader is one or is not specified, then
InvocationIdwill be zero.The
InvocationIddecoration must be used only within tessellation control and geometry shaders.The variable decorated with
InvocationIdmust be declared using theInputstorage class.The variable decorated with
InvocationIdmust be declared as a scalar 32-bit integer. InvocationsPerPixelNV-
Decorating a variable with the
InvocationsPerPixelNVbuilt-in decoration will make that variable contain the maximum number of fragment shader invocations per pixel, as derived from the effective shading rate for the fragment. If a primitive does not fully cover a pixel, the number of fragment shader invocations for that pixel may be less than the value ofInvocationsPerPixelNV. If the shading rate indicates a fragment covering multiple pixels, thenInvocationsPerPixelNVwill be one.The
InvocationsPerPixelNVdecoration must be used only within fragment shaders.The variable decorated with
InvocationsPerPixelNVmust be declared using theInputstorage class.The variable decorated with
InvocationsPerPixelNVmust be declared as a scalar 32-bit integer. InstanceIndex-
Decorating a variable in a vertex shader with the
InstanceIndexbuilt-in decoration will make that variable contain the index of the instance that is being processed by the current vertex shader invocation.InstanceIndexbegins at thefirstInstanceparameter to vkCmdDraw or vkCmdDrawIndexed or at thefirstInstancemember of a structure consumed by vkCmdDrawIndirect or vkCmdDrawIndexedIndirect.The
InstanceIndexdecoration must be used only within vertex shaders.The variable decorated with
InstanceIndexmust be declared using theInputstorage class.The variable decorated with
InstanceIndexmust be declared as a scalar 32-bit integer.
LaunchIDKHR-
A variable decorated with the
LaunchIDKHRdecoration will specify the index of the work item being process. One work item is generated for each of thewidth×height×depthitems dispatched by a vkCmdTraceRaysKHR command. All shader invocations inherit the same value for variables decorated withLaunchIDKHR.The
LaunchIDKHRdecoration must only be used within the ray generation, intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
LaunchIDKHRmust be declared using theInputstorage class.Any variable decorated with
LaunchIDKHRmust be declared as a three-component vector of 32-bit integer values.
LaunchSizeKHR-
A variable decorated with the
LaunchSizeKHRdecoration will contain thewidth,height, anddepthdimensions passed to the vkCmdTraceRaysKHR command that initiated this shader execution. Thewidthis in the first component, theheightis in the second component, and thedepthis in the third component.The
LaunchSizeKHRdecoration must only be used within ray generation, intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
LaunchSizeKHRmust be declared using theInputstorage class.Any variable decorated with
LaunchSizeKHRmust be declared as a three-component vector of 32-bit integer values.
Layer-
Decorating a variable with the
Layerbuilt-in decoration will make that variable contain the select layer of a multi-layer framebuffer attachment.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
Layercan be written with the framebuffer layer index to which the primitive produced by that shader will be directed.The last active vertex processing stage (in pipeline order) controls the
Layerthat is used. Outputs in previous shader stages are not used, even if the last stage fails to write theLayer.If the last active vertex processing stage shader entry point’s interface does not include a variable decorated with
Layer, then the first layer is used. If a vertex processing stage shader entry point’s interface includes a variable decorated withLayer, it must write the same value toLayerfor all output vertices of a given primitive. If theLayervalue is less than 0 or greater than or equal to the number of layers in the framebuffer, then primitives may still be rasterized, fragment shaders may be executed, and the framebuffer values for all layers are undefined.The
Layerdecoration must be used only within mesh, vertex, tessellation evaluation, geometry, and fragment shaders. If the shaderOutputLayer feature is not enabled then theLayerdecoration must be used only with geometry, and fragment shaders.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
Layermust be declared using theOutputstorage class. If such a variable is also decorated withViewportRelativeNV, then theViewportIndexis added to the layer that is used for rendering and that is made available in the fragment shader. If the shader writes to a variable decoratedViewportMaskNV, then the layer selected has a different value for each viewport a primitive is rendered to.In a fragment shader, a variable decorated with
Layercontains the layer index of the primitive that the fragment invocation belongs to.In a fragment shader, any variable decorated with
Layermust be declared using theInputstorage class.Any variable decorated with
Layermust be declared as a scalar 32-bit integer.
LayerPerViewNV-
Decorating a variable with the
LayerPerViewNVbuilt-in decoration will make that variable contain the per-view layer information. The per-view layer has the same semantics asLayer, for each view.The
LayerPerViewNVmust only be used within mesh shaders.Any variable decorated with
LayerPerViewNVmust be declared using theOutputstorage class, and must also be decorated with thePerViewNVdecoration.Any variable decorated with
LayerPerViewNVmust be declared as an array of scalar 32-bit integer values. LocalInvocationId-
Decorating a variable with the
LocalInvocationIdbuilt-in decoration will make that variable contain the location of the current task, mesh, or compute shader invocation within the local workgroup. Each component ranges from zero through to the size of the workgroup in that dimension minus one.The
LocalInvocationIddecoration must be used only within task, mesh, or compute shaders.The variable decorated with
LocalInvocationIdmust be declared using theInputstorage class.The variable decorated with
LocalInvocationIdmust be declared as a three-component vector of 32-bit integers.
|
Note
If the size of the workgroup in a particular dimension is one, then the
|
LocalInvocationIndex-
Decorating a variable with the
LocalInvocationIndexbuilt-in decoration will make that variable contain a one-dimensional representation ofLocalInvocationId. This is computed as:LocalInvocationIndex = LocalInvocationId.z * WorkgroupSize.x * WorkgroupSize.y + LocalInvocationId.y * WorkgroupSize.x + LocalInvocationId.x;The
LocalInvocationIndexdecoration must be used only within task, mesh, or compute shaders.The variable decorated with
LocalInvocationIndexmust be declared using theInputstorage class.The variable decorated with
LocalInvocationIndexmust be declared as a scalar 32-bit integer.
MeshViewCountNV-
Decorating a variable with the
MeshViewCountNVbuilt-in decoration will make that variable contain the number of views processed by the current mesh or task shader invocations.The
MeshViewCountNVdecoration must only be used in task and mesh shaders.Any variable decorated with
MeshViewCountNVmust be declared using theInputstorage class.Any variable decorated with
MeshViewCountNVmust be declared as a scalar 32-bit integer.
MeshViewIndicesNV-
Decorating a variable with the
MeshViewIndicesNVbuilt-in decoration will make that variable contain the mesh view indices. The mesh view indices is an array of values where each element holds the view number of one of the views being processed by the current mesh or task shader invocations. The values of array elements with indices great than or equal toMeshViewCountNVare undefined. If the value ofMeshViewIndicesNV[i] is j, then any outputs decorated withPerViewNVwill take on the value of array element i when processing primitives for view index j.The
MeshViewIndicesNVdecoration must only be used in task and mesh shaders.Any variable decorated with
MeshViewIndicesNVmust be declared using theInputstorage class.Any variable decorated with
MeshViewIndicesNVmust be declared as an array of scalar 32-bit integers. NumSubgroups-
Decorating a variable with the
NumSubgroupsbuilt-in decoration will make that variable contain the number of subgroups in the local workgroup.The
NumSubgroupsdecoration must be used only within task, mesh, or compute shaders.The variable decorated with
NumSubgroupsmust be declared using theInputstorage class.The object decorated with
NumSubgroupsmust be declared as a scalar 32-bit integer. NumWorkgroups-
Decorating a variable with the
NumWorkgroupsbuilt-in decoration will make that variable contain the number of local workgroups that are part of the dispatch that the invocation belongs to. Each component is equal to the values of the workgroup count parameters passed into the dispatch commands.The
NumWorkgroupsdecoration must be used only within compute shaders.The variable decorated with
NumWorkgroupsmust be declared using theInputstorage class.The variable decorated with
NumWorkgroupsmust be declared as a three-component vector of 32-bit integers.
ObjectRayDirectionKHR-
A variable decorated with the
ObjectRayDirectionKHRdecoration will specify the direction of the ray being processed, in object space.The
ObjectRayDirectionKHRdecoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectRayDirectionKHRmust be declared using theInputstorage class.Any variable decorated with
ObjectRayDirectionKHRmust be declared as a three-component vector of 32-bit floating-point values.
ObjectRayOriginKHR-
A variable decorated with the
ObjectRayOriginKHRdecoration will specify the origin of the ray being processed, in object space.The
ObjectRayOriginKHRdecoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectRayOriginKHRmust be declared using theInputstorage class.Any variable decorated with
ObjectRayOriginKHRmust be declared as a three-component vector of 32-bit floating-point values.
ObjectToWorldKHR-
A variable decorated with the
ObjectToWorldKHRdecoration will contain the current object-to-world transformation matrix, which is determined by the instance of the current intersection.The
ObjectToWorldKHRdecoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
ObjectToWorldKHRmust be declared using theInputstorage class.Any variable decorated with
ObjectToWorldKHRmust be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values. PatchVertices-
Decorating a variable with the
PatchVerticesbuilt-in decoration will make that variable contain the number of vertices in the input patch being processed by the shader. A single tessellation control or tessellation evaluation shader can read patches of differing sizes, so the value of thePatchVerticesvariable may differ between patches.The
PatchVerticesdecoration must be used only within tessellation control and tessellation evaluation shaders.The variable decorated with
PatchVerticesmust be declared using theInputstorage class.The variable decorated with
PatchVerticesmust be declared as a scalar 32-bit integer. PointCoord-
Decorating a variable with the
PointCoordbuilt-in decoration will make that variable contain the coordinate of the current fragment within the point being rasterized, normalized to the size of the point with origin in the upper left corner of the point, as described in Basic Point Rasterization. If the primitive the fragment shader invocation belongs to is not a point, then the variable decorated withPointCoordcontains an undefined value.The
PointCoorddecoration must be used only within fragment shaders.The variable decorated with
PointCoordmust be declared using theInputstorage class.The variable decorated with
PointCoordmust be declared as two-component vector of 32-bit floating-point values.
|
Note
Depending on how the point is rasterized, |
PointSize-
Decorating a variable with the
PointSizebuilt-in decoration will make that variable contain the size of point primitives. The value written to the variable decorated withPointSizeby the last vertex processing stage in the pipeline is used as the framebuffer-space size of points produced by rasterization.The
PointSizedecoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a mesh or vertex shader, any variable decorated with
PointSizemust be declared using theOutputstorage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
PointSizemust be declared using either theInputorOutputstorage class.Any variable decorated with
PointSizemust be declared as a scalar 32-bit floating-point value.
|
Note
When |
Position-
Decorating a variable with the
Positionbuilt-in decoration will make that variable contain the position of the current vertex. In the last vertex processing stage, the value of the variable decorated withPositionis used in subsequent primitive assembly, clipping, and rasterization operations.The
Positiondecoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a mesh or vertex shader, any variable decorated with
Positionmust be declared using theOutputstorage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
Positionmust not be declared in a storage class other thanInputorOutput.Any variable decorated with
Positionmust be declared as a four-component vector of 32-bit floating-point values.
|
Note
When |
PositionPerViewNV-
Decorating a variable with the
PositionPerViewNVbuilt-in decoration will make that variable contain the position of the current vertex, for each view.The
PositionPerViewNVdecoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.In a vertex shader, any variable decorated with
PositionPerViewNVmust be declared using theOutputstorage class.In a tessellation control, tessellation evaluation, or geometry shader, any variable decorated with
PositionPerViewNVmust not be declared in a storage class other than input or output.Any variable decorated with
PositionPerViewNVmust be declared as an array of four-component vector of 32-bit floating-point values with at least as many elements as the maximum view in the subpass’s view mask plus one. The array must be indexed by a constant or specialization constant.Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the position value for those views. For the final vertex processing stage in the pipeline, values written to an output variable decorated with
PositionPerViewNVare used in subsequent primitive assembly, clipping, and rasterization operations, as withPosition.PositionPerViewNVoutput in an earlier vertex processing stage is available as an input in the subsequent vertex processing stage.If a shader is compiled against a subpass that has the
VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVXbit set, then the position values for each view must not differ in any component other than the X component. If the values do differ, one will be chosen in an implementation-dependent manner.
PrimitiveCountNV-
Decorating a variable with the
PrimitiveCountNVdecoration will make that variable contain the primitive count. The primitive count specifies the number of primitives in the output mesh produced by the mesh shader that will be processed by subsequent pipeline stages.The
PrimitiveCountNVdecoration must only be used in mesh shaders.Any variable decorated with
PrimitiveCountNVmust be declared using theOutputstorage class.Any variable decorated with
PrimitiveCountNVmust be declared as a scalar 32-bit integer. PrimitiveId-
Decorating a variable with the
PrimitiveIdbuilt-in decoration will make that variable contain the index of the current primitive.The index of the first primitive generated by a drawing command is zero, and the index is incremented after every individual point, line, or triangle primitive is processed.
For triangles drawn as points or line segments (see Polygon Mode), the primitive index is incremented only once, even if multiple points or lines are eventually drawn.
Variables decorated with
PrimitiveIdare reset to zero between each instance drawn.Restarting a primitive topology using primitive restart has no effect on the value of variables decorated with
PrimitiveId.In tessellation control and tessellation evaluation shaders, it will contain the index of the patch within the current set of rendering primitives that correspond to the shader invocation.
In a geometry shader, it will contain the number of primitives presented as input to the shader since the current set of rendering primitives was started.
In a fragment shader, it will contain the primitive index written by the geometry shader if a geometry shader is present, or with the value that would have been presented as input to the geometry shader had it been present.
In an intersection, any-hit, or closest hit shader, it will contain the index within the geometry of the triangle or bounding box being processed.
If a geometry shader is present and the fragment shader reads from an input variable decorated with
PrimitiveId, then the geometry shader must write to an output variable decorated withPrimitiveIdin all execution paths.If a mesh shader is present and the fragment shader reads from an input variable decorated with
PrimitiveId, then the mesh shader must write to the output variables decorated withPrimitiveIdin all execution paths.The
PrimitiveIddecoration must be used only within mesh, intersection, any-hit, closest hit, fragment, tessellation control, tessellation evaluation, and geometry shaders.In an intersection, any-hit, closest hit, tessellation control, or tessellation evaluation shader, any variable decorated with
PrimitiveIdmust be declared using theInputstorage class.In a geometry shader, any variable decorated with
PrimitiveIdmust be declared using either theInputorOutputstorage class.In a mesh shader, any variable decorated with
PrimitiveIdmust be declared using theOutputstorage class.In a fragment shader, any variable decorated with
PrimitiveIdmust be declared using theInputstorage class, and either theGeometryorTessellationcapability must also be declared.Any variable decorated with
PrimitiveIdmust be declared as a scalar 32-bit integer.
|
Note
When the |
PrimitiveIndicesNV-
Decorating a variable with the
PrimitiveIndicesNVdecoration will make that variable contain the output array of vertex index values. Depending on the output primitive type declared using the execution mode, the indices are split into groups of one (OutputPoints), two (OutputLinesNV), or three (OutputTriangles) indices and each group generates a primitive.All index values must be in the range [0, N-1], where N is the value specified by the
OutputVerticesexecution mode.The
PrimitiveIndicesNVdecoration must only be used in mesh shaders.Any variable decorated with
PrimitiveIndicesNVmust be declared using theOutputstorage class.Any variable decorated with
PrimitiveIndicesNVmust be declared as an array of scalar 32-bit integers. The array must be sized according to the primitive type andOutputPrimitivesNVexecution modes, where the size is:-
the value specified by
OutputPrimitivesNVif the execution mode isOutputPoints, -
two times the value specified by
OutputPrimitivesNVif the execution mode isOutputLinesNV, or -
three times the value specified by
OutputPrimitivesNVif the execution mode isOutputTrianglesNV.
-
RayGeometryIndexKHR-
A variable decorated with the
RayGeometryIndexKHRdecoration will contain the generated index for the acceleration structure geometry currently being shaded.The
RayGeometryIndexKHRdecoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
RayGeometryIndexKHRmust be declared using theInputstorage class.Any variable decorated with
RayGeometryIndexKHRmust be declared as a scalar 32-bit integer value.
RayTmaxKHR-
A variable decorated with the
RayTmaxKHRdecoration will contain the parametric tmax values of the ray being processed. The values are independent of the space in which the ray origin and direction exist.The tmax value changes throughout the lifetime of the ray query that produced the intersection. In the closest hit shader, the value reflects the closest distance to the intersected primitive. In the any-hit shader, it reflects the distance to the primitive currently being intersected. In the intersection shader, it reflects the distance to the closest primitive intersected so far. The value can change in the intersection shader after calling
OpReportIntersectionKHRif the corresponding any-hit shader does not ignore the intersection. In a miss shader, the value is identical to the parameter passed intoOpTraceRayKHR.The
RayTmaxKHRdecoration must only be used with the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
RayTmaxKHRmust be declared with theInputstorage class.Any variable decorated with
RayTmaxKHRmust be declared as a scalar 32-bit floating-point value.
RayTminKHR-
A variable decorated with the
RayTminKHRdecoration will contain the parametric tmin values of the ray being processed. The values are independent of the space in which the ray origin and direction exist.The tmin value remains constant for the duration of the ray query.
The
RayTminKHRdecoration must only be used with the intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
RayTminKHRmust be declared with theInputstorage class.Any variable decorated with
RayTminKHRmust be declared as a scalar 32-bit floating-point value. SampleId-
Decorating a variable with the
SampleIdbuilt-in decoration will make that variable contain the coverage index for the current fragment shader invocation.SampleIdranges from zero to the number of samples in the framebuffer minus one. If a fragment shader entry point’s interface includes an input variable decorated withSampleId, Sample Shading is considered enabled with aminSampleShadingvalue of 1.0.The
SampleIddecoration must be used only within fragment shaders.The variable decorated with
SampleIdmust be declared using theInputstorage class.The variable decorated with
SampleIdmust be declared as a scalar 32-bit integer.
SampleMask-
Decorating a variable with the
SampleMaskbuilt-in decoration will make any variable contain the coverage mask for the current fragment shader invocation.A variable in the
Inputstorage class decorated withSampleMaskwill contain a bitmask of the set of samples covered by the primitive generating the fragment during rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation.SampleMask[] is an array of integers. Bits are mapped to samples in a manner where bit B of mask M (SampleMask[M]) corresponds to sample 32 × M + B.When state specifies multiple fragment shader invocations for a given fragment, the sample mask for any single fragment shader invocation specifies the subset of the covered samples for the fragment that correspond to the invocation. In this case, the bit corresponding to each covered sample will be set in exactly one fragment shader invocation.
If the
PostDepthCoverageexecution mode is specified, the sample is considered covered if and only if the sample is covered by the primitive, and the sample is still covered after depth testing. Otherwise the sample is considered covered if the sample is covered by the primitive, regardless of the result of the fragment tests.A variable in the
Outputstorage class decorated withSampleMaskis an array of integers forming a bit array in a manner similar an input variable decorated withSampleMask, but where each bit represents coverage as computed by the shader. Modifying the sample mask by writing zero to a bit ofSampleMaskcauses the sample to be considered uncovered. If this variable is also decorated withOverrideCoverageNV, the fragment coverage is replaced with the sample mask bits set in the shader otherwise the fragment coverage isANDedwith the bits of the sample mask. If the fragment shader is being evaluated at any frequency other than per-fragment, bits of the sample mask not corresponding to the current fragment shader invocation are ignored. This array must be sized in the fragment shader either implicitly or explicitly, to be no larger than the implementation-dependent maximum sample-mask (as an array of 32-bit elements), determined by the maximum number of samples. If a fragment shader entry point’s interface includes an output variable decorated withSampleMask, the sample mask will be undefined for any array elements of any fragment shader invocations that fail to assign a value. If a fragment shader entry point’s interface does not include an output variable decorated withSampleMask, the sample mask has no effect on the processing of a fragment.The
SampleMaskdecoration must be used only within fragment shaders.Any variable decorated with
SampleMaskmust be declared using either theInputorOutputstorage class.Any variable decorated with
SampleMaskmust be declared as an array of 32-bit integers. SamplePosition-
Decorating a variable with the
SamplePositionbuilt-in decoration will make that variable contain the sub-pixel position of the sample being shaded. The top left of the pixel is considered to be at coordinate (0,0) and the bottom right of the pixel is considered to be at coordinate (1,1).If the render pass has a fragment density map attachment, the variable will instead contain the sub-fragment position of the sample being shaded. The top left of the fragment is considered to be at coordinate (0,0) and the bottom right of the fragment is considered to be at coordinate (1,1) for any fragment area.
If a fragment shader entry point’s interface includes an input variable decorated with
SamplePosition, Sample Shading is considered enabled with aminSampleShadingvalue of 1.0.The
SamplePositiondecoration must be used only within fragment shaders.The variable decorated with
SamplePositionmust be declared using theInputstorage class. If the current pipeline uses custom sample locations the value of any variable decorated with theSamplePositionbuilt-in decoration is undefined.The variable decorated with
SamplePositionmust be declared as a two-component vector of 32-bit floating-point values.
SMCountNV-
Decorating a variable with the
SMCountNVbuilt-in decoration will make that variable contain the number of SMs on the device.The variable decorated with
SMCountNVmust be declared using theInputstorage class.The variable decorated with
SMCountNVmust be declared as a scalar 32-bit integer value.
SMIDNV-
Decorating a variable with the
SMIDNVbuilt-in decoration will make that variable contain the ID of the SM on which the current shader invocation is running. This variable is in the range [0,SMCountNV-1].The variable decorated with
SMIDNVmust be declared using theInputstorage class.The variable decorated with
SMIDNVmust be declared as a scalar 32-bit integer value. SubgroupId-
Decorating a variable with the
SubgroupIdbuilt-in decoration will make that variable contain the index of the subgroup within the local workgroup. This variable is in range [0,NumSubgroups-1].The
SubgroupIddecoration must be used only within task, mesh or, compute shaders.The variable decorated with
SubgroupIdmust be declared using theInputstorage class.The variable decorated with
SubgroupIdmust be declared as a scalar 32-bit integer.
SubgroupEqMask-
Decorating a variable with the
SubgroupEqMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bit corresponding to theSubgroupLocalInvocationIdis set in the variable decorated withSubgroupEqMask. All other bits are set to zero.The variable decorated with
SubgroupEqMaskmust be declared using theInputstorage class.The variable decorated with
SubgroupEqMaskmust be declared as a four-component vector of 32-bit integer values.SubgroupEqMaskKHRis an alias ofSubgroupEqMask.
SubgroupGeMask-
Decorating a variable with the
SubgroupGeMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater than or equal toSubgroupLocalInvocationIdthroughSubgroupSize-1 are set in the variable decorated withSubgroupGeMask. All other bits are set to zero.The variable decorated with
SubgroupGeMaskmust be declared using theInputstorage class.The variable decorated with
SubgroupGeMaskmust be declared as a four-component vector of 32-bit integer values.SubgroupGeMaskKHRis an alias ofSubgroupGeMask.
SubgroupGtMask-
Decorating a variable with the
SubgroupGtMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations greater thanSubgroupLocalInvocationIdthroughSubgroupSize-1 are set in the variable decorated withSubgroupGtMask. All other bits are set to zero.The variable decorated with
SubgroupGtMaskmust be declared using theInputstorage class.The variable decorated with
SubgroupGtMaskmust be declared as a four-component vector of 32-bit integer values.SubgroupGtMaskKHRis an alias ofSubgroupGtMask.
SubgroupLeMask-
Decorating a variable with the
SubgroupLeMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less than or equal toSubgroupLocalInvocationIdare set in the variable decorated withSubgroupLeMask. All other bits are set to zero.The variable decorated with
SubgroupLeMaskmust be declared using theInputstorage class.The variable decorated with
SubgroupLeMaskmust be declared as a four-component vector of 32-bit integer values.SubgroupLeMaskKHRis an alias ofSubgroupLeMask.
SubgroupLtMask-
Decorating a variable with the
SubgroupLtMaskbuiltin decoration will make that variable contain the subgroup mask of the current subgroup invocation. The bits corresponding to the invocations less thanSubgroupLocalInvocationIdare set in the variable decorated withSubgroupLtMask. All other bits are set to zero.The variable decorated with
SubgroupLtMaskmust be declared using theInputstorage class.The variable decorated with
SubgroupLtMaskmust be declared as a four-component vector of 32-bit integer values.SubgroupLtMaskKHRis an alias ofSubgroupLtMask.
SubgroupLocalInvocationId-
Decorating a variable with the
SubgroupLocalInvocationIdbuiltin decoration will make that variable contain the index of the invocation within the subgroup. This variable is in range [0,SubgroupSize-1].The variable decorated with
SubgroupLocalInvocationIdmust be declared using theInputstorage class.The variable decorated with
SubgroupLocalInvocationIdmust be declared as a scalar 32-bit integer.NoteThere is no direct relationship between
SubgroupLocalInvocationIdandLocalInvocationIdorLocalInvocationIndex. If the pipeline was created withVK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT, applications can compute their own local invocation index to serve the same purpose:index =
SubgroupLocalInvocationId+SubgroupId*SubgroupSizeIf full subgroups are not enabled, some subgroups may be dispatched with inactive invocations that don’t correspond to a local workgroup invocation, making the value of index unreliable.
SubgroupSize-
Decorating a variable with the
SubgroupSizebuiltin decoration will make that variable contain the implementation-dependent number of invocations in a subgroup. This value must be a power-of-two integer.If the pipeline was created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXTflag set, theSubgroupSizedecorated variable will contain the subgroup size for each subgroup that gets dispatched. This value must be between minSubgroupSize and maxSubgroupSize and must be uniform with subgroup scope. The value may vary across a single draw or dispatch call, and for fragment shaders may vary across a single primitive.If the pipeline was created with a chained VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure, the
SubgroupSizedecorated variable will matchrequiredSubgroupSize.If the pipeline was not created with the
VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXTflag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure was chained, the variable decorated withSubgroupSizewill matchsubgroupSize.The maximum number of invocations that an implementation can support per subgroup is 128.
The variable decorated with
SubgroupSizemust be declared using theInputstorage class.The variable decorated with
SubgroupSizemust be declared as a scalar 32-bit integer.
TaskCountNV-
Decorating a variable with the
TaskCountNVdecoration will make that variable contain the task count. The task count specifies the number of subsequent mesh shader workgroups that get generated upon completion of the task shader.The
TaskCountNVdecoration must only be used in task shaders.Any variable decorated with
TaskCountNVmust be declared using theOutputstorage class.Any variable decorated with
TaskCountNVmust be declared as a scalar 32-bit integer. TessCoord-
Decorating a variable with the
TessCoordbuilt-in decoration will make that variable contain the three-dimensional (u,v,w) barycentric coordinate of the tessellated vertex within the patch. u, v, and w are in the range [0,1] and vary linearly across the primitive being subdivided. For the tessellation modes ofQuadsorIsoLines, the third component is always zero.The
TessCoorddecoration must be used only within tessellation evaluation shaders.The variable decorated with
TessCoordmust be declared using theInputstorage class.The variable decorated with
TessCoordmust be declared as three-component vector of 32-bit floating-point values. TessLevelOuter-
Decorating a variable with the
TessLevelOuterbuilt-in decoration will make that variable contain the outer tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelOutercan be written to, which controls the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelOutercan read the values written by the tessellation control shader.The
TessLevelOuterdecoration must be used only within tessellation control and tessellation evaluation shaders.In a tessellation control shader, any variable decorated with
TessLevelOutermust be declared using theOutputstorage class.In a tessellation evaluation shader, any variable decorated with
TessLevelOutermust be declared using theInputstorage class.Any variable decorated with
TessLevelOutermust be declared as an array of size four, containing 32-bit floating-point values. TessLevelInner-
Decorating a variable with the
TessLevelInnerbuilt-in decoration will make that variable contain the inner tessellation levels for the current patch.In tessellation control shaders, the variable decorated with
TessLevelInnercan be written to, which controls the tessellation factors for the resulting patch. These values are used by the tessellator to control primitive tessellation and can be read by tessellation evaluation shaders.In tessellation evaluation shaders, the variable decorated with
TessLevelInnercan read the values written by the tessellation control shader.The
TessLevelInnerdecoration must be used only within tessellation control and tessellation evaluation shaders.In a tessellation control shader, any variable decorated with
TessLevelInnermust be declared using theOutputstorage class.In a tessellation evaluation shader, any variable decorated with
TessLevelInnermust be declared using theInputstorage class.Any variable decorated with
TessLevelInnermust be declared as an array of size two, containing 32-bit floating-point values. VertexIndex-
Decorating a variable with the
VertexIndexbuilt-in decoration will make that variable contain the index of the vertex that is being processed by the current vertex shader invocation. For non-indexed draws, this variable begins at thefirstVertexparameter to vkCmdDraw or thefirstVertexmember of a structure consumed by vkCmdDrawIndirect and increments by one for each vertex in the draw. For indexed draws, its value is the content of the index buffer for the vertex plus thevertexOffsetparameter to vkCmdDrawIndexed or thevertexOffsetmember of the structure consumed by vkCmdDrawIndexedIndirect.The
VertexIndexdecoration must be used only within vertex shaders.The variable decorated with
VertexIndexmust be declared using theInputstorage class.The variable decorated with
VertexIndexmust be declared as a scalar 32-bit integer.
|
Note
|
ViewIndex-
The
ViewIndexdecoration can be applied to a shader input which will be filled with the index of the view that is being processed by the current shader invocation.If multiview is enabled in the render pass, this value will be one of the bits set in the view mask of the subpass the pipeline is compiled against. If multiview is not enabled in the render pass, this value will be zero.
The
ViewIndexdecoration must not be used within compute shaders.The variable decorated with
ViewIndexmust be declared using theInputstorage class.The variable decorated with
ViewIndexmust be declared as a scalar 32-bit integer.
ViewportIndex-
Decorating a variable with the
ViewportIndexbuilt-in decoration will make that variable contain the index of the viewport.In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with
ViewportIndexcan be written to with the viewport index to which the primitive produced by that shader will be directed.The selected viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle.
The last active vertex processing stage (in pipeline order) controls the
ViewportIndexthat is used. Outputs in previous shader stages are not used, even if the last stage fails to write theViewportIndex.If the last active vertex processing stage shader entry point’s interface does not include a variable decorated with
ViewportIndex, then the first viewport is used. If a vertex processing stage shader entry point’s interface includes a variable decorated withViewportIndex, it must write the same value toViewportIndexfor all output vertices of a given primitive.The
ViewportIndexdecoration must be used only within mesh, vertex, tessellation evaluation, geometry, and fragment shaders. If the shaderOutputViewportIndex feature is not enabled then theViewportIndexdecoration must be used only with geometry, and fragment shaders.In a mesh, vertex, tessellation evaluation, or geometry shader, any variable decorated with
ViewportIndexmust be declared using theOutputstorage class.In a fragment shader, the variable decorated with
ViewportIndexcontains the viewport index of the primitive that the fragment invocation belongs to.In a fragment shader, any variable decorated with
ViewportIndexmust be declared using theInputstorage class.Any variable decorated with
ViewportIndexmust be declared as a scalar 32-bit integer.
ViewportMaskNV-
Decorating a variable with the
ViewportMaskNVbuilt-in decoration will make that variable contain the viewport mask.In a mesh, vertex, tessellation evaluation, or geometry shader, the variable decorated with
ViewportMaskNVcan be written to with the mask of which viewports the primitive produced by that shader will directed.The
ViewportMaskNVvariable must be an array that has ⌈(VkPhysicalDeviceLimits::maxViewports/ 32)⌉ elements. When a shader writes to this variable, bit B of element M controls whether a primitive is emitted to viewport 32 × M + B. The viewports indicated by the mask are used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle that a primitive will be transformed by.The last active vertex processing stage (in pipeline order) controls the
ViewportMaskNVthat is used. Outputs in previous shader stages are not used, even if the last stage fails to write theViewportMaskNV. WhenViewportMaskNVis written by the final vertex processing stage, any variable decorated withViewportIndexin the fragment shader will have the index of the viewport that was used in generating that fragment.If a vertex processing stage shader entry point’s interface includes a variable decorated with
ViewportMaskNV, it must write the same value toViewportMaskNVfor all output vertices of a given primitive.The
ViewportMaskNVdecoration must be used only within mesh, vertex, tessellation evaluation, and geometry shaders.Any variable decorated with
ViewportMaskNVmust be declared using theOutputstorage class.Any variable decorated with
ViewportMaskNVmust be declared as an array of 32-bit integers.
ViewportMaskPerViewNV-
Decorating a variable with the
ViewportMaskPerViewNVbuilt-in decoration will make that variable contain the mask of viewports primitives are broadcast to, for each view.The
ViewportMaskPerViewNVdecoration must be used only within mesh, vertex, tessellation control, tessellation evaluation, and geometry shaders.Any variable decorated with
ViewportMaskPerViewNVmust be declared using theOutputstorage class.The value written to an element of
ViewportMaskPerViewNVin the last vertex processing stage is a bitmask indicating which viewports the primitive will be directed to. The primitive will be broadcast to the viewport corresponding to each non-zero bit of the bitmask, and that viewport index is used to select the viewport transform, scissor rectangle, and exclusive scissor rectangle, for each view. The same values must be written to all vertices in a given primitive, or else the set of viewports used for that primitive is undefined.Any variable decorated with
ViewportMaskPerViewNVmust be declared as an array of scalar 32-bit integers with at least as many elements as the maximum view in the subpass’s view mask plus one. The array must be indexed by a constant or specialization constant.Elements of the array correspond to views in a multiview subpass, and those elements corresponding to views in the view mask of the subpass the shader is compiled against will be used as the viewport mask value for those views.
ViewportMaskPerViewNVoutput in an earlier vertex processing stage is not available as an input in the subsequent vertex processing stage.Although
ViewportMaskNVis an array,ViewportMaskPerViewNVis not a two-dimensional array. Instead,ViewportMaskPerViewNVis limited to 32 viewports.
WarpsPerSMNV-
Decorating a variable with the
WarpsPerSMNVbuilt-in decoration will make that variable contain the maximum number of warps executing on a SM.The variable decorated with
WarpsPerSMNVmust be declared using theInputstorage class.The variable decorated with
WarpsPerSMNVmust be declared as a scalar 32-bit integer value.
WarpIDNV-
Decorating a variable with the
WarpIDNVbuilt-in decoration will make that variable contain the ID of the warp on a SM on which the current shader invocation is running. This variable is in the range [0,WarpsPerSMNV-1].The variable decorated with
WarpIDNVmust be declared using theInputstorage class.The variable decorated with
WarpIDNVmust be declared as a scalar 32-bit integer value. WorkgroupId-
Decorating a variable with the
WorkgroupIdbuilt-in decoration will make that variable contain the global workgroup that the current invocation is a member of. Each component ranges from a base value to a base + count value, based on the parameters passed into the dispatch commands.The
WorkgroupIddecoration must be used only within task, mesh, or compute shaders.The variable decorated with
WorkgroupIdmust be declared using theInputstorage class.The variable decorated with
WorkgroupIdmust be declared as a three-component vector of 32-bit integers. WorkgroupSize-
Decorating an object with the
WorkgroupSizebuilt-in decoration will make that object contain the dimensions of a local workgroup. If an object is decorated with theWorkgroupSizedecoration, this must take precedence over any execution mode set forLocalSize.The
WorkgroupSizedecoration must be used only within task, mesh, or compute shaders.The object decorated with
WorkgroupSizemust be a specialization constant or a constant.The object decorated with
WorkgroupSizemust be declared as a three-component vector of 32-bit integers.
WorldRayDirectionKHR-
A variable decorated with the
WorldRayDirectionKHRdecoration will specify the direction of the ray being processed, in world space.The
WorldRayDirectionKHRdecoration must only be used within intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
WorldRayDirectionKHRmust be declared using theInputstorage class.Any variable decorated with
WorldRayDirectionKHRmust be declared as a three-component vector of 32-bit floating-point values.
WorldRayOriginKHR-
A variable decorated with the
WorldRayOriginKHRdecoration will specify the origin of the ray being processed, in world space.The
WorldRayOriginKHRdecoration must only be used within intersection, any-hit, closest hit, and miss shaders.Any variable decorated with
WorldRayOriginKHRmust be declared using theInputstorage class.Any variable decorated with
WorldRayOriginKHRmust be declared as a three-component vector of 32-bit floating-point values.
WorldToObjectKHR-
A variable decorated with the
WorldToObjectKHRdecoration will contain the current world-to-object transformation matrix, which is determined by the instance of the current intersection.The
WorldToObjectKHRdecoration must only be used within intersection, any-hit, and closest hit shaders.Any variable decorated with
WorldToObjectKHRmust be declared using theInputstorage class.Any variable decorated with
WorldToObjectKHRmust be declared as a matrix with four columns of three-component vectors of 32-bit floating-point values.
15. Image Operations
15.1. Image Operations Overview
Vulkan Image Operations are operations performed by those SPIR-V Image
Instructions which take an OpTypeImage (representing a
VkImageView) or OpTypeSampledImage (representing a
(VkImageView, VkSampler) pair) and texel coordinates as
operands, and return a value based on one or more neighboring texture
elements (texels) in the image.
|
Note
Texel is a term which is a combination of the words texture and element. Early interactive computer graphics supported texture operations on textures, a small subset of the image operations on images described here. The discrete samples remain essentially equivalent, however, so we retain the historical term texel to refer to them. |
Image Operations include the functionality of the following SPIR-V Image Instructions:
-
OpImageSample* andOpImageSparseSample* read one or more neighboring texels of the image, and filter the texel values based on the state of the sampler.-
Instructions with
ImplicitLodin the name determine the LOD used in the sampling operation based on the coordinates used in neighboring fragments. -
Instructions with
ExplicitLodin the name determine the LOD used in the sampling operation based on additional coordinates. -
Instructions with
Projin the name apply homogeneous projection to the coordinates.
-
-
OpImageFetchandOpImageSparseFetchreturn a single texel of the image. No sampler is used. -
OpImage*GatherandOpImageSparse*Gatherread neighboring texels and return a single component of each. -
OpImageRead(andOpImageSparseRead) andOpImageWriteread and write, respectively, a texel in the image. No sampler is used. -
OpImageSampleFootprintNVidentifies and returns information about the set of texels in the image that would be accessed by an equivalentOpImageSample* instruction. -
Instructions with
Drefin the name apply depth comparison on the texel values. -
Instructions with
Sparsein the name additionally return a sparse residency code.
15.1.1. Texel Coordinate Systems
Images are addressed by texel coordinates. There are three texel coordinate systems:
-
normalized texel coordinates [0.0, 1.0]
-
unnormalized texel coordinates [0.0, width / height / depth)
-
integer texel coordinates [0, width / height / depth)
SPIR-V OpImageFetch, OpImageSparseFetch, OpImageRead,
OpImageSparseRead, and OpImageWrite instructions use integer texel
coordinates.
Other image instructions can use either normalized or unnormalized texel
coordinates (selected by the unnormalizedCoordinates state of the
sampler used in the instruction), but there are
limitations on what operations, image
state, and sampler state is supported.
Normalized coordinates are logically
converted to unnormalized as part of
image operations, and certain steps are
only performed on normalized coordinates.
The array layer coordinate is always treated as unnormalized even when other
coordinates are normalized.
Normalized texel coordinates are referred to as (s,t,r,q,a), with the coordinates having the following meanings:
-
s: Coordinate in the first dimension of an image.
-
t: Coordinate in the second dimension of an image.
-
r: Coordinate in the third dimension of an image.
-
(s,t,r) are interpreted as a direction vector for Cube images.
-
-
q: Fourth coordinate, for homogeneous (projective) coordinates.
-
a: Coordinate for array layer.
The coordinates are extracted from the SPIR-V operand based on the
dimensionality of the image variable and type of instruction.
For Proj instructions, the components are in order (s [,t] [,r]
q), with t and r being conditionally present based on the
Dim of the image.
For non-Proj instructions, the coordinates are (s [,t] [,r]
[,a]), with t and r being conditionally present based on the
Dim of the image and a being conditionally present based on the
Arrayed property of the image.
Projective image instructions are not supported on Arrayed images.
Unnormalized texel coordinates are referred to as (u,v,w,a), with the coordinates having the following meanings:
-
u: Coordinate in the first dimension of an image.
-
v: Coordinate in the second dimension of an image.
-
w: Coordinate in the third dimension of an image.
-
a: Coordinate for array layer.
Only the u and v coordinates are directly extracted from the
SPIR-V operand, because only 1D and 2D (non-Arrayed) dimensionalities
support unnormalized coordinates.
The components are in order (u [,v]), with v being conditionally
present when the dimensionality is 2D.
When normalized coordinates are converted to unnormalized coordinates, all
four coordinates are used.
Integer texel coordinates are referred to as (i,j,k,l,n), with the coordinates having the following meanings:
-
i: Coordinate in the first dimension of an image.
-
j: Coordinate in the second dimension of an image.
-
k: Coordinate in the third dimension of an image.
-
l: Coordinate for array layer.
-
n: Index of the sample within the texel.
They are extracted from the SPIR-V operand in order (i, [,j], [,k],
[,l]), with j and k conditionally present based on the Dim
of the image, and l conditionally present based on the Arrayed
property of the image.
n is conditionally present and is taken from the Sample image
operand.
For all coordinate types, unused coordinates are assigned a value of zero.
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Normalized texel coordinates:
-
The s coordinate goes from 0.0 to 1.0.
-
The t coordinate goes from 0.0 to 1.0.
-
-
Unnormalized texel coordinates:
-
The u coordinate within the range 0.0 to 8.0 is within the image, otherwise it is outside the image.
-
The v coordinate within the range 0.0 to 4.0 is within the image, otherwise it is outside the image.
-
-
Integer texel coordinates:
-
The i coordinate within the range 0 to 7 addresses texels within the image, otherwise it is outside the image.
-
The j coordinate within the range 0 to 3 addresses texels within the image, otherwise it outside the image.
-
-
Also shown for linear filtering:
-
Given the unnormalized coordinates (u,v), the four texels selected are i0j0, i1j0, i0j1, and i1j1.
-
The fractions α and β.
-
Given the offset Δi and Δj, the four texels selected by the offset are i0j'0, i1j'0, i0j'1, and i1j'1.
-
|
Note
For formats with reduced-resolution channels, Δi and Δj are relative to the resolution of the highest-resolution channel, and therefore may be divided by two relative to the unnormalized coordinate space of the lower-resolution channels. |
The Texel Coordinate Systems - For the example shown of an 8×4 texel two dimensional image.
-
Texel coordinates as above. Also shown for nearest filtering:
-
Given the unnormalized coordinates (u,v), the texel selected is ij.
-
Given the offset Δi and Δj, the texel selected by the offset is ij'.
-
For corner-sampled images, the texel samples are located at the grid intersections instead of the texel centers.
15.2. Conversion Formulas
|
editing-note
(Bill) These Conversion Formulas will likely move to Section 2.7 Fixed-Point Data Conversions (RGB to sRGB and sRGB to RGB) and section 2.6 Numeric Representation and Computation (RGB to Shared Exponent and Shared Exponent to RGB) |
15.2.1. RGB to Shared Exponent Conversion
An RGB color (red, green, blue) is transformed to a shared exponent color (redshared, greenshared, blueshared, expshared) as follows:
First, the components (red, green, blue) are clamped to (redclamped, greenclamped, blueclamped) as:
-
redclamped = max(0, min(sharedexpmax, red))
-
greenclamped = max(0, min(sharedexpmax, green))
-
blueclamped = max(0, min(sharedexpmax, blue))
where:
|
Note
NaN, if supported, is handled as in IEEE 754-2008
|
The largest clamped component, maxclamped is determined:
-
maxclamped = max(redclamped, greenclamped, blueclamped)
A preliminary shared exponent exp' is computed:
The shared exponent expshared is computed:
Finally, three integer values in the range 0 to 2N are computed:
15.3. Texel Input Operations
Texel input instructions are SPIR-V image instructions that read from an image. Texel input operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel input instruction, and which are common to some or all texel input instructions. They include the following steps, which are performed in the listed order:
For texel input instructions involving multiple texels (for sampling or gathering), these steps are applied for each texel that is used in the instruction. Depending on the type of image instruction, other steps are conditionally performed between these steps or involving multiple coordinate or texel values.
If Chroma Reconstruction is implicit, Texel Filtering instead takes place during chroma reconstruction, before sampler Y′CBCR conversion occurs.
15.3.1. Texel Input Validation Operations
Texel input validation operations inspect instruction/image/sampler state or coordinates, and in certain circumstances cause the texel value to be replaced or become undefined. There are a series of validations that the texel undergoes.
Instruction/Sampler/Image View Validation
There are a number of cases where a SPIR-V instruction can mismatch with the sampler, the image view, or both. There are a number of cases where the sampler can mismatch with the image view. In such cases the value of the texel returned is undefined.
These cases include:
-
The sampler
borderColoris an integer type and the image viewformatis not one of the VkFormat integer types or a stencil component of a depth/stencil format. -
The sampler
borderColoris a float type and the image viewformatis not one of the VkFormat float types or a depth component of a depth/stencil format. -
The sampler
borderColoris one of the opaque black colors (VK_BORDER_COLOR_FLOAT_OPAQUE_BLACKorVK_BORDER_COLOR_INT_OPAQUE_BLACK) and the image view VkComponentSwizzle for any of the VkComponentMapping components is not the identity swizzle. -
The VkImageLayout of any subresource in the image view does not match that specified in VkDescriptorImageInfo::
imageLayoutused to write the image descriptor. -
The SPIR-V Image Format is not compatible with the image view’s
format. -
The sampler
unnormalizedCoordinatesisVK_TRUEand any of the limitations of unnormalized coordinates are violated. -
The sampler was created with
flagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTand the image was not created withflagscontainingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT. -
The sampler was not created with
flagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTand the image was created withflagscontainingVK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT. -
The sampler was created with
flagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTand is used with a function that is notOpImageSampleImplicitLodorOpImageSampleExplicitLod, or is used with operandsOffsetorConstOffsets. -
The SPIR-V instruction is one of the
OpImage*Dref* instructions and the samplercompareEnableisVK_FALSE -
The SPIR-V instruction is not one of the
OpImage*Dref* instructions and the samplercompareEnableisVK_TRUE -
The SPIR-V instruction is one of the
OpImage*Dref* instructions and the image viewformatis not one of the depth/stencil formats with a depth component, or the image view aspect is notVK_IMAGE_ASPECT_DEPTH_BIT. -
The SPIR-V instruction’s image variable’s properties are not compatible with the image view:
-
Rules for
viewType:-
VK_IMAGE_VIEW_TYPE_1Dmust haveDim= 1D,Arrayed= 0,MS= 0. -
VK_IMAGE_VIEW_TYPE_2Dmust haveDim= 2D,Arrayed= 0. -
VK_IMAGE_VIEW_TYPE_3Dmust haveDim= 3D,Arrayed= 0,MS= 0. -
VK_IMAGE_VIEW_TYPE_CUBEmust haveDim= Cube,Arrayed= 0,MS= 0. -
VK_IMAGE_VIEW_TYPE_1D_ARRAYmust haveDim= 1D,Arrayed= 1,MS= 0. -
VK_IMAGE_VIEW_TYPE_2D_ARRAYmust haveDim= 2D,Arrayed= 1. -
VK_IMAGE_VIEW_TYPE_CUBE_ARRAYmust haveDim= Cube,Arrayed= 1,MS= 0.
-
-
If the image was created with VkImageCreateInfo::
samplesequal toVK_SAMPLE_COUNT_1_BIT, the instruction must haveMS= 0. -
If the image was created with VkImageCreateInfo::
samplesnot equal toVK_SAMPLE_COUNT_1_BIT, the instruction must haveMS= 1. -
If the
SampledTypeof theOpTypeImagedoes not match the numeric format of the image, as shown in the SPIR-V Sampled Type column of the Interpretation of Numeric Format table. -
If the signedness of any read or sample operation does not match the signedness of the image’s format.
-
-
If the image was created with VkImageCreateInfo::
flagscontainingVK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV, the sampler addressing modes must only use a VkSamplerAddressMode ofVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. -
The SPIR-V instruction is
OpImageSampleFootprintNVwithDim= 2D andaddressModeUoraddressModeVin the sampler is notVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. -
The SPIR-V instruction is
OpImageSampleFootprintNVwithDim= 3D andaddressModeU,addressModeV, oraddressModeWin the sampler is notVK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE. -
The sampler was created with a specified VkSamplerCustomBorderColorCreateInfoEXT::
formatwhich does not match the VkFormat of the image view(s) it is sampling. -
The sampler is sampling an image view of
VK_FORMAT_B4G4R4A4_UNORM_PACK16,VK_FORMAT_B5G6R5_UNORM_PACK16, orVK_FORMAT_B5G5R5A1_UNORM_PACK16format without a specified VkSamplerCustomBorderColorCreateInfoEXT::format.
Only OpImageSample* and OpImageSparseSample* can be used with a
sampler that enables sampler Y′CBCR
conversion.
OpImageFetch, OpImageSparseFetch, OpImage*Gather, and
OpImageSparse*Gather must not be used with a sampler that enables
sampler Y′CBCR conversion.
The ConstOffset and Offset operands must not be used with a
sampler that enables sampler Y′CBCR
conversion.
Integer Texel Coordinate Validation
Integer texel coordinates are validated against the size of the image level, and the number of layers and number of samples in the image. For SPIR-V instructions that use integer texel coordinates, this is performed directly on the integer coordinates. For instructions that use normalized or unnormalized texel coordinates, this is performed on the coordinates that result after conversion to integer texel coordinates.
If the integer texel coordinates do not satisfy all of the conditions
-
0 ≤ i < ws
-
0 ≤ j < hs
-
0 ≤ k < ds
-
0 ≤ l < layers
-
0 ≤ n < samples
where:
-
ws = width of the image level
-
hs = height of the image level
-
ds = depth of the image level
-
layers = number of layers in the image
-
samples = number of samples per texel in the image
then the texel fails integer texel coordinate validation.
There are four cases to consider:
-
Valid Texel Coordinates
-
If the texel coordinates pass validation (that is, the coordinates lie within the image),
then the texel value comes from the value in image memory.
-
-
Border Texel
-
If the texel coordinates fail validation, and
-
If the read is the result of an image sample instruction or image gather instruction, and
-
If the image is not a cube image,
then the texel is a border texel and texel replacement is performed.
-
-
Invalid Texel
-
If the texel coordinates fail validation, and
-
If the read is the result of an image fetch instruction, image read instruction, or atomic instruction,
then the texel is an invalid texel and texel replacement is performed.
-
-
Cube Map Edge or Corner
Otherwise the texel coordinates lie beyond the edges or corners of the selected cube map face, and Cube map edge handling is performed.
Cube Map Edge Handling
If the texel coordinates lie beyond the edges or corners of the selected
cube map face, the following steps are performed.
Note that this does not occur when using VK_FILTER_NEAREST filtering
within a mip level, since VK_FILTER_NEAREST is treated as using
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
-
Cube Map Edge Texel
-
If the texel lies beyond the selected cube map face in either only i or only j, then the coordinates (i,j) and the array layer l are transformed to select the adjacent texel from the appropriate neighboring face.
-
-
Cube Map Corner Texel
-
If the texel lies beyond the selected cube map face in both i and j, then there is no unique neighboring face from which to read that texel. The texel should be replaced by the average of the three values of the adjacent texels in each incident face. However, implementations may replace the cube map corner texel by other methods. The methods are subject to the constraint that for linear filtering if the three available texels have the same value, the resulting filtered texel must have that value, and for cubic filtering if the twelve available samples have the same value, the resulting filtered texel must have that value.
-
Sparse Validation
If the texel reads from an unbound region of a sparse image, the texel is a sparse unbound texel, and processing continues with texel replacement.
Layout Validation
If all planes of a disjoint multi-planar image are not in the same image layout, the image must not be sampled with sampler Y′CBCR conversion enabled.
15.3.2. Format Conversion
Texels undergo a format conversion from the VkFormat of the image view to a vector of either floating point or signed or unsigned integer components, with the number of components based on the number of components present in the format.
-
Color formats have one, two, three, or four components, according to the format.
-
Depth/stencil formats are one component. The depth or stencil component is selected by the
aspectMaskof the image view.
Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat), using the appropriate equations in 16-Bit Floating-Point Numbers, Unsigned 11-Bit Floating-Point Numbers, Unsigned 10-Bit Floating-Point Numbers, Fixed-Point Data Conversion, and Shared Exponent to RGB. Signed integer components smaller than 32 bits are sign-extended.
If the image view format is sRGB, the color components are first converted as if they are UNORM, and then sRGB to linear conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.
If the image view format is block-compressed, then the texel value is first decoded, then converted based on the type and number of components defined by the compressed format.
15.3.3. Texel Replacement
A texel is replaced if it is one (and only one) of:
-
a border texel,
-
an invalid texel, or
-
a sparse unbound texel.
Border texels are replaced with a value based on the image format and the
borderColor of the sampler.
The border color is:
Sampler borderColor |
Corresponding Border Color |
|---|---|
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 0.0] |
|
[Br, Bg, Bb, Ba] = [0.0, 0.0, 0.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [1.0, 1.0, 1.0, 1.0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 0] |
|
[Br, Bg, Bb, Ba] = [0, 0, 0, 1] |
|
[Br, Bg, Bb, Ba] = [1, 1, 1, 1] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
|
[Br, Bg, Bb, Ba] = [Ur, Ug, Ub, Ua] |
|
Note
The names |
This is substituted for the texel value by replacing the number of components in the image format
| Texel Aspect or Format | Component Assignment |
|---|---|
Depth aspect |
D = Br |
Stencil aspect |
S = Br |
One component color format |
Colorr = Br |
Two component color format |
[Colorr,Colorg] = [Br,Bg] |
Three component color format |
[Colorr,Colorg,Colorb] = [Br,Bg,Bb] |
Four component color format |
[Colorr,Colorg,Colorb,Colora] = [Br,Bg,Bb,Ba] |
The value returned by a read of an invalid texel is undefined, unless that
read operation is from a buffer resource and the robustBufferAccess
feature is enabled.
In that case, an invalid texel is replaced as described by the
robustBufferAccess feature.
If the access is to an image resource and the x, y, z, or layer coordinate
validation fails and
robustImageAccess is enabled
then zero must be returned for the R, G, and B channels, if present.
Either zero or one must be returned for the A channel, if present.
If
robustImageAccess2 is enabled, zero
values must be returned.
If only the sample index was invalid, the values returned are undefined.
Additionally, if
robustImageAccess is enabled,
but robustImageAccess2 is
not,
any invalid texels may be expanded to four components prior to texel
replacement.
This means that components not present in the image format may be replaced
with 0 or may undergo conversion to RGBA as
normal.
Loads from a null descriptor return a four component color value of all zeros. However, for storage images and storage texel buffers using an explicit SPIR-V Image Format, loads from a null descriptor may return an alpha value of 1 (float or integer, depending on format) if the format doesn’t include alpha.
If the
VkPhysicalDeviceSparseProperties::residencyNonResidentStrict
property is VK_TRUE, a sparse unbound texel is replaced with 0 or 0.0
values for integer and floating-point components of the image format,
respectively.
If residencyNonResidentStrict is VK_FALSE, the value of the
sparse unbound texel is undefined.
15.3.4. Depth Compare Operation
If the image view has a depth/stencil format, the depth component is
selected by the aspectMask, and the operation is a Dref
instruction, a depth comparison is performed.
The value of the result D is 1.0 if the result of the compare
operation is true, and 0.0 otherwise.
The compare operation is selected by the compareOp member of the
sampler.
where, in the depth comparison:
-
Dref = shaderOp.Dref (from optional SPIR-V operand)
-
D (texel depth value)
15.3.5. Conversion to RGBA
The texel is expanded from one, two, or three components to four components based on the image base color:
| Texel Aspect or Format | RGBA Color |
|---|---|
Depth aspect |
[Colorr,Colorg,Colorb, Colora] = [D,0,0,one] |
Stencil aspect |
[Colorr,Colorg,Colorb, Colora] = [S,0,0,one] |
One component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,0,0,one] |
Two component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,0,one] |
Three component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,one] |
Four component color format |
[Colorr,Colorg,Colorb, Colora] = [Colorr,Colorg,Colorb,Colora] |
where one = 1.0f for floating-point formats and depth aspects, and one = 1 for integer formats and stencil aspects.
15.3.6. Component Swizzle
All texel input instructions apply a swizzle based on:
-
the VkComponentSwizzle enums in the
componentsmember of the VkImageViewCreateInfo structure for the image being read if sampler Y′CBCR conversion is not enabled, and -
the VkComponentSwizzle enums in the
componentsmember of the VkSamplerYcbcrConversionCreateInfo structure for the sampler Y′CBCR conversion if sampler Y′CBCR conversion is enabled.
The swizzle can rearrange the components of the texel, or substitute zero or one for any components. It is defined as follows for each color component:
where:
If the border color is one of the VK_BORDER_COLOR_*_OPAQUE_BLACK enums
and the VkComponentSwizzle is not the
identity swizzle for all
components, the value of the texel after swizzle is undefined.
15.3.7. Sparse Residency
OpImageSparse* instructions return a structure which includes a
residency code indicating whether any texels accessed by the instruction
are sparse unbound texels.
This code can be interpreted by the OpImageSparseTexelsResident
instruction which converts the residency code to a boolean value.
15.3.8. Chroma Reconstruction
In some color models, the color representation is defined in terms of monochromatic light intensity (often called “luma”) and color differences relative to this intensity, often called “chroma”. It is common for color models other than RGB to represent the chroma channels at lower spatial resolution than the luma channel. This approach is used to take advantage of the eye’s lower spatial sensitivity to color compared with its sensitivity to brightness. Less commonly, the same approach is used with additive color, since the green channel dominates the eye’s sensitivity to light intensity and the spatial sensitivity to color introduced by red and blue is lower.
Lower-resolution channels are “downsampled” by resizing them to a lower spatial resolution than the channel representing luminance. This process is also commonly known as “chroma subsampling”. There is one luminance sample in each texture texel, but each chrominance sample may be shared among several texels in one or both texture dimensions.
-
“
_444” formats do not spatially downsample chroma values compared with luma: there are unique chroma samples for each texel. -
“
_422” formats have downsampling in the x dimension (corresponding to u or s coordinates): they are sampled at half the resolution of luma in that dimension. -
“
_420” formats have downsampling in the x dimension (corresponding to u or s coordinates) and the y dimension (corresponding to v or t coordinates): they are sampled at half the resolution of luma in both dimensions.
The process of reconstructing a full color value for texture access involves accessing both chroma and luma values at the same location. To generate the color accurately, the values of the lower-resolution channels at the location of the luma samples must be reconstructed from the lower-resolution sample locations, an operation known here as “chroma reconstruction” irrespective of the actual color model.
The location of the chroma samples relative to the luma coordinates is
determined by the xChromaOffset and yChromaOffset members of the
VkSamplerYcbcrConversionCreateInfo structure used to create the
sampler Y′CBCR conversion.
The following diagrams show the relationship between unnormalized (u,v) coordinates and (i,j) integer texel positions in the luma channel (shown in black, with circles showing integer sample positions) and the texel coordinates of reduced-resolution chroma channels, shown as crosses in red.
|
Note
If the chroma values are reconstructed at the locations of the luma samples
by means of interpolation, chroma samples from outside the image bounds are
needed; these are determined according to Wrapping Operation.
These diagrams represent this by showing the bounds of the “chroma texel”
extending beyond the image bounds, and including additional chroma sample
positions where required for interpolation.
The limits of a sample for |
Reconstruction is implemented in one of two ways:
If the format of the image that is to be sampled sets
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT,
or the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction is set to VK_TRUE, reconstruction is
performed as an explicit step independent of filtering, described in the
Explicit Reconstruction section.
If the format of the image that is to be sampled does not set
VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT
and if the VkSamplerYcbcrConversionCreateInfo’s
forceExplicitReconstruction is set to VK_FALSE, reconstruction
is performed as an implicit part of filtering prior to color model
conversion, with no separate post-conversion texel filtering step, as
described in the Implicit Reconstruction
section.
Explicit Reconstruction
-
If the
chromaFiltermember of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_NEAREST:-
If the format’s R and B channels are reduced in resolution in just width by a factor of two relative to the G channel (i.e. this is a “
_422” format), the values accessed by texel filtering are reconstructed as follows: -
If the format’s R and B channels are reduced in resolution in width and height by a factor of two relative to the G channel (i.e. this is a “
_420” format), the values accessed by texel filtering are reconstructed as follows:NotexChromaOffsetandyChromaOffsethave no effect ifchromaFilterisVK_FILTER_NEARESTfor explicit reconstruction.
-
-
If the
chromaFiltermember of the VkSamplerYcbcrConversionCreateInfo structure isVK_FILTER_LINEAR:-
If the format’s R and B channels are reduced in resolution in just width by a factor of two relative to the G channel (i.e. this is a “422” format):
-
If
xChromaOffsetisVK_CHROMA_LOCATION_COSITED_EVEN: -
If
xChromaOffsetisVK_CHROMA_LOCATION_MIDPOINT:
-
-
If the format’s R and B channels are reduced in resolution in width and height by a factor of two relative to the G channel (i.e. this is a “420” format), a similar relationship applies. Due to the number of options, these formulae are expressed more concisely as follows:
-
|
Note
In the case where the texture itself is bilinearly interpolated as described
in Texel Filtering, thus requiring four
full-color samples for the filtering operation, and where the reconstruction
of these samples uses bilinear interpolation in the chroma channels due to
|
Implicit Reconstruction
Implicit reconstruction takes place by the samples being interpolated, as
required by the filter settings of the sampler, except that
chromaFilter takes precedence for the chroma samples.
If chromaFilter is VK_FILTER_NEAREST, an implementation may
behave as if xChromaOffset and yChromaOffset were both
VK_CHROMA_LOCATION_MIDPOINT, irrespective of the values set.
|
Note
This will not have any visible effect if the locations of the luma samples coincide with the location of the samples used for rasterization. |
The sample coordinates are adjusted by the downsample factor of the channel (such that, for example, the sample coordinates are divided by two if the channel has a downsample factor of two relative to the luma channel):
15.3.9. Sampler Y′CBCR Conversion
Sampler Y′CBCR conversion performs the following operations, which an implementation may combine into a single mathematical operation:
Sampler Y′CBCR Range Expansion
Sampler Y′CBCR range expansion is applied to color channel values after all texel input operations which are not specific to sampler Y′CBCR conversion. For example, the input values to this stage have been converted using the normal format conversion rules.
Sampler Y′CBCR range expansion is not applied if ycbcrModel is
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY.
That is, the shader receives the vector C'rgba as output by the Component
Swizzle stage without further modification.
For other values of ycbcrModel, range expansion is applied to the
texel channel values output by the Component
Swizzle defined by the components member of
VkSamplerYcbcrConversionCreateInfo.
Range expansion applies independently to each channel of the image.
For the purposes of range expansion and Y′CBCR model conversion, the R and
B channels contain color difference (chroma) values and the G channel
contains luma.
The A channel is not modified by sampler Y′CBCR range expansion.
The range expansion to be applied is defined by the ycbcrRange member
of the VkSamplerYcbcrConversionCreateInfo structure:
-
If
ycbcrRangeisVK_SAMPLER_YCBCR_RANGE_ITU_FULL, the following transformations are applied:NoteThese formulae correspond to the “full range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
Should any future amendments be made to the ITU specifications from which these equations are derived, the formulae used by Vulkan may also be updated to maintain parity.
-
If
ycbcrRangeisVK_SAMPLER_YCBCR_RANGE_ITU_NARROW, the following transformations are applied:NoteThese formulae correspond to the “narrow range” encoding in the “Quantization schemes” chapter of the Khronos Data Format Specification.
-
n is the bit-depth of the channels in the format.
The precision of the operations performed during range expansion must be at least that of the source format.
An implementation may clamp the results of these range expansion operations such that Y′ falls in the range [0,1], and/or such that CB and CR fall in the range [-0.5,0.5].
Sampler Y′CBCR Model Conversion
The range-expanded values are converted between color models, according to
the color model conversion specified in the ycbcrModel member:
VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY-
The color channels are not modified by the color model conversion since they are assumed already to represent the desired color model in which the shader is operating; Y′CBCR range expansion is also ignored.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY-
The color channels are not modified by the color model conversion and are assumed to be treated as though in Y′CBCR form both in memory and in the shader; Y′CBCR range expansion is applied to the channels as for other Y′CBCR models, with the vector (CR,Y′,CB,A) provided to the shader.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.709 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.601 Y′CBCR conversion” section of the Khronos Data Format Specification.
VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020-
The color channels are transformed from a Y′CBCR representation to an R′G′B′ representation as described in the “BT.2020 Y′CBCR conversion” section of the Khronos Data Format Specification.
In this operation, each output channel is dependent on each input channel.
An implementation may clamp the R′G′B′ results of these conversions to the range [0,1].
The precision of the operations performed during model conversion must be at least that of the source format.
The alpha channel is not modified by these model conversions.
|
Note
Sampling operations in a non-linear color space can introduce color and intensity shifts at sharp transition boundaries. To avoid this issue, the technically precise color correction sequence described in the “Introduction to Color Conversions” chapter of the Khronos Data Format Specification may be performed as follows:
The additional calculations and, especially, additional number of sampling
operations in the |
15.4. Texel Output Operations
Texel output instructions are SPIR-V image instructions that write to an image. Texel output operations are a set of steps that are performed on state, coordinates, and texel values while processing a texel output instruction, and which are common to some or all texel output instructions. They include the following steps, which are performed in the listed order:
15.4.1. Texel Output Validation Operations
Texel output validation operations inspect instruction/image state or coordinates, and in certain circumstances cause the write to have no effect. There are a series of validations that the texel undergoes.
Texel Format Validation
If the image format of the OpTypeImage is not
compatible with the VkImageView’s
format, the write causes the contents of the image’s memory to become
undefined.
Texel Type Validation
If the Sampled Type of the OpTypeImage does not match the
type defined for the format, as specified in the SPIR-V Sampled Type
column of the Interpretation of Numeric Format table, the write causes the value of
the texel to become undefined.
For integer types, if the Signedness of the Sampled Type of
the OpTypeImage does not match the signedness of the accessed resource,
the write causes the value of the texel to become undefined.
15.4.2. Integer Texel Coordinate Validation
The integer texel coordinates are validated according to the same rules as for texel input coordinate validation.
If the texel fails integer texel coordinate validation, then the write has no effect.
15.4.3. Sparse Texel Operation
If the texel attempts to write to an unbound region of a sparse image, the
texel is a sparse unbound texel.
In such a case, if the
VkPhysicalDeviceSparseProperties::residencyNonResidentStrict
property is VK_TRUE, the sparse unbound texel write has no effect.
If residencyNonResidentStrict is VK_FALSE, the write may have a
side effect that becomes visible to other accesses to unbound texels in any
resource, but will not be visible to any device memory allocated by the
application.
15.4.4. Texel Output Format Conversion
If the image format is sRGB, a linear to sRGB conversion is applied to the R, G, and B components as described in the “sRGB EOTF” section of the Khronos Data Format Specification. The A component, if present, is unchanged.
Texels then undergo a format conversion from the floating point, signed, or unsigned integer type of the texel data to the VkFormat of the image view. Any unused components are ignored.
Each component is converted based on its type and size (as defined in the Format Definition section for each VkFormat). Floating-point outputs are converted as described in Floating-Point Format Conversions and Fixed-Point Data Conversion. Integer outputs are converted such that their value is preserved. The converted value of any integer that cannot be represented in the target format is undefined.
15.5. Normalized Texel Coordinate Operations
If the image sampler instruction provides normalized texel coordinates, some of the following operations are performed.
15.5.1. Projection Operation
For Proj image operations, the normalized texel coordinates
(s,t,r,q,a) and (if present) the Dref coordinate are
transformed as follows:
15.5.2. Derivative Image Operations
Derivatives are used for LOD selection.
These derivatives are either implicit (in an ImplicitLod image
instruction in a fragment shader) or explicit (provided explicitly by shader
to the image instruction in any shader).
For implicit derivatives image instructions, the derivatives of texel coordinates are calculated in the same manner as derivative operations. That is:
Partial derivatives not defined above for certain image dimensionalities are set to zero.
For explicit LOD image instructions, if the optional SPIR-V operand Grad is provided, then the operand values are used for the derivatives. The number of components present in each derivative for a given image dimensionality matches the number of partial derivatives computed above.
If the optional SPIR-V operand Lod is provided, then derivatives are set to zero, the cube map derivative transformation is skipped, and the scale factor operation is skipped. Instead, the floating point scalar coordinate is directly assigned to λbase as described in Level-of-Detail Operation.
If the image or sampler object used by an implicit derivative image
instruction is not uniform across the quad and
quadDivergentImplicitLod is not
supported, then the derivative and LOD values are undefined.
Implicit derivatives are well-defined when the image and sampler and control
flow are uniform across the quad, even if they diverge between different
quads.
If quadDivergentImplicitLod is
supported, then derivatives and implicit LOD values are well-defined even if
the image or sampler object are not uniform within a quad.
The derivatives are computed as specified above, and the implicit LOD
calculation proceeds for each shader invocation using its respective image
and sampler object.
15.5.3. Cube Map Face Selection and Transformations
For cube map image instructions, the (s,t,r) coordinates are treated as a direction vector (rx,ry,rz). The direction vector is used to select a cube map face. The direction vector is transformed to a per-face texel coordinate system (sface,tface), The direction vector is also used to transform the derivatives to per-face derivatives.
15.5.4. Cube Map Face Selection
The direction vector selects one of the cube map’s faces based on the largest magnitude coordinate direction (the major axis direction). Since two or more coordinates can have identical magnitude, the implementation must have rules to disambiguate this situation.
The rules should have as the first rule that rz wins over ry and rx, and the second rule that ry wins over rx. An implementation may choose other rules, but the rules must be deterministic and depend only on (rx,ry,rz).
The layer number (corresponding to a cube map face), the coordinate selections for sc, tc, rc, and the selection of derivatives, are determined by the major axis direction as specified in the following two tables.
| Major Axis Direction | Layer Number | Cube Map Face | sc | tc | rc |
|---|---|---|---|---|---|
+rx |
0 |
Positive X |
-rz |
-ry |
rx |
-rx |
1 |
Negative X |
+rz |
-ry |
rx |
+ry |
2 |
Positive Y |
+rx |
+rz |
ry |
-ry |
3 |
Negative Y |
+rx |
-rz |
ry |
+rz |
4 |
Positive Z |
+rx |
-ry |
rz |
-rz |
5 |
Negative Z |
-rx |
-ry |
rz |
| Major Axis Direction | ∂sc / ∂x | ∂sc / ∂y | ∂tc / ∂x | ∂tc / ∂y | ∂rc / ∂x | ∂rc / ∂y |
|---|---|---|---|---|---|---|
+rx |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rx / ∂x |
+∂rx / ∂y |
-rx |
+∂rz / ∂x |
+∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rx / ∂x |
-∂rx / ∂y |
+ry |
+∂rx / ∂x |
+∂rx / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
+∂ry / ∂x |
+∂ry / ∂y |
-ry |
+∂rx / ∂x |
+∂rx / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+rz |
+∂rx / ∂x |
+∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
+∂rz / ∂x |
+∂rz / ∂y |
-rz |
-∂rx / ∂x |
-∂rx / ∂y |
-∂ry / ∂x |
-∂ry / ∂y |
-∂rz / ∂x |
-∂rz / ∂y |
15.5.6. Cube Map Derivative Transformation
|
editing-note
(Bill) Note that we never revisited ARB_texture_cubemap after we introduced dependent texture fetches (ARB_fragment_program and ARB_fragment_shader). The derivatives of sface and tface are only valid for non-dependent texture fetches (pre OpenGL 2.0). |
15.5.7. Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection
LOD selection can be either explicit (provided explicitly by the image
instruction) or implicit (determined from a scale factor calculated from the
derivatives).
The implicit LOD selected can be queried using the SPIR-V instruction
OpImageQueryLod, which gives access to the λ' and
dl values, defined below.
These values must be computed with mipmapPrecisionBits of accuracy
and may be subject to implementation-specific maxima and minima for very
large, out-of-range values.
Scale Factor Operation
The magnitude of the derivatives are calculated by:
-
mux = |∂s/∂x| × wbase
-
mvx = |∂t/∂x| × hbase
-
mwx = |∂r/∂x| × dbase
-
muy = |∂s/∂y| × wbase
-
mvy = |∂t/∂y| × hbase
-
mwy = |∂r/∂y| × dbase
where:
-
∂t/∂x = ∂t/∂y = 0 (for 1D images)
-
∂r/∂x = ∂r/∂y = 0 (for 1D, 2D or Cube images)
and:
-
wbase = image.w
-
hbase = image.h
-
dbase = image.d
(for the baseMipLevel, from the image descriptor).
For corner-sampled images, the wbase, hbase, and dbase are instead:
-
wbase = image.w - 1
-
hbase = image.h - 1
-
dbase = image.d - 1
A point sampled in screen space has an elliptical footprint in texture space. The minimum and maximum scale factors (ρmin, ρmax) should be the minor and major axes of this ellipse.
The scale factors ρx and ρy, calculated from the magnitude of the derivatives in x and y, are used to compute the minimum and maximum scale factors.
ρx and ρy may be approximated with functions fx and fy, subject to the following constraints:
|
editing-note
(Bill) For reviewers only - anticipating questions. We only support implicit derivatives for normalized texel coordinates. So we are documenting the derivatives in s,t,r (normalized texel coordinates) rather than u,v,w (unnormalized texel coordinates) as in OpenGL and OpenGL ES specifications. (I know, u,v,w is the way it has been documented since OpenGL V1.0.) Also there is no reason to have conditional application of wbase, hbase, dbase for rectangle textures either, since they do not support implicit derivatives. |
The minimum and maximum scale factors (ρmin,ρmax) are determined by:
-
ρmax = max(ρx, ρy)
-
ρmin = min(ρx, ρy)
The ratio of anisotropy is determined by:
-
η = min(ρmax/ρmin, maxAniso)
where:
-
sampler.maxAniso =
maxAnisotropy(from sampler descriptor) -
limits.maxAniso =
maxSamplerAnisotropy(from physical device limits) -
maxAniso = min(sampler.maxAniso, limits.maxAniso)
If ρmax = ρmin = 0, then all the partial derivatives are
zero, the fragment’s footprint in texel space is a point, and N
should be treated as 1.
If ρmax ≠ 0 and ρmin = 0 then all partial
derivatives along one axis are zero, the fragment’s footprint in texel space
is a line segment, and η should be treated as maxAniso.
However, anytime the footprint is small in texel space the implementation
may use a smaller value of η, even when ρmin is zero
or close to zero.
If either VkPhysicalDeviceFeatures::samplerAnisotropy or
VkSamplerCreateInfo::anisotropyEnable are VK_FALSE,
maxAniso is set to 1.
If η = 1, sampling is isotropic. If η > 1, sampling is anisotropic.
The sampling rate (N) is derived as:
-
N = ⌈η⌉
An implementation may round N up to the nearest supported sampling rate. An implementation may use the value of N as an approximation of η.
Level-of-Detail Operation
The LOD parameter λ is computed as follows:
where:
and maxSamplerLodBias is the value of the VkPhysicalDeviceLimits
feature maxSamplerLodBias.
Image Level(s) Selection
The image level(s) d, dhi, and dlo which texels are read from are determined by an image-level parameter dl, which is computed based on the LOD parameter, as follows:
where:
and:
-
levelbase =
baseMipLevel -
q =
levelCount- 1
baseMipLevel and levelCount are taken from the
subresourceRange of the image view.
If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_NEAREST,
then the level selected is d = dl.
If the sampler’s mipmapMode is VK_SAMPLER_MIPMAP_MODE_LINEAR,
two neighboring levels are selected:
δ is the fractional value, quantized to the number of mipmap precision bits, used for linear filtering between levels.
15.5.8. (s,t,r,q,a) to (u,v,w,a) Transformation
The normalized texel coordinates are scaled by the image level dimensions and the array layer is selected.
This transformation is performed once for each level used in filtering (either d, or dhi and dlo).
where:
-
widthscale = widthlevel
-
heightscale = heightlevel
-
depthscale = depthlevel
for conventional images, and:
-
widthscale = widthlevel - 1
-
heightscale = heightlevel - 1
-
depthscale = depthlevel - 1
for corner-sampled images.
and where (Δi, Δj, Δk) are
taken from the image instruction if it includes a ConstOffset or
Offset operand, otherwise they are taken to be zero.
Operations then proceed to Unnormalized Texel Coordinate Operations.
15.6. Unnormalized Texel Coordinate Operations
15.6.1. (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection
The unnormalized texel coordinates are transformed to integer texel coordinates relative to the selected mipmap level.
The layer index l is computed as:
-
l = clamp(RNE(a), 0,
layerCount- 1) +baseArrayLayer
where layerCount is the number of layers in the image subresource
range of the image view, baseArrayLayer is the first layer from the
subresource range, and where:
The sample index n is assigned the value 0.
Nearest filtering (VK_FILTER_NEAREST) computes the integer texel
coordinates that the unnormalized coordinates lie within:
where:
-
shift = 0.0
for conventional images, and:
-
shift = 0.5
for corner-sampled images.
Linear filtering (VK_FILTER_LINEAR) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0 or i1,
j0 or j1, k0 or k1, as well as weights
α, β, and γ.
where:
-
shift = 0.5
for conventional images, and:
-
shift = 0.0
for corner-sampled images, and where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits::subTexelPrecisionBits.
Cubic filtering (VK_FILTER_CUBIC_EXT) computes a set of neighboring
coordinates which bound the unnormalized coordinates.
The integer texel coordinates are combinations of i0, i1,
i2 or i3, j0, j1, j2 or j3,
k0, k1, k2 or k3, as well as weights
α, β, and γ.
where:
where the number of fraction bits retained is specified by
VkPhysicalDeviceLimits::subTexelPrecisionBits.
15.7. Integer Texel Coordinate Operations
Integer texel coordinate operations may supply a LOD which texels are to be
read from or written to using the optional SPIR-V operand Lod.
If the Lod is provided then it must be an integer.
The image level selected is:
If d does not lie in the range [baseMipLevel,
baseMipLevel + levelCount) then any values fetched are
zero if robustImageAccess2 is enabled,
otherwise are
undefined, and any writes (if supported) are discarded.
15.8. Image Sample Operations
15.8.1. Wrapping Operation
Cube images ignore the wrap modes specified in the sampler.
Instead, if VK_FILTER_NEAREST is used within a mip level then
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE is used, and if
VK_FILTER_LINEAR is used within a mip level then sampling at the edges
is performed as described earlier in the Cube map
edge handling section.
The first integer texel coordinate i is transformed based on the
addressModeU parameter of the sampler.
where:
j (for 2D and Cube image) and k (for 3D image) are similarly
transformed based on the addressModeV and addressModeW
parameters of the sampler, respectively.
15.8.2. Texel Gathering
SPIR-V instructions with Gather in the name return a vector derived
from 4 texels in the base level of the image view.
The rules for the VK_FILTER_LINEAR minification filter are applied to
identify the four selected texels.
Each texel is then converted to an RGBA value according to
conversion to RGBA and then
swizzled.
A four-component vector is then assembled by taking the component indicated
by the Component value in the instruction from the swizzled color value
of the four texels.
If the operation does not use the ConstOffsets image operand then the
four texels form the 2 × 2 rectangle used for texture filtering:
If the operation does use the ConstOffsets image operand then the
offsets allow a custom filter to be defined:
where:
OpImage*Gather must not be used on a sampled image with
sampler Y′CBCR conversion enabled.
15.8.3. Texel Filtering
Texel filtering is first performed for each level (either d or dhi and dlo).
If λ is less than or equal to zero, the texture is said to be
magnified, and the filter mode within a mip level is selected by the
magFilter in the sampler.
If λ is greater than zero, the texture is said to be
minified, and the filter mode within a mip level is selected by the
minFilter in the sampler.
Texel Nearest Filtering
Within a mip level, VK_FILTER_NEAREST filtering selects a single value
using the (i, j, k) texel coordinates, with all texels taken from
layer l.
Texel Linear Filtering
Within a mip level, VK_FILTER_LINEAR filtering combines 8 (for 3D), 4
(for 2D or Cube), or 2 (for 1D) texel values, together with their linear
weights.
The linear weights are derived from the fractions computed earlier:
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Cubic Filtering
Within a mip level, VK_FILTER_CUBIC_EXT, filtering computes a weighted
average of
64 (for 3D),
16 (for 2D), or 4 (for 1D) texel values, together with their Catmull-Rom
weights.
Catmull-Rom weights are derived from the fractions computed earlier.
The values of multiple texels, together with their weights, are combined to produce a filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is
computed:
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above set
of multiple texels, together with their weights, computing a component-wise
minimum or maximum, respectively, of the components of the set of texels
with non-zero weights.
Texel Mipmap Filtering
VK_SAMPLER_MIPMAP_MODE_NEAREST filtering returns the value of a single
mipmap level,
τ = τ[d].
VK_SAMPLER_MIPMAP_MODE_LINEAR filtering combines the values of
multiple mipmap levels (τ[hi] and τ[lo]), together with their linear
weights.
The linear weights are derived from the fraction computed earlier:
The values of multiple mipmap levels, together with their weights, are combined to produce a final filtered value.
The VkSamplerReductionModeCreateInfo::reductionMode can control
the process by which multiple texels, together with their weights, are
combined to produce a filtered texture value.
When the reductionMode is set (explicitly or implicitly) to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, a weighted average is
computed:
Texel Anisotropic Filtering
Anisotropic filtering is enabled by the anisotropyEnable in the
sampler.
When enabled, the image filtering scheme accounts for a degree of
anisotropy.
The particular scheme for anisotropic texture filtering is implementation
dependent.
Implementations should consider the magFilter, minFilter and
mipmapMode of the sampler to control the specifics of the anisotropic
filtering scheme used.
In addition, implementations should consider minLod and maxLod
of the sampler.
The following describes one particular approach to implementing anisotropic filtering for the 2D Image case, implementations may choose other methods:
Given a magFilter, minFilter of VK_FILTER_LINEAR and a
mipmapMode of VK_SAMPLER_MIPMAP_MODE_NEAREST:
Instead of a single isotropic sample, N isotropic samples are be sampled within the image footprint of the image level d to approximate an anisotropic filter. The sum τ2Daniso is defined using the single isotropic τ2D(u,v) at level d.
When VkSamplerReductionModeCreateInfo::reductionMode is set to
VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, the above summation is
used.
However, if the reduction mode is VK_SAMPLER_REDUCTION_MODE_MIN or
VK_SAMPLER_REDUCTION_MODE_MAX, the process operates on the above
values, together with their weights, computing a component-wise minimum or
maximum, respectively, of the components of the values with non-zero
weights.
15.9. Texel Footprint Evaluation
The SPIR-V instruction OpImageSampleFootprintNV evaluates the set of
texels from a single mip level that would be accessed during a
texel filtering operation.
In addition to the inputs that would be accepted by an equivalent
OpImageSample* instruction, OpImageSampleFootprintNV accepts two
additional inputs.
The Granularity input is an integer identifying the size of texel
groups used to evaluate the footprint.
Each bit in the returned footprint mask corresponds to an aligned block of
texels whose size is given by the following table:
Granularity |
Dim = 2D |
Dim = 3D |
|---|---|---|
0 |
unsupported |
unsupported |
1 |
2x2 |
2x2x2 |
2 |
4x2 |
unsupported |
3 |
4x4 |
4x4x2 |
4 |
8x4 |
unsupported |
5 |
8x8 |
unsupported |
6 |
16x8 |
unsupported |
7 |
16x16 |
unsupported |
8 |
unsupported |
unsupported |
9 |
unsupported |
unsupported |
10 |
unsupported |
16x16x16 |
11 |
64x64 |
32x16x16 |
12 |
128x64 |
32x32x16 |
13 |
128x128 |
32x32x32 |
14 |
256x128 |
64x32x32 |
15 |
256x256 |
unsupported |
The Coarse input is used to select between the two mip levels that may
be accessed during texel filtering when using a mipmapMode of
VK_SAMPLER_MIPMAP_MODE_LINEAR.
When filtering between two mip levels, a Coarse value of true
requests the footprint in the lower-resolution mip level (higher level
number), while false requests the footprint in the higher-resolution
mip level.
If texel filtering would access only a single mip level, the footprint in
that level would be returned when Coarse is set to false; an empty
footprint would be returned when Coarse is set to true.
The footprint for OpImageSampleFootprintNV is returned in a structure
with six members:
-
The first member is a boolean value that is true if the texel filtering operation would access only a single mip level.
-
The second member is a two- or three-component integer vector holding the footprint anchor location. For two-dimensional images, the returned components are in units of eight texel groups. For three-dimensional images, the returned components are in units of four texel groups.
-
The third member is a two- or three-component integer vector holding a footprint offset relative to the anchor. All returned components are in units of texel groups.
-
The fourth member is a two-component integer vector mask, which holds a bitfield identifying the set of texel groups in an 8x8 or 4x4x4 neighborhood relative to the anchor and offset.
-
The fifth member is an integer identifying the mip level containing the footprint identified by the anchor, offset, and mask.
-
The sixth member is an integer identifying the granularity of the returned footprint.
For footprints in two-dimensional images (Dim2D), the mask returned by
OpImageSampleFootprintNV indicates whether each texel group in a 8x8
local neighborhood of texel groups would have one or more texels accessed
during texel filtering.
In the mask, the texel group with local group coordinates
is considered covered if and only if
where:
-
and ; and
-
is the returned two-component mask.
The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:
and
-
and ;
-
is a two-component vector holding the width and height of the texel group identified by the granularity;
-
is the returned two-component anchor vector; and
-
is the returned two-component offset vector.
For footprints in three-dimensional images (Dim3D), the mask returned
by OpImageSampleFootprintNV indicates whether each texel group in a
4x4x4 local neighborhood of texel groups would have one or more texels
accessed during texel filtering.
In the mask, the texel group with local group coordinates
, is considered covered if and only if:
where:
-
, , and ; and
-
is the returned two-component mask.
The local group with coordinates in the mask is considered covered if and only if the texel filtering operation would access one or more texels in the returned miplevel where:
and
-
, , ;
-
is a three-component vector holding the width, height, and depth of the texel group identified by the granularity;
-
is the returned three-component anchor vector; and
-
is the returned three-component offset vector.
If the sampler used by OpImageSampleFootprintNV enables anisotropic
texel filtering via anisotropyEnable, it is possible that the set of
texel groups accessed in a mip level may be too large to be expressed using
an 8x8 or 4x4x4 mask using the granularity requested in the instruction.
In this case, the implementation uses a texel group larger than the
requested granularity.
When a larger texel group size is used, OpImageSampleFootprintNV
returns an integer granularity value that can be interpreted in the same
manner as the granularity value provided to the instruction to determine the
texel group size used.
If anisotropic texel filtering is disabled in the sampler, or if an
anisotropic footprint can be represented as an 8x8 or 4x4x4 mask with the
requested granularity, OpImageSampleFootprintNV will use the requested
granularity as-is and return a granularity value of zero.
OpImageSampleFootprintNV supports only two- and three-dimensional image
accesses (Dim2D and Dim3D), and the footprint returned is
undefined if a sampler uses an addressing mode other than
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
15.10. Image Operation Steps
Each step described in this chapter is performed by a subset of the image instructions:
-
Texel Input Validation Operations, Format Conversion, Texel Replacement, Conversion to RGBA, and Component Swizzle: Performed by all instructions except
OpImageWrite. -
Depth Comparison: Performed by
OpImage*Drefinstructions. -
All Texel output operations: Performed by
OpImageWrite. -
Projection: Performed by all
OpImage*Projinstructions. -
Derivative Image Operations, Cube Map Operations, Scale Factor Operation, Level-of-Detail Operation and Image Level(s) Selection, and Texel Anisotropic Filtering: Performed by all
OpImageSample* andOpImageSparseSample* instructions. -
(s,t,r,q,a) to (u,v,w,a) Transformation, Wrapping, and (u,v,w,a) to (i,j,k,l,n) Transformation And Array Layer Selection: Performed by all
OpImageSample,OpImageSparseSample, andOpImage*Gatherinstructions. -
Texel Gathering: Performed by
OpImage*Gatherinstructions. -
Texel Footprint Evaluation: Performed by
OpImageSampleFootprintinstructions. -
Texel Filtering: Performed by all
OpImageSample* andOpImageSparseSample* instructions. -
Sparse Residency: Performed by all
OpImageSparse* instructions.
16. Fragment Density Map Operations
16.1. Fragment Density Map Operations Overview
When a fragment is generated in a render pass that has a fragment density map attachment, its area is determined by the properties of the local framebuffer region that the fragment occupies. The framebuffer is divided into a uniform grid of these local regions, and their fragment area property is derived from the density map with the following operations:
16.2. Fetch Density Value
Each local framebuffer region at center coordinate (x,y) fetches a texel from the fragment density map at integer coordinates:
Where the size of each region in the framebuffer is:
This region is subject to the limits in
VkPhysicalDeviceFragmentDensityMapPropertiesEXT and therefore the
final region size is clamped:
When multiview is enabled for the render pass and the fragment density map
attachment view was created with layerCount greater than 1, the
density map layer that the texel is fetched from is:
Otherwise:
The texel fetched from the density map at (i,j,layer) is next converted to density with the following operations.
16.2.1. Component Swizzle
The components member of VkImageViewCreateInfo is applied to the
fetched texel as defined in Image component
swizzle.
16.3. Fragment Area Conversion
Fragment area for the framebuffer region is undefined if the density
fetched is not a normalized floating-point value greater than 0.0.
Otherwise, the fetched fragment area for that region is derived as:
16.3.1. Fragment Area Filter
Optionally, the implementation may fetch additional density map texels in an implementation defined window around (i,j). The texels follow the standard conversion steps up to and including fragment area conversion.
A single fetched fragment area for the framebuffer region is chosen by the implementation and must have an area between the min and max areas of the fetched set.
16.3.2. Fragment Area Clamp
The implementation may clamp the fetched fragment area to one that it supports. The clamped fragment area must have a size less than or equal to the original fetched value. Implementations may vary the supported set of fragment areas per framebuffer region. Fragment area (1,1) must always be in the supported set.
|
Note
For example, if the fetched fragment area is (1,4) but the implementation only supports areas of {(1,1),(2,2)}, it could choose to clamp the area to (2,2) since it has the same size as (1,4). While this would produce fragments that have lower quality strictly in the x-axis, the overall density is maintained. |
The clamped fragment area is assigned to the corresponding framebuffer region.
17. Queries
Queries provide a mechanism to return information about the processing of a sequence of Vulkan commands. Query operations are asynchronous, and as such, their results are not returned immediately. Instead, their results, and their availability status are stored in a Query Pool. The state of these queries can be read back on the host, or copied to a buffer object on the device.
The supported query types are Occlusion Queries, Pipeline Statistics Queries, and Timestamp Queries. Performance Queries are also supported if the associated extension is available. Intel performance queries are also supported if the associated extension is available.
17.1. Query Pools
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
Query pools are represented by VkQueryPool handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
To create a query pool, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool);
-
deviceis the logical device that creates the query pool. -
pCreateInfois a pointer to a VkQueryPoolCreateInfo structure containing the number and type of queries to be managed by the pool. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pQueryPoolis a pointer to a VkQueryPool handle in which the resulting query pool object is returned.
The VkQueryPoolCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkQueryPoolCreateInfo {
VkStructureType sType;
const void* pNext;
VkQueryPoolCreateFlags flags;
VkQueryType queryType;
uint32_t queryCount;
VkQueryPipelineStatisticFlags pipelineStatistics;
} VkQueryPoolCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
queryTypeis a VkQueryType value specifying the type of queries managed by the pool. -
queryCountis the number of queries managed by the pool. -
pipelineStatisticsis a bitmask of VkQueryPipelineStatisticFlagBits specifying which counters will be returned in queries on the new pool, as described below in Pipeline Statistics Queries.
pipelineStatistics is ignored if queryType is not
VK_QUERY_TYPE_PIPELINE_STATISTICS.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPoolCreateFlags;
VkQueryPoolCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
The VkQueryPoolPerformanceCreateInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkQueryPoolPerformanceCreateInfoKHR {
VkStructureType sType;
const void* pNext;
uint32_t queueFamilyIndex;
uint32_t counterIndexCount;
const uint32_t* pCounterIndices;
} VkQueryPoolPerformanceCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
queueFamilyIndexis the queue family index to create this performance query pool for. -
counterIndexCountis size of thepCounterIndicesarray. -
pCounterIndicesis the array of indices into the vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR::pCountersto enable in this performance query pool.
To query the number of passes required to query a performance query pool on a physical device, call:
// Provided by VK_KHR_performance_query
void vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
VkPhysicalDevice physicalDevice,
const VkQueryPoolPerformanceCreateInfoKHR* pPerformanceQueryCreateInfo,
uint32_t* pNumPasses);
-
physicalDeviceis the handle to the physical device whose queue family performance query counter properties will be queried. -
pPerformanceQueryCreateInfois a pointer to aVkQueryPoolPerformanceCreateInfoKHRof the performance query that is to be created. -
pNumPassesis a pointer to an integer related to the number of passes required to query the performance query pool, as described below.
The pPerformanceQueryCreateInfo member
VkQueryPoolPerformanceCreateInfoKHR::queueFamilyIndex must be a
queue family of physicalDevice.
The number of passes required to capture the counters specified in the
pPerformanceQueryCreateInfo member
VkQueryPoolPerformanceCreateInfoKHR::pCounters is returned in
pNumPasses.
To destroy a query pool, call:
// Provided by VK_VERSION_1_0
void vkDestroyQueryPool(
VkDevice device,
VkQueryPool queryPool,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the query pool. -
queryPoolis the query pool to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
Possible values of VkQueryPoolCreateInfo::queryType, specifying
the type of queries managed by the pool, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryType {
VK_QUERY_TYPE_OCCLUSION = 0,
VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
VK_QUERY_TYPE_TIMESTAMP = 2,
// Provided by VK_EXT_transform_feedback
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT = 1000028004,
// Provided by VK_KHR_performance_query
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR = 1000116000,
// Provided by VK_KHR_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR = 1000165000,
// Provided by VK_KHR_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHR = 1000150000,
// Provided by VK_INTEL_performance_query
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL = 1000210000,
// Provided by VK_NV_ray_tracing
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_NV = VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHR,
} VkQueryType;
-
VK_QUERY_TYPE_OCCLUSIONspecifies an occlusion query. -
VK_QUERY_TYPE_PIPELINE_STATISTICSspecifies a pipeline statistics query. -
VK_QUERY_TYPE_TIMESTAMPspecifies a timestamp query. -
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHRspecifies a performance query. -
VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXTspecifies a transform feedback query. -
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_COMPACTED_SIZE_KHRspecifies a ray tracing acceleration structure size query. -
VK_QUERY_TYPE_ACCELERATION_STRUCTURE_SERIALIZATION_SIZE_KHRspecifies a ray tracing serialization acceleration structure size query -
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTELspecifies a Intel performance query.
17.2. Query Operation
The operation of queries is controlled by the commands vkCmdBeginQuery, vkCmdEndQuery, vkCmdBeginQueryIndexedEXT, vkCmdEndQueryIndexedEXT, vkCmdResetQueryPool, vkCmdCopyQueryPoolResults, and vkCmdWriteTimestamp.
In order for a VkCommandBuffer to record query management commands,
the queue family for which its VkCommandPool was created must support
the appropriate type of operations (graphics, compute) suitable for the
query type of a given query pool.
Each query in a query pool has a status that is either unavailable or available, and also has state to store the numerical results of a query operation of the type requested when the query pool was created. Resetting a query via vkCmdResetQueryPool or vkResetQueryPool sets the status to unavailable and makes the numerical results undefined. Performing a query operation with vkCmdBeginQuery and vkCmdEndQuery changes the status to available when the query finishes, and updates the numerical results. Both the availability status and numerical results are retrieved by calling either vkGetQueryPoolResults or vkCmdCopyQueryPoolResults.
Query commands, for the same query and submitted to the same queue, execute
in their entirety in submission order,
relative to each other.
In effect there is an implicit execution dependency from each such query
command to all query command previously submitted to the same queue.
There is one significant exception to this; if the flags parameter of
vkCmdCopyQueryPoolResults does not include
VK_QUERY_RESULT_WAIT_BIT, execution of vkCmdCopyQueryPoolResults
may happen-before the results of vkCmdEndQuery are available.
After query pool creation, each query must be reset before it is used. Queries must also be reset between uses.
If a logical device includes multiple physical devices, then each command that writes a query must execute on a single physical device, and any call to vkCmdBeginQuery must execute the corresponding vkCmdEndQuery command on the same physical device.
To reset a range of queries in a query pool on a queue, call:
// Provided by VK_VERSION_1_0
void vkCmdResetQueryPool(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the handle of the query pool managing the queries being reset. -
firstQueryis the initial query index to reset. -
queryCountis the number of queries to reset.
When executed on a queue, this command sets the status of query indices
[firstQuery, firstQuery + queryCount - 1] to
unavailable.
If the queryType used to create queryPool was
VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR, this command sets the status of
query indices [firstQuery, firstQuery +
queryCount - 1] to unavailable for each pass of queryPool, as
indicated by a call to
vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
|
Note
Because |
To reset a range of queries in a query pool on the host, call:
// Provided by VK_VERSION_1_2
void vkResetQueryPool(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
or the equivalent command
// Provided by VK_EXT_host_query_reset
void vkResetQueryPoolEXT(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount);
-
deviceis the logical device that owns the query pool. -
queryPoolis the handle of the query pool managing the queries being reset. -
firstQueryis the initial query index to reset. -
queryCountis the number of queries to reset.
This command sets the status of query indices [firstQuery,
firstQuery + queryCount - 1] to unavailable.
If queryPool is VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR this command
sets the status of query indices [firstQuery, firstQuery
+ queryCount - 1] to unavailable for each pass.
Once queries are reset and ready for use, query commands can be issued to a command buffer. Occlusion queries and pipeline statistics queries count events - drawn samples and pipeline stage invocations, respectively - resulting from commands that are recorded between a vkCmdBeginQuery command and a vkCmdEndQuery command within a specified command buffer, effectively scoping a set of drawing and/or dispatch commands. Timestamp queries write timestamps to a query pool. Performance queries record performance counters to a query pool.
A query must begin and end in the same command buffer, although if it is a
primary command buffer, and the inherited
queries feature is enabled, it can execute secondary command buffers
during the query operation.
For a secondary command buffer to be executed while a query is active, it
must set the occlusionQueryEnable, queryFlags, and/or
pipelineStatistics members of VkCommandBufferInheritanceInfo to
conservative values, as described in the Command
Buffer Recording section.
A query must either begin and end inside the same subpass of a render pass
instance, or must both begin and end outside of a render pass instance
(i.e. contain entire render pass instances).
If queries are used while executing a render pass instance that has
multiview enabled, the query uses N consecutive query indices in the
query pool (starting at query) where N is the number of bits set
in the view mask in the subpass the query is used in.
How the numerical results of the query are distributed among the queries is
implementation-dependent.
For example, some implementations may write each view’s results to a
distinct query, while other implementations may write the total result to
the first query and write zero to the other queries.
However, the sum of the results in all the queries must accurately reflect
the total result of the query summed over all views.
Applications can sum the results from all the queries to compute the total
result.
Queries used with multiview rendering must not span subpasses, i.e. they must begin and end in the same subpass.
To begin a query, call:
// Provided by VK_VERSION_1_0
void vkCmdBeginQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that will manage the results of the query. -
queryis the query index within the query pool that will contain the results. -
flagsis a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed.
If the queryType of the pool is VK_QUERY_TYPE_OCCLUSION and
flags contains VK_QUERY_CONTROL_PRECISE_BIT, an implementation
must return a result that matches the actual number of samples passed.
This is described in more detail in Occlusion Queries.
Calling vkCmdBeginQuery is equivalent to calling
vkCmdBeginQueryIndexedEXT with the index parameter set to zero.
After beginning a query, that query is considered active within the command buffer it was called in until that same query is ended. Queries active in a primary command buffer when secondary command buffers are executed are considered active for those secondary command buffers.
To begin an indexed query, call:
// Provided by VK_EXT_transform_feedback
void vkCmdBeginQueryIndexedEXT(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
VkQueryControlFlags flags,
uint32_t index);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that will manage the results of the query. -
queryis the query index within the query pool that will contain the results. -
flagsis a bitmask of VkQueryControlFlagBits specifying constraints on the types of queries that can be performed. -
indexis the query type specific index. When the query type isVK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXTthe index represents the vertex stream.
The vkCmdBeginQueryIndexedEXT command operates the same as the
vkCmdBeginQuery command, except that it also accepts a query type
specific index parameter.
Bits which can be set in vkCmdBeginQuery::flags, specifying
constraints on the types of queries that can be performed, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryControlFlagBits {
VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
} VkQueryControlFlagBits;
-
VK_QUERY_CONTROL_PRECISE_BITspecifies the precision of occlusion queries.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryControlFlags;
VkQueryControlFlags is a bitmask type for setting a mask of zero or
more VkQueryControlFlagBits.
To end a query after the set of desired draw or dispatch commands is executed, call:
// Provided by VK_VERSION_1_0
void vkCmdEndQuery(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that is managing the results of the query. -
queryis the query index within the query pool where the result is stored.
Calling vkCmdEndQuery is equivalent to calling
vkCmdEndQueryIndexedEXT with the index parameter set to zero.
As queries operate asynchronously, ending a query does not immediately set the query’s status to available. A query is considered finished when the final results of the query are ready to be retrieved by vkGetQueryPoolResults and vkCmdCopyQueryPoolResults, and this is when the query’s status is set to available.
Once a query is ended the query must finish in finite time, unless the state of the query is changed using other commands, e.g. by issuing a reset of the query.
To end an indexed query after the set of desired draw or dispatch commands is recorded, call:
// Provided by VK_EXT_transform_feedback
void vkCmdEndQueryIndexedEXT(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t query,
uint32_t index);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool that is managing the results of the query. -
queryis the query index within the query pool where the result is stored. -
indexis the query type specific index.
The vkCmdEndQueryIndexedEXT command operates the same as the
vkCmdEndQuery command, except that it also accepts a query type
specific index parameter.
An application can retrieve results either by requesting they be written
into application-provided memory, or by requesting they be copied into a
VkBuffer.
In either case, the layout in memory is defined as follows:
-
The first query’s result is written starting at the first byte requested by the command, and each subsequent query’s result begins
stridebytes later. -
Occlusion queries, pipeline statistics queries, transform feedback queries, and timestamp queries store results in a tightly packed array of unsigned integers, either 32- or 64-bits as requested by the command, storing the numerical results and, if requested, the availability status.
-
Performance queries store results in a tightly packed array whose type is determined by the
unitmember of the corresponding VkPerformanceCounterKHR. -
If
VK_QUERY_RESULT_WITH_AVAILABILITY_BITis used, the final element of each query’s result is an integer indicating whether the query’s result is available, with any non-zero value indicating that it is available. -
Occlusion queries write one integer value - the number of samples passed. Pipeline statistics queries write one integer value for each bit that is enabled in the
pipelineStatisticswhen the pool is created, and the statistics values are written in bit order starting from the least significant bit. Timestamp queries write one integer value. Performance queries write one VkPerformanceCounterResultKHR value for each VkPerformanceCounterKHR in the query. Transform feedback queries write two integers; the first integer is the number of primitives successfully written to the corresponding transform feedback buffer and the second is the number of primitives output to the vertex stream, regardless of whether they were successfully captured or not. In other words, if the transform feedback buffer was sized too small for the number of primitives output by the vertex stream, the first integer represents the number of primitives actually written and the second is the number that would have been written if all the transform feedback buffers associated with that vertex stream were large enough. -
If more than one query is retrieved and
strideis not at least as large as the size of the array of values corresponding to a single query, the values written to memory are undefined.
To retrieve status and results for a set of queries, call:
// Provided by VK_VERSION_1_0
VkResult vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
deviceis the logical device that owns the query pool. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries to read. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written -
strideis the stride in bytes between results for individual queries withinpData. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
The range of queries read is defined by [firstQuery,
firstQuery + queryCount - 1].
For pipeline statistics queries, each query index in the pool contains one
integer value for each bit that is enabled in
VkQueryPoolCreateInfo::pipelineStatistics when the pool is
created.
If no bits are set in flags, and all requested queries are in the
available state, results are written as an array of 32-bit unsigned integer
values.
The behavior when not all queries are available, is described
below.
If VK_QUERY_RESULT_64_BIT is not set and the result overflows a 32-bit
value, the value may either wrap or saturate.
Similarly, if VK_QUERY_RESULT_64_BIT is set and the result overflows a
64-bit value, the value may either wrap or saturate.
If VK_QUERY_RESULT_WAIT_BIT is set, Vulkan will wait for each query to
be in the available state before retrieving the numerical results for that
query.
In this case, vkGetQueryPoolResults is guaranteed to succeed and
return VK_SUCCESS if the queries become available in a finite time
(i.e. if they have been issued and not reset).
If queries will never finish (e.g. due to being reset but not issued), then
vkGetQueryPoolResults may not return in finite time.
If VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_PARTIAL_BIT are
both not set then no result values are written to pData for queries
that are in the unavailable state at the time of the call, and
vkGetQueryPoolResults returns VK_NOT_READY.
However, availability state is still written to pData for those
queries if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set.
|
Note
Applications must take care to ensure that use of the
For example, if a query has been used previously and a command buffer
records the commands The above also applies when |
|
Note
Applications can double-buffer query pool usage, with a pool per frame, and reset queries at the end of the frame in which they are read. |
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written to pData for
that query.
If VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set, the final integer
value written for each query is non-zero if the query’s status was available
or zero if the status was unavailable.
When VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is used, implementations
must guarantee that if they return a non-zero availability value then the
numerical results must be valid, assuming the results are not reset by a
subsequent command.
|
Note
Satisfying this guarantee may require careful ordering by the application, e.g. to read the availability status before reading the results. |
Bits which can be set in vkGetQueryPoolResults::flags and
vkCmdCopyQueryPoolResults::flags, specifying how and when
results are returned, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryResultFlagBits {
VK_QUERY_RESULT_64_BIT = 0x00000001,
VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
} VkQueryResultFlagBits;
-
VK_QUERY_RESULT_64_BITspecifies the results will be written as an array of 64-bit unsigned integer values. If this bit is not set, the results will be written as an array of 32-bit unsigned integer values. -
VK_QUERY_RESULT_WAIT_BITspecifies that Vulkan will wait for each query’s status to become available before retrieving its results. -
VK_QUERY_RESULT_WITH_AVAILABILITY_BITspecifies that the availability status accompanies the results. -
VK_QUERY_RESULT_PARTIAL_BITspecifies that returning partial results is acceptable.
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryResultFlags;
VkQueryResultFlags is a bitmask type for setting a mask of zero or
more VkQueryResultFlagBits.
To copy query statuses and numerical results directly to buffer memory, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyQueryPoolResults(
VkCommandBuffer commandBuffer,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize stride,
VkQueryResultFlags flags);
-
commandBufferis the command buffer into which this command will be recorded. -
queryPoolis the query pool managing the queries containing the desired results. -
firstQueryis the initial query index. -
queryCountis the number of queries.firstQueryandqueryCounttogether define a range of queries. -
dstBufferis a VkBuffer object that will receive the results of the copy command. -
dstOffsetis an offset intodstBuffer. -
strideis the stride in bytes between results for individual queries withindstBuffer. The required size of the backing memory fordstBufferis determined as described above for vkGetQueryPoolResults. -
flagsis a bitmask of VkQueryResultFlagBits specifying how and when results are returned.
vkCmdCopyQueryPoolResults is guaranteed to see the effect of previous
uses of vkCmdResetQueryPool in the same queue, without any additional
synchronization.
Thus, the results will always reflect the most recent use of the query.
flags has the same possible values described above for the flags
parameter of vkGetQueryPoolResults, but the different style of
execution causes some subtle behavioral differences.
Because vkCmdCopyQueryPoolResults executes in order with respect to
other query commands, there is less ambiguity about which use of a query is
being requested.
Results for all requested occlusion queries, pipeline statistics queries,
transform feedback queries,
and timestamp queries are written as 64-bit unsigned integer values if
VK_QUERY_RESULT_64_BIT is set or 32-bit unsigned integer values
otherwise.
Performance queries store results in a tightly packed array whose type is
determined by the unit member of the corresponding
VkPerformanceCounterKHR.
If neither of VK_QUERY_RESULT_WAIT_BIT and
VK_QUERY_RESULT_WITH_AVAILABILITY_BIT are set, results are only
written out for queries in the available state.
If VK_QUERY_RESULT_WAIT_BIT is set, the implementation will wait for
each query’s status to be in the available state before retrieving the
numerical results for that query.
This is guaranteed to reflect the most recent use of the query on the same
queue, assuming that the query is not being simultaneously used by other
queues.
If the query does not become available in a finite amount of time (e.g. due
to not issuing a query since the last reset), a VK_ERROR_DEVICE_LOST
error may occur.
Similarly, if VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set and
VK_QUERY_RESULT_WAIT_BIT is not set, the availability is guaranteed to
reflect the most recent use of the query on the same queue, assuming that
the query is not being simultaneously used by other queues.
As with vkGetQueryPoolResults, implementations must guarantee that if
they return a non-zero availability value, then the numerical results are
valid.
If VK_QUERY_RESULT_PARTIAL_BIT is set, VK_QUERY_RESULT_WAIT_BIT
is not set, and the query’s status is unavailable, an intermediate result
value between zero and the final result value is written for that query.
VK_QUERY_RESULT_PARTIAL_BIT must not be used if the pool’s
queryType is VK_QUERY_TYPE_TIMESTAMP.
vkCmdCopyQueryPoolResults is considered to be a transfer operation,
and its writes to buffer memory must be synchronized using
VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results.
Rendering operations such as clears, MSAA resolves, attachment load/store operations, and blits may count towards the results of queries. This behavior is implementation-dependent and may vary depending on the path used within an implementation. For example, some implementations have several types of clears, some of which may include vertices and some not.
17.3. Occlusion Queries
Occlusion queries track the number of samples that pass the per-fragment
tests for a set of drawing commands.
As such, occlusion queries are only available on queue families supporting
graphics operations.
The application can then use these results to inform future rendering
decisions.
An occlusion query is begun and ended by calling vkCmdBeginQuery and
vkCmdEndQuery, respectively.
When an occlusion query begins, the count of passing samples always starts
at zero.
For each drawing command, the count is incremented as described in
Sample Counting.
If flags does not contain VK_QUERY_CONTROL_PRECISE_BIT an
implementation may generate any non-zero result value for the query if the
count of passing samples is non-zero.
|
Note
Not setting |
When an occlusion query finishes, the result for that query is marked as
available.
The application can then either copy the result to a buffer (via
vkCmdCopyQueryPoolResults) or request it be put into host memory (via
vkGetQueryPoolResults).
|
Note
If occluding geometry is not drawn first, samples can pass the depth test, but still not be visible in a final image. |
17.4. Pipeline Statistics Queries
Pipeline statistics queries allow the application to sample a specified set
of VkPipeline counters.
These counters are accumulated by Vulkan for a set of either draw or
dispatch commands while a pipeline statistics query is active.
As such, pipeline statistics queries are available on queue families
supporting either graphics or compute operations.
The availability of pipeline statistics queries is indicated by the
pipelineStatisticsQuery member of the VkPhysicalDeviceFeatures
object (see vkGetPhysicalDeviceFeatures and vkCreateDevice for
detecting and requesting this query type on a VkDevice).
A pipeline statistics query is begun and ended by calling
vkCmdBeginQuery and vkCmdEndQuery, respectively.
When a pipeline statistics query begins, all statistics counters are set to
zero.
While the query is active, the pipeline type determines which set of
statistics are available, but these must be configured on the query pool
when it is created.
If a statistic counter is issued on a command buffer that does not support
the corresponding operation, the value of that counter is undefined after
the query has finished.
At least one statistic counter relevant to the operations supported on the
recording command buffer must be enabled.
Bits which can be set to individually enable pipeline statistics counters
for query pools with VkQueryPoolCreateInfo::pipelineStatistics,
and for secondary command buffers with
VkCommandBufferInheritanceInfo::pipelineStatistics, are:
// Provided by VK_VERSION_1_0
typedef enum VkQueryPipelineStatisticFlagBits {
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
} VkQueryPipelineStatisticFlagBits;
-
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BITspecifies that queries managed by the pool will count the number of vertices processed by the input assembly stage. Vertices corresponding to incomplete primitives may contribute to the count. -
VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives processed by the input assembly stage. If primitive restart is enabled, restarting the primitive topology has no effect on the count. Incomplete primitives may be counted. -
VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of vertex shader invocations. This counter’s value is incremented each time a vertex shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of geometry shader invocations. This counter’s value is incremented each time a geometry shader is invoked. In the case of instanced geometry shaders, the geometry shader invocations count is incremented for each separate instanced invocation. -
VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives generated by geometry shader invocations. The counter’s value is incremented each time the geometry shader emits a primitive. Restarting primitive topology using the SPIR-V instructionsOpEndPrimitiveorOpEndStreamPrimitivehas no effect on the geometry shader output primitives count. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of primitives processed by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive reaches the primitive clipping stage. -
VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BITspecifies that queries managed by the pool will count the number of primitives output by the Primitive Clipping stage of the pipeline. The counter’s value is incremented each time a primitive passes the primitive clipping stage. The actual number of primitives output by the primitive clipping stage for a particular input primitive is implementation-dependent but must satisfy the following conditions:-
If at least one vertex of the input primitive lies inside the clipping volume, the counter is incremented by one or more.
-
Otherwise, the counter is incremented by zero or more.
-
-
VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of fragment shader invocations. The counter’s value is incremented each time the fragment shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BITspecifies that queries managed by the pool will count the number of patches processed by the tessellation control shader. The counter’s value is incremented once for each patch for which a tessellation control shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of invocations of the tessellation evaluation shader. The counter’s value is incremented each time the tessellation evaluation shader is invoked. -
VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BITspecifies that queries managed by the pool will count the number of compute shader invocations. The counter’s value is incremented every time the compute shader is invoked. Implementations may skip the execution of certain compute shader invocations or execute additional compute shader invocations for implementation-dependent reasons as long as the results of rendering otherwise remain unchanged.
These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.
|
Note
For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts. |
If a pipeline has rasterizerDiscardEnable enabled, implementations
may discard primitives after the final vertex processing stage.
As a result, if rasterizerDiscardEnable is enabled, the clipping input
and output primitives counters may not be incremented.
When a pipeline statistics query finishes, the result for that query is
marked as available.
The application can copy the result to a buffer (via
vkCmdCopyQueryPoolResults), or request it be put into host memory (via
vkGetQueryPoolResults).
// Provided by VK_VERSION_1_0
typedef VkFlags VkQueryPipelineStatisticFlags;
VkQueryPipelineStatisticFlags is a bitmask type for setting a mask of
zero or more VkQueryPipelineStatisticFlagBits.
17.5. Timestamp Queries
Timestamps provide applications with a mechanism for timing the execution
of commands.
A timestamp is an integer value generated by the VkPhysicalDevice.
Unlike other queries, timestamps do not operate over a range, and so do not
use vkCmdBeginQuery or vkCmdEndQuery.
The mechanism is built around a set of commands that allow the application
to tell the VkPhysicalDevice to write timestamp values to a
query pool and then either read timestamp values on the
host (using vkGetQueryPoolResults) or copy timestamp values to a
VkBuffer (using vkCmdCopyQueryPoolResults).
The application can then compute differences between timestamps to
determine execution time.
The number of valid bits in a timestamp value is determined by the
VkQueueFamilyProperties::timestampValidBits property of the
queue on which the timestamp is written.
Timestamps are supported on any queue which reports a non-zero value for
timestampValidBits via vkGetPhysicalDeviceQueueFamilyProperties.
If the timestampComputeAndGraphics limit is VK_TRUE, timestamps are
supported by every queue family that supports either graphics or compute
operations (see VkQueueFamilyProperties).
The number of nanoseconds it takes for a timestamp value to be incremented
by 1 can be obtained from
VkPhysicalDeviceLimits::timestampPeriod after a call to
vkGetPhysicalDeviceProperties.
To request a timestamp, call:
// Provided by VK_VERSION_1_0
void vkCmdWriteTimestamp(
VkCommandBuffer commandBuffer,
VkPipelineStageFlagBits pipelineStage,
VkQueryPool queryPool,
uint32_t query);
-
commandBufferis the command buffer into which the command will be recorded. -
pipelineStageis one of the VkPipelineStageFlagBits, specifying a stage of the pipeline. -
queryPoolis the query pool that will manage the timestamp. -
queryis the query within the query pool that will contain the timestamp.
vkCmdWriteTimestamp latches the value of the timer when all previous
commands have completed executing as far as the specified pipeline stage,
and writes the timestamp value to memory.
When the timestamp value is written, the availability status of the query is
set to available.
|
Note
If an implementation is unable to detect completion and latch the timer at any specific stage of the pipeline, it may instead do so at any logically later stage. |
Timestamps may only be meaningfully compared if they are written by commands submitted to the same queue.
|
Note
An example of such a comparison is determining the execution time of a sequence of commands. |
If vkCmdWriteTimestamp is called while executing a render pass
instance that has multiview enabled, the timestamp uses N consecutive
query indices in the query pool (starting at query) where N is
the number of bits set in the view mask of the subpass the command is
executed in.
The resulting query values are determined by an implementation-dependent
choice of one of the following behaviors:
-
The first query is a timestamp value and (if more than one bit is set in the view mask) zero is written to the remaining queries. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the difference between the first query written by each command.
-
All N queries are timestamp values. If two timestamps are written in the same subpass, the sum of the execution time of all views between those commands is the sum of the difference between corresponding queries written by each command. The difference between corresponding queries may be the execution time of a single view.
In either case, the application can sum the differences between all N queries to determine the total execution time.
17.6. Performance Queries
Performance queries provide applications with a mechanism for getting performance counter information about the execution of command buffers, render passes, and commands.
Each queue family advertises the performance counters that can be queried on a queue of that family via a call to vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR. Implementations may limit access to performance counters based on platform requirements or only to specialized drivers for development purposes.
|
Note
This may include no performance counters being enumerated, or a reduced set. Please refer to platform-specific documentation for guidance on any such restrictions. |
Performance queries use the existing vkCmdBeginQuery and vkCmdEndQuery to control what command buffers, render passes, or commands to get performance information for.
Implementations may require multiple passes where the command buffer, render passes, or commands being recorded are the same and are executed on the same queue to record performance counter data. This is achieved by submitting the same batch and providing a VkPerformanceQuerySubmitInfoKHR structure containing a counter pass index. The number of passes required for a given performance query pool can be queried via a call to vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR.
|
Note
Command buffers created with
|
Performance counter results from a performance query pool can be obtained with the command vkGetQueryPoolResults.
Performance query results are returned in an array of
VkPerformanceCounterResultKHR unions containing the data associated
with each counter in the query, stored in the same order as the counters
supplied in pCounterIndices when creating the performance query.
The VkPerformanceCounterKHR::unit enumeration specifies how to
parse the counter data.
// Provided by VK_KHR_performance_query
typedef union VkPerformanceCounterResultKHR {
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
} VkPerformanceCounterResultKHR;
17.6.1. Profiling Lock
To record and submit a command buffer that contains a performance query pool the profiling lock must be held. The profiling lock must be acquired prior to any call to vkBeginCommandBuffer that will be using a performance query pool. The profiling lock must be held while any command buffer that contains a performance query pool is in the recording, executable, or pending state. To acquire the profiling lock, call:
// Provided by VK_KHR_performance_query
VkResult vkAcquireProfilingLockKHR(
VkDevice device,
const VkAcquireProfilingLockInfoKHR* pInfo);
-
deviceis the logical device to profile. -
pInfois a pointer to aVkAcquireProfilingLockInfoKHRstructure which contains information about how the profiling is to be acquired.
Implementations may allow multiple actors to hold the profiling lock concurrently.
The VkAcquireProfilingLockInfoKHR structure is defined as:
// Provided by VK_KHR_performance_query
typedef struct VkAcquireProfilingLockInfoKHR {
VkStructureType sType;
const void* pNext;
VkAcquireProfilingLockFlagsKHR flags;
uint64_t timeout;
} VkAcquireProfilingLockInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
timeoutindicates how long the function waits, in nanoseconds, if the profiling lock is not available.
If timeout is 0, vkAcquireProfilingLockKHR will not block while
attempting to acquire the profling lock.
If timeout is UINT64_MAX, the function will not return until the
profiling lock was acquired.
// Provided by VK_KHR_performance_query
typedef enum VkAcquireProfilingLockFlagBitsKHR {
} VkAcquireProfilingLockFlagBitsKHR;
// Provided by VK_KHR_performance_query
typedef VkFlags VkAcquireProfilingLockFlagsKHR;
VkAcquireProfilingLockFlagsKHR is a bitmask type for setting a mask, but is currently reserved for future use.
To release the profiling lock, call:
// Provided by VK_KHR_performance_query
void vkReleaseProfilingLockKHR(
VkDevice device);
-
deviceis the logical device to cease profiling on.
17.7. Transform Feedback Queries
Transform feedback queries track the number of primitives attempted to be
written and actually written, by the vertex stream being captured, to a
transform feedback buffer.
This query is updated during draw commands while transform feedback is
active.
The number of primitives actually written will be less than the number
attempted to be written if the bound transform feedback buffer size was too
small for the number of primitives actually drawn.
Primitives are not written beyond the bound range of the transform feedback
buffer.
A transform feedback query is begun and ended by calling
vkCmdBeginQuery and vkCmdEndQuery, respectively to query for
vertex stream zero.
vkCmdBeginQueryIndexedEXT and vkCmdEndQueryIndexedEXT can be
used to begin and end transform feedback queries for any supported vertex
stream.
When a transform feedback query begins, the count of primitives written and
primitives needed starts from zero.
For each drawing command, the count is incremented as vertex attribute
outputs are captured to the transform feedback buffers while transform
feedback is active.
When a transform feedback query finishes, the result for that query is
marked as available.
The application can then either copy the result to a buffer (via
vkCmdCopyQueryPoolResults) or request it be put into host memory (via
vkGetQueryPoolResults).
17.8. Intel performance queries
Intel performance queries allow an application to capture performance data for a set of commands. Performance queries are used in a similar way than other types of queries. A main difference with existing queries is that the resulting data should be handed over to a library capabable to produce human readable results rather than being read directly by an application.
Prior to creating a performance query pool, initialize the device for performance queries with the call:
// Provided by VK_INTEL_performance_query
VkResult vkInitializePerformanceApiINTEL(
VkDevice device,
const VkInitializePerformanceApiInfoINTEL* pInitializeInfo);
-
deviceis the logical device used for the queries. -
pInitializeInfois a pointer to a VkInitializePerformanceApiInfoINTEL structure specifying initialization parameters.
The VkInitializePerformanceApiInfoINTEL structure is defined as :
// Provided by VK_INTEL_performance_query
typedef struct VkInitializePerformanceApiInfoINTEL {
VkStructureType sType;
const void* pNext;
void* pUserData;
} VkInitializePerformanceApiInfoINTEL;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pUserDatais a pointer for application data.
Once performance query operations have completed, uninitalize the device for performance queries with the call:
// Provided by VK_INTEL_performance_query
void vkUninitializePerformanceApiINTEL(
VkDevice device);
-
deviceis the logical device used for the queries.
Some performance query features of a device can be discovered with the call:
// Provided by VK_INTEL_performance_query
VkResult vkGetPerformanceParameterINTEL(
VkDevice device,
VkPerformanceParameterTypeINTEL parameter,
VkPerformanceValueINTEL* pValue);
-
deviceis the logical device to query. -
parameteris the parameter to query. -
pValueis a pointer to a VkPerformanceValueINTEL structure in which the type and value of the parameter are returned.
Possible values of vkGetPerformanceParameterINTEL::parameter,
specifying a performance query feature, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceParameterTypeINTEL {
VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTEL = 0,
VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTEL = 1,
} VkPerformanceParameterTypeINTEL;
-
VK_PERFORMANCE_PARAMETER_TYPE_HW_COUNTERS_SUPPORTED_INTELhas a boolean result which tells whether hardware counters can be captured. -
VK_PERFORMANCE_PARAMETER_TYPE_STREAM_MARKER_VALID_BITS_INTELhas a 32 bits integer result which tells how many bits can be written into theVkPerformanceValueINTELvalue.
The VkPerformanceValueINTEL structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceValueINTEL {
VkPerformanceValueTypeINTEL type;
VkPerformanceValueDataINTEL data;
} VkPerformanceValueINTEL;
-
typeis a VkPerformanceValueTypeINTEL value specifying the type of the returned data. -
datais a VkPerformanceValueDataINTEL union specifying the value of the returned data.
Possible values of VkPerformanceValueINTEL::type, specifying the
type of the data returned in VkPerformanceValueINTEL::data, are:
-
VK_PERFORMANCE_VALUE_TYPE_UINT32_INTELspecifies that unsigned 32-bit integer data is returned indata.value32. -
VK_PERFORMANCE_VALUE_TYPE_UINT64_INTELspecifies that unsigned 64-bit integer data is returned indata.value64. -
VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTELspecifies that floating-point data is returned indata.valueFloat. -
VK_PERFORMANCE_VALUE_TYPE_BOOL_INTELspecifies thatBool32data is returned indata.valueBool. -
VK_PERFORMANCE_VALUE_TYPE_STRING_INTELspecifies that a pointer to a null-terminated UTF-8 string is returned indata.valueString. The pointer is valid for the lifetime of thedeviceparameter passed to vkGetPerformanceParameterINTEL.
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceValueTypeINTEL {
VK_PERFORMANCE_VALUE_TYPE_UINT32_INTEL = 0,
VK_PERFORMANCE_VALUE_TYPE_UINT64_INTEL = 1,
VK_PERFORMANCE_VALUE_TYPE_FLOAT_INTEL = 2,
VK_PERFORMANCE_VALUE_TYPE_BOOL_INTEL = 3,
VK_PERFORMANCE_VALUE_TYPE_STRING_INTEL = 4,
} VkPerformanceValueTypeINTEL;
The VkPerformanceValueDataINTEL union is defined as:
// Provided by VK_INTEL_performance_query
typedef union VkPerformanceValueDataINTEL {
uint32_t value32;
uint64_t value64;
float valueFloat;
VkBool32 valueBool;
const char* valueString;
} VkPerformanceValueDataINTEL;
-
data.value32represents 32-bit integer data. -
data.value64represents 64-bit integer data. -
data.valueFloatrepresents floating-point data. -
data.valueBoolrepresentsBool32data. -
data.valueStringrepresents a pointer to a null-terminated UTF-8 string.
The correct member of the union is determined by the associated VkPerformanceValueTypeINTEL value.
The VkQueryPoolPerformanceQueryCreateInfoINTEL structure is defined
as:
// Provided by VK_INTEL_performance_query
typedef struct VkQueryPoolPerformanceQueryCreateInfoINTEL {
VkStructureType sType;
const void* pNext;
VkQueryPoolSamplingModeINTEL performanceCountersSampling;
} VkQueryPoolPerformanceQueryCreateInfoINTEL;
To create a pool for Intel performance queries, set
VkQueryPoolCreateInfo::queryType to
VK_QUERY_TYPE_PERFORMANCE_QUERY_INTEL and add a
VkQueryPoolPerformanceQueryCreateInfoINTEL structure to the
pNext chain of the VkQueryPoolCreateInfo structure.
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
performanceCountersSamplingdescribe how performance queries should be captured.
Possible values of
VkQueryPoolPerformanceQueryCreateInfoINTEL::performanceCountersSampling
are:
// Provided by VK_INTEL_performance_query
typedef enum VkQueryPoolSamplingModeINTEL {
VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTEL = 0,
} VkQueryPoolSamplingModeINTEL;
-
VK_QUERY_POOL_SAMPLING_MODE_MANUAL_INTELis the default mode in which the application calls vkCmdBeginQuery and vkCmdEndQuery to record performance data.
To help associate query results with a particular point at which an application emitted commands, markers can be set into the command buffers with the call:
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceMarkerINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceMarkerInfoINTEL* pMarkerInfo);
The last marker set onto a command buffer before the end of a query will be part of the query result.
The VkPerformanceMarkerInfoINTEL structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceMarkerInfoINTEL {
VkStructureType sType;
const void* pNext;
uint64_t marker;
} VkPerformanceMarkerInfoINTEL;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
markeris the marker value that will be recorded into the opaque query results.
When monitoring the behavior of an application wihtin the dataset generated by the entire set of applications running on the system, it is useful to identify draw calls within a potentially huge amount of performance data. To do so, application can generate stream markers that will be used to trace back a particular draw call with a particular performance data item.
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceStreamMarkerINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceStreamMarkerInfoINTEL* pMarkerInfo);
The VkPerformanceStreamMarkerInfoINTEL structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceStreamMarkerInfoINTEL {
VkStructureType sType;
const void* pNext;
uint32_t marker;
} VkPerformanceStreamMarkerInfoINTEL;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
markeris the marker value that will be recorded into the reports consumed by an external application.
Some applications might want measure the effect of a set of commands with a different settings. It is possible to override a particular settings using :
// Provided by VK_INTEL_performance_query
VkResult vkCmdSetPerformanceOverrideINTEL(
VkCommandBuffer commandBuffer,
const VkPerformanceOverrideInfoINTEL* pOverrideInfo);
-
commandBufferis the command buffer where the override takes place. -
pOverrideInfois a pointer to a VkPerformanceOverrideInfoINTEL structure selecting the parameter to override.
The VkPerformanceOverrideInfoINTEL structure is defined as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceOverrideInfoINTEL {
VkStructureType sType;
const void* pNext;
VkPerformanceOverrideTypeINTEL type;
VkBool32 enable;
uint64_t parameter;
} VkPerformanceOverrideInfoINTEL;
-
typeis the particular VkPerformanceOverrideTypeINTEL to set. -
enabledefines whether the override is enabled. -
parameteris a potential required parameter for the override.
Possible values of VkPerformanceOverrideInfoINTEL::type,
specifying performance override types, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceOverrideTypeINTEL {
VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTEL = 0,
VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTEL = 1,
} VkPerformanceOverrideTypeINTEL;
-
VK_PERFORMANCE_OVERRIDE_TYPE_NULL_HARDWARE_INTELturns all rendering operations into noop. -
VK_PERFORMANCE_OVERRIDE_TYPE_FLUSH_GPU_CACHES_INTELstalls the stream of commands until all previously emitted commands have completed and all caches been flushed and invalidated.
Before submitting command buffers containing performance queries commands to a device queue, the application must acquire and set a performance query configuration. The configuration can be released once all command buffers containing performance query commands are not in a pending state.
// Provided by VK_INTEL_performance_query
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPerformanceConfigurationINTEL)
To acquire a device performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkAcquirePerformanceConfigurationINTEL(
VkDevice device,
const VkPerformanceConfigurationAcquireInfoINTEL* pAcquireInfo,
VkPerformanceConfigurationINTEL* pConfiguration);
-
deviceis the logical device that the performance query commands will be submitted to. -
pAcquireInfois a pointer to a VkPerformanceConfigurationAcquireInfoINTEL structure, specifying the performance configuration to acquire. -
pConfigurationis a pointer to aVkPerformanceConfigurationINTELhandle in which the resulting configuration object is returned.
The VkPerformanceConfigurationAcquireInfoINTEL structure is defined
as:
// Provided by VK_INTEL_performance_query
typedef struct VkPerformanceConfigurationAcquireInfoINTEL {
VkStructureType sType;
const void* pNext;
VkPerformanceConfigurationTypeINTEL type;
} VkPerformanceConfigurationAcquireInfoINTEL;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis one of the VkPerformanceConfigurationTypeINTEL type of performance configuration that will be acquired.
Possible values of
VkPerformanceConfigurationAcquireInfoINTEL::type, specifying
performance configuration types, are:
// Provided by VK_INTEL_performance_query
typedef enum VkPerformanceConfigurationTypeINTEL {
VK_PERFORMANCE_CONFIGURATION_TYPE_COMMAND_QUEUE_METRICS_DISCOVERY_ACTIVATED_INTEL = 0,
} VkPerformanceConfigurationTypeINTEL;
To set a performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkQueueSetPerformanceConfigurationINTEL(
VkQueue queue,
VkPerformanceConfigurationINTEL configuration);
-
queueis the queue on which the configuration will be used. -
configurationis the configuration to use.
To release a device performance configuration, call:
// Provided by VK_INTEL_performance_query
VkResult vkReleasePerformanceConfigurationINTEL(
VkDevice device,
VkPerformanceConfigurationINTEL configuration);
-
deviceis the device associated to the configuration object to release. -
configurationis the configuration object to release.
18. Clear Commands
18.1. Clearing Images Outside A Render Pass Instance
Color and depth/stencil images can be cleared outside a render pass instance using vkCmdClearColorImage or vkCmdClearDepthStencilImage, respectively. These commands are only allowed outside of a render pass instance.
To clear one or more subranges of a color image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,VK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pColoris a pointer to a VkClearColorValue structure containing the values that the image subresource ranges will be cleared to (see Clear Values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangesis a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Each specified range in pRanges is cleared to the value specified by
pColor.
To clear one or more subranges of a depth/stencil image, call:
// Provided by VK_VERSION_1_0
void vkCmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges);
-
commandBufferis the command buffer into which the command will be recorded. -
imageis the image to be cleared. -
imageLayoutspecifies the current layout of the image subresource ranges to be cleared, and must beVK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL. -
pDepthStencilis a pointer to a VkClearDepthStencilValue structure containing the values that the depth and stencil image subresource ranges will be cleared to (see Clear Values below). -
rangeCountis the number of image subresource range structures inpRanges. -
pRangesis a pointer to an array of VkImageSubresourceRange structures describing a range of mipmap levels, array layers, and aspects to be cleared, as described in Image Views.
Clears outside render pass instances are treated as transfer operations for the purposes of memory barriers.
18.2. Clearing Images Inside A Render Pass Instance
To clear one or more regions of color and depth/stencil attachments inside a render pass instance, call:
// Provided by VK_VERSION_1_0
void vkCmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects);
-
commandBufferis the command buffer into which the command will be recorded. -
attachmentCountis the number of entries in thepAttachmentsarray. -
pAttachmentsis a pointer to an array of VkClearAttachment structures defining the attachments to clear and the clear values to use. If any attachment to be cleared in the current subpass isVK_ATTACHMENT_UNUSED, then the clear has no effect on that attachment. -
rectCountis the number of entries in thepRectsarray. -
pRectsis a pointer to an array of VkClearRect structures defining regions within each selected attachment to clear.
vkCmdClearAttachments can clear multiple regions of each attachment
used in the current subpass of a render pass instance.
This command must be called only inside a render pass instance, and
implicitly selects the images to clear based on the current framebuffer
attachments and the command parameters.
If the render pass has a fragment density map attachment, clears follow the operations of fragment density maps as if each clear region was a primitive which generates fragments. The clear color is applied to all pixels inside each fragment’s area regardless if the pixels lie outside of the clear region. Clears may have a different set of supported fragment areas than draws.
Unlike other clear commands, vkCmdClearAttachments executes
as a drawing command, rather than a transfer command, with writes performed
by it executing in rasterization order.
Clears to color attachments are executed as color attachment writes, by the
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT stage.
Clears to depth/stencil attachments are executed as depth
writes and writes by the
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT and
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT stages.
The VkClearRect structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearRect {
VkRect2D rect;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkClearRect;
-
rectis the two-dimensional region to be cleared. -
baseArrayLayeris the first layer to be cleared. -
layerCountis the number of layers to clear.
The layers [baseArrayLayer, baseArrayLayer +
layerCount) counting from the base layer of the attachment image view
are cleared.
The VkClearAttachment structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearAttachment {
VkImageAspectFlags aspectMask;
uint32_t colorAttachment;
VkClearValue clearValue;
} VkClearAttachment;
-
aspectMaskis a mask selecting the color, depth and/or stencil aspects of the attachment to be cleared. -
colorAttachmentis only meaningful ifVK_IMAGE_ASPECT_COLOR_BITis set inaspectMask, in which case it is an index to thepColorAttachmentsarray in the VkSubpassDescription structure of the current subpass which selects the color attachment to clear. -
clearValueis the color or depth/stencil value to clear the attachment to, as described in Clear Values below.
No memory barriers are needed between vkCmdClearAttachments and
preceding or subsequent draw or attachment clear commands in the same
subpass.
The vkCmdClearAttachments command is not affected by the bound
pipeline state.
Attachments can also be cleared at the beginning of a render pass instance
by setting loadOp (or stencilLoadOp) of
VkAttachmentDescription to VK_ATTACHMENT_LOAD_OP_CLEAR, as
described for vkCreateRenderPass.
18.3. Clear Values
The VkClearColorValue structure is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearColorValue {
float float32[4];
int32_t int32[4];
uint32_t uint32[4];
} VkClearColorValue;
-
float32are the color clear values when the format of the image or attachment is one of the formats in the Interpretation of Numeric Format table other than signed integer (SINT) or unsigned integer (UINT). Floating point values are automatically converted to the format of the image, with the clear value being treated as linear if the image is sRGB. -
int32are the color clear values when the format of the image or attachment is signed integer (SINT). Signed integer values are converted to the format of the image by casting to the smaller type (with negative 32-bit values mapping to negative values in the smaller type). If the integer clear value is not representable in the target type (e.g. would overflow in conversion to that type), the clear value is undefined. -
uint32are the color clear values when the format of the image or attachment is unsigned integer (UINT). Unsigned integer values are converted to the format of the image by casting to the integer type with fewer bits.
The four array elements of the clear color map to R, G, B, and A components of image formats, in order.
If the image has more than one sample, the same value is written to all samples for any pixels being cleared.
The VkClearDepthStencilValue structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkClearDepthStencilValue {
float depth;
uint32_t stencil;
} VkClearDepthStencilValue;
-
depthis the clear value for the depth aspect of the depth/stencil attachment. It is a floating-point value which is automatically converted to the attachment’s format. -
stencilis the clear value for the stencil aspect of the depth/stencil attachment. It is a 32-bit integer value which is converted to the attachment’s format by taking the appropriate number of LSBs.
The VkClearValue union is defined as:
// Provided by VK_VERSION_1_0
typedef union VkClearValue {
VkClearColorValue color;
VkClearDepthStencilValue depthStencil;
} VkClearValue;
-
colorspecifies the color image clear values to use when clearing a color image or attachment. -
depthStencilspecifies the depth and stencil clear values to use when clearing a depth/stencil image or attachment.
This union is used where part of the API requires either color or depth/stencil clear values, depending on the attachment, and defines the initial clear values in the VkRenderPassBeginInfo structure.
18.4. Filling Buffers
To clear buffer data, call:
// Provided by VK_VERSION_1_0
void vkCmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize size,
uint32_t data);
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis the buffer to be filled. -
dstOffsetis the byte offset into the buffer at which to start filling, and must be a multiple of 4. -
sizeis the number of bytes to fill, and must be either a multiple of 4, orVK_WHOLE_SIZEto fill the range fromoffsetto the end of the buffer. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of 4, then the nearest smaller multiple is used. -
datais the 4-byte word written repeatedly to the buffer to fillsizebytes of data. The data word is written to memory according to the host endianness.
vkCmdFillBuffer is treated as “transfer” operation for the purposes
of synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdFillBuffer.
18.5. Updating Buffers
To update buffer data inline in a command buffer, call:
// Provided by VK_VERSION_1_0
void vkCmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData);
-
commandBufferis the command buffer into which the command will be recorded. -
dstBufferis a handle to the buffer to be updated. -
dstOffsetis the byte offset into the buffer to start updating, and must be a multiple of 4. -
dataSizeis the number of bytes to update, and must be a multiple of 4. -
pDatais a pointer to the source data for the buffer update, and must be at leastdataSizebytes in size.
dataSize must be less than or equal to 65536 bytes.
For larger updates, applications can use buffer to buffer
copies.
|
Note
Buffer updates performed with The additional cost of this functionality compared to buffer to buffer copies means it is only recommended for very small amounts of data, and is why it is limited to only 65536 bytes. Applications can work around this by issuing multiple
|
The source data is copied from the user pointer to the command buffer when the command is called.
vkCmdUpdateBuffer is only allowed outside of a render pass.
This command is treated as “transfer” operation, for the purposes of
synchronization barriers.
The VK_BUFFER_USAGE_TRANSFER_DST_BIT must be specified in usage
of VkBufferCreateInfo in order for the buffer to be compatible with
vkCmdUpdateBuffer.
|
Note
The |
19. Copy Commands
An application can copy buffer and image data using several methods
depending on the type of data transfer.
Data can be copied between buffer objects with vkCmdCopyBuffer and a
portion of an image can be copied to another image with
vkCmdCopyImage.
Image data can also be copied to and from buffer memory using
vkCmdCopyImageToBuffer and vkCmdCopyBufferToImage.
Image data can be blitted (with or without scaling and filtering) with
vkCmdBlitImage.
Multisampled images can be resolved to a non-multisampled image with
vkCmdResolveImage.
19.1. Common Operation
The following valid usage rules apply to all copy commands:
-
Copy commands must be recorded outside of a render pass instance.
-
The set of all bytes bound to all the source regions must not overlap the set of all bytes bound to the destination regions.
-
The set of all bytes bound to each destination region must not overlap the set of all bytes bound to another destination region.
-
Copy regions must be non-empty.
-
Regions must not extend outside the bounds of the buffer or image level, except that regions of compressed images can extend as far as the dimension of the image level rounded up to a complete compressed texel block.
-
Source image subresources must be in either the
VK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALlayout. Destination image subresources must be in theVK_IMAGE_LAYOUT_SHARED_PRESENT_KHR,VK_IMAGE_LAYOUT_GENERALorVK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALlayout. As a consequence, if an image subresource is used as both source and destination of a copy, it must be in theVK_IMAGE_LAYOUT_GENERALlayout. -
Source images must have
VK_FORMAT_FEATURE_TRANSFER_SRC_BITin their format features. -
Destination images must have
VK_FORMAT_FEATURE_TRANSFER_DST_BITin their format features. -
Source buffers must have been created with the
VK_BUFFER_USAGE_TRANSFER_SRC_BITusage bit enabled and destination buffers must have been created with theVK_BUFFER_USAGE_TRANSFER_DST_BITusage bit enabled. -
If the stencil aspect of source image is accessed, and the source image was not created with separate stencil usage, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BITset in VkImageCreateInfo::usage -
If the stencil aspect of destination image is accessed, and the destination image was not created with separate stencil usage, the destination image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BITset in VkImageCreateInfo::usage -
If the stencil aspect of source image is accessed, and the source image was created with separate stencil usage, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BITset in VkImageStencilUsageCreateInfo::stencilUsage -
If the stencil aspect of destination image is accessed, and the destination image was created with separate stencil usage, the destination image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BITset in VkImageStencilUsageCreateInfo::stencilUsage -
If non-stencil aspects of a source image are accessed, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_SRC_BITset in VkImageCreateInfo::usage -
If non-stencil aspects of a source image are accessed, the source image must have been created with
VK_IMAGE_USAGE_TRANSFER_DST_BITset in VkImageCreateInfo::usage
All copy commands are treated as “transfer” operations for the purposes of synchronization barriers.
All copy commands that have a source format with an X component in its format description read undefined values from those bits.
All copy commands that have a destination format with an X component in its format description write undefined values to those bits.
19.2. Copying Data Between Buffers
To copy data between buffer objects, call:
// Provided by VK_VERSION_1_0
void vkCmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer dstBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions);
-
commandBufferis the command buffer into which the command will be recorded. -
srcBufferis the source buffer. -
dstBufferis the destination buffer. -
regionCountis the number of regions to copy. -
pRegionsis a pointer to an array of VkBufferCopy structures specifying the regions to copy.
Each region in pRegions is copied from the source buffer to the same
region of the destination buffer.
srcBuffer and dstBuffer can be the same buffer or alias the
same memory, but the resulting values are undefined if the copy regions
overlap in memory.
The VkBufferCopy structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCopy {
VkDeviceSize srcOffset;
VkDeviceSize dstOffset;
VkDeviceSize size;
} VkBufferCopy;
-
srcOffsetis the starting offset in bytes from the start ofsrcBuffer. -
dstOffsetis the starting offset in bytes from the start ofdstBuffer. -
sizeis the number of bytes to copy.