11. Resource Creation
Vulkan supports two primary resource types: buffers and images. Resources are views of memory with associated formatting and dimensionality. Buffers are essentially unformatted arrays of bytes whereas images contain format information, can be multidimensional and may have associated metadata.
11.1. Buffers
Buffers represent linear arrays of data which are used for various purposes by binding them to a graphics or compute pipeline via descriptor sets or via certain commands, or by directly specifying them as parameters to certain commands.
Buffers are represented by VkBuffer handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
To create buffers, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBuffer(
VkDevice device,
const VkBufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBuffer* pBuffer);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkBufferCreateInfo structure containing parameters affecting creation of the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pBufferis a pointer to a VkBuffer handle in which the resulting buffer object is returned.
The VkBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferCreateFlags flags;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
} VkBufferCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkBufferCreateFlagBits specifying additional parameters of the buffer. -
sizeis the size in bytes of the buffer to be created. -
usageis a bitmask of VkBufferUsageFlagBits specifying allowed usages of the buffer. -
sharingModeis a VkSharingMode value specifying the sharing mode of the buffer when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this buffer (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT).
Bits which can be set in VkBufferCreateInfo::usage, specifying
usage behavior of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferUsageFlagBits {
VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
// Provided by VK_VERSION_1_2
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 0x00020000,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT = 0x00000800,
// Provided by VK_EXT_transform_feedback
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT = 0x00001000,
// Provided by VK_EXT_conditional_rendering
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200,
// Provided by VK_KHR_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR = 0x00000400,
// Provided by VK_NV_ray_tracing
VK_BUFFER_USAGE_RAY_TRACING_BIT_NV = VK_BUFFER_USAGE_RAY_TRACING_BIT_KHR,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
} VkBufferUsageFlagBits;
-
VK_BUFFER_USAGE_TRANSFER_SRC_BITspecifies that the buffer can be used as the source of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). -
VK_BUFFER_USAGE_TRANSFER_DST_BITspecifies that the buffer can be used as the destination of a transfer command. -
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER. -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BITspecifies that the buffer can be used to create aVkBufferViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER. -
VK_BUFFER_USAGE_UNIFORM_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_UNIFORM_BUFFERorVK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_STORAGE_BUFFER_BITspecifies that the buffer can be used in aVkDescriptorBufferInfosuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_STORAGE_BUFFERorVK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC. -
VK_BUFFER_USAGE_INDEX_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdBindIndexBuffer. -
VK_BUFFER_USAGE_VERTEX_BUFFER_BITspecifies that the buffer is suitable for passing as an element of thepBuffersarray tovkCmdBindVertexBuffers. -
VK_BUFFER_USAGE_INDIRECT_BUFFER_BITspecifies that the buffer is suitable for passing as thebufferparameter tovkCmdDrawIndirect,vkCmdDrawIndexedIndirect,vkCmdDrawMeshTasksIndirectNV,vkCmdDrawMeshTasksIndirectCountNV, orvkCmdDispatchIndirect. It is also suitable for passing as thebuffermember ofVkIndirectCommandsStreamNV, orsequencesCountBufferorsequencesIndexBufferorpreprocessedBuffermember ofVkGeneratedCommandsInfoNV -
VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXTspecifies that the buffer is suitable for passing as thebufferparameter to vkCmdBeginConditionalRenderingEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXTspecifies that the buffer is suitable for using for binding as a transform feedback buffer with vkCmdBindTransformFeedbackBuffersEXT. -
VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXTspecifies that the buffer is suitable for using as a counter buffer with vkCmdBeginTransformFeedbackEXT and vkCmdEndTransformFeedbackEXT. -
VK_BUFFER_USAGE_RAY_TRACING_BIT_KHRspecifies that the buffer is suitable for use in vkCmdTraceRaysKHR and vkCmdBuildAccelerationStructureKHR. -
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BITspecifies that the buffer can be used to retrieve a buffer device address via vkGetBufferDeviceAddress and use that address to access the buffer’s memory from a shader.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferUsageFlags;
VkBufferUsageFlags is a bitmask type for setting a mask of zero or
more VkBufferUsageFlagBits.
Bits which can be set in VkBufferCreateInfo::flags, specifying
additional parameters of a buffer, are:
// Provided by VK_VERSION_1_0
typedef enum VkBufferCreateFlagBits {
VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
// Provided by VK_VERSION_1_1
VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008,
// Provided by VK_VERSION_1_2
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 0x00000010,
// Provided by VK_EXT_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_EXT = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
// Provided by VK_KHR_buffer_device_address
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT_KHR = VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT,
} VkBufferCreateFlagBits;
-
VK_BUFFER_CREATE_SPARSE_BINDING_BITspecifies that the buffer will be backed using sparse memory binding. -
VK_BUFFER_CREATE_SPARSE_RESIDENCY_BITspecifies that the buffer can be partially backed using sparse memory binding. Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. -
VK_BUFFER_CREATE_SPARSE_ALIASED_BITspecifies that the buffer will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another buffer (or another portion of the same buffer). Buffers created with this flag must also be created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITflag. -
VK_BUFFER_CREATE_PROTECTED_BITspecifies that the buffer is a protected buffer. -
VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BITspecifies that the buffer’s address can be saved and reused on a subsequent run (e.g. for trace capture and replay), see VkBufferOpaqueCaptureAddressCreateInfo for more detail.
See Sparse Resource Features and Physical Device Features for details of the sparse memory features supported on a device.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferCreateFlags;
VkBufferCreateFlags is a bitmask type for setting a mask of zero or
more VkBufferCreateFlagBits.
If the pNext chain includes a
VkDedicatedAllocationBufferCreateInfoNV structure, then that structure
includes an enable controlling whether the buffer will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationBufferCreateInfoNV structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationBufferCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationBufferCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dedicatedAllocationspecifies whether the buffer will have a dedicated allocation bound to it.
To define a set of external memory handle types that may be used as backing
store for a buffer, add a VkExternalMemoryBufferCreateInfo structure
to the pNext chain of the VkBufferCreateInfo structure.
The VkExternalMemoryBufferCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryBufferCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryBufferCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR;
|
Note
A |
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
To request a specific device address for a buffer, add a
VkBufferOpaqueCaptureAddressCreateInfo structure to the pNext
chain of the VkBufferCreateInfo structure.
The VkBufferOpaqueCaptureAddressCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
VkStructureType sType;
const void* pNext;
uint64_t opaqueCaptureAddress;
} VkBufferOpaqueCaptureAddressCreateInfo;
or the equivalent
// Provided by VK_KHR_buffer_device_address
typedef VkBufferOpaqueCaptureAddressCreateInfo VkBufferOpaqueCaptureAddressCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
opaqueCaptureAddressis the opaque capture address requested for the buffer.
If opaqueCaptureAddress is zero, no specific address is requested.
If opaqueCaptureAddress is not zero, then it should be an address
retrieved from vkGetBufferOpaqueCaptureAddress for an identically
created buffer on the same implementation.
If this structure is not present, it is as if opaqueCaptureAddress is
zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS errors.
|
Note
The expected usage for this is that a trace capture/replay tool will add the
Implementations are expected to separate such buffers in the GPU address
space so normal allocations will avoid using these addresses.
Apps/tools should avoid mixing app-provided and implementation-provided
addresses for buffers created with
|
Alternatively, to
request a specific device address for a buffer, add a
VkBufferDeviceAddressCreateInfoEXT structure to the pNext chain
of the VkBufferCreateInfo structure.
The VkBufferDeviceAddressCreateInfoEXT structure is defined as:
// Provided by VK_EXT_buffer_device_address
typedef struct VkBufferDeviceAddressCreateInfoEXT {
VkStructureType sType;
const void* pNext;
VkDeviceAddress deviceAddress;
} VkBufferDeviceAddressCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceAddressis the device address requested for the buffer.
If deviceAddress is zero, no specific address is requested.
If deviceAddress is not zero, then it must be an address retrieved
from an identically created buffer on the same implementation.
The buffer must also be bound to an identically created
VkDeviceMemory object.
If this structure is not present, it is as if deviceAddress is zero.
Apps should avoid creating buffers with app-provided addresses and
implementation-provided addresses in the same process, to reduce the
likelihood of VK_ERROR_INVALID_DEVICE_ADDRESS_EXT errors.
To destroy a buffer, call:
// Provided by VK_VERSION_1_0
void vkDestroyBuffer(
VkDevice device,
VkBuffer buffer,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer. -
bufferis the buffer to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.2. Buffer Views
A buffer view represents a contiguous range of a buffer and a specific format to be used to interpret the data. Buffer views are used to enable shaders to access buffer contents interpreted as formatted data. In order to create a valid buffer view, the buffer must have been created with at least one of the following usage flags:
-
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT -
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
Buffer views are represented by VkBufferView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
To create a buffer view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateBufferView(
VkDevice device,
const VkBufferViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkBufferView* pView);
-
deviceis the logical device that creates the buffer view. -
pCreateInfois a pointer to a VkBufferViewCreateInfo structure containing parameters to be used to create the buffer. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkBufferView handle in which the resulting buffer view object is returned.
The VkBufferViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkBufferViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkBufferViewCreateFlags flags;
VkBuffer buffer;
VkFormat format;
VkDeviceSize offset;
VkDeviceSize range;
} VkBufferViewCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis reserved for future use. -
bufferis a VkBuffer on which the view will be created. -
formatis a VkFormat describing the format of the data elements in the buffer. -
offsetis an offset in bytes from the base address of the buffer. Accesses to the buffer view from shaders use addressing that is relative to this starting offset. -
rangeis a size in bytes of the buffer view. Ifrangeis equal toVK_WHOLE_SIZE, the range fromoffsetto the end of the buffer is used. IfVK_WHOLE_SIZEis used and the remaining size of the buffer is not a multiple of the texel block size offormat, the nearest smaller multiple is used.
// Provided by VK_VERSION_1_0
typedef VkFlags VkBufferViewCreateFlags;
VkBufferViewCreateFlags is a bitmask type for setting a mask, but is
currently reserved for future use.
To destroy a buffer view, call:
// Provided by VK_VERSION_1_0
void vkDestroyBufferView(
VkDevice device,
VkBufferView bufferView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer view. -
bufferViewis the buffer view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.3. Images
Images represent multidimensional - up to 3 - arrays of data which can be used for various purposes (e.g. attachments, textures), by binding them to a graphics or compute pipeline via descriptor sets, or by directly specifying them as parameters to certain commands.
Images are represented by VkImage handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
To create images, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImage(
VkDevice device,
const VkImageCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImage* pImage);
-
deviceis the logical device that creates the image. -
pCreateInfois a pointer to a VkImageCreateInfo structure containing parameters to be used to create the image. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pImageis a pointer to a VkImage handle in which the resulting image object is returned.
The VkImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageCreateFlags flags;
VkImageType imageType;
VkFormat format;
VkExtent3D extent;
uint32_t mipLevels;
uint32_t arrayLayers;
VkSampleCountFlagBits samples;
VkImageTiling tiling;
VkImageUsageFlags usage;
VkSharingMode sharingMode;
uint32_t queueFamilyIndexCount;
const uint32_t* pQueueFamilyIndices;
VkImageLayout initialLayout;
} VkImageCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageCreateFlagBits describing additional parameters of the image. -
imageTypeis a VkImageType value specifying the basic dimensionality of the image. Layers in array textures do not count as a dimension for the purposes of the image type. -
formatis a VkFormat describing the format and type of the texel blocks that will be contained in the image. -
extentis a VkExtent3D describing the number of data elements in each dimension of the base level. -
mipLevelsdescribes the number of levels of detail available for minified sampling of the image. -
arrayLayersis the number of layers in the image. -
samplesis a VkSampleCountFlagBits specifying the number of samples per texel. -
tilingis a VkImageTiling value specifying the tiling arrangement of the texel blocks in memory. -
usageis a bitmask of VkImageUsageFlagBits describing the intended usage of the image. -
sharingModeis a VkSharingMode value specifying the sharing mode of the image when it will be accessed by multiple queue families. -
queueFamilyIndexCountis the number of entries in thepQueueFamilyIndicesarray. -
pQueueFamilyIndicesis a list of queue families that will access this image (ignored ifsharingModeis notVK_SHARING_MODE_CONCURRENT). -
initialLayoutis a VkImageLayout value specifying the initial VkImageLayout of all image subresources of the image. See Image Layouts.
Images created with tiling equal to VK_IMAGE_TILING_LINEAR have
further restrictions on their limits and capabilities compared to images
created with tiling equal to VK_IMAGE_TILING_OPTIMAL.
Creation of images with tiling VK_IMAGE_TILING_LINEAR may not be
supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
formatis not a depth/stencil format -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT -
usageonly includesVK_IMAGE_USAGE_TRANSFER_SRC_BITand/orVK_IMAGE_USAGE_TRANSFER_DST_BIT
Images created with a format from one of those listed in
Formats requiring sampler Y′CBCR conversion for VK_IMAGE_ASPECT_COLOR_BIT image views have further restrictions on
their limits and capabilities compared to images created with other formats.
Creation of images with a format requiring
Y′CBCR conversion may not
be supported unless other parameters meet all of the constraints:
-
imageTypeisVK_IMAGE_TYPE_2D -
mipLevelsis 1 -
arrayLayersis 1 -
samplesisVK_SAMPLE_COUNT_1_BIT
Implementations may support additional limits and capabilities beyond those listed above.
To determine the set of valid usage bits for a given format, call
vkGetPhysicalDeviceFormatProperties.
If the size of the resultant image would exceed maxResourceSize, then
vkCreateImage must fail and return
VK_ERROR_OUT_OF_DEVICE_MEMORY.
This failure may occur even when all image creation parameters satisfy
their valid usage requirements.
|
Note
For images created without For images created with |
The VkImageStencilUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageStencilUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags stencilUsage;
} VkImageStencilUsageCreateInfo;
or the equivalent
// Provided by VK_EXT_separate_stencil_usage
typedef VkImageStencilUsageCreateInfo VkImageStencilUsageCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
stencilUsageis a bitmask of VkImageUsageFlagBits describing the intended usage of the stencil aspect of the image.
If the pNext chain of VkImageCreateInfo includes a
VkImageStencilUsageCreateInfo structure, then that structure includes
the usage flags specific to the stencil aspect of the image for an image
with a depth-stencil format.
This structure specifies image usages which only apply to the stencil aspect
of a depth/stencil format image.
When this structure is included in the pNext chain of
VkImageCreateInfo, the stencil aspect of the image must only be used
as specified by stencilUsage.
When this structure is not included in the pNext chain of
VkImageCreateInfo, the stencil aspect of an image must only be used
as specified VkImageCreateInfo::usage.
Use of other aspects of an image are unaffected by this structure.
This structure can also be included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 to query additional capabilities
specific to image creation parameter combinations including a separate set
of usage flags for the stencil aspect of the image using
vkGetPhysicalDeviceImageFormatProperties2.
When this structure is not included in the pNext chain of
VkPhysicalDeviceImageFormatInfo2 then the implicit value of
stencilUsage matches that of
VkPhysicalDeviceImageFormatInfo2::usage.
If the pNext chain includes a
VkDedicatedAllocationImageCreateInfoNV structure, then that structure
includes an enable controlling whether the image will have a dedicated
memory allocation bound to it.
The VkDedicatedAllocationImageCreateInfoNV structure is defined as:
// Provided by VK_NV_dedicated_allocation
typedef struct VkDedicatedAllocationImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkBool32 dedicatedAllocation;
} VkDedicatedAllocationImageCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
dedicatedAllocationspecifies whether the image will have a dedicated allocation bound to it.
|
Note
Using a dedicated allocation for color and depth/stencil attachments or other large images may improve performance on some devices. |
To define a set of external memory handle types that may be used as backing
store for an image, add a VkExternalMemoryImageCreateInfo structure to
the pNext chain of the VkImageCreateInfo structure.
The VkExternalMemoryImageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkExternalMemoryImageCreateInfo {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlags handleTypes;
} VkExternalMemoryImageCreateInfo;
or the equivalent
// Provided by VK_KHR_external_memory
typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR;
|
Note
A |
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBits specifying one or more external memory handle types.
If the pNext chain includes a VkExternalMemoryImageCreateInfoNV
structure, then that structure defines a set of external memory handle types
that may be used as backing store for the image.
The VkExternalMemoryImageCreateInfoNV structure is defined as:
// Provided by VK_NV_external_memory
typedef struct VkExternalMemoryImageCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkExternalMemoryHandleTypeFlagsNV handleTypes;
} VkExternalMemoryImageCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
handleTypesis a bitmask of VkExternalMemoryHandleTypeFlagBitsNV specifying one or more external memory handle types.
To create an image with an
external
format, add a VkExternalFormatANDROID structure in the pNext
chain of VkImageCreateInfo.
VkExternalFormatANDROID is defined as:
// Provided by VK_ANDROID_external_memory_android_hardware_buffer
typedef struct VkExternalFormatANDROID {
VkStructureType sType;
void* pNext;
uint64_t externalFormat;
} VkExternalFormatANDROID;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
externalFormatis an implementation-defined identifier for the external format
If externalFormat is zero, the effect is as if the
VkExternalFormatANDROID structure was not present.
Otherwise, the image will have the specified external format.
If the pNext chain of VkImageCreateInfo includes a
VkImageSwapchainCreateInfoKHR structure, then that structure includes
a swapchain handle indicating that the image will be bound to memory from
that swapchain.
The VkImageSwapchainCreateInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkImageSwapchainCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
} VkImageSwapchainCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a handle of a swapchain that the image will be bound to.
If the pNext list of VkImageCreateInfo includes a
VkImageFormatListCreateInfo structure, then that structure contains a
list of all formats that can be used when creating views of this image.
The VkImageFormatListCreateInfo structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkImageFormatListCreateInfo {
VkStructureType sType;
const void* pNext;
uint32_t viewFormatCount;
const VkFormat* pViewFormats;
} VkImageFormatListCreateInfo;
or the equivalent
// Provided by VK_KHR_image_format_list
typedef VkImageFormatListCreateInfo VkImageFormatListCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
viewFormatCountis the number of entries in thepViewFormatsarray. -
pViewFormatsis an array which lists of all formats which can be used when creating views of this image.
If viewFormatCount is zero, pViewFormats is ignored and the
image is created as if the VkImageFormatListCreateInfo structure were
not included in the pNext list of VkImageCreateInfo.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierListCreateInfoEXT structure, then the image
will be created with one of the Linux DRM
format modifiers listed in the structure.
The choice of modifier is implementation-dependent.
The VkImageDrmFormatModifierListCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierListCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint32_t drmFormatModifierCount;
const uint64_t* pDrmFormatModifiers;
} VkImageDrmFormatModifierListCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierCountis the length of thepDrmFormatModifiersarray. -
pDrmFormatModifiersis a pointer to an array of Linux DRM format modifiers.
If the pNext chain of VkImageCreateInfo includes a
VkImageDrmFormatModifierExplicitCreateInfoEXT structure, then the
image will be created with the Linux DRM
format modifier and memory layout defined by the structure.
The VkImageDrmFormatModifierExplicitCreateInfoEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierExplicitCreateInfoEXT {
VkStructureType sType;
const void* pNext;
uint64_t drmFormatModifier;
uint32_t drmFormatModifierPlaneCount;
const VkSubresourceLayout* pPlaneLayouts;
} VkImageDrmFormatModifierExplicitCreateInfoEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifieris the Linux DRM format modifier with which the image will be created. -
drmFormatModifierPlaneCountis the number of memory planes in the image (as reported by VkDrmFormatModifierPropertiesEXT) as well as the length of thepPlaneLayoutsarray. -
pPlaneLayoutsis a pointer to an array of VkSubresourceLayout structures describing the image’s memory planes.
The ith member of pPlaneLayouts describes the layout of the
image’s ith memory plane (that is,
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT).
In each element of pPlaneLayouts, the implementation must ignore
size.
The implementation calculates the size of each plane, which the application
can query with vkGetImageSubresourceLayout.
When creating an image with
VkImageDrmFormatModifierExplicitCreateInfoEXT, it is the application’s
responsibility to satisfy all valid usage requirements.
However, the implementation must validate that the provided
pPlaneLayouts, when combined with the provided drmFormatModifier
and other creation parameters in VkImageCreateInfo and its pNext
chain, produce a valid image.
(This validation is necessarily implementation-dependent and outside the
scope of Vulkan, and therefore not described by valid usage requirements).
If this validation fails, then vkCreateImage returns
VK_ERROR_INVALID_DRM_FORMAT_MODIFIER_PLANE_LAYOUT_EXT.
Bits which can be set in VkImageCreateInfo::usage, specifying
intended usage of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageUsageFlagBits {
VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NV = 0x00000100,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT = 0x00000200,
} VkImageUsageFlagBits;
-
VK_IMAGE_USAGE_TRANSFER_SRC_BITspecifies that the image can be used as the source of a transfer command. -
VK_IMAGE_USAGE_TRANSFER_DST_BITspecifies that the image can be used as the destination of a transfer command. -
VK_IMAGE_USAGE_SAMPLED_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot either of typeVK_DESCRIPTOR_TYPE_SAMPLED_IMAGEorVK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, and be sampled by a shader. -
VK_IMAGE_USAGE_STORAGE_BITspecifies that the image can be used to create aVkImageViewsuitable for occupying aVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_STORAGE_IMAGE. -
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a color or resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for use as a depth/stencil or depth/stencil resolve attachment in aVkFramebuffer. -
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITspecifies that the memory bound to this image will have been allocated with theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT(see Memory Allocation for more detail). This bit can be set for any image that can be used to create aVkImageViewsuitable for use as a color, resolve, depth/stencil, or input attachment. -
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BITspecifies that the image can be used to create aVkImageViewsuitable for occupyingVkDescriptorSetslot of typeVK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; be read from a shader as an input attachment; and be used as an input attachment in a framebuffer. -
VK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NVspecifies that the image can be used to create aVkImageViewsuitable for use as a shading rate image. -
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXTspecifies that the image can be used to create aVkImageViewsuitable for use as a fragment density map image.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageUsageFlags;
VkImageUsageFlags is a bitmask type for setting a mask of zero or more
VkImageUsageFlagBits.
Bits which can be set in VkImageCreateInfo::flags, specifying
additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageCreateFlagBits {
VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800,
// Provided by VK_VERSION_1_1
VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200,
// Provided by VK_NV_corner_sampled_image
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV = 0x00002000,
// Provided by VK_EXT_sample_locations
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXT = 0x00004000,
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT,
// Provided by VK_KHR_maintenance1
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT,
// Provided by VK_KHR_maintenance2
VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT,
// Provided by VK_KHR_bind_memory2
VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT,
} VkImageCreateFlagBits;
-
VK_IMAGE_CREATE_SPARSE_BINDING_BITspecifies that the image will be backed using sparse memory binding. -
VK_IMAGE_CREATE_SPARSE_RESIDENCY_BITspecifies that the image can be partially backed using sparse memory binding. Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag. -
VK_IMAGE_CREATE_SPARSE_ALIASED_BITspecifies that the image will be backed using sparse memory binding with memory ranges that might also simultaneously be backing another image (or another portion of the same image). Images created with this flag must also be created with theVK_IMAGE_CREATE_SPARSE_BINDING_BITflag -
VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that the image can be used to create aVkImageViewwith a different format from the image. For multi-planar formats,VK_IMAGE_CREATE_MUTABLE_FORMAT_BITspecifies that aVkImageViewcan be created of a plane of the image. -
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_CUBEorVK_IMAGE_VIEW_TYPE_CUBE_ARRAY. -
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BITspecifies that the image can be used to create aVkImageViewof typeVK_IMAGE_VIEW_TYPE_2DorVK_IMAGE_VIEW_TYPE_2D_ARRAY. -
VK_IMAGE_CREATE_PROTECTED_BITspecifies that the image is a protected image. -
VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITspecifies that the image can be used with a non-zero value of thesplitInstanceBindRegionCountmember of a VkBindImageMemoryDeviceGroupInfo structure passed into vkBindImageMemory2. This flag also has the effect of making the image use the standard sparse image block dimensions. -
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BITspecifies that the image having a compressed format can be used to create aVkImageViewwith an uncompressed format where each texel in the image view corresponds to a compressed texel block of the image. -
VK_IMAGE_CREATE_EXTENDED_USAGE_BITspecifies that the image can be created with usage flags that are not supported for the format the image is created with but are supported for at least one format aVkImageViewcreated from the image can have. -
VK_IMAGE_CREATE_DISJOINT_BITspecifies that an image with a multi-planar format must have each plane separately bound to memory, rather than having a single memory binding for the whole image; the presence of this bit distinguishes a disjoint image from an image without this bit set. -
VK_IMAGE_CREATE_ALIAS_BITspecifies that two images created with the same creation parameters and aliased to the same memory can interpret the contents of the memory consistently with each other, subject to the rules described in the Memory Aliasing section. This flag further specifies that each plane of a disjoint image can share an in-memory non-linear representation with single-plane images, and that a single-plane image can share an in-memory non-linear representation with a plane of a multi-planar disjoint image, according to the rules in Compatible formats of planes of multi-planar formats. If thepNextchain includes a VkExternalMemoryImageCreateInfo or VkExternalMemoryImageCreateInfoNV structure whosehandleTypesmember is not0, it is as ifVK_IMAGE_CREATE_ALIAS_BITis set. -
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXTspecifies that an image with a depth or depth/stencil format can be used with custom sample locations when used as a depth/stencil attachment. -
VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NVspecifies that the image is a corner-sampled image. -
VK_IMAGE_CREATE_SUBSAMPLED_BIT_EXTspecifies that an image can be in a subsampled format which may be more optimal when written as an attachment by a render pass that has a fragment density map attachment. Accessing a subsampled image has additional considerations:-
Image data read as an image sampler will have undefined values if the sampler was not created with
flagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_BIT_EXTor was not sampled through the use of a combined image sampler with an immutable sampler inVkDescriptorSetLayoutBinding. -
Image data read with an input attachment will have undefined values if the contents were not written as an attachment in an earlier subpass of the same render pass.
-
Image data read as an image sampler in the fragment shader will be additionally be read by the device during
VK_PIPELINE_STAGE_VERTEX_SHADER_BITifVkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledCoarseReconstructionEarlyAccessisVK_TRUEand the sampler was created withflagscontainingVK_SAMPLER_CREATE_SUBSAMPLED_COARSE_RECONSTRUCTION_BIT_EXT. -
Image data read with load operations are resampled to the fragment density of the render pass if
VkPhysicalDeviceFragmentDensityMap2PropertiesEXT::subsampledLoadsisVK_TRUE. Otherwise, values of image data are undefined. -
Image contents outside of the render area take on undefined values if the image is stored as a render pass attachment.
-
See Sparse Resource Features and Sparse Physical Device Features for more details.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageCreateFlags;
VkImageCreateFlags is a bitmask type for setting a mask of zero or
more VkImageCreateFlagBits.
Possible values of VkImageCreateInfo::imageType, specifying the
basic dimensionality of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageType {
VK_IMAGE_TYPE_1D = 0,
VK_IMAGE_TYPE_2D = 1,
VK_IMAGE_TYPE_3D = 2,
} VkImageType;
-
VK_IMAGE_TYPE_1Dspecifies a one-dimensional image. -
VK_IMAGE_TYPE_2Dspecifies a two-dimensional image. -
VK_IMAGE_TYPE_3Dspecifies a three-dimensional image.
Possible values of VkImageCreateInfo::tiling, specifying the
tiling arrangement of texel blocks in an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageTiling {
VK_IMAGE_TILING_OPTIMAL = 0,
VK_IMAGE_TILING_LINEAR = 1,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT = 1000158000,
} VkImageTiling;
-
VK_IMAGE_TILING_OPTIMALspecifies optimal tiling (texels are laid out in an implementation-dependent arrangement, for more optimal memory access). -
VK_IMAGE_TILING_LINEARspecifies linear tiling (texels are laid out in memory in row-major order, possibly with some padding on each row). -
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXTindicates that the image’s tiling is defined by a Linux DRM format modifier. The modifier is specified at image creation with VkImageDrmFormatModifierListCreateInfoEXT or VkImageDrmFormatModifierExplicitCreateInfoEXT, and can be queried with vkGetImageDrmFormatModifierPropertiesEXT.
To query the memory layout of an image subresource, call:
// Provided by VK_VERSION_1_0
void vkGetImageSubresourceLayout(
VkDevice device,
VkImage image,
const VkImageSubresource* pSubresource,
VkSubresourceLayout* pLayout);
-
deviceis the logical device that owns the image. -
imageis the image whose layout is being queried. -
pSubresourceis a pointer to a VkImageSubresource structure selecting a specific image for the image subresource. -
pLayoutis a pointer to a VkSubresourceLayout structure in which the layout is returned.
If the image is linear, then the returned layout is valid for host access.
If the image’s
tiling is VK_IMAGE_TILING_LINEAR and its
format is a multi-planar
format, then vkGetImageSubresourceLayout describes one
format plane
of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
vkGetImageSubresourceLayout describes one memory plane of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT and
the image is non-linear, then the returned
layout has an implementation-dependent meaning; the vendor of the image’s
DRM format modifier may provide
documentation that explains how to interpret the returned layout.
vkGetImageSubresourceLayout is invariant for the lifetime of a single
image.
However, the subresource layout of images in Android hardware buffer
external memory is not known until the image has been bound to memory, so
applications must not call vkGetImageSubresourceLayout for such an
image before it has been bound.
The VkImageSubresource structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresource {
VkImageAspectFlags aspectMask;
uint32_t mipLevel;
uint32_t arrayLayer;
} VkImageSubresource;
-
aspectMaskis a VkImageAspectFlags selecting the image aspect. -
mipLevelselects the mipmap level. -
arrayLayerselects the array layer.
Information about the layout of the image subresource is returned in a
VkSubresourceLayout structure:
// Provided by VK_VERSION_1_0
typedef struct VkSubresourceLayout {
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize rowPitch;
VkDeviceSize arrayPitch;
VkDeviceSize depthPitch;
} VkSubresourceLayout;
-
offsetis the byte offset from the start of the image or the plane where the image subresource begins. -
sizeis the size in bytes of the image subresource.sizeincludes any extra memory that is required based onrowPitch. -
rowPitchdescribes the number of bytes between each row of texels in an image. -
arrayPitchdescribes the number of bytes between each array layer of an image. -
depthPitchdescribes the number of bytes between each slice of 3D image.
If the image is linear, then rowPitch,
arrayPitch and depthPitch describe the layout of the image
subresource in linear memory.
For uncompressed formats, rowPitch is the number of bytes between
texels with the same x coordinate in adjacent rows (y coordinates differ by
one).
arrayPitch is the number of bytes between texels with the same x and y
coordinate in adjacent array layers of the image (array layer values differ
by one).
depthPitch is the number of bytes between texels with the same x and y
coordinate in adjacent slices of a 3D image (z coordinates differ by one).
Expressed as an addressing formula, the starting byte of a texel in the
image subresource has address:
// (x,y,z,layer) are in texel coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*elementSize + offset
For compressed formats, the rowPitch is the number of bytes between
compressed texel blocks in adjacent rows.
arrayPitch is the number of bytes between compressed texel blocks in
adjacent array layers.
depthPitch is the number of bytes between compressed texel blocks in
adjacent slices of a 3D image.
// (x,y,z,layer) are in compressed texel block coordinates
address(x,y,z,layer) = layer*arrayPitch + z*depthPitch + y*rowPitch + x*compressedTexelBlockByteSize + offset;
The value of arrayPitch is undefined for images that were not created
as arrays.
depthPitch is defined only for 3D images.
If the image has a
single-plane
color format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_COLOR_BIT.
If the image has a depth/stencil format
and its tiling is VK_IMAGE_TILING_LINEAR
, then aspectMask must be either VK_IMAGE_ASPECT_DEPTH_BIT or
VK_IMAGE_ASPECT_STENCIL_BIT.
On implementations that store depth and stencil aspects separately, querying
each of these image subresource layouts will return a different offset
and size representing the region of memory used for that aspect.
On implementations that store depth and stencil aspects interleaved, the
same offset and size are returned and represent the interleaved
memory allocation.
If the image has a multi-planar
format
and its tiling is VK_IMAGE_TILING_LINEAR
, then the aspectMask member of VkImageSubresource must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or
(for 3-plane formats only) VK_IMAGE_ASPECT_PLANE_2_BIT.
Querying each of these image subresource layouts will return a different
offset and size representing the region of memory used for that
plane.
If the image is disjoint, then the offset is relative to the base
address of the plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image’s tiling is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
the aspectMask member of VkImageSubresource must be one of
VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT, where the maximum allowed
plane index i is defined by the
VkDrmFormatModifierPropertiesEXT::drmFormatModifierPlaneCount
associated with the image’s VkImageCreateInfo::format and
modifier.
The memory range used by the subresource is described by offset and
size.
If the image is disjoint, then the offset is relative to the base
address of the memory plane.
If the image is non-disjoint, then the offset is relative to the
base address of the image.
If the image is non-linear, then
rowPitch, arrayPitch, and depthPitch have an
implementation-dependent meaning.
If an image was created with VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT,
then the image has a Linux DRM format
modifier.
To query the modifier, call:
// Provided by VK_EXT_image_drm_format_modifier
VkResult vkGetImageDrmFormatModifierPropertiesEXT(
VkDevice device,
VkImage image,
VkImageDrmFormatModifierPropertiesEXT* pProperties);
-
deviceis the logical device that owns the image. -
imageis the queried image. -
pPropertieswill return properties of the image’s DRM format modifier.
The VkImageDrmFormatModifierPropertiesEXT structure is defined as:
// Provided by VK_EXT_image_drm_format_modifier
typedef struct VkImageDrmFormatModifierPropertiesEXT {
VkStructureType sType;
void* pNext;
uint64_t drmFormatModifier;
} VkImageDrmFormatModifierPropertiesEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
drmFormatModifierreturns the image’s Linux DRM format modifier.
If the image was created with
VkImageDrmFormatModifierListCreateInfoEXT, then the returned
drmFormatModifier must belong to the list of modifiers provided at
time of image creation in
VkImageDrmFormatModifierListCreateInfoEXT::pDrmFormatModifiers.
If the image was created with
VkImageDrmFormatModifierExplicitCreateInfoEXT, then the returned
drmFormatModifier must be the modifier provided at time of image
creation in
VkImageDrmFormatModifierExplicitCreateInfoEXT::drmFormatModifier.
To destroy an image, call:
// Provided by VK_VERSION_1_0
void vkDestroyImage(
VkDevice device,
VkImage image,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image. -
imageis the image to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
11.3.1. Image Format Features
Valid uses of a VkImage may depend on the image’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If the image was created with
VK_IMAGE_TILING_LINEAR, then its set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with
VK_IMAGE_TILING_OPTIMAL, but without an Android hardware buffer external format, then its set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageCreateInfo::format. -
If the image was created with an Android hardware buffer external format, then its set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::
formatFeaturesfound by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the image is bound. -
If the image was created with
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe an array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image set of format features is the value of taking the bitwise intersection over the collected
prop::drmFormatModifierTilingFeatures.
-
11.3.2. Corner-Sampled Images
A corner-sampled image is an image where unnormalized texel coordinates are centered on integer values rather than half-integer values.
A corner-sampled image has a number of differences compared to conventional texture image:
-
Texels are centered on integer coordinates. See Unnormalized Texel Coordinate Operations
-
Normalized coordinates are scaled using coord × (dim - 1) rather than coord × dim, where dim is the size of one dimension of the image. See normalized texel coordinate transform.
-
Partial derivatives are scaled using coord × (dim - 1) rather than coord × dim. See Scale Factor Operation.
-
Calculation of the next higher lod size goes according to ⌈dim / 2⌉ rather than ⌊dim / 2⌋. See Image Miplevel Sizing.
-
The minimum level size is 2x2 for 2D images and 2x2x2 for 3D images. See Image Miplevel Sizing.
Corner-sampling is only supported for 2D and 3D images.
When sampling a corner-sampled image, the sampler addressing mode must be
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE.
Corner-sampled images are not supported as cubemaps or depth/stencil images.
11.3.3. Image Miplevel Sizing
A complete mipmap chain is the full set of miplevels, from the largest miplevel provided, down to the minimum miplevel size.
Conventional Images
For conventional images, the dimensions of each successive miplevel, n+1, are:
-
widthn+1 = max(⌊widthn/2⌋, 1) -
heightn+1 = max(⌊heightn/2⌋, 1) -
depthn+1 = max(⌊depthn/2⌋, 1)
where widthn, heightn, and depthn
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
1 for one-dimensional images,
-
1x1 for two-dimensional images, and
-
1x1x1 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌊log2(max(
width0,height0,depth0))⌋ + 1
where width0, height0, and depth0
are the dimensions of the largest (most detailed) miplevel, 0.
Corner-Sampled Images
For corner-sampled images, the dimensions of each successive miplevel, n+1, are:
-
widthn+1 = max(⌈widthn/2⌉, 2) -
heightn+1 = max(⌈heightn/2⌉, 2) -
depthn+1 = max(⌈depthn/2⌉, 2)
where widthn, heightn, and depthn
are the dimensions of the next larger miplevel, n.
The minimum miplevel size is:
-
2x2 for two-dimensional images, and
-
2x2x2 for three-dimensional images.
The number of levels in a complete mipmap chain is:
-
⌈log2(max(
width0,height0,depth0))⌉
where width0, height0, and depth0
are the dimensions of the largest (most detailed) miplevel, 0.
11.4. Image Layouts
Images are stored in implementation-dependent opaque layouts in memory.
Each layout has limitations on what kinds of operations are supported for
image subresources using the layout.
At any given time, the data representing an image subresource in memory
exists in a particular layout which is determined by the most recent layout
transition that was performed on that image subresource.
Applications have control over which layout each image subresource uses, and
can transition an image subresource from one layout to another.
Transitions can happen with an image memory barrier, included as part of a
vkCmdPipelineBarrier or a vkCmdWaitEvents command buffer command
(see Image Memory Barriers), or as part of a subpass
dependency within a render pass (see VkSubpassDependency).
The image layout is per-image subresource, and separate image subresources
of the same image can be in different layouts at the same time with one
exception - depth and stencil aspects of a given image subresource must
always be in the same layout.
|
Note
Each layout may offer optimal performance for a specific usage of image
memory.
For example, an image with a layout of
|
Upon creation, all image subresources of an image are initially in the same
layout, where that layout is selected by the
VkImageCreateInfo::initialLayout member.
The initialLayout must be either VK_IMAGE_LAYOUT_UNDEFINED or
VK_IMAGE_LAYOUT_PREINITIALIZED.
If it is VK_IMAGE_LAYOUT_PREINITIALIZED, then the image data can be
preinitialized by the host while using this layout, and the transition away
from this layout will preserve that data.
If it is VK_IMAGE_LAYOUT_UNDEFINED, then the contents of the data are
considered to be undefined, and the transition away from this layout is not
guaranteed to preserve that data.
For either of these initial layouts, any image subresources must be
transitioned to another layout before they are accessed by the device.
Host access to image memory is only well-defined for
linear images and for image subresources of
those images which are currently in either the
VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL
layout.
Calling vkGetImageSubresourceLayout for a linear image returns a
subresource layout mapping that is valid for either of those image layouts.
The set of image layouts consists of:
// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
// Provided by VK_KHR_swapchain
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
// Provided by VK_KHR_shared_presentable_image
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = 1000164003,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
} VkImageLayout;
The type(s) of device access supported by each layout are:
-
VK_IMAGE_LAYOUT_UNDEFINEDdoes not support device access. This layout must only be used as theinitialLayoutmember of VkImageCreateInfo orVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are not guaranteed to be preserved. -
VK_IMAGE_LAYOUT_PREINITIALIZEDdoes not support device access. This layout must only be used as theinitialLayoutmember of VkImageCreateInfo orVkAttachmentDescription, or as theoldLayoutin an image transition. When transitioning out of this layout, the contents of the memory are preserved. This layout is intended to be used as the initial layout for an image whose contents are written by the host, and hence the data can be written to memory immediately, without first executing a layout transition. Currently,VK_IMAGE_LAYOUT_PREINITIALIZEDis only useful with linear images because there is not a standard layout defined forVK_IMAGE_TILING_OPTIMALimages. -
VK_IMAGE_LAYOUT_GENERALsupports all types of device access. -
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMALmust only be used as a color or resolve attachment in aVkFramebuffer. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_COLOR_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read and write access as a depth/stencil attachment. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALspecifies a layout for both the depth and stencil aspects of a depth/stencil format image allowing read only access as a depth/stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the stencil aspect as a stencil attachment, and read only access to the depth aspect as a depth attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for depth/stencil format images allowing read and write access to the depth aspect as a depth attachment, and read only access to the stencil aspect as a stencil attachment or in shaders. It is equivalent toVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALandVK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL. -
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read and write access as a depth attachment. -
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMALspecifies a layout for the depth aspect of a depth/stencil format image allowing read-only access as a depth attachment or in shaders. -
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read and write access as a stencil attachment. -
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMALspecifies a layout for the stencil aspect of a depth/stencil format image allowing read-only access as a stencil attachment or in shaders. -
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMALmust only be used as a read-only image in a shader (which can be read as a sampled image, combined image/sampler and/or input attachment). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SAMPLED_BITorVK_IMAGE_USAGE_INPUT_ATTACHMENT_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMALmust only be used as a source image of a transfer command (see the definition ofVK_PIPELINE_STAGE_TRANSFER_BIT). This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_SRC_BITusage bit enabled. -
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMALmust only be used as a destination image of a transfer command. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_TRANSFER_DST_BITusage bit enabled. -
VK_IMAGE_LAYOUT_PRESENT_SRC_KHRmust only be used for presenting a presentable image for display. A swapchain’s image must be transitioned to this layout before calling vkQueuePresentKHR, and must be transitioned away from this layout after calling vkAcquireNextImageKHR. -
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHRis valid only for shared presentable images, and must be used for any usage the image supports. -
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NVmust only be used as a read-only shading-rate-image. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_SHADING_RATE_IMAGE_BIT_NVusage bit enabled. -
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXTmust only be used as a fragment density map attachment in aVkRenderPass. This layout is valid only for image subresources of images created with theVK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXTusage bit enabled.
The layout of each image subresource is not a state of the image subresource
itself, but is rather a property of how the data in memory is organized, and
thus for each mechanism of accessing an image in the API the application
must specify a parameter or structure member that indicates which image
layout the image subresource(s) are considered to be in when the image will
be accessed.
For transfer commands, this is a parameter to the command (see Clear Commands
and Copy Commands).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo structure (see Descriptor Set Updates).
11.4.1. Image Layout Matching Rules
At the time that any command buffer command accessing an image executes on any queue, the layouts of the image subresources that are accessed must all match exactly the layout specified via the API controlling those accesses , except in case of accesses to an image with a depth/stencil format performed through descriptors referring to only a single aspect of the image, where the following relaxed matching rules apply:
-
Descriptors referring just to the depth aspect of a depth/stencil image only need to match in the image layout of the depth aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMALare considered to match. -
Descriptors referring just to the stencil aspect of a depth/stencil image only need to match in the image layout of the stencil aspect, thus
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMALandVK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMALare considered to match .
When performing a layout transition on an image subresource, the old layout
value must either equal the current layout of the image subresource (at the
time the transition executes), or else be VK_IMAGE_LAYOUT_UNDEFINED
(implying that the contents of the image subresource need not be preserved).
The new layout used in a transition must not be
VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED.
The image layout of each image subresource of a depth/stencil image created
with VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT is
dependent on the last sample locations used to render to the image
subresource as a depth/stencil attachment, thus applications must provide
the same sample locations that were last used to render to the given image
subresource whenever a layout transition of the image subresource happens,
otherwise the contents of the depth aspect of the image subresource become
undefined.
In addition, depth reads from a depth/stencil attachment referring to an
image subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range return
undefined values.
Similarly, depth writes to a depth/stencil attachment referring to an image
subresource range of a depth/stencil image created with
VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT using
different sample locations than what have been last used to perform depth
writes to the image subresources of the same image subresource range make
the contents of the depth aspect of those image subresources undefined.
11.5. Image Views
Image objects are not directly accessed by pipeline shaders for reading or writing image data. Instead, image views representing contiguous ranges of the image subresources and containing additional metadata are used for that purpose. Views must be created on images of compatible types, and must represent a valid subset of image subresources.
Image views are represented by VkImageView handles:
// Provided by VK_VERSION_1_0
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
The types of image views that can be created are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewType {
VK_IMAGE_VIEW_TYPE_1D = 0,
VK_IMAGE_VIEW_TYPE_2D = 1,
VK_IMAGE_VIEW_TYPE_3D = 2,
VK_IMAGE_VIEW_TYPE_CUBE = 3,
VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
} VkImageViewType;
The exact image view type is partially implicit, based on the image’s type
and sample count, as well as the view creation parameters as described in
the image view compatibility table
for vkCreateImageView.
This table also shows which SPIR-V OpTypeImage Dim and
Arrayed parameters correspond to each image view type.
To create an image view, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateImageView(
VkDevice device,
const VkImageViewCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkImageView* pView);
-
deviceis the logical device that creates the image view. -
pCreateInfois a pointer to aVkImageViewCreateInfostructure containing parameters to be used to create the image view. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pViewis a pointer to a VkImageView handle in which the resulting image view object is returned.
The VkImageViewCreateInfo structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageViewCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageViewCreateFlags flags;
VkImage image;
VkImageViewType viewType;
VkFormat format;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
} VkImageViewCreateInfo;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
flagsis a bitmask of VkImageViewCreateFlagBits describing additional parameters of the image view. -
imageis a VkImage on which the view will be created. -
viewTypeis a VkImageViewType value specifying the type of the image view. -
formatis a VkFormat describing the format and type used to interpret texel blocks in the image. -
componentsis a VkComponentMapping specifies a remapping of color components (or of depth or stencil components after they have been converted into color components). -
subresourceRangeis a VkImageSubresourceRange selecting the set of mipmap levels and array layers to be accessible to the view.
Some of the image creation parameters are inherited by the view.
In particular, image view creation inherits the implicit parameter
usage specifying the allowed usages of the image view that, by
default, takes the value of the corresponding usage parameter
specified in VkImageCreateInfo at image creation time.
If the image was has a depth-stencil format and was created with a
VkImageStencilUsageCreateInfo structure included in the pNext
chain of VkImageCreateInfo, the usage is calculated based on the
subresource.aspectMask provided:
-
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_STENCIL_BIT, the implicitusageis equal to VkImageStencilUsageCreateInfo::stencilUsage. -
If
aspectMaskincludes onlyVK_IMAGE_ASPECT_DEPTH_BIT, the implicitusageis equal to VkImageCreateInfo::usage. -
If both aspects are included in
aspectMask, the implicitusageis equal to the intersection of VkImageCreateInfo::usageand VkImageStencilUsageCreateInfo::stencilUsage. The implicitusagecan be overriden by adding a VkImageViewUsageCreateInfo structure to thepNextchain.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
flag,
and if the format of the image is not
multi-planar,
format can be different from the image’s format, but if
image was created without the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag and
they are not equal they must be compatible.
Image format compatibility is defined in the
Format Compatibility Classes section.
Views of compatible formats will have the same mapping between texel
coordinates and memory locations irrespective of the format, with only
the interpretation of the bit pattern changing.
|
Note
Values intended to be used with one view format may not be exactly preserved when written or read through a different format. For example, an integer value that happens to have the bit pattern of a floating point denorm or NaN may be flushed or canonicalized when written or read through a view with a floating point format. Similarly, a value written through a signed normalized format that has a bit pattern exactly equal to -2b may be changed to -2b + 1 as described in Conversion from Normalized Fixed-Point to Floating-Point. |
If image was created with the
VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT flag, format
must be compatible with the image’s format as described above, or must
be an uncompressed format in which case it must be size-compatible with
the image’s format, as defined for
copying data between images In
this case the resulting image view’s texel dimensions equal the dimensions
of the selected mip level divided by the compressed texel block size and
rounded up.
The VkComponentMapping components member describes a remapping
from components of the image to components of the vector returned by shader
image instructions.
This remapping must be the identity swizzle for storage image descriptors,
input attachment descriptors,
framebuffer attachments, and any VkImageView used with a combined
image sampler that enables sampler Y’CBCR
conversion.
If the image view is to be used with a sampler which supports
sampler Y′CBCR conversion, an identically
defined object of type VkSamplerYcbcrConversion to that used to
create the sampler must be passed to vkCreateImageView in a
VkSamplerYcbcrConversionInfo included in the pNext chain of
VkImageViewCreateInfo.
Conversely, if a VkSamplerYcbcrConversion object is passed to
vkCreateImageView, an identically defined
VkSamplerYcbcrConversion object must be used when sampling the image.
If the image has a
multi-planar format and
subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT,
format must be identical to the image format, and the sampler
to be used with the image view must enable
sampler Y′CBCR conversion.
If image was created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
and the image has a
multi-planar format,
and if subresourceRange.aspectMask is
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT, or
VK_IMAGE_ASPECT_PLANE_2_BIT, format must be
compatible with the corresponding plane of the
image, and the sampler to be used with the image view must not enable
sampler Y′CBCR conversion.
The width and height of the single-plane image view must be
derived from the multi-planar image’s dimensions in the manner listed for
plane compatibility for the plane.
Any view of an image plane will have the same mapping between texel coordinates and memory locations as used by the channels of the color aspect, subject to the formulae relating texel coordinates to lower-resolution planes as described in Chroma Reconstruction. That is, if an R or B plane has a reduced resolution relative to the G plane of the multi-planar image, the image view operates using the (uplane, vplane) unnormalized coordinates of the reduced-resolution plane, and these coordinates access the same memory locations as the (ucolor, vcolor) unnormalized coordinates of the color aspect for which chroma reconstruction operations operate on the same (uplane, vplane) or (iplane, jplane) coordinates.
| Dim, Arrayed, MS | Image parameters | View parameters |
|---|---|---|
|
|
|
1D, 0, 0 |
|
|
1D, 1, 0 |
|
|
2D, 0, 0 |
|
|
2D, 1, 0 |
|
|
2D, 0, 1 |
|
|
2D, 1, 1 |
|
|
CUBE, 0, 0 |
|
|
CUBE, 1, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
3D, 0, 0 |
|
|
Bits which can be set in VkImageViewCreateInfo::flags,
specifying additional parameters of an image, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageViewCreateFlagBits {
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXT = 0x00000001,
// Provided by VK_EXT_fragment_density_map2
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXT = 0x00000002,
} VkImageViewCreateFlagBits;
-
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DYNAMIC_BIT_EXTspecifies that the fragment density map will be read by device duringVK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT -
VK_IMAGE_VIEW_CREATE_FRAGMENT_DENSITY_MAP_DEFERRED_BIT_EXTspecifies that the fragment density map will be read by the host duringVkEndCommandBufferfor the primary command buffer that the render pass is recorded into
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageViewCreateFlags;
VkImageViewCreateFlags is a bitmask type for setting a mask of zero or
more VkImageViewCreateFlagBits.
The set of usages for the created image view can be restricted compared to
the parent image’s usage flags by adding a
VkImageViewUsageCreateInfo structure to the pNext chain of
VkImageViewCreateInfo.
The VkImageViewUsageCreateInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageViewUsageCreateInfo {
VkStructureType sType;
const void* pNext;
VkImageUsageFlags usage;
} VkImageViewUsageCreateInfo;
or the equivalent
// Provided by VK_KHR_maintenance2
typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
usageis a bitmask describing the allowed usages of the image view. See VkImageUsageFlagBits for a description of the supported bits.
When this structure is chained to VkImageViewCreateInfo the
usage field overrides the implicit usage parameter inherited
from image creation time and its value is used instead for the purposes of
determining the valid usage conditions of VkImageViewCreateInfo.
The VkImageSubresourceRange structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkImageSubresourceRange {
VkImageAspectFlags aspectMask;
uint32_t baseMipLevel;
uint32_t levelCount;
uint32_t baseArrayLayer;
uint32_t layerCount;
} VkImageSubresourceRange;
-
aspectMaskis a bitmask of VkImageAspectFlagBits specifying which aspect(s) of the image are included in the view. -
baseMipLevelis the first mipmap level accessible to the view. -
levelCountis the number of mipmap levels (starting frombaseMipLevel) accessible to the view. -
baseArrayLayeris the first array layer accessible to the view. -
layerCountis the number of array layers (starting frombaseArrayLayer) accessible to the view.
The number of mipmap levels and array layers must be a subset of the image
subresources in the image.
If an application wants to use all mip levels or layers in an image after
the baseMipLevel or baseArrayLayer, it can set levelCount
and layerCount to the special values VK_REMAINING_MIP_LEVELS and
VK_REMAINING_ARRAY_LAYERS without knowing the exact number of mip
levels or layers.
For cube and cube array image views, the layers of the image view starting
at baseArrayLayer correspond to faces in the order +X, -X, +Y, -Y, +Z,
-Z.
For cube arrays, each set of six sequential layers is a single cube, so the
number of cube maps in a cube map array view is layerCount / 6, and
image array layer (baseArrayLayer + i) is face index
(i mod 6) of cube i / 6.
If the number of layers in the view, whether set explicitly in
layerCount or implied by VK_REMAINING_ARRAY_LAYERS, is not a
multiple of 6, the last cube map in the array must not be accessed.
aspectMask must be only VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_ASPECT_DEPTH_BIT or VK_IMAGE_ASPECT_STENCIL_BIT if
format is a color, depth-only or stencil-only format,
respectively, except if format is a
multi-planar format.
If using a depth/stencil format with both depth and stencil components,
aspectMask must include at least one of
VK_IMAGE_ASPECT_DEPTH_BIT and VK_IMAGE_ASPECT_STENCIL_BIT, and
can include both.
When the VkImageSubresourceRange structure is used to select a subset
of the slices of a 3D image’s mip level in order to create a 2D or 2D array
image view of a 3D image created with
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, baseArrayLayer and
layerCount specify the first slice index and the number of slices to
include in the created image view.
Such an image view can be used as a framebuffer attachment that refers only
to the specified range of slices of the selected mip level.
However, any layout transitions performed on such an attachment view during
a render pass instance still apply to the entire subresource referenced
which includes all the slices of the selected mip level.
When using an image view of a depth/stencil image to populate a descriptor
set (e.g. for sampling in the shader, or for use as an input attachment),
the aspectMask must only include one bit and selects whether the
image view is used for depth reads (i.e. using a floating-point sampler or
input attachment in the shader) or stencil reads (i.e. using an unsigned
integer sampler or input attachment in the shader).
When an image view of a depth/stencil image is used as a depth/stencil
framebuffer attachment, the aspectMask is ignored and both depth and
stencil image subresources are used.
When creating a VkImageView, if sampler
Y′CBCR conversion is enabled in the sampler, the aspectMask of a
subresourceRange used by the VkImageView must be
VK_IMAGE_ASPECT_COLOR_BIT.
When creating a VkImageView, if sampler Y′CBCR conversion is not
enabled in the sampler and the image format is
multi-planar, the image must
have been created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, and the
aspectMask of the VkImageView’s subresourceRange must be
VK_IMAGE_ASPECT_PLANE_0_BIT, VK_IMAGE_ASPECT_PLANE_1_BIT or
VK_IMAGE_ASPECT_PLANE_2_BIT.
Bits which can be set in an aspect mask to specify aspects of an image for purposes such as identifying a subresource, are:
// Provided by VK_VERSION_1_0
typedef enum VkImageAspectFlagBits {
VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020,
// Provided by VK_VERSION_1_1
VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXT = 0x00000080,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXT = 0x00000100,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXT = 0x00000200,
// Provided by VK_EXT_image_drm_format_modifier
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXT = 0x00000400,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT,
// Provided by VK_KHR_sampler_ycbcr_conversion
VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT,
} VkImageAspectFlagBits;
-
VK_IMAGE_ASPECT_COLOR_BITspecifies the color aspect. -
VK_IMAGE_ASPECT_DEPTH_BITspecifies the depth aspect. -
VK_IMAGE_ASPECT_STENCIL_BITspecifies the stencil aspect. -
VK_IMAGE_ASPECT_METADATA_BITspecifies the metadata aspect, used for sparse sparse resource operations. -
VK_IMAGE_ASPECT_PLANE_0_BITspecifies plane 0 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_1_BITspecifies plane 1 of a multi-planar image format. -
VK_IMAGE_ASPECT_PLANE_2_BITspecifies plane 2 of a multi-planar image format. -
VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT_EXTspecifies memory plane 0. -
VK_IMAGE_ASPECT_MEMORY_PLANE_1_BIT_EXTspecifies memory plane 1. -
VK_IMAGE_ASPECT_MEMORY_PLANE_2_BIT_EXTspecifies memory plane 2. -
VK_IMAGE_ASPECT_MEMORY_PLANE_3_BIT_EXTspecifies memory plane 3.
// Provided by VK_VERSION_1_0
typedef VkFlags VkImageAspectFlags;
VkImageAspectFlags is a bitmask type for setting a mask of zero or
more VkImageAspectFlagBits.
The VkComponentMapping structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkComponentMapping {
VkComponentSwizzle r;
VkComponentSwizzle g;
VkComponentSwizzle b;
VkComponentSwizzle a;
} VkComponentMapping;
-
ris a VkComponentSwizzle specifying the component value placed in the R component of the output vector. -
gis a VkComponentSwizzle specifying the component value placed in the G component of the output vector. -
bis a VkComponentSwizzle specifying the component value placed in the B component of the output vector. -
ais a VkComponentSwizzle specifying the component value placed in the A component of the output vector.
Possible values of the members of VkComponentMapping, specifying the component values placed in each component of the output vector, are:
// Provided by VK_VERSION_1_0
typedef enum VkComponentSwizzle {
VK_COMPONENT_SWIZZLE_IDENTITY = 0,
VK_COMPONENT_SWIZZLE_ZERO = 1,
VK_COMPONENT_SWIZZLE_ONE = 2,
VK_COMPONENT_SWIZZLE_R = 3,
VK_COMPONENT_SWIZZLE_G = 4,
VK_COMPONENT_SWIZZLE_B = 5,
VK_COMPONENT_SWIZZLE_A = 6,
} VkComponentSwizzle;
-
VK_COMPONENT_SWIZZLE_IDENTITYspecifies that the component is set to the identity swizzle. -
VK_COMPONENT_SWIZZLE_ZEROspecifies that the component is set to zero. -
VK_COMPONENT_SWIZZLE_ONEspecifies that the component is set to either 1 or 1.0, depending on whether the type of the image view format is integer or floating-point respectively, as determined by the Format Definition section for each VkFormat. -
VK_COMPONENT_SWIZZLE_Rspecifies that the component is set to the value of the R component of the image. -
VK_COMPONENT_SWIZZLE_Gspecifies that the component is set to the value of the G component of the image. -
VK_COMPONENT_SWIZZLE_Bspecifies that the component is set to the value of the B component of the image. -
VK_COMPONENT_SWIZZLE_Aspecifies that the component is set to the value of the A component of the image.
Setting the identity swizzle on a component is equivalent to setting the identity mapping on that component. That is:
| Component | Identity Mapping |
|---|---|
|
|
|
|
|
|
|
|
If the pNext list includes a VkImageViewASTCDecodeModeEXT
structure, then that structure includes a parameter specifying the decode
mode for image views using ASTC compressed formats.
The VkImageViewASTCDecodeModeEXT structure is defined as:
// Provided by VK_EXT_astc_decode_mode
typedef struct VkImageViewASTCDecodeModeEXT {
VkStructureType sType;
const void* pNext;
VkFormat decodeMode;
} VkImageViewASTCDecodeModeEXT;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
decodeModeis the intermediate format used to decode ASTC compressed formats.
If format uses sRGB encoding then the decodeMode has no effect.
To destroy an image view, call:
// Provided by VK_VERSION_1_0
void vkDestroyImageView(
VkDevice device,
VkImageView imageView,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the image view. -
imageViewis the image view to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
To get the handle for an image view, call:
// Provided by VK_NVX_image_view_handle
uint32_t vkGetImageViewHandleNVX(
VkDevice device,
const VkImageViewHandleInfoNVX* pInfo);
-
deviceis the logical device that owns the image view. -
pInfodescribes the image view to query and type of handle.
The VkImageViewHandleInfoNVX structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewHandleInfoNVX {
VkStructureType sType;
const void* pNext;
VkImageView imageView;
VkDescriptorType descriptorType;
VkSampler sampler;
} VkImageViewHandleInfoNVX;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageViewis the image view to query. -
descriptorTypeis the type of descriptor for which to query a handle. -
sampleris the sampler to combine with the image view when generating the handle.
To get the device address for an image view, call:
// Provided by VK_NVX_image_view_handle
VkResult vkGetImageViewAddressNVX(
VkDevice device,
VkImageView imageView,
VkImageViewAddressPropertiesNVX* pProperties);
-
deviceis the logical device that owns the image view. -
imageViewis a handle to the image view. -
pPropertiescontains the device address and size when the call returns.
The VkImageViewAddressPropertiesNVX structure is defined as:
// Provided by VK_NVX_image_view_handle
typedef struct VkImageViewAddressPropertiesNVX {
VkStructureType sType;
void* pNext;
VkDeviceAddress deviceAddress;
VkDeviceSize size;
} VkImageViewAddressPropertiesNVX;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceAddressis the device address of the image view. -
sizeis the size in bytes of the image view device memory.
11.5.1. Image View Format Features
Valid uses of a VkImageView may depend on the image view’s format features, defined below. Such constraints are documented in the affected valid usage statement.
-
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_LINEAR, then the image view’s set of format features is the value of VkFormatProperties::linearTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_OPTIMAL, but without an Android hardware buffer external format, then the image view’s set of format features is the value of VkFormatProperties::optimalTilingFeaturesfound by calling vkGetPhysicalDeviceFormatProperties on the sameformatas VkImageViewCreateInfo::format. -
If VkImageViewCreateInfo::
imagewas created with an Android hardware buffer external format, then the image views’s set of format features is the value of VkAndroidHardwareBufferFormatPropertiesANDROID::formatFeaturesfound by calling vkGetAndroidHardwareBufferPropertiesANDROID on the Android hardware buffer that was imported to the VkDeviceMemory to which the VkImageViewCreateInfo::imageis bound. -
If VkImageViewCreateInfo::
imagewas created withVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then:-
The image’s DRM format modifier is the value of VkImageDrmFormatModifierListCreateInfoEXT::
drmFormatModifierfound by calling vkGetImageDrmFormatModifierPropertiesEXT. -
Let VkDrmFormatModifierPropertiesListEXT::
pDrmFormatModifierPropertiesbe the array found by calling vkGetPhysicalDeviceFormatProperties2 on the sameformatas VkImageViewCreateInfo::format. -
Let
VkDrmFormatModifierPropertiesEXT propbe an array element whosedrmFormatModifiermember is the value of the image’s DRM format modifier. -
Then the image view’s set of format features is the value of taking the bitwise intersection, over the collected
prop::drmFormatModifierTilingFeatures.
-
11.6. Resource Memory Association
Resources are initially created as virtual allocations with no backing memory. Device memory is allocated separately (see Device Memory) and then associated with the resource. This association is done differently for sparse and non-sparse resources.
Resources created with any of the sparse creation flags are considered sparse resources. Resources created without these flags are non-sparse. The details on resource memory association for sparse resources is described in Sparse Resources.
Non-sparse resources must be bound completely and contiguously to a single
VkDeviceMemory object before the resource is passed as a parameter to
any of the following operations:
-
creating image or buffer views
-
updating descriptor sets
-
recording commands in a command buffer
Once bound, the memory binding is immutable for the lifetime of the resource.
In a logical device representing more than one physical device, buffer and image resources exist on all physical devices but can be bound to memory differently on each. Each such replicated resource is an instance of the resource. For sparse resources, each instance can be bound to memory arbitrarily differently. For non-sparse resources, each instance can either be bound to the local or a peer instance of the memory, or for images can be bound to rectangular regions from the local and/or peer instances. When a resource is used in a descriptor set, each physical device interprets the descriptor according to its own instance’s binding to memory.
|
Note
There are no new copy commands to transfer data between physical devices. Instead, an application can create a resource with a peer mapping and use it as the source or destination of a transfer command executed by a single physical device to copy the data from one physical device to another. |
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_0
void vkGetBufferMemoryRequirements(
VkDevice device,
VkBuffer buffer,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
bufferis the buffer to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the buffer object are returned.
To determine the memory requirements for an image resource which is not
created with the VK_IMAGE_CREATE_DISJOINT_BIT flag set, call:
// Provided by VK_VERSION_1_0
void vkGetImageMemoryRequirements(
VkDevice device,
VkImage image,
VkMemoryRequirements* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
imageis the image to query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements structure in which the memory requirements of the image object are returned.
The VkMemoryRequirements structure is defined as:
// Provided by VK_VERSION_1_0
typedef struct VkMemoryRequirements {
VkDeviceSize size;
VkDeviceSize alignment;
uint32_t memoryTypeBits;
} VkMemoryRequirements;
-
sizeis the size, in bytes, of the memory allocation required for the resource. -
alignmentis the alignment, in bytes, of the offset within the allocation required for the resource. -
memoryTypeBitsis a bitmask and contains one bit set for every supported memory type for the resource. Bitiis set if and only if the memory typeiin theVkPhysicalDeviceMemoryPropertiesstructure for the physical device is supported for the resource.
The precise size of images that will be bound to external Android hardware
buffer memory is unknown until the memory has been imported or allocated, so
applications must not call vkGetImageMemoryRequirements or
vkGetImageMemoryRequirements2 with such an VkImage before it has
been bound to memory.
When importing Android hardware buffer memory, the allocationSize can
be determined by calling vkGetAndroidHardwareBufferPropertiesANDROID.
When allocating new memory for a VkImage that can be exported to an
Android hardware buffer, the memory’s allocationSize must be zero;
the actual size will be determined by the dedicated image’s parameters.
After the memory has been allocated, the amount of space allocated from the
memory’s heap can be obtained by getting the image’s memory requirements or
by calling vkGetAndroidHardwareBufferPropertiesANDROID with the
Android hardware buffer exported from the memory.
When allocating new memory for a VkBuffer that can be exported to an Android hardware buffer an application may still call vkGetBufferMemoryRequirements or vkGetBufferMemoryRequirements2 with VkBuffer before it has been bound to memory.
If the resource being queried was created with the
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT,
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, or
VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT external memory
handle type, the value of size has no meaning and should be ignored.
The implementation guarantees certain properties about the memory requirements returned by vkGetBufferMemoryRequirements2, vkGetImageMemoryRequirements2, vkGetBufferMemoryRequirements and vkGetImageMemoryRequirements:
-
The
memoryTypeBitsmember always contains at least one bit set. -
If
bufferis aVkBuffernot created with theVK_BUFFER_CREATE_SPARSE_BINDING_BITbit set, or ifimageis linear image, then thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has both theVK_MEMORY_PROPERTY_HOST_VISIBLE_BITbit and theVK_MEMORY_PROPERTY_HOST_COHERENT_BITbit set. In other words, mappable coherent memory can always be attached to these objects. -
If
bufferwas created with VkExternalMemoryBufferCreateInfo::handleTypesset to0orimagewas created with VkExternalMemoryImageCreateInfo::handleTypesset to0, thememoryTypeBitsmember always contains at least one bit set corresponding to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_DEVICE_LOCAL_BITbit set. -
The
memoryTypeBitsmember is identical for allVkBufferobjects created with the same value for theflagsandusagemembers in the VkBufferCreateInfo structure and thehandleTypesmember of the VkExternalMemoryBufferCreateInfo structure passed tovkCreateBuffer. Further, ifusage1andusage2of type VkBufferUsageFlags are such that the bits set inusage2are a subset of the bits set inusage1, and they have the sameflagsand VkExternalMemoryBufferCreateInfo::handleTypes, then the bits set inmemoryTypeBitsreturned forusage1must be a subset of the bits set inmemoryTypeBitsreturned forusage2, for all values offlags. -
The
alignmentmember is a power of two. -
The
alignmentmember is identical for allVkBufferobjects created with the same combination of values for theusageandflagsmembers in the VkBufferCreateInfo structure passed tovkCreateBuffer. -
The
alignmentmember satisfies the buffer descriptor offset alignment requirements associated with theVkBuffer’susage:-
If
usageincludedVK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BITorVK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minTexelBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minUniformBufferOffsetAlignment. -
If
usageincludedVK_BUFFER_USAGE_STORAGE_BUFFER_BIT,alignmentmust be an integer multiple ofVkPhysicalDeviceLimits::minStorageBufferOffsetAlignment.
-
-
For images created with a color format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed tovkCreateImage. -
For images created with a depth/stencil format, the
memoryTypeBitsmember is identical for allVkImageobjects created with the same combination of values for theformatmember, thetilingmember, theVK_IMAGE_CREATE_SPARSE_BINDING_BITbit of theflagsmember, theVK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BITbit of theflagsmember,handleTypesmember of VkExternalMemoryImageCreateInfo, and theVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITof theusagemember in the VkImageCreateInfo structure passed tovkCreateImage. -
If the memory requirements are for a
VkImage, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set if theimagedid not haveVK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BITbit set in theusagemember of the VkImageCreateInfo structure passed tovkCreateImage. -
If the memory requirements are for a
VkBuffer, thememoryTypeBitsmember must not refer to aVkMemoryTypewith apropertyFlagsthat has theVK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BITbit set.NoteThe implication of this requirement is that lazily allocated memory is disallowed for buffers in all cases.
-
The
sizemember is identical for allVkBufferobjects created with the same combination of creation parameters specified in VkBufferCreateInfo and itspNextchain. -
The
sizemember is identical for allVkImageobjects created with the same combination of creation parameters specified in VkImageCreateInfo and itspNextchain.NoteThis, however, does not imply that they interpret the contents of the bound memory identically with each other. That additional guarantee, however, can be explicitly requested using
VK_IMAGE_CREATE_ALIAS_BIT.
To determine the memory requirements for a buffer resource, call:
// Provided by VK_VERSION_1_1
void vkGetBufferMemoryRequirements2(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
or the equivalent command
// Provided by VK_KHR_get_memory_requirements2
void vkGetBufferMemoryRequirements2KHR(
VkDevice device,
const VkBufferMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the buffer. -
pInfois a pointer to aVkBufferMemoryRequirementsInfo2structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the buffer object are returned.
The VkBufferMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBufferMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
} VkBufferMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to query.
To determine the memory requirements for an image resource, call:
// Provided by VK_VERSION_1_1
void vkGetImageMemoryRequirements2(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
or the equivalent command
// Provided by VK_KHR_get_memory_requirements2
void vkGetImageMemoryRequirements2KHR(
VkDevice device,
const VkImageMemoryRequirementsInfo2* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device that owns the image. -
pInfois a pointer to aVkImageMemoryRequirementsInfo2structure containing parameters required for the memory requirements query. -
pMemoryRequirementsis a pointer to a VkMemoryRequirements2 structure in which the memory requirements of the image object are returned.
The VkImageMemoryRequirementsInfo2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImageMemoryRequirementsInfo2 {
VkStructureType sType;
const void* pNext;
VkImage image;
} VkImageMemoryRequirementsInfo2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2
typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to query.
To determine the memory requirements for a plane of a disjoint image, add a
VkImagePlaneMemoryRequirementsInfo structure to the pNext chain
of the VkImageMemoryRequirementsInfo2 structure.
The VkImagePlaneMemoryRequirementsInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkImagePlaneMemoryRequirementsInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkImagePlaneMemoryRequirementsInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis the aspect corresponding to the image plane to query.
The VkMemoryRequirements2 structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryRequirements2 {
VkStructureType sType;
void* pNext;
VkMemoryRequirements memoryRequirements;
} VkMemoryRequirements2;
or the equivalent
// Provided by VK_KHR_get_memory_requirements2, VK_NV_ray_tracing
typedef VkMemoryRequirements2 VkMemoryRequirements2KHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
memoryRequirementsis a VkMemoryRequirements structure describing the memory requirements of the resource.
To determine the dedicated allocation requirements of a buffer or image
resource, add a VkMemoryDedicatedRequirements structure to the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of vkGetBufferMemoryRequirements2
or vkGetImageMemoryRequirements2.
The VkMemoryDedicatedRequirements structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkMemoryDedicatedRequirements {
VkStructureType sType;
void* pNext;
VkBool32 prefersDedicatedAllocation;
VkBool32 requiresDedicatedAllocation;
} VkMemoryDedicatedRequirements;
or the equivalent
// Provided by VK_KHR_dedicated_allocation
typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
prefersDedicatedAllocationspecifies that the implementation would prefer a dedicated allocation for this resource. The application is still free to suballocate the resource but it may get better performance if a dedicated allocation is used. -
requiresDedicatedAllocationspecifies that a dedicated allocation is required for this resource.
When the implementation sets requiresDedicatedAllocation to
VK_TRUE, it must also set prefersDedicatedAllocation to
VK_TRUE.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a
vkGetBufferMemoryRequirements2 call, requiresDedicatedAllocation
may be VK_TRUE under one of the following conditions:
-
The
pNextchain of VkBufferCreateInfo for the call tovkCreateBufferused to create the buffer being queried included a VkExternalMemoryBufferCreateInfo structure, and any of the handle types specified in VkExternalMemoryBufferCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceExternalBufferProperties inVkExternalBufferProperties::externalMemoryProperties.externalMemoryFeatures, therequiresDedicatedAllocationfield will be set toVK_TRUE.
In all other cases, requiresDedicatedAllocation must be set to
VK_FALSE by the implementation whenever a
VkMemoryDedicatedRequirements structure is included in the pNext
chain of the VkMemoryRequirements2 structure passed to a call to
vkGetBufferMemoryRequirements2.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a
vkGetBufferMemoryRequirements2 call and
VK_BUFFER_CREATE_SPARSE_BINDING_BIT was set in
VkBufferCreateInfo::flags when buffer was created then the
implementation must set both prefersDedicatedAllocation and
requiresDedicatedAllocation to VK_FALSE.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a vkGetImageMemoryRequirements2
call, requiresDedicatedAllocation may be VK_TRUE under one of
the following conditions:
-
The
pNextchain of VkImageCreateInfo for the call tovkCreateImageused to create the image being queried included a VkExternalMemoryImageCreateInfo structure, and any of the handle types specified in VkExternalMemoryImageCreateInfo::handleTypesrequires dedicated allocation, as reported by vkGetPhysicalDeviceImageFormatProperties2 inVkExternalImageFormatProperties::externalMemoryProperties.externalMemoryFeatures, therequiresDedicatedAllocationfield will be set toVK_TRUE.
In all other cases, requiresDedicatedAllocation must be set to
VK_FALSE by the implementation whenever a
VkMemoryDedicatedRequirements structure is included in the pNext
chain of the VkMemoryRequirements2 structure passed to a call to
vkGetImageMemoryRequirements2.
If the VkMemoryDedicatedRequirements structure is included in the
pNext chain of the VkMemoryRequirements2 structure passed as the
pMemoryRequirements parameter of a vkGetImageMemoryRequirements2
call and VK_IMAGE_CREATE_SPARSE_BINDING_BIT was set in
VkImageCreateInfo::flags when image was created then the
implementation must set both prefersDedicatedAllocation and
requiresDedicatedAllocation to VK_FALSE.
To attach memory to a buffer object, call:
// Provided by VK_VERSION_1_0
VkResult vkBindBufferMemory(
VkDevice device,
VkBuffer buffer,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the buffer and memory. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
vkBindBufferMemory is equivalent to passing the same parameters
through VkBindBufferMemoryInfo to vkBindBufferMemory2.
To attach memory to buffer objects for one or more buffers at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindBufferMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
or the equivalent command
// Provided by VK_KHR_bind_memory2
VkResult vkBindBufferMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindBufferMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the buffers and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array ofbindInfoCountVkBindBufferMemoryInfo structures describing buffers and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindBufferMemoryInfo contains members corresponding to the
parameters of vkBindBufferMemory.
The VkBindBufferMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryInfo {
VkStructureType sType;
const void* pNext;
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindBufferMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
bufferis the buffer to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the buffer. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified buffer.
// Provided by VK_VERSION_1_1
typedef struct VkBindBufferMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindBufferMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR;
If the pNext list of VkBindBufferMemoryInfo includes a
VkBindBufferMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to buffers across multiple devices in a
device group.
The VkBindBufferMemoryDeviceGroupInfo structure is defined as:
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices.
If deviceIndexCount is greater than zero, then on device index i
the buffer is attached to the instance of memory on the physical
device with device index pDeviceIndices[i].
If deviceIndexCount is zero and memory comes from a memory heap
with the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of memory.
If deviceIndexCount is zero and memory comes from a memory heap
without the VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as
if pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
To attach memory to a VkImage object created without the
VK_IMAGE_CREATE_DISJOINT_BIT set, call:
// Provided by VK_VERSION_1_0
VkResult vkBindImageMemory(
VkDevice device,
VkImage image,
VkDeviceMemory memory,
VkDeviceSize memoryOffset);
-
deviceis the logical device that owns the image and memory. -
imageis the image. -
memoryis the VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
vkBindImageMemory is equivalent to passing the same parameters through
VkBindImageMemoryInfo to vkBindImageMemory2.
To attach memory to image objects for one or more images at a time, call:
// Provided by VK_VERSION_1_1
VkResult vkBindImageMemory2(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
or the equivalent command
// Provided by VK_KHR_bind_memory2
VkResult vkBindImageMemory2KHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindImageMemoryInfo* pBindInfos);
-
deviceis the logical device that owns the images and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array of VkBindImageMemoryInfo structures, describing images and memory to bind.
On some implementations, it may be more efficient to batch memory bindings into a single command.
VkBindImageMemoryInfo contains members corresponding to the parameters
of vkBindImageMemory.
The VkBindImageMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImage image;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
} VkBindImageMemoryInfo;
or the equivalent
// Provided by VK_KHR_bind_memory2
typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
imageis the image to be attached to memory. -
memoryis a VkDeviceMemory object describing the device memory to attach. -
memoryOffsetis the start offset of the region ofmemorywhich is to be bound to the image. The number of bytes returned in theVkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified image.
// Provided by VK_VERSION_1_1
typedef struct VkBindImageMemoryDeviceGroupInfo {
VkStructureType sType;
const void* pNext;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
uint32_t splitInstanceBindRegionCount;
const VkRect2D* pSplitInstanceBindRegions;
} VkBindImageMemoryDeviceGroupInfo;
or the equivalent
// Provided by VK_KHR_device_group with VK_KHR_bind_memory2
typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR;
If the pNext list of VkBindImageMemoryInfo includes a
VkBindImageMemoryDeviceGroupInfo structure, then that structure
determines how memory is bound to images across multiple devices in a device
group.
The VkBindImageMemoryDeviceGroupInfo structure is defined as:
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices. -
splitInstanceBindRegionCountis the number of elements inpSplitInstanceBindRegions. -
pSplitInstanceBindRegionsis a pointer to an array of VkRect2D structures describing which regions of the image are attached to each instance of memory.
If deviceIndexCount is greater than zero, then on device index i
image is attached to the instance of the memory on the physical device
with device index pDeviceIndices[i].
Let N be the number of physical devices in the logical device.
If splitInstanceBindRegionCount is greater than zero, then
pSplitInstanceBindRegions is an array of N2 rectangles, where
the image region specified by the rectangle at element i*N+j in
resource instance i is bound to the memory instance j.
The blocks of the memory that are bound to each sparse image block region
use an offset in memory, relative to memoryOffset, computed as if the
whole image were being bound to a contiguous range of memory.
In other words, horizontally adjacent image blocks use consecutive blocks of
memory, vertically adjacent image blocks are separated by the number of
bytes per block multiplied by the width in blocks of image, and the
block at (0,0) corresponds to memory starting at memoryOffset.
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap with the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains consecutive indices from zero to the number of
physical devices in the logical device, minus one.
In other words, by default each physical device attaches to its own instance
of the memory.
If splitInstanceBindRegionCount and deviceIndexCount are zero
and the memory comes from a memory heap without the
VK_MEMORY_HEAP_MULTI_INSTANCE_BIT bit set, then it is as if
pDeviceIndices contains an array of zeros.
In other words, by default each physical device attaches to instance zero.
If the pNext chain of VkBindImageMemoryInfo includes a
VkBindImageMemorySwapchainInfoKHR structure, then that structure
includes a swapchain handle and image index indicating that the image will
be bound to memory from that swapchain.
The VkBindImageMemorySwapchainInfoKHR structure is defined as:
// Provided by VK_KHR_swapchain with VK_VERSION_1_1, VK_KHR_device_group with VK_KHR_swapchain
typedef struct VkBindImageMemorySwapchainInfoKHR {
VkStructureType sType;
const void* pNext;
VkSwapchainKHR swapchain;
uint32_t imageIndex;
} VkBindImageMemorySwapchainInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
swapchainis VK_NULL_HANDLE or a swapchain handle. -
imageIndexis an image index withinswapchain.
If swapchain is not NULL, the swapchain and imageIndex
are used to determine the memory that the image is bound to, instead of
memory and memoryOffset.
Memory can be bound to a swapchain and use the pDeviceIndices or
pSplitInstanceBindRegions members of
VkBindImageMemoryDeviceGroupInfo.
In order to bind planes of a disjoint image, add a
VkBindImagePlaneMemoryInfo structure to the pNext chain of
VkBindImageMemoryInfo.
The VkBindImagePlaneMemoryInfo structure is defined as:
// Provided by VK_VERSION_1_1
typedef struct VkBindImagePlaneMemoryInfo {
VkStructureType sType;
const void* pNext;
VkImageAspectFlagBits planeAspect;
} VkBindImagePlaneMemoryInfo;
or the equivalent
// Provided by VK_KHR_sampler_ycbcr_conversion
typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
planeAspectis the aspect of the disjoint image plane to bind.
There is an implementation-dependent limit, bufferImageGranularity,
which specifies a page-like granularity at which linear and non-linear
resources must be placed in adjacent memory locations to avoid aliasing.
Two resources which do not satisfy this granularity requirement are said to
alias.
bufferImageGranularity is specified in bytes, and must be a power of
two.
Implementations which do not impose a granularity restriction may report a
bufferImageGranularity value of one.
|
Note
Despite its name, |
Given resourceA at the lower memory offset and resourceB at the higher
memory offset in the same VkDeviceMemory object, where one resource is
linear and the other is non-linear (as defined in the
Glossary), and the following:
resourceA.end = resourceA.memoryOffset + resourceA.size - 1
resourceA.endPage = resourceA.end & ~(bufferImageGranularity-1)
resourceB.start = resourceB.memoryOffset
resourceB.startPage = resourceB.start & ~(bufferImageGranularity-1)
The following property must hold:
resourceA.endPage < resourceB.startPage
That is, the end of the first resource (A) and the beginning of the second
resource (B) must be on separate “pages” of size
bufferImageGranularity.
bufferImageGranularity may be different than the physical page size
of the memory heap.
This restriction is only needed when a linear resource and a non-linear
resource are adjacent in memory and will be used simultaneously.
The memory ranges of adjacent resources can be closer than
bufferImageGranularity, provided they meet the alignment
requirement for the objects in question.
Sparse block size in bytes and sparse image and buffer memory alignments
must all be multiples of the bufferImageGranularity.
Therefore, memory bound to sparse resources naturally satisfies the
bufferImageGranularity.
11.7. Resource Sharing Mode
Buffer and image objects are created with a sharing mode controlling how they can be accessed from queues. The supported sharing modes are:
// Provided by VK_VERSION_1_0
typedef enum VkSharingMode {
VK_SHARING_MODE_EXCLUSIVE = 0,
VK_SHARING_MODE_CONCURRENT = 1,
} VkSharingMode;
-
VK_SHARING_MODE_EXCLUSIVEspecifies that access to any range or image subresource of the object will be exclusive to a single queue family at a time. -
VK_SHARING_MODE_CONCURRENTspecifies that concurrent access to any range or image subresource of the object from multiple queue families is supported.
|
Note
|
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_EXCLUSIVE must only be accessed by queues in the
queue family that has ownership of the resource.
Upon creation, such resources are not owned by any queue family; ownership
is implicitly acquired upon first use within a queue.
Once a resource using VK_SHARING_MODE_EXCLUSIVE is owned by some queue
family, the application must perform a
queue family ownership transfer to make
the memory contents of a range or image subresource accessible to a
different queue family.
|
Note
Images still require a layout transition from
|
A queue family can take ownership of an image subresource or buffer range
of a resource created with VK_SHARING_MODE_EXCLUSIVE, without an
ownership transfer, in the same way as for a resource that was just created;
however, taking ownership in this way has the effect that the contents of
the image subresource or buffer range are undefined.
Ranges of buffers and image subresources of image objects created using
VK_SHARING_MODE_CONCURRENT must only be accessed by queues from the
queue families specified through the queueFamilyIndexCount and
pQueueFamilyIndices members of the corresponding create info
structures.
11.7.1. External Resource Sharing
Resources should only be accessed in the Vulkan instance that has exclusive
ownership of their underlying memory.
Only one Vulkan instance has exclusive ownership of a resource’s underlying
memory at a given time, regardless of whether the resource was created using
VK_SHARING_MODE_EXCLUSIVE or VK_SHARING_MODE_CONCURRENT.
Applications can transfer ownership of a resource’s underlying memory only
if the memory has been imported from or exported to another instance or
external API using external memory handles.
The semantics for transferring ownership outside of the instance are similar
to those used for transferring ownership of VK_SHARING_MODE_EXCLUSIVE
resources between queues, and is also accomplished using
VkBufferMemoryBarrier or VkImageMemoryBarrier operations.
Applications must
-
Release exclusive ownership from the source instance or API.
-
Ensure the release operation has completed using semaphores or fences.
-
Acquire exclusive ownership in the destination instance or API
Unlike queue ownership transfers, the destination instance or API is not
specified explicitly when releasing ownership, nor is the source instance or
API specified when acquiring ownership.
Instead, the image or memory barrier’s dstQueueFamilyIndex or
srcQueueFamilyIndex parameters are set to the reserved queue family
index VK_QUEUE_FAMILY_EXTERNAL
or VK_QUEUE_FAMILY_FOREIGN_EXT
to represent the external destination or source respectively.
Binding a resource to a memory object shared between multiple Vulkan
instances or other APIs does not change the ownership of the underlying
memory.
The first entity to access the resource implicitly acquires ownership.
Accessing a resource backed by memory that is owned by a particular instance
or API has the same semantics as accessing a VK_SHARING_MODE_EXCLUSIVE
resource, with one exception: Implementations must ensure layout
transitions performed on one member of a set of identical subresources of
identical images that alias the same range of an underlying memory object
affect the layout of all the subresources in the set.
As a corollary, writes to any image subresources in such a set must not
make the contents of memory used by other subresources in the set
undefined.
An application can define the content of a subresource of one image by
performing device writes to an identical subresource of another image
provided both images are bound to the same region of external memory.
Applications may also add resources to such a set after the content of the
existing set members has been defined without making the content undefined
by creating a new image with the initial layout
VK_IMAGE_LAYOUT_UNDEFINED and binding it to the same region of
external memory as the existing images.
|
Note
Because layout transitions apply to all identical images aliasing the same region of external memory, the actual layout of the memory backing a new image as well as an existing image with defined content will not be undefined. Such an image is not usable until it acquires ownership of its memory from the existing owner. Therefore, the layout specified as part of this transition will be the true initial layout of the image. The undefined layout specified when creating it is a placeholder to simplify valid usage requirements. |
11.8. Memory Aliasing
A range of a VkDeviceMemory allocation is aliased if it is bound to
multiple resources simultaneously, as described below, via
vkBindImageMemory, vkBindBufferMemory,
vkBindAccelerationStructureMemoryKHR,
vkBindAccelerationStructureMemoryNV,
via sparse memory bindings, or by binding
the memory to resources in multiple Vulkan instances or external APIs using
external memory handle export and import mechanisms.
Consider two resources, resourceA and resourceB, bound respectively to
memory rangeA and rangeB.
Let paddedRangeA and paddedRangeB be, respectively, rangeA and
rangeB aligned to bufferImageGranularity.
If the resources are both linear or both non-linear (as defined in the
Glossary), then the resources alias the
memory in the intersection of rangeA and rangeB.
If one resource is linear and the other is non-linear, then the resources
alias the memory in the intersection of paddedRangeA and paddedRangeB.
Applications can alias memory, but use of multiple aliases is subject to several constraints.
|
Note
Memory aliasing can be useful to reduce the total device memory footprint of an application, if some large resources are used for disjoint periods of time. |
When a non-linear,
non-VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image is bound to an aliased
range, all image subresources of the image overlap the range.
When a linear image is bound to an aliased range, the image subresources
that (according to the image’s advertised layout) include bytes from the
aliased range overlap the range.
When a VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT image has sparse image
blocks bound to an aliased range, only image subresources including those
sparse image blocks overlap the range, and when the memory bound to the
image’s mip tail overlaps an aliased range all image subresources in the mip
tail overlap the range.
Buffers, and linear image subresources in either the
VK_IMAGE_LAYOUT_PREINITIALIZED or VK_IMAGE_LAYOUT_GENERAL
layouts, are host-accessible subresources.
That is, the host has a well-defined addressing scheme to interpret the
contents, and thus the layout of the data in memory can be consistently
interpreted across aliases if each of those aliases is a host-accessible
subresource.
Non-linear images, and linear image subresources in other layouts, are not
host-accessible.
If two aliases are both host-accessible, then they interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
If two aliases are both images that were created with identical creation
parameters, both were created with the VK_IMAGE_CREATE_ALIAS_BIT flag
set, and both are bound identically to memory
except for VkBindImageMemoryDeviceGroupInfo::pDeviceIndices and
VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions,
then they interpret the contents of the memory in consistent ways, and data
written to one alias can be read by the other alias.
Additionally, if an invididual plane of a multi-planar image and a single-plane image alias the same memory, then they also interpret the contents of the memory in consistent ways under the same conditions, but with the following modifications:
-
Both must have been created with the
VK_IMAGE_CREATE_DISJOINT_BITflag. -
The single-plane image must have a VkFormat that is equivalent to that of the multi-planar image’s individual plane.
-
The single-plane image and the individual plane of the multi-planar image must be bound identically to memory except for VkBindImageMemoryDeviceGroupInfo::
pDeviceIndicesand VkBindImageMemoryDeviceGroupInfo::pSplitInstanceBindRegions. -
The
widthandheightof the single-plane image are derived from the multi-planar image’s dimensions in the manner listed for plane compatibility for the aliased plane. -
If either image’s
tilingisVK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then both images must be linear. -
All other creation parameters must be identical
Aliases created by binding the same memory to resources in multiple Vulkan instances or external APIs using external memory handle export and import mechanisms interpret the contents of the memory in consistent ways, and data written to one alias can be read by the other alias.
Otherwise, the aliases interpret the contents of the memory differently, and writes via one alias make the contents of memory partially or completely undefined to the other alias. If the first alias is a host-accessible subresource, then the bytes affected are those written by the memory operations according to its addressing scheme. If the first alias is not host-accessible, then the bytes affected are those overlapped by the image subresources that were written. If the second alias is a host-accessible subresource, the affected bytes become undefined. If the second alias is a not host-accessible, all sparse image blocks (for sparse partially-resident images) or all image subresources (for non-sparse image and fully resident sparse images) that overlap the affected bytes become undefined.
If any image subresources are made undefined due to writes to an alias,
then each of those image subresources must have its layout transitioned
from VK_IMAGE_LAYOUT_UNDEFINED to a valid layout before it is used, or
from VK_IMAGE_LAYOUT_PREINITIALIZED if the memory has been written by
the host.
If any sparse blocks of a sparse image have been made undefined, then only
the image subresources containing them must be transitioned.
Use of an overlapping range by two aliases must be separated by a memory dependency using the appropriate access types if at least one of those uses performs writes, whether the aliases interpret memory consistently or not. If buffer or image memory barriers are used, the scope of the barrier must contain the entire range and/or set of image subresources that overlap.
If two aliasing image views are used in the same framebuffer, then the
render pass must declare the attachments using the
VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT, and
follow the other rules listed in that section.
|
Note
Memory recycled via an application suballocator (i.e. without freeing and reallocating the memory objects) is not substantially different from memory aliasing. However, a suballocator usually waits on a fence before recycling a region of memory, and signaling a fence involves sufficient implicit dependencies to satisfy all the above requirements. |
11.9. Acceleration Structures
Acceleration structures are an opaque structure that is built by the implementation to more efficiently perform spatial queries on the provided geometric data. For this extension, an acceleration structure is either a top-level acceleration structure containing a set of bottom-level acceleration structures or a bottom-level acceleration structure containing either a set of axis-aligned bounding boxes for custom geometry or a set of triangles.
Each instance in the top-level acceleration structure contains a reference to a bottom-level acceleration structure as well as an instance transform plus information required to index into the shader bindings. The top-level acceleration structure is what is bound to the acceleration descriptor to trace inside the shader in the ray tracing pipeline.
Acceleration structures are represented by VkAccelerationStructureKHR
handles:
// Provided by VK_KHR_ray_tracing
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkAccelerationStructureKHR)
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureKHR VkAccelerationStructureNV;
To create acceleration structures, call:
// Provided by VK_NV_ray_tracing
VkResult vkCreateAccelerationStructureNV(
VkDevice device,
const VkAccelerationStructureCreateInfoNV* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureNV* pAccelerationStructure);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkAccelerationStructureCreateInfoNV structure containing parameters affecting creation of the acceleration structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructureis a pointer to a VkAccelerationStructureNV handle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation
merely creates an object with a specific “shape” as specified by the
information in VkAccelerationStructureInfoNV and compactedSize
in pCreateInfo.
Populating the data in the object after allocating and binding memory is
done with vkCmdBuildAccelerationStructureNV and
vkCmdCopyAccelerationStructureNV.
Acceleration structure creation uses the count and type information from the geometries, but does not use the data references in the structures.
The VkAccelerationStructureCreateInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureCreateInfoNV {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureInfoNV info;
} VkAccelerationStructureCreateInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
compactedSizeis the size from the result of vkCmdWriteAccelerationStructuresPropertiesNV if this acceleration structure is going to be the target of a compacting copy. -
infois the VkAccelerationStructureInfoNV structure specifying further parameters of the created acceleration structure.
The VkAccelerationStructureInfoNV structure is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureTypeNV type;
VkBuildAccelerationStructureFlagsNV flags;
uint32_t instanceCount;
uint32_t geometryCount;
const VkGeometryNV* pGeometries;
} VkAccelerationStructureInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis a VkAccelerationStructureTypeNV value specifying the type of acceleration structure that will be created. -
flagsis a bitmask of VkBuildAccelerationStructureFlagBitsNV specifying additional parameters of the acceleration structure. -
instanceCountspecifies the number of instances that will be in the new acceleration structure. -
geometryCountspecifies the number of geometries that will be in the new acceleration structure. -
pGeometriesis a pointer to an array ofgeometryCountVkGeometryNV structures containing the scene data being passed into the acceleration structure.
VkAccelerationStructureInfoNV contains information that is used both
for acceleration structure creation with
vkCreateAccelerationStructureNV and in combination with the actual
geometric data to build the acceleration structure with
vkCmdBuildAccelerationStructureNV.
To create an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkResult vkCreateAccelerationStructureKHR(
VkDevice device,
const VkAccelerationStructureCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkAccelerationStructureKHR* pAccelerationStructure);
-
deviceis the logical device that creates the buffer object. -
pCreateInfois a pointer to a VkAccelerationStructureCreateInfoKHR structure containing parameters affecting creation of the acceleration structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pAccelerationStructureis a pointer to aVkAccelerationStructureKHRhandle in which the resulting acceleration structure object is returned.
Similar to other objects in Vulkan, the acceleration structure creation merely creates an object with a specific “shape”. The type and quantity of geometry that can be built into an acceleration structure is determined by the parameters of VkAccelerationStructureCreateInfoKHR.
Populating the data in the object after allocating and binding memory is done with commands such as vkCmdBuildAccelerationStructureKHR, vkBuildAccelerationStructureKHR, vkCmdCopyAccelerationStructureKHR, and vkCopyAccelerationStructureKHR.
The input buffers passed to acceleration structure build commands will be referenced by the implementation for the duration of the command. After the command completes, the acceleration structure may hold a reference to any acceleration structure specified by an active instance contained therein. Apart from this referencing, acceleration structures must be fully self-contained. The application may re-use or free any memory which was used by the command as an input or as scratch without affecting the results of ray traversal.
The VkAccelerationStructureCreateInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkDeviceSize compactedSize;
VkAccelerationStructureTypeKHR type;
VkBuildAccelerationStructureFlagsKHR flags;
uint32_t maxGeometryCount;
const VkAccelerationStructureCreateGeometryTypeInfoKHR* pGeometryInfos;
VkDeviceAddress deviceAddress;
} VkAccelerationStructureCreateInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
compactedSizeis the size from the result of vkCmdWriteAccelerationStructuresPropertiesKHR if this acceleration structure is going to be the target of a compacting copy. -
typeis a VkAccelerationStructureTypeKHR value specifying the type of acceleration structure that will be created. -
flagsis a bitmask of VkBuildAccelerationStructureFlagBitsKHR specifying additional parameters of the acceleration structure. -
maxGeometryCountspecifies the number of geometries that will be in the new acceleration structure. -
pGeometryInfosis an array ofmaxGeometryCountVkAccelerationStructureCreateGeometryTypeInfoKHR structures, which describe the maximum size and format of the data that will be built into the acceleration structure. -
deviceAddressis the device address requested for the acceleration structure if therayTracingAccelerationStructureCaptureReplayfeature is being used.
If deviceAddress is zero, no specific address is requested.
If deviceAddress is not zero, deviceAddress must be an address
retrieved from an identically created acceleration structure on the same
implementation.
The acceleration structure must also be bound to an identically created
VkDeviceMemory object.
Apps should avoid creating acceleration structures with app-provided
addresses and implementation-provided addresses in the same process, to
reduce the likelihood of VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
errors.
The VkAccelerationStructureCreateGeometryTypeInfoKHR structure
specifies the shape of geometries that will be built into an acceleration
structure and is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureCreateGeometryTypeInfoKHR {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
uint32_t maxPrimitiveCount;
VkIndexType indexType;
uint32_t maxVertexCount;
VkFormat vertexFormat;
VkBool32 allowsTransforms;
} VkAccelerationStructureCreateGeometryTypeInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
geometryTypeis a VkGeometryTypeKHR that describes the type of an acceleration structure geometry. -
maxPrimitiveCountdescribes the maximum number of primitives that can be built into an acceleration structure geometry. -
indexTypeis a VkIndexType that describes the index type used to build this geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
maxVertexCountdescribes the maximum vertex count that can be used to build an acceleration structure geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
vertexFormatis a VkFormat that describes the vertex format used to build this geometry whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR. -
allowsTransformsindicates whether transform data can be used by this acceleration structure or not, whengeometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_KHR.
When geometryType is VK_GEOMETRY_TYPE_TRIANGLES_KHR:
-
if
indexTypeisVK_INDEX_TYPE_NONE_KHR, then this structure describes a set of triangles. -
if
indexTypeis notVK_INDEX_TYPE_NONE_KHR, then this structure describes a set of indexed triangles.
Values which can be set in
VkAccelerationStructureCreateInfoKHR::type
or
VkAccelerationStructureInfoNV::type
specifying the type of acceleration structure, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureTypeKHR {
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR = 0,
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR = 1,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
} VkAccelerationStructureTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureTypeKHR VkAccelerationStructureTypeNV;
-
VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHRis a top-level acceleration structure containing instance data referring to bottom-level acceleration structures. -
VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHRis a bottom-level acceleration structure containing the AABBs or geometry to be intersected.
Bits which can be set in
VkAccelerationStructureCreateInfoKHR::flags
or
VkAccelerationStructureInfoNV::flags
specifying additional parameters for acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkBuildAccelerationStructureFlagBitsKHR {
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR = 0x00000001,
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR = 0x00000002,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR = 0x00000004,
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR = 0x00000008,
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR = 0x00000010,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_NV = VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHR,
} VkBuildAccelerationStructureFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagBitsKHR VkBuildAccelerationStructureFlagBitsNV;
-
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHRindicates that the specified acceleration structure can be updated withupdateofVK_TRUEin vkCmdBuildAccelerationStructureKHR or vkCmdBuildAccelerationStructureNV . -
VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_COMPACTION_BIT_KHRindicates that the specified acceleration structure can act as the source for a copy acceleration structure command withmodeofVK_COPY_ACCELERATION_STRUCTURE_MODE_COMPACT_KHRto produce a compacted acceleration structure. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHRindicates that the given acceleration structure build should prioritize trace performance over build time. -
VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHRindicates that the given acceleration structure build should prioritize build time over trace performance. -
VK_BUILD_ACCELERATION_STRUCTURE_LOW_MEMORY_BIT_KHRindicates that this acceleration structure should minimize the size of the scratch memory and the final result build, potentially at the expense of build time or trace performance.
|
Note
|
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkBuildAccelerationStructureFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBuildAccelerationStructureFlagsKHR VkBuildAccelerationStructureFlagsNV;
VkBuildAccelerationStructureFlagsKHR is a bitmask type for setting a
mask of zero or more VkBuildAccelerationStructureFlagBitsKHR.
The VkGeometryNV structure describes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryNV {
VkStructureType sType;
const void* pNext;
VkGeometryTypeKHR geometryType;
VkGeometryDataNV geometry;
VkGeometryFlagsKHR flags;
} VkGeometryNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
geometryTypespecifies the VkGeometryTypeKHR which this geometry refers to. -
geometrycontains the geometry data as described in VkGeometryDataNV. -
flagshas VkGeometryFlagBitsKHR describing options for this geometry.
Geometry types are specified by VkGeometryTypeKHR, which takes values:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryTypeKHR {
VK_GEOMETRY_TYPE_TRIANGLES_KHR = 0,
VK_GEOMETRY_TYPE_AABBS_KHR = 1,
// Provided by VK_KHR_ray_tracing
VK_GEOMETRY_TYPE_INSTANCES_KHR = 1000150000,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_TRIANGLES_NV = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_TYPE_AABBS_NV = VK_GEOMETRY_TYPE_AABBS_KHR,
} VkGeometryTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryTypeKHR VkGeometryTypeNV;
-
VK_GEOMETRY_TYPE_TRIANGLES_KHRspecifies a geometry type consisting of triangles. -
VK_GEOMETRY_TYPE_AABBS_KHRspecifies a geometry type consisting of axis-aligned bounding boxes. -
VK_GEOMETRY_TYPE_INSTANCES_KHRspecifies a geometry type consisting of acceleration structure instances.
Bits specifying additional parameters for geometries in acceleration structure builds, are:
// Provided by VK_KHR_ray_tracing
typedef enum VkGeometryFlagBitsKHR {
VK_GEOMETRY_OPAQUE_BIT_KHR = 0x00000001,
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR = 0x00000002,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_OPAQUE_BIT_NV = VK_GEOMETRY_OPAQUE_BIT_KHR,
// Provided by VK_NV_ray_tracing
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_NV = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR,
} VkGeometryFlagBitsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagBitsKHR VkGeometryFlagBitsNV;
-
VK_GEOMETRY_OPAQUE_BIT_KHRindicates that this geometry does not invoke the any-hit shaders even if present in a hit group. -
VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHRindicates that the implementation must only call the any-hit shader a single time for each primitive in this geometry. If this bit is absent an implementation may invoke the any-hit shader more than once for this geometry.
// Provided by VK_KHR_ray_tracing
typedef VkFlags VkGeometryFlagsKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkGeometryFlagsKHR VkGeometryFlagsNV;
VkGeometryFlagsKHR is a bitmask type for setting a mask of zero or
more VkGeometryFlagBitsKHR.
The VkGeometryDataNV structure specifes geometry in a bottom-level
acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryDataNV {
VkGeometryTrianglesNV triangles;
VkGeometryAABBNV aabbs;
} VkGeometryDataNV;
-
trianglescontains triangle data if VkGeometryNV::geometryTypeisVK_GEOMETRY_TYPE_TRIANGLES_NV. -
aabbscontains axis-aligned bounding box data if VkGeometryNV::geometryTypeisVK_GEOMETRY_TYPE_AABBS_NV.
The VkGeometryTrianglesNV structure specifies triangle geometry in a
bottom-level acceleration structure and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryTrianglesNV {
VkStructureType sType;
const void* pNext;
VkBuffer vertexData;
VkDeviceSize vertexOffset;
uint32_t vertexCount;
VkDeviceSize vertexStride;
VkFormat vertexFormat;
VkBuffer indexData;
VkDeviceSize indexOffset;
uint32_t indexCount;
VkIndexType indexType;
VkBuffer transformData;
VkDeviceSize transformOffset;
} VkGeometryTrianglesNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
vertexDatais the buffer containing vertex data for this geometry. -
vertexOffsetis the offset in bytes withinvertexDatacontaining vertex data for this geometry. -
vertexCountis the number of valid vertices. -
vertexStrideis the stride in bytes between each vertex. -
vertexFormatis a VkFormat describing the format of each vertex element. -
indexDatais the buffer containing index data for this geometry. -
indexOffsetis the offset in bytes withinindexDatacontaining index data for this geometry. -
indexCountis the number of indices to include in this geometry. -
indexTypeis a VkIndexType describing the format of each index. -
transformDatais an optional buffer containing an VkTransformMatrixNV structure defining a transformation to be applied to this geometry. -
transformOffsetis the offset in bytes intransformDataof the transform information described above.
If indexType is VK_INDEX_TYPE_NONE_NV, then this structure
describes a set of triangles determined by vertexCount.
Otherwise, this structure describes a set of indexed triangles determined by
indexCount.
The VkGeometryAABBNV structure specifies axis-aligned bounding box
geometry in a bottom-level acceleration structure, and is defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkGeometryAABBNV {
VkStructureType sType;
const void* pNext;
VkBuffer aabbData;
uint32_t numAABBs;
uint32_t stride;
VkDeviceSize offset;
} VkGeometryAABBNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
aabbDatais the buffer containing axis-aligned bounding box data. -
numAABBsis the number of AABBs in this geometry. -
strideis the stride in bytes between AABBs inaabbData. -
offsetis the offset in bytes of the first AABB inaabbData.
The AABB data in memory is six 32-bit floats consisting of the minimum x, y, and z values followed by the maximum x, y, and z values.
To destroy an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
void vkDestroyAccelerationStructureKHR(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
or the equivalent command
// Provided by VK_NV_ray_tracing
void vkDestroyAccelerationStructureNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
const VkAllocationCallbacks* pAllocator);
-
deviceis the logical device that destroys the buffer. -
accelerationStructureis the acceleration structure to destroy. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV
the pMemoryRequirements->alignment and
pMemoryRequirements->memoryTypeBits values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_NV_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsNV(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoNV* pInfo,
VkMemoryRequirements2KHR* pMemoryRequirements);
-
deviceis the logical device on which the acceleration structure was created. -
pInfospecifies the acceleration structure to get memory requirements for. -
pMemoryRequirementsreturns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoNV structure is
defined as:
// Provided by VK_NV_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoNV {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeNV type;
VkAccelerationStructureNV accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeselects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NVreturns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NVreturns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NVreturns the memory requirements for the scratch memory when doing an update. -
accelerationStructureis the acceleration structure to be queried for memory requirements.
An acceleration structure has memory requirements for the structure object itself, scratch space for the build, and scratch space for the update.
Scratch space is allocated as a VkBuffer, so for
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR
and
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR
the pMemoryRequirements->alignment and
pMemoryRequirements->memoryTypeBits values returned by this call must
be filled with zero, and should be ignored by the application.
To query the memory requirements call:
// Provided by VK_KHR_ray_tracing
void vkGetAccelerationStructureMemoryRequirementsKHR(
VkDevice device,
const VkAccelerationStructureMemoryRequirementsInfoKHR* pInfo,
VkMemoryRequirements2* pMemoryRequirements);
-
deviceis the logical device on which the acceleration structure was created. -
pInfospecifies the acceleration structure to get memory requirements for. -
pMemoryRequirementsreturns the requested acceleration structure memory requirements.
The VkAccelerationStructureMemoryRequirementsInfoKHR structure is
defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureMemoryRequirementsInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureMemoryRequirementsTypeKHR type;
VkAccelerationStructureBuildTypeKHR buildType;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureMemoryRequirementsInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
buildTypeselects the build types whose memory requirements are being queried. -
typeselects the type of memory requirement being queried.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHRreturns the memory requirements for the object itself.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHRreturns the memory requirements for the scratch memory when doing a build.VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHRreturns the memory requirements for the scratch memory when doing an update. -
accelerationStructureis the acceleration structure to be queried for memory requirements.
Possible values of type in
VkAccelerationStructureMemoryRequirementsInfoKHR are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureMemoryRequirementsTypeKHR {
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR = 0,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR = 1,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR = 2,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHR,
// Provided by VK_NV_ray_tracing
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHR,
} VkAccelerationStructureMemoryRequirementsTypeKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkAccelerationStructureMemoryRequirementsTypeKHR VkAccelerationStructureMemoryRequirementsTypeNV;
-
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHRrequests the memory requirement for theVkAccelerationStructureKHRbacking store. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_KHRrequests the memory requirement for scratch space during the initial build. -
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_KHRrequests the memory requirement for scratch space during an update.
Possible values of buildType in
VkAccelerationStructureMemoryRequirementsInfoKHR are:
// Provided by VK_KHR_ray_tracing
typedef enum VkAccelerationStructureBuildTypeKHR {
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHR = 0,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR = 1,
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHR = 2,
} VkAccelerationStructureBuildTypeKHR;
-
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_KHRrequests the memory requirement for operations performed by the host. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHRrequests the memory requirement for operations performed by the device. -
VK_ACCELERATION_STRUCTURE_BUILD_TYPE_HOST_OR_DEVICE_KHRrequests the memory requirement for operations performed by either the host, or the device.
The implementation guarantees certain properties about the memory
requirements returned by
vkGetAccelerationStructureMemoryRequirementsKHR called with a
type of VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_KHR:
-
The
memoryTypeBitsmember always contains at least one bit set. -
The
memoryTypeBitsmember is identical for allVkAccelerationStructureKHRobjects created with the same value for thetypeandflagsmembers in theVkAccelerationStructureCreateInfoKHRstructure passed tovkCreateAccelerationStructureKHRand with the same value forbuildTypeinVkAccelerationStructureMemoryRequirementsInfoKHRpassed to vkGetAccelerationStructureMemoryRequirementsKHR.
To attach memory to one or more acceleration structures at a time, call:
// Provided by VK_KHR_ray_tracing
VkResult vkBindAccelerationStructureMemoryKHR(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
or the equivalent command
// Provided by VK_NV_ray_tracing
VkResult vkBindAccelerationStructureMemoryNV(
VkDevice device,
uint32_t bindInfoCount,
const VkBindAccelerationStructureMemoryInfoKHR* pBindInfos);
-
deviceis the logical device that owns the acceleration structures and memory. -
bindInfoCountis the number of elements inpBindInfos. -
pBindInfosis a pointer to an array of VkBindAccelerationStructureMemoryInfoKHR structures describing acceleration structures and memory to bind.
The VkBindAccelerationStructureMemoryInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing
typedef struct VkBindAccelerationStructureMemoryInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
VkDeviceMemory memory;
VkDeviceSize memoryOffset;
uint32_t deviceIndexCount;
const uint32_t* pDeviceIndices;
} VkBindAccelerationStructureMemoryInfoKHR;
or the equivalent
// Provided by VK_NV_ray_tracing
typedef VkBindAccelerationStructureMemoryInfoKHR VkBindAccelerationStructureMemoryInfoNV;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
accelerationStructureis the acceleration structure to be attached to memory. -
memoryis aVkDeviceMemoryobject describing the device memory to attach. -
memoryOffsetis the start offset of the region of memory that is to be bound to the acceleration structure. The number of bytes returned in the VkMemoryRequirements::sizemember inmemory, starting frommemoryOffsetbytes, will be bound to the specified acceleration structure. -
deviceIndexCountis the number of elements inpDeviceIndices. -
pDeviceIndicesis a pointer to an array of device indices.
To allow constructing geometry instances with device code if desired, we need to be able to query a opaque handle for an acceleration structure. This handle is a value of 8 bytes. To get this handle, call:
// Provided by VK_NV_ray_tracing
VkResult vkGetAccelerationStructureHandleNV(
VkDevice device,
VkAccelerationStructureKHR accelerationStructure,
size_t dataSize,
void* pData);
-
deviceis the logical device that owns the acceleration structures. -
accelerationStructureis the acceleration structure. -
dataSizeis the size in bytes of the buffer pointed to bypData. -
pDatais a pointer to a user-allocated buffer where the results will be written.
To query the 64-bit device address for an acceleration structure, call:
// Provided by VK_KHR_ray_tracing
VkDeviceAddress vkGetAccelerationStructureDeviceAddressKHR(
VkDevice device,
const VkAccelerationStructureDeviceAddressInfoKHR* pInfo);
-
deviceis the logical device that the accelerationStructure was created on. -
pInfois a pointer to a VkAccelerationStructureDeviceAddressInfoKHR structure specifying the acceleration structure to retrieve an address for.
The 64-bit return value is an address of the acceleration structure, which can be used for device and shader operations that involve acceleration structures, such as ray traversal and acceleration structure building.
If the acceleration structure was created with a non-zero value of
VkAccelerationStructureCreateInfoKHR::deviceAddress the return
value will be the same address.
The VkAccelerationStructureDeviceAddressInfoKHR structure is defined
as:
// Provided by VK_KHR_ray_tracing
typedef struct VkAccelerationStructureDeviceAddressInfoKHR {
VkStructureType sType;
const void* pNext;
VkAccelerationStructureKHR accelerationStructure;
} VkAccelerationStructureDeviceAddressInfoKHR;
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
accelerationStructurespecifies the acceleration structure whose address is being queried.